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00:03:39 *** KritiK [~Maxim@89-178-127-140.broadband.corbina.ru] has quit [Quit: Leaving] 00:10:58 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 00:23:07 *** KenjiE20 [~KenjiE20@92.10.74.94] has quit [Quit: WeeChat 0.3.3] 00:29:33 *** Progman [~progman@p57A1D532.dip.t-dialin.net] has quit [Remote host closed the connection] 00:30:32 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 00:45:01 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 00:56:23 *** Zuu [Zuu@c-d6f4e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 00:59:46 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 01:02:31 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 01:02:59 * TruePikachu wonders why the forum can't just be set to read-only during backup 01:04:48 <TruePikachu> If anyone here has played Legend of Zelda: Spirit Tracks, I'm actually going to make the railway system in OpenTTD to test efficiency of the rail layout 01:05:44 <TruePikachu> If you haven't, it basically is like a city layout with lots of different tracks to the same destination, and is generally very unrealistic 01:06:42 <TruePikachu> There actually is a map on GameFAQS, but I will be recreating the slopes as well, and some cargo chains will be changed (i.e Dark Ore goes to the Gorons, which goes to IDK where yet) 01:07:29 * TruePikachu wonders how to make trains consistantly ignore signals to make the 'bomb trains' 01:08:00 <TruePikachu> If anyone here has any idea about what I'm talking about, and would like to help, just say so 01:09:25 <TruePikachu> Oh, and I just remembered to write up a proposal for a new signal type which will improve throughput on single, bidirectional lines 01:21:49 *** nicfer [~nicfer@190.50.54.216] has quit [Remote host closed the connection] 01:22:03 *** nicfer [~nicfer@190.50.54.216] has joined #openttd 01:30:55 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 01:45:21 *** DDR [~chatzilla@66.183.115.134] has joined #openttd 02:04:33 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 02:14:18 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:24:56 *** murr4y [~murray@169.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 02:26:04 *** rhaeder [~quix0r@188.109.255.243] has joined #openttd 02:28:30 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: Lost terminal] 02:30:29 *** rhaeder1 [~quix0r@188.109.249.183] has quit [Ping timeout: 480 seconds] 02:35:24 *** murr4y [~murray@169.84-49-70.nextgentel.com] has joined #openttd 02:43:56 *** ctibor [~quassel@77.48.228.43] has joined #openttd 02:43:57 *** ctibor|spi [~quassel@77.48.228.43] has quit [Read error: Connection reset by peer] 02:54:25 *** lugo [~lugo@mgdb-4db8dfb9.pool.mediaWays.net] has quit [Remote host closed the connection] 03:00:05 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 03:07:02 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 03:17:32 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 03:32:39 <DDR> Hi. In 1.0.3, does anyone know how the train's 'conditional jump order' works... or even what it's suppose to do? 03:35:00 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 03:38:47 <sylf> http://wiki.openttd.org/Conditional_Orders 03:39:02 <sylf> yes, it works 03:43:45 <DDR> Thanks. I looked under the orders page. 03:45:34 <DDR> Oh, awesome! 03:57:46 *** lasershoc [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:00:11 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 04:00:11 *** lasershoc is now known as lasershock 04:01:45 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:06:06 *** DDR [~chatzilla@66.183.115.134] has quit [Ping timeout: 480 seconds] 04:21:38 *** nicfer [~nicfer@190.50.54.216] has quit [Remote host closed the connection] 04:28:39 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 04:32:40 *** glx [glx@2a01:e35:2f59:c7c0:f920:b901:77ff:5bcc] has quit [Quit: bye] 04:35:57 *** DDR [~chatzilla@66.183.115.134] has joined #openttd 05:03:41 *** Eddi|zuHause [~johekr@p54B75C83.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:14:26 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 05:23:14 *** DDR [~chatzilla@66.183.115.134] has quit [Read error: Connection timed out] 05:25:30 <andythenorth> morning 05:30:14 *** DDR [~chatzilla@66.183.115.134] has joined #openttd 05:37:25 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 05:38:48 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 05:39:11 *** DDR [~chatzilla@66.183.115.134] has quit [Ping timeout: 480 seconds] 05:42:39 <andythenorth> @seen frosch123 05:42:39 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 18 hours, 52 minutes, and 40 seconds ago: * frosch123 preemptively buys some food in case it is needed 05:53:32 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 05:53:57 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 05:58:21 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 05:59:43 *** r0b0tb0y 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#openttd 07:33:14 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has joined #openttd 07:35:09 *** Amis [~Amis@5400EBA0.dsl.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 07:56:19 *** michi_cc [michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 08:00:38 *** ctibor|spi [~quassel@77.48.228.43] has joined #openttd 08:00:38 *** ctibor [~quassel@77.48.228.43] has quit [Read error: Connection reset by peer] 08:07:25 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has joined #openttd 08:14:21 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 08:15:20 *** Wizzleby [~wizzleby@pool-108-2-26-106.phlapa.east.verizon.net] has joined #openttd 08:16:28 *** michi_cc [michi@dude.icosahedron.de] has joined #openttd 08:16:31 *** mode/#openttd [+v michi_cc] by ChanServ 08:18:48 <Terkhen> good morning 08:27:41 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 08:33:57 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 08:42:24 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has joined #openttd 08:45:56 *** Amis [~Amis@5400EBA0.dsl.pool.telekom.hu] has joined #openttd 08:57:22 *** frosch123 [~frosch@frnk-590f6320.pool.mediaWays.net] has joined #openttd 09:04:56 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has quit [Quit: Progman] 09:05:09 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has joined #openttd 09:08:37 *** Zuu [~Zuu@h216n3-ld-c-a31.ias.bredband.telia.com] has joined #openttd 09:09:11 *** DDR [~chatzilla@66.183.117.125] has quit [Ping timeout: 480 seconds] 09:15:48 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:23:23 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:23:27 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has joined #openttd 09:30:44 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 09:31:39 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 09:32:24 *** Eddi|zuHause [~johekr@p54B74A31.dip.t-dialin.net] has joined #openttd 09:44:23 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 10:14:30 <CIA-2> OpenTTD: frosch * r20496 /trunk/src/industry_gui.cpp: -Codechange: Remove IsProductionMinimum()/Maximum(). The 0 and 255 constants are used all over the place, no need for trivial wrapper functions. 10:22:46 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has quit [Remote host closed the connection] 10:33:16 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:40:06 *** lugo [~lugo@mgdb-4db8dfb9.pool.mediaWays.net] has joined #openttd 10:43:43 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 10:44:13 *** Wolf01 [~wolf01@host176-238-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 10:44:26 <Wolf01> hello 10:45:50 <Alberth> hello 10:47:20 *** KenjiE20 [~KenjiE20@92.10.74.94] has joined #openttd 10:49:11 <Wolf01> do you know if is possible to create a MSSQL database directly from the MSVC2005? 10:58:19 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 10:58:24 <Alberth> I only know about unix. 10:59:26 <Rubidium> Wolf01: given it's Microsoft software I see no reason why it can't. After all, Word is the tool you should use to edit html. 10:59:29 <Alberth> but usually there is an API to program against with data bases 10:59:40 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 11:00:22 <Wolf01> I found how to do it, its not so complicate, just add a new database after connecting to an existing database 11:00:35 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 11:02:02 <Wolf01> I'm glad to see that varchar(10) has the same little bug of SSMS 11:02:20 <Wolf01> if you input varchar(10) it reverts to varchar(50) 11:02:26 <Wolf01> only with that value 11:02:51 <Wolf01> and varchar(10) is the value I use often :D 11:05:33 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:10:08 *** llugo [~lugo@mgdb-4db8d4d5.pool.mediaWays.net] has joined #openttd 11:10:52 *** llugo [~lugo@mgdb-4db8d4d5.pool.mediaWays.net] has quit [] 11:17:15 *** lugo [~lugo@mgdb-4db8dfb9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:19:26 *** yorick [yorick@free.cookies.at.shellium.org] has joined #openttd 11:29:00 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has joined #openttd 11:31:06 *** Zahl [~Zahl@frbg-d9be38c9.pool.mediaWays.net] has joined #openttd 11:33:18 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:33:53 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has joined #openttd 11:34:59 *** KritiK [~Maxim@89-178-68-121.broadband.corbina.ru] has joined #openttd 11:37:27 *** BCMM [~ben@78.32.73.127] has joined #openttd 11:37:56 <BCMM> i have a station with path signalling for the entry 11:38:23 <BCMM> is it possible to prevent trains who's exit is blocked going backwards out of the station and trying to exit via another platform? 11:39:05 <Alberth> with a roro station? no, afaik 11:39:42 <Alberth> can the train not wait a bit? 11:40:00 <Alberth> a picture would help in the discussion, I think 11:40:52 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:45:56 <BCMM> Alberth: what does RoRo mean? not a terminus? 11:46:22 <Alberth> it means roll-on-roll-off, trains enter at one side, and exit at the other 11:48:03 <Eddi|zuHause> you need to turn off reversing at red signals 11:48:10 <Eddi|zuHause> by setting the wait time to 255 11:48:24 <Eddi|zuHause> go to the console and type "list_settings pf.wait" 11:48:36 <BCMM> ah, thanks 11:48:47 <Eddi|zuHause> those three settings there need to be set to 255 11:49:02 <BCMM> Eddi|zuHause: so you can configure how long a train has to wait at a red signal before it gets bored and tries reversing? 11:49:15 <Eddi|zuHause> yes 11:49:19 <Eddi|zuHause> that's what this is 11:49:29 <Eddi|zuHause> 255 means never 11:50:06 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 11:50:10 <BCMM> that's useful 11:50:13 * SpComb ponders starting a new game of OpenTTD 11:50:36 <BCMM> because queuing trains will do it to, and it just wastes time if the signal goes green while they're bouncing around 11:51:30 <planetmaker> you can change it on a running game 11:51:54 <planetmaker> in the console you can change those settings 11:52:04 <planetmaker> set <settingname> <value> 11:52:06 <Alberth> hmm, this is a case that a pf will not recognize, I think 11:52:12 <Eddi|zuHause> since the widespread use of one-way signals, this setting has kinda lost its sense 11:52:28 <BCMM> how does reliability work? 11:52:46 <Eddi|zuHause> it has no effect if you disable breakdowns ;) 11:52:52 <BCMM> i mean, a new model is initially unreliable, then gets more reliable, then gets worse, right? 11:53:01 <Alberth> vehicles break down more often with lower reliability, unless you have disabled breakdowns 11:53:10 <SpComb> prototypes, iirc 11:53:12 <BCMM> i mean change in max. reliability over time 11:53:16 <Eddi|zuHause> suggestion: low reliability should increase running costs 11:53:38 <BCMM> so do most people turn breakdowns of?f 11:53:41 <BCMM> so do most people turn breakdowns off? 11:53:43 <SpComb> yes 11:53:46 <SpComb> anyone sane 11:53:59 <Alberth> thank you SpComb :) 11:54:00 <Eddi|zuHause> BCMM: it starts low, increases during the prototype phase, stays fairly constant, and reduces when the model life expires 11:54:06 <BCMM> ah 11:54:32 <BCMM> SpComb: so most people consider it to be annoying, rather than adding a challange? 11:54:54 <Alberth> many people want to have very crowded beautifully running tracks 11:55:09 <Alberth> I like the challenge instead :) 11:55:40 <Eddi|zuHause> BCMM: i don't know about "most", but a lot of people think like that... 11:55:54 <Alberth> the main trouble is that breakdowns have a bit too much impact 11:56:10 <SpComb> it might be worth playing with if you used service-at-depot orders and the breakdown game mechanic wasn't so clumsy 11:56:38 <Eddi|zuHause> there was an improved breakdowns patch 11:56:46 <BCMM> what changes did it make? 11:57:00 <BCMM> hmmm, i'm being stupid and can't find the option to disable breakdowns 11:57:10 <Alberth> game options 11:57:12 <Eddi|zuHause> it diversified the breakdowns, so you could have temporary reduce of power or max speed 11:57:20 <Eddi|zuHause> not always a full stop 11:57:29 <Eddi|zuHause> no 11:57:35 <Eddi|zuHause> it's in difficulty 11:57:47 <BCMM> if you've disable breakdowns, does that mean you can just carry on using expired trains forever? 11:57:55 <Alberth> it's good you are here Eddi|zuHause :) 11:58:29 <Alberth> yes 11:58:32 <CIA-2> OpenTTD: rubidium * r20497 /trunk/src/ (network/network.cpp openttd.cpp): -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join 11:58:55 <BCMM> Alberth: no, it's in difficulty settings 11:58:57 <BCMM> found it 11:59:38 <Alberth> yes, Eddi said it already, sorry for the confusion 12:00:16 <BCMM> np, thanks 12:01:47 <BCMM> i think i'll keep breakdowns off 12:02:01 <BCMM> it seems to become the limiting factor for how much traffic you can put through a station 12:03:31 <Alberth> it makes building infra structure quite more difficult indeed 12:05:49 <BCMM> well, it seems to me that with more than about four platforms, a station is always blocked by stuff breaking down while entering/exiting 12:07:38 *** perk11 [~perk11@178.34.110.97] has joined #openttd 12:08:53 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 12:10:09 <Ammler> BCMM: just be sure a incomming train never blocks a leaving one 12:10:26 <Ammler> every plattform should have its own entry and exit line 12:10:45 <Alberth> that seems quite a large amount, do you have a picture? 12:11:58 <Alberth> I always build a depot at every station 12:12:32 <Ammler> Alberth: like a buffer? 12:12:50 <Alberth> for servicing 12:13:31 <Alberth> I don't like the use of depots as buffers :) 12:13:39 *** tokai [~tokai@port-92-195-231-207.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:14:44 <Ammler> neither 12:15:20 <Ammler> but who can do only what he likes? 12:15:41 *** tokai [~tokai@port-92-195-208-43.dynamic.qsc.de] has joined #openttd 12:15:44 *** mode/#openttd [+v tokai] by ChanServ 12:16:28 <SpComb> no, you must play according to my rules 12:16:51 <Rubidium> noone can 12:17:05 <BCMM> Alberth: where do people usually put pics? 12:17:36 <Rubidium> they used to put them in a box or photoalbum 12:17:44 <Rubidium> but now... :) 12:17:47 <Alberth> at an image paste, eg http://imagebin.ca/ (although I have not tried that one yet) 12:18:06 <Alberth> or at the tt-forums :) 12:18:39 <BCMM> Alberth: and were you asking me for a screenshot? 12:18:45 <Ammler> img.openttdcoop.org 12:19:10 <Alberth> http://imagehost.org/ 12:19:35 <planetmaker> dropbox.com 12:19:50 <Alberth> yeah, that is so much easier to discuss station layout 12:20:08 <BCMM> if there isn't a convention here, i guess i'll use omploader, since it has a nice script for uploading things 12:26:13 <BCMM> Alberth: http://omploader.org/vNTh4eg 12:26:53 <BCMM> i have fixed it a bit by making the far end of the exit tunnels (not shown) less likely to clog 12:27:11 <BCMM> and either one of turning off breakdowns or turning off reversing at lights fixes it completely 12:28:04 <Wolf01> mmmh stupid database collation... 12:29:30 <Alberth> you have signals directly after the station? 12:30:04 <Wolf01> which collation should I use to save "â" chars in a database? LATIN1_CI_AI does not seem to recognise them ad displays "?" 12:30:31 <Rubidium> utf8 is a safe bet 12:30:36 <BCMM> Alberth: aren't those needed so that another train can enter a platform as soon as the previous train is in the tunnel? 12:30:58 <BCMM> Alberth: or is that not the case with path signals? 12:31:14 <Alberth> BCMM: yes, but I cannot clearly see it in the picture 12:31:23 <Alberth> (ie you need them) 12:31:30 <BCMM> oh i see 12:31:42 <BCMM> yeah, there's a row of unidirectional block signals there 12:33:00 <Alberth> I must try such a setup once :) 12:33:11 <BCMM> it's supposed to be an experiment into having a high-traffic station without taking up too much space 12:33:25 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:33:52 <BCMM> i'm playing with that because i've noticed that citybuilder players always seem to end up needed to transfer at stations outside the city and move stuff in on road vehicles 12:33:58 <Alberth> lowering the station one level would eliminate the need for all the hills, but that may not a problem 12:34:16 <SpComb> screenshots go to projects.qmsk.net/pngtile/screenshots/ :p 12:34:39 <BCMM> Alberth: yeah, i've considered that 12:35:06 <BCMM> the main reason it isn't is that at the point in the game where you can start such a station (before the city has grown up around it), you need to keep costs down 12:35:19 <Alberth> SpComb that site doesn't do anything without scripts 12:35:26 <SpComb> sure 12:37:03 <SpComb> hmm... OpenTTD fails at playing my gm/ music 12:37:16 <SpComb> just loops through the tracks ad infinitum 12:37:59 <SpComb> the md5sums match 12:38:09 <SpComb> from orig_win.obm 12:38:50 <SpComb> what do I need for MIDI on debian/ubuntu? 12:38:55 <frosch123> timidy 12:39:01 <BCMM> Alberth: i've lowered the station, and that allows the road bridges to be flat, which i like 12:39:41 <Alberth> nice 12:39:54 <SpComb> frosch123: is there a lib package for it, or just the timidity runtime package? 12:40:26 <BCMM> it wasn't slowing down the trains a great deal though, as far as i know 12:40:53 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:41:06 <frosch123> i guess both work some way, but i do not know, never use music myself :) 12:41:11 <BCMM> the way to make it affordable is to start it out as a terminus, without tunnels, and with one end up against the city (with land reserved for tunnels later in the game when there is more money and traffic 12:41:50 <Rubidium> SpComb: the binary; the library isn't used by default 12:42:58 <Alberth> how a train reacts to a hill depends on the train model and what you carry, and some settings on steepness and freight weight multiplying 12:43:19 <Alberth> BCMM: yeah, you have to plan ahead with cities 12:43:39 <Alberth> but passengers are not that heavy :) 12:43:45 <SpComb> bleh, MIDI is a little too difficult 12:44:16 <SpComb> after installing timidity the tracks appear to play, but there's no actual music output 12:44:28 <SpComb> presumeably some ubuntu/pulseaudio/timidity configuration issue.. 12:44:41 <Rubidium> yeah, that's quite likely 12:45:10 <SpComb> this kind of stuff should be instant-satisfaction :/ 12:46:11 <Rubidium> SpComb: blame Ubuntu for diverging from the choices made by the party they "leech" the vast majority of packages from 12:46:52 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 12:47:10 <Rubidium> the Debian maintainer generally doesn't get the bug reports from Ubuntu and in Ubuntu the package is "community managed"... so it's a big mess 12:47:27 <BCMM> you mean randomly patching stuff that in ways that upstream doesn't agree with? 12:48:32 <BCMM> Alberth: well, it's supposed to move goods as well 12:48:38 <Alberth> upstream never gets the patches :) 12:48:43 <BCMM> Alberth: and the citybuilder servers i've used have a 5x multiplier 12:48:45 <Rubidium> BCMM: not specifically 12:49:20 <BCMM> Alberth: my goal is to be able to afford a station like that in citybuilder, and never have to mess around with transfers and road vehicles for the final leg, which reduces revenue 12:49:53 <Rubidium> BCMM: more like changing the default in one package and magically believing that it doesn't backfire anywhere 12:49:58 <SpComb> very nice 12:50:10 <SpComb> I have both analogue 5.1 output, and digital S/PDIF output 12:50:21 <BCMM> in this configuration, it moves about 1000 units of food and water per month, plus a lot of passengers, without clogging up 12:50:25 <Rubidium> BCMM: it took over three releases before they got SDL + PA fixed even though the fix is really simple 12:50:28 <SpComb> gnome/pulseaudio/alsa is configured to output on the digital output 12:50:37 <SpComb> but the timidity midi stuff goes to the analogue output 12:50:41 <SpComb> only 12:51:05 *** glx [glx@2a01:e35:2f59:c7c0:c4ca:2e6f:1931:ec95] has joined #openttd 12:51:08 *** mode/#openttd [+v glx] by ChanServ 12:51:20 <Ammler> SpComb: timidity, freepats 12:51:29 <Ammler> oh, 12:51:38 <Ammler> next time I scroll down :-P 12:51:43 <SpComb> and so OpenTTD's effects sounds go to optical out, and the MIDI music goes to analogue out 12:51:58 <SpComb> *facepalm* 12:52:15 <BCMM> heh 12:52:52 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Remote host closed the connection] 12:53:26 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 12:55:59 <SpComb> plus, both of these outputs are on the internal HDA intel card, and gnome's pulseaudio configuration GUI only lets you pick either digital out or analogue out for the given sound card 12:58:54 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 13:11:35 *** Grelouk [~Grelouk@93.21.19.83] has joined #openttd 13:11:46 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 13:11:58 *** ProfFrink [~proffrink@5e0a032e.bb.sky.com] has joined #openttd 13:12:38 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 13:17:00 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100403215037]] 13:17:17 <CIA-2> OpenTTD: rubidium * r20498 /trunk/src/order_cmd.cpp: -Fix [FS#4030]: ignore the non-stop state when comparing one order type to another order type 13:17:39 *** Prof_Frink [~proffrink@5adafe0e.bb.sky.com] has quit [Ping timeout: 480 seconds] 13:17:39 *** ProfFrink is now known as Prof_Frink 13:21:31 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Remote host closed the connection] 13:22:02 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 13:22:25 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has joined #openttd 13:23:44 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Read error: Operation timed out] 13:26:37 <SpComb> is it possible to configure the hold-shift-to-fastforward behaviour? 13:29:58 <Rubidium> yes 13:30:18 <Rubidium> though AFAIK only via configure 13:32:31 <SpComb> although hmm, according to the wiki, tab is supposed to fast-forward, but for me, tab does nothing, but shift fastforwards? :/ 13:32:55 <Rubidium> SpComb: you did ./configure --enable-debug 13:33:23 * SpComb confused 13:33:32 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:33:48 <Rubidium> which changes that behaviour; for some reason alt-tab did/does? keep pressed when alt-tabbing out of OpenTTD, which annoyed early devs 13:34:27 <SpComb> a little obscure 13:34:32 <Rubidium> I also seem to remember that tab is a single keystroke in OpenTTD whereas shift is a "state" making it easier to control how long the fast forward should take, i.e. making debugging easier 13:35:51 <glx> isn't it configurable via openttd.cfg now ? 13:36:07 <Rubidium> glx: doubtful 13:36:54 <Rubidium> it's pretty much hardcoded in each of the video drivers 13:37:38 <Alberth> grep -i with 'ff', 'forw', or 'fast' did not give a hit 13:38:27 *** fonsinchen [~fonsinche@brln-4dba9cc4.pool.mediaWays.net] has joined #openttd 13:38:59 <Rubidium> Alberth: try src/video/* 13:39:04 <glx> indeed it's not configurable 13:39:38 <Alberth> just looking for a config setting in openttd.cfg 13:40:55 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:48:25 *** Eoin [~eoin@92.233.180.18] has quit [Remote host closed the connection] 13:49:39 *** fonsinchen [~fonsinche@brln-4dba9cc4.pool.mediaWays.net] has quit [Remote host closed the connection] 13:51:34 *** Eoin [~eoin@92.233.180.18] has joined #openttd 13:52:33 *** Timmaexx [~quassel@port-92-201-248-150.dynamic.qsc.de] has joined #openttd 13:52:41 *** Grelouk_ [~Grelouk@93.21.12.136] has joined #openttd 13:59:16 *** Grelouk [~Grelouk@93.21.19.83] has quit [Ping timeout: 480 seconds] 14:01:39 *** perk11 [~perk11@178.34.110.97] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:06:55 <CIA-2> OpenTTD: alberth * r20499 /trunk/src/ (12 files in 5 dirs): -Doc: Spelling fixes, and one doxygen comment addition. 14:13:19 *** Timmaexx [~quassel@port-92-201-248-150.dynamic.qsc.de] has quit [Remote host closed the connection] 14:18:53 <Eddi|zuHause> hm... on flyspray i cannot search for tasks i commented on. only ones i created 14:19:36 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 14:33:39 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:40:54 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:47:42 <SpComb> hrmph, one crash already, fiddling around with the smallmap 14:48:14 *** HerzogDeXtEr [~Flex@89.246.179.174] has joined #openttd 14:54:46 *** HerzogDeXtEr1 [~Flex@88.130.169.55] has quit [Ping timeout: 480 seconds] 14:56:45 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Remote host closed the connection] 14:57:54 *** ecke [~ecke@188.75.128.2] has joined #openttd 14:57:54 *** ecke [~ecke@188.75.128.2] has quit [] 15:06:17 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 15:07:39 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has joined #openttd 15:07:52 *** Brianetta [~brian@212.183.140.28] has joined #openttd 15:24:24 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 15:33:46 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:39:15 *** Brianetta [~brian@212.183.140.28] has quit [Quit: TschÃŒÃ] 15:40:55 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:41:59 *** perk11 [~perk11@178.34.110.97] has joined #openttd 15:47:31 <CIA-2> OpenTTD: frosch * r20500 /trunk/src/rail_cmd.cpp: -Fix: When converting rail all trains with a part on the converted rails need updating. Not only engines, which have power afterwards. Also update Acceleration after updating Power. 15:48:52 *** `Fuco` [~dota.keys@188.123.106.105] has joined #openttd 15:51:02 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has joined #openttd 15:51:23 *** holyduck [~holyduck@77.106.153.73] has quit [Ping timeout: 480 seconds] 15:55:16 *** Sacro_ [~ben@adsl-87-102-16-68.karoo.KCOM.COM] has joined #openttd 15:55:16 *** Sacro [~ben@adsl-77-86-42-145.karoo.kcom.com] has quit [Read error: Connection reset by peer] 15:55:55 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 15:58:16 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 15:58:57 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 15:59:05 <ar3k> hello 15:59:58 <Rubidium> hi 16:01:46 <planetmaker> ho 16:05:53 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 16:13:02 *** Grelouk_ [~Grelouk@93.21.12.136] has quit [Quit: Quitte] 16:16:46 *** Eoin [~eoin@92.233.180.18] has quit [Remote host closed the connection] 16:29:49 *** BRNeckel [~BRNeckel@189.4.119.95] has joined #openttd 16:30:17 <BRNeckel> Hi 16:30:21 <Zuu> hello 16:31:15 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 16:33:53 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 16:38:23 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Remote host closed the connection] 16:40:37 <BRNeckel> hey... is there anyone from brazil 16:41:27 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:41:34 *** George is now known as Guest498 16:41:38 *** George [~George@212.113.107.39] has joined #openttd 16:43:01 *** Eddi|zuHause [~johekr@p54B74A31.dip.t-dialin.net] has quit [Remote host closed the connection] 16:47:48 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 16:47:59 *** Guest498 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:53:14 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 16:56:18 *** Zahl_ [~Zahl@frbg-4d0289a7.pool.mediaWays.net] has joined #openttd 17:02:14 *** Amis [~Amis@5400EBA0.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 17:02:20 *** Zahl [~Zahl@frbg-d9be38c9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:02:20 *** Zahl_ is now known as Zahl 17:04:50 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 17:08:59 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:10:26 *** BRNeckel [~BRNeckel@189.4.119.95] has quit [Quit: Avert misunderstanding by calm, poise, and balance.] 17:11:09 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 17:16:49 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 17:19:57 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 17:34:09 *** Eddi|zuHause [~johekr@p54B744DA.dip.t-dialin.net] has joined #openttd 17:38:10 *** fonsinchen [~fonsinche@brln-4dba9cc4.pool.mediaWays.net] has joined #openttd 17:40:53 *** enr1x [~Kiike@95.214.78.37] has joined #openttd 17:43:56 <enr1x> hello everyone! I have a quick question: I would like to distribute some OpenTTD binaries for OS X. Would someone like to try them? 17:45:32 <CIA-2> OpenTTD: translators * r20501 /trunk/src/lang/ (5 files in 2 dirs): 17:45:32 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:32 <CIA-2> OpenTTD: simplified_chinese - 3 changes by pda1573 17:45:32 <CIA-2> OpenTTD: chuvash - 7 changes by mefisteron 17:45:32 <CIA-2> OpenTTD: estonian - 5 changes by Jaanus 17:45:32 <CIA-2> OpenTTD: hungarian - 6 changes by IPG 17:45:32 <CIA-2> OpenTTD: turkish - 28 changes by niw3 17:46:49 <enr1x> or perhaps can I link to those binaries on the wiki? 17:47:25 <Rubidium> aren't there already like 5 people doing that? 17:47:46 <Eddi|zuHause> there are already several binaries around, how do you think yours are better than theirs? 17:48:00 <Wolf01> you need an "official" maintainer 17:49:00 <enr1x> Eddi|zuHause: i just want to contribute a bit, maybe if there are some OS X binaries around there will be more OpenTTD players... 17:49:29 <enr1x> if there are like 5 people doing that, I don't know about them, but it would be great to have binaries around... 17:49:33 <Ammler> maybe post your binaries/download links on the tt-forums thread 17:49:39 <enr1x> compiling doesn't take so much time 17:49:44 <enr1x> thanks for the suggestion Ammler 17:49:48 <Eddi|zuHause> enr1x: we have plenty of players, what we lack is a maintainer for OS X 17:50:20 <Ammler> afaik the problem with osx is that every single minor version needs its own binary 17:50:23 <enr1x> Eddi|zuHause: I wish my knowledge about compiling/debugging on OS X would be on par with the other systems, but I am afraid I am just an user, and occasional compiler 17:50:41 <enr1x> but as I said, I would be happy to contribute and learn 17:51:06 <Eddi|zuHause> enr1x: the bugtracker is full of OS X bugs... you are free to try any of them... 17:51:56 <enr1x> Eddi|zuHause: I don't think you can debug without having C++ knowledge, right? 17:52:12 <Ammler> you could learn to 17:52:35 <Eddi|zuHause> enr1x: the main problem is knowing the OS X api... the language skills needed are minor 17:52:47 <Ammler> testing and reporting is also needed 17:53:22 <enr1x> well, I come from linux background, i was used to playing OpenTTD on an iBook G4 with Arch Linux... 17:53:56 <enr1x> and I don't know anything about the OS X API. It's good that ottd compiles just great on these systems... 17:54:18 <Alberth> for as long as it lasts 17:54:37 <enr1x> I guess it wold be better to keep those binaries for me, then... but if i can help with bugtracking, i'll do that 17:55:16 <Alberth> at some point the compilation, or some driver will fail, and we don't know how to fix it 17:55:19 <Ammler> as said, you could the forums, there are already osx binary threads, maybe your version is missing 17:55:24 <Ammler> check* 17:55:52 <Alberth> enr1x: we need a bug solver instead 17:56:54 <enr1x> Alberth: I am afraid I don't have enough knowledge to solve bugs, but I will try to reproduce some when I have some time, and report on the bug tracker. 17:56:58 <Eddi|zuHause> enr1x: compiling for yourself isn't difficult, but compiling for other people is several magnitudes higher 17:58:06 <planetmaker> very much indeed 17:58:23 <enr1x> well, thanks a lot for your assistance everyone, will take note of this, and help when i can 17:59:06 <planetmaker> always welcome :-) 17:59:15 <enr1x> thanks, now let's get back to work ;) 17:59:23 *** enr1x [~Kiike@95.214.78.37] has quit [Quit: enr1x] 18:00:07 <andythenorth> Ammler: every single minor OS X version needs it's own binary? :o 18:00:17 <andythenorth> I 'just' compile 18:00:55 *** Eddi|zuHause2 [~johekr@p54B77F59.dip.t-dialin.net] has joined #openttd 18:02:28 *** Brianetta [~brian@212.183.140.1] has joined #openttd 18:03:54 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 18:04:13 *** Eddi|zuHause [~johekr@p54B744DA.dip.t-dialin.net] has quit [Remote host closed the connection] 18:05:56 <planetmaker> andythenorth, of course. But if it comes to providing binaries it's mostly about the stable or testing releases 18:10:36 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:15:42 <Ammler> andythenorth: that proves it, you need to compile it self and you can't share it as most probably nobody else could use it :-) 18:16:59 <Ammler> but luckily compiling on osx is almost as easy as on unix 18:17:49 <andythenorth> planetmaker: what happens if I send you my OS X binary? Does it work? 18:19:04 <Rubidium> andythenorth: no, it wouldn't work for me 18:19:39 <andythenorth> Rubidium: and which minor version of OS X are *you* using? :P 18:19:39 <Ammler> andythenorth: that is my experience I got from the max osx user on #openttdcoop PublicServer 18:20:04 <Ammler> we gave up sharing osx bins 18:20:47 <Rubidium> andythenorth: 3 ofcourse 18:21:18 <Ammler> I guess, even that isn't enough 18:21:32 <Ammler> you also need to share the libs? 18:22:22 <andythenorth> Rubidium: for PPC? 18:22:50 <Rubidium> ofcourse... it's the only version that works emulated with OpenTTD 18:23:02 <Rubidium> it's only hellish slow 18:26:10 <CIA-2> OpenTTD: frosch * r20502 /trunk/src/newgrf_engine.cpp: -Fix (r12330): VRF_POWEREDWAGON is part of train flags, not vehicle_flags. 18:27:01 *** DDR [~chatzilla@66.183.117.125] has joined #openttd 18:36:10 <CIA-2> OpenTTD: frosch * r20503 /trunk/src/train.h: -Fix (r18838): Powered wagons should check the railtype of the tile they are on, not where the engine is on. 18:36:10 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 18:36:40 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 18:38:39 *** Phoenix_the_II [~ralph@98.158.119.227] has joined #openttd 18:39:14 *** perk11 [~perk11@178.34.110.97] has quit [Read error: Connection reset by peer] 18:40:53 <planetmaker> <andythenorth> planetmaker: what happens if I send you my OS X binary? Does it work? <-- didn't we try it the other way around once? :-) 18:41:03 <andythenorth> can't remember 18:41:47 <planetmaker> well. It may work. But it might not. You need to compile it against the 10.4u API which is the common denominator 18:45:24 *** fonsinchen [~fonsinche@brln-4dba9cc4.pool.mediaWays.net] has quit [Remote host closed the connection] 18:45:50 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:03:53 *** JoeCamel [JoeCamel@178-164-159-179.pool.digikabel.hu] has joined #openttd 19:04:01 <JoeCamel> hey everyone 19:04:56 *** Joe_Camel [JoeCamel@178-164-159-179.pool.digikabel.hu] has joined #openttd 19:06:03 <Joe_Camel> hi again, i got dropped...Anyway, is there a way to enable multiple engine sets in a game, without selling all my vehicles? 19:06:03 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 19:06:16 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 19:08:19 <Alberth> you cannot change newgrfs in a running game without risking a crash 19:09:03 <Alberth> ie to add or remove any newgrf, you need to start a new game 19:09:46 <Alberth> (or rather the other way around, change the newgrfs in the main menu, then start a new game :) 19:10:10 <Joe_Camel> i added multiple already without problems, thats ok. My question is, is there any way to enable multiple engine sets, like, modifying the saved game... 19:10:25 <Joe_Camel> but i take that no such method exists 19:11:52 <Alberth> that is not possible indeed 19:11:53 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 19:12:54 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 19:14:10 <Joe_Camel> too bad... but thanks anyways 19:16:43 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 19:17:39 <TruePikachu> I'm going to reverse engineer a train length sorter, so I can modify and optimize it 19:19:05 <Eddi|zuHause> Joe_Camel: no, that setting can't be changed while you have any vehicles 19:19:16 <TruePikachu> Eddi|zuHause: Which setting? 19:19:33 * TruePikachu has no clue 19:19:37 <Eddi|zuHause> TruePikachu: shut up about things that don't concern you. 19:20:04 <TruePikachu> I'm just wondering 19:20:11 <Eddi|zuHause> then read the damn logs 19:20:24 <TruePikachu> ... 19:20:53 * TruePikachu goes back to the reverse engineering 19:21:59 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 19:22:29 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 19:30:02 *** Sacro__ [~ben@87.102.7.13] has joined #openttd 19:31:10 *** Sacro_ [~ben@adsl-87-102-16-68.karoo.KCOM.COM] has quit [Read error: Operation timed out] 19:37:00 *** perk11 [~perk11@94.233.227.159] has joined #openttd 19:38:18 *** Yexo [~Yexo@77-88-ftth.onsneteindhoven.nl] has joined #openttd 19:40:13 <TruePikachu> I hate complex signal arrangements 19:40:16 * TruePikachu gives up 19:40:33 <TruePikachu> I can barely tell what kind of signal each is 19:43:13 <TruePikachu> If anyone wants to have a go, I'll post the post number for the Forum 19:44:22 <Yexo> good evening 19:45:42 <TruePikachu> The source file is the attachment on post 835655 of the Forum 19:46:05 <TruePikachu> I'm trying to diagram it, but I can't identify the signals easily 19:46:35 <TruePikachu> I'll try the first post in the topic; it may be easier 19:48:51 <Rubidium> evening Yexo 19:49:49 <TruePikachu> Or, could someone pastebin a screenie of post 835276's sorter in 32bpp with a closer zoom level? 19:51:42 *** rtypo [rtypo@pc54.clicknet.iasi.rdsnet.ro] has joined #openttd 19:51:48 <Eddi|zuHause> TruePikachu: each post has a little icon at the top, where you can copy the link to the post and paste it here 19:52:07 <TruePikachu> Well, I have IRSSI running in tty1, not a Konsole window 19:52:12 *** Joe_Camel [JoeCamel@178-164-159-179.pool.digikabel.hu] has quit [] 19:52:13 <Eddi|zuHause> so? 19:52:24 <TruePikachu> ...I can't copy/paste 19:52:35 <Eddi|zuHause> then that is your problem 19:52:39 <TruePikachu> brb (loading new session) 19:53:48 *** TruePikachu|Konsole [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 19:54:07 *** TruePikachu is now known as TruePikachu|tty1 19:54:16 <CIA-2> OpenTTD: frosch * r20504 /trunk/src/ (train.h train_cmd.cpp): -Codechange: Move updating of train's visual effect to separate function. 19:55:47 <TruePikachu|Konsole> Okay, a direct link to the big trainlength sorter is http://www.tt-forums.net/download/file.php?id=120602 , and it is hard for me to identify the different signal types 19:56:56 <TruePikachu|Konsole> The smaller one from a Co-op game is inside http://www.tt-forums.net/viewtopic.php?p=835276#p835276 , which is hard to identify some signals, and the labels are distracting 19:56:59 <Eddi|zuHause> TruePikachu|Konsole: there are 4 kinds of block signals. no bar, yellow horizontal bar, white vertical bar, and yellow vertical bar [from left to right in the signal gui] 19:57:10 <TruePikachu|Konsole> Eddi|zuHause: You forgot PBS 19:57:23 <Eddi|zuHause> TruePikachu|Konsole: PBS signals are no block signals 19:57:29 <TruePikachu|Konsole> I definitly see a one-way PBS, and possibly a collection of 2 way PSB 19:57:35 <TruePikachu|Konsole> *PBS 19:58:39 <Eddi|zuHause> yes, so what is the problem? 19:59:05 <TruePikachu|Konsole> It is hard for me to identify some of the signals in the arrays from the screenshot 19:59:20 <TruePikachu|Konsole> Especially the ones that go left-right 19:59:39 <TruePikachu|Konsole> Those you see from the side 20:00:01 <CIA-2> OpenTTD: frosch * r20505 /trunk/src/ (5 files in 2 dirs): -Feature [FS#3978]: Allow changing visual effect when changing railtype. 20:00:13 <TruePikachu|Konsole> And the fence and maglev tracks don't help 20:00:18 <Eddi|zuHause> what's the problem there? the horizontal bars appear shorter than the vertical bars. or do you have trouble with white/yellow? 20:00:39 <TruePikachu|Konsole> The fence is yellow, and the mag-lev track is grey 20:00:59 <TruePikachu|Konsole> It makes it much harder 20:01:18 <TruePikachu|Konsole> (for me at least). It's strange, I'm actually good at detecting color differences 20:01:51 <Eddi|zuHause> the ones behind the fence are all plain signals 20:02:08 <Eddi|zuHause> and, the setup is mostly symmetrical 20:02:31 *** tokai [~tokai@port-92-195-208-43.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:02:32 <TruePikachu|Konsole> Oh yeah, I forgot :( I'm only mapping the upper half 20:02:47 <TruePikachu|Konsole> Because of that, I ignored the lower half completly 20:02:51 <TruePikachu|Konsole> lol 20:03:16 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 20:03:18 <TruePikachu|Konsole> sorry 20:03:32 *** TruePikachu|Konsole [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: DOn't need this anymore] 20:03:36 <Eddi|zuHause> i imagine it doesn't work with only one half, if trains are tightly spaced 20:03:44 *** TruePikachu|tty1 is now known as TruePikachu 20:03:56 <TruePikachu> Well, if I need to, I can double it up 20:04:09 <TruePikachu> Anyway, I use signal density of 4, not 2 loke the co-op 20:04:13 <TruePikachu> *like 20:04:48 *** tokai [~tokai@port-92-195-23-96.dynamic.qsc.de] has joined #openttd 20:04:51 *** mode/#openttd [+v tokai] by ChanServ 20:04:52 <TruePikachu> And, if you've really seen my networks... 20:05:04 <TruePikachu> let's just say I don't use compressors or cyclotrons 20:05:20 <TruePikachu> And rarely right now use priority merges 20:05:46 <TruePikachu> So spacing isn't really a problem 20:06:39 <TruePikachu> Sorting pax from freight is the problem 20:07:12 <TruePikachu> My pax are always at or less than 5 tiles, freight is usually more than 5 20:07:37 <TruePikachu> And waypoints look messy (with their signs all over the place) 20:07:49 <Eddi|zuHause> you can turn off waypoint signs 20:08:02 <TruePikachu> But it turns off all other signs IIRC 20:08:21 <Eddi|zuHause> no, there are two separate settings [at least there used to be] 20:08:48 <TruePikachu> Well, in any case, the waypoints no longer look connected if they are ajacent 20:09:01 <TruePikachu> (and are technically the same waypoint) 20:09:21 <TruePikachu> There was a bug report or forum thread about this at one point 20:09:30 <Eddi|zuHause> yes, that changed. i don't like it either 20:10:03 <TruePikachu> There should be an option for it. Anyway, what's the point of all those signal boxes? 20:10:08 <Eddi|zuHause> it has technical reasons 20:10:25 <TruePikachu> Can you suggest a good Waypoint NewGRF? 20:10:50 <Eddi|zuHause> i slways use the ones from newstations 20:11:07 <TruePikachu> Is it on BaNaNaS? 20:11:39 <Eddi|zuHause> no, it's too old for that, and the author has not bothered to put it up 20:11:49 <Eddi|zuHause> you can download it from www.ttdpatch.net 20:12:03 <TruePikachu> Okay, I'll go to download it. brb 20:12:18 *** JoeCamel [JoeCamel@178-164-159-179.pool.digikabel.hu] has quit [] 20:15:38 *** jpx_ [~jpx_@a91-156-253-85.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:15:45 <TruePikachu> It just goes in ~/.openttd/data/*.grf , right? 20:26:53 *** Tennel [~Tennel@pD952858F.dip0.t-ipconnect.de] has joined #openttd 20:29:13 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has joined #openttd 20:31:38 *** Zahl_ [~Zahl@frbg-4d0289a7.pool.mediaWays.net] has joined #openttd 20:34:41 <Eddi|zuHause> yes 20:35:05 <Eddi|zuHause> i usually create a subdirectory called "newgrf" 20:37:57 *** Zahl [~Zahl@frbg-4d0289a7.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:37:57 *** Zahl_ is now known as Zahl 20:43:25 *** Zuu [~Zuu@h216n3-ld-c-a31.ias.bredband.telia.com] has quit [Ping timeout: 480 seconds] 20:45:45 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 20:46:22 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 20:48:30 <TruePikachu> Has anyone been working on making it so that all TTDPatch NewGRFs work in OpenTTD? 20:49:39 <TruePikachu> Just a thought that I have 20:50:25 <TruePikachu> Also, I have a new signal idea 20:51:36 <TruePikachu> You know how, when using bidirectional signals on one-track track, deadlocks can occur? 20:52:50 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:53:08 <TruePikachu> The new signal will be red IF the block ahead is occupied OR if a train behind the signal, up to the first splitting junction, is heading towards the signal (i.e. going to pass from behind) 20:54:11 <TruePikachu> This way, you can have e.g. a 2 track mainline that merges to 1 track and later splits to 2 tracks again, with multiple blocks on the 1-track, without deadlocks 20:55:20 <TruePikachu> It can be a standard block signal with a circle under it (i.e. a gradient plate) 20:55:58 <TruePikachu> However, with the way signal NewGRFs are, it may not be possible to add a new signal type 20:56:01 <planetmaker> <TruePikachu> Has anyone been working on making it so that all TTDPatch NewGRFs work in OpenTTD? <-- that never occured to anyone as a good idea before 20:56:10 <TruePikachu> planetmaker: why? 20:58:40 <frosch123> hmm, weirdo is not such a bad name 21:00:32 <planetmaker> TruePikachu, OpenTTD != TTDPatch. That's why 21:00:59 <planetmaker> And it would mean to ignore a NewGRF's which to work differently on TTDPatch and OpenTTD 21:01:02 <VVG> leap years kinda screw up timetables built around a normal year cycle :/ 21:01:19 <planetmaker> s/which/wish/ 21:02:07 <TruePikachu> Ok 21:02:15 *** frosch123 [~frosch@frnk-590f6320.pool.mediaWays.net] has quit [Remote host closed the connection] 21:02:16 *** murr5y [~murray@169.84-49-70.nextgentel.com] has joined #openttd 21:02:36 <TruePikachu> VVG: Wait, does OTTD use leap years? 21:03:29 *** murr4y [~murray@169.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:03:35 <VVG> yep 21:03:41 *** KritiK_ [~Maxim@89-178-68-121.broadband.corbina.ru] has joined #openttd 21:03:49 <TruePikachu> Standard *4 not 100 except 400? 21:04:02 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 21:04:17 <VVG> what? 21:04:27 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 21:04:27 <SpComb> new OpenTTD game succesfully started 21:04:42 <TruePikachu> 1900 is not a leap year 21:05:10 <TruePikachu> 1900 = 0 mod 4 21:05:22 <TruePikachu> 1900 = 0 mod 100 21:05:26 <TruePikachu> 1900 != 0 mod 400 21:05:50 *** KritiK [~Maxim@89-178-68-121.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 21:05:51 <TruePikachu> *ignore the 'mod 4' line 21:05:51 *** KritiK_ is now known as KritiK 21:06:07 <TruePikachu> 2000 is a leap year 21:06:17 <TruePikachu> 2000 = 0 mod 400 21:06:38 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 21:06:46 *** Zuu [Zuu@c-81f3e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 21:06:58 <VVG> what are you trying to say? 21:07:14 <TruePikachu> Every year that is a multiple of 4 is a leap year 21:07:23 <TruePikachu> EXCEPT years that are a multiple of 100 21:07:32 <TruePikachu> UNLESS the year is also a multiple of 400 21:08:48 <VVG> so? 21:08:59 <TruePikachu> Is that the way OpenTTD does leap years? 21:09:12 <TruePikachu> Or does it just have every 4th year be a leap year? 21:09:15 <VVG> no idea, check the code for that 21:15:37 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has quit [Quit: Leaving] 21:18:54 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Ping timeout: 480 seconds] 21:21:39 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 21:26:01 *** Vitus_ [~chatzilla@138.194.wms.cz] has joined #openttd 21:30:45 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Ping timeout: 480 seconds] 21:30:54 *** Vitus_ is now known as Vitus 21:32:06 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 21:32:52 <TruePikachu> Could someone take off the second part of the closure request for FS4011? I misunderstood that Vitus is a user here and not a company 21:34:14 <Vitus> TruePikachu: Yes, I'm not company :P 21:34:51 <planetmaker> lool :-) 21:35:01 <Vitus> Just a thing: It might be useful if shading was triggered by wheel up and restoring window by wheel down, that might help in this case 21:35:16 <planetmaker> so... why do you, TruePikachu request a closure of avd's bug report? 21:35:19 <Vitus> And it make sense, also 21:35:27 <Vitus> *makes 21:37:44 <avdg> questions? :p 21:38:18 <planetmaker> avdg, I think that's not you, or is it? FS 4011? 21:38:25 <avdg> yeah 21:38:30 <avdg> misspelled my nick :p 21:38:35 <planetmaker> you're called there avdg, too... afair ;-) 21:38:43 <planetmaker> is it you? Oh 21:38:50 <avdg> yeah, donno 21:39:01 <avdg> something went wrong, but I can't remember how 21:39:09 <Vitus> You forgot to type "g" 21:39:14 <avdg> :-) 21:39:16 <planetmaker> ^ :-P 21:39:20 <avdg> and avdg is occupied 21:39:25 <TruePikachu> Well, like I said, it's the driver sending scroll signals too rapidly 21:39:53 <avdg> sad feature of osx :/ 21:40:08 <TruePikachu> ^^^ that OS is the other problem :D 21:40:21 <TruePikachu> Apple causes too many problems for me to be useful 21:40:22 <avdg> since the driver update, we've got a faster scroll :p 21:40:29 *** DDR [~chatzilla@66.183.117.125] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 21:40:44 <Vitus> TruePikachu: What do you think about the suggestion? That might work, I think. 21:41:08 <TruePikachu> About reducing the speed? It most likely would work 21:41:09 <avdg> but touchpath is the feature, donno 21:41:13 <planetmaker> TruePikachu, still, I consider it quite thick that you request closure of other people's problems 21:41:27 <TruePikachu> Oh, well I didn't understand how the flyspray worked 21:41:33 <avdg> s/feature/future 21:41:34 <Vitus> Nah, I'm thinking about having shade on wheel up and unshade on wheel down 21:41:44 <planetmaker> Especially as there IS something which can be done: handling of driver information 21:41:47 <TruePikachu> Oh, that could work 21:42:13 <TruePikachu> Just make sure to set up an option in the Advanced Settings to change the functionality 21:43:16 <avdg> well, I really have to learn cpp I guess 21:43:18 <Vitus> Well, I don't think that's needed, but that's just my opinion. You might be right. 21:43:33 <TruePikachu> Someone who I got interested in OpenTTD is designing a 'kiosk' of the game with a touchscreen. Double-tap does right mouse button, triple-tap does scroll up 21:43:42 <planetmaker> Vitus, sounds better indeed 21:44:22 <avdg> the scroll _is_ a problem with touchscreen, indeed :/ 21:44:23 <planetmaker> Why would I translate scrolling to a tripple click? 21:44:26 <TruePikachu> The option will be mandatory to prevent the person from having me re-write the driver software for the touchscreen 21:44:34 <planetmaker> a touchpad recognizes scrolling easily 21:44:45 <planetmaker> And the usual guesture for that is two fingers in parallel 21:45:02 <Wolf01> and there's always the left click scroll 21:45:09 <TruePikachu> No, they are using a touch screen (one similar to the DS bottom screen) on top of the monitor 21:45:20 <TruePikachu> It can only detect the median touch point 21:45:32 <TruePikachu> SIngle tap is for regular clicking 21:45:45 <TruePikachu> Double tap is for the right mouse button, for the tooltips 21:45:53 <planetmaker> not worth. Multitouch is the future 21:46:13 <TruePikachu> Triple tap is scroll up so you can triple-tap the title bar to shade, or the gameplay area to zoom in 21:46:23 <Vitus> I somehow forgot that GUI settings do not have to be stored in savegame, then why not :P 21:46:33 <Wolf01> I can use my bamboo fun tablet easily with ottd 21:46:39 <TruePikachu> They got a big old touchpad for cheap, so I have to design an interface driver for it 21:47:30 <TruePikachu> It can not detect standard 'multiple finger' gestures 21:47:52 <TruePikachu> It can only return x/y of touch when it is touched 21:47:58 <Vitus> TruePikachu: I'll add this idea to the task, you can them comment on the reasons for GUI settings :) 21:48:07 <TruePikachu> K. 21:48:24 <TruePikachu> Oh, and I'll post pics of the kiosk if they ever finish with building it 21:48:27 <Wolf01> TruePikachu, what's the problem with the left click scrolling? 21:48:39 <TruePikachu> Wolf01: ??? what do you mean? 21:49:06 <Wolf01> there's an advanced option to scroll the map with the left mouse button 21:49:19 <TruePikachu> Yeah, there is no problem there 21:49:35 <TruePikachu> The triple tap is like scrolling up the scroll wheel 21:49:52 <TruePikachu> It is equal to either zooming in or shading a window 21:50:01 <TruePikachu> *or unshading 21:51:03 <TruePikachu> But I digress 21:51:12 <Wolf01> imho, useless, the scrollwheel has been added because now every mouse have a scrollwheel, but all the actions are possible without it 21:51:38 <Wolf01> you shouldn't lose your mind on details like this 21:51:53 <avdg> indeed 21:51:56 <Vitus> TruePikachu: Comment added, feel free to add yours :) 21:53:16 <avdg> vitus: from where do you get these good ideas :p 21:53:21 <VVG> Anyone played with Improved timetables here? Was there an option of restarting a timetable to a preset start date if vehicle, after running through a cycle, arrived at first order before the start date? Or is it me misundertood something? 21:53:35 <Vitus> avdg: It's a secret :) 21:55:30 <Eddi|zuHause> VVG: i don't remember that option 21:56:00 <TruePikachu> VVG: If it's a patch, then no, and I don't compile from source 21:56:08 <Eddi|zuHause> VVG: i remember that the autoseparation had problems when the order of the vehicles was mixed up due to overtaking 21:56:28 * TruePikachu wishes that that patch was merged to trunk, though 21:57:43 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?p=896728#p896728 <-- i want to spank this guy... 21:58:43 <VVG> looks like it was me misundestanding 21:59:06 *** PhoenixII [ralph@f234099.upc-f.chello.nl] has joined #openttd 21:59:09 *** tokai [~tokai@port-92-195-23-96.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:59:51 <planetmaker> haha @ Eddi|zuHause :-) 22:00:35 <Eddi|zuHause> he has no clue about nothing, quotes Belugas out of context, and even Belugas failed on this problem... 22:01:00 <Rubidium> did Belugas really attempt it? 22:01:06 <Rubidium> or did he just toy a bit with it? 22:01:09 <TruePikachu> lol 22:01:20 *** tokai [~tokai@port-92-195-20-158.dynamic.qsc.de] has joined #openttd 22:01:23 *** mode/#openttd [+v tokai] by ChanServ 22:01:52 <planetmaker> blessed those who are poor in the mind? ;-) 22:02:18 <Rubidium> I only know Celestar and peter's attempts got to a state where vehicles could move over it 22:02:58 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: keoz] 22:03:06 <Rubidium> though even then I'm wondering whether it's a Belugas quote or something I said 22:03:57 <Eddi|zuHause> Rubidium: Belugas tried a more general overhaul of bridges 22:04:07 <Eddi|zuHause> but he failed at least on the time requirements ;) 22:05:18 <Wolf01> 'night 22:05:27 *** Wolf01 [~wolf01@host176-238-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:05:33 <Eddi|zuHause> Rubidium: basically it was about storing bridges off-map, which could in turn lead to signals on bridges and bendy bridges 22:06:26 *** Phoenix_the_II [~ralph@98.158.119.227] has quit [Ping timeout: 480 seconds] 22:15:10 *** Progman [~progman@p57A1BEC4.dip.t-dialin.net] has quit [Remote host closed the connection] 22:24:56 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:26:27 *** Tennel [~Tennel@pD952858F.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 22:32:29 *** Sacro__ is now known as Sacro 22:35:49 * TruePikachu wonders if there can be a way to get an AI to help you by, for example, spacing out trains automatically, or doing automated tasks that you tell it to do, to act as a subsitute to patches 22:36:21 <TruePikachu> Patches such as the timetables patch or the 'buy a square of land' patch 22:37:42 <CIA-2> OpenTTD: michi_cc * r20506 /trunk/src/ (economy.cpp vehicle_base.h): -Change: Vehicles will now stop loading after a load cycle that loaded less than possible, unless it's a full load order. This should improve behaviour with gradual loading and cargo continuously trickling in. 22:39:15 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 22:39:27 * avdg created a quick patch for the shade window 22:39:41 <VVG> http://img.openttdcoop.org/images/parfinvfv.png 22:40:22 <avdg> wow, giant screenshot 22:40:33 <VVG> check travel times, i used autofill and aftest the 1st value i quickly made the route a few tiles longer, so it will be a bit higher than 65535 ticks 22:42:19 <VVG> s/aftest/after 22:43:07 <TruePikachu> VVG: I've always wondered by what you mean with things like 's/aftest/after' 22:43:16 *** BCMM [~ben@78.32.73.127] has quit [Ping timeout: 480 seconds] 22:43:59 <VVG> switch aftest to/with after 22:44:15 <TruePikachu> any other first letter values for a/b/c? 22:44:41 <VVG> dunno 22:44:46 *** Chris_Booth [~chatzilla@client-86-29-123-213.glfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:44:53 <TruePikachu> You just make them up? 22:45:29 <VVG> that's a know expresion but i have no idea about its roots 22:45:37 <avdg> patch works... 22:45:45 <avdg> trough I have to revert the direction 22:46:05 <TruePikachu> oh 22:46:16 <avdg> a 1liner, its nice 22:46:19 <planetmaker> s/value/replacement/ 22:46:28 <planetmaker> is a command from the editor vi or vim 22:46:53 <TruePikachu> Oh, nice 22:46:58 * avdg wonders who is using vim 22:47:01 <avdg> I am 22:47:05 * TruePikachu is using Vim 22:47:05 <planetmaker> windoze users don't know that, of course. Nor linux clicky-bunty users ;-) 22:47:11 * planetmaker uses it, too 22:47:18 <planetmaker> wait, you use it? 22:47:22 <TruePikachu> I actually rarely use a replace statement 22:47:25 <planetmaker> Then... you should damn well know 22:48:01 <TruePikachu> Did you know that :wq actually works? I figured it out about a month ago 22:48:05 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 22:48:15 * planetmaker uses that command daily 22:48:30 * TruePikachu saw his friend use :w!q a week ago 22:48:34 <avdg> k, rebuild 22:48:36 <avdg> lets see 22:48:52 <SpComb> also known as :x 22:48:54 <planetmaker> avdg, assertion failed at ... ;-) 22:48:54 * Rubidium used to use vim, but now it's called cif 22:49:03 <TruePikachu> Oh, I'll look into :x 22:49:05 <avdg> no assert needed :) 22:49:12 * TruePikachu uses gVim on occassion 22:49:28 <planetmaker> SpComb, but then I know the difference to !q or !w. One thing less to remember ;-) 22:49:39 <avdg> hmm 22:49:55 <avdg> does feel a bit strange 22:50:23 <avdg> because it only works if you move the scroll up or down and not the other direction 22:50:38 <TruePikachu> In vim, use :help 42 22:50:39 <avdg> well, I'll post the patch 22:51:11 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 22:52:40 * avdg wonders the command to create a patch :p 22:53:03 <Ammler> vcs diff 22:53:20 *** DDR [~chatzilla@66.183.117.125] has joined #openttd 22:54:17 <Eddi|zuHause> i have my doubts "clicky-bunty" translates to what you want it to ;) 22:54:30 <avdg> I can't believer there is an topic about how to apply a patch with 33 pages of spam 22:54:51 <TruePikachu> Since when do patches have 33 pages of spam? 22:55:10 <avdg> figural 22:55:23 <TruePikachu> I know, it's a habit... 22:55:32 <TruePikachu> It's like: 22:55:47 <TruePikachu> #include <io.h> 22:55:54 <TruePikachu> /* Om nom nom nom */ 22:56:04 <avdg> :/ svn diff 22:56:07 <Eddi|zuHause> avdg: better than to have 33 pages of spam on the thread list 22:56:09 <avdg> wtf that simple 22:56:47 <avdg> k, it works 22:56:50 <TruePikachu> Eddi|zuHause: Better to have 33 pages of spam be deleted :D 22:57:13 <Eddi|zuHause> avdg: it's basically a "honeypot" thread to fetch out most of the clueless people 22:57:24 <TruePikachu> Wait, I missed your word 'than' 22:58:51 <Rubidium> s/clueless people/people who can't read or follow instructions/ 22:59:29 <Eddi|zuHause> Rubidium: well, those two groups have massive overlap :p 22:59:36 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 22:59:44 <TruePikachu> s/those people/n00bs 23:00:14 <Eddi|zuHause> TruePikachu: you miss a / at the end 23:00:20 <TruePikachu> Oh 23:00:50 <avdg> eddi: yeah maybe :) 23:00:59 <avdg> <3 honeypots 23:01:05 * Rubidium wonders how clueless people who can't follow instructions get around in traffic... by trial and error? 23:01:15 <avdg> lol 23:01:36 <glx> too many 23:01:42 <avdg> remembers me to some dummy code 23:01:55 <ccfreak2k> Rubidium, driving test. 23:01:57 <Eddi|zuHause> Rubidium: those are the people who shout the loudest at how bad other people are driving 23:01:58 <avdg> go left till you cant go left, switch to right, etc... 23:02:33 <TruePikachu> O_o @ map generator 23:02:46 <TruePikachu> I got an awsome starting position 23:02:48 <VVG> consequences force most to actually follow some base instrusctions, don't they? 23:03:07 <Rubidium> on the other hand... having... following instructions without thinking isn't good either; going to the south of France following the signs "Paris" and ending up in the centre of Paris :) 23:03:09 <avdg> ok patch online 23:03:44 <glx> Rubidium: actually these signs are useful for me ;) 23:03:50 <TruePikachu> 1 town, 1 city near each other, both using 3x3 tile blocks (i.e. bigger blocks), alignment almost perfect 23:04:12 <TruePikachu> One town at upper left of area, other city at lower left 23:04:45 <TruePikachu> The direct line between them has alignment for the grids 23:04:57 <TruePikachu> The other direction is misaligned by 2 23:05:05 <planetmaker> <Eddi|zuHause> i have my doubts "clicky-bunty" translates to what you want it to ;) <-- that's untranslatable ;-) 23:05:08 <TruePikachu> Which looks nice 23:06:22 <Rubidium> it's actually a surprisingly often used word 23:06:35 <Rubidium> and... it works fine in German as well 23:06:47 <Rubidium> "Weil die Webdesigner von MSN offenbar Routine in Clicky-Bunty haben, aber nicht wirklich Ahnung von guter, zweckmÀÃiger Informationsdarbietuâng. ..." 23:06:50 <planetmaker> "clicky-bunty"? 23:06:58 <TruePikachu> Ubuntu, I think 23:06:59 <planetmaker> I'd not expect it to work in English 23:07:09 <Eddi|zuHause> Rubidium: well, yes, it makes perfect sense in german ;) 23:07:27 <TruePikachu> Translate it from German to English 23:07:38 <planetmaker> but like "clicky-colourfully" doesn't sound nice ;-) 23:07:41 <TruePikachu> What is the literal translation? 23:07:53 <planetmaker> and it's not a good translation either 23:08:05 <planetmaker> As it plays with words, with rhyme and is all non-words 23:08:08 <Eddi|zuHause> Rubidium: although i would write it with -i at the end 23:08:11 *** KritiK [~Maxim@89-178-68-121.broadband.corbina.ru] has quit [Quit: Leaving] 23:08:12 <avdg> a question: does it matter if I call setShaded to set true if setShaded is already set on true? 23:08:14 <Rubidium> oh... first two pages of google... 11 times English, 9 times German 23:08:17 <VVG> i think i'll give up timetabling until something like virtual time from improved timetables makes it into trunk :( 23:08:26 <TruePikachu> avdg: I would think not 23:08:38 <planetmaker> avdg, not really 23:08:48 <Eddi|zuHause> VVG: feel free to update the patch 23:08:55 *** Brianetta [~brian@212.183.140.1] has quit [Quit: TschÃŒÃ] 23:09:00 <TruePikachu> Just like with some random guy's BASIC code: 23:09:03 <Rubidium> Eddi|zuHause: yeah, that would be appreciated 23:09:05 <TruePikachu> 10 x%=0 23:09:10 <TruePikachu> 11 x%=0 23:09:20 <TruePikachu> 12 if x%=0 goto 10 23:09:27 <Rubidium> I've got a mercurial queue from the original author 23:09:31 <TruePikachu> 13 <some other code> 23:09:32 <avdg> :p <3 basic 23:09:37 <VVG> that's not an incentive enough to learn coding :p 23:09:47 <TruePikachu> Oh, I put on line numbers 23:10:24 <TruePikachu> They literally set x to 0 two lines in a row, then jumped to the beginning of the program if x equals 0 23:10:34 <Rubidium> #define someone VVG 23:10:39 <Rubidium> there... that should do the trick 23:10:49 <TruePikachu> ? 23:11:08 <VVG> there, i don't even get that 23:11:11 <Eddi|zuHause> Rubidium: i would love to do it, but the last time i tried, i made a total mess of the GUI code 23:11:58 <TruePikachu> What console command changes the start year for the command "newgame"? 23:12:01 <Eddi|zuHause> VVG: it replaces all future references to "someone" by "VVG" 23:12:12 <TruePikachu> Can someone answer? 23:12:30 <Eddi|zuHause> Can VVG answer? 23:12:34 <TruePikachu> ^^ yes 23:12:47 <TruePikachu> But seriously, how do I change the start year? 23:12:48 * VVG hides 23:12:56 <TruePikachu> Is someone hiding? 23:13:11 <VVG> #undef someone 23:13:14 <VVG> does that work? 23:13:16 <TruePikachu> no 23:13:31 <TruePikachu> At least, I don't think so... 23:13:36 <Eddi|zuHause> TruePikachu: if list_settings doesn't help you, i don't see any chance other than to edit the cfg and start 23:13:39 <TruePikachu> #define is a compiler command 23:13:49 <TruePikachu> or something 23:13:59 <TomyLobo> preprocessor* 23:14:01 <Eddi|zuHause> TruePikachu: no, it's called preprocessor 23:14:03 <TruePikachu> It is never interpreted 23:14:09 <TomyLobo> it is 23:14:12 <TruePikachu> (by the actual program) 23:14:13 <TomyLobo> by the preprocessor 23:14:22 <TomyLobo> you mean by the actual compiler 23:14:24 <Rubidium> Eddi|zuHause: but... you only need to change it to the new style. That can't be that much work for those few windows :) 23:14:29 <TomyLobo> ok, a compiler IS a program :) 23:14:33 <Eddi|zuHause> VVG: yes, that should work ;) 23:14:44 <TruePikachu> No, the #define statements do not go into the binary 23:15:04 <TomyLobo> binaries arent interpreted 23:15:09 <TomyLobo> they're run on the cpu 23:15:15 * TruePikachu facepalms 23:15:19 <TruePikachu> You know what I mean 23:15:22 <TomyLobo> :) 23:15:35 <TomyLobo> of course i do :) 23:15:36 <Eddi|zuHause> TomyLobo: the CPU is an interpreter (of machine language) 23:15:41 <TruePikachu> Yes 23:15:54 <planetmaker> if you don't say what you mean, you'll never mean what you say. 23:16:01 <planetmaker> It especially fails when splitting hairs 23:16:10 <TruePikachu> And funny things happen when I make my calculator execute the bytecodes CD 95 9D 23:16:37 <TruePikachu> That means, when written in z80 ASM, "CALL ProgramStart:" 23:16:39 *** Grelouk [~Grelouk@93.21.12.136] has joined #openttd 23:16:46 <TomyLobo> why does your calculator have a bytecode? 23:16:49 <TruePikachu> It stack overflows and RAM clears 23:17:09 <TomyLobo> oh, you mean machine code and a ti calc 23:17:12 <TruePikachu> TomyLobo: Because it is programmable, it is a TI-84+SE 23:17:14 <TruePikachu> Yes 23:17:17 <TomyLobo> thought you were talking about a program :) 23:17:21 <TruePikachu> It is 23:17:29 <TomyLobo> i mean a calculator program 23:17:31 <TruePikachu> On a TI-83 23:17:36 <TruePikachu> It is 23:17:59 <TomyLobo> and yeah, using CALL once per cycle tends to fill up the stack pretty quickly :) 23:18:03 <TomyLobo> not surprising 23:18:04 <TruePikachu> Make a BASIC program prgmAA with contents ":AsmPrgm:CD959d" 23:18:16 <TruePikachu> If you use C3 instead, it jumps 23:18:37 <TruePikachu> (step 2) Execute Asm(prgmAA) 23:19:01 <TruePikachu> If you have it jump, it freezes, and you have to battery pull, which clears RAM as well :) 23:19:41 <TomyLobo> not even pressing the on key works? 23:19:44 <TruePikachu> Nope 23:19:52 <TruePikachu> ON only breaks out of BASIC programs 23:19:53 <TomyLobo> ah right, that was only for basic programs 23:20:03 <TomyLobo> long time ^^ 23:20:19 <TruePikachu> TomyLobo, have you ever been to #tcpa ? 23:20:32 <TruePikachu> (over on efnet) 23:20:55 <TomyLobo> last thing i did with my ti calc was hardwire an ac adaptor to it and use it as a terminal for a tool i wrote :) 23:21:16 <TruePikachu> What model? 23:21:37 <TomyLobo> to query some daoc-related database and issue some commands, like controlling winamp and things like that 23:21:49 <TomyLobo> ti-83 23:21:53 <TruePikachu> Plus? 23:21:55 <TomyLobo> no 23:22:01 <TruePikachu> Oh... 23:22:15 <TruePikachu> You have a BlackLink for it, do you not? 23:22:23 <TomyLobo> no idea 23:22:32 <TruePikachu> The computer cable 23:22:32 <TomyLobo> mine was grey but this is europe so it might be different 23:22:40 <TruePikachu> So yeah, you do 23:23:04 <TruePikachu> 2 sites: ticalc.org (I actually have an author profile over there) 23:23:09 <TruePikachu> and brandonw.net 23:23:10 <TomyLobo> otherwise i wouldnt have been able to pull off the terminal thing :) 23:23:12 <TomyLobo> nah 23:23:17 <TruePikachu> First is a database of programs 23:23:32 <TruePikachu> Second is the site of someone who does amazing things with a calc 23:23:39 <Rubidium> yay for ti83s gathering dust 23:23:42 <TomyLobo> lost interest 23:23:51 <TomyLobo> a couple of years ago 23:24:09 * TruePikachu is working on writing a program for his 84+SE which will automatically calculate timetables for OpenTTD 23:24:23 <TruePikachu> And the calc's OS is hacked 23:24:26 <Rubidium> what a waste of money that was :) 23:24:34 <TomyLobo> eh? why does that need a ti calc? 23:24:40 <TruePikachu> @me? 23:24:44 <TomyLobo> yes 23:24:49 <TruePikachu> It is a programmable calculator 23:24:53 <TruePikachu> I can program on the go 23:24:54 <TomyLobo> i mean the timetables thing 23:25:03 <TomyLobo> get a lappy :) 23:25:07 <TruePikachu> Oh, to keep airplanes perfectly spaced out 23:25:50 <TruePikachu> TomyLobo: I can't get a laptop, development is a terrible idea directly inside DSLinux, and I can use BBC Basic on my calc 23:26:07 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 23:26:26 <TruePikachu> BBC may be old, but it is very similar to qBasic, the first dilect of BASIC I've ever used, and the only programming language I've mastered 23:27:06 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 23:27:18 <TomyLobo> http://cgi.ebay.com/Thinkpad-R51-Laptop-Pentium-M-1-6Ghz-512MB-30GB-XP-CDRW-/190428916838?pt=Laptops_Nov05 26 dollars 15 minutes left :P 23:27:48 <TruePikachu> I don't use e-bay, and I don't need another computer to remotly maintain 23:27:59 <TruePikachu> We have 5 computers in this house 23:28:28 <TruePikachu> (meaning PCs, not all network connected devices, of which we have 3 more) 23:28:37 <TruePikachu> (at least 3 more) 23:28:53 <TruePikachu> 3 of them are desktops, and 2 of them are laptops 23:29:00 <TruePikachu> The laptops belong to my sisters 23:29:04 *** nicfer [~nicfer@190.50.54.216] has joined #openttd 23:29:33 <TruePikachu> This computer is the oldest of the desktops (and ironicly the computer with the newest OS version on it) 23:29:57 <TruePikachu> The newest of the desktops is a piece of junk right now; barely runs at all 23:30:48 <TruePikachu> I do a lot of network matinence daily, and I check software versions on all connected devices daily 23:31:21 <TruePikachu> Now, I want to do OpenTTD 23:32:02 <TruePikachu> ** Feature Request: add grep to the console 23:32:45 <CIA-2> OpenTTD: michi_cc * r20507 /trunk/src/ (lang/english.txt toolbar_gui.cpp): -Change: Remove the shortcut hints from the screenshot menu strings (as they're configurable now) and rename "Giant screenshot" to "Whole map screenshot". 23:32:48 <CIA-2> OpenTTD: michi_cc * r20508 /trunk/src/ (5 files in 2 dirs): -Add [FS#3973]: A new screenshot type that makes a zoomed-in screenshot of the visible viewport. (Eddi) 23:33:42 <planetmaker> :-O 23:34:15 <avdg> hmm nice... 23:34:29 <avdg> I'm getting used to modify the openttd code 23:34:52 <avdg> the codebase is a lot easier then I thougth 23:36:20 <planetmaker> avdg, that depends :-) Some things: yes. Some others: there are interesting inter-dependencies 23:36:42 <avdg> yeah, but I'll see 23:36:58 <TruePikachu> Ummm...I'm not getting the proper game... 23:37:06 <michi_cc> Yeah, a lot better than many open-source projects (and closed-source projects as well). And the SVN history is actually useful... 23:37:51 <Rubidium> try src/pathfinder/yapf/* (or nforenum's source) 23:38:06 <michi_cc> Commit log of the last commercial software I've seen, horrible, just horrible.. 23:38:12 <avdg> well, I have to sleep now 23:38:13 <avdg> gn 23:38:18 <planetmaker> g'night avdg 23:38:25 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Quit: Leaving.] 23:39:56 * Rubidium wonders why I always have to think of Avogadro when seeing his nick 23:40:01 <TruePikachu> Ummm...look at this transcript: 23:40:08 <Eddi|zuHause> :) 23:40:13 <planetmaker> hehe 23:40:42 <TruePikachu> ] newgame 30088245347 23:40:45 <TruePikachu> ] getseed 23:40:47 <Eddi|zuHause> i always think of "average" 23:40:56 <Eddi|zuHause> not sure how the "d" fits in ;) 23:40:56 <Rubidium> and now I start to wonder how many people have a clue what Avogadro is about 23:41:08 <planetmaker> :-) 23:41:16 <TruePikachu> Generation Seed: 2147483647 23:41:17 <planetmaker> about googol numbers ;-) 23:41:53 <Eddi|zuHause> TruePikachu: that is a perfect example of the output of clamp() 23:42:07 <TruePikachu> ? 23:42:36 <TruePikachu> =2^31 - 1 23:42:48 <CIA-2> OpenTTD: rubidium * r20509 /trunk/src/window.cpp: -Change: don't cycle (quickly) through the shade states. Just make scrolling up shade the window and scrolling down unshade it. (avdg) 23:42:53 <Eddi|zuHause> Rubidium: i only know Avocado and Advocate ;) 23:43:08 <TruePikachu> But I had generated a game which returns that the generated map had that other (300...) seed number 23:43:19 <planetmaker> :-O that was quick for a feature-patch :-) 23:43:48 <planetmaker> TruePikachu, you hadn't. 23:43:56 <TruePikachu> I had, and I have the savegame 23:44:07 <Eddi|zuHause> planetmaker: it isn't a -Feature: ;) 23:44:18 * TruePikachu will go to post it on the flyspray 23:44:23 <planetmaker> :-) It's a FIX ;-) 23:44:37 <TomyLobo> !google numbers 23:44:58 <CIA-2> OpenTTD: rubidium * r20510 /trunk/src/network/ (4 files in 2 dirs): -Codechange: unify packet queue handling and make insertion O(1) instead of O(n) 23:45:01 <Eddi|zuHause> planetmaker: no, it's a -Change: ;) 23:47:21 <michi_cc> Today was no-feature-day :) 23:47:35 <planetmaker> Yeah... just some boring adds ;-) 23:47:43 <planetmaker> nothing new. Please go on... ;-) 23:47:58 <Rubidium> yeah... everything we do for it to not show on tt-ms.de :) 23:47:59 *** lugo [~lugo@mgdb-4db8d2f3.pool.mediaWays.net] has joined #openttd 23:48:10 <planetmaker> loool 23:51:11 <TruePikachu> FS4036 23:54:26 <TruePikachu> How can I hex edit my savegame to change the year? 23:54:37 <Eddi|zuHause> open the cheat window 23:54:51 <TruePikachu> No, I'm doing this game cheat-free 23:54:51 <planetmaker> Eddi|zuHause, wrong. That won't help to hex-edit it 23:55:04 <Eddi|zuHause> for hex-editing you need to make uncompressed savegame first 23:55:06 <TruePikachu> Please see FS4036 23:55:19 <TruePikachu> I have the file on there 23:55:30 <TruePikachu> But it won't hurt to have me learn 23:55:53 <TruePikachu> How would I make an uncompressed savegame? 23:56:17 <Eddi|zuHause> you can also try the scenario editor 23:56:46 <TruePikachu> Oh, I'll try that instead (and push the town over and make it a city) 23:56:51 <TruePikachu> :) 23:57:50 <TruePikachu> (and remove some industries) 23:58:18 <planetmaker> you also should add and remove some industry newgrfs. 23:58:45 <TruePikachu> Ummm...how do I import a savegame into the scenerio editor? 23:59:05 <TruePikachu> planetmaker: I don't use industry GRFs 23:59:12 <Eddi|zuHause> i'm sure you're intelligent enough to figure that out by yourself 23:59:28 <TruePikachu> But I can't figure it out 23:59:32 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 23:59:38 <TomyLobo> TruePikachu with windows explorer :) 23:59:43 <TruePikachu> Lol 23:59:48 <TruePikachu> I'm using Linux 23:59:50 <Eddi|zuHause> then call on us if you didn't figure it out in half an hour