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00:01:36 <__ln__> i wonder if 3d-ness would make the game more realistic 00:02:08 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 00:02:17 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 00:03:58 *** KritiK [~Maxim@93-80-100-53.broadband.corbina.ru] has quit [Quit: Leaving] 00:04:27 *** tinyboss [~abcdef@71-213-233-92.cdrr.qwest.net] has joined #openttd 00:10:46 <Pulec> i've been reading wiki page a while ago, about towns 00:10:59 <Pulec> and there was part that needed rework? 00:11:22 <Pulec> so i understand that well placed and well suplied stations affects the town level most? 00:11:32 <Pulec> goods do not affect that? 00:13:08 <Cadde> You mean local authority? 00:13:43 <Belugas> yes, glx :) And it's a good feeling ;) 00:13:51 <Belugas> now.. back to TV with my wife... 00:15:41 <__ln__> you both fit inside? 00:15:59 <Cadde> Pulec: You mean local authority? 00:16:17 <Pulec> i mean growth of the city 00:16:27 <Pulec> i did not write that, heh, sorry 00:17:46 <Cadde> Growth i think is based on passengers transported. Or frequency of the same. 00:17:48 <Cadde> http://wiki.openttd.org/Game_mechanics 00:18:01 <Cadde> Look at that and see if it can clear things up ^ 00:19:55 <Pulec> oh i didnt read that, thx 00:21:04 <Cadde> This might help if game mechanics doesn't 00:21:04 <Cadde> http://pastebin.com/h31YjKfC 00:21:20 <Cadde> It's the code for town growth changes 00:22:12 *** mikk36 [~mikk36@105.75.191.90.dyn.estpak.ee] has quit [Read error: Connection reset by peer] 00:22:26 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 00:26:00 *** KenjiE20 [~KenjiE20@92.0.11.24] has quit [Quit: ãããã¿] 00:26:18 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 00:28:58 <Pulec> if the one tile is 686km long, and town is 20 tiles away from another town, that makes the distance between towns over 13 thousand km, wierd, huh? 00:32:47 <Cadde> Pulec: Eh? Where is that notion of tiles representing 686km ? 00:33:06 <Pulec> sorry my mistake 00:33:36 <Pulec> The game has many rules to make vehicles move fairly realistically. A vehicle travelling at 100 mph (160kph) will cross 5.6 tiles per day. 00:33:43 <Pulec> understood it wrongly 00:33:52 <Cadde> I hope so :D 00:33:53 <Eddi|zuHause> Pulec: if a tile is 25m long, the distance will be 500m, which is kinda weird as well, huh? 00:34:13 <Pulec> yeah it is 00:34:46 <Cadde> I don't think of towns as cities. It's more like districts in a larger city when they are that close (20 tiles) 00:35:07 <Cadde> So a cluster of towns that can basically touch is one large city. 00:35:51 <Pulec> yep and its metropolis 00:36:00 <Eddi|zuHause> long story short: you can't compare ingame scales like that 00:36:49 <Eddi|zuHause> the tile size may be practically any number between 5m and 5000m 00:38:05 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 00:38:12 <Eddi|zuHause> the width of a road for example is 8-10m 00:38:14 <Cadde> The one thing i dislike is the lack of game time to speed scale. 00:38:36 <Eddi|zuHause> the length of a runway is easily several km 00:38:55 <Cadde> Trains really should zip across the map if you run at normal daylengths 00:39:31 <Cadde> But changing that would require changing practically everything 00:39:38 <Pulec> how long takes one month in game? 5 min? 00:39:55 <Cadde> 74 ticks a day. That i know for sure 00:40:04 <Pulec> ticks? 00:40:13 <Eddi|zuHause> a year is about 15 minutes 00:40:13 <Cadde> Yeah, the internal clock of the game 00:40:31 <Pulec> hh 00:40:58 <Eddi|zuHause> there are about 30 ticks per second, making a day around 2.5 seconds 00:41:05 <Cadde> So yeah, once 74 ticks have passed you have a new day. (Unless you use the daylength patch) 00:41:37 <Cadde> And if the game is running slow those 74 ticks can take longer. 00:41:50 <Eddi|zuHause> i'm not entirely sure, could be either 33 or 35 ticks per second 00:41:58 <Cadde> I.e if your CPU usage is 200% then a day would take 5 seconds as opposed to 2.5 00:42:18 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 00:42:53 <Cadde> And trains would seem to move choppy as they are redrawn every tick. 15 frames per second at 200% CPU usage basically. 00:43:51 <Eddi|zuHause> ooooh... on my 386 ticks could last 2 seconds. 00:44:00 <Eddi|zuHause> with 80 trains 00:45:00 <Eddi|zuHause> i never made it more than 10 years into a game 00:45:15 <Cadde> Also bare in mind, OTTD uses only ONE core no matter if you have 2 or 16 cores on your CPU. A higher clock frequency is better than more cores when it comes to OTTD 00:45:17 <Eddi|zuHause> so around 1930 to 1940 01:00:50 <PeterT> Eddi|zuHause: damn the forums did it again... 01:06:30 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 01:08:23 <|NoobCp|> Is the edge distance limit for oil refineries obsolete by any chance, or does it not apply in the scenario editor? 01:08:31 *** |NoobCp| is now known as NoobCp 01:08:32 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 01:09:07 <PeterT> NoobCp: I think it still applies 01:09:14 <PeterT> there is a patch to get rid of the limit 01:09:22 <PeterT> I haven't (personally) tested it though 01:09:53 <NoobCp> Strange, I just bult it it on a location 128x63 01:09:59 <PeterT> http://www.tt-forums.net/viewtopic.php?f=33&t=47555 01:10:37 <Eddi|zuHause> some limits don't apply in the scenario editor 01:10:52 <NoobCp> Fun, just thought it was strange 01:11:02 <Eddi|zuHause> i don't know if the refinery limit is one of them 01:11:21 <Eddi|zuHause> also, newgrfs may change this limit 01:11:51 <NoobCp> None loaded 01:11:52 <Yexo> oil refinery limit is ignored in the scenario editor 01:12:50 <Yexo> but only for manually placed industries 01:14:45 *** llugo [~lugo@mgdb-4db8c80d.pool.mediaWays.net] has quit [Remote host closed the connection] 01:19:28 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:23:10 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 01:32:23 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 01:54:10 <Cadde> ! Ugh ! 01:54:27 <Cadde> Is there a way to change the NewGRF ordering on a already started game. 01:58:32 <welshdragon> single or multiplayer? 01:58:36 <Cadde> Single 01:58:40 <welshdragon> yes 01:59:23 <Cadde> I have tried moving the newgrf to the desired location and saved the game and re-loaded it. 01:59:55 <welshdragon> all newgrf's should be in the same place 02:00:15 <welshdragon> in windows it's My Documents/openttd/data 02:00:44 <Cadde> Ok, how does that help me changing the ordering on a already started game? 02:00:46 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 02:01:01 <welshdragon> spanner -> Newgrf Settings 02:01:23 *** tokai [~tokai@port-92-195-162-2.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 02:01:54 <Cadde> <Cadde> I have tried moving the newgrf to the desired location and saved the game and re-loaded it. 02:01:54 <welshdragon> to add a grf hit add 02:02:15 <welshdragon> right 02:02:25 <welshdragon> is there a ! next to it? 02:02:54 <Cadde> I want the load order of the grfs to change so Bigger Train depot takes priority over TTRS 02:03:36 *** tokai [~tokai@port-92-195-7-123.dynamic.qsc.de] has joined #openttd 02:03:39 *** mode/#openttd [+v tokai] by ChanServ 02:03:48 <welshdragon> select Bigger Train Depot 02:04:14 <welshdragon> and theb click move up/down in the GRF Settings window 02:05:34 <Cadde> It doesn't apply. 02:06:06 <Cadde> I mean, the order is changed when i move the grf up and down and save the game and restart ottd but the actual effect is none. 02:07:46 <Cadde> Is it because the sprite is saved in the savegame so that it cannot be replaced by altering the grf order or did i do something wrong. 02:07:57 <Cadde> Altering the order and starting a new game has effect. 02:12:51 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:13:14 <welshdragon> that's just it 02:13:20 <welshdragon> you won't see the changes 02:13:31 <welshdragon> unless there was a conflict 02:14:41 <Cadde> So basically, no. Not without having a savegame editor that can slap the savegame into shape and even then it's questionable. 02:18:09 <glx> where did you change them ? running game or main menu ? 02:18:44 <Cadde> Running game. 02:19:33 <Cadde> All that's wrong is the sprite used for train depots. 02:20:20 <Cadde> It's not game breaking in any way but it saddens me to realize after spending 4 hours slowly making money that i cannot make my stations look as good as i wanted them to. 02:22:24 <Cadde> Actually, come to think of it. I believe it's the original OpenGFX version of the depot that is showing. Thus the ordering of the grf doesn't matter. But for some reason it wasn't applied when i started the game and i only noticed just now. 02:24:04 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Read error: Connection reset by peer] 02:28:03 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 02:30:13 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 02:34:33 *** Biolunar [mahdi@blfd-4db1b429.pool.mediaWays.net] has joined #openttd 02:47:26 *** glx [glx@2a01:e35:2f59:c7c0:3810:6738:9b24:9afe] has quit [Quit: bye] 02:48:23 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:59:53 *** fjb [~frank@p5485AD64.dip.t-dialin.net] has quit [Remote host closed the connection] 03:01:36 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 03:02:12 <Cadde> Hmm. Why are my buses paying the passengers to travel 6 squares? 03:04:22 <Cadde> This is what's happening. I have 3 stations set up in a T layout, there are 2 trains going from each and every one of them and then i have a 4th station with 2 trains going to the 3rd station. 03:04:56 <Cadde> Naturally cargodist wants to send passengers from stations 1, 2 and 3 to station 4 and the bus station that is linked up with buses. 03:05:35 <Cadde> But when my buses going from station 4 to that bus station arrives and unloads i am PAYING money to unload the passengers. What is going on here? 03:09:39 *** DaleStan is now known as Guest2533 03:09:40 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 03:11:51 <Cadde> Oh, and my balance is going up even though it sais COST and the profit of the bus shows as negative. 03:15:21 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 03:17:17 *** Guest2533 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 03:27:02 *** tinyboss [~abcdef@71-213-233-92.cdrr.qwest.net] has quit [Ping timeout: 480 seconds] 03:29:07 <Cadde> Figured it out, it's that leg profit dealio 03:53:20 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:57:32 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 05:11:10 *** APTX_ [~APTX@chello089076052083.chello.pl] has joined #openttd 05:16:17 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 05:19:49 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 05:23:04 *** DaleStan [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has joined #openttd 05:24:17 *** DaleStan is now known as Guest2538 05:24:18 *** DaleStan [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has joined #openttd 05:25:23 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 05:26:56 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 05:31:40 *** Guest2538 [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 05:40:30 *** DDR [~chatzilla@66.183.125.196] has quit [Remote host closed the connection] 06:16:10 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:18:22 *** tokai [~tokai@port-92-195-7-123.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:20:42 *** tokai [~tokai@port-92-195-196-6.dynamic.qsc.de] has joined #openttd 06:20:45 *** mode/#openttd [+v tokai] by ChanServ 06:23:12 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has joined #openttd 06:27:02 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 06:27:32 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:44:55 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 06:46:33 *** kannerke [~pvandenb@83.101.83.221] has joined #openttd 06:50:02 *** Progman [~progman@p57A1FB76.dip.t-dialin.net] has joined #openttd 06:52:29 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 07:00:03 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:11:13 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 07:18:32 *** lugo [~lugo@mgdb-4db8d2f3.pool.mediaWays.net] has joined #openttd 07:21:02 <dihedral> \o/ 07:22:47 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 07:30:59 <terinjokes> dihedral: /O\ 07:31:33 <dihedral> hi... erm... do i know you? :-P 07:40:18 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 07:41:30 <TrueBrain> you already forgot about last night? 07:46:35 <planetmaker> :-D 07:46:50 <planetmaker> easy come, easy go, you know? ;-) 07:48:22 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has joined #openttd 07:51:22 *** DaleStan is now known as Guest2549 07:51:23 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 07:57:17 <dihedral> TrueBrain: i would NEVER forget YOU :-P 07:59:02 *** Guest2549 [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 08:02:19 <planetmaker> eeew... 08:02:31 <planetmaker> please spare us the details ;-) 08:03:31 <dihedral> ^^ 08:03:34 <dihedral> he asked for it! 08:11:23 <welshdragon> no you 08:15:45 *** Mazur [~Lokimaros@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 08:17:33 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 08:20:28 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 08:21:12 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:22:58 *** Mazur [~Lokimaros@53551A99.cable.casema.nl] has joined #openttd 08:23:04 <Mazur> Morning, all. 08:24:00 <KloBass> good mourning 08:24:14 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has quit [Remote host closed the connection] 08:24:30 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has joined #openttd 08:24:38 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has quit [Remote host closed the connection] 08:24:53 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has joined #openttd 08:24:55 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has quit [Remote host closed the connection] 08:25:08 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has joined #openttd 08:30:13 *** Doorslammer [Doorslamme@119.11.10.66] has joined #openttd 08:36:35 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 08:56:13 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has quit [] 08:57:27 <lennard> ping TrueBrain (or Rubidium, I think?) 08:58:11 <lennard> the utwente.nl mirror will go offline for a few hours starting tomorrow evening, 17:00 dutch time 09:03:37 *** nighthawk_c_m [~nighthawk@pD950455C.dip0.t-ipconnect.de] has joined #openttd 09:05:32 *** Grelouk [~Grelouk@93.21.19.29] has joined #openttd 09:06:23 *** rhaeder [~quix0r@dslb-188-100-220-231.pools.arcor-ip.net] has joined #openttd 09:07:27 *** dondon [~don@124.170.132.197] has joined #openttd 09:08:52 *** dondon [~don@124.170.132.197] has left #openttd [] 09:11:02 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 09:12:08 <KloBass> one question how to open cheat menu in linux? ctrl+alt+c and ctrl+alt+c+win does not work :( 09:14:53 <welshdragon> it should 09:15:09 <welshdragon> meta+alt+c? 09:15:43 *** Darkvater [~tfarago@s5591c8c5.adsl.wanadoo.nl] has joined #openttd 09:15:46 *** mode/#openttd [+o Darkvater] by ChanServ 09:15:57 <Darkvater> a bit late... 09:16:05 <Darkvater> but congratulations with 1.0.0!!!! 09:20:27 <dihedral> \o/ Darkvater 09:20:39 <dihedral> why do i always have to think of dilbert when i see Darkvater?? 09:21:15 <Darkvater> hihi, my dear, dear avatar :D 09:23:15 <Darkvater> how is everyone doing? 09:23:41 <dihedral> <- is doing ok 09:23:53 <dihedral> <- is looking for some good hosting provider! 09:24:11 <Darkvater> ^ likes to use <- 09:24:11 *** Tennel [~Tennel@141.44.229.237] has joined #openttd 09:26:36 <dihedral> how are you btw? 09:26:55 *** rhaeder [~quix0r@dslb-188-100-220-231.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 09:27:22 <dihedral> i don't want to fork out 50 EUR / Month for my own root server 09:27:42 <dihedral> and i hate the limites some hosters impose with virtuozo 09:27:46 <dihedral> grrr 09:28:42 <Rubidium> then what do you want? 09:28:50 <peter1138> they're called "root" servers now? 09:29:01 <dihedral> yeah :-( 09:29:07 <dihedral> root server or dedicated server ^^ 09:29:19 <lennard> doh 09:29:23 <Rubidium> hi Darkvater, you're the second of the "old devs" to show up. Although, Bjarni joining and leaving immediately counts as "showing up" 09:29:29 <Darkvater> dihedral: doing ok. will have to look for a new job in the next few months 09:29:35 <lennard> if you want cheap, you go to a cheap virtual machine hoster in us or de 09:29:38 <Darkvater> Rubidium: *giggle* bjarni 09:29:42 <lennard> if you want dedicated, you cant get cheap :P 09:29:44 <dihedral> Darkvater: you are in the UK right? 09:29:52 <Darkvater> I am? 09:29:57 <dihedral> i thought you were :-P 09:29:57 <Darkvater> lemme check 09:30:10 <Darkvater> nop 09:30:12 <Noldo> cheapest in finland seem to be around 24 e/kk 09:30:14 <dihedral> pitty 09:30:19 <dihedral> else i would have known a company :-D 09:30:28 <Darkvater> although it sounds nice. I'm not too attached to NL 09:30:42 *** paul [~paul@e178009200.adsl.alicedsl.de] has joined #openttd 09:30:44 <dihedral> perhaps you might like secerno.com 09:30:46 <Rubidium> Darkvater: "United Kingdom of the Netherlands" 09:30:53 <dihedral> :-D 09:30:58 <paul> hi everyone 09:31:06 *** paul is now known as Guest2553 09:31:10 <Guest2553> -.- 09:31:17 *** Guest2553 is now known as paul_ 09:31:17 <dihedral> two little dickybirds sitting on a wall...... 09:31:31 <dihedral> one named peter ond named.... ? 09:31:32 <dihedral> :-D 09:31:53 <paul_> :) 09:32:01 <paul_> i wouldnt know :p 09:32:07 <Darkvater> dihedral: don't see any job pages 09:33:10 <Darkvater> meh, bbs 09:34:15 <Rubidium> Darkvater: yeah, sadly enough we find surprises from Bjarni every few weeks :( 09:35:20 <paul_> maybe you guys can point me into the right direction :) 09:35:38 <__ln__> the whole effort Bjarni has put into OTTD has been an evil, secret plot to plant surprises for Rubidium. 09:36:33 <paul_> i am trying to setup an openttd server ... with some NewGRF ... but everytime a client connects and trys to download the newGRF content it stalls 09:36:48 <paul_> erm ... the newGRF download stalls 09:36:53 <__ln__> hello sir Darkvater 09:37:36 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 09:38:37 <dihedral> Darkvater: http://www.secerno.com/?pg=careers 09:39:30 <dihedral> it's a nifty product, and they have some money-pooping investers (at least that was the looks like 4 years ago) :P 09:41:52 <Darkvater> Rubidium, __ln__ : the whole of bjarni was a disaster. I always knew Apple-fans were evil. this is proof! 09:42:07 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 09:42:11 <Darkvater> dihedral: I'm blind... 09:43:03 <dihedral> yarp 09:43:20 <Darkvater> dihedral: sounds.... interesting. but I'm not really into databases and just trying to quit programming 09:43:37 <Darkvater> it's nice, but 40h/w is taking away all the fun 09:44:42 <Rubidium> Darkvater: yeah, such gems as CVE-2009-4007 09:45:37 <peter1138> pfft 09:45:46 <Darkvater> Unspecified vulnerability in the NormaliseTrainConsist function in src/train_cmd.cpp in OpenTTD before 0.7.5-RC1 allows remote attackers to cause a denial of service (daemon crash) via certain game actions involving a wagon and a dual-headed engine. 09:46:01 <Darkvater> bjarni, the bane of all developers! 09:46:17 <peter1138> but nobody else spotted it either 09:46:52 <dihedral> Darkvater: was just an idea - i still have personal contacts to them ^^ 09:47:21 <Darkvater> :) 09:47:49 <__ln__> peter1138: because Bjarni covered it up so well 09:48:23 <Darkvater> lol 09:56:47 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 10:02:32 <__ln__> hmm, all air traffic in Britain, Norway and Denmark stopped 10:03:12 *** Tennel [~Tennel@141.44.229.237] has quit [Ping timeout: 480 seconds] 10:05:35 <Darkvater> \o/ iceland 10:06:57 <Forked> I'm thinking Iceland should be held responsible and pay for what is lost 10:07:03 <Forked> seeing how they are already swimming in money :) 10:07:28 <__ln__> Forked: would you accept fish as payment? 10:07:37 <Forked> if the people there are to be blamed and pay for the mess a few people made.. why not being made to pay for what mother nature does as well 10:09:03 <Forked> __ln__: pretty sure we have enough fish here in .no :) 10:09:25 <__ln__> Forked: too bad since fish is all they have atm 10:09:47 <Eddi|zuHause> they have geothermal energy! 10:10:48 *** fjb [~frank@p5485AD64.dip.t-dialin.net] has joined #openttd 10:10:52 <dihedral> just hope they dont throw all the fish into the vulcano and send you the ashes that way :-P 10:11:00 <dihedral> might be a smelly thing :-P 10:11:06 <dihedral> fishy ashes :-P 10:11:46 <Eddi|zuHause> ashes don't smell... 10:12:21 <paul_> please can someone enlighten me ... i am trying to setup an openttd server ... but the clients cant download the newGRF content ... any ideas? 10:12:31 <fjb> Moin 10:13:51 <Eddi|zuHause> the client's don't download the newgrf content from you, they download from the centralized download server 10:13:59 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 10:14:01 <dihedral> paul_: newgrf content is not downloaded from your sever! 10:14:04 <Eddi|zuHause> and anything that's not uploaded there, can't be downloaded 10:14:21 <dihedral> newgrf's must be those from the content server, if you want them to be able to download them automatically 10:14:44 *** ChoHag [~mking@77-44-113-86.xdsl.murphx.net] has quit [Remote host closed the connection] 10:14:48 *** ChoHag [~mking@77-44-113-86.xdsl.murphx.net] has joined #openttd 10:15:19 <paul_> hmm i got them myself through the ingame content downloader ... so they should on the content server 10:15:38 <paul_> the content download server is the bananas list? 10:16:12 <Eddi|zuHause> yes 10:17:22 *** kannerke [~pvandenb@83.101.83.221] has left #openttd [] 10:17:31 <dihedral> other option is that they are just trying to connect to your server, without trying to get the newgrfs first 10:18:22 <paul_> i got server up ... and i am trying to connect myself 10:18:34 <paul_> (from a second computer) 10:18:56 <paul_> i find the server an click on NewGRF Settings 10:19:43 <paul_> it lists me the used NewGRF ... the i go on Find missing content online 10:20:09 <paul_> select all ... download 10:20:40 <paul_> i get the download window ... 0B of 1.22 MiB downloaded ... and nothing more happens 10:20:44 <paul_> it stalls at 0 10:21:35 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Read error: Connection reset by peer] 10:21:49 *** MeCooL [mecool@94.129.135.222] has joined #openttd 10:24:17 <paul_> the ip is 85.178.9.200 port 3979 .. which is the default .. if anyone wants to try 10:24:33 <dihedral> paul_: which version? 10:24:47 <paul_> openttd version? 10:24:56 <dihedral> yes! 10:25:00 <paul_> 1.0.0 10:25:18 <dihedral> how long did you wait for the download to start? 10:25:37 <paul_> hmm still waiting 10:26:06 <amalloy> can someone help me with a general infrastructure question? i've looked at several of the junctions on the wiki, and i have a reasonable grasp of how to build junctions; but it seems like overkill to build a huge junction for each station i want to put next to the mainline. what's a more lightweight way to let trains in and out of a station? 10:26:07 <peter1138> well content download comes from the central servers, not your own 10:26:25 <Rubidium> it works for me (tm) 10:26:46 <dihedral> ^^ 10:26:56 <Rubidium> paul_: what does binaries.openttd.org redirect you to? 10:27:38 <paul_> Rubidium: to http://cz.binaries.openttd.org/openttd/binaries/index.html 10:28:32 <Rubidium> paul_: sounds like a firewall is disallowing OpenTTD to connect to that server 10:29:51 <paul_> well i am behind a nat router ... never hat problems with that ... i can download newGRF content if i connect to other servers ... actually let me check that (worked yesterday) 10:29:55 <plantain> hmm, are the tar files in .openttd/content_download/ meant to be extracted by openttd? 10:30:21 <plantain> I've download a whole lot of AI's and maps, but they all fail to execute with "dbg: [misc] [squirrel] Failed to compile '/home/plantain/.openttd/content_download/ai/NoCAB-2.0.4.tar/nocab-2.0.4/main.nut' 10:30:46 <Hirundo> amalloy: Generally, simple splits and combinations thereof suffice 90% of the time 10:30:48 <plantain> or alternatively "dbg: [ai] [1] [S] Error /home/plantain/.openttd/content_download/ai/library/Pathfinder.Road-3.tar/pathfinder.road.3/main.nut:257/43: expected ')' 10:31:08 <Rubidium> plantain: https://secure.openttd.org/bugs/task/3753 10:31:20 <Rubidium> i.e. you're zlib is "broken" 10:31:31 <Rubidium> s/you're/your/ 10:31:44 <paul_> Rubidium: ahh ok doesnt work anymore either ... ok now i got something i can work with :) 10:32:02 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:44:43 *** KenjiE20 [~KenjiE20@92.0.11.24] has joined #openttd 10:44:58 <peter1138> is there any upstream report on that issue? 10:45:32 <planetmaker> smatZ wanted to look into it and report it upstream if he comes to the conclusion that it is a real zlib issue 10:45:47 <planetmaker> he advised me against reporting it already 10:45:53 <peter1138> reporting eof when it's not eof seems fairly blatantly a problem 10:46:09 <planetmaker> dunno if he did already. Maybe he did :-) 10:46:31 <Rubidium> don't know; you need to be member of their mailing list before checking the logs and it's unclear whether there's a bug tracker and if so, where it is 10:46:59 <planetmaker> well, it's possible to 'just' e-mail them. They're usually responsive. 10:53:39 <paul_> Rubidium: thx for the help ... i downloaded the newGRF on that client manually and it works 10:53:49 <paul_> the client btw is a mac os x too ... 10:54:28 <paul_> but i have no idea why the ingame content downloader doesnt work anymore ... 10:55:55 <planetmaker> paul_, because of your zlib then most probably 10:56:19 <planetmaker> you updated zlib via macports, got version 1.2.4 - and that breaks current trunk 10:56:48 <planetmaker> either you use the patch as attached to FS#3753 or you downgrade your zlib 10:57:51 <paul_> hmm but i didnt change anything (no new compiles or updates) since it worked 10:59:08 <paul_> uhhh wait i compiled it without liblzo2 11:00:53 <planetmaker> that doesn't matter 11:02:32 <planetmaker> zlib != liblzo2 11:02:58 <amalloy> how can i tell how expensive something will be before i do it? i tried placing some electric rail and blew through my whole initial loan in like ten seconds 11:03:09 <planetmaker> amalloy, try shit+action 11:03:52 <amalloy> thanks 11:05:33 <paul_> planetmaker: hm the zlib i have installed is 1.2.3 11:06:29 <planetmaker> which of the 10 different 1.2.3? 11:12:06 <paul_> hmm how can i tell? 11:13:30 <Rubidium> that's the nice part... you usually can't 11:13:32 <Eddi|zuHause> by staring at it until it loses its contenance, then it splurts out all the answers 11:13:45 <planetmaker> Rubidium, macports allows to display the exact version 11:13:53 <planetmaker> And even switch in between with a one-line command 11:14:02 <planetmaker> but I don't recall the exact command 11:15:05 <planetmaker> provided that all those versions have been ported, of course. 11:15:42 <paul_> hmm the header is of no use? e.g. zlib.h 11:15:54 <planetmaker> something maybe like port search zlib 11:16:06 <planetmaker> or port list zlib 11:16:09 <Eddi|zuHause> all commands are one line :p 11:16:24 <planetmaker> or port active zlib 11:16:25 <Eddi|zuHause> (provided they stay below 32k ;)) 11:16:43 <planetmaker> Eddi|zuHause, that depends upon the shell, I'd say ;-) 11:17:43 <Eddi|zuHause> likely ;) 11:17:57 <paul_> hmm something like fink list zlib ?à 11:18:06 <paul_> hmm something like "fink list zlib"? 11:18:07 <planetmaker> fink != macports :-) 11:18:12 <planetmaker> I dunno about fink 11:18:32 <paul_> yes .. but i dont have no command named "port" 11:18:34 <ashb> fink and macports both have fail 11:18:38 <ashb> use homebrew 11:18:50 <paul_> so i guess i dont have macport 11:19:25 <Darkvater> did celestar ever return? 11:19:46 <planetmaker> ever: yes. Recently: no 11:19:54 <Darkvater> hehe 11:20:08 <planetmaker> @seen Celestar 11:20:08 <DorpsGek> planetmaker: Celestar was last seen in #openttd 11 weeks, 5 days, 21 hours, 59 minutes, and 36 seconds ago: <Celestar> work cals 11:20:11 *** owenshep [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 11:20:22 <planetmaker> more recent than I thought ;-) 11:20:24 *** owenshep is now known as OwenS 11:20:25 <Darkvater> @seen Darkvater 11:20:25 <DorpsGek> Darkvater: Darkvater was last seen in #openttd 30 seconds ago: <Darkvater> hehe 11:20:35 <Darkvater> eh, not what I was expecting 11:20:43 <planetmaker> :-) 11:23:16 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:30:35 <Eddi|zuHause> speaking of bjarni: http://research-and-destroy.de/blog/wp-content/uploads/2008/11/faelschung.jpg 11:31:30 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 11:32:21 <peter1138> @seen bjarni 11:32:21 <DorpsGek> peter1138: bjarni was last seen in #openttd 7 weeks, 0 days, 12 hours, 7 minutes, and 1 second ago: <Bjarni> http://www.youtube.com/watch?v=-wVADKznOhY <-- wtf. Some rich guy built a trebuchet and uses burning pianos as ammo 11:32:40 <peter1138> ah, typical bjarni, just posting links 11:35:04 <OwenS> The amount of times people have asked when Bjarni was last seen is... silly 11:35:23 <peter1138> @seen tron 11:35:23 <DorpsGek> peter1138: I have not seen tron. 11:35:33 <peter1138> @seen hackykid 11:35:33 <DorpsGek> peter1138: hackykid was last seen in #openttd 6 weeks, 1 day, 2 hours, 15 minutes, and 9 seconds ago: <Hackykid> hi peter1138 11:35:39 <peter1138> heh 11:37:59 <Darkvater> he, tron 11:38:03 <Darkvater> good ol' days :) 11:46:45 <Rubidium> OwenS: that happens with all those mac fanboys that are sad there isn't an official Mac OS X port anymore 11:47:02 <dihedral> they can install linux on their mac 11:47:11 * dihedral hides 11:47:59 <Rubidium> but Linux isn't all point'n'drool 11:48:46 <dihedral> can be 11:49:16 <dihedral> depends what makes you drool 11:49:32 <ashb> dihedral: the main argument against X11 on a mac is same argument against cygwin: it doesn't fit in with the rest of the OS 11:50:05 <OwenS> ashb, who said X11? He said Linux 11:50:11 <dihedral> i was not talking about installing x11 in os x ^^ 11:50:19 <ashb> oh dual boot. good point 11:50:25 <OwenS> Nah, single boot 11:50:26 <dihedral> i was not talking about dual boot 11:50:39 <Noldo> ditch the mac! 11:50:40 <ashb> well if you are going to install linux may as well install windows as well for playing other games too ^__^ 11:50:45 <peter1138> dihedral was talking about replacing a shitty OS with a slightly better OS 11:50:48 <dihedral> hehe - OwenS seems to understand me very well 11:51:04 * Rubidium loves dualboot... memtest and linux 11:51:10 <dihedral> :-D 11:51:19 <peter1138> :) 11:51:21 <OwenS> Rubidium, whats the boot ratio between them? 11:51:31 <dihedral> peter1138: you consider windows as good as you like - it suits users ^^ 11:51:42 <Rubidium> 0 to lots 11:51:45 <peter1138> i what? 11:51:47 <dihedral> :-P 11:52:03 <peter1138> no, i mean i don't understand what you're trying to say 11:52:34 <dihedral> i was calling you a 'user' 11:52:44 <Rubidium> ihop? 11:52:58 <Rubidium> that is owned by apple, right? 11:53:13 <dihedral> yeah 11:53:14 <peter1138> dihedral, "you consider windows as good as you like"? what do you mean there? 11:53:35 <dihedral> feel free to consider windows as good an os as you like?? 11:54:05 <dihedral> enjoy the 'safty' of windows? 11:54:10 <peter1138> why me? 11:54:18 <Rubidium> I think the point peter1138 is trying to make is that he didn't mean Windows as "a slightly better OS" 11:54:24 <dihedral> 13:50 <@peter1138> dihedral was talking about replacing a shitty OS with a slightly better OSB[B[B 11:55:44 <peter1138> i.e. OS X with Linux 11:55:56 <planetmaker> <ashb> dihedral: the main argument against X11 on a mac is same argument against cygwin: it doesn't fit in with the rest of the OS <-- the main argument against SDL on mac is that it's somewhat severely broken. Not that it doesn't blend 11:56:42 <ashb> if you say so - only used it very breifly 11:56:57 *** Phazorx [~pavelkoll@77.239.236.193] has quit [Ping timeout: 480 seconds] 11:57:07 <planetmaker> ashb, I wrote the bug report. I tested it 11:57:15 <planetmaker> not briefly actually 11:57:26 <planetmaker> just to prove the point, though ;-) 11:57:31 <ashb> SDL on mac is broken, or SDL+OTDD on mac is broken? 11:57:40 <planetmaker> the latter 11:57:53 <ashb> that doesn't say anything about SDL then 11:58:00 <ashb> or OSX 11:58:28 <planetmaker> well. I've been using X11 for other things on OSX. That works quite well. 11:58:51 <planetmaker> But I wouldn't call it flawless ;-) 12:00:44 *** fjb is now known as Guest2568 12:00:45 *** fjb [~frank@p5485D19D.dip.t-dialin.net] has joined #openttd 12:00:58 <peter1138> what was up with SDL+OTTD on OS X? 12:01:00 *** glx [glx@2a01:e35:2f59:c7c0:959d:928f:89:262d] has joined #openttd 12:01:04 *** mode/#openttd [+v glx] by ChanServ 12:02:40 <planetmaker> peter1138, look at flyspray... 12:02:46 <peter1138> cba 12:02:51 * planetmaker neither 12:03:00 <peter1138> :) 12:03:12 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 12:04:56 <planetmaker> but graphics were as funny as the test blitter. 12:05:24 <planetmaker> and a number of additional issues 12:07:55 *** Guest2568 [~frank@p5485AD64.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:11:39 <Eddi|zuHause> the debug blitter is cool ;) 12:24:37 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 12:26:00 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 12:26:11 <Pulec> http://vimeo.com/9679622 12:26:25 <Pulec> or 12:26:25 <Pulec> http://vimeo.com/3537180 12:28:02 <planetmaker> and why should we click those links? 12:28:23 <planetmaker> any specially crafted trojans and keyloggers out there? Or just viagra? 12:28:37 *** zachanima [~zach@90.185.77.237] has joined #openttd 12:29:05 <Jolteon> Avast is currently screaming RED ALERT FFFFFUUUCCCKKKK. 12:29:13 <Jolteon> But it terminated the connection, so nothing bad happened :> 12:31:05 <Eddi|zuHause> you clicked a link in IRC... how can that be any less than a RED ALERT!!? 12:31:12 *** Singaporekid [~notme@cm98.epsilon84.maxonline.com.sg] has joined #openttd 12:32:18 <Jolteon> eddi: usually it's just trojan warnings and a block of things that page linked to. 12:32:21 <Jolteon> not a full page block. 12:44:44 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has joined #openttd 12:46:05 <Cadde> Ammler: I would be forever grateful if you could compile a preset for me. (http://www.tt-forums.net/viewtopic.php?p=871497#p871497) 12:48:41 <Ammler> Cadde: he, I can add, but you can also combine the grfs, for example use the existing presets grf and change up to 8 costs with the mod grf 12:48:59 <Cadde> 8 isn't enough :D 12:49:05 <Cadde> Thats why i ask 12:49:40 <Cadde> Not even with luuk's hard preset if i get the ods file right 12:50:04 *** Darkvater [~tfarago@s5591c8c5.adsl.wanadoo.nl] has quit [Quit: leaving] 12:50:39 <Ammler> and the default (mine)? 12:51:11 <Cadde> For starters i need to use at least 6 for running cost modification 12:51:24 <Cadde> Because i wanna play with daylength patch and it doesn't do running costs 12:51:51 <Ammler> well, it is easy to add it, you prepared it quite good... 12:52:01 <Cadde> I try my best ;) 12:52:12 <Ammler> I might do it tonight sometime... 12:52:24 <Cadde> Ok, whenever you have the spare time. 12:52:40 <Cadde> Thanks! 12:53:09 *** KloBass [~hadameko@20.221.broadband4.iol.cz] has quit [Remote host closed the connection] 12:58:46 <TrueBrain> tnx lennard, will keep it in mind 12:59:29 <lennard> ah, good, response, now I get to not bother about it anymore :P 12:59:55 <TrueBrain> response within 4 hours, not bad, if I say so myself :) 13:00:58 <glx> could be slower ;) 13:02:22 *** Sionide [~sionide@cornflakes.imen.org.uk] has quit [Ping timeout: 480 seconds] 13:03:18 *** tinyboss [~abcdef@71-213-233-92.cdrr.qwest.net] has joined #openttd 13:04:03 <lennard> TrueBrain: correct, especially via such a medium as IRC :P 13:04:21 <lennard> all non-official and volatile and stuff :P 13:06:22 <Cadde> My IRC beeps at me everytime someone say something. 13:06:56 <Cadde> I just need another monitor as well. 2 isn't enough anymore. 13:07:34 <TrueBrain> lennard: for that we have highlights ;) 13:08:43 *** rhaeder [~quix0r@dslb-094-221-157-228.pools.arcor-ip.net] has joined #openttd 13:12:19 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Remote host closed the connection] 13:17:18 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 13:20:12 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Ping timeout: 480 seconds] 13:21:41 *** tinyboss [~abcdef@71-213-233-92.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 13:22:31 *** Biolunar [mahdi@blfd-4db1b429.pool.mediaWays.net] has quit [Quit: Bye] 13:22:34 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:22:46 *** Biolunar [mahdi@blfd-4db1b429.pool.mediaWays.net] has joined #openttd 13:23:31 *** Splex [~splex@n219078149145.netvigator.com] has quit [Remote host closed the connection] 13:24:13 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 13:24:21 *** rellig [~quassel@vs1191017.vserver.de] has joined #openttd 13:25:47 <Belugas> hello 13:28:50 <glx> <TrueBrain> lennard: for that we have highlights ;) or PMs 13:29:02 <glx> hmm I forgot the <-- ;) 13:31:52 *** murr4y [~murray@89.84-49-66.nextgentel.com] has joined #openttd 13:40:50 <dihedral> hehe - TrueBrain has highlights :-P 13:41:31 <TrueBrain> @kick dihedral and access to the bot 13:41:31 *** dihedral was kicked from #openttd by DorpsGek [and access to the bot] 13:41:39 *** dihedral [~dih@vs241204.vserver.de] has joined #openttd 13:41:43 <TrueBrain> hihi :) 13:41:55 <dihedral> hehe 13:42:06 <dihedral> oh how i missed those times :-D 14:00:55 * SmatZ resists the urge ;) 14:02:14 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:02:22 <dihedral> thank you ! 14:03:58 <SmatZ> ::)) 14:10:10 *** Coco-Banana-Man [~Stephan.D@91.45.147.186] has joined #openttd 14:19:31 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Quit: bye] 14:19:47 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 14:22:43 <OwenS> projects/generate makes for huge diffs 14:23:08 <peter1138> yeah, but it's automated, so it's nothing you need to read :) 14:23:50 <OwenS> It doubled the size of the patch? Thats insane! :p 14:24:31 <OwenS> Also, looking at it, it seems to have mutilated some lines: + AdditionalDependencies="..\src\langnglish.txt;..\objs\strgen\strgen.exe" 14:28:29 <Rubidium> looks like your awk doesn't understand whatever we try to do 14:29:02 <Rubidium> what OS are you one? What awk are you using? 14:29:25 <OwenS> OpenSolaris, GNU awk 14:30:59 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Read error: Connection reset by peer] 14:31:06 <Rubidium> hmm, looks more like bash is doing something strange 14:31:14 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 14:31:21 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 14:31:30 *** Fast2 [~Fast2@p57AFA3ED.dip0.t-ipconnect.de] has joined #openttd 14:31:33 <Rubidium> maybe you're using some old bash (or not bash for that matter) 14:31:43 <OwenS> GNU bash 14:32:29 <OwenS> find reported an argument deprecation warning... 14:33:02 <Rubidium> bash --version ? 14:33:20 <OwenS> GNU bash, version 4.0.28(1)-release (i386-pc-solaris2.11) // (C) 2009 FSF 14:33:32 <Rubidium> hmm, that sounds relatively recent 14:33:57 <peter1138> many changes needed for slowlaris? 14:34:08 <OwenS> Compiles fine with G++. And not slow ;-) 14:34:25 <OwenS> GNU Awk 3.1.5 (C) 1991-2005 is possibly the culprit 14:35:22 <Rubidium> OwenS: problem is that the part where it goes wrong doesn't use awk 14:35:29 <OwenS> Heh 14:36:02 <OwenS> Probably the FSF decided that bash should emulate unix bash, rather than behaving like it does elsewhere. 14:36:14 <peter1138> awk: not an option: --version 14:36:15 <peter1138> hurr 14:36:21 <Rubidium> peter1138: -W version 14:36:34 <peter1138> mawk 1.3.3 Nov 1996, Copyright (C) Michael D. Brennan 14:36:37 <OwenS> GAS is the same, which defies the point: If I wanted Solaris AS behaviour, I would use /usr/bin/as! 14:36:40 <peter1138> ............. 14:36:44 <peter1138> 9....6.... 14:36:45 <Rubidium> OwenS: it's just odd that \b ends up being \"beep" 14:36:54 <OwenS> Indeed 14:37:00 <OwenS> peter1138, what platform? 14:37:06 <peter1138> debian lenny :D 14:37:19 <OwenS> Solaris' /usr/bin/awk doesn't even take -W version 14:37:35 <Rubidium> because mawk != gawk 14:38:08 * OwenS wonders why /usr/xpg4/bin doesn't precede /usr/bin in PATH 14:38:58 <peter1138> 50KB for road types patch so far :s 14:39:00 <peter1138> (and it doesn't work) 14:39:41 <Eddi|zuHause> hehe :) 14:40:01 <OwenS> ProgSigs is 165k without projects, 325k with 14:40:15 <Eddi|zuHause> i'm still of the opinion that roads need more than just "roadtypes" 14:40:22 <Rubidium> that's because solaris is doing the wrong thing (tm) 14:40:24 <peter1138> projects shouldn't be that big. but your tools are fucking it up :) 14:40:49 <peter1138> Eddi|zuHause, have you documented your proposals? 14:41:15 <Eddi|zuHause> .. all over the place :p 14:41:26 <peter1138> Eddi|zuHause, have you coherently documented your proposals? 14:41:26 <Rubidium> peter1138: ofcourse in "/dev/null" or "tt-ms.de" 14:41:31 <peter1138> *nod* 14:43:28 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 14:43:50 <Eddi|zuHause> ... anyway, it's basically SimCity 4-style "puzzle tiles" with newgrf-airport-style state machines for vehicle movement 14:43:54 <Ammler> Cadde: http://dev.openttdcoop.org:81/attachments/download/657/basecosts-presets.grf <-- I do bananas it later tonight. 14:44:18 <Eddi|zuHause> "problem" is that it's nontrivial to extend the airport state machines for articulated vehicles 14:44:22 <Cadde> And the parameter? 14:44:38 <Cadde> Ammler: ^ 14:44:39 <OwenS> Eddi|zuHause, isn't the term there "puzzle pieces"? 14:44:49 <Ammler> Cadde: yep, with parameter 14:44:59 <Ammler> 4 if you read desc 14:45:01 <OwenS> [ 14:45:29 <Eddi|zuHause> OwenS: no, because the map consists of tiles, not of pieces 14:45:50 <OwenS> Eddi|zuHause, it does in SimCity 4 too. They're called Puzzle Pieces because of how the engine works with them ;-) 14:45:52 <Cadde> Ammler: Ah ok, im not used to people actally putting the parameters in their grf's... Usually it leads to me browing an entire thread jsut to find out if there is one at all. 14:46:17 <Cadde> Keep up the good work :) And thanks again! 14:46:40 <Eddi|zuHause> OwenS: even then, i'm german and it's "Puzzleteile" in german 14:47:01 <OwenS> It starts with a number of networks at square edges, then picks the correct piece to suit the puzzle ;-) 14:47:15 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 14:47:35 <Ammler> Cadde: that is because you needed to define parameters before you load the grf some years ago ;-) 14:48:11 <Eddi|zuHause> hm... i wonder if they'll freak out in the store if i bring back the stuff every half year... 14:48:55 <Eddi|zuHause> i brought back my mouse/keyboard yesterday, because of broken mouse wheel, and they switched it with a brand new one (including batteries) 14:52:35 <Cadde> OwenS: You don't have to worry about the projects IMO, but it might be helpful to others to describe in your OP that the files created by the patch needs to be included in the openttd project for vs 14:53:18 <OwenS> Cadde, it will be painless enough when my HDD arrives and my Linux box is operational again 14:53:19 <Cadde> Also, since i love your patch so much i can make SVN diffs out of it for you and even provide the binaries. 14:53:55 <OwenS> Are SVN diffs that essential? Though feel free to provide them 14:54:07 * Cadde is extremely happy now that i supposedly shouldn't have to be careful when removing tracks with progsig on them btw. 14:54:20 <OwenS> Hehe 14:54:26 <Cadde> Well, i banged my head a long time to get it to apply to trunk. 14:56:05 <Cadde> And it's also quite painful to merge with other patches that conflict when using patch.exe as you have to manually edit instead of using the awesome tortoise merge 14:57:15 <OwenS> One option I could propose is to clone the Git repository ;-) 14:58:20 *** JakeGrimshaw [~jake.grim@5e08f007.bb.sky.com] has joined #openttd 14:58:34 <Cadde> Mrrr. I got it to work so im not going to mess it up. I am just going to do svn update rxxxx and then create the diff and then use the diff to apply it to chill's pack. 14:58:53 <Eddi|zuHause> OwenS: svn diffs are not essential, screw the people with broken "patch" 14:59:07 <Cadde> And then edit strings.h to string.h ... 14:59:18 <Cadde> I am still concerned over what that is all about 14:59:34 <OwenS> Cadde, for some reason its not looking in tables/ for includes 14:59:36 <JakeGrimshaw> hello all 14:59:55 <Cadde> Ah so it's supposed to take the one in tables/, good to know 15:01:05 <JakeGrimshaw> i don't suppose anyone with more knowledge than i have would know if it is possible to create a patch/action that would demolish all trees ? 15:01:26 <Cadde> JakeGrimshaw: Just turn trees off? 15:01:44 <Cadde> Unless you meant, demolish all trees in an already running game 15:01:53 <dihedral> JakeGrimshaw: it's possible 15:02:03 <dihedral> but you need it on client and server 15:02:11 *** zachanima [~zach@90.185.77.237] has quit [Ping timeout: 480 seconds] 15:02:19 <OwenS> dihedral, not necessarily. Just issue lots of demolish commands 15:02:38 <JakeGrimshaw> i mean demolish all of the trees so i can replant them 15:02:48 <Cadde> "Killing the planet, one tree at a time" 15:03:06 <JakeGrimshaw> problems occur when adding AlpineClimate to a game, whereby the trees don't have snow on above the snowline unless you replant them all 15:03:09 <dihedral> OwenS: with an ai ^^ 15:03:13 <OwenS> (Though issuing ~1024^2 commands would be insidious) 15:04:52 <Cadde> JakeGrimshaw: Then someone should make a patch that looks for trees that are above the snowline and re-plants them in scenario editor 15:05:08 <JakeGrimshaw> http://www.tt-forums.net/viewtopic.php?f=26&t=43391&hilit=trees 15:05:14 <OwenS> Hmm, does Linux come with an implementation of Unix compress yet? 15:05:14 <JakeGrimshaw> ah yes i suppose 15:06:52 <JakeGrimshaw> is that possible Cadde 15:13:27 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:16:00 <dihedral> perhaps it would be possible to do that with the grf? 15:16:09 <dihedral> i.e. take care of the trees 15:20:10 <planetmaker> Alpine Climate is anyway severely flawed 15:21:54 <JakeGrimshaw> is it a MB production ? 15:21:57 <JakeGrimshaw> AlpineClimate 15:22:00 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 15:22:06 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:22:37 <peter1138> alpine climate is pre-cargo labels 15:23:08 *** Neon [~Neon@dslb-088-069-217-077.pools.arcor-ip.net] has joined #openttd 15:25:24 <JakeGrimshaw> would it be possible to update it to work with OpenGFX, or would it be easier to have a complete re-write 15:25:54 <Eddi|zuHause> JakeGrimshaw: you need to replace the roof graphics 15:26:32 <Eddi|zuHause> or you need to change the opengfx houses to have the same shape as the original houses 15:27:05 <JakeGrimshaw> i see 15:27:52 <JakeGrimshaw> big job or.. ? 15:30:38 <Ammler> change opengfx might be easier :-) 15:31:30 <Ammler> for example with a grf, which does replace the houses with ttd sprites 15:37:11 *** Splex [~splex@n219078149145.netvigator.com] has quit [Quit: Leaving] 15:40:52 <JakeGrimshaw> i suppose so yes 15:45:42 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Read error: Connection reset by peer] 15:58:35 *** Singaporekid [~notme@cm98.epsilon84.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 16:01:20 *** Pulec|BAC [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:01:22 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 16:01:22 *** DaleStan is now known as Guest2581 16:01:23 *** DaleStan_ is now known as DaleStan 16:01:43 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:05:57 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 16:08:06 *** Guest2581 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 16:08:16 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 16:08:24 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:10:37 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:11:14 *** frosch123 [~frosch@frnk-590fe36a.pool.mediaWays.net] has joined #openttd 16:13:46 *** Pulec|BAC [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 16:15:53 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 16:18:42 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 16:21:38 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 16:27:41 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 16:30:55 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 16:33:28 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has joined #openttd 16:46:01 *** mode/#openttd [+v orudge] by ChanServ 16:46:04 *** mode/#openttd [+o Belugas] by ChanServ 16:59:24 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Quit: Leaving] 16:59:36 *** nighthawk_c_m [~nighthawk@pD950455C.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 16:59:55 <Eddi|zuHause> ... ok this "greatest" guy is an annoying brat... 17:00:58 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 17:04:25 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 17:08:12 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:11:41 <Terkhen> hello 17:15:16 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has joined #openttd 17:15:43 <Noldo> Eddi|zuHause: link? 17:16:03 <Eddi|zuHause> Noldo: german forum 17:16:53 <Eddi|zuHause> he showed up at this thread with 1000 trains after like 1 in game year, and "honestly never cheating" 17:17:08 <Eddi|zuHause> and now he starts "demanding" that the vehicle limit be increased 17:19:23 <Eddi|zuHause> ... and he has a total penis-compensation avatar :p 17:30:10 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 17:34:25 <Rubidium> so, he's the greatest dick of that forum? 17:38:43 <Ammler> Eddi|zuHause: I bet, no save? 17:40:05 *** TT1a1a1 [~mIRC@5ad5d388.bb.sky.com] has joined #openttd 17:40:06 * fjb doesn't read the German forum any more. 17:40:18 <TT1a1a1> guys, how do i enable the tramways option? 17:40:53 <Yexo> use a newgrf with trams 17:40:55 <glx> use a tram grf 17:41:08 <Terkhen> TT1a1a1: download the generic tram set from the online content and enable it at the newgrf options 17:41:22 *** ecke [~ecke@188.75.128.2] has joined #openttd 17:41:32 *** frosch123 [~frosch@frnk-590fe36a.pool.mediaWays.net] has quit [Remote host closed the connection] 17:43:58 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has quit [Ping timeout: 480 seconds] 17:45:36 <CIA-6> OpenTTD: translators * r19639 /trunk/src/lang/ (italian.txt luxembourgish.txt slovenian.txt): 17:45:36 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:36 <CIA-6> OpenTTD: italian - 2 changes by lorenzodv 17:45:36 <CIA-6> OpenTTD: luxembourgish - 2 changes by Phreeze 17:45:36 <CIA-6> OpenTTD: slovenian - 2 changes by ntadej 17:46:15 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:46:19 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has joined #openttd 17:46:30 <TT1a1a1> thanks, got it enabled 17:46:37 *** Doorslammer [Doorslamme@119.11.10.66] has quit [Ping timeout: 480 seconds] 17:47:22 <TT1a1a1> could have been easier right enough 17:49:18 *** Doorslammer [Doorslamme@119.11.4.186] has joined #openttd 17:59:10 *** kotuyt [~root@78-62-70-5.static.zebra.lt] has joined #openttd 17:59:48 <Ammler> http://www.tt-ms.de/forum/attachment.php?aid=2326 <-- nice junction :-) 18:00:18 <Ammler> (from http://www.tt-ms.de/forum/showthread.php?tid=4464&pid=62091#pid62091) 18:02:46 <peter1138> hmm, still no level crossings in nutracks? 18:03:10 <peter1138> that's not a nice junction at all 18:03:13 <NoobCp> But is it effective ? ;D 18:03:15 <peter1138> it's bloody ugly in fact 18:04:03 <TT1a1a1> is it possible to get motorways\highways\freeways in openttd? 18:04:13 <ccfreak2k> More junction in the trunction. 18:04:27 <ccfreak2k> Roads don't have a speed limit. 18:04:51 <fjb> Big junction on flat land and few trains, as always... 18:05:08 <TT1a1a1> mmm, good point 18:05:18 <TT1a1a1> i was thinking more lanes of traffic and one way 18:05:27 <Ammler> peter1138: something of worst I have seen :-) 18:05:38 <NoobCp> You can make one way roads TT1a1a1 18:06:08 <TT1a1a1> how? 18:07:30 <NoobCp> http://wiki.openttd.org/Roadway_construction#Building_one-way_roads 18:07:38 <TT1a1a1> yeah thanks 18:07:41 <TT1a1a1> just read it 18:07:54 <TT1a1a1> thought that icon was for signs 18:08:04 <TT1a1a1> amazing ive not clicked it for years 18:08:07 <TT1a1a1> my bad 18:09:10 <TT1a1a1> are there any of these grfs that are worthwhile adding? 18:09:36 * fjb wonders why so many people don't find the obvious features... 18:11:09 <TT1a1a1> the different websites are confusing 18:11:22 <TT1a1a1> the term newgrfs sounds like jargon and avoided 18:11:54 <TT1a1a1> why not plugin 18:12:45 <TT1a1a1> "how can i add trams?"... "get the tram plugin" instead of "download the generic tram set from the online content and enable it at the newgrf options" 18:13:09 <Yexo> then the next question would be "how to get the tram plugin?" 18:13:28 <Yexo> besides, there are multiple tram newgrfs 18:13:39 <Yexo> so "the tram plugin" would be confusing as well, it should be "a tram plugin" 18:14:03 <TT1a1a1> yip, you would say "get it at the plugins site" instead of landing on a wiki page to then be redirected to a forum post 18:14:07 <Ammler> TT1a1a1: the more you add the better ;-) 18:14:10 <Yexo> so the actualy answer to "how can I add trams?" would be "download the generic tram set from the online content and enable it at the plugin options window" 18:14:42 <Yexo> which is neither clearer nor shorten than the answer you got now 18:15:53 <TT1a1a1> an in game grf browser would probably be best 18:16:02 <Yexo> there is one 18:16:09 <Yexo> click "download online content" in the main menu 18:16:11 <TT1a1a1> ah 18:16:47 <TT1a1a1> lol 18:17:14 <TT1a1a1> ok scrub all of that, the issue is that players that played the original didnt bother to look at the new features 18:18:02 <Eddi|zuHause> that's a big overgeneralization... 18:23:48 *** Splex [~splex@n219078149145.netvigator.com] has quit [Quit: Leaving] 18:32:57 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:37:41 <andythenorth> wouldn't it be nice if the default for transfer orders was 'transfer and no loading' 18:37:43 <andythenorth> ? 18:37:53 * andythenorth goes to feed the ponies 18:39:17 <Jolteon> andythenorth: yes. 18:47:54 <Eddi|zuHause> andythenorth: yes, it would be very nice 18:48:01 <andythenorth> so would world peace 18:48:06 <andythenorth> is anyone coding world peace? 18:49:09 <Eddi|zuHause> i think mister premature-nobel-peace-price has some plans concerning that 18:59:42 *** str00tz [~a@ti0155a340-dhcp0287.bb.online.no] has joined #openttd 18:59:57 *** Pe1erT [~Peter@c-76-19-169-1.hsd1.ma.comcast.net] has joined #openttd 19:00:10 *** paul_ [~paul@e178009200.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 19:00:26 *** paul_ [~paul@e178033157.adsl.alicedsl.de] has joined #openttd 19:00:50 *** Pe1erT [~Peter@c-76-19-169-1.hsd1.ma.comcast.net] has quit [] 19:02:11 <str00tz> im new to openttd, and was wondering, it seems like many ppl can buy endless amounts of cargo holders and fill the up, why am i not able to do this ? do you get more cargo for longer distances or something ? 19:02:42 <planetmaker> nope 19:02:53 <planetmaker> but you usually get more money when you do long distance hauls 19:03:00 <planetmaker> and it helps to use "full load" orders 19:03:50 <str00tz> so it waits in the station until its full? 19:04:20 *** Luukland [~Luukland@ip195-211-208-87.adsl2.static.versatel.nl] has quit [] 19:04:39 <planetmaker> yes 19:04:49 <str00tz> ok, ill try that . thanks :) 19:04:53 <planetmaker> yw 19:08:51 <str00tz> and does it matter how long a station is ? 19:10:13 <planetmaker> yes and no. It matters for loading speed. If the station is too short, it takes ages to fill the train 19:10:23 <planetmaker> otherwise: no influence. 19:10:30 <str00tz> ah, well that makes sense actually 19:10:31 <planetmaker> you could even load coal in a passenger terminal 19:11:45 <str00tz> for such a small game, it sure it alot to learn..hehe, ive yet to read up on the signaling. 19:12:26 <planetmaker> :-) One of the more intricate parts :-) 19:12:53 <str00tz> yeah, thats why i havent read up on it yet, seems like alot to learn, so until then, i have alot of stations and single tracks :) 19:13:10 <planetmaker> pretty boring, eh? 19:13:44 <str00tz> with single tracks ? 19:13:53 <planetmaker> with single tracks and no signals :-) 19:14:02 <str00tz> not yet, since im new, still learning :P 19:14:17 <str00tz> ill give it about a week before it gets old :P 19:14:56 <planetmaker> haha :-) 19:15:18 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_151_-_160 <-- let me present you the games of the final stages of insanity ;-) 19:15:56 <str00tz> oh god 19:16:05 <str00tz> gimme 10-15 years :P 19:16:14 <planetmaker> one is sufficient ;-) 19:17:01 <str00tz> consdering it took me about a week to figure out you can copy both train/car and orders in 1 click, i`d say 10 years atleast :) 19:17:04 <KenjiE20> funnily enough the older ones have been at this for about 15yrs 19:17:28 <planetmaker> true enough ;-) 19:17:47 <planetmaker> and the younger ones don't even count that number of years :-P 19:17:55 <str00tz> ehe 19:18:05 <KenjiE20> >_> yea 19:18:33 <KenjiE20> you people and their facetubes 19:18:40 <KenjiE20> young* 19:18:44 <planetmaker> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_132_Final.sav <-- one of my personal favourite games 19:19:08 <KenjiE20> wasn't that the weird rebuilt snowline one? 19:19:14 <planetmaker> nope. 19:19:21 <KenjiE20> or was that 133 19:19:31 <Ammler> don't like to save directly :-P 19:19:32 <planetmaker> it's a Japanese regional ICE / s-bahn scenario 19:19:35 <Ammler> link* 19:19:45 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_131_-_140#gameid_132 19:19:49 <planetmaker> better ^ ? 19:20:10 <KenjiE20> oh yea, I remember that one now 19:20:29 <KenjiE20> sea of mail 19:20:40 <planetmaker> yeah :-) My nice 'little' ICE terminal ;-) 19:20:55 <planetmaker> I played it a lot and I enjoyed that map even more :-) 19:21:36 <planetmaker> str00tz, but mind that those maps were not build by _one_ person but by many. 19:21:56 <planetmaker> I bet usually even more than show up in the participants list 19:22:11 <KenjiE20> well, yes 19:22:14 <planetmaker> building it along... takes ages. 19:22:29 <KenjiE20> since those would/should be usuals, not one show-ish people 19:22:57 <planetmaker> yep, probably. I'm waiting for auto-generated participants lists actually :-) 19:23:05 <planetmaker> should be feasible. 19:23:05 <KenjiE20> heh 19:25:30 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:25:55 *** Doorslammer [Doorslamme@119.11.4.186] has quit [] 19:26:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:30:06 *** lewymati [~lewymati@gto170.internetdsl.tpnet.pl] has joined #openttd 19:32:20 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:36:58 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 19:38:42 *** KritiK [~Maxim@95-24-33-158.broadband.corbina.ru] has joined #openttd 19:40:29 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has joined #openttd 19:44:58 *** mib_km08uc [5dcd0560@webchat.mibbit.com] has joined #openttd 19:48:59 <OwenS> planetmaker, shouldn't that be possible from the logs? 19:49:26 <OwenS> Sum each user's purchases, discarding sales. If higher than a certain amount, class them as a participant 19:51:50 <OwenS> planetmaker, why 151-160 in particular? 19:52:05 <planetmaker> no reason 19:52:32 *** kotuyt [~root@78-62-70-5.static.zebra.lt] has quit [Quit: Leaving] 19:55:04 *** KritiK_ [~Maxim@95-27-28-162.broadband.corbina.ru] has joined #openttd 19:58:35 *** lewymati [~lewymati@gto170.internetdsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 19:59:30 *** KritiK [~Maxim@95-24-33-158.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:59:30 *** KritiK_ is now known as KritiK 20:04:11 *** mib_km08uc [5dcd0560@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:05:36 <zodttd> Rubidium: Why did you pull OpenTTD for iPad? What rights did I infringe, and why didn't you contact me when I wrote to you before I submitted it to Apple? 20:05:52 <zodttd> Rubidium: It was a top 20 app in all of iPad games. 20:08:10 *** APTX_ [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 20:09:01 <Yexo> zodttd: there was no license file in the package, and you it wasn't possible to the complete source (including your modifications) nor was there a written offer from you to give the complete source 20:09:03 <zodttd> Rubidium: I met each of your requirements you outlined. I made sure to include a splash screen with the GPL in it's entirity completely shown. I'm wondering if you even tried it for the iPad before pulling it. I still have a flood of emails from the iPhone version being requested. 20:09:09 <zodttd> Wha?! 20:09:13 <zodttd> Both are there 20:09:23 <Yexo> the ipa file didn't contain a license file 20:09:49 <zodttd> The IPA file is a binary 20:10:00 <zodttd> So I included it in the splash screen 20:10:07 <Yexo> so? that binary should be accompanied by the license 20:10:10 <zodttd> As I was told to do! 20:10:18 <zodttd> By Rubidium himself 20:10:40 <zodttd> I can't do that, so I said I would put it in a splash within the game, as that is allowed as well 20:10:57 <Yexo> is there a way to view that without loading the application on the ipad? 20:11:12 <Yexo> and where can I download the complete source? 20:11:28 <zodttd> Look at the description on iTunes, There's a link to my github 20:11:31 <zodttd> linking now 20:11:47 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 20:11:52 <zodttd> http://github.com/zodttd/OpenTTD 20:13:23 <zodttd> The license is included in the source there as well. I left it untouched as I was taking careful precautions to, quite frankly, not have backlash from the OpenTTD team after my iPhone app was pulled without reason after I met the pre-reqs I discussed with Rubidium 20:13:33 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 20:13:58 *** MeCooL [mecool@94.129.135.222] has quit [Ping timeout: 480 seconds] 20:14:35 <zodttd> Was any research done before pulling this app? I was here the whole time. Why wasnt *I* contacted first? 20:14:47 <zodttd> There is a contact on the iTunes website. 20:15:01 <zodttd> I realize it's not required, but it's definitely polite. 20:15:32 <Yexo> I don't know, I just downloaded your app via itunes 20:15:41 <zodttd> It was all there :-/ 20:15:46 <PeterT> zodttd: Thanks for all your hard work porting it to the iPod Touch/iPhone/iPad devices :-) 20:16:26 <zodttd> PeterT: Appreciate it. I was trying to do better for the iPad, as it really was a very enjoyable platform to use it. Not to mention it works well on the Mac. 20:16:45 <PeterT> Yeap, the iPad has quite a big screen 20:16:51 <PeterT> Useful for OTTD I guess 20:17:07 <PeterT> How does your app scroll the map? 20:17:14 <Yexo> zodttd: is there any way to view the splashscreen without loading the app on an ipad? 20:17:19 <zodttd> left "click" scroll 20:17:26 <Yexo> is it encoded in the ipa for example? 20:17:36 <zodttd> Yexo: It's inside the IPA 20:17:43 <zodttd> But as text 20:17:57 <OwenS> presumably strings would find it? 20:17:57 <zodttd> encoded in the MainWindow.nib file 20:18:01 <zodttd> It would 20:18:10 <Yexo> ah, ok 20:18:33 <OwenS> Is there no way to have a LICENSE file inside the IPA? (Sorry, I have no clue how iPhoneOS app distribution works) 20:18:47 <zodttd> There is, but you should never see it as that's part of Apple's DRM 20:19:02 <zodttd> So I included it in the splash to be more upfront about it 20:19:24 <zodttd> I left it out of the IPA since the filesystem of the Apple device isnt to be seen 20:19:25 <PeterT> every app becomes .ipa 20:19:31 <PeterT> that's all you distribute, the .ipa 20:19:36 <zodttd> iTunes does 20:19:48 <zodttd> But the end user shouldnt see the IPA or the files inside it 20:20:02 <PeterT> zodttd: how is it implemented? does it come up with the license.txt when you open the app? 20:20:09 <zodttd> Yes 20:20:12 <Eoin> zodttd: but you can see the 20:20:14 <Eoin> m 20:20:23 <Eoin> specially if you jailbreak :P 20:20:34 <zodttd> Eoin: True, but that's typically used for warez reasons 20:21:09 <Jolteon> hax 20:21:33 <zodttd> OpenTTD for iPad was doing amazingly well. It was top 20 of all games. 20:21:39 <zodttd> After only a few hours 20:22:35 <Sacro> is it included in any dmg files? 20:22:42 <Sacro> or self extracting zips? 20:22:53 <zodttd> An IPA is a zip file pretty much 20:23:01 <planetmaker> dmg have it 20:23:07 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has quit [Ping timeout: 480 seconds] 20:23:18 <OwenS> zodttd, putting it in the IPA should satisfy the requirements then, I would assume 20:23:30 <OwenS> (Readable on and off device) 20:23:31 <Prof_Frink> Wait wait wait. The iPad has IPA? *Now* it sounds interesting. 20:23:39 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 20:23:43 <zodttd> OwenS: It would, but I was doing you a favor by placing it in the splash so end users can actually see it 20:24:00 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has joined #openttd 20:24:02 <OwenS> zodttd, I was actually implying the splash screen should stay too 20:24:08 <zodttd> ok 20:25:06 <zodttd> Thing is, I can't resubmit the app now 20:25:15 <zodttd> Apple pulled it 20:25:34 *** SekiSelu [~Seki@c-71-237-70-85.hsd1.co.comcast.net] has joined #openttd 20:25:48 <zodttd> Rubidium will have to contact Apple however he did before, to allow for it. Otherwise there will not be an OpenTTD on both the iPhone and iPad now 20:26:43 <zodttd> Checking if I can even send an update for the app now. 20:26:54 <planetmaker> zodttd, maybe it's about time you start to work WITH the devs 20:27:04 <zodttd> I tried 20:27:05 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 20:27:05 <planetmaker> submit your patches to flyspray 20:27:23 <planetmaker> don't call something 1.0.0 which isn't. 20:27:24 <zodttd> There's no intention of an Apple device based OpenTTD by the team I was told 20:27:25 <planetmaker> etc. 20:27:33 <zodttd> This is 1.0.0 20:27:42 <planetmaker> you made mods. It isn't. 20:27:53 <zodttd> I was told to do that by Rubidium 20:28:00 <zodttd> It was a reason for pulling the iPhone version 20:28:20 <zodttd> Infact one of the reasons for pulling the iPhone version was due to me not making many changes at all 20:28:26 <Yexo> zodttd: you didn't include the license file for opengfx/opensfx 20:28:34 <planetmaker> :-( 20:28:41 <zodttd> I included the licenses you provided 20:28:45 <Yexo> just include the complete tar as downloaded from bananas 20:28:54 <zodttd> Oh! 20:29:22 <planetmaker> you ripped all artists of their well-deserved credits? :-( 20:29:27 <zodttd> Misread. OpenGFX and OpenSFX I did mess up. I didn't realize they were on a different license. 20:29:27 <Yexo> that includes both a license file and a readme with information on where to find the source etc. 20:29:31 <zodttd> Oh please! 20:29:35 <Yexo> planetmaker: yes 20:29:39 <planetmaker> oh yes! 20:29:48 <zodttd> A license isn't credit btw 20:29:52 <zodttd> Its a right 20:29:57 <planetmaker> zodttd, it's the only thing those people worked for on it - for TWO years! 20:30:11 <zodttd> planetmaker: They worked on LICENSE.TXT for two years? 20:30:16 <zodttd> No, they worked on their art 20:30:20 <planetmaker> well, credits 20:30:55 <Yexo> zodttd: yes, and the list of people that worked on that art is included in readme.txt, which is also part of the bananas tar 20:31:10 <zodttd> Isn't that downloaded with Online Content ? 20:31:14 <Yexo> plus you need to link to the source for opengfx, which again is done in that tar 20:31:15 <Yexo> yes 20:31:19 <zodttd> So whats the problem? 20:31:24 <zodttd> They can download it via the app 20:31:51 <zodttd> If it just matters whats in the filesystem, and not whats displayed to the user (as otherwise we shouldnt care whats on the filsystem), why does this matter? 20:31:59 <Yexo> they can't, as openttd won't offer opengfx for download if you already have it 20:32:05 <zodttd> Delete it 20:32:28 <Yexo> it matters because this isn't in the filesystem at all 20:32:49 <zodttd> If you download the tar, it includes the license right? 20:32:55 <Yexo> yes 20:32:59 <zodttd> Then its in teh filesystem 20:33:01 <zodttd> the* 20:33:01 <Yexo> and also a readme.txt 20:33:04 <zodttd> Right 20:33:11 <Yexo> zodttd: no, you didn't include that tar in your ipa pacakge 20:33:13 <zodttd> Then they can read it the same way you read my IPA 20:33:22 <Yexo> you only included the .grf and .obg files 20:34:25 <zodttd> If you're so concerned by the filesystem, remove them from the filesystem 20:34:32 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:34:37 <zodttd> So frustrated. 20:35:02 <Yexo> zodttd: it's so simple, just include the opengfx tar file instead of the .grf/.obg files 20:35:14 <zodttd> And I would 20:35:19 <Yexo> and the same for opensfx (which is really under a different filesystem) 20:35:32 <planetmaker> and license 20:35:45 <Yexo> ehm, I ment license, not filesystem 20:35:52 <zodttd> right 20:36:03 <zodttd> This could esily be remedied 20:36:15 <zodttd> I actually have the tar's for everything else 20:36:15 <Yexo> that's what I'm telling you the whole time 20:36:20 <zodttd> Right 20:38:01 <zodttd> But, I need Rubidium to give his blessings to basically stop Apple from pulling it and allow for an update. I wasn't contacted at all to know I did anything wrong. Same for iPhone after I updated, and Apple told me nothing. If Apple pulls it, I'm not sure if they'll allow it back on the AppStore by policy. 20:38:42 <planetmaker> zodttd, you could have contacted him beforehand 20:38:46 <zodttd> I did! 20:38:55 <zodttd> I got no response 20:40:39 <planetmaker> well... allow some more time :-) 20:40:44 <zodttd> And I've been idling here for days now. I could of easily been contacted as well with some common courtesy. 20:40:57 <Yexo> zodttd: did you base your version on the 1.0.0 version? 20:41:00 <zodttd> That's not really how it works, since I believed I was meeting all of his previous requirements. 20:41:01 <zodttd> Yes 20:41:16 *** ctibor [~quassel@77.48.228.43] has joined #openttd 20:41:20 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:41:32 <planetmaker> zodttd, it is how it could work :-) 20:42:14 <zodttd> If the OpenTTD team had an issue with my port, I don't see why they went to straight to Apple to yank the port instead of having the courtesy to write me first and let me work it out. Going straight to ISP's is how Microsoft works. 20:42:24 <planetmaker> after all he knows openttd and its intricacies... 20:42:35 <zodttd> More the reason to contact me first. 20:42:43 <planetmaker> zodttd, experience with the previous iphone 1.0 release maybe? 20:43:06 <zodttd> I still don't know why it was pulled after I spoke with him. 20:43:16 <zodttd> I released the update, and a pull notice was sent afterwards. 20:43:20 <zodttd> No explaination. 20:43:28 <zodttd> I had to contact him, he didn't contact me. 20:43:31 <zodttd> Same sort. 20:44:06 <zodttd> When I spoke with him, I thought it was handled too, and the update would resolve things. Then a second pull notice came with no explaination. 20:45:08 <planetmaker> So you release official-seeming updates on a patched version without having any dev check what you call an official version? And you wonder? 20:45:21 <zodttd> I did check 20:45:23 *** frosch123 [~frosch@frnk-590fe36a.pool.mediaWays.net] has joined #openttd 20:45:26 <planetmaker> _you_ 20:45:33 <planetmaker> But no one else. 20:45:37 <zodttd> I never called it an official version 20:45:39 <zodttd> Huh? 20:45:53 <planetmaker> And it looks like the real thing, though no offiicial dev had his hands in it. 20:45:58 <planetmaker> But they will get the bug reports 20:46:01 <zodttd> No 20:46:07 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has joined #openttd 20:46:07 <planetmaker> zodttd, what is OpenTTD 1.0.0 then? 20:46:08 <Yexo> zodttd: you have, by calling your version 1.0.0 20:46:19 <planetmaker> Does it look different than an officially released binary? 20:46:21 <Yexo> zodttd: part of the problem is probably apple not forwarding the complains to you 20:46:25 <zodttd> Look at the author and support link on iTunes 20:46:31 <zodttd> No 20:46:34 <zodttd> I handled that too 20:46:50 <dihedral> oh - this looks interesting 20:46:52 <dihedral> hello pm 20:46:56 <planetmaker> hello dihedral :-) 20:47:30 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 20:47:32 <planetmaker> zodttd, I don't mean evil. But I try to look at it from the other side :-) 20:47:37 <zodttd> I am 20:48:04 <zodttd> But I explained all this before to Rubidium himself and things sounded much better after that. 20:49:13 <planetmaker> after the first beta3 which you released as 1.0.0? 20:49:59 <planetmaker> which required some tricks being pulled out of the sleeve in order to avoid the real 1.0.0 accept that as a valid client? 20:51:00 <planetmaker> sorry, if I missed part of that movie, but that's the first (and last thing) I heard of an iphone / ipad port 20:51:06 <planetmaker> except that here and now 20:51:42 <planetmaker> also if I'd like to do a port, I'd submit all my modification as patches to the bug tracker 20:52:00 <planetmaker> well. I do. As far as my abilities go in that respect 20:52:55 <peter1138> heh, the changes are minor, with a few ifdefs 20:53:05 <peter1138> and then you gave up and just commented random bits out in places 20:53:20 <planetmaker> peter1138, my last submitted patches were also minor. Still it adds up. 20:54:05 <Rubidium> hi, now "my" side of the story: 1) you were on (irc) ignore (probably because of excessive reconnects), as such I did not see anything from you (no reply == whatever you tried to send is received) 20:54:57 <zodttd> Hi Rubidium. Listening. 20:54:58 <peter1138> not that Rubidium is the only dev. i never got any pms. 20:55:00 <Rubidium> 2) I don't own a Mac, nor have Windows nor have iTunes. The only "access" I have to itunes is via some "snapshots from itunes" page. This page only shows a name, not an email address so I can't contact you directly 20:55:21 <zodttd> There's a contact link on the iTunes page. 20:55:55 <zodttd> http://itunes.apple.com/us/app/openttd-for-ipad/id366947124?mt=8 20:56:08 <Rubidium> not on the "snapshot/screenshots from itunes" page I used 20:56:38 <zodttd> The official one is above. For reference. I can understand where you're coming from there though. 20:57:14 <Rubidium> 3) I have to ask someone to download the binary package for me so I can disect it. As I don't have any Apple hardware nor itunes I cannot run it. 20:58:20 <Rubidium> 4) I expect that if I send comments to Apple that they forward them to you 20:58:27 <zodttd> 4) They didnt :( 20:58:42 <Noldo> Apple <3 20:58:57 <KenjiE20> isn't this all moot what with the licencing updates anyway? 20:59:00 <zodttd> I had no clue why the iPhone version was pulled either. Now that I know I was on ignore here, it explains why you never responded too. 20:59:18 <Rubidium> 5) in the first email I sent to Apple I mentioned missing files; actually a lot of files needed for normal compilation are missing (makefiles etc). That is not my main problem. The main problem is that a file needed for compilation is missing. 20:59:24 <OwenS> Hmm... OpenTTD doesn't compy with the requirements for iPhone/iPad apps 20:59:33 <Rubidium> 5a) that file is missing in the ipad git repository too 20:59:37 <OwenS> Apple recently updated their terms to prohibit the interpretation of code 20:59:38 <zodttd> Rubidium: Not the case now. I have a project for XCode used 20:59:45 <KenjiE20> OwenS: my point 20:59:57 <zodttd> OwenS: It's not interpeted in their mind 21:00:04 <OwenS> zodttd, Squirrel isn't interpreted? 21:00:10 <zodttd> OwenS: It's more in reference to emulation 21:00:12 <OwenS> What about the code in NewGRFs? 21:00:21 <zodttd> That's parsed. 21:00:23 <OwenS> zodttd, no, they explicitly prohibit interpretation 21:00:35 <OwenS> parsing != running... 21:00:38 <zodttd> Either way, they approve it. 21:00:41 <Yexo> OwenS: care to post a link that that? 21:00:52 <zodttd> It interprets it into what bytecode? 21:00:55 <zodttd> ARM? 21:01:05 <planetmaker> newgrfs are already bytecode. 21:01:08 <zodttd> I dont think so. That's what they are concerned about. 21:01:13 <PeterT> Yexo: I can get one. 21:01:17 <OwenS> Yexo, I don't have a link to their TOS, but a person has quoted it as 21:01:19 <OwenS> â3.3.1 ⊠Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).â 21:01:27 <Rubidium> 6) licenses are missing and so are some readmes. I just heard you include the GPL license in the binary. I could not find it in the OpenTTD binary, seems it is in some other binary file (which is why I couldn't find it) 21:01:37 <Rubidium> 6a) OpenSFX's license isn't GPL and missing too 21:01:47 <PeterT> yeah, what OwenS 21:01:50 <PeterT> ..said 21:02:05 <zodttd> Rubidium: I included it in the binary as I thought thats what we agreed on since the filesystem and IPA is never to be downloaded by an end user in Apple's distribution process 21:02:13 <peter1138> personally i think it is easily solvable. include the license files, even if a normal user won't see them. include opengfx/opensfx in their original forms. include license information and links to original sources in the information on itunes. etc .etc .etc . 21:02:28 <zodttd> peter1138: Easily and gladly done. 21:02:30 <Rubidium> 6b) OpenSFX doesn't allow commercial distribution; don't know whether itunes can be considered commercial (I haven't made a ruling of this, but I wonder about it) 21:03:04 <zodttd> Rubidium: It's a free app download. Is it still commercial in your opinion? 21:03:21 <OwenS> zodttd, Rubidium's opinion is irrelevant. 21:03:22 <peter1138> itunes is commercial :) 21:03:27 <planetmaker> though I'd say "no", a lawer could probably come up with a "yes" ;-) 21:03:29 <Rubidium> 6c) GPL states "give any other recipients of the Program a copy of this License along with the Program", which I would read as including it in the binary is not enough 21:03:30 <zodttd> I respect his opinion though 21:03:38 <peter1138> OwenS, squirrel AIs can't use any apple APIs 21:03:54 <peter1138> they can only use openttd's calls 21:04:13 <OwenS> peter1138, hmm... 21:04:21 <OwenS> It would depend upon how you interpreted it 21:04:22 <zodttd> Rubidium: I had thought this wasn't an issue. But I can easily solve it by including it on the filesystem in addition to the splash. 21:04:39 <Eddi|zuHause> Rubidium: isn't 6c) the reason why he made a splash screen, so users get to actually see it? 21:04:49 <zodttd> Eddi|zuHause: Exactly 21:04:53 <OwenS> Eddi|zuHause, "any" is the operative word here 21:04:58 <Eddi|zuHause> (of course i'm only interpreting here) 21:05:16 <OwenS> If I get the binary I must be able to see the license, even if I can't run the binary 21:05:52 <zodttd> OwenS: Right. I failed to think that through. 21:06:15 <Yexo> OwenS: actually you can if you view the MainWindow.nib file in a text editor (the file isn't pure text, but it's readable) 21:06:33 <Rubidium> 7) there are many minor things like misrepresenting the thing, e.g. "claiming" everything is copyrighted by "OpenTTD Team", the copyright year is 2005-2010 and such (those aren't reasons to pull it though) 21:07:27 <Rubidium> 8) the source repository is kinda messed up so I had a hard time figuring out what the differences w.r.t. the official sources are (also not a reason to pull it, just FYI) 21:07:44 <zodttd> Yexo: And within XCode in pure text 21:08:03 <zodttd> Rubidium: I placed the copyright there 21:08:31 <zodttd> Rubidium: Any recommendation to clean up the source repo and make it more clearly defined for you, I would gladly follow 21:08:39 <OwenS> Yexo, I wouldn't otherwise know to look in MainWindow.nib 21:09:16 <peter1138> what happened to network/core/config.h? 21:09:51 <Rubidium> zodttd: you could start by not moving around files in the source repository, but just copy them in your "install" script 21:10:05 <Rubidium> also ignore the compiled language files 21:10:09 <peter1138> +extern unsigned long VideoAddress[20][1024*768]; // cheating 21:10:11 <peter1138> yikes :p 21:10:20 <zodttd> Rubidium: I included those just to be as complete as possible 21:10:26 <zodttd> peter1138: Eep yeah! ;P 21:10:32 <OwenS> zodttd, why not just clone the OpenTTD git repository? 21:10:38 <peter1138> doesn't look like that's even used... 21:10:43 <peter1138> unless there's more ... missing 21:10:53 <zodttd> peter1138: It was there temp. 21:11:09 <peter1138> seems to be not that temporary ;p 21:11:11 <Rubidium> move the third party stuff out of the OpenTTD directory, i.e. a freetype and sdl directory in the root directory 21:11:37 <zodttd> Rubidium: Ok :) 21:12:03 <Rubidium> going to a tens of thousands of lines of diff isn't something I appreciate 21:12:24 <zodttd> Rubidium: Right. 21:12:25 <peter1138> weird. the diff i got was nothing like that 21:12:40 <Rubidium> peter1138: you didn't notice the sdl and freetype? 21:13:04 <zodttd> Hmm wait, freetype? 21:13:18 <peter1138> there's an SDL8bit directory, next to 1.0.0 21:13:25 <zodttd> http://github.com/zodttd/OpenTTD 21:13:31 <Rubidium> peter1138: http://github.com/zodttd/OpenTTD/tree/master/1.0.0/projects/openttd/include/ 21:13:44 <peter1138> ahhh 21:13:46 <zodttd> Oh! I see what you mean. Right 21:14:36 <peter1138> my diff doesn't include that... only a single "only in" like for the whole directory tree, heh 21:14:37 <OwenS> Yikes at that directory layout. I have to wonder why you didn't just clone the official repository... 21:15:11 <Rubidium> OwenS: the git repository doesn't include releases 21:15:14 <zodttd> Right 21:15:28 <Rubidium> primarily because we do some tricks that git and friends don't like on releases 21:15:44 <planetmaker> I guess the .../openttd/include dir is a result of using xcode which might have created it and moved things there. 21:15:49 <peter1138> hmm 21:15:52 <OwenS> OK, then use git svn... 21:16:05 <peter1138> why bother removing the existing build system at all? 21:16:31 <Rubidium> oh, didn't even see http://github.com/zodttd/OpenTTD/tree/master/1.0.0/projects/openttd/lib/ yet :) 21:16:31 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has quit [Quit: Leaving] 21:16:59 <zodttd> Rubidium: While we're both here. Is there any way this can be resolved? Apple is about to pull the app from AppStore. I think at that point it would bar me from resubmitting it unless you can write Apple whichever way was done before. I am sticking around here, so I will make sure the update is exactly the way it should be. 21:17:18 *** Neon [~Neon@dslb-088-069-217-077.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 21:17:49 <planetmaker> he... interesting lib dir. 21:17:58 <OwenS> Wait, we commit compiled libraries into source control now O_o? 21:18:04 <zodttd> Yeah, need to clean that out. 21:18:23 <peter1138> OwenS, have you ever checked out rigsofrods...? 21:18:30 <zodttd> OwenS: You can. :P 21:18:34 <dihedral> :-D 21:18:39 <planetmaker> :-) 21:18:41 <Rubidium> zodttd: there's probably a way to resolve it, but it requires quite some work 21:18:46 <OwenS> Generally considered... extremely bad practice? :p 21:19:03 <zodttd> Rubidium: On your part or mine? 21:19:15 * planetmaker guesses 21:19:24 <dihedral> both i'd assume :-P 21:19:32 <peter1138> OwenS, it includes a couple of hundred MB of debug and release libs for windows platforms... 21:19:42 <planetmaker> :-) @ dihedral 21:19:50 <peter1138> (thomas needs to get a clue, there) 21:20:04 <OwenS> peter1138, yikes. The closest i've seen to that is Ogre3D's win32 dependencies repository. Which is explicitly a Win32 binary dependencies repository 21:20:10 <zodttd> Rubidium: I will gladly put the work into it. It honestly doesn't sound that hard to accomplish. I just need the blessings of your team in order to get anywhere. 21:20:14 <PeterT> Interesting conversation... 21:20:57 <zodttd> Rubidium: Otherwise it's a very upward battle I'm fighting here to see this open source project ported to Apple devices. I'm not sure if there's bad blood between us, but I surely respect your team. 21:21:11 <peter1138> well.... "openttd 2.0.0" :p 21:21:36 <zodttd> peter1138: Apple will be gone in 6 years ;) 21:23:23 <Rubidium> zodttd: most on your part, unless you want the i<whatever> changes to be part of the official source repository (although even then most work is yours) 21:23:25 <zodttd> peter1138: In all seriousness though, I am receiving really nice feedback on the iPad version, and it was climbing up the charts to top 20 game on the iPad within hours. There's a huge demand for this port. 21:23:50 <zodttd> Rubidium: Would you publish to the AppStore if it went official? 21:24:02 <peter1138> "Hereâs whatâs new in v2.0.0 of OpenTTD:"tc 21:24:03 <peter1138> etc 21:24:18 <zodttd> ah 21:24:22 *** str00tz [~a@ti0155a340-dhcp0287.bb.online.no] has quit [Ping timeout: 480 seconds] 21:24:23 <OwenS> zodttd, Rubidium doesn't have the prerequsite XCode ;-) 21:24:26 <Rubidium> zodttd: don't know 21:24:30 <zodttd> :( 21:25:11 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 21:25:19 <Rubidium> I've got no clue of the rules related to putting stuff on there 21:25:19 <Yexo> zodttd: does that matter much? if the changes needed are part of the openttd repository the only thing you need to do for the next version is check if it still compiles and if so, upload it 21:25:41 <zodttd> If it compiles it reuqires from everyone who wants to run it on the device 21:25:47 <zodttd> to Apple for a dev license 21:26:03 <zodttd> Then you will have tons of people submitting it to the AppStore as their own as well 21:26:08 <Rubidium> even then, none of the developers has a Mac and as such no xcode (don't know whether it's required) 21:26:09 <zodttd> So imagine me times 1000 21:26:11 <planetmaker> and possibly checking for "does it compile" in between and submitting the appropriate patches in order to lift any failures to do so. 21:26:16 <zodttd> I have a Mac 21:26:26 <zodttd> And I'm trying my best to see it done. 21:26:28 <Rubidium> and I doubt that apple will accept stuff that is compiled by a cross-compiler (if we're able to build one) 21:26:44 <zodttd> XCode is based ont he GNU Toolchain 21:26:47 <OwenS> Wow... macho-arm-llvm-gcc 21:26:56 <zodttd> DOnt use LLVM 21:27:00 <zodttd> Use GCC 4.2 21:27:01 <OwenS> XCode uses clang 21:27:15 <planetmaker> OwenS, wrong 21:27:15 <OwenS> Except for for C++ 21:27:20 <OwenS> GCC is going away 21:27:29 <planetmaker> default is still gcc 21:27:56 <OwenS> planetmaker, well, GCC is marked as "going away when Clang's C++ support matures" 21:28:07 <OwenS> (And good riddance to that monstrosity) 21:28:08 <JakeGrimshaw> I know this is a bit OT, but does anyone have RT3 here? 21:28:09 <Rubidium> the cross compiler doesn't even work fine with gcc 4.2 IIRC 21:28:25 <OwenS> And Apple STILL use a 1995 binutils... 21:28:42 <Rubidium> OwenS: uhm... I doubt that 21:29:17 <zodttd> Rubidium: So what can be done for me to see OpenTTD on the iPad? I'm not seeing much cooperation here now. I need to let people know as I'm getting emails from fans of OpenTTD from tt-forums and of mine in general. They'll definitely be upset when they sync their iPad and it's removed. 21:30:11 <planetmaker> zodttd, try to do it piecewise. Aim for 1.1 :-) 21:30:19 <planetmaker> or 1.0.1 21:30:25 <planetmaker> if you like 21:30:35 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 21:30:37 <planetmaker> submit the patches you need 21:30:43 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has joined #openttd 21:30:48 <planetmaker> allow your changes to move into the official repo 21:31:08 <planetmaker> (submit = submit to Flyspray) 21:31:14 <Yexo> zodttd: start with included all license files and readme files 21:31:16 <Rubidium> I'd say start by cleaning up the source repository so "we" can see what's changed and such 21:31:18 <zodttd> I dont think you understand. Rubidium wrote Apple with a pull notice. If he doesn't write Apple in the next hour or so with an explaination to not pull it and say it's resolved, there will be no OpenTTD on AppStore by me ever. 21:31:30 <zodttd> Once they pull it, I can't resubmit 21:31:50 <Rubidium> and create a binary package we can review 21:32:20 <planetmaker> zodttd, they'd allow that, if done at a later date, too, I'd guess 21:32:23 <zodttd> I can have you one in a few seconds. It's basically including a tar of OpenGFX / SFX and a LICENSE.TXT in the IPA 21:32:46 <zodttd> planetmaker: I am not able to get OpenTTD on the iPhone now from all I've seen. 21:33:17 <Ammler> zodttd: I would prefer the readme.txt 21:33:19 <planetmaker> as there's no word that things changed from Rb 21:33:21 <tokai> How is this Apple's application signing compatible with GPL, btw? Wasn't there some issue there? 21:33:21 <zodttd> They log all communication and pull notices on their backend and keep an eye on the status 21:33:28 <zodttd> Ammler: Good point 21:33:44 <Ammler> the readme should also point to the license file 21:34:14 <Ammler> (on the splash) 21:34:29 <Rubidium> oh, also... if I don't react on IRC within say a day, feel free to ask the others and send me an email instead of assuming everything is okay 21:34:55 *** frosch123 [~frosch@frnk-590fe36a.pool.mediaWays.net] has quit [Remote host closed the connection] 21:35:01 *** Asheron [~Gregory@user-1121gl3.dsl.mindspring.com] has joined #openttd 21:35:08 <zodttd> Rubidium: I'll remember that for the next Apple device. :-/ 21:35:20 <Eoin> the iPadPhone 21:36:39 <dihedral> or the iphonepad? 21:36:45 <dihedral> phoneIpad? 21:36:45 <Eddi|zuHause> zodttd: this one? http://research-and-destroy.de/blog/wp-content/uploads/2008/11/faelschung.jpg 21:37:01 <dihedral> lol 21:37:03 <Rubidium> iperiod? 21:37:14 <dihedral> i. 21:37:22 <planetmaker> iDot 21:37:25 <Rubidium> works great with the ipad 21:37:31 <dihedral> yeah 21:39:09 <Asheron> chuckles, Apple may come out with the first fully integrated communication device..... and a way for it to be hardwired to the human brain... Star Trek Communicators meet HUD Computers in cool looking Rayban Sunglasses 21:39:20 * Rubidium still likes the iRack 21:39:47 <Asheron> They just clip on your head like LtCom. Jordi Laforges optics visor 21:40:57 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 21:41:11 *** Eoin_ [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has joined #openttd 21:41:31 *** lolman_ [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 21:42:08 <Ammler> zodttd: how does someone without i<whatever> download/get your package? 21:42:23 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 21:42:32 *** amalloy1 [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 21:42:34 *** JakeGrimshaw [~jake.grim@5e08f007.bb.sky.com] has quit [] 21:42:50 <PeterT> Ammler: without a device? just download iTunes and make a free account 21:42:55 <PeterT> without iTunes? not possible 21:44:32 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Remote host closed the connection] 21:45:12 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has quit [Read error: No route to host] 21:45:20 *** DaleStan is now known as Guest135 21:45:20 *** DaleStan_ is now known as DaleStan 21:45:22 *** TT1a1a1 [~mIRC@5ad5d388.bb.sky.com] has quit [Ping timeout: 480 seconds] 21:45:32 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe23dc00-198.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:45:50 <Ammler> well, at least it is possible to get it for free... 21:46:43 <Ammler> dunno, if that is fine for nocom clause 21:46:51 <KenjiE20> http://www.reallifecomics.com/archive/100406.html <-- Asheron :P 21:47:17 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 21:47:52 *** Asheron [~Gregory@user-1121gl3.dsl.mindspring.com] has quit [Ping timeout: 480 seconds] 21:47:58 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe23dc00-198.dhcp.inet.fi] has joined #openttd 21:48:11 <Ammler> what is the easiest/most safe way to determine if openttd has blitter support? 21:48:22 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Ping timeout: 480 seconds] 21:48:22 *** piro [~jeremy@pohl.ececs.uc.edu] has quit [Ping timeout: 480 seconds] 21:48:32 <Ammler> on dedicated 21:48:42 *** Guest135 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 21:48:43 <Rubidium> -h 21:48:51 <Ammler> and grep for it? 21:49:00 *** piro [~jeremy@pohl.ececs.uc.edu] has joined #openttd 21:49:40 <Eddi|zuHause> * Rubidium still likes the iRack <-- wasn't that "mission accomplished" and the new focus the "iRan"? 21:49:52 *** rhaeder1 [~quix0r@dslb-094-221-149-237.pools.arcor-ip.net] has joined #openttd 21:50:59 <Rubidium> Ammler: yes; just openttd -h | grep -B1 'List of blitters' | tail -n1 |grep -v null 21:51:32 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:51:42 <Rubidium> if it's empty there're no other blitters 21:52:43 <Eddi|zuHause> not -A1? 21:52:55 <Rubidium> Eddi|zuHause: possibly :) 21:53:14 <Ammler> -B1 didn't work :-) 21:53:30 <Eddi|zuHause> if in doubt, -C1 ;) 21:53:47 <Ammler> but doesn't matter, I grep for 8bpp-optimized 21:54:13 <Eddi|zuHause> Ammler: what if that one is dropped for some platforms for some reason? 21:54:35 *** rhaeder [~quix0r@dslb-094-221-157-228.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:54:35 <planetmaker> :-D 21:54:37 <Rubidium> Eddi|zuHause: at compile time? Guess that's too much work 21:55:00 <Eddi|zuHause> Rubidium: it's not impossible... 21:55:14 <Ammler> Eddi|zuHause: well, as I start it with -b8bpp-optimized 21:55:36 <Ammler> it is fine, it would also fail in that case 21:56:00 <Eddi|zuHause> ok, if you say so... 21:56:10 <zodttd> Rubidium: Do you have any intentions to write Apple to place a hold on the pulling of OpenTTD for iPad, so that I may update it today and include all licensing agreements in the filesystem and splash? 21:56:17 <Ammler> well, another ugly ap+ hack :-) 21:56:42 <planetmaker> hehe @ Ammler :-) 21:56:55 <Eddi|zuHause> Ammler: pherhaps add $BLITTER as a configurable variable... 21:57:38 <Ammler> yes, but that wouldn't solve if that config is set but openttd compiled without blitter 22:00:55 <Cadde> AGH! I became a Supernode and that is the first and LAST time. 22:02:10 <Cadde> Not that i wanted to in the first place. Nor did i know until i wondered why my HDD was on constantly and my traffic was 30 Kbyte/s either way. 22:04:13 <Cadde> I can see how some people who have limited traffic on their ISP could find this to be quite annoying. 22:06:56 <Cadde> So to anyone running skype. The above is for you as depending on your bandwidth or ISP plan it can ruin your day! 22:07:22 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 22:08:17 *** fonsinchen [~fonsinche@brln-4dbc0d1b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:12:30 *** rhaeder [~quix0r@dslb-094-221-146-252.pools.arcor-ip.net] has joined #openttd 22:14:55 *** rhaeder1 [~quix0r@dslb-094-221-149-237.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:17:00 *** Fast2 [~Fast2@p57AFA3ED.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:17:49 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:18:19 <OwenS> Cadde, just avoid Skype? 22:18:29 *** Progman [~progman@p57A1FB76.dip.t-dialin.net] has quit [Remote host closed the connection] 22:20:59 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 22:21:13 <Nite_Owl> Hello all 22:21:46 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [] 22:27:32 <Cadde> OwenS: No can do, skype is good as a voip solution and that's why all my friends are using it. 22:27:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:27:45 <Cadde> Thus, i sorta have to use it as well 22:28:08 <Cadde> I'm gonna compile your patch now. Been sleeping. 22:28:15 <OwenS> If I want voice chat, I use the phone... Though I have lots of minutes I don't use anyway :p 22:28:36 *** mecool [mecool@94.128.19.117] has joined #openttd 22:28:36 <Nite_Owl> Will the new title screen make it into the nightly any time soon? (Just a question - not a priority) 22:28:45 <OwenS> Nite_Owl, no. Never 22:29:00 <OwenS> It's a title screen for 1.0 only 22:30:15 <Nite_Owl> Interesting and probably just as well 22:30:40 <OwenS> That the existing save game is so old makes it a good test 22:31:10 <Nite_Owl> true enough 22:34:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:34:52 <Cadde> OwenS: Eh, how did you get this to load in VS again? 22:35:05 *** JakeGrimshaw [~jake.grim@5e08f007.bb.sky.com] has joined #openttd 22:35:31 <JakeGrimshaw> are you there Born_Acorn ? 22:35:46 <OwenS> Cadde, try running projects/generate.vbs. I notice that the generate script has messed them up in the diff... 22:36:07 <Cadde> Oh right sorry forgot 22:36:34 <OwenS> Then open the solution file 22:37:28 <Cadde> So are the progsig sources added to the project at this stage or do i have to do it manually still? 22:37:49 <OwenS> They should be added 22:38:01 *** rhaeder1 [~quix0r@dslb-094-221-128-154.pools.arcor-ip.net] has joined #openttd 22:38:03 <OwenS> The generate script looks at the sources.list, like the makefile for every other platform 22:38:12 <Yexo> Cadde: if you've added the files to source.list they'll be added to the project files by the generate script 22:38:26 <Cadde> Oh i see, thanks OwenS, Yexo. 22:38:34 *** Grelouk [~Grelouk@93.21.19.29] has quit [Quit: Quitte] 22:39:40 *** rhaeder [~quix0r@dslb-094-221-146-252.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:39:41 <JakeGrimshaw> As Born_Acorn is not here, does anyone else know anything about RT3 ? 22:41:50 <JakeGrimshaw> don't all rush at once ;) 22:41:56 <Cadde> OwenS: Now i remember what happened last time i used the strings.h in tables. 22:42:18 <Cadde> Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\ottddev\ottdsrc_19638_progsig\objs\langs\table\strings.h 6 openttd <---- Thats just one of 607 22:42:36 <Yexo> Cadde: include string_type.h first 22:43:42 <Cadde> Yexo: Ok. So thats a bug in OwenS code then. 22:44:14 <OwenS> The thing I have to wonder: Why does it compile fine everywhere else? What is the difference? 22:45:01 <Cadde> OwenS: It compiles fine when i replace strings.h with string.h and string.h is nowhere to be found in the ottd source. 22:45:19 <Cadde> So that means you are probably using a strings.h someplace on your environment. 22:45:27 <OwenS> Cadde, string.h is a C standard provided header 22:46:03 <Cadde> strings and string are two different file names though. 22:46:27 <OwenS> hmm... strings.h seems to be the backward compatibility header for K&R C, with crap like bzero() in it 22:46:42 <Cadde> Either it's VS 2008 that requires string_type.h first or it's your environment providing a strings.h somewhere. 22:47:32 <OwenS> (Actually, I must say I wish bzero, or perhaps it renamed as memclr, had been carried forwards... It memset (x, 0, y) can confuse people.. 22:48:16 *** rhaeder [~quix0r@dslb-094-221-155-074.pools.arcor-ip.net] has joined #openttd 22:49:02 *** rhaeder1 [~quix0r@dslb-094-221-128-154.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:49:26 <Cadde> So what do you want me to do Owen. Use strings.h from table and add #include "string_types.h" or using my string.h that is somewhere on my computer. 22:49:32 <Cadde> (lol ^) 22:49:38 <OwenS> What happens if you just excise the line? 22:49:51 <Cadde> Compiling... 22:50:26 *** JakeGrimshaw [~jake.grim@5e08f007.bb.sky.com] has quit [] 22:52:35 <Cadde> Just the 4 performance warnings. (http://pastebin.com/Y7xU1mNm) 22:53:30 <Cadde> Those 4 warnings have been there since i first compiled your code though. 22:53:35 *** JakeGrimshaw [~jake.grim@5e08f007.bb.sky.com] has joined #openttd 22:53:36 <Cadde> So nothing new. 22:55:28 <OwenS> Oh, jeez MSVC... those warnings are patently silly... 22:55:44 <Cadde> Whatever you say :D 22:56:53 *** Eddi|zuHause [~johekr@p54B773B5.dip.t-dialin.net] has quit [] 22:57:15 *** Eddi|zuHause [~johekr@p54B778A4.dip.t-dialin.net] has joined #openttd 23:00:52 <Cadde> OwenS: 23:00:53 <Cadde> -STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aanfaarw Ànneren 23:00:53 <Cadde> +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aaenfaarw Ouerréng 23:01:02 <Cadde> Isn't that beyond the scope of your patch? 23:01:05 <Cadde> ^^ 23:01:17 <Cadde> It's in your diff 23:01:19 <OwenS> Cadde, yes. These things happen when git's merge algrorithm throws a wobbler 23:01:28 <Cadde> oh right. 23:03:53 *** rhaeder [~quix0r@dslb-094-221-155-074.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 23:07:26 <Cadde> Hmm, grr. The binary with max compression exceeds the maximum allowed size for the forum. 23:07:34 <Cadde> OwenS: How large is your binary? 23:07:52 <Cadde> I think VS sucks in more ways than i thought. 23:08:17 <OwenS> Cadde, my binary is 160Mb 23:08:27 <Cadde> err? 23:08:34 <OwenS> Debugging information 23:08:37 <Cadde> oh 23:08:55 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 23:09:16 <Cadde> Oh well, i will just host it on my brothers line :P 23:10:37 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 23:11:03 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 23:11:10 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:11:22 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 23:12:12 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 23:17:00 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Read error: Connection reset by peer] 23:17:23 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 23:18:10 <Kovensky> <OwenS> Cadde, yes. These things happen when git's merge algrorithm throws a wobbler <-- use git gui, you can add / remove individual hunks / lines from commits 23:18:33 *** Coco-Banana-Man [~Stephan.D@91.45.147.186] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 23:20:08 <Cadde> OwenS: http://www.tt-forums.net/viewtopic.php?p=871626#p871626 23:20:55 <OwenS> :) 23:21:11 <OwenS> The download URL is password protected btw 23:21:16 <Cadde> OH SHIT 23:21:31 <Cadde> fixing... 23:22:34 <Cadde> OwenS: Is it still pw protected? 23:23:17 <OwenS> Yes it seems 23:23:29 <Cadde> kk thanks. Trying 23:23:33 <Cadde> Not my server ;) 23:25:33 <chaos95> wait what? programmable signals? :O 23:25:40 <OwenS> yes 23:25:49 <chaos95> hawt. 23:30:37 <Eoin_> Cadde: programmable how 23:30:57 <OwenS> Eoin_, read the topic 23:31:04 <Cadde> Eoin_: yeah, talk to owen 23:31:05 <OwenS> (And why are you asking Cadde when I developed them?! :P) 23:31:09 <Eoin_> well 23:31:14 <Eoin_> i just saw him as last post 23:31:15 <Eoin_> :P 23:31:19 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:31:32 <Eoin_> but what im basically asking is 23:31:33 <OwenS> Return to first post :p 23:31:41 <Eoin_> ive forgot.. 23:31:42 * Cadde runs off with progsigs! Mooahahahahahhaaaa! 23:31:44 *** Eoin_ is now known as Eoin 23:31:56 <Eoin> basically 23:32:00 <KenjiE20> Eoin lol 23:32:03 <Eoin> shh 23:32:04 <OwenS> Cadde, before you run off... your link doesn't work ;p 23:32:09 <Eoin> im trying to tank a daily on WoW 23:32:10 <Eoin> and irc 23:32:15 <Eoin> basically 23:32:29 <Eoin> can it be a simple way of 23:32:31 <Eoin> oh fuck it 23:32:38 <Eoin> ill wait till someone asks something along the lines of it :P 23:33:03 <OwenS> Eoin, or just, y'know, read the first post? http://www.tt-forums.net/viewtopic.php?f=33&t=47690 23:33:40 <Cadde> OwenS: I know, i am trying to get the apache to restart but i can't even elevate my priviledges. 23:33:41 <Eoin> oh 23:33:43 <Cadde> I suck 23:33:45 <Eoin> programmable in a different sense 23:33:46 <Eoin> i get it 23:33:47 <Cadde> Basically 23:34:04 <OwenS> What were you expecting? 23:34:08 <OwenS> Cadde, aah 23:34:50 <Eoin> i dont know 23:34:50 <Cadde> OwenS: http://eve.lmfao.se/images/progsig-r19638-win32.zip 23:34:53 <Eoin> tbh :P 23:34:54 <Cadde> That works right 23:34:59 <JakeGrimshaw> man, I hate Railroad Tycoon 3 23:35:08 <KenjiE20> lol 23:35:20 <Cadde> It's a dirty fix until i can molest my brother while he's not sleeping 23:35:50 <KenjiE20> isn't that... nvm, I'll not say that 23:36:14 <JakeGrimshaw> lol 23:36:42 <Cadde> Don't make me restart my browser. 23:37:45 <amalloy1> i've been reading about cargo dist and would like to try it, but i can't seem to find a link to the latest windows binary. anyone happen to know where it is? 23:38:02 <Cadde> amalloy1: I will make a combined package soon 23:38:40 <Cadde> With cargodist, daylength, chill's latest and progsigs 23:38:43 <KenjiE20> http://bundles.openttdcoop.org/cargodist/g5b3732ce/ 23:39:00 <KenjiE20> ( the last one I know of) 23:39:32 <Cadde> Can anyone tell me if the link i posted is pw protected? http://eve.lmfao.se/images/progsig-r19638-win32.zip 23:40:11 <Terkhen> good night 23:40:23 <KenjiE20> DNS fail for me, but that might be my net 23:40:40 <amalloy1> no pw for me 23:40:48 <Cadde> 195.189.27.254 23:40:52 <Cadde> Thanks amalloy1 23:41:05 <amalloy1> the zip file has an exe and some folders in it 23:41:12 <amalloy1> so looks like you've succeeded 23:41:18 <OwenS> No COPYING file? 23:41:34 <Cadde> OMG, for real? 23:41:44 <amalloy1> uhhh 23:41:45 <Cadde> Am i going to get raped now? 23:41:47 <amalloy1> i didn't look that closely 23:41:59 <amalloy1> but correct, no copying 23:42:05 <amalloy1> just openttd.exe and some folders 23:42:44 <Cadde> Someone beat me with a stick and tell me what i need to do 23:43:06 <SpComb> make bundle_zip 23:43:06 <KenjiE20> 'make bundle' ? 23:43:19 *** zachanima [~zach@90.185.77.237] has joined #openttd 23:43:39 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 23:44:30 *** kyo313 [~kyo@92.17.233.101] has quit [Quit: Leaving] 23:44:38 <planetmaker> Cadde: always use bundle_zip, if you want to distribute stuff 23:44:55 <planetmaker> (or bundle_dmg, ...whatever bundle you like) 23:45:11 <Cadde> hrrrrrr. what? 23:45:16 <planetmaker> or you'll get flamed for not obeying the copyright 23:45:19 * Cadde is confused and scared. 23:45:38 <OwenS> planetmaker, he didn't use mingw to build it... 23:46:04 <planetmaker> doesn't msvc offer similar things? 23:46:21 * OwenS shrugs 23:46:28 *** kyo313 [~kyo@92.17.233.101] has joined #openttd 23:47:44 <Cadde> Can't i just add the COPYING and .txt files to the zip? 23:47:51 <Cadde> To i really have to install MinGW 23:48:00 <amalloy1> afaik msvc has a make-like tool 23:48:10 <OwenS> amalloy1, nmake, but it requires nmakefiles ;-) 23:48:10 <planetmaker> of course you can add the docs manually to the zip 23:48:14 *** KenjiE20 [~KenjiE20@92.0.11.24] has quit [Quit: ãããã¿ãªãã] 23:48:15 <Cadde> Ofc, if i did install MinGW i wouldn't have to work with VS and that might make things easier later on 23:49:49 <Cadde> Replacing .zip file, don't download it right now. 23:50:11 <Cadde> Done 23:50:41 <Cadde> It now has COPYING and *.txt files. Now the copyright mafia can't touch me and sue me for 30 million SEK 23:50:46 <Cadde> ^^ 23:50:52 <planetmaker> my bundle folder has COPYING changelog readme ... yeah 23:51:16 <amalloy1> okay, so i got the binary all set. it complained at first that i was missing some newGRFs so i copied my ./data folder from 1.0 into the cargodist folder. now everything works, apparently including newGRFs and cargodist, but i have no music 23:51:20 <planetmaker> Cadde: even if it's not copyright, it's courtesy to acknowledge those who put months of work into it. 23:51:31 <Cadde> planetmaker: Ofc it is 23:51:47 <chaos95> why is it a bad idea to have automatic distribution and default stopping in orders? 23:52:02 <Cadde> It's also courtesy to not take files that have no copyright mention and wipe ones butt with it. 23:52:23 <amalloy1> because then your trains my unintentionally unload passengers at stations they don't want to go to, i believe 23:52:28 <Cadde> chaos95: did you mean CargoDist and Non-stop orders? 23:53:34 <Cadde> amalloy1: No music? The HORROR! (I guess it was compiled without DirectX support) 23:53:59 <amalloy1> unlikely. the sound works 23:54:07 <OwenS> amalloy1, sound doesn't use directx 23:54:22 <OwenS> amalloy1, look at the post. It says music is disabled 23:54:36 <Cadde> The music is using DX 7 in TTD 23:54:52 <amalloy1> what post? 23:55:01 <chaos95> Cadde: yeah; I got a warning saying that at least one cargo type was set to be automatically delivered, and 'new orders are non-stop' was disabled, and that this was a bad idea 23:55:13 <OwenS> http://www.tt-forums.net/viewtopic.php?f=33&t=47690&start=40 23:56:05 <Cadde> chaos95: Yeah, the trains would stop at each station along the line in a network and unload and load the passengers who's destination is further along the line. 23:56:35 <chaos95> ah 23:56:39 <Eddi|zuHause> hm... what do i do with a file called "OTTD-win32-nightly-r3351.zip"? 23:56:45 <Cadde> Cargodist checks if the train has an order going to destination X and if it does it will load the train with passengers intended for destination X 23:57:11 <Eddi|zuHause> @openttd commit 3351 23:57:11 <DorpsGek> Eddi|zuHause: Commit by peter1138 :: r3351 trunk/train_gui.c (2005-12-28 09:40:26 UTC) 23:57:12 <DorpsGek> Eddi|zuHause: Make sort criteria selection widgets in player train list consistent with those widgets in other vehicle type lists. (Stops "Total capacity per cargo type" overflowing) 23:57:23 <planetmaker> Eddi|zuHause: put in your local shelf of the prehistoric collection of software 23:58:03 <Eddi|zuHause> i don't think "prehistoric" is the right word ;) 23:58:59 <Eddi|zuHause> unless you define "history" started when i switched to linux :p 23:59:03 <amalloy1> oh, does the binary you pointed me at have progsigs as well?