Config
Log for #openttd on 24th December 2010:
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00:37:07  <ccfreak2k> Are they notes on a lecture?
00:41:07  <Wolf01> they are more like "developing for dummies"
00:41:40  <Wolf01> as those little manuals sold at 4.99€ :P
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00:46:43  <Terkhen> good night
00:47:47  <Wolf01> night Terkhen
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01:40:35  <Wolf01> uh really nice behavior: I have a train with mixed wagons, I'm autoreplacing only passengers wagons with a newer and longer version, I activate wagon removal, it removed the wagons of the other type instead of adding less passengers wagons
01:42:30  <Wolf01> (r21599)
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01:50:38  <Wolf01> 'night
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06:29:28  <Chris_D> Hi, noob here, weird thing happen to all my trucks/busses they all of a sudden decided to go to the depot and shut down. I didnt tell them to and its not their service time either.
06:29:40  <Chris_D> Why did they do that?
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06:47:20  <planetmaker> Chris_D: I'm sure you somewhere hit accidentially 'send all vehicles to depot'. Probably in the overall vehicle list
06:47:39  <planetmaker> also good morning #openttd
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06:50:18  <Chris_D> I might have done that on closer inspection, he he... thans planetmaker
06:51:32  <Chris_D> one other thing I have been wondering about is those little coloured dots next to the vehicles in the overall vehicle list, I cant find any info on what the colours mena or why the numbers of the vehicles change colour.
06:52:16  <planetmaker> they give you an indication on how profitable the vehicle is
06:52:45  <planetmaker> if you use a recent enough OpenTTD and OpenGFX version, the coloured dots are changed to a bit better symbol
06:52:54  <planetmaker> e.g. try the new OpenTTD 1.1.0-beta1 :-)
06:55:41  <Chris_D> ah will do that.
06:57:27  <Chris_D> One thing which is odd though, I played a LAN game with two friends, they were on gentoo and ubuntu and I am on Win7, all using the same version but for some reason I could not see any servers they started but they could see my server and join my game. Very weird.
07:01:35  <planetmaker> one or more of you didn't properly configure firewall and router ports
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07:05:03  <Chris_D> Thats what we suspected so we checked the firewalls on the *nixes and they were as should be, I turned off my win7 firewall and still weirdness ensured. We disregareded it as a "Microsoft Moment" it's never happend when i use my Ubuntu lappy.
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07:18:37  <planetmaker> actually if they could see your server, they missed to configure their firewall to allow openttd's port through two-way
07:20:28  <Chris_D> I dont think so since they could see servers on each others respective computer and they could see mine, but I could not see their servers even though I turned of Microsoft firewall.
07:20:46  <planetmaker> they're probably in the same lan
07:21:27  <Chris_D> Yep, we were all on the same net in the same room on the same DHCP router
07:22:40  <planetmaker> or you had internet settings while they used LAN...
07:23:35  <Mazur> It's because Uncle Bill said we wuz no to talk to strangers.
07:24:07  * Mazur picturing the various computers as kids playing.
07:24:08  <Chris_D> on an other topic with in OTTD, how do I enlarge the font size?
07:24:15  <planetmaker> and you did?! That definitely deserves punishment, Mazur
07:24:53  <planetmaker> close down openttd. edit config file (choose a proper font and sizes), restart openttd
07:25:35  <Mazur> Uncle Bill can't touch me, as I do not use his toys.
07:26:31  <Chris_D> planetmaker: thank you! Ive been squinting like mad trying to read the map and statistics legends
07:28:06  * Mazur grew from 11 months to 3 years in Caïro, so never learned to make an issue of such trivial differences.
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07:58:22  <bonham> What are some cool newGRFs and/or server mods to try out/
07:58:40  <bonham> just running a server in my basement and soem spice added to the game woudl be awesome
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08:08:31  <IchGuckLive> Merry christmas to all of you
08:08:54  <IchGuckLive> i got a problem all trains are stuck at a station -> http://www.pictureupload.de/originals/pictures/241210090732_game_prob.png
08:09:17  <IchGuckLive> Train 1 wants to go to track C
08:09:46  <IchGuckLive> Train 2and3  to Track A
08:10:13  <IchGuckLive> all tracks are open but no train moves out
08:10:45  <IchGuckLive> Trains at track B and D are coming in
08:11:26  <planetmaker> yeah. bad signaling. Don't mix block and path signals
08:12:29  <IchGuckLive> so i got to make all signals at the Tracks ABCD to block ?
08:13:20  <IchGuckLive> and do i have to  make also a new signal to the D1 track block 2way
08:13:21  <planetmaker> your main problem is that you don't seem to understand how entry-, combo- and exit-signals work. They currently block themselves all to red
08:13:43  <IchGuckLive> i agree
08:15:25  <IchGuckLive> what shoudt i do first stop all trains then change the signal at thr Track to block ?
08:16:04  <planetmaker> just delete all combo signals
08:16:12  <IchGuckLive> or leave the path and remove the combo signals ß
08:20:42  <IchGuckLive> ok i cleard the miss
08:22:36  <IchGuckLive> can i spomewher get info if stoff is piling up at stations ?
08:23:22  <IchGuckLive> can i somewhere get info if stuff is piling up at stations ?
08:28:27  <Mazur> Yes, the station list.
08:29:13  <Mazur> Behing the name you'll see icons of the type of goods waiting.
08:30:17  <Mazur> Beneath the icons are little lines indicating an amount of that type of product.
08:34:07  <IchGuckLive> oh yea i got to run more trains
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09:28:47  <LordAro> moin
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09:44:38  <Terkhen> good morning
09:51:14  <LordAro> moin Terkhen
09:56:30  <Zuu> good morning
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10:12:09  * andythenorth wonders how to further improve ships
10:21:00  <Zuu> Make them free ^^
10:21:26  <planetmaker> super-sonic ships ;-)
10:21:32  <planetmaker> hello also :-)
10:21:43  <Zuu> Hello planetmaker
10:21:48  <Xaroth> increase their carrying capacity to the max
10:21:50  <Terkhen> rocket ships
10:21:58  <Terkhen> submarines!
10:22:14  <Terkhen> or maybe... rocket submarines :O
10:22:24  <Mortomes|Work> Sharks
10:22:28  <Mortomes|Work> With frigging lasers
10:22:40  <Terkhen> sharks with lasers wins the bid IMO
10:23:00  * LordAro agrees
10:23:12  <planetmaker> icbm launchpad submarines?
10:23:49  <Xaroth> Perpetual Motion submarines.
10:24:18  <Terkhen> that's easy, set the running cost to zero
10:25:43  <Xaroth> make it fueled by passengers
10:25:53  <Xaroth> the more passengers on it, the faster it goes
10:26:52  <Xaroth> or is that too cruel?
10:26:59  <LordAro> nah :)
10:27:09  <Terkhen> a pedal submarine
10:28:02  <planetmaker> I'd now call it 'fueled'. But a nice roman galley where everyone rows...
10:28:09  <planetmaker> s/now/not/
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10:28:56  * andythenorth uses cb47: lasers
10:29:37  <Xaroth> planetmaker:I was more aiming at the fact it would be 'using' passengers
10:29:43  <Xaroth> not 'having passengers to row'.
10:29:54  <Xaroth> as in, you load it up with 20k passengers
10:29:59  <Xaroth> and you arrive with 19k left :P
10:32:01  <planetmaker> that's unfortunately not possible within newgrf. While the galley actually is :-P
10:32:02  <Zuu> Hehe, can NewGRFs discard som cargo or is that a black box not accesable to the vehicles?
10:32:17  <__ln__> sharks with lasers is not entirely realistic!
10:32:31  <LordAro> you boring person :p
10:32:42  <planetmaker> hm... mutated sharks with lasers would fit the Marsian landscape ;-)
10:32:49  <Zuu> hmm, what would the lasers be good for?
10:33:15  <Alberth> does water exist there?
10:33:17  <planetmaker> high-bandwidth mobile secure communication
10:33:36  <Zuu> among the sharks?
10:33:56  <Alberth> who else?
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10:34:35  <planetmaker> to the submarines, of course!
10:35:14  <Zuu> or to the HQ reporting every passenger so the HQ can keep track of every passenger movement. :-)
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10:51:56  <Wolf01> good rainy morning
10:52:59  <__ln__> "rain".. is that something related to water that is above 0 °C
10:53:46  <Wolf01> eh... we have 10°C now, 3 days ago we had -10°C :|
10:54:33  <__ln__> we have -31 °C
10:54:52  <Wolf01> nice
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11:06:24  <fjb> Moin
11:06:59  <Wolf01> moin fjb
11:07:21  <fjb> Moin Wolf01
11:10:06  <andythenorth> which is better?  http://tt-foundry.com/misc/improved_coaster.png
11:11:22  <Wolf01> maybe the first one, but I can't decide
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11:20:08  <Wolf01> :O my house is sinking
11:20:56  <Terkhen> I prefer the second one :)
11:21:28  <andythenorth> Terkhen: for why?  (as I might tweak it further)
11:22:33  * andythenorth ponders adding handrails and crap
11:22:42  <andythenorth> seems a bit unneeded though
11:24:27  <Terkhen> the new colour seems more appropiate
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11:32:31  <planetmaker> I can't decide between the two. Both?
11:32:33  <planetmaker> randomly?
11:35:16  <andythenorth> could be
11:35:23  <andythenorth> maybe
11:35:48  <andythenorth> this is only used for loaded state, so doesn't scale badly with number of load sprites
11:36:14  <andythenorth> i.e. doesn't apply that number colours x number cargo graphics
11:36:26  <andythenorth> = number of sprites I need to draw
11:37:45  <andythenorth> I might use different colours for different sizes of ship, to provide more variation between ship models
11:40:06  <andythenorth> hmm
11:40:17  <andythenorth> I think this green is the winningest so far: http://tt-foundry.com/misc/improved_coaster_2.png
11:40:20  <andythenorth> too realistic?
11:40:52  <planetmaker> nah. Nice.
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11:54:04  <andythenorth> shame I can't use the newgrf debug menu to change the current load of a vehicle
11:58:37  <z-MaTRiX> hey-ho
11:59:01  <SmatZ> hello
11:59:13  <z-MaTRiX> developer mode can change anything
11:59:56  <andythenorth> ?
12:00:37  <z-MaTRiX> though commands must be added to console
12:02:05  <Terkhen> what?
12:03:26  * andythenorth is baffled by that
12:04:18  <z-MaTRiX> get/set cargo vehiclenumber cargotype value ?
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12:05:38  <andythenorth> ok
12:05:41  <andythenorth> I'm convinced
12:06:54  <z-MaTRiX> We convinced him with our skillful arguments and supporting evidence.
12:07:39  <andythenorth> how would I find the number of a specific vehicle?
12:08:51  <z-MaTRiX> vehicle lists should have that too in developer mode :(
12:10:50  <z-MaTRiX> btw cheat menu has an option to change industry productions in game
12:18:49  <LordAro> @seen Yexo
12:18:49  <DorpsGek> LordAro: Yexo was last seen in #openttd 5 days, 9 hours, 18 minutes, and 59 seconds ago: <Yexo> you can use the "add all vehicles with shared orders to the group" but for that your vehicles need to have shared orders again
12:18:58  <LordAro> meh
12:31:00  <Alberth> already 465539 seconds patience :)
12:34:30  <andythenorth> which is better?  http://tt-foundry.com/misc/coaster_hatch_adjustment.png
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12:44:30  <LordAro> upper
12:45:19  <SmatZ> ^^
12:47:57  <andythenorth> why?
12:48:52  <LordAro> it's got water 'trails' :D
12:49:00  <LordAro> better*
12:49:06  <andythenorth> what about the cargo hatches?
12:49:52  <LordAro> still go with upper - the 'containers' are more clearly defined
12:50:12  <andythenorth> bit noisy?
12:50:49  <LordAro> i dont think so
12:59:23  <roboboy> merry 25th
12:59:52  <roboboy> its not Christmas Day until I go to sleep
13:05:13  <LordAro> here in the merry land of UTC/GMT, it's not xmas day for another 10 hours, 55 mins :)
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13:13:51  <CIA-2> OpenTTD: smatz * r21616 /trunk/src/order_gui.cpp: -Change: do not highlight tile when selecting a vehicle to clone or an order to skip to
13:14:26  <CIA-2> OpenTTD: smatz * r21617 /trunk/src/tilehighlight_type.h: -Doc: refer to table/autorail.h, not autorail.h
13:27:28  <roboboy> gnight
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14:13:56  <Belugas> hello
14:14:27  <andythenorth> Belugas: will santa be providing lego?
14:14:37  <Belugas> already did :D
14:14:47  <Belugas> my son is SPOILED!!
14:15:22  <Belugas> thign is, his birthday is on the 22th of december, so it's a big gift receivening period for him
14:15:46  <Terkhen> hi Belugas :)
14:16:11  <Belugas> this year, he ALREADY received the new city airplane, the police lambhorgini racer. and a few more are coming :)
14:16:14  <Wolf01> hi Belugas :D
14:16:15  <Belugas> hello sir Terkhen!
14:16:26  <Belugas> Wolf01!
14:16:38  <Alberth> hello Belugas
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14:38:12  <CIA-2> OpenTTD: alberth * r21618 /trunk/src/rail_gui.cpp: -Fix: Use correct 3 bit mask for directions.
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14:47:56  * andythenorth ponders
14:48:52  <CIA-2> OpenTTD: alberth * r21619 /trunk/src/viewport.cpp: -Fix [FS#4327]: Don't copy direction bits when restarting a rail selection.
14:52:56  <CIA-2> OpenTTD: alberth * r21620 /trunk/src/ (viewport.cpp window.cpp): -Codechange: Don't consider direction bits when checking for an active highlight mode.
14:55:46  <CIA-2> OpenTTD: alberth * r21621 /trunk/src/ (rail_gui.cpp viewport.cpp): -Codechange: Only consider tile highlighting mode bits in tile selection functions.
14:56:36  <CIA-2> OpenTTD: alberth * r21622 /trunk/src/tilehighlight_type.h: -Doc: Clarify the documentation of highlighting constants somewhat.
15:03:33  <CIA-2> OpenTTD: alberth * r21623 /trunk/src/terraform_gui.cpp: -Codechange: Remove _terraform_button_proc and _editor_terraform_button_proc arrays.
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15:04:46  <CIA-2> OpenTTD: alberth * r21624 /trunk/src/terraform_gui.cpp: -Codechange: Remove many small static functions.
15:05:27  <Belugas> looks like Alberth took some commit-speedy lessons from Rubidium ;)
15:05:32  <Belugas> Frantic!!
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15:06:32  <CIA-2> OpenTTD: alberth * r21625 /trunk/src/terraform_gui.cpp: -Codechange: Record last started highlight action, and use it in the callback methods.
15:07:10  <CIA-2> OpenTTD: alberth * r21626 /trunk/src/terraform_gui.cpp: -Codechange: Remove more small static functions.
15:08:35  <CIA-2> OpenTTD: alberth * r21627 /trunk/src/ (11 files): -Codechange: Remove _place_proc global variable.
15:08:48  <Alberth> I still need to learn to skip "svn diff | more"  :p
15:09:33  <Alberth> also, it helps if you have some patches 'prepared earlier' :p
15:10:23  <blathijs> Alberth: Using git-svn is the king of quick committing, though
15:10:47  <blathijs> even allows you to re-review your patches later on but before committing, so it beats skipping the svn diff review by far :-)
15:11:28  <Alberth> yeah, I did something similar with "hg import *.patch"  once in a hg project :)
15:11:52  <Alberth> 3 commits / second :)
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15:24:42  <Belugas> :)
15:25:04  <Belugas> love your cleanup, Alberth, by the way...
15:26:04  <Alberth> it saves milliseconds of compile time :D
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15:26:26  <Belugas> i hear a SmatZ!
15:26:52  <Alberth> for some reason such things always distract me of my new functionality patches :)
15:27:37  <Alberth> but I agree, the code looks much nicer
15:28:01  <Alberth> now if only the same could be said about the tile highlighting code
15:28:24  * Belugas nods
15:29:03  <Belugas> it's another jungle of global variables (last time i checked anyway)
15:29:19  <SmatZ> :D
15:29:52  <Alberth> only 3 variables that decide about one highlighting mode :p
15:31:29  <Alberth> hmm, speaking of global vars, let's use some more of those
15:32:42  * andythenorth can't decide if ship greeble should be yellow or white (cranes and masts)
15:33:42  <andythenorth> mb uses yellow, simon foster used white
15:39:45  * andythenorth worries too much greeble looks bad
15:40:12  <Alberth> depends on the purpose of the vehicle, I guess
15:40:44  <Alberth> for doing work in the waterways much greeble is functional
15:42:27  <Belugas> going Zhome right now
15:42:42  <Belugas> Merry Christmas again to all you little good children
15:42:43  <Belugas> ho
15:42:45  <Belugas> ho
15:42:46  <Alberth> happy xmas
15:42:47  <Belugas> ho!
15:42:54  <Belugas> you too friend :)
15:42:59  * Belugas is gone
15:57:03  <andythenorth> is everyone travelling / working / last minute shopping ?
15:57:11  <andythenorth> or did we lose them to minecrack :P
15:57:21  <andythenorth> also
15:57:23  <andythenorth> which is better?
15:57:23  <andythenorth> http://tt-foundry.com/misc/improved_coaster_3.png
15:57:32  <andythenorth> cookies for honesty
15:57:59  <Terkhen> I'm cooking :)
15:58:03  <Terkhen> I prefer the second one
15:58:42  <andythenorth> 3rd one is too much greeble and stuff?
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16:00:34  <Terkhen> I think so, yes
16:00:56  * andythenorth wondered that
16:04:20  <andythenorth> Terkhen: and now? http://tt-foundry.com/misc/improved_coaster_3.png
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16:32:49  * lugo likes the last one the most
16:32:56  * andythenorth requests 3rd and 4th company colours :P
16:33:25  <andythenorth> lugo: that's the answer I'm hoping for :)
16:33:31  <lugo> http://img.nauticexpo.com/images_ne/photo-g/general-cargo-ships-br-shipyards-229333.jpg << this cran configuration seems to be quite common, don't know what pictures you used for inspiration
16:34:58  <andythenorth> got lots :)
16:35:08  <andythenorth> it's just figuring out what looks good in game is tricky
16:36:46  <Terkhen> andythenorth: I'm between the second and the last one
16:37:12  <andythenorth> Terkhen: if it helps, there will be a 'modern' coaster around 2000
16:37:19  <andythenorth> it will look like the second one (no cranes)
16:37:24  <andythenorth> but with an updated wheel house etc
16:37:41  <andythenorth> I think the last one is winning
16:37:48  <Terkhen> ok :)
16:37:52  <andythenorth> I also request more company colours :P
16:38:08  <andythenorth> it would be very nice to control colour of hull / funnel / cranes / hatches independently
16:38:49  <andythenorth> I can see some purples and some effects cycles that I would never use for ships
16:40:36  <andythenorth> use of cc is already a flag for ships
16:40:44  <andythenorth> so it could be extended?
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17:01:33  <Hirundo> @calc 2**4**4
17:01:33  <DorpsGek> Hirundo: 115792089237316195423570985008687907853269984665640564039457584007913129639936
17:01:50  <Hirundo> @calc (2**4)**4
17:01:50  <DorpsGek> Hirundo: 65536
17:02:29  <Hirundo> andythenorth: ^^ so many recolour sprites would be required for 4cc
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17:13:31  <andythenorth> Hirundo: the big number or the small number :)
17:13:32  <andythenorth> ?
17:15:11  <Alberth> you don't have enough diskspace for the big number
17:16:25  <Alberth> andythenorth:  the last ship with the pink cranes seems best, perhaps a few less cranes? It seems a bit crowded
17:17:00  <Hirundo> andythenorth: the small(er) one
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17:19:54  <andythenorth> could do two cranes, keep the forecastle mast
17:19:59  <andythenorth> but remove the crane
17:23:17  <andythenorth> ok
17:23:20  <andythenorth> that'll work
17:24:03  <Alberth> you can easily consider the middle part movable along the whole cargo storage length
17:27:20  <andythenorth> I could consider that :)
17:27:32  <andythenorth> I won't be animating it for loading though ;)
17:30:27  * andythenorth does prefer not too much greeble
17:33:20  <andythenorth> so what, 4cc is out of the question?  :D
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17:52:37  <CIA-2> OpenTTD: alberth * r21628 /trunk/src/ (rail_gui.cpp viewport.cpp): -Codechange: Remove local variables that just point to global _thd.
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18:45:44  <CIA-2> OpenTTD: translators * r21629 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
18:45:44  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:44  <CIA-2> OpenTTD: belarusian - 71 changes by KorneySan
18:45:44  <CIA-2> OpenTTD: czech - 56 changes by SmatZ
18:45:44  <CIA-2> OpenTTD: danish - 9 changes by Gummipalle
18:45:45  <CIA-2> OpenTTD: dutch - 61 changes by Hirundo
18:45:45  <CIA-2> OpenTTD: esperanto - 36 changes by Christopher
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19:09:59  * andythenorth_ ponders capacity for Log Rafts
19:26:57  <andythenorth_> 95t / 210t / 400t ?
19:29:42  <andythenorth_> FISH update for christmas?
19:55:05  <Priski> hmm I have lost intrest in this game :(. Maybe I should see if there is something good on online server front, maybe a new kind of servers?
19:57:04  <Priski> there seemed to be new ECS server on luukland group
19:57:12  <Priski> still beta tough..
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20:09:08  <Eddi|zuHause> better eternally beta than eternally unreleased...
20:09:53  <Eddi|zuHause> "Gangster haben 20.000 GlÃŒhbirnen entwendet - Die Polizei tappt im dunkeln"
20:10:19  <fjb> :-)
20:13:03  <Markk> Eddi|zuHause: :D
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20:40:03  <Priski> :P
20:40:21  <Priski> well thats true
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21:15:07  <Dante123> hello
21:16:20  <Dante123> aaaah i am ááálmost there with my station tile coding but have 1 small error left. can someone help me out at this post ? http://www.tt-forums.net/viewtopic.php?p=920800#p920800  its just 1 more little error somewhere and damn it, i cant find it :/
21:20:14  <Dante123> seems all are afk ? :P
21:21:22  <Markk> It's christmas eve.
21:21:52  <Dante123> jup i know
21:22:20  <Dante123> for me the busy family moments are all planned for tomorrow and the day after :D
21:22:32  <Markk> Ah
21:22:40  <Markk> You live in a fucked up country?
21:23:01  <Dante123> donno in what way you see that ?
21:23:17  <Dante123> any country is fucked up in some way i gues
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21:23:34  <Markk> Unnormal countries celebrate christmas on the 25th.
21:23:43  <Dante123> ahh
21:23:50  <Markk> :D
21:23:50  <Wolf01> Italy too
21:23:56  <Dante123> well i think im from a pretty normal, european country
21:23:58  <Markk> Wolf01: Point proven.
21:24:01  <Dante123> The Nederlands :P
21:24:03  <Markk> Ah.
21:24:07  <Markk> Netherlands are normal.
21:24:12  <Dante123> xD
21:24:18  <Markk> But why do you celebrate on the 25th then?
21:24:24  <Dante123> its just my planning that kept this evening free :P
21:24:28  <Markk> Ah
21:24:29  <Markk> :D
21:24:44  <Dante123> i call it erm, ecenomical planning :P
21:24:46  <Markk> Tought that you were from the bloody states or something.
21:25:06  <Dante123> try to get it all in one day, that your done with all the family visits again for the christmas :p
21:25:22  <Dante123> i like family visits, dont get me wrong
21:25:24  <Markk> :D
21:25:52  <Dante123> but during christmas is always like you MUST and you MUST visit them ALL
21:26:01  <Markk> Yep, it sucks.
21:26:05  <Dante123> jup
21:26:18  <Dante123> and dont think you can cook simple oh no, it has to be exclusive
21:26:20  <Dante123> pff
21:26:22  <Markk> :D
21:26:28  <Markk> So all is zeer goed then?
21:26:52  <Dante123> so have already been behaving like a idiot in the citchen today to get the desert done for tomorrow :P
21:26:58  <Markk> :>
21:28:37  <Dante123> pff damn station coding is driving me nuts
21:29:04  <Dante123> the part that i want working is now like 99% working, but there is somewhere still some error :/
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