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00:00:06 *** Eddi|zuHause3 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 00:03:31 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 00:03:41 *** Eddi|zuHause3 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 00:03:44 <Terkhen> good night 00:06:10 *** Eddi|zuHause2 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:06:28 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 00:09:25 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:11:53 *** Eddi|zuHause4 is now known as Eddi|zuHause 00:12:04 <Eddi|zuHause> i have no idea what's up with my internet today 00:16:40 *** Biolunar [~mahdi@blfd-4d083889.pool.mediaWays.net] has quit [Remote host closed the connection] 00:21:49 *** fonsinchen [~fonsinche@brln-4d0ce90a.pool.mediaWays.net] has joined #openttd 00:22:14 <z-MaTRiX> sálálá 00:24:10 <__ln__> english only 00:35:54 *** Markavian [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has joined #openttd 00:39:03 <z-MaTRiX> __ln__: ups is cool, if not made in china, i have designed ups too 00:39:26 <Zuu> Hehe, time dependent vehicle max-speed is interesting :-) 00:40:01 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 00:40:14 <z-MaTRiX> Zuu: what do you meanby that? 00:41:57 <Zuu> I've set max speed to "5 - Min(4, T() / 30)" where T() is the simulation time (not in OpenTTD, but a traffic junction simulator that I'm writing) 00:42:14 *** perk111 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:42:20 *** pugi [~pugi@p4FCC41E3.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:42:59 <Zuu> So the later it get in the simulation, the slower max speed new vehicles get. :-) 00:44:20 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 00:46:54 <z-MaTRiX> Zuu: simuate at this speed : "ln(4-T()/30" 00:47:44 <Zuu> You miss the ending parantheses for ln 00:47:58 <z-MaTRiX> oh sorry 00:48:02 <z-MaTRiX> Zuu: simuate at this speed : "ln(4-T()/30)" 00:48:37 <z-MaTRiX> insert eaten it <; 00:53:46 <Wolf01> 'nighty night 00:53:54 *** Wolf01 [~wolf01@host103-157-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:54:40 *** Fast2 [~Fast2@p57AF8948.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:58:38 <Zuu> z-MaTRiX: Problem is, your formula gives max-speed < 0 at time zero :-) 00:58:39 *** Eddi|zuHause2 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 01:01:18 *** Eddi|zuHause2 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Remote host closed the connection] 01:01:44 *** Eddi|zuHause2 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 01:06:31 *** Markavian [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 01:06:56 *** Eddi|zuHause [~johekr@p54B77B34.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:07:42 <z-MaTRiX> ;) 01:08:04 <z-MaTRiX> btw why is it a problem? 01:08:23 <z-MaTRiX> you can go back in time 01:10:08 <Zuu> Hmm I was wrong. ln(4) is > 0. I just had a Max-function in there to make the expression work after T = 30*4. 01:10:27 <Zuu> The only problem was that the Max function was implemented as a Min-function ^^ :-) 01:11:12 <z-MaTRiX> yes 01:11:52 <z-MaTRiX> initial speed is 1.38629436 01:12:07 <z-MaTRiX> you can multiply as you like, will do the same 01:15:16 <z-MaTRiX> sure, ln(0) would blow up your computer <; 01:17:45 *** fonsinchen [~fonsinche@brln-4d0ce90a.pool.mediaWays.net] has quit [Remote host closed the connection] 01:19:23 <Zuu> However, really the point is to use some kind of randomized properties for the vehicles, so I made an expression intrepreter so you could do simple math and call a limited set of functions. 01:20:09 <Zuu> Otherwise I wolud have to come up with a good GUI :-p 01:25:39 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 01:28:37 *** jpx_ [jpx_@a91-156-226-198.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 01:29:31 *** Eddi|zuHause3 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 01:32:30 <z-MaTRiX> i wrote some randomlike rotating random number function in asm few years ago 01:32:31 *** Eddi|zuHause3 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 01:32:38 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 01:33:48 <z-MaTRiX> putpixel xy,color seemed random enough 01:35:29 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:36:20 *** Eddi|zuHause2 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:36:48 *** KritiK [~Maxim@95-27-148-108.broadband.corbina.ru] has quit [Quit: Leaving] 01:36:54 *** Progman [~progman@p57A1B85E.dip.t-dialin.net] has quit [Remote host closed the connection] 01:59:27 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 02:15:52 *** Brianetta [~brian@78-105-191-76.zone3.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:27:44 *** Mazur 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glx [glx@2a01:e35:2f59:c7c0:6d:9df:1091:cc9a] has quit [Quit: bye] 04:29:45 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Remote host closed the connection] 04:30:08 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 04:48:22 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Remote host closed the connection] 04:49:16 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 04:56:21 *** Eddi|zuHause [~johekr@p54B77B34.dip.t-dialin.net] has joined #openttd 04:56:21 *** Eddi|zuHause4 [~johekr@p54B77B34.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:33:40 *** stAckedflow [~stAckedfl@99-33-250-50.lightspeed.frokca.sbcglobal.net] has joined #openttd 05:44:13 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 05:56:01 *** Eddi|zuHause [~johekr@p54B77B34.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:22 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has joined #openttd 06:03:39 *** Dreamxtreme [~Dre@92.30.58.174] has quit [Quit: IRC is just multiplayer notepad] 06:48:00 *** Markavian [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has joined #openttd 06:50:48 *** ballista [~Trebuchet@69.51.104.87] has quit [Ping timeout: 480 seconds] 06:53:43 *** LordAro [56a754a1@ircip2.mibbit.com] has joined #openttd 07:03:42 <LordAro> moin 07:07:52 <LordAro> is there a way to install mercurial on mingw (i'm mostly looking at Terkhen here ;) ) 07:27:48 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:34:58 *** Dreamxtreme [~Dre@92.30.58.174] has joined #openttd 07:42:31 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has joined #openttd 07:53:33 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 07:58:39 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 07:59:05 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has joined #openttd 08:02:52 *** andythenorth [~andy@host86-170-254-62.range86-170.btcentralplus.com] has joined #openttd 08:03:01 <andythenorth> @seen frosch123 08:03:01 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 3 days, 16 hours, 39 minutes, and 16 seconds ago: <frosch123> Eddi|zuHause: yup, agree on that, but imo it is not worth 8 points 08:05:13 *** Siim194 [~Supersiim@88-196-13-39-dsl.lse.estpak.ee] has joined #openttd 08:05:48 <Rubidium> andythenorth: frosch123 might be seen in #openttd in 7 days: <frosch123> quak 08:06:03 <andythenorth> k 08:06:29 * andythenorth may have to spend some alone time with industry_cmd.cpp 08:06:34 <andythenorth> instead of asking frosch 08:06:40 <Rubidium> this'll be so hilarious if he actually returns in 7 days saying quak first :) 08:11:07 <LordAro> Rubidium & Yexo: apart from modifying regression, is there any other reason why this is not in trunk? http://www.tt-forums.net/viewtopic.php?p=916449#p916449 08:12:22 <ccfreak2k> Explorer plugin eh? 08:16:21 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:18:41 *** Siim194 [~Supersiim@88-196-13-39-dsl.lse.estpak.ee] has left #openttd [] 08:19:53 <andythenorth> anyone know if the random production is applied to secondary industry? 08:20:01 <andythenorth> code will tell me (eventually) 08:25:16 * andythenorth wonders 08:25:31 <andythenorth> could default industry ever be reimplemented as newgrf, using base set graphics? 08:25:57 <andythenorth> it would reduce complexity of industry_cmd.cpp some amount 08:26:39 <Terkhen> good morning 08:26:48 <andythenorth> hi Terkhen 08:27:05 <Terkhen> LordAro: use the default mercurial installation and add it to your path (but I think it is added after installation by default) 08:27:21 <LordAro> moin Terkhen, any ideas about my above question (7:06)? 08:27:25 <LordAro> soz 08:32:03 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 08:38:05 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 08:38:05 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 08:40:08 <LordAro> Terkhen: i have added how to install mercurial on mingw, could you check it? (it's very simple :) ) 08:41:18 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:42:49 <Terkhen> that's the wrong place IMO, the tutorial is already complete with SVN 08:43:16 <Terkhen> I think that should go to a "how to get the source code" section in the wiki 08:44:49 <Terkhen> probably in the development section, because binaries compiled with a mercurial repository don't have the correct revision number by default IIRC 08:45:18 <LordAro> ok, give me a page link and i'll edit it 08:49:21 <Terkhen> I don't know if such a page exists :) 08:50:56 <andythenorth> Ammler: *think* I have a fix for FIRS secondary industry closure 08:50:56 <andythenorth> not easy to test though 08:51:05 <andythenorth> it's a logical fix, not an empirical one so far :P 08:51:28 <andythenorth> the closure code checks if storage 0x0A > VALUE, and closes if it is 08:51:40 <LordAro> Terkhen: how about somewhere here? : http://wiki.openttd.org/FAQ_development 08:51:43 *** FRQuadrat [~fr@2001:41d0:1:ed2f::cafe] has joined #openttd 08:51:49 <andythenorth> but I was also writing production amount into 0x0A, which can be SOME_BIG_VALUE 08:51:58 <andythenorth> mistake :| 08:52:39 <Terkhen> LordAro: did you need to add something to the path to make it work in MinGW? 08:52:50 <LordAro> no :) 08:54:34 * andythenorth needs a hand 08:54:56 <andythenorth> run a game logging secondary closure on a savegame where those industries are serviced 08:55:09 <FRQuadrat> Hiho... I'd like to use signals more, but I'm having difficulties recognising them when placed. Is there some extension that makes the signals easier to see / easier to distinguish? 08:55:18 <Terkhen> http://wiki.openttd.org/FAQ_development#How_can_I_obtain_the_source_code.3F <--- since it does not need any additional steps, IMO this is enough (it is already linked from the MinGW tutorial) 08:55:41 <LordAro> as i've done? 08:56:11 <LordAro> FRQuadrat: which base graphics set are you using? 08:57:34 <FRQuadrat> yesterday I was using the free replacement, but I've got the TTD set at hand as well 08:57:48 <Terkhen> LordAro: yes 09:02:58 <LordAro> FRQuadrat: try it, see if it makes any difference 09:04:04 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has quit [Remote host closed the connection] 09:04:33 <FRQuadrat> ok 09:04:41 <LordAro> still waiting for some assessment on this patch: http://www.tt-forums.net/viewtopic.php?p=921160#p921160... ;) 09:04:42 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has joined #openttd 09:05:15 <LordAro> damn, link is slightly broken, just go to last post 09:05:39 *** FR^2 [~fr@2001:41d0:1:ed2f::cafe] has joined #openttd 09:05:43 *** FRQuadrat [~fr@2001:41d0:1:ed2f::cafe] has quit [Quit: und weg...] 09:05:44 <FR^2> re 09:08:18 <LordAro> is the patch good enough to be submitted to flyspray? 09:15:18 *** JVassie_ [~James@92.27.149.231] has joined #openttd 09:24:57 <FR^2> LordAro: Not much of a difference - differences between two signal types often come down to a few pixels difference in graphics. Know what I mean? 09:32:14 <LordAro> mmm, perhaps try some signal grfs - north american signals come to mind 09:33:01 *** jpx_ [~jpx_@a91-156-226-198.elisa-laajakaista.fi] has joined #openttd 09:35:38 *** Progman [~progman@p57A1B568.dip.t-dialin.net] has joined #openttd 09:35:42 <Zuu> LordAro: Looks good. You could expand the @return comment to include "otherwise false" or so to make it complete. 09:35:42 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 09:35:47 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has joined #openttd 09:36:20 <IchGuckLive> Good Morning from bitter cold Germany ! 09:37:45 <FR^2> dito 09:38:06 <IchGuckLive> i got a problem ,i got ovewr 1tousend people at a bus station ,city mood is bad,the city has a 2track station but not connected 09:38:57 <IchGuckLive> i expect if i tear down the Station i can not rebuild a connected one 09:40:52 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 09:44:29 <Eddi|zuHause> that is probably true. 09:45:10 <IchGuckLive> http://www.pictureupload.de/originals/pictures/271210104451_city_problem.png 09:45:43 <IchGuckLive> also the landscape around is not to build a connected one 09:46:31 <IchGuckLive> best woudt be to build a bus depo and make a transfer route with 4 buses ? 10:01:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:01:41 *** mode/#openttd [+o Alberth] by ChanServ 10:02:00 <Zuu> You can make the station a dual direction station. 10:02:43 <Zuu> You can lower the tile with the hose left of your left platform and make a track go down there and then turn 90 degrees and go over the road. 10:02:49 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:04:00 <Zuu> If you provide good service to your rail station and harbor station it will possible increase your rating. 10:04:21 <Zuu> I think also your coal station rating influence the town rating but I'm not completely sure. 10:05:25 *** tokai|mdlx [~tokai@port-92-195-89-189.dynamic.qsc.de] has joined #openttd 10:06:19 <IchGuckLive> thanks Z 10:07:56 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:11:26 *** tokai|noir [~tokai@port-92-195-28-125.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:13:37 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 10:21:10 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has joined #openttd 10:21:36 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 10:25:12 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has joined #openttd 10:28:08 *** fanioz [~fanioz@222.124.156.226] has joined #openttd 10:33:23 *** fanioz [~fanioz@222.124.156.226] has quit [Quit: Leaving] 10:33:43 *** fanioz [~fanioz@222.124.156.226] has joined #openttd 10:34:25 *** JVassie [~James@92.27.149.231] has joined #openttd 10:40:15 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 10:40:56 <Yexo> LordAro: that patch looks ok, add that function to the regression test and I'll commit it 10:42:59 <andythenorth> :| 10:43:09 * andythenorth is smacked upside the head by refits (again) 10:44:16 <andythenorth> can cb 15 access ship var 47? 10:44:40 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Vehicles#Vehicle_cargo_info_47_ 10:45:32 <Yexo> most likely yes 10:45:55 * andythenorth experiments a little more 10:47:11 <andythenorth> yes it can 10:47:12 <andythenorth> which is 10:47:13 <andythenorth> odd 10:48:03 <andythenorth> returning capacity value to cb15 depending on class is over-ridden by action 0 capacity property 10:48:11 <andythenorth> if the default cargo is chosen as the refit 10:48:40 * andythenorth experiments with cb36 10:48:53 <andythenorth> cb36 is less efficient than cb15? 10:49:41 * andythenorth ponders shipping something broken but working :P 10:51:55 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 10:52:01 *** lewymati [~lewymati@dynamic-78-8-132-246.ssp.dialog.net.pl] has joined #openttd 10:52:09 <andythenorth> George: what classes does ECS tourists have? 10:52:18 <andythenorth> wiki says PAX 10:52:25 <andythenorth> maybe I'm checking it wrong 10:53:18 <George> andythenorth: 16 \wx5 10:53:45 <George> 0 1 Passengers 10:53:45 <George> 2 4 Express cargo (any prioritised cargo) 10:53:53 <andythenorth> that's what spec says as well 10:53:57 <andythenorth> my varaction 2 must be wrong 10:56:06 *** fanioz [~fanioz@222.124.156.226] has quit [Ping timeout: 480 seconds] 10:57:03 <z-MaTRiX> h 10:57:23 <z-MaTRiX> 2x jk flipflop, or 2x d-flipflop ? what do you think? 10:58:09 <z-MaTRiX> (speed about same, jk wired together) 10:59:24 <andythenorth> gah 11:00:13 <andythenorth> checking classes means I need some kind of mask to pick out just one class 11:00:16 <andythenorth> didn't think of that 11:00:46 <andythenorth> how do I mask var 47 to check only if bit 0 is set? 11:00:56 <andythenorth> in the cccc part 11:01:00 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Vehicles#Vehicle_cargo_info_47_ 11:01:21 <andythenorth> my code: http://pastebin.com/AD9b1CS9 11:04:51 <z-MaTRiX> how about shr ax,1; jc _1_ ? 11:05:48 <z-MaTRiX> test ax,1 would do something similar though 11:08:34 <z-MaTRiX> http://maven.smith.edu/~thiebaut/ArtOfAssembly/CH09/CH09-6.html#HEADING6-83 11:09:10 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 11:10:33 <Hirundo> andythenorth: do you want to test 'bit 0 and only bit 0' or 'bit 0 and I don't care about the rest' ? 11:10:44 <andythenorth> bit 0 and I don't care 11:10:53 <andythenorth> I just need to check if bit 0 is set 11:11:01 <andythenorth> I don't care what else is set :) 11:11:32 <Hirundo> use \w1 instead of FFFF as bitmask 11:12:13 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 11:12:24 *** Fast2 [~Fast2@p57AF8348.dip0.t-ipconnect.de] has joined #openttd 11:12:28 <andythenorth> works, thanks 11:12:46 <z-MaTRiX> andythenorth: btw i answered for you 11:13:13 <andythenorth> thanks :P 11:13:36 <z-MaTRiX> just left out name, thought it was evident 11:15:02 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has quit [Remote host closed the connection] 11:15:15 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:16:17 *** dfox [~dfox@ip-84-42-201-168.net.upcbroadband.cz] has joined #openttd 11:17:05 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has joined #openttd 11:17:53 <ZirconiumX> Hello? 11:18:21 <andythenorth> hello? 11:18:23 <andythenorth> :P 11:18:32 * andythenorth grumbles about escapes for cb results 11:18:34 <ZirconiumX> hello andythenorth :P 11:18:38 <andythenorth> coding this is going to suck 11:18:55 * ZirconiumX agrees with whatever andy is talking about 11:19:14 <ZirconiumX> :P 11:19:32 <ZirconiumX> heh, my ai that isn't 11:19:49 <ZirconiumX> Alberth, you there? 11:22:25 <Alberth> yes 11:23:09 <ZirconiumX> hello, how art thou? 11:23:16 <ZirconiumX> (how are you) 11:23:29 <Alberth> having lunch 11:23:42 <ZirconiumX> enjoy it 11:24:22 <Alberth> was hoping for some feedback on mouse modes and tile highlighting code refactoring, but there isn't, so I am pondering about groups instead 11:24:22 * ZirconiumX mumbles about the fact that food is another hour away... 11:24:35 <Alberth> your food travels in time ? 11:24:48 <ZirconiumX> no the sun does 11:25:00 <ZirconiumX> get my time, it should say 11.23 11:25:04 <ZirconiumX> 11.24 11:25:37 <Alberth> god thing pm is not here, he'd not really agree with sun traveling in this case :) 11:25:49 <ZirconiumX> heh, he's in germany 11:26:14 <ZirconiumX> he's idling, I'm not sure you should have said that... 11:28:19 * Alberth is not too worried, pm is a very friendly guy 11:29:03 <ZirconiumX> So, how's the pre-r1 patch going 11:29:13 <ZirconiumX> has i reached r1 yet 11:29:17 <ZirconiumX> *it 11:29:28 <andythenorth> how many mail bags per t? 11:29:51 <andythenorth> ach, it can wait 11:29:58 <Alberth> paper is quite heavy 11:30:12 <andythenorth> 1t = 1 mailbag for now 11:30:17 <andythenorth> ridiculous, but ho 11:30:41 <andythenorth> unless there are volunteers to help me make FISH do mail refits correctly :) 11:32:11 * ZirconiumX mumbles about the fact my sig's gone, but oh well 11:32:34 <ZirconiumX> Goodbye, and thanks for all the FISH 11:32:58 <ZirconiumX> meh, that should be the end of your FISH dev thread 11:33:40 <andythenorth> heh 11:34:00 <Eddi|zuHause> shouldn't it be "so long"? 11:34:06 <ZirconiumX> Alberth, I've done a rectangular object, now what, bui 11:34:09 <ZirconiumX> yes 11:34:18 <ZirconiumX> the douglas Adams book 11:34:45 <Alberth> andythenorth: "...Typical office paper has 80 g/m², therefore a typical A4 sheet (1â16 m²) weighs 5 g. ..." (from http://en.wikipedia.org/wiki/Paper_density ) 11:34:49 <ZirconiumX> I guess that it's building depotd and roadvehicles 11:35:00 <andythenorth> Alberth: this sort of thing is normally defined somewhere in src 11:35:04 <ZirconiumX> How many letters in a mail bag? 11:35:10 <andythenorth> there's probably a cargos.h or something I should look in 11:35:33 <andythenorth> but I'd have to change my cargo-class-checking bit mask as well :P 11:35:52 <Alberth> ZirconiumX: depends on what you aim to make 11:36:17 <ZirconiumX> I'll go for the AI, made from scratch 11:36:34 <ZirconiumX> the library is something I want to make though 11:36:58 <ZirconiumX> I'm thinking of breaking the trend in licenses 11:37:10 <ZirconiumX> Everyone is using GPL v2 11:37:27 <peter1138> not everyone 11:37:27 <ZirconiumX> CC-BY-NC-SA 11:37:37 <ZirconiumX> is what I think I need 11:37:45 <peter1138> oh, right, for AI libs 11:37:57 <ZirconiumX> and AIs 11:39:03 <ZirconiumX> I don't want someone going and complaining that this doesn't work with their code, screw them *Ahem* 11:40:57 <ZirconiumX> TO make the AI lib I think a pastebin is required 11:41:14 * ZirconiumX hope that mibpaste works now 11:42:04 <ZirconiumX> http://mibpaste.com/2O6e8S 11:42:36 <ZirconiumX> the theory's still not complete, but who cares?!? 11:44:02 <Alberth> set a smaller goal than 11:44:06 <Alberth> "the AI" 11:44:36 <ZirconiumX> an AI 11:44:57 <Alberth> you have to think in very small steps 11:45:13 <ZirconiumX> Shall I go for RV's 11:45:28 <ZirconiumX> build Depot, roadvehs and bus stops 11:45:45 <Alberth> +roads between towns :) 11:46:09 <ZirconiumX> how do I do that? 11:46:19 <Alberth> you have to select a town too 11:46:47 * Alberth thinks with the BuildRoad() thingie 11:46:54 <LordAro> AITown::GetLocation(townid) ;) 11:46:58 <ZirconiumX> detect the grass and when an obstical is reached 11:47:09 <ZirconiumX> look for ways around 11:47:12 <Alberth> yep, think in small steps 11:47:20 <ZirconiumX> yes, the good lord is here 11:48:02 <andythenorth> so what, silence says I should do the change to mail capacity too? :P 11:48:10 <andythenorth> or it doesn't matter? 11:48:19 <ZirconiumX> [code]MYSelf.GoDigging[/code] 11:48:23 <andythenorth> any other cargos with weird weights? 11:48:29 <andythenorth> goods has that 2:1 thing going on 11:48:30 <andythenorth> sometimes 11:49:01 <Alberth> andythenorth: src/table/engines.h has 2 parameters for aircraft, one for #mailbags, and one for #passengers 11:49:05 <ZirconiumX> yes it probably would... 11:50:07 <andythenorth> Alberth: it does? 11:50:46 <ZirconiumX> [code]MYSelf.IsActuallyBothered(coffee, tea)[/code] 11:50:50 <andythenorth> if anyone cares, I might as well do refitted capacity properly, seeing as I have the code in front of me 11:50:50 <ZirconiumX> returns null 11:51:27 <FR^2> Grrr! I hate it ;) I draw a railway and a window pops up, and the rail goes across the whole continent. 11:51:37 <ZirconiumX> lol 11:51:37 <Alberth> andythenorth: http://www.fpaste.org/xbfX/ fragment, around line 570 11:52:38 * Eddi|zuHause is having a fata morgana... 11:53:47 <Alberth> Eddi|zuHause: glad you are aware of it :) 11:55:22 * andythenorth is baffled by the whole 'how many crates of goods in this vehicle' thing 11:55:24 <ZirconiumX> Alberth, do I go and detect where the two are, then get their position, then do AIMap::DistanceMax 11:55:32 <ZirconiumX> :Distance 11:55:38 <ZirconiumX> : Distance 11:56:18 * ZirconiumX doesn't get why you want a smiley face inside a word 11:56:24 * andythenorth thinks freight capacities will do for mail 11:56:25 <Alberth> I told you I never wrote an AI, didn't I? 11:56:25 <Alberth> I have no idea what those functions do. 11:57:05 <andythenorth> 800 PAX = 467 Mailbags = 467t coal = 467t goods 11:57:07 <Alberth> ZirconiumX: disable smiley replacements 11:57:07 <andythenorth> sound ok? 11:57:12 <ZirconiumX> meh, guesses that that is how to do it and digs 11:58:07 <Alberth> andythenorth: real-world wise not, but game-wise would be good I think 11:58:15 <andythenorth> seems simple 11:58:35 <Eddi|zuHause> andythenorth: why such odd numbers? 11:58:45 <Alberth> the other simple approach is 1 passenger == 1 mailbag 11:59:05 <andythenorth> Eddi|zuHause: there's a ratio of 1.7 in the tracking spreadsheet 11:59:10 <ZirconiumX> Alberth, that means a backlog of mail 11:59:12 <andythenorth> I can't be bothered to round them 11:59:53 <andythenorth> I like setting oddly precise freight capacities on ships intended to carry PAX in any case 12:00:06 <Eddi|zuHause> andythenorth: the game treats 1t of goods = 2 crates of goods 12:00:09 * ZirconiumX lols 12:00:26 <andythenorth> Eddi|zuHause: pikka seems to ignore that :| 12:00:29 <andythenorth> ho hum 12:00:37 <andythenorth> think HEQS respects it 12:01:04 <Eddi|zuHause> i believe the dbset respects that, don't know about newships 12:01:19 <Eddi|zuHause> i never really use ships 12:01:20 *** lewymati [~lewymati@dynamic-78-8-132-246.ssp.dialog.net.pl] has quit [Ping timeout: 480 seconds] 12:01:21 *** lewymati [~lewymati@dynamic-78-8-132-246.ssp.dialog.net.pl] has joined #openttd 12:01:52 <andythenorth> Eddi|zuHause: for RVs, game also treats 2 mailbag = 1t 12:03:26 <Eddi|zuHause> andythenorth: also, the game completely ignores volume 12:03:35 <ZirconiumX> I'm doing something stupid 12:04:01 <Eddi|zuHause> ONE thing? 12:04:03 <andythenorth> this is all a bit odd anyway, because in case of vehicle ferries, the coal / whatever would be in trucks, so there's that to consider to :P 12:04:16 <andythenorth> I think I'll ship what I've got 12:04:54 <Eddi|zuHause> you ship ships? 12:04:57 <andythenorth> heh 12:04:58 <andythenorth> Terkhen: would you pull fish and try it? Got a question about info texts... 12:04:59 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 12:05:06 *** Dante123 [503d5321@ircip3.mibbit.com] has joined #openttd 12:07:22 <Alberth> Eddi|zuHause: he ships fish, although I am not sure whether fish ships fish :) 12:07:33 <andythenorth> fish does ship fish 12:07:34 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has quit [] 12:07:43 <andythenorth> I shipped a version of fish that ships fish 12:07:46 <ZirconiumX> only with ECS though 12:08:19 <ZirconiumX> Here's something strange 12:08:27 <andythenorth> there are fish in FIRS 12:08:37 <andythenorth> but no fish in FISH 12:08:44 <andythenorth> and FIRS != FISH 12:09:03 <ZirconiumX> A delivery on road is called a *ship*ment 12:09:27 <ZirconiumX> A delivery on water is *car*go 12:09:37 <ZirconiumX> :S 12:09:38 <andythenorth> but FISH is ships 12:09:52 <KenjiE20> cargo is used regardless 12:10:28 <KenjiE20> in fact so is shipment, now I think about it 12:10:41 *** Brianetta [~brian@78-105-191-76.zone3.bethere.co.uk] has joined #openttd 12:10:50 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 12:11:04 <ccfreak2k> If it was shipped via airplane, would it be an airment? 12:11:19 <ccfreak2k> A...planement? 12:11:47 <ZirconiumX> I honestly don't know! 12:12:15 <ccfreak2k> And what is a car but an airplane that doesn't take off? 12:12:33 <ZirconiumX> not quite 12:12:58 <ZirconiumX> car has a IC engine 12:13:06 <ZirconiumX> plane has JET engine 12:13:15 <KenjiE20> a plane can have an ic 12:13:16 <Xaroth> there are cars with jet engines 12:13:36 <ZirconiumX> Where are jets mounted 12:13:38 <ccfreak2k> Prop planes have jet engines? 12:13:40 <ZirconiumX> on a plane? 12:13:49 <ZirconiumX> the wings 12:13:52 <Brianetta> ccfreak2k: Some do. 12:13:55 <KenjiE20> on the wing, in the tail, in the body 12:13:57 <KenjiE20> pick 12:14:00 <Brianetta> Look up "turboprop" 12:15:20 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 12:16:07 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:19:51 <ZirconiumX> I don't think that that worked 12:20:59 <peter1138> what one? 12:24:11 <ZirconiumX> My AI 12:24:44 <ZirconiumX> I've got the strange rectangle working, but the town method didin't work 12:30:44 <ZirconiumX> coo, It's a blizzard outside my window! 12:36:31 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:01:31 <LordAro> ZirconiumX went to play in the snow :) 13:02:30 <LordAro> Yexo: in regression.txt you've got to add expected results - how can i find out what the results are? 13:02:56 <Yexo> just run the regression test, the output will be a diff between regression.txt and the real results 13:03:13 <Yexo> check that, and if it's correct apply the diff to regression.txt 13:04:46 <LordAro> ok :) 13:07:11 <Terkhen> andythenorth: sorry, I'll not be around much today 13:07:18 <andythenorth> nvm 13:09:05 <Dante123> any ideas for station's for industrial stuff that is still missing ? 13:09:20 <Dante123> like some dropbox that will be above the train ? 13:10:37 *** glx [glx@2a01:e35:2f59:c7c0:95bf:88dc:2d0d:95ca] has joined #openttd 13:10:40 *** mode/#openttd [+v glx] by ChanServ 13:12:36 *** FR^2 [~fr@2001:41d0:1:ed2f::cafe] has quit [Quit: und weg...] 13:16:00 <Dante123> im out of ideas for a sec xD 13:18:13 *** andythenorth [~andy@host86-170-254-62.range86-170.btcentralplus.com] has quit [Quit: andythenorth] 13:21:39 <Alberth> a water-fill place for steam locos? 13:22:14 <Alberth> also for sand & coal :) 13:23:13 <Noldo> like in RT2? 13:24:10 <Alberth> just eye candy, no real function 13:25:31 <Dante123> aah 13:25:36 <Dante123> good idea 13:25:48 <Dante123> let me find a picture somewhere as reference to draw the sprite 13:25:56 <Dante123> if you have one let me know ;) 13:25:56 <Noldo> oh, for the miniature railroad crowd 13:26:50 <Dante123> like this ? http://members.ozemail.com.au/~telica/Images/Slide-18_26-Spain-1968-Olot_Gerona-Gerona-station-loco-taking-water-with-K-adjustments.jpg 13:27:05 <Dante123> and this ? http://www.ghostdepot.com/rg/images/san%20juan%20branch/lava%20water%20tank%20489%20locomotive%20c1990%20blea.jpg 13:28:31 <Alberth> I had a more wild-west theme in mind :p but for "industrial stations" that would be fine imho, the 1st one looks best imo. 13:30:00 <Dante123> yea 13:30:06 <Dante123> ok i will give it a go ;) 13:33:15 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 13:34:29 *** wojteks86 [cda7078d@ircip1.mibbit.com] has joined #openttd 13:34:30 *** wojteks86 [cda7078d@ircip1.mibbit.com] has quit [] 13:35:25 *** afk [~Dre@92.30.58.174] has joined #openttd 13:35:33 *** andythenorth [~andy@host86-170-254-62.range86-170.btcentralplus.com] has joined #openttd 13:37:27 *** wojteks86 [cda7078d@ircip1.mibbit.com] has joined #openttd 13:37:27 <wojteks86> hi all 13:38:36 *** lolman_ [~lolman@188-220-249-105.zone11.bethere.co.uk] has joined #openttd 13:40:36 <Alberth> hi 13:41:27 *** lolman [~lolman@188-220-249-105.zone11.bethere.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 13:41:27 <wojteks86> need help with compiling on WinXP, VC++2010, anyone can help me, please? 13:41:42 *** ctibor|spi [~quassel@77.48.228.43] has quit [Remote host closed the connection] 13:41:47 <wojteks86> hi 13:42:09 *** Dreamxtreme [~Dre@92.30.58.174] has quit [Ping timeout: 480 seconds] 13:42:42 <LordAro> basically the same as this http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions (probably, i don't actually know ;) ) 13:43:04 <wojteks86> yes, but I get a problem with strings.h 13:43:12 <LordAro> someone with the knowledge needs to create a new page for 2010 13:43:49 <wojteks86> while trying to compile it says that strings.h is missing, but Alberth said it should be automatically created 13:45:47 <Eddi|zuHause> you need to compile the whole solution, not only the openttd project 13:46:17 <Alberth> projects/openttd_vs100.sln <-- that looks like a file you should use 13:46:40 <wojteks86> I think this is what Im doing 13:46:48 <wojteks86> I have opened the whole solution 13:46:57 <Alberth> is there a strgen target? 13:48:53 <wojteks86> there is 13:49:45 <wojteks86> here is an example of the error msg: 13:49:47 <wojteks86> d:\wojtek\ottdsrc\src\statusbar_gui.cpp(30): fatal error C1083: Cannot open include file: 'table/strings.h': No such file or directory 4> terraform_gui.cpp 13:51:25 <peter1138> you didn't compile the langs 13:51:36 * andythenorth ponders 13:51:46 <andythenorth> industry animation - smoke and such 13:51:53 <andythenorth> should it only show if industry is producing? 13:51:59 <andythenorth> like PBI 13:52:05 <andythenorth> or all the time - like default game? 13:53:53 *** LordAro [56a754a1@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:55:03 <Alberth> both are pretty well defendable imho 13:55:09 * andythenorth thinks all the time 13:55:50 <Alberth> it fits in 'you are not the only supplier', so I tend to agree 13:56:18 <Eddi|zuHause> i'm leaning only when supplying/producing 13:56:29 <Eddi|zuHause> +towards 13:59:14 <andythenorth> the game has just one set of default sprites for industry smoke (power station) ?? 13:59:18 <andythenorth> I can only find one 13:59:34 <andythenorth> 3701-3708 13:59:36 <Eddi|zuHause> i don't think any other industry smokes 14:00:22 <Eddi|zuHause> the refinery burns, but i think that is palette animation only. 14:03:35 <Alberth> the iron-ore mine perhaps? 14:04:07 <Alberth> I remember small puffs of black smoke, but I may be mistaken 14:05:02 <Eddi|zuHause> i remember something similar, but i can't place it on any industry 14:05:15 <Eddi|zuHause> but those are probably recoloured vehicle puffs 14:07:56 *** Markk_ [~mark@rikskriminalpolisen.com] has joined #openttd 14:11:46 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:14:30 *** Markk_ is now known as Markslap 14:15:38 *** Markk [~mark@rikskriminalpolisen.com] has quit [Ping timeout: 480 seconds] 14:20:40 *** ctibor [~quassel@77.48.228.43] has joined #openttd 14:20:54 *** ABCRic [~ABCRic@9.133.189.46.rev.vodafone.pt] has joined #openttd 14:21:21 *** ctibor [~quassel@77.48.228.43] has quit [Read error: Connection reset by peer] 14:29:48 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has joined #openttd 14:35:17 <Dante123> Alberth ? 14:35:33 * Dante123 pokes Alberth 14:36:11 <Alberth> just put whatever you want to say behind my name, this poking doesn't tell me what you want 14:36:20 <Dante123> :P 14:36:28 <Dante123> how about this as first raw drafting: http://www.aqua-page.nl/dls/dls/images/1.PNG 14:37:22 <Dante123> for that loco water tank 14:37:44 <Alberth> looks nice, much better than I ever could :) 14:37:53 <Dante123> hehe 14:38:03 <Dante123> i think it needs some more work though 14:38:24 <Dante123> should it be on a platform (+3) or on plain ground (+0) 14:38:29 *** ABCRic [~ABCRic@9.133.189.46.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 14:38:31 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has quit [Remote host closed the connection] 14:38:48 <Dante123> i think on ground level and with concrete ground untherneath 14:38:58 <Eddi|zuHause> Dante123: both? 14:39:14 <Eddi|zuHause> so it fits well in different stations? 14:39:46 *** ctibor [~quassel@77.48.228.43] has joined #openttd 14:39:54 <Dante123> you mean like plain grass and with concrete ? 14:40:15 <Dante123> mm i think i just make it with randomizer again 14:40:28 <Eddi|zuHause> no, i meant with platform and without 14:40:28 <Dante123> plain grass/concrete/high platform 14:40:43 <Eddi|zuHause> not randomly, the player needs to select it. 14:40:49 <Dante123> mm 14:40:59 <Dante123> but with select you get like 3 menu entries 14:41:03 <Dante123> with random 1 14:41:10 <Dante123> just multi click for other sprite 14:41:49 <Eddi|zuHause> like i said, it must be able to fit into different stations. you can't get that with random 14:42:01 <Dante123> yes it can 14:42:14 <Dante123> but than you sometimes have to click the same place with the same tile multiple times 14:42:21 <Dante123> it will random pick 1 out of the 3 14:42:25 <Eddi|zuHause> that's a very bad idea 14:42:32 <Dante123> downside is the costs 14:42:48 *** ABCRic [~ABCRic@9.133.189.46.rev.vodafone.pt] has joined #openttd 14:43:16 <Dante123> mm well, I myself play always with the improved stations GUI so more menu entries is no problem 14:43:30 <Dante123> but in default OpenTTD you get huge text lists 14:43:44 <Dante123> totally hate that, makes it look like a plate of spagetti 14:44:04 <Dante123> you probl. know what i mean :P 14:44:19 <V453000> ISR uses the random quite a lot and it is quite comfortable tbh 14:44:31 *** dfox [~dfox@ip-84-42-201-168.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:45:18 <Eddi|zuHause> V453000: yes, for something like drag&drop 10x8 freight station, but not for special eyecandy tiles like this 14:45:25 <Dante123> its the building GUI that really needs to be updated in trunk to handle the huge amount of newgrf station setzs 14:45:35 <V453000> Eddi|zuHause: also for minor things 14:45:44 <Dante123> jup 14:45:59 <Dante123> ISR uses it for that compressor sprite too 14:46:09 <Eddi|zuHause> V453000: also for making the barrel red, green or blue, but not for fitting high platform/low platform/grass 14:46:21 <V453000> what is the difference in the end 14:46:27 <Dante123> look at ISR with the tank/compressor 14:46:31 <Dante123> its random 14:46:42 <Dante123> and its totally different sprites 14:47:04 <Eddi|zuHause> Dante123: yes, but it doesn't relate to surrounding tiles at all 14:47:06 <V453000> yea, the list is already quite long ... would be uncomfortable if it was longer 14:47:22 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has joined #openttd 14:47:24 <Eddi|zuHause> Dante123: imho this case is different. 14:47:53 <V453000> well, that is the builders problem when he likes that he has jumpy low/high ground etc 14:48:16 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has quit [] 14:48:47 <Dante123> well i see that advantage in both case 14:49:05 <Dante123> imo the problem is with the current building gui in the trunk 14:49:19 <Dante123> its outdated relating to the wide vraiation of all negrf sets 14:49:57 <Dante123> in the end, you dont want random, but at the other hand, you dont want huge text lists either 14:50:12 *** ABCRic_ [~ABCRic@183.112.108.93.rev.vodafone.pt] has joined #openttd 14:50:17 *** ABCRic is now known as Guest2431 14:50:17 *** ABCRic_ is now known as ABCRic 14:50:39 <Dante123> at my pipeline menu part im already on 14 build entries, and the plan is to get even more :/ 14:51:00 <Dante123> in such case you want the improved station building gui to be in trunk 14:52:51 *** Markavian [~Markavian@188.158-26-211.dynamic.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 14:53:58 <Alberth> whether or not we have an outdated gui in trunk should not decide how you make your sprites imho 14:54:26 <Dante123> true 14:54:35 <Dante123> but it makes me doubt on how to handle it :) 14:54:55 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has joined #openttd 14:54:59 <Alberth> I think we already have a nice newobjects gui (never seen or tried it so far though). It is a matter of time when the others follow 14:55:02 *** Guest2431 [~ABCRic@9.133.189.46.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 14:55:02 <Dante123> so in that case i should asd you as developer: are there plans to update it in the future ? 14:55:39 <Eddi|zuHause> Dante123: i think it is universally recognized that the current GUI is insufficient 14:55:47 <Alberth> nobody is working on it (for as far as I know), but there are plenty of places where it would be useful 14:56:03 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has quit [Remote host closed the connection] 14:56:05 <Alberth> I looked at the current patch, and it is too specialized 14:56:21 <Dante123> ahaa 14:56:43 <Dante123> mm i think should make it into diffetrent ones in that case, although it will cost 3 menu items :/ 14:56:55 <Alberth> also, it should switch to the new newobject thingie probably. 14:57:14 <Dante123> mm not really imo 14:57:34 <Dante123> i see the tiles in my set for 90% as industrial terrain tiles 14:57:58 <Dante123> so all of the industrial terrain should be in the "station " category 14:58:01 <Alberth> I mean the widgets used in the newobject gui, not newobjects as in NewGRF 14:58:08 <Dante123> aaag ij 14:58:13 <Dante123> *ok 15:00:35 *** pugi [~pugi@p4FCC38AE.dip.t-dialin.net] has joined #openttd 15:01:00 <Dante123> i just code it as 3 separate ones for now 15:01:02 <Dante123> i guess :P 15:01:17 <Dante123> with the eye on the future where improved gui will be in trunk ;) 15:01:59 <Eddi|zuHause> Dante123: you could do 3 entirely different station categories (grass, low platform, high platform), and within those, basically the same eye candy tiles slightly variated 15:02:14 <Dante123> yea 15:02:35 <Dante123> mm but not in categories 15:02:46 <Dante123> just as separates station grapics 15:03:04 <Dante123> already on 5 menu category's with sub items now :/ 15:03:14 <Dante123> over 250 sprites :P 15:04:18 <Eddi|zuHause> Dante123: i like the approach that ISR had. you have a few generic drag-and-drop-able stations, and a few eye candy tiles that you can sprinkle in 15:04:39 <Dante123> yea 15:04:57 <Dante123> my net is 100% compatible with ISR 15:05:04 <Dante123> all tiles fit seamless to ISR 15:05:28 <Dante123> so the player will be able to make way more good looking and variated industrial terrains 15:05:41 <V453000> :))) 15:05:44 <Dante123> i just started work on the first platforms now 15:06:11 <Dante123> so still have to figure out a lot of coding stuff how it works :P 15:06:23 <Dante123> so for i only know how to do 1x1 tiles 15:06:38 <Dante123> but in the future want to make way bigger ones too 15:06:42 <Alberth> that's one tile more than I know :) 15:06:47 <Dante123> xD 15:07:11 <Dante123> my goal should be that the player can make huge realistic terminals 15:07:20 <Dante123> like the big ones in the world 15:07:41 *** KouDy [~KouDy@60.51.81.6] has joined #openttd 15:07:48 <Dante123> think of rotterdam, where you get train/ship/plain/busses all in one terminal 15:08:10 <Alberth> why don't you have that goal then? :p 15:08:43 *** zodttd [~me@user-0c90n0l.cable.mindspring.com] has joined #openttd 15:08:46 <Alberth> planes in Rotterdam? you mean Amsterdam 15:09:01 <__ln__> heir-plain? 15:09:02 <V453000> goal = realistic whatever is kinda bad for a game newGRF :p 15:09:36 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 15:10:14 <Alberth> unless you make the whole game world just one terminal :) 15:10:51 <Eddi|zuHause> Dante123: well, 2x1 is fairly easy, just need to abuse the "left roof" and "right roof" tile layouts 15:12:14 <Alberth> yay, core dump on my first try! :D 15:15:03 <Dante123> mm 15:15:08 <Dante123> will look into that later on :p 15:15:23 <Dante123> but also want to be able to make 3x2 tiles for example 15:15:54 <Dante123> in the end, if you have the big terminals, they get build around a industry and can even be bigger than the industry itself :P 15:17:02 *** Brianetta [~brian@78-105-191-76.zone3.bethere.co.uk] has quit [Quit: TschÃŒÃ] 15:22:36 <wojteks86> can someone please explain me (or just confirm) that I have installed libs and includes properly in my V C++ 2010? 15:25:35 <andythenorth> hmm 15:25:42 <andythenorth> it's the copper mine that has some smoke puffs 15:28:18 <DanMacK> Hey all 15:28:41 <wojteks86> hi 15:29:38 <andythenorth> hi DanMacK 15:30:22 <andythenorth> DanMacK if you had to choose today only one of these, which would you pick? 15:30:30 <andythenorth> (A) 35 PAX utility vessel 15:30:39 <andythenorth> (B) 60 PAX utility vessel 15:30:39 <andythenorth> ? 15:31:08 <DanMacK> Depends on what I'm servicne TBH... 15:31:40 <DanMacK> the 35pass ckmes in handy for the tiny island communities, but 60 works for the larger... 15:31:44 <DanMacK> I'd say 60 though 15:31:47 <andythenorth> well one is available in the FISH you have, and one is in the nightly build :) 15:32:38 <DanMacK> ahhh 15:33:23 <Eddi|zuHause> last time i tried FISH, i lacked small passenger ferries 15:33:45 <Eddi|zuHause> something between the utility vessel and the car ferry 15:34:50 <andythenorth> Eddi|zuHause: maybe I should work on that soon 15:34:55 <andythenorth> there is a big gap for PAX 15:35:27 <andythenorth> as an easy measure, I could enable the default ferry.... 15:35:41 <DanMacK> That would work 15:37:40 <Eddi|zuHause> i tried the USA map with Cargodist, and with its many rivers it would be really suited for ships 15:38:52 <Eddi|zuHause> i think 60 is better than 35 15:39:06 <Eddi|zuHause> brb, must move router... 15:39:45 <andythenorth> ok, default ferries are back in 15:40:31 *** Eddi|zuHause [~johekr@p54B735AA.dip.t-dialin.net] has quit [Remote host closed the connection] 16:00:54 *** Eddi|zuHause [~johekr@p54B76B5F.dip.t-dialin.net] has joined #openttd 16:03:50 *** Wolf01 [~wolf01@host103-157-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 16:03:54 <Wolf01> hello 16:05:24 * DanMacK waves 16:05:31 <ABCRic> hi Wolf01 16:14:44 *** KouDy [~KouDy@60.51.81.6] has quit [Read error: Connection reset by peer] 16:18:59 * Dante123 waves too 16:19:06 * Dante123 waves too 16:24:21 *** lewymati [~lewymati@dynamic-78-8-132-246.ssp.dialog.net.pl] has quit [] 16:25:02 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 16:29:26 <wojteks86> anybody still here? 16:30:13 *** Lokimaros [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 16:30:27 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Remote host closed the connection] 16:34:06 *** KouDy [~KouDy@60.51.81.6] has joined #openttd 16:40:03 * andythenorth wonders how bounding boxes work for industries / buildings 16:41:39 <wojteks86> please somebody help me configuring my VC++ 08 16:41:50 <wojteks86> so I can compile prperly 16:41:56 <wojteks86> win XP 16:44:07 <Alberth> 08 is explained at the wiki, isn't it? 16:45:11 *** HerzogDeXtEr [~Flex@i59F6AC36.versanet.de] has joined #openttd 16:45:16 *** Markavian [~Markavian@39.214.dsl.syd.iprimus.net.au] has joined #openttd 16:46:02 <wojteks86> yes it is but I still need help with it... its not very clear (for me ) how to configure the libs and includes 16:46:22 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 16:47:22 <andythenorth> anyone know the 'correct' way to control tile animation speed? 16:47:32 <andythenorth> I assume there's so many ticks per frame, and that's fixed? 16:47:41 <andythenorth> then I just fill frames until I get the speed I want? 16:47:54 <andythenorth> or it could just be prop 10 :P 16:47:56 <andythenorth> meh 16:51:11 <Lokimaros> I'd assume the ratio is somewhere in a variable. 16:52:38 <andythenorth> its industry tile prop 10 16:55:33 <wojteks86> I'll pop in laterz 16:55:35 <wojteks86> bye for now 16:55:48 *** wojteks86 [cda7078d@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:58:48 *** Eddi|zuHause [~johekr@p54B76B5F.dip.t-dialin.net] has quit [Remote host closed the connection] 16:59:02 *** Eddi|zuHause [~johekr@p54B76B5F.dip.t-dialin.net] has joined #openttd 17:03:14 <Yexo> andythenorth: nml has this table in it's documentation about the animation speed properties: http://hg.openttdcoop.org/nml/raw-file/tip/docs/refs.html#refs-animation-speed-values 17:05:31 *** KouDy [~KouDy@60.51.81.6] has quit [Read error: Connection reset by peer] 17:14:53 *** murr4y [~murray@167.84-48-66.nextgentel.com] has quit [Ping timeout: 480 seconds] 17:26:36 <andythenorth> how handy 17:26:56 <andythenorth> thanks 17:30:36 *** HerzogDeXtEr [~Flex@i59F6AC36.versanet.de] has quit [Quit: Leaving.] 17:31:28 *** HerzogDeXtEr [~Flex@i59F6AC36.versanet.de] has joined #openttd 17:32:13 * andythenorth does worrying things to avoid industry smoke being cropped 17:32:42 <andythenorth> does anyone other than mb understand tile bounding boxes? :( 17:34:07 *** murr4y [~murray@167.84-48-66.nextgentel.com] has joined #openttd 17:37:02 <Dante123> a bit 17:37:16 <Dante123> they are important for station tiles 17:37:38 <Dante123> trough bounding box it is defined what is in back/middle/front 17:40:54 <Hirundo> andythenorth: what is your problem? 17:41:19 <andythenorth> probably easiest to explain in pictures & code 17:41:37 <andythenorth> basically I quite often need (want?) to use graphics that run outside of the tile 17:43:03 <andythenorth> e.g. the smoke here 17:43:03 <andythenorth> http://tt-foundry.com/misc/textile_mill_smoke.png 17:43:46 <andythenorth> to prevent the smoke from being cropped I set quite a large zofs and yextent 17:43:50 <andythenorth> these are probably bad 17:43:56 <andythenorth> nforenum doesn't much like them 17:44:04 <andythenorth> http://pastebin.com/QfCkmhgF 17:44:24 <Wolf01> nice industry 17:44:40 <andythenorth> however I can't see any flickering / disappearing sprites, which is the normal sign of problems 17:45:07 <andythenorth> oh 17:45:08 <andythenorth> I can 17:45:27 <andythenorth> yes, there is a problem :( 17:45:34 <andythenorth> but I can't see how else to place smoke 17:45:44 <andythenorth> except for comping it into the sprite sheet 17:50:47 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 17:50:54 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Remote host closed the connection] 17:52:19 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 17:53:27 <Hirundo> basically, everything works as long as you don't cross tile borders 17:54:13 <andythenorth> gah 17:54:21 <andythenorth> I think I might have some redrawing to do :( 17:56:08 <andythenorth> or I live with the cropping for now 17:57:41 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:59:17 <andythenorth> hmm 18:00:30 <andythenorth> ach that'll do 18:04:57 <Yexo> someone said not so long ago (I think it was frosch) that bounding boxes should never have been exposed to newgrfs, that they just should've been hardcoded to the tile sizes 18:05:15 <Yexo> ctrl+b will show you the bounding boxes in openttd 18:06:36 <Ammler> and make bounding boxes depend on the sprites size or how would you do that? 18:07:10 *** ABCRic_ [~ABCRic@55.29.108.93.rev.vodafone.pt] has joined #openttd 18:07:28 *** ABCRic is now known as Guest2445 18:07:28 *** ABCRic_ is now known as ABCRic 18:07:53 <andythenorth> Yexo: frosch is probably right 18:08:19 <Yexo> Ammler: no need for that, just fix the bounding boxes to the size of a tile 18:08:27 <andythenorth> every time I try to adjust a bounding box I get either (a) sad nforenum, (b) flickering sprites (c) both :| 18:08:44 <Ammler> Yexo: but the high matters for the sorting, doesn't? 18:08:58 *** Guest2445 [~ABCRic@183.112.108.93.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 18:09:08 <Yexo> yes, but the height can be calculated quite easily from the sprite height + offset 18:09:24 <Ammler> yeah, what I meant 18:09:39 * andythenorth adventures some more in smoke 18:09:47 <andythenorth> I suspect I'm going to break some more stuff 18:09:53 <Ammler> so why are those in the newgrf? :-P 18:10:16 <Yexo> you can ask that about a lot of stuff in newgrfs 18:10:29 <Ammler> well, I just know the base set bounding boxes were quite stupid too 18:10:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:11:02 <Ammler> opengfx quite much ignores those 18:21:43 <CIA-2> OpenTTD: rubidium * r21648 /trunk/src/viewport.cpp: -Codechange: unduplicate a bit of code 18:24:32 *** ABCRic [~ABCRic@55.29.108.93.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 18:25:14 *** ABCRic_ [~ABCRic@55.29.108.93.rev.vodafone.pt] has joined #openttd 18:33:18 *** ABCRic_ is now known as ABCRic 18:40:20 *** wojteks86 [5db0e60d@ircip3.mibbit.com] has joined #openttd 18:42:18 <andythenorth> hmm 18:42:33 <andythenorth> most of the cement plant chimneys I can find pictures of aren't smoking 18:43:28 <andythenorth> this one not so much: http://www.flickr.com/photos/timgoode7/2130839751/ 18:43:37 <andythenorth> I have been inside that cement plant ^ 18:45:03 *** JVassie [~James@92.27.149.231] has joined #openttd 18:45:42 <CIA-2> OpenTTD: translators * r21649 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed) 18:45:42 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:45:42 <CIA-2> OpenTTD: belarusian - 2 changes by KorneySan 18:45:42 <CIA-2> OpenTTD: dutch - 34 changes by Hirundo, Hyronymus 18:45:42 <CIA-2> OpenTTD: esperanto - 2 changes by Christopher 18:45:43 <CIA-2> OpenTTD: malay - 12 changes by rionix88 18:45:43 <CIA-2> OpenTTD: marathi - 100 changes by jaguarnac 18:49:32 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 18:53:25 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 18:59:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:03:04 * andythenorth ponders double smoke 19:04:36 * Wolf01 ponders holy smoke 19:07:46 <andythenorth> ha 19:07:50 <andythenorth> double smoke rocks :D 19:08:56 <Wolf01> holy smoke rocks too :D 19:09:25 *** Biolunar [~mahdi@blfd-4d083889.pool.mediaWays.net] has joined #openttd 19:10:51 *** nicfer [~nicfer@190.50.58.85] has joined #openttd 19:30:44 *** ABCRic [~ABCRic@55.29.108.93.rev.vodafone.pt] has quit [Quit: The bad thing about quit messages is that you never know how people react to them.] 19:33:10 <Dante123> Eddi ? 19:41:17 <andythenorth> making animated rotating cement kilns is boring :P 19:45:11 <Dante123> xD 19:45:29 <Dante123> i already have cement soli's drawn btw 19:45:38 <Dante123> maybe u can use them too ;) 19:45:47 <Dante123> saves some work for you 20:00:09 *** ABCRic [~ABCRic@17.249.189.46.rev.vodafone.pt] has joined #openttd 20:01:04 <Dante123> too bad Alberth is gone :P 20:01:56 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Quit: leaving] 20:06:11 *** wojteks86 [5db0e60d@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:07:38 <andythenorth> could the game be taught to build new objects at map gen time? 20:08:35 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 20:08:38 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [] 20:08:39 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:08:48 <Dante123> seems not really wanted 20:09:09 <Dante123> than the game should also be thought what NO to build and what NO not to build 20:11:06 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 20:13:22 <Zuu> There could be meta-NewGrfs that suggest which object collections that should be used. 20:13:37 <andythenorth> that could be in the newobject grf 20:13:41 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 20:14:02 <andythenorth> it 'just' needs some rules for placement 20:14:11 <andythenorth> and a way of telling game this object is buildable 20:14:28 <andythenorth> basically industries have all the properties / cbs needed already 20:14:35 <andythenorth> cb28 / 22 would do most of it 20:15:02 <andythenorth> industry prop 17 / 18 provide probability 20:15:32 <andythenorth> there would need to be a var to indicate whether it was game / player / scenario editor trying to build 20:17:26 <andythenorth> ach 20:17:28 <andythenorth> back to smoking 20:18:14 <Dante123> i can think of some newobjects you dont want random placed :P 20:21:34 *** KritiK [~Maxim@95-27-101-119.broadband.corbina.ru] has joined #openttd 20:21:43 <andythenorth> so the newgrf prevents those being built by the game 20:21:48 <andythenorth> trivial 20:21:50 <andythenorth> :P 20:21:57 <Dante123> mm 20:22:23 <Dante123> but you always have coding newbies like me that dont know what stuff does but copy/paste a working one :p 20:22:24 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 20:23:22 <andythenorth> ach 20:23:25 <Dante123> wasn't NO a way to get rid of your money extends anyway xD 20:36:15 <Wolf01> uhmm, autorenew failed for train xy (undefined string), what could be a cause which made it to fail? I have enough money and the new train can be built in the depot 20:41:08 <Wolf01> oh, can't add any coach to that engine 20:47:47 <Zuu> Dante123: Try demolishing water :-) 20:53:16 <Dante123> Zuu what you mean >? 20:53:54 <Dante123> to get rid of money ? 20:53:57 <Zuu> I intreprete "<Dante123> wasn't NO a way to get rid of your money extends anyway xD" that you want to get rid of your money 20:54:15 <Dante123> thats where NO comes to play 20:54:33 <Dante123> have that really expensive shizzle for your company office :P 20:54:42 <Zuu> :-) 20:55:01 <Dante123> than you can show it off in your screenshots :P 20:55:08 <Zuu> Oh yea, will be great in multiplayer :-) 20:55:11 <Dante123> demolishing water you cant showoff ;) 20:56:03 <Dante123> :D finnaly have my watertowers done for steam engines :D 20:56:30 <Dante123> feedback is welcome here: http://www.tt-forums.net/viewtopic.php?p=921265#p921265 20:57:16 <Zuu> Oh, and certainly *some* AI developer will ask for a way to make AIs build new objects. 20:57:37 <Dante123> jup 20:57:45 <Zuu> and how to make at least not stupid selections of new objects. 20:57:49 <Dante123> ooh i still have the mst pwning idea in my head for newobjects :P 20:57:54 *** blangstrup-31027 [~bb@2a02:188:102:0:bbbb:bbbb:bbbb:bbbb] has joined #openttd 20:58:59 <Zuu> maybe new objects could have tags or an alt description that AIs can use to filter for objects they are interested in? 20:59:40 <Dante123> why not something as a bit like "AI can build this object" like 15 00 (no) and 15 FF (yes) 21:00:07 <Dante123> for example, the AI doesnt understand how to build a fence 21:00:19 <Dante123> but should be able to build random 1x1 tiles 21:00:39 <Dante123> but should somehow know where to build and where not 21:01:10 <blangstrup-31027> I'm reading about ppl using a openttd.app for Mac OSX, but can't really find a download on the webpage? 21:02:08 <Zuu> They should be sure to not choose to download stable. 21:02:56 <blangstrup-31027> uh .. the beta 21:03:04 <blangstrup-31027> thanks 21:03:15 <Zuu> Only "testing" and "nightly" links on www.openttd.org will allow selecting macosx in the list of operating systems. 21:03:15 * blangstrup-31027 will now sleep tomight ;) 21:03:23 <blangstrup-31027> *not 21:03:45 <Zuu> hehe 21:03:49 <blangstrup-31027> Zuu: yea ... but how come? Is it a rather new thing the Max OSX support? 21:04:08 <andythenorth> blangstrup-31027: the OS X port maintainer left 21:04:12 <andythenorth> so OS X support was dropped 21:04:17 <andythenorth> but it has been restored 21:04:17 <ABCRic> support for OSX was resumed only recently 21:04:20 <Zuu> MacOSX was support was dropped in 1.0.x 21:04:25 <blangstrup-31027> oh .. 21:04:29 <blangstrup-31027> that's sad 21:04:54 <blangstrup-31027> "resumed recently" <- good enough for me .. hopes are high 21:04:59 <Rubidium> for what it's worth it's not even certain Mac OS X support will happen for 1.1.0 21:05:00 <Zuu> but as ABCRic and andythenorth said above, it has resumed again. 21:05:44 <blangstrup-31027> getting mixed signals here ... I really hope it will remain. 21:05:57 *** DDR [~DDR@66.183.113.224] has joined #openttd 21:06:00 <Zuu> blangstrup-31027: If you experience any problems, please report them on bugs.openttd.org with crash reports etc. 21:06:09 <blangstrup-31027> will do 21:06:21 <andythenorth> blangstrup-31027: you can compile ottd yourself 21:06:23 <andythenorth> for OS X 21:06:27 <Zuu> That will help fixing MacXSX problems. 21:06:27 <andythenorth> I have been doing that for a while 21:06:41 <blangstrup-31027> andythenorth: is there a guide for dummies? 21:06:44 <andythenorth> yes 21:06:53 <blangstrup-31027> excellent 21:06:59 <andythenorth> http://wiki.openttd.org/Compiling_on_Mac 21:07:07 <blangstrup-31027> sweet 21:07:09 <andythenorth> you don't currently need to 21:07:15 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Remote host closed the connection] 21:07:22 <andythenorth> but it's useful to know 21:07:42 <blangstrup-31027> ok .. so if it's unsupported for Mac in 1.1.0 I'll compile it myself? 21:08:04 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 21:08:35 * blangstrup-31027 powers off VirtualBox w. Win7 21:08:48 * Dante123 lols 21:08:51 <blangstrup-31027> what a relief 21:09:06 <ABCRic> VirtualBox FTW 21:09:21 <blangstrup-31027> yea it's actually ok 21:09:32 <blangstrup-31027> but native is more FTW 21:09:49 * Dante123 pops open a bottle of pizza 21:09:50 <ABCRic> Meh, too much work :P 21:09:57 * Dante123 ment pisa 21:10:08 <blangstrup-31027> bottled pizza? 21:10:09 <blangstrup-31027> :D 21:10:25 <blangstrup-31027> w. vodka? 21:10:28 <Dante123> http://www.jacobus-toet.nl/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/p/a/pakket_108/jacobus-toet.nl-Pakket-108-31.jpg 21:10:52 <Dante123> it tastes like marcepin 21:10:59 <Dante123> it was untherneath the christmas three 21:11:05 <CIA-2> OpenTTD: rubidium * r21650 /trunk/src/lang/english.txt: -Fix [FS#4339]: make "centre [main] view" consistent, and make "[main|global] view" consistent 21:11:27 <Dante123> it tastes not like pizza 21:11:29 <Dante123> damn 21:11:30 <blangstrup-31027> Dante123: not bad 21:11:30 <Dante123> xD 21:11:36 <ABCRic> hmm... remind me (before I burn something), does OpenTTD compiled for win32 work with 64bit windows? 21:11:50 <Dante123> yes 21:12:04 <ABCRic> thanks :D 21:12:04 <Dante123> any 32 prog will work when running a 64 OS 21:12:24 <Dante123> the other way around does not work :P 21:13:04 * andythenorth is pleased with industry animation 21:13:10 <andythenorth> brings the thing alive a bit 21:13:39 * Dante123 wonders where the preview is 21:16:10 *** ogre [~ogre@par69-2-82-224-40-212.fbx.proxad.net] has joined #openttd 21:16:49 <Rubidium> Dante123: that's a generalisation that definitely won't work 21:17:37 * Dante123 wonders what 21:17:48 <Terkhen> hello 21:17:53 <Rubidium> that all 32bits programs work on a 64bits OS 21:18:02 <Dante123> ah 21:18:18 <Dante123> all 32 bitr programs work on a 64 win OS 21:18:19 <Zuu> also that a 64bit system can run 32 bit programs 21:18:22 <Dante123> you mean that ? 21:18:28 <Terkhen> heh 21:18:47 <Dante123> win 7 for example has 2 "program files" folders 21:18:48 * Rubidium actually argues that not all 32 bits Windows applications can run on all 64 bits Windows 21:18:53 <Terkhen> a windows program we had to work with, broke the OS when used with 64 bits windows 21:18:59 <Dante123> 1 for 32 bit and 1 for 64 bit progs 21:19:43 <Dante123> some self-programmed progs may have some issues on 64 bit though 21:20:35 <Dante123> im almost 1 year on wn 7, 64 bit now, and so far i must say everything runs perfect :) 21:20:36 <Zuu> well in order to make 64bit programs, it helps to actually have a 64 bit environment to test the programs in. 21:20:39 *** ABCRic [~ABCRic@17.249.189.46.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 21:21:10 <Zuu> Unfortunately many 64bit systems comes with 32 bit windows. 21:21:27 <glx> less true now with win7 21:21:52 <glx> as even the upgrade version contains 32bit and 64bit 21:21:59 <Dante123> once you put a 32 OS on it, all is running as 32 xD 21:22:01 <Terkhen> yes, my laptop came with vista 32 and it has 4 GB of ram 21:22:14 <Zuu> dito mine :-) 21:22:16 <Dante123> at home i have 64 bit with 8 GB ram 21:22:27 <Dante123> at work i have a 16 core with 12 gb ram :P 21:22:38 <glx> 4GB on 32bit windows is waste :) 21:22:51 <glx> except for server versions 21:22:58 <Terkhen> indeed 21:23:01 <Dante123> but at work i have to make renderings and such stuff :P 21:23:14 <Terkhen> I did not notice the problem until a few weeks have passed 21:23:15 <Zuu> or when you hack windows to use the rest of the memory that some guy on the internet did. 21:23:38 <Terkhen> I was so naive that I just found it impossible to believe they would pack an OS that cannot handle all of your RAM 21:24:03 <glx> they also sell 1GB pc with vista :) 21:24:08 <Zuu> I was aware of it when i bought it so it wasn't that I was dissapointed by it. 21:24:30 <Rubidium> Dante123: arguably my Windows NT 3.51 DEC 32 bits binary won't work on my Windows 2008 64 bits Itanium computer 21:24:37 <Dante123> mm well if you by a pre-installed pc, a 32 bit sys should have max 4 gb 21:24:55 <Dante123> 3 gb for handling processes and 1 gb for the sys itself 21:25:01 <glx> Dante123: win32 non server sees only 3GB 21:25:07 <Dante123> 32^2 21:25:57 <Dante123> uu i ment 21:26:04 <Dante123> 2 ^ 32 21:26:20 <Dante123> so you have 4294967296 bites 21:26:23 <Dante123> with 32 bit 21:26:31 <Dante123> so hat is about 4 GB ram 21:26:49 <glx> but win32 non server will still see only 3GB :) 21:26:54 <Dante123> but win needs 1 gb for itself 21:26:59 <Dante123> and 3 gb for processes 21:27:08 <Wolf01> it's not so easy, Dante123 21:27:09 <Dante123> zo a 32 bit sys can use up to 4 GB ram 21:27:18 <Dante123> it is for windows :) 21:27:20 <Terkhen> I'm pretty sure the OS was using ram from those 3 GB 21:27:26 <Dante123> its 2 ^32 what it can use 21:27:31 <Terkhen> otherwise I wouldn't have bothered to update 21:27:32 <glx> a 32bit system can use more than 4GB 21:27:35 <Wolf01> 32bit can't address the memory oveer 3GB, without some hacks 21:27:50 <Dante123> with win 32 bit, dont gorget to add in your boot the /3GB 21:28:13 <Eddi|zuHause> with PAE, every process can access 4GB 21:28:26 <glx> PAE is disabled for win32 non server :) 21:28:32 <glx> hence the 3GB limitation :) 21:28:32 <Dante123> aah what the hack, i have 64 bit anyway so i dotn even have to think about that stuff :P 21:28:34 <Eddi|zuHause> these 4GB may be anywhere within the 64bit address space 21:28:46 <Terkhen> I remember reading that the 3GB limitation was artificial, yes 21:29:23 <Terkhen> which caused me yet another windows annoyance 21:29:31 <Dante123> in win it is default to 2 GB but in the boot menu file you can add the 3GB line to make it use up to 3 21:29:42 <Dante123> plus 1 for system (makes 4 gb) 21:30:06 <Dante123> aah well, win is still better than that linux crap :P 21:30:11 *** ABCRic [~ABCRic@67.162.189.46.rev.vodafone.pt] has joined #openttd 21:30:32 <Dante123> yes i know linux is more stabile, but has waáááy more downsides 21:30:34 <glx> 32bit linux just use the memory you have without any limitation 21:30:43 <Terkhen> yes, it is better in being crappier 21:30:54 <Terkhen> whatever 21:31:07 <Dante123> :P 21:31:19 <ABCRic> aaand I'm back from my system freeze. Did I miss anything? 21:31:19 <Rubidium> Dante123: yes, one of it's major downsides is not being able to properly run many Windows applications 21:31:23 <Terkhen> the day my games work on linux or any other open OS I'll burn my copies of windows 21:31:45 <glx> Terkhen: wine ? 21:31:58 <Zuu> yea I remember reading about a guy that had hacked the windows 32 bit kernel to use more than 3 GB ram. Though it only worked in fail safe mode and under several limitations. 21:32:01 <Terkhen> sadly it is not powerful enough for new games 21:32:49 <Eddi|zuHause> wine can handle a great deal of my games 21:32:52 *** andythenorth_ [~andy@host86-170-254-62.range86-170.btcentralplus.com] has joined #openttd 21:33:06 <Terkhen> I wonder if ReactOS will be what I'm waiting for 21:33:14 * Rubidium hasn't really missed Windows for games for years now 21:34:35 <Terkhen> I also want to get a more powerful computer to try wine again, but money has been scarce 21:35:53 *** andythenorth [~andy@host86-170-254-62.range86-170.btcentralplus.com] has quit [Read error: Connection reset by peer] 22:05:32 *** Dante123 [503d5321@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:10:57 *** andythenorth_ [~andy@host86-170-254-62.range86-170.btcentralplus.com] has quit [Quit: andythenorth_] 22:17:19 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:20:15 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 22:20:23 *** welshdragon [~dragon@millsie.net] has joined #openttd 22:20:35 *** pugi [~pugi@p4FCC38AE.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 22:33:09 <CIA-2> OpenTTD: rubidium * r21651 /trunk/src/pathfinder/yapf/yapf_road.cpp: -Fix [FS#4338] (r21229): infinite loop in the road pathfinder due to bouncing around in an "one way" trap; two one ways pointing towards eachother making it impossible to leave 22:44:26 *** rhaeder [~quix0r@dslb-094-221-143-164.pools.arcor-ip.net] has joined #openttd 23:09:25 *** Lokimaros [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Remote host closed the connection] 23:16:44 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 23:31:28 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has joined #openttd 23:38:25 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 23:44:19 *** fonsinchen [~fonsinche@brln-4dbab38a.pool.mediaWays.net] has quit [Remote host closed the connection] 23:47:55 <Terkhen> good night 23:49:15 *** DDR [~DDR@66.183.113.224] has quit [Remote host closed the connection] 23:50:14 *** nicfer [~nicfer@190.50.58.85] has quit [Read error: Connection reset by peer] 23:51:34 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Quit: Leaving] 23:53:41 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:57:39 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds]