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Log for #openttd on 25th March 2010:
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00:00:14  <Yexo> <Ammler> Yexo: I needed Action9 to skip openttd only features in opengfx for ttdpatch <- didn't you jus ttell me there are cases where action9 works but action7 not?
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00:00:29  <Ammler> yes, but why? :-D
00:00:34  <Yexo> I have no idea
00:01:13  <Yexo> those openttd only features, where that action5s?
00:01:14  <Ammler> so in openttd, there isn't any difference?
00:01:16  <Eddi|zuHause> there are three stages of understanding
00:01:22  <Eddi|zuHause> understanding that something works
00:01:28  <Eddi|zuHause> understanding how something works
00:01:34  <Eddi|zuHause> understanding why something works
00:02:21  <Ammler> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/ogfxe_extra.pnfo#L33
00:02:40  <Ammler> airport, autorail, flags, gui...
00:03:41  <Yexo> so indeed all action 5
00:03:50  <Yexo> did you test with action7 at all?
00:04:42  <Ammler> yes, I did, frosch said I should use action9
00:05:28  <Ammler> http://www.tt-forums.net/viewtopic.php?p=809088#p809088
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00:07:15  <Yexo> DaleStan: is it true that to skip openttd-specific action5s you need an action 9, not action7? If so, a note should be added to the Action7 wiki page
00:07:37  <Starn> i've encountered an issue with MS Visual C++.... and openttd source...
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00:08:25  <Yexo> Starn: yes, and?
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00:09:38  <Starn> i'm following step by step on the wiki and i am to "righ-click on openttd (preject) -> properties -> C/C++ -> general -> additional include directories." and i right clicky and it gives me this.
00:10:00  <Starn> the operation could not be completed. unspecified error.
00:10:19  <Starn> i've been following every little detial on this wiki to the very lettering.
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00:11:02  <Yexo> it gives you that error when you right-click on the project name?
00:11:17  <Starn> well and click on properties.
00:11:30  <Yexo> so the property window is never opened?
00:12:17  <Yexo> that shound like a bug in MSVC, that has nothing to do with openttd
00:12:21  <Starn> exactly instead an error box.
00:13:03  <Starn> would it matter that i am on win 7 pro 64bit. using MSVC 2008 64bit..
00:13:21  <Yexo> could be, it could also be something else, I have no idea
00:13:29  <Yexo> but this is a problem in MVSC, not in openttd
00:14:32  <Starn> was kinda hoping some one had this issue or knew what caused it..
00:15:00  <Starn> guess i go to plan b.. and use eclipes.. i like it for python.. never used for C++...
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00:31:11  <fjb> Eclipse doesn't like me.
00:32:39  <Starn> lets hope in C++ eclipse likes me
00:34:20  <fjb> I have given up. It never does what I intend to do, really unintuitive to use and complicated to configure, at least for my projects.
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00:37:40  <Starn> well i've only used it for python it may end up being to hard for me as well for C++.
00:39:45  <Starn> i have a feeling i am going to run into a crap load of issues with this as well due to fact i am win 7 pro 64bit
00:41:53  <glx> I have no problems on win7 64 with msvc express 2008
00:42:04  <fjb> I would really have some trouble if I would be "win 7 pro 64bit".
00:42:44  <glx> "I'm PC and windows 7 is my idea" ;)
00:43:28  <Rubidium> "hi, I'm a x86 and my processor is inherently racy"
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00:46:31  <OwenS> Rubidium: Refering to mov ss, x; mov esp, y;?
00:47:11  <Rubidium> OwenS: no, branch prediction + pipelines etc causing races
00:47:51  <Rubidium> OwenS: http://www.infoq.com/presentations/click-crash-course-modern-hardware 39:00-47:30
00:47:52  <OwenS> Rubidium: Don't they in any modern processor?
00:48:47  <glx> the problem is probably due to CISC
00:49:02  <Eddi|zuHause> OwenS: the question is not whether they do, but whether it's specified that they do
00:50:10  <OwenS> Aah
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00:51:16  <Eddi|zuHause> OwenS: x86 being backwards compatible and all probably means they can't do that...
00:51:50  <OwenS> Eddi|zuHause: True. Unlike many processors which say things like "Cache coherency is only guaranteed when induced by a volatile load"
00:51:53  <Eddi|zuHause> http://bugs.winehq.org/show_bug.cgi?id=22155 <-- anyone want to solve that?
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00:52:19  <Rubidium> Eddi|zuHause: ask Owen?
00:53:25  <OwenS> You have a request for logs (Assuming its you) :p
00:53:28  <Rubidium> Eddi|zuHause: and attach the logs they asked for! :)
00:56:16  <Eddi|zuHause> yeah, need to create them first...
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02:27:57  <Starn> hmm whats the diferents in openttd_vs80 amd openttd_vs90? for i can right click and go to properties and change stuff in there with 80 but not 90.. under 90 i get an unkown error.
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15:40:11  <andythenorth> pikka's train offsets do not translate seamlessly to trams :D
15:40:51  <andythenorth> oh poop
15:40:58  <ccfreak2k> Pikka chu.
15:41:01  <andythenorth> ctrl-b is not my friend in this case
15:41:04  <Eddi|zuHause> if you only had an offset editor within the game :)
15:41:08  <andythenorth> if only
15:41:16  <andythenorth> hmm
15:41:26  * andythenorth builds just one wagon
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15:44:40  <Eddi|zuHause> andythenorth: i think you're wasting at least 1 pixel of wagon length in that above picture :)
15:44:53  <andythenorth> possibly
15:46:05  <OwenS> Eddi|zuHause: You have another WINE Bugzilla request
15:46:15  <Eddi|zuHause> i know...
15:46:42  <OwenS> (And why is Konqeror still restoring that window? :S)
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16:04:16  * andythenorth has to figure out offsets if we're using crazy vehicle lengths
16:07:44  * andythenorth thinks centering in the bounding box might be wisest
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16:17:01  * andythenorth can't even begin to describe how dull tweaking offsets is
16:24:33  <planetmaker> ^^ No need. I know it.
16:24:48  <planetmaker> One of the reasons I put off that in OpenGFX for three months...
16:25:34  <andythenorth> did I mention an offset tool?
16:25:37  <andythenorth> someone did :P
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16:26:07  <Eddi|zuHause> TTDP alledgedly has one
16:26:46  <andythenorth> it also allegedly doesn't have a mac build :|
16:26:55  <andythenorth> nor will it load my sets :)
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16:31:35  <andythenorth> hmmm
16:31:36  <andythenorth> 2.0
16:31:51  <andythenorth> I know it's a bogus thread....but anyway
16:32:26  <andythenorth> given that about 1/4 of the requests are about things that can be done in newgrf (maybe 1/2 if we discount the insane ideas)....
16:32:52  <andythenorth> how about 'better ways for players to use newgrfs'
16:33:05  <andythenorth> Bananas is an order of magnitude improvement on the previous situation
16:34:02  <andythenorth> what else could be better?
16:34:09  <Eddi|zuHause> but that is already in 1.0 :)
16:34:44  <OwenS> I like the person suggesting changing the speed at which time moves to match the speed at which vehicles do XD
16:34:56  <OwenS> Perhaps he would also like trucks that aren't bigger than houses?
16:35:17  <Eddi|zuHause> wagons that aren't wider than long :)
16:36:01  <andythenorth> yeah, I'm not taking him up on his offer to write the FIRS manual :)
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16:44:51  <Seki> Anyone have advice about "Read past end of pseudo sprite"?
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16:45:11  <Seki> Does not occur in .7.5, but rc-3 throws that error on loading =\
16:45:20  <Eddi|zuHause> Seki: the grf is wrong
16:45:27  <Seki> Wrong how? (I'm writing the grf)
16:45:29  <Eddi|zuHause> Seki: error checking has improved since 0.7
16:45:41  <Eddi|zuHause> Seki: try renum
16:46:55  <planetmaker> Seki, if you don't have a new nforenum, try http://openttd.org/download-nforenum
16:47:37  <Seki> Thanks, just found the .pl version, but that's much easier
16:48:14  <planetmaker> Seki, uhm... and MUCH older and reliable
16:48:28  <planetmaker> *unreliable
16:48:51  <planetmaker> nforenum does more than renumbering. It does a sanity check in many regards
16:49:59  <planetmaker> And the latter is actually the important thing
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17:13:46  <Seki> All right, I think I have it narrowed down to one error I can't fix.
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17:17:42  <Seki> !!Fatal Error (64): Expected more data for prop 1A. (1 bytes at 8.)
17:19:00  <philippG> how can i make AI harder to beat ?
17:19:30  <planetmaker> philippG, write an AI which is harder to beat :-)
17:19:35  <Seki> Any advice? From reading the SANITY log, it seems to expect more data, but from reading the TTDPatch action list, I should have the correct size data (Indeed, in .7.5 it works fine)
17:19:37  <planetmaker> or modify one of the existing.
17:19:38  <Eddi|zuHause> Seki: why can't you fix that?
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17:20:01  <philippG> xD
17:20:18  <planetmaker> philippG, yes, that's the only answer there is. Except you maybe have not tried all AI so far.
17:20:23  <philippG> well haven t tested all AI scripts so far
17:20:36  <Eddi|zuHause> Seki: what's property 1A?
17:20:37  <philippG> which one is the best in ur eyes
17:20:42  <Seki> Re-sort train list
17:21:14  <planetmaker> NoCab, AdmiralAI and CluelessPlus perform very well, but that's my experience and my insufficient memory from beginning of this year.
17:21:21  <planetmaker> Also Rondje, the parasit ;-)
17:21:37  <andythenorth> meh
17:21:42  <Eddi|zuHause> Seki: can you put the line on paste.openttd.org?
17:21:42  <philippG> well admiral was to easy ^^
17:21:50  <philippG> *o
17:22:00  <Yexo> then try nocab
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17:22:11  <Yexo> if that's too easy to, try to beat rondje with only road vehicles
17:22:16  <Eddi|zuHause> philippG: try easier landscape (flatter, less water)
17:23:00  <Seki> http://paste.openttd.org/225412
17:23:16  <philippG> kk will try
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17:26:04  <Seki> Eddi: Any ideas?
17:27:29  <Yexo> Seki: the 09 is for "define 9 properties" but then only 1 property follows
17:27:40  <Yexo> last thing on the line is "01D" which is not valid
17:27:49  <Seki> My apologies, that was just my attempts to fix it
17:27:58  <Seki> I have since updated the paste file.
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17:28:09  <Seki> The 09 is actually number of IDs, not properties, no?
17:28:57  <Yexo> eh, right
17:29:12  <Yexo> ah, that is also the problem
17:29:16  <Seki> Eh?
17:29:19  <Yexo> you need to set the value for all ids
17:29:29  <Yexo> so you have to repeat the 1D 9 times
17:29:36  <Seki> O.o
17:29:38  <Seki> Ah ha!
17:29:50  <Seki> That answers one of my other questions too :D
17:29:51  <Seki> Trying that
17:30:36  <Seki> That'd be it. Thank you! I didn't know you had to repeat the var for each one
17:31:06  <Seki> Eddi, Yexo: Thank you! =)
17:31:23  <planetmaker> checks just became stricter :-)
17:33:16  * andythenorth is very happy with reload_newgrfs :D
17:33:27  <andythenorth> I should probably send hugs, but it might be weird
17:34:16  <planetmaker> :-)
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17:45:07  <OwenS> Hmm... Is there a way to reset a string back to its original colour?
17:45:42  <Yexo> I don't think so
17:45:46  <OwenS> :=S
17:46:12  <OwenS> I'd like to have the "unspecified signal" in "If unspecified signal is green" in red, but the string itself could be either white or black
17:47:07  <Rubidium> IIRC NewGRF strings can do it, so it might not be very hard to implement for OpenTTD strings
17:47:45  <OwenS> Hmm... For now, i'll just add a STR_WHITE/STR_BLACK and paste them afterwards
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17:49:15  <Yexo> I can't find any way newgrfs can do it
17:50:35  <Rubidium> ah, found it: SCC_PREVIOUS_COLOUR (something only used internally)
17:53:42  <andythenorth> Eddi|zuHause: http://tt-foundry.com/misc/trams_teaser_1.png
17:53:44  <andythenorth> http://tt-foundry.com/misc/trams_teaser_2.png
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17:55:49  <Eddi|zuHause> looks nice. the red might be too aggressive, though. and i think the engine needs more work...
17:56:01  <Eddi|zuHause> engine is CC1 and wagons CC2?
17:56:53  <andythenorth> engine is CC1 + 2, wagons are CC2
17:57:55  <andythenorth> pick your own colours :)
17:58:09  <Eddi|zuHause> yeah, but the read really bites...
17:59:06  <Seki> Question for BaNaNaS: Do you upload a .tar, a .tar.gz, a .zip, or a .grf? :D
17:59:41  <Eddi|zuHause> and i'm still in favour of the 3/7/11/15 variant
18:00:29  <planetmaker> Seki, whatever you want from .tar, .tar.gz or .zip
18:00:37  <planetmaker> actually .grf might work, too
18:00:40  <andythenorth> these are same wagon sprites, but spaced closer
18:00:44  <andythenorth> I think they're better: http://tt-foundry.com/misc/trams_teaser_38th_wagons.png
18:00:54  <Seki> Thanks Planetmaker
18:00:56  <planetmaker> But I prefer to supply a readme and a license
18:01:17  <planetmaker> and a changelog :-)
18:01:52  <Seki> Agreed, but I put the changelog in the readme ;)
18:02:23  <planetmaker> :-) Then one of the archive format is best.
18:04:56  <Eddi|zuHause> andythenorth: so make the sprites longer? :)
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18:05:22  <andythenorth> I think these will work for the smallest engine and wagons
18:05:28  <andythenorth> any smaller is really *very* small
18:06:23  <Eddi|zuHause> i think for the early version the wagons should be lower
18:06:29  <andythenorth> yup
18:06:45  <andythenorth> these are 3/8 for wagons and 4/8 for engine
18:07:03  <andythenorth> so 4 wagons should work with this one
18:07:19  <andythenorth> let me get the sizes worked out and I'll do a bit of redrawing
18:07:58  <andythenorth> ok so 4 wagons workds
18:08:01  <andythenorth> workds /s
18:08:04  <andythenorth> ummm
18:08:13  <Eddi|zuHause> :)
18:08:16  <andythenorth> m)
18:10:00  <Eddi|zuHause> this'll turn out great at the rate it's going now :)
18:11:25  <fjb> Hm, no catenary?
18:15:08  <andythenorth> transparent mode
18:27:01  <andythenorth> reworked the wagons
18:27:01  <andythenorth> http://tt-foundry.com/misc/trams_teaser_4.png
18:27:08  <andythenorth> these look about 5t to me
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18:29:37  <andythenorth> :) http://tt-foundry.com/misc/trams_teaser_5.png
18:29:41  <andythenorth> Eddi|zuHause: ^
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18:29:54  <Eddi|zuHause> yeah, that looks great
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18:30:23  <andythenorth> Eddi|zuHause I'll do up some stats and send you a test grf
18:31:03  <Ammler> he, neat trains
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18:33:20  <Eddi|zuHause> andythenorth: i guess the size comparison is fairly realistic :)
18:33:53  <Eddi|zuHause> these dump trucks are really huge!
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18:45:36  <CIA-6> OpenTTD: translators * r19518 /trunk/src/lang/ (german.txt japanese.txt spanish.txt):
18:45:36  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:36  <CIA-6> OpenTTD: german - 4 changes by planetmaker
18:45:36  <CIA-6> OpenTTD: japanese - 35 changes by nex259
18:45:36  <CIA-6> OpenTTD: spanish - 1 changes by Terkhen
18:46:14  <OwenS> Hmm... assert(_globset.IsEmpty() || owner == _last_owner), in AddTrackToSignalBuffer, is causing my dependency walker to instigate a crash...
18:47:15  <OwenS> Anyway, will fix after eating food :p
18:47:17  <Rubidium> OwenS: ./configure --disable-assert will magically solve that
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19:00:29  <Hirundo> OwenS: Iterating over all signals and updating them at once will cause problems, yes
19:00:30  <andythenorth> Eddi|zuHause: check your forum pms...
19:00:51  <Eddi|zuHause> aye aye, sir!
19:01:26  <andythenorth> I need a name for this tram....
19:01:27  <andythenorth> Most HEQS vehicles are named after mountains.
19:03:00  <Jolteon> How originals.
19:03:01  <Jolteon> -s
19:03:02  <Rubidium> Olympos?
19:03:58  <OwenS> Hirundo: Not all; I'm adding the signals that are in my dependency map
19:04:15  <Hirundo> Cross-company dependencies?
19:04:47  <OwenS> Hirundo: No. It's the _globset.IsEmpty
19:05:37  <Hirundo> It should eat a non-empty globset, if your owner does not change
19:05:45  <Eddi|zuHause> it should be prepared for cros-company dependency in context of IS
19:06:07  <OwenS> Hirundo: Well, the || there is the problem..
19:06:22  *** philippG [~philippfl@85-127-102-72.dynamic.xdsl-line.inode.at] has quit []
19:06:23  <OwenS> Wait, no.. hmm
19:06:43  <OwenS> How can there be a cross-company dependency with only one company? :S
19:07:02  *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd
19:07:23  <Hirundo> How do you determine the owner parameter of AddTrackToSignalBuffer?
19:07:50  <OwenS> AddTrackToSignalBuffer(i->tile, i->track, GetTileOwner(i->tile));
19:08:48  <OwenS> ...I presume this means having a track on a tile does not make you its owner? Hmm
19:08:52  <Hirundo> Does the dep check operate only on existing signals, or also when signals get removed?
19:09:41  *** lewymati [~lewymati@89.230.159.206] has joined #openttd
19:09:46  <OwenS> Dependencies get updated when the signal they depend on chaneges state (Called from UpdateSignalsArroundSegment)
19:11:25  <Starn> What is the diferents in openttd_vs80 and openttd_vs90? for i am unable to go to properties with vs90 but i can do so wih 80... i was trying to follow MSVC 2008 wiki but i am stuck due to an unkown error everytime i right click and click properties with vs90
19:11:44  <OwenS> Starn: vs80 is MSVC2005, vs80 is MSVC2008
19:12:18  <andythenorth> electric sparks effect for trams?
19:12:40  <Hirundo> hmm.. Dump a ton of debug info to the console with DEBUG(..) and analyse, I'd say
19:13:10  <Starn> than why would 2008 version be having issues with my copy of 2008? is it due to fact i am on windows 7 pro 64bit? though that does not make since.. 2005 version works just fine in my MSVC 2008
19:13:49  <Ammler> low
19:14:04  <Ammler> OwenS: why you need to care about owner at all?
19:14:15  <OwenS> Ammler: Because OpenTTD does
19:14:28  <Ammler> he, don't get it...
19:14:54  * andythenorth hmmms
19:14:56  <OwenS> I was gonna allow you to look at other companies signals to see what ingenious things people came up with, but that would break things :p
19:15:23  <andythenorth> somehow visual effects are still missing for RVs :o
19:15:24  <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains#Visual_effects_and_wagon_power_22_
19:15:31  <Rubidium> Starn: because installing MSVC2008 after MSCV2010 beta might not be supported?
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19:15:36  <andythenorth> How did this terrible thing happen? :P
19:15:42  <OwenS> Ammler: The signal engine checks all signals its updating are from the same company. Hirundo probably knows better why
19:15:47  <Rubidium> Starn: and MSVC2005 is different enough to be not in the way of MSVC2010?
19:15:59  <Starn> even after you remove 2010 and 2010 was on external hd?
19:16:21  <Rubidium> removed 2010 before or after installing 2008?
19:16:30  <Starn> before
19:16:40  <Rubidium> because removing 2010 if 2008 is installed breaks 2008 (at least in my test)
19:16:55  <Starn> i removed 2010 before installing 2008
19:16:58  <Hirundo> OwenS: Most probably because the signal code can be called for non-existing (just-removed) signals. In that case, it is necessary to store the owner separately
19:17:09  <Rubidium> so it could very well happen in the other case too; don't know as I haven't tested it
19:17:15  <OwenS> Hirundo: (gdb) print _last_owner  = INVALID_OWNER <-- ?!
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19:17:49  <Hirundo> Let me check something..
19:19:43  <Rubidium> Starn: to be fair, I rather (re)install Windows and MSVC than uninstall MSVC and install another version
19:20:08  <Starn> i cant reinstall windows due to the fact it is student copy.
19:20:26  <Rubidium> but then, reinstalling Windows is just extracting the clean VirtualBox image
19:20:32  <Hirundo> OwenS: The _tbuset may be more appropriate than the _globset in this case
19:20:56  <OwenS> Hirundo: Hmm.. Then I should perhaps move dependencies into signal.cpp, which is probably where they belong anyway
19:21:06  <Starn> win7 is ran natively i do not have VB.
19:21:43  <Starn> i have question which probably would save time is it easier to compile under linux for windows?
19:21:59  <OwenS> Starn: In general, its easier to program under Unicies
19:22:32  <Starn> well i use to use and mildly old linux... and i remember compile things with just one command.
19:22:39  <Starn> a*
19:23:05  <OwenS> "make" is generally the case for most Unix derivatives, yes
19:23:46  <Starn> oh crap if it is still that easier vs windows... all i need than is a new HD.. and duel boot
19:24:42  <Starn> until than i guess i can use qemu or vb or something.
19:28:31  <Starn> hey Rubidium what would happen if you had 2005 installed and try installing 2008?
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19:30:09  <OwenS> Hirundo: _Its gotta be _globset because all _tbuset signals are in the same segment
19:30:14  <OwenS> Starn: It installs both
19:31:38  <Starn> well i been looking in my list of programs and it shows at one point i had 2008 and 2005 installed and 2005 one was done during 09...
19:33:43  <Starn> some of this stuff on my progam list is not really on my compute rnor has it been o.O maybe i should see about getting new cd key and reinstall windows all together..
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19:35:25  * peter1138 gets rid of the jack patch
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19:36:52  <Eddi|zuHause> jack the patch?
19:40:53  <peter1138> jacked the jack patch, i suppose
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19:42:10  <OwenS> Yay! I now have a long distance Not gate :p
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19:54:33  <DJNekkid> is it possible to remove something from bananas?
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19:56:19  <Eddi|zuHause> DJNekkid: set the openttd versions available?
19:56:51  <DJNekkid> yea, true enough
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19:57:26  <DJNekkid> but then can another author upload something with the same grfID ?
19:57:44  <Eddi|zuHause> sure...
19:57:50  <DJNekkid> oki :)
19:57:54  <Eddi|zuHause> why would the GRFID matter?
19:59:39  <DJNekkid> i assume Lawton27 aint gonna change grfID on that new monolev set, and he asked me to remove the old version from bananas, so he could upload his own :)
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20:08:23  <planetmaker> Hm... He should just update the old one
20:08:40  <planetmaker> It doesn't make sense to remove something (nor is it possible)
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20:16:33  <andythenorth> Eddi|zuHause: has a go with that tram yet? :)
20:18:39  <planetmaker> DJNekkid: if asked nicely, it's possible to add a 2nd account to a newgrf entry at bananas
20:19:04  <PeterT> planetmaker: Can you explain why michael blunck thinks your post is counter-productive? (http://www.tt-forums.net/viewtopic.php?p=866744#p866744) It actually seemed quite helpful
20:19:26  *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Remote host closed the connection]
20:19:32  <planetmaker> PeterT: he explained it why he thinks so. But he also has other reasons ;-)
20:19:57  <PeterT> Answering to a mis-placed topic isn't the same as posting in the wrong forum
20:20:11  <planetmaker> Further I completely agree with Rubi's and Yexo's replies, thus I won't enter that meta-discussion there
20:20:12  *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd
20:21:29  <planetmaker> In his eyes I'm most probably a lickspittle of the OpenTTD devs anyway ;-)
20:22:39  <PeterT> he is being rude
20:23:14  <PeterT> "ItÂŽs even more inappropriate than the original posting because you know better." <-- how was it innopropriate?
20:23:38  <planetmaker> it's a lack of arguments. Just don't bother
20:24:14  <PeterT> ok then
20:24:15  <planetmaker> he simply doesn't like me ;-)
20:24:47  <PeterT> why so?
20:26:04  <andythenorth> lets code something instead :)
20:26:16  * planetmaker hugs andythenorth :-)
20:27:04  <andythenorth> I name the small electric tram "Kreuzberg"
20:27:31  <Eddi|zuHause> andythenorth: yeah, haven't found any obvious problems
20:27:44  <Eddi|zuHause> except that there are no loading stages :)
20:27:49  <andythenorth> nice, afk - I'll be back soon!
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20:46:26  * andythenorth back
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20:57:44  <andythenorth> Eddi|zuHause: next size up is 4/8 in your diagram?
20:58:16  <Eddi|zuHause> yes
20:59:06  <Eddi|zuHause> in lengths 1, 2, 2.5, 3, 4 tile lengths
20:59:12  <andythenorth> k
20:59:20  <Eddi|zuHause> one "lengths" too much
21:00:21  <Eddi|zuHause> one could make the engine 6/8 if you want more details
21:02:06  *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds]
21:02:24  <Eddi|zuHause> one could add 2 more wagons that way, too.
21:02:35  <andythenorth> I'll do 6/8 for the largest engine
21:02:46  <andythenorth> there are 3 electric engines planned
21:11:51  <Eddi|zuHause> 6/8 engine and 5/8 wagons maybe
21:12:16  <andythenorth> could be
21:12:30  <andythenorth> the mid sized wagons are 15t and 4/8
21:12:43  <andythenorth> if I can be bothered to draw them, then the 26t wagons can be 5/8
21:12:54  <andythenorth> but only if I can be bothered :)
21:17:12  <OwenS> Hmm... Is there a way to tell OpenTTD to make uncompressed saves?
21:17:38  <Rubidium> openttd.cfg, savegame_format = none
21:17:55  <OwenS> OK. Since I have savegame corruption :-(
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21:23:48  <Nite_Owl> Hello all
21:24:03  <Eddi|zuHause> andythenorth: www.informatik.uni-halle.de/~krause/tram.txt with 6/8+n*5/8 (n=4,8,12) version
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21:24:53  <Eddi|zuHause> could add n=16, but that gets really long...
21:25:01  <andythenorth> a thing of beauty
21:25:59  <andythenorth> How about we just have the default name for an RV be 'Road Vehicle (Tram) n' if the tram flag is set?
21:28:48  <OwenS> Furtehr evidence nobody (including me) have been testing my code enough
21:28:53  <OwenS> I didn't save an instructions next pointer...
21:29:26  <OwenS> ...this bug has existed since I created the saveload code and that I haven't noticed it is evidently sheer luck...
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21:33:35  <Nite_Owl> SpComb: your IRC logs are not accessible
21:34:10  <Nite_Owl> unless the URL has changed ??
21:36:22  <Nite_Owl> !logs
21:36:51  <Nite_Owl> dang - I always use a bookmark
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21:37:20  <Seki> Is there any way to change the name of a grf on BaNaNaS?
21:37:50  *** TheMask96 [~martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds]
21:39:24  <planetmaker> depends what name you mean
21:40:36  <OwenS> New progsigs at http://www.tt-forums.net/viewtopic.php?f=33&t=47690&p=866843#p866843
21:41:07  <planetmaker> But the displayed name in the content download can - IIRC - only be changed when you upload a new version
21:41:23  <Seki> To change the name of the newgrf from something like "noMonoMag" to something more helpful "Monorail and Maglev Disabler" - The "Edit" function does not allow you to change the name
21:41:57  <planetmaker> hm, wrong. No, it cannot
21:42:22  <Rubidium> the name is used as filename, making it technically very hard to rename stuff
21:42:38  <Seki> Thank you, I'll live with the terrible name then :)
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21:43:08  <planetmaker> it's concise ;-)
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21:43:15  <Ammler> create a new entry...
21:43:23  <Seki> it is concise :)
21:43:32  <Ammler> hmm, might not work with same id, i fear...
21:43:52  <OwenS> Ammler: Its OK, according to convo PM had earlier
21:44:09  <SpComb> Nite_Owl: they were down earlier today, but they should be loading fine now
21:44:10  <planetmaker> hm?
21:44:12  <Ammler> OwenS: I meant Seki :-P
21:44:34  <OwenS> Ammler: And I was responding to your fear
21:44:52  <Ammler> so you can make new bananas entry with same GRFID?
21:45:08  <SpComb> although, I think I see what the issue is
21:45:08  <planetmaker> Why would one want to do that?
21:45:19  <Ammler> sounds a bit strange :-)
21:45:21  <SpComb> the irclogs are currently only accessible over IPv6 for some interesting reason
21:45:23  <planetmaker> for just renaming it's a bit strange
21:45:50  <Ammler> well, you can "hide" the wrong entry
21:47:06  <SpComb> gah!
21:47:33  <SpComb> the value of net.ipv6.bindv6only changed
21:48:01  <SpComb> how the heck did that happen
21:48:36  <SpComb> Nite_Owl: fixed
21:48:48  <Nite_Owl> thank you
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21:50:55  <planetmaker> he... bananas upgrades get increasingly large ;-)
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21:52:32  <Ammler> sfx is huge ;-)
21:54:18  <planetmaker> true. That was part of the download :-)
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22:50:14  <_Terkhen_> good night
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22:50:37  <planetmaker> good night also from here
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23:53:06  <Starn> yay i am debuging openTTD at least i got something to work
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