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00:00:52 <Nite> well use longer sections (meaning between signals) 00:01:10 <Nite> are u on a server atm? 00:03:13 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 00:03:35 <Nite> nicfer ? 00:04:59 <nicfer> I had one train 7 tiles long and the others like 3 00:05:00 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has quit [] 00:05:12 <nicfer> dunno if that was the problem 00:07:02 <Nite> so you are not in an MP game atm? 00:07:24 <Nite> earlier planetmaker talked about "autobalancing" ... 00:08:20 <Nite> -> "?" <- 00:08:30 <nicfer> yes, I'm on one 00:08:38 <nicfer> forgot the name 00:08:44 <Nite> ch 00:08:58 <Nite> look it up 00:11:02 <nicfer> hanno's quest & goal 00:17:46 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 00:21:41 <TruePikachu> On the town list, there should really be a way to filter cities in or out 00:22:14 <Nite> or show the number of towns in total ;) 00:23:02 <Nite> by what you wanted them to be filtered? 00:23:15 <Nite> there is size and name already 00:23:48 *** Wolf03 [~wolf01@host43-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 00:23:48 *** Wolf01 is now known as Guest1130 00:23:48 *** Wolf03 is now known as Wolf01 00:26:43 <TruePikachu> Well, cities for sure, maybe also dimensions? 00:27:23 <TruePikachu> Or size - total # of tiles that the LA takes control of 00:29:20 *** Guest1130 [~wolf01@host77-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 00:29:54 <TruePikachu> Also the world map fails at signs - maybe in the same text as town names? 00:30:34 <Nite> well: the sign list is very helpfull to find places 00:31:14 <TruePikachu> Finding a place is not the same as comparing locations at a glance 00:31:24 <TruePikachu> Especially with respect to the map 00:31:34 <TruePikachu> * where on the map 00:32:30 <Nite> try the compass icon 00:32:48 <Nite> i notice 00:33:32 <Nite> if we all agree that "north" is upper left edge on the map then why does the compass icon show upperright ? ;p 00:34:06 <TruePikachu> ^^ True 00:34:30 <TruePikachu> Apparently Chris Sawyer never played RRT2 ;) 00:34:56 <TruePikachu> That's why I use |\ as N 00:35:46 <TruePikachu> But, well, I'm starting a game up, and I marked the cities with signs 00:36:00 <TruePikachu> Hmmm...is there a coordinate display? 00:36:39 <TruePikachu> If so, I'll just SVG a map up 00:36:54 <Nite> also when i build statoins around a town in right angle to the center the *****north station is upper right - west upper left 00:37:39 <TruePikachu> Hmmm...a "North direction" option? 00:37:39 <Nite> is upper left is north a false myth ? or is station names completely random? 00:38:03 <TruePikachu> There is a theme with NSEW for the station name 00:38:27 * TruePikachu also thought there was some sort of compass thing 00:38:27 <Nite> theme? 00:38:33 <TruePikachu> Err...pattern 00:39:02 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 00:39:46 <TruePikachu> Diagram: 00:39:50 <TruePikachu> W N 00:39:52 <TruePikachu> X 00:39:53 <Nite> all towns i surround by busstaions lead to same notht upper RIGHT west upper left 00:39:54 <TruePikachu> S E 00:39:58 <TruePikachu> $^%&@#$ 00:40:00 *** nicfer [ba3b9419@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 00:40:11 <TruePikachu> W N 00:40:13 <TruePikachu> X 00:40:14 <TruePikachu> S E 00:40:26 <Wolf01> combobreaker 00:40:31 <TruePikachu> lol 00:40:42 <Wolf01> too late :D 00:41:08 <Nite> for me it is W N 00:41:14 <Nite> then E S 00:41:27 <Nite> is it fooling me ? 00:41:52 <TruePikachu> Yes, because everyone knows that penguins live at the South Pool (i.e. Japan) 00:41:57 <TruePikachu> *pole 00:42:24 <TruePikachu> *no 00:42:57 <Nite> honestly i do not get "east" at all 00:43:16 <TruePikachu> What is the town name? 00:43:46 <Nite> i trie it on many towns in singleplayer atm 00:44:02 <Wolf01> station naming should be revisited imho, names like "central" "transfer" etc should be based on distance from the city center, NWSE should be based in the right direction based on the city center, and composite names might get a chance, like "fartburg suburbs east" 00:44:25 * TruePikachu thinks someone should see how those suffexes are generated 00:44:33 <TruePikachu> Via source 00:44:45 * TruePikachu is busy with a game right now, tho 00:45:14 * Wolf01 is busy on get to the bed 00:45:40 <Nite> you know what i conclude quickly 00:45:43 <TruePikachu> There should also be an option to let the player choose which way North is via advanced options 00:46:00 <Nite> north is the upper corner not some edge 00:46:05 <TruePikachu> Upper-left, upper-right, or upper-center 00:46:14 <Wolf01> devs are removing advanced options and you want to introduce a new one? 00:46:26 <Wolf01> *other devs 00:46:27 <TruePikachu> Lol, maybe a secret option 00:46:43 <TruePikachu> SET north left 00:46:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:46:51 <TruePikachu> * sets North to upper-left 00:46:54 <Wolf01> #define true = false 00:47:08 <Nite> because the n e s w works when i place stations that way its correct 00:47:48 <TruePikachu> Hmmm...think these would be nice for 1.1.0? Better station naming? 00:47:58 <TruePikachu> Nah... 00:48:04 <TruePikachu> 1.1.1 00:48:26 <Nite> could i t be that ther is an "X" with the center at the towns center tile 00:48:45 <TruePikachu> In my diagrams, yes 00:48:55 <TruePikachu> Oh, on the map? 00:49:13 <TruePikachu> Not needed - it is always a road tile just below the callout 00:49:29 <TruePikachu> *game map i.e. where you click to do everything 00:49:33 <Nite> not on the map 00:49:45 <TruePikachu> Where? 00:49:47 <Nite> N 00:50:08 <Nite> W X E 00:50:14 <Nite> S 00:50:27 <TruePikachu> N 00:50:29 <TruePikachu> ??? 00:50:32 <Nite> \ N / 00:50:36 * TruePikachu fails 00:50:44 <Nite> W X E 00:51:17 <Nite> cannot show it here 00:51:25 <TruePikachu> Ummm...rafb.me 00:51:40 <TruePikachu> ^ Hosted by a calc programmer, just like old rafb.paste 00:51:47 <Nite> rafb? 00:51:48 <Wolf01> \ N / 00:51:49 <Wolf01> W X E 00:51:49 <Wolf01> / S \ 00:51:57 <TruePikachu> Pastebin 00:52:02 <Nite> exactly 00:52:08 <TruePikachu> A down-and-dirty one 00:52:08 <Nite> wolf01 00:52:11 <Wolf01> magic of CTRL 00:52:19 <TruePikachu> l 00:52:24 <Wolf01> (and alt+enter) 00:52:25 * TruePikachu has no Ctrl-enter 00:52:28 <TruePikachu> l 00:52:33 <TruePikachu> Nor alt :( 00:52:37 <TruePikachu> Or shift 00:52:38 <Nite> i couldnt send it beginning with "/" 00:52:47 <Wolf01> don't use phones to chat here 00:53:00 <TruePikachu> <SPACE>/ 00:53:03 <Wolf01> ctrl+enter does the trick 00:53:07 <Wolf01> like /quit 00:53:09 <TruePikachu> Not on irssi 00:53:17 <Nite> anyway wold01 got what i mean 00:53:21 <Eddi|zuHause> /quit 00:53:25 <Nite> and it works for every town so far 00:54:00 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 00:54:35 * TruePikachu likes how useful Inkscape can be 00:54:50 <TruePikachu> Especially with how it is finally working on this box 00:55:19 <TruePikachu> It wanted blahblahblah.so.1, I had .so.3 00:55:23 <Wolf01> W x E 00:55:23 <Wolf01> \ / 00:55:23 <Wolf01> \S/ 00:55:23 <Wolf01> ^^^ I usually intend the map like this 00:55:36 <Wolf01> missed 2 lines 00:55:39 <TruePikachu> lol 00:55:53 * TruePikachu wonders if antiflod will kick in 00:55:56 <TruePikachu> *flood 00:56:22 <TruePikachu> Oooo...just got idea for irssi 00:56:32 <Wolf01> (forgot to use ctrl this time ;)) 00:57:06 <Wolf01> ok, time to go to bed 00:57:13 <Wolf01> 'night all 00:57:21 *** pugi [~pugi@p4FCC3719.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:57:21 *** Wolf01 [~wolf01@host43-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 00:58:36 <TruePikachu> 6 lines, permission to Xmit? 00:58:50 <TruePikachu> Should be <1sec 00:59:25 <TruePikachu> My idea for maps to be arranged: 00:59:25 <TruePikachu> ^ 00:59:25 <TruePikachu> N|E 00:59:25 <TruePikachu> <-*-> 00:59:25 <TruePikachu> W|S 00:59:28 <TruePikachu> v 00:59:51 <TruePikachu> Lol @ external keyboard buffer 01:00:14 <Nite> hÀÀÀÀÀ? 01:00:56 <Nite> anyone on a server right now? 01:01:07 <TruePikachu> ^^ I can't read ASCII outside of 0x20 and 0x7F, fyi 01:01:25 <TruePikachu> Stupid console character set... 01:01:40 <TruePikachu> Only way to OTTD and IRC at same time for me, though 01:02:34 <TruePikachu> vim 01:02:43 * TruePikachu forgot to ^A^C 01:03:12 *** KenjiE20 [~KenjiE20@92.0.5.246] has quit [Quit: WeeChat 0.3.4] 01:04:08 <Nite> there is an inventin called "screen" where you can arrange squares called windows to show you different content like ottd & irc at the same time 01:04:14 <Nite> + o 01:04:51 <TruePikachu> I know 01:05:00 <TruePikachu> I'm not using split screen 01:05:00 <Nite> also called "monitor" btw 01:05:11 * TruePikachu is using GNU SCREEN 01:05:14 <Maarten> And something like quassel, which allows you to have graphical IRC chat, connected to a core elsewhere, more or less similar like irssii and screen. Time to drag that 20th century console chat to the 21st century my friend :) 01:05:20 <TruePikachu> ^A^C creates a new virtual console 01:05:49 <TruePikachu> And I can't use a graphical chat right now, as I prefer fullscreen OTTD 01:05:59 <Maarten> ah 01:06:06 <Maarten> that is where 2 monitors come in :) 01:06:27 * TruePikachu has no free PCI slots, and only a half-height AGP 01:06:39 <Nite> i dont even know how to activate fullscreen in ottd 01:06:49 <Nite> and when i treid it never worked 01:06:52 <TruePikachu> Ummm...some option 01:07:13 <Maarten> 1920x1080 on monitor 1, great for OpenTTD, and 1280x1024 on the second, good enough for chat, websites, and other stuff I'd like to have active during OpenTTD. 01:07:23 <Nite> "fullscreen mode failed" 01:07:35 * TruePikachu has no capability to add another monitor to this computer 01:07:37 <Nite> is all i get, why like this? 01:08:03 <TruePikachu> What OS and display specs? 01:09:57 <Nite> wayhey! it works - just had to select NOTotherresolution 01:10:12 <TruePikachu> ^^ Well there's your problem! 01:10:17 <Nite> even in glorioan 640x480 ! this shocks me! 01:12:30 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:12:57 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 01:13:20 <supermop> hello 01:13:26 * TruePikachu imagines running irssi in the console 01:13:36 <TruePikachu> i.e. the [`] console 01:15:26 <Nite> the "^" here 01:20:04 *** Progman [~progman@p57A19BC1.dip.t-dialin.net] has joined #openttd 01:28:28 *** Fast2 [~Fast2@p57AF8E33.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:35:37 * TruePikachu printed the map backwards 01:37:01 <TruePikachu> Oh well, just a general guide 01:40:57 *** Progman [~progman@p57A19BC1.dip.t-dialin.net] has quit [Remote host closed the connection] 01:57:18 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 02:05:14 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:17:16 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 02:22:06 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:24:30 *** shmore [~shmore@dhcp-0-12-17-51-3b-2d.cpe.mountaincable.net] has joined #openttd 02:25:38 *** fjb [~frank@p5DDFEA85.dip.t-dialin.net] has quit [Remote host closed the connection] 02:25:59 *** Dreamxtreme [~Dre@92.30.213.148] has quit [Read error: Connection reset by peer] 02:26:14 *** Dreamxtreme [~Dre@92.30.213.148] has joined #openttd 02:44:51 *** KouDy [~KouDy@83.111.219.33] has joined #openttd 02:57:44 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 03:01:54 *** APTX [~APTX@89-77-188-241.dynamic.chello.pl] has quit [Remote host closed the connection] 03:02:15 *** shmore [~shmore@dhcp-0-12-17-51-3b-2d.cpe.mountaincable.net] has quit [Remote host closed the connection] 03:03:32 *** APTX [~APTX@89-77-188-241.dynamic.chello.pl] has joined #openttd 03:37:13 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 04:03:33 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 04:27:56 *** glx [glx@2a01:e35:2f59:c7c0:c876:d8c3:1972:63fe] has quit [Quit: bye] 04:37:56 *** KouDy [~KouDy@83.111.219.33] has quit [Quit: Leaving.] 05:00:27 *** KouDy [~KouDy@83.111.219.33] has joined #openttd 05:34:39 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 05:40:31 <xiong> Is there truly no hotkey for the query (?) tool? Or have I only been unable to find it? 05:42:53 <Eddi|zuHause> have you tried things like Ctrl+F12? 05:43:36 <Eddi|zuHause> argh, right. i know the flaw in this thought :p 05:46:51 *** KouDy [~KouDy@83.111.219.33] has quit [Quit: Leaving.] 05:56:02 *** Eddi|zuHause [~johekr@p54B76C5B.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:23 *** Eddi|zuHause [~johekr@p54B76CEA.dip.t-dialin.net] has joined #openttd 06:32:17 <Yexo> xiong: there is a hotkey for that, but it only works in the scenario editor 06:32:55 <Yexo> see train_list under [scenedit_maintoolbar] in hotkeys.cfg 06:33:17 <Yexo> yes, that name is a bug, if anyone is looking for something easy to fix there you have it 06:36:24 <xiong> Yexo, It would be useful to have a hotkey in play. "/' would be a good choice. Even better would be a small x,y,z readout right under the cursor. 06:36:58 <xiong> Surveying would go so very much more quickly if one didn't need to click a button. 06:36:58 <Yexo> feel free to create a small patch to have a hotkey for it ingame too, I agree it would be useful 06:38:25 <xiong> I'm the fellow who had trouble coding a town name GRF. I know nothing at all about the main codebase or even the language in which it's written. I'm not a software professional; I'm a graphic artist, among other things. 06:38:40 <xiong> At best, I dabble in Perl. 06:40:48 <xiong> I don't know why people are always urging me to write or patch this or that. I have no deep computer software skills. I consider it a good day when I manage to install a new piece of software without causing a crash. 06:46:14 <Yexo> you don't have to code it, somebody else might 06:46:38 <Yexo> I was merely agreeing with you that such a hotkey would be useful and that I'd certainly include it if someone wrote a patch 06:46:50 <Yexo> as right now I don't have the patience to do that 07:10:39 *** amkoroew [~Heinz@p5B10257C.dip.t-dialin.net] has joined #openttd 07:11:03 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:13:33 <planetmaker> moin 07:14:11 <Yexo> what a mess is the wiki 07:15:48 *** amkoroew1 [~Heinz@p5B107BF7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:17:10 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 07:19:53 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 07:21:53 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 07:22:58 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 07:28:16 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:33:52 <Rubidium> Yexo: but translating the ancient stuff is so much better. That doesn't change anymore, so much less maintainance 07:34:10 <Yexo> hmm, who knew http://wiki.openttd.org/NewGRF_List was the page with the 3rd most page views (after main page and manual)? 07:34:30 * Rubidium 07:34:51 <planetmaker> interesting 07:39:05 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:40:14 <planetmaker> the definition of "full set" seems to be interesting. 07:40:27 <planetmaker> probably full set = random newgrf 07:41:17 * planetmaker ponders to re-write that page 07:46:07 * planetmaker starts to cleanup 07:53:26 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 08:05:08 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:06:13 *** George [~George@212.113.107.39] has joined #openttd 08:09:13 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 08:10:10 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has joined #openttd 08:14:39 <Nite> full is if the artist says so! 08:15:11 <Eddi|zuHause> i have my doubt any artist ever touched that wiki page 08:15:57 <Nite> could be right (cbr?) 08:25:24 *** Nite [5472b1fc@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:44:41 <dihedral> good morning 08:45:56 <Terkhen> good morning 08:50:01 <dihedral> oh - btw :-P 08:50:08 <dihedral> what happend to the spanish guy? 08:50:10 <dihedral> :-P 08:52:32 <Terkhen> which one? 08:55:15 <Terkhen> oh right, sorry, I'm not very smart in the mornings :) 08:55:40 <Terkhen> he said he would install IRC and pay us a visit here 09:00:00 <dihedral> interesting - i did not know there were that many people who do not use IRC but play OpenTTD :-P 09:02:56 <Terkhen> :) 09:04:15 <dihedral> licensing question: i have a java project which used snippets from OpenTTD's network code - that probably means my licensing questions are answered? or is the amount of code i used form OpenTTD compared to the amount of code i have written myself relevant? 09:06:31 *** Wolf01 [~wolf01@host193-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 09:06:37 <Eddi|zuHause> the ratio itself is not relevant. relevant is the question whether it is a "significant amount of creativity" 09:07:08 <Eddi|zuHause> neither quality nor quantity is of relevance 09:07:19 <Wolf01> hello 09:07:23 <dihedral> hello Wolf01 09:07:47 <dihedral> and who judges that "significant amount of creativity"? 09:08:17 <Eddi|zuHause> "(3) Computerprogramme werden geschÃŒtzt, wenn sie individuelle Werke in dem Sinne darstellen, daà sie das Ergebnis der eigenen geistigen Schöpfung ihres Urhebers sind. Zur Bestimmung ihrer SchutzfÀhigkeit sind keine anderen Kriterien, insbesondere nicht qualitative oder Àsthetische, anzuwenden." 09:09:36 *** HerzogDeXtEr [~Flex@88.130.171.216] has joined #openttd 09:09:37 <Eddi|zuHause> dihedral: anything that is not copy-pasting the tutorial. 09:09:48 <dihedral> hehe 09:09:58 <dihedral> that would then probably include packet.cpp :-D 09:12:50 <dihedral> ah - i thought i had made a mistake in my licensing - by putting my projects under gpl v2 or any later version 09:12:57 <dihedral> but they are under gpl v2 only 09:15:30 *** HerzogDeXtEr1 [~Flex@88.130.181.93] has quit [Ping timeout: 480 seconds] 09:15:41 *** ar3k [~ident@eby247.neoplus.adsl.tpnet.pl] has joined #openttd 09:17:10 <Wolf01> so if I make another game, maybe written from scratch, with different graphics, but based on the same gameplay of an existent game, my one cannot be protected because not "original"? 09:17:46 <Eddi|zuHause> Wolf01: no, "ideas" are not copyright-able 09:18:20 <Wolf01> not in EU 09:18:44 <Eddi|zuHause> Wolf01: as long as you don't copy any actual code or design documents, you are not violating copyright 09:18:59 <Eddi|zuHause> Wolf01: for "ideas", there are patents. 09:20:34 <Wolf01> but what you reported says that a program must be an "original creation" of the author, if it's based on another existent idea it's not original 09:21:11 <Wolf01> or I misunderstant the concept of originality 09:21:15 <Wolf01> *d 09:21:26 <Eddi|zuHause> you misunderstand it. this is about the implementation, not the idea 09:22:28 <Wolf01> ah, ok, brb -> breakfast 09:25:35 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 09:27:55 <Eddi|zuHause> dihedral: of course, with such an isolated piece of code like the network code you probably have a fairly limited amount of authors which you can ask to release it under a different license 09:28:49 <dihedral> well i can still release a library under gpl v2 which does the network part, and release the rest of the bot under another lisence 09:28:58 <dihedral> or multiple licenses 09:29:20 <dihedral> and seeing as i am then using an api rather than the code snippets - it should be fine 09:29:20 <Eddi|zuHause> that may be possible, too. 09:30:00 <dihedral> as far as i have understood it, i could even use gpl v2 for the network stuff (project joan) and v3 for the bot (project grapes) and have each other plugin be under another license yet 09:30:04 <Eddi|zuHause> afair the GPL only requires you to provide source code for the "linked to" libraries, they don't have to be gpl'ed 09:30:49 <Eddi|zuHause> but, IANAL 09:37:53 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 09:38:14 *** Scuddles [~notme@cm37.epsilon84.maxonline.com.sg] has joined #openttd 09:43:18 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Quit: ZNC - http://znc.sourceforge.net] 09:43:31 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 09:49:07 *** pugi [~pugi@p4FCC3719.dip.t-dialin.net] has joined #openttd 09:49:42 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 09:51:47 *** Zuu_ [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 09:55:32 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Quit: ZNC - http://znc.sourceforge.net] 09:55:44 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 09:57:29 *** dihedral [~dih@znc.noaddedsugar.net] has quit [] 09:57:41 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 09:58:28 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 10:17:11 <blathijs> Eddi|zuHause: Wolf01: GPL is a bit stricter than that: It requires that any redistribution of the work, or derived works are distributed under GPL as well 10:17:59 <Wolf01> that was clear 10:18:08 <blathijs> Eddi|zuHause: Wolf01: There is no special treatment for libraries in the license, so there is some debate whether linking to a library creates a "derived work" 10:18:55 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 10:19:21 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has quit [Quit: andythenorth] 10:22:06 <blathijs> Wolf01: But mostly there is no "only requires you to provide source code" part in GPL, as Eddi|zuHause commented, it always requires distributing derived works under the complete GPL 10:22:36 <blathijs> there is the concept of being "GPL compatible", but I think that only means that a license is open enough to allow relicensing the work under GPL... 10:22:39 <Eddi|zuHause> blathijs: it all gets a bit fuzzy when "sparate parts" get involved 10:24:14 <blathijs> yeah.. 10:24:16 *** fjb [~frank@p5DDFEA85.dip.t-dialin.net] has joined #openttd 10:24:28 <fjb> Moin 10:27:03 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:34:05 *** Progman [~progman@p57A1D01C.dip.t-dialin.net] has joined #openttd 10:34:26 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has joined #openttd 10:36:49 <andythenorth> planetmaker: I have been thinking about FIRS supplies behaviour 10:36:56 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 10:37:07 <andythenorth> if I can figure out how to cleanly decouple the amount needed from strings etc 10:41:16 *** fonsinchen [~fonsinche@brln-4d0cc72b.pool.mediaWays.net] has joined #openttd 10:43:03 <andythenorth> the amounts could be user configurable 10:43:10 <andythenorth> or they could adjust with production 10:43:14 <andythenorth> or maybe both 10:46:17 <__ln__> 11:18 < Eddi|zuHause> Wolf01: as long as you don't copy any actual code or design documents, you are not violating copyright <--- however this doesn't mean that drawing the same artwork by hand and making a program an exact copy of the original does not remove the original copyright. even if nothing is directly copied in the technical sense. 10:47:34 <andythenorth> ow 10:47:35 <Wolf01> "does not remove" from the original, but the copy it should be relicensed 10:47:43 <Wolf01> s/it/ 10:47:49 <andythenorth> FIRS supplies is more of a headache than I thought 10:48:01 <andythenorth> it's coupled tightly to economies 10:48:05 <andythenorth> or will be 10:48:07 <andythenorth> this is bad :( 10:49:06 <Eddi|zuHause> __ln__: even if it is possible that two persons write exactly the same program, they will find it very hard to prove that they didn't actually copy anything 10:50:31 <Eddi|zuHause> __ln__: "copying" includes more than just digital copies here 10:56:03 <planetmaker> andythenorth: you mean the farm / eng. / manufacturing supplies? 10:56:25 <planetmaker> nah, keep them... And at most add a switch to completely kick them - but that might be an economy 10:57:34 *** KenjiE20 [~KenjiE20@92.0.5.246] has joined #openttd 10:57:35 <andythenorth> planetmaker: I think it's an economy 10:58:29 <andythenorth> I wanted to consider the suggestions from V453000 10:58:44 <andythenorth> about changing the supply behaviour to require progressive amounts 10:58:59 <andythenorth> but I think that would need to be a parameter options ('simple / complex') 10:59:16 <andythenorth> and then that parameter would conflict with turning off supplies altogether :( 11:02:12 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 11:07:35 * andythenorth parks that question for now :P 11:07:35 *** ar3k [~ident@eby247.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 11:07:57 <andythenorth> planetmaker: got time to look at the Serbian translation quickly? 11:11:31 *** Pikka [~chatzilla@d58-111-94-248.rdl800.qld.optusnet.com.au] has joined #openttd 11:11:46 <planetmaker> andythenorth: the supply could IMHO be like V suggests by default. But well, could be a parameter, too and does not collide with 'no supplies' really 11:11:55 <planetmaker> What about the serbian translation? 11:12:05 <planetmaker> you mean I should try to add it? 11:12:12 <andythenorth> I'm not sure if it's valid, or if it will over-write changes you made yesterday 11:12:19 <andythenorth> I did a test, it compiles ok 11:12:27 <andythenorth> but I don't want to undo your work ;) 11:12:59 <andythenorth> hmm 11:13:17 <planetmaker> got the ticket #? 11:13:28 <planetmaker> I guess it still has many strings which must go 11:13:31 <andythenorth> 2285 11:13:37 <andythenorth> http://dev.openttdcoop.org/issues/2285 11:13:57 <andythenorth> it seems that swapping cargo properties 0B and 0C for 1B and 1C is savegame safe 11:14:04 <andythenorth> I am surprised by that :o 11:14:38 <planetmaker> that's only strings IIRC? 11:14:58 <planetmaker> that's not stored anywhere 11:15:11 <planetmaker> except in the newgrf 11:15:13 <andythenorth> ok 11:15:27 <andythenorth> I guess I am used to tile based things 11:15:35 <andythenorth> removing action 0 props in a tile is often bad 11:16:44 <andythenorth> looks like FIRS 0.6.1 should be 0.6 savegame safe :) 11:16:52 <Eddi|zuHause> dear cat. how often do i have to tell you that this is MY chair? 11:17:00 <andythenorth> tell it with electricity 11:17:31 <Eddi|zuHause> i'm occasionally getting electrostatically charged while petting the cats 11:20:19 *** Fast2 [~Fast2@p57AF8602.dip0.t-ipconnect.de] has joined #openttd 11:21:01 <planetmaker> andythenorth: I treated the serbian translation such that it does not contain (anymore) any unused ones. Shall I commit? 11:21:08 <andythenorth> yes please 11:21:19 <andythenorth> I am looking for any other small tickets for 0.6.1 11:21:24 <andythenorth> otherwise it is done and ready :) 11:21:50 <planetmaker> Well, Terkhen might want to update the Spanish translation 11:23:16 <planetmaker> The cargoamount strings are untranslated 11:23:47 <andythenorth> might be odd 11:23:55 <planetmaker> they're new 11:24:07 <andythenorth> will it default to 7F 11:24:08 <andythenorth> ? 11:24:11 <planetmaker> yes 11:24:46 <andythenorth> no disaster then 11:25:10 <fjb> Hm, most efficient airport is the communter? 11:25:15 *** Pikka [~chatzilla@d58-111-94-248.rdl800.qld.optusnet.com.au] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 11:25:40 <planetmaker> the 2nd biggest iirc, international 11:25:40 <Eddi|zuHause> fjb: depends on your definition of efficiency 11:27:43 <fjb> 2nd biggest can handle more cargo (partly because itcan handle bogger planes), but the long runways cause long taxy ways for smaller airplanes. 11:28:55 *** Zuu_ [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 11:29:42 <fjb> A tooltip telling me what airport would be accepted at a tile would be really nice. 11:30:44 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 11:31:48 <fjb> The problem of the biggest airport are the even longer taxy ways? 11:34:50 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 11:42:18 *** fonsinchen [~fonsinche@brln-4d0cc72b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:43:17 <planetmaker> fjb: rather the state machine 11:43:54 <planetmaker> feel free to supply a patch which increases the intercontinental's effectiveness (if that's possible, might also be related to its layout) 11:44:29 <fjb> I looked at it and the layout is not optimal. 11:44:42 <planetmaker> :-) 11:44:59 <planetmaker> it needs NewAirports ;-) 11:45:01 * andythenorth does ponder this idea: http://dev.openttdcoop.org/issues/1639 11:45:15 <fjb> Looking at realworld airports would show how to solve the problem. 11:45:42 <planetmaker> better runway offset... yeah 11:45:55 <fjb> What happened to NewAirports? Death caused by bitrot? 11:46:18 <planetmaker> Well... not dead, but sleeping 11:46:37 <planetmaker> But nobody uses so far what is already possible: provide rotations for the existing airports 11:47:00 <planetmaker> Nobody can be bothered to even supply the (few) needed sprites for that despite a standing offer to have them coded 11:47:01 <fjb> Too bad. Especially nie small airports looked possible. 11:47:49 <planetmaker> Both definitely is not helping in the motivation to get the full-fledged NewAirports finished, I'd bet 11:48:08 <planetmaker> despite it being anything but trivial 11:48:29 <Eddi|zuHause> fjb: conceptual difficulties that need a change in specification 11:48:40 <Eddi|zuHause> fjb: and nobody dares to tackle that 11:49:04 <planetmaker> iirc yexo has an idea or concept how to do that. 11:49:10 <fjb> Hm, should not be that difficult to break down the OpenGFX airports an make single tiles from them. 11:49:39 <planetmaker> fjb: quite not. You'd have only to supply the buildings in the other 3 rotations 11:49:49 <planetmaker> the hangar exists 11:50:02 <planetmaker> at least the modern one 11:50:06 <andythenorth> what sprites are needed for new airports? 11:50:11 <planetmaker> runways... could be rotated simply 11:50:14 <andythenorth> I have an entirely different motivation to see it done 11:50:18 <Eddi|zuHause> planetmaker: shouldn't flipping suffice for the other buildings? 11:50:22 <fjb> So it is mirroring an then repainting to adjust the sunshine. 11:50:25 <andythenorth> shadows... 11:50:37 <planetmaker> Eddi|zuHause: not for 2x1 or 3x1 buidling rows. and light 11:51:03 <planetmaker> and the backside... should it look the same? 11:51:18 <Eddi|zuHause> planetmaker: does that really matter? 11:51:25 <fjb> It would be a starting point. 11:51:28 <planetmaker> for a concept-study: no 11:51:36 <planetmaker> for a nice newgrf: yes 11:51:43 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 11:52:04 <fjb> Nice newgrfs tend to come when the game mechanics are in place and working. 11:52:20 <planetmaker> andythenorth: it needs mostly the buildings in the other three rotations 11:52:25 <Eddi|zuHause> i have the fear that OpenGFX will be stuck at it's (fairly low) level of quality, and doesn't improve over time 11:53:32 <planetmaker> interest to change things is pretty low. Most people want to change vehicles. I'd like less noisy houses most urgently 11:53:39 <fjb> But it is more difficult to make a nice looking airport newgrf when the game engine does not support it for testing. 11:53:48 <planetmaker> The airports are not bad IMHO 11:54:32 <fjb> Import swedish houses. :) 11:54:49 <planetmaker> Well. One could... But not sure it makes sense 11:55:02 <planetmaker> I still toy the idea to import the shanghai maglev 11:55:04 <Rubidium> Eddi|zuHause: at least OpenGFX has seen improvement since it was a full set; OpenSFX is more dead than OpenGFX 11:55:05 <Eddi|zuHause> planetmaker: when looking at screenshots, the tracks look the worst 11:55:22 <planetmaker> tracks look worse? 11:55:28 <planetmaker> should I update to SER tracks? 11:55:40 <Eddi|zuHause> maybe 11:55:41 <planetmaker> or a nutracks version? 11:55:56 <Eddi|zuHause> nutracks looks more like concept art ;) 11:56:05 <Ammler> mÀh, worst is using other newgrf sprites for opengfx 11:56:19 *** heffer [~felix@hyperion.fetzig.org] has quit [Ping timeout: 480 seconds] 11:56:31 <Eddi|zuHause> i don't really know how SER looks like 11:56:51 <Ammler> those are "better" yarrs 11:56:52 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 11:57:03 <DanMacK> Hey all 11:57:11 <planetmaker> heya 11:57:18 <Eddi|zuHause> isn't YARRS only recoloured default rails? 11:57:47 <planetmaker> Ammler: why is it bad to use newgrf sprites for opengfx? 11:57:51 <Ammler> and ser has awesome snow support 11:58:03 <Ammler> because you can use teh newgrf to get those sprites 11:58:13 <fjb> Moin DanMacK 12:00:29 <Eddi|zuHause> anyways, i don't see myself using opengfx in the near future 12:01:11 <dihedral> Rubidium, can a notification in the admin network for setting changes make sense? 12:01:24 <Eddi|zuHause> hm... in the last few weeks i have heard almost a dozen different pronunciations of "Sanaa" 12:01:42 <dihedral> i.e. if someone changes the server password - it would be nice if connected bots could pick up on that 12:05:13 <planetmaker> in any case, opengfx could use another person who also actually codes the set... 12:05:52 <planetmaker> it used to be a big number of people who were all excited about it and contributing... but that dwindled to very few. Sadly 12:06:21 <planetmaker> Though there's somewhat a steady stream of new sprites and quite some waiting :-) 12:06:55 <planetmaker> which again boils down to "2nd person actually coding on it" would also be nice 12:07:24 * fjb sings: "You can't hurry sprites, you just have to wait..." 12:08:48 <planetmaker> Well... I wonder though if maybe the arctic stuff could re-use swedish houses. In order to really differenciate climates 12:08:56 <Ammler> 3 open tickets for next release and not really something of those are codeable 12:09:25 <planetmaker> Ammler: there are lot of code reviews with sprites 12:09:30 <planetmaker> just without assigned version 12:10:07 <planetmaker> looking at the feedback in the forum, I'm a bit hesitant currently on continuing with the planes. There are good arguments for both. 12:10:50 <planetmaker> My personal preference would be all those planes more scaled down. The 747 is too big for my personal taste. 12:11:32 <planetmaker> also, completely other issue: the shores need re-drawing. All of them except toyland 12:11:46 * DanMacK can definitely scale down the 747, the others should be OK 12:12:07 <planetmaker> :-) I just wonder then about the relative scale - though that might not matter really 12:13:08 * DanMacK thinks that using 1CC parts of a newgrf is not a bad thing for OpenGFX - If the parts are realistic, why not use them? 12:14:43 <Eddi|zuHause> damn, i can't listen to radio anymore. 12:14:57 <Eddi|zuHause> i always want to skip bad songs 12:15:44 <Ammler> planetmaker: any ticket about the shores, don't get the reason there 12:16:47 <planetmaker> http://dev.openttdcoop.org/attachments/1300/coast_tiles.png <-- reason (ticket 2137) 12:16:50 <Ammler> I would make smaller shorts like those from ttd and use the current opengfx shores for ogfx+water :-) 12:17:22 <planetmaker> and yes, the only conclusion can be to reduce the amount of sand 12:17:34 <planetmaker> at least somewhat 12:18:39 <Ammler> hmm, doesn't frosch have a patch for that? 12:19:42 <andythenorth> that shores ticket is literally the definition of a corner case 12:19:46 <andythenorth> I'd be ignoring it :P 12:20:43 <planetmaker> :-P 12:21:01 <planetmaker> it's a valid ticket, though 12:22:18 <Eddi|zuHause> "corner case" is good ;) 12:23:01 *** ecke [~ecke@188.75.128.2] has joined #openttd 12:28:00 *** [twisti] [~twisti@dyn-46.183.96.104.relaix.net] has joined #openttd 12:28:02 <[twisti]> hi 12:28:15 <[twisti]> is there a way to set the game to not have stuff get worse over time ? 12:29:02 <[twisti]> you know like new trains are good but after some time they get less good 12:29:19 <planetmaker> disable breakdowns? 12:29:24 <[twisti]> id like to leave the game just running in the background but i dont want everything to be all crappy 12:29:34 <[twisti]> its not just breakdowns though 12:29:45 <planetmaker> what else can fail? 12:29:46 <[twisti]> like people dont seem to like this that arent new 12:29:58 <[twisti]> and towns dont rate your things as well if its not new 12:30:23 <planetmaker> if you service well with vehicles that's not an issue 12:31:52 <[twisti]> huh ? 12:33:42 <[twisti]> i dont understand how you mean that 12:34:00 <[twisti]> for example, station ratings go down 23 points if the last vehicle there wasnt new 12:34:02 <Ammler> autorenew 12:34:19 <[twisti]> Ammler whats that ? 12:34:38 <Ammler> replace a old train with a new one 12:35:01 <[twisti]> right, but i dont want to have to do that all the time 12:35:10 <[twisti]> so i was hoping for a way to just freeze the date or something 12:37:34 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 12:38:30 <DanMacK> It's called pause :P j/k 12:39:10 <Eddi|zuHause> play in the year 5000000 12:39:27 <planetmaker> I think DanMacK has quite a point :-) 12:39:43 *** fjb is now known as Guest1159 12:39:45 *** fjb [~frank@p5DDFF507.dip.t-dialin.net] has joined #openttd 12:41:01 <Eddi|zuHause> but this is a good idea for a hidden/console setting: looping year [default: 5000000] 12:41:45 <[twisti]> is this a joke or is there something special about year 500000 ? 12:41:50 <[twisti]> 5000000 12:42:47 <planetmaker> #define MAX_YEAR 5000000 12:43:37 <Hirundo> 5000000 is the real 2012, the world ends in that year 12:44:09 <andythenorth> nah 12:44:21 <[twisti]> so if i set the game to year 5000000, it will stay there ? 12:44:33 <andythenorth> I saw a hindu hairdresser on tv a few days ago, he said the end of the world is in 250 years 12:44:49 <planetmaker> it must be right. It was in TV 12:45:20 <andythenorth> one day an end of the world cult will actually be correct in their prediction :P 12:45:33 <andythenorth> I hope they're satisfied when they're proven right :P 12:45:35 <[twisti]> yeah but nobody will care 12:45:44 <andythenorth> really? 12:45:50 <[twisti]> quite certain 12:45:57 <[twisti]> its the end of the world, remember 12:46:23 *** Guest1159 [~frank@p5DDFEA85.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:46:24 <[twisti]> its pretty unlikely that people will be concerned about who called it while they are, you know, dead and dying 12:49:04 * andythenorth never thought of that 12:49:20 <[twisti]> thats the problem with doomsday prophecies 12:49:51 <[twisti]> either there is some point where people will laugh at you and ridicule you, like january 1st 2000, or youre right but then you never get to brag about it 12:49:54 <[twisti]> its lose-lose 12:51:45 <Eddi|zuHause> there are about a dozen doomsday prophecies per year... 12:52:05 <Eddi|zuHause> eventually, one of them is bound to be right :p 12:52:41 <Eddi|zuHause> hm... gray-furry-thing-that-makes-miau-slightly-less-often-than-black-furry-thing-that-makes-miau 13:10:45 *** xiong [~xiong@netblock-68-183-230-139.dslextreme.com] has quit [Ping timeout: 480 seconds] 13:17:34 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 13:21:41 <dihedral> http://pub.dihedral.de/openttd/patches/always_name_full_setting.diff <- any use for this? 13:25:45 *** glx [glx@2a01:e35:2f59:c7c0:80d1:bb20:a48f:ed31] has joined #openttd 13:25:48 *** mode/#openttd [+v glx] by ChanServ 13:57:36 *** perk11 [~perk11@81.17.157.195] has joined #openttd 13:58:28 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:10:30 *** lugo- [~lugo@89.238.177.145] has quit [Ping timeout: 480 seconds] 14:34:08 *** Guest810 [~matrix@coming.soon.it] has quit [Ping timeout: 480 seconds] 14:34:33 *** kamnet [4cb171cd@ircip1.mibbit.com] has joined #openttd 14:36:37 *** KritiK [~Maxim@95-26-13-174.broadband.corbina.ru] has joined #openttd 14:46:15 *** ProfFrink [~proffrink@5e0dbb7b.bb.sky.com] has joined #openttd 14:48:02 *** kamnet [4cb171cd@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:51:29 <George> Is there anybody here who can say, how hard is to implement FS#4399 ? 14:51:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 14:51:58 *** Prof_Frink [~proffrink@027c820f.bb.sky.com] has quit [Ping timeout: 480 seconds] 14:51:58 *** ProfFrink is now known as Prof_Frink 14:53:06 *** lugo [~lugo@mgdb-4d0cf6d0.pool.mediaWays.net] has joined #openttd 14:55:49 *** lugo- [~lugo@89.238.177.145] has joined #openttd 14:56:49 *** Fast2 [~Fast2@p57AF8602.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 14:58:25 *** [twisti] [~twisti@dyn-46.183.96.104.relaix.net] has quit [] 15:01:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:01:19 <Pulec> who is czech here? 15:01:25 <Pulec> and who can do stuff in php? 15:04:56 <planetmaker> wrong channel for that? 15:05:29 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 15:11:29 <Pulec> yeah maybe 15:14:01 *** Wolfsherz [~Wolfsherz@p57A6F528.dip.t-dialin.net] has joined #openttd 15:24:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 15:34:44 *** tokai|mdlx [~tokai@port-92-195-118-207.dynamic.qsc.de] has joined #openttd 15:40:17 *** tokai [~tokai@port-92-195-34-250.dynamic.qsc.de] has quit [Read error: Operation timed out] 15:41:37 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:41:47 <supermop> hello 15:43:44 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:48:42 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 15:59:39 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 16:01:43 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 16:03:18 *** jomasaco [~jomasaco@bl16-215-215.dsl.telepac.pt] has joined #openttd 16:04:34 *** jomasaco [~jomasaco@bl16-215-215.dsl.telepac.pt] has quit [] 16:04:43 *** Fast2 [~Fast2@p57AF8602.dip0.t-ipconnect.de] has joined #openttd 16:05:45 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:08:06 <DanMacK> Hey Lakie 16:08:17 <Lakie> Hi DanMacK 16:10:02 * andythenorth wonders how bananas works 16:10:17 <andythenorth> specifically, if I set min version to nightly, can 1.1 beta users get it? 16:10:30 <andythenorth> seems so 16:12:41 *** Biolunar [~mahdi@blfd-4d08fdcd.pool.mediaWays.net] has joined #openttd 16:13:17 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 16:16:06 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:18:05 *** Wolf03 [~wolf01@host203-232-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:18:05 *** Wolf01 is now known as Guest1171 16:18:05 *** Wolf03 is now known as Wolf01 16:21:45 *** Guest1171 [~wolf01@host193-236-dynamic.8-87-r.retail.telecomitalia.it] has quit [Read error: Operation timed out] 16:23:40 <Eddi|zuHause> the station build window _really_ could use remembering the size 16:24:38 <andythenorth> start there, you could do all of them :P 16:24:44 <andythenorth> why stop at just one? 16:25:40 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:27:46 <Eddi|zuHause> because this one has an absurdly low default size 16:29:19 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has joined #openttd 16:29:47 <Eddi|zuHause> other candidates are very loaded windows like the newgrf settings 16:30:34 <andythenorth> buy menu 16:30:47 <andythenorth> actually there aren't that many with a problem 16:30:49 <andythenorth> station 16:30:52 <andythenorth> buy menu 16:30:58 <andythenorth> newgrf window is another story 16:32:54 <Eddi|zuHause> while at it: ctrl+click the resize button restores default size? useful or not? 16:34:55 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 16:36:47 *** volta [nobody@141.48.223.1] has joined #openttd 16:41:19 <volta> hi folks, is the following a normal behaviour: i have a train station (no train inside) and build another station at the same place (format doesn't matter); instead of getting an error 'must demolish railroad station first' the game builds the new station above the old one 16:41:48 <supermop> yes, that is normal 16:42:02 *** KouDy1 [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has joined #openttd 16:42:24 <planetmaker> and by design 16:42:40 <planetmaker> so that you can beautify your station by just overbuilding it 16:42:47 <supermop> it allows you to replace a station with another station type 16:43:17 <Eddi|zuHause> "since Monty Python offers free videos at youtube, DVD sales have risen by 23000%" 16:43:35 *** Fast2 [~Fast2@p57AF8602.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:43:58 <glx> Eddi|zuHause: that cannot be true ;) 16:44:14 <Eddi|zuHause> http://www.slashfilm.com/free-monty-python-videos-on-youtube-lead-to-23000-dvd-sale-increase/ 16:45:36 <volta> ok, what about the costs? compare overbuilding with removing station, tracks and building the new station 16:45:56 <glx> overbuilding costs less 16:46:25 <planetmaker> you don't have remove the tracks. Consider re-building a house against just renovating 16:47:30 <supermop> hy andy 16:47:35 <supermop> *hey 16:47:57 <volta> ok, sounds logical, but for me it's still a strange feature 16:47:58 <planetmaker> Eddi|zuHause: true? 16:48:36 <Eddi|zuHause> planetmaker: i have not more information than is in the link 16:48:45 <supermop> I just had an idea while in that thread about the firs docks 16:48:54 <Eddi|zuHause> it sounds perfectly plausible, though... 16:50:09 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has quit [Quit: Leaving.] 16:50:30 *** KouDy1 [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has quit [Quit: Leaving.] 16:51:23 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has joined #openttd 16:52:10 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has quit [] 16:53:21 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has joined #openttd 17:05:37 <andythenorth> what does "Show company liveries" do in advanced settings? 17:05:53 <supermop> hm? 17:06:02 <supermop> are they not always shown? 17:06:33 <andythenorth> dunno 17:06:39 <andythenorth> can't see anything changing when I use it 17:07:06 <supermop> maybe it affects if you have set different colors for different vehicle types 17:07:28 <supermop> so in mp you can't have trains that look like they belong to a competitor? 17:08:09 <Rubidium> Eddi|zuHause: that makes it clear that spreading stuff for nothing is detrimental for the sale of blurays 17:08:38 *** Scuddles [~notme@cm37.epsilon84.maxonline.com.sg] has quit [Quit: o] 17:13:50 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 17:15:11 *** volta [nobody@141.48.223.1] has quit [] 17:17:25 <supermop> can docks draw sprites based on waiting cargo like platforms can? 17:19:49 <planetmaker> only rail stations can 17:20:07 <planetmaker> actually maybe airports can, too 17:20:16 <planetmaker> *that* might be interesting... 17:20:29 <planetmaker> but neither docks nor road stops 17:24:15 <supermop> so much for that idea... 17:24:38 <andythenorth> patch it 17:25:10 <supermop> someone made a firs dock, and there seemed to be disagreement as to whether it shoulf look like a passenger or freight terminal 17:25:26 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:26:28 <supermop> but if you had a plain dock and "built" passenger buildinds or cranes on it based on what typ of cargo waited there most in last x days (forget how that part of station code works, because i have yet to use it), 17:26:30 <planetmaker> A dock should be multip-purpose 17:26:42 <planetmaker> as long as we don't have newgrf-able ones 17:26:47 <supermop> you could get around the fact that we only have one dock 17:27:14 <andythenorth> I would not go cargo specific 17:27:17 <supermop> so a dock with many passengers ad goods waiting could have a few passengers and a few stacks of crates 17:27:28 <andythenorth> I always use ISR tiles for waiting dock cargo 17:27:55 <supermop> or lets say one passenger terminal and one crane 17:31:22 <supermop> i need this 17:31:24 <supermop> http://www.amazon.co.uk/Yorkshire-Tea-original-refreshing-blend/dp/B000O1FIK2/ref=sr_1_1?ie=UTF8&qid=1297531808&sr=8-1 17:31:54 <planetmaker> supermop: the true solution to this issue is only newgrf ports 17:32:19 <DanMacK> Who was working on this? 17:32:36 <supermop> yeah, this was an idea for a newgrf as a stopgap that I thought i could make 17:33:32 <supermop> but if docks cannot yet show cargo, it seems it would be just as hard to implement as proper ports 17:34:39 <DanMacK> ISR tiles are a good stopgap though 17:35:01 <supermop> along the lines of pickles and cured meat we were discussing earlier 17:35:24 <andythenorth> anyone got 5 mins to kill and wants to help an easy FIRS task? 17:35:37 <supermop> tea and coffee would make other good cargos for an early industrial cargo 17:36:14 <planetmaker> especially salt. And spice. 17:36:14 <supermop> i have 5 minutes, but i am sure i cannot help 17:36:32 <supermop> FIRS: Dune economy 17:36:41 <planetmaker> andythenorth: define "easy" and "task" 17:36:44 * DanMacK is thinking of a "very" early idea 17:36:45 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has quit [Quit: Leaving.] 17:36:52 <supermop> Spice, spice supplies 17:36:56 <supermop> thats it 17:37:03 <DanMacK> Ship it on Sandworms 17:37:11 <Terkhen> :D 17:37:21 <planetmaker> DanMacK: that would need road types 17:37:26 <supermop> sandworm pulled trams in heqs 17:37:29 <planetmaker> type: 'sand dunes' 17:37:38 <DanMacK> Rail type ;) 17:37:44 <planetmaker> ;-) 17:43:15 <supermop> or sand instead of water, with worms in FISH 17:44:18 <andythenorth> I need to know what other industries have a similar issue to this one: 17:44:18 <andythenorth> http://dev.openttdcoop.org/issues/2219 17:44:20 <planetmaker> should be moderately easy 17:44:36 <andythenorth> i.e. described in t, but actually in l, crates etc 17:45:29 <andythenorth> checked in game, or by looking in the string files 17:56:59 <__ln__> we even used to have the Muad'Dib on the channel in the past 17:57:26 *** LordAro [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has joined #openttd 18:01:19 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 18:01:19 *** KritiK [~Maxim@95-26-13-174.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 18:01:52 *** KritiK [~Maxim@95-26-13-209.broadband.corbina.ru] has joined #openttd 18:03:39 * DanMacK wants to do a grf with very early industries and mules/horses and such 18:05:15 *** `Fuco` [~dota.keys@188.123.106.105] has joined #openttd 18:06:22 <supermop> and pickles? 18:06:35 <LordAro> howdo all 18:07:51 <Eddi|zuHause> DanMacK: ECS with way downscaled industries, and "mules" instead of "vehicles"? :) 18:08:25 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 18:09:47 <andythenorth> :P 18:10:18 <Eddi|zuHause> DanMacK: or a "settlers" economy grain->food->ore->tools? 18:10:25 <DanMacK> pretty much 18:10:49 <DanMacK> "Ox Cart" is the heavy-duty cargo hauler :P 18:11:13 <andythenorth> back to drawing MacKellar! 18:11:17 <andythenorth> stop having ideas :D 18:12:13 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 18:12:27 * planetmaker hands mouse, colours, a few blank sheets of drawing paper, a comfy chair, servers a few cookies and supplies a few beverages and then locks the cubicle's door. *click* 18:12:32 <planetmaker> :-P 18:12:48 <planetmaker> no, really, no stress! :-P 18:13:07 <planetmaker> but you won't get out before this is full of AWESOME sprites! ;-) 18:13:21 <planetmaker> does that work also for you, andythenorth ? 18:13:26 <Vikthor> hey, don't be so cruel give him at least a tablet :) 18:13:27 <planetmaker> I mean... on you? 18:14:56 <DanMacK> lol 18:15:23 * planetmaker hugs DanMacK :-) 18:16:20 <andythenorth> planetmaker: what am I supposed to be shipping? 18:16:28 <andythenorth> or do you mean the 'less ideas' part? 18:16:47 <planetmaker> nah, I meant the 'get drawing' part ;-) 18:17:02 <planetmaker> well... ore mine? 18:17:39 <andythenorth> yeah, that and my other 92 FIRS tickets :) 18:17:45 <planetmaker> :-P 18:17:48 <andythenorth> I want to get this one done: http://dev.openttdcoop.org/issues/2219 18:17:57 <andythenorth> but willing volunteers seem to be lacking today 18:18:14 <planetmaker> meh... that sounds annoying and tedious 18:18:30 <andythenorth> just change the strings... 18:18:33 <andythenorth> I don't mind 18:18:40 <andythenorth> but I bet there are many more industries where that applies 18:19:06 <planetmaker> well. The industry works (internally) always with units and doesn't care about weight, right? 18:19:35 <planetmaker> So if a unit weighs 100kg, a 30 unit wagon will ship 3t, right, but the industry will use 30 units? 18:19:36 <andythenorth> yes 18:19:39 <planetmaker> then adopt the string 18:19:53 *** KritiK_ [~Maxim@95-24-157-92.broadband.corbina.ru] has joined #openttd 18:20:10 <andythenorth> to refer to units? 18:21:40 <planetmaker> yes 18:23:38 *** KritiK__ [~Maxim@95-27-195-136.broadband.corbina.ru] has joined #openttd 18:24:16 *** `Fuco` [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 18:24:34 *** KritiK_ [~Maxim@95-24-157-92.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 18:25:23 *** KritiK [~Maxim@95-26-13-209.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 18:26:05 *** KritiK [~Maxim@95-25-160-63.broadband.corbina.ru] has joined #openttd 18:26:23 *** KritiK [~Maxim@95-25-160-63.broadband.corbina.ru] has quit [] 18:29:15 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 18:32:53 *** KritiK__ [~Maxim@95-27-195-136.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 18:35:05 *** LordAro|2 [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has joined #openttd 18:39:42 *** xiong [~xiong@netblock-68-183-230-179.dslextreme.com] has joined #openttd 18:40:15 *** LordAro [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:41:48 <CIA-11> OpenTTD: rubidium * r22065 /trunk/src/town_cmd.cpp: -Fix [FS#4500]: pool allocation checks triggered when towns could not be built 18:45:18 <CIA-11> OpenTTD: rubidium * r22066 /trunk/src/town_cmd.cpp: -Fix [FS#4502]: building a statue did not check whether the object pool is full 18:45:26 *** KritiK [~Maxim@95-25-51-163.broadband.corbina.ru] has joined #openttd 18:48:21 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 18:52:59 *** Zuu_ [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 19:00:00 <andythenorth> planetmaker: I might just reject that crates / t / liters ticket :P 19:00:17 <andythenorth> it's a headache to make right :) 19:01:32 <Ammler> move it to version "unplanned" 19:01:45 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 19:01:52 <Nite> Hi 19:02:16 <andythenorth> what about this one... Worth fixing? http://dev.openttdcoop.org/issues/1577 19:03:35 <supermop> sure, but i think most people could make an educated guess 19:05:50 <andythenorth> should go in the readme perhaps 19:06:10 <supermop> yeah 19:06:34 <supermop> probably do not need to describe what milk or steel are either... 19:06:53 <andythenorth> plant fibres is a bit more...unusual 19:07:39 <supermop> but not as mysterious as say, supplies, 19:07:52 * TruePikachu produces goods 19:07:54 <supermop> but people seem to accept that supplies go where they do 19:08:05 <TruePikachu> Goods are: 19:08:07 <TruePikachu> Meat 19:08:14 <TruePikachu> Hmmm...Lumber 19:08:25 <TruePikachu> Etc. 19:08:32 <TruePikachu> All loaded in the same kind of car 19:08:53 * TruePikachu puts meat on flatcars and lumber in refrigerator cars ;) 19:10:38 <Nite> i do not accept "supplies" no no ... 19:10:57 <Nite> i vote for "stuff" 19:11:34 <Nite> or "things" 19:12:06 <TruePikachu> lol 19:12:43 <Nite> you can easily tell where supplies go because of the prefix (farm etc) but can hardly tell who supplies the right supplies 19:12:54 <DanMacK> "Stuff" makes "Things" 19:13:22 <TruePikachu> What about "Objects"? 19:13:34 <Nite> thats new 19:14:27 <andythenorth> kibble 19:15:05 <TruePikachu> Components 19:15:22 <TruePikachu> Equipment <-- actually, that one can make sense 19:15:56 <Nite> last 2 are ok ... 19:16:09 <Nite> but still they could be anything 19:16:12 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 19:16:28 <TruePikachu> "Components" can be for i.e. electronics 19:16:46 <Nite> think of what supplies a farm needs and choose the most common 19:16:49 <TruePikachu> "Equipment" is best as being machinery needed to produce something 19:17:02 *** LordAro|2 is now known as LordAro 19:17:07 <TruePikachu> Farm Equipment 19:17:32 <TruePikachu> Tractor <-- there 19:17:35 <planetmaker> we should go back to "primary stuff" and "secondary stuff". All pain gone 19:18:48 <TruePikachu> Tractors, seeds, feed(s), workers, animals, land (bit hard to package), fertilizer, etc. 19:19:15 <Nite> gadgets 19:19:18 <TruePikachu> lol 19:19:48 <TruePikachu> Permutations of Atoms 19:21:11 <Nite> i wonder why transporting "land" is not very common *LO* 19:21:21 <andythenorth> it is in HEQS :P 19:21:34 <andythenorth> FIRS had components 19:21:36 <andythenorth> I removed them 19:21:41 <andythenorth> it seemed smart, but wasn't 19:21:49 <planetmaker> fertilizer hardly qualifies as farm equipment 19:21:55 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Quit: ...und tschÃŒÃ!] 19:21:55 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Quit: ...] 19:21:56 <TruePikachu> Tractors do 19:22:08 <andythenorth> what are we talking about? 19:22:42 <Nite> all umbrella terms are bad 19:22:42 <TruePikachu> %^@# 101.haydn.openttdcoop.org !!! 19:22:48 <andythenorth> are we fooling, or is one of you trying to make something? 19:23:16 <TruePikachu> Well, for farms, I'm for "Tractors", as they are the stereotypical farm equipment 19:24:06 <Nite> well farms mostly need "food" fro their animals trnasport hay and strow between them, and need fertilizer ... and some vehicles 19:24:18 <TruePikachu> When you think of farms (here in the US), you generally think of a red barn with a silo to the right, farm animals, and a tractor 19:24:30 <Nite> you just do not want fertilizer and vehicles because it is in ECS already 19:24:45 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 19:24:47 *** mode/#openttd [+o Terkhen] by ChanServ 19:24:47 <Nite> vehicles make sense ... 19:24:59 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 19:25:02 *** mode/#openttd [+o planetmaker] by ChanServ 19:25:04 <TruePikachu> Tractors specifically for farms 19:25:14 <andythenorth> what are you designing? 19:25:24 <Nite> just brainstorming 19:25:25 * TruePikachu actually doesn't know 19:25:36 <TruePikachu> ^^ what Nite said 19:26:09 <Nite> well we are designing implements 19:26:40 <Nite> and dingbats 19:27:19 *** LordAro [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer] 19:27:46 *** LordAro [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has joined #openttd 19:28:22 <Nite> hotchpotch ... 19:29:31 <Nite> "useless clutter vector" 19:29:53 <andythenorth> we did discuss a long time the uses of products from sewage farm 19:30:17 <Nite> lol @ own joke 19:30:33 <Nite> well i have 2 go cya 19:30:47 *** Nite [5472b1fc@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:33:27 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Quit: bye - http://www.openttdcoop.org] 19:33:27 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Quit: ...] 19:34:24 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Remote host closed the connection] 19:35:32 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 19:35:32 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has joined #openttd 19:36:32 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 19:36:35 *** mode/#openttd [+o Terkhen] by ChanServ 19:37:20 *** snorre_ [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 19:37:46 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 19:37:49 *** mode/#openttd [+o planetmaker] by ChanServ 19:54:53 *** Yoshi [4da7286d@ircip2.mibbit.com] has joined #openttd 19:55:02 *** Yoshi is now known as TGYoshi 19:55:11 <TGYoshi> hai all x] 19:58:08 <Rubidium> haai? 19:58:09 * Rubidium runs 19:58:37 <TGYoshi> nl? :P 19:58:45 *** KritiK_ [~Maxim@95-27-221-207.broadband.corbina.ru] has joined #openttd 19:59:39 <TGYoshi> omg 19:59:56 <TGYoshi> heightening a part water is expensive 20:00:05 * Rubidium has no conclusive evidence to prove that, or to disprove it 20:01:01 <andythenorth> ok fanks bai 20:01:05 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has left #openttd [] 20:01:53 <TGYoshi> My company is worth 2 euro's. 20:01:55 <TGYoshi> cool x] 20:04:18 *** KritiK [~Maxim@95-25-51-163.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 20:04:25 *** KritiK_ is now known as KritiK 20:04:43 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 20:07:01 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 20:09:22 *** TGYoshi [4da7286d@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:16:23 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 20:17:46 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 20:33:55 *** zydeco [~zydeco@59.Red-88-22-92.staticIP.rima-tde.net] has joined #openttd 20:45:55 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 20:51:37 *** zydeco [~zydeco@59.Red-88-22-92.staticIP.rima-tde.net] has quit [Quit: Linkinus - http://linkinus.com] 20:52:16 *** Wolfsherz [~Wolfsherz@p57A6F528.dip.t-dialin.net] has quit [Quit: Verlassend] 21:05:37 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:06:58 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 21:07:43 <CIA-11> OpenTTD: rubidium * r22067 /trunk/src/network/network_server.cpp: -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again 21:07:49 <supermop> hello 21:09:04 <__ln__> hello 21:09:57 <CIA-11> OpenTTD: rubidium * r22068 /trunk/src/network/ (core/tcp.cpp core/tcp.h network_server.cpp): -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 21:10:40 *** Wolf03 [~wolf01@host194-223-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 21:10:40 *** Wolf01 is now known as Guest1204 21:10:40 *** Wolf03 is now known as Wolf01 21:15:54 *** thomas001 [~thomas@p5B0F4090.dip.t-dialin.net] has joined #openttd 21:16:06 *** Guest1204 [~wolf01@host203-232-dynamic.15-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 21:16:47 <thomas001> hi, i am a bit curious: are there any efforts to change world generation for openttd? somehow i really miss rivers in the generated maps 21:17:30 <Rubidium> plenty have tried 21:17:49 <thomas001> plenty have failed? 21:19:51 <Rubidium> yeah 21:20:14 <Rubidium> and I won't spend time on it until there are graphics for openttd.grf 21:20:41 <Rubidium> or I'd actually say that those graphics are a prerequisite to getting any sort of automatically generated rivers on maps 21:24:42 <supermop> what graphics are you looking for Rubidium? 21:28:10 <Rubidium> can't you deduce that from the discussion? 21:29:01 *** Fast2 [~Fast2@p57AF8602.dip0.t-ipconnect.de] has joined #openttd 21:29:47 <CIA-11> OpenTTD: rubidium * r22069 /trunk/src/network/network_server.cpp: -Fix: delete all savegame packets, not just the first one 21:29:54 <peter1138> i got distracted by other projects :p 21:30:26 <supermop> rivers? 21:31:09 <CIA-11> OpenTTD: rubidium * r22070 /trunk/src/ (network/network_server.cpp openttd.cpp saveload/saveload.h): -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 21:32:58 <Rubidium> supermop: bravo 21:35:49 *** devilsadvocate_ is now known as devilsadvocate 21:39:01 *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer] 21:40:57 <planetmaker> Rubidium: what's wrong with the ones in ogfxe_extra.grf? 21:42:54 <Rubidium> they don't use the original graphics' water pattern 21:43:01 <peter1138> making decent rivers is way harder than a couple of sprites... 21:43:59 <planetmaker> that's a simple copy&paste action... 21:44:46 <planetmaker> done in like 60 minutes even by such graphics-editing-impared as myself 21:45:08 <planetmaker> if it's just adopting the ogfxe - sprites to TTD colours 21:45:11 <planetmaker> and patterns 21:46:29 * Rubidium wonders why nobody I've "asked" has taken that approach 21:47:57 *** KenjiE20 [~KenjiE20@92.0.5.246] has quit [Remote host closed the connection] 21:48:17 <planetmaker> you want them? 21:48:47 *** KenjiE20 [~KenjiE20@92.0.5.246] has joined #openttd 21:49:15 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 21:49:35 <Rubidium> if we want intro games using rivers to look okay, then definitely 21:50:03 <peter1138> are they the rivers with rigidly straight edges? 21:50:24 <thomas001> it whould be nice if the terrain generator could also do some erosion and stuff (valleys cut in the landscape by rivers) :) 21:50:53 *** Progman [~progman@p57A1D01C.dip.t-dialin.net] has quit [Remote host closed the connection] 21:51:42 <peter1138> lots of things would be nice 21:51:46 <peter1138> do you feel up to it? 21:52:53 <thomas001> i whould like to, but i try to get my phd which takes A LOT time :( 21:53:01 <peter1138> see 21:53:02 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 21:53:08 <peter1138> you should prioritise the quick jobs first 21:53:30 <thomas001> but then long run jobs might never get finished 21:54:05 <thomas001> but i see you argument, sorry for only demanding things 21:54:35 <Rubidium> well, the long running jobs get interrupted all the time 21:55:10 <Rubidium> where long is quite relative 21:55:14 <planetmaker> such is life 21:55:54 <Rubidium> putting them at the front of the queue and NOT interrupting them, that is definitely impossible (for a long enough job) 21:57:10 <thomas001> true 22:02:34 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has joined #openttd 22:03:30 <andythenorth> so Bananannananaas doesn't have a 1.1.x field for newgrf compatibility 22:03:38 <andythenorth> I guess that's intentional? 22:04:02 <glx> beta are nightlies 22:04:13 <Rubidium> 1.1.0 would mark the stable release 22:05:28 <andythenorth> ok 22:09:08 * Terkhen got a pentium-s 22:09:21 <Terkhen> maybe I can try OpenTTD in ms-dos with it :) 22:09:58 <Rubidium> pentium s? 22:10:43 <Terkhen> that's what the bios says 22:13:09 <Rubidium> ah, so basically second generation Pentium 22:13:32 <Rubidium> (but not third/fourth pro/mmx) 22:14:58 *** andythenorth [~andy@68.54.125.91.rb3.adsl.brightview.com] has quit [Quit: andythenorth] 22:15:20 <Terkhen> I guess :) 22:16:02 <glx> when I tried on my 133MMX it failed 22:16:34 <Terkhen> hmm... I think this has 100 MHz 22:17:00 *** LordAro [~kvirc@host86-156-237-49.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:17:28 *** thomas001 [~thomas@p5B0F4090.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:17:52 <Terkhen> I'm cleaning it right now, booting it again in its current state is a risk :) 22:20:50 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 22:29:31 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 22:33:09 <DanMacK> Later all :D 22:33:10 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 22:51:02 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:58:19 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 23:01:05 *** Wolf01 [~wolf01@host194-223-dynamic.5-87-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 23:01:48 *** Wolf01 [~wolf01@host194-223-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 23:02:01 <Wolf01> I *hate* my DSL line 23:02:18 <peter1138> so do i 23:02:21 <Terkhen> :) 23:02:29 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [Quit: asilv] 23:02:57 <Wolf01> planetmaker, did you try OpenTTD for PSP? 23:03:09 <planetmaker> no 23:03:17 <planetmaker> if you ship me one, I might 23:03:40 <Wolf01> eheh :D 23:04:06 <Wolf01> I'll try it now 23:04:53 <Wolf01> if I find the memory stick adapter 23:04:58 <planetmaker> it's like stone age 23:07:16 <planetmaker> anyway, I guess I'll go to bed while you try shipping your PSD to me - after you found the memory stick adapter :-P 23:07:19 <planetmaker> good night :-) 23:12:31 <Wolf01> nighty night planetmaker 23:14:41 <Wolf01> ah, 0.5.3 :D 23:23:03 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 23:23:45 <Wolf01> seem to be playable 23:36:54 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 23:54:13 *** pugi [~pugi@p4FCC3719.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:54:59 *** pugi [~pugi@p4FCC2796.dip.t-dialin.net] has joined #openttd