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Log for #openttd on 9th February 2010:
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00:01:55  <Terkhen> good night
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00:24:52  <TrueBrain> SmatZ: now that is a nice movie :)
00:24:54  <TrueBrain> reality and such :)
00:25:07  <SmatZ> :-)
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00:30:45  <Eddi|zuHause> hey, Numb3rs is well-known to depict everything 100% accurately :p
00:31:30  <Rubidium> well... they can't even depict the 'e' right
00:31:43  <SmatZ> hehe
00:32:20  <Priski> who is that show even aimed at?
00:32:35  <Rubidium> people who get flabbergasted by math
00:33:02  <Priski> must be
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00:33:54  * Eddi|zuHause feels sad for the poor kids who want to study maths because they saw it on Numb3rs
00:34:11  <Eddi|zuHause> it's like people wanting to learn german because they heard songs of Tokio Hotel
00:34:30  <SmatZ> hehe
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00:35:59  <Priski> Why is everyone talking about Tokio Hotel
00:36:23  <Rubidium> because I've been in a hotel in Tokyo?
00:36:48  <Chrill> because they sung about some Monsoon and they look incredibly hot for being male?
00:36:49  <Rubidium> only that was called Sakura Hotel
00:36:57  <Chrill> honestly, I'd go gay for Bill Kaulitz
00:36:58  <Chrill> he's hot
00:37:10  <Priski> Speaking of germany, they have been playing that "You have a pussy, I have a dick" song from Rammstein for weeks now here on radio
00:37:15  <Chrill> woo
00:37:18  <Chrill> we likey
00:37:21  <Chrill> the video is cute
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00:37:52  <Eddi|zuHause> i have no idea, the whole Tokio Hotel thing went past me somewhat, but apparently it's "Hip" for the "young people"
00:37:55  <Priski> Im getting sick of it, but then again, it seems that there is lot of Rammstein fans in FI :/
00:38:13  <SpComb^> Ich Will!
00:39:54  <kd5pbo> What's Tokyo Hotel?
00:40:29  <Chrill> some pop rock band
00:40:36  <Chrill> most of their fans are female
00:40:43  <Chrill> a vast majority, may I add
00:40:58  <Chrill> they were "it" before Twilight's Edward became "it"
00:40:59  <Priski> Latest band that get little girls gini's tickle...
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00:41:54  <Priski> anyone saw that south park episode with mickey mouse and jonas brothers?
00:42:06  <Rubidium> isn't twilight that last century's illegal warez-on-CD stuff?
00:42:23  <Priski> how do you spell that "whell little girls ** tickle, I make money..."
00:42:25  <Rubidium> or am I missing something obvious
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00:42:45  <Chrill> Twilight the book and movie, Rubidium
00:43:07  <Chrill> shiny glittering vampires
00:43:07  <Priski> whell = when
00:43:25  <Chrill> ooh
00:43:32  <Chrill> some man was rescued in Haiti today
00:43:35  <Rubidium> oh, then I don't know it :)
00:43:40  <Chrill> being buried for 28 days
00:44:00  <Eddi|zuHause> 28 days later...
00:44:00  <Priski> thats sick
00:44:57  <Priski> but nothing compared to that football team on himalayas some decades ago :)
00:44:58  <SmatZ> one can't survive that long without water (and hardly without food, given he wasn't prepared for starvation)
00:45:23  <Eddi|zuHause> SmatZ: some people are buried with food and water next to them
00:45:27  <Chrill> SmatZ, he had water but no food
00:45:31  <SmatZ> Eddi|zuHause: luck
00:45:37  <SmatZ> "luck"
00:46:00  <Eddi|zuHause> well, the kind of luck where if you fall off a building, your eye gets caught on a nail :p
00:46:10  <SmatZ> :-x
00:49:37  <Eddi|zuHause> in 2nd world war, the americans played "island hopping" with the japanese, i.e. they only attacked every second tiny island, leaving behind some islands isolated from the main forces. on some of those islands, people have been found years after the war officially ended, still fully prepared to fight because they didn't hear of the end
00:50:16  <SmatZ> interesting
00:50:22  <Rubidium> apparantly you can survive without food for up to 70 days
00:50:47  * SmatZ would die of sadness after ~two weeks
00:50:51  <Rubidium> e.g. http://en.wikipedia.org/wiki/1981_Irish_hunger_strike#Participants_who_died_on_hunger_strike
00:50:52  <Priski> http://en.wikipedia.org/wiki/Uruguayan_Air_Force_Flight_571
00:51:44  <Rubidium> Priski: that's with 'little food', though still impressive
00:52:25  <Priski> I have document film about that incident
00:52:32  <Priski> It was just sick
00:52:57  <Rubidium> on the other hand, the would need to burn more calories and such to stay alive
00:53:05  <Priski> They managed to hear the radio and they heard when the search for survivors ended
00:53:22  <SmatZ> :(
00:53:53  <Priski> 28 alive after crash ---> 72 days ---> 16 alive
00:54:15  <Priski> some of them just suddenly dropped dead during sleep
00:54:19  <SmatZ> eating human flesh
00:54:21  <Eddi|zuHause> they had it worse on Lost :p
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00:54:41  <Rubidium> nah, there they just called their agents for food ;)
00:55:21  <Priski> they ate pretty much everything there, makeup, cologne, etc...
00:55:41  <Priski> until resorting to eat dead passengers...
00:55:55  <SmatZ> frankly I would start with other people
00:56:35  <SmatZ> makeup doesn't sound like anything digestible
00:57:14  <Priski> well they say that hunger is the best spice... :)
00:57:17  <SmatZ> while meat is meat
00:57:21  <SmatZ> hehe :)
00:57:22  <thingwath> Everything is digestible after few days. :)
00:57:28  <SmatZ> :)
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00:58:02  <SmatZ> I thought "everything is digestible when it's fried"... soon I discovered it's not true
00:58:12  <Chrill> what can not be eaten fried?
00:58:14  <SmatZ> maybe with a lot of mayonesse
00:58:21  <Priski> metal?
00:58:35  <SmatZ> Chrill: whipping cream
00:58:44  <Chrill> :O
00:58:48  <SmatZ> it was the first thing I tried to fry and failed
00:58:51  <Chrill> why'd you fry whipped cream?
00:59:03  <Chrill> it's yummy plain
00:59:10  <Eddi|zuHause> how did you get that genious idea? :p
00:59:24  <SmatZ> it was overdue, so I didn't want to eat it raw
00:59:27  <Eddi|zuHause> i don't like whipped cream at all...
00:59:29  <Chrill> xD
00:59:36  <Chrill> I like your thinking, Mr. Eddi
00:59:42  <Chrill> nowait
00:59:44  <Chrill> Mr. SmatZ
00:59:47  <SmatZ> :)
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01:17:44  <Priski> http://news.bbc.co.uk/earth/hi/earth_news/newsid_8501000/8501251.stm uuh
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02:37:20  <roboboy> how do I remove all ais from a games?
02:37:34  <PeterT> stop_ai <number>
02:40:04  <roboboy> doesnt seem to work
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02:42:35  <Yexo> stop_ai 3 removes company 3 if it's an AI company
02:42:45  <Yexo> so you have to use stop_ai for all current companies
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06:46:56  <Terkhen> good morning
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06:51:59  <kd5pbo> Terkhen: Good morning.
06:55:06  <kd5pbo> Is there a good way to send an motd to a user connecting to a dedicated server?
06:55:22  <kd5pbo> I can't work out how to only send it to one user with a script.
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07:20:09  <peter1138> you can't
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07:35:18  <kd5pbo> peter1138: Oh.
07:35:30  <kd5pbo> peter1138: What's the best way to send an motd, then?
07:35:47  <peter1138> either send it to all, or use something like autopilot
07:37:10  <kd5pbo> You know, I hate it when I write software and find out someone's written a better version.
07:45:57  <peter1138> what...
07:46:24  <peter1138> to paraphrase... "sounds are great, graphics are great, what about sound graphics?"
07:46:42  <peter1138> "sound graphics"... what?
07:46:46  <kd5pbo> kd5pbo: Talking to me?
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08:43:20  * andythenorth bangs head
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08:44:28  <andythenorth> http://paste.openttd.org/221311
08:45:08  <andythenorth> Does that loop actually fetch me the tile, or just the tile layout?
08:45:32  * andythenorth thinks just the tile layout
09:14:12  <peter1138> hurr, so mart3p's not been around for 2 months
09:14:25  <peter1138> so who made the original narrow gauge rails?
09:18:27  <Rubidium> wikipedia doesn't tell who did
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09:22:53  <peter1138> silly wikipedia!
09:22:59  <peter1138> it should know everything
09:23:04  <peter1138> although, of course, i meant the newgrf :D
09:23:59  <Rubidium> "I had recently been using cornelius's Narrow Gauge rails in OpenTTD"
09:24:13  <peter1138> hmm, never heard of him :p
09:26:01  <peter1138> http://www.tt-forums.net/viewtopic.php?f=26&t=19888&hilit=narrow+gauge
09:26:03  <peter1138> looks good
09:26:22  <peter1138> Last visited:  2009-08-17 00:03:57
09:26:22  <peter1138> hurr
09:26:58  <peter1138> http://www.tt-forums.net/viewtopic.php?p=658220#p658220
09:27:00  <peter1138> also hurr
09:27:40  <Noldo> some licence whining in order
09:27:41  <Rubidium> http://www.tt-forums.net/viewtopic.php?p=127252#p127252 ?
09:28:24  <peter1138> heh
09:30:24  <peter1138> Noldo, correct.
09:31:23  <planetmaker> he :S
09:31:38  <Rubidium> but yeah, it seems like cornelius is the first one who made a NewGRF of it
09:31:44  <planetmaker> Killer11 is still around, though, is he?
09:31:46  <peter1138> yes, cornelius then mart3p
09:33:38  <planetmaker> nice. only forum mail, no e-mail. Makes contact a bit difficult...
09:34:22  <peter1138> i sent mart3p a pm last night
09:34:53  <peter1138> i also have a serbian narrow guage train set with rail types support
09:35:04  <planetmaker> nice :-)
09:35:25  <peter1138> (no permission for that one either)
09:35:51  <peter1138> bloody artists ;p
09:35:52  <planetmaker> oh, pikka has also his hands in mart3p's narrow gauge sprites
09:36:28  <peter1138> yeah, he used them for normal guage in NARS2
09:38:05  <peter1138> lol
09:38:08  <peter1138> stupid nekomaster
09:39:02  <Terkhen> "I demand to be spoon-fed!"
09:39:14  <Rubidium> well, feed him spoons then :)
09:42:50  <planetmaker> Please no smaller ones than those which you use to fill potatoes from the bowl to the plate.
09:43:36  <peter1138> fill potatoes?
09:43:44  <peter1138> serving spoons
09:44:25  <peter1138> http://farm4.static.flickr.com/3463/3993245506_b3dbc33978.jpg
09:44:27  <peter1138> big enough?
09:44:53  <Rubidium> yeah, that looks reasonable for starters
09:44:58  <planetmaker> yea, serving spoons. Maybe even those cooking spoons from the canteen, to stirr in the big pots
09:45:29  <planetmaker> ah, indeed. Small enough, that one.
09:45:44  <Ammler> according to http://wiki.openttdcoop.org/GRF_Table#Infrastructure it has a CC like license but how pm that found out?
09:46:14  <planetmaker> :-D
09:47:11  <peter1138> "The narrow gauge rails were drawn by Cornelius, but are based on the original TTD rails and no ownership of or copyright on the amended sprites is claimed.The narrow gauge rails were drawn by Cornelius, but are based on the original TTD rails and no ownership of or copyright on the amended sprites is claimed."
09:47:17  <peter1138> oh
09:47:18  <peter1138> fucking button
09:48:32  <Eddi|zuHause> thank you for that image... :p
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09:54:55  <planetmaker> I guess I interpreted that quoted text as CC-BY
09:55:10  <Ammler> could also be "Public Domain" :-)
09:55:26  <planetmaker> yes. But that's not a legal term except in US
09:55:55  <planetmaker> Thus "Public Domain" is no license accepted everywhere, while CC-BY is.
09:56:15  <Eddi|zuHause> planetmaker: nothing in that sentence says "CC-BY", so why would you assume it is?
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09:56:47  <planetmaker> "no ownership of or copyright on the amended sprites is claimed"
09:56:56  <Eddi|zuHause> planetmaker: it says more something like "copyright stays with the original TTD copyright"
09:57:16  <planetmaker> That's an interpretation, too :-)
09:57:29  <planetmaker> It depends how genuine art work you attribute to the sprites
09:58:08  <Eddi|zuHause> planetmaker: it can't be CC-BY, because CC-* requires you to link to the license
09:58:50  <Ammler> it depense, if he made derivates of the original tracks or redraw with the aim to look like those.
10:00:35  <Rubidium> s/nse/nds/
10:04:19  <Ammler> Eddi|zuHause: well, planetmaker said, they have a "CC like" license, "do whatever you want, keep credits, no sources provided"
10:05:16  <Ammler> (how I interpret CC) ;-)
10:05:45  <Eddi|zuHause> but he did not say "like CC", he said "as CC-BY"
10:05:52  <Ammler> ah here
10:06:01  <Ammler> he, yes, I meant on the wiki
10:08:14  <andythenorth> yay, I think I can stop with the C++ :D
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10:10:57  <ccfreak2k> "This is the C++ license. You must declare your code as public."
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11:08:22  <roboboy> hm
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11:09:14  <roboboy> my rvs in a long que have just started all driving through the que ignoring the normal game rules just like geusts can do in RCT ques
11:13:22  <peter1138> they do that
11:15:01  <roboboy> ive never seen it
11:15:10  <roboboy> what causes it to happen?
11:15:31  <Rubidium> it's anti-deadlock code
11:15:47  <roboboy> ok
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11:26:12  <peter1138> it's the quantum effects mentioned in the road vehicle queueing option
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11:26:17  <peter1138> assuming it's still mentioned
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11:32:57  <andythenorth> does a menu option exist if no-one is looking at it?
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11:33:38  <Eddi|zuHause> it's a quantum menu ;)
11:33:51  <TrueBrain> Schrödinger's cat all over again
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12:16:13  <Priski> whuhuuu
12:17:09  <Priski> finally they added finland to G streetview, and not just the biggest cities
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12:19:23  <rane> WUHUUU
12:29:04  <Eddi|zuHause> http://rawstory.com/2010/02/south-carolinas-subversive-activities-registration-act-force/
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12:33:10  <Rubidium> hahah :) declaring your illegal income? Like... yeah, hello I'm dealing drugs and this was my income, I'd like to pay taxes for it
12:34:00  <Forked> always one that falls for it..
12:35:15  <DaleStan> Also, that's sometimes the only charge that they can actually get to stick to the mob bosses -- tax evasion.
12:35:39  <Eddi|zuHause> http://failblog.org/2010/02/05/tax-advice-fail/ <-- related ;)
12:35:51  <__ln__> http://hackaday.com/2010/02/08/guruplug-the-next-generation-of-sheevaplug
12:41:34  <rane> nice
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13:01:00  <planetmaker> DaleStan, did you get my message concerning wiki toc entries regarding Action2Railtypes and VarAction2Railtypes?
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13:03:18  <roboboy> good morght
13:09:00  * roboboy wonders if DorpsGek is a custom IRC bot
13:09:33  * TrueBrain wonders why you wonder about that
13:09:45  <Noldo> it smells like supy
13:10:00  <roboboy> I was thinking that as well
13:10:47  <roboboy> and I was hoping for an answere
13:10:47  <KenjiE20> /msg DorpsGek version <- ever think of trying it?
13:11:11  <TrueBrain> roboboy: you first have to ask a question to get an answer :)
13:11:36  <roboboy> well I have the answere
13:11:50  <TrueBrain> but yes, it is custom (far from vanilla anyway)
13:11:59  <KenjiE20> what's an answere and where can I get one?
13:12:11  <KenjiE20> no supybot is vanilla
13:12:13  <roboboy> well I have the answer
13:12:19  <TrueBrain> KenjiE20: that is true :)
13:12:29  <roboboy> of course
13:13:09  * roboboy wonders what is non vanilla about DorpsGek
13:13:15  <TrueBrain> @openttd port
13:13:15  <DorpsGek> TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
13:13:21  <TrueBrain> @openttd commit
13:13:23  <DorpsGek> TrueBrain: Commit by terkhen :: r19064 /trunk/src (7 files in 3 dirs) (2010-02-08 23:46:35 UTC)
13:13:24  <DorpsGek> TrueBrain: -Feature: Allow to select different land colours for the smallmap (reworked by Alberth).
13:13:24  * KenjiE20 would gues... yea that plugin
13:13:59  <TrueBrain> two plugins
13:14:01  <TrueBrain> there are 3 more
13:14:37  <roboboy> XMLRPC?
13:14:43  <TrueBrain> and a bit of tweaking to get it all integrated
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13:14:53  <TrueBrain> it also has an XMLRPC server, yes, to allow custom messaging
13:15:01  <KenjiE20> nifty
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13:15:15  <TrueBrain> either way ... it sucks
13:15:27  <Noldo> :D
13:15:36  <KenjiE20> yea, supybot is both nice and sucky all at once
13:15:45  <roboboy> yeah
13:15:46  <TrueBrain> you cant have plugins depend on plugins
13:15:52  <TrueBrain> so I wrote one SVN plugin .. but it only works for one SVN
13:15:55  <TrueBrain> I have 3 I want to read
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14:05:59  <Belugas> hello
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15:21:10  <ccfreak2k> If a function macro has a function-level temporary variable in it, is it a good indicator that said macro should really be converted into an inline function?
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15:26:53  <Belugas> without thinking, id' say so
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15:44:16  <CIA-1> OpenTTD: peter1138 * r19065 /trunk/src/newgrf.cpp: -Fix [FS#3605]: Station offset multiplier was wrong.
15:53:17  <planetmaker> peter1138, wouldn't it make sense to replace those magic numbers by constants?
15:53:35  <peter1138> planetmaker, good volunteering
15:54:37  <planetmaker> :-D
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16:22:25  <CIA-1> OpenTTD: yexo * r19066 /trunk/src/table/settings.h: -Fix: settings that are part of the "ttdpatch flags" can cause desyncs if they're changed in network games
16:35:10  <Belugas> wooooo... nekomaster is polluting the new rail types topic...
16:35:36  <Rubidium> s/new rail types topic/forum/
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16:39:40  <TrueBrain> why does Gentoo trigger a message and warning about you needing to execute something, or things will break .. but not do it automaticly, or at least suggest installing the application?
16:39:41  <TrueBrain> sigh ..
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16:40:12  <Rubidium> because YOU have not chosen to install it :)
16:40:26  <Rubidium> i.e. all power to the USER
16:40:43  <Rubidium> (and mr bones)
16:42:12  <planetmaker> Belugas, it's definitely not the only polluted thread. On question as obvious as the other
16:42:35  * Belugas nods
16:42:43  <Belugas> small brain, kiddo
16:43:26  <TrueBrain> yes?
16:43:29  <TrueBrain> owh, you didn't call me :p
16:43:50  <planetmaker> you better have a scanning tunneling microscope at hand
16:43:53  <peter1138> lol @ nekomaster
16:46:59  <TrueBrain> 248 new package .. I should update more often
16:47:11  <planetmaker> :-O
16:47:16  <Rubidium> TrueBrain: new OpenTTD?
16:47:38  <TrueBrain> OpenTTD? What is that?
16:48:22  <planetmaker> Open tremendous time disposal
16:48:28  <Rubidium> like OpenDune but different
16:48:34  <TrueBrain> ah
16:48:43  <TrueBrain> nah, was just running update son Gentoo
16:49:38  <Rubidium> hmm, searching for opendune with google: "www.opendune.org web stats from Statbrain.com"
16:50:28  <TrueBrain> seems empty
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16:55:34  <Belugas> you highligh on Brain now, TrueBrain?
16:55:40  <Belugas> Well... of course
16:55:44  <Belugas> it's a no-brainer
16:55:46  <TrueBrain> Belugas: nah, my ingame char name is SmallBrain of some weird game :p
16:55:56  <Belugas> hahahahah
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17:11:13  <a> hello
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17:11:47  <Guest1452> can somebody tell me how to download a A.I.
17:12:15  <Guest1452> i have a problem to find a list of A.I.s
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17:14:48  <Rubidium> someone didn't want to wait
17:15:36  <ccfreak2k> Apparently not.
17:16:51  <Belugas> not the first time, not the last time
17:17:13  <Belugas> i guess (s)/he must have found the answer
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17:24:04  <DaleStan> planetmaker: I don't see an Action2Railtypes page yet. Do you still need that one?
17:24:28  <planetmaker> DaleStan, indeed I didn't create that page yet. But IIRC it makes still sense
17:24:51  <planetmaker> It's different in some aspects from both, vehicles and house/industry/objects
17:25:58  <Rubidium> is it action or varaction?
17:26:07  <planetmaker> VarAction exists already
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17:26:53  <DaleStan> It does. They're both in now.
17:27:06  <planetmaker> Thanks, DaleStan
17:27:06  <DaleStan> Action is rather empty, though.
17:27:25  <planetmaker> Action2Railtypes? Yes. I have an open edit window here, though ;-)
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17:31:02  <planetmaker> DaleStan, is there a particular reason, btw, that 'normal' users cannot add anything to those TOC?
17:31:26  <DaleStan> That's the way TikiWiki is built, I think.
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17:32:05  <planetmaker> I guess, in that case there's nothing to be done about it then. :-)
17:32:31  <DaleStan> You could probably get those rights if you asked patchman or orudge, though it might be a bit late now.
17:33:24  <planetmaker> I just wondered. And it's not like it's frequently needed.
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17:37:55  <Rubidium> TrueBrain: ever heard from C-Otto again?
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17:58:28  <planetmaker> peter1138, just checking my understanding: railtypes action2: the num-loadtypes and num-loadingtypes have to be 1 in all cases? Or when do I change their number?
17:59:02  <planetmaker> eh... num-loadtypes is the # of sprites I mean. E.g. 16 for the icons and cursors
17:59:12  <planetmaker> or am I totally off?
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18:06:43  <peter1138> no, they're irrelevant, but you need at least one
18:07:29  <peter1138> if there is one or more num-loadingtypes, then the first loading sprite is used
18:07:36  <peter1138> else the first loaded sprite is used
18:07:43  <peter1138> it means nothing for rail types
18:07:58  <peter1138> (same as for cargo types)
18:09:21  <planetmaker> ok, thanks :-) So basically 01 00 is fine for them.
18:14:00  <peter1138> yes
18:16:27  <Eddi|zuHause> maybe numloading could be abused for grass on rails? ;)
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18:23:30  <peter1138> ...
18:23:30  <peter1138> no
18:24:34  <planetmaker> Eddi|zuHause, that could rather be done by some adv. action2 chain... but it'd need other variables accessible then probably
18:25:05  <TrueBrain> Rubidium: que?
18:25:16  <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action2Railtypes http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Railtypes http://wiki.ttdpatch.net/tiki-index.php?page=Action3 <-- you might want to check, peter1138
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18:27:47  <Rubidium> TrueBrain: the guy that wanted to use OpenTTD in the classroom
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18:28:03  <TrueBrain> ah: no
18:28:19  <Rubidium> too bad :(
18:28:29  <TrueBrain> yup
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18:37:40  <CIA-1> OpenTTD: glx * r19067 /trunk/src/gfx.cpp: -Fix [FS#3604]: remove Bidi control characters from the reordered text
18:38:21  <Belugas> glx does fix on gfx about text
18:38:26  <Belugas> let's call him mister X
18:39:15  <glx> lol
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18:39:29  <ccfreak2k> I load glx dynamically.
18:45:46  <planetmaker> ccfreak2k, thanks for that mental image. iewww
18:46:03  <ccfreak2k> At least I didn't say I mount him.
18:46:07  <CIA-1> OpenTTD: translators * r19068 /trunk/src/lang/ (17 files): (log message trimmed)
18:46:07  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:46:07  <CIA-1> OpenTTD: finnish - 4 changes by jpx_
18:46:07  <CIA-1> OpenTTD: french - 4 changes by glx
18:46:07  <CIA-1> OpenTTD: german - 4 changes by planetmaker
18:46:10  <CIA-1> OpenTTD: hebrew - 14 changes by dnd_man
18:46:10  <CIA-1> OpenTTD: hungarian - 4 changes by IPG, Petert, alyr
18:47:42  <peter1138> petert translating? scary
18:47:45  <CIA-1> OpenTTD: glx * r19069 /trunk/known-bugs.txt: -Fix: typo in known-bugs.txt
18:48:14  <Prof_Frink> A bug in known-bugs?
18:50:21  <TrueBrain> bug bug
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18:52:14  <Prof_Frink> That's like changing changelog or copying COPYING
18:52:43  <TrueBrain> or reading the README
18:52:45  <TrueBrain> also such an insane thing to do
18:52:57  <Prof_Frink> That has never happened.
18:53:12  <Rubidium> chatting on IRC?
18:53:38  <TrueBrain> on IRC people only talk l33t
18:53:40  *** Chrill [~chrischri@h-16-169.A149.priv.bahnhof.se] has joined #openttd
18:53:40  <Prof_Frink> Now you're just being silly.
18:53:45  <TrueBrain> and we are ships, dropping of things
18:54:03  <Rubidium> Prof_Frink: but it was on television... then it must be true
18:54:23  <dihedral> hehe - perhaps that is what causes the issue - rename readme.txt into secret.txt and everybody will want to know what it contains
18:55:31  <Prof_Frink> Nah, implement old-school copy protection.
18:56:00  <Prof_Frink> "Please enter the 7th word from the 4th line of the 8th paragraph of the README"
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18:56:01  <planetmaker> hehe @ dihedral :-) I like the idea
19:01:47  <wysiwtf> i wonder how i can transfer funds
19:01:53  <wysiwtf> to other companies
19:02:49  <planetmaker> go to the client list. You can only transfer to other player
19:03:17  <planetmaker> (yes, company window would seem more intuitive)
19:04:14  <Eddi|zuHause> dihedral: cheats.txt?
19:04:16  <wysiwtf> aah
19:04:18  <wysiwtf> too bad
19:04:23  <wysiwtf> i wanted to boost the AIs
19:04:31  <wysiwtf> because they dont get shit done anymore with their starting funds
19:04:42  <planetmaker> do you play on a server or alone?
19:05:05  <Eddi|zuHause> wysiwtf: in single player you can use the company cheat and the money cheat
19:05:08  <planetmaker> if you play alone, you can use the switch company cheat and then the money cheat
19:06:17  *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd
19:06:39  <Ammler> he, almost confirmed ;-)
19:08:21  *** NekoMaster [~chatzilla@70.50.113.204] has joined #openttd
19:08:42  <NekoMaster> Hello fellow transport fans :3
19:08:53  *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO]
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19:09:29  <NekoMaster> : \
19:10:00  *** Guest1468 [~markmac@147.143.254.98] has quit [Read error: Connection reset by peer]
19:10:23  * dihedral tries to remember through which forum posts the user "NekoMaster" seems familiar
19:10:39  <jonty-comp> perhaps posts by "NekoMaster"
19:10:44  <NekoMaster> Um, yeah
19:10:49  <ccfreak2k> He posted Windows/Linux builds of openttd.
19:10:53  <Chrill> OH NO
19:10:57  <Chrill> I GOT THE NEW FACEBOOK LAYOUT
19:11:02  <NekoMaster> D:
19:11:03  <NekoMaster> same
19:11:05  <NekoMaster> meh
19:11:09  <NekoMaster> im an adaptive person
19:11:40  <Chrill> I hate how the menu on left is only there on front page
19:11:41  <Chrill> foo
19:13:03  <NekoMaster> Meh, i dont even use FB much
19:13:13  <Belugas> I am not on facebook
19:13:38  <NekoMaster> I have to admit its good for finding old friends if you can remeber their first and last name and its alright for some chating and games
19:13:46  <Belugas> and you knwo what>? i feel good about not been there !
19:13:52  <NekoMaster> But some people are obcessed with Face Book,
19:14:06  <aber> I don't have friends so, i'm scared to join facebook.
19:14:14  <NekoMaster> You have pie :3
19:14:16  * SpComb^ wonders where the AIChat interface is
19:14:17  <Belugas> i think that if a friend matters really that much, you do not loose sight of him
19:14:28  <NekoMaster> Well, things might happen
19:14:44  <NekoMaster> Like high school ends
19:14:49  <NekoMaster> or you leave college
19:15:06  <NekoMaster> or move to a differnt State\Province\Area or Country
19:15:33  <NekoMaster> Or maybe, its getting to you point you might eventually not even BE on earth :p
19:16:06  <Rubidium> SpComb^: there's none
19:16:10  <SpComb^> aw
19:16:14  <NekoMaster> lol
19:16:25  <NekoMaster> Hmm...
19:16:48  <NekoMaster> So, who wants to chat about something, like trains or something related to openttd or transportation?
19:17:58  *** gr00vy_ [cRave@dslb-188-097-144-142.pools.arcor-ip.net] has joined #openttd
19:18:35  <Belugas> want to chat about payment processing?  i'm implementing communication with a Verifone MX870 PINPad for a big Golf chain of stores in the USA
19:18:38  *** gr00vy is now known as Guest1471
19:18:38  *** gr00vy_ is now known as gr00vy
19:18:55  <NekoMaster> Hmm? whats the pinpad for?
19:19:02  <NekoMaster> Cred Cards?
19:19:18  <Rubidium> Belugas: does it play midi?
19:19:40  <NekoMaster> Rubidium^:  Lol
19:19:43  <Rubidium> or do you have to sample the midi into a wav before sending it?
19:20:15  <TrueBrain> Belugas: well, you said everything there was to say
19:20:20  <Belugas> i think it can even play waves
19:20:34  <andythenorth> hi hi
19:20:41  <NekoMaster> Wait.... pinpad, golf chain... wth?
19:20:54  <NekoMaster> Pinpad for Credit Cards or Music?
19:21:01  <Belugas> it has a magnetic stripe reader, a big color scrren, even able to do signature capture
19:21:03  <Rubidium> Belugas: nice, it runs Linux; how about OpenTTD?
19:21:09  <NekoMaster> Lol
19:21:16  <NekoMaster> If it runs linux, i think you can
19:21:18  <Belugas> i'm not sure...
19:21:22  <NekoMaster> well
19:21:28  <NekoMaster> it would take some work though
19:21:31  <planetmaker> ho ho andythenorth
19:21:37  <NekoMaster> its probably a heavily modified Linux
19:21:45  *** Guest1471 [cRave@dslb-188-097-144-142.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
19:21:46  <Belugas> looks like quite proprietary system
19:22:08  <Rubidium> anyhow, Delphi works on that thing?
19:22:13  <Belugas> nope
19:22:38  <Belugas> i'm using a library built by verifone to talk to it
19:22:45  <NekoMaster> is there any ports Outside or inside if you take it apart)
19:22:50  <Belugas> it's PCI compliant, so securityu matters
19:22:53  <Belugas> of course
19:22:56  <NekoMaster> PCI?
19:23:05  <NekoMaster> like PCI slots?
19:23:11  <NekoMaster> or something IDK?
19:23:17  <Rubidium> wasn't PCI compliant like: "don't story anything anywhere"?
19:23:32  <NekoMaster> What?
19:23:51  * andythenorth is going for an adventure in the company of tile cb 2B and it's sidekick tile var 60
19:23:59  <NekoMaster> Hmm
19:24:14  <Belugas> Payment Card Industry
19:24:29  <NekoMaster> Oh
19:24:31  <NekoMaster> Lol
19:24:56  <Belugas> Rubidium, yes and no.  You're allowed to store stuff, but only if you have the courage to pass those certifications like once a year or so
19:25:09  <NekoMaster> But that would be funny if you could get something like openttd on it, but, is it a touch screen or just a card reader and buttons for input
19:25:13  <Belugas> with a system that would be even more robust thabn ForthNox
19:25:40  <Belugas> yeah NekoMaster.. my boss would laugh quite hard seen the efforts i'll deploy to get OpenTTD on it
19:25:42  <Belugas> big time
19:25:49  <NekoMaster> Yeah
19:25:51  <NekoMaster> besides
19:25:59  <planetmaker> Belugas, like chess on a voting machine? ;-)
19:26:20  <planetmaker> (which also was said to be such that it cannot be tempered with)
19:27:00  <Rubidium> planetmaker: voting machines need no security; after all, tampering with the data at the voting machines doesn't matter, they just make up votes when they 'read' the data from the voting machines.
19:27:02  <NekoMaster> it would not only look funny if a cashier was standing around messing with the cred card reader, but it would also be a issue if someone knew you could run programs on it
19:27:28  <planetmaker> lol @ Rubidium :-) But that wouldn't help :-)
19:27:42  <planetmaker> Except, if I can at least set the probability for the single parties
19:27:48  <NekoMaster> cause for all you know, they could have put something on the thing to read your card info and use it illegally
19:28:50  <aber> http://www.youtube.com/watch?v=gR3A9rG022M
19:29:40  <NekoMaster> Hmm.... imagen if there was some server though, ment for openttd on advanced pinpads lol ;3
19:29:42  * andythenorth revert revert, lets forget the "don't build tiles" stuff locally....
19:29:56  * planetmaker hugs andythenorth
19:29:58  <NekoMaster> : o
19:30:40  <andythenorth> C++ was fun for a while though
19:30:45  <NekoMaster> Heh
19:30:50  <NekoMaster> what do you do now andythenorth
19:30:51  <planetmaker> no doubt, no doubt
19:31:06  *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd
19:31:52  <SpComb^> AdmiralAI got its trains deadlocked
19:32:00  <NekoMaster> lol
19:32:41  <peter1138> ah, another ignore to set up
19:32:49  <SpComb^> or no, not actually deadlocked, just random-turn-at-signals-chaos
19:32:52  <Belugas> heheh
19:32:52  <NekoMaster> I wish i could find a compitent ai that not only makes decent layouts that work, but also doesnt go bankrupt every few months
19:32:52  *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd
19:33:13  <Belugas> and what if you could consider writing one?
19:33:32  <NekoMaster> Idk how, I suck at learning complicated languges
19:33:52  <NekoMaster> i barely got through Gr11 University Programing which we used VB.net 2005
19:34:13  *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: ptr_]
19:35:06  <Belugas> sure... keep on saying that and for sure, you'lll never be able to ;)
19:35:21  <Belugas> thing is, it's not as tough as you might think
19:35:23  <NekoMaster> Well, I may have a learning disability
19:35:28  <Belugas> you just need to egt your mind to it
19:35:29  <NekoMaster> thats way
19:35:31  <NekoMaster> why
19:35:49  <NekoMaster> and I also have ADHD so I lose interest after some time
19:35:51  * peter1138 bowies
19:36:07  * Belugas bloodies some time zones
19:36:25  * andythenorth loses interest :o
19:36:37  <jonty-comp> some people just can't program
19:36:37  * andythenorth resumes interest :)
19:36:40  <jonty-comp> me being one of those
19:37:06  <jonty-comp> it probably doesn't help that the only languages I know are absolutely terrible languages
19:37:10  <peter1138> i suppose, now that railtypes is 'done', i could look at picking up roadtypes
19:37:19  <peter1138> OR
19:37:24  <peter1138> play in the keyboard
19:37:25  <Belugas> NEW MAP ARRAY
19:37:27  <NekoMaster> yeah, I have decent Long term memory, but I have to hammer things in at least a hundred times before it goes into long term memory
19:37:34  <Rubidium> pick up a guitar?
19:37:37  <peter1138> oh yes, i could i forget
19:37:37  <andythenorth> peter1138: omg, I nearly wet myself :o
19:37:39  <jonty-comp> oh, I don't see the point of remembering things
19:37:45  <jonty-comp> which makes me exceptionally good at maths :D
19:37:45  <peter1138> Rubidium, good idea...
19:37:51  * andythenorth checks trousers
19:37:52  <peter1138> i'd need to get a guitar first though
19:37:52  <NekoMaster> I also suck at math
19:37:55  <andythenorth> nope all fine
19:38:02  <NekoMaster> got a 40% in Gr11 College Math
19:38:11  <planetmaker> :-) Live-stream it, peter1138 :-)
19:38:22  <planetmaker> Then I could switch my music channel :-P
19:38:46  <peter1138> we used to
19:38:49  <Belugas> peter1138, are you up to staying VERY late tomorrow evenight?
19:39:07  <planetmaker> :-D
19:39:40  <jonty-comp> I daresay I could learn a next-level-up language like C# if I really wanted to, but I'm not going to be able to
19:39:41  <peter1138> wonder if that still works
19:39:42  <NekoMaster> I wish today wasn;t tuesday
19:39:46  <peter1138> Belugas, could be arranged
19:39:57  <jonty-comp> seeing as I see most higher-level languages as awful :p
19:40:02  <jonty-comp> s/most/all/
19:40:17  <NekoMaster> well, what can C# (sharp) so?
19:40:18  <NekoMaster> do?
19:40:27  <planetmaker> hm... I need a proxy, probably in the US. YouTube sucks with its "not available in your country".
19:40:38  <NekoMaster> I hate copyright crap
19:40:57  * andythenorth has a cookie for someone who can give me the right bitmask for tile var 60
19:40:59  <NekoMaster> sometimes I can only find videos for shows on sites from USA that tell me that
19:41:00  <Belugas> nice, mister Nelson, very nice :D
19:41:14  <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2IndustryTiles
19:41:20  * planetmaker craves for cookies and goes looking
19:41:24  <andythenorth> ^ I need the landscape class
19:41:32  <peter1138> planetmaker, http://radio.fuzzle.org:8000/ < does that work?
19:42:14  <aber> silence?
19:42:17  <aber> great
19:42:22  <planetmaker> peter1138, should I hear anything right now?
19:42:32  <peter1138> dunno
19:42:35  *** Lakie [~Lakie@91.84.251.149] has joined #openttd
19:42:36  <peter1138> 's why i asked isn't it :p
19:42:49  <planetmaker> Well, it opened VLC... and plays silence
19:43:01  <planetmaker> until now :-)
19:43:12  <andythenorth> planetmaker: cookies....
19:43:18  *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd
19:43:46  <planetmaker> yes, yes, andythenorth :-)
19:43:53  <planetmaker> landscape classe is 0...A
19:44:15  <peter1138> ah, dinrar
19:44:17  <andythenorth> http://paste.openttd.org/221348
19:44:59  <planetmaker> so the mask should be like 0F000000 for the landscape class
19:45:15  <planetmaker> probably some bit shifting in order to obtain it properly like >> 6
19:45:27  <andythenorth> I think I've screwed up the parameter as well
19:45:52  <andythenorth> my brain is fried
19:45:57  <NekoMaster> what would be a good naming scheme for locomotives?
19:46:18  <NekoMaster> (Power Type)(Usage)-(Power)?
19:46:38  <planetmaker> ICE-3 :-)
19:46:40  <NekoMaster> eg. D(iesel)M(ixed)-2000 HP
19:46:49  <NekoMaster> Intercity Express v3
19:46:54  <andythenorth> SD40-2
19:46:58  <andythenorth> what else could you need?
19:47:03  <NekoMaster> Special Duty 40 Dash 2
19:47:21  * Belugas plays Hard Castle
19:47:39  * peter1138 plays chocky
19:47:43  <NekoMaster> Im using the 2cc strain set, and since the locos dont come from the same country i was thinking of renaming them for my company so its like i imported them :3
19:49:22  <Rubidium> andythenorth: probably a bit more than 6 though
19:49:26  <Belugas> chocky...  hoooo... that was good...
19:49:33  <Rubidium> oh maybe for planetmaker :)
19:49:39  <Rubidium> s/h/r/
19:49:58  <Rubidium> I ought to learn to read and write properly
19:49:59  *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds]
19:50:06  <Belugas> grrrr.. not at work
19:50:09  <peter1138> can't say i'm very enthused by PG's next work :s
19:50:27  <planetmaker> hm... yeah. 4*6 = 24 shift :-)
19:50:33  <Belugas> have not heard of it, only mitigated critics
19:50:42  <peter1138> me neither
19:50:54  * Belugas knows what he'll do tonight
19:51:12  * Belugas knows what he'll do tomorrow morning too...
19:51:16  <peter1138> but... orchestral covers? c'm on :s
19:51:51  <planetmaker> @base 10 16 24
19:51:51  <DorpsGek> planetmaker: 18
19:52:13  <Belugas> :)
19:52:24  <Belugas> give the man a chance ;)
19:53:15  <andythenorth> @calc 15*4*64
19:53:15  <DorpsGek> andythenorth: 3840
19:54:15  <Belugas> hahahaha!!!! I just realized :) You were looping too on Hard Castle!
19:54:19  <Belugas> i was not the only one :D
19:54:43  <planetmaker> @base 10 16 56
19:54:43  <DorpsGek> planetmaker: 38
19:55:08  <andythenorth> why have I got more bytes here than I expect (varaction 2 dword)
19:55:09  <andythenorth>   89 60 00 00 1F 02 FF 00 // check tile contents
19:55:46  <Belugas> who says so?
19:55:53  <andythenorth> 89 is type, 60 is var.  I seem to have too much param or varadjust?  But it's correct and works...
19:56:03  <NekoMaster> SD89MAC
19:56:21  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
19:57:23  <andythenorth> shift 00...mask 1F 02 FF 00, then a spare byte?
19:57:47  <andythenorth> hmm...is bit 6 set?
19:57:56  * andythenorth has forgotten all he knew
19:58:02  <NekoMaster> Hey, know what would be kinda nice?
19:58:06  <planetmaker> http://paste.openttd.org/221349 <-- like that, andythenorth ?
19:58:22  <Eddi|zuHause> <Rubidium> planetmaker: voting machines need no security; after all, tampering with the data at the voting machines doesn't matter, they just make up votes when they 'read' the data from the voting machines. <-- german court ruled that a voting computer must be so simple that even a computer illiterate person must be able to follow and verify the counting of the votes
19:58:25  <andythenorth> planetmaker: awesome
19:58:41  <planetmaker> andythenorth, mind it's untested. Just from the specs... but... dunno :-)
19:58:42  <NekoMaster> lol
19:58:47  <Eddi|zuHause> which practicaly forbids voting computers altogether
19:59:08  <Rubidium> Eddi|zuHause: it practically forbids voting all together :)
19:59:14  <planetmaker> Eddi|zuHause, I know. I cannot say I find that particularily worrysome, though
19:59:17  <NekoMaster> How about a train set made up of some of the worlds unique locos\trains
19:59:50  <NekoMaster> inncluding prototype and experimental trains that never caught on
19:59:53  <planetmaker> NekoMaster, *someone* would need to draw stuff. And then 2cctrainset is just that, a big collection of engines
20:00:01  <NekoMaster> Yeah
20:00:03  <NekoMaster> they all are
20:00:05  <NekoMaster> NARS
20:00:15  <NekoMaster> UKRS
20:00:18  <NekoMaster> 2cc
20:00:23  <NekoMaster> Japan Set
20:00:24  <NekoMaster> Etc
20:00:36  <planetmaker> Draw them, put them in one of the templates and they might end up on 2cctrainset.
20:00:40  <planetmaker> But draw all views
20:00:47  <NekoMaster> Bah, I can't do diagonals
20:01:24  <__ln__> Eddi|zuHause: what a silly court ruling; over here it is perfectly fine and acceptable that the operation of a voting computer is a trade secret and can only be discussed under NDA.
20:01:48  <planetmaker> andythenorth, the intention is to have ID1 as the industry tile class, default is all other classes
20:02:17  <andythenorth> planetmaker: ??
20:02:26  <planetmaker> hm... andythenorth I think it's \wx08 instead of \dx08
20:02:42  <andythenorth> could be
20:02:56  <planetmaker> it's 4 bytes, not two
20:03:00  <NekoMaster> Furry Industry Riot Set
20:04:09  <Eddi|zuHause> \w is two bytes and \d is four bytes, i believe
20:06:00  <planetmaker> Eddi|zuHause, thx. Then \d is correct :-)
20:06:05  <planetmaker> I always mix it up
20:06:13  <planetmaker> \d = double <what>?
20:06:20  <planetmaker> \w = wide? word? what?
20:06:23  <planetmaker> ;-)
20:06:23  <Eddi|zuHause> w=word, d=double word
20:07:24  <ccfreak2k> On whose architecture is a word only two bytes?
20:07:58  <planetmaker> ccfreak2k, nearly all?
20:08:29  <planetmaker> at least they were on 16 bit stuff
20:10:01  <ccfreak2k> I know for sure my PPC box has 32-bit words.
20:11:18  <Yexo> planetmaker: your latest pastebin (http://paste.openttd.org/221349) misses the parameter
20:11:24  <Yexo> all 60+ vars need a parameter
20:11:50  <planetmaker> uh, right :-) FF is it, I guess.
20:12:08  <Eddi|zuHause> ccfreak2k: it's just a nomenclature, it has nothing to do with how big processor words are
20:13:00  <Eddi|zuHause> ccfreak2k: in this case, it's derived from the history of x86 assembler, which grew from 8 bits to 16 bits to 32bits
20:13:05  <andythenorth> planetmaker: \d is correct
20:13:12  <andythenorth> meanwhile....it doesn't work :)
20:13:30  <planetmaker> andythenorth, yes, it misses the parameter :-)
20:13:32  <Eddi|zuHause> so the step from 8 to 16 bits introduced "words" and the step from 16 to 32 bits introduced "double words"
20:13:39  <ccfreak2k> Eddi|zuHause, I just enjoy playing devil's advocate.
20:13:39  <Yexo> planetmaker: the offset is unsigned, so FF would be x+15 and y+15 (from northermost tile of industry)
20:13:40  <andythenorth> planetmaker: yup
20:14:18  <andythenorth> Yexo: TTDP wiki says the offset is signed :o
20:14:43  <Yexo> andythenorth: I'm looking at http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Industries#Get_industry_tile_ID_at_offset_60_
20:14:51  <Yexo> The parameter of this variable is an offset from the northernmost tile of the industry: the high nibble contains the Y offset, the low one the X offset; both are unsigned. <- it says unsigned there
20:15:54  <planetmaker> hm, andythenorth didn't you want to use var62 actually?
20:16:17  <planetmaker> Land info of nearby tiles (60)
20:16:17  <planetmaker> The parameter of this variable is an offset from the position of the current tile. The low nibble contains the signed X offset (that is 0h=0, 1h=+1 ... 7h=+7, 8h=-8, 9h=-7 ... Fh=-1
20:16:24  <planetmaker> ^Yexo
20:16:33  <frosch123> don't confuse industries with industry tiles :)
20:16:59  <Yexo> ah, indeed :)
20:23:35  <andythenorth> planetmaker: re-reading tile var 62, it does look like it might work (and could be simpler)
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20:27:31  <NekoMaster> Hello PeterT
20:27:39  <PeterT> Hi NekoMaster
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20:31:07  <frosch123> planetmaker: andythenorth: btw. did you consider that ottd cannot level land during industry construction if cb 2f is used. so your industry will appear less often, and almost never in hilly land
20:31:12  *** Terkhen [~Terkhen@116.69.220.87.dynamic.jazztel.es] has joined #openttd
20:31:22  <Terkhen> hello
20:31:39  <PeterT> Hi Terkhen
20:31:39  <andythenorth> frosch123: nope, didn't think of that
20:31:43  <planetmaker> frosch123, nope :S
20:31:57  <frosch123> just to warn you :p
20:32:05  <planetmaker> appreciated :-)
20:32:25  * andythenorth thinks that the 'hack' I came up with might have been the easiest route after all :(
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20:33:03  <planetmaker> hm...
20:33:05  <andythenorth> just treat original industry tile 0xAF just like tile 0xFF, extend all the custom magic, and write a custom shape check statement :|
20:33:38  <PeterT> 13:47:42 <@peter1138> petert translating? scary
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20:33:38  <PeterT>  <-- You're scary.
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20:34:41  <Yexo> so you agree with peter1138? interesting
20:35:33  <Yexo> andythenorth: wouldn't a new advanced setting for openttd (minimum distance between industries) be easier?
20:35:46  <Yexo> that wouldn't need any changes to the newgrf and also work for other newgrfs
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20:37:39  <andythenorth> Yexo: but how to code such a thing?
20:38:30  <Yexo> I'll take a look at the code and see if it can be done easily
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20:38:54  <andythenorth> All of my ideas have been fail so far, for various reasons.
20:39:29  <frosch123> hmm. reminds me. i should fix the industry appearance probabilities.
20:39:44  <planetmaker> what 'fix' do they need?
20:39:55  <frosch123> they are totally broken :p
20:40:16  <andythenorth> Yexo: the easiest might be to extend CheckIfIndustryTilesAreFree to check the 8 neighbouring tiles and see if they already contain industry
20:40:18  <planetmaker> he :-P
20:40:22  <frosch123> the probabilities are threated as total numbers, and big numbers are not scaled by the difficulty settings at all
20:40:35  <Yexo> andythenorth: that's where I was already looking :)
20:42:32  <frosch123> planetmaker: fixing it would also cause the number of industries to be indenpendent of the number of available types (except on small maps add a one per type rule)
20:42:45  <frosch123> i.e. for firs and ecs a lot less :p
20:42:48  <andythenorth> yay, Terkhen's map colour patch is in the nightly :)
20:42:57  <andythenorth> and also, ummm...FIRS breaks with the nightly
20:43:04  <andythenorth> probably my bad
20:43:23  <andythenorth> nightly <-> trunk
20:43:24  <planetmaker> frosch123, ah, that number != f(#types) would be nice, yes
20:44:00  <Terkhen> :)
20:47:42  <Yexo> andythenorth: http://devs.openttd.org/~yexo/nearby_industries.diff
20:47:52  <Yexo> where the 1 in the call should be configurable
20:49:18  <frosch123> wouldn't that cause lots of bug reports?
20:49:45  <frosch123> industries of same type nearby can be used to fake big industries
20:50:16  <Yexo> frosch123: what if the setting was configurable in the advanced settings? then users that don't want it can disable it
20:50:16  <__ln__> on a scale from 1 to N, how well does this man speak German: http://www.youtube.com/watch?v=2FRVOPGwXf0#t=2m35s
20:50:18  <frosch123> hmm, you said something about a setting before ,right?
20:50:28  <Yexo> or maybe the check should be disabled for manually build industries
20:50:37  <Eddi|zuHause> Yexo: spacing between different industries, but no spacing between same industries
20:51:09  <andythenorth> or add an industry flag or new prop that lets the newgrf set that distance
20:51:39  <Yexo> andythenorth: that would make the check a lot more complicated
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20:52:08  <Yexo> as then you'd need to check an area as large as the maximum distance, and for each industry tile check the industry type it belongs to and the maximum distance from that industry type
20:52:27  <Eddi|zuHause> a callback that is called for each nearby industry, and the industry replies if it allows being built next to it?
20:52:40  <Yexo> Eddi|zuHause: also for randomly generated industries?
20:52:45  <frosch123> he, the suggestions get more complicated :p
20:52:51  <Yexo> ^^ was a response to your first question
20:53:13  <frosch123> anyway, i would suggest to first fix the number of industries and then see whether the problem actually remains :p
20:53:18  <planetmaker> hm... fantastic. I have liblzo2 installed on SuSE 11.0, but OpenTTD fails to detect it :S
20:53:24  <Eddi|zuHause> yeah, i was just wondering, because it made no sense as a reply to my last question :p
20:53:52  <Eddi|zuHause> planetmaker: lzo-devel?
20:53:55  <frosch123> (no work is the best work)
20:54:11  <Eddi|zuHause> planetmaker: i had no such problems
20:54:13  <planetmaker> hm, no, not devel. That was the missing part :-P Thx
20:56:56  <Belugas> why making it simple whenyou can OVER COMPLICATE that stuff endlessly???  The connector has its own COM port settings, totally different from the REAL com port
20:57:08  <Belugas> and NO ONE Explains...
20:57:41  <Eddi|zuHause> security by obfuscation ;)
20:57:42  <frosch123> call it serial port, that makes it sound more modern
20:58:28  <andythenorth> Yexo: your patch is an epic fix of the industry location problem :)
20:58:46  <Yexo> <frosch123> anyway, i would suggest to first fix the number of industries and then see whether the problem actually remains :p <- let's wait for that first :)
20:58:52  <andythenorth> even on 'mountainous, high water, high industry' it works well
20:59:04  <andythenorth> the problem will remain
20:59:35  <andythenorth> I'll put money on it :)
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21:07:27  <Belugas> yeah.. serial port... no one understands either COM port nor Serial.  Nowaday, it's all "USB port"
21:08:45  <Eddi|zuHause> i actually once had two serial mice and could play siedler 1 as hotseat multiplayer
21:09:09  <Eddi|zuHause> man that was a pain to set up
21:10:04  <frosch123> i trashed about 5 multi io isa cards two year ago as i had no mainboard to put them into
21:10:28  <frosch123> but there was no game you could play with 5 mice (4 serial, 1 ps/2)
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21:13:12  <andythenorth> 256x256 map (smallest considered sane for FIRS), industry normal, town normal, mountainous, high sea, smoothness rough:
21:13:12  <andythenorth> http://tt-foundry.com/misc/location_suck_10.png
21:13:19  <andythenorth> http://tt-foundry.com/misc/location_suck_11.png
21:13:31  * andythenorth apologises for repeating same argument ad infinitum :D
21:14:22  <andythenorth> those screenies are same map.  Can't replicate that with Yexo's patch
21:14:33  <Rubidium> andythenorth: you do it for industries, I do it for a particular OS? Deal?
21:14:56  <andythenorth> hmmmm......
21:15:13  <andythenorth> I'd say deal, but the Mac->wine solution is crap.
21:15:55  <Rubidium> maybe wine->andythenorth is a better solution :)
21:16:02  <planetmaker> hm... interesting: I configured my desktop such that programmes don't open over both screens. But before I quit OpenTTD last time it was actually streched over both. But now, after start, the main menu is cut in half... placed as if it had the whole two screen while it only has one.
21:16:14  <andythenorth> Yexo's patch also works to some extent on a 128x128 map (but some industries aren't built at all)
21:16:28  <andythenorth> so maybe frosch123 can fix that with the probability fix :o
21:17:40  <Eddi|zuHause> planetmaker: sounds like SDL missed the resizing of the window
21:17:54  <planetmaker> might be.
21:18:14  <Eddi|zuHause> afair there's a known bug about something similar
21:18:29  <Eddi|zuHause> with black rectangles residing when resizing too quickly
21:18:30  <Rubidium> planetmaker: using gnome or kde?
21:18:37  <planetmaker> kde 3.9
21:18:48  <SmatZ> 3.9?
21:18:50  <Eddi|zuHause> you mean 3.5.9?
21:18:55  <planetmaker> sorry, yes
21:18:56  <Rubidium> sounds like 3305
21:19:21  <Eddi|zuHause> @fs 3305
21:19:21  <DorpsGek> Eddi|zuHause: http://bugs.openttd.org/task/3305
21:19:31  <Eddi|zuHause> hey, that actually works ;)
21:19:41  <SmatZ> :-D
21:20:06  <planetmaker> oh, I discover it again and again :-P
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21:20:35  <Eddi|zuHause> i just thought for myself "how ironic, you reported that yourself" :p
21:20:44  <SmatZ> hehe
21:22:01  <Eddi|zuHause> i stumbled upon that bug myself some time ago
21:22:25  <Eddi|zuHause> in kde 4.3.1 back then, i believe
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21:24:12  <Eddi|zuHause> # Ah-hoo-oo-oo-oo-oo we-um wimoweh
21:24:25  <__ln__> bless you
21:24:29  <planetmaker> he, was there always a zoom on the minimap?
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21:24:37  <planetmaker> or is that new and I missed that?
21:24:42  <Eddi|zuHause> yes.
21:24:42  <ccfreak2k> http://pastebin.ca/1791861
21:24:50  <ccfreak2k> Truly an epic function macro.
21:24:52  <Eddi|zuHause> planetmaker: was commited like yesterday
21:25:01  <planetmaker> very nice :-)
21:25:25  <Eddi|zuHause> only zoom out, though, not zoom in
21:25:38  <planetmaker> well. I wouldn't expect that there.
21:25:45  <andythenorth> minimap zoom = win :)
21:26:03  <Eddi|zuHause> zoom in useful when you display the link graph in cargodist
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21:26:49  <planetmaker> well... possibly. But the zoom-out is very good for overview which I missed :-)
21:27:50  <Eddi|zuHause> possibly the link graph should leave out/combine short links if zoomed out
21:28:05  <Eddi|zuHause> someone going to run that suggestion past fonsinchen? :p
21:29:43  * andythenorth wonders if this is an interesting problem http://tt-foundry.com/misc/harbour.png
21:29:48  <andythenorth> :P
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21:31:17  <planetmaker> andythenorth, what's the problem?
21:31:21  <frosch123> http://devs.openttd.org/~frosch/diffs/industryamounts_v2.diff <- almost empty :p
21:31:22  <planetmaker> Over-fishing :-P ?
21:31:32  <andythenorth> aral sea?
21:31:44  <frosch123> (needs more testing, *hint* *hint*)
21:31:52  <planetmaker> :-)
21:31:59  <Eddi|zuHause> andythenorth: spread 0xFF tiles more generously?
21:32:14  <andythenorth> Eddi|zuHause: could do, it's not a bad practical fix
21:32:33  <ccfreak2k> andythenorth, for about three seconds I read that as "anal sea".
21:32:34  <Eddi|zuHause> well, it's what they're supposed to do :)
21:32:38  <andythenorth> I find that one funny
21:32:54  <Rubidium> frosch123: while you're at it, what about first one loop to build one of each industry (like ttdp)?
21:33:00  <Eddi|zuHause> ccfreak2k: you don't know the aral sea?
21:33:08  <ccfreak2k> No.
21:33:14  <ccfreak2k> ...am I supposed to?
21:33:26  <Eddi|zuHause> if you ever had geography at school, yes.
21:33:33  <Rubidium> Eddi|zuHause: what sea?
21:33:56  <frosch123> Rubidium: yeah, wondered about that, but troublesome on 64x64 maps. alternatively there is also a flag for "don't close last instance of this"
21:34:07  <Eddi|zuHause> Rubidium: giant lake/inland sea in kasachstan
21:34:10  <ccfreak2k> Yeah we weren't taught about the Aral sea specifically.
21:34:41  <Rubidium> frosch123: and maybe loop differently over the to-be-created industries in a manner that builds them so that the last industries have a chance to be built on a map without much potential locations for industries
21:34:44  <planetmaker> Eddi|zuHause, lake :-)
21:34:55  <Eddi|zuHause> planetmaker: depending on who you ask ;)
21:35:08  <Eddi|zuHause> it's smaller than the caspian sea
21:35:15  <planetmaker> dict.cc says sea, though
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21:35:48  <frosch123> Rubidium: what do you mean? the patch does not loop over the types but chooses them randomly
21:35:53  <Terkhen> it still has water? I thought it was the Aral desert already
21:36:06  <planetmaker> good night folks
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21:36:16  <Rubidium> frosch123: ah, okay, that's fine too
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21:36:41  <Rubidium> Eddi|zuHause: http://earthobservatory.nasa.gov/Features/WorldOfChange/aral_sea.php just extrapolate the 2008 and 2009 image to 2010 and then my question is: what sea/lake?
21:36:48  * andythenorth poop, need to remove Yexo's patch before testing frosch123's :|
21:36:59  <andythenorth> good night planetmaker
21:37:18  <Eddi|zuHause> Rubidium: it wasn't that bad when i was at school :p
21:38:36  <Rubidium> well, now you know... lake/sea almost gone
21:40:10  <Eddi|zuHause> Rubidium: when i was at school, they taught us "it lost 3/4 of its size", which basically fits the 2000 picture
21:41:34  <Eddi|zuHause> Rubidium: they should ask the americans what to do with a giant almost-flat salt desert :p
21:43:41  <Rubidium> well, I doubt it is that flat
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21:47:03  <Eddi|zuHause> Rubidium: well, the major deep stretches are those still covered with water
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21:47:21  <andythenorth> frosch123: industry amount patch performs ok with default industries, flat map
21:47:32  <andythenorth> results are...stranger with mountainous
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21:49:07  <andythenorth> fails on 64x64 as expected
21:49:19  <andythenorth> 1 mine, 1 oil well, even with 'industry high'
21:49:23  <CIA-1> OpenTTD: rubidium * r19070 /trunk/src/ (lang/english.txt station_gui.cpp): -Fix [FS#3607]: the station coverage text was not RTL language aware (sbr)
21:50:24  <frosch123> yeah, i guess the one industry per type rule is also needed on 64x64 maps
21:50:31  <CIA-1> OpenTTD: rubidium * r19071 /trunk/src/lang/ (51 files in 2 dirs): -Codechange: update the other language files for r19070 (sbr)
21:50:31  <andythenorth> seems to fail a bit on 128x128 as well.
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21:50:34  <frosch123> resp. especially there
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21:50:53  <andythenorth> Does OpenTTD not support the 'force one instance' flag?
21:51:04  <Eddi|zuHause> why would it?
21:51:55  <andythenorth> for industries?  dunno, I never noticed it mentioned in the newgrf wiki.  /me looks
21:52:19  <Eddi|zuHause> that's only for closing industries
21:52:22  <Eddi|zuHause> not for building them
21:52:29  <frosch123> that flag has only an effect during gameplay, not on nap creation
21:52:40  <frosch123> but, yes it could also be used
21:52:43  <andythenorth> set bit 16?
21:52:59  * andythenorth feels like some nap creation too ^^
21:53:37  <Eddi|zuHause> anyone know when doctor who starts?
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21:53:43  <andythenorth> frosch I've tested most map sizes with industry 'high' and 'normal', very flat
21:53:45  <ccfreak2k> Eddi|zuHause, new eps?
21:53:47  <andythenorth> moving onto 'flat'
21:54:09  <ccfreak2k> Wait, is there a new one tonight?
21:54:30  <Rubidium> Eddi|zuHause: the 11th doctor?
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21:54:42  <andythenorth> 64 x 64, 128 x 128 = fail with 'flat'
21:54:48  <Eddi|zuHause> doctor who airs saturdays for decades, why would an episode air on a tuesday?
21:55:07  <Eddi|zuHause> Rubidium: yes, that one
21:55:20  <andythenorth> 256 x 256 ok
21:55:31  <frosch123> andythenorth: what do you mean with "fail"? not enough industries, some places next to each other, or industry jungle?
21:55:47  <andythenorth> too many missing industries
21:55:53  <andythenorth> default cargo chains not complete
21:56:00  <andythenorth> I generate each map a couple of times to be sure
21:56:05  <frosch123> that is to be expected with the patch :p
21:56:15  <andythenorth> I haven't tested with FIRS yet
21:56:32  <Eddi|zuHause> you might want to make the setting depend on map size?
21:56:40  <ccfreak2k> Eddi|zuHause, I dunno, why would you ask for "when" when Wikipedia tells you?
21:56:52  <frosch123> Eddi|zuHause: what setting?
21:57:00  <Rubidium> ccfreak2k: 'spring' isn't very specific
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21:57:15  <ccfreak2k> Rubidium, blame the BBC then.
21:57:57  <Eddi|zuHause> frosch123: for the industry balancing, i'd like if "very few" industries on 2048^2 yields the industries way more spread out than on 256^2
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21:58:09  <andythenorth> someone send that man a pony too
21:58:22  <frosch123> so you want a minimum distance between industries? that is a totally different task
21:58:28  <andythenorth> frosch123: this isn't what I'm testing for, but noticed it
21:58:29  <andythenorth> http://tt-foundry.com/misc/location_fail_default.png
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21:58:54  <ccfreak2k> It's one of those green refineries.
21:58:55  <andythenorth> hilly, 256x256, normal industries
21:59:01  <Eddi|zuHause> no, i mean scale the number of industries sublinearly with map size
21:59:16  <frosch123> well, does it happen once? or does it make the map unplayable?
21:59:37  <Rubidium> Eddi|zuHause: rumours are around 1.0.0 :)
21:59:43  <frosch123> Eddi|zuHause: then pick "very low" density. the map is almost empty
21:59:54  <andythenorth> frosch123: not unplayable no, just irritating in that case
22:00:24  <Eddi|zuHause> i should try the patch a couple times, then make another judgement
22:01:19  <andythenorth> frosch123 as expected, mountainous with < 256 x 256 is fail for default chains
22:01:29  *** khh [~khh_1990@m176j.studby.ntnu.no] has left #openttd []
22:02:22  <andythenorth> 256 x 256 mountainous produces a lot of industry clusters (not necessarily bad) and some annoying tiling of industries together
22:02:26  *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds]
22:02:51  <andythenorth> same for 512 x 512
22:02:58  <andythenorth> but not so bad
22:04:05  <andythenorth> 1024 x 1024 same
22:04:24  * andythenorth tests with FIRS
22:05:16  <andythenorth> 64 x 64 FIRS = epic fail :)  nothing built!
22:05:23  <frosch123> :p
22:06:07  <andythenorth> 128 x 128 mountainous FIRS = fail, again, expected
22:07:32  <andythenorth> 256 x 256 has quite a few broken chains
22:08:18  <andythenorth> also my favourite type of location fail: one industry built around another (cute!)
22:08:18  <andythenorth> http://tt-foundry.com/misc/location_fail_12.png
22:09:22  <frosch123> that is a very firs specific issue with all those holes in the industries :)
22:09:37  <andythenorth> yup
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22:09:51  <andythenorth> would be fixed by land-based magic clearance tile, no?? :P
22:10:04  *** PeterT_ [~Test@c-71-233-211-64.hsd1.ma.comcast.net] has joined #openttd
22:10:11  <andythenorth> or Yexo's patch :)
22:11:29  <andythenorth> frosch123: so default industries look ok on >= 256 x 256, except for 'mountainous'. I didn't test non-square maps.
22:11:32  <Belugas> night all
22:11:37  <andythenorth> night
22:11:37  <Rubidium> night Belugas
22:11:38  <PeterT_> Night Belugas
22:11:59  <andythenorth> FIRS fails on <= 256 x 256.  I am happy to adjust FIRS probabilities however.
22:12:13  <frosch123> so, well, we basically end up enforcing one industry per type, in which case we just match ttdp's behaviour
22:12:33  <frosch123> which is also fine for grf compatibility
22:12:45  <andythenorth> the tiling effect is still present, even on flat maps with normal industry
22:12:54  <andythenorth> (for FIRS primarily)
22:13:15  <andythenorth> what else can I do to help?
22:17:20  <Eddi|zuHause> man there must have been something in the food
22:17:31  <Eddi|zuHause> the cats are way more hyperactive than usual
22:17:42  <andythenorth> maybe there's an earthquake coming?
22:18:09  <Eddi|zuHause> this is not usually an earthquake region ;)
22:18:33  * andythenorth asks the crowd...time for bed?
22:18:39  <Eddi|zuHause> no
22:18:40  <frosch123> well, the industry-amount patch needs a night of sleep and then finishing. the do-not-build-industry-tile patch is generally useful even if you won't use it :p but it needs checking of some special cases like "activating cb 2f for those tiles should not affect the leveling of the industry" and maybe some more... and then there is yexo's patch of not touching industries which i have not yet an oppinion about, and finally there is eddi's
22:18:41  <frosch123> need of enforcing single industries instead of randomly placing them which could very well lead to a 5 advanced settings or more, where - uhm - somewhere we should stop earlier in the chain :p
22:18:47  <PeterT_> andythenorth, I vote yes
22:19:46  <ccfreak2k> I did it!
22:19:57  <ccfreak2k> I have successfully compiled and linked openttd.dol.
22:20:01  <Eddi|zuHause> you fool, look at what you caused!
22:20:04  <PeterT_> openttd.dol?
22:20:05  <andythenorth> what exactly is Eddi|zuHause 's need?
22:20:18  <ccfreak2k> peter1138, DOL is the binary format for GameCube and Wii.
22:20:18  * Eddi|zuHause was asking that same question
22:20:56  <andythenorth> oh...larger maps = larger industry delta distance
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22:21:00  <frosch123> configuring minimum distance of industries in the range of 1 - 50 tiles, between industries of same type, industries for different type, industries of supplying cargo for each other, industries of ....
22:21:03  <Eddi|zuHause> you probably misunderstood it
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22:21:15  <peter1138> ?
22:21:27  <frosch123> yeah, i turned it around a bit :p
22:21:34  <Yexo> ccfreak2k: PeterT_ is not peter1138
22:21:39  <Eddi|zuHause> well, yes, that's one way to deal with it
22:21:52  <PeterT_> Ah, thanks ccfreak2k
22:22:04  <PeterT_> Have you tested it?
22:22:14  <ccfreak2k> Not yet. It's pretty much fresh out of doltool.
22:22:28  * andythenorth would approach it with seed points scattered over a map, then build industries near seed points.  But it's probably a very 'flash game' approach :o
22:22:52  <Eddi|zuHause> but stuff like "different industries == 50 distance, same industry == 0 distance" could lead to funny ressource clustering without the need for "survey camps"
22:23:16  * andythenorth thinks seed points can deal with that too
22:23:21  <ccfreak2k> Haha, the elf is 26MB.
22:23:38  <andythenorth> but there's probably no room in the map array...
22:23:39  <Eddi|zuHause> ccfreak2k: unstripped, debug?
22:23:42  <ccfreak2k> Yep.
22:23:47  <ccfreak2k> -g -O0
22:24:02  <ccfreak2k> Fortunately, the DOL is only about 5,6MB.
22:24:07  <Yexo> andythenorth: if those seed points are only used during map generation they don't need to be stoted in the map array
22:24:39  <andythenorth> it's a very 'flash' way of doing it.  Way more efficient to distribute those once, than check delta distances in some kind of o(n) scenario
22:24:54  <frosch123> i would like the see the concept of seed points in action on a 64x64 map :p
22:25:02  <andythenorth> for 64 industries?
22:25:04  <andythenorth> 1 per tile
22:25:06  <andythenorth> trivial
22:25:20  <frosch123> 64 * 64 != 64
22:25:21  <Yexo> 64x64 map is not 64 tiles :)
22:25:44  <Yexo> there are 3844 buildable tiles
22:25:48  <PeterT_> @calc 64*64
22:25:48  <DorpsGek> PeterT_: 4096
22:25:51  <andythenorth> oops
22:25:57  <Ammler> looks like source.list changes aren't in the dependency check.
22:26:06  <andythenorth> umm, 1 per 64 tiles?
22:26:10  <frosch123> Ammler: for me they are
22:26:28  <Eddi|zuHause> Ammler: changes to sources.list should cause a reconfigure
22:26:30  <ccfreak2k> "Exception (DSI) occurred!"
22:26:35  <ccfreak2k> Bleh.
22:27:05  <Eddi|zuHause> Ammler: and a reconfigure should cause a full recompile
22:27:12  <Ammler> hmm
22:27:20  <andythenorth> extend seed points to understand cargo types or industry types, and make them available to scenario editors...
22:27:30  <andythenorth> it's roughly how RT3 does it.
22:27:45  <Ammler> what is if you change source.list -> configure -> revert source.list -> make?
22:29:05  <Eddi|zuHause> Ammler: have you actually tried it, or what are you aiming at?
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22:29:39  <Ammler> Eddi|zuHause: yes
22:29:51  <Ammler> the makeBlitterOnDedicated patch
22:30:19  <Ammler> after appling it, it didn't reconfigure
22:30:56  <Ammler> and no remake
22:31:11  <Ammler> (make clean && make)
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22:31:34  <andythenorth> seed points are roughly what I'm going to fake with Survey Camps in FIRS, but they might turn out to be massive gameplay fail....we'll see
22:33:01  <Rubidium> Ammler: and how did you apply the patch?
22:33:42  <Rubidium> might it have not changed the last modification date of source.list (or changed it further into the past)
22:33:43  <Ammler> patch -p0 < patch ?
22:34:02  <Rubidium> because I've never had trouble with it
22:34:13  <Ammler> well, it isn't a real trouble anyway
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22:34:25  <Ammler> ti was just confusing it didn't remake
22:35:01  <andythenorth> good night
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22:36:04  <Ammler> we did svn up -> because of "C" svn revert . -R -> patch -p0 < somepatches -> make bundle -> patch -p0 < dedicatedBlitter -> nothing happen
22:36:20  <Ammler> so I made make clean && make
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22:39:12  <frosch123> night
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22:41:42  <[com]buster> Quick question
22:42:01  <[com]buster> what's the production limit for factories/sawmills/refineries/steel mills?
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22:50:59  <PeterT> Where is the code for the station catchment?
22:51:26  <PeterT> Would that be the same place to look to write a patch to change the catchment size?
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22:53:39  <Eddi|zuHause> PeterT: grep for "CATCHMENT"?
22:53:47  <PeterT> grep?
22:54:58  <ccfreak2k> PeterT, it crashes before I can get the debugger inited. :(
22:55:06  <ccfreak2k> This is why I need a USB Gecko.
22:55:16  <PeterT> how do you even install it on the gamecube?
22:55:27  <Hirundo> PeterT: do you want me to make a link to 'let me google that for you' or could you google 'grep' yourself?
22:55:37  <ccfreak2k> I use a modchip to run SDLoad, which loads it from my SD card adapter.
22:55:48  <ccfreak2k> If it was a small binary, I could also load it over the network.
23:04:34  <Terkhen> good night
23:04:53  *** Terkhen [~Terkhen@116.69.220.87.dynamic.jazztel.es] has quit [Quit: ...]
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23:19:18  <ccfreak2k> Compiling with -g -Os only shrunk the ELF to 21MB.
23:19:42  <Rubidium> remove -g
23:19:52  <Rubidium> possibly use upx (yikes though)
23:20:15  <ccfreak2k> I need -g (well, I don't technically, but I do need to debug), and I don't think there's a UPX for gamecube.
23:20:25  <ccfreak2k> However, there IS something like it called dollz.
23:21:30  <ccfreak2k> I can probably forgo AI players.
23:21:51  <Rubidium> wasn't there some way you can run a stripped binary and use remote gdb or so?
23:22:15  <ccfreak2k> I can strip it if I need to, but I'm trying to avoid that since I'm using remote gdb.
23:22:42  <ccfreak2k> I link in libdb and can debug through the network adapter, although there's a few gotchas.
23:23:08  <ccfreak2k> Uh
23:23:18  <Rubidium> http://www.kegel.com/linux/gdbserver.html
23:23:31  <ccfreak2k> Can I strip the ELF manually, then convert/run the stripped binary and use the non-stripped in the local gdb?
23:24:10  <ccfreak2k> Ah, that will help greatly.
23:25:03  * aber expressing good wishes on parting at night or before going to bed
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23:26:21  <ccfreak2k> Alright, the non-stripped binary managed to run.
23:26:36  <ccfreak2k> I'll keep that in mind though Rubidium, as RAM is a premium.
23:27:22  <Ammler> Rubidium: you removed the unique_id, is the new network_id available?
23:27:26  <Rubidium> you mean it actually works? Damn... I'm reading too many mailing lists (I've not worked with embedded-ish stuff)
23:27:32  <Ammler> (with status, it isn't)
23:27:35  <Rubidium> Ammler: for WHAT?
23:27:58  <ccfreak2k> Rubidium, nah, it doesn't work quite yet. :)
23:28:00  <Ammler> for some identifying stuff :-)
23:28:07  <ccfreak2k> Got SIGSEGV in ttd_main().
23:28:29  <Rubidium> ccfreak2k: well, was more thinking about the gdb stuff working :)
23:28:40  <ccfreak2k> Oh yeah, that part works fantastically.
23:29:01  <ccfreak2k> As long as the debug library and network library initialize (almost always, if done ASAP), it works great in gdb.
23:29:07  <Rubidium> Ammler: no, you can't use it to identify (the) stuff (that's under my bed)
23:29:59  <ccfreak2k> Oh, I see what happened.
23:30:05  *** Hackykid [~quassel@86.85.232.104] has quit [Ping timeout: 480 seconds]
23:30:16  <ccfreak2k> DeterminePathcs(argv[0]);
23:30:22  <ccfreak2k> argv and argc are NULL.
23:30:54  <SmatZ> you failed to pass correct
23:31:04  <SmatZ> *usual parameters to exec*()
23:31:10  <ccfreak2k> Well, I don't know how to pass parameters on startup anyway.
23:31:36  <ccfreak2k> libogc supports argv, but it's not even set correctly, at least not for SDL apps.
23:31:40  <SmatZ> execl(execname, execname, some_parameter, NULL);
23:32:39  <Rubidium> just fake argv[0]/argc :)
23:33:26  <ccfreak2k> Yeah, I'm thinking about just putting in static args, at least for debugging.
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23:34:14  <SmatZ> ccfreak2k: are you running it in an emulator, or on actual hardware?
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23:34:32  <ccfreak2k> SmatZ, it's running on the real deal.
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23:34:43  <SmatZ> great :)
23:38:40  <ccfreak2k> Rubidium, oh yeah, one of the gotchas with network debugging is that I can't route stdout/stderr to my debug box.
23:39:01  <Rubidium> try -l
23:39:19  <Rubidium> (of openttd)
23:39:40  <Rubidium> don't know how early that starts though
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23:40:14  <ccfreak2k> I have debug up before SDL even calls main(), so I can break wherever I want.
23:40:26  <ccfreak2k> Is there a page on the wiki for command switches?
23:40:41  <Rubidium> probably not, just check openttd's man page though
23:40:58  <SmatZ> what does openttd -h miss?
23:40:59  <Rubidium> that's quite up-to-date (and generally more up-to-date than the wiki)
23:41:23  <Rubidium> SmatZ: probably nothing, but feel free to double check my work from a few months ago :)
23:43:09  <Yexo> -a is listed in -h but it looks like it's not a valid parameter
23:43:14  *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd
23:43:23  <ccfreak2k> 		"  -h                  = Display this help text\n"
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23:43:56  <ccfreak2k> Rubidium, oh, openttd has its own debug thing?
23:44:30  <ccfreak2k> I don't think it'll work because I took out network support, as libbba (network support) didn't have net_gethostbyname() for gamecube.
23:44:32  <Rubidium> Yexo: has it been removed? Then it should be removed from the help and manpage too
23:45:17  <Yexo> Rubidium: I have no idea if -a was ever implemented in trunk (it was for sure in noai), but it just displays the help now
23:47:21  <Yexo> r15027 (noai merge) added the help text for it but no code to handle it
23:47:45  <Rubidium> then it should be taken out :)
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23:47:57  <Yexo> I'll leave that to you :)
23:48:05  <Yexo> good night all
23:48:17  <Ammler> nightly
23:48:46  <PeterT> night yexo
23:49:16  <Digitalfox> *** Banned autokilled: Spambot heaven. Contact support@oftc.net for help. (2010-01-26 19:32:04)
23:49:18  <Digitalfox> 	[ERROR]	Closing Link: bl12-69-106.dsl.telepac.pt (Banned) ***
23:49:19  <Digitalfox> Don' come to IRC for some days and boom my first connect had to reboot the router to get a new IP... Damn portuguese users...
23:49:31  <CIA-1> OpenTTD: rubidium * r19072 /trunk/src/network/ (5 files in 2 dirs): -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
23:51:35  <SpComb^> Digitalfox: or your own systems are compromised... you can never know until you see messages like that :)
23:52:19  <CIA-1> OpenTTD: rubidium * r19073 /trunk/ (docs/openttd.6 src/openttd.cpp): -Fix (r15027): -a is not a command line parameter
23:53:15  <SmatZ> oh :)
23:53:45  <Digitalfox> SpComb^: Not unless the Host OS is compremised ( fresh install and 10 hours later is hacked? lol, running a VM of 7..
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23:54:17  <Rubidium> fresh installs are especially vulnerable
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23:55:00  <Rubidium> and if it was caused by 'bad' passwords, setting the same ones again is a sure way to get it compromised again
23:56:37  <Eddi|zuHause> fresh windows installs take an average of 30 seconds to be compromised
23:56:45  <Digitalfox> Rubidium: well the host is only running the OS fully updated and running AV and firewall, no 3rd party software or browser installed..  So don't think it's compromised :)
23:56:46  <SmatZ> http://blogs.chron.com/techblog/archives/2008/07/average_time_to_infection_4_minutes_1.html "10 hours" doesn't look like too much
23:59:28  <Rubidium> SmatZ: I'm fairly certain that doesn't happen with my laptop and the manufacturer provided installation disk of Windos Vista

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