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00:04:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:05:46 *** KenjiE20 [~KenjiE20@92.8.200.216] has quit [Quit: WeeChat 0.3.3] 00:13:44 <avdg> hmmm, I'm seeing <invalid industry> in the industry list, anyone who knows more? (yes, I'm going to report it, but I want to investigate it a bit first) 00:15:00 <SmatZ> avdg: did you modify the GRF config? 00:15:07 <avdg> no grf 00:15:23 <avdg> it seems to happen with town related industries 00:15:30 <SmatZ> avdg: can it be caused by r21389? 00:15:39 <avdg> yes, thats what I'm looking at 00:16:07 <SmatZ> hmm it seems it is related only to "fund new industry" window 00:16:10 <SmatZ> but who knows... :) 00:16:31 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:17:08 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:17:43 <supermop> hello 00:18:30 <avdg> hi 00:19:59 <supermop> how is every one? 00:20:00 <avdg> hmm, new game and no msg's of <invalid industry> 00:21:48 <supermop> well that sounds good 00:22:33 <avdg> nah, the problem is that it was happening in the same revision 00:22:50 <avdg> r21389 00:23:20 *** Progman [~progman@p57A19AB1.dip.t-dialin.net] has quit [Remote host closed the connection] 00:28:35 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 00:28:44 <avdg> bleh, seems hard to reproduce 00:29:17 <SmatZ> I can't reproduce it 00:29:37 <avdg> all I know was that I cheated to the last year 00:33:12 <avdg> so it looks like its not related so far 00:39:15 *** Biolunar [~mahdi@blfd-5d821fa4.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 00:39:16 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Read error: Connection reset by peer] 00:40:32 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 00:41:11 <avdg> hmm, maybe also because climate change if I was really stopid 00:41:11 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [Read error: Connection reset by peer] 00:41:59 <avdg> yep 00:42:21 <avdg> reproduced 00:43:04 <avdg> other climate :( 00:44:30 <avdg> any rules defined about the behavior of industries in other climates? 00:55:02 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 00:55:55 *** Vadtec is now known as Vadtec[A] 00:56:21 *** Vadtec[A] is now known as Vadtec 01:01:39 <Eddi|zuHause> other than "they are different"? 01:02:29 <avdg> bweh, doesn't matter, I don't know the idea of climate changes 01:02:50 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 01:12:07 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:21:24 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 01:22:28 *** KritiK [~Maxim@95-28-108-78.broadband.corbina.ru] has quit [Quit: Leaving] 01:24:08 *** juliano [~juliano@201-43-134-240.dsl.telesp.net.br] has joined #openttd 01:29:24 *** Vadtec is now known as Vadtec[A] 01:29:58 *** Vadtec[A] is now known as Vadtec 01:31:39 <juliano> Hello. I'm hacking into OpenTTD, and I'm confused with the UnInitWindowSystem() function... any seasoned developer could explaint the logic? 01:33:53 <juliano> To me, it looks terribly wrong to iterate over the list while destroying it... twice. 01:36:44 <Yexo> delete w; doesn't actually free the memory, it just calls the window destructor 01:37:26 <Yexo> the second loop actually frees the memory, and does so correctly 01:38:20 <Yexo> see also window_gui.h:245 (the empty operator delete of the window class) 01:38:20 <juliano> how delete w; doesn't free the memory? 01:38:40 <juliano> ouch 01:41:37 <juliano> if that is true, then it doesn't explain why I'm getting double-free corruption glib crashes on the free(to_del) line 01:43:15 <SmatZ> delete != free 01:43:35 <SmatZ> if you allocated the object using "new", use "delete" 01:43:46 <SmatZ> if you allocated it using malloc(), use free() 01:43:58 <juliano> SmatZ: of course 01:44:39 <SmatZ> ok :) 01:46:37 <juliano> the redefinition of delete to a no-op, then use free() looks very strange to me 01:47:49 <SmatZ> it was needed because sometimes windows would be deleted twice 01:47:59 <SmatZ> first when the child window is deleted 01:48:08 <SmatZ> second when the parent tries to free its child window 01:48:15 <SmatZ> I think that was the issue :) 01:48:22 *** Vadtec is now known as Vadtec[A] 01:48:53 *** Vadtec[A] is now known as Vadtec 01:50:27 <juliano> I just started hacking today, so I can't say for sure, but from your description it seems that this could have been fixed another way that wouldn't involve changing the semantics of "delete". 01:50:43 <juliano> Usually, when we have circular references, we break the references before propagating 01:51:25 <SmatZ> perhaps this was far easier solution 01:52:25 <glx> it was easier to do that than modify every windows 01:54:35 <__ln__> eww 01:55:08 <__ln__> i'll go to bed and pretend this was a bad dream 01:55:40 <SmatZ> good night __ln__ 01:55:52 <__ln__> gn SmatZ 01:56:26 *** Vadtec is now known as Vadtec[A] 01:57:42 *** Vadtec[A] is now known as Vadtec 02:02:15 *** Fast2 [~Fast2@p57AF9B1E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:07:35 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:16:23 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 02:25:01 *** xiong [~xiong@netblock-72-25-106-202.dslextreme.com] has quit [Ping timeout: 480 seconds] 02:29:08 *** pugi [~pugi@p4FCC4921.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 03:04:43 *** rhaeder [~quix0r@dslb-188-109-252-155.pools.arcor-ip.net] has joined #openttd 03:16:01 *** glx [glx@2a01:e35:2f59:c7c0:b1f8:383d:8b5b:9194] has quit [Quit: bye] 03:42:54 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 03:58:58 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 04:15:37 *** Eddi|zuHause [~johekr@p54B75C2E.dip.t-dialin.net] has quit [Remote host closed the connection] 04:15:58 *** Eddi|zuHause [~johekr@p54B75C2E.dip.t-dialin.net] has joined #openttd 04:22:55 *** nicfer [~nicfer@190.50.57.22] has joined #openttd 04:36:38 *** theholyduck [~holyduck@82.147.59.59] has quit [Remote host closed the connection] 04:43:26 <supermop> hello 04:58:18 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 04:59:48 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Remote host closed the connection] 05:51:58 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p54B75C2E.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:22 *** Eddi|zuHause [~johekr@p54B75B75.dip.t-dialin.net] has joined #openttd 06:16:12 *** nicfer [~nicfer@190.50.57.22] has quit [Read error: Connection reset by peer] 06:18:17 *** juliano [~juliano@201-43-134-240.dsl.telesp.net.br] has quit [Remote host closed the connection] 06:20:26 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 07:04:43 <planetmaker> g'morning 07:21:16 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has joined #openttd 07:57:14 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:57:17 *** mode/#openttd [+o Alberth] by ChanServ 08:02:23 * Alberth would like a 'closed, duplicate of thread X' button at the forums 08:02:56 <planetmaker> :-D 08:03:20 * planetmaker duplicates Alberth 08:03:22 <planetmaker> moin 08:03:47 <Alberth> oh noes, two Alberths! 08:03:58 <Alberth> moin :) 08:04:30 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:05:22 * Alberth self.merge(self) 08:06:47 <planetmaker> :-D 08:07:10 <planetmaker> Though it sometimes would be nice to run dual-threaded ;-) 08:08:16 <avdg> while(isset(self)) {self.merge(self);} // hmm, I'm wondered what this does 08:08:45 * avdg thinks at hitting hisself unlimited times 08:26:06 * planetmaker hands another coffee at Alberth 08:26:48 <Alberth> cheers 08:26:55 <planetmaker> enjoy the new toyland planes than being annoyed because of stupid users :-) 08:27:09 <planetmaker> they at least smile back ;-) 08:27:11 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:27:53 <Alberth> avdg: testing for a particular kind of data-type is a no-no with python :) 08:28:26 <avdg> nah, its just a passion to do stopid things on myself 08:28:51 <Alberth> planetmaker: yeah, I should not write posts like that 08:29:07 <planetmaker> no worries, they're perfectly justified 08:29:10 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:29:17 * avdg being stopid again 08:30:02 <planetmaker> sometimes it's just necessary to tell "search" and "don't bump". Especially in such obvious cases 08:34:57 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:44:08 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:47:28 <Alberth> good morning andy 08:48:41 <robotboy> hello 08:49:35 <Alberth> andythenorth: In the "Order of industry types at map gen" thread, you claimed that a probilistic approach is already possible. Could you elaborate on that? 08:49:40 <Alberth> robotboy: hello 08:50:42 <Alberth> andythenorth: afaik, the newgrf can only say yes/no, rather than pick a site that it prefers 08:50:49 <andythenorth> Alberth: in terms of what supermop was describing.... 08:51:06 <andythenorth> newgrf can't specify location no 08:51:12 <andythenorth> but it can check for other industries 08:51:19 <Rubidium> evening robotboy, morning Alberth, andythenorth, et al. 08:51:23 <andythenorth> and it can branch varaction 2 on a random factor 08:51:32 <planetmaker> moin Rubidium 08:51:40 <Alberth> morning Rubidium 08:51:42 <andythenorth> so it's quite easy to say 60% chance of building type A near type B, or at new site 08:51:51 <andythenorth> FIRS does it for most primary industries already 08:51:59 <andythenorth> except that it's type A near type A ;) 08:52:34 <andythenorth> and actually it's not quite as I described above 08:52:49 <Alberth> so what it does is check for type A whether there is a B nearby, and if so, you have a 60% chance of 'yes', else 40%? 08:54:23 <andythenorth> it could 08:54:27 <andythenorth> my code doesn't actually do that 08:54:30 <andythenorth> but it would be possible 08:55:10 <andythenorth> my code counts number of existing industry instead, and starts a new cluster if count <n, otherwise build near existing 08:55:37 <andythenorth> I'll do similar for fishing grounds to make sure they aren't too far from harbours 08:56:22 * andythenorth ponders Hyronymus 08:56:35 <andythenorth> and some FIRS instruction improvements 08:56:43 <Alberth> so you are basically making n clusters 08:56:45 <andythenorth> yes 08:57:12 <Alberth> scaled on mapsize? (/me hopes so) 08:57:15 <andythenorth> yes 08:57:20 <Alberth> ohh, nice 08:57:22 <andythenorth> according to someone else's maths though :P 08:57:26 <andythenorth> not mine :D 08:57:34 * andythenorth hmmms 08:57:50 <andythenorth> I thought it would be too obviously a bad pattern to *close* an industry if no supplies were delivered that month 08:57:53 <andythenorth> maybe not 08:58:10 <Alberth> :) 08:59:20 <Alberth> perhaps it is a phase in experiencing the game :) 08:59:35 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 08:59:38 <andythenorth> maybe 08:59:42 * andythenorth afk 08:59:50 <Alberth> I used to level everything for tracks, nowadays I rather build without much terra forming :) 09:04:17 <planetmaker> ^ seems to be the usual progression in building style ;-) 09:12:06 <robotboy> not for me 09:15:03 *** Progman [~progman@p57A1981B.dip.t-dialin.net] has joined #openttd 09:20:24 <Alberth> my brother has a different solution, he always plays tropical climate, where you have these nice flat deserts :) 09:26:07 <planetmaker> :-) 09:26:31 * planetmaker usually generates mountainous maps with a significant amount of water 09:26:40 <planetmaker> Most often probably arctic 09:29:29 * andythenorth wonders how landscape generator is coming on :D 09:29:42 <andythenorth> bugging him probably won't help though :) 09:40:04 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 09:53:39 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 09:53:53 <Terkhen> good morning 09:54:05 <peter1138> andythenorth, mining 09:54:08 <peter1138> sorr 09:54:09 <peter1138> y 09:54:13 <andythenorth> harr 09:54:21 <andythenorth> mine some noise :D 09:58:09 *** pugi [~pugi@p4FCC4921.dip.t-dialin.net] has joined #openttd 10:03:32 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 10:07:24 <andythenorth> "Why not make delivering supplies the only way to increase production and make servicing an industry the only way to keep them from closing?" 10:07:31 <peter1138> not sure it needs multiple perlin maps. hmm. 10:07:36 <andythenorth> ^^ is that a good or bad idea? 10:07:40 <andythenorth> I'm not sure 10:07:51 <andythenorth> my FIRS objectivity is reduced by two years of staring at code :) 10:08:12 <andythenorth> peter1138: when I read tgp.cpp I wasn't sure why it needed multiple maps 10:08:28 <andythenorth> one good map of multiple passes should do it, I thought? 10:10:23 <Alberth> that policy gives the user mostly complete control over the industry life time 10:11:12 <peter1138> hurr ... http://www.openprocessing.org/visuals/?visualID=11381 10:15:00 <andythenorth> hoo 10:20:41 <ccfreak2k> andythenorth, seems good to me if you're going for realism. 10:20:57 <ccfreak2k> An intermediate industry can't provide product if the constituent supplies aren't available. 10:21:08 <ccfreak2k> No product = no income. 10:22:42 <Alberth> except that the game also says somewhat that you are not the only transporter of an industry. 10:23:36 <b_jonas> Alberth: yes, which is why the oil refinery and power station keeps emitting smoke and sparks even if you don't transfer to it 10:23:55 <b_jonas> or is it the steel mill that makes sparks? 10:24:23 <Alberth> steel mill has nice yellow-ish rivers :) 10:25:12 <ccfreak2k> Oil refinery has sparks? Uh oh... 10:30:13 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 10:35:06 <planetmaker> hu? 10:39:52 * Alberth ponders how halftiles are different from tiles with 3 raised points 10:39:59 *** Biolunar [mahdi@blfd-5d820983.pool.mediaWays.net] has joined #openttd 10:40:55 <Alberth> (or tiles with 1 raised point perhaps?) 10:43:06 *** perk11 [~perk11@81.17.157.195] has joined #openttd 10:43:23 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 10:44:09 <Rubidium> 3 raised points: building rail on the lower bit: foundation at raised level 10:44:45 <Rubidium> 1 raised point: building rail on lower bit: no foundation, so height of middle is height of lower bit 10:45:12 <Rubidium> halftile: like 1 raised point for building rail on lower bit, but like 3 raised points for height at the center 10:46:26 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:49:04 <Alberth> ah, it starts to make sense. Thanks. 10:49:44 *** retro [~retro@125.151.broadband3.iol.cz] has quit [Quit: retro] 10:51:07 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 10:52:50 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 10:54:47 *** fjb is now known as Guest71 10:54:48 *** fjb [~frank@p5DDFE0A7.dip.t-dialin.net] has joined #openttd 10:55:02 <Alberth> moin fjb 11:01:30 *** Guest71 [~frank@p5DDFE548.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:01:47 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has quit [Ping timeout: 480 seconds] 11:07:51 <fjb> Moin 11:07:57 <fjb> Moin Alberth 11:18:54 *** Fast2 [~Fast2@p57AF9E18.dip0.t-ipconnect.de] has joined #openttd 11:22:39 *** KenjiE20 [~KenjiE20@92.8.200.216] has joined #openttd 11:25:32 *** frosch123 [~frosch@frnk-590fe27a.pool.mediaWays.net] has joined #openttd 11:27:29 *** kevin_ [~kefcom@d54C1AC46.access.telenet.be] has joined #openttd 11:27:42 <kevin_> hello 11:28:19 <Alberth> hello 11:28:37 <kevin_> is there an easy way to update my linux server version from 1.0.4 to 1.0.5? 11:28:47 <kevin_> I mean my openttd version ON the server :p 11:29:01 <valhallasw> the same way you installed it...? 11:29:15 <kevin_> nah, I installed it by using yast's packet manager 11:29:36 <Ammler> zypper up 11:29:51 <Ammler> or per yast 11:30:29 <kevin_> let me check if there's an update now... I installed it only a few days ago 11:30:50 <kevin_> nope, when I search in yast, it only offers me version 1.0.4 11:31:16 <Ammler> hmm, bad :-( 11:31:55 <kevin_> I copied the linux files to the server, now I only need to get them working :-/ 11:32:11 <kevin_> openttd-1.0.5-linux-generic-amd64 11:32:25 <Ammler> you have X installed on your server? 11:32:48 <kevin_> yeah, but I doubt it'll run well over x11 :( 11:33:03 <kevin_> I don't have physical access to the server at the moment 11:33:17 <Ammler> which version? 11:33:29 <Ammler> suse 11.3? 11:33:40 <kevin_> ehm... good question 11:34:02 <kevin_> opensuse 11.2 11:34:21 *** Prof_Frink [~proffrink@5e0bbfb2.bb.sky.com] has joined #openttd 11:34:48 <Ammler> http://download.opensuse.org/repositories/home:/openttdcoop/openSUSE_11.2/ <-- you could use this repo 11:35:37 <kevin_> aha, let me add that one 11:36:35 <Ammler> it has also a openttd-dedicated rpm 11:37:04 <Ammler> but you have already installed the X-libs, so that doesn't matter anymore :-) 11:38:00 <kevin_> I think it's uninstalling 0.4 and installing 0.5 dedicated 11:38:27 <kevin_> yep! 11:38:35 <kevin_> server is running 1.0.5 now :) 11:38:44 <kevin_> thanks 11:39:46 <andythenorth> hmm 11:39:58 <andythenorth> no supplies, good service = no production decrease 11:40:06 <andythenorth> no supplies, bad service = production decrease 11:40:19 <andythenorth> supplies, good service = chance of production increase 11:40:38 <andythenorth> supplies, bad service = no production increase? 11:40:47 <Ammler> yes :-) 11:40:57 * andythenorth tries to work out how two factors combine to control production 11:41:07 <andythenorth> and how to explain that to players in about seven words 11:41:21 <Ammler> you did with 4 lines :-) 11:41:42 <Alberth> just remove the '?' :) 11:41:47 <Ammler> hehe 11:42:35 <andythenorth> makes FIRS *more* complicated than original mechanic 11:42:42 <andythenorth> as it now depends on having good scores for two factors 11:43:04 <Alberth> I can imagine 11:43:05 <Ammler> and that is bad? 11:43:36 <Alberth> more complexity is always bad :) 11:44:09 * robotboy ponders setting up a virtual linux machine up to compile dos OpenTTD 11:44:12 <Ammler> for the coder or the player? 11:44:34 <andythenorth> both 11:44:41 <andythenorth> in this case, for the player 11:44:44 <andythenorth> although... 11:44:56 <andythenorth> if you're playing with closures on, you're probably a certain kind of player anyway 11:45:31 <b_jonas> closures are _good_! they eliminate industries from the map that wouldn't produce enough to be worthwile to transport anyway. 11:45:33 <Alberth> the player gets better control with this change, making it more predictable, so for the player it simplifies imho 11:45:43 <Ammler> hmm, for the player, it is illogical, if you incrase production with bad service, imo 11:46:29 <Ammler> so it might be more complex, but easier 11:49:45 <andythenorth> in what ways is it more controlled? I am open to the idea... 11:50:09 <Alberth> if I want to keep the industry -> service it 11:50:19 <Ammler> or supply 11:50:24 <Alberth> if I want more production -> give it supplies 11:50:42 <Ammler> and supply 11:50:42 <andythenorth> ok so you have two options to preserve the industry 11:50:46 <andythenorth> that makes sense 11:50:48 <Ammler> service* 11:51:09 <Alberth> current industries don't have that level of control 11:51:30 <Alberth> (default industries, that is, don't know about FIRS + closure) 11:52:14 <andythenorth> it's probably not very hard to allow default production change to run if no supplies present 11:52:24 <andythenorth> I think I did this in early versions of FIRS 11:52:48 <andythenorth> I removed it because the production decreases are quite aggressive 11:53:02 <andythenorth> leading to lots of early closure 11:56:57 <Zuu> but now we do have this chain protection industry creation, so maybe it is not as critical anymore? 11:58:00 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [Ping timeout: 480 seconds] 12:00:53 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 12:01:16 <andythenorth> maybe indeed 12:02:38 <andythenorth> what about players who are sad when they build a rail route to an industry that closes immediately :P 12:02:41 <andythenorth> ? 12:05:58 * andythenorth plays with no production decrease, it's better :D 12:06:41 <Terkhen> andythenorth: keep adding settings until everyone is happy 12:07:40 <andythenorth> always a winner :P 12:07:47 <andythenorth> just like landscape generation :P 12:07:56 <andythenorth> and the many industry settings 12:08:53 <Terkhen> :D 12:09:52 <Ammler> [13:02] <andythenorth> what about players who are sad when they build a rail route to an industry that closes immediately <-- I would then build it manually 12:10:43 <Ammler> you need to do that quite often with PBI 12:10:58 <Ammler> where also serviced industries close 12:12:05 <Terkhen> :O 12:12:15 <Terkhen> why? 12:12:18 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has joined #openttd 12:13:16 <Ammler> andythenorth: you do not have many newgrfs installed ;-) 12:13:27 <Ammler> Terkhen: pbi is quite buggy 12:13:42 <Terkhen> oh, I see 12:13:43 * andythenorth afk 12:13:49 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 12:14:38 <Ammler> how to write afk? 12:15:32 <Ammler> specially the engineer yard closes quite often 12:27:37 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 12:31:52 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:34:50 *** etarasov [~Evgeny@95.82.237.251] has joined #openttd 12:34:56 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection reset by peer] 12:35:08 *** Qantouri1c [~Qantouris@d54C49238.access.telenet.be] has quit [Ping timeout: 480 seconds] 12:35:11 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has quit [Ping timeout: 480 seconds] 12:35:31 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 12:36:26 <etarasov> how to break road in city if local authority refuses to allow it? 12:38:11 <Terkhen> etarasov: enable the "Allow removal of more town owned property" advanced setting, it's at construction 12:39:49 <etarasov> Terkhen: thanks a lot, it's very usefull setting 12:39:54 <Terkhen> you are welcome 12:42:11 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 12:43:22 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 12:43:41 *** kevin_ [~kefcom@d54C1AC46.access.telenet.be] has quit [] 12:53:20 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 12:55:10 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 13:02:23 *** tobylane [~tobylane@92.14.180.238] has joined #openttd 13:04:10 <tobylane> did anyone ask permission from the original ttd creators? some say you needed it to change the graphics but it sounds silly 13:05:14 <Rubidium> asking permission to them is uhm... complex 13:05:35 <tobylane> i agree, i said not asking is the best way round legal issues 13:05:37 <Rubidium> they original creators don't own the copyright, as such they can't give you the permission 13:06:07 <tobylane> huh 13:06:08 <Rubidium> and then the entity we think owns the copyright doesn't bother to check whether that is the case 13:06:25 <tobylane> so its alright to rip abandonware 13:08:56 <tobylane> is this one of the most successful/biggest/furthest along clones? 13:10:42 *** tobylane [~tobylane@92.14.180.238] has quit [Quit: tobylane] 13:11:20 <Terkhen> heh 13:11:45 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 13:12:00 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:12:06 <r0b0tb0y> wtf 13:12:22 <r0b0tb0y> to tobylane 13:15:22 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:15:31 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 13:15:53 *** Qantourisc [~Qantouris@d54C49238.access.telenet.be] has joined #openttd 13:17:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:18:10 *** etarasov [~Evgeny@95.82.237.251] has left #openttd [Ð£Ñ ÐŸÐ¶Ñ Ñ ÐŸÑ Ð²Ð°Ñ] 13:19:12 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:19:25 *** KritiK [~Maxim@95-25-65-110.broadband.corbina.ru] has joined #openttd 13:23:01 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 13:24:17 *** Qantourisc [~Qantouris@d54C49238.access.telenet.be] has quit [Ping timeout: 480 seconds] 13:25:05 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:31:10 *** glx [glx@2a01:e35:2f59:c7c0:25ff:35f8:745a:c594] has joined #openttd 13:31:13 *** mode/#openttd [+v glx] by ChanServ 13:39:09 <Forge> s/b en 13:39:50 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has left #openttd [Leaving] 13:46:29 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 13:47:17 *** Qantourisc [~Qantouris@d54C49238.access.telenet.be] has joined #openttd 13:49:01 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:49:17 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 13:50:23 <Ammler> suse uses now my specs on the official games repo :-) 13:50:33 <Ammler> everything builds from source now 13:51:53 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:53:08 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 14:07:01 *** Qantourisc [~Qantouris@d54C49238.access.telenet.be] has quit [Ping timeout: 480 seconds] 14:16:15 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 14:23:11 <planetmaker> nice :-) 14:24:00 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:32:36 <CIA-10> OpenTTD: rubidium * r21390 /trunk/src/ (lang/english.txt network/network_gui.cpp): -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client 14:33:35 <CIA-10> OpenTTD: rubidium * r21391 /trunk/src/lang/ (49 files in 2 dirs): -Update (r21390): the string names in the translations 14:34:33 <CIA-10> OpenTTD: rubidium * r21392 /trunk/src/network/ (5 files in 2 dirs): -Change: prepare the network protocol for getting the file size later in the download process 14:36:07 <CIA-10> OpenTTD: rubidium * r21393 /trunk/src/saveload/saveload.cpp: -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format" 14:38:08 <CIA-10> OpenTTD: rubidium * r21394 /trunk/src/saveload/saveload.cpp: -Codechange: split the actual savegame loading from SaveOrLoad as well 14:38:55 <roboboy> gnight 14:39:19 <SmatZ> nn roboboy 14:41:46 <CIA-10> OpenTTD: rubidium * r21395 /trunk/ (8 files in 3 dirs): -Codechange: move the save and load filter's interface to a header 14:43:22 <CIA-10> OpenTTD: rubidium * r21396 /trunk/src/ (network/network_client.cpp openttd.cpp video/dedicated_v.cpp): -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter 14:44:07 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 14:44:42 *** Forge [~forge@94.100.30.138] has quit [Quit: leaving] 14:44:43 <CIA-10> OpenTTD: rubidium * r21397 /trunk/src/network/ (network_client.cpp network_client.h): -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 14:45:05 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 14:45:06 <Eddi|zuHause> he's on a spree! 14:46:04 <CIA-10> OpenTTD: rubidium * r21398 /trunk/src/network/ (network_server.cpp network_server.h): -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 14:48:53 <CIA-10> OpenTTD: rubidium * r21399 /trunk/src/network/ (core/tcp.h network_server.cpp network_server.h): 14:48:53 <CIA-10> OpenTTD: -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to 14:48:53 <CIA-10> OpenTTD: the client asynchroniously. This will reduce the lag of the other clients to the 14:48:53 <CIA-10> OpenTTD: time it takes to make the memory dump and it will speed up downloading the map 14:48:53 <CIA-10> OpenTTD: as the download starts earlier (possibly with a slightly lower bandwidth due to 14:48:54 <CIA-10> OpenTTD: slow compression). This should also fix the lag message people get when the 14:48:56 <CIA-10> OpenTTD: savegame compression takes more than a few seconds. 14:49:59 <CIA-10> OpenTTD: rubidium * r21400 /trunk/src/network/network_client.cpp: -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit 14:53:08 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 14:55:20 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 14:56:48 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 14:57:22 *** Biolunar [mahdi@blfd-5d820983.pool.mediaWays.net] has quit [Quit: brb] 14:59:11 *** Biolunar [~mahdi@blfd-5d820983.pool.mediaWays.net] has joined #openttd 14:59:42 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:00:54 *** Qantourisc [~Qantouris@d54C49D91.access.telenet.be] has joined #openttd 15:01:51 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 15:08:23 *** Fast2 [~Fast2@p57AF9E18.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:08:33 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:08:55 <CIA-10> OpenTTD: rubidium * r21401 /trunk/src/network/ (network_client.cpp network_server.cpp): -Fix: ofcourse MSVC x64 has something to complain about... 15:10:13 <asnoehu> the game of the meleniom 15:10:16 <asnoehu> of zo eites 15:11:20 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 15:14:39 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: Idealism is great until you realize that someone has to pay for it, and that someone is always, without exception, YOU.] 15:19:05 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:23:55 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:26:03 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 15:30:00 *** Phoenix_the_II [ralph@home.deboom.biz] has joined #openttd 15:40:59 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: Idealism is great until you realize that someone has to pay for it, and that someone is always, without exception, YOU.] 15:42:01 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 15:42:18 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:43:28 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:47:53 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 15:52:45 *** juliano [~juliano@201-43-134-240.dsl.telesp.net.br] has joined #openttd 15:53:20 *** Lakie [~Lakie@91.84.251.149] has quit [Ping timeout: 480 seconds] 16:10:20 <andythenorth> oh :( 16:10:46 <andythenorth> hyronymus has confused secondary and primary industry I think 16:10:47 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&start=2140 16:11:03 <andythenorth> it's very hard trying to work out a feature request with someone who hasn't actually played FIRS :| 16:11:10 <andythenorth> could someone help out in the thread? 16:11:40 <andythenorth> otherwise it will become one of those silly internet arguments :P 16:12:21 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 16:19:08 <Terkhen> hmm... do you know of any articulated vehicle example for trains? 16:20:11 <Terkhen> it must also be refittable 16:25:12 <SmatZ> CSD set has some 16:25:32 <SmatZ> M 262.o 830 Dunihlav 16:27:44 <Terkhen> hmm... it seems that the second part cannot carry cargo, but I should be able to debug if the second part is being checked anyways 16:28:54 <frosch123> Terkhen: firs + japanese 16:30:18 <b_jonas> japanese is refittable even without firs 16:30:39 <Zuu> hmm chinese spam(?) 16:33:18 <Terkhen> hmm... my solution does not work 16:34:41 *** Markk [~mark@rikskriminalpolisen.com] has quit [Quit: Lost terminal] 16:35:13 <andythenorth> Terkhen: what's your solution? 16:36:07 <Terkhen> andythenorth: when you select a part to refit, if the first vehicle of the selection is an articulated vehicle, it adds the whole articulated vehicle to the selection, the same if the last vehicle selected is also part of an articulated vehicle 16:40:40 <andythenorth> does it add each of the parts explicitly? 16:40:47 <andythenorth> or just the lead part? 16:41:09 <andythenorth> Terkhen: ^ 16:41:30 <Terkhen> in theory all of them, in practice nothing 16:45:06 *** Qantourisc [~Qantouris@d54C49D91.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:47:21 *** Qantourisc [~Qantouris@d54C4964E.access.telenet.be] has joined #openttd 16:48:16 <andythenorth> how odd 16:48:55 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Quit: Idealism is great until you realize that someone has to pay for it, and that someone is always, without exception, YOU.] 16:49:29 <Terkhen> my guess is some stupid errors in my code :) 16:49:36 <Terkhen> I already found one 16:50:29 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 16:54:40 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 16:57:00 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 16:57:27 *** Alberth is now known as Guest104 16:57:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:57:32 *** mode/#openttd [+o Alberth] by ChanServ 16:58:22 <Terkhen> now it's working :) 16:58:53 <andythenorth> awesom 16:58:54 <andythenorth> e 16:59:31 * andythenorth tries to explain again 16:59:31 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=917444#p917444 16:59:41 <andythenorth> 'simple' was never a design goal for FIRS 17:02:15 *** Guest104 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:03:35 <Terkhen> heh, I remember another case of "steel" as town growth cargo 17:05:27 <Alberth> ECS ? 17:06:45 <b_jonas> did they even accept steel? 17:06:55 <b_jonas> or would you have to transmit it to a factory near the town? 17:07:34 <Alberth> no, he messed up the cargoes in some way 17:07:41 <Terkhen> not ECS, at least not beta6 17:07:55 <Terkhen> IIRC it was someone who changed NewGRFs ingame 17:08:05 <b_jonas> oh 17:20:24 <George> Terkhen: FS#3341? 17:21:56 *** JVassie [~James@92.27.149.231] has joined #openttd 17:22:12 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Quit: Partir, c'est mourir un peu.] 17:23:01 <Terkhen> it might be 17:23:11 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 17:24:10 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:27:00 *** LordAro [56841a4e@ircip3.mibbit.com] has joined #openttd 17:27:54 <LordAro> evenin'4 17:28:10 * LordAro hates silly laptop keyboards 17:28:32 <Alberth> smash it! 17:28:38 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:28:45 <LordAro> :D 17:28:54 <Terkhen> fire will work too 17:29:01 <LordAro> i think my dad would kill me...:) 17:29:28 <SmatZ> nah 17:30:03 <LordAro> well, certainly never trust me for the rest of my life :D 17:30:06 <Terkhen> I think that you are not getting this "smash your problems" philosophy 17:30:38 <Terkhen> although it is probably better to not use it :P 17:30:39 <LordAro> oh i get the theory, i'm just too practical ;) 17:30:53 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 17:31:04 * Terkhen will probably end up using it against his patch anyways 17:31:21 <frosch123> Terkhen: the commands like (CmdMoveRailVehicle) use stuff like GetFirstEnginePart() and GetLastEnginePart() 17:31:59 <Terkhen> yes, I was using GetFirstEnginePart, but I forgot to increase the counter I was using to iterate... a stupid mistake :P 17:32:09 <frosch123> :) 17:32:15 <Terkhen> the good thing is that selection while keeping things consistent already works 17:32:34 <Terkhen> the problem is that now I had to update the GUI part of the selection code :) 17:32:40 <Terkhen> s/had/have/ 17:33:13 <LordAro> that vaguely reminds me: why hasn't anyone implemented overtaking articulated vehicles? 17:33:28 <Alberth> we left that especially for you! 17:33:38 <frosch123> yup 17:34:20 <LordAro> i've looked into it (removing the bit of code that stops articulated vehicles overtaking is simple enough) but then only the front part of the vehicle moves, not the rest (just goes through the other vehicle) 17:34:30 <Terkhen> yeah, after checking the code and getting a big headache I thought "just let force the first person to ask about this to code it" 17:34:38 <Rubidium> LordAro: one of: "can't be bothered" and "can't code" 17:35:51 *** nicfer [~nicfer@190.50.57.22] has joined #openttd 17:36:01 <LordAro> i also had trouble reading the code, can any of you _lovely_(!?) devs point me to the place that actually tells the vehicle to switch sides of the road 17:36:32 <Rubidium> roadveh_cmd.cpp? :) 17:36:47 <LordAro> which line... ;) 17:37:13 *** KouDy [~KouDy@ip-89-176-248-128.net.upcbroadband.cz] has joined #openttd 17:37:38 * LordAro feels privileged, talking to 5 devs, on his own! 17:37:42 <LordAro> :D 17:37:59 <Terkhen> LordAro: given how complicated is that part of the code, answering that question would require to read the overtake code first and to understand it 17:38:04 <Rubidium> roadveh_cmd.c:1183 17:38:10 <Alberth> well, you seem to know more about vehicle overtaking than I do :p 17:41:01 <ccfreak2k> My specialty is in...vehicle takingover! 17:50:46 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 17:51:53 <LordAro> hmm...roadveh_cmd.cpp is terribly messy - #includes and structs all over the place :) 17:55:51 <Terkhen> LordAro: that does not sound very messy to me 17:56:32 <Rubidium> you're complaining about *ONE* include that isn't at the top of the file? 17:56:53 <LordAro> just mentioning it in passing... ;) 17:58:18 <Rubidium> http://vcs.openttd.org/svn/browser/tags/0.4.0.1/variables.h <- *that* is a mess 18:00:41 <LordAro> i can understand that, which is why it is no longer like that (i presume, can't be bothered to check :D) 18:00:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:01:56 <Rubidium> so something logically ordered, but ununderstandable for you is messy and something randomly ordered, but understandable isn't messy? 18:03:58 <frosch123> demonstrative pronoun suck :) 18:04:03 <LordAro> i only mentioned it because i saw that r21380 moved one ;) 18:06:36 <frosch123> hmm, why are there actually vardefs in 0.4.0.1.. 18:07:00 <Rubidium> frosch123: because they were not removed yet 18:07:08 <frosch123> doesn't c have tentative declarations 18:08:20 <Rubidium> frosch123: multiple objects -> multiply defined symbols 18:09:01 <frosch123> well, but iirc if you just define everything as "external" the c linker will figure it out 18:09:24 <frosch123> (c only, not c++) 18:09:45 <Rubidium> well, ask Ludde 18:10:25 * LordAro thinks that http://en.wikibooks.org/wiki/C++_Programming is a good book on coding and wonders if anyone agrees (or even if they have a better (free, online) one :) 18:11:49 <Alberth> frosch123: you are not confusing Fortran with C ? 18:12:45 <Alberth> afaik, you must have a non-external definition somewhere, even in C 18:13:46 <frosch123> Alberth: unlikely as i do not know fortran :) 18:14:39 <Alberth> neither do I, but it has 'common' blocks that are magically merged by the linker 18:15:12 <frosch123> http://blogs.sun.com/ali/entry/what_are_tentative_symbols 18:16:38 <Alberth> LordAro: looks like a nice resource at first sight 18:16:58 <LordAro> its very long 18:17:25 *** Fast2 [~Fast2@p57AF9E18.dip0.t-ipconnect.de] has joined #openttd 18:17:29 <LordAro> but, well, so is the c++ spec :D (or whatever you call it) 18:18:53 <Rubidium> it's only 186 pages 18:18:53 <Alberth> then you haven't seen the C99 standard :) 18:19:24 <Rubidium> and my C++ specs is "only" 1285 pages 18:19:50 <Rubidium> so... that wikibooks thing isn't even close to being very long 18:19:56 <Alberth> stroustrup is a nice 910 pages 18:19:57 <LordAro> ooh... 18:20:19 <LordAro> these are physical books, yes? 18:20:52 <Alberth> stroustrup is the defacto standard c++ bible 18:21:45 <Alberth> http://www2.research.att.com/~bs/3rd.html 18:24:07 <Alberth> frosch123: interesting, didn't know that 18:24:16 <LordAro> well something written by the creator is going to be good... 18:24:36 <Alberth> it is, very good even, and very readable 18:24:45 <Ammler> hmm, there is no lzma-devel in suse 11.3, how could that package be called? 18:24:59 <Ammler> Eddi|zuHause: ^ 18:25:11 <Terkhen> it might be xz something 18:25:13 <glx> Ammler: xz-utils ? 18:25:33 <Alberth> xz-devel-4.999.9-0.2.beta.20091007git.fc13.x86_64 18:25:34 <LordAro> Alberth: christmas present request coming up! thanks for the hint! 18:25:52 <glx> Alberth: stable is out now :) 18:26:25 <Eddi|zuHause> Ammler: i believe i just typed something like "zypper search lzma" and it gave me the appropriate package name 18:26:28 <Ammler> xz-devel 18:26:52 <Ammler> 11.3 doesn't anymore, xz-devel should provide lzma-devel 18:27:22 <Alberth> glx: I am sure Fedora people are on it :p 18:27:39 <Alberth> although I am considering switching to Debian :) 18:27:46 <Ammler> anyway, the hint to xz helped :-) 18:28:40 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:29:03 <Eddi|zuHause> Ammler: i don't really remember anymore... it's one of the things you set up once and forget about it 18:29:26 <Ammler> well, I know, I did install lzma-devel in 11.2 18:30:13 <frosch123> remains the questions why they actually called it xz :) lzma seems to be a far better name 18:36:37 <Eddi|zuHause> maybe they got tired of the lmaa joke :p 18:37:09 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 18:37:14 <polymorphZ> hey-hoo 18:37:16 <polymorphZ> <; 18:37:37 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:38:08 <polymorphZ> just tried out latest svn version 18:38:31 <Terkhen> hi polymorphZ 18:38:59 <polymorphZ> downloaded all ais via content management 18:39:22 <polymorphZ> and got this 18:39:23 <polymorphZ> dbg: [ai] No suitable AI found, loading 'dummy' AI. 18:39:23 <polymorphZ> dbg: [ai] The AI died unexpectedly. 18:40:10 <polymorphZ> then process exited 18:40:46 <polymorphZ> was set on randomAI but tried setting one 18:42:51 <polymorphZ> never had a chance trying ai yet since 0.7 18:44:04 <Ammler> what is latest svn? 18:44:36 <polymorphZ> 21388 18:44:56 <Ammler> does it work without ai? 18:45:06 <polymorphZ> i think so 18:45:16 <Ammler> why don't you know? 18:45:19 <polymorphZ> played it when disabled 18:45:55 <CIA-10> OpenTTD: translators * r21402 /trunk/src/lang/ (9 files): (log message trimmed) 18:45:55 <CIA-10> OpenTTD: -Update from WebTranslator v3.0: 18:45:55 <CIA-10> OpenTTD: croatian - 1 changes by VoyagerOne 18:45:55 <CIA-10> OpenTTD: czech - 2 changes by SmatZ 18:45:55 <CIA-10> OpenTTD: finnish - 2 changes by jpx_ 18:45:57 <CIA-10> OpenTTD: french - 2 changes by glx 18:45:57 <CIA-10> OpenTTD: hungarian - 1 changes by IPG 18:46:03 <Ammler> you loaded new ais and then started a game? 18:46:12 <polymorphZ> all of them 18:46:37 <Ammler> start small :-) 18:47:16 <polymorphZ> should the ais make each other hang if they are downloaded? 18:47:17 <Eddi|zuHause> Ammler: i just checked again, "zypper search" doesn't find it, but "zypper install" does something more and does find it 18:47:32 <Ammler> yep, I confirmed it 18:47:44 <Ammler> provides only work with installing 18:48:09 <Eddi|zuHause> i guess there's a parameter for search, but i didn't bother checking 18:48:24 <Eddi|zuHause> that's why i usually use yast for installing 18:48:43 <Eddi|zuHause> GUI is better if you don't know exactly what you're looking for 18:50:55 <Ammler> indeed, yast does have possibility to search provides 18:54:29 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 18:58:24 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:59:13 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has quit [Quit: ouais bah a plus ouais c'est ça] 18:59:18 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Remote host closed the connection] 18:59:19 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has joined #openttd 18:59:51 <polymorphZ> btw platform is linux, and from src 19:00:55 <Terkhen> polymorphZ: try with a single AI 19:01:38 <polymorphZ> should i hit the uninstall button for all and only download one to help openttd seperate them? 19:02:12 <Terkhen> no, just use a single one ingame 19:03:13 <polymorphZ> btw there is no uninstall button 19:03:25 <polymorphZ> tried selecting one ai 19:03:47 <polymorphZ> and game exits after trying to load ai 19:05:30 <polymorphZ> tried 5 random types 19:05:51 <polymorphZ> same result 19:06:17 <Terkhen> polymorphZ: do you get crash.* files in your .openttd folder? 19:06:34 * Alberth ponders what libraries are needed for AIs 19:07:10 <polymorphZ> Terkhen: - 19:07:18 <Terkhen> Alberth: IIRC only squirrel, which is included 19:08:00 <Alberth> yeah, I think so too 19:08:02 <polymorphZ> but also there was error msg like this 19:08:03 <polymorphZ> Crash encountered, generating crash log... 19:08:03 <polymorphZ> Segmentation fault 19:08:20 <Terkhen> polymorphZ: then you must have a crash.log, crash.sav and crash.png in your openttd data directory 19:08:35 <Alberth> did you build a debug version? 19:08:36 <Terkhen> check the readme to know where to find them, and how to report the bug to the bug tracker 19:09:15 <Alberth> usually next to the openttd.cfg 19:09:18 <polymorphZ> ok 19:09:21 <Alberth> eg in ~/.openttd 19:09:49 <polymorphZ> no result 19:10:30 <Alberth> how do you start the program, by "cd bin ; ./openttd" ? 19:10:41 <polymorphZ> + 19:11:09 <Alberth> is there a openttd.cfg in bin ? 19:11:20 <Alberth> if so, the crash files should be there too 19:11:31 <polymorphZ> its in ~/openttd/ 19:12:13 <polymorphZ> $ find ./ -iname *crash* 19:12:19 <polymorphZ> gives zero results 19:12:58 <Alberth> look for openttd.cfg 19:13:35 <polymorphZ> 9259 2010-12-05 20:02 openttd.cfg 19:13:40 <Alberth> (normally either in ~/.openttd or next to bin/openttd 19:14:04 <polymorphZ> ~/openttd/ 19:14:32 <Alberth> oh, you installed the program perhaps :) 19:14:40 <LordAro> note the '.' ? 19:14:48 <polymorphZ> yes . is there 19:14:54 <polymorphZ> and cfg is there 19:15:04 <polymorphZ> no crashlogs 19:15:24 <polymorphZ> autosave and savegames only 19:15:34 <Terkhen> polymorphZ: you *really* should check the readme for finding your cfg file 19:15:52 *** rhaeder [~quix0r@dslb-188-109-252-155.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:15:58 <Terkhen> my guess is that openttd.cfg you found is not the one being in use 19:17:08 <polymorphZ> hm 19:17:20 <Alberth> that is easy to check. mv openttd.cfg openttd.cfg.found ; touch openttd.cfg ; ./openttd # and close down immediately. 19:17:30 <polymorphZ> i didnt delete openttd.cfg sine updating svn version should it be a problem? 19:17:41 <Alberth> no, I never delete the file 19:20:40 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 19:21:03 <Alberth> polymorphZ: do you have a debugger installed? 19:21:16 <Alberth> you could try running from within gdb 19:21:38 <Alberth> you may have to build the program with debugging switched on 19:24:07 *** rhaeder [~quix0r@dslb-188-109-252-155.pools.arcor-ip.net] has joined #openttd 19:31:50 <polymorphZ> yes i have a debugger 19:32:07 <polymorphZ> but did not enable it 19:34:54 <LordAro> am i correct in thinking that the copper and iron ore trucks (2nd gen) use the same unoaded sprite? 19:35:53 <Alberth> LordAro: no idea, what vehicle set? 19:36:00 <LordAro> standard 19:36:30 <Alberth> even of standard we have 2 versions :) original and opengfx 19:37:58 <LordAro> you know what i mean... sprite numbers... 19:38:34 <Alberth> oh, sprite numbers.... sorry, no idea, I never looked at those at all. 19:40:03 <Alberth> sprites do look the same in-game (opengfx) 19:40:31 <polymorphZ> how do you compile openttd debugging enabled? 19:40:40 <polymorphZ> (linux) 19:40:53 <SmatZ> polymorphZ: configure --enable-debug[=n] 19:41:05 <SmatZ> with n=0..3 (I think) 19:41:06 <polymorphZ> ty SmatZ o/ 19:41:37 <Rubidium> n=0 equals disabling debugging though 19:42:44 *** xiong [~xiong@netblock-72-25-106-41.dslextreme.com] has joined #openttd 19:43:02 <Alberth> ./configure --enable-debug <-- is what I always use 19:43:26 <polymorphZ> used $ ./configure --enable-debug=3 --without-lzma --without-liblzo2 19:44:36 <Alberth> interesting test-case, no lzma and no lzo2 :) 19:44:44 <polymorphZ> hmm i remember once i enabled debug and it got better 19:45:11 <polymorphZ> well idonthavethem now so i disabled 19:45:55 <Alberth> oh, that can happen, the compiler typically disables some optimizations, or does them slightly different, so you get different program code 19:46:20 <polymorphZ> nice 19:46:27 *** Devroush [~dennis@ip-213-49-88-189.dsl.scarlet.be] has joined #openttd 19:46:53 <Alberth> but not really :) 19:47:38 <polymorphZ> so it could be noted in faq try debug=on to disable bugs :) 19:48:57 <Alberth> not a very reliable way to fix bugs, as compiler devs tend to fix those changes :p 19:49:04 <polymorphZ> nah compile done, checking out 19:52:10 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:52:16 <andythenorth> snap poll: FIRS primary production decrease... 19:52:36 <andythenorth> option A: random decrease chance if no supplies delivered in month 19:52:50 <andythenorth> option B: decrease chance using default production change if no supplies delivered in month 19:53:28 <polymorphZ> nice it woks now 19:53:37 <polymorphZ> only had to enable debugging 19:53:57 <Alberth> you have a broken gcc :) 19:53:59 <polymorphZ> how do you advanced people seach for ai working area on a large map? 19:54:16 <polymorphZ> no stations yet 19:54:39 * andythenorth has low level of poll turnout :P 19:55:01 <Alberth> oh, select 'companies' in the minimap, and see if you can find a colour different from yours 19:55:23 <Alberth> andythenorth: I am wondering about the lack of 'random' with B 19:55:40 <andythenorth> it's the random you'd find in industry_cmd.cpp 19:55:56 <andythenorth> so depends on transported cargo 19:56:14 <andythenorth> if I've understood correctly 19:56:33 <andythenorth> that's assuming monthly production works same as random production change 19:56:49 <andythenorth> it would also re-couple FIRS production change to steady/fluctuating economy 19:56:57 <andythenorth> one more setting to deal with in bug reports :P 19:57:08 * andythenorth hates fluctuating economy 19:57:19 <polymorphZ> cool, never used that feature 19:57:20 <andythenorth> perhaps for all the wrong reasons 19:58:03 <Alberth> well, to eliminate that source, use A :) 19:58:05 <andythenorth> maybe 'fluctuating economy' is the fun money-eater I've been missing in my games 19:58:13 <andythenorth> anyone else play it? 19:58:24 <Terkhen> I have never tried it 19:58:27 *** juliano [~juliano@201-43-134-240.dsl.telesp.net.br] has quit [Ping timeout: 480 seconds] 19:58:41 <Alberth> I do, and you do notice a small dip every now and then 19:58:57 <andythenorth> I think in vanilla TTD, it could be so bad that it was a race to sell all your vehicles and lift as much track as possible 19:59:14 <andythenorth> but maybe my memory is wrong 19:59:16 <Alberth> never had that experience 19:59:26 <andythenorth> it might have been TTO, we're talking 1995(?) 19:59:30 <andythenorth> anyway... 19:59:53 * andythenorth is trying to design a feature he'll never use, with help from someone who has never played FIRS :P 20:00:00 <frosch123> usually recession caused lots of jams on my networks, as suddenly half of the trains were waiting for cargo to arrive 20:00:48 <Alberth> andythenorth: I'd simply pick the simplest approach as first try 20:01:11 *** tokai [~tokai@port-92-195-114-199.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:01:12 <andythenorth> did that already :) 20:01:17 <andythenorth> I'm on version 3 already 20:01:19 <andythenorth> ;) 20:01:44 <andythenorth> ho ho ho 20:01:50 <Alberth> so I must play with that setting one day :) 20:02:16 * andythenorth should remember to stay away from lego forumes 20:02:46 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 20:03:02 *** tokai [~tokai@port-92-195-120-173.dynamic.qsc.de] has joined #openttd 20:03:05 *** mode/#openttd [+v tokai] by ChanServ 20:04:08 * andythenorth really doesn't understand lego nerds, which is off 20:04:10 <andythenorth> odd /s 20:07:13 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 20:10:29 *** pugi [~pugi@p4FCC4921.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:10:33 <Terkhen> quick poll: will my untested GUI code explode? 20:11:08 <Alberth> 'yes' is a safe answer (although.... 'explode' eh?) 20:11:10 *** Wolf01 [~wolf01@host120-239-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 20:11:19 <Terkhen> :D 20:11:22 <Wolf01> hello 20:11:28 <Alberth> hello 20:11:31 <Terkhen> hi Wolf01 20:12:40 *** pugi [~pugi@p4FCC4FF4.dip.t-dialin.net] has joined #openttd 20:13:30 <Terkhen> it's just not drawing anything, I thought the failure would be more spectacular 20:13:41 * andythenorth votes yes 20:13:45 <andythenorth> too late? 20:14:29 <andythenorth> hey we could make the game democratic 20:14:34 <andythenorth> like, vote for features and stuff 20:14:43 <andythenorth> whatever's voted for, has to be implemented 20:15:17 <Terkhen> andythenorth: agreed, but the dev team gets to vote who has to implement the features voted by users 20:15:40 * Terkhen votes for andythenorth 20:15:59 <andythenorth> I have been setting an example: my projects are run democratically 20:16:05 <andythenorth> there is one man, with one vote :P 20:16:23 <Wolf01> o_O 20:16:28 <Terkhen> :D 20:16:45 <andythenorth> and it's planetmaker :P 20:16:52 <andythenorth> he 20:17:04 <planetmaker> mÀh 20:17:31 <andythenorth> :D 20:17:53 <Wolf01> also I have some projects and the developers are 2 friends of mine, I only host the projects and give a helping hand sometimes 20:17:54 <Alberth> andythenorth: so this quick poll question was just to keep us happy, thinking we make a difference? :) 20:18:07 <andythenorth> sometimes my vote needs a little...guidance 20:18:23 <andythenorth> mostly the code and gameplay tell me how to vote 20:18:31 <andythenorth> except for things I don't care about either way :P 20:18:38 <Alberth> lol 20:18:59 * andythenorth votes for some more shiny perlin stuff 20:19:21 <andythenorth> it's probably still being mined :P 20:24:07 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Remote host closed the connection] 20:24:37 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 20:24:43 <planetmaker> hehe :-) 20:26:26 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 20:28:30 <Alberth> my experiment just exploded, a nice 41MB core dump :) 20:28:49 <glx> oops :) 20:30:07 <Terkhen> heh 20:30:48 <Terkhen> once I got one of those in my university account... I exceeded my quota and wasn't able to access my account anymore 20:30:56 <Alberth> well what do you expect from a first quick and dirty experiment where I don't do any checking and grab important parameters like row length sort-of out of the blue :) 20:32:43 <Alberth> Terkhen: how useful :p 20:34:06 * Terkhen decides to not get started on a rant about this 20:34:13 <Terkhen> as I want to finish my patch today :P 20:37:04 <Alberth> \o/ flat surface required! http://devs.openttd.org/~alberth/flat_slope.png 20:37:05 <Terkhen> http://devs.openttd.org/~terkhen/patches/partial_refit/partial_refit.png <-- the solution looks good for now 20:37:47 <Terkhen> Alberth: that's awesome :) 20:38:43 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 20:38:56 <Alberth> it's a big hack, I hard-coded the 'flat required' constant to get it working :p 20:39:19 <Alberth> next step, find out why the real thing dumps core :) 20:39:58 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 20:40:09 <SmatZ> it's supermop! 20:40:15 <supermop> so it is 20:40:40 <Alberth> looking nice Terkhen, the highlighting is a bit subtle with the train colour though 20:41:04 <Terkhen> it's using the same colours than the depot GUI 20:41:30 <Alberth> that is good imho 20:41:37 <Terkhen> but I agree; with clear trains the selection is not very visible 20:41:51 <supermop> oooh whats this that I am eavesdropping on? 20:42:02 <Terkhen> but I won't do anything to change it; someone would not like the change :) 20:42:17 <Alberth> it is a different patch imho 20:42:23 <Terkhen> yes 20:42:34 <Alberth> supermop: you can eavesdrop all day here if you like :) 20:43:06 <SmatZ> supermop: http://www.tt-forums.net/viewtopic.php?f=33&t=51211 :) 20:43:11 <supermop> does it still count as eavesdropping if I don't understand what I am hearing? 20:43:18 <SmatZ> sure 20:43:27 <supermop> ah neat 20:43:44 <Terkhen> I think this version will be the "good one", but let's see if it pass some testing first :) 20:43:44 <LordAro> i've been eavesdropping for hours...:) 20:43:59 *** KenjiE20 [~KenjiE20@92.8.200.216] has quit [Remote host closed the connection] 20:43:59 * andythenorth thinks 'shiny' 20:44:06 <Terkhen> argh, I started with 5 patches and I'm already at 11 20:44:55 *** KenjiE20 [~KenjiE20@92.8.200.216] has joined #openttd 20:45:04 * andythenorth started with 1 set and now has 3 :P 20:45:39 <Alberth> I still have only one patch, but a very chaotic one :) 20:46:35 <Alberth> andythenorth: they all share that they add *very* nice looking graphics to the openttd world 20:46:52 <supermop> indeed 20:47:40 <LordAro> g2g people :9 20:47:42 <LordAro> :( 20:47:45 <LordAro> lol 20:47:49 <LordAro> bye 20:47:51 <Alberth> bye LordAro 20:47:51 <supermop> I started with one set, and I still don't even have that yet... 20:47:56 *** LordAro [56841a4e@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:47:57 <supermop> bye 20:48:17 * andythenorth has possibly written more tickets than code :P 20:48:21 <andythenorth> FIRS has....lots of tickets 20:48:34 <Alberth> I noticed :) 20:48:42 <planetmaker> andythenorth: I doubt that you have written 20k tickets ;-) 20:48:51 <andythenorth> cpp wrote most of that code for me 20:48:57 <planetmaker> which is approx the amount of lines of FIRS code 20:49:04 <andythenorth> and foobar wrote much of the rest 20:49:14 <andythenorth> I've written a few simple templates, that's all 20:49:16 <andythenorth> :P 20:49:30 <Alberth> planetmaker: you should count the number of text lines in all the tickets :) 20:49:33 <andythenorth> planetmaker: anything I can do to help us get HEQS 1.0? 20:49:39 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 20:49:54 <Terkhen> 1.0 already? nice :) 20:49:57 <Alberth> close all tickets ? 20:49:59 <planetmaker> cat sprites/nfo/*/*pnfo | wc -l 20:50:01 <planetmaker> 14969 20:51:27 <planetmaker> I know... those nasty parameters :-S 20:51:56 *** ogre_ [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has joined #openttd 20:52:15 <planetmaker> they were too frustrating the day before yesterday, I couldn't look at it today 20:52:50 <andythenorth> I'm in no particular rush :) 20:52:55 <andythenorth> would just be nice to 1.0 something 20:53:10 <andythenorth> but at least this way I don't have to think about starting 2.0 :) 20:54:06 <Terkhen> andythenorth: http://www.tt-forums.net/viewtopic.php?f=29&t=47238 <-- should we open a thread like this one for HEQS 1.0? 20:54:18 <andythenorth> oh, please do 20:54:21 <andythenorth> I'd welcome it :P 20:54:33 <andythenorth> people do it to Pikka 20:54:49 <andythenorth> I don't want to be left out 20:55:21 <Terkhen> :D 20:55:28 <andythenorth> go write the patch 20:55:31 <andythenorth> I'll play the game 20:55:55 <planetmaker> the patch "openttd_v1_to_v2.diff"? 20:56:02 <planetmaker> sounds big 20:56:11 <planetmaker> :-P 20:56:36 <Terkhen> rm src/* && hg diff? 20:57:17 <andythenorth> just do all of these, and call that 2.0 :P http://www.tt-forums.net/viewtopic.php?f=32&t=46689 20:59:15 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 20:59:15 <planetmaker> you can do better andythenorth ;-) 20:59:33 <andythenorth> look at all the ones I've bounced from that list 20:59:36 <planetmaker> why stop so short? ;-) 20:59:40 <andythenorth> ponies taken out and shot... 20:59:49 <Terkhen> yeah... I still see no newgrf specs for RV wagons 21:01:10 <andythenorth> well finish your patch and we'll write some 21:01:39 <Terkhen> I now understand the code part of articulated vehicles, the newgrf part is still a mistery to me 21:01:48 <Terkhen> I'll probaby try to write a small articulated vehicle GRF 21:02:03 <andythenorth> it's trivial 21:02:08 <andythenorth> and spooky at first :P 21:02:40 <andythenorth> be sure to write in nfo though 21:02:51 <andythenorth> for fun 21:03:59 * Terkhen values his sanity 21:11:02 *** ogre_ [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has quit [Read error: Connection reset by peer] 21:11:17 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has joined #openttd 21:14:35 <Wolf01> mmmh, switching avatar to Santa Wolf 21:17:53 <Wolf01> ok, task done 21:18:30 <supermop> Ok I have an embarassing question 21:19:10 <planetmaker> fun for us possibly :-P 21:19:17 <supermop> any special precautions if I want to play a multiplayer game with some new grfs? 21:19:34 <supermop> my brother is bored in delft and just getting back into ottd 21:19:35 <Chrill> make sure they have the same new grfs? :P 21:19:48 <supermop> so i thought i'd show him what's new 21:20:05 <supermop> like pbs, and maybe firs 21:20:18 <planetmaker> supermop: not really. Just make sure you both have them. Or better only use those which are on bananas 21:20:43 <supermop> alright 21:20:54 <planetmaker> (you need identical grf files) 21:20:55 *** perk11 [~perk11@81.17.157.195] has joined #openttd 21:21:09 <supermop> not sure he's ever used bananas before, but I am sure i can walk him through it 21:21:32 <planetmaker> hm, you play stable or nightly? 21:21:53 <planetmaker> do you have the server running already? 21:21:58 <supermop> i usually play with CD and departure boards 21:22:08 <supermop> but i think he just has 1.0.5 21:22:18 <planetmaker> uh... then you have to make sure you have the very same OpenTTD version 21:22:23 <supermop> which i have on here somewhere 21:22:44 <supermop> oops 21:22:48 <planetmaker> you could for fun just join the #openttdcoop welcome server 21:22:51 <supermop> still have 1.0.3 21:22:54 <planetmaker> it runs 1.0.5 21:23:28 <planetmaker> And if you can't be bothered to make money, I can give you the pw to my company. 21:23:45 <planetmaker> just don't buy planes or boats ;-) 21:24:20 <planetmaker> they have annual running costs in the same money range my company earned in 30 years ;-) 21:24:56 <Wolf01> I noticed the new OTTD Useful 4.0, I forgot where is the old folder and how to set it in MSVC80 :D 21:25:31 <supermop> hmm i think i had better finally learn how to forward my ports and such 21:25:47 <planetmaker> that's why I suggested to use an existing server ;-) 21:26:25 <glx> Wolf01: just extract 4.0 over the previous one 21:26:43 <Wolf01> eh, I don't have a previous one 21:26:50 <Wolf01> not on this pc 21:27:27 <Wolf01> I think I extracted it on the VS80 library folder 21:27:45 <Wolf01> but I must be sure 21:27:55 <Wolf01> where's the setting in any way? 21:28:24 <glx> in options 21:28:29 <glx> projects and solutions 21:28:45 <glx> VC++ directories 21:29:50 <Eddi|zuHause> ... i have a feeling H0 is the wrong gauge for me... 21:30:47 <Wolf01> uhm... I already was there and I don't have anything about that... Is it only for the current project? 21:31:14 <Terkhen> Wolf01: are you using 2010? 21:31:23 <Wolf01> 2005 21:32:02 <Terkhen> hmm.. I know that in 2010 things are different from 2008, but I have never used 2005 21:32:07 <Wolf01> ('cause of my old 2005 PocketPC) 21:32:19 <Rubidium> Wolf01: then you must like all those compiler warnings OpenTTD has :) 21:35:06 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:36:09 <Terkhen> finally, done :) 21:36:48 <polymorphZ> sálálá 21:36:49 <polymorphZ> <; 21:37:30 <polymorphZ> btw 21:37:45 <polymorphZ> everybody uses stable version in multiplayer? 21:38:08 <dih> everybody uses the version of the server he/she wants to play on 21:38:36 <polymorphZ> was meaning multiplayer 21:38:42 <dih> me too 21:38:58 <polymorphZ> wanted to join a game but evey game was mismatch 21:39:16 <dih> then find the server you want to play on, and get that version 21:39:38 <polymorphZ> versionnumber was not displayed in latest svn version 21:39:41 <polymorphZ> ;/ 21:39:48 <polymorphZ> so wtf 21:39:50 <dih> servers.openttd.org 21:40:11 <dih> don't start wtf'ing something just because you fail to understand something 21:40:17 <Ammler> if you like to run a non-stable, I would use a nightly rev 21:40:21 <dih> else you aint getting much help from a bunch of people in here 21:40:29 <polymorphZ> ah ok 21:40:44 <polymorphZ> ijustremember there was a version number displayed in 0.7 21:40:50 <polymorphZ> and was missing it 21:41:37 <polymorphZ> oc it may be unneccesary for testing things in code 21:41:53 <Rubidium> you have a version number as well, it's just r21XYZ and not 1.2.3 21:42:51 <Wolf01> gah, I need the DX SDK too 21:43:20 <Rubidium> just build a x64 binary; they don't need DirectX 21:44:05 <Wolf01> ah, I fond why I can't compile OTTD here... no MSVC, only MSVB :P 21:44:21 <Terkhen> that could be a problem :) 21:44:30 <Wolf01> no options about VC++ then 21:44:54 <Wolf01> but VS told me it was installed 21:45:07 *** xiong [~xiong@netblock-72-25-106-41.dslextreme.com] has quit [Read error: Operation timed out] 21:47:06 <Wolf01> mmh, 6GB free on system... 21:47:15 <Wolf01> no, not this time 21:48:11 <dih> @logs 21:48:11 <DorpsGek> dih: http://irclogs.qmsk.net/channels/openttd 21:48:31 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 21:48:32 <Lakie> I'm guessing you didn't get to select which languages you wanted MSVS to install? 21:52:57 <Wolf01> I installed "VS" with VB only, but it tells I have installed VC++, VC# and VJ++ too in the splash screen 21:53:34 <polymorphZ> howcome openttd does not have the water bug? :( 21:53:52 <b_jonas> polymorphZ: it's intentional 21:53:54 <Wolf01> I didn't remember about this on the old pc, it said only VB and VC++ 21:53:56 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 21:54:20 <Terkhen> what is the water bug? 21:54:42 <polymorphZ> blow up water, place signs, you have cheap waterland ;>> 21:54:42 <supermop> so my brother is on a university campus and doesn't have a router, how doe he forward his ports? 21:54:52 <andythenorth> good night 21:55:02 <Terkhen> night andythenorth 21:55:06 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has left #openttd [] 21:55:06 <supermop> later 21:55:55 <Rubidium> supermop: then either he doesn't need to forward them, or he's screwed as he doesn't have access to the NAT to set up port forwarding 21:56:27 <supermop> the later sounds more likely 21:56:37 <supermop> He's at delft, 21:56:52 <dih> depending on the university, there may not even be NAT in place 21:56:54 <supermop> not sure if anyone is familiar with things there 21:56:57 <dih> but he'll be screwed anyway :-P 21:57:04 <glx> no need to forward ports to join a server 21:57:18 <supermop> he wants to host on a map that he made 21:58:31 <polymorphZ> its interesting to fund a new industry and rgen not own it, so place it as far as it can be to get the most profit transporting things to it 21:59:38 <planetmaker> supermop: did he just try to start the game and select MP? 21:59:55 <planetmaker> provided ports are free, it should work that simple 22:02:50 <polymorphZ> about the version number 22:03:11 <polymorphZ> opened up multiplayer, and game info only writes version mismatch 22:03:27 <planetmaker> polymorphZ: then get the same version! 22:03:40 <polymorphZ> so noone using svn version :( 22:03:56 <planetmaker> most do. Just not yours 22:03:59 <dih> nobody is using _that_ specific version 22:04:12 <polymorphZ> ah 22:04:14 <planetmaker> http://www.openttd.org/en/servers 22:04:20 <Rubidium> there are at least 3 serers running a (fairly recent) svn revision 22:04:36 <polymorphZ> ok ty 22:04:58 *** Fast2 [~Fast2@p57AF9E18.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:05:09 <planetmaker> hm. noone updated the prozone 22:05:13 <Rubidium> I could start a version with roughly revision r21416 if you want that 22:05:16 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 22:05:24 * andythenorth had a thought, from actually playing the game 22:05:29 <planetmaker> good morning andythenorth :-P 22:05:37 <Rubidium> planetmaker: that game isn't done yet, is it? 22:05:39 <andythenorth> another way to spend money to boost town rating would be useful :P 22:05:46 <Rubidium> andythenorth: change the babies diapers 22:05:51 <andythenorth> especially in rainforests 22:05:58 <planetmaker> it's not. But we kinda try to keep the server revisions in sync. 22:06:06 *** goblin [~goblin@krlh-5f7227c7.pool.mediaWays.net] has joined #openttd 22:06:07 <planetmaker> e.g. updating PZ when we update PS 22:06:17 <planetmaker> s/e.g./i.e./ 22:07:50 <andythenorth> ho hum 22:08:01 <andythenorth> good service it is then 22:08:02 <andythenorth> bye 22:08:03 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has left #openttd [] 22:08:21 <planetmaker> lol 22:08:56 *** Biolunar [~mahdi@blfd-5d820983.pool.mediaWays.net] has quit [Remote host closed the connection] 22:11:18 *** Keyboard_Warrior [~holyduck@82.147.59.59] has joined #openttd 22:11:18 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 22:11:35 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has joined #openttd 22:17:40 <CIA-10> OpenTTD: rubidium * r21403 /trunk/src/command_type.h: -Change: the maximum size of the string argument of a command 22:17:50 <CIA-10> OpenTTD: rubidium * r21404 /trunk/src/ (string.cpp string_func.h): -Add: method for getting the length of an Utf8 string in characters 22:18:19 <polymorphZ> heh 22:20:30 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has quit [Quit: ouais bah a plus ouais c'est ça] 22:20:48 *** frosch123 [~frosch@frnk-590fe27a.pool.mediaWays.net] has quit [Remote host closed the connection] 22:21:25 <CIA-10> OpenTTD: rubidium * r21405 /trunk/src/network/ (core/core.h network_server.cpp network_udp.cpp): -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed 22:21:49 <CIA-10> OpenTTD: rubidium * r21406 /trunk/src/ (6 files in 2 dirs): -Codechange: rename some textbuf related names to make them a bit more descriptive 22:23:06 <CIA-10> OpenTTD: rubidium * r21407 /trunk/src/ (console_gui.cpp misc_gui.cpp querystring_gui.h textbuf_gui.h): -Codechange: prepare the text buffer code for limiting on number of characters besides the number of bytes 22:24:12 <CIA-10> OpenTTD: rubidium * r21408 /trunk/src/ (company_cmd.cpp company_gui.cpp company_type.h): -Codechange: limit president name by amount of characters, not bytes 22:24:29 <CIA-10> OpenTTD: rubidium * r21409 /trunk/src/ (depot_cmd.cpp depot_gui.cpp depot_type.h): -Codechange: limit depot name by amount of characters, not bytes 22:24:52 <CIA-10> OpenTTD: rubidium * r21410 /trunk/src/ (build_vehicle_gui.cpp engine.cpp engine_type.h): -Codechange: limit engine name by amount of characters, not bytes 22:24:52 <CIA-10> OpenTTD: rubidium * r21411 /trunk/src/ (ai/api/ai_group.cpp group_cmd.cpp group_gui.cpp group_type.h): -Codechange: limit group name by amount of characters, not bytes 22:25:10 <CIA-10> OpenTTD: rubidium * r21412 /trunk/src/ (8 files in 4 dirs): -Codechange: limit company name by amount of characters, not bytes 22:25:20 <CIA-10> OpenTTD: rubidium * r21413 /trunk/src/ (ai/api/ai_sign.cpp signs_cmd.cpp signs_gui.cpp signs_type.h): -Codechange: limit sign name by amount of characters, not bytes 22:25:35 <CIA-10> OpenTTD: rubidium * r21414 /trunk/src/ (town_cmd.cpp town_gui.cpp town_type.h townname.cpp): -Codechange: limit town name by amount of characters, not bytes 22:25:41 <TrueBrain> omg, couldn't you do it in one commit or something? 22:25:43 <TrueBrain> spammer 22:26:00 <CIA-10> OpenTTD: rubidium * r21415 /trunk/src/ (6 files in 2 dirs): -Codechange: limit station/waypoint name by amount of characters, not bytes 22:26:01 <CIA-10> OpenTTD: rubidium * r21416 /trunk/src/ (4 files in 2 dirs): -Codechange: limit vehicle name by amount of characters, not bytes 22:26:03 * TrueBrain hugs Rubidium :) 22:26:09 <Wolf01> combobreaker >_> 22:26:27 <TrueBrain> hell yeah 22:27:10 <Wolf01> this is the very first feature I implemented on my old c++ gui project 22:27:38 <Wolf01> I needed it to draw the cursor in textboxes :D 22:27:49 <Rubidium> TrueBrain: you want a r30k party quickly as well, won't you? 22:27:52 <Wolf01> with utf8 22:28:09 <TrueBrain> hmm .. cake ... 22:28:18 *** fonsinchen [~fonsinche@brln-4db80435.pool.mediaWays.net] has quit [Remote host closed the connection] 22:28:41 <Wolf01> Rubidium, Chillcore already beat you, http://www.tt-forums.net/viewtopic.php?p=917253#p917253 22:29:01 <Wolf01> (notice the revision number) 22:29:24 <Terkhen> :D 22:29:35 *** xiong [~xiong@netblock-72-25-106-41.dslextreme.com] has joined #openttd 22:29:50 <Wolf01> typo or patch from the future... probably the 2nd, we must ask him for other features 22:30:47 <Wolf01> ok, bed time 22:30:51 <Wolf01> nini 22:30:59 *** Wolf01 [~wolf01@host120-239-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:34:24 <Ammler> is it too late to change hg convert to hgsubversion, it has native svn support 22:34:39 <Ammler> and no need to keep a revmap file 22:36:16 * Rubidium votes for: if it ain't broken, don't fix it 22:39:00 <TrueBrain> +1 22:39:43 <Terkhen> +2 22:39:47 <Xaroth> +3 22:39:52 <Rubidium> Ammler: so you need at least 3 votes from the other sysops 22:40:00 <Xaroth> bah, rubi broke the combo 22:40:13 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 22:40:22 *** richardus [~richardus@ip24-252-13-201.om.om.cox.net] has joined #openttd 22:40:50 <Ammler> I might ask in #sysops then 22:41:10 <richardus> have official mac builds been discontinued? 22:41:25 <Ammler> loooooooooong ago 22:41:31 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 22:42:08 <Rubidium> Ammler: web.openttd.org sysops 22:42:19 <Terkhen> richardus: http://www.tt-forums.net/viewtopic.php?f=29&t=45247 22:43:23 *** welshdragon [~dragon@millsie.net] has joined #openttd 22:44:08 <CIA-10> OpenTTD: rubidium * r21417 /trunk/src/network/network_udp.cpp: -Fix: ofcourse MSVC x64 has something to complain about 22:44:11 <glx> haha 22:44:24 <Terkhen> :) 22:44:27 <Xaroth> s/x64// 22:44:40 <Xaroth> MSVC -always- complains 22:44:51 <glx> it's worse for x64 22:45:02 <Rubidium> actually, win32 doesn't complain in this case 22:47:02 *** nicfer1 [~nicfer@190.50.57.22] has joined #openttd 22:48:56 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 22:51:00 *** nicfer [~nicfer@190.50.57.22] has quit [Ping timeout: 480 seconds] 22:51:52 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 22:55:01 *** KouDy [~KouDy@ip-89-176-248-128.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:55:39 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Quit: Good bye] 23:15:39 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 23:19:58 *** HerzogDeXtEr [~Flex@i59F6A052.versanet.de] has joined #openttd 23:23:14 *** Progman [~progman@p57A1981B.dip.t-dialin.net] has quit [Remote host closed the connection] 23:24:15 *** KritiK [~Maxim@95-25-65-110.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 23:26:16 *** HerzogDeXtEr1 [~Flex@i59F6A4CD.versanet.de] has quit [Ping timeout: 480 seconds] 23:29:14 *** `Fuco` [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 23:30:25 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 23:30:26 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 23:30:47 *** nicfer [~nicfer@190.50.57.22] has joined #openttd 23:35:37 *** nicfer1 [~nicfer@190.50.57.22] has quit [Ping timeout: 480 seconds] 23:37:44 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 23:38:48 <supermop> had a pretty fun vanilla game there 23:40:11 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 23:40:25 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 23:41:27 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:41:36 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:44:59 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:50:01 *** goblin [~goblin@krlh-5f7227c7.pool.mediaWays.net] has quit [Quit: leaving] 23:56:51 *** KenjiE20 [~KenjiE20@92.8.200.216] has quit [Quit: WeeChat 0.3.3]