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00:17:33 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 00:19:19 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 00:25:06 *** Zorn [~zorn@e177235089.adsl.alicedsl.de] has joined #openttd 00:25:12 *** KritiK [~Maxim@93-80-72-88.broadband.corbina.ru] has quit [Quit: Leaving] 00:30:07 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 00:30:53 *** rhaeder [~quix0r@dslb-188-100-215-004.pools.arcor-ip.net] has quit [Quit: Leaving.] 00:32:41 *** Zorni [~zorn@e177237015.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 00:45:10 *** mecool [mecool@94.128.90.78] has joined #openttd 00:55:48 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 01:08:44 <Eddi|zuHause> from the category "songs that don't make any sense": 01:09:05 <Eddi|zuHause> # Someone left the cake out in the rain 01:09:07 <Eddi|zuHause> # I don't think that I can take it 01:09:08 <Eddi|zuHause> # 'Cause it took so long to bake it 01:09:10 <Eddi|zuHause> # And I'll never have that recipe again 01:18:48 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep] 01:39:59 <DDR> O_o 01:48:47 *** Biolunar_ [mahdi@blfd-4db0e564.pool.mediaWays.net] has joined #openttd 01:56:03 *** Biolunar [mahdi@blfd-4db1acd2.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:03:06 *** llugo [~lugo@mgdb-4db8cc92.pool.mediaWays.net] has quit [Remote host closed the connection] 02:07:50 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 02:10:09 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Remote host closed the connection] 02:33:40 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 03:02:59 *** glx [glx@2a01:e35:2f59:c7c0:f89f:e350:9d0b:7c98] has quit [Quit: bye] 03:03:22 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 03:24:30 *** Doorslammer [Doorslamme@119.11.2.72] has quit [] 03:44:36 *** tokai [~tokai@port-92-195-192-35.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 03:46:38 *** tokai [~tokai@port-92-195-65-63.dynamic.qsc.de] has joined #openttd 03:46:41 *** mode/#openttd [+v tokai] by ChanServ 04:02:07 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 04:03:56 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 04:04:48 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 04:22:15 *** DaleStan is now known as Guest470 04:22:21 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 04:23:38 *** Guest470 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 04:40:14 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 04:47:28 *** mecool [mecool@94.128.90.78] has quit [Ping timeout: 480 seconds] 04:52:43 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 04:52:59 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 04:56:39 *** Eddi|zuHause [~johekr@p54B76937.dip.t-dialin.net] has quit [] 04:56:59 *** Eddi|zuHause [~johekr@p54B7794F.dip.t-dialin.net] has joined #openttd 05:01:06 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 05:11:51 *** nicfer [~nicfer@190.50.48.44] has left #openttd [] 06:01:35 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has joined #openttd 06:16:37 *** Turgid [~DFwiki@ip70-176-132-25.ph.ph.cox.net] has joined #openttd 06:22:08 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 06:23:47 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has joined #openttd 06:40:25 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 06:47:50 <Terkhen> good morning 06:48:16 <Pikka> ohayoo gozaimasu 06:49:12 <planetmaker> oi oi, good morning chaps 06:50:19 <peter1138> ah, but IS it? 06:50:30 <Rubidium> no, definitely not 06:50:38 <Pikka> it's nearly 5pm 06:50:39 <Pikka> so no 06:51:18 <planetmaker> we had a beatifully colourful sun rise here :-) So far so good :-) 06:53:09 <Rubidium> http://pollennieuws.nl/weerkaart/KaartNL_280-website.png <- there, says it's not a good morning 06:53:36 <planetmaker> :-D 06:53:46 <planetmaker> I mostly don't care about pollen. Luckily 06:53:55 <planetmaker> The usually only add a nice scent to the air. 06:54:19 <planetmaker> Though there is probably one kind which lets me sneeze, too 06:55:58 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:57:17 <Mazur> Good mornings. 06:58:00 <Mazur> Pollencount means nothing to me. 06:58:12 <Terkhen> It is more of a wish than an statement :) 06:59:22 <Terkhen> I'm allergic to olive polen, and I live in the zone with the biggest concentration of olive trees of the world 06:59:52 <Terkhen> luckily this year is not being very strong 07:00:00 <planetmaker> he... at least you have fresh native olive oli for cooking then ;-) 07:02:29 <Ammler> pollen mixed with ash :-) 07:03:12 <Mazur> Why has Ashley gotten mixed up with Pollen? 07:03:14 <__ln__> olives, yuck 07:03:34 *** mikk36|work [~mikk36@ntsrv.lakrito.ee] has quit [Read error: Connection reset by peer] 07:03:46 <Mazur> Olive oil mayonaise is yuck, but olives are yummy. 07:03:57 <Mazur> And olive oil is good for baking. 07:04:08 <Mazur> Lots of unsaturated fats. 07:05:23 <planetmaker> olive oil is also good for salad dressings 07:05:54 <Mazur> Sunflower oil is good for mayonaise. 07:06:03 <planetmaker> and very good for Tomatoes, Mozarella cheese, add olive oil, vinegar and basil... yummi :-) 07:06:04 * Mazur makes his own now. 07:06:31 <Mazur> Fawlty? 07:06:39 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 07:06:49 <Mazur> Somehow I don'r see that working. 07:09:33 <planetmaker> you don't see tomatoes, mozarella, basil, oil and balsamico vinegar working? Me neither. I see it rather eaten ;-) 07:10:05 <Mazur> Not if it's Basil Fawlty. 07:10:14 *** Phurl [~mdupont@ip-81-210-228-126.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 07:10:16 <planetmaker> he? 07:10:38 <Mazur> It's a joke. 07:10:39 <planetmaker> basil is a herb 07:10:52 <Mazur> "misinterpreting" basil. 07:10:54 <planetmaker> right.... Probably the joke only works on native speakers ;-) 07:11:07 * planetmaker doesn't know any other meanings 07:11:14 *** KloBass [~hadameko@193.179.62.1] has joined #openttd 07:11:22 <Mazur> And you have never seen Fawlty Towers. 07:11:32 * planetmaker has no idea what that would be 07:11:46 <planetmaker> nor actually my dictionary 07:11:48 *** TT1a1a1 [~mIRC@5ad5d388.bb.sky.com] has joined #openttd 07:12:29 <Mazur> John Cleese as an inept hotel-owner in Torquay, hag-ridden by his wife. 07:12:59 <TT1a1a1> lol, just spent half a billion linking up Scotland's oil rigs to the main land to find out that I cant build the oil refinery where I wanted, is there a console command that will let me build a refinery anywhere? 07:13:13 <planetmaker> TT1a1a1, no 07:13:33 <planetmaker> you can only set the max distance to 48(?) from the border 07:13:47 <TT1a1a1> thats a sore one 07:13:53 <planetmaker> Mazur, sounds like a movie I haven't seen ;-) 07:13:54 *** DDR [~chatzilla@66.183.125.196] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 07:13:58 <TT1a1a1> how do i set the max distance? 07:14:02 <Mazur> It's a comedy series. 07:14:14 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 07:14:26 <planetmaker> ah. Even less of a wonder that I haven't seen it. 07:14:34 <planetmaker> nor ever heart of it ;-) 07:14:35 <Mazur> It's British. 07:14:46 <Mazur> Very famous. 07:14:52 <planetmaker> is it? 07:14:52 <Mazur> very succesfull. 07:14:56 <Mazur> It is. 07:15:07 <planetmaker> maybe in Britain ;-) 07:15:12 <TT1a1a1> nah 07:15:22 <Mazur> Aftr all, John Cleese is a Monty Python member. 07:15:24 <planetmaker> TT1a1a1, in the advanced settings 07:15:36 *** APTX_ [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 07:16:05 <Mazur> Quite popular in Germany, too. 07:16:17 <Mazur> Or so I heard. 07:16:41 <planetmaker> Whatever :-) I was never known for the broadness of my knowledge in TV / movie stuff 07:17:21 <TT1a1a1> ffs, whos idea was that? and why? 07:18:11 <TT1a1a1> too limit the refinery to 48 squares from the edge 07:18:53 <TT1a1a1> surely it should be within 48 squares of the sea instead of the edge of the map 07:18:58 <peter1138> chris sawyer's idea 07:19:07 *** Phurl [~mdupont@ip-81-210-228-126.unitymediagroup.de] has joined #openttd 07:19:11 <peter1138> back then, mind you, there were only 256x256 maps 07:19:35 <Mazur> pm: http://de.wikipedia.org/wiki/Fawlty_Towers 07:20:09 *** Harlequin [c37192c3@webchat.mibbit.com] has joined #openttd 07:20:13 <Harlequin> Hi 07:20:47 <TT1a1a1> lol 07:20:49 <Mazur> Time for a change, then? I mean, Rotterdam is not for nothing a major world port, with refineries all along the river. 07:21:13 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 07:22:20 <TT1a1a1> i imagine that the 48 squares will screw over other scenarios as well, Scotland is nowhere near the edge of the map... or the oil rigs 07:22:24 <planetmaker> Mazur, newgrfs can change that easily. 07:22:27 * Mazur was setting up tanker lines to Rotterdam until _he_ found out refineries can only be built along the edges of the map. 07:22:33 <planetmaker> you could even write a newgrf which just changes that. 07:22:56 <Mazur> TT1a1a1: The_Netherlands. 07:23:32 <planetmaker> Still, I do personally think that the limit could be removed or at least the allowed range be 0...mapsize 07:23:53 <TT1a1a1> agreed 07:23:56 <Mazur> Hear, hear. 07:24:01 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has joined #openttd 07:24:20 <planetmaker> default setting might still remain the TTD default setting 07:25:44 <Mazur> That's no problem. 07:27:06 *** gpsoft [~gaal@cpc4-croy13-0-0-cust199.croy.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 07:28:35 <TT1a1a1> if i build an oil refinery next to a station that has oil waiting, does it process it? 07:29:15 <planetmaker> no 07:29:33 <TT1a1a1> lol 07:29:36 <Harlequin> TT: It have to be delivered somewhere first before processing 07:30:22 <planetmaker> yup. Otherwise you build a station in reach of an oil well and a refinery. And auto-magically all oil is processed after you sent one train there once, picking up one litre of oil. 07:31:09 <Harlequin> Which is cheating in a way 07:31:37 <TT1a1a1> got 6.5million litres to shift 07:31:47 <planetmaker> would be. It's not the purpose of a transport game to build four stations on a 256^2 map and have covered everything without a single vehicle 07:32:35 <planetmaker> TT1a1a1, that's reasonable. 07:32:53 <planetmaker> have you never seen 30k passengers waiting? ;-) 07:33:06 <TT1a1a1> lol 07:33:13 <Harlequin> I've seen 30k goods waitin 07:33:18 <planetmaker> :-) 07:33:19 <TT1a1a1> not even close 07:33:26 <TT1a1a1> only 5k 07:33:36 <planetmaker> TT1a1a1, easy, if you have a big town and transport all passengers there 07:33:37 <Ammler> another limit to "fix" (station_spread) ;-) 07:33:42 <planetmaker> to an ICE station 07:34:56 <Harlequin> or to insane players ;) 07:35:09 <TT1a1a1> lol 07:35:34 <Harlequin> darn i wanted to finish czech translation for those czech strings and it's locked 07:35:37 <TT1a1a1> london has 142k, my local town has 137k, year 2124 07:35:54 <Harlequin> well have nothin to do now... see you later alligator all 07:36:08 <Ammler> we had 1 million pax waiting and a nice big save 07:36:23 *** Harlequin [c37192c3@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 07:37:37 <planetmaker> TT1a1a1, we built a map with 3 towns > 750k each :-) 07:37:55 <planetmaker> accordingly were the s-bahn and ICE terminals ;-) 07:38:19 <planetmaker> >30.000 transported per town and month 07:39:15 <planetmaker> but then the aim was: grow the towns as big as possible :-) 07:41:58 <Mazur> What is the difference between ICE and regular Inter-City. 07:42:01 <Mazur> ? 07:42:10 <Mazur> Just speed? 07:42:31 <TT1a1a1> lol, nice 07:42:34 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 07:42:39 <TT1a1a1> what is ICE? 07:42:51 <Mazur> Inter-City Express 07:43:02 <Mazur> German concept. 07:43:04 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has joined #openttd 07:44:25 <TT1a1a1> ah 07:44:52 <planetmaker> Mazur, it's different trains 07:45:05 <planetmaker> and different price :-P 07:45:22 <planetmaker> the ICE used to stop less. But that somehow is not really true anymore 07:50:00 <TT1a1a1> lol, too close to another industry now that ive moved it to within 48 squares 07:50:25 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 07:50:30 <TT1a1a1> oil rigs all round the edge of the UK scenario is making this impossible 07:50:58 <TT1a1a1> is there a way to see budget reports from after 3 years ago? 07:53:19 <planetmaker> old savegames? ;-) 07:53:29 *** TrueBrain [~patric@145.118.72.132] has joined #openttd 07:54:18 <TT1a1a1> ah, would be handy to see how much ive spend on trying to get at this north sea oil, first 2 years was 700m 07:54:42 <TT1a1a1> how far away must industries be from each other? 07:57:31 *** KloBass [~hadameko@193.179.62.1] has quit [Ping timeout: 480 seconds] 07:58:30 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 08:01:33 <planetmaker> default industries? Just switch on to allow more than one per town ;-) 08:13:48 *** xahodo [~xander@xahodo.demon.nl] has joined #openttd 08:14:33 <TT1a1a1> its cool, created an island 48 squares from the edge for the oil refinery but it said it was too close to an other industry (oil rig) 08:14:36 <TT1a1a1> got it now 08:15:36 <TT1a1a1> ive got 30 ships in a depot, some have oil, is there a way to send them all somewhere and unload cargo without going through them one by one? 08:18:44 *** KloBass [~hadameko@193.179.62.1] has joined #openttd 08:19:20 <xahodo> Hello 08:21:34 <xahodo> Why are tile classes 0xB through 0xF marked as reserved? 08:21:46 <xahodo> And why will they crash the game if a tile uses them? 08:22:24 <devilsadvocate> TT1a1a1, manage trains in the depot, and give them orders? 08:22:30 <peter1138> because they're not defined 08:22:45 <TT1a1a1> cheers 08:22:48 <TT1a1a1> ill give it a try 08:23:29 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 08:25:09 *** KloBass [~hadameko@193.179.62.1] has quit [Remote host closed the connection] 08:25:44 *** KloBass [~hadameko@193.179.62.1] has joined #openttd 08:25:59 <xahodo> So that leftover space isn't used by anything else? 08:26:12 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:26:35 <peter1138> it's not "leftover space" 08:26:47 <peter1138> if you added some brand new feature, you could use them 08:27:13 <peter1138> you could for instance declare one type as a stacked tile 08:27:28 <peter1138> hmm, that's quite a nice idea ;) 08:27:31 <xahodo> That was what I was thinking of implementing. 08:27:48 <xahodo> But err... I still need to get familiar with the code of openttd... 08:27:51 <peter1138> you'd have a lot of space for an index 08:27:58 <peter1138> or perhaps other data as well 08:29:22 <xahodo> How about whether the stacked tiles need to be visited and where the surface is located (useful for the viewport). 08:32:24 <xahodo> At that point the [] operator could be overloaded check for the tileclass (and act accordingly) in order to hide the exception to all the tile accessors. 08:32:47 <xahodo> But... errr... performance impact? 08:33:56 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 08:34:25 <Noldo> you can overload [] for the baseclass and do the polymorfism there instead of virtual functions, if that is the problem 08:35:19 <peter1138> overloading [] is a distraction 08:36:30 <xahodo> It would help with abstraction. 08:36:50 *** heffer [~felix@mue-88-130-66-014.dsl.tropolys.de] has joined #openttd 08:37:13 <Rubidium> you'd still need some method to encode the 'z' in the tile indices 08:37:16 <xahodo> But virtual functions should be avoided. 08:38:47 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 08:38:49 <xahodo> Tileindex is 32bits (of which only 22 are used at the moment), so it seems to me an additional nibble shouldn't be much of a problem. Or am I missing something? 08:40:00 <peter1138> why do you need an additional nibble? 08:40:20 <Rubidium> but then the real question is: what is 'z'? 08:40:21 <xahodo> For the Z axis. 08:41:02 <peter1138> hmm, is it possible to do a bulk image upload to wikimedia? 08:41:10 <peter1138> errr, mediawiki 08:42:26 <xahodo> x = length, y = width, z = height. 08:42:57 <xahodo> correction: z = depth 08:42:58 <Rubidium> http://rbijker.net/openttd/what_is_z.png <- take that image as example 08:44:13 <Rubidium> what is the 'z' of the lonely rail tile on the left? Currently there are three (!) 'z's depending on the slope's direction 08:44:42 <planetmaker> :-) Nice 08:45:01 <Rubidium> now the lonely tile on the right, would that have 2 'z's in your system? 08:45:22 <Noldo> the top half would be a stacked tile on top of the first? 08:46:12 <Rubidium> and now the rail+tunnel in the top, imagine the rail continues over the tunnel. Does the tunnel have the same z as the rail? Currently one side has (the other hasn't). 08:46:34 *** KloBass [~hadameko@193.179.62.1] has quit [Remote host closed the connection] 08:49:06 *** KloBass [~hadameko@193.179.62.1] has joined #openttd 08:50:33 <Rubidium> the major problem here is that you need to teach the pathfinders about 'z' so they don't get the bridge, ground and tunnels interfering; thinking it can jump from a bridge to a tunnel 08:51:02 <Rubidium> which means you need to figure out how to handle going up and down a slope 08:51:32 <Rubidium> and that probably implies way more foundation calculations 08:51:35 *** DDR [~chatzilla@66.183.125.196] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 08:51:55 *** fjb [~frank@p5485F202.dip.t-dialin.net] has joined #openttd 08:53:00 <Rubidium> now it's fairly simply as you can't connect wrongly leveled tiles up, only place you can is with tunnels and bridges, but those are wormholes that don't allow traffic to enter from behind which simply put fixes the whole dilemma 08:53:16 <fjb> Moin 08:55:27 <peter1138> yup 08:56:53 <Rubidium> although I've always liked the idea of building stuff on multiple levels, just not enough to actually code it :) 08:57:11 <peter1138> *nod* 08:57:30 <peter1138> that's why i say overloading [] is pointless. loads of other stuff needs to explicitly know z, etc.. 08:57:56 <peter1138> it's not that much of a trouble though. you can base z on the vehicle's existing z, for pathfinding..? 08:58:04 <peter1138> not like you need to guess 09:02:25 <blathijs> The only way to properly do this is by redesigning the model for Z. I don't think you can get away with just adding a "stacked" tiletype and add some random support here and there... 09:02:59 <xahodo> That's true... it needs a /lot/ of work. 09:03:10 <planetmaker> sounds like a goal for v2.0.0 :-) 09:03:38 <xahodo> But otherwise my oversized, way too busy stations in the middle of towns going 16 directions will remain congested forever. :) 09:03:45 <blathijs> There has been some (thorough) thought about this in the "new map array" project years back, but that never got finished 09:04:02 <planetmaker> he... 09:04:07 <planetmaker> does the repo still exist? 09:04:16 <blathijs> Probably 09:06:28 <blathijs> It's the "map" branch in svn, but it's been removed since some time 09:06:47 <blathijs> it's still present in r4000 (which was a random guess of mine) 09:07:51 <blathijs> Also, if your map storage is more flexible to store multiple levels of stuff and basically everything can go above everything, you'll also have to thoroughly rethink your UI for this, and explicitely disallow probably half of the combinations that become possible... 09:07:57 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 09:09:01 <planetmaker> visibility might become an issue. A non-trivial task 09:09:22 <xahodo> How about filtering the layers you see? 09:09:58 <xahodo> So the user can say he wishes to see everything one level above what he's editing, for example. 09:10:48 <xahodo> ctrl-mousewheel up/down could be used to switch between the layer you are editing. 09:11:21 <xahodo> However, simply draging a bridge or a tunnel could give you the behavior as it is now - maybe with some added flexibility? 09:11:30 <planetmaker> xahodo, that'd break the concept to see the surface as now 09:11:41 <planetmaker> which is usually a quite convenient thing :-) 09:11:46 <peter1138> planetmaker, how does opengfx feel about drawing rotations? ;) 09:11:59 <peter1138> (for everything) 09:12:02 <planetmaker> peter1138, personally I would not see a big problem in it. 09:12:09 <blathijs> xahodo: Yeah, filtering like that has been discussed in the context of the new array as well :-) 09:12:29 <planetmaker> It needs lots of sprites, but the community has quite a few sprite-creation machines ;-) 09:12:48 <planetmaker> I'm optimistic that such project could see realisation in a reasonable time 09:13:01 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 09:13:02 <planetmaker> Briges e.g. don't need that (if we talk about 90° only) 09:13:04 <blathijs> Rotations are a nice window for easter eggs :-) 09:13:35 <peter1138> planetmaker, full rotation :) 09:13:40 <planetmaker> :-P 09:13:58 <planetmaker> that's a completely new concept... 09:14:43 <planetmaker> 45° might also even be possible. But that's severly more work than 90° 09:14:54 <planetmaker> of one would either go to 09:15:06 <planetmaker> a) 3D models with textures (the blender guys will love it) 09:15:25 <planetmaker> b) apply a computationally heavy stereo optics algorithm to 90° sprites 09:16:01 <planetmaker> similar to what google does with its 3D maps 09:19:59 <xahodo> errr... is rotation actually needed for this? 09:20:48 <planetmaker> yes and no. 09:21:18 <planetmaker> you need to make sure that everything built can be seen somehow :-) 09:22:56 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:23:22 <peter1138> planetmaker, eh, i meant 0/90/180/270 09:23:37 <peter1138> so you can rotate industries etc with no issues 09:23:40 <xahodo> Combining rotation and filtering of what is actually seen could be even more helpful. 09:23:47 <peter1138> of course, newgrf wouldn't work 09:23:51 <peter1138> so let's scrap that :p 09:24:11 <planetmaker> I assumed so. I'd give that project a year, maybe a bit more till it's completely done, but feasable 09:24:25 <planetmaker> IF there's strong demand for it. 09:24:57 <planetmaker> But I'd assume that Zephyris could get motivated, others, too 09:25:53 <Noldo> if the point is to see things, why aren't industries just replaced with colored tiles 09:26:37 <xahodo> Newgrf doesn't need to be scrapped. But there's defenately room for improvement. 09:26:45 <xahodo> imho 09:26:54 <__ln__> *definitely 09:27:57 <peter1138> Where's my breakfast, __ln__? 09:28:02 <xahodo> non-native Enlgish speaker here (my woover isn't either). 09:28:32 *** xahodo is now known as xahodo|afk 09:28:33 * planetmaker also wants (another) breakfast :-( 09:28:36 <__ln__> xahodo: here as well. 09:28:53 <__ln__> xahodo|afk: please don't use an away-nick. 09:29:15 <__ln__> peter1138: will be served printed in three copies asap. 09:29:43 * Pikka wants seven breakfasts 09:30:18 <planetmaker> peter1138, for a starter as a compatibility option one could probably assign the current (unrotated) sprite to the same tile... but that will look ugly 09:31:28 <planetmaker> it might be required to add some switch with a similar effect like the map edges: one or the other, no possibility to switch once started with newgrf which don't support it and newgrf_developer_tools = off 09:32:12 <peter1138> there's also the issue of how to specify the sprites 09:32:26 <planetmaker> nfo v8 09:32:35 <planetmaker> additional sprite set 09:32:43 <peter1138> vehicles already have rotations, for example 09:32:59 <planetmaker> yes... 09:33:22 <Pikka> just make the rotation visible to grf in a variable 09:33:29 <Pikka> that's all you'd need 09:33:54 <peter1138> nah 09:34:00 <peter1138> just put everything in an ini file 09:34:04 <peter1138> or xml 09:34:26 <Pikka> huzzah! 09:35:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 09:35:19 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 09:35:22 <CIA-6> OpenTTD: rubidium * r19674 /trunk/src/ (base_media_base.h base_media_func.h gfxinit.cpp music.cpp): -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable 09:41:19 *** xahodo|afk is now known as xahodo 09:43:21 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has joined #openttd 09:43:58 <xahodo> how about yaml then? 09:44:28 *** DanMacK [~here@65.94.201.53] has joined #openttd 09:48:50 <xahodo> ...or squirrel >:) 09:48:54 * xahodo hides 09:57:32 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 09:59:00 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 09:59:13 *** Cadde [Cadde@c83-249-114-224.bredband.comhem.se] has joined #openttd 10:01:01 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 10:04:09 *** Biolunar_ [mahdi@blfd-4db0e564.pool.mediaWays.net] has quit [Quit: bis dann] 10:04:11 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:04:22 *** Adambean` [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:04:24 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [] 10:04:28 *** tokai [~tokai@port-92-195-65-63.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:06:18 *** tokai [~tokai@port-92-195-171-172.dynamic.qsc.de] has joined #openttd 10:06:21 *** mode/#openttd [+v tokai] by ChanServ 10:07:21 <xahodo> Well, no need to rush things. I'm still at square 1 and when I'm at square 3 (learned the pathfinder to deal with the new map array) I'll start to make some noise again. 10:13:33 *** woldemar [~woldemar@213.178.34.57] has quit [Ping timeout: 480 seconds] 10:15:55 *** DanMacK [~here@65.94.201.53] has quit [] 10:29:45 *** xahodo [~xander@xahodo.demon.nl] has quit [Remote host closed the connection] 10:29:56 *** tokai [~tokai@port-92-195-171-172.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:30:37 <planetmaker> xahodo: it might be worthwhile to write the concept down somewhat :-) 10:32:13 *** tokai [~tokai@port-92-195-148-157.dynamic.qsc.de] has joined #openttd 10:32:16 *** mode/#openttd [+v tokai] by ChanServ 10:33:32 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has left #openttd [Reality is that which, when you stop believing in it, doesn't go away] 10:37:10 *** woldemar [~woldemar@213.178.34.57] has joined #openttd 10:50:33 *** fjb is now known as Guest503 10:50:33 *** Guest503 [~frank@p5485F202.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 10:50:34 *** fjb [~frank@p5485F202.dip.t-dialin.net] has joined #openttd 10:50:41 *** woldemar [~woldemar@213.178.34.57] has quit [Ping timeout: 480 seconds] 10:51:45 *** KenjiE20 [~KenjiE20@92.0.11.24] has joined #openttd 10:56:59 *** Rexxars [~rexxars@188.126.205.150] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 10:57:27 *** woldemar [~woldemar@213.178.34.57] has joined #openttd 11:06:26 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 11:08:14 *** FauxFaux [faux@compsoc.sunion.warwick.ac.uk] has quit [Read error: Operation timed out] 11:08:17 *** FauxFaux [faux@molotov.compsoc.warwick.ac.uk] has joined #openttd 11:10:08 *** Dreamxtreme [~Dreamxtre@host86-152-231-162.range86-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:25:57 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 11:35:31 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:43:28 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:48:04 *** Coco-Banana-Man [~Stephan.D@p5B2D96A5.dip.t-dialin.net] has joined #openttd 11:50:00 *** rhaeder [~quix0r@dslb-188-100-215-004.pools.arcor-ip.net] has joined #openttd 11:50:13 *** ice-flame [~ice-flame@94-225-184-124.access.telenet.be] has joined #openttd 11:50:17 <ice-flame> hello 11:50:26 <ice-flame> Iemand nl? 11:51:03 <ice-flame> some boddy here? 11:51:06 <ice-flame> HELLOW?? 11:52:04 <Hirundo> There are no 'boddies' here 11:53:08 <Eddi|zuHause> ln is here, but not nl... 11:53:45 <planetmaker> I also hope here are no bodies... 11:53:45 <Rubidium> no, he needs Sacro... he pretends he speaks Dutch 11:54:12 <planetmaker> transfering bodybags always requires too much of a sceremony. 11:54:17 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 11:54:55 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:57:24 <planetmaker> luckily it cannot be important, given the discrepancy between own responsivity and asked-for responsivity ;-) 11:57:31 <ice-flame> i have a problem with my AL 11:57:47 <ice-flame> I can't have concuration from pc players 11:57:59 *** lobster [~michielbi@86.89.201.189] has joined #openttd 11:58:07 <ice-flame> mayby some one could help me with this? 11:58:30 <planetmaker> did you download a proper AI and set the number of competitors to something not 0? 11:58:52 <ice-flame> well the problem is i dont find any in the online download system... 11:59:00 <ice-flame> and yes i tried with more than 0 11:59:07 <planetmaker> use the online content from the main menu. There are plenty 11:59:16 <ice-flame> could you give me any name? 11:59:23 <ice-flame> so it is easier to search for one? 11:59:26 <planetmaker> NoCAB, AdmiralAI ChoCho 11:59:32 <ice-flame> oke thanks 11:59:34 <planetmaker> np 12:00:25 <planetmaker> maybe it's ChooChoo. Dunno :-) 12:00:38 <planetmaker> The newgrf selection is the wrong place to search for, btw. 12:01:11 <planetmaker> actually... they can probably be downloaded from the AI configuration sub-menu, too 12:01:16 <ice-flame> chooochoo; 12:01:18 <ice-flame> ;) 12:01:29 <ice-flame> i downloaded some;) 12:01:30 <ice-flame> thanks 12:01:46 *** fjb [~frank@p5485F202.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:01:54 <planetmaker> you activate them in the AI config. Best done also from the main menu 12:02:16 <planetmaker> (but that only works for new games in that way) 12:05:58 *** fjb [~frank@p5485C191.dip.t-dialin.net] has joined #openttd 12:09:43 <OwenS> forcing value to bool 'true' or 'false' (performance warning) <-- I hate MSVC's stupid warnings 12:10:57 *** ice-flame [~ice-flame@94-225-184-124.access.telenet.be] has quit [Quit: Bye for now!] 12:12:12 <FauxFaux> Assuming you're using types reasonably and not interacting with horrible legacy code, it probably means you're calculating something then disgarding the result, doesn't it? 12:13:14 <OwenS> No, it means I'm taking an int and storing it in a bool 12:13:52 <FauxFaux> int x = numberOfSevensInFourBillionDigitisOfPi(); bool b = x; if (b) { ... 12:15:20 <planetmaker> doesn't sound sane ;-) 12:15:45 *** glx [glx@2a01:e35:2f59:c7c0:ad21:fd26:2608:3c79] has joined #openttd 12:15:48 *** mode/#openttd [+v glx] by ChanServ 12:18:55 *** heffer [~felix@mue-88-130-66-014.dsl.tropolys.de] has quit [Quit: heffer] 12:19:26 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:23:47 <ccfreak2k> FauxFaux, funny you should mention pi: http://www.correctpi.com/ 12:32:19 <Ammler> Rubidium: I would change the "call for translators" on the languages <1000 strings needed :-) 12:33:07 <Ammler> those on the frontpage are worth to remove 12:34:30 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 12:35:58 <Ammler> but a language with 200 missing strings could be "rescued" 12:37:18 <Ammler> oh, basically "unfinished" should be ignored.... 12:51:26 *** Dreamxtreme [~Dreamxtre@client-82-26-152-120.pete.adsl.virginmedia.com] has joined #openttd 12:52:24 *** Progman [~progman@p57A1B8E3.dip.t-dialin.net] has joined #openttd 12:53:20 * peter1138 wonders if there'll be anything smaller than micro-SD 12:53:31 <peter1138> just so i can use another adapter... 12:53:42 <peter1138> SD -> mini-SD -> micro-SD is boring 12:53:50 <glx> micro-SD is already too small 12:53:52 <ccfreak2k> Nano SD. 12:53:54 <ccfreak2k> But uh, good luck finding it if you drop it. 13:00:38 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:04:39 <Rubidium> Ammler: but those 1000+ missing string languages need translators too 13:07:49 *** OwenSX28-AC [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 13:09:58 <Belugas> hello 13:10:15 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 13:10:55 <planetmaker> hello Belugas 13:11:20 <planetmaker> Rubidium, random idea: let a script decide randomly from a list of languages which need translation ;-) 13:12:30 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 13:12:54 <Eddi|zuHause> yeah, that would be a derivative of the script that randomly chooses a screenshot :p 13:14:10 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has quit [] 13:14:50 <Belugas> hello mister planetmaker :) 13:17:53 <planetmaker> Eddi|zuHause, we just do that regularly ;-) 13:18:56 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 13:20:12 *** ptr__ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 13:20:13 *** ptr__ [~peter@c213-89-142-224.bredband.comhem.se] has quit [] 13:20:37 <Rubidium> tralalalalalalalimnotwellversedindjangolalalalalalasoasktruebrainlalalalalalawhodoesnothavetimeforiteitherlalalalalalalala 13:24:43 <dihedral> :-D 13:27:02 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 13:27:50 <Eddi|zuHause> isn't "Django" some italowestern? 13:38:31 <TrueBrain> Rubidium: funny enough, my highlight wasn't triggered :p 13:38:43 <TrueBrain> I have 2 hours for you today, so I suggest to speak fast :p 13:38:51 <dihedral> lol 13:38:58 <Rubidium> fix WT3! 13:39:03 <TrueBrain> k 13:39:22 <Rubidium> implement stats, fix/finish bananas, fix/finish WT3.1 13:39:30 <Rubidium> that should fill those two hours 13:39:57 <Eddi|zuHause> certainly won't take more than that :p 13:40:11 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 13:40:45 <TrueBrain> phpmyadmin, remove 'lock' from language, remove 'busy' from section, root@secure, openttd_live, translation/scripts/language-reload.py trunk Czech, wait .... 13:40:50 <TrueBrain> just for your reference :p 13:41:22 <TrueBrain> there, done :) 13:41:32 <Rubidium> doesn't fix underlying issue :) 13:41:36 <TrueBrain> not a bit 13:46:19 *** sunkan [~Tarquin@90-224-108-233-no110.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 14:00:18 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has joined #openttd 14:00:35 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:04:15 *** Dreamxtreme [~Dreamxtre@client-82-26-152-120.pete.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:07:31 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 14:09:10 <Eddi|zuHause> nbc-irs.net sounds somewhat wrong :p 14:09:26 <CIA-6> OpenTTD: rubidium * r19675 /extra/website/ (12 files in 4 dirs): [Website] -Add: a list of CVE records 14:11:09 <Mazur> Eddi|zuHause: I don;t know, perhaps they have a whole department for tax-dodging purposes. 14:11:55 <Eddi|zuHause> ah, you mean like a subbranch of cnbc :p 14:12:27 *** piro [~jeremy@pohl.ececs.uc.edu] has joined #openttd 14:18:09 *** piro [~jeremy@pohl.ececs.uc.edu] has quit [Read error: Connection reset by peer] 14:20:51 *** Dreamxtreme [~Dreamxtre@client-82-27-10-18.pete.adsl.virginmedia.com] has joined #openttd 14:20:55 *** Dreamxtreme [~Dreamxtre@client-82-27-10-18.pete.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 14:22:43 *** piro [~jeremy@pohl.ececs.uc.edu] has joined #openttd 14:25:33 *** ptr_ [~peter@n19-p106.kthopen.kth.se] has joined #openttd 14:26:16 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:26:31 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:42:41 <CIA-6> OpenTTD: rubidium * r19676 /extra/website/ (3 files in 3 dirs): [Website] -Fix: 404s and the header didn't always work as it should 14:45:21 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has joined #openttd 14:53:08 *** jpx_ [jpx_@e83-245-140-61.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:53:10 *** OwenSX28-AC is now known as OwenS 15:00:40 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:01:32 *** ptr_ [~peter@n19-p106.kthopen.kth.se] has quit [Ping timeout: 480 seconds] 15:02:40 *** jpx_ [jpx_@80-186-4-142.elisa-mobile.fi] has joined #openttd 15:04:23 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 15:08:18 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:08:32 *** ptr_ [~peter@n19-p106.kthopen.kth.se] has joined #openttd 15:14:52 *** mecool [mecool@94.128.76.234] has joined #openttd 15:18:09 *** fjb [~frank@p5485C191.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:18:29 *** fjb [~frank@p5485CE03.dip.t-dialin.net] has joined #openttd 15:34:19 *** Alexc [53f9d264@webchat.mibbit.com] has joined #openttd 15:34:23 *** Alexc is now known as Alexc_ 15:35:11 *** Alexc_ [53f9d264@webchat.mibbit.com] has quit [] 15:35:15 *** jpx_ [jpx_@80-186-4-142.elisa-mobile.fi] has quit [Ping timeout: 480 seconds] 15:35:26 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:37:28 *** Neon [~Neon@dslb-088-069-217-077.pools.arcor-ip.net] has joined #openttd 15:42:36 *** ptr_ [~peter@n19-p106.kthopen.kth.se] has quit [Ping timeout: 480 seconds] 15:42:47 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 15:44:15 <OwenS> OK, whos idea was the adding then removing DEF_CMD? grr 15:44:28 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 15:44:44 <OwenS> (Or am I looking at this the wrong way?) 15:45:03 <OwenS> Hmm 15:45:09 <OwenS> Repo seems out of date... 15:45:19 *** Splex [~splex@n219078149145.netvigator.com] has quit [Quit: Leaving] 15:46:38 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:48:21 <OwenS> OK thats better 15:48:29 <Eddi|zuHause> you are speaking in riddles 15:48:48 <OwenS> My local repository had gotten out of sync with my master repository unbeknownst to me 15:49:07 <Eddi|zuHause> how dare it 15:50:08 *** mecool [mecool@94.128.76.234] has quit [Ping timeout: 480 seconds] 15:51:11 <OwenS> Ooh, new signal cycle handing... how annoying :P 15:52:08 <OwenS> (With progsigs it defies all handling except "Table!") 15:55:51 <OwenS> Oh, just moving from GB to Extract :) 15:58:39 *** Dreamxtreme [Dreamxtrem@client-86-23-33-247.brhm.adsl.virginmedia.com] has joined #openttd 16:02:44 *** james [~james@host81-157-91-142.range81-157.btcentralplus.com] has joined #openttd 16:03:07 *** james is now known as Guest525 16:11:38 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has joined #openttd 16:11:51 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:12:12 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 16:14:07 *** Grelouk [~Grelouk@93.21.14.194] has joined #openttd 16:18:08 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:19:12 <Guest525> Does anyone know what has changed in settings.cpp since 0.7.5? 16:20:07 <OwenS> Guest525: probably lots 16:20:16 <OwenS> But, yes, a good diff tool will know for sure 16:23:32 <Rubidium> some 700-1000 lines? 16:23:45 <planetmaker> Rubidium: only? 16:23:48 <Rubidium> of some 2000 16:23:59 <planetmaker> oh. in one file :-) 16:25:19 <Rubidium> oh, you though 0.7.5->1.0.0 was 700-1000 lines? 16:26:09 <Rubidium> the settings diff as almost as big as settings.cpp itself, it's only about 5-10% smaller 16:26:36 <Guest525> There were lots of lines that I think were for loading settings data from the file 16:27:01 *** Grelouk_ [~Grelouk@93.21.14.194] has joined #openttd 16:27:15 <Guest525> I'm trying to add a new variable 16:27:47 <OwenS> Guest525: Why are you looking at the 0.7.5 code? 16:28:00 <Rubidium> planetmaker: 0.7.5-1.0.0 diff is only 558155 lines (193113 lines removed, 237376 lines added) 16:28:21 <Guest525> I made a change to the 0.7.5 code, and I would like to apply the change to the 1.0.0 code 16:28:40 <planetmaker> hehe. 16:28:49 <Rubidium> oh, did that table move to src/table/settings.h that recently? 16:28:51 <planetmaker> Guest525: easier to rewrite it. 16:28:52 <OwenS> Guest525: tip: Don't modify stable versions 16:30:31 *** Grelouk [~Grelouk@93.21.14.194] has quit [Ping timeout: 480 seconds] 16:31:06 <Guest525> Ah, thanks Rubidium 16:38:24 *** Grelouk_ [~Grelouk@93.21.14.194] has quit [Ping timeout: 480 seconds] 16:39:17 *** Grelouk [~Grelouk@93.21.14.194] has joined #openttd 16:39:42 *** TT1a1a1 [~mIRC@5ad5d388.bb.sky.com] has quit [Quit: He who asks a question may be a fool for five minutes, but he who never asks a question remains a fool forever] 16:40:05 *** Doorslammer [Doorslamme@119.11.2.72] has joined #openttd 16:42:48 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has joined #openttd 16:46:07 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 16:49:29 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 16:49:37 *** Grelouk [~Grelouk@93.21.14.194] has quit [Ping timeout: 480 seconds] 16:49:57 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:49:57 *** [alt]buster is now known as [com]buster 16:51:25 *** Grelouk [~Grelouk@93.21.14.194] has joined #openttd 16:53:45 *** asilv_ [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 16:56:13 *** asilv is now known as Guest532 16:56:14 *** asilv_ is now known as asilv 16:56:52 *** Guest532 [~as@h-62-142-160-55.joensuunelli.fi] has quit [Ping timeout: 480 seconds] 17:01:37 *** frosch123 [~frosch@frnk-590f720e.pool.mediaWays.net] has joined #openttd 17:02:50 *** Grelouk [~Grelouk@93.21.14.194] has quit [Ping timeout: 480 seconds] 17:04:00 *** Grelouk [~Grelouk@93.21.14.194] has joined #openttd 17:07:49 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 17:08:00 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 17:19:36 *** Socket_7 [~Stryker@c10543-12.cutas-vgs.navigata.net] has joined #openttd 17:20:16 <Socket_7> Hello 17:20:42 *** Socket_7 [~Stryker@c10543-12.cutas-vgs.navigata.net] has left #openttd [] 17:20:49 <peter1138> brief 17:21:15 *** Phurl [~mdupont@ip-81-210-228-126.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 17:26:02 *** Guest525 [~james@host81-157-91-142.range81-157.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:28:40 *** fjb [~frank@p5485CE03.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:31:04 *** atikabubu [~kvirc@public81099.cdma.centertel.pl] has joined #openttd 17:31:45 *** Phurl [~mdupont@ip-81-210-228-126.unitymediagroup.de] has joined #openttd 17:32:16 <atikabubu> Is this channel crowded or what? :P 17:32:49 *** __ln__ [~lauri@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Quit: reboot] 17:33:05 <planetmaker> it's empty. No one here. Nothing to see or hear 17:33:08 <TrueBrain> expect some httpd failures on openttd.org for the next 30 minutes or so 17:33:38 *** fjb [~frank@p5485E0D3.dip.t-dialin.net] has joined #openttd 17:34:33 <atikabubu> Nice bit of "nothing" ;) 17:34:45 *** lewymati [~lewymati@89.230.159.206] has quit [] 17:34:46 <planetmaker> :-) 17:35:38 <atikabubu> I was bored to hell someday and made an icon from the files in the /media folder... 17:36:26 * planetmaker hasn't looked at the media folder for... eons. 17:36:47 *** Doorslammer [Doorslamme@119.11.2.72] has quit [] 17:38:58 <planetmaker> hm... what CFLAG do I need in order to make ccache a default? 17:39:19 <Rubidium> --enable-ccache? 17:39:23 *** Socket_7 [~Stryker@c10543-12.cutas-vgs.navigata.net] has joined #openttd 17:39:29 <fonsinchen> you can configure with --with-ccache 17:39:37 <fonsinchen> (not --enable-ccache) 17:39:39 <planetmaker> Rubidium: that's for configure. It works also in my globa CFLAGS? 17:39:50 <SmatZ> CFLAGS won't affect it 17:40:00 <SmatZ> maybe CC=ccache will do 17:40:01 <fonsinchen> ccache is a frontend to g++, g++ doesn't know about it 17:40:29 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 17:40:37 <planetmaker> well, I usually forget about it when I run ./configure. So I'd like a way to make it a default ;-) 17:41:24 *** ianbl [~ianbl@CPE00240168ac6d-CM001692fa1690.cpe.net.cable.rogers.com] has joined #openttd 17:42:10 <atikabubu> anyway... 17:42:14 <atikabubu> http://www.4shared.com/file/Myo1F08d/openttd.html 17:42:20 <atikabubu> here's that icon 17:42:40 <atikabubu> just simple work with a stapler and tape :D 17:44:04 <planetmaker> can you post it such that I don't have to download something but can view it in the browser? 17:44:32 <atikabubu> do browsers support *.ico files? 17:45:34 <CIA-6> OpenTTD: translators * r19677 /trunk/src/lang/ (5 files): 17:45:34 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:34 <CIA-6> OpenTTD: portuguese - 6 changes by JayCity 17:45:34 <CIA-6> OpenTTD: romanian - 1 changes by tonny 17:45:34 <CIA-6> OpenTTD: serbian - 2 changes by etran 17:45:35 <CIA-6> OpenTTD: slovenian - 9 changes by Necrolyte 17:45:35 <CIA-6> OpenTTD: spanish - 1 changes by Terkhen 17:48:09 *** james_ [~james@81.157.91.142] has joined #openttd 17:48:14 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 17:48:31 <Lakie> Is bananas.openttd.org down? 17:48:56 <atikabubu> not for me it isn't... 17:49:22 <Lakie> works now. odd 17:49:35 * Lakie puts it down to a small dns error 17:50:08 <TrueBrain> [19:33] <TrueBrain> expect some httpd failures on openttd.org for the next 30 minutes or so 17:53:09 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 17:53:34 <amalloy> i can't find 2cc trains on bananas...what name do i have to look for to download it? 17:55:46 <atikabubu> 2cc trainset? 17:56:08 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has joined #openttd 17:56:51 <amalloy> the only 2cc thing i see is the chimaera addon 17:57:14 <Rubidium> might you be using, say 0.7.5? 17:57:47 <amalloy> of...ttd? no, 1.0.0 17:58:15 <amalloy> i already have 2cc myself; downloaded it by luck. but i'm trying to get a friend to install it, and neither of us can find it 17:58:36 <Turgid> I have a problem with some trains ignoring their service interval, they just keep going until I manually tell them to service. I've had this problem since 0.7.5 so it might be something I'm doing...any ideas? 17:59:07 <Rubidium> amalloy: looks like 2cc trainset "needs" a nightly 17:59:13 <planetmaker> there's the small chance that with the upload o the newest testing version of 2cctrainset the requirements also for the "stable" version of 2cctrainset were increased to >1.0.0 17:59:29 <planetmaker> if that's the case, that's bad 17:59:41 <planetmaker> the 2nd newest should be available for stable 17:59:43 <atikabubu> yah, i have tha almost lates nightly and have it in bananas 17:59:47 <planetmaker> only the newest for nightlies 18:00:02 <Rubidium> planetmaker: that's a long standing bug of bananas 18:00:08 <atikabubu> <bloody T button :F> 18:00:28 <planetmaker> Rubidium: ? You mean that different versions of OpenTTD for different versions of NewGRFs don't work? 18:01:09 * planetmaker logs into bananas 18:01:12 <Rubidium> yes-ish; the backend should support it (IIRC), but the webinterface disables the previous version 18:01:24 <planetmaker> ah. That's bad 18:01:41 <glx> old version can be retrieved when loading savegames 18:01:52 <glx> but not directly 18:02:13 <planetmaker> glx: yes. But 2cctrainset would like to supply stable version for stable openttd versions and nightly version to nightly openttd versions 18:02:33 <planetmaker> at least if DJN listened to me ;-) 18:02:34 <glx> only latest version is available 18:02:39 <planetmaker> damn. 18:02:50 <glx> that's the "bug" 18:02:57 <planetmaker> yeah. 18:03:19 <planetmaker> Rubidium: could you then lower the requirement for 2cctrainset, please? 18:03:49 <glx> not if latest 2cc is not compatible with stable 18:03:51 <planetmaker> better nightly than none 18:04:31 <planetmaker> it is 18:04:44 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 18:05:06 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has left #openttd [] 18:05:22 <planetmaker> the idea was just to use nightly players as test players and keep the stable for the others 18:05:25 <Rubidium> I've manually "published" the 1.0.1 version again; now you'll see two in trunk 18:05:34 <planetmaker> Thanks, Rubidium :-) 18:05:39 <Socket_7> Is there a cargodist patch against 1.0.0 for Ubuntu? 18:05:41 <Rubidium> which is kinda a bug in the content server I think 18:05:42 <planetmaker> even better :-) 18:05:56 <planetmaker> (not the bug, but two versions) 18:05:57 <Rubidium> Socket_7: why care about 1.0.0? It's not compatible at all with 1.0.0 18:06:30 <Socket_7> Rubidium: Oh, only because I just installed 1.0.0 under Lucid 10.04 18:06:40 <planetmaker> Socket_7: yes, it's also no add-on 18:06:46 <planetmaker> it's a completely separate thing 18:07:01 <planetmaker> and you can easily install two versions in parallel 18:07:20 <Socket_7> oh, sorry, I just got hooked on openttd this past weekend, so not very familiar 18:07:44 <andythenorth> hi hi 18:07:56 <planetmaker> hi And 18:08:02 <planetmaker> ythenorth 18:08:10 <Socket_7> Is there a PPA for the cargodist? 18:08:13 <planetmaker> tab completion fail -.- 18:08:35 <Rubidium> Socket_7: no 18:09:10 <planetmaker> what's a PPA? 18:09:27 <Turgid> So, any idea why some trains ignore their maintenance interval? 18:09:31 <Rubidium> some sort of custom user ubuntu packages 18:09:41 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:09:43 <planetmaker> oh, another 18:09:52 <Socket_7> planetmaker: It's a Ubuntu repository for package installs 18:09:53 <Rubidium> Turgid: breakdowns disabled and "no service if breakdowns" enabled? 18:10:57 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 18:11:07 <Turgid> Turgid, no breakdowns are definitely enabled, and that option is turned off anyway. I can tell because eventually these trains get down to 0% reliability and breakdown every few squares. :p 18:11:47 <Rubidium> path signals and long signal distances or so? 18:11:51 <Ammler> Socket_7: http://bundles.openttdcoop.org/cargodist/g5b3732ce/ 18:12:07 <Rubidium> the vehicles will only check every now and then whether they need to service 18:12:30 <Socket_7> Ah, very cool, thanks Ammler 18:12:52 <Rubidium> at that moment it tries to find a depot within 20 tiles worth of pathfinder penalties (corners etc have a cost of like 3 tiles) 18:13:09 <Rubidium> and if a path past a depot is already reserved it won't deviate from that anymore 18:13:27 <Turgid> Rubidium, well the longest distance between path signals is 8 tiles or so, I suppose I could try lessening that. 18:13:41 <Turgid> Ah, I'll try making more convenient depots then. Thanks. 18:14:06 <Rubidium> path signals are not needed on straight pieces of track 18:14:06 <OwenS> I should work on my planned ship pathfinder sometime soon... Sometime I'm less busy 18:15:11 *** Yakuzing [~Koffein@users113.kollegienet.dk] has joined #openttd 18:15:49 <Turgid> Huh, that seemed to fix it. That makes my game a lot more enjoyable. :) 18:18:19 <OwenS> (Basic idea: build a Delaunay Triangulation of all stations & buoys, precalculate and cache routes between vertices (<- I'm not sure how to handle invalidate these yet), then use either Dijkstras Algorithm to pick the route along the graph 18:18:56 <atikabubu> English please? :F 18:18:58 <Turgid> Rubidium, should I use regular signals instead? 18:19:07 <OwenS> atikabubu: look up on Wikipedia :p 18:19:17 <atikabubu> :D 18:19:52 <Rubidium> Turgid: regular signals work usually better, except when in junctions 18:20:01 <SpComb> Turgid: turning off breakdowns makes the game much more enjoyable 18:20:27 <fonsinchen> You'll still want to service them now and then in order to make autoreplace work 18:20:43 <Turgid> SpComb, eh, I like the realism and the challenge. 18:20:55 <OwenS> Turgid: in real life, trains do not break down every day 18:20:57 <SpComb> the breakdowns in TTD are realistic? :) 18:20:58 <fonsinchen> strange sense of realism 18:21:22 <Turgid> Point taken. 18:21:58 <Turgid> Then again they don't run for months without getting checked up on. 18:22:07 <atikabubu> OwenS: Now i know why i chose philology :E 18:29:44 <andythenorth> OwenS: if you could also just make 'brown water' class craft hug the coast, and 'blue water' vessels take the straight line, that would also be great ;) 18:30:03 <OwenS> andythenorth: thats somewhat... outside the remit of a pathfinder 18:30:24 <andythenorth> oh well 18:30:35 <andythenorth> I'll just keep dibbling the speeds for game balance then 18:30:35 <OwenS> I would need a "brown water" classification first :p 18:31:00 <OwenS> And then a way of saying if a tile is brown water :p 18:32:15 <andythenorth> http://en.wikipedia.org/wiki/Brown-water_navy 18:32:34 <andythenorth> it could be defined (in a proxy way) by distance from coast / size of water body 18:32:42 <OwenS> andythenorth: I know that. What I mean is I need a way of knowing a ship is brown water, and also for tiles to be classified as such 18:34:16 <andythenorth> :) 18:34:40 <Lakie> I am right in thinking most compatiblity with platforms is mostly down to wrapers or is it more complex than that (for OpenTTD). 18:35:03 <andythenorth> well TTDP respects the canal speed / ocean speed prop. Maybe we could hack on that 18:35:19 <andythenorth> hacks are always a lovely way to incur technical debt :P 18:37:34 <Rubidium> Lakie: platforms as in Linux, Windows and such? 18:37:45 <Lakie> yeah 18:37:48 <Rubidium> if so, take a look in src/os/ 18:37:52 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:38:41 <Rubidium> which is where most gets handled, besides some font stuff in fontcache.cpp, threads, video, music, sound in those directories 18:39:11 <Rubidium> but then, video, music and sound drivers are sometimes generic for all platforms (SDL) and sometimes very platform specific 18:39:23 * andythenorth hmmms 18:39:25 <Lakie> Hmmm, ok 18:39:57 <Lakie> So generally the core game is the same with the audio/video/input being handled platform dependantly? 18:41:28 <Rubidium> yes, totally abstracted away 18:42:36 <Lakie> Cool 18:42:58 <Rubidium> what are you planning? 18:43:25 <Lakie> Not planning anything, putting it into a report about multiplatform apps and services. 18:43:40 * Lakie thinks it fits in there nicely but could be mistaken. 18:44:04 <planetmaker> :-) 18:45:56 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 18:45:58 <andythenorth> ships are fun 18:46:26 <andythenorth> it's nice that they are easy to route (although bouys are annoying) 18:46:33 <andythenorth> but maybe they are too easy 18:46:37 <andythenorth> should they be more evil? 18:46:47 <Rubidium> Lakie: fun fact; OpenTTD runs on DOS provided the videocard is supported by Allegro (which includes dosbox) 18:47:49 <Lakie> :o 18:47:54 <Lakie> Thtas pretty cool 18:47:54 <OwenS> andythenorth: the problem with ships is the bloody goto buoy orders 18:48:08 * andythenorth thinks about: rocks, whirlpools, reefs, and ships that get scared about deep water 18:48:28 <OwenS> andythenorth: one of the design ideas of SPF is that ships automatically follow buoys :) 18:51:00 <andythenorth> OwenS: if the orders at least reverse-filled the bouys that would be handy. But that's lipstick on a pig :) 18:51:15 <andythenorth> is there space in the map array for 'evil water tiles'? 18:51:47 <Rubidium> probably 18:52:11 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 18:52:11 *** [alt]buster is now known as [com]buster 18:53:06 *** enr1x [~kiike@77.229.85.144] has joined #openttd 18:53:21 <planetmaker> more interesting might be coast and high seas :-) 18:53:30 <planetmaker> (if that isn't even implemented...) 18:54:30 *** Coco-Banana-Man [~Stephan.D@p5B2D96A5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:55:16 <Phurl> i would like to know if it would be possible to add in an import of openstreetmap for simulation of a real ciry 18:56:04 <frosch123> you might have a chance with manhattan 18:56:22 * andythenorth wonders what other evil sea features might be fun? 18:56:28 <andythenorth> The Kracken :P 18:56:39 <planetmaker> andythenorth: "bermuda triangle" 18:56:45 <planetmaker> 50% chance that ship sinks 18:57:16 <frosch123> how about privateers entering opponents ships? 18:57:26 <andythenorth> he 18:57:28 <planetmaker> yes! 18:57:37 <andythenorth> I guess we're just reinventing disasters here though 18:57:40 <planetmaker> hostile take-over 18:57:52 <andythenorth> disasters are the first thing I turn off :P 18:57:53 <planetmaker> and then you can ask for money in order to return the ship 18:57:57 <planetmaker> it's realistic even! 18:59:02 <andythenorth> I could add 'naval patrol' to FISH :P 18:59:20 <andythenorth> I did think rocks and reefs might actually add both gameplay and eye candy 18:59:21 <planetmaker> capacity: 5 people 18:59:39 <planetmaker> andythenorth: *that* might be interesting :-) 19:00:08 <planetmaker> does water have random numbers? Then different representation of those are easily possible 19:00:23 <andythenorth> to make it worthwhile, ships wouldn't be able to route over those tiles 19:00:34 <andythenorth> much like they can't route through a water-based industry 19:01:00 * andythenorth thinks up a horrible abuse of an industry newgrf to implement 'rocks' as a concept 19:01:06 <planetmaker> bulldozing: 100*normal water bulldoze cost 19:01:18 <planetmaker> teehehe @ andythenorth 19:01:23 <frosch123> oh, and streetcarai has to learn to use gondolas 19:01:41 <andythenorth> planetmaker: bulldozing cost sounds about right 19:01:59 <andythenorth> is this a NewObjects type thing, or would it be better in core game? 19:02:26 *** atikabubu [~kvirc@public81099.cdma.centertel.pl] has left #openttd [/me goes out] 19:02:56 *** lauri [~lauri@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 19:03:07 *** lauri is now known as __ln__ 19:03:22 *** Coco-Banana-Man [~Stephan.D@p5B2D96A5.dip.t-dialin.net] has joined #openttd 19:03:58 <planetmaker> difficult, I think 19:04:18 <planetmaker> if "new objects" can be restricted to not be build or so... yes 19:04:35 <planetmaker> though it'd be nice to have the map generator have access to those kind of things 19:04:53 <planetmaker> same would actually also be true with road signs and so on. 19:05:02 <planetmaker> like light houses and transmitters 19:06:57 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has quit [] 19:09:07 *** [com]buster is now known as Combuster 19:09:20 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 19:09:47 <andythenorth> I think the map generator would need access to things like those 19:10:10 <andythenorth> not so much the road signs etc - but the 'irritatingly immovable or expensive to remove objects' 19:10:36 <DanMacK> Hey Andy 19:11:53 <andythenorth> hi DanMacK 19:12:08 *** enr1x [~kiike@77.229.85.144] has quit [Quit: leaving] 19:14:20 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 19:15:05 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has joined #openttd 19:16:24 <planetmaker> andythenorth: true, that's more important to know. But having sign-posted roads by default would also certainly add to the flair of the game, if done so by default 19:16:31 <planetmaker> But then more important: Rivers! 19:17:01 <andythenorth> Rivers! 19:17:11 <andythenorth> and dams! 19:17:16 <andythenorth> but mostly, Rivers! 19:17:36 <planetmaker> at best: lively rivers :-) 19:18:05 <andythenorth> a dam is actually pretty easy 19:18:17 <andythenorth> graphically 19:18:34 <planetmaker> yes. Just rise the corner of the tile ;-) 19:19:05 * andythenorth face palm at BROS set :P 19:20:28 <peter1138> WHEN WILL I WILL I BE FAMOUS 19:20:40 <Socket_7> Has anyone played the Pacific NW:Canada/USA Scenario? Even though I have downloaded the ECS Wood vector GRF, I am still getting a "Missing GRF file(s) have been disabled" error when I start it. 19:22:05 <TrueBrain> We removed lighttpd from the chain of httpds when visiting www.openttd.org. Please let me know any issues that might arrised from this change 19:22:20 <peter1138> thought you did that long ago :p 19:22:47 <TrueBrain> clearly not 19:22:52 <SpComb> nginx! 19:23:12 <peter1138> and here's me, using lighttpd with no issues ;) 19:23:17 <peter1138> slightly ligher load 19:23:23 <TrueBrain> then again, you hand't to survive a slashdot :p 19:23:27 <peter1138> s/lighter/simpler/ 19:23:32 <planetmaker> http://img.openttdcoop.org/images/screenqyq.png <-- @ andythenorth : damns ;-) 19:23:41 <TrueBrain> *you didn't have 19:24:45 <andythenorth> planetmaker: and lower land to create the lake? 19:25:15 <planetmaker> andythenorth: automatic filling with water wouldn't be too nice 19:25:29 <andythenorth> abuse? 19:25:37 <Rubidium> peter1138: but then you're not having mod-dav-svn behind lighty 19:25:50 <peter1138> actually... 19:25:52 <planetmaker> andythenorth: not so much abuse but it'd be incompatible with current maps 19:26:09 <planetmaker> where flooding only starts from sea. That should IMHO better be kept 19:26:18 <planetmaker> or savegames would break horribly 19:26:21 <peter1138> hmm, merely 3.7mbps 95th%ile 19:26:31 <planetmaker> also tunnels at normal land level would get "interesting" 19:26:41 <peter1138> Rubidium, i have lighttpd -> apache -> dav_svn, so... 19:27:05 <TrueBrain> we now have nginx -> apache -> dav_svn 19:27:06 <TrueBrain> or so I hope :p 19:27:21 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 19:27:32 <TrueBrain> yeah 19:27:32 <Noldo> i never undertood why rivers are on tiles and not on the edges of tiles 19:27:47 <Rubidium> peter1138: oh, may I do a checkout of your repository? 19:28:14 <TrueBrain> Rubidium: dont make his lighttpd crash :( 19:28:17 <Rubidium> (I really hope the whole repository is smaller than the amount of memory you've got, otherwise it's going to OOM) 19:28:42 <peter1138> yeah, it's 3.6MB :p 19:29:03 *** Jhs [~Jhs4@200.80-202-26.nextgentel.com] has joined #openttd 19:29:05 <Rubidium> oh, then it'll leak not that much to be noticable :( 19:29:11 <peter1138> and i have 4GB ram 19:29:14 <TrueBrain> can we commit :p 19:29:36 <peter1138> bah, lighttpd's only 2.9MB resident 19:29:42 <peter1138> 7MB virtual 19:29:45 <Rubidium> TrueBrain: yeah, then he'll have a lot of tags quickly 19:29:49 <peter1138> don't think i need to worry :) 19:29:56 <TrueBrain> nginx was 6 MiB even at 51 hits per second :p 19:30:03 <peter1138> it's readonly, hehe 19:30:07 <peter1138> i use ssh for committing 19:30:11 <TrueBrain> then again, lighttpd also survived such hammering 19:30:22 <TrueBrain> just don't proxy via lighttpd :) 19:30:43 <Rubidium> it just doesn't survive the one noob trying svn co http://svn.openttd.org 19:30:46 <peter1138> depends what it is, but yes 19:31:08 <peter1138> certainly can't proxy http streaming ;) 19:31:41 <peter1138> but, i only had lighttpd because i didn't need apache 19:31:45 <peter1138> then i put apache on later 19:31:51 <peter1138> so i might just dump lighttpd 19:32:07 <SpComb> lighttpd's proxying buffers in memory :( 19:32:13 <peter1138> yup 19:32:42 * peter1138 wonders if kino's DV code is... complicated 19:32:51 <SpComb> plus, it's also dead 19:33:35 <peter1138> gstreamer's dv1394src doesn't appear to work very well :s 19:36:49 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 19:40:27 <TrueBrain> switched media.openttd.org to nginx only too 19:40:40 <TrueBrain> as that takes care of 50% of our http hits, it should ease up lighttpd a bit :p 19:41:37 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 19:45:44 *** Splex [~splex@n219078149145.netvigator.com] has joined #openttd 19:46:10 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 19:47:38 <andythenorth> we use Varnish (with ESI) and HA Proxy on high traffic sites. Not sure if it's applicable here though 19:48:05 <TrueBrain> I am currently very happy with the performance our setup gives 19:48:17 <andythenorth> seems...snappy :) 19:48:18 <TrueBrain> the only issue we had was that django was dropped by the OOM .. something that wont' happen again :) 19:49:44 <TrueBrain> we already have twice the amount of hits then the busiest month we had before, and everything still runs :p 19:50:37 <TrueBrain> euh, I read that wrong: we are already passed the former #1 month :p 19:51:06 <TrueBrain> in a year we have 5M 'visitors' and 225M page hits :p 19:51:19 <CIA-6> OpenTTD: rubidium * r19678 /trunk/src/network/ (core/tcp_game.h network_server.cpp): -Fix (r19607): client status was shown incorrect in the console 19:51:22 <TrueBrain> 5TB of data over our main server in the last 12 months :) Hehe :) 19:52:09 <Rubidium> ~700GiB so far this month :) 19:52:12 <TrueBrain> we grown from 350k 'visitors' a month to 500k 19:52:20 <TrueBrain> (in 1 year) 19:52:37 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Quit: bye] 19:52:56 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 19:53:08 <TrueBrain> but okay :) Please let me know if there are any httpd issues :) 19:53:13 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 19:53:24 <SmatZ> TrueBrain: http://vcs.openttd.org/git/?p=openttd/trunk.git;a=shortlog;pg=0 :( 19:53:30 *** theholyduck [~holyduck@ip-24-139-106-77.eidsiva.net] has joined #openttd 19:53:51 <TrueBrain> SmatZ: what about it? 19:53:56 <SmatZ> TrueBrain: it looks dead 19:54:01 <TrueBrain> your name is not enough on that page? 19:54:13 <TrueBrain> looks alive here 19:54:17 <TrueBrain> even Rubidium's commit is there 19:55:13 <SmatZ> and now it works! 19:55:26 <TrueBrain> I didn't touch it! 19:55:33 <TrueBrain> damn, wiki is slow 19:55:42 <SmatZ> sorry for distracting you, Mr. Stout 19:55:47 <TrueBrain> not a single problem :) 19:57:10 *** Socket_7 [~Stryker@c10543-12.cutas-vgs.navigata.net] has left #openttd [] 19:57:51 *** Progman [~progman@p57A1B8E3.dip.t-dialin.net] has quit [Remote host closed the connection] 20:01:25 *** KritiK [~Maxim@95-24-25-12.broadband.corbina.ru] has joined #openttd 20:02:34 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 20:05:36 *** michi_cc [michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 20:12:48 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 20:13:03 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 20:15:06 <__ln__> http://www.boston.com/bigpicture/2010/04/more_from_eyjafjallajokull.html 20:15:57 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 20:17:01 <KenjiE20> http://antwrp.gsfc.nasa.gov/apod/astropix.html <-- another good lightning shot 20:17:45 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 20:18:01 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 20:18:18 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 20:18:19 <Rubidium> ashes to ashes 20:22:04 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 20:22:18 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 20:22:27 * Rubidium just hopes it doesn't make such a mess as Laki did 20:26:19 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 20:26:34 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 20:29:50 *** Fast2 [~Fast2@p57AF8427.dip0.t-ipconnect.de] has joined #openttd 20:30:32 *** piro_ [~jeremy@pohl.ececs.uc.edu] has joined #openttd 20:30:33 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 20:30:48 *** piro [~jeremy@pohl.ececs.uc.edu] has quit [Ping timeout: 480 seconds] 20:32:45 *** Peping [~Peping110@fw3.khfree.net] has joined #openttd 20:32:49 <Peping> o hai :) 20:32:53 <Peping> ^_^ 20:32:59 <Jhs> :) 20:35:58 <Peping> the one who helps me to finish this design document, by thinking about various battle units to be used in the game gets the exclusive access to the game Whizz! from Zeyo Game with whom I happen to work. Also you'll get hellalot of credits on the website once the project is done.. https://abicollab.net/documents/download/25991/latest/txt 20:36:17 <Peping> * Zeyo Games 20:37:37 <SmatZ> is that some spam? 20:37:39 <Terkhen> o_O 20:37:40 <Belugas> battle? 20:37:51 <Belugas> brrrr...... 20:38:33 <Peping> battle in OpenTTD :) 20:38:39 <Peping> no it's not a spam.. 20:39:04 <frosch123> does it contain privateers? 20:39:05 <Peping> It's just a way how to get people involved in a project I want to finish 20:39:30 <SmatZ> openttd is a peaceful game 20:39:48 <Peping> I don't think so.. It's supposed to be more like warfare from this era 20:40:15 <Peping> SmatZ: which sometimes leads it up to the border of boringness.. 20:40:16 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 20:40:31 <__ln__> SmatZ: it's not, every passenger dies in every accident 20:41:05 <Belugas> accident is not war 20:41:09 <Belugas> prrrrrt! 20:41:12 <KenjiE20> if you think playing TTD is boring, you're playing the wrong game 20:41:31 <Peping> who's against what I'm trying to make, raise your hand using an emote (/me is against). if there's more than 6 of you, I'll stop. 20:41:32 <__ln__> Belugas: true, not exactly, but still -- plenty of people die. 20:41:42 <Rubidium> "Zeyo game" doesn't even exist according to Google 20:42:14 <Peping> Rubidium: it's a recently founded(this year) studio.. 20:42:30 <SmatZ> Peping: you can create any software base on OpenTTD, as long as you meet licence requirements 20:43:29 <Peping> I know, but just in case anybody thinks it's a bad idea to have a warfare server of OpenTTD I give you the opportunity to stop me from doing what you think is bad :) 20:43:45 <Belugas> Peping, sorry, got aquick read to your document. it is far from openttd's type of game. I could never sign on such a project 20:44:11 <Belugas> so... obviously, VERY VERY VERY BAD project 20:44:30 <Rubidium> the objectives page says it is 20:44:31 <Belugas> but heyu... it's jut MY opinion 20:45:23 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 20:45:43 *** jurrehart [~jhart@host34-78-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 20:46:11 <Peping> Rubidium: to give you a proof that we (Zeyo Games) really exist, this is our great project we're working on.. http://www.projectgaia.cz/ 20:46:59 <Peping> i guess it was not nessesary.. :D 20:47:22 <frosch123> what is the releation of rpg to a 6-sided dice? 20:47:42 <frosch123> i would understand 12, 20, 10, 100, ... but 6? 20:48:13 <Peping> Ask our team leder.. :D 20:48:15 <Terkhen> they are easier to find (most table games use them d6) 20:48:17 <Peping> *leader.. 20:48:21 * Belugas remembers a 4 sided dice... 20:48:27 <Peping> *me too 20:48:32 * Peping too 20:48:53 <Belugas> dunjeon and dragons... so many souvenirs... 20:49:01 * fjb has seen a 100 sided dice. 20:49:16 <Peping> really? :) 20:49:20 <frosch123> fjb: one or two dice? 20:49:25 <Peping> that mus've been huge 20:49:25 <fjb> One. 20:49:32 <Peping> *must've 20:49:51 <fjb> Not that big. But not that easy to read. 20:50:07 <frosch123> http://www.rpg-info.de/Bild:Wuerfel100.jpg 20:50:25 <frosch123> though i do not understand how you can tell the number from it 20:50:38 <Terkhen> I saw a 100 sided dice that came along with a piece of cloth to avoid damaging the table with it 20:51:38 <fjb> frosch123: You read the number on top. 20:52:58 <Peping> k guys.. Seems like I'm not going to start a warfare in openttd then.. I'll have a talk about it in OpenTTD with some players though.. I'm leaving for bed. I'm having a long journey tomorrow 20:53:00 *** Progman [~progman@p57A1B8E3.dip.t-dialin.net] has joined #openttd 20:53:25 *** jurrehart [~jhart@host34-78-dynamic.52-82-r.retail.telecomitalia.it] has left #openttd [Leaving] 20:53:30 <Peping> bye 20:53:57 *** Peping [~Peping110@fw3.khfree.net] has left #openttd [] 20:54:15 *** TheMask96- [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 20:55:32 *** frosch123 [~frosch@frnk-590f720e.pool.mediaWays.net] has quit [Remote host closed the connection] 20:55:47 *** Grelouk [~Grelouk@93.21.14.194] has quit [Read error: Connection reset by peer] 20:55:59 * Belugas cannot understand this addiction with warfare 20:56:25 *** rhaeder [~quix0r@dslb-188-100-215-004.pools.arcor-ip.net] has quit [Remote host closed the connection] 20:56:59 <Belugas> do i want to put train stations in ... say... Spider Solitaire? 20:57:55 *** rhaeder [~quix0r@dslb-188-100-215-004.pools.arcor-ip.net] has joined #openttd 20:58:01 *** fonsinchen [~fonsinche@brln-4dba99c1.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:59:06 <Eddi|zuHause> definitely! 21:00:20 <Belugas> hehehe 21:00:35 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 21:01:38 <Eddi|zuHause> can't have enough train stations in any game! 21:01:57 <Terkhen> I can't understand selecting something TTD-like as a engine for a wargame... couldn't be less suited to it 21:02:18 <Terkhen> I want to destroy stuff... let's use as starting point a game that is about building stuff! 21:02:44 <Eddi|zuHause> they put warfare into sim city, it can't be that difficult :p 21:02:57 <Terkhen> really? I don't remember that :/ 21:02:58 <Terkhen> in which one? 21:03:11 <Eddi|zuHause> in sim city 4 you can make "missions" 21:03:23 <Eddi|zuHause> like driving a police car to get car thieves 21:03:27 <Terkhen> lol 21:03:35 <Eddi|zuHause> or drive the thief car and escape from the police 21:03:49 <Terkhen> can you get to 5-6 stars too? 21:03:52 * andythenorth has some nice hovercraft renders to paint pixels on 21:03:56 <Eddi|zuHause> and you can also play a military jet, military helicopter etc. 21:04:01 <Eddi|zuHause> even a UFO ;) 21:04:19 *** Neon [~Neon@dslb-088-069-217-077.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 21:04:27 * Terkhen never played any sim after SimCity 2000 21:04:30 * andythenorth has former military hovercraft 21:04:31 <andythenorth> http://ventureenterprizes.com/LACV30%20US%20Army%20Transport%20Hovercraft.htm 21:04:36 <andythenorth> now carrying freight 21:04:44 <fjb> A christian friend of mine misses a war option in TTD too. He tends do destroy other players work in any game when he thinks that he will not win. 21:04:54 <andythenorth> seeing as fast ships are much in demand :P 21:04:55 *** lewymati [~lewymati@89.230.159.206] has quit [] 21:05:18 <Eddi|zuHause> with the helicopter you have missions like "destroy the evil scientist's laboratory" 21:05:46 <Rubidium> fjb: that's quite expectable, after all Christians are historically one of the most war-liking religons 21:05:49 <Eddi|zuHause> of course you can't aim properly, so you destroy a whole block in the process 21:05:51 <Terkhen> andythenorth: cool, what speed / capacity will they have? 21:06:38 <Eddi|zuHause> i know a railroad game with war elements: transarctica! 21:06:38 <andythenorth> capacity is 30t 21:06:49 <Belugas> speaking of war... Avatar is coming to the stooooooooooooooores! 21:07:03 <andythenorth> speed, I'm not sure. 21:07:12 <Rubidium> pocahontas meets the smurfs? 21:07:33 <Terkhen> Eddi|zuHause: I loved that game, I should try to play it again now that I my english is better 21:07:37 <andythenorth> RL top speed is about 60 mph, 'cruising speed' is about 46mph 21:07:45 <Eddi|zuHause> Belugas: so when do you get your 3D home-cinema? ;) 21:07:55 <Belugas> :( 21:07:59 <Belugas> booooo hoooooo 21:08:09 <Belugas> not for a fucking while... 21:08:20 <Belugas> and not on blue ray either 21:08:25 <Belugas> but who care! 21:08:34 <Belugas> it's awesome already as it is! 21:08:43 <Eddi|zuHause> andythenorth: rather use the cruising speed, not the theoretical max speed 21:08:47 <Belugas> <going to be> 21:08:47 <Terkhen> andythenorth: I'm missing something like that to deliver ES to oil platforms :) 21:09:24 <andythenorth> Eddi|zuHause: I am wondering about either (a) slower when loaded, faster when unloaded (realistic) 21:09:26 <Eddi|zuHause> Belugas: i got headache from the 3D cinema... 21:09:36 <andythenorth> or (b) refit for 'overload' - but slower (also realistic) 21:10:02 <andythenorth> I can implement both easily. But is it good gameplay :P 21:10:09 <Eddi|zuHause> andythenorth: kinda like regearing for speed vs. power? 21:10:12 <andythenorth> yup 21:10:33 <Eddi|zuHause> i don't use ships very often... 21:10:41 <Eddi|zuHause> both seem to make some sense... 21:11:11 <andythenorth> I've also got a render for this one....60t or 75t overload: http://en.wikipedia.org/wiki/Landing_Craft_Air_Cushion 21:11:24 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [] 21:11:28 <Terkhen> I prefer (b), you can't easily decide to not overload with (a) 21:12:01 <andythenorth> Terkhen: noted :) 21:12:10 <andythenorth> Also I've got a render for this one http://en.wikipedia.org/wiki/Srn4 21:12:19 <andythenorth> so lots of painting to do :P 21:13:34 <tokai> http://www.shorpy.com/node/8049?size=_original <- something for you railway fans :) 21:14:09 <Belugas> too bad, Eddi|zuHause. not my case. 21:14:20 <Belugas> and now.. it's time to... HEAD HOME!!! 21:14:22 <Belugas> see you all 21:14:28 <Belugas> and don't play war... 21:14:37 <Belugas> make love if you wish/can 21:14:41 <Eddi|zuHause> play love? 21:16:43 <planetmaker> enjoy, Belugas :-) 21:16:45 <Eddi|zuHause> tokai: that image is huuuuge... 21:19:37 <andythenorth> Terkhen: I'm going to include a rig supply vessel in FISH...they are pretty fast by the standards of freight ships, maybe 40 knot 21:19:39 <andythenorth> s 21:21:59 <Terkhen> nice :) 21:22:00 <tokai> Eddi|zuHause: isn't that a good thing? So you can see all details in full glory. :) 21:22:05 <Terkhen> that'd be perfect 21:22:56 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Remote host closed the connection] 21:26:35 <Eddi|zuHause> tokai: typical screenshot, huge junctions but hardly any trains :p 21:29:03 *** ianbl [~ianbl@CPE00240168ac6d-CM001692fa1690.cpe.net.cable.rogers.com] has left #openttd [] 21:33:21 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:33:35 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:34:13 <andythenorth> Terkhen: I've also just found specs (but no pictures) for a 100 knot rig supply hydrofoil 21:37:39 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:37:53 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:38:07 <Eddi|zuHause> what's a foil? 21:40:04 <Yakuzing> http://images.google.com/images?hl=en&safe=off&q=hydrofoil&um=1&ie=UTF-8&sa=N&tab=wi 21:40:13 <Terkhen> http://www.fallingpixel.com/products/57/mains/hydrofoil1b.jpg <-- they seem kind of futuristic 21:40:13 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:40:15 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 21:40:28 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:40:44 <Yakuzing> yea but they exist in some forms :p http://www.boeing.com/history/boeing/images/hydrofoil_n.jpg 21:41:45 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 21:44:30 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:44:44 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:48:00 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:48:00 *** [com]buster is now known as Combuster 21:48:00 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:48:15 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:49:30 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 21:56:21 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 21:56:37 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 21:58:02 *** Netsplit synthon.oftc.net <-> charm.oftc.net quits: Kovensky, plantain, @orudge 21:59:20 *** Netsplit over, joins: @orudge, plantain, Kovensky 22:00:57 *** Progman [~progman@p57A1B8E3.dip.t-dialin.net] has quit [Remote host closed the connection] 22:04:44 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:05:00 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:09:05 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:09:20 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:09:30 *** lugo [~lugo@mgdb-4db8def4.pool.mediaWays.net] has joined #openttd 22:10:53 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 22:13:52 <Terkhen> good night 22:17:27 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:17:43 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:21:47 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:22:02 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:26:07 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:26:23 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:30:27 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:30:47 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has joined #openttd 22:32:31 *** Adambean` [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:32:39 *** Fast2 [~Fast2@p57AF8427.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:35:45 *** glx_ [glx@2a01:e35:2f59:c7c0:ad21:fd26:2608:3c79] has joined #openttd 22:35:49 *** mode/#openttd [+v glx_] by ChanServ 22:36:20 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:36:46 *** glx is now known as Guest571 22:36:46 *** glx_ is now known as glx 22:38:25 *** james_ [~james@81.157.91.142] has quit [Ping timeout: 480 seconds] 22:38:59 *** Elmzran [~Elmzran@pool-173-74-7-96.dllstx.fios.verizon.net] has joined #openttd 22:39:00 *** Coco-Banana-Man [~Stephan.D@p5B2D96A5.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 22:39:07 <Elmzran> Hello. 22:39:10 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 22:39:16 <Elmzran> I have a question, about Servers. 22:39:26 <Elmzran> Anyone here willing to help? 22:39:57 <Elmzran> Hello? 22:40:30 *** Elmzran [~Elmzran@pool-173-74-7-96.dllstx.fios.verizon.net] has quit [] 22:41:34 <Turgid> Go ahead and ask. 22:42:14 *** Guest571 [glx@2a01:e35:2f59:c7c0:ad21:fd26:2608:3c79] has quit [Ping timeout: 480 seconds] 22:42:18 <Turgid> I probably can't help but someone may once they see your question! 22:44:50 <Eddi|zuHause> from the category "totally looks alike": http://pics.nase-bohren.de/nero-billyboy.jpg 22:48:13 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 22:48:18 *** The_Z [~z@genkt-057-036.t-mobile.co.uk] has quit [Read error: Connection reset by peer] 22:54:02 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 22:58:50 *** The_Z [~z@genkt-050-036.t-mobile.co.uk] has joined #openttd 23:02:39 *** fjb [~frank@p5485E0D3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:06:54 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 23:07:03 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Read error: Connection reset by peer] 23:08:59 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 23:12:26 *** theholyduck [~holyduck@ip-24-139-106-77.eidsiva.net] has quit [Remote host closed the connection] 23:15:49 *** theholyduck [~holyduck@ip-24-139-106-77.eidsiva.net] has joined #openttd 23:20:23 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 23:24:12 *** fjb [~frank@p5485C6B7.dip.t-dialin.net] has joined #openttd 23:26:00 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 23:29:14 *** fjb [~frank@p5485C6B7.dip.t-dialin.net] has quit [Remote host closed the connection] 23:32:21 *** michi_cc [michi@dude.icosahedron.de] has joined #openttd 23:32:24 *** mode/#openttd [+v michi_cc] by ChanServ 23:32:36 *** michi_cc [michi@dude.icosahedron.de] has quit [] 23:38:10 *** fjb [~frank@p5485C6B7.dip.t-dialin.net] has joined #openttd 23:39:49 *** KenjiE20 [~KenjiE20@92.0.11.24] has quit [Quit: ãããã¿] 23:51:23 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:55:36 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 23:56:10 *** michi_cc [michi@dude.icosahedron.de] has joined #openttd 23:56:13 *** mode/#openttd [+v michi_cc] by ChanServ 23:57:02 *** michi_cc [michi@dude.icosahedron.de] has quit [] 23:57:12 *** fjb [~frank@p5485C6B7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]