Config
Log for #openttd on 4th April 2011:
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00:01:21  <xQR> mh, a bit confusing that admin_password is not only setting the password but also controlling activation of the admin interface itself
00:01:39  <xQR> if no password is set it won't activate it, also don't even start the TCP listener
00:01:44  <xQR> imho this isn't obvious
00:02:07  <xQR> something like use_admin_interface = true | false would have been more transparent :)
00:02:11  <SmatZ> the same applies to rcon
00:02:25  <SmatZ> and other things
00:02:27  <SmatZ> like, ssh
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00:03:02  <SmatZ> having admin interface run without password doesn't look secure :P
00:03:19  <xQR> it seems it wasn't even obvious to other devs, because the code still has a check for that specific case
00:03:25  <xQR> e.g. DEF_ADMIN_RECEIVE_COMMAND
00:03:37  <xQR> if (StrEmpty(_settings_client.network.admin_" target="_blank">client.network.admin_password) || strcmp(password, _settings_client.network.admin_" target="_blank">client.network.admin_password) != 0)
00:04:02  <glx> better safe than sorry :)
00:04:09  <xQR> hehe you got a point there :)
00:04:19  <Yexo> xQR: does strcmp handle NULL correctly?
00:04:31  *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds]
00:04:48  <Yexo> StrEmpty does not only check for "", but also for NULL
00:04:59  <xQR> yeah that's the point of it
00:05:22  <xQR> and if that is already true it doesn't execute the strcmp anyway
00:05:29  <Yexo> the admin password could have been reset after the game was started
00:05:43  <xQR> so it doesn't matter whether strcmp would handle it correctly
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00:05:53  <Yexo> I doubt that removing the password will also shutdown the TCP listener immediately
00:06:08  <xQR> oh, removing the password while it is running - that would be an ugly thing to do :P
00:06:20  <Yexo> so if that check was not there it could crash if the password was removed after the TCP listener started
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00:06:44  <xQR> i wonder whether that case is really taken into account everywhere
00:06:51  <xQR> will try that later, playing around with the admin interface now anyway
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00:26:43  <xQR> http://wiki.openttd.org/Admin_password <-- well i still mentioned it here, for people who are wondering about this like me before :P
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03:26:50  <supermop> who's around?
03:58:03  <Pikka> your mother
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05:54:27  <Terkhen> good morning
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06:00:24  <planetmaker> moin
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06:52:32  <Terkhen> heh, I never expected that someone would complain about the 64 tiles limit for trains
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06:53:10  <Markk> Sometimes I can agree on that it's too short. :>
06:53:53  <Terkhen> really, when?
06:54:17  <Markk> When I'm building a hardcore oil-line.
06:54:40  <xQR> there will always be someone who wants to run a 2913920420394209342309423094x2913920420394209342309423094 map with 9999999 tiles trains - ofc in multiplayer with 5000 players
06:55:16  <Markk> Yeah...but around 100 or 128 tiles would be neat.
06:55:53  <Markk> Time to get ready for work.
06:56:01  <Markk> Have a nice day everyone. :)
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07:18:33  <planetmaker> http://www.tt-forums.net/viewtopic.php?p=939571#p939571 <-- he... *something* this person does goes terribly wrong somewhere
07:21:07  <Terkhen> :)
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07:22:05  <Terkhen> if svn is in the path, I have no idea what might be wrong there
07:23:05  *** blathijs_ is now known as blathijs
07:25:29  <planetmaker> neither do I. But his last reply makes me wonder what knowledge he does have to actually properly answer questions targeted at further investigation
07:26:20  <planetmaker> or whether he actually does something (additional) he doesn't tell.
07:26:38  <planetmaker> like checking out the source and compiling the un-tar'ed source
07:26:58  <Terkhen> that is quite possible :)
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09:45:56  <stevo32> if i'm running a multiplayer server, is there any way i can raise the debt limit midgame?
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09:53:43  <Chris_Booth> stevo32 I would say no since you can't do it in single player
09:57:29  <stevo32> thanks
10:04:08  <Wolf01> hello
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11:01:47  <Eddi|zuHause> you know what's annoying? on every autosave, while i'm holding the right mouse button, the map jumps to a random location...
11:02:13  <Eddi|zuHause> scrolling should be disabled during autosave...
11:02:21  <__ln__> Wolf01: 'night, hello
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11:10:45  <DanMacK> Hey all
11:12:20  <orudge> 'lo DanMacK
11:12:23  * orudge reminds DanMacK about #tycoon ;)
11:15:41  <planetmaker> heya DanMacK
11:18:13  <Ammler> fedora user online? Does fedora have a command or option to install build dependencies, like suses: "zypper in source-install openttd"
11:21:35  <Ammler> -in
11:21:59  <__ln__> good question
11:22:14  <Ammler> also yum help install isn't really verbose :-)
11:26:48  <Ammler> found, yum-builddep
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11:29:43  <__ln__> good answer
11:30:45  <DanMacK> heh
11:31:05  <Ammler> good __ln__
11:31:26  <Ammler> or rather good google
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11:35:09  <Wasila> Hi
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11:43:38  <[twisti]> hey, i want to download openTTD and put it on like a USB stick, is that possible ? or does it have to be 'installed' ?
11:44:20  <planetmaker> just unpacking the zip is sufficient
11:44:33  <planetmaker> mind that you, of course, need a set of base graphics then in the local data folder
11:45:15  <planetmaker> if using a usb install the assumption to find them in a global data folder might not hold ;-)
11:46:16  <Ammler> and you can have multiple openttd binaries at once, just rename them to like openttd.mac or openttd.lin, the rest should be independent
11:53:16  <[twisti]> hm
11:53:25  <[twisti]> could i put the gfx stuff in the same directory for it to work ?
11:53:41  <Yexo> create a directory data/ next to the binary
11:53:49  <[twisti]> that shopuld be doable
11:53:51  <Yexo> and don't forget to create openttd.cfg there too
11:54:01  <[twisti]> last one, is there any chance of this working on win98 at all ?
11:54:14  <Yexo> if you download the win9x binaries, yes
11:54:43  <[twisti]> oh whoops, didnt notice that i could, thank you
11:55:15  <planetmaker> it only shows you those binaries which match the OS announced by your browser
11:55:37  <planetmaker> so for a portable version you might indeed grab a few ;-)
11:55:45  <planetmaker> and do what Ammler suggested
11:55:57  <[twisti]> no, i saw the dropdown box, but i figured win32 only would have win64 as an alternative option so i didnt bother to click it ;)
11:56:18  <[twisti]> and its not to be portable, but for a friend with no pc knowledge and no internet
11:56:27  <[twisti]> so im trying to make it so he can just copy the folder
11:57:08  <planetmaker> ah
11:57:44  <planetmaker> well, he'll still be better off then, if you copy the data dir into C:\My Files\OpenTTD\data
11:57:52  <planetmaker> (or whatever the equivalent)
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12:11:16  <Eddi|zuHause> hm... anyone got a clue where to teach cargodist to handl "no unloading and no loading" orders like waypoints? (i.e. no link should be established)
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13:11:18  <Belugas> hello
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13:59:12  <elz89> hi all
13:59:21  <elz89> new to this room
14:00:09  <__ln__> channel
14:00:45  <elz89> sorry channel
14:01:13  <elz89> i have been playing openttd for years and it is fantastic
14:02:52  <elz89> recently got into setting up a dedicated server using ubuntu server 32bit but i am running into a small problem
14:03:26  <elz89> i have got 1.0.4 installed using the instruction on the website for install but it is not the same as the 1.0.5 on my pc
14:05:47  *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection]
14:07:27  <Eddi|zuHause> indeed. 1.0.4 is not compatiblewith 1.0.5
14:08:38  * planetmaker suggests to update all 1.0.x installations to 1.1.0 ;-)
14:11:29  *** elz89 [~elz89@02d9dcea.bb.sky.com] has quit [Ping timeout: 480 seconds]
14:11:34  <supermop> a house can be made up of several sprites,
14:12:01  <supermop> and a house can choose a (sort of ) random sprite to use
14:12:17  <supermop> but it cannot raandomly pick from modular parts?
14:19:04  <planetmaker> you can combine sprites in a common bounding box...
14:20:37  <planetmaker> hm, you mean you want to randomly choose each tile?
14:21:08  <planetmaker> independently?
14:21:50  <planetmaker> that indeed cannot be made directly
14:22:24  <planetmaker> to my knowledge at least. You need to first combine and then pick a random configuration
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14:38:14  <DanMacK> Hey Lakie
14:38:25  <Lakie> Hi DanMacK
14:45:55  <supermop> yeah, thatss what i thought
14:46:39  <supermop> its rather choosing random capsules to plug on to a building
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14:54:14  <elz89> sorry about that, having some BB issues at new address
14:59:49  *** ZirconiumX [521f58c1@ircip2.mibbit.com] has joined #openttd
14:59:57  <ZirconiumX> hello
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15:00:22  <ZirconiumX> tt-forums has it's own chess engine - with added non-support
15:00:36  <ZirconiumX> http://www.tt-forums.net/viewtopic.php?f=2&t=53890
15:01:32  * ZirconiumX is waiting for unofficial - official support
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15:06:00  <ZirconiumX> I assume everyone hates it
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17:33:37  <ZirconiumX> #openttd's resident geek has returned
17:36:56  <ZirconiumX> I must remember to give Mr. Aro a good kick up the backside; he's gone all quiet
17:39:18  <planetmaker> not really
17:40:05  * ZirconiumX takes back comment - he just hasn't told me he's got to r25
17:45:37  <CIA-1> OpenTTD: translators * r22295 /trunk/src/lang/vietnamese.txt:
17:45:37  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:37  <CIA-1> OpenTTD: vietnamese - 1 changes by nglekhoi
17:46:39  <ZirconiumX> Ah - I see that the CIA has changed again
17:47:05  <ZirconiumX> next time we'll probably have a CIA-97857.87685
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17:53:56  *** IchGuckLive [~chatzilla@95-89-104-26-dynip.superkabel.de] has joined #openttd
17:54:05  <IchGuckLive> Hi all from Germany
17:54:27  *** frosch123 [~frosch@frnk-590ff9ea.pool.mediaWays.net] has joined #openttd
17:54:37  <IchGuckLive> Question ? If a Industrie Disapears shoudt i remove all tracks ? and plant trees ?
17:58:17  <xQR> if you can afford it fund a new one of the same time, so you don't waste the stuff you have already built there
18:00:22  *** kieran491 [~k_k@c211-28-220-61.brasd3.vic.optusnet.com.au] has joined #openttd
18:00:55  <kieran491> Hi
18:01:27  <kieran491> Just wondering whats a good server software for openttd if i would like to host my own dedicated server?
18:02:09  <planetmaker> the best one is the one you're happy with and know how to handle
18:02:34  <kieran491> planetmaker: well not knowing any options at the moment what could you recommend?
18:03:00  <planetmaker> well, in order to start an openttd server you only need openttd. That's it
18:03:14  <planetmaker> and of course a machine to run it on
18:03:14  <IchGuckLive> xQR: its a Oilwell
18:03:54  <kieran491> I would like something that i could set rules and custom code and even a bot for chat if possible any recommendations?
18:04:19  <planetmaker> all goal servers are closed source
18:04:46  <planetmaker> and they're not running default openttd, but custom versions
18:04:47  <xQR> though this will change :P
18:05:04  <planetmaker> the coop servers (still) are wrapped by autopilot
18:05:32  <xQR> kieran491 if you want goal features and an irc bot you can help testing my software, it is used for the 6 n-ice.org servers you might have seen on the list
18:05:33  <planetmaker> but with 1.1.x you can now interface OpenTTD via the admin interface. But there exists so far no bot for it. Only two libraries which could help to interface
18:05:35  *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd
18:05:41  <planetmaker> one is written in java, the other in python
18:05:47  <xQR> patching openttd is not necessary
18:06:04  <kieran491> xQR: ?
18:06:10  <xQR> but i'd suggest you first try to get vanilla openttd server to run
18:06:12  <planetmaker> nor recommended
18:06:15  <xQR> before you start with extending it
18:06:57  <kieran491> xQR: i have had a vanila server up and running before no biggy
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18:07:25  <xQR> ah good
18:07:28  <xQR> windows or linux?
18:07:50  <kieran491> It was windows but now i have my hands on a dedicated linux server
18:08:00  <xQR> ok
18:08:11  <xQR> let's continue the conversation in private then
18:08:19  <kieran491> kk
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19:16:41  <andythenorth> suggestions forum
19:16:42  <andythenorth> meh
19:25:13  <supermop> yeah?
19:25:21  <supermop> what now?
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19:48:44  <supermop> ship pathfinging?
19:49:03  <supermop> is that what you were looking at in suggestions?
19:52:13  * Zuu has not yet reached the suggestions forum today and thinks that watching an episode on TV is a better idea.
19:52:55  <supermop> fair enough
19:53:09  <andythenorth> ship pathfinding suggestion is not so tragic
19:53:14  <supermop> andy mentioned exasperation wrt suggestions
19:53:14  <andythenorth> it could be made interesting + fun
19:53:20  <supermop> yeah
19:53:39  <supermop> at least if it allow a good way to preserve shipping lanes
19:54:12  <andythenorth> but I think it could also take some of the advantages away from ships
19:54:25  <andythenorth> i.e. they are quite 'fire and forget'
19:54:37  <andythenorth> except when a lot of bouys are needed :(
19:54:44  <supermop> yeah
19:55:15  <supermop> if the 'lane' was like a bouy though, not needed, but helpful for pathfinding
19:55:37  <supermop> so a water taxi across a bay would not need bother with one
19:55:44  <supermop> speaking of which
19:55:55  <supermop> would a water taxi have any place in fish?
19:56:05  <Wolf01> I would like a system to link buoys, so you only have to assign a "route" to a ship
19:56:06  <andythenorth> picture?
19:56:25  <andythenorth> Wolf01: shared orders :P
19:56:54  <supermop> http://de.academic.ru/pictures/dewiki/99/copenhagen_water_taxi.jpg
19:57:18  <supermop> http://www.ikeafans.com/images/wordpress/uploads/2009/07/ikea-water-taxi-oleary.jpg
19:57:39  <supermop> the latter runs between wall street and the ikea in rehook
19:58:02  <andythenorth> supermop: basically a small ferry
19:58:09  <supermop> yeah
19:58:13  <andythenorth> the utility vessel effectively does that
19:58:18  <andythenorth> although it looks a little different
19:58:20  <supermop> sort of fast catamaran
19:58:23  <andythenorth> yes
19:58:29  <andythenorth> there will be more small ferries in FISH
19:58:35  <andythenorth> it would be quite easy to add....too many :P
19:59:03  <supermop> they also just dock by nudging up to a little jetty and gunning the engine
19:59:45  <supermop> anyway, i often have citits on lakes where that would be usefull
20:00:09  <supermop> although i would like newports, so i can get a jetty without the huge catchment of the dock
20:00:36  <supermop> small boats cant keep up with the huge numbers an urban dock will produce
20:01:27  <supermop> so I started drawing modules for an interpretation of the nakagin capsule tower laast night
20:02:17  <Zuu> supermop: I like the word "seabus" over "seataxi" unless it really is a taxi that would operate without a schedule.
20:02:43  <supermop> it works like a bus,
20:02:55  <Zuu> In Vancouver they call it a seabus.
20:03:02  <supermop> but in nyc and copenhagen they are branded as watertaxis
20:03:10  <andythenorth> ach
20:03:13  <andythenorth> it's a small ferry :P
20:03:34  <andythenorth> and yes, small ferries are needed
20:03:36  <supermop> i dont know what the companies that make them call them
20:03:46  <andythenorth> ....also very large ferries are needed
20:03:52  <Zuu> Though the sea busses in Vancouver were quite a bit larger than those.
20:04:39  <supermop> ok lets have watertaxis, seabusses, and pondrickshaws
20:05:09  <planetmaker> and sharks and wild deer
20:05:35  <planetmaker> and whales. There are whale riders after all ;-)
20:05:48  <supermop> heh,
20:05:57  *** goblin [~goblin@dslb-088-065-235-174.pools.arcor-ip.net] has quit [Quit: leaving]
20:05:58  <supermop> i wonder if aanyone has made a rickshaw
20:06:23  <andythenorth> I considered a three wheel
20:06:34  <andythenorth> I was going to make an Indian set
20:06:38  <andythenorth> for use in tropic
20:06:51  <andythenorth> which could have included autos and three wheelers
20:07:27  <supermop> andy: http://www.flickr.com/photos/mrjorgen/2373845/in/photostream/
20:07:37  <supermop> i want one of those in real life
20:08:54  *** pugi [~pugi@p4FCC2DBE.dip.t-dialin.net] has joined #openttd
20:09:07  <andythenorth> supermop: I have one of these: http://2.imimg.com/data2/FW/JV/HELLOTD-2010692/bajaj-gc-1000-250x250.jpg
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20:16:03  <supermop> you drive one?
20:16:12  <supermop> or put one in heqs?
20:18:23  *** goblin [~goblin@dslb-088-065-235-174.pools.arcor-ip.net] has joined #openttd
20:18:24  <andythenorth> I drive one
20:18:28  <andythenorth> for entertainment
20:18:39  *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds]
20:20:32  <supermop> tsukiji periodically bans tourists from the market due to some drunk dutch guys who stole a bunch of those little things a took them for a joyride
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20:27:19  <SmatZ-> those dutchies!
20:32:54  <__ln__> speaking of dutchies, does someone know why a TomTom maps of California contain quite a few railways that simply aren't there?  and no sign of there ever having been a railway.
20:33:04  <__ln__> -a
20:34:02  <SmatZ-> why not?
20:34:09  <SmatZ-> to confuse enemies?
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20:42:19  <__ln__> that would be a good theory in some other country, but i don't think it applies to US
20:44:04  <__ln__> because it is not mostly within artillery range from another country or the sea.
20:44:52  <Twerkhoven[L]> do those same railways appear on google maps?
20:45:12  <Twerkhoven[L]> if i recall correctly, tomtom uses teleatlas for their maps, also used by google maps
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20:45:44  <__ln__> let's see... too bad i didn't write down where exactly did i encounter such.
20:46:16  *** XeryusTC2 is now known as XeryusTC
20:48:31  <frosch123> how could a photo from a satellite make up a railway? are you sure it weren't some aliens stealing the steel?
20:48:57  <Twerkhoven[L]> might be someone putting on fake user-corrections on the tomtom-map corrections thing
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20:51:54  <__ln__> i guess that's possible but i don't see what would be the point
20:52:17  <Twerkhoven[L]> some people just like messing around
20:52:31  <Twerkhoven[L]> make sure you have your settings set to only accept corrections either by tomtom or approved by tomtom
20:52:34  <Twerkhoven[L]> and not just anyone
20:55:51  <__ln__> could there have been railways that were destructed decades ago, and replaced with more corn field?
20:57:03  <SmatZ-> yay, czech constitutional court cancelled the "data retention" EU law as non-constitutional :)
20:59:28  <Maarten> Which railways are we talking about? Just wondering, since I live in California :)
21:01:37  *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd
21:02:59  <frosch123> SmatZ-: yeah, so did the german one :)
21:03:23  *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd
21:03:55  <SmatZ-> frosch123: our constitutional court often explains its decision based on German laws / decisions :)
21:04:14  <frosch123> what? that sounds weird
21:04:32  <SmatZ-> well, you have longer history of democracy
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21:05:16  * andythenorth is baffled by station ground sprite
21:05:28  <andythenorth> seems I need to add an offset to sprite number
21:05:32  <andythenorth> but spec doesn't say what
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21:12:00  <__ln__> Maarten: i don't remember exactly where, but i think it was somewhere more or less near Merced. huge corn/other fields.
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21:50:35  <Wolf01> 'night
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21:57:22  <Terkhen> good night
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23:40:30  <krinn> hi, i have trouble with bananas
23:41:08  <krinn> second file i have upload i edit the first upload and add the new file in it, but it keep version as the previous one
23:41:38  <krinn> and now trying to upload a new one i then try create another upload, but this time it fail and complain with an error about the application itself
23:42:30  <krinn> eheh i knew it wasn't the right time to ask a question
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23:52:10  <__ln__> most certainly not
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