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00:01:42 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 00:02:26 *** Belugas [~belugas@216.191.111.238] has joined #openttd 00:02:29 *** mode/#openttd [+o Belugas] by ChanServ 00:16:35 <Mazur> Well, so far so good, I'm changing over to PBS and most of it seems to work. Of course, I'm doing the easy stuff first, remote branches. 00:17:14 *** Fast2 [~Fast2@p57AF97DA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:31:27 *** Neon [~Neon@dslb-088-069-225-109.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 00:38:10 *** KritiK [~Maxim@95-26-229-120.broadband.corbina.ru] has quit [Quit: Leaving] 00:38:22 *** KenjiE20 [~KenjiE20@92.0.27.246] has quit [Quit: ãããã¿] 00:39:29 <Mazur> Ah, ijmportant discovery, changing combo signals on platform exits into regular path exits has no dangerous side effects. 00:39:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:42:42 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Quit: Leaving.] 00:49:03 <PeterT> 15:44:32 < SpComb> blame PeterT for coming up with it :) 00:49:03 <PeterT> <-- coming up with what? 00:51:13 *** Progman [~progman@p57A1FC44.dip.t-dialin.net] has quit [Remote host closed the connection] 00:52:59 *** aber [~Adium@p5B327068.dip.t-dialin.net] has quit [Quit: Leaving.] 00:53:24 <Mazur> Is there a way to turn off town/station etc. names and refinery smoke easily, or do I have to figure out anything hidden by it by demolish and rebuild? 00:53:47 <PeterT> Ctrl + X 00:54:02 <Mazur> Thanks. {xxx} 00:55:47 <Mazur> Pity the smoke can't be turned off. 00:56:02 <PeterT> I don't really think it affects it that much 00:56:37 <Mazur> Well, I'm changing over from BEEC signalling to PBS. 00:57:12 <Mazur> And I can;t see whether or not any signal/track join/split is behind it, 00:57:32 <SpComb> PeterT: read context 00:57:52 <Mazur> Not sure anymoree what I built there. 00:58:39 <PeterT> SpComb: Coming up with the 337 kib cargodist patch? 00:59:31 <PeterT> that makes no sense 01:02:30 <Mazur> Solved the situation, anyway. Luckily the city allowed the room to move my station one square back into it to make room for a platform signal. 01:05:20 *** fjb is now known as Guest1236 01:05:21 *** fjb [~frank@p5485E2C1.dip.t-dialin.net] has joined #openttd 01:07:57 <Mazur> When CTRL+dragging mouse to replicate signals, the game should by default leave an interval free to the previous junction. 01:09:42 <Mazur> Or signal. 01:09:53 <Mazur> Not? 01:10:34 *** Dreamxtreme [~Dreamxtre@host86-147-226-93.range86-147.btcentralplus.com] has quit [Quit: Nice Scotty, now beam my clothes up too!] 01:12:05 *** Guest1236 [~frank@p5485B943.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:57:22 *** lobstah [~michielbi@86.89.201.189] has quit [Read error: Operation timed out] 01:57:52 *** Biolunar_ [mahdi@blfd-4db0e76c.pool.mediaWays.net] has joined #openttd 01:59:28 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 02:05:07 *** Biolunar [mahdi@blfd-5d822c74.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:22:05 <Eddi|zuHause> no, it starts at the tile you select 02:27:31 *** glx [glx@2a01:e35:2f59:c7c0:59de:3974:6725:d0b5] has quit [Quit: bye] 02:44:45 <Mazur> Eddi: Yes, I know, but with PBS ou want to place your path signal right before an intersection, and drag backwards to replicate, but in that replication you want it to leave a full interval (meaning safe stopping space) before the preceding intersection. 02:46:12 <Mazur> Now it places the last signal within that distance, if necessary. 02:46:22 <Belugas> tut tut tut... don't say "You", say "I" 02:46:50 <Eddi|zuHause> Mazur: i understand your reasoning, but i don't think it's a good way to implement 02:47:36 <Mazur> Ok, I have much to learn. <--- young grasshopper (in OTTD terms). 02:48:23 <Mazur> But I don't see (yet) why this would not be a good implementation for path signals. 02:51:20 <Mazur> But my changeover is going well. 02:51:28 <Mazur> :-) :-) 02:52:34 <Mazur> I even changed signals at a station and aroung while 4 trains going the same direction where passing. 02:54:28 <Mazur> Clearly they had had a blockage earlier in the game and got through it one after the other. 02:55:19 <Mazur> I realise none of what I do impresses anyone here, but for my first real game I feel I'm doing well. 03:05:51 *** llugo [~lugo@mgdb-4db8df45.pool.mediaWays.net] has joined #openttd 03:13:02 *** lugo [~lugo@mgdb-4db8d2f8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:19:45 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 03:26:13 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Skeeps.] 03:31:51 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 04:01:10 *** llugo [~lugo@mgdb-4db8df45.pool.mediaWays.net] has quit [Remote host closed the connection] 04:02:38 *** stagger [~stagger@nat-gw.grenaas.net] has quit [Read error: Connection reset by peer] 04:26:45 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 04:46:41 <Rubidium> Mazur: the number of people that can be impressed is quite low if 95% is sleeping 04:49:11 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 04:54:47 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Quit: Ninja IRC v1.5.8.1(#1) exiting after 9h22m16s of use] 05:05:13 <Eddi|zuHause> what is sleep? :p 05:55:29 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 06:04:14 <CIA-6> OpenTTD: peter1138 * r19557 /trunk/src/newgrf.cpp: -Fix (r19502): Missed conversion to checking temporary data broke rail type setting upon changing traction type. 06:08:34 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 06:12:08 <Eddi|zuHause> http://www.telegraph.co.uk/news/newstopics/howaboutthat/7547129/Council-condemned-over-Britains-shortest-cycle-lane.html <-- this sounds like they missed the date :p 06:13:56 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 06:22:10 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 06:22:24 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 06:31:25 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has joined #openttd 07:05:57 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 07:14:01 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 07:18:55 <George> Eddi|zuHause: Eddi, there is no frosch around, cound you ask him about http://bugs.openttd.org/task/2521 ? 07:19:29 <George> I hope it would be not too hard, but I need it a lot :) 07:20:46 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 07:20:54 <andythenorth> George: are you planning to use sloped sprites to improve appearance of trucks on hills? 07:22:35 <George> yes 07:28:04 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 07:33:50 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 07:35:33 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 07:42:22 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 07:42:22 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has quit [Remote host closed the connection] 07:45:37 <andythenorth> morning 07:46:57 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has joined #openttd 07:48:37 <Eddi|zuHause> George: www.informatik.uni-halle.de/~krause/curve_info_fs2521.diff does what you want? 07:53:51 <George> I hope yes 07:59:29 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 08:04:09 *** Neon [~Neon@dslb-088-069-200-207.pools.arcor-ip.net] has joined #openttd 08:06:22 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 08:07:59 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 08:08:39 <Eddi|zuHause> ... hm... why can't i login to FS? 08:09:37 <Rubidium> because you need to sleep? 08:10:06 <Rubidium> for what it's worth: works fine for me 08:10:24 <Eddi|zuHause> it says "username or password not known" or something like that... 08:10:59 <Rubidium> when did you last login there? 08:11:16 <Eddi|zuHause> couple months ago? 08:11:33 <Rubidium> couple as in more like almost 10? 08:11:45 <Eddi|zuHause> no, almost certainly less 08:11:57 <Rubidium> so you've merged you openttd accounts already 08:12:09 <Eddi|zuHause> yes, that definitely 08:12:20 <Rubidium> then you're probably using the wrong password 08:12:56 <Eddi|zuHause> i wouldn't know which other password i would have used... 08:13:43 <Rubidium> ââââââââââââââââââââââââââââââââââââââ <- that's your hashed password :) 08:14:08 <Eddi|zuHause> great :p 08:14:22 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 08:14:29 <Eddi|zuHause> is there a "lost password" function? 08:14:34 <Eddi|zuHause> i don't find it 08:14:50 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has joined #openttd 08:14:53 <Rubidium> Eddi|zuHause: http://account.openttd.org/en/recover 08:17:10 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:17:56 <Eddi|zuHause> ah... i found out... 08:18:27 <Eddi|zuHause> ... why would i have used THAT password?!? 08:18:52 *** Terkhen [~Terkhen@173.Red-88-25-110.staticIP.rima-tde.net] has joined #openttd 08:18:59 <Terkhen> good morning 08:20:09 <Rubidium> Eddi|zuHause: did you make the password choice or did the cat make the choice? 08:20:30 <Eddi|zuHause> Rubidium: i did not have the cats 10 months ago :p 08:20:54 <Rubidium> then the cat changed your password more recently 08:27:50 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has quit [Quit: welshdragon] 08:29:50 <Eddi|zuHause> most likely stuff about password strength constraints... 08:30:56 <Eddi|zuHause> why does FS not switch to DST? 08:31:46 <Eddi|zuHause> and i can't change it myself, because it says "must fill out e-mail or jabber field" 08:31:54 <Eddi|zuHause> but there is no such field... 08:38:56 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has joined #openttd 08:39:19 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has left #openttd [] 08:45:25 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has joined #openttd 08:47:33 *** fonsinchen [~fonsinche@brln-4dbc06e5.pool.mediaWays.net] has joined #openttd 08:59:14 <Alberth> is the time of a post in FS of any relevance? 08:59:55 <Alberth> month + year is sufficient I think 09:00:18 <planetmaker> good morning 09:00:26 <Alberth> good morning pm 09:00:26 <ragzid> morning 09:00:32 <planetmaker> and happy Easter! 09:00:49 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 09:02:57 * andythenorth is pondering 09:02:59 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 09:05:31 * Alberth gives andythenorth the solution: http://en.wikipedia.org/wiki/Easter 09:06:03 <andythenorth> Alberth: strange, that wiki page doesn't contain the answer to 'what is the point of food and goods' 09:06:44 <ragzid> what about "42"? 09:06:55 <Terkhen> moving stuff to the center of a city 09:07:09 <Alberth> my telepathic powers are failing..... again <sigh/> 09:07:11 <andythenorth> why bother? 09:07:22 <andythenorth> why bother moving goods / food to cities? 09:07:37 <planetmaker> andythenorth: food makes arctic cities grow 09:07:41 <planetmaker> in the first place 09:07:41 <andythenorth> yup 09:08:16 <Alberth> why is food/goods different than eg coal? 09:08:29 <andythenorth> I have a FIRS problem 09:08:48 <andythenorth> one chain dominates all the others 09:09:07 <Terkhen> in theory it is more complicated to move cargo into cities (you have to use road vehicles), but in practice everybody builds a distant truck station inside of the city 09:09:18 <Terkhen> andythenorth: steel? 09:09:26 <andythenorth> steel -> engineering supplies 09:09:41 <andythenorth> well, coal / iron / scrap -> steel -> engineering supplies 09:09:52 <andythenorth> all the farming chain is kind of a dead duck 09:09:54 <Terkhen> indeed, that's always the first chain I build 09:10:18 <andythenorth> incidentally the wiki *still* spreads the myth that goods increases town growth :o 09:10:19 <andythenorth> http://wiki.openttd.org/Town#Climate-related_Conditions 09:10:44 *** lugo [~lugo@mgdb-4db8df45.pool.mediaWays.net] has joined #openttd 09:10:58 <planetmaker> it's constantly edited into it again, I guess 09:11:49 *** Fast2 [~Fast2@p57AF9912.dip0.t-ipconnect.de] has joined #openttd 09:12:20 <andythenorth> in temperate goods and food are....unsatisfactory. 09:12:26 <planetmaker> actually... the whole section(s) on town growth there is completely wrong... 09:13:16 * andythenorth thinks about something much discussed by me and Dan MacK 09:13:35 <andythenorth> ports which represent 'import/export' from the map 09:13:42 <andythenorth> so deliver food, get iron ore in return etc 09:13:58 <andythenorth> works well in railroad tycoon 09:14:45 <planetmaker> andythenorth: but don't make it part of core FIRS. Make it an add-on 09:15:39 <andythenorth> yup 09:15:46 <andythenorth> Terkhen: are you hauling any farm cargos? 09:16:32 <Ammler> good morning to you :-) 09:16:46 <planetmaker> hm... can anyone give me a hint which svn command to use in order to get the 1.0.0 tag? 09:16:46 <Ammler> http://imagebin.ca/view/RdSkCpk2.html <-- pbs bug? 09:17:10 <Ammler> svn sw svn://svn.openttd.org/tag/1.0.0 09:17:18 <planetmaker> ah... tag 09:17:21 <Ammler> tags 09:17:27 <Ammler> typo :-) 09:17:28 <Terkhen> yes, but they are secondary 09:18:00 <Terkhen> the dairy produces a lot of food when receiving both cargos, though :) 09:19:17 <Ammler> the penalty system of pbs is sometimes a bit too sensitive 09:19:19 <andythenorth> hmm...I should deliver some manufacturing supplies to my dairy 09:19:39 <andythenorth> Terkhen which climate are you playing? 09:19:43 <planetmaker> interesting situation there, Ammler :-) 09:20:01 <Terkhen> subtropical 09:20:38 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has joined #openttd 09:20:49 <andythenorth> I think subtropic is the most fun in terms of town growth 09:21:16 <Terkhen> that's why, yes :) 09:21:57 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 09:22:31 <andythenorth> how's about a patch so that goods *does* affect town growth? 09:24:42 <planetmaker> not in principle. Rather a patch which allows newgrf definition of cargo(s) which affect town growth 09:25:04 <planetmaker> that way it sounds rather like what fits conceptiually into the game ;-) 09:25:11 <andythenorth> I wanted to suggest that, but I thought it might be too much of a pony :) 09:25:14 <planetmaker> But it'd be nice :-) 09:25:32 <andythenorth> is town growth properly the domain of house newgrfs though? 09:27:03 <planetmaker> seems it's mentioned in the action0cargos 09:27:07 <Terkhen> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Cargos#Substitute_type_and_multiplier_for_town_growth_18_19_ <--- I don't know if this does what you want 09:27:12 <planetmaker> properties 18,19 09:27:35 <planetmaker> lol? Is it already possible? 09:27:57 <andythenorth> not for temperate 09:28:35 <planetmaker> uhm... not? The description only says "like (...) in tropical" 09:29:06 <planetmaker> rather "as" 09:29:12 <planetmaker> but maybe you're right. 09:30:57 <andythenorth> might be a nice thing to extend.... 09:31:09 <planetmaker> very much so, yes 09:31:14 * andythenorth wonders where the code is for town acceptance 09:31:22 * planetmaker makes a note in the v8 newgrf thingy :-P 09:31:28 <planetmaker> town* 09:31:36 <planetmaker> or newgrf* :-P 09:31:38 <andythenorth> town_cmd.cpp? 09:32:00 <planetmaker> grep -Ri "affect" src/* 09:32:06 <planetmaker> that's how I'd start ;-) 09:32:20 <Alberth> andythenorth: isn't it simple more than x/8 acceptance in the station rectangle? (I think x=7, but don't know for sure) 09:32:29 <Terkhen> grep for act_food 09:32:59 <andythenorth> yep, it's in town_cmd.cpp 09:33:16 <andythenorth> looks currently simple 09:33:35 <Alberth> OpenTTD is a simple game :p 09:33:55 <Terkhen> IIRC it was defined by some hardcoded values 09:34:19 <andythenorth> if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) 09:34:30 <andythenorth> act_food is reset monthly 09:34:47 *** fonsinchen [~fonsinche@brln-4dbc06e5.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:35:27 <andythenorth> making that controllable by newgrf would be rather more complicated? 09:35:40 <andythenorth> how many growth cargos could sensibly be allowed? 09:36:01 <andythenorth> 3? 16? 256? 09:36:29 <Terkhen> 4, 8 09:37:06 <andythenorth> 4 would be plenty 09:37:20 <andythenorth> unless anyone wants 'ridiculously hard town growth newgrf' 09:37:30 *** DanMacK [~here@65.94.201.53] has joined #openttd 09:37:54 * andythenorth imagines having to deliver 8 cargos *every* month for growth 09:38:12 <andythenorth> maybe some people would like it :P 09:39:45 <Terkhen> andythenorth: http://wiki.openttd.org/Peter1138/Towngrowth_Challenge (check the discussion too) 09:41:09 <andythenorth> he he...looks like quite a lot of us have tried to solve the 'power' problem 09:41:18 <andythenorth> I know pikka has thought about it too :) 09:42:06 <DanMacK> 'power' problem? 09:42:29 <andythenorth> lots of players think there should be a role for electricity 09:42:35 <andythenorth> I have one in mind, it's evil :) 09:44:17 * Terkhen is ignoring the power plant in his last game 09:45:03 <andythenorth> Terkhen: me too 09:45:33 <andythenorth> Terkhen: if all industry production halved without power plants, would you ignore the power plant then? 09:47:51 <Terkhen> I'll have a single coal / fuel oil truck delivering to it to prevent its closure 09:47:55 <DanMacK> Oooooooooh 09:48:03 <DanMacK> Andy, that is evil 09:48:52 <andythenorth> yes...but easily gamed as Terkhen pointed out :) 09:51:27 <andythenorth> Terkhen: and if you needed one power plant for every three industries? 09:53:43 <DanMacK> I'd say go every five... But if you're doing that, prior to power plants, shouldn't factories and such accept coal? 09:54:04 <Terkhen> FIRS has too much industries already, I doubt that many power plants would fit in small maps (I'm playing 128x128 or 256x256, I don't remember which size) 09:54:31 <andythenorth> I think there are some problems with this idea :) 09:54:42 * andythenorth thinks about town growth instead 09:56:52 <Terkhen> not delivering to power plants stops all towns from growing? 09:57:15 * ragzid is going to commit suicide because of MS-SQL 09:58:02 <andythenorth> Terkhen: I don't know how to implement that in newgrf :) 09:58:22 <andythenorth> except by creating a town set and checking station delivered cargos or something 09:59:03 *** NicO_ParkeR [~user@seg75-4-82-228-60-23.fbx.proxad.net] has joined #openttd 09:59:11 <NicO_ParkeR> hi 09:59:28 <Terkhen> I don't think that newgrfs can change town growth in game 09:59:39 <Rubidium> not yet at least :) 09:59:46 <Alberth> hi NicO_ParkeR 10:00:26 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 10:00:35 <NicO_ParkeR> i was wondering, is there any n810 port of openttd? 10:00:53 *** Biolunar_ is now known as Biolunar 10:01:00 <OwenS> NicO_ParkeR: Doesn't the N810 just use X11? 10:01:18 <NicO_ParkeR> yep, but arm proc 10:01:37 <OwenS> ARM is supported. It should compile out of the box with the right dependencies 10:01:41 <NicO_ParkeR> i havent seen an arm compile yet 10:01:41 <planetmaker> you could just try to compile... 10:01:54 <OwenS> NicO_ParkeR: The S60v3 port is on ARM 10:01:59 <NicO_ParkeR> ok i will d/l source 10:02:31 <NicO_ParkeR> where is the s60 port? 10:03:08 <OwenS> NicO_ParkeR: Its an unofficial port on the forums 10:03:30 <NicO_ParkeR> ok i must check tghat before 10:04:03 <NicO_ParkeR> because i'm not sure i have all the commpiler ttools 10:04:19 <NicO_ParkeR> installed on my n810 10:04:34 <andythenorth> http://tt-foundry.com/misc/city_growth 10:04:41 <OwenS> Generally you would cross compile to it 10:06:09 <Terkhen> hmmm... I should try to understand callbacks again 10:06:43 <NicO_ParkeR> brb, trying to find a port 10:09:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 10:11:10 <planetmaker> andythenorth: I'll add the proposals straight to my nfov8 text I prepare ;-) 10:11:51 *** DanMacK [~here@65.94.201.53] has quit [] 10:12:03 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has quit [Quit: welshdragon] 10:13:34 <NicO_ParkeR> there is a port, but outdated 10:13:50 <NicO_ParkeR> i think i must wait a little 10:14:12 <andythenorth> planetmaker: :) 10:14:32 <NicO_ParkeR> the thing is that they maemo-ized the game 10:14:54 <NicO_ParkeR> for shortcuts, tiny screen etc... 10:15:07 *** Zephyris [~Zephyris@95.147.73.193] has quit [Quit: Bye] 10:15:35 <NicO_ParkeR> So compile it myself wouldn't be a good idea 10:15:47 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:16:10 <NicO_ParkeR> i'll post something on maemo.org 10:16:56 <NicO_ParkeR> but 1.0 on n810 will be really cool! 10:17:30 <NicO_ParkeR> thanks for your help folks 10:17:46 <NicO_ParkeR> have a good sunday! 10:18:44 *** NicO_ParkeR [~user@seg75-4-82-228-60-23.fbx.proxad.net] has quit [Quit: sunday is the day of the... sun?] 10:22:37 *** devilsadvocate_ [~devilsadv@202.3.77.159] has joined #openttd 10:22:37 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Read error: Connection reset by peer] 10:22:49 *** Biolunar [mahdi@blfd-4db0e76c.pool.mediaWays.net] has quit [Quit: brb] 10:23:17 *** Coco-Banana-Man [~Stephan.D@p5B2DB173.dip.t-dialin.net] has joined #openttd 10:25:46 *** NeosaD [~Alty@83.50.201.170] has joined #openttd 10:26:43 *** Biolunar [mahdi@blfd-4db0e76c.pool.mediaWays.net] has joined #openttd 10:30:49 <planetmaker> http://dev.openttdcoop.org/documents/15 <-- an extension on the collection of ideas as started by frosch on NFO version 8 10:32:32 *** devilsadvocate_ [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 10:33:20 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has quit [Quit: ...] 10:34:38 <Alberth> planetmaker: 5e is about tags/keywords? 10:37:29 <planetmaker> Alberth: for example, yes. 10:38:06 <planetmaker> I didn't elaborate too much on 5c ... e as it's already discussed by frosch in his document I gave as 'further reading' for 5) 10:38:23 <planetmaker> and I didn't want to paste that whole text file there ;-) 10:41:28 <planetmaker> and frosch mentions your keyword/tags. Which I think is a good thing to have 10:42:31 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has quit [Ping timeout: 480 seconds] 10:42:32 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 10:42:51 <Mazur> Morning. 10:43:17 <PeterT> good morning 10:44:56 <Alberth> great, can't wait :D 10:57:22 *** KenjiE20 [~KenjiE20@92.0.27.246] has joined #openttd 11:02:54 *** Fuchs82 [~fuchs82@g231032143.adsl.alicedsl.de] has joined #openttd 11:03:12 <Fuchs82> yayyyyyyyyyyy, I just read about the 1.0.0 release!!! :-D 11:03:24 <Fuchs82> Congrats!!!!! I'm so impressed!!! 11:03:30 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 11:03:36 * Fuchs82 jumps around 11:06:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:07:13 *** KritiK [~Maxim@95-27-253-240.broadband.corbina.ru] has joined #openttd 11:08:18 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 11:08:18 *** Alberth is now known as Guest1277 11:08:18 *** Alberth1 is now known as Alberth 11:13:28 *** Guest1277 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 11:21:15 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has joined #openttd 11:22:19 <CIA-6> OpenTTD: alberth * r19558 /trunk/src/window.cpp: -Fix [FS#3730]: Window::OnResize() was not always called while resizing a window. 11:30:52 *** Knuffelwolf [~Kaboosh@ip4da6d982.direct-adsl.nl] has joined #openttd 11:39:13 <CIA-6> OpenTTD: alberth * r19559 /trunk/src/ (bridge.h bridge_gui.cpp tunnelbridge_cmd.cpp): -Codechange: Rename CheckBridge_Stuff() to CheckBridgeAvailability(). 11:39:45 *** devilsadvocate [~devilsadv@202.3.77.127] has joined #openttd 11:43:59 <Eddi|zuHause> <Ammler> http://imagebin.ca/view/RdSkCpk2.html <-- pbs bug? <-- not a bug. cancer. -- besides: pathfinder penalty issue [increase reservation penalty or train length to allow more detour] 11:44:17 <Mazur> Can't believe what I did earlier: went all night last night, even though tired and not sober, changing over signals, without a single crash, this morning, not 5 minutes within resuming I have a pair on top of eachother. 11:44:22 <Mazur> :-) 11:45:51 <Mazur> I guess I was both more lucky and careful last night. 11:46:14 <Eddi|zuHause> scratch the careful :) 11:47:03 <Eddi|zuHause> i was on the brink of mentioning how close you were to a train crash, but i thought let's have him figure that out by himself :p 11:48:21 *** Terkhen [~Terkhen@173.Red-88-25-110.staticIP.rima-tde.net] has quit [Quit: ...] 11:52:06 <Ammler> Eddi|zuHause: yeah, it might be impossible to adjust pbs penalties so they would use the very little detour but without breaking something else ;-) 11:52:40 <Eddi|zuHause> that is not my problem :) 11:53:30 <Ammler> well, which value woud I need to change in that case? 11:53:44 <Eddi|zuHause> pbs_cross_penalty or so 11:54:42 * andythenorth wonders why lomo is so ugly 11:54:49 <Knuffelwolf> peeps i have a little question 11:55:14 <Eddi|zuHause> i have never played lomo 11:55:59 <Knuffelwolf> when i have build railways with stations and all is there a way to give trains priority? like the slow train needs to wait till the fast train passed it? 11:56:38 <andythenorth> Eddi|zuHause: me neither...I am reading a thread. Someone has used lomo trams for industrial ng....nice idea :) 11:58:58 <Eddi|zuHause> Knuffelwolf: no. either use timetabling or weird (coop) signal constructions... 12:00:54 <Knuffelwolf> ah thanks will play with signaling then i think 12:09:51 <peter1138> lomo's palette isn't as varied as ttd's 12:10:07 <peter1138> there's a lot of greys and browns 12:14:20 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 12:14:44 <Alberth> Knuffelwolf: or build two seperate tracks, one for fast trains and one for slow ones 12:15:36 <Knuffelwolf> maybe Alberth but thats not as real life situations 12:15:38 <Eoin> r20000 soon 12:16:25 <PeterT> 500 revisions isn't that soon 12:16:31 <Alberth> Knuffelwolf: That would be considered to be a bug in reality :p 12:16:57 <Knuffelwolf> rofl its just how you look at it 12:17:12 <Eoin> PeterT it is 12:19:53 <Mazur> Eddi: I _really_ was very careful last night, at least for gthe first 6 hours of play. 12:20:27 <Mazur> Taking care to change only one block at th time, and not two adjacent ones. 12:20:38 *** devilsadvocate [~devilsadv@202.3.77.127] has quit [Ping timeout: 480 seconds] 12:20:42 <Mazur> Doing station exits first. 12:21:13 <Mazur> And only when not in near use. 12:21:29 <Mazur> I.e. behind trains, and not in front. 12:22:01 <Mazur> Selecting the correct signal through the signal popup before each change. 12:23:37 <Alberth> A quicker way is to stop one or two trains, so a piece of track gets empty. Then change the signals, and start the train(s) again. 12:24:09 <Knuffelwolf> not really Alberth seeing we try to build the dutch railway system 12:24:26 <Knuffelwolf> and overtaking happens alot :') 12:24:34 * Mazur is in the Netherlands, too. 12:25:00 <Knuffelwolf> ah mede nederlander :P 12:25:14 <Mazur> Since I at least know the geography, I figured it would be useful when learning the ropes. 12:25:24 <Mazur> Inderdaad. 12:25:26 <Mazur> :-) 12:25:44 <Mazur> <-------- Leiden. 12:25:59 * Knuffelwolf zevenaar 12:26:08 <Mazur> So that's where I built my HQ, as well. 12:26:12 <Knuffelwolf> near Arnhem 12:26:37 <Mazur> Ah, thanks, I didn't remember. If I ever knew. 12:26:57 <Knuffelwolf> almost no one knows where it is lmao 12:27:15 <Mazur> Leiden is a tad more known. ;-P 12:27:53 <Knuffelwolf> sure is :') i mean i am almost living in germany lmao 12:28:27 *** woldemar [~osaka@213.178.34.57] has joined #openttd 12:28:40 <Mazur> A real horror spaghetti in my game, I started with a two track station in the North, by hte time I wanted to expand, the city had built all around it. 12:29:26 <Knuffelwolf> oeh really nasty i try to prevent that with comming out the town with enough trackt to grow if needen 12:29:29 <planetmaker> then reduce the town growth speed 12:29:31 <Knuffelwolf> needed* 12:29:51 <Mazur> And I prefer not to demolish unless absolutely needed. 12:30:33 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has joined #openttd 12:30:37 *** glx [glx@2a01:e35:2f59:c7c0:1c06:f1b9:8245:6c5f] has joined #openttd 12:30:39 *** mode/#openttd [+v glx] by ChanServ 12:30:39 <Mazur> Planetmaker: Oh, no, it's part of my learning process, next time I'll just start with a bigger station or byu the land around it. 12:31:14 <Mazur> Anyway, on with hte motley, I'm nearly done woth the changeover. 12:32:20 <planetmaker> Mazur: build the station out-of-town and use a bus or tram feeder-service :-) 12:33:07 <planetmaker> the possibilities are endless. 12:33:25 <planetmaker> or just buy the land in front of the streets near your station. 12:33:32 <SpComb> out-of-town train stations are culturally bankrupt 12:33:34 <planetmaker> Then the town cannot expand in that direction 12:34:16 <OwenS> Or just station walk the out-of-town station into the city :p 12:34:36 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 12:35:51 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 12:36:16 * andythenorth considers starting a new Arctic game with variety distribution set to 'very high'. 12:36:19 <andythenorth> nice feature that :) 12:36:39 <andythenorth> I have lost the love for my temperate game :| no town growth challenge 12:37:08 <SpComb> I preferr Arctic maps without variety distribution 12:37:18 <SpComb> seems to form the best maps 12:39:23 <glx> <OwenS> Or just station walk the out-of-town station into the city :p <-- distant join is easier 12:39:28 <peter1138> it's... random 12:41:20 <andythenorth> plenfingway on sea....seems misnamed? http://tt-foundry.com/misc/misnamed.png 12:41:41 <OwenS> glx: I use station walk to refer to "stations not conjoined" :p 12:41:53 <OwenS> Distant join is the process, a walked station the result 12:43:12 <glx> but it's not station walk (as you don't need to actually build/remove) 12:45:25 <andythenorth> do towns prefer to locate on flat land? 12:45:41 <andythenorth> I want an arctic map, mountainous, variety very high, with towns above snow line 12:45:48 <andythenorth> can't seem to generate that :o 12:46:03 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 12:47:15 <SpComb> andythenorth: yeah, the towns above snow line bit is difficult 12:47:34 <SpComb> make sure you have it set to Smooth or so 12:48:02 <SpComb> I don't like variety distribution at high, last I looked it didn't form any coherent mountain ranges 12:48:12 <SpComb> just a larger number of induvidual little spikes 12:49:20 <andythenorth> SpComb: thanks 12:49:47 <SpComb> it still isn't very good, but at least you get some that way 12:51:23 *** Terkhen [~Terkhen@245.69.220.87.dynamic.jazztel.es] has joined #openttd 12:51:40 <andythenorth> Mountainous, Smoothness = Rough, Variety = None, snowline = 2 produces lots of towns above snowline 12:52:12 <andythenorth> but it's lacking the valleys and passes that Smoothness = Very Rough and Variety = Very High creates :| 12:53:08 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 12:54:01 <Mazur> Is there a way ro reduce a station by say one plagtform without demolishing it? 12:55:07 <planetmaker> yes. Use the bulldozer, not the dynamite 12:55:20 <Mazur> Ok, thanks. 12:55:41 <SpComb> andythenorth: try Flat, Variety = None, Smoothness = Smooth 12:58:09 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Quit: changing IRC clients.] 13:10:08 <andythenorth> Terkhen: if this industry was finished, do you think it would change the gameplay dominance of steel? 13:10:08 <andythenorth> http://tt-foundry.com/sets/FIRS/schema/industries?economy=everything#engineering_yard 13:14:55 <ddfreyne> how does one set FIRS economies? 13:18:30 <Terkhen> steel would still be more important but I think it would help (and IMO makes more sense gameplay wise than the paper mill) 13:20:03 <Gartral> i agree 13:20:44 <andythenorth> ddfreyne: you can't set economies yet, they're not done :) 13:20:56 <ddfreyne> alrighty :) 13:22:05 <Terkhen> hmm... maybe it should produce something besides engineering supplies 13:23:29 <andythenorth> maybe. It's main purpose is to provide an alternative source of engineering supplies besides the machine shop 13:23:43 <andythenorth> it balances with the fertiliser plant (source of farm supplies only) 13:37:00 <Zuu> Maybe it is time to replace the purpose line of CluelessPlus "Purpose: To play around with the noai framework. - Not to make the next big thing." :-p 13:37:16 <Zuu> Support for all cargos is under way. 13:37:44 <Zuu> Including town -> industry and industry -> town connections. 13:38:24 <Zuu> As the type of node (industry/town) has been abstracted away in the pair-finder. 13:39:13 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 13:45:24 <Zuu> hmm, it becomes very intresting trying to figure out if a bus/truck stop belongs to a town or industry and what industry in the load function. The question is if it is at all possible without storing some clues in the save game. 13:45:35 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 13:46:32 <Zuu> Especially since sometimes naming stations fails for unknown reasons. 13:47:09 <Zuu> So you can't rely on storing the town/industry id in the station name. 13:48:01 <Zuu> (you could have a word-list with say 200 words if you want to make it prettier, but still store a number there) 13:53:44 *** gathers [~gathers@c80-216-136-176.bredband.comhem.se] has joined #openttd 14:06:01 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 14:13:54 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 14:13:54 *** Alberth is now known as Guest1294 14:13:54 *** Alberth1 is now known as Alberth 14:19:31 <CIA-6> OpenTTD: alberth * r19560 /trunk/src/tunnelbridge_cmd.cpp: -Fix: Bridge build error message should not show the same message twice. 14:20:05 *** Guest1294 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 14:23:07 <CIA-6> OpenTTD: alberth * r19561 /trunk/src/ (4 files in 2 dirs): -Feature: Give more detailed error message when trying to build a too long bridge. 14:24:10 <Zuu> hmm, NoAI 1.0 API do not even have Get/Set Name for AIStation. :-s 14:26:11 <Zuu> Guess I have no other choise than saving ot the save game, which is not really all that good since you then can't recover connections of crashed AIs. 14:27:36 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:27:42 <Zuu> IMHO, it is much better if the code that builds a connection set the information needed to recover the connections than the save code which will only run if the AI is alive. 14:36:53 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Read error: Operation timed out] 14:41:17 * andythenorth buys a cheese train 14:41:34 *** jmoey [~jmoey@host86-183-109-244.range86-183.btcentralplus.com] has joined #openttd 14:43:10 *** jmoey [~jmoey@host86-183-109-244.range86-183.btcentralplus.com] has quit [] 14:54:37 <Zuu> Oh, sorry for my rants about AIStation.GetName being removed, it has only been moved in the 1.0 version of the API. 14:55:07 <Zuu> Though, there is some issue with it still that it fails claiming that thet station name is not unique when it is. 14:59:54 * andythenorth needs to do something about farms 15:00:25 *** Timmaexx [~Germany@port-92-192-35-125.dynamic.qsc.de] has joined #openttd 15:02:36 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 15:02:53 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 15:05:01 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 15:05:13 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 15:05:17 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 15:06:51 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 15:07:04 *** Mazur [~mazur@53551A99.cable.casema.nl] has left #openttd [] 15:07:23 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 15:10:29 <andythenorth> no breakdowns also means, no reason to upgrade :o 15:10:45 <Ammler> Eddi|zuHause: you forgot to change non-stop behaviour default ;-) 15:11:03 <Eddi|zuHause> Ammler: change to what? 15:11:11 <Ammler> so non-stop is default of course 15:11:19 <Eddi|zuHause> why would it? 15:11:38 <Ammler> ok, you are a "special" gamer :-) 15:11:49 <Ammler> but for newbies it would be easier 15:12:24 <Eddi|zuHause> Ammler: i don't see why it would be... 15:12:41 <Ammler> you don't use non-stop orders? 15:12:59 <Eddi|zuHause> Ammler: that's not the point... 15:13:38 <Ammler> I know 1 situation, where it "might" work without non-stop 15:14:06 *** fonsinchen [~fonsinche@brln-4dbc06e5.pool.mediaWays.net] has joined #openttd 15:14:20 <Mazur> Actually, I prefer the default as it is. Speaking as a sample from the great newbie pool. 15:14:48 <Ammler> Mazur: you know the non-stop behaviour? 15:14:55 <Mazur> Yep. 15:15:27 <Ammler> so it is logical for you, that a train should stop on every station it passes? 15:15:42 <Ammler> without adding it to the order list 15:15:47 <Mazur> Default the trains stops at intermediate stations, Non-stop only stops at the listed stations. 15:16:15 <Mazur> Yes, since I started as a passenger Company anyway. 15:17:11 <Ammler> it is easier to set every station to the order than to debug why it does stop, imo. 15:17:22 <Mazur> Speeded things way up instead of having to add each separate station along the way. 15:17:26 *** Timmaexx [~Germany@port-92-192-35-125.dynamic.qsc.de] has quit [Remote host closed the connection] 15:17:51 <Ammler> Mazur: it isn't about speed, you can change it with the advanced settings 15:18:02 <Ammler> the issue is that newbies mostly haven't set it 15:18:23 * Zuu wonders why two players can't have the same station names. (yes, I see in the source code that it is so, but it doesn't say why two players are not allowed to have the same name) 15:18:50 <Mazur> Nor have I, if I want an InterCity I add the non-stop per station. 15:19:05 * Zuu decides to add a random number at the end. 15:20:19 <Ammler> I think it is one of the last "default should be original TTD" settings 15:20:20 <Mazur> Is there anything to do when the map has run our of coal? Or will new mines be added automatically? 15:20:32 <Mazur> Ah. I get that. 15:20:49 <Ammler> it doesn't run out of coal, if you service it properly :-) 15:21:09 <Ammler> the more coal you transport the more does it have 15:21:31 <Mazur> Ah, I thought the more you took away, the sooner it depleted. 15:22:04 <Ammler> ECS could do that 15:22:05 <Mazur> Small wonder non of those five mines there survived. 15:22:11 <Ammler> or maypbe PBI too 15:23:22 * andythenorth wonders what probability to set for industries that only appear after a certain date :| 15:23:36 <andythenorth> as none of them have appeared on my map yet 15:23:42 <Eddi|zuHause> Ammler: anyway, i did not "forget" it, i decided that the default was good as it was 15:23:52 <Mazur> Any way to restart them? 15:24:26 <Alberth> Zuu: if two players each have the same name for a station, how would you do a company merge? 15:24:39 * andythenorth prospects for more mines, because farms are just boring 15:24:39 <Mazur> Or do I just have to wait for if a new one appears? 15:24:41 <Eddi|zuHause> andythenorth: maybe you can have a period where the chance is increased? 15:24:55 <Zuu> Alberth: Good point 15:25:00 <andythenorth> Eddi|zuHause: probably 15:25:20 <andythenorth> I could set the action 0 probability very high, then let the varaction 2 do the decision.... 15:25:35 <andythenorth> I could also check how many are on the map, to make sure one gets built quite early 15:25:38 <andythenorth> interesting 15:25:54 <andythenorth> meanwhile....I have some mines to prospect for :) 15:26:14 * andythenorth wonders about a patch to 'buy the fricking farms, demolish them and strip mine the land' 15:26:27 <Mazur> Andy: can I have a couple of those? 15:26:30 <Mazur> ;-) 15:26:50 <andythenorth> mines? 15:26:59 <Mazur> Mines. 15:27:10 <andythenorth> if you've got money, prospect for them 15:27:19 <andythenorth> industry menu -> fund new industry 15:27:26 <Mazur> 400 million 15:27:40 <Mazur> Ah, but I only see secondary industries, 15:27:51 <andythenorth> advanced settings -> economy -> industries 15:27:58 <Mazur> Thanks! 15:28:15 <andythenorth> Manual primary industry construction: prospecting / as secondary / off 15:28:42 * andythenorth would like a patch for 'build a new primary industry, use prospecting, and give me a random type' 15:29:05 <andythenorth> also....'make sure it's not a fricking farm, farms suck' 15:29:18 <andythenorth> Terkhen: ^ sounds like a job for you :) 15:29:31 *** Coco-Banana-Man [~Stephan.D@p5B2DB173.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 15:29:40 <Ammler> Eddi|zuHause: and you still think that way? 15:29:48 <Terkhen> why is that useful? 15:29:51 <Eddi|zuHause> Ammler: yes 15:30:07 <Ammler> you should play cargodist :-P 15:30:10 <andythenorth> Terkhen: just for fun. I want some new primary industries to service, but I want an element of chance :) 15:30:19 <Eddi|zuHause> Ammler: that is a whole different story 15:30:53 <Eddi|zuHause> Ammler: also that's one of the main (feature) reasons why i think cargodist is not ready for trunk 15:32:49 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has quit [Quit: Verlassend] 15:33:19 <Ammler> IMO, every stop belongs to the order list 15:33:27 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Quit: BRB] 15:33:30 <Ammler> you should also be able to configure stop between 15:33:56 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has joined #openttd 15:34:01 <Ammler> now, we have the opposite 15:34:43 * peter1138 uses non-non-stop orders 15:34:55 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 15:35:03 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 15:35:13 <Ammler> also the fact that you can't configure the where to stop on those between stations is a missing feature 15:36:44 *** Gartral [~Gareth@99-9-202-154.lightspeed.bcvloh.sbcglobal.net] has left #openttd [] 15:37:58 <ddfreyne> is there a way to reserve track in a station, so that some train types will always have access? 15:38:00 <Eddi|zuHause> it should probably use the setting for that 15:38:07 <ddfreyne> I supose that requires a separate station 15:38:18 <Eddi|zuHause> ddfreyne: use waypoints 15:41:21 <Eddi|zuHause> ddfreyne: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Jan%201951.png 15:41:53 <Ammler> Eddi|zuHause: they stop on a station without beeing on the station vehicle list 15:42:01 <Ammler> that is simply wrong 15:42:41 <Ammler> how do you debug such things? 15:43:10 <Eddi|zuHause> Ammler: wrong or not, how does the opposite make things easier? 15:43:14 * andythenorth has a bug in $someone's code 15:43:28 <andythenorth> industry prop 24 15:44:03 <andythenorth> should set station name. If set to 0, picks any name with Oilfield or Mines 15:44:22 <andythenorth> however FIRS junk yards are setting empty station names 15:44:22 <andythenorth> 24 \w00 // Station name String ID. No special one, but don't use 'mine'. 15:44:41 *** [alt]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 15:44:57 <Ammler> why does it need to be easy? It needs to be controllable ;-) 15:45:23 <peter1138> ammler just plays the game in a very specific way 15:45:25 <Alberth> Ammler: doesn't trunk also stop at any station it encounters (unless non-stop is set)? 15:45:27 <peter1138> other people don't 15:45:29 <Ammler> and when you would use the non-non-stop only when you don't have other choice, you know why 15:46:07 <peter1138> i don't assign all stops because i'm not interested in them 15:46:19 <Ammler> but usually it is set because it is default, not because you want it 15:47:28 <Ammler> Alberth: yes, it does, that is the issue we are talking... 15:47:57 <Alberth> So why is that a problem? 15:48:00 <Ammler> peter1138: but not interested doesn't mean, you don't want the train to stop there? 15:48:18 <peter1138> i want the train to stop there, that's why i built the station 15:48:22 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Ping timeout: 480 seconds] 15:48:38 <Ammler> but how do you know, which trains _do_ stop there? 15:48:50 * andythenorth ponders a canal 15:48:57 <peter1138> i don't want to have to edit the orders of any route that passes through it just so it stops there 15:48:57 <andythenorth> nope, canals are stupidly expensive 15:49:04 <Alberth> at least those that have the station in their order list 15:49:23 <Eddi|zuHause> andythenorth: yeah, it's ridiculous 15:49:24 <peter1138> why should i care which trains _do_ stop there? 15:49:42 * andythenorth lowers loads of land instead :| 15:50:08 <Ammler> hmm 15:50:39 <Eddi|zuHause> a canal shouldn't be significantly more expensive than a railway track 15:52:39 <peter1138> whoever set the cost was on crack 15:53:26 <Eddi|zuHause> suggestion: "river" ships can enter any water tile, "ocean" ships can only enter tiles that are not adjacent to a land tile 15:53:38 <Eddi|zuHause> [so ocean ships need at least 3 tile wide canals] 15:54:07 <Chrill> Eddi|zuHause: how will they get to the docks? :P 15:54:18 <Eddi|zuHause> Chrill: they are long enough 15:54:36 <Alberth> river ships take their cargo instead 15:55:25 <Eddi|zuHause> other suggestion: we need "river docks" that can be placed on flat land 15:56:38 <andythenorth> Eddi|zuHause: suggestion: 'water types' 15:56:48 <andythenorth> newgrf author decides where ships can go 15:56:53 <andythenorth> and at what speed.... 16:02:16 *** kimiko [~kimiko@82.147.56.82] has joined #openttd 16:04:13 *** Fuchs82 [~fuchs82@g231032143.adsl.alicedsl.de] has quit [] 16:09:05 <Eddi|zuHause> "if you're a doctor, why does your box say 'police'?" :p 16:09:32 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has quit [Quit: ice hockey play-off] 16:12:14 *** LordAro [~LordAro@88-110-203-112.dynamic.dsl.as9105.com] has joined #openttd 16:13:55 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:14:10 <planetmaker> The "vehicle replacement window" is not always dirtied (properly) 16:14:23 <planetmaker> or at least the buttons in the lowest row 16:14:26 *** Terkhen [~Terkhen@245.69.220.87.dynamic.jazztel.es] has quit [Read error: Connection reset by peer] 16:14:36 <planetmaker> and at least for planes, but I guess it goes everywhere 16:14:46 *** Terkhen [~Terkhen@245.69.220.87.dynamic.jazztel.es] has joined #openttd 16:16:44 <kimiko> Eddi|zuHause: hey, no spoilers! 16:16:51 <kimiko> I'm watching the episode once I get home 16:17:06 <kimiko> < sad panda.. no Mac OS X 16:17:14 <kimiko> for OpenTTD anyway 16:17:28 <kimiko> (so can't play OpenTTD while I'm at work :P) 16:19:19 <Zuu> As a unique string I encode a integer value using a base that contains 0-9, a-z, A-Z and some special chars. Now I got the idea to use ':' as 0 and then ')', '|', '(' etc. as 1,2,3,.. to create smilies at the station signs :-) 16:20:28 <Zuu> so 1 becomes :), 2 becomes :|, 3 becomse :( if you have a leading zero. 16:22:19 <Jupix> anyone got any idea how I can append a file to a tar on the command line so that it goes into a directory in the tar that doesn't exist in the actual filesystem? 16:23:02 <Jupix> tried doing it like they suggest here: http://www.gnu.org/software/tar/manual/html_node/directory.html#IDX440 16:23:09 <Jupix> but all I get is file/dir not found 16:24:06 <andythenorth> kimiko: you can compile, or there are compiled OS X binaries in the forums 16:24:13 <kimiko> oh 16:28:29 <kimiko> Does the game end at 2050, or can you chose to continue if you want to? 16:28:40 *** Fast2 [~Fast2@p57AF9912.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 16:28:51 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 16:30:12 <andythenorth> you can choose to continue 16:30:34 *** Singaporekid [~notme@cm161.epsilon84.maxonline.com.sg] has joined #openttd 16:31:13 <kimiko> great 16:31:31 *** Fast2 [~Fast2@p57AF9912.dip0.t-ipconnect.de] has joined #openttd 16:38:41 <Alberth> Jupix: that page is about leaving out some directories in the tar, not about adding non-existent ones 16:42:17 <Jupix> try this link: http://www.gnu.org/software/tar/manual/html_section/one.html#SEC117 16:42:51 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 16:42:58 * andythenorth wants mixed gauge track 16:43:00 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:43:15 <Jupix> i'm trying the command "which records the third file in the archive under the name âred/cherryâ so that, if the archive is extracted using âtar --extractâ, the third file will be written in a subdirectory named âredâ." 16:44:14 <Alberth> you'd need food/red/cherry at the FS then, as I read it. 16:44:25 <Jupix> that's what i'm guessing as well 16:44:34 <Alberth> ie, you make 'food' disappear, just like the previous command 16:45:49 <Jupix> anyways, i have drink/green/cherry in my filesystem and i want food/red/cherry in the tar... any ideas what i should try? 16:46:33 <Jupix> and another thing is that i'm appending, not creating from scratch 16:47:14 <Alberth> http://paste.openttd.org/225473 16:48:09 <Alberth> as i said, you can only make directories disappear, not create new ones 16:48:56 <Alberth> if you want food/red/cherry, that must exist at the FS. with -C you can 'walk' to the right spot to include it 16:49:34 <Jupix> if that's true, then i'm screwed :D 16:50:16 <andythenorth> how could we 'fix' canal construction costs? 16:50:45 <Alberth> why not make a copy, or move the cherry file to food/red/cherry, and symlink from drink/green? 16:51:58 <Jupix> cause if there was a command line switch for it, i wouldn't have to rewrite this part of the whole webapp 16:52:45 <Jupix> funnily enough the "addmodify" function in php's pear module "archive_tar" allows to create directories, only the function doesn't work with GeekToo's 32bpp tar template that i'm trying to append png's into 16:53:22 <Jupix> it works if i create the tar from scratch using archive_tar but then i'm missing the symlinks necessary for openttd 16:53:57 *** mickster04 [~mickster0@150.237.48.99] has joined #openttd 16:54:17 <Jupix> i was hoping the pear module implementation was based on some sort of "prefix" command line switch in the tar tool 16:54:35 <Jupix> or something else i could replicate on the command line 16:55:08 <mickster04> is there a repo address for the latest version of openttd for karmic ubuntu? 16:55:56 <FauxFaux> Jupix: Go look at the pear module's source? 16:58:02 *** kimiko [~kimiko@82.147.56.82] has quit [Remote host closed the connection] 16:58:21 * andythenorth has far too much grain and wonders about an ethanol plant 16:59:11 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 17:01:14 <Jupix> FauxFaux: less of a pita to re-engineer my own code than to learn how someone else's works and then re-engineer that :) 17:01:29 *** devilsadvocate [~devilsadv@202.3.77.127] has joined #openttd 17:10:15 *** NeosaD [~Alty@83.50.201.170] has quit [Ping timeout: 480 seconds] 17:18:40 <mickster04> is there a repo address for the latest version of openttd for karmic ubuntu? 17:19:56 <Zuu> mickster04: the source code is the same for all versions if that is what you are looking fore. 17:20:09 <Zuu> all operating systems* 17:20:42 <mickster04> i was looking for the sources.list line that i can add so i can get auto updates that are more current than ubuntu ones 17:21:47 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 17:21:49 <Zuu> I don't think there is anything like that that OpenTTD has set up. IIRC the only reason why there are special deb files for ubuntu is that there was so many ubuntu users that didn't understand that the deb files at the homepage was for debian. 17:22:22 <Zuu> finger.openttd.org contains version info about what binaries that are available. 17:23:45 <Zuu> Using a curl/wget + sed/grep etc. and openttd -h you can make a shell script that checks if there is a new version and updates. This works best if you just use the linux generic binaries and unzip them in your home dir. 17:28:36 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 17:32:11 <Eddi|zuHause> what happened to "openttd auto update"? 17:33:13 <Zuu> I wouldn't recommend it on a linux platform. You might get something out of it using wine but I have't tested that. 17:34:26 <Rubidium> mickster04: there is no such repository 17:35:48 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 17:38:50 *** LaSeandre [~LaSeandre@genld-216-043.t-mobile.co.uk] has joined #openttd 17:40:52 *** LaSeandre [~LaSeandre@genld-216-043.t-mobile.co.uk] has left #openttd [] 17:46:06 <CIA-6> OpenTTD: translators * r19562 /trunk/src/lang/ (12 files): (log message trimmed) 17:46:06 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:46:06 <CIA-6> OpenTTD: catalan - 15 changes by arnau 17:46:06 <CIA-6> OpenTTD: croatian - 12 changes by VoyagerOne 17:46:06 <CIA-6> OpenTTD: finnish - 2 changes by jpx_ 17:46:08 <CIA-6> OpenTTD: french - 1 changes by glx 17:46:08 <CIA-6> OpenTTD: italian - 1 changes by lorenzodv 17:49:47 *** fjb [~frank@p5485E2C1.dip.t-dialin.net] has quit [Remote host closed the connection] 18:01:28 <planetmaker> Rubidium: I forwarded you an answer from the zlib maintainers wrt FS#3729 18:02:10 <planetmaker> bascially they claim that OpenTTD's default compiler flag -Wundef is the cause 18:02:41 <Rubidium> -Wundef doesn't apply to stuff in the "system headers" 18:03:14 <planetmaker> hm 18:03:43 <planetmaker> and now? 18:03:49 <Rubidium> because lzo2's headers are seriously full of undefined macros 18:04:20 <planetmaker> well... I get there a bunch of warnings, too... 18:04:38 <planetmaker> basically about every system type there is not being defined 18:05:02 <Rubidium> so the headers aren't in the "system headers" 18:05:06 <planetmaker> but I attribute(d) that to my non-standard way of getting lzo2 there 18:05:12 <planetmaker> they are in /opt/local/... 18:05:19 *** Splex [~splex@n219079142042.netvigator.com] has quit [Remote host closed the connection] 18:05:23 <planetmaker> that might be the cause then 18:05:43 <Rubidium> planetmaker: I have no clue (or way to find out exactly) what the "system include" paths are on OS X 18:05:52 <planetmaker> /opt/local should be defined system 18:06:03 <planetmaker> The usual ones actually. Like I have on my suse, too 18:06:20 <planetmaker> But /opt/local might not be a default setting as it's only populated by macports. 18:06:26 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has joined #openttd 18:07:06 <planetmaker> and that will then also silence the lzo2 stuff. I will look at that :-) 18:07:43 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has joined #openttd 18:10:46 <Rubidium> and for what it's worth the CF doesn't complain about lzo2 18:14:34 <planetmaker> well, there I didn't wonder as I hand-installed the stuff - I attributed that to me putting things somewhere wrongly. But I couldn't so far be bothered. But with zlib I did the right thing [TM] and wondered 18:16:56 *** Splex [~splex@n219079142042.netvigator.com] has joined #openttd 18:22:07 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:22:07 *** Alberth is now known as Guest1310 18:22:07 *** Alberth1 is now known as Alberth 18:23:55 <erani> really have to mention that it was truly a clever idea to release 1.0.0 on april's fool day :) 18:24:11 <PeterT> Rubidium is clever 18:27:00 <Eddi|zuHause> it's not exactly a new idea... 18:28:42 *** Guest1310 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:33:17 *** fonsinchen [~fonsinche@brln-4dbc06e5.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:33:41 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has quit [Quit: welshdragon] 18:38:00 *** Fast2 [~Fast2@p57AF9912.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 18:39:54 *** Singaporekid [~notme@cm161.epsilon84.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 18:40:32 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has joined #openttd 18:40:34 <Mazur> Am I correct in perceiving, that it is _not_ possible to build a long tunnel nexrt to shorter one, even if they are one square apart? 18:41:11 <Mazur> I don't see why else it won't try to build. 18:42:00 <Mazur> Anyone? 18:42:15 <PeterT> I believe that's true, yes. 18:42:20 <planetmaker> your assumption is right 18:42:40 <Mazur> Damn, I'll have to figure another solution. 18:42:47 <planetmaker> hm... what a nice warning-less silence with -isystem/opt/local/include :-) 18:43:48 *** rhaeder [~quix0r@dslb-094-221-150-105.pools.arcor-ip.net] has quit [Quit: Leaving.] 18:44:54 <Eddi|zuHause> Mazur: there needs to be one space inbetween, otherwise it can't put the exit slope 18:44:58 <peter1138> well yes, the tunnel entrances have to be on a straight slope, which cannot be in that case 18:47:27 <glx> planetmaker: your gcc is a macport one ? 18:47:39 <planetmaker> nope 18:47:46 <planetmaker> it's the default osx one 18:47:59 <planetmaker> why would I install another one? 18:48:20 <planetmaker> ok, there are reasons, but...? 18:48:27 <glx> . /opt/local is system for macport gcc 18:49:01 <planetmaker> hm, interesting. I never even *thought* about installing gcc via macports 18:50:27 <planetmaker> though that possibly should be changeable for the "usual" gcc, too... 18:51:46 *** Splex [~splex@n219079142042.netvigator.com] has quit [Remote host closed the connection] 18:51:57 <planetmaker> though I could get gcc4.4 from that... 18:54:30 <Eddi|zuHause> with gcc -v $testfile it should tell you the system include paths 18:54:55 <Eddi|zuHause> where $testfile contains an "#include <somestandardheader>" 18:55:39 *** Splex [~splex@n219079142042.netvigator.com] has joined #openttd 18:55:54 <Eddi|zuHause> i don't know where it configures them, though 18:56:54 *** Fast2 [~Fast2@p57AF9912.dip0.t-ipconnect.de] has joined #openttd 18:56:59 *** mickster04 [~mickster0@150.237.48.99] has left #openttd [] 18:57:13 *** LordAro [~LordAro@88-110-203-112.dynamic.dsl.as9105.com] has quit [Quit: Bye for now!] 18:57:18 <planetmaker> http://paste.openttd.org/225478 <-- yeah, that's the search path 18:58:00 <Eddi|zuHause> see, no /opt/... 18:59:12 <Eddi|zuHause> gcc has a "--sysroot=<directory>" parameter, maybe that helps 19:00:18 <planetmaker> hm... I *think* that's rather of use for chroot environments. 19:03:47 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 19:07:43 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 19:09:12 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has joined #openttd 19:12:38 *** rhaeder [~quix0r@dslb-094-221-150-105.pools.arcor-ip.net] has joined #openttd 19:12:47 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has quit [] 19:14:06 *** devilsadvocate [~devilsadv@202.3.77.127] has quit [Ping timeout: 480 seconds] 19:14:44 <planetmaker> hg, glx, that was a good hint to look at macports for *gcc* 19:15:09 <planetmaker> It seems it allows to install also cross-compilers for mingw and linux elf binaries out-of-box 19:16:37 *** Seki2 [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has joined #openttd 19:16:51 *** Seki [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has quit [Read error: Connection reset by peer] 19:16:59 *** DaleStan is now known as Guest1316 19:16:59 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 19:16:59 *** DaleStan_ is now known as DaleStan 19:18:39 * planetmaker start the joy to download and compile gcc... 19:18:42 <planetmaker> +s 19:23:32 *** Guest1316 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 19:24:27 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 19:26:02 <Eddi|zuHause> see you in three hours :) 19:32:53 <planetmaker> yeah. About that. I did it once on my previous system 19:33:30 <planetmaker> :-) Alas, it's nothing I have to do manually :-P 19:35:28 <Mazur> Found two more old signal paths, caused to more crashes, one while trying to solve a blockage just as a train started to leave, which I overlooked. 19:36:06 <Mazur> Also found some six designs errors, where I'd forgotten to finish what I was building. 19:37:49 <peter1138> "the joy to" ? 19:38:47 * andythenorth start the joy to draw tanker graphics 19:39:17 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:39:46 <peter1138> who wants to buy me a pianoteq license? 19:39:58 <Mazur> Created a dedicated double track from a mine to a power station across half the country. That keeps six coal trains busy. 19:40:24 <Mazur> 11 cars each. 19:40:28 <Eddi|zuHause> "alas" might be the wrong word in the context... 19:43:29 <planetmaker> :-) very true 19:43:33 <planetmaker> luckily 19:44:34 *** Seki2 is now known as Seki 19:44:41 * peter1138 assumes that's a no 19:50:10 <Eddi|zuHause> peter1138: let's say it's not a matter of "want" :p 20:10:07 *** Dreamxtreme [~Dreamxtre@host86-147-226-93.range86-147.btcentralplus.com] has joined #openttd 20:15:31 *** aber [~Adium@p5B325943.dip.t-dialin.net] has joined #openttd 20:22:18 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has joined #openttd 20:23:07 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has quit [Remote host closed the connection] 20:44:38 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has joined #openttd 20:48:05 <CIA-6> OpenTTD: rubidium * r19563 /trunk/src/window.cpp: -Fix [FS#3733] (r19558): OnResize wasn't called often enough so scrollbars were in some cases not properly updated causing division by zero 20:51:23 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 20:52:33 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:52:45 <Mazur> Hm, tricky. I have a horizontal piece of track with a diagonal offshoot, how do I arrange for the horizontal to have priority? Or do I have to redo the track? 20:55:21 <peter1138> neither has priority 20:56:00 *** welshdragon [~markmac@client-86-23-94-77.brhm.adsl.virginmedia.com] has quit [Quit: welshdragon] 20:57:00 <Mazur> It chooses the diagonal every time, though. 20:58:20 <Mazur> Granted, the stations are listed from the other end, so it _is_ not skipping a listed return station. 21:03:23 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 21:04:33 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has quit [Remote host closed the connection] 21:07:14 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has joined #openttd 21:08:24 <Zuu> Mazur: You can construct prio or even a traffic light if you want to add some control. 21:09:05 <Mazur> Ok, I guess I'll have to read up on that. 21:09:15 <Zuu> I once made a traffic light with dynamic green length based on sensors :-) 21:10:16 <Zuu> But that is usualy not worth it. Prios can be usefull in some situations though. 21:11:49 *** Grelouk [~Grelouk@19.107.119-80.rev.gaoland.net] has joined #openttd 21:13:17 *** tokai [~tokai@port-92-195-92-241.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:16:01 *** tokai [~tokai@port-92-195-90-238.dynamic.qsc.de] has joined #openttd 21:16:01 *** mode/#openttd [+v tokai] by ChanServ 21:21:45 *** Grelouk_ [~Grelouk@19.107.119-80.rev.gaoland.net] has joined #openttd 21:23:09 <__ln__> http://pics.kuvaton.com/kuvei/google_street_view_wtf.jpg 21:27:12 *** Grelouk [~Grelouk@19.107.119-80.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 21:28:37 *** Polygon [~Poly@p54B47A16.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:35:46 *** Tennel [~Tennel@p5B064B2F.dip0.t-ipconnect.de] has joined #openttd 21:37:29 <Chrill> __ln__: wtf? 21:37:50 <Markk> Does OpenTTD has an repo for Debian/Ubuntu? 21:38:58 *** tokai [~tokai@port-92-195-90-238.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:39:54 <Rubidium> nope 21:40:03 *** mikk36 [~mikk36@105.75.191.90.dyn.estpak.ee] has joined #openttd 21:40:05 <mikk36> hey 21:40:16 <mikk36> console timestamping is still not possible? 21:40:34 <PeterT> set show_date_in_logs on 21:41:11 <Rubidium> depending on which console you mean, yes (if using an appropriately recent version and configure it to do so) or no 21:41:22 *** tokai [~tokai@port-92-195-38-180.dynamic.qsc.de] has joined #openttd 21:41:25 *** mode/#openttd [+v tokai] by ChanServ 21:42:47 <mikk36> well 21:42:48 <mikk36> http://www.upload.ee/image/508177/clipboard_upped.png 21:43:16 <PeterT> Not those logs 21:43:26 <PeterT> logs intercepted by stdout 21:43:33 <PeterT> (like with autopilot) 21:44:03 <mikk36> it would be very nice if i could see when someone spoke something 21:45:07 <PeterT> It would be 21:45:17 <mikk36> but why is it still not implemented ? :) 21:45:35 <PeterT> you *could* connect the game to IRC and use timestamps in IRC 21:45:55 <mikk36> (05.04.2010 00:28:11) (mikk36) for some reason, irc doesn't work either 21:46:40 <PeterT> AutoPilot isn't the only Game <-> IRC bot 21:46:47 <PeterT> There is pyottdirc 21:46:47 <mikk36> hm 21:46:51 <PeterT> and openttd-python 21:46:53 * PeterT gets links 21:47:01 <PeterT> http://code.google.com/p/openttd-python/ 21:47:10 <mikk36> can the work together with autopilot? 21:47:13 <PeterT> http://code.google.com/p/pyottdirc/ 21:47:21 <PeterT> these? no 21:47:27 <PeterT> They wouldn't work well 21:47:53 <Ammler> the first link is a client 21:48:17 <Ammler> the 2nd is more like ap 21:51:38 <PeterT> http://code.google.com/p/pyottdirc/source/detail?r=65 <3 21:54:52 *** Progman [~progman@p57A1DBC9.dip.t-dialin.net] has quit [Remote host closed the connection] 21:58:29 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 22:00:31 *** ra-p11 [~ra-p11@96.51.215.108] has joined #openttd 22:02:46 *** Grelouk_ [~Grelouk@19.107.119-80.rev.gaoland.net] has quit [Quit: Quitte] 22:12:46 *** Tennel [~Tennel@p5B064B2F.dip0.t-ipconnect.de] has quit [Quit: WeeChat 0.3.1.1] 22:14:31 *** Neon [~Neon@dslb-088-069-200-207.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 22:18:35 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:26:59 <Zuu> You could probably modify ap or other tool to add timestamps to the output. I mean, if ap work like I would guess it reads the output from OpenTTD and then outputs it to the terminal so it could add a timestamp in the terminal if it wishes to. 22:27:10 <Zuu> No need to go over an IRC bridge for that. 22:32:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:37:02 *** xtort- [~xtort-@adsl-76-214-116-80.dsl.ipltin.sbcglobal.net] has joined #openttd 22:37:14 <Rubidium> Zuu: stdout output can get timestamps if you enable that; the in-game console doesn't 22:37:16 <xtort-> congrats on the 1.0 release! i'm playing it right now, and i love it 22:38:29 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 22:39:04 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 22:51:44 *** De_Ghosty [~s@69-196-139-20.dsl.teksavvy.com] has quit [Remote host closed the connection] 22:55:52 <Terkhen> good night 22:55:59 *** Terkhen [~Terkhen@245.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 23:11:27 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:22:13 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has joined #openttd 23:22:17 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has quit [] 23:25:40 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 23:31:38 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Quit: Leaving.] 23:50:44 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 23:59:03 *** Eddi|zuHause [~johekr@p54B7703C.dip.t-dialin.net] has quit [] 23:59:22 *** Eddi|zuHause [~johekr@p54B77247.dip.t-dialin.net] has joined #openttd