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00:00:43 *** Fixed [~Fixed@91.202.128.79] has left #openttd [] 00:01:08 *** JakeGrimshaw [~jake.grim@5e04ff19.bb.sky.com] has quit [] 00:01:17 <Vadtec> is there any other information on the "copy and paste" patch other than at http://wiki.openttd.org/Copy_Paste ? 00:01:56 <Vadtec> i dont even see where to enable it 00:02:05 <Vadtec> or anything else for that matter 00:03:33 *** KenjiE20 [~KenjiE20@92.19.191.203] has quit [Quit: WeeChat 0.3.2] 00:03:41 *** murr6y [~murray@45.84-49-70.nextgentel.com] has joined #openttd 00:04:43 <Wolf01> Vadtec: you need to "patch" the source code to enable it 00:05:01 <Vadtec> yeah i know 00:05:07 <Vadtec> just cant find the patch itself 00:05:21 <Vadtec> and it appears the idea was rejected on the requested fetures list 00:05:40 *** murr7y [~murray@45.84-49-70.nextgentel.com] has joined #openttd 00:06:06 <Wolf01> try the development forum 00:06:54 <Wolf01> http://www.tt-forums.net/viewforum.php?f=33 you might find an updated patchpack which integrates it 00:07:54 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 00:08:25 <Vadtec> it appears from what ive read on two threads on the tt-forums that the devs think having such a feature is cheating/an unfair advantage 00:08:32 <Vadtec> thus they dont want it included 00:08:43 <Vadtec> like...at all 00:09:18 <Vadtec> i think it would add a level of realism..."hey, we need a roundabout, heres the template, go build it" 00:09:35 <Vadtec> bummer, that could have been a handy thing to have 00:09:54 *** murr5y [~murray@45.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 00:11:39 <Wolf01> that's why it's considered cheating, it's a useful feature indeed, but it always an automation to "cheat the time" 00:11:49 *** murr6y [~murray@45.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 00:12:53 <Vadtec> so it could be time delayed and built over a period of game days 00:13:18 <Wolf01> too much work for a too little realism... :P 00:13:24 <Wolf01> 'night all 00:13:32 *** Wolf01 [~wolf01@host20-232-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:13:32 <Vadtec> and against some of the faster AIs, it wouldmt give players that much of an advantage anyways 00:13:41 <Vadtec> they build so much faster than humans 00:14:58 *** KritiK [~Maxim@95-26-104-153.broadband.corbina.ru] has quit [Quit: Leaving] 00:19:00 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 00:33:45 *** Eggman891 [~Eggman891@cpc6-staf7-2-0-cust21.know.cable.virginmedia.com] has quit [Quit: -1 Furfag in dis channel.] 00:38:15 *** glx [glx@2a01:e35:2f59:c7c0:39a5:b489:ea54:7804] has quit [Quit: bye] 00:44:29 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 00:45:17 *** Sacro [~Sacro@adsl-178-78-65-238.karoo.kcom.com] has quit [Read error: Connection reset by peer] 00:46:15 *** lugo [~lugo@mgdb-4db8d132.pool.mediaWays.net] has quit [Remote host closed the connection] 00:50:31 *** tokai [~tokai@port-92-195-85-43.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:50:52 <fjb> Realistic building? Wait 5 years till this bridge is done. 00:52:46 *** tokai [~tokai@port-92-195-142-239.dynamic.qsc.de] has joined #openttd 00:52:49 *** mode/#openttd [+v tokai] by ChanServ 01:00:55 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: sleep.] 01:02:42 <Eddi|zuHause> wait 5 years until the court cases about environmental destruction get through 01:03:57 <Eddi|zuHause> and end up with a shiny 400 million $ bridge which you can't build a connection to 01:11:04 *** R0b0t1 [~Enigma@64.126.35.185] has joined #openttd 01:12:45 <R0b0t1> Hey, so, not sure if this is a dev-only channel or not, but has anyone ever implemented an adder circuit with trains? 01:24:03 *** clum [clum@92.8.211.223] has quit [] 01:32:34 <Eddi|zuHause> yes, i believe i have seen one, but it used the NAND signal patch 01:32:52 <Eddi|zuHause> it should be in the forum somewhere 01:33:20 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:34:04 *** theholyduck [~holyduck@ip-210-139-106-77.eidsiva.net] has joined #openttd 01:36:51 <supermop> hello 01:39:56 <R0b0t1> Eddi|zuHause: What do you mean, signal patch? 01:40:00 <R0b0t1> Oh, I found a four bit adder. 01:40:14 <R0b0t1> It's a pity it requires so much space, I'd like to make something a bit more complicated. 01:40:35 <supermop> I have a pretty stupid question, if anyone is interested in helping me out 01:40:52 <R0b0t1> Go ahead and ask, or no one can answer. 01:40:58 <R0b0t1> I probably won't be able to answer it btw. 01:41:36 <supermop> I cannot figure out how to upload my NewGrf to bananas 01:41:51 <supermop> i dont see any upload link on there 01:42:56 <Eddi|zuHause> you need to register at openttd.org 01:43:50 <supermop> yeah, i did that and logged in, but I still do not see where to upload, I must be blind 01:44:58 <supermop> only thing I cant think of is the "manager" tab, 01:45:18 <supermop> oh 01:45:22 <supermop> that worked 01:45:25 <supermop> sorry 01:45:30 <supermop> thanks too 01:54:42 *** tdev [~udev@p508EFD16.dip.t-dialin.net] has quit [Quit: free open source vehicle simulator: http://rigsofrods.com] 01:54:52 <supermop> I had thought that manager was only for mods or something 01:59:30 <Eddi|zuHause> newgrfs _are_ mods 02:13:01 <supermop> ah, i was using mod to mean moderator 02:13:12 <supermop> like a user with elevated priveledges 02:21:41 *** fjb is now known as Guest2274 02:21:42 *** fjb [~frank@p5485AC4B.dip.t-dialin.net] has joined #openttd 02:26:15 *** GoldRush [~GoldRush@adsl-66-33-213.mem.bellsouth.net] has joined #openttd 02:26:17 *** rhaeder1 [~quix0r@dslb-094-221-134-234.pools.arcor-ip.net] has joined #openttd 02:27:05 *** GoldRush [~GoldRush@adsl-66-33-213.mem.bellsouth.net] has quit [] 02:28:26 *** Guest2274 [~frank@p5485AB49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:30:50 *** rhaeder [~quix0r@188.109.250.165] has quit [Ping timeout: 480 seconds] 02:37:22 *** VVG [~sdfkhksd@85.249.0.41] has quit [Ping timeout: 480 seconds] 02:49:52 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 02:52:48 *** VVG [~sdfkhksd@85.249.0.43] has joined #openttd 03:32:56 <Eddi|zuHause> maybe it could be changed to "upload/manage" or something, to make it clearer 04:07:25 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has quit [Quit: Vadtec was here...] 04:10:33 *** Vadtec [~Vadtec@2001:470:b868:8455::1337] has joined #openttd 04:22:29 *** bryjen [~bryjen@75.81.201.131] has quit [Remote host closed the connection] 04:56:04 *** Eddi|zuHause [~johekr@p54B76D75.dip.t-dialin.net] has quit [] 04:56:24 *** Eddi|zuHause [~johekr@p54B75752.dip.t-dialin.net] has joined #openttd 05:19:38 *** elmz [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 05:22:18 * Rubidium wonders how an user that can upload to bananas isn't an user with elevated privileges 05:27:24 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 05:33:15 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has joined #openttd 05:50:19 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 06:02:19 <planetmaker> but maybe the idea to name it differently is not bad 06:02:33 <planetmaker> and a wonderful good morning to all :-) 06:02:45 *** waterfoul [186f87aa@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 06:02:51 *** waterfoul [186f8701@ircip1.mibbit.com] has joined #openttd 06:12:04 *** Guest2243 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 06:21:01 *** R0b0t1 [~Enigma@64.126.35.185] has quit [Ping timeout: 480 seconds] 06:21:49 <planetmaker> maybe like "contributing" 06:36:55 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:39:30 *** waterfoul [186f8701@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 07:13:28 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 07:16:01 *** tokai [~tokai@port-92-195-142-239.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:17:50 *** Grelouk [~Grelouk@93.21.14.203] has joined #openttd 07:18:21 *** tokai [~tokai@port-92-195-126-92.dynamic.qsc.de] has joined #openttd 07:18:24 *** mode/#openttd [+v tokai] by ChanServ 07:38:15 *** theholyduck [~holyduck@ip-210-139-106-77.eidsiva.net] has quit [Read error: Connection reset by peer] 07:51:48 *** Progman [~progman@p57A1B6F9.dip.t-dialin.net] has joined #openttd 08:01:52 <ltsampros> 9/wc 08:01:53 *** ltsampros [~ltsampros@ppp-94-64-244-14.home.otenet.gr] has left #openttd [] 08:18:54 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 08:22:11 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 08:45:40 <TomyLobo> <waterfoul> does it say anywhere on the wiki the distance that the inhabitants of a city will build from a road? 08:45:50 <TomyLobo> i can only tell you the results of my experiments 08:45:59 <TomyLobo> apparently it's 1, for single roads 08:46:17 <TomyLobo> however it seems to increase if there are roads on 2 opposing sides 08:46:32 <TomyLobo> whoops that was from yesterday :D 08:49:49 <peter1138> they may build farther from a road if a 1x1 building replaces a 1x2, 2x1 or 2x2 building 08:58:07 <peter1138> visual studio solution file format version 8 08:58:14 <peter1138> which version of VS is that? 09:00:18 <TomyLobo> 2005 09:00:34 <peter1138> thanks 09:00:42 <TomyLobo> 6 2003 2005 2008 or something 09:01:13 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 09:06:11 *** Sacro [~ben@adsl-178-78-65-238.karoo.kcom.com] has joined #openttd 09:12:55 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 09:13:55 *** Wolf01 [~wolf01@host20-232-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 09:14:44 <Wolf01> hi 09:26:01 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 09:27:29 *** lugo [~lugo@mgdb-4db8d132.pool.mediaWays.net] has joined #openttd 09:27:44 <svip> Do different stations have different catchment areas? 09:27:48 <svip> Or are they all the same? 09:28:16 <Ammler> yes, no 09:29:03 <Ammler> something like that wouldn't be that hard to explore self. 09:29:47 <svip> Touché. 09:30:22 <Ammler> why don't you start a game? 09:30:29 <svip> :P 09:35:45 <TomyLobo> docks 5, train stations 4, bus/lorry stations 3 09:36:00 <svip> Hm. 09:36:04 <TomyLobo> airports have varying sizes 09:36:18 <svip> But their catchment differ? 09:36:31 <TomyLobo> yes catchment area sizes 09:37:07 <svip> Hm... 09:38:45 <svip> TomyLobo: Would a tile know if it is being served? 09:38:52 <Wolf01> airports from 4 to 9 if I'm not wrong 09:40:19 <TomyLobo> svip i suppose so, but you wouldnt :) 09:40:30 <TomyLobo> unless you mark the areas of all your stations with signs 09:40:44 <svip> I am not talking about awhat the player can see. 09:40:53 <svip> Or rather, I am going to write a patch that will do exactly that. 09:41:05 <TomyLobo> nice idea :) 09:42:12 <Wolf01> http://yfrog.com/jnwhytransparentroadsp what do you think? I'm still working on it (I've some offset problems, dunno why, when drawing transparent roads) 09:43:35 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 09:43:55 <svip> TomyLobo: http://www.tt-forums.net/viewtopic.php?p=888076#p888076 09:48:25 *** clum [clum@92.9.61.236] has joined #openttd 09:50:48 <TomyLobo> nice 09:50:52 *** FauxFaux [faux@compsoc.sunion.warwick.ac.uk] has quit [Quit: FLEE] 09:53:03 *** schlummOr [~a@p579F890D.dip.t-dialin.net] has joined #openttd 09:53:27 <schlummOr> hi 09:54:24 <schlummOr> is there an way, for changing the color of the catchment area without working in the source code? 09:55:42 <Rubidium> I think there is, but it involves writing a NewGRF that replaces one of the "company colours" 09:55:49 <schlummOr> cause im using the extram zoom patch, and the catchmant area is completeley white, so it is difficult to see where the station will be build ,) 09:57:23 <Rubidium> in that case I doubt the trick will work... as it shouldn't be white to begin with 09:57:43 <Rubidium> and if it's not the colour it should be, then my trick of changing that colour doesn't help 09:57:58 <Rubidium> and if it makes the whole tile white, then changing the colour probably won't help either 09:58:21 <schlummOr> k :/ 09:58:34 <TomyLobo> it makes the border white, not the whole tile 09:58:42 *** FHS [~FHS@83.137.29.124] has joined #openttd 09:59:05 <Rubidium> TomyLobo: what version of OpenTTD are you using? 10:01:47 <schlummOr> http://www.bilder-space.de/show_img.php?img=218aef-1278497171.png&size=original 10:01:51 <schlummOr> here is a screenshot 10:02:02 <schlummOr> it is the R20030 10:02:53 <Rubidium> looks like recolouring hasn't been implemented yet 10:05:14 <schlummOr> ok, I will ask in the thread, I couldnt imagine thate no one noticed it 10:05:41 <Wolf01> maybe nobody uses "show catchement area" 10:06:04 <schlummOr> probably ,) 10:06:32 <schlummOr> but I cant without it^^ 10:06:39 <svip> What is the function to check if there is a house on a tile? 10:07:17 <Rubidium> what do you consider a house? 10:07:35 <svip> Something that accepts/delivers passengers and/or mail. 10:07:42 <svip> That is not a Steel factory or a HQ. 10:08:09 <Rubidium> that's tricky... 10:08:51 *** Grelouk [~Grelouk@93.21.14.203] has quit [Read error: Connection reset by peer] 10:09:16 <Wolf01> Rubidium, do you have some suggestions about my patch? 10:09:23 <svip> Rubidium: Is it? 10:09:23 <VVG> hello 10:09:29 <Rubidium> if you would have said: every tile with a house or office or stadium or (soccer/footbal) field or status in whatever stage of construction it would be IsTile(t, MP_HOUSE)... but checking actual acceptance and stuff makes it harder 10:09:39 <Wolf01> hi VVG 10:10:02 <svip> Rubidium: Well, "IsTile" would be a start. 10:10:28 <Rubidium> I guess you'd need Add[Accepted|Produced]Cargo as well 10:10:46 <svip> Yeah. 10:10:56 <svip> Could be a if ( a && b ) statement! O_O 10:12:56 <Rubidium> yes... technically you could do that, but... you'd be considered crazy 10:13:01 <svip> Why!? 10:13:57 <Rubidium> because Add[Accepted|Produced]Cargo doesn't return anything; it fills an array 10:14:23 <svip> There is not a function that simply detects what a tile produces/accepts? 10:14:35 <svip> TileAccepts(t, cargo), etc. 10:14:40 * svip rins 10:16:21 *** Sacro [~ben@adsl-178-78-65-238.karoo.kcom.com] has quit [Quit: Sacro] 10:16:26 <Rubidium> so it would become something like: CargoArray dat; if (IsTile(t, MP_HOUSE) && ((memset(&dat, 0, sizeof(dat)), AddAcceptedCargo(t, dat, NULL), (dat[CT_MAIL] + dat[CT_PAX] > 0)) || (memset(dat, 0, sizeof(dat)), AddProducedCargo(t, dat), (dat[CT_MAIL] + dat[CT_PAX]) > 0)))) { ... } 10:16:45 <svip> Cool. 10:17:56 <Rubidium> oh... that wouldn't be accepted though 10:23:21 <svip> Rubidium: And how would I detect if the tile was served by a station? 10:24:11 <Rubidium> check the station code for that 10:24:21 <Rubidium> or maybe even the industry code 10:24:21 <svip> k 10:28:04 <svip> Rubidium: Hm, could just have used GetProductionAroundTiles 10:28:06 *** dfox [~dfox@r6l38.net.upc.cz] has joined #openttd 10:28:22 <svip> With 1 width and 1 height. 10:29:41 <peter1138> meh, virtualbox is eating cpu :( 10:31:08 *** dfox [~dfox@r6l38.net.upc.cz] has quit [] 10:31:22 *** dfox [~dfox@r6l38.net.upc.cz] has joined #openttd 10:34:36 *** KenjiE20 [~KenjiE20@92.19.191.203] has joined #openttd 10:38:05 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:38:30 <VVG> gah, i've been annoyed by loading list not sorting games by name, and only now i noticed there are sort switches. It took me reading advanced settings manual page to actually to try notice buttons... 10:44:24 <svip> :S 10:44:30 <svip> How do I check if an array contains nothing? 10:45:33 <TomyLobo> what kind of array? 10:45:38 <TomyLobo> plain C array? 10:45:41 <svip> Dunno, actually. 10:45:46 <TomyLobo> they cant contain nothing 10:45:47 <svip> Whatever GetStations() returns. 10:45:54 <TomyLobo> i dont know that :D 10:46:31 <TomyLobo> c++ vectors however can be .empty() 10:48:28 *** Sacro [~ben@150.237.218.212] has joined #openttd 10:49:31 <peter1138> svip, easy to find out 10:49:40 <svip> It's a StationList, apparently. 10:49:44 <peter1138> svip, GetStations() returns a StationList. StationList is a SmallVector 10:50:20 <svip> Hm. 10:50:36 <peter1138> SmallVector is defined in src/core/ 10:54:13 <svip> Ah, Length()! 10:56:44 <Sacro> that's what she said 10:56:57 <svip> peter1138: http://www.tt-forums.net/viewtopic.php?p=888202#p888202 ;) 10:57:33 <peter1138> svip, feedback, not comeback 10:57:39 <svip> oh right 10:57:48 <svip> If I recall, I was pretty tired when I wrote that. 10:59:51 <Wolf01> looks useful 11:00:17 <svip> Then you can place your bus stops with MAXIMUM effeciency. 11:10:39 *** Zahl [~Zahl@g226145214.adsl.alicedsl.de] has joined #openttd 11:14:42 <svip> Wolf01: Refresh. 11:15:33 <Wolf01> yes? 11:15:41 <svip> Station catchment. o_o' 11:16:38 <Wolf01> remember that the station catchement is a strange beast 11:17:21 <Wolf01> when you adjoin distant stations, the catchement area is not only for the 2 pieces, but is the rectangle defined by the 2 pieces 11:17:59 <Wolf01> in your case is all right, but try my suggestion 11:18:12 <svip> Could you make a quick save with that setup? 11:18:38 <Wolf01> just build 2 train stations joined at distance 11:18:49 <Wolf01> or a L shaped rail station 11:18:55 <Wolf01> *train 11:19:09 <Wolf01> the catchement area is *always* a rectangle 11:19:30 <Wolf01> I got my first patch rejected for this problem ;) 11:19:34 <svip> :S 11:19:39 <svip> It works fine for me. 11:19:39 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 11:20:10 <Wolf01> did you tried with an L shaped train station? 11:21:16 * Wolf01 goes hunting for food 11:21:21 <svip> Wolf01: Oh noes! 11:21:23 <svip> I has screenshot. 11:21:31 <svip> http://www.tt-forums.net/download/file.php?id=131149&mode=view 11:21:48 <Wolf01> eheh... wrong! 11:21:58 <svip> Oh, really? 11:24:14 <svip> I appear to be right. 11:26:01 <svip> Wolf01: Then explain this: http://www.tt-forums.net/download/file.php?id=131151&mode=view 11:26:56 <svip> Shouldn't trees be delivered to the station? 11:27:02 <svip> If what you are saying is accurate. 11:27:11 <TomyLobo> found a bug 11:27:24 *** elmz [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 11:27:28 <TomyLobo> when dragging signals, it's always building block signals -_- 11:28:11 <TomyLobo> at least when dragging pre-signals 11:28:29 <TomyLobo> might actually be a feature but it's damn annoying 11:29:14 <Vitus> Why would you need to drag line of presignals? 11:29:27 <TomyLobo> priority merges 11:29:38 <TomyLobo> to make long prioritized lines 11:29:44 <Vitus> You don't actually need that much signals 11:29:53 <Vitus> What's the train lenght you are using? 11:30:13 <TomyLobo> well if i want to keep my main line properly signalled, i need many presignals 11:30:17 <TomyLobo> i'll make a screenshot 11:31:11 <Vitus> svip: Actually, I think that the rectangle area is only case of station acceptance. It's just observation, I don't have any code-proof, though :P 11:32:17 <TomyLobo> http://tomylobo.dyndns.org/openttd-priority-mainline.png Vitus 11:32:48 <VVG> You don't need prio triggers longer then train lenght, and actually there is no much need in making them shorter then train lenght, as long as it is still triggered while train travels 11:33:01 <TomyLobo> VVG trains dont start instantly 11:33:06 <VVG> what is your tl? 11:33:16 <TomyLobo> 14 11:33:30 <VVG> by triggers i mean intermidiate combo signals 11:33:44 <svip> Vitus: That would make sense. 11:33:57 <VVG> for tl 14 it's enough to have one combo at start and another 13 tiles later 11:34:07 <svip> Vitus: As it turns out, tiles themselves checks for a nearby station, if they can deliver goods there. 11:34:09 <Vitus> Yes, you don't need that many signals 11:34:11 <VVG> or even 14 tiles later 11:34:17 <svip> However, stations themselves check for acceptance. 11:34:19 <TomyLobo> VVG i need as many combo signals as blocks on the main line 11:34:24 <Vitus> svip: I see 11:34:34 <VVG> you don't need blocks every second tile 11:34:44 <Vitus> TomyLobo, give me a second, I'll show you why not 11:34:45 <VVG> make it every 10 tiles for your tl 11:34:52 <svip> Vitus: So basically, I should ask the station whether it sees the tile I am asking for. 11:35:05 <TomyLobo> VVG but that means my trains can go in shorter intervals 11:35:23 <VVG> i mean prio combo blocks 11:35:29 <Vitus> svip: Maybe you could split it into two settings: station acceptance and the other one (cannot think of the name in English :P ) 11:35:38 <TomyLobo> [13:34:35] <VVG> you don't need blocks every second tile 11:35:41 <TomyLobo> prio combo blocks? 11:35:51 <svip> Vitus: production? 11:35:58 <Vitus> TomyLobo, are you OK with savegame from r20080? 11:36:00 <svip> I think that is the closet name, you'll get. 11:36:00 <Vitus> Yes :) 11:36:15 <TomyLobo> vvg if i dont have as many prio combo blocks as blocks on the main line, my trains will halt 11:36:16 <VVG> ugh, with screen it will be easir 11:36:41 <Vitus> Not sure if screen explains it enough 11:36:50 <VVG> I think Vitus is going to show a screenie, am i right? 11:37:06 <VVG> Should be quite clear from it. 11:37:18 <VVG> Oh well, i'll show it in a bit, wait a sec. 11:37:39 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 11:39:14 <VVG> http://imagebin.ca/view/zeJ6LX.html 11:39:20 <VVG> that's for tl 10 11:39:33 <VVG> mind that i placed combo facing wrong way 11:39:41 <TomyLobo> you mean 20 11:39:47 <VVG> 10 tiles 11:40:13 <TomyLobo> well problem is: not all of my trains have the same length 11:40:16 <Vitus> TomyLobo, try this savegame: http://totalniparba.wz.cz/prio.sav 11:40:32 <TomyLobo> if you're vitus from the bug tracker, i cant load your savegames ^^ 11:40:38 <VVG> make combo blocks not longer than your minimum tl 11:41:00 <Vitus> Well, unless you use r20080 or higher, then yes :D 11:41:08 <Vitus> Just make it for the mini 11:41:11 <TomyLobo> i use release 1.0.2 11:41:14 <Vitus> mum TL :P 11:41:55 <Vitus> Well, at least a reason to update to 1.0.2 :D 11:42:41 <TomyLobo> but i need more than the minimum train length. otherwise fast trains will have to stop 11:42:48 <VVG> they won't 11:43:16 <VVG> once a first combo is triggered, all other stay red 11:43:29 <TomyLobo> i know that 11:43:34 <Vitus> TomyLobo, show us the savegame 11:44:23 <TomyLobo> if they pass the prioritized part faster than the train from the secondary line can enter and go to full speed, it will slow down or stop 11:45:00 *** Grelouk [~Grelouk@93.21.14.203] has joined #openttd 11:45:02 <TomyLobo> especially with realistic acceleration where trains slow down ahead of signals 11:45:04 <Vitus> Just show the savegame, I'll simplify it without breaking the prio 11:45:12 <svip> Vitus: Should it be two modes or couldn't I just make the tiles where it was ONLY acceptance a different colour? 11:45:32 <VVG> what tls are your trains? 11:45:33 <Vitus> svip: Yes, that might be better solution :) 11:45:34 <TomyLobo> of course it can be simplified, but not shortened 11:45:39 <TomyLobo> so what's the use? 11:45:47 <TomyLobo> it wont take up less space 11:45:48 <VVG> you misunderstood 11:45:52 <Vitus> You still do not have to use combo signal every second tile 11:46:02 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 11:46:39 *** Coco-Banana-Man [~Stephan.D@p5B2DB423.dip.t-dialin.net] has joined #openttd 11:47:09 <TomyLobo> i like my no-brains solution. it's simple to build and the extra cost is peanuts 11:47:10 <VVG> you make your prio as long as needed, there is just no need to place combos every second tile, only a must part is to make sure they are triggered all the time since the prio part start. for that you need to have triggers not longer than your minimum tl 11:47:53 <Vitus> Well, then don't complain about drag'n'droping presignals ;) 11:48:36 <TomyLobo> if that's a feature, i want it for path signals too 11:48:51 <TomyLobo> if it's a bug, it needs to be fixed :) 11:48:59 <Vitus> Why for path singals? 11:49:12 <TomyLobo> so you can drag and get block signals 11:49:36 <Vitus> Having line consist of PBS makes sense, whereas having line of combo signals doesn't 11:49:52 <TomyLobo> how does having pbs on straight lines make sense? 11:51:18 <Vitus> If you have PBS on signle line without any splits or merges, they work like block signals. And line of block signals doesn't make sense or what? 11:51:19 <peter1138> i only use pbs signals 11:51:26 <peter1138> so it makes sense to only use pbs signals 11:53:34 <svip> Hm. 11:53:53 <svip> I have the stations now, I wonder how I check whether a specific tile is within their acceptance zone. 11:59:39 *** glx [glx@2a01:e35:2f59:c7c0:d566:fd30:4dfe:c9ec] has joined #openttd 11:59:42 *** mode/#openttd [+v glx] by ChanServ 12:01:34 <Wolf01> [13:26:02] <svip> Wolf01: Then explain this: http://www.tt-forums.net/download/file.php?id=131151&mode=view <- cargo should come to station when you start asking for it 12:01:55 <svip> Wolf01: Huh? 12:01:57 <Wolf01> but in your case, it might be due to the low production of the forest 12:02:07 <svip> I did speed things up and waited. 12:02:09 <svip> It never came. 12:02:42 <Wolf01> and how coal and passengers came? 12:02:57 <svip> Wolf01: Notice the advance settings. 12:03:07 <Wolf01> ah 12:03:34 <svip> But we have already established that acceptance and production are handled differently. 12:04:10 *** schlummOr [~a@p579F890D.dip.t-dialin.net] has quit [] 12:04:47 <svip> Why? Simple; production is checked by the industry/building while acceptance is checked by the stations. 12:05:01 <svip> Therefore, production is the shape you see there, while acceptance is always a rectangle. 12:05:18 <svip> THE MORE YOU KNOW-- 12:10:23 *** dfox [~dfox@r6l38.net.upc.cz] has quit [Remote host closed the connection] 12:11:39 <Wolf01> oh yeah, I was looking for the topic on the forum which explained this 12:15:08 <Wolf01> this evening I'll take some pictures of the rail bridge near my house, they are raising it because they had to raise the dykes 12:24:25 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 12:26:21 <TomyLobo> apparently my factory is constructing cars from wood and cows 12:27:53 <Belugas> hello 12:28:01 <VVG> mages make theirs meal there, cars come from magic 12:28:16 <TomyLobo> and the wood? 12:28:17 <Wolf01> hello Belugas 12:29:33 <TomyLobo> http://img375.imageshack.us/img375/9326/brementransport20281211.png there, cars, but i dont give them steel :) 12:29:41 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 12:30:51 <VVG> wood is there to grill cows 12:31:14 <TomyLobo> ah that makes sense 12:31:22 <VVG> or maybe those are wooden cars :) 12:31:36 <TomyLobo> they wouldn't sell well 12:31:54 <TomyLobo> but i must've sold thousands to a city of < 2000 people 12:31:59 <VVG> who cares? that's accepting place's headache 12:32:14 <VVG> they sure got some great salesmen 12:32:39 <TomyLobo> correction, they just grew to 2002 12:34:49 *** Eggman891 [~Eggman891@cpc6-staf7-2-0-cust21.know.cable.virginmedia.com] has joined #openttd 12:35:45 <VVG> btw, you've got some very sharp turns there, while there is plenty of space to make wider curves. 12:36:45 <Vitus> What if he doesn't use realistic acceleration? :P 12:37:17 <TomyLobo> vvg where would i story those crates then? 12:37:18 <VVG> that didn't pop up in my mind :P 12:37:30 <TomyLobo> store* 12:37:54 <VVG> there is even more space for eye-candy part of station :) 12:38:42 <VVG> btw, without realistic accel trains do not slow at those sharp curves? 12:38:50 <VVG> slow down* 12:38:58 <Vitus> Nope 12:39:38 <VVG> all types of trains? or only maglev? 12:39:47 <Vitus> All of them 12:40:01 <Vitus> They have to slow down when climbing slopes, though 12:40:55 <Vitus> And power or TE makes no difference 12:43:13 <TomyLobo> i just accidentally spent all my money on flattening terrain when dragging with the tool into a news window -_- 12:46:58 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 12:53:57 <Kovensky> protip: don't drag to inside the news window with any tool 12:54:10 <TomyLobo> :) 13:00:20 <Eddi|zuHause> it's a StationList 13:00:27 <Eddi|zuHause> bah... 13:00:44 <Eddi|zuHause> there should really be a warning when you don't have scrolled down 13:01:35 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 13:05:22 *** bryjen [~bryjen@75.81.201.131] has quit [Remote host closed the connection] 13:09:09 *** feizhou [~feizhou@218.191.4.153] has joined #openttd 13:11:20 <feizhou> hi all, whenever I start a new game, the bus stops, truck stations and vehicle depots are grayed out on the road menu and both the rail and air menus are grayed out. Is this a bug? 13:11:59 <feizhou> or is there a setting that i missed? 13:13:05 <Vitus> What year did you start in? 13:13:44 <feizhou> 1900? 13:14:02 <feizhou> i tried moving it to 1910... 13:14:04 <feizhou> :-d 13:14:10 <Vitus> That's too soon with default vehicles 13:14:12 <Vitus> Try 1950+ 13:14:17 <feizhou> OH 13:14:26 <Eddi|zuHause> svip: the "Testing whether the showcase is different from the actual handling." (http://www.tt-forums.net/download/file.php?id=131151) is not entirely correct 13:14:59 <svip> Eddi|zuHause: Hm? 13:15:06 <Eddi|zuHause> the handling is different between delivering cargo and hauling cargo away 13:15:08 <feizhou> so what set should i use to start from a year before 1950? 13:15:12 <svip> Eddi|zuHause: Yeah. 13:15:13 <svip> I know. 13:15:24 <Eddi|zuHause> for delivering cargo, only the stationrect counts 13:15:25 <svip> Unfortunately, Eddi|zuHause, we've already been through this. O_O 13:15:36 <Eddi|zuHause> for taking cargo away, the industryrect counts 13:15:44 <Vitus> feizhou: Some NewGRF which has vehicles before 1950 :) 13:15:57 <svip> Eddi|zuHause: Indeed. 13:16:07 <svip> Eddi|zuHause: I am going to present a fix to this soonish. 13:16:16 <feizhou> Vitus: oh...hahaha...first time running openttd you see :-P 13:16:50 <Eddi|zuHause> svip: so you should provide a "catchment (accepting)" and "catchment (providing)" option 13:16:56 <feizhou> Vitus: thanks for your help. now to make my son happy.... 13:16:59 <Eddi|zuHause> or fix the catchment in general ;) 13:17:13 *** feizhou [~feizhou@218.191.4.153] has quit [Remote host closed the connection] 13:17:22 <svip> Eddi|zuHause: Nah... 13:17:31 <svip> I am going with using two different colours. 13:17:38 <svip> Dark for both and light for only accepting. 13:17:49 *** Fixer is now known as Fixed 13:18:03 *** Grelouk [~Grelouk@93.21.14.203] has quit [Read error: Connection reset by peer] 13:18:43 *** feizhou [~feizhou@218.191.4.153] has joined #openttd 13:19:18 <feizhou> is there a preferred pastebin for this channel? 13:19:31 <svip> Nope. 13:19:35 <svip> You can use whatever you like. 13:19:50 <svip> Or as our stealing motto campaign goes; 'have it your way'. 13:20:14 <feizhou> http://pastebin.centos.org/33674 13:20:27 <feizhou> problem encountered when trying to compile mac os x 3.x 13:20:31 *** pugi [~pugi@p4FCC42BF.dip.t-dialin.net] has joined #openttd 13:21:47 <Eddi|zuHause> 10.3(.9) is not supported for a while, i believe 13:22:49 <Belugas> <censored> meeting :S 13:22:55 <Belugas> RESPECT YOUR SCHEDULES! 13:23:08 <Belugas> F<censored> YOU!!! You can't even do the same! 13:23:10 <Belugas> grrrr 13:23:32 <feizhou> Eddi|zuHause: oh...did not get that impression from http://wiki.openttd.org/Compiling_on_Mac 13:23:58 <svip> Belugas: Such coarse language! 13:24:01 <feizhou> guess i'm wasting my time on this one...time for a linux box for my son 13:24:15 <svip> ;-; 13:24:21 <svip> openttd is so much easier on Linux. 13:24:47 <Eddi|zuHause> feizhou: well... "supported" as in "anybody tested if it still works" 13:24:56 <feizhou> svip: IF the distro packages the latest and greatest :P 13:25:11 <svip> I mean; just download the tarball. 13:25:14 <svip> Hit ./openttd 13:25:16 <svip> And you be gaming 13:25:41 <blathijs> Or download the .deb or .rpm, I think those are reasonably well-supported as well 13:25:45 <feizhou> svip: oh, the static tarball? 13:25:52 <svip> I love tarballs. 13:25:53 <peter1138> internal compiler error? that's special 13:25:57 <svip> Although, right now I use svn. 13:26:21 <feizhou> blathijs: /me wary of anything not built specifically for distro. Especially Ubuntu distros... 13:26:43 <Eddi|zuHause> 10.3.8 is definitely not possible, but as far as i can see, 10.3.9 was support was never officially removed 13:26:48 <feizhou> peter1138: who knows what Apple did to their gcc.... 13:27:08 <Eddi|zuHause> feizhou: it's definitely not enough information to find out what's wrong 13:27:10 <glx> it should run on 10.3.9 but not compile 13:27:30 <blathijs> feizhou: The openttd site has a bunch of debs, compiled for different Debian and Ubuntu versions 13:27:34 <svip> What about nukes in OpenTTD? 13:27:35 <peter1138> glx, compile error, or compiler error? heh 13:27:49 <glx> at least compile error :) 13:27:52 <svip> 'Level the playing field' as they say. 13:27:57 <glx> like missing stuff in the headers 13:28:03 <peter1138> compiler error in that pastebin 13:28:10 <Eddi|zuHause> glx: that's definitely not what the paste said 13:28:23 <glx> last time I tried in my VM it was a compile error 13:29:10 <svip> Man, I wish Station had a CanSeeTile() function. 13:29:54 <svip> But does it, instead, have a list/array of tiles it can deliver to? 13:32:19 <TomyLobo> can you get a list of station tiles ? 13:32:30 <svip> Nah, not station tiles. 13:32:31 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has quit [Read error: Connection reset by peer] 13:32:36 <TomyLobo> i mean can you get one? 13:32:37 <svip> But tiles it can deliver to. 13:32:41 <svip> I have the station! 13:32:46 <svip> Isn't that better? 13:32:49 <TomyLobo> from that, you just expand by 4 squares 13:32:55 <svip> No. 13:33:11 <svip> I don't know if it is an international airport or a truck stop. 13:33:18 <svip> They vary from 3 to 9. 13:33:21 <TomyLobo> well you should! 13:33:32 <svip> I am certain that Station itself is well aware of this. 13:33:38 <svip> So I don't see a reason to reinvent the wheel. 13:33:43 <TomyLobo> it should! 13:33:46 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has joined #openttd 13:33:57 <feizhou> you guys adding Space ports to openttd? 13:34:08 <svip> Yes. 13:34:10 <svip> And nukes. 13:34:22 <svip> 'Tired of your opponent? Nuke that sucker.' 13:34:25 <TomyLobo> and fizzy bubbles 13:34:30 <TomyLobo> oh wait, that's already in 13:34:33 * feizhou tries to remember the first case of someone taking a nuke 13:34:51 <svip> They surrendered, did they not? 13:36:12 <TomyLobo> svip if i were you, i'd look for the code that evaluates station rating for cargo delivery 13:43:29 <svip> How do I check the distance between two tiles? 13:43:52 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:45:13 <TomyLobo> do you have their coordinates? 13:45:13 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has quit [Read error: Connection reset by peer] 13:45:20 <svip> TomyLobo: I have the tiles. 13:45:20 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has joined #openttd 13:45:32 <TomyLobo> well get their coordinates :) 13:45:42 <TomyLobo> and then subtract 13:45:57 <TomyLobo> then take the maximum if this is for station coverage 13:46:12 <TomyLobo> maximum of the 2 coordinate differences 13:50:51 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Ping timeout: 480 seconds] 13:51:54 <svip> Hmph. 13:52:07 <svip> How do I get each tile of a station? 13:53:01 <feizhou> have fun all 13:53:06 *** feizhou [~feizhou@218.191.4.153] has quit [Remote host closed the connection] 13:53:30 <Eddi|zuHause> svip: if in doubt, cycle through the stationrect, and take each tile of MP_STATION with the same id 13:53:50 <svip> How would I go about that if I have the Station? 13:54:28 <Eddi|zuHause> "foreach tile in station->rect" 13:55:01 <svip> Can you do foreach in C? 13:56:12 <TomyLobo> no 13:56:15 <svip> Hm. 13:56:24 <TomyLobo> but since openttd is C++, that shouldn't be a problem 13:56:44 <Eddi|zuHause> svip: i'm sure there are plenty of examples 13:56:49 <svip> Yes yes. 13:56:53 <svip> Found one. 13:57:22 <Eddi|zuHause> it used to be "BEGIN_TILE_LOOP", but that was maybe changed in a de-macroization-attempt 13:57:32 <svip> Hm. 13:57:39 <svip> Is the id stored on st->id? 13:57:52 <Eddi|zuHause> sounds like the right place ;) 13:59:50 <TomyLobo> where do i disable vehicle breakdowns? 14:01:43 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 14:02:28 <VVG> difficulty settings 14:03:58 <TomyLobo> thanks 14:05:03 <svip> Eddi|zuHause: :( rect has no member named tile, h or w 14:05:10 <svip> I guess TILE_AREA_LOOP is not for that. 14:06:52 <svip> How do I loop a rect? 14:07:04 <Eddi|zuHause> svip: TileXY(st->rect.left, st->rect.top) <-- that's the first tile 14:09:23 <Eddi|zuHause> svip: i would start searching for iterators 14:16:04 <Eddi|zuHause> svip: what's wrong with TILE_LOOP? 14:16:26 <svip> Nothing, in theory, and it is what I am trying right now. 14:19:07 <svip> I just wish I was capable of getting the entire rect. 14:19:22 <svip> Oh, I know. 14:21:24 <svip> Woo! 14:21:27 <svip> I did it! 14:22:54 <svip> Wolf01 is going to like this one. 14:25:36 <svip> http://www.tt-forums.net/viewtopic.php?p=888285#p888285 14:37:07 <svip> Eddi|zuHause: o_O 14:37:18 <Eddi|zuHause> ? 14:37:19 <svip> TILE_LOOP should go through a rect? 14:38:06 <Eddi|zuHause> yes, basically 14:38:09 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Quit: I was raided by the FBI and all I got to keep was this lousy quit message!] 14:39:10 <Eddi|zuHause> technically, through a Tile+Dimension, but that transformation is fairly trivial ;) 14:40:09 <Eddi|zuHause> width=right-left, height=bottom-top, i believe 14:40:25 <svip> That's what I thought as well. 14:40:33 <svip> But look at this: http://img249.imageshack.us/img249/5677/fondhalltransport14thma.png 14:40:37 <Eddi|zuHause> and TileXY(left, top) like above as the start 14:41:01 <svip> Why does it not get to the bottom right area? 14:41:28 <Eddi|zuHause> can you paste the code to paste.openttd.org? 14:41:58 <svip> paste.openttd.org is a bit slow, eh? 14:42:16 <Eddi|zuHause> dunno 14:42:33 <svip> Eddi|zuHause: http://paste.pocoo.org/show/234566/ << Here is the offending code. 14:42:36 <svip> Well, the function. 14:44:27 <Eddi|zuHause> svip: what's wrong with Station::GetCatchmentRect()? 14:44:27 *** Muxy [~Muxy@main.goulp.net] has quit [Remote host closed the connection] 14:44:34 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 14:44:40 <svip> Eddi|zuHause: o_o 14:44:45 <svip> That was not the rect I was looking for. 14:47:17 <svip> Hm, okay, I guess that does work as well. 14:47:25 <svip> However, it still produces the same error. 14:47:26 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 14:47:33 <svip> With not covering the bottom right area. 14:48:05 <Eddi|zuHause> i'm not entirely sure what you're trying to do... you loop over the rect, just to check if you happen to run across the current tile? 14:48:17 <svip> Yes. 14:48:21 <Eddi|zuHause> you can check whether your tile is in the rect much easier 14:48:29 <svip> How? 14:49:11 <Eddi|zuHause> left <= TileX(tile), TileX(tile) <= right, and similar with top/bottom/Y 14:51:00 <peter1138> oh, and that sln file is VS 2003 :s 14:51:22 <svip> Eddi|zuHause: :(comparison between signed and unsigned integer expressions 14:51:42 <Eddi|zuHause> svip: add a cast 14:52:17 <svip> (int)? (uint)? 14:52:22 <svip> I forget how big these can be. 14:53:33 <Eddi|zuHause> you can cast the results of GetCatchmentRect to uint, i believe 14:54:08 <Eddi|zuHause> it ensures that return values are >=0 14:54:52 <svip> K 14:54:54 <svip> Uhm... 14:55:07 <svip> bottom is always less than top? 14:55:49 <svip> This never returns true for some reason; if ( (uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right 14:55:52 <svip> && (uint)rect.bottom <= TileY(tile) && TileY(tile) <= (uint)rect.top ) 14:56:18 <Eddi|zuHause> yes, top is the smaller one 14:56:37 <Eddi|zuHause> you need to reverse these 14:56:53 <Eddi|zuHause> the topmost tile is (0,0) 14:57:31 <svip> Good good. 14:57:39 <svip> But it still produces the same fault. 14:57:58 <Eddi|zuHause> maybe need to reverse X and Y as well, not sure 14:57:59 <svip> The bottom right is still not coloured. 14:58:07 <svip> Well, the other parts worked fine. 15:00:10 <Eddi|zuHause> /The largest possible catchment is 9 (international airport). <<-- use MAX_CATCHMENT here (defined in station_type.h) 15:01:00 <svip> k 15:02:00 <Eddi|zuHause> but i'm not seeing the bug... 15:02:09 <Eddi|zuHause> maybe it's somewhere else entirely? 15:02:43 <svip> Hm... 15:04:18 <svip> Well, only if StationFinder cannot find stations to the top left. 15:05:49 <svip> Here is my revised function, btw; http://paste.pocoo.org/show/234573/ 15:06:58 <Eddi|zuHause> additionally to my above comment: (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED) 15:07:08 <svip> Okay. 15:08:22 <Eddi|zuHause> if ( morestations.GetStations()->Length() == 0 ) <-- i think this is redundant 15:08:42 <Eddi|zuHause> the for loop will simply not be run if the iterator is empty 15:08:55 <svip> I suppose. 15:09:14 *** theholyduck [~holyduck@77.106.156.198] has joined #openttd 15:11:56 *** Keyboard_Warrior [~holyduck@77.106.156.198] has joined #openttd 15:11:59 *** Keyboard_Warrior [~holyduck@77.106.156.198] has quit [] 15:20:01 <Eddi|zuHause> sorry... i can't find it... 15:20:01 *** Eggman891 [~Eggman891@cpc6-staf7-2-0-cust21.know.cable.virginmedia.com] has quit [Quit: -1 Furfag in dis channel.] 15:20:29 <svip> It's very weird, though. 15:20:37 <svip> A real head scratcher. 15:21:31 <Eddi|zuHause> is MAX_CATCHMENT even the right value? shouldn't it be station spread? 15:22:31 *** theholyduck [~holyduck@77.106.156.198] has quit [Read error: Connection reset by peer] 15:23:16 <svip> It's just for the area in which to check in that there... 15:23:17 <svip> OH 15:23:22 * svip slaps self! 15:23:26 <svip> Now I know where the bug is! 15:23:45 <svip> The tile is the top left most tile. 15:23:49 <svip> In TileArea. 15:24:09 <svip> The area I create will only ever go to a zone away from the station. 15:24:29 <svip> I should subtract 5 from its X and Y 15:25:00 *** theholyduck [~holyduck@77.106.156.198] has joined #openttd 15:26:07 *** theholyduck [~holyduck@77.106.156.198] has quit [Read error: Connection reset by peer] 15:28:06 *** theholyduck [~holyduck@77.106.156.198] has joined #openttd 15:32:38 <svip> Eddi|zuHause: What is the setting called for how big stations can be? 15:32:57 <svip> Oh right, station spread. 15:33:08 <svip> You were right, it should be station spread rather than catchment area. 15:36:39 <Eddi|zuHause> maybe you even need station_spread+MAX_CATCHMENT 15:36:50 <svip> Well, first I need to try with station spread. 15:37:11 <svip> _settings.station_spred? 15:37:14 <svip> spread* 15:42:46 <svip> Uh yes! 15:43:10 <Eddi|zuHause> _settings_game.station.station_spread most likely 15:43:36 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 15:45:15 *** Timmaexx [~quassel@port-92-201-77-143.dynamic.qsc.de] has joined #openttd 15:45:25 *** SamMacca [~sammacca9@89.240.84.165] has joined #openttd 15:45:55 <svip> Eddi|zuHause: http://www.tt-forums.net/download/file.php?id=131167&mode=view :) 15:46:05 <svip> I realise this just showcase the fix, but trust me, it is fixed. 15:46:11 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has joined #openttd 15:47:31 <Eddi|zuHause> i have a feeling this is going to be bad on performance 15:47:44 <Eddi|zuHause> have you tried this in a coop game yet? :) 15:47:51 <svip> :P No. 15:47:59 <svip> Fortunately, it can be turned on and off. 15:48:09 *** Phoenix_the_II [ralph@f234099.upc-f.chello.nl] has quit [Read error: Connection reset by peer] 15:48:26 <svip> Maybe a button to quickly turn zoning on and off (but still remember your settings)? 15:48:43 <Bluelight> Does this mean I have to register before I can enter the channel? 15:48:44 <Bluelight> [INFO] This channel requires that you have registered and identified yourself with the network's nickname registration services (e.g. NickServ). Please see the documentation of this network's nickname registration services that should be found in the MOTD (/motd to display it). 15:48:59 <planetmaker> yes 15:49:00 <Bluelight> I was there yesterday and everything worked fine.. 15:49:17 <Eddi|zuHause> the setting is often used to block bot attacks 15:49:32 <Bluelight> Hmm.. 15:50:20 <glx> it's not enabled here fr now 15:50:30 <glx> *for 15:51:04 <glx> Eddi|zuHause: it can be used against trolls too :) 15:51:23 <glx> usually they like to stay anonymous 15:51:46 <Eddi|zuHause> Bluelight: i'd query an operator (nicely!) to ask why the setting was enabled 15:51:57 <glx> and registration requires at least a valid email 15:52:26 <Bluelight> How do I do that? He he.. .p 15:52:32 <Bluelight> [ERROR] The command âregisterâ is not known to ChatZilla. 15:52:33 <planetmaker> stfn 15:52:34 <Bluelight> [ERROR] The command âidentifyâ is not known to ChatZilla. 15:52:41 <glx> /ns help register 15:53:03 <svip> I think he means /msg nickserv 15:53:04 <glx> or /nickserv ... 15:53:10 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 15:53:42 <glx> hmm yes "/msg nickserv" is usually "/ns" 15:54:01 <svip> Sloppy clients! 15:54:06 <svip> Real men use /msg nickserv 15:54:21 <glx> why when your client can do it for you ? 15:54:23 <svip> Real men don't take backup! 15:54:37 <svip> Real men don't use a garbage collector! 15:54:39 <Bluelight> ns worked, thank you so much.. 15:55:00 <Bluelight> Why isnt register listed in commands.. .p 15:55:18 <glx> it's a nickserv command 15:55:28 <svip> It's not an IRC command. 15:55:32 <svip> Back in the olden days. 15:55:36 <svip> IRC was anarchy. 15:57:10 <Bluelight> Ok.. 15:57:18 <Bluelight> Is it possible to change nickname later? 15:57:25 <Bluelight> After registering.. 15:57:55 <svip> You can tie a new nickname with your original nickname. 15:58:07 <svip> This is called 'alternative nickname registration'. 15:58:13 <svip> That's when it gets a bit tricky. 15:58:19 <Eddi|zuHause> this may be referred to as "grouping" a nick 15:58:30 <svip> Yes. 15:59:13 <Bluelight> And how do I log in..? :p 15:59:23 <Bluelight> I don't remember the /msg NickServ command 15:59:40 <Bluelight> I did this before but have forgotten all about it.. 15:59:54 <Eddi|zuHause> "/msg nickserv help"? 16:00:20 <svip> identify to login 16:01:06 <glx> /ns help identify 16:01:57 <Sacro> /ns identify hunter2 16:02:14 <svip> Classic. 16:02:34 <svip> Is it now I am supposed to say *******? 16:02:51 <glx> the main rule is to never type nickserv commands in a chan 16:02:54 <glx> just in case :) 16:06:04 <Timmaexx> NewAirports-Branch hasn't changed since January? 16:06:38 <Ammler> it's halfish in trunk 16:07:10 <Bluelight> Ohh.. Because you can do it wrong glx? And someone will see your password? 16:07:39 <glx> yes like Sacro's example ;) 16:07:57 <Sacro> there'll be a race to see who can ghost you first 16:08:09 <Bluelight> He he.. 16:08:15 <Bluelight> People are so mean.. :p 16:08:21 <Timmaexx> halfish? and were's the other half ;) 16:10:08 *** Timmaexx [~quassel@port-92-201-77-143.dynamic.qsc.de] has quit [Remote host closed the connection] 16:12:17 <Bluelight> âââââââ 16:12:40 <Bluelight> Channel is still unavailable.. 16:12:44 <Bluelight> Mode <unknown> Users <unknown> 16:12:45 <Bluelight> Topic <unknown> 16:12:59 <Bluelight> Maybe it's down? 16:13:38 <Bluelight> Sorry for off topic questions.. 16:14:31 *** Sacro [~ben@150.237.218.212] has quit [Quit: Sacro] 16:14:47 <Bluelight> Now I'm in.. Wow, what a shock.. 16:16:59 *** frosch123 [~frosch@frnk-590fdd5d.pool.mediaWays.net] has joined #openttd 16:20:36 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 16:42:22 *** Fast2 [~Fast2@p57AF8013.dip0.t-ipconnect.de] has joined #openttd 16:47:57 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:48:09 *** Sacro [~ben@adsl-178-78-65-238.karoo.kcom.com] has joined #openttd 16:56:44 *** Fixed is now known as Fixer 16:57:57 *** Fixer is now known as Fixed 17:00:32 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:05:33 <Bluelight> Where is the config for OpenTTD stored? 17:05:37 *** Eggman891 [~Eggman891@cpc6-staf7-2-0-cust21.know.cable.virginmedia.com] has joined #openttd 17:06:10 <Bluelight> NM found it.. 17:06:23 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:06:54 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 17:07:11 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Quit: Never look down on someone unless you're helping them up.] 17:07:51 <svip> Eddi|zuHause: Does Industry have a rect like Station? 17:08:21 <Eddi|zuHause> there's an industry area, i believe 17:09:22 <Eddi|zuHause> src/industry_cmd.cpp:503: StationFinder stations(i->location); 17:09:43 <svip> Much simpler. 17:10:11 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 17:12:08 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 17:15:42 *** Fixed is now known as Fixer 17:17:33 *** Fixer is now known as Fixed 17:20:13 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 17:20:40 *** elmz [~elmz@166.80-202-30.nextgentel.com] has joined #openttd 17:25:18 *** fonsinchen [~fonsinche@brln-4dbc3deb.pool.mediaWays.net] has joined #openttd 17:25:28 *** zodttd [~me@24.144.92.44] has quit [Remote host closed the connection] 17:27:22 *** elmz_ [~elmz@166.80-202-30.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:37:27 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Ping timeout: 480 seconds] 17:45:41 <CIA-9> OpenTTD: translators * r20085 /trunk/src/lang/ (5 files): 17:45:41 <CIA-9> OpenTTD: -Update from WebTranslator v3.0: 17:45:41 <CIA-9> OpenTTD: irish - 9 changes by tem 17:45:41 <CIA-9> OpenTTD: korean - 5 changes by junho2813 17:45:41 <CIA-9> OpenTTD: lithuanian - 15 changes by BlinK_ 17:45:43 <CIA-9> OpenTTD: ukrainian - 7 changes by Fixer 17:45:43 <CIA-9> OpenTTD: vietnamese - 2 changes by myquartz 17:51:37 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 18:01:59 <Eddi|zuHause> damn... the dreaded insect of doom season has begun again 18:02:30 *** ecke [~ecke@188.75.128.2] has joined #openttd 18:15:06 <frosch123> \o/ only 3 games left 18:18:52 *** Vitus [~chatzilla@138.194.wms.cz] has left #openttd [] 18:24:32 *** fonsinchen [~fonsinche@brln-4dbc3deb.pool.mediaWays.net] has quit [Remote host closed the connection] 18:25:40 <Belugas> everyone, please stand up for the national anthems 18:25:53 * andythenorth stands up 18:26:07 <svip> Which_ 18:26:14 <svip> All of them? 18:26:15 <svip> At once? 18:27:03 <Belugas> well... only the spain and th germans, of course :) 18:27:57 <frosch123> are you really watching them at work? :o 18:28:04 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 18:30:15 <Belugas> naaa... just that text page updated every minute :) 18:30:23 <Belugas> on fifa.com 18:30:38 <frosch123> but still, you seem really interested in it :) 18:31:31 <Belugas> i'm on support call with PCCahrge. A merchant has not settled half a day of transactions. I need help to make those through 18:31:37 <Belugas> and...it's looooooong 18:31:52 <Belugas> and i don't have a tv in the office, so we are all on the same page :) 18:32:02 <frosch123> i only read the summary at the end, so i know who i need to make fun of tomorrow at work :p 18:32:10 <Belugas> lol 18:34:33 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:34:35 *** Fast2 [~Fast2@p57AF8013.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:35:14 *** zodttd [~me@24.144.92.44] has joined #openttd 18:39:50 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Ping timeout: 480 seconds] 18:39:57 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625231939]] 18:50:26 * andythenorth ponders 18:50:42 <andythenorth> HEQS tram wagons are 1/2 the length of the standard log sprites 18:51:21 <andythenorth> should I split one log over two wagons? 18:51:48 *** Grelouk [~Grelouk@93.21.14.203] has joined #openttd 18:52:27 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 18:55:33 <Wolf01> andythenorth, cut the logs in half? 18:55:47 <andythenorth> it's an option 18:55:56 <svip> Wolf01: I fixed the catchment zoning! 18:56:04 <andythenorth> or I can make one log over two wagons, but it will bend in curves 18:57:02 <Wolf01> svip: well done 18:57:10 <svip> http://www.tt-forums.net/viewtopic.php?f=33&t=33701&p=888285#p888285 18:57:31 <Wolf01> andythenorth: nah, at leas if you don't transport rubber trees 18:57:35 <Wolf01> *least 18:57:44 <frosch123> maybe even load them lateral to driving direction 18:57:54 <andythenorth> small logs? 18:58:04 <Wolf01> small logs ftw 18:58:15 <andythenorth> it looks a bit weird 18:58:20 <andythenorth> but is possible 18:58:45 <andythenorth> ho hum 18:58:57 <Wolf01> use them to transport pencils instead of logs 18:58:59 <andythenorth> bending the logs means I get to do pointlessly clever things with nfo 19:02:39 *** KenjiE20 [~KenjiE20@92.19.191.203] has quit [Ping timeout: 480 seconds] 19:07:52 *** asnoehu [~thok@cc64025-c.hnglo1.ov.home.nl] has quit [] 19:12:56 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 19:15:12 *** asnoehu [~thok@cc64025-c.hnglo1.ov.home.nl] has joined #openttd 19:18:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:24:10 *** clum [clum@92.9.61.236] has quit [Ping timeout: 480 seconds] 19:28:09 *** Sacro [~ben@adsl-178-78-65-238.karoo.kcom.com] has quit [Quit: Sacro] 19:29:08 *** Sacro [~Sacro@adsl-178-78-65-238.karoo.kcom.com] has joined #openttd 19:31:14 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 19:31:55 <Eddi|zuHause> hm... at this rate, we won't play against the dutchies 19:32:25 <frosch123> what happened to paste.openttd.org? 19:33:40 *** [hta]specx [~opera@ip94-126-210-87.adsl2.static.versatel.nl] has joined #openttd 19:38:27 <glx> dunno it doesn't work for me 19:40:26 <frosch123> yeah :s 19:43:46 *** clum [clum@92.20.194.93] has joined #openttd 19:45:25 <Hirundo> Are other palettes than dos/win (TTO/mars/toyland_dos/toyland_win) used anywhere? 19:45:50 <Eddi|zuHause> there are only two palettes 19:45:56 *** KenjiE20 [~KenjiE20@92.19.114.139] has joined #openttd 19:49:00 <Hirundo> grfcodec supports 6 palettes 19:50:38 <Eddi|zuHause> i have no idea what toyland palettes are, but TTO palettes are definitely not used 19:51:36 *** Bluelight [~chatzilla@9.80-202-82.nextgentel.com] has joined #openttd 19:54:51 <frosch123> toyland has different colours in the watercycle 19:55:04 <frosch123> grfcodec's palettes are just stupid 19:55:22 <frosch123> use those from ttdviewer :) 19:55:33 <Hirundo> what's so stupid about them? 19:56:12 <frosch123> iirc the toyland palette uses some blue for the white background and such 19:56:39 <frosch123> maybe some colours even differed slightly from ttd 20:00:17 <CIA-9> OpenTTD: frosch * r20086 /trunk/src/industry_gui.cpp: -Add: Textstack support for CB 38. 20:00:44 <Hirundo> spain 1-0 ahead :( NL-DE final would be so nice 20:01:09 <Belugas> octopus was right (until now) 20:03:22 <Eddi|zuHause> well, he was wrong in the last GER-ESP game ;) 20:10:32 *** KritiK [~Maxim@95-27-170-159.broadband.corbina.ru] has joined #openttd 20:11:53 *** dfox [~dfox@r6l38.net.upc.cz] has joined #openttd 20:18:10 *** Sacro1 [~Sacro@adsl-87-102-37-137.karoo.KCOM.COM] has joined #openttd 20:21:08 <Belugas> BUT NOT TODAY!!!! 20:23:36 <Eddi|zuHause> what are you doing watching football during work hours anyway? :p 20:23:45 *** Sacro [~Sacro@adsl-178-78-65-238.karoo.kcom.com] has quit [Read error: Operation timed out] 20:25:25 *** user [~user@cpc1-oxfd18-2-0-cust215.4-3.cable.virginmedia.com] has joined #openttd 20:25:46 *** user is now known as Guest2351 20:26:10 *** Guest2351 is now known as BCMM 20:26:23 <BCMM> is it possible to rotate the map? 20:26:31 <Rubidium> no 20:27:21 <Eddi|zuHause> but you can press 'X' and Ctrl+'X' 20:27:33 <TomyLobo> what's ctrl-x? 20:27:59 <TomyLobo> oh nice 20:31:12 *** Sacro1 is now known as Sacro 20:36:37 <BCMM> i also can't work out how to put more than one train on the same system 20:36:51 <Rubidium> signals 20:37:04 <BCMM> but i suppose i can work that out by watching AIs 20:37:07 <Rubidium> i.e. read wiki.openttd.org/Signals 20:37:27 <BCMM> ah, they stay at the depot till there are signals? 20:37:43 <TomyLobo> only one train can be in a block at any time 20:38:00 <TomyLobo> (unless you tell them to ignore signals, which might cause trains toi crash ^^ 20:38:43 <BCMM> in general, or without signaling? 20:38:51 <TomyLobo> in general 20:38:59 <BCMM> oh 20:39:01 <TomyLobo> if you bypass or remove signals, all bets are off 20:39:09 <Eddi|zuHause> there's always one signal in the depot 20:39:15 <BCMM> the ai seems to be able to have multiple trains on a line 20:39:34 <Belugas> Eddi|zuHause : 1) i'm just reading some 1 minute at a time update 2) i can't code, i've got too many administrative tasks to handle 3) i wold love to check the match , so any substitute is good enough :) 20:39:39 <TomyLobo> basically you put up 2 lines 20:39:43 <TomyLobo> one for each direction 20:40:06 <frosch123> night 20:40:09 <TomyLobo> and at stations you make sure they split and merge properly 20:40:11 *** frosch123 [~frosch@frnk-590fdd5d.pool.mediaWays.net] has quit [Remote host closed the connection] 20:40:13 <Belugas> night fr 20:40:15 <Belugas> grrrrr 20:40:18 <Eddi|zuHause> quak! 20:45:18 <BCMM> TomyLobo: and that, plus signals, will cause the second train to leave the depot? 20:47:22 *** tokai [~tokai@port-92-195-126-92.dynamic.qsc.de] has quit [Read error: Operation timed out] 20:49:43 *** tokai [~tokai@port-92-195-111-179.dynamic.qsc.de] has joined #openttd 20:49:46 *** mode/#openttd [+v tokai] by ChanServ 20:51:03 *** tdev [~udev@p508EFBDF.dip.t-dialin.net] has joined #openttd 20:52:43 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: Standby mode...] 20:55:59 *** MeCooL [~mecool@dxb-as8767.alshamil.net.ae] has joined #openttd 21:00:59 *** [hta]specx [~opera@ip94-126-210-87.adsl2.static.versatel.nl] has quit [Remote host closed the connection] 21:10:10 *** Fast2 [~Fast2@p57AF8013.dip0.t-ipconnect.de] has joined #openttd 21:16:25 *** De_Ghosty [~s@206-248-160-187.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 21:18:17 *** Grelouk [~Grelouk@93.21.14.203] has quit [Read error: Connection reset by peer] 21:25:31 *** Wizzleby [locke@204-74-213-37.take2hosting.com] has quit [Ping timeout: 480 seconds] 21:31:54 *** Markk_ [~markk@213.229.75.82] has joined #openttd 21:37:36 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:40:46 *** HerzogDeXtEr [~Flex@89.246.199.139] has joined #openttd 21:41:42 *** MeCooL [~mecool@dxb-as8767.alshamil.net.ae] has quit [] 21:47:20 *** Wizzleby [~wizzleby@204-74-213-37.take2hosting.com] has joined #openttd 21:48:00 *** HerzogDeXtEr1 [~Flex@89.246.172.2] has quit [Ping timeout: 480 seconds] 22:00:40 <Wolf01> nightly night 22:00:47 *** Wolf01 [~wolf01@host20-232-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:02:23 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 22:02:48 <Nite> Hi 22:03:16 <Nite> new type of prio just discovered ... 22:05:15 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has quit [Ping timeout: 480 seconds] 22:08:14 *** Nite [5472b1fc@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:08:46 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 22:09:47 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 22:13:08 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:15:44 *** Kovensky [~kovensky@abraxo.bluebottle.net.au] has joined #openttd 22:21:08 <ccfreak2k> Was it unearthed from an ancient Mayan temple? 22:27:50 *** Zahl [~Zahl@g226145214.adsl.alicedsl.de] has quit [Quit: *schiel*] 22:30:08 <Nite> how did u know that? 22:31:30 *** pugi [~pugi@p4FCC42BF.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 22:35:06 *** tokai [~tokai@port-92-195-111-179.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:35:06 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has quit [Read error: Connection reset by peer] 22:35:38 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 22:36:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:37:20 *** tokai [~tokai@port-92-195-31-135.dynamic.qsc.de] has joined #openttd 22:37:23 *** mode/#openttd [+v tokai] by ChanServ 22:37:41 *** Sacro [~Sacro@adsl-87-102-37-137.karoo.KCOM.COM] has quit [Quit: Leaving.] 22:38:52 *** Dreamxtreme [Dreamxtrem@92.10.85.141] has joined #openttd 22:41:15 *** Sacro [~Sacro@87.102.4.210] has joined #openttd 22:43:18 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 22:46:04 *** Progman [~progman@p57A1B6F9.dip.t-dialin.net] has quit [Quit: Progman] 22:51:06 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 23:03:01 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:06:44 *** dfox [~dfox@r6l38.net.upc.cz] has quit [Ping timeout: 480 seconds] 23:07:52 *** asnoehu [~thok@cc64025-c.hnglo1.ov.home.nl] has quit [Ping timeout: 480 seconds] 23:17:01 *** SineDeviance [~darked@cpe-069-132-053-231.carolina.res.rr.com] has joined #openttd 23:19:39 <SineDeviance> Hi all. I have just installed openttd 1.0.2 on linux (xubuntu 10.04) and it is running slowly unless I play it in a very small window. it runs just fine at any resolution using the same build on windows. i have a pentium 4 prescott @ 3ghz, 512mb ram, and a geforce FX5900 ultra with the nvidia drivers installed. anyone have any ideas for me? 23:20:36 <welshdragon> SineDeviance: sounds like you're using the wrong gfx driver on Xubuntu 23:21:26 <SineDeviance> welshdragon, shouldn't be. i'm using nvidia-96, which is the correct one for my card, and compositing/everything else 3D run perfectly. if i was using the stock nv driver none of that stuff would work. 23:22:08 <welshdragon> yeah, i mean OpenTTD is using the wrong driver ;) 23:22:17 <SineDeviance> ahh, my bad :) 23:22:29 <SineDeviance> okay, so how can i change the video blitter? 23:25:01 <welshdragon> although I think you need to edit videodriver 23:25:19 <welshdragon> have a read of the readme included with OpenTTd 23:25:24 <SineDeviance> okay 23:26:24 <welshdragon> otherwise pop back during an evening here in Europe and we'll do our bestto help 23:30:45 <SineDeviance> welshdragon, okay, i had a read of the readme. it mentions absolutely nothing about the video driver but does mention something about slowness with sound/pulse audio. however this problem is certainly related to video because the size of the window has a direct effect on the speed of the game... 23:31:05 <SineDeviance> i also went ahead and installed the sdl backend for pulseaudio just for kicks 23:31:07 <SineDeviance> didn't help any 23:31:18 <welshdragon> hmm 23:31:32 <welshdragon> Sorry. I can't be much help 23:31:38 <SineDeviance> okay. thanks anyways 23:31:44 <welshdragon> It just works on ubuntu 23:35:38 *** tokai [~tokai@port-92-195-31-135.dynamic.qsc.de] has quit [Read error: Connection reset by peer] 23:35:46 <SineDeviance> huh 23:35:52 <SineDeviance> turning full animation off helped loads 23:37:15 <glx> maybe you should try another blitter 23:38:09 <SineDeviance> glx, how do i do that? 23:38:35 *** clum [clum@92.20.194.93] has quit [] 23:40:33 <glx> "openttd -b 32bpp-optimized" or "openttd -b 32bpp-anim" 23:41:03 <glx> and if it's better you can set the blitter in openttd.cfg 23:41:18 <SineDeviance> glx, so optimized would be better than anim, i am guessing? 23:41:37 <glx> yes 23:41:52 *** tokai [~tokai@port-92-195-129-208.dynamic.qsc.de] has joined #openttd 23:41:55 *** mode/#openttd [+v tokai] by ChanServ 23:41:56 <glx> by default it is 8bpp-optimized 23:42:27 <glx> but some drivers dropped 8bpp hardware support 23:42:49 <SineDeviance> ahh. it seems the same to me. 23:43:04 <SineDeviance> maybe a little faster 23:45:28 <SineDeviance> glx, is this line correct for the 32bpp-optimized blitter? -> blitter = 32bpp-optimized 23:47:16 <glx> with quotes 23:47:22 <SineDeviance> ahh, thanks. 23:48:56 *** KenjiE20 [~KenjiE20@92.19.114.139] has quit [Quit: WeeChat 0.3.2]