Config
Log for #openttd on 22nd July 2010:
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00:04:40  *** Pikka [~chatzilla@c122-108-245-233.kelvn3.qld.optusnet.com.au] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]]
00:18:47  <Eddi|zuHause> hm... i think none of the entries in the "unofficial mac binaries" thread was ever "thanks this worked"
00:20:48  <ccfreak2k> If the game works, what's their incentive to post?
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00:36:36  <Pikka> gentlemen
00:36:48  <Pikka> was that test grf any use to you, Yexo?
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00:50:58  <Pikka> also, is there an orudge in the house?
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00:57:00  <Eddi|zuHause> there was, like 5 hours ago
00:57:54  <Eddi|zuHause> man... compiling is slow...
00:58:42  <Eddi|zuHause> some idiot had to go and change source.list...
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01:44:16  <Eddi|zuHause> in the end, this was easier than i thought it was... http://www.tt-forums.net/viewtopic.php?f=33&t=49362
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03:12:11  <DanMacK> Hello all
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04:06:02  <nicfer> hi
04:08:54  <nicfer> has been introduced in nightlies the custom hotkeys feature?
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04:59:50  <roboboy> hello
05:06:06  <roboboy> grr my DOS machine is taking so long to unzip the opentt-useful zip
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05:28:48  <roboboy> hopefuly I can move all the stuf and compile without all the libs
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06:12:06  <roboboy> meh its easy to forget how slow computers were ten years ago
06:12:57  <roboboy> my DOS machine taken over an hour to partly decompress the openttd source
06:27:02  <ccfreak2k> You were using DOS 10 years ago?
06:30:00  <Noldo_> it's almost 15 years since Windows 95
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06:32:48  <fonsinchen> I started using Windows 98 in 1998 and I only did that because I had to use the latest MS Office and it didn't work with DOS.
06:33:21  <Terkhen> good morning
06:33:41  <Terkhen> nicfer: yes
06:34:43  <fonsinchen> I ditched Windows for Linux at around 2001 because I was so pissed by it ...
06:36:11  <nicfer> from which revision?
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06:40:23  <Terkhen> the first hotkeys commit is 20055
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06:51:08  <nicfer> and is there a GUI to change them?
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07:11:49  <Terkhen> no
07:12:09  <Terkhen> you can only change them by editing the cfg file
07:15:02  * roboboy waits for his DOS machine to finish unziping the OpenTTD source
07:15:59  <Terkhen> oh, I wanted to try that too :)
07:16:35  <roboboy> it's been going for over 2 hours or so
07:16:37  <Terkhen> but my 386 refuses to boot from floppy disks and the existing installation is completely messed up because it suffered my "first experiments"
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07:16:49  <roboboy> lawl
07:17:05  <roboboy> this machine came with 98 se on it
07:17:38  <Terkhen> probably it couldn't run OpenTTD anyways, but I wanted to try :/
07:17:46  <roboboy> that disk got moved to a new machine and then died a couple of years ago after we go XP
07:17:49  <dihedral> hehe - made a phone-call with regards to a job offer, was invited for this afternoon :-P
07:17:59  <dihedral> *couch* seems desperate does it not? :-P
07:18:05  <Terkhen> IIRC it had 40 MHz with "Turbo" on
07:18:08  <dihedral> they did not even see my cv :-P
07:18:33  <Terkhen> hmmm... your fame precedes you?
07:18:37  <Noldo> dihedral: what did they know about you?
07:19:02  <roboboy> it might have run. I seem to be the only person to have succesfuly goten OpenTTD to run on real Hardware
07:19:08  <dihedral> that i do php and only need 14 days to quit my current job (i think)
07:19:28  <dihedral> roboboy: what's 'real' hardware?
07:19:41  <roboboy> not DOSBox
07:19:55  <dihedral> ahh :-)
07:20:22  <dihedral> you get linux to work on those slow boxes too :-P
07:20:27  <Terkhen> if I manage to get DOS working correctly on it I'll look for your advice :)
07:20:43  <dihedral> freedos :-P
07:21:10  <Terkhen> yeah, I wanted to try that too, but it does not boot from any floppy
07:21:38  <roboboy> I have MSDOS. I borrowed and never returned some old DOS 4 disks from my school and a friend lent me his DOS 6.X disks
07:21:40  <dihedral> oh - floppy times - they were good :-)
07:22:06  <dihedral> remember installing tie-fighter with like 9 to 11 floppies :-P
07:22:30  <roboboy> bah to Win3.11 on floppies 18 or so of them
07:22:54  <roboboy> I plan on just dumping them to CD
07:23:09  <Terkhen> heh, I still have 40 floppy disks of windows 95
07:23:36  <roboboy> woot to USBDOS for me
07:25:22  <roboboy> ive pulled bits of freedos off their site and dumped them on my machine
07:25:40  <dihedral> congratulations
07:25:54  <roboboy> its a whole lot more modern
07:27:29  <nicfer> there's no documentation in the wiki about custom hotkeys
07:37:00  <roboboy> where on the wiki is the best place to start writing a draft article that I plan to eventually make public?
07:37:28  <roboboy> I want to start working on an article on compiling for DOS on DOS
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08:57:57  <fjb> Moin.
09:00:02  <peter1138> hmm, pthreads use the same process address space, right?
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09:31:21  <Narcissus> peter1138: yes
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10:21:34  <Wolf01> hello
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12:49:19  <Belugas> hello
12:49:27  <Wolf01> hello Belugas
12:51:24  <Belugas> mister K91, i salute ya
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12:57:53  <Sacro> Belugas: k91?
12:58:44  <Wolf01> It should be k901
12:58:49  <Belugas> right...
12:58:57  <Belugas> "ooops"
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12:59:44  <Eddi|zuHause> maybe "0"s are like "h"s to him ;)
13:00:37  <Wolf01> uhm, I'm glat to see that my patch threads already disappeared from the first page of the dev forum, they might sneak away without being noticed, so I don't need to maintain them
13:01:14  * Sacro goes thread bumping
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14:12:53  <Celestar> heya
14:13:32  <Celestar> !seen fons
14:13:41  <Celestar> @seen fonsinchen
14:13:41  <DorpsGek> Celestar: fonsinchen was last seen in #openttd 7 hours, 38 minutes, and 57 seconds ago: <fonsinchen> I ditched Windows for Linux at around 2001 because I was so pissed by it ...
14:15:48  <Eddi|zuHause> xargs: xargs.c:445: main: Assertion `bc_ctl.arg_max <= (131072-2048)' failed.
14:15:52  <Eddi|zuHause> err... wut?
14:15:58  <Celestar> lol
14:16:11  <Celestar> you have more than 131k chars in your xargs ?
14:16:27  <Celestar> find / | xargs won|t work >P
14:16:51  <Eddi|zuHause> but it sounds like a completely arbitrary number...
14:17:11  * roboboy needs to work out how to link the openttd required libs under DOS
14:17:20  <Eddi|zuHause> and especially, it's an assert, not an error...
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14:18:08  <__ln__> 131072 is 2^something
14:18:42  <Celestar> the number is ...
14:18:43  <Alberth> 17
14:18:43  <Celestar> what ln said
14:18:46  <Eddi|zuHause> @calc ln(131072)/ln(2)
14:18:46  <DorpsGek> Eddi|zuHause: Error: 'ln' is not a defined function.
14:18:52  <Celestar> 65536 * 2
14:18:53  <Eddi|zuHause> @calc log(131072)/log(2)
14:18:53  <DorpsGek> Eddi|zuHause: 17
14:19:02  <Celestar> you can see that
14:19:07  <Celestar> no need to calc :P
14:19:37  <Eddi|zuHause> i don't know "odd" powers of two beyond 2^16 ;)
14:19:51  <Alberth> 131072 is even!
14:19:55  <Celestar> hrhrhr
14:20:01  <Celestar> so why do I mess up cargodist
14:20:08  <Eddi|zuHause> 17 is odd
14:20:13  <Alberth> roboboy: you only link programs, not libraries
14:20:40  <Eddi|zuHause> roboboy: you might want to set up static linking
14:21:36  <roboboy> so I need to compile the libs first
14:21:44  <Celestar> hm.
14:21:52  <Eddi|zuHause> amyway. being a power of two doesn't mean it's not arbitrary
14:22:04  <Celestar> A-B-C is totally crowded while A-C is underutilized.
14:22:07  <roboboy> only ever compiled using vc before
14:22:16  <Celestar> yet most pax from A-B wanna continue to C
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14:23:38  <Alberth> roboboy: usual approach is to compile each source to an object file (.o), then make them into an archive
14:24:07  <Celestar> hm.
14:24:27  <Celestar> when not having non-stops, does cargodist take into account the intermediate stops or do you have to put them manually?
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14:25:35  <Alberth> there is a large text about why non-stop thingies are bad at the wiki
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14:25:48  <Alberth> I never really understood it
14:26:22  <dail> i've always found "non-stop" very handy when making long routes
14:26:26  <Alberth> but then I also consider it a CD problem to interpret the orders as I have them :)
14:27:07  <Celestar> yeah
14:29:03  <Eddi|zuHause> Celestar: no, cargodist does not handle non-non-stop properly
14:29:30  <Celestar> aaha
14:29:34  <Celestar> that|s the problem
14:29:45  <Celestar> *goes fixing*
14:30:24  <Eddi|zuHause> that's why it plops a big warning message if non-stop isn't the default for orders.
14:30:49  <Celestar> it is
14:31:27  <Eddi|zuHause> if you have a genious idea how to solve it
14:31:53  <Celestar> other than inserting virtual orders, nope
14:32:03  <Celestar> which are not displayed then.
14:32:28  <Eddi|zuHause> well, diaplay is a secondary issue ;
14:32:35  <Eddi|zuHause> ;)
14:32:42  <Celestar> lol
14:33:12  <Celestar> any v dyanamically adds orders when it stops at a station
14:33:13  <Eddi|zuHause> *display
14:33:19  <Celestar> and adds a timer to it
14:33:29  <Celestar> if after a certain time the station is not revisted, drop it
14:33:56  <Eddi|zuHause> time->number of round trips
14:34:28  <Celestar> yeah
14:34:37  <Eddi|zuHause> but, how to handle vehicles without orders?
14:34:42  <Celestar> _
14:34:43  <Celestar> ?
14:34:50  <Celestar> keep them in the depot?
14:34:58  <Celestar> brb
14:35:25  <Eddi|zuHause> some AIs use vehicles without orders for eye candy, so keeping them in depot would break those
14:35:46  <Eddi|zuHause> plus, what about deleting orders while the vehicle is outside?
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14:41:21  <Eddi|zuHause> man... multi-company games really need overtaking in drive through road stops
14:41:52  <Eddi|zuHause> so often a stupid AI blocks all road traffic in the town by one misplaced station
14:43:32  <Celestar> back
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14:43:53  <Celestar> Eddi|zuHause: when modifiying orders, the virtual orders should be removed.
14:45:22  <Celestar> pfft moonlight is 14 MB
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15:01:54  <Ammler> I guess, we have networks with trains without orders
15:02:12  <Ammler> those are routed with logic gates
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15:07:06  <Eddi|zuHause> Ammler: that's probably impossible to handle correctly with cargodist
15:07:25  <Eddi|zuHause> Ammler: because the passengers must know the next station before boarding the train
15:07:36  <Ammler> I just meant, that AIs aren't the only ones using vehicels without orders
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15:22:54  <Eddi|zuHause> # oh hoh ho
15:23:00  <Eddi|zuHause> # ARSCHLOCH!
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15:24:00  <Celestar> _
15:24:01  <Celestar> ?
15:24:09  <Eddi|zuHause> nothing ;)
15:25:18  <Celestar> bbl
15:25:37  <Celestar> heading home before the Cbs decide to unload
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15:27:22  <peter1138> meh, backporting bits of openttd to C is irritating :)
15:27:29  <peter1138> maybe i should've just used C++, hehhe
15:28:17  <Eddi|zuHause> well, you could also just program on openttd instead ;)
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15:29:12  <peter1138> LIES
15:30:56  <andythenorth> PIES
15:32:07  <Eddi|zuHause> RICE
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15:36:28  <andythenorth> cloudburst!
15:38:25  <SpComb> radionuclides
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15:39:19  <Eddi|zuHause> radius fracture
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15:41:58  <andythenorth> that was loud
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15:43:32  <De_Ghosty> trying to cargo dest a city is impossible
15:43:40  <De_Ghosty> it generate so much pax
15:43:47  <De_Ghosty> nothing can carry em off
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15:44:02  <Eddi|zuHause> that is true, that's why the passenger reduction patch was introduced
15:44:25  <SpComb> as a hack until someone comes up with a better solution
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15:48:10  <Eddi|zuHause> ideally, vehicles should have a "normal load" and an "overload" capactity, and if it is overloaded, it should reduce station rating or payment, or something
15:48:36  <Rubidium> and an ICE summer mode?
15:48:56  <Rubidium> where you have to pay 1.5 times what you would've earned + 500 euros?
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15:49:06  <Eddi|zuHause> the air conditioning was supposed to work until 32°C
15:49:14  <dihedral> "and the webserver returns php files as html code when I execute wget" <- LOL?
15:49:36  <Eddi|zuHause> nobody could have expected things to get warmer than that!
15:50:09  <Eddi|zuHause> dihedral: i have not really understood that...
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15:50:40  <SpComb> ICE AC failed?
15:50:57  <Rubidium> SpComb: no, they just set it for 50°C :)
15:51:00  <Eddi|zuHause> SpComb: have you no news at your place? :p
15:51:50  <SpComb> no german local news
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15:53:13  <Eddi|zuHause> http://www.dispatch.com/live/content/national_world/stories/2010/07/12/air-conditioners-fail-on-german-trains.html?sid=101
15:54:17  <Eddi|zuHause> maybe there's better stories than that...
15:55:06  <Eddi|zuHause> it was a very big story here
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15:55:26  <Eddi|zuHause> maybe it was not as big as the eurostar in winter story, to be picked up worldwide
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15:57:28  <Rubidium> http://www.chinapost.com.tw/international/europe/2010/07/12/264241/Dozens-rescued.htm <- or do they run ICEs there as well?
15:57:46  <glx> <dihedral> "and the webserver returns php files as html code when I execute wget" <- LOL? <-- of course, wget request the files like a browser does, so the server do what it should
15:57:47  <Rubidium> although... do ICEs run in the UK?
15:58:30  <Eddi|zuHause> i know that ICE-like trains run in spain and russia
15:58:41  <glx> only eurostar in UK
15:58:48  <glx> (3rd rail)
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15:59:13  <dihedral> http://www.tt-forums.net/viewtopic.php?p=891287#p891287
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15:59:24  <glx> hmm maybe thalys too now
15:59:25  <Eddi|zuHause> eurostar are TGV
15:59:59  <glx> true
16:00:11  <glx> AVE is ICE like IIRC (spain)
16:00:21  <Eddi|zuHause> yes, i said that
16:00:49  <Rubidium> but given the temperatures in Spain I'd assume they prepared their ACs for 32 C
16:00:57  <glx> but I named it ;)
16:01:34  <Eddi|zuHause> Rubidium: well, DB was not involved in that, i presume ;)
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16:04:21  <Eddi|zuHause> there was also talk that some should be sold to russia, but i don't know if that was actually done
16:04:31  <Eddi|zuHause> err...
16:04:33  <Eddi|zuHause> i mean china
16:05:57  <Rubidium> well... they both have red in their flags :)
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16:07:33  <Eddi|zuHause> pretty much all slavic countries have red/blue/white [in some order] flags
16:09:16  <frosch123> planetmaker: can you please remove some "," and "-" from your last post at fs#3947, and add "." and "\n" instead :)
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16:12:03  <dihedral> @fs3947
16:12:09  <dihedral> :-(
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16:29:56  <dail> I just made my first patch. Where do i submit it. When building a road or train depot it correctly gives the "Flat land required" or "Land sloped in wrong direction" errors.
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16:32:04  <Eoin> is that not already a feature?
16:32:53  <dail> It was on the todo list. It did not report the "Land sloped in wrong direction" error, now it does
16:33:03  <Rubidium> but depots don't require flat land (if building on slopes is enabled)
16:33:29  <dail> But if it is a steep slope the the "Flat land required" error is needed
16:33:50  <Alberth> except sloped land also works
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16:34:12  <Rubidium> even then "Flat land required" is incorrect
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16:34:34  <dail> Well, i was just going by what the todo said...
16:34:35  <Rubidium> the land is still sloped incorrectly for what you are about to build
16:34:47  <Rubidium> there's a todo list?
16:35:00  <Alberth> make release 2.0 :)
16:35:17  <dail> So it should always report a "land sloped in wrong direction" error??? Yes it is docs. Go to docs.openttd.org and its at the top left
16:35:49  <dail> ITs not really a todo list, it is just anywere in the code there is a @todo param
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16:36:16  <nicfer> how do I configure custom keys? (in recent trunk releases)
16:36:25  <nicfer> wiki seems outdated
16:36:39  <Alberth> dail: those @todo's  have there been ages, they may have beome obsolete
16:37:18  <Alberth> nicfer: so fix the wiki. I don't know exactly, but you should have a hotkeys.cfg file for them
16:37:27  <dail> ok...so its fine as is then, always reporting a "Flat Land Required" error?
16:38:12  <Alberth> nicfer: or rather, make a new section, since many users still use the current stable
16:38:20  <Rubidium> I think it's a bit more complex
16:38:37  <Rubidium> if building on slopes is disabled: flat land required is needed
16:38:47  <Rubidium> if steep slope: some new error message?
16:39:05  <Rubidium> if incorrectly sloped: land slopes in wrong direction
16:39:13  <SpComb> site unsuitable?
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16:40:07  <Alberth> SpComb isn't that a bit too general?
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16:41:26  <Rubidium> although... at other places where steepslope is used it's using land sloped in wrong direction as well
16:41:27  <dail> Rubidium: that makes sense i guess
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16:42:59  <dihedral> Rubidium is usually one to be had for sense ^^
16:44:51  <Rubidium> station code needs checking as well and maybe it's possible to unify some of the code
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16:46:09  <Rubidium> as they basically have the same rules
16:46:34  <Rubidium> besides being slightly different for "drive through"
16:46:59  <Rubidium> although... adding support for that in the unified function might be something some people will like a lot
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16:51:21  <CIA-9> OpenTTD: rubidium * r20203 /trunk/src/ (4 files in 2 dirs): -Fix: some file "headers" were incorrect, including doxygen @file so they wouldn't be picked up by doxygen.
16:53:09  <dail> So is there anywhere where there is an up to date todo list?
16:54:05  <Rubidium> the todo about the depot building functions is still valid
16:54:31  <dail> so should i change it according to your previous explanation then?
16:54:32  <Rubidium> though the todo is incomplete and it is/was not clear from the message alone what was meant
16:54:48  <dail> true...
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16:54:54  <Rubidium> dail: yes, and unify it with road/rail station building
16:56:00  <dail> what error for the steep slope? and where should i unify it at? i mean i see that the road and rail depot station have that section of code in common
16:56:19  <Eddi|zuHause> hm... by the speed that bug reports come in currently, i can supply a "well tested" patch by tomorrow ;)
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16:57:35  <frosch123> Eddi|zuHause: most chinese are sleeping now
16:58:17  <frosch123> i guess quite a share of humans is just sleeping, and did not notice there is something to test :p
16:58:18  <Rubidium> dail: go for the "land sloped in wrong direction"; it's the most right without causing the need to review all LAND_SLOPED_IN_WRONG_DIRECTION (yet)
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16:59:16  <Rubidium> dail: parts of the CheckBuildableTile code is fairly similar to the code used by rail and road depots
16:59:50  <dail> Rubidium: ok. thanks. Sorry for the questions but ive literally spent 30 minutes in the code total
17:02:34  <Eddi|zuHause> dail: ask as many questions as you need... :)
17:03:18  <dail> Thanks. Its great to feel welcome! I hope to be able to contribute alot to the code eventually once i get into it more
17:05:11  <Eddi|zuHause> oh, and to your original question: if you want to get immediate feedback for an un-finalized patch, you can talk about it here. if you want user-feedback, post it on tt-forums, and if you want developer feedback (for finalized patches), post them on bugs.openttd.org
17:05:40  <dail> Ok! Thanks!
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17:26:24  <dail> rail_cmd, road_cmd, and station_cmd has code in common for checking tiles. How does a CheckCanBuildDepot() function in station_cmd.cpp sound? Is station_cmd an appropriate place to put it?
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17:27:48  <Alberth> src/depot_cmd???
17:28:45  <dail> Alberth: is that a better spot?
17:29:04  <Alberth> for CheckCanBuildDepot(), I think so
17:29:20  <Alberth> but perhaps you want to have a seperate function for common code?
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17:30:45  <dail> the function will check land slopes, and if there is a bridge above it...
17:31:24  <Alberth> I think the currently important problem is to get  a working prototype, moving code to a better place is relatively easy
17:31:46  <Alberth> ie you could also consider some tile-ish file for the common code.
17:34:45  <Alberth> there are also slope files
17:36:26  <dail> ill stick it in the src/depot_cmd.cpp for now. ill see where else the code is used and see if it needs moved...
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17:37:37  <dail> and for clarity, whats the difference in a "station" and "depot" code-wise that is
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17:39:47  <Alberth> station has cargo acceptance/delivery, platforms, length     depot is a black hole, has infinite storage for trains, allows selling/buying engines and wagons
17:40:01  <Eddi|zuHause> maybe you should check docs/landscape.html and docs/landscape_grid.html to get an overview about how the tiles are organised
17:40:13  <Eddi|zuHause> the code is structured similarly
17:41:20  <dail> ok thanks
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17:43:10  <nicfer> isn't there a shortcut for the 'query' tool?
17:44:33  <Ammler> g
17:44:45  <Ammler> hmm, might be a patch
17:45:19  <CIA-9> OpenTTD: translators * r20204 /trunk/src/lang/czech.txt:
17:45:19  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:19  <CIA-9> OpenTTD: czech - 1 changes by ReisRyos
17:45:23  <nicfer> I mean, the 'info about terrain
17:46:30  <Eddi|zuHause> yes, we understood that
17:46:44  <Eddi|zuHause> i have never checked if it does.
17:49:36  <Eddi|zuHause> there should be keys for every main toolbar buttons... something like F1..F12 and Shift+F1..F12
17:49:55  <Eddi|zuHause> or Ctrl+F1..F12... not sure
17:50:21  <Ammler> and if there are, those might be cusomizeable with hotkeys.cfg
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17:55:14  <frosch123> there are no hotkeys for the stuff in the info menu, except screenshots
17:57:14  <Ammler> it is possible to setup keyfunctions without assign a key per default?
17:57:44  <frosch123> yes, was just done yesterday
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18:00:25  <nicfer> GUI question: could be removed the 'demolish' button from the road/rail/airport/dock building tools?
18:00:48  <nicfer> toggleable or not
18:01:05  <frosch123> you can remove the hotkey for them
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18:02:59  <nicfer> that's what I did :)
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18:10:44  <Alberth> you never destroy anything?
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18:54:02  <andythenorth> :D
18:54:03  <andythenorth> http://www.roadtransport.com/blogs/big-lorry-blog/2010/07/etfs-monster-mining-roadtrain.html
18:54:11  <andythenorth> apparently ETF is still going
18:54:16  <andythenorth> (was suggested for HEQS)
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18:55:17  <keikoz> hi
18:55:46  <Alberth> hi
18:57:46  <Alberth> andythenorth: nice green colour :)
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19:21:13  <rasco> hey, i found a bug in cost estimation of landscaping
19:21:48  <rasco> when landscaping more than one tile, the cost estimate is higher than the actual price
19:21:54  <Rubidium> yep
19:21:59  <rasco> known?
19:22:06  <Rubidium> it's almost impossible to make the correct estimate
19:22:20  <rasco> okay i think i understand
19:22:32  <Rubidium> primarily because of (possible) removal of structures using multiple tiles might be counted double
19:23:05  <Rubidium> but the same holds for clearing tiles (I think)
19:23:27  <Rubidium> anyhow, that's why it's called an estimate
19:23:34  <Rubidium> it's an estimate... not the actual amount
19:23:43  <Rubidium> it should always overestimate though
19:23:44  <rasco> clearing estimate seems to be exact
19:25:23  <Rubidium> build a 2 tile bridge (so only the bridge ramps)
19:25:39  <Rubidium> check the estimate for clearing both tiles (i.e. try to clear 2 tiles)
19:25:46  <Rubidium> then check the actual cost
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19:26:52  <Frk> hi
19:27:16  <Frk> somebody can help me for 32bbp graphic ?
19:27:32  <Frk> i search a pack for graph ...
19:28:34  <Rubidium> not sure whether there are much 32bpp graphics people in here
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19:28:57  <Rubidium> and I'm assuming you want information related to the "big" 32bpp graphics
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19:31:26  <Frk> i have find a pack = here => http://www.tt-forums.net/viewtopic.php?f=36&t=46682
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19:34:34  <Rubidium> so the "big" 32bpp graphics; I don't have any experience with those
19:35:08  <Rubidium> you are aware that that project isn't something done by the "official" OpenTTD developers, but by some other people that are interested in those graphics?
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19:37:49  <Frk> yes ... it s only for test
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19:38:16  <Ammler> you might better ask there
19:40:05  <Frk> better pic ... no better game ...
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19:45:57  * Terkhen hopes that mingw-get becomes usable soon
19:51:34  * andythenorth resurfaces from the patterns wiki :o
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20:36:41  <Terkhen> good night
20:41:31  <andythenorth> bye Terkhen
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21:05:10  * andythenorth ponders
21:05:31  * andythenorth ponders bedtime
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21:28:19  <rasco> i'd love a feature to share tracks and stations with other companies
21:32:24  <PeterT> rasco: it's called "IS2"
21:32:35  <PeterT> http://www.tt-forums.net/viewtopic.php?f=33&t=42254
21:33:45  <rasco> oh, a fork?
21:35:30  <rasco> taking a look at it right now
21:36:10  <Ammler> I would call it "patch" :-)
21:37:40  <Ammler> would a fork still pull from origin?
21:40:42  <rasco> dunno. will it be merged some day?
21:40:53  <PeterT> maybe when it's fixed up :)
21:46:26  <Ammler> rasco: that is something else, but it is still kinda up2date with trunk
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21:51:21  <rasco> oh and i hope for cargodist to be merged too <3
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23:30:12  <Wolf01> 'night
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23:48:04  <rasco> Do cargodist and cargodest essentially do the same thing?
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23:48:24  <PeterT> I think so
23:48:33  <rasco> which is better? :)
23:48:45  <PeterT> CargoDist because it is updated :)
23:49:07  <PeterT> but who knows - maybe peter1138 or Celestar will update Cargodest ;)
23:49:16  <rasco> ah damn
23:49:29  <rasco> the wiki page for cargodest looked better
23:49:38  <PeterT> yeah, maybe
23:49:56  <rasco> do you have experience with cargodist?
23:50:11  <PeterT> I used to compile weekly builds for win32, so yes
23:50:26  <rasco> is there a way to reduce passenger amounts?
23:50:34  <PeterT> if you look at my tt-f profile, I've posted the most times in the c-dist threade
23:51:00  <PeterT> rasco: check out CargoDist++ (aka "CargoDist with Sprinkles")
23:53:06  <rasco> are there any cargodist servers?
23:53:25  <PeterT> there used to be on at #openttdcoop.dev, but it's not up now
23:53:42  <PeterT> I'm sure if you join there and ping Ammler or planetmaker they can start it back up for you
23:53:48  <PeterT> as long as you propose a map ;)
23:54:59  <rasco> argh how did i apply a patch with git again
23:55:24  <PeterT> ashb is the git guy :)
23:55:35  <PeterT> I'm off to play some vidoe games
23:55:43  <rasco> hf :)

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