Config
Log for #openttd on 1st March 2011:
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00:01:18  *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds]
00:16:15  <rane> what's the ratio between mail production and passenger production in a city
00:16:27  <rane> is it something like 1 bag of mail per 3 passengers?
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00:37:44  <Yexo> it depends on the house
00:44:16  <rane> but there's must be some magic number city-wide
00:44:32  <rane> assuming all cities have certain percentage of centres, suburbs and office buildings
00:45:20  <supermop> that would depend on the house set
00:48:32  <Yexo> generate a new game with several big cities and take a look at the city window after a few months
00:48:42  <Yexo> easy to get a ballpark number yourself that way
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01:10:28  <welshdragon> can anybody see the server 86.25.231.227
01:10:38  <welshdragon> running 1.1.0RC1
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01:21:48  <glx> check the servers page
01:22:01  <glx> if it's not there, nobody will see it
01:23:00  <welshdragon> problem solved
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01:48:00  <Nite> rane
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01:48:53  <Nite> mail to pax is roughly 1 to 4 with vanilla towns
01:49:29  <Nite> 1 to 3 is not enough when towns grow 1 to 4 is almost to much
01:50:08  <Nite> what i do is 1 to 3 on every train - and having one or two mail only trains ...
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01:53:29  <Nite> i tiyped rubbish
01:54:00  <Nite> roughly 1 to 3
01:54:11  <Nite> 2 to 3 is too much
01:54:25  <Nite> waht i do is the same
01:54:34  <Nite> btu i geuss he isnt there anyway ;)
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08:22:14  <Wolf01> hello
08:23:57  <Terkhen> good morning
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09:32:26  <andythenorth> namaste
09:32:29  <andythenorth> what time is it?
09:32:39  <Noldo> 01 1132 29 < andythenorth> what time is it?
09:33:19  <andythenorth> @seen pikka
09:33:19  <DorpsGek> andythenorth: pikka was last seen in #openttd 1 day, 23 hours, 4 minutes, and 26 seconds ago: <Pikka> turkish spam on turkish bread?
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09:36:33  <Eddi|zuHause> [01.03.2011 10:32] <andythenorth> what time is it?
09:37:05  <andythenorth> my time zone clock is all over the place :P
09:38:16  <__ln__> andythenorth: @439
09:45:55  * andythenorth forgot to stay away from suggestions forum :(
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09:59:34  <planetmaker> nice improvement on the lime kiln, andythenorth :-)
10:00:45  <andythenorth> I am getting a bit obsessed with it :P
10:00:56  <planetmaker> :-P
10:02:23  <andythenorth> I am slowly improving FIRS graphics
10:02:28  <andythenorth> the lighting is wrong in many of them
10:02:47  <andythenorth> and I've understand more how SF drew originals
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10:11:33  <planetmaker> hehe
10:12:02  <planetmaker> and let's hope for the snow that frosch's layout-extension is soonish finished ;-)
10:12:11  <planetmaker> hm... or is it already?
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10:21:21  <andythenorth> planetmaker: I am hoping for FIRS that the extended tile spec is in some 1.1.x variant
10:21:30  <andythenorth> it would be handy as FIRS requires 1.1 anyway
10:22:00  <andythenorth> it's not something either where backward compatibility can be maintained
10:22:07  <planetmaker> well... 1.1 is the minimum but it'd be a bit of a hassle to have to skip it for now in order to keep it
10:22:08  <planetmaker> yes
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12:23:30  <Eddi|zuHause> @base 10 16 1901723647
12:23:30  <DorpsGek> Eddi|zuHause: 7159FFFF
12:23:41  <Eddi|zuHause> @base 10 16 -1901723648
12:23:41  <DorpsGek> Eddi|zuHause: -715A0000
12:26:35  <perk11> planetmaker: when does the second round of voting for title screen starts?
12:26:47  <perk11> and who are the winners of the first?
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12:29:26  <planetmaker> perk11, the 2nd round will start somewhen tomorrow when also the final standings of the 1st round will be announced.
12:29:32  <perk11> ok
12:29:42  <perk11> thank you
12:29:43  <planetmaker> As March 1st is not history yet, votes are not closed ;-)
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12:57:00  <dihedral> hi
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13:39:03  * andythenorth ponders pros and cons of splitting HEQS in two
13:44:59  <planetmaker> what parts?
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13:50:06  <andythenorth> trams + the rest
13:50:32  <andythenorth> I like a set to be either clearly an add-on (not a main set), or a main set
13:50:36  <andythenorth> FISH and FIRS are clear
13:50:40  <andythenorth> HEQS is confused
13:50:54  <andythenorth> I'm playing a game where trams are the main transport 1850-1930
13:56:35  <Belugas> hello
13:56:39  <andythenorth> quak
13:56:41  <andythenorth> hmm
13:56:43  <andythenorth> wrong animal
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13:58:17  <Ammler> peep maybe
13:59:04  <Ammler> andythenorth: it wouldn't hurt, if you could disable the other part
13:59:35  <andythenorth> I also think players don't really know what HEQS is
14:01:07  <Noldo> bzzz
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14:04:43  <planetmaker> andythenorth, what is?
14:05:36  <andythenorth> ?
14:06:46  <Noldo> Heavy Equipment SEt
14:06:51  <planetmaker> what is HEQS in your eyes?
14:07:19  <andythenorth> add on set
14:07:26  <andythenorth> quirky / esoteric vehicles
14:07:29  <andythenorth> mostly useful, not entirely
14:07:42  <andythenorth> and also road / rail (and in future) sea / air
14:07:42  <planetmaker> for me it's an add-on set mostly for eye candy and vehicles for (very) short routes which can supply a feeder stations from nearby industries
14:07:54  <andythenorth> yes
14:07:58  <andythenorth> that's it
14:08:27  <andythenorth> but in early games trams are the main transportation for me
14:08:28  <andythenorth> danmack is finding same
14:08:38  <andythenorth> which argues towards a new set
14:08:46  <planetmaker> :-) They are powerful early on
14:08:55  <planetmaker> why does it do so?
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14:09:04  <andythenorth> not eye candy or feeders?
14:09:17  <andythenorth> also - I know what's planned for development :D
14:09:26  <andythenorth> there are two more steam trams waiting to go in, quite large
14:09:32  <andythenorth> plus diesel and horse trams
14:10:09  * andythenorth tries painting some FIRS factory doors yellow and black
14:10:15  <andythenorth> it will suck - and isn't TTD style
14:10:19  <andythenorth> but worth trying
14:10:21  <planetmaker> I don't quite see the need for a split on grounds that some vehicles are actually useful.
14:10:54  <planetmaker> useful for different things than short feeder routes
14:11:09  <planetmaker> If people use a tram as long-distance vehicle - it's a game, let them
14:11:22  <andythenorth> I don't mind how they use it :)
14:11:38  <andythenorth> but it might be confusing what the set is for - in players minds?
14:12:07  <planetmaker> well. What *could* make sense is to split-off the trams into a separate "early trams" set or alike
14:12:30  <andythenorth> that's what I'm thinking - from a player point of view
14:12:31  <andythenorth> for me, keeping them as one is way easier - making 2 means 200% of the current release cycle work
14:12:35  <planetmaker> as it can also be argued that trams hardly count as 'heavy equipment'
14:13:40  <andythenorth> ach
14:13:48  <andythenorth> in US speak it might
14:14:07  <andythenorth> heavy equipment seems to mean > size of a hand shovel
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14:21:50  <planetmaker> lol
14:24:00  * andythenorth ponders more
14:24:06  <andythenorth> should I remove Alcohol from FIRS?
14:25:15  <planetmaker> IMHO not.
14:25:38  <planetmaker> he has some point, but I don't think it's a strong enough point
14:25:58  <planetmaker> it's a fun cargo
14:26:11  <planetmaker> and it has a good chain.
14:26:34  <andythenorth> it will make more sense if a pub/restaurant industry is added
14:26:46  <andythenorth> and maybe some acceptance is shifted around
14:27:02  <andythenorth> then some towns will need food only, some alcohol only, some food + alcohol
14:27:12  <andythenorth> if every town just needs food, it's a bit meh
14:27:21  <andythenorth> and needs no thinking about chains - just ship to nearest town
14:28:08  <andythenorth> my current game was short of Stores, and food is one of highest paying cargos, so I had to think a lot about which chains to build
14:31:39  <ccfreak2k> Alcohol trucks swerve all over the road.
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14:32:08  <Eddi|zuHause> make alcohol abuse TE_WATER ;)
14:32:33  <ccfreak2k> Idea for a fourth theme:
14:32:36  <planetmaker> TE_WATER?
14:32:40  <ccfreak2k> Water is beer, land is beer nuts.
14:32:43  <ccfreak2k> Or pretzles.
14:33:25  <planetmaker> oh, town effect
14:41:51  <planetmaker> andythenorth, nice reply in the FIRS thread. You should make that argument yours ;-)
14:43:32  <andythenorth> I'll do it pikka-style: choose not to see anything I don't agree with :)
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14:47:22  <rane> grtvs and fish seem so cool, what's their equivalent for planes?
14:48:32  <andythenorth_> av8
14:48:32  <andythenorth_> or planeset
14:48:32  <andythenorth_> both are good
14:48:46  <andythenorth_> I prefer AV8 - it seems to have more character
14:49:10  <andythenorth_> planeset is more "do we have all the world's planes yet?"
14:49:13  <andythenorth_> but both are fun
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14:52:35  <welshdragon> I'm hosting a server over LAN that's accessible via internet and reset_company doesn't work, Ideas?
14:53:00  <planetmaker> rcon is required
14:53:15  <welshdragon> rcon doesn't work either
14:53:16  <planetmaker> and the proper company number
14:53:29  <planetmaker> which is not necessarily 1
14:53:35  <planetmaker> even if there's only one company
14:53:45  <welshdragon> rcon (password) reset_company 6
14:54:01  <Eddi|zuHause> miss the ""
14:54:14  <welshdragon> Oh
14:54:23  <welshdragon> it has to be in "" ?
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14:56:17  <Eddi|zuHause> might try www.informatik.uni-halle.de/~krause/rcon3.diff (warning, mostly untested)
14:56:36  <planetmaker> http://wiki.openttd.org/Dedicated_Servers
14:56:51  <welshdragon> "rcon (password) reset_company 6" command doesn't exist :(
14:56:58  <welshdragon> It's not a dedi
14:57:07  <planetmaker> rcon pw "command params"
14:57:19  <planetmaker> the wiki tells you
14:58:17  <welshdragon> ta planetmaker
14:59:47  <planetmaker> but indeed it's not the syntax which is 100% straight forward
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15:26:16  <Terkhen> planetmaker: http://dev.openttdcoop.org/issues/2099 <-- there is a bug with arctic/temperate banks which I already solved locally (silly mistake, they produce instead of accepting)
15:26:52  <Terkhen> the required code additions grew bigger and bigger as I coded :)
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15:51:24  <planetmaker> hm, without going through the details, that reads quite well :-)
15:52:26  <planetmaker> can you possibly remind me tomorrow or the day after, I'll gladly step through that? Today my schedule is a bit tight, though
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15:59:35  <Terkhen> no problem :)
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16:46:25  <supermop> hello
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17:03:53  * andythenorth_ has managed to create a really horrible moire pattern in FIRS pixels :(
17:05:02  <Scuddles> yuck
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17:07:28  <supermop> nice!
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17:30:25  <andythenorth_> bye
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17:34:11  <Belugas> breath in
17:34:14  <Belugas> breath out
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19:10:58  <CIA-11> OpenTTD: translators * r22159 /trunk/src/lang/ (german.txt hungarian.txt unfinished/thai.txt):
19:10:58  <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
19:10:58  <CIA-11> OpenTTD: german - 21 changes by NG
19:10:58  <CIA-11> OpenTTD: hungarian - 1 changes by norbert79
19:10:58  <CIA-11> OpenTTD: thai - 1 changes by kidokun
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19:40:37  <rane> so... i have grtvs, av8 and fish
19:40:45  <rane> and i figured there must be something like that with trains too
19:40:58  <rane> so what's the equivalent of those mods for engines?
19:42:52  <supermop> there is not really a broad generic train set yet
19:43:06  <Eddi|zuHause> 2ccset?
19:43:24  <supermop> but 2cc set provide a good variety of locomotives based on real prototypes
19:43:25  <Eddi|zuHause> most other sets are based around one single country...
19:44:59  <rane> i will check 2cc out
19:45:04  <rane> i like the default set tbh
19:45:19  <rane> but it lacks variety a bit in some parts
19:45:38  <Eddi|zuHause> there's a simple set that just adds cargo support to the default wagons
19:46:11  <Yexo> you could try ogfx-trains
19:46:21  <supermop> i was just going to say that
19:46:31  <Yexo> it's basically the default vehicle set with a bit more variety and support for more cargos
19:52:19  <rane> cool:-)
19:53:33  <Eddi|zuHause> i find the speed limit boring ever since i played with freight speed limits
19:53:48  <Eddi|zuHause> bÀh
19:53:58  <Eddi|zuHause> i find the default set boring ever since i played with freight speed limits
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19:55:20  <rane> i find default speed limit boring even though i haven't played with freight limits:-)
19:55:39  <rane> 2cc looks more like sth i wanted to add
19:55:47  <rane> real trains, many of them so there's more choice and variety
19:56:08  <rane> am i right there are no plans to add more things to vanilla? :-)
19:56:34  <Eddi|zuHause> correct.
19:57:03  <rane> 2cc even has actual TGVs
19:57:10  <rane> lol even the one that goes 500km/h
19:57:21  <Eddi|zuHause> rane: this would require the devs to decide to favour one extension set over all others
19:57:31  <Eddi|zuHause> which they are not going to do
19:58:50  <rane> why not
19:58:53  <rane> they are devs
19:59:05  <rane> being arbitrary is part of their job description
19:59:24  <Yexo> so we arbitrary decide to keep the default vehicle set as it is :)
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20:01:12  <rane> see
20:01:15  <rane> exactly my point
20:01:20  <rane> 2cc ruins mono-rail and maglev!
20:01:51  <Eddi|zuHause> rane: play it with nutracks
20:06:02  <rane> this doesn't add anything except slowing normal trains down a bit
20:06:23  <rane> i mean nerf-wise
20:06:33  <rane> maglev and monorail still are bad
20:07:58  <Eddi|zuHause> that wasn't really my point
20:25:44  <rane> no more hauling coal at 600 km/h either
20:28:28  <perk11> there are not much sets which make use of maglev and monorail, and those which do use maglev for passengers only
20:29:02  <perk11> that's how it works in real life, but I don't always want real life in the game
20:29:32  <rane> most of 2cc is oriented at passengers
20:30:13  <supermop> you could buy a ticket on the shanghai maglev and pack your suitcase full of coal
20:30:48  <rane> hmm
20:30:51  <Eddi|zuHause> and what industry buys coal in the range of "a few suitcases"?
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20:35:24  <rane> i think that's how you buy cocaine
20:35:46  <rane> i like 2cc but it changes the game quite a lot
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20:36:15  <frosch123> there are sets which try to change you :p
20:36:28  <grzywacz> a soviet russia set?
20:36:53  <frosch123> i do not know such a set
20:37:12  <frosch123> i remember there was a russian plane set
20:37:47  <grzywacz> No, I meant something along the lines of :in soviet russia a set changes you"
20:38:15  <frosch123> no, i meant the canadian set
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22:00:26  <zydeco> greetings
22:03:00  <perk11> actually, there is soviet trains set, but it works under ttdpatch only
22:03:24  <perk11> and there is russian set too, but it's WIP
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22:30:24  <frosch123> night
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23:03:17  <Wolf01> 'night
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23:58:44  <Eddi|zuHause> hm... something is wrong... steam just updated my civ5, but since then, it doesn't start anymore...
23:59:10  <Eddi|zuHause> wine says invalid exe-format

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