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quit [Ping timeout: 480 seconds] 05:20:44 *** DDR_ is now known as DDR 05:36:24 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 05:56:24 *** Eddi|zuHause2 [~johekr@p54B7463C.dip.t-dialin.net] has joined #openttd 06:03:35 *** Eddi|zuHause [~johekr@p54B76971.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:28:56 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:36:39 *** pugi [~pugi@p4FCC490B.dip.t-dialin.net] has joined #openttd 06:56:11 <Terkhen> good morning 07:02:32 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 07:05:43 *** Eddi|zuHause2 is now known as Eddi|zuHause 07:09:33 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 07:15:57 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:19:35 *** Prof_Frink [~proffrink@5e06ec12.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:20:51 *** Kurimus 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[~progman@p57A1B8CE.dip.t-dialin.net] has joined #openttd 08:40:55 *** Tennel [~Tennel@farafin-gate.cs.uni-magdeburg.de] has joined #openttd 08:48:57 *** Tennel [~Tennel@farafin-gate.cs.uni-magdeburg.de] has quit [Quit: Verlassend] 08:51:08 *** pugi [~pugi@p4FCC490B.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 08:57:14 *** goblin [~goblin@krlh-4d0342c5.pool.mediaWays.net] has joined #openttd 09:08:00 *** HerzogDeXtEr [~Flex@i59F6B533.versanet.de] has joined #openttd 09:09:26 <planetmaker> moin 09:09:41 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 09:14:39 *** HerzogDeXtEr1 [~Flex@i59F6A4F5.versanet.de] has quit [Ping timeout: 480 seconds] 09:22:33 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 09:33:17 *** DoubleYou [~jkuckartz@ppp118-209-96-188.lns20.mel4.internode.on.net] has joined #openttd 09:47:53 *** enr1x [~kiike@84.228.23.95.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 09:52:19 *** TB is now known as TrueBrain 10:17:30 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 10:17:52 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 10:27:51 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 10:30:03 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 10:43:47 <CIA-11> OpenTTD: terkhen * r21935 /trunk/src/station_cmd.cpp: -Fix (r19231): Allow to overbuild road stops which are built over trams. 10:43:49 *** v3rb0 [~v3rb0@78.84.201.137] has joined #openttd 10:46:01 *** v3rb0 [~v3rb0@78.84.201.137] has quit [] 10:46:10 *** goblin [~goblin@krlh-4d0342c5.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:48:23 <CIA-11> OpenTTD: terkhen * r21936 /trunk/src/station_cmd.cpp: 10:48:23 <CIA-11> OpenTTD: -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. 10:48:23 <CIA-11> OpenTTD: -Change: Build only the required road/tram bits when building stops with drag and drop. 10:54:22 *** DoubleYou [~jkuckartz@ppp118-209-96-188.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 11:00:14 *** Wolf01 [~wolf01@host218-194-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 11:06:51 <Wolf01> hello 11:08:19 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:11:27 *** v3rb0 [~v3rb0@78.84.201.137] has joined #openttd 11:16:31 <Terkhen> hi Wolf01 11:21:53 *** guyht [~guyht@62-244-181-138.cust.exponential-e.net] has joined #openttd 11:28:46 <guyht> I am looking to host a dedicated openttd server on an amazon ec2 instance. Has anyone had experience doing this? 11:29:17 <andrew12> it'd be the same as hosting it on any other linux box 11:29:33 *** KenjiE20 [~KenjiE20@92.11.14.158] has joined #openttd 11:38:52 <Rubidium> given they say Ubuntu runs on EC2 I reckon andrew12's right 11:39:08 <andrew12> well 11:39:12 <andrew12> debian can 11:39:31 <andrew12> but honestly ec2 is usually very expensive compared to a vps 11:39:36 <andrew12> a regular vps, at least 11:39:56 <Rubidium> don't you pay for used CPU with EC2? 11:40:21 <andrew12> no idea 11:40:35 <andrew12> afaik you get what you pay for 11:42:22 <Rubidium> given that like 5 of 6 dedicated servers are without players they'd be basically idling anyway 11:42:41 <andrew12> well in that case ec2 is better 11:42:50 <andrew12> because you can shut it off and you dont have to pay 11:42:51 <andrew12> :p 11:44:41 <guyht> It's for a private game 11:45:10 <guyht> But actually I suppose we could all hook up to an empty dedicated server 11:45:32 <planetmaker> if you just want a private game and meet concurrently you don't need a dedicated server anyway 11:45:45 <andrew12> yep 11:46:19 <guyht> I know, but one of us has an ec2 instance and thought we could put it to use 11:46:41 *** guyht_ [~guyht@62-244-181-138.cust.exponential-e.net] has joined #openttd 11:46:41 *** guyht [~guyht@62-244-181-138.cust.exponential-e.net] has quit [Read error: Connection reset by peer] 11:46:42 *** guyht_ is now known as guyht 11:47:14 *** Devroush [~dennis@ip-83-134-176-86.dsl.scarlet.be] has joined #openttd 11:48:47 <andrew12> guyht: why not just have one of you host it on your pc? :p 11:49:13 <guyht> That is the alternative, but so far we have been having router problems 11:50:28 <guyht> also, i like the idea of having a dedicated host 11:52:08 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:53:01 <blathijs> andrew12: planetmaker: You're skipping over the fact that it's totally cool to use EC2 to run OpenTTD, regardless of whether it is a "good" solution at all ;-p 11:53:36 <guyht> That, of course, is the other reason :D 11:53:40 <andrew12> how is that "cool"? 11:53:42 <planetmaker> hehe @ blathijs :-) 11:57:01 *** guyht_ [~guyht@82.132.248.28] has joined #openttd 11:57:14 *** Maedhros [~d417gm@crystal-gauss.chem.dur.ac.uk] has joined #openttd 11:59:09 <guyht_> Going to give it a go. Thanks for the input. 11:59:59 <blathijs> andrew12: Because it's a new and non-standard use of both EC2 and the OpenTTD dedicated server? :-) 12:03:13 *** guyht [~guyht@62-244-181-138.cust.exponential-e.net] has quit [Ping timeout: 480 seconds] 12:03:29 <andrew12> heh 12:04:50 *** guyht_ is now known as guyht 12:09:23 *** guyht [~guyht@82.132.248.28] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 12:12:47 *** DayDreamer [~pouzara@80.95.101.194] has joined #openttd 12:14:10 *** perk11 [~perk11@81.17.157.195] has joined #openttd 12:16:48 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 12:17:09 <DanMacK> Hey all 12:26:24 *** goblin [~goblin@krlh-4d0342c5.pool.mediaWays.net] has joined #openttd 12:33:29 *** enr1x [~kiike@84.228.23.95.dynamic.jazztel.es] has joined #openttd 12:35:09 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 12:36:05 *** Devroush [~dennis@ip-83-134-176-86.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 12:42:57 *** guyht [~guyht@82.132.139.205] has joined #openttd 12:43:49 *** perk111 [~perk11@81.17.157.195] has joined #openttd 12:46:13 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 12:46:29 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 12:48:40 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:52:52 *** guyht [~guyht@82.132.139.205] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 13:14:18 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 13:26:55 *** afk [~Dre@92.30.197.143] has quit [Read error: Connection reset by peer] 13:29:50 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 13:32:07 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 13:34:20 *** Dreamxtreme [~Dre@92.30.197.143] has joined #openttd 13:38:31 *** guyht_ [~guyht@62-244-181-138.cust.exponential-e.net] has joined #openttd 13:47:24 *** guyht_ [~guyht@62-244-181-138.cust.exponential-e.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 13:54:23 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 13:57:15 *** glx [glx@2a01:e35:2f59:c7c0:e89a:4d87:f5d6:bef0] has joined #openttd 13:57:18 *** mode/#openttd [+v glx] by ChanServ 14:01:19 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has joined #openttd 14:02:07 * ZirconiumX shouldn't be here - but is 14:06:44 <SmatZ> why you shouldn't be here? 14:07:34 * ZirconiumX *should* be at school - and if I was I wouldn't be here 14:07:40 *** enr1x [~kiike@84.228.23.95.dynamic.jazztel.es] has quit [Quit: Lost terminal] 14:07:51 <ZirconiumX> I'm off school ill 14:14:43 *** Dreamxtreme [~Dre@92.30.197.143] has quit [Read error: Connection reset by peer] 14:14:46 *** afk [~Dre@92.30.197.143] has joined #openttd 14:22:18 *** afk [~Dre@92.30.197.143] has quit [Read error: Connection reset by peer] 14:25:19 *** ZirconiumX [561b9bc6@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:33:47 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 14:44:49 <Belugas> hello 14:56:01 <DanMacK> howdy 14:57:08 <welshdragon> are savegames made with older patched builds of OpenTTD compatible with a newer patched build? (i.e. IS2.1.1 saves will load with the Departure Boards patch) 15:01:56 <Rubidium> depends on the patch, but general rule of thumb: try it 15:10:42 *** DayDreamer [~pouzara@80.95.101.194] has quit [Quit: Leaving.] 15:12:59 *** Fast2 [~Fast2@p57AF877A.dip0.t-ipconnect.de] has joined #openttd 15:17:03 <welshdragon> ta Rubidium, will give it a shot later :P 15:26:33 <Eddi|zuHause> welshdragon: unless it's a properly maintained patchpack, the answer is usually no 15:27:16 <Eddi|zuHause> it CAN be done, but is usually a bit of work, so most patch maintainers don't bother 15:27:32 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:42:28 *** Dreamxtreme [~Dre@92.30.197.143] has joined #openttd 15:46:54 <Ammler> afaik, none since MiniIN 15:48:09 <Eddi|zuHause> i think Chill's Patch Pack did implement a MiniIN-style system 16:06:12 <Rubidium> the source of it seems to support that it at least tries to do that 16:08:07 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:09:48 *** Troy_ [~57d0426c@101.haydn.openttdcoop.org] has joined #openttd 16:10:13 <Troy_> I have a comment on the v. 1.10 16:10:24 <Terkhen> hi Troy_ 16:10:42 <Troy_> hi 16:11:01 <__ln__> all prepare for a comment 16:11:05 <Troy_> the stations can now be named after the industries they in the neighbourhood with 16:11:29 <V453000> newgrf 16:11:29 <Troy_> so a station built in the vicinity of a coal mine, will get the name <city> Coal Mine 16:11:34 <Troy_> however... 16:11:47 <Troy_> there can be more coal mines in a city area 16:12:08 <V453000> that is done by the newgrf "Station name from nearby industries" 16:12:20 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has joined #openttd 16:12:21 <Troy_> So the next one will be just normally "<city> Heights" 16:12:33 <Troy_> yeah, im just saying its not complete in that way 16:12:39 <V453000> I guess, I do not know 16:12:45 <V453000> just try it? 16:12:54 <Troy_> I've noticed playin on the welcome server 16:13:19 <V453000> yes, there is that newgrf 16:13:26 <Troy_> after the first station in a city area, you have to manually change it to have the word "coal" in or something 16:13:28 <Troy_> I know 16:13:55 *** glevans2 [~glevans2@adsl-99-58-238-188.dsl.rcsntx.sbcglobal.net] has quit [Quit: Don't Panic!] 16:14:00 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has quit [] 16:14:38 <Troy_> but I think its weird if that only counts for one industry thingy in a city area 16:14:49 <planetmaker> station names must be uniq 16:14:59 <Troy_> that I know 16:15:13 <Troy_> so there might be two problems: 16:15:27 <Troy_> the station wont get the name, because the station name must be unique 16:15:43 <Troy_> or the name is only assigned to one station in one city area 16:16:22 <planetmaker> yes, but where is there even one problem? 16:16:37 <Troy_> there is not a real problem, only a subjective 16:16:41 *** glevans2 [~glevans2@adsl-99-58-238-188.dsl.rcsntx.sbcglobal.net] has joined #openttd 16:17:07 <Troy_> If I want to have all my stations near coal mines to be named <city> Coal mine 16:17:22 <Troy_> and one is just named <city> Heights or something 16:17:45 <Troy_> than -you could say- what is the use of the newgrf if it isnt complete 16:17:48 <V453000> yes simply because they cannot have 2 same names 16:17:55 <Troy_> I get that 16:18:02 <Troy_> so dont give them the same name 16:18:08 <V453000> then write to the author to change it 16:18:17 <Rubidium> he can't 16:18:31 <Troy_> I can write 16:18:38 <Troy_> or cant the author change it? 16:18:43 <V453000> :) even so 16:18:51 <Rubidium> the author can't change it 16:18:56 <Rubidium> an industry has only one name 16:18:56 <Troy_> a solution might be to just add a number to next coal mine in the city area 16:19:04 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has joined #openttd 16:19:27 <Rubidium> the other solution would be to remove the option to build multiple industries in the same town 16:19:56 <Troy_> yes, but that would be senseles imo 16:20:11 <V453000> you can still name the mines manually 16:20:13 <Rubidium> it's the easiest solution 16:20:26 <Troy_> yes, yes 16:21:03 <Troy_> but you would have to change the settings just to avoid a newgrf's inability to add a number behind a station 16:21:38 <Troy_> So we have a newgrf, it gives the station the name of the industry in its direct vicinity 16:21:55 <Troy_> but only if there is only one in the city aread 16:22:07 <Troy_> after that it reverts to older mechanisms of naming stations 16:22:19 <V453000> how does that help? 16:22:23 <Troy_> I think that's a very incomplete newgrf 16:22:28 <Troy_> that is the situation now 16:22:30 <V453000> that would only make you rename all of the stations instead of renaming all but one 16:22:57 <Troy_> how does what help? 16:23:35 <Terkhen> what if someone prefers to have different names for the stations? 16:24:02 <V453000> Troy_: that there are 2 mines near one town does not mean you will connect both of them 16:24:09 <Terkhen> (Town) Coal Mine #3 sounds boring 16:24:26 <V453000> if you disabled the newgrf naming just because there are 2, it would in many cases just disable it without a need 16:24:50 <Troy_> @terkhen, perhaps it does, but what is the sense of naming it to an industry in the neighbourhood, if you can only do it once per city 16:25:03 <V453000> because it is better than nothing? 16:25:13 <Terkhen> because usually you don't have more than a single industry of the same type near a town 16:25:19 <V453000> yes 16:25:23 <Troy_> okay, it is better than nothing, but still 16:25:29 <Troy_> I dont have a real problem with it 16:25:36 <Troy_> just making a comment 16:26:09 <Troy_> @Terkhen, dont be to sure about that 16:26:34 <V453000> Troy_: just get over it that it works that way 16:26:53 <Troy_> the coop company on the stable has a number of #3,#4 stations 16:27:16 <Terkhen> in the cases I have more than a single industry in the same town, I prefer to have different names for them 16:27:45 <V453000> and I refuse to have names like #1 in the end of the name, and have any other random names instead :) 16:27:54 <Troy_> yes, but an <industry>#1 is a different name from <industry>#2 16:28:01 <Troy_> okay 16:28:31 <Terkhen> I know they are different, but I hope you understand what I mean :) 16:29:22 <Troy_> yes, you'd rather have x coal mine and x heights than x coal mine and x coal mine#2 16:29:42 <Terkhen> yes 16:30:44 <Troy_> you said stations need to have different names? 16:31:50 <Troy_> Im watching the stable now as a spectator (bad connection on my side prevents me from joining a comp) 16:32:22 <Troy_> and it looks like there are two of the same names, though one is truck station and another a train station 16:34:29 <glx> isn't it the same station ? 16:34:37 <Troy_> no 16:48:10 *** frosch123 [~frosch@frnk-590fe5a7.pool.mediaWays.net] has joined #openttd 16:48:31 *** Sacro [~ben@150.237.48.99] has quit [Ping timeout: 480 seconds] 16:48:37 *** perk111 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:48:37 *** snorre_ [~snorre@c692BBF51.dhcp.bluecom.no] has joined #openttd 16:48:42 *** Prof_Frink [~proffrink@5e06ec12.bb.sky.com] has joined #openttd 16:49:21 *** perk11 [~perk11@81.17.157.195] has joined #openttd 16:50:24 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 16:51:04 <Mazur> There is an error in PG: Country Stations. Freight Station oriented NS is actually the image of Passenger Station. 16:51:13 <Mazur> BGS 16:51:15 <Mazur> PGS 16:51:18 <Mazur> Damnit! 16:52:12 *** Sacro [~ben@150.237.48.99] has joined #openttd 16:52:56 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 16:59:39 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:04:34 *** Troy_ [~57d0426c@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 17:28:09 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 17:29:58 *** Maedhros [~d417gm@crystal-gauss.chem.dur.ac.uk] has quit [Quit: leaving] 17:30:33 *** fjb is now known as Guest2387 17:30:34 *** fjb [~frank@p5DDFED64.dip.t-dialin.net] has joined #openttd 17:38:09 *** Guest2387 [~frank@p5DDFE683.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:40:49 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:40:52 *** mode/#openttd [+o Alberth] by ChanServ 17:43:31 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:44:51 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 17:49:48 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 17:54:06 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 17:59:07 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 17:59:40 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 18:11:00 <z-MaTRiX_> hahah 18:11:03 <z-MaTRiX_> Illegal_Alien 18:11:11 <z-MaTRiX_> aliens are illegal? 18:12:44 <Prof_Frink> If they violate the articles of the Shadow Proclamation 18:14:03 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 18:16:24 *** v3rb0 [~v3rb0@78.84.201.137] has quit [Ping timeout: 480 seconds] 18:16:53 <planetmaker> well. Ever played UFO? 18:16:56 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 18:18:16 <IchGuckLive> Hi all, i got another question im in the desert, if i delever lets say 5trainloads of water per month to a town without watertower ,WILL it build one at its own ? 18:18:38 <planetmaker> no 18:18:41 <V453000> since it does not accept water, it will not 18:18:45 <Alberth> how can you deliver water without water tower? 18:19:06 <Alberth> it may build one, but not because you transport cargo 18:19:39 <IchGuckLive> i can give the train unload and leave without loading 18:19:56 <V453000> do you understand that the town has no means how to accept the water? :) 18:19:59 <Alberth> so you have a very filled station :) 18:20:22 <IchGuckLive> i did 1 load to the town and it wars still there if the train arived the second time 18:20:42 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has quit [Quit: Verlassend] 18:20:53 <Alberth> yes, the town cannot accept it, so it sits at your station until it evaporates 18:20:58 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:21:42 <IchGuckLive> its slightly desapearing gallon by gallon 18:21:47 <Alberth> basically, "unload and no loading" means you throw it out of the train without caring whether the destination wants it." 18:22:01 <Alberth> s/"$// 18:22:21 <Alberth> all cargo disappears after some time 18:23:02 <Alberth> a much more effective strategy is to build a water tower for the town first :) 18:23:35 <IchGuckLive> its so expensive to build one 18:23:46 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 18:24:08 <IchGuckLive> i think i will build a Lumber mill insted thats ,good for more money 18:24:10 <Alberth> you seem to have money enough, given that you are transporting cargo you don't get paid for :) 18:26:11 <IchGuckLive> i will Alberth 18:27:43 <IchGuckLive> the News info Messages shoudt be stored in a file and reloadet when the game is started ,if i play 5min on friday and then 10min on monday the masseges are not there 18:28:35 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has joined #openttd 18:29:11 *** fonsinchen [~fonsinche@brln-4d0ce959.pool.mediaWays.net] has joined #openttd 18:37:08 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 18:45:28 <CIA-11> OpenTTD: translators * r21937 /trunk/src/lang/turkish.txt: 18:45:28 <CIA-11> OpenTTD: -Update from WebTranslator v3.0: 18:45:28 <CIA-11> OpenTTD: turkish - 32 changes by leventpasha 18:45:59 *** andythenorth [~andy@113.66.125.91.rb4.adsl.brightview.com] has joined #openttd 18:46:04 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has quit [Quit: Verlassend] 18:46:15 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 18:48:15 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has joined #openttd 18:59:47 <andythenorth> eveneeeng 19:00:10 <planetmaker> moin andythenorth 19:00:34 * Alberth waves hello to andy 19:00:56 <andythenorth> @seen danmack 19:00:56 <DorpsGek> andythenorth: danmack was last seen in #openttd 4 hours, 4 minutes, and 55 seconds ago: <DanMacK> howdy 19:01:04 <andythenorth> he came, he went 19:01:06 <andythenorth> he conquered 19:01:17 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:01:54 <Alberth> you missed him by 40 minutes 19:02:51 <Terkhen> hi andythenorth 19:03:43 * andythenorth has been forging new FIRS features :P 19:03:49 <andythenorth> and shipping some things in FISH 19:03:50 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has joined #openttd 19:03:58 <Terkhen> :) 19:04:29 <andythenorth> I was hoping for a nice flame war in the 'single items' thread :( 19:07:28 *** Fenris3 [~fenris@p5DC6B328.dip.t-dialin.net] has joined #openttd 19:07:59 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has quit [] 19:16:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:17:43 <planetmaker> I drew you some coal-loaded river boat, andythenorth ;-) 19:17:54 <andythenorth> I seed it :) 19:18:08 <andythenorth> do you want to do the intermediate loading stage? 19:18:09 <planetmaker> hm.. draw drew drawn is wrong? 19:18:19 <andythenorth> drew is fine 19:18:24 <SpComb> 'leech' 19:18:38 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 19:18:44 <andythenorth> and 'wrong' is a flexible concept in english 19:18:51 * andythenorth is reading indian news websites 19:18:51 <planetmaker> I guess intermediate is easy 19:19:07 <andythenorth> they're not difficult :) 19:19:08 <planetmaker> it just needs copy & paste of a few rectangles 19:19:10 <andythenorth> it just takes work 19:19:19 <planetmaker> which this was actually, too 19:19:34 <planetmaker> i copied the coal from opengfx+trains and pasted it ;-) 19:19:35 <andythenorth> once one set is done, the other bulk cargos just need 'fill' 19:19:48 <andythenorth> personally I am a big fan of the HEQS bulk cargos 19:19:51 <andythenorth> can't think why :P 19:19:58 <planetmaker> hehe 19:20:11 <planetmaker> they're smaller than train bulk cargo ;-) 19:20:40 <planetmaker> if you want "source" images I can only give you gimp files, though 19:20:47 <andythenorth> pah 19:20:48 <planetmaker> photoshop won't install here 19:20:51 <andythenorth> are they layered? 19:20:58 <andythenorth> I can diff if needed 19:21:00 <planetmaker> well, when I use that feature: yes ;-) 19:21:11 <planetmaker> I didn't think of it this noon 19:21:54 <andythenorth> if they're layered, then layered png might work as interchange format 19:22:01 <andythenorth> assuming you want to take on this task :) 19:22:07 <andythenorth> otherwise me or dan will get to it eventually 19:22:21 <andythenorth> I have to rearrange sprite sheets and such to more logically support it 19:22:38 <planetmaker> well. I can give you it in gimp file format. Not sure png can be layered or how 19:24:12 *** pugi [~pugi@p4FCC490B.dip.t-dialin.net] has joined #openttd 19:27:50 *** enr1x [~kiike@84.228.23.95.dynamic.jazztel.es] has joined #openttd 19:33:50 *** fonsinchen [~fonsinche@brln-4d0ce959.pool.mediaWays.net] has quit [Remote host closed the connection] 19:39:10 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 19:40:18 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Remote host closed the connection] 19:40:29 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 19:56:30 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has quit [Quit: Verlassend] 19:58:21 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has joined #openttd 20:18:42 *** Wilberfo1ce is now known as Wilberforce 20:22:02 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 20:22:27 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:28:04 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 20:33:52 * andythenorth does ponder 20:37:04 *** Chris_Booth_ is now known as Chris_Booth 20:37:11 <Alberth> No worries, I am quite sure you exist 20:38:34 *** Wolfsherz [~Wolfsherz@p57A6FFB0.dip.t-dialin.net] has quit [Quit: Verlassend] 20:41:00 <andythenorth> why is a forge a less efficient user of metal than a machine shop? 20:41:46 <supermop_> because it is essentially a 3000 year old technology? 20:42:07 <andythenorth> ok 20:42:09 <andythenorth> I'm sold 20:42:10 <Hirundo> I'd guess, a forge is mostly a less efficient user of time 20:42:38 <andythenorth> I have to include them in FIRS, but there needs to be a reason to stop using them 20:42:43 * planetmaker buys andythenorth 20:42:48 <Rubidium> I'd argue that we're getting less efficient with resources lately 20:43:21 <Hirundo> It would be 'realistic' to limit forge production, but that'd be against the general idea of FIRS 20:44:45 <andythenorth> I'd have to add a setting 20:44:53 <andythenorth> 'turn off forge stockpiling' :P 20:45:03 <Rubidium> apparantly there is over 10.000 tonnes of "bad" quality/unsold cookies/cakes/bread fed to animals a week in the NL 20:45:25 <andythenorth> maybe I break FIRS into individual industries 20:45:35 <andythenorth> which can be used as industry, or new object 20:45:43 <andythenorth> and the cargos can also be turned on and off at will 20:46:15 <Hirundo> Mind that (mere mortal) users may fear the power of choice 20:46:27 <andythenorth> well it might end the war? 20:46:33 <Rubidium> that's just more than half a kilogram per person per week of waste that didn't need to be waste 20:46:54 <Rubidium> just because the broken percentage of a batch of cookies was too high or something stupid 20:47:42 <supermop_> but one could argue that those animals need to eat something, and reusing the waste from human food reduces the amount of food that must be grown just for the animals 20:48:06 <Rubidium> when it was still done by the backer it might be slightly less efficient with resources to create a cookie, but they wouldn't ditch whole batches 20:48:21 <Rubidium> they'd just remove the broken cookies and eat them theirselves 20:49:10 <Rubidium> supermop_: true, they need to eat something... but really... they already get too much 20:49:27 <Hirundo> Apparently, the consumers want every piece of chicken to be exactly like every other piece of chicken 20:50:02 <Rubidium> e.g. we import beef from Africa so we can mix it with "our" beef so you can sell it as "lean" ground beef 20:50:09 <supermop_> then buy free range chicken instead to remove the incentive for chicken farmers to overfeed factory farm chickens 20:50:12 <planetmaker> hm... looking at many title game suggestions I have the feeling that the time spent on it is not much - luckily there are the bright exceptions 20:50:16 <Hirundo> And packs of cookies should not contain too many broken ones, because we don't like broken cookies although they taste the same 20:50:31 <supermop_> i mean 20:51:07 <Rubidium> I rarely eat chicken, so that's not the problem 20:51:12 <supermop_> some customers who need to use the cookies in a public setting might throw away any broken cookies they receive 20:51:29 <supermop_> better that they go to a use than a landfill 20:53:08 <Rubidium> but there'll still be broken cookies in the packets, just (possibly) a few less 20:53:26 <Alberth> people also buy too much at the groceries, there is an insane amount of food thrown away in that way 21:04:03 <supermop_> really the best thing you can do is be responsible with your own consumption... 21:09:49 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 21:13:56 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 21:17:23 *** Dreamxtreme [~Dre@92.30.197.143] has quit [Ping timeout: 480 seconds] 21:23:51 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 21:25:16 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Ping timeout: 480 seconds] 21:25:26 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 21:26:08 <andythenorth> 'ironworks' or 'iron works' ? 21:26:42 <Alberth> the 2nd happens when the sun shines on iron, I think 21:27:28 *** Fenris3 [~fenris@p5DC6B328.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:27:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:28:10 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 21:29:22 *** supermop_ [~daniel_er@pool-71-167-251-254.nycmny.east.verizon.net] has joined #openttd 21:32:22 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 21:53:58 *** KritiK [~Maxim@95-25-123-206.broadband.corbina.ru] has joined #openttd 21:57:36 *** Dreamxtreme [~Dre@92.30.197.143] has joined #openttd 22:03:06 *** frosch123 [~frosch@frnk-590fe5a7.pool.mediaWays.net] has quit [Remote host closed the connection] 22:05:07 <andythenorth> iron works is an early FIRS industry. Iron ore in = very small amount of metal out 22:05:20 <andythenorth> should I make it locate near iron ore mines? 22:05:31 <andythenorth> realistic + helpful for gameplay 22:06:48 <supermop_> yeah 22:09:42 <planetmaker> ^ 22:12:19 <andythenorth> ok 22:13:37 <supermop_> i think it makes a lot of sense for the early industries 22:19:29 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 22:20:38 <CIA-11> OpenTTD: alberth * r21938 /trunk/src/vehicle_base.h: -Codechange: AfterLoadGame() is no longer friend of Vehicle. 22:22:27 <Eddi|zuHause> "why can't we just stay friends?" 22:22:46 <andythenorth> iron works now colocates with iron ore mines :) 22:22:54 <andythenorth> maybe forests + sawmills should do same :P 22:23:17 <Eddi|zuHause> andythenorth: the earlier the game, the more local should be the economy cycle 22:23:29 <andythenorth> easy to say :D 22:23:37 <andythenorth> harder to implement :D 22:23:50 <Eddi|zuHause> andythenorth: that means mostly that there should be many small industries, not few big ones 22:24:11 *** supermop_ [~daniel_er@pool-71-167-251-254.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 22:24:56 <Eddi|zuHause> andythenorth: if you look at medieval cities, each one basically has each of the "industries" 22:25:08 <andythenorth> true 22:25:18 <andythenorth> but then later gameplay is very boring 22:25:24 <andythenorth> bearing in mind there's no industry closure 22:25:36 <andythenorth> and I can't cripple the early industries too much 22:26:37 * andythenorth wonders about revisiting industry closure 22:27:16 <z-MaTRiX_> hey-ho 22:27:21 <andythenorth> closure might be fun 22:27:21 <z-MaTRiX_> i see nightlife 22:27:50 <Eddi|zuHause> andythenorth: yes, but not random closure 22:27:56 <andythenorth> ho 22:28:09 <andythenorth> I was thinking of random closures every now and then 22:28:17 <andythenorth> 'sorry your industry failed' 22:28:24 <Eddi|zuHause> andythenorth: more like: all smithing works close down if a steel mill opens in the region 22:28:43 <andythenorth> yeah that's probably fairer 22:28:51 <andythenorth> that can be done in nfo (at a stretch) 22:29:03 <andythenorth> I'd rather see some kind of scripting language handle that 22:29:05 <z-MaTRiX_> :) 22:29:28 <Eddi|zuHause> what is your definition of "night"? 22:29:28 <andythenorth> AI equivalent - but running through game as a kind of master controller 22:29:47 <z-MaTRiX_> how about transporting oil to the other side of the map, if an oil refinery opens near the oilrig ? 22:29:48 <Eddi|zuHause> andythenorth: scenario scripting, yes. 22:30:27 <andythenorth> I can see it being a nightmare :P 22:30:36 <Eddi|zuHause> andythenorth: start with something easy. a script can open a window with custom text and a few more or less customisable buttons ;) 22:30:39 <andythenorth> if it also was allowed to control industry production etc 22:31:11 <Eddi|zuHause> like "this is the tutorial game, if you want to skip the instructions and just want to play around, click "cancel"" 22:31:25 <Wolf01> 'night 22:31:29 *** Wolf01 [~wolf01@host218-194-dynamic.58-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:32:19 <andythenorth> one day we'll figure it out 22:32:28 <andythenorth> and many days later, we might even code it :P 22:32:55 *** Fast2 [~Fast2@p57AF877A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:32:59 <andythenorth> I'm not sure about colocating too many industries 22:33:13 <andythenorth> i.e. second in chain tries to build near first in chain 22:33:21 <andythenorth> it makes it a bit...easy 22:36:57 <Eddi|zuHause> andythenorth: keep in mind that besides ships you only have small horse carriages 22:37:20 <andythenorth> and horse tramways (maybe) 22:37:26 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 22:37:59 <andythenorth> I'll consider it, but it needs a bit of thought 22:39:04 <andythenorth> good night :) 22:39:09 *** andythenorth [~andy@113.66.125.91.rb4.adsl.brightview.com] has left #openttd [] 22:40:46 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 22:42:55 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:46:08 *** tokai|noir [~tokai@port-92-195-78-226.dynamic.qsc.de] has joined #openttd 22:51:56 *** tokai|mdlx [~tokai@port-92-195-100-240.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:57:06 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 23:08:15 <Terkhen> good night 23:11:42 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 23:11:42 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has quit [Read error: Connection reset by peer] 23:11:49 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 23:21:15 *** goblin [~goblin@krlh-4d0342c5.pool.mediaWays.net] has quit [Quit: leaving] 23:27:14 *** Progman [~progman@p57A1B8CE.dip.t-dialin.net] has quit [Remote host closed the connection] 23:30:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:36:48 <z-MaTRiX_> bb 23:36:53 <z-MaTRiX_> testing new realtime vanilla kernel 23:36:58 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 23:37:08 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:37:08 <__ln__> i didn't know openttd has a kernel 23:37:37 * planetmaker wonders whether he really knows what 'real time' refers to and offers - and how he wants to make use of it 23:38:58 <ccfreak2k> RTOS perhaps. 23:40:24 <Eddi|zuHause> it's always the kiddies who think "oh, 'real time', it must be really fast!" 23:40:53 <planetmaker> yeah 23:41:02 <planetmaker> quite not so ;-) 23:45:12 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd