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00:01:16 *** KenjiE20 [~KenjiE20@92.19.191.203] has quit [Quit: WeeChat 0.3.2] 00:01:22 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 00:02:42 <elho> some flaky ipv6 maybe, though i can ping6 svn.openttd.org from both boxes 00:08:18 *** Adambean` [AdamR@82.hosts.reece-eu.net] has joined #openttd 00:10:02 *** KritiK [~Maxim@95-25-88-150.broadband.corbina.ru] has quit [Quit: Leaving] 00:10:35 <elho> Rubidium: great, the comment in svn just does not say anything about units anymore :P 00:13:20 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 00:13:35 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 00:14:44 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 00:15:08 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 00:21:56 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 00:22:12 *** Biolunar [mahdi@blfd-5d8213b9.pool.mediaWays.net] has quit [Quit: bis dann] 00:36:47 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 00:46:58 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 00:48:50 *** glx [glx@2a01:e35:2f59:c7c0:e5f9:ade7:8e99:4776] has quit [Quit: bye] 00:57:23 *** Sacro [~Sacro@87.102.126.111] has quit [Read error: Connection reset by peer] 02:06:29 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 02:21:38 *** fjb is now known as Guest2074 02:21:39 *** fjb [~frank@p5485FC5A.dip.t-dialin.net] has joined #openttd 02:26:22 *** rhaeder1 [~quix0r@188.109.250.165] has joined #openttd 02:27:26 *** murr6y [~murray@45.84-49-70.nextgentel.com] has joined #openttd 02:28:26 *** Guest2074 [~frank@p5485EFB5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:30:52 *** rhaeder [~quix0r@dslb-094-221-159-240.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:32:27 *** murr5y [~murray@45.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 02:34:39 *** Fast2 [~Fast2@p57AF985F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:09:12 *** Fast2 [~Fast2@p57AF8771.dip0.t-ipconnect.de] has joined #openttd 04:33:16 *** nicfer [~nicfer@190.50.10.48] has quit [Read error: Connection reset by peer] 04:56:03 *** Eddi|zuHause [~johekr@p54B778E3.dip.t-dialin.net] has quit [] 04:56:25 *** Eddi|zuHause [~johekr@p54B77FF6.dip.t-dialin.net] has joined #openttd 05:04:50 *** DorpsGek` [truebrain@openttd.org] has joined #openttd 05:04:53 *** mode/#openttd [+o DorpsGek`] by ChanServ 05:05:26 *** ctibor|spi [~quassel@77.48.228.43] has joined #openttd 05:05:51 *** Ammller [~ammler@salieri.openttdcoop.org] has joined #openttd 05:06:14 *** _ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 05:07:22 *** blathijs_ [~matthijs@drsnuggles.stderr.nl] has joined #openttd 05:07:28 *** __ln___ [~lauri@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 05:07:33 *** eQualizer|dada [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has joined #openttd 05:07:49 *** Netsplit charon.oftc.net <-> galapagos.oftc.net quits: elho, Wizzleby, __ln__, eQualizer, ctibor, @DorpsGek, ccfreak2k, blathijs, Ammler 05:07:49 *** Ammller is now known as Ammler 05:08:03 *** Netsplit over, joins: elho 05:08:42 *** DorpsGek` is now known as DorpsGek 05:22:43 *** waterfoul [186f87aa@ircip1.mibbit.com] has joined #openttd 05:27:15 *** De_Ghosty [~s@206-248-160-176.dsl.teksavvy.com] has joined #openttd 05:28:39 *** Fast2 [~Fast2@p57AF8771.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:30:39 <waterfoul> any suggestions on how to make this run smoother? http://img.openttdcoop.org/images/scr1mhm.png I am out of ideas 05:35:16 *** De_Ghosty [~s@206-248-160-176.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 05:35:37 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has joined #openttd 05:36:00 <waterfoul> I'm gonna completly retructure the station as I am switching to 2x2..... 05:36:11 *** De_Ghosty [~s@206-248-160-187.dsl.teksavvy.com] has joined #openttd 05:48:47 *** _ccfreak2k is now known as ccfreak2k 06:25:39 <planetmaker> good morning 06:28:46 <waterfoul> good evening 06:30:02 <waterfoul> buying a large section of a city in the process of a station redesign is a hassle 06:34:37 <planetmaker> don't do it ;-) 06:35:06 <planetmaker> build the large station well outside 06:35:17 <planetmaker> And run feeder-services by means of busses and trams 06:36:58 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:39:21 <SpComb> iae, someone branched their patchpack off my patches 06:39:39 <SpComb> so that's trunk -> cargodist -> sprinkles -> ttr 06:39:57 <Noldo_> aaieeeee 06:40:40 <ccfreak2k> Transport Transport Revolution 06:43:35 <SpComb> or something, dunno which .diff he used 06:44:11 <planetmaker> no clue, but maybe able to learn 06:48:56 <SpComb> but competition is good, maybe it'll motivate me to do something :p 06:58:05 *** Progman [~progman@p57A1B8AD.dip.t-dialin.net] has joined #openttd 07:04:20 <waterfoul> btw I am using the cargodist lastest stable and it works great 07:05:30 <waterfoul> what exactly is a Sbahn 07:41:42 <planetmaker> feeder-service 07:41:59 <planetmaker> metropolitan public rail transport 07:42:09 <planetmaker> to be exact by the German word's meaning 07:42:38 <planetmaker> http://en.wikipedia.org/wiki/S-Bahn 07:43:27 <planetmaker> I'm surprised to see that it's an official English word. 07:43:46 <planetmaker> But you could have know. It was the first google entry when typing sbahn in my browser's URL bar 07:43:59 * Rubidium wonders whether S-Bahn ever meant StraÃenbahn? 07:44:05 <planetmaker> nope :-) 07:44:09 <planetmaker> Schnellbahn 07:44:17 <planetmaker> or Stadtschnellbahn 07:44:24 <waterfoul> thanks 07:44:39 <waterfoul> btw is there any way to set it up so that the player can delete a city at will? 07:45:02 <waterfoul> I wanted to try to make a super city and it would be nice if I had this capability 07:45:03 <planetmaker> yes. Use the cheat 'magic bulldozer' 07:45:04 <Rubidium> planetmaker: I more or less meant before 1930 :) 07:45:18 <waterfoul> ok 07:45:42 <planetmaker> Rubidium, I doubt 07:46:22 <waterfoul> also is there a way to catch a video of your entire game without going for a screen capture program? 07:47:17 <planetmaker> Rubidium, that is rather abbreviated with StraBa :-) 07:47:26 <waterfoul> I want this for record purposes and because I am using the cargodist branch so if I wanted to show it off this would be the only way 07:47:26 <planetmaker> Iff you want to abbreviate it :-) 07:48:05 * Rubidium wonders why they taught me S-Bahn is the tram and U-Bahn is the metro/underground... 07:48:07 <planetmaker> waterfoul, there is: setup a camera with tripod in front of the monitor 07:48:39 <Rubidium> but then, I disliked the way they taught German alltogether 07:48:42 <ccfreak2k> Or a video capture card. 07:48:44 <planetmaker> Rubidium, the differences often are not big. But S-Bahn and tram is to me something different 07:48:57 <planetmaker> tram is usually more locallized than s-bahn. Though not always 07:49:04 <planetmaker> it depends a bit. 07:49:18 <waterfoul> ok how about a way to get a picture of the whole map without stitching 07:49:54 <ccfreak2k> waterfoul, "big screenshot" or something in one of the menus. 07:50:02 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 07:50:03 <planetmaker> Rubidium, s-bahn lines usually go really to the outer reaches of the metropolitan area, too 07:50:04 *** Goulp [~Muxy@main.goulp.net] has quit [] 07:50:17 <planetmaker> Like S-Bahn goes from Berlin central to Potsdam. 07:50:23 <planetmaker> But you won't find a tram going that way 07:50:25 *** Grelouk [~Grelouk@93.21.15.107] has joined #openttd 07:50:44 <planetmaker> s-bahn is more rail-like 07:53:58 <Rubidium> planetmaker: s-bahn isn't more rail like... it is a railway (well, at least legally in Germany according to wikipedia) 07:57:25 <planetmaker> yes 07:57:36 <planetmaker> so it's quite rail-like ;-) 07:58:03 <planetmaker> and that's why the Berlin S-Bahn is in so big trouble ;-) 08:00:30 <planetmaker> they need to oblige by the railway rules, they knew but ignored it. And then people found out. And well over half of their trains were grounded until a full overhaul of them has been done 08:00:59 <Mazur> Dutch trams are now lengthened to oter reaches, too, and hte trams more train-like, while tram-like trains are being experimented with in other regions. 08:01:06 <Mazur> s/oter/outer/ 08:03:43 <Ammler> s-bahn is quite much the same here like rail, just regional 08:04:14 <Ammler> those use the same tracks as ICE and such 08:04:17 <Mazur> But, waterfoul, that station could easily be more efficient if you just get rid of hte too short curves, and double the bridge and tunnels. 08:05:41 <Mazur> Ketwijk-Leiden-Gouda is going to be S-bahn. 08:06:06 <Mazur> Or rather, light-rail. 08:11:07 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has joined #openttd 08:16:12 <waterfoul> lightrail = awsome they were in the process of expanding the light rail network in the denver area when I left 08:18:28 * Mazur thinks the name lightrail should be amended untill they use phosphorescent steel to make the rails. 08:19:44 <Mazur> Anyway, waterfoul, use TL curves and double bridge and tunnels, and things should pick up. 08:21:09 <Mazur> Those things alone should increase turnover by 1000%. 08:21:25 <Ammler> or read our wiki :-) 08:21:51 <Mazur> s/or/and afterwards/ 08:23:03 <Ammler> or before :-P 08:23:46 <Mazur> bur read it, eitheer way. 08:23:49 <Mazur> -e 08:23:55 <Mazur> s/r/t/ 08:25:54 <Mazur> You may be tested afterwards. 08:28:11 *** Wolf01 [~wolf01@host76-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 08:29:47 <Wolf01> 'morning 08:31:44 *** Grelouk_ [~Grelouk@93.25.100.233] has joined #openttd 08:35:21 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has joined #openttd 08:38:07 *** Grelouk [~Grelouk@93.21.15.107] has quit [Ping timeout: 480 seconds] 08:42:53 <Mazur> More ning, to you, too. 08:50:08 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 08:50:08 *** andythenorth [~andytheno@salieri.openttdcoop.org] has quit [Quit: Bye - http://dev.openttdcoop.org] 08:50:08 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 08:50:08 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has quit [Quit: ...] 08:56:23 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 08:57:23 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has joined #openttd 08:57:59 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 08:59:26 *** lugo [~lugo@mgdb-4db8d132.pool.mediaWays.net] has joined #openttd 09:00:23 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 09:39:43 *** murr6y is now known as murr4y 09:48:37 *** Sacro [~ben@87.102.126.111] has joined #openttd 09:50:57 *** Adambean` is now known as Adambean 09:57:24 *** KenjiE20 [~KenjiE20@92.19.191.203] has joined #openttd 09:58:52 *** elmz [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 10:04:51 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 10:05:01 <Nite> Hi 10:05:44 <Nite> what do i have 2 do when the "find server" buton in multiplayer doesent work 10:05:51 <Nite> ? 10:06:27 <__ln___> 2 = to 10:06:36 <__ln___> doesent = doesn't 10:07:05 <Rubidium> Nite: select "internet" instead of "lan" from the dropdown box? 10:07:51 <Wolf01> buton = button 10:07:53 <Sacro> why does it default to lan? 10:08:32 *** clum [clum@92.9.148.32] has joined #openttd 10:08:46 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:08:58 <Nite> sry 4typo 10:09:27 <Wolf01> sry = sorry, 4 = for :D ok, I'll stop now 10:10:12 <Nite> internet is selected, the buTTon goes down and up but nothing happens 10:10:14 <__ln___> curiously enough, digits are not used for spelling any of the prepositions/articles/etc in english. 10:10:28 <Nite> the only server i can join is the server i joined last time 10:10:42 <Nite> i can not join manually added servers 2 10:10:44 <Wolf01> [12:08:03] <Sacro> why does it default to lan? <- why did old games default to serial or ipx? 10:11:04 <welshdragon> Nite: click 'find servers' 10:11:22 <Sacro> Wolf01: that's hardly an answer 10:11:31 <Nite> iam talking about the "find servers" button actually 10:11:31 <Eddi|zuHause> <__ln___> curiously enough, digits are not used for spelling any of the prepositions/articles/etc in english. <-- you've never read bulgarian written with latin letters :p 10:11:32 <Wolf01> that was a question 10:12:28 <Ammler> i=I 10:13:01 *** Biolunar [mahdi@blfd-5d823cba.pool.mediaWays.net] has joined #openttd 10:13:30 <Nite> stop the orthography facism ;p 10:14:00 <Nite> +s 10:15:19 <Nite> the default to lan is changed in one click - isnt that hard 10:15:24 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 10:15:54 <Nite> still my "find server" button is dead 10:16:42 <peter1138> hmm, why did i decide to write this code in C? 10:16:50 <peter1138> templates would've been nice :s 10:18:18 <Nite> whats the "hs.dat" file for? 10:18:24 <peter1138> highscores 10:18:33 <Nite> ah 10:18:45 <peter1138> i.e. unimportant :) 10:18:58 <Nite> true ;) 10:19:24 <Nite> afk brb 10:23:48 *** Zahl [~Zahl@f051053121.adsl.alicedsl.de] has joined #openttd 10:31:35 <Nite> tja then 10:32:05 <Nite> i guess i fixed the "find server button" problem before, but cant remember ... 10:33:14 <Nite> does ottd nest itself in the win registry? 10:34:17 <peter1138> no 10:34:34 <peter1138> that wouldn't be cross-platform 10:34:38 <Nite> good 10:38:50 <Nite> ok solved 10:38:59 <Nite> what is leaseweb? 10:43:09 <Nite> my fault btw - leaseweb needs to get access (and peerblock blocks it by default) 10:51:23 <peter1138> hosting company 10:53:59 *** theholyduck [~holyduck@77.106.153.219] has quit [Read error: Connection reset by peer] 10:54:17 *** Adambean` [CG1@82.hosts.reece-eu.net] has joined #openttd 10:54:56 *** theholyduck [~holyduck@77.106.153.219] has joined #openttd 10:55:55 *** Coco-Banana-Man [~Stephan.D@p5B2DB0D3.dip.t-dialin.net] has joined #openttd 10:56:44 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 10:59:52 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 11:00:14 <Eddi|zuHause> it's so funny, >50% of the entire IPv4 space is in the blacklist of peerguardian ;) 11:01:05 <Rubidium> is 127.0.0.1 blacklisted? 11:01:48 <Eddi|zuHause> dunno, it's just second hand information, i have not checked it myself 11:07:23 *** Adambean` is now known as Adambean 11:09:04 <peter1138> Eddi|zuHause, a good wodge of that is reserved/unallocated stuff, no doubt 11:11:19 <svip> Eddi|zuHause: 76% of all statistics are made up on the spot. 11:15:01 *** halfr [~halfr@128.180.102-84.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 11:16:41 <Eddi|zuHause> "83% of the statistics you make up contain the number 83%" :p 11:16:47 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 11:19:16 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 11:19:35 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 11:20:28 *** Adambean [CG1@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 11:21:06 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 11:24:54 *** halfr [~halfr@128.180.102-84.rev.gaoland.net] has joined #openttd 11:27:26 <waterfoul> SpComb whats you opinion of me pushing your cargodist mod to its limits? 11:27:27 *** elmz [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 11:28:53 <waterfoul> I'm up to 20k people using only trams and covering almost every building (the city expands in a circle and I expand in a square 11:28:55 <waterfoul> ) 11:29:02 *** Singaporekid [~notme@cm91.epsilon84.maxonline.com.sg] has joined #openttd 11:32:25 <waterfoul> gonna use the trams to feed trains 11:34:22 *** Biolunar [mahdi@blfd-5d823cba.pool.mediaWays.net] has quit [Quit: bis dann] 11:36:02 * Eddi|zuHause should play a game with 1/32 passenger generation, but double catchment area 11:37:00 *** Singaporekid is now known as marcf 11:43:07 <waterfoul> aw comon transporting 100s of 1000s of people is fun! 11:43:43 *** Sacro is now known as Guest2119 11:43:43 *** Sacro [~ben@adsl-87-102-84-151.karoo.KCOM.COM] has joined #openttd 11:47:40 *** Guest2119 [~ben@87.102.126.111] has quit [Ping timeout: 480 seconds] 11:51:01 <SpComb> waterfoul: 20k people? 11:52:58 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 11:59:17 <waterfoul> I just started 11:59:37 <waterfoul> I am planning on filling one of the 2048x2048 12:00:23 <Eddi|zuHause> waterfoul: whenever i tried cargod*st without passenger generation, it was hopeless to get them all transported 12:00:36 <Eddi|zuHause> +reduced 12:00:56 <waterfoul> currently here is what I have http://img.openttdcoop.org/images/mallardtra.png 12:01:35 <waterfoul> I'm using a 2x2 grid so that will cut the passenger load some 12:02:15 <Eddi|zuHause> see, your capacity is also horribly out... 12:02:36 <waterfoul> yea but i'm not at tram capacity yet 12:03:15 <waterfoul> and I am planning on top left to bottom right routes too, I currently only have bottom left to to right 12:03:52 <waterfoul> on the inner rings where I have more trams I actually have it under control 12:05:30 <Eddi|zuHause> and your "network" is way too symmetrical 12:05:57 <waterfoul> why is symmetry bad? 12:07:23 <waterfoul> the load appears to be pretty symetrical at this point 12:07:54 <waterfoul> the places that have the worst load are the edges where the trams turn around 12:08:39 <Eddi|zuHause> symmetry is a sign of uncreativity 12:08:47 <Eddi|zuHause> ... or autism ;) 12:09:13 <waterfoul> i'm not doing this to be creative... I am a computer science major..... I like simplisity 12:09:32 <waterfoul> and effeciency 12:09:46 <waterfoul> and reusability 12:09:51 <Rubidium> symmetry isn't by definition more efficient 12:10:13 <svip> http://svip.theinfosphere.org/myhobby.png << By the way, I cannot recommend this hobby. 12:10:17 <waterfoul> yea bt it is definetly simpler and more reusable 12:10:25 <devilsadvocate> Eddi|zuHause, passenger generation? 12:11:12 <waterfoul> devilsadvocate: you can reduce the nmber of passengers that the game produces per population/building 12:11:46 <devilsadvocate> oh. nice. how? :P 12:11:52 <Noldo_> svip: have you tried? 12:12:14 <waterfoul> its in the settings somewhere I haven't looked for it myself 12:12:21 <svip> Noldo_: Recommending it? 12:12:42 <Noldo_> reading 12:12:49 <svip> I have. 12:12:55 <Nite> not in the settings ingame i guess? or cargodist only? 12:13:05 <svip> Noldo_: It never gets pretty. 12:13:13 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 12:13:23 <svip> In fact, now, whenever a thread is created considering some aspect of the Balkans, a moderator steps in with a warning in the second post. 12:13:36 <waterfoul> IDK that is something you would have to ask Eddi|zuHause 12:13:54 <waterfoul> road vehicles remind me of ants :D 12:15:11 <waterfoul> âªThe ants go marching one by one hurrah hurrah. The ants go marching one by one HURRAH HURRAH 12:15:16 <waterfoul> â« 12:16:16 <Nite> is there a cargodist server to join? (bored of normal pax) 12:16:46 <waterfoul> its currently private, I haven't forwarded the ports 12:17:20 <waterfoul> also there is only one city and i've taken it over so unless you know how to add one..... 12:17:48 <waterfoul> if I need to turn something on then I will cause there is plenty of space 12:17:52 <devilsadvocate> http://picpaste.com/pics/network.1278332269.png <- this is what my network looks like now. i'm worried about how things will blow up once ICEs come into the picture 12:18:17 <waterfoul> what are ICEs anyway 12:18:30 <devilsadvocate> inter-city expresses 12:19:06 <devilsadvocate> as far as i'm concerned nearby chunks of towns are joined by high capacity but low speed links 12:19:28 <waterfoul> ah so like the lightrail in the denver bus system 12:19:32 <devilsadvocate> and each of those chunks is connected to each other with high-speed but relatively lower capacity links 12:20:09 <waterfoul> oh then the light rail doesn't qualify cause it is both faster and higher capacity then the buses 12:21:15 <Nite> you could forward ports and let ut spectate (at least) 12:21:17 <waterfoul> I was thinking of doing mine on a three stage approach, trams to trains, trains to backkbone 12:21:24 <Nite> t=s 12:21:27 <waterfoul> ok 1 sec 12:21:42 <waterfoul> if you know how to turn creation of cities on I will 12:22:20 <waterfoul> you would just pick a spot far away and start. It is a huge map and all 12:22:23 <Eddi|zuHause> in the advanced settings: "allow founding of towns" or so 12:22:47 <waterfoul> ok 1 sec 12:22:53 <devilsadvocate> waterfoul, yeah, thats about it. the backbone is the ICE. its just a fancy name :P 12:23:21 <waterfoul> lemme stop and restart the dedi so I can change settings (I'm not pro enough to do it from console) 12:23:24 <Nite> economy - towns - allow .... 12:24:08 <waterfoul> ok 12:24:13 <Nite> what (patched)game version you need to join your cargodist ? 12:24:13 <devilsadvocate> waterfoul, its not the capacity of a single vehicle that I talk about. Its the capacity of the link. The buses would be smaller and slower but they are much more frequent, so total throughput is higher 12:25:44 <Belugas> hello 12:26:50 <Eddi|zuHause> <waterfoul> devilsadvocate: you can reduce the nmber of passengers that the game produces per population/building <-- it's a separate patch, e.g. in the "cargodist with sprinkles" patch pack 12:27:08 <devilsadvocate> oh 12:27:32 <devilsadvocate> i'm playing with the cargodist git tree, no other patches 12:27:46 <waterfoul> same 12:28:18 <waterfoul> ok 1 more sec I gotta forward the ports, its a cisco so its a little more complicated 12:29:25 <Nite> np - got time - but tell version of game plz ... 12:31:08 <waterfoul> g0f7d66d2-cd 12:31:17 <waterfoul> I have windows and f12 binaries if you need them 12:31:38 <waterfoul> I also have the magic buldozer turned on so be careful 12:32:14 <Nite> yes would need the binaries (can't compile) 12:33:23 <waterfoul> ok 1 sec lemme pack them up and I will give you a link 12:33:29 <svip> Woo. 12:33:32 *** theholyduck [~holyduck@77.106.153.219] has quit [Read error: Connection reset by peer] 12:33:34 <svip> Civ1, here I come. 12:33:57 *** theholyduck [~holyduck@77.106.153.219] has joined #openttd 12:34:08 <Eddi|zuHause> i tried to play freeciv recently, but i can't bear the old rules anymore 12:34:25 <svip> Such as? 12:34:32 <Nite> take u time ... 12:35:06 <svip> Eddi|zuHause: Going to try Civ5? 12:35:12 <Eddi|zuHause> fighting, "zone of control", many more... 12:35:25 <Eddi|zuHause> svip: only if i get a new computer by then... 12:35:26 <waterfoul> windows right> 12:35:27 <waterfoul> ? 12:35:38 <svip> Eddi|zuHause: Well, luckily I have one. 12:35:45 <svip> Which is why I am going to try it. 12:35:46 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 12:36:05 <svip> Also because I want to see how these new changes hold up. 12:36:39 <waterfoul> http://mines.marshmaker.com/openttd.zip 12:36:44 <waterfoul> for the binaries 12:37:25 <waterfoul> server name Mallard Lake (ask waterfoul on IRC for pw) 12:37:43 <waterfoul> password web1toe 12:38:11 <Nite> will do in few minutes ... 12:38:18 <Nite> afk 12:48:02 <elho> there is civ 5 these days? amazing. 12:48:16 <planetmaker> there's openttd 1.0 these day. 12:48:19 <planetmaker> Even more amazing 12:48:27 <elho> indeed 12:52:27 <elho> Rubidium: s-bahn's are not only legally trains, but also technically. over here there is lines where you have alternating s-bahn and regular regional trains (the latter being 5min quicker on a 1h ride). 12:54:17 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 12:56:31 <waterfoul> sounds like the difference between trains and lightrail here 12:56:48 <waterfoul> and I know lightrail is a misnomer 12:59:32 <waterfoul> first time using the streetcars and I'm already approacing 200 of them :) 13:00:28 <elho> funnily enough my first association when reading lightrail was narrow-gauge railway, and now the dictonary tells me that light railway does indeed has that meaning. 13:02:04 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 13:04:56 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 13:06:50 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 13:16:13 *** waterfoul [186f87aa@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:16:46 *** waterfoul [186f87aa@ircip1.mibbit.com] has joined #openttd 13:24:15 * Belugas likes light rails, especially when they are in plastic and with little round bumps on them 13:26:49 <Wolf01> lego! 13:27:10 <Wolf01> I want to finish the brickland... but not today 13:28:26 <Ammler> the first real 32bpp set :-) 13:28:37 <Sacro> <3 brickland 13:31:53 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:33:25 <waterfoul> ok Nite its up 13:33:56 <Belugas> yeay for lego! 13:34:18 * Belugas wonders if it's true that 9v tracks are compatible with rc ones 13:34:37 <Belugas> apart the metal top, of course... 13:43:16 <Sacro> i fancy playing some openttd... 13:47:36 <planetmaker> it's free for the taking 13:47:46 <Sacro> that's what she said 13:49:40 <Nite> cargodist server crashed ej? 13:50:17 <elho> Belugas: is 9V a new thing. i did have 12V and remember there was 4.5V (the knob on the transformer could be flipped and would mechanically stop at 4.5V) 13:50:40 <Nite> i like the display in numbers in cargodist IF only the numbers where white (!) 13:51:32 <waterfoul> its back up I was changing the setting 13:51:33 <planetmaker> go, change that 14:01:38 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Ping timeout: 480 seconds] 14:06:11 <fonsinchen> I can make those numbers white ... 14:09:54 <Belugas> cool... after some researches, it seems that indeed, tracks are compatible, no matter the type of power type. 14:10:24 <Belugas> 9V and 12V just have that metal connector on top. the gauje is the same :) 14:12:14 *** blathijs_ is now known as blathijs 14:15:05 <elho> i had this train http://s4.hubimg.com/u/2851847_f260.jpg and 2 extra wagons for it. and the large steam engine :) 14:17:16 <elho> http://www.1000steine.com/brickset/images/7750-1.jpg that one :) 14:20:27 <Belugas> hoo... nice looking one :) 14:21:17 <ccfreak2k> AND MY AXE! 14:22:20 <elho> having had just one single signal feels kind of archaic compared to what openttd offers ;P 14:46:20 <Belugas> http://city.lego.com/en-us/BuildingInstructions/train/Train-7897-G/Train-7897-I.aspx <-- that's our unit, with quite a few track sets 14:46:25 <Belugas> but... it's never enough... 14:46:30 <Belugas> WANT MOAR! 14:48:15 *** George [~George@212.113.107.39] has joined #openttd 14:48:46 *** George is now known as Guest2135 14:54:26 <elho> didn't have that many tracks. a basic 8 within an oval, just stretched at one point to fit in the dualtrack road crossing 14:54:30 *** fjb [~frank@p5485FC5A.dip.t-dialin.net] has quit [Remote host closed the connection] 14:54:40 *** Guest1919 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 15:04:33 *** fjb [~frank@p5485FC5A.dip.t-dialin.net] has joined #openttd 15:22:36 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has quit [Remote host closed the connection] 15:31:20 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 15:33:41 <TomyLobo> hi 15:34:07 <planetmaker> hi 15:34:08 <TomyLobo> normally trains shouldnt crash if i dont use the "ignore signal" button or add/remove signals/tracks, right? 15:34:25 <planetmaker> if you remove signals all bets are off 15:34:32 <planetmaker> or add tracks 15:34:34 <TomyLobo> yeah i know 15:34:41 <TomyLobo> but i didnt mess with it in any way 15:34:45 <TomyLobo> they still crashed 15:34:55 <planetmaker> so it's quite normal trains crash, if you remove the signal which stops them crashing 15:35:14 <TomyLobo> i boiled it down to this: 15:35:16 <planetmaker> or if I build the track which separates them, facing eachother 15:35:58 <TomyLobo> park a train ON a signal, so it doesnt yet reserve track, but still is behind that signal 15:36:50 <TomyLobo> then, a train from the other side passes a block signal and a (non-oneway) path signal behind it 15:36:57 <TomyLobo> i'll upload a screenshot, hold on 15:37:22 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 15:38:20 <TomyLobo> http://img816.imageshack.us/img816/3717/openttdpbsbug.png 15:38:56 <TomyLobo> i dont know if all of that is necessary, but it works that way 15:38:57 <Ammler> TomyLobo: eol enabled? 15:39:03 <TomyLobo> what's eol 15:39:31 <Ammler> pf.yapf.rail_firstred_twoway_eol 15:39:48 <Ammler> that is the reason, pbs doesn't find a path 15:39:57 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:40:07 <TomyLobo> uh it does find a path 15:40:18 <TomyLobo> both trains are stopped there 15:40:37 <Ammler> oh, so what is the bug? 15:40:39 <TomyLobo> if i start the right train, it will pass the first signal and halt at the middle signal 15:41:12 <planetmaker> TomyLobo, what OpenTTD version? 15:41:23 <TomyLobo> if i then start the left train (might not be that visible in the depot), it will crash into the right train 15:41:27 <TomyLobo> planetmaker 1.0.2 15:43:31 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has joined #openttd 15:43:39 <Ammler> TomyLobo: you changed the signal in the middle 15:43:50 <TomyLobo> no 15:44:02 <TomyLobo> the track was likethat from the beginning to the end 15:44:29 <TomyLobo> you can try it 15:44:59 <TomyLobo> just make sure the left train is just beyond the center of the signal tile 15:45:11 <TomyLobo> then stop it 15:45:16 <TomyLobo> then, send train #2 15:45:24 <TomyLobo> then unstop #1 15:45:40 <TomyLobo> then, fireworks 15:46:36 <PeterT> Enter is not punctuation. 15:47:54 <TomyLobo> i know that, mr smartass. however, a full stop is not a good separator for itemized lists either 15:49:00 <Ammler> TomyLobo: it isn't a bug 15:49:16 <Ammler> left train reserves the path to the 2way sig 15:49:49 <TomyLobo> yeah 15:49:53 <TomyLobo> but why not further? 15:50:08 <TomyLobo> it should reserve it until the next signal that would actually stop it 15:50:14 <devilsadvocate> TomyLobo, because the 2 way signal is the end of the block? 15:50:16 <TomyLobo> i.e. the block signal 15:50:25 <devilsadvocate> TomyLobo, it does 15:50:26 <TomyLobo> oh you meant the block signal 15:50:41 <Ammler> I guess, there is a option, so block signals needs also to reserve paths? 15:50:47 <TomyLobo> why is the 2way signal open then? 15:50:53 <peter1138> mean don't mix pbs & block signals 15:51:25 <devilsadvocate> TomyLobo, because the left train hasnt reserved the path yet? 15:51:28 <devilsadvocate> hrrm 15:51:38 <TomyLobo> devilsadvocate exactly 15:51:42 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 15:51:51 <TomyLobo> it's a tiny time interval 15:52:02 <peter1138> TomyLobo, bugs.openttd.org ;) 15:52:03 <TomyLobo> but i dont fancy losing more trains to timing issues :( 15:52:04 <TomyLobo> :) 15:52:06 <peter1138> and a savegame 15:52:39 <TomyLobo> ok 15:52:57 <TomyLobo> just wanted to make sure i dont get some "working as intended" answer ^^ 15:54:14 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 15:59:51 <TomyLobo> ok saving wont work 16:05:30 <TomyLobo> how do i add more attachments? 16:05:40 <TomyLobo> oh, by commenting nm 16:06:25 <Rubidium> or by pressing "Attach another file" 16:07:24 <TomyLobo> Rubidium you mean before i submit the bug report? :) 16:07:25 <Ammler> TomyLobo: how would you "fix" it? 16:07:34 <TomyLobo> Ammler no idea :) 16:07:45 <Ammler> IMO, it works as intended 16:07:45 <TomyLobo> maybe by reserving paths earlier? 16:07:55 <TomyLobo> train crashes can't be intended 16:08:01 <Ammler> it did, but the reserved path got reseted by the right train 16:08:25 *** Sacro [~ben@adsl-87-102-84-151.karoo.KCOM.COM] has quit [Quit: Sacro] 16:08:30 <TomyLobo> lemme check with regular rails, cant really see the reserved paths on monorail 16:09:15 *** Sacro [~Sacro@adsl-87-102-84-151.karoo.KCOM.COM] has joined #openttd 16:09:34 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has joined #openttd 16:11:59 <TomyLobo> Ammler yeah, looks like the right train steals the reserved path of the left train 16:12:04 <TomyLobo> not exactly something that should happen 16:12:19 <Ammler> [17:50] <peter1138> mean don't mix pbs & block signals 16:12:41 <TomyLobo> but the pbs page says they can be used in parallel 16:12:42 <Rubidium> which is "your" fault by using a signal that doesn't obey path reservations 16:12:58 <Rubidium> then the pbs page is incorrect or you understood it incorrectly 16:13:14 <TomyLobo> http://wiki.openttd.org/PBS 16:13:16 <TomyLobo> this one 16:13:26 <TomyLobo> item 3 in "Features" 16:13:43 <Ammler> yes, it can quite well be mixed 16:13:50 <Ammler> but not always :-) 16:13:51 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 16:13:57 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 16:14:07 *** ecke [~ecke@188.75.128.2] has joined #openttd 16:14:09 <Ammler> so for newbies it is best not to 16:14:51 <TomyLobo> but it really sounds fixable 16:15:06 <Ammler> how? 16:15:14 <TomyLobo> if path contains reserved pieces, dont go there 16:15:32 <Rubidium> but that breaks the meaning of the signal 16:15:40 <TomyLobo> which signal? 16:15:41 <Ammler> that isn't a path signal 16:15:46 <Rubidium> if you want the signal to behave that way you need the path signal 16:15:47 <Ammler> the 2way 16:16:13 <TomyLobo> the problem is, there are no path/exit signal combinations 16:16:14 <Rubidium> a block signal only looks for vehicles in the next signal block, not for other reserved paths 16:16:45 <Rubidium> TomyLobo: those aren't needed 16:16:47 <Ammler> what is the use of the situation on your screen? 16:17:10 <Ammler> make a more practical example 16:17:13 <TomyLobo> between the middle signal and the two-way exit signal, there is a station 16:18:13 <Ammler> Rubidium: isn't there a adv. setting so block signal do somehow also reserve paths? 16:18:28 <TomyLobo> that would be most helpful 16:18:43 <Rubidium> Ammler: they do, when they enter a block, but IIRC they ignore other reservations 16:19:04 <Rubidium> as it's the same "code" for reservation as is used when you pass a signal at danger 16:19:34 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has joined #openttd 16:19:37 <Ammler> ah, it does reserve, but not look for reserved paths 16:19:53 <Rubidium> even then, in this case I wouldn't consider the bit south of the block signal as a "safe waiting point" 16:23:25 <TomyLobo> Rubidium yes, but somehow the right train does exactly that :) 16:23:37 <TomyLobo> btw south=bottom left or bottom? 16:23:44 <TomyLobo> in general 16:24:09 <Rubidium> the bottom 16:24:14 <TomyLobo> ok 16:25:03 <TomyLobo> are all the cfg options represented in the advanced settings interface? 16:25:07 <Rubidium> nope 16:26:47 <elho> that would be one heck of a tree :P 16:27:24 <TomyLobo> where can i look up what these options mean? 16:28:11 <elho> some in the wiki, the rest in the source ;) 16:28:18 <TomyLobo> ugh 16:28:46 <TomyLobo> and until i manage to get them from the source i'll already be halfway to patching the issue 16:31:49 <elho> if you were showing a real life example screenshot from your game where this occured, i'm sure you'd get many suggestions on how to place signals better that avoid it 16:33:21 <TomyLobo> it's horrible ^^ 16:33:34 <TomyLobo> http://img29.imageshack.us/img29/7913/brementransport20170727.png 16:33:49 <Sacro> many died 16:33:55 <elho> being horrible is a good reason to spend time on improving that instead :) 16:33:55 <TomyLobo> yeah 16:33:57 <TomyLobo> 108 16:34:02 <TomyLobo> which is a lot for a freight train 16:34:04 <TomyLobo> hobos... 16:34:21 <elho> heh 16:34:50 <TomyLobo> or maybe i just forgot to refit the trains hmmm 16:36:08 <elho> my first simple suggestion would be put that freaking depot away from the station with its own exit/entry. but i'm sure the people into those compact designs have other suggestions :) 16:36:22 <Rubidium> just use path signals on both sides and it'll work just fine with less signals; actually, it'll be a little bit better 16:36:57 <TomyLobo> Rubidium really? i was just following suggestions 16:37:07 <TomyLobo> and 0.7.0 was quite some time ago anyway 16:37:32 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 16:38:42 <TomyLobo> i mean written suggestions 16:40:26 <Rubidium> they suggested that layout? Or are you mixing suggestions? 16:40:41 <TomyLobo> no, they suggested using presignals 16:41:22 <elho> and if your trains are as long as the station, those moving in and out the depot will block everything else anyway, which just supports my "move it away" principle :) 16:41:48 <TomyLobo> well they'd ideally just block part of it :) 16:42:07 <elho> i'm sure they suggested pre-signals over normal ones when pbs did not exist yet :) 16:42:14 <TomyLobo> yeah 16:43:11 <elho> i do not fancy pbs that much myself, but using on station fan-in and -out is fine, but if you do so, do it on both ends as Rubidium said 16:43:20 <Rubidium> elho: pre-signals work better at congested "simple" RORO stations, but this isn't such a station. This has trains coming from both directions 16:43:39 <TomyLobo> this actually is a roro 16:43:43 <elho> like just one one-way pbs instead of the entry pre-signal and do away the exit signals 16:43:44 <TomyLobo> just with a depot at the exit :) 16:44:00 <Rubidium> TomyLobo: it isn't a "simple"!!! RORO station 16:44:15 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 16:44:15 <TomyLobo> ah 16:44:19 <Rubidium> as when they go to the depot it becomes a terminus station 16:44:38 <VVG> seems kind of useless to let trains return to station from which they just went into depot 16:45:42 <TomyLobo> well unless trains are stupid 16:45:45 <TomyLobo> which they are 16:46:02 <TomyLobo> they often go through the station, right into the depot 16:46:52 <VVG> are playing with breakdowns on and auto maitnance? 16:47:22 <elho> Rubidium: how are pre-signals more efficient there? the pbs in place of an entry will go green as soon as the last wagon is past the first junction that leads to free path, an entry signal would only become green after the last wagon is past the exit signal one tile after the junction it takes. so i thought pbs could be slightly better there... 16:47:40 <TomyLobo> VVG why else would i need depots? :) 16:47:46 <elho> TomyLobo: have a depot before the station then, so they do not have to go through it to find one :) 16:48:07 <TomyLobo> elho that again brings up a timing issue 16:48:12 <elho> TomyLobo: for upgrading, refitting or building new trains ;) 16:48:13 <TomyLobo> a less grave one though 16:48:39 <Rubidium> elho: in congested stations a leaving train which has it's trailing wagon on the last station tile will cause an incoming train to stop because going to that platform is more efficient. In that case the train stops and all trains after it have to slow down seriously reducing throughput 16:48:56 <Rubidium> with presignals you can avoid this problem 16:49:17 <VVG> whoa, that why they sometimes stop! accidentaly one of my problems solved. 16:49:19 <VVG> thanks! 16:49:27 *** Narcissus [~alex@millsie.net] has quit [Quit: leaving] 16:49:54 <TomyLobo> i guess i'll just remove the depot, which should solve the crash issue and keep the pre-signals :) 16:50:54 <VVG> use pbs instead of presignals at entrance station, that way it will be two way roro station, that should work 16:50:59 <elho> Rubidium: oh, i see. seems the only use case for pbs i had is gone, too. and i can happily go back to the pre-signal world that i am used to ;) 16:51:03 *** Grelouk_ [~Grelouk@93.25.100.233] has quit [Read error: Connection reset by peer] 16:51:39 <VVG> i meant station entrance, ugh 16:52:20 <VVG> elho: you don't use bi-directional stations? 16:52:47 <elho> no 16:53:20 <Rubidium> although, for "loading" stations the problem can be mitigated by just letting a train wait on a piece of track just before the platform. So the problem primarily exists with drop stations that have an almost steady stream of trains from a single entrance 16:54:48 <TomyLobo> elho pbs is nice if you lack space 16:54:49 <elho> i just connect them to the mainline such that full train on loading and unloading station has the shorter way to go 16:55:19 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 16:56:06 <VVG> Rubidium: Why is it more efficient to wait a litle bit to let leaving train leave instead of going to a free platform? 16:56:12 <elho> there is bribe, bulldozer and level-tool to make space :P 16:56:58 <Rubidium> VVG: did I say that? 16:57:28 <elho> TomyLobo: you in turn have plenty space there that you do not use on that screenshot ;) 16:57:38 <TomyLobo> yup 16:57:46 <TomyLobo> hence the presignals on the entrance :) 16:58:02 <TomyLobo> path signals on the exit for the effort/efficiency ratio 16:58:10 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 16:58:19 <TomyLobo> in other words i went "ah wth i'll just use pbs 16:58:21 <VVG> <Rubidium> elho: in congested stations a leaving train which has it's trailing wagon on the last station tile will cause an incoming train to stop because going to that platform is more efficient. In that case the train stops and all trains after it have to slow down seriously reducing throughput 16:58:24 <VVG> i meant that part 16:59:42 <VVG> TomyLobo: in your case pbs at exit is useless and, as your screenshot shows, dangerous 16:59:44 <Rubidium> hmm, so reducing throughput makes it more efficient 17:00:09 <TomyLobo> vvg not if i remove that depot and the lines to it 17:00:58 <VVG> even more useless, if you have only single line out 17:02:21 <elho> TomyLobo: i'd rotate than station 90deg to the left. empty trains go up northwest and enter from the back, full trains leave straight to sotheast and there would be a trainlength piece of dedicated waiting line for each platform before they join, so that a train is never blocked on leaving. 17:03:03 <elho> TomyLobo: exit only needs plain signals. the only reason to have pbs on exit is to terminate the pbs block if you had pbs on entrance 17:03:52 <TomyLobo> hmm you'Re right. the only case on which i built that disappeared just now as i thought it through a bit more 17:17:01 *** frosch123 [~frosch@frnk-590f4e4d.pool.mediaWays.net] has joined #openttd 17:18:37 *** George [~George@212.113.107.39] has joined #openttd 17:19:16 *** George is now known as Guest2147 17:20:36 *** elmz [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 17:24:19 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 17:24:40 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Ping timeout: 480 seconds] 17:24:57 *** Guest2135 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 17:27:20 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:28:44 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 17:37:14 *** Wizzleby [locke@204-74-213-37.take2hosting.com] has joined #openttd 17:37:18 <VVG> !ports 17:37:21 <VVG> @ports 17:37:21 <DorpsGek> VVG: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 17:41:02 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has quit [Remote host closed the connection] 17:41:07 *** tdev [~udev@p508EFF38.dip.t-dialin.net] has joined #openttd 17:42:08 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 17:42:50 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:45:42 <CIA-9> OpenTTD: translators * r20081 /trunk/src/lang/ (5 files): 17:45:42 <CIA-9> OpenTTD: -Update from WebTranslator v3.0: 17:45:42 <CIA-9> OpenTTD: dutch - 2 changes by Nelis 17:45:42 <CIA-9> OpenTTD: english_US - 1 changes by Xanland 17:45:42 <CIA-9> OpenTTD: greek - 2 changes by fumantsu 17:45:43 <CIA-9> OpenTTD: hungarian - 2 changes by IPG 17:45:43 <CIA-9> OpenTTD: ukrainian - 73 changes by Fixer 17:45:49 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 17:47:59 *** marcf is now known as notmarcf 17:49:11 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:50:04 <elho> TomyLobo: see that wood train on the left is waiting outside without blocking a platform: http://stranger.elho.net/station1.png 17:50:42 <elho> and that 2 exit lines is probably the only spot i'll keep the pbs :P 18:00:49 *** rhaeder1 [~quix0r@188.109.250.165] has quit [Quit: Leaving.] 18:01:36 *** rhaeder [~quix0r@188.109.250.165] has joined #openttd 18:08:20 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 18:14:21 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 18:17:14 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Quit: ZNC - http://znc.sourceforge.net] 18:17:30 *** Fast2 [~Fast2@p57AF8771.dip0.t-ipconnect.de] has joined #openttd 18:18:17 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has joined #openttd 18:21:21 *** TB [~patric@145.118.72.132] has joined #openttd 18:21:27 *** TrueBrain is now known as Guest2151 18:21:27 *** TB is now known as TrueBrain 18:21:58 <Nite> phew cargodist is quite addicting ... im off cya 18:22:20 *** Nite [5472b1fc@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:22:20 *** Guest2151 [~patric@145.118.72.132] has quit [Read error: Connection reset by peer] 18:24:21 <SpComb> 'tis 18:24:41 *** theholyduck [~holyduck@77.106.153.219] has quit [Read error: Connection reset by peer] 18:37:01 *** George [~George@212.113.107.39] has joined #openttd 18:37:36 *** George is now known as Guest2153 18:38:10 *** tdev [~udev@p508EFF38.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:43:30 *** Guest2147 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 18:44:15 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 18:44:23 <andythenorth> evening 18:47:26 *** tdev [~udev@p508EFF38.dip.t-dialin.net] has joined #openttd 18:53:21 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Remote host closed the connection] 18:53:38 *** theholyduck [~holyduck@77.106.153.21] has joined #openttd 18:54:23 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 18:55:40 *** Narcissus [~alex@millsie.net] has joined #openttd 19:00:13 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:04:40 *** notmarcf [~notme@cm91.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 19:17:16 *** Kosmic [~563dd13a@salieri.openttdcoop.org] has joined #openttd 19:17:27 <Kosmic> Hi everyon 19:17:29 <Kosmic> e 19:17:37 <TomyLobo> elho why are your signals on the left? 19:17:47 <TomyLobo> that is most confusing 19:18:13 <TomyLobo> oh now i see what you mean 19:18:15 <Kosmic> Would everyone mind to help me? I have a problem 19:18:33 <TomyLobo> why everyone? is "anyone" not enough? 19:18:51 <planetmaker> Kosmic: we doN#t even know what your problem is 19:18:52 <Kosmic> sorry.. :-D a wrote it wrong.. :-d 19:19:23 <Kosmic> ok, i wanna play public server.. where i can find, when server starts? 19:19:43 <Kosmic> when server is going to start.. :-) 19:20:23 <OwenS> Kosmic: If this is the #openttdcoop public server... Its up 24/7 19:20:43 <peter1138> openttd doesn't use a lobby system 19:21:32 <Kosmic> yes, it is, but i dont wanna play server which is full of railways of other players, i cant build anywhere.. :-D 19:21:46 *** clum [clum@92.9.148.32] has quit [Quit: Client Exiting] 19:21:56 *** clum [clum@92.9.148.32] has joined #openttd 19:24:36 <Kosmic> ok, one problem else. The extended grafic. I downloaded grafic pack one moment ago and server contains other grafic files, where iÂŽll find them? 19:25:16 <TomyLobo> newgrf is not just graphics 19:25:46 <Kosmic> sorry, i dont understand u.. 19:26:01 <TomyLobo> you are talking about so-called "NewGRF"s 19:26:18 <elho> TomyLobo: not my signals are switched, i just drive on the right side ;) 19:26:24 <TomyLobo> these are unrelated to the opengfx package you downloaded 19:27:16 <TomyLobo> you can find many of them using "check online content" 19:27:50 <TomyLobo> elho you from the uk? :) 19:28:04 <Kosmic> i downloaded the openttdcoop grafic pack - a lot of useless files.. :-D but Hover bus and anything else isnt there.. 19:28:11 <ccfreak2k> Derp. 19:28:25 <TomyLobo> Kosmic you might just have to activate them then 19:28:38 <planetmaker> Kosmic: you need that pack only if you play on our server. And mostly and increasingly only for old savegames 19:29:17 <planetmaker> but even then: use the online content 19:29:27 <Kosmic> a wanna play stable server.. that server which is already up.. 19:29:34 <planetmaker> it has the latest updates and creations concerning newgrfs, AIs and other extensions 19:29:52 <elho> TomyLobo: no i'm not. but i IRL i only drive cars, no trains, therefor driving right is natural 19:29:55 <planetmaker> yeah. Get the newgrfs from the online content 19:30:10 <TomyLobo> elho i do the same 19:30:17 <TomyLobo> mostly for visibility though 19:30:30 <TomyLobo> if you swap lines, you have all the signals between the lines 19:30:59 <__ln___> http://techcrunch.com/2008/09/09/are-linux-programmers-getting-too-fat/ 19:31:31 <Kosmic> there are no files that i need in online content.. 19:31:31 <planetmaker> Kosmic: in the main menu you have a button to access the online content 19:31:35 <elho> TomyLobo: exactly! 19:31:46 <Kosmic> i know, but there are no my files 19:31:55 <planetmaker> but even when you go to the server's lobby, you have a button to download missing content 19:32:29 <planetmaker> and I'd be negatively surprised if someone managed to setup a map with newgrfs which arre NOT available from online content 19:32:53 <Kosmic> aa, thanks.. bingo 19:33:37 <planetmaker> hm, yes. you got the latest version of something and the map uses the 2nd latest or so, I guess 19:33:42 *** Brianetta is now known as Brianetta_moving 19:33:56 <TomyLobo> planetmaker i have this germanrvw.grf :) 19:34:14 <Kosmic> yes, how do you know it? 19:35:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:35:11 <planetmaker> Kosmic: you mean the newgrf versions? 19:35:14 <planetmaker> It's my server :-P 19:35:51 <Kosmic> :-D ok, it s clear.. :-D 19:35:52 <elho> planetmaker: i've had old public savegames with missing stuff (not in the available packages) that also bananas did not help with. 19:35:54 <Kosmic> yes 19:36:12 <elho> did not research further as i did not care much. 19:36:15 <TomyLobo> good night and thanks for the help earlier 19:36:23 *** Brianetta_moving [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:36:36 <Kosmic> ou, server crashed in my PC.. 19:36:36 <planetmaker> elho: can you tell exactly what is missing (also without compatible newgrf)? 19:37:05 <elho> and i'd rather welcome some function that strips out all gfx only newgfx's like those roads and stations that do not even remotely look like ones 19:37:15 <planetmaker> uhm... Kosmic do you have a default 1.0.2 client? 19:37:19 <planetmaker> Or self-compiled? 19:37:42 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: Standby mode...] 19:37:45 <Kosmic> yes, i have version 1.0.2 19:38:38 <planetmaker> Kosmic: and where did you get that from? 19:38:58 <elho> planetmaker: i guess i could find out, if i tried all the downloaded savegames i have untill such show up. if you're not just curious but interested to further look into it, i can do that later on :) 19:38:58 <planetmaker> [21:35] <Stablean> *** Player has left the game (wrong company in DoCommand) 19:39:41 <planetmaker> elho: no rush, but it'd be helpful in order to bring out a package which is needed in order to load without (too much) trouble all our old savegames 19:39:54 <Kosmic> from something like that: ottd.binaries.org 19:40:08 <planetmaker> hm, ok 19:40:36 <Kosmic> i know it, in a few servers it usually happens 19:40:51 <planetmaker> hmm... 19:41:08 <frosch123> Kosmic: did you just use some dropdown from company colours or order window? 19:41:24 <elho> planetmaker: i just recall that a link to an older compat package or sth. did not work anymore, so maybe it is just that missing... 19:41:51 <planetmaker> elho: I know that there's trouble with ISR versions... but there's more 19:41:56 <Kosmic> i dont undrstnd it.. 19:42:32 *** theholyduck [~holyduck@77.106.153.21] has quit [Read error: Connection reset by peer] 19:42:35 <planetmaker> elho: if you care to stumle about something: please report here, if possible: http://dev.openttdcoop.org/projects/grfpack 19:42:36 <frosch123> what were you doing, when you was disconected? 19:42:43 <planetmaker> frosch123: joining basically 19:42:44 <frosch123> did you change company colour, or did you alter orders? 19:43:03 <planetmaker> [21:35] <Stablean> *** Player has joined spectators 19:43:05 <planetmaker> [21:35] <Stablean> *** Player has left the game (wrong company in DoCommand) 19:43:06 <planetmaker> [21:35] <Stablean> *** Player has left the game (connection lost) 19:43:21 <frosch123> oh, spectators... 19:43:53 <Kosmic> i only see the main screen of the game, but than the game crashes and connection lost appear.. 19:44:10 <Kosmic> a tried to connect as player, than as spectator.. 19:45:33 *** theholyduck [~holyduck@77.106.153.21] has joined #openttd 19:47:41 <Kosmic> again connection lost 19:47:51 <Kosmic> its a pity 19:48:00 <PeterT> Kosmic: why don't you change your name to "Kosmic" or something? 19:48:00 <VVG> what server are you trying to connect to? 19:48:07 <Ammler> elho: but grfpack needs a a LOT patient 19:48:09 <PeterT> VVG: stable.openttdcoop.org 3999 19:48:23 <planetmaker> Kosmic: worked this time? 19:48:40 <planetmaker> this time no wrong company. That's a plus ;-) 19:48:41 <Kosmic> mmnt, iÂŽm trying it 19:49:42 *** KritiK [~Maxim@89-178-252-251.broadband.corbina.ru] has joined #openttd 19:49:48 <Kosmic> yes, it s working, but it is extremly slow.. :-D 19:49:55 <Kosmic> no work 19:50:14 <elho> Ammler: sorry? 19:50:20 <planetmaker> hm... 400 trains, 450 road vehicles and 50 ships 19:50:27 <planetmaker> might be the limit for your computer? 19:51:04 <Ammler> elho: never mind :-) 19:51:18 <Kosmic> my computer is quite good, a played a game with 950 trains.. 19:51:35 <Ammler> that's almost the same 19:51:48 <Kosmic> so i dont know where the problem is 19:52:05 <Ammler> 50 ships can use a lot cpu too 19:52:08 <planetmaker> Kosmic: network games require more CPU power. The network overhead does need calculation, too 19:52:14 <planetmaker> and the ships... they might be killers 19:52:20 *** George [~George@212.113.107.39] has joined #openttd 19:52:31 <elho> i have 7.3 installed and legacy7.2. are there other legacy packs that i am missing (i can't even find reference to the 7.2 one except that it is in the download directory :o) 19:52:52 <Ammler> how did you find legacy? 19:52:56 *** George is now known as Guest2160 19:53:02 <Ammler> hmm, we really should delete those package 19:53:14 <planetmaker> elho: should be fine. Actually for *loading* they should not even be required. Only for servers... but still :-) 19:53:40 <Kosmic> i try to watch the CPU meter 19:53:55 <Ammler> elho: http://openttdcoop.org/newgrfs/indstatrw_7.0.grf <-- the only missing grf 19:54:02 <Kosmic> but i have CPU 2,6 GHz 19:54:16 <planetmaker> single core? 19:54:30 <planetmaker> the game uses ~70% of a 2GHz core 19:54:35 <planetmaker> on my laptop 19:55:23 <Kosmic> yes 19:55:26 <Kosmic> one core 19:55:32 <elho> planetmaker: well, yes it loads, but i also want to unpause without crash ;) but even that works despite the moaning, so the missing ones must be some irreelevant eye-candy stuff :) 19:55:37 <Kosmic> its working max 80 % 19:56:00 <planetmaker> still. It *should* work. But if you have other stuff... 19:56:16 <elho> Ammler: thx. will try that once i found one of the savegames that has stuff missing 19:57:04 <elho> planetmaker: i do not have any newgfx except the default tramset coming with openttd. 19:57:23 <planetmaker> I guess I can only recommend to try our server another time then, Kosmic. When the game is not as far progressed and CPU intensive 19:57:47 <Kosmic> ok, thx.. 19:57:49 <planetmaker> elho: you don#t have our openttdcoop newgrf pack? 19:58:07 <Kosmic> im already trying other servers.. clear server, no problem.. 19:58:11 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 19:58:24 <planetmaker> elho: then - of course - loading will fail 19:58:35 <elho> planetmaker: i meant besides the pack i have no own newgfx except for the stock trams 19:58:44 <planetmaker> ah :-) 19:58:47 *** Guest2153 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 19:58:55 <planetmaker> you might still need some bananas grfs 19:59:28 *** KenjiE20 [~KenjiE20@92.19.191.203] has quit [Quit: Reboot] 19:59:32 <elho> because you said "But if you have other stuff...", i wanted to confirm that i do not have any other stuff :) 19:59:48 <planetmaker> :-) 20:00:21 <elho> anyways, afk for a bit and afterwards i'll check them savegames 20:00:25 <planetmaker> bananas is freely and easily available. Requiring them is not bad 20:00:40 <planetmaker> actually... I'll prefer if we soonish can only use bananas grfs. 20:00:43 <Kosmic> im going to bad, so thanks all people for help, i wish you good night.. 20:00:55 <planetmaker> good night, Kosmic 20:01:11 <Kosmic> u 2, planetmaker.. 20:01:23 <elho> i tried bananas, it did not have the missing ones 20:01:35 *** Kosmic [~563dd13a@salieri.openttdcoop.org] has quit [Quit: Page closed] 20:02:02 *** KenjiE20 [~KenjiE20@92.19.191.203] has joined #openttd 20:07:30 *** tokai [~tokai@port-92-195-0-240.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:08:43 *** bschindler|home [~benjamin@adsl-84-227-104-17.adslplus.ch] has joined #openttd 20:09:26 <bschindler|home> Hi - I just enabled some grf's. Now I have the problem, that there are no forests anymore, but quite a number of industries require coal 20:09:37 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 20:09:44 *** tokai [~tokai@port-92-195-37-30.dynamic.qsc.de] has joined #openttd 20:09:47 *** mode/#openttd [+v tokai] by ChanServ 20:10:05 <bschindler|home> There are paper mills and printing works, but no forests or anything of that kind 20:10:52 <frosch123> did you start the arctic climate? 20:10:55 <andythenorth> bschindler|home: what grfs? 20:11:19 <frosch123> arctic has forrests only above snow line, so if your map is too flat, or the snowline is too high... 20:11:57 <bschindler|home> hmm... where is the setting for that? 20:12:09 <frosch123> map creation 20:12:52 <bschindler|home> ah stupid... I was looking for a combo box 20:13:00 <bschindler|home> yes, it was a flat terrain + arctic 20:13:13 <bschindler|home> and now I have forests. Thanks 20:13:37 <frosch123> :) 20:23:04 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 20:24:18 <frosch123> night 20:24:24 *** frosch123 [~frosch@frnk-590f4e4d.pool.mediaWays.net] has quit [Remote host closed the connection] 20:26:34 *** theholyduck [~holyduck@77.106.153.21] has quit [Remote host closed the connection] 20:30:42 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 20:32:15 *** theholyduck [~holyduck@77.106.153.21] has joined #openttd 20:32:16 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 20:40:32 <svip> Did anyone ever make that zoning thing? 20:40:41 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 20:40:44 <svip> I remember now I was working on a patch to create a zoning tool. 20:40:59 <svip> So you could see where local authorities were, the zones of industries and such. 20:46:50 <Wolf01> I remember that patch 20:48:23 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has joined #openttd 20:48:42 *** Progman [~progman@p57A1B8AD.dip.t-dialin.net] has quit [Quit: Progman] 20:50:20 <svip> Wolf01: Hm. 20:50:24 <svip> I wonder if this still have interest. 20:50:55 <Wolf01> since that patch did not show the right catchement area for stations... i think not :D 20:51:08 <svip> Wolf01: Such stuff can be fixed! 20:53:48 <svip> You are just being picky on a 3 year old patch. 20:54:10 <svip> Wolf01: Oh noes. 20:54:13 <svip> I bumped the thread. 20:54:26 *** Grelouk [~Grelouk@93.25.99.197] has joined #openttd 20:54:45 <Wolf01> you will be cursed by an EMU... 20:54:53 <Wolf01> .eurostar 20:54:57 <Wolf01> mmh 20:55:00 <Wolf01> /¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯|_|¯¯¯¯\ 20:55:07 <svip> ... 20:55:17 <svip> Why are the cars so far from one another? 20:55:28 <svip> Shouldn't it be / || | instead? 20:55:32 <Wolf01> because of the font 20:55:39 <svip> It's monospace, dude. 20:55:43 <svip> IRC is monospace. 20:55:51 <Wolf01> not for everyone 20:55:56 <Wolf01> /¯¯¯¯||¯¯¯¯||¯¯¯¯||¯¯¯¯||¯¯¯¯\ 20:55:58 <svip> Everyone? 20:56:00 <Wolf01> better now? 20:56:03 <svip> Yes. 20:56:11 <svip> Anyone who uses IRC should use monospace. 20:57:04 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has joined #openttd 20:58:19 <Rubidium> oh... drawing maglevs? 20:58:33 <svip> Use . for wheels. 20:59:17 <Wolf01> try it, if you can do that 20:59:55 <svip> [. .]<---><---><---><---> 21:00:00 <svip> Look at me cargo train! 21:00:18 <Wolf01> the engine lacks the roof 21:00:24 <svip> Who needs roofs? 21:00:49 <Wolf01> and it has only 2 pairs of wheels, you need at least 4 pairs 21:01:07 <svip> Not this one. 21:01:15 <svip> It runs on magic. 21:01:26 <svip> And most importantly... love. 21:01:26 <Wolf01> so it does my EMU 21:01:29 <Rubidium> why do you need pairs? It's a side view so you'd only see one per axle 21:01:43 <Rubidium> and with 5 carriages you only need 6 axles 21:04:37 *** tokai [~tokai@port-92-195-37-30.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:06:11 <Wolf01> .°=..[] I was looking for chars which could be suitable for a steam engine, but I think I must resort to utf8 extended chars 21:06:24 <svip> Oooo 21:06:50 *** tokai [~tokai@port-92-195-80-85.dynamic.qsc.de] has joined #openttd 21:06:53 *** mode/#openttd [+v tokai] by ChanServ 21:07:13 <Wolf01> nah, you can't print both the boiler and the wheels with normal chars... 21:07:44 <CIA-9> OpenTTD: rubidium * r20082 /trunk/src/network/network_content.cpp: 21:07:44 <CIA-9> OpenTTD: -Fix [FS#3899]: reading deleted memory when selecting a NewGRF in the content 21:07:44 <CIA-9> OpenTTD: download window of which the data has not been acquired from the content server. 21:07:44 <CIA-9> OpenTTD: The crash would occur after the content server's reply was processed and the 21:07:44 <CIA-9> OpenTTD: ContentInfo object was replaced with another. 21:08:16 <Eddi|zuHause> err... what? 21:08:49 <Rubidium> Eddi|zuHause: exactly 21:09:21 <Wolf01> webdings might come in help... 21:09:50 *** fonsinchen [~fonsinche@brln-4dbc10fb.pool.mediaWays.net] has quit [Remote host closed the connection] 21:10:03 <Wolf01> 0x74 has a nice american engine 21:13:24 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has joined #openttd 21:15:48 *** __ln___ is now known as __ln__ 21:20:02 <lennard> drats, /win 72 21:20:06 <lennard> drats! 21:20:57 <Rubidium> lennard: your irssi has way too many channels opened 21:21:14 <lennard> if only you knew 21:21:21 <lennard> I fear I'll hit 100 one of these weeks 21:23:30 <svip> Blah. 21:23:37 <svip> Code has changed a lot since last time. 21:24:00 <elho> planetmaker, Ammler: in public server game 96 opengfx new infrastructure v0.6 is displayed red, it does show a filename within legacy7.2, but also says "Fatal: Unexpected Sprite" 21:24:19 <Ammler> you don't need those 2 21:25:10 <Ammler> you could ask such questions in #openttdcoop to keep this channel free from spam 21:26:09 <Wolf01> I thought there was a fly on my monitor... it was me I was moving the mouse cursor randomly to find it... I must be tired 21:27:33 <elho> Ammler: i never said i need them and i only looked that up because planetmaker asked me to do. 21:27:52 <Ammler> asked you to do what? 21:28:13 <Ammler> I am sorry in this case :-) 21:29:39 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has quit [Quit: kthxbai] 21:32:04 <elho> Ammler: to look up which gfx exactly was missing despite having the coop gfx pack installed, a fact i only mentioned as a sidenote :) 21:32:31 <Ammler> ah, beside the one i posted? 21:32:58 <elho> right. that one you posted i have not yet found missing in any savegames i tried 21:33:22 <Ammler> I guess, that is around 100 21:33:38 <elho> though if i unherstand the above correctly (i have no experience with newgfx besides the stock tcams), that one is not really missing 21:34:18 * Rubidium wishes elho good luck finding what NewGRFs are missing in the earliest #openttdcoop games 21:35:55 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Read error: Connection reset by peer] 21:36:10 <elho> isn't a red square in the newgfx settings enough indication of a problem? 21:36:18 <Ammler> Rubidium: I would bet quite much, every game is working and none except the ISR from pack 7.0 is missing 21:36:34 <Ammler> elho: no 21:36:51 <Ammler> orange grfs can crash openttd 21:37:05 <Ammler> specially ISR does 21:37:20 <elho> ok, but i meant that oneway only 21:37:24 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 21:37:30 <Rubidium> elho: one upon a time... long long ago... OpenTTD didn't store what NewGRFs were used in a savegame. It totally relied on the "global" (openttd.cfg) NewGRF settings 21:37:35 <elho> as in if i see a red square, there definitely is a problem? 21:37:44 <Rubidium> which was quite fun in multiplayer games 21:38:11 <elho> uh, i see 21:38:21 *** Grelouk_ [~Grelouk@93.21.14.203] has joined #openttd 21:38:25 <Ammler> http://wiki.openttdcoop.org/GRF_settings_for_old_saves 21:38:27 <Rubidium> and will be fun for you as from the savegame itself you won't know what NewGRFs were used... well maybe you can determine it based on the vehicle compositions, but I guess that's quite hard 21:38:40 <elho> well, the multiplayer solution would be simple. just use stock gfx :P 21:39:36 *** murr5y [~murray@45.84-49-70.nextgentel.com] has joined #openttd 21:39:37 <elho> Rubidium: nah, the earliest i have is 44 or sth. and that works fine, so i guess i miss that fun ;) 21:40:02 <Ammler> yes, that is pre #15 21:40:38 *** HerzogDeXtEr [~Flex@89.246.185.198] has joined #openttd 21:41:07 <Eddi|zuHause> i think stored newgrf settings were introduced around r6000-ish 21:41:23 <Eddi|zuHause> i think the later MiniIN stages already had it 21:41:47 <Eddi|zuHause> but i do remember times when they didn't 21:42:28 <svip> Oh dear. 21:42:34 <svip> What did PlayerID get changed to? 21:43:45 <Eddi|zuHause> Company or Client, depending on usage 21:43:57 <svip> And Owner apparently. 21:44:06 <Eddi|zuHause> owner is company 21:44:14 <svip> Okay. 21:44:19 <svip> What would be the appropriate type, then? 21:44:45 *** Grelouk [~Grelouk@93.25.99.197] has quit [Ping timeout: 480 seconds] 21:45:19 *** murr4y [~murray@45.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:47:48 *** HerzogDeXtEr1 [~Flex@89.246.160.24] has quit [Ping timeout: 480 seconds] 21:49:26 *** bubersson [~bubersson@stechovice.eurosignal.cz] has joined #openttd 21:49:42 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Read error: Connection reset by peer] 21:49:44 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 21:50:25 <Ammler> Eddi|zuHause: according to the coop grf wiki page it is around r8600 21:50:57 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [] 21:51:04 <Eddi|zuHause> Ammler: fairly unlikely, as that would be after 0.5 21:51:05 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 21:51:13 <Ammler> @openttd commit 8979 21:51:14 <DorpsGek> Ammler: Commit by rubidium :: r8979 trunk/src/economy.cpp (2007-03-02 18:57:54 UTC) 21:51:15 <DorpsGek> Ammler: -Fix (r8978): unsigned vs signed comparisons. 21:51:23 <Ammler> hmm 21:51:54 <Ammler> 0.5 didn't have that feature did it? 21:53:22 <Eddi|zuHause> @openttd commit 7348 21:53:22 <DorpsGek> Eddi|zuHause: Commit by peter1138 :: r7348 /trunk (13 files) (2006-12-04 08:30:04 UTC) 21:53:23 <DorpsGek> Eddi|zuHause: -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames... 21:53:54 <Ammler> it needed another 1000 commits to make it final? 21:54:02 <Eddi|zuHause> Ammler: i'm fairly certain 0.5 did have the feature 21:54:03 <svip> Eddi|zuHause: What did _local_player become? 21:54:05 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 21:54:15 <Eddi|zuHause> svip: same rule as above 21:54:21 <svip> Hm. 21:54:37 <Eddi|zuHause> also likely company 21:54:41 <Ammler> Eddi|zuHause: I would bet, but the next meeting might take long :-P 21:57:36 <svip> Eddi|zuHause: The Town struct have lost its IsValid() function or is it a new struct I am looking for? 21:57:44 <elho> planetmaker: and psg 176 misses ns_spoor.1.0/dutchtrainsw.grf 21:57:59 <Ammler> elho: that is bananas 21:59:38 <Eddi|zuHause> svip: "PoolItem::IsValidID()" maybe? 21:59:43 *** glx [glx@2a01:e35:2f59:c7c0:51e8:150c:eadc:a9d0] has joined #openttd 21:59:46 *** mode/#openttd [+v glx] by ChanServ 21:59:50 <svip> Eddi|zuHause: Seems it is Town::IsValidID() now. 21:59:57 <svip> But what is its argument, then? 22:00:04 <svip> Apparently not a Town struct,. 22:00:09 <svip> Oh. 22:00:12 <svip> *facepalms* 22:00:26 <Eddi|zuHause> svip: Town is derived from PoolItem, likely 22:00:34 <svip> It is. 22:00:40 <svip> Is it then t->id or some such? 22:00:42 <Eddi|zuHause> also maybe this is relevant to your patch: "-Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()" 22:01:02 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has joined #openttd 22:02:52 * Rubidium ponders the usefulness of checking the validity of the pool index of a valid pool item 22:03:41 <Eddi|zuHause> Rubidium: i don't know, i have not actually looked at the code 22:04:43 <Eddi|zuHause> i also don't know which patch svip is updating 22:04:46 <elho> Ammler: in bananas it shows a red square and on the right it says this content is unknown and can't be downloaded 22:05:35 <Ammler> dutchset was never part of our pack 22:05:36 *** bschindler|home [~benjamin@adsl-84-227-104-17.adslplus.ch] has quit [Remote host closed the connection] 22:06:00 <Ammler> maybe it was a "illegal" upload 22:06:08 <Ammler> hmm 22:22:47 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 22:24:22 *** pugi [~pugi@p4FCC59EE.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 22:27:17 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 22:33:30 <Wolf01> 'night 22:33:35 *** Wolf01 [~wolf01@host76-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:35:39 *** bryjen [~bryjen@cpe-75-81-201-131.we.res.rr.com] has joined #openttd 22:42:28 *** bubersson [~bubersson@stechovice.eurosignal.cz] has left #openttd [] 22:49:10 *** SamMacca [~sammacca9@92.26.233.182] has joined #openttd 22:51:49 *** Grelouk [~Grelouk@93.21.14.203] has joined #openttd 22:53:05 *** clum [clum@92.9.148.32] has quit [] 22:57:55 *** Grelouk_ [~Grelouk@93.21.14.203] has quit [Ping timeout: 480 seconds] 22:59:40 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:03:45 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 23:04:20 *** bryjen [~bryjen@cpe-75-81-201-131.we.res.rr.com] has quit [Quit: Leaving] 23:06:32 *** JakeGrimshaw [~jake.grim@5e04ff19.bb.sky.com] has joined #openttd 23:06:39 <JakeGrimshaw> hey everyone 23:07:12 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Read error: Connection reset by peer] 23:07:30 <waterfoul> so is roughly 190,000 people over 6,000 tiles a decent sized city? 23:10:12 <JakeGrimshaw> don't all talk at once :P 23:11:33 <Eddi|zuHause> it's not allowed to talk on-topic here 23:12:22 <JakeGrimshaw> you whaa ? 23:12:42 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 23:13:16 <Eddi|zuHause> waterfoul: try 1Mio people 23:13:41 *** rhaeder [~quix0r@188.109.250.165] has quit [Ping timeout: 480 seconds] 23:14:13 <Eddi|zuHause> depending on settings and newgrf you might even get up to 3Mio 23:14:28 <JakeGrimshaw> mIRC confuses me :\ 23:14:28 <waterfoul> i would but my city doesn't seem to want to grow maby once I upgrade the rails to maglev 23:14:31 *** rhaeder [~quix0r@188.109.250.165] has joined #openttd 23:15:33 <Eddi|zuHause> waterfoul: tunnels or bridges should help 23:16:59 <waterfoul> they have actualy crossed the rails but they just aren't growing much anymore 23:17:43 <Eddi|zuHause> waterfoul: if you have only very few bridges over the rails, those are a bottleneck, and hinder town growth 23:18:20 <Eddi|zuHause> if you have long tunnels from the near the city centre to the outskirts, that may belp 23:19:37 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 23:23:13 <waterfoul> thanks i'll tru more bridges 23:23:15 <waterfoul> *try 23:27:07 <waterfoul> does upgrading the bridges help? 23:27:08 *** JakeGrimshaw [~jake.grim@5e04ff19.bb.sky.com] has left #openttd [] 23:27:22 *** elmz [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 23:36:07 *** Coco-Banana-Man [~Stephan.D@p5B2DB0D3.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 23:38:46 *** Grelouk [~Grelouk@93.21.14.203] has quit [Read error: Connection reset by peer] 23:44:01 <waterfoul> by building those bridges I broke the 200k mark. thanks 23:44:57 *** Zahl [~Zahl@f051053121.adsl.alicedsl.de] has quit [Quit: *schiel*] 23:46:32 <Eddi|zuHause> no, upgrading the bridge is completely irrelevant 23:46:47 *** JakeGrimshaw [~jake.grim@5e04ff19.bb.sky.com] has joined #openttd 23:48:33 *** lugo [~lugo@mgdb-4db8d132.pool.mediaWays.net] has quit [Remote host closed the connection] 23:53:58 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving]