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Smaller, Faster, Easier. http://miranda-im.org] 01:20:00 *** fjb [~frank@p5DDFE1C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:22:53 *** fjb [~frank@p5DDFE1C9.dip.t-dialin.net] has joined #openttd 01:28:35 *** Fast2 [~Fast2@p57AF9615.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:30:05 *** KenjiE20 [~KenjiE20@92.11.190.176] has quit [Quit: WeeChat 0.3.4] 01:34:04 <supermop> how do i create parameters in nml? 01:34:45 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:38:30 *** SirSquid1ess [~sirsquidn@zomg.dongues.com] has joined #openttd 01:38:30 *** SirSquid1ess [~sirsquidn@zomg.dongues.com] has quit [] 01:39:29 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 01:40:54 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep] 01:50:23 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:59:55 *** Phoenix_the_II [~ralph@82.95.127.26] has quit [Read error: Connection reset by peer] 02:01:07 *** pugi [~pugi@p4FCC42A7.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 02:28:35 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 02:30:31 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has joined #openttd 02:36:58 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 02:41:25 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has quit [] 02:44:12 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Read error: Connection reset by peer] 03:26:16 *** rhaeder [~quix0r@dslb-094-221-142-065.pools.arcor-ip.net] has joined #openttd 03:30:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 03:32:05 *** rhaeder1 [~quix0r@dslb-188-100-221-248.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:34:45 *** Dreamxtreme [~Dre@92.18.203.82] has quit [Ping timeout: 480 seconds] 03:41:20 *** glx [glx@2a01:e35:2f59:c7c0:e538:ca75:2607:c9c2] has quit [Quit: bye] 03:47:41 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has joined #openttd 04:16:00 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 04:26:41 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 04:49:46 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has quit [] 04:59:29 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 05:20:50 *** __ln__ [~lauri@ssh.ksenos.fi] has quit [Ping timeout: 480 seconds] 05:28:39 *** Dreamxtreme [~Dre@92.18.107.116] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p54B74674.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:17 *** Eddi|zuHause [~johekr@p54B741A1.dip.t-dialin.net] has joined #openttd 06:20:50 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 06:21:06 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 06:23:45 *** Krusen [~as.if@89.184.153.221] has quit [Remote host closed the connection] 06:27:17 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:29:20 *** __ln__ [~lauri@ssh.ksenos.fi] has joined #openttd 06:33:14 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 06:33:28 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 06:59:58 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has joined #openttd 07:15:24 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:20:28 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has joined #openttd 07:24:05 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has quit [] 07:51:05 *** KouDy [~KouDy@ip-89-176-30-124.net.upcbroadband.cz] has joined #openttd 08:06:27 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has joined #openttd 08:10:00 *** Pikka [~chatzilla@d110-32-5-64.rdl800.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:10:41 *** ar3k [ident@ebv169.neoplus.adsl.tpnet.pl] has joined #openttd 08:10:49 *** ar3k is now known as ar3kaw 08:13:40 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:18:47 <planetmaker> moin 08:20:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:20:42 *** mode/#openttd [+o Alberth] by ChanServ 08:39:11 *** Wolf01 [~wolf01@host103-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 08:39:26 <Wolf01> hello 08:39:37 <Alberth> moin 08:41:24 <Wolf01> update the topic, RC2 now :) 08:44:20 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 08:53:36 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:57:39 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 09:05:22 *** frosch123 [~frosch@frnk-4d009d90.pool.mediaWays.net] has joined #openttd 09:11:02 *** HerzogDeXtEr1 [~Flex@i59F6AF35.versanet.de] has joined #openttd 09:11:44 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 09:12:30 *** Prof_Frink [~proffrink@5e0a2942.bb.sky.com] has quit [Ping timeout: 480 seconds] 09:17:25 *** HerzogDeXtEr [~Flex@88.130.163.235] has quit [Ping timeout: 480 seconds] 09:17:36 *** DorpsGek changed the topic of #openttd to: 1.0.5, 1.1.0-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 09:18:31 <Alberth> thanks for noticing Wolf01 :) 09:19:31 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 09:22:33 <CIA-11> OpenTTD: rubidium * r22206 /trunk/src/train_cmd.cpp: 09:22:33 <CIA-11> OpenTTD: -Revert-ish (r14526) / Unfix-ish [FS#3569] / Fix [FS#4545]: the "center" (for 09:22:33 <CIA-11> OpenTTD: movement) of vehicles is (currently still) always at 4/8th original vehicle 09:22:33 <CIA-11> OpenTTD: length from the front, so trains should stop at the same location regardless of 09:22:33 <CIA-11> OpenTTD: the length of the front engine 09:34:21 *** Progman [~progman@p57A1A598.dip.t-dialin.net] has joined #openttd 09:39:34 <Ammler> grat on RC2 :-) 09:40:40 <Ammler> the changelog for 1.1.0 is amazing big, what are the top most important features since 1.0? 09:42:23 <Alberth> the size of the log always amazes me :) 09:42:39 <Eddi|zuHause> removing support for changing grfs ingame, obviously. 09:43:41 <Eddi|zuHause> i repeat my sociological survey of yesterday: (don't answer in here!, to not spoil the results, send a query) how many lives does a cat have? 09:43:55 <Rubidium> Eddi|zuHause: nah, it's definitely r21961 09:44:12 <Alberth> @commit 21961 09:44:13 <DorpsGek> Alberth: Commit by rubidium :: r21961 /trunk/src (3 files in 2 dirs) (2011-02-04 16:07:42 UTC) 09:44:14 <DorpsGek> Alberth: -Remove: limitation that not loading and not unloading is mutual exclusive 09:44:27 <SmatZ> @commit 14526 09:44:27 <DorpsGek> SmatZ: Commit by rubidium :: r14526 /trunk/src (station_cmd.cpp train_cmd.cpp) (2008-10-24 20:53:57 UTC) 09:44:28 <Rubidium> Eddi|zuHause: too many; pieces of crap shitting in someone else's the garden 09:44:29 <DorpsGek> SmatZ: -Fix [FS#2379]: make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station. 09:45:51 <Eddi|zuHause> (i will take the results at around 18:00 CET today) 09:45:54 <Alberth> Ammler: as you can see, devs have a very different idea of what's important :) 09:46:56 <Ammler> I have xz-support, remote amdin, custom hotkeys, png grf and generic gui improvements, something forgotten? 09:47:17 <Rubidium> png grf isn't a feature; it's *totally* hidden for the end user 09:47:42 <Ammler> Rubidium: well, distro updates are also interesting for me :-) 09:47:55 <Eddi|zuHause> png-grf is purely a grfcodec-feature, isn't it? 09:48:00 <Ammler> requires another grfcodec 09:48:46 <Ammler> Eddi|zuHause: openttd supports building openttd.grf now 09:49:19 <Ammler> I add the newgrf limitation 09:50:07 <Rubidium> Ammler: so adding some GUI sprites is a feature? 09:50:42 <Rubidium> as it "requires" a newer NFORenum 09:52:02 <Alberth> Ammler: many people will disagree with that :) 09:52:19 <Ammler> Rubidium: don't get that? 09:52:45 <Ammler> adding gui sprites is not on my list 09:53:08 <Rubidium> Ammler: if we add GUI sprites NFORenum needs to be updated to know more GUI sprites are valid, so technically a newer NFORenum would be needed for compilation of OpenTTD 09:53:26 <Alberth> but png grf is at your list, and it is of the same order 09:53:38 <Ammler> ah, I see 09:53:59 <Rubidium> and I can easily replace "add GUI sprites" to "change file format of source sprites" and "NFOREnum" to "GRFCodec" 09:54:12 <Ammler> so the important part is more which opengfx minimum version 09:54:33 <CIA-11> OpenTTD: alberth * r22207 /trunk/src/table/ (6 files): -Add: Add the copyright message to the new ini files. 09:54:33 <Rubidium> yes, but that's not a feature 09:55:17 <Ammler> oh well, doesn't need to be, just need some points for the package change log 09:55:34 <Rubidium> just a side note: Requires: xz (>= 5.0.0), grfcodec (>= 5.1.0) Recommends: opengfx (>= 0.3.2) 09:55:58 <Ammler> opengfx is required 09:56:11 <Rubidium> it's not 09:56:37 <Ammler> yeah, well :-) 09:56:59 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 09:57:04 <Rubidium> or at least, not in the most important linux distro ;) 09:57:08 <Eddi|zuHause> you can provide a "package" for the original graphics (without the actual graphics), then you can make one of them required 09:57:23 <Ammler> hmm, are you sure about xz 5.0.0? the beta seems to work too 09:58:01 <Rubidium> lol ;) 09:58:09 <Eddi|zuHause> Version: 4.999.9beta-3.7 09:58:45 <Rubidium> asking about xz that did a massive amount of changes between 4.999.9beta99999 and 5.0.0, and not about grfcodec/opengfx where you'd actually know the exact commit when it starts working 09:59:22 <Terkhen> good morning 09:59:26 <SmatZ> hello Terkhen 09:59:32 <Ammler> because for grfcodec I have the version limit already, but not for xz 10:00:09 <Ammler> Eddi|zuHause: since opengfx is available it is easier to just require it 10:00:22 <Ammler> so openttd will work without any troubles 10:00:44 <Ammler> recommend is not that well supported on the rpm world 10:01:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:01:23 <Rubidium> Ammler: in Debian speak Recommends is: install by default, but don't fail if the user does explicitly tell the package manager not to install it; Suggests would be telling the user it's suggested, but not installing it by default 10:02:19 <Ammler> yeah, same on suse and mandriva (except suggests), but e.g. Fedora doesn't have it 10:05:46 *** pugi [~pugi@p4FCC33AC.dip.t-dialin.net] has joined #openttd 10:11:15 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 10:11:37 *** ecke [~ecke@188.75.128.2] has joined #openttd 10:12:11 <CIA-11> OpenTTD: rubidium * r22208 /trunk/src/network/ (3 files): -Fix [FS#4543]: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice 10:14:03 <Ammler> Rubidium: do you have openmsx as suggests? 10:14:27 <Rubidium> IIRC as recommends 10:15:16 <rane> i never got music working in this thing 10:15:23 <Ammler> I have gfx and sfx as requires and msx as recommends 10:15:38 *** ecke [~ecke@188.75.128.2] has quit [] 10:16:12 <Ammler> IMO not worth to make that distro depended 10:16:42 <Rubidium> Debian suggests opensfx due to its license 10:17:00 <perk11> how do you make packages distro-independed? 10:17:11 <Ammler> making msx less required due timididy requirement 10:18:05 <perk11> opensfx and opengfx aren't required at all, if I'm installing openttd on dedicated server 10:18:17 <Rubidium> opengfx is 10:18:24 <Rubidium> (or another base graphics set) 10:18:36 <Ammler> perk11: https://build.opensuse.org/package/view_file?file=openttd.spec&package=openttd&project=home%3Aopenttdcoop <-- this spec works on all rpm specs 10:18:44 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has joined #openttd 10:18:50 <Ammler> rpm distros* 10:18:56 <perk11> sorry, I meant openmsx, not opengfx 10:19:45 <Ammler> you need base graphics for map generating on dedicated server 10:19:54 <perk11> yeah 10:20:03 <perk11> Ammler: ok, I got it 10:20:11 <perk11> about package 10:30:14 <Ammler> we onced branched opengfx to make a nogfx, but it glitched a bit much :-) 10:32:39 *** KouDy [~KouDy@ip-89-176-30-124.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 10:35:55 <CIA-11> OpenTTD: alberth * r22209 /trunk/src/table/ (company_settings.ini settings.h.preamble" target="_blank">settings.h.preamble settings.ini): -Codechange: Move function declarations from settings.h.preamble" target="_blank">settings.h.preamble to the ini file that uses it. 10:50:52 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:01:50 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 11:01:54 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 11:05:48 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 11:08:58 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:09:11 <Zuu> what is this with the new .ini-files? To allow for a distribution to use different defaults without modifying the binary? 11:10:55 <Rubidium> no, to ease adding new stuff to the settings table 11:11:59 <Rubidium> primarily because macros don't support default values for parameters, or multiple macros with different amount of parameters 11:12:02 <Zuu> so the ini files are used on compile time? 11:12:02 *** pasky_ [pasky@nikam.ms.mff.cuni.cz] has joined #openttd 11:12:19 <Rubidium> yes, they're used to create settings.h 11:12:29 <Zuu> okay 11:12:33 <Alberth> they are used to generate the old table/settings.h file 11:12:43 *** pasky [pasky@nikam.ms.mff.cuni.cz] has quit [Read error: Connection reset by peer] 11:13:24 <Rubidium> e.g. now we don't need *COND* anymore, as everything not with COND was just calling the COND variant with 0 and SL_MAX_VERSION as savegame version. Now those are defaults so there's no need for a distinction between COND and non-COND settings 11:14:27 <Zuu> It sounds good to me even though I don't follow it to 100%. (haven't digged in the old settings file) 11:17:52 <rane> how bout a fix for temperate climate so oil wells don't disappear? :-| 11:18:12 <Zuu> IIRC there is such a NewGRF. 11:18:21 <Rubidium> rane: that's by design 11:18:38 <rane> hmm 11:18:50 <rane> so why can't they by design to not even get generated in the first place? 11:18:56 <rane> [4~i'm actually asking:-) 11:19:49 <Zuu> The NewGRF I think exist, makes it so that oil wells also can increase production. 11:19:57 <Alberth> and deprive you of the fun of setting up oil transport first to wells, and later to oil rigs? we wouldn't dare :) 11:20:42 <Alberth> but as Zuu says, it is all controllable by NewGRF 11:20:42 <Rubidium> rane: because you start too late 11:29:58 <rane> ok, so wells are the bomb in earlier years? 11:39:54 <Alberth> OpenTTD lives in a bomb-free world 11:41:55 *** andythenorth [~andy@115.242.21.196] has joined #openttd 11:42:34 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:45:20 <andythenorth> hmm 11:45:22 <andythenorth> rivers 11:46:57 *** KenjiE20 [~KenjiE20@92.11.190.176] has joined #openttd 11:56:40 *** tokai|mdlx [~tokai@port-92-195-243-48.dynamic.qsc.de] has joined #openttd 11:56:59 *** Biolunar [~mahdi@blfd-4db19d4a.pool.mediaWays.net] has joined #openttd 12:01:24 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 12:02:56 *** tokai|noir [~tokai@port-92-195-60-170.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:10:13 *** Progman [~progman@p57A1A598.dip.t-dialin.net] has quit [Remote host closed the connection] 12:10:34 *** dfox_ [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 12:16:11 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:16:14 *** andythenorth [~andy@115.242.21.196] has quit [Quit: andythenorth] 12:17:41 *** tokai|noir [~tokai@port-92-195-6-158.dynamic.qsc.de] has joined #openttd 12:21:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:22:55 *** tokai|mdlx [~tokai@port-92-195-243-48.dynamic.qsc.de] has quit [Read error: Operation timed out] 12:29:41 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 12:51:19 *** alek [~alek@87-205-223-30.adsl.inetia.pl] has joined #openttd 12:54:13 <rane> what's the limit of citizens per city tile? 12:56:18 <frosch123> 255 13:00:29 <rane> thx 13:04:58 *** Scuddles [~notme@cm136.epsilon84.maxonline.com.sg] has joined #openttd 13:08:28 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 13:13:39 *** Dreamxtreme [~Dre@92.18.107.116] has quit [Quit: Going!] 13:18:41 *** JVassie [~James@92.27.149.231] has joined #openttd 13:35:13 *** Krusen [~as.if@89.184.153.221] has joined #openttd 13:44:59 *** glx [glx@2a01:e35:2f59:c7c0:f559:e349:da3b:e281] has joined #openttd 13:45:02 *** mode/#openttd [+v glx] by ChanServ 13:47:10 *** Dreamxtreme [~Dre@92.18.107.116] has joined #openttd 14:00:05 *** KouDy [~KouDy@ip-89-176-30-124.net.upcbroadband.cz] has joined #openttd 14:01:52 *** andythenorth [~andy@115.240.33.233] has joined #openttd 14:20:36 *** andythenorth [~andy@115.240.33.233] has quit [Quit: andythenorth] 14:22:10 *** andythenorth [~andy@115.242.10.4] has joined #openttd 14:22:55 *** dfox_ [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:30:53 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-124-26.w90-29.abo.wanadoo.fr] has joined #openttd 14:36:00 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 14:40:43 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 14:46:17 *** andythenorth_ [~andy@115.240.45.78] has joined #openttd 14:48:13 <andythenorth_> hello 14:51:04 *** krinn [~krinn@98.227.101-84.rev.gaoland.net] has joined #openttd 14:51:15 <krinn> hi 14:51:40 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has joined #openttd 14:52:15 *** andythenorth [~andy@115.242.10.4] has quit [Ping timeout: 480 seconds] 14:52:22 *** Fast2 [~Fast2@p57AF8B06.dip0.t-ipconnect.de] has joined #openttd 14:55:01 <Alberth> hello andythenorth with _, and krinn 14:55:36 <andythenorth_> hello Alberth 14:55:43 <krinn> hello Alberth 14:55:53 <krinn> and andythenorth :) 15:11:53 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:24:29 *** andythenorth_ [~andy@115.240.45.78] has quit [Ping timeout: 480 seconds] 15:42:15 *** Progman [~progman@p57A1A598.dip.t-dialin.net] has joined #openttd 15:42:57 *** KritiK [~Maxim@89-178-132-145.broadband.corbina.ru] has joined #openttd 15:52:07 <CIA-11> OpenTTD: alberth * r22210 /trunk/src/ (9 files in 2 dirs): -Add: Add a variable for the value strings in the settings tables. 15:52:35 <CIA-11> OpenTTD: alberth * r22211 /trunk/src/ (genworld_gui.cpp lang/english.txt table/settings.ini): -Codechange: Unduplicate Off/On strings. 15:52:46 <Vadtec> without using any of the cheats, what is the best way to get something like a coal mine to increase production? 15:53:11 <Vadtec> i usually have at least two trains waiting for full loads at a given mine, but it never seems to increase its production 15:54:05 <Eddi|zuHause> rating should be above 67% 15:54:24 <Rubidium> make sure you have a > 70% rating. From around there upwards the chance to increase is twice the chance of decreasing, whereas below that the chance of increasing in only half the chance of decreasing 15:54:28 <Vadtec> does that apply to any industry? 15:54:36 <CIA-11> OpenTTD: alberth * r22212 /trunk/src/lang/ (51 files in 2 dirs): -Codechange: Unduplicate Off/On strings for the other languages. 15:54:45 <Rubidium> the rating can be increased by statues 15:54:57 <Alberth> and new vehicles 15:54:57 <Eddi|zuHause> anyprimary except the oil well 15:55:06 <Alberth> see the game mechanics wiki page 15:55:27 <Vadtec> Alberth: thanks, i was looking in the wiki, guess my search mojo is off this morning 15:55:37 <Eddi|zuHause> does not necessary apply to newgrfs like ECS Vectors or FIRS 15:56:04 <krinn> Vadtec, try search for mechanics in the wiki 15:56:23 <CIA-11> OpenTTD: alberth * r22213 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate company on/off strings. 15:56:29 <Vadtec> yeah, just did and found it 15:56:38 <Vadtec> thanks 15:57:31 <CIA-11> OpenTTD: alberth * r22214 /trunk/src/lang/ (51 files in 2 dirs): -Codechange: Unduplicate company on/off strings for the other languages. 15:58:16 <CIA-11> OpenTTD: alberth * r22215 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate original/realistic strings. 15:58:51 <CIA-11> OpenTTD: alberth * r22216 /trunk/src/lang/ (54 files in 2 dirs): -Codechange: Unduplicate original/realistic strings for the other languages. 15:59:38 <CIA-11> OpenTTD: alberth * r22217 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate horizontal positioning strings. 15:59:57 <CIA-11> OpenTTD: alberth * r22218 /trunk/src/lang/ (55 files in 2 dirs): -Codechange: Unduplicate horizontal positioning strings for the other languages. 16:00:12 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:00:47 <CIA-11> OpenTTD: alberth * r22219 /trunk/src/ (lang/english.txt table/settings.ini): -Codechange: Unduplicate npf/yapf strings. 16:01:06 <CIA-11> OpenTTD: alberth * r22220 /trunk/src/lang/ (50 files in 2 dirs): -Codechange: Unduplicate npf/yapf strings for the other languages. 16:15:49 *** andythenorth [~andy@115.240.102.251] has joined #openttd 16:16:03 <andythenorth> upgrading an airport isn't very interesting gameplay 16:16:05 <andythenorth> or is it? 16:20:00 <devilsadvocate> its arduous. dunno about interesting 16:20:08 *** welshdragon_ is now known as welshdragon 16:23:34 <andythenorth> I'm sure it's been suggested and rejected 16:24:09 <krinn> it is, bigger airport support more traffic 16:24:38 <andythenorth> but how about an option to just just set current destination of all planes using this_airport to !this_airport 16:24:44 <andythenorth> i.e. bump to next order 16:25:27 <andythenorth> ? 16:25:29 <krinn> you think about an option to move the traffic away from it while upgrading? 16:26:19 <andythenorth> effectively yes 16:26:55 <krinn> i would say the reroute won't work 16:27:01 <Vikthor> yeah anything that takes away need to micromanage the planes while upgrading 16:27:07 <krinn> you need to remove it from the orders 16:27:25 <andythenorth> the reroute would work 16:27:29 <krinn> just sending the vehicle away won't work as they get back fast 16:27:35 <andythenorth> it will work 16:27:41 <andythenorth> it's what players have to do anyway 16:28:06 <krinn> as a player i remove it from order or stop traffic and release again ones at my airport yeah 16:28:09 <andythenorth> one option would be to send to hangar at next destination 16:28:10 <Eddi|zuHause> last call for my sociological survey of yesterday: (don't answer in here!, to not spoil the results, send a query) how many lives does a cat have? 16:28:16 <Eddi|zuHause> (results in an hour) 16:28:23 <Eddi|zuHause> (half an hour) 16:28:35 * andythenorth thinks of an answer 16:28:39 <andythenorth> but it's massively predictable 16:29:28 <krinn> if you activelly watch any aircraft having the goto airports order and set to next order it would work 16:30:08 <krinn> and think about 1 order dumb aircraft (don't kick me! players COULD and ARE doing that :p ) 16:30:41 <Vikthor> killall cat - that's one less :) 16:31:18 <krinn> Eddi|zuHause, an european cat or an african cat ? 16:32:27 <andythenorth> my suggestion for verified newgrfs has not produced the avalanche of responses I expected 16:32:29 <andythenorth> :P 16:32:55 <andythenorth> I think the rating system would *suck* massively 16:33:01 <andythenorth> and shouldn't be tried 16:33:42 <krinn> is that a kind of rating for grf, more users vote for it, better it is ? 16:33:46 <andythenorth> someone (yahoo) demonstrated n problems with rating systems 16:33:52 <andythenorth> I think it was yahoo anyway 16:34:00 <andythenorth> effectively yes 16:34:02 <andythenorth> it's dumb 16:34:29 <krinn> i've try newgrf, concept is really good, realisation sucks bad 16:34:49 <krinn> with the newgrf that remove others vehicle... ones that cannot work for some reason with others... 16:35:12 <krinn> better but a signing system: pass it: ok, not passing it, trash that shit it won't be playable anyway 16:35:18 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 16:36:53 <Alberth> krinn: it depends on your style of playing, as well as how you think newgrfs should act, whether they behave reasonably 16:37:40 <krinn> i've try some that change graphics a bit, that's the "safer" ones, but ones that change vehicle, total anarchy 16:37:46 <Alberth> andythenorth: but how about an option to just just set current destination of all planes using this_airport to !this_airport <-- close airport patch, although it should be generalized to all kinds of stations, I think 16:40:36 <andythenorth> Alberth: I thought it was probably a partly-solved problem by now 16:41:02 <andythenorth> krinn: there aren't so many problems with vehicle newgrfs any more 16:41:19 <Alberth> 'partly' being the key word :) 16:42:04 <krinn> andythenorth, it might be the case i'm sure, but i have act as a user on newgrf case 16:42:20 <krinn> andythenorth, i mean: look at bananna thru openttd download 16:42:31 <krinn> try to find ones that say "vehicle" and download it 16:42:39 <krinn> a waste of time 16:43:10 <krinn> i'm sure if i dig on the net to find good ones i would be happy maybe, but as-is, the system is too weak 16:44:23 <andythenorth> hmm 16:44:29 <andythenorth> tagging is not perfect :P 16:44:45 <krinn> not really tagging them 16:45:29 <krinn> but a simple: checkgrf.exe if you prefer, that check few parameters that should be set to avoid this nightmare where i lost all vehicle because a grf add 1 horse vehicle to the game... 16:45:50 <krinn> and only allow the content donwload to hold them if it pass the checkgrf.exe test 16:46:32 <Alberth> but those newgrfs are valid use cases, justdifferent than yours 16:46:51 <andythenorth> I see the point though 16:47:07 <andythenorth> for a bananas user there's almost no way to decide 16:47:16 <andythenorth> just a very limited description 16:47:57 <krinn> well, might be me yes, but i expect a newgrf that add a bus not to remove another bus 16:48:08 <andythenorth> and I'd guess very few bananas users visit tt-forums 16:48:20 <andythenorth> judging by view counts on images vs. download counts on newgrfs 16:48:40 <krinn> as i said: i tried them as-is, as a plain user: using content downloader, and it was a pitty 16:48:40 <andythenorth> and there's no easy way to access a readme 16:48:49 <Alberth> and even then, try finding the thread of some random newgrf :) 16:48:53 <andythenorth> krinn: mostly trash? 16:49:01 <krinn> yes 16:49:17 <krinn> and i suppose some more are in, but description isn't telling you they are 16:50:09 <Eddi|zuHause> Alberth: that would be easier if one could have clickable links ingame 16:50:10 <krinn> some guys take hours & hours to build a new vehicle and put that as "thekid.grf" with a description: my newgrf by daKid! some animation from tada... 16:50:33 <krinn> and you are looking at that saying? does it add / replace /remove vehicle? what kind of vehicle... 16:50:47 * andythenorth ponders categories for newgrf in bananas 16:50:57 <andythenorth> nfo has pretty tightly defined categories 16:51:25 <Alberth> krinn: that description says enough 'don't expect something usable' to me 16:51:39 <andythenorth> hmm 16:51:56 <andythenorth> bananas could parse the newgrf, and see what it screws with 16:51:58 <Alberth> Eddi|zuHause: yeah 16:52:01 <andythenorth> by the action 0 types 16:52:53 <Alberth> a somewhat standard description made by the author would be easier perhaps 16:53:10 <krinn> look at the ikarus set for example, i don't want to visit an unclickable link to the forum to know what it do 16:53:30 <krinn> but the description (glad it add that) says it contains 41 buses in it 16:53:51 <krinn> great, but does it remove all trucks to add the buses... so i endup playing with only buses? 16:53:54 <Alberth> sounds like too many for me? 16:54:07 <Alberth> s/?// 16:54:21 <Eddi|zuHause> i didn't even know ikarus made that many models... 16:54:40 <andythenorth> maybe sets could be classed as follows: 16:54:43 <Alberth> krinn: you can ask infinitely many random questions, you cannot expect answers for all of them 16:54:46 <krinn> could be fun, i like the idea to have more vehicle choice, but not really the idea to loose others 16:54:56 <andythenorth> [*] Lame [*] Gameplay [*] Nerd 16:55:30 *** terulz^ [~terulz@cm-84.210.23.75.getinternet.no] has joined #openttd 16:55:45 <krinn> that just my thinking about it Alberth i just gave up and i'm happy with "base" openttd vehicle playing 16:56:21 <terulz^> hi, can someone tell me where I can find a bot for openttd mac version? 16:56:36 <welshdragon> terulz^, a bot for what exactly? 16:56:48 <Alberth> krinn: and there are authors that want to mimic vehicles from a country or so, and they don't want interference with foreign vehicles like the standard vehicles set 16:56:50 <terulz^> computer ai 16:57:07 <welshdragon> terulz^, use Check online Content 16:57:16 <welshdragon> they are listed as AI 16:57:21 <krinn> alberth: agree, but two sets would do that no ? one with new vehicle, and one that block others 16:57:21 <Alberth> all AIs work, as they are written in a higher level language 16:57:28 *** terulz^ [~terulz@cm-84.210.23.75.getinternet.no] has quit [Quit: Bye for now!] 16:57:41 <krinn> user keep choice of having a "realistic" vehicle set or having plenty vehicle choices 16:58:00 *** terulz [~terulz@cm-84.210.23.75.getinternet.no] has joined #openttd 16:58:12 <Eddi|zuHause> krinn: this is already possible the other way around: you can add a set that re-enables the default vehicles 16:58:16 <terulz> thanks a lot :-) 16:58:18 <Alberth> krinn: would be nice, but I don't know whether it is possible 16:58:28 *** terulz [~terulz@cm-84.210.23.75.getinternet.no] has quit [] 16:58:48 <krinn> and do really users need that? gave me a vehicle set with horses & cow 16:58:56 <krinn> leave all users with cow/bus/horse... 16:59:05 <krinn> realistic users will just not buy the bus... 16:59:15 <Alberth> krinn: yeah, I also mostly play with the base set, with some simple additions some times. 16:59:39 <Alberth> krinn: it is very simple, just delete the file. 17:00:19 <krinn> Alberth, it is indeed, and that's what i did, but a bit sad they restrict there work like that 17:00:30 *** Macha [~Macha@109.77.202.219] has joined #openttd 17:00:36 *** Macha [~Macha@109.77.202.219] has left #openttd [] 17:00:47 <krinn> as i said, all users will just gave up on all newgrf because of that anarchy 17:01:01 <Alberth> as with all open source content, you cannot expect that it always complies with your ideas of 'good' 17:01:02 <krinn> as i did, but might just be because i was at first really happy with default set 17:02:05 <Eddi|zuHause> krinn: i guess you just had a different expectation. extrapolating that to "all users" is silly, though. 17:02:38 <Alberth> krinn: unlike in a commercial environment, in open source there is always much more choice to pick from. It takes time to do that. 17:02:39 <krinn> Eddi|zuHause, of course, i don't think everyones think like me 17:03:40 *** Chaot_s [~Chaot_s@d54C0C5DB.access.telenet.be] has joined #openttd 17:03:55 <krinn> but doing as i do would be a high percent of what users would do, because content downloader doesn't target the "opensource i want to dig everywhere and tweak it to make it work" users imo 17:04:04 <Alberth> the standard practice is: try it, if you like it, keep it. If you don't like it, remove, and try again. 17:04:56 <Alberth> yet players that stick around longer than say 3 months are exactly those players 17:05:12 <Alberth> as OpenTTD is trivially winnable 17:07:06 <krinn> well, if people try to set a "rank this grf", it might be that what i said isn't totally wrong, why looking for a solve to find a "not so shitty" newgrf else? 17:08:45 <Eddi|zuHause> here are the results of the survey "how many lives does a cat have": 17:08:56 <Eddi|zuHause> 9 people replied 17:09:07 <Eddi|zuHause> 3 people said: one 17:09:14 <Eddi|zuHause> 2 people said: nine 17:09:20 <Eddi|zuHause> 2 people said: seven 17:09:33 <Eddi|zuHause> one person said "depends whether the box is open" 17:09:46 <Eddi|zuHause> and one person couldn't decide whether to say one or nine 17:10:05 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 17:10:14 <Eddi|zuHause> no person said "too many" 17:10:44 <krinn> my "an european cat or african cat" doesn't work? :) 17:11:15 <Eddi|zuHause> krinn: that entry was disqualified since it was in the channel, and thus against the entrance rules 17:11:33 <krinn> damn it! i always loose 17:11:47 <__ln__> *lose 17:11:57 <krinn> at english too __ln__ 17:13:29 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has joined #openttd 17:13:41 <Eddi|zuHause> the interesting fact here is that, apparently, german cats have 7 lives, while elswehere 9 seems to be common 17:14:24 <krinn> 9 for french, english have 9 too no? 17:14:53 <Eddi|zuHause> krinn: that matches the replies, yes 17:15:26 <krinn> i knew english love black ones while french hate them 17:15:34 <andythenorth> 7 is insane 17:15:36 <andythenorth> meanwhile 17:15:43 <DanMacK> Hey andy 17:15:52 <andythenorth> the road vehicle newgrf problem can at least partly be blamed at TTDP can't it 17:15:53 <andythenorth> ? 17:16:10 * DanMacK wonders what the problem is 17:16:19 <andythenorth> being somewhat sparse on available IDs, the poor newgrf author has no choice but to disable default vehicles 17:16:39 <krinn> something about waterloo lost cause napoleon saw one crossing the field (that's what my english teacher told me) 17:16:46 <andythenorth> or....drop TTDP support :P 17:16:48 <andythenorth> hi DanMacK 17:16:51 <andythenorth> I'm about to leave 17:16:52 <krinn> while for english it was a nice cat so 17:17:01 <andythenorth> DanMacK: I posted the pngs for you 17:17:15 <andythenorth> thought I'd done it yesterday, but this internet sometimes times out on uploads :P 17:18:04 <Eddi|zuHause> krinn: i'd file that under "urban myth" 17:18:06 <andythenorth> DanMacK: I think the building is way too big 17:18:13 <andythenorth> but meh 17:18:41 <krinn> Eddi|zuHause, also told me they put a cat figurine when they are 13 at table... 17:18:46 <Eddi|zuHause> of course, there exist supersticions about black cats, but assuming that they should be battle-deciding is silly 17:18:53 <krinn> Eddi|zuHause, ah teachers! all mad 17:19:49 <Eddi|zuHause> in german supersticion, it even matters whether the black cat crosses from left to right or from right to left 17:20:11 <krinn> eheh, dropping salt over the shoulders when seeing one too? 17:20:15 <andythenorth> good night 17:20:21 <Alberth> Eddi|zuHause: that sounds quite complicated :) 17:20:25 <Alberth> good night andythenorth 17:20:35 <krinn> night andythenorth 17:20:50 *** andythenorth [~andy@115.240.102.251] has left #openttd [] 17:21:10 <Eddi|zuHause> Alberth: now try seeing a black cat while you pass under a ladder on which a chimney sweep stands :p 17:21:41 <krinn> lol 17:22:05 <Alberth> it does not count if you help luck a bit, I guess ? 17:22:52 <Alberth> it already fails at 'black cat' for me :) 17:23:58 <Eddi|zuHause> my black cat is actually really dark red. when the sun directly shines on it, it shimmers like rusty metal 17:24:55 <krinn> pff now red -> witch !!! BURN BURN !!! 17:25:35 * Alberth extinguishes krinn with a bucket of water 17:26:54 <krinn> ever check your cat wedge like a duck Eddi|zuHause ? 17:29:35 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 17:29:36 *** DayDreamer [~DayDreame@94.142.234.1] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-03-06 17:29:36)] 17:34:39 <SmatZ> hehe 17:38:04 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:40:02 <ccfreak2k> We couldn't afford a real German like Eddi|zuHause in another channel I'm in. 17:40:06 <ccfreak2k> We had to settle for an Austrian. 17:40:59 <__ln__> does he have expertise with kangaroos? 17:41:40 <ccfreak2k> Perhaps. 17:44:04 *** mora [~mora@81-229-126-14-no48.tbcn.telia.com] has joined #openttd 17:44:21 *** Prof_Frink [~proffrink@5e0a2942.bb.sky.com] has joined #openttd 17:46:07 <mora> Hi all. Fireing up openttd again after a year since last play, i can no longer build 2-way signal like I used to. The tool only circles through 1-way path-signals. And I can not seem to find the 2-way path-signal any longer. any comment? 17:46:52 <Rubidium> mora: advanced settings 17:47:14 <Rubidium> -> construction -> signals -> cycle through signal types 17:47:37 <Rubidium> I guess that's set to path signals only 17:48:09 <mora> no, It's set to all 17:48:13 <mora> i just double checked. 17:48:31 <ccfreak2k> Eddi|zuHause, regarding black cat direction: 17:48:32 <ccfreak2k> <AforAnonymous> not to my knowledge 17:48:32 <ccfreak2k> <AforAnonymous> maybe it's some local thing where he lives. 17:48:32 <ccfreak2k> <AforAnonymous> and he for some reason applies it to all of germany. 17:48:39 <Rubidium> oh, you're talking about 2 way path signals; those don't exist 17:49:22 <Rubidium> and didn't exist a year ago either 17:50:26 <mora> My bad, I mean 2-way signals, not 2-way path signals. 17:50:59 <mora> the standard signal I got before when not selecting anything specific was a 2-way signal allowing trains in both directions. 17:51:12 <mora> that is the one I can not build anymore. 17:51:36 <mora> as in point 4 here: http://wiki.openttd.org/Building_signals 17:51:40 <Rubidium> if the default signal is a path signal, then you need to ctrl-click till it's a block signal (or change the default signal) 17:52:01 <Rubidium> then you can by clicking it (still with the signal tool enabled) turn it/make a 2 way signal of it 17:53:53 <mora> that is what I expected, but the tool only changes between "right" and "left" one-way path-signal 17:54:13 <Rubidium> then your ctrl key is broken 17:55:50 <mora> hmm, maybe so.. I have to test that. thanks for your help. 18:02:37 *** wesso [~wesso@cpc1-nrte21-2-0-cust431.8-4.cable.virginmedia.com] has joined #openttd 18:02:45 <wesso> hi 18:04:02 <planetmaker> good evening 18:04:30 <wesso> hi. can I get help and advice on here regarding open ttd? 18:05:05 <planetmaker> this would be the right channel, yes 18:07:21 <wesso> cool. so, I have an old version of ttd which was given to me, i played it and loved it. but my hdd in my laptop died, and im now looking to get the new version... and i have no idea what im doing to be honest. i have downloaded the latest version 1.0.5 zip archive but dont understand where i go from here 18:08:14 <planetmaker> unzip it 18:08:32 <planetmaker> and... it's OpenTTD. Not TTD. 18:09:06 <wesso> ok, so i have a little idea when it comes to comps. its all extracted, but when i try and run it, i get an error refering me to readme 4.1 or something. 18:09:14 <planetmaker> you'll most likely need to get also a graphics base set. 18:09:37 <planetmaker> If you're on windows - the easiest way is to get an installer and run that. And allow the installer to also install the graphics and sound and music 18:09:53 <planetmaker> Well. What does section 4.1 of the readme tell you? ;-) 18:10:13 <planetmaker> it tells you where to put the needed base graphics 18:10:44 <wesso> ha. i have read it but dont really understand what its asking me to do. so if i download the installer, run it.. i should be ready to go? 18:11:44 <planetmaker> Yes, if you don't understand that, the installer is easier for you as it copies all stuff to the right places. Otherwise you could get a baseset from http://bundles.openttdcoop.org/opengfx/releases/ 18:12:57 <planetmaker> but you could tell me what part of section 4.1 is not understandable. It's difficult to write something one has done dozens of times in a way a person who never did that in an understandable way 18:13:33 <wesso> ok so i have ran the installer and pointed it to the correct directory where the zip file was extracted to, but get an error setup cannot continue without OpenTTD location 18:14:56 <planetmaker> which installer did you run? 18:15:09 <wesso> http://www.openttd.org/en/download-stable 18:15:36 <planetmaker> ok... and where does the zip file come into play? 18:16:02 *** fjb is now known as Guest3758 18:16:04 *** fjb [~frank@p5DDFF428.dip.t-dialin.net] has joined #openttd 18:16:08 <planetmaker> Just accept all default values 18:16:15 <planetmaker> Without changing directories or alike 18:17:01 *** Fast2 [~Fast2@p57AF8B06.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:18:06 <glx> the message was "Setup cannot continue without the Transport Tycoon Deluxe location!" 18:19:00 <wesso> ok sorted. thanks for your help. 18:19:37 <planetmaker> he, that makes sense, glx :-) 18:20:04 *** wesso [~wesso@cpc1-nrte21-2-0-cust431.8-4.cable.virginmedia.com] has quit [Quit: Bye for now!] 18:20:52 <glx> if only people was able to read correctly ;) 18:21:00 <planetmaker> or quote. yeah :S 18:22:51 *** Guest3758 [~frank@p5DDFE1C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:24:32 *** amkoroew [~Heinz@p5B106D49.dip.t-dialin.net] has joined #openttd 18:25:06 *** mora [~mora@81-229-126-14-no48.tbcn.telia.com] has quit [Quit: Leaving] 18:26:43 <Terkhen> :) 18:30:13 *** amkoroew1 [~Heinz@p5B103BF6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:47:50 <CIA-11> OpenTTD: translators * r22221 /trunk/src/lang/ (58 files in 2 dirs): 18:47:50 <CIA-11> OpenTTD: -Update from WebTranslator v3.0: 18:47:50 <CIA-11> OpenTTD: danish - 14 changes by beruic 18:47:50 <CIA-11> OpenTTD: vietnamese - 4 changes by nglekhoi 18:52:51 <Vadtec> has cargodest received much work recently? (checking wiki as we speak, but it does not appear so) 18:53:07 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 18:53:33 <Prof_Frink> Who's going to get commit 22222? 18:53:36 <planetmaker> the wiki certainly is no indicator for work spent on anything 18:54:15 <Vadtec> i never said it was, just that i was checking to see if it had any new info 18:56:27 *** alluke [~52b528fd@101.haydn.openttdcoop.org] has joined #openttd 18:56:29 <planetmaker> a better indicator might be the commit log of the cargodist repo. But cargodest... long time nothing happend 18:57:16 *** fjb [~frank@p5DDFF428.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:58:17 *** alluke [~52b528fd@101.haydn.openttdcoop.org] has quit [] 18:59:01 <Vadtec> well looking at it, cargodist has had some fairly recent commits 18:59:51 <Rubidium> cargodist is to cargodest what Iran is to Irak; they're totally different 19:00:03 <SmatZ> it seems cyrillic could be banned at tt-forums... 19:00:22 <SmatZ> everything written in cyrillic has been spam (what I remember) 19:00:29 <Vadtec> yes i know that Rubidium, but i remembered the name cargodest before i remembered cargodist 19:04:12 *** Macha [~Macha@109.77.202.219] has joined #openttd 19:04:30 *** Macha [~Macha@109.77.202.219] has left #openttd [] 19:06:26 <Chaot_s> hi all, can someone help me with some info on signals? i have build a rather large setup, and somehow i'm seeing strange things happening. 19:06:51 <SmatZ> #define strange_things crash_game() 19:07:27 <Chaot_s> trains seem to prefer some paths over other whil i would expect them to do otherwise. 19:07:39 <__ln__> do you see strange things happening outside the screen too? 19:07:42 <Chaot_s> uhm it's kind of hard to explane. 19:08:06 <__ln__> *explain 19:08:21 <Alberth> not nearly as hard as glazing in a crystal ball trying to understand what you ask 19:08:36 <Terkhen> a screenshot / savegame would probably be better than an explanation 19:08:41 <Chaot_s> sorry __ln__, i don't have english as my native language. 19:08:42 <Alberth> a picture? a save game? 19:09:57 <__ln__> Chaot_s: me neither. 19:10:04 <Chaot_s> i'm running the game online, i can pm the server password to some people. 19:10:24 <planetmaker> just provide a savegame. 19:10:48 <Chaot_s> okay, i'll put it on the server. a minute pleas :D 19:10:53 <Chaot_s> *please 19:11:08 <Alberth> evenink planetmaker 19:11:10 *** frosch [~frosch@frnk-4d008cbc.pool.mediaWays.net] has joined #openttd 19:11:14 <Chaot_s> __ln__ : sorry if my spelling errors offend you. 19:11:19 <planetmaker> hey ho, Alberth & frosch123 19:11:44 <frosch> there are too many frosches in here 19:12:18 <planetmaker> hm... 19:12:53 <frosch> something disconnected somewhere :) 19:12:58 <Chaot_s> does it matter if it is an autosave? 19:13:15 <planetmaker> they're normal savegames. doesn't matter 19:15:39 <Chaot_s> where does openttd save it's autosave files on a linux shell? in the .openttd folder? because that is a rather old file... 19:15:52 <planetmaker> ~/.openttd/save/autosave 19:16:09 *** alek [~alek@87-205-223-30.adsl.inetia.pl] has quit [Remote host closed the connection] 19:16:44 <__ln__> Chaot_s: i'm not offended at all. where did you get such an idea? 19:17:47 *** frosch123 [~frosch@frnk-4d009d90.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:18:15 <Chaot_s> thats wierd... all the files are from 20 feb... when the server was started. 19:18:41 <Rubidium> then autosave isn't enabled I reckon 19:18:57 <krinn> can't find it on game mechanics wiki, but how does the mail is produce? i mean is there a ratio taken from town house or something? 19:19:46 <planetmaker> krinn, it's a house property 19:20:15 <planetmaker> it's independent of everything else and can be set to what the newgrf developer likes 19:20:34 <krinn> and it's random or it respect some ratio? looks like all town have like 4 to 8 times more pass than mail 19:21:45 <Chaot_s> Rubidium : in openttd.cfg under section [GUI] --> autosave = year 19:21:51 <planetmaker> hm... production... 19:21:55 <Chaot_s> that should do the trick? 19:22:16 <planetmaker> Chaot_s, just make a savegame locally, upload that somewhere. 19:22:21 <planetmaker> when you connect(ed) 19:22:42 <Chaot_s> darned i'm stupid :D 19:25:24 <Chaot_s> uploading 19:26:03 <Chaot_s> found the problem... 19:26:17 <Chaot_s> seems somehow the server has locked the filesystem for writing. 19:26:33 <Chaot_s> sorry for that. 19:27:19 <krinn> df -h is your friend 19:27:49 <Chaot_s> someones going to get his ass kicked :D 19:28:04 <Chaot_s> he has been messing in stuff he shouldn't have been messing in 19:28:25 <Chaot_s> half the quota system is messed up 19:28:35 <Chaot_s> lucky the damned thing still runs 19:29:19 *** fjb [~frank@p5DDFD970.dip.t-dialin.net] has joined #openttd 19:30:03 <planetmaker> krinn, passenger and mail generation are in principle independent. Practically on average over a town they'll be a certain ratio averaged over all house types 19:31:03 <krinn> for 141 houses and 2,4k people i have a 265 pass while just a 51 for mail, it looks really low 19:31:53 <planetmaker> I think it's usual 19:32:20 <krinn> can't do money with that :) 19:32:45 <planetmaker> make a house set with higher mail generation ;-) 19:32:56 <planetmaker> or just a mod for an existing house set. 19:33:04 <krinn> i'm busy enough like that ^^ 19:33:41 <planetmaker> :-) 19:39:01 <Chaot_s> i have send the link in pm to some people. 19:39:17 <planetmaker> why not here? 19:39:58 <Chaot_s> actualy... no clue, i'm just carefull with links to files 19:40:19 <Chaot_s> though if that is needed it's okay too i'll paste the link here. 19:41:19 <krinn> better not if you have critters playing with quota, what else do he do on your comp 19:41:42 <Chaot_s> i was checking the ssh logs 19:42:09 <Chaot_s> seems he had isseus with file permissions. 19:42:24 <Chaot_s> i blocked the account and quota is rebuilding 19:42:34 <Chaot_s> i thought i could trust him... 19:42:45 <Chaot_s> seems i was wrong. 19:43:22 <Chaot_s> i undid the damage done 19:44:33 <Chaot_s> it's hard to know whe you can trust someone. he doesn't seem to be a person that messes with suff he doesn't knoow. 19:45:21 <Chaot_s> though he actualy does. and that means he'll have to find someone else to host his irc bot 19:45:58 <krinn> just to run an irc bot you gave him rights on quota? 19:46:50 <Chaot_s> nope, he had some more stuff he can do. sort of a backup person for when i'm unavaileble. so he has root access 19:48:51 <Chaot_s> that has been terminated now, and i'm in need of a new backup admin. 19:50:21 <krinn> should speak with him, everyone do mistakes 19:51:25 <Chaot_s> scrolling back to the history he has been messing a lot. he makes lots of mistakes when setting file rights, has actualy disabled selinux and added a repo without even setting protectbase or stuff like that. 19:52:16 <Chaot_s> i could talk with him, though how to tell him that he's messing up stuff he shouldn't mess with 19:52:35 <planetmaker> ^ those words 19:52:45 <Chaot_s> he runs linux longer than i do... 19:53:38 <Chaot_s> 3 options... he IS a noob, He was very drunk, or he gave the account to someone else... 19:54:00 <Chaot_s> any of those 3 options i don't realy like 19:55:11 <Chaot_s> there are some live sites on that server, and there are some 4000 users on a forum thats vissited allot. 19:56:03 <__ln__> *that's visited a lot 19:56:21 <Chaot_s> i cant let that be messed up by someone for some funny IRC bot and the help of being backup admin. 19:57:18 <Chaot_s> __ln__ : Thanks for the spelling correction. i'll try to remember that. 19:57:26 <__ln__> you're welcome 19:58:00 <Chaot_s> though it may be a tough job to correct all of them. 20:00:28 <Chaot_s> planetmaker : the problem i have is on company 1, The feeding and the line swither in front of station "hellerdorp Bossen" have some strange things. 20:00:53 <Chaot_s> i have messed with the signals to try and change the behavior. 20:02:34 <Chaot_s> first question i have, the lower feeding line has a one-way path signal, and allon the path to the station a normal path signal. that was done in the hopes i could que trains in front of the station. 20:03:12 <__ln__> *queue 20:04:09 <Chaot_s> more often then i like a train seems to choose a red signal and wait for the path to a station is cleared from te train that is leaving the station the platform. 20:05:21 <Chaot_s> so if the train is departing the station (still on it due to the long length) a train will queue in front of the red signal. even though there are other paths free. 20:06:39 <Chaot_s> mostly happens on the lower entry line, and with a train leaving on its most right route 20:08:49 <planetmaker> if you use path signals, make don't add another possible stopping point in front of the station. One path signal in front of the 1st split is enough and solves all your problems there 20:09:38 <Chaot_s> so i cant have a queue in front of the station? 20:11:05 <planetmaker> well. you can. But then you have to accept that sometimes a train WILL wait at a red signal 20:11:46 <planetmaker> even if you keep those in front of the station, remove all other path signals except the very first one 20:12:55 <planetmaker> rule: put a path signal only where you want a train being able to stop. You have them (also) in places where it shouldn't stop 20:13:11 <Chaot_s> okay, and what about the ide if i replace (as it used to be) the first path signal with an entry signal after the splitting place an exit signal and folow thoes up with normal signals? 20:13:20 <Chaot_s> *Idea 20:13:55 <Chaot_s> *those 20:14:17 <Chaot_s> seen more spelling misstakes __ln__? 20:14:26 <__ln__> *mistakes 20:14:34 <Chaot_s> hahahahaha :) 20:15:35 <sla_ro|master> __ln__ is a bot? 20:16:01 <__ln__> dunno, i haven't been turing-tested. 20:16:10 <sla_ro|master> o0 20:16:11 <Chaot_s> sla_ro|master : not that i know, though he is very good in english :D 20:16:12 <sla_ro|master> nvmd 20:16:41 <sla_ro|master> maybe his primary lang is english.. 20:16:54 * planetmaker doubts that 20:17:11 <Chaot_s> okay so the entry / exit way is better though it sometimes takes a litle longer :) 20:17:28 <__ln__> my primary foreign language yes 20:17:59 <sla_ro|master> btw.. 1 month on openttd how much time in real world? 20:18:52 <sla_ro|master> i think is 1 minute = 1 month, but im not sure.. 20:18:54 <krinn> with FF and pause it's hard to say, get your chrono 20:19:07 <sla_ro|master> actually my server doesnt pause when someone joins 20:19:10 <sla_ro|master> lol 20:19:13 <sla_ro|master> so.. never pause 20:19:31 <Rubidium> 1 game day at normal speed is 2.22s 20:19:38 <sla_ro|master> ok 20:19:38 <sla_ro|master> ty 20:19:50 <Chaot_s> planetmaker : th second question is wy trains seem to chose to swap to the lower line while the uper lane has a free and green exit path. if i understand the documentation on the site correctly the train should only swap lane's if the exit is blocked by a train. 20:20:40 <krinn> no they swap also when their target is closer using the lower line 20:20:48 <Chaot_s> is that due to path finder that sees the actual platform in the end is blocked wit a train? 20:21:00 <Chaot_s> the lower line is further away actualy 20:21:13 <krinn> eheh not the case for you so 20:21:15 <Chaot_s> the same station though 20:22:04 <planetmaker> there are many factors for a path finder... curves, other trains, slopes,... and distance of course 20:22:14 <planetmaker> but less curves might be the reason 20:22:53 <krinn> don't really remember but swap also on bridge speed no? 20:23:27 <Chaot_s> okay seems that i need to be testing lots and lots more :D 20:25:28 <sla_ro|master> another question, that udp queri can be hide to stop appearing on console? 20:26:51 <Chaot_s> and the " Client #41 is slow, try increasing *net_frame_freq to a higher value!" line could be updated with a actual username. 20:27:12 <planetmaker> that's not un-ambigeous 20:28:56 <Rubidium> sla_ro|master: try openttd -D -dnet=0 (order IS important) 20:28:58 <Chaot_s> __ln__ : do you provide translation support too? i don't understand the word not "un-ambigeous" 20:29:05 <sla_ro|master> ok 20:29:06 <Eddi|zuHause> sla_ro|master: on the console after starting the server, set something like "debug_level net=0" 20:29:29 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has quit [] 20:29:45 <Eddi|zuHause> otherwise it defaults to 2 for dedicated servers 20:30:18 <__ln__> Chaot_s: it's not non-english 20:30:27 <krinn> Chaot_s, un-ambigeous -> clear 20:30:47 <planetmaker> :-P 20:30:58 <Chaot_s> lol 20:31:09 <planetmaker> it's ambiguous 20:31:14 <Eddi|zuHause> it's "ambiguous" 20:31:26 <Chaot_s> looking it up in a dictionary :) 20:31:34 <krinn> well you said "un" :p 20:31:35 <Chaot_s> i just dont understand the word 20:31:45 <planetmaker> krinn, "not un-" ;-) 20:31:54 <krinn> lol yes 20:32:10 <planetmaker> not unique 20:32:19 <glx> planetmaker: stop playing with non native speakers :) 20:32:23 <krinn> Chaot_s, kinda like "hard to decide, not clear, not really nicely define..." 20:32:32 <planetmaker> glx, :-( 20:32:45 <__ln__> well what's unambiguous in belgiumish 20:32:58 <krinn> clear :) 20:33:07 <Eddi|zuHause> none of the people involved in this conversation is a native english speaker :p 20:33:10 <Chaot_s> duidelijk, onduidelijk. 20:33:18 <Chaot_s> clear, unclear. 20:33:35 <glx> true, but some have better understanding than others 20:33:36 <krinn> i have learn drunkspeech at first language 20:34:00 <krinn> it help a lot 20:34:04 <Chaot_s> i'm doing my best, and __ln__ is trying to make it even better. 20:34:17 <__ln__> "clear, unclear" is not the best translation for those in my opinion 20:34:23 <planetmaker> ^ 20:34:32 <__ln__> or rather explanation 20:34:34 <planetmaker> double meaning 20:34:39 <planetmaker> or multiple meaning 20:34:46 <planetmaker> non unique 20:35:03 <Chaot_s> though i can't find out who clinet #42 is 20:35:03 <Eddi|zuHause> while discussing language... where does the spelling "Iraq" come from? no other word in any language i know has a "q" without following "u" 20:35:07 <planetmaker> but the best is: use a dictionary and translate the English word into your mother tongue 20:35:28 <__ln__> and 'unambiguous' is roughly 'unique', but not quite 20:35:30 <planetmaker> Q'apla! 20:35:51 <Chaot_s> the translation doesn't help a lot actualy :D 20:35:56 *** goblin [~goblin@dslb-088-067-068-236.pools.arcor-ip.net] has joined #openttd 20:36:37 <Chaot_s> it only makes is more (un?)ambiguous 20:36:45 <Eddi|zuHause> planetmaker: i don't _really_ know klingon ;) 20:36:53 <planetmaker> hehe 20:37:15 <Chaot_s> i like petak more :D it sounds somewhat... harsh :D 20:37:55 <__ln__> Compaq 20:37:57 <krinn> Chaot_s, you doubt, so it's ambiguous, if you don't than it's not 20:38:02 <planetmaker> Chaot_s, does your xterm display well a nick like... اء: Ùا جدÙÙ ? 20:38:22 <planetmaker> do you have character support for that? On a dedicated server? 20:39:04 <Chaot_s> planetmaker : in mirc it does show up 20:39:17 <planetmaker> you asked about a dedicated server's console 20:39:27 <Eddi|zuHause> __ln__: ok, but that isn't really a word either 20:39:36 <__ln__> true 20:40:13 <Chaot_s> planetmaker : i got your point. showing a real name in the console would mess up output. 20:41:22 <krinn> actually it was more (as we say here) a boat answer 20:41:51 <Chaot_s> i didn't link that as an answer at fist. 20:42:07 *** Scuddles [~notme@cm136.epsilon84.maxonline.com.sg] has quit [] 20:42:11 <krinn> lol and before asking: boat answer because he will make you float and forget the question 20:42:12 <Chaot_s> *first 20:42:51 <Chaot_s> it seems like a good idea to hang arround here a lot longer. 20:43:07 <Chaot_s> it helps improve my understanding of english. 20:44:14 <__ln__> Eddi|zuHause: al-Qaeda 20:44:47 <krinn> Eddi|zuHause, IQ ? 20:44:47 <Chaot_s> now #41 is shown since not all chars are printable on console, then how do i know who #41 is? the server runs in a screen session, so i can't scroll back to when #41 connected. 20:44:55 <Eddi|zuHause> __ln__: that suggests some kind of transliteration 20:45:12 <Eddi|zuHause> krinn: abbreviations obviously don't count 20:45:16 <__ln__> krinn: it doesn't count, it's not a word 20:45:57 <krinn> you must know german to answer that 20:46:07 <planetmaker> eh? 20:46:11 <krinn> or is it end in q in english? 20:46:13 <__ln__> was bitte? 20:46:48 <__ln__> krinn: in any language Eddi knows 20:47:05 <krinn> http://www.kgbanswers.com/words-that-end-in-q/18154847 lol he isn't the only one to ask that so 20:48:03 <krinn> it's arabian words that end in q as i see 20:48:54 <__ln__> there are some Swedish names (such as Husqvarna) that also don't have 'u', but afair q isn't part of modern-day Swedish spelling outside names. 20:49:50 <krinn> http://en.wikipedia.org/wiki/Souq this one is more known 20:50:31 <Eddi|zuHause> never heard that before 20:50:52 <krinn> really? i was thinking it's a common one 20:51:15 <Eddi|zuHause> so the actual question is: who invented the arabic->latin transliteration? 20:51:41 <__ln__> chuck norris, no? 20:52:22 <krinn> and the answer should be arabs 20:53:12 <krinn> as they conquer most country and gave lot of knowledge to them 20:54:57 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has joined #openttd 20:55:05 *** tokai|mdlx [~tokai@port-92-195-55-75.dynamic.qsc.de] has joined #openttd 20:55:11 <__ln__> i don't think they conquered any english-speaking country 20:55:14 <__ln__> yet 20:55:20 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 20:55:51 <krinn> farer you were from africa, lesser impact of course 20:56:27 <Eddi|zuHause> krinn: i think you have a wrong precondition here 20:56:29 *** frosch [~frosch@frnk-4d008cbc.pool.mediaWays.net] has quit [Remote host closed the connection] 20:57:04 <Eddi|zuHause> krinn: konquered countries rather get imposed the writing method of the konqueror, not a transliteration 20:57:34 <Eddi|zuHause> transliterations are rather from scientists and travellers 20:57:47 <krinn> not by arabs, they moslty adapt and copy anything they get, rather than destroying 20:57:59 <Eddi|zuHause> who travel to the foreign countries and then have to publish their works in their home country 20:58:36 <krinn> travels were hard by those time, your traveller would certainly get the translate version from a closer country 20:59:13 <krinn> let's say : original suq -> french souq -> near french but far arab translate than souq instead of the original suq... make that spree 20:59:49 <Eddi|zuHause> krinn: i am not speaking about medieval times, i'm speaking about modern times 21:00:02 <__ln__> 'suq' is already a translitteration, it can't be the original 21:00:29 <krinn> well, for french we even re-use it 21:01:06 <Eddi|zuHause> the arabic original will be سÙÙ 21:01:21 <krinn> here now souq describe a place with lot of noise/messy/not clean... a place where many people stands and noise & issue because of that 21:01:24 *** tokai|noir [~tokai@port-92-195-6-158.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:01:30 *** Macha [~Macha@109.77.202.219] has joined #openttd 21:01:36 *** Macha [~Macha@109.77.202.219] has left #openttd [] 21:01:48 <krinn> considering it comes from arab market, it might be close to reality with crowd market & noise 21:02:10 <Eddi|zuHause> krinn: over here, the word "basar" is more common 21:02:39 <Eddi|zuHause> (which, as far as i can believe wikipedia, is of persian origin) 21:02:49 <krinn> :P same here, we also use basard 21:03:28 <krinn> it looks a bit the same as basard is a shop with lot of different stuff in it, and it mean for us, you will get hard time to find something in it 21:03:31 <Prof_Frink> How bazaar. 21:03:35 <krinn> quiet messy = basard 21:04:28 <krinn> we also use "bordel" 21:04:46 <krinn> eheh, coming from protitude house 21:04:47 <Eddi|zuHause> that is quite something different in german :p 21:05:01 <krinn> s/tude/tute 21:05:21 <Eddi|zuHause> anyway, i have never heard anyone use the word "Suq" or "Souq" before 21:06:32 <krinn> come to south france, specially on spring, it's the souk at our beach 21:06:56 <krinn> hmm, summer not spring 21:07:08 <Eddi|zuHause> ... if you pay, i'd gladly accept the invitation ;) 21:07:24 <krinn> wOOt! bordel ! 21:07:57 *** fonsinchen [~fonsinche@brln-4d0cc951.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:09:44 <__ln__> are the french less annoyed by some other non-french language than english? (spoken by a tourist) 21:10:39 <krinn> to understand it or to hear it ? 21:11:15 <krinn> french speak like 60% english 40% german as 1st language 21:11:23 <krinn> next one is spanish/italian 21:11:41 <krinn> italian is the one even you don't speak, that is really nice for french hears 21:12:52 <krinn> http://www.bandol.fr/index.php?option=com_adwebcam&Itemid=273 <-- Eddi|zuHause 's teaser 21:13:59 <krinn> not bad for march month no? 21:14:45 <__ln__> nonpe 21:23:32 *** Fast2 [~Fast2@p57AF8B06.dip0.t-ipconnect.de] has joined #openttd 21:24:01 *** dada_ [~dada_@195-241-69-171.ip.telfort.nl] has joined #openttd 21:25:25 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 21:29:58 *** Macha [~Macha@109.77.202.219] has joined #openttd 21:30:01 *** Macha [~Macha@109.77.202.219] has left #openttd [] 21:47:55 <glx> krinn: french speak french only unless forced 21:50:11 <krinn> :) of course 21:50:37 <glx> and even if they are forced they speak french :) 21:50:50 <krinn> but the question was about what is less annoying for french when a tourist speak with them 21:50:59 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:51:02 <krinn> frenglish rule :) 21:56:52 <Vadtec> cargodist is much more enjoyable imo, its not the same ol "take it from A and give it to B" stuff 22:03:01 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: "Peace trough power" - Kane] 22:09:24 <Terkhen> good night 22:10:05 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 22:10:51 <Chaot_s> hmm, when planning route's or a passenger train, is it better to transport all to a central large hub (transfer) and from that point move them further with trains? 22:11:15 <Chaot_s> or is it better to have a serries of trains that hops all destinations? 22:12:03 <Chaot_s> or = for 22:13:02 <Chaot_s> so loop arround, or point -> central hub -> point 22:14:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:15:46 <Eddi|zuHause> Vadtec: yes, but "enjoyable" does not outweigh code-maturity or conceptual inconsistencies 22:16:43 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:16:50 <dihedral> Chaot_s, that totally depends on who is playing and what this person is trying to do ;-) 22:18:15 <Chaot_s> up until now i build one or 2 large hubs, have some trains loop between those two, and then plan 2 trains to all city's 22:19:05 <Chaot_s> it seems to do the trick, they make money in most setups 22:19:51 <Chaot_s> though some routes are much longer from city -> hub -> city 22:20:11 <Chaot_s> then they would be from city to city in a long loop. 22:20:42 <devilsadvocate> Chaot_s: personally, i've found that 'making money' is easy 22:21:15 <devilsadvocate> i try to maintain some level of realism in my networks, although it doesnt always work 22:23:07 <Chaot_s> okay, 272 trains and ~100 road vehicles bring in a 650 mil every game year. 22:23:25 <Chaot_s> money isn't the problem, i would like it to be efficient. 22:23:50 <dihedral> try not to level any land in a hilly map ;-) 22:24:21 <SmatZ> [20:39:05] <Chaot_s> i have send the link in pm to some people. <== thanks for being a random chosen one :P 22:24:44 <dihedral> that is rather cute :-D 22:25:06 <Chaot_s> feeding lets say 40 city's / towns with 2 trains would mean 80 trains... while for example 40 trains looping arround would make more space for the cargo stuff :) 22:26:23 * dihedral prefers feeding his mouth :-P 22:26:37 <Chaot_s> SmatZ : i have spoken too you before :D and iirc you have been helpfull back then :D 22:27:21 <SmatZ> Chaot_s: nah :) but thanks :) 22:27:28 *** supermop [~daniel_er@pool-173-61-150-107.cmdnnj.fios.verizon.net] has joined #openttd 22:27:30 <SmatZ> I wasn't here when you sent me that link 22:29:09 *** KouDy [~KouDy@ip-89-176-30-124.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:29:23 <Chaot_s> [20:07:18] <Chaot_s> hi all, can someone help me with some info on signals? i have build a rather large setup, and somehow i'm seeing strange things happening. 22:29:23 <Chaot_s> [20:07:43] <SmatZ> #define strange_things crash_game() 22:29:42 <Chaot_s> it took some time though :D 22:29:55 <SmatZ> yeah, sorry, I was trying to be funny :D 22:30:06 <SmatZ> I see your questions have been answered :) 22:30:30 <SmatZ> you seem to be using PBS in a wrong way 22:31:49 <Chaot_s> lol :D 22:32:46 <SmatZ> Chaot_s: do you know a train can have more than one engine? 22:32:57 <Chaot_s> i had the idea that a path signal would combine with a path signal 22:33:10 <Chaot_s> SmatZ : nope i didn't know that actualy 22:33:33 <Chaot_s> so i could hook up for example 2 or 3 lev4's 22:33:36 <SmatZ> Chaot_s: just buy second engine and move it to the train... like when you move wagons 22:33:38 <SmatZ> yes :) 22:33:50 <SmatZ> then it won't take 100 tiles to accelerate to full speed :) 22:34:08 <Chaot_s> indeed an isseu i have 22:34:38 <Eddi|zuHause> you know what? not only Apple is a long-running april's fools joke, but also the (West-)German army. it was founded on 1st april 1956 22:34:39 <Chaot_s> by the time its up to speed its allready slowing down for a corner :D 22:34:59 <SmatZ> :) 22:37:31 <Chaot_s> with my game it wont work :S 22:37:46 <Chaot_s> or i'm to stupid to do drag and drop. 22:38:23 <Chaot_s> it's the later of the two. 22:38:53 <Chaot_s> even though they are a pair, just drag them... not CTRL drag them :) 22:39:41 <Chaot_s> whoot as if there where no cars at all :) 22:47:16 <krinn> night all 22:47:26 *** krinn [~krinn@98.227.101-84.rev.gaoland.net] has quit [Quit: Quitte] 22:47:29 <Chaot_s> sleep wel krinn 22:47:40 <Chaot_s> that was... 2 seconds late 22:47:57 <Chaot_s> thanx for that tip SmatZ :) 22:48:17 <Chaot_s> they even outperform some normal trains :D 22:50:09 *** Eggman891 [~Eggman891@cpc3-staf8-2-0-cust33.3-1.cable.virginmedia.com] has joined #openttd 22:50:25 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 23:00:36 <welshdragon> can you disable Automatic orders? 23:02:30 *** supermop [~daniel_er@pool-173-61-150-107.cmdnnj.fios.verizon.net] has quit [Quit: supermop] 23:02:35 *** goblin [~goblin@dslb-088-067-068-236.pools.arcor-ip.net] has quit [Quit: leaving] 23:06:15 <welshdragon> wake up 23:06:22 <welshdragon> i've found a bug 23:09:50 *** Biolunar [~mahdi@blfd-4db19d4a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:10:29 <__ln__> boooring 23:10:31 <Vikthor> I am afraid it's too late to go out to buy an insecticide :) 23:10:43 <__ln__> unless it's a bug that erased your hard drive and made your monitor emit x-rays 23:11:26 <welshdragon> no no 23:11:30 <welshdragon> http://bugs.openttd.org/task/4548 23:12:16 *** DanMacK [~DanMacK@bas8-london14-1279480034.dsl.bell.ca] has joined #openttd 23:12:49 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 23:13:57 <Chaot_s> welshdragon : not that i would be able to do anything about it, though i cant make heads or tails from those "details" 23:14:22 <welshdragon> Chaot_s, it's simple: 23:14:40 <welshdragon> you create a train that runs from point A to Z 23:15:16 <welshdragon> you then clone the train and set it going, Train 2 calls at station A then Station C 23:15:39 <welshdragon> and so it carries on 23:15:57 <Chaot_s> so the order of its route is lost upon cloneing? 23:16:43 <welshdragon> yes 23:16:51 <Chaot_s> lets test that,... haven't seen that as an isseu myself. and i clone lots of trains :) 23:17:09 <welshdragon> look at the save attached 23:17:29 <welshdragon> there's no non - stop orders involved 23:17:36 <Chaot_s> since i was about to reshedule some trains... i'll test that right away so i can confirm that bug claim :D 23:17:52 <Chaot_s> or not :D of course 23:18:50 <Chaot_s> i would actualy doubt that to be honest. lots of players would notice that i think :D 23:19:41 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.15/20110303024726]] 23:20:03 <lugo> @commit 21642 23:20:04 <DorpsGek> lugo: Commit by rubidium :: r21642 /trunk/src (10 files in 2 dirs) (2010-12-26 09:03:19 UTC) 23:20:05 <DorpsGek> lugo: -Feature: concept of automatic station orders; add stub orders for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen 23:22:05 <dada_> [00:11] welshdragon: http://bugs.openttd.org/task/4548 <-- btw: you are cloning (getting shared orders) rather than copying (no shared orders), right? 23:22:42 <Chaot_s> cloneing the trains in my case works as expected. build 1 train, give it the orders it needs, CTRL+Clone button, working like expected. (shared orders) 23:23:18 <welshdragon> yes, I'm cloning 23:23:20 <Chaot_s> same sequence in the orders. 23:23:55 <Chaot_s> normal copy (no shared orders) works too 23:24:45 <Chaot_s> i canot confirm that "misbehavior" 23:25:19 <dada_> I haven't tested specifically but I frequently recompile from svn and haven't noticed anything out of the ordinary... but don't take my word for it. 23:25:39 *** Progman [~progman@p57A1A598.dip.t-dialin.net] has quit [Remote host closed the connection] 23:29:54 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 23:30:58 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 23:32:02 <Chaot_s> i couldn't see that happening, my lists -> http://i56.tinypic.com/2vulh0x.jpg 23:32:30 <Chaot_s> first 4 are clone with shared orders (they are okay) and last one is just a copy of the train 23:34:56 *** tokai|noir [~tokai@port-92-195-77-189.dynamic.qsc.de] has joined #openttd 23:36:51 <dada_> dutch people are taking over the internet 23:37:42 *** Martens [~mathias@plr75-1-212-194-16-15.dsl.club-internet.fr] has joined #openttd 23:37:49 <dada_> hm. I think magneetzweeftrein-spoorwegen should be written without a dash 23:37:49 <Chaot_s> lol 23:38:15 <dada_> (because magneetzweeftrein is an inheems woord) 23:38:20 <Martens> ï·â 23:38:27 *** Martens [~mathias@plr75-1-212-194-16-15.dsl.club-internet.fr] has left #openttd [Adios] 23:38:33 <Chaot_s> nah, have seen more things that might be translated more clearly :D 23:38:50 <dada_> I'd just call it maglev though (and then the dash would be appropriate) 23:38:59 <Chaot_s> though thats a matter of opinion i think :D 23:39:01 * dada_ uses english version anyway 23:39:18 <Chaot_s> it was dutch by default.... somehow 23:39:43 <dada_> that's neat 23:39:48 <Chaot_s> no idea why though. it doesn't matter anyway 23:39:55 <glx> it detects OS language 23:40:27 <dada_> yeah, I suppose that's pretty standard 23:40:36 <Chaot_s> ah, thats mixed. my account is dutch indeed, though there is a french and english account too :D 23:41:01 *** tokai|mdlx [~tokai@port-92-195-55-75.dynamic.qsc.de] has quit [Read error: Operation timed out] 23:41:02 <dada_> I have my account set to english even though I'm dutch because not everything is localized and I hate inconsistencies :P 23:41:06 <Chaot_s> is that decided upon installation, or upon first run (account based) 23:41:21 <Chaot_s> same idea here dada_ 23:41:22 <Chaot_s> :) 23:41:22 <glx> first run 23:41:57 <Chaot_s> then thats why indeed its dutch for me :D 23:42:44 *** perk11 [~perk11@sR-UN-2.izmaylovo.net] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:50:00 <Wolf01> 'night 23:50:06 *** Wolf01 [~wolf01@host103-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:52:00 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit []