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quit [Read error: Connection reset by peer] 04:56:02 *** Eddi|zuHause [~johekr@p54B76554.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:22 *** Eddi|zuHause [~johekr@p54B76329.dip.t-dialin.net] has joined #openttd 05:25:22 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 06:08:50 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 06:12:43 *** Prof_Frink [~proffrink@5e061cc4.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:20:25 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:24:28 *** Neon [~Neon@dslb-094-219-013-114.pools.arcor-ip.net] has joined #openttd 06:30:12 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:37:09 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 06:39:20 <Terkhen> good morning 06:50:14 *** Markavian [~Markavian@46.148.dsl.syd.iprimus.net.au] has joined #openttd 06:52:12 *** pugi [~pugi@p4FCC4F6A.dip.t-dialin.net] has joined #openttd 07:01:40 *** Progman [~progman@p57A19B21.dip.t-dialin.net] has joined #openttd 07:02:21 <planetmaker> moin 07:04:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 07:07:31 *** amkoroew [~Heinz@91.16.103.174] has joined #openttd 07:08:23 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:11:33 *** amkoroew1 [~Heinz@p5B1067AE.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 07:11:53 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:19:33 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 08:09:50 *** ar3kaw [~ident@ebl77.neoplus.adsl.tpnet.pl] has joined #openttd 08:10:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:17:08 *** ar3k [~ident@ebu81.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 08:22:22 *** JVassie [~James@92.27.149.231] has joined #openttd 08:23:29 *** pugi [~pugi@p4FCC4F6A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:25:31 *** pugi [~pugi@p4FCC565D.dip.t-dialin.net] has joined #openttd 08:30:19 <dihedral> oi 08:36:09 <Terkhen> hi dihedral 08:36:42 <dihedral> hello Terkhen 09:07:47 <planetmaker> hi dihedral 09:08:43 <dihedral> hi pm 09:13:15 *** DoubleYou [~jkuckartz@ppp118-209-86-17.lns20.mel4.internode.on.net] has joined #openttd 09:32:27 *** amkoroew1 [~Heinz@p5B107AF3.dip.t-dialin.net] has joined #openttd 09:34:28 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has joined #openttd 09:37:33 *** amkoroew [~Heinz@91.16.103.174] has quit [Ping timeout: 480 seconds] 09:42:58 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 09:43:33 *** HerzogDeXtEr [~Flex@88.130.167.45] has joined #openttd 09:50:17 *** pugi [~pugi@p4FCC565D.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 09:55:36 <LordAro> how do you replace text (e.g. {{VERSION}} ) with some other text, using a makefile? 09:55:50 <LordAro> i've looked through the firs repo, and i don't get it :) 10:02:52 <blathijs> LordAro: I think that's done using sed 10:03:12 <blathijs> or at least it's commonly done using sed, I don't know the FIRS build system 10:03:27 <planetmaker> it is done using sed 10:04:14 <LordAro> thanks, which makefile.* is it in? 10:04:21 <planetmaker> scripts/Makefile_nfo:29-30 10:04:57 <LordAro> ty 10:05:24 <planetmaker> and scripts/Makefile.def:152-156 somewhat 10:06:19 <LordAro> oh, so thats where the s/somewrd/someword/ comes from :) 10:08:35 <ZirconiumX> and ed 10:08:39 <ZirconiumX> I think 10:10:12 <blathijs> and perl :-) 10:14:22 <LordAro> with sed, do you have to have an 'old file > new file'? can' you just keep the one file (i hope i'm making sense) 10:15:46 <ZirconiumX> man sed? 10:17:26 <Terkhen> LordAro: no 10:17:58 <Terkhen> IIRC you could hack a solution using pipes, but it's faster to just do && mv new_file old_file 10:19:14 <LordAro> thats annoying :L 10:19:24 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:19:24 <planetmaker> afaik there are solutions with grep which can do that. But they're not necessarily cross-platform compatible 10:19:45 <planetmaker> Thus should be avoided as that argument is not accepted by all versions of grep 10:20:34 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has joined #openttd 10:21:26 <LordAro> meh... 10:21:53 <LordAro> my ubuntu box doesn't seem to be recognising 'let'... 10:24:50 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has quit [] 10:25:36 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 10:26:08 <planetmaker> LordAro: in a makefile you should not use that anyway 10:26:28 <LordAro> that = 'let'? 10:26:34 <planetmaker> yes 10:26:57 <LordAro> well you (or yexo) are the ones that gave it to me 10:27:26 <planetmaker> we gave you that for use in a bash script 10:27:35 <planetmaker> a makefile is not a bash script 10:28:42 <LordAro> REPO_REVISION := $(shell let tmp=$(shell $(HG) id -n | cut -d+ -f1)+96; echo $$tmp) <- it sort of is... 10:28:54 <LordAro> with shell being sh 10:29:34 <planetmaker> indeed, that might work that way... 10:29:38 <Eddi|zuHause> LordAro, Terkhen: yes, sed has the "-i" parameter to modify the original file instead ("inplace") 10:29:52 <planetmaker> Eddi|zuHause: but not all versions of sed support that 10:30:10 <Terkhen> good to know that :) 10:30:26 <planetmaker> at least I *think* I remember a problem with that 10:30:43 <planetmaker> but well, worth a try ;-) 10:31:00 <planetmaker> if it fails a more complicated version can still be used ;-) 10:31:01 <LordAro> planetmaker: but it doesn't that way, with my 'bash'/'sh' but it does with the openttdcoop version 10:31:24 <LordAro> s/doesn't/doesn't work/ 10:36:14 <LordAro> my version of bash is 4.1.5, what is openttdcoop's? 10:38:46 <planetmaker> sed, grep, make are not part of bash 10:39:11 <planetmaker> my bash version is 3.2 10:39:23 <planetmaker> server... dunno currently, but probably 4.x 10:41:24 <LordAro> ok, what about 'let'? 10:42:58 <Terkhen> let should work in your bash version 10:43:17 <Terkhen> as it works in 3.2 and in 4.2.8 10:43:28 <planetmaker> yes. But... nesting two shell commands might be wrong 10:44:17 <Terkhen> LordAro: can you build unmodified FIRS? 10:44:28 <LordAro> the error message i get is: /bin/sh: let: not found 10:44:34 <planetmaker> REPO_REVISION := $(shell let tmp=`$(HG) id -n | cut -d+ -f1`+96; echo $$tmp) might be better 10:45:26 <Terkhen> but why should it fail with that particular version of bash? 10:45:44 <Terkhen> if it works with older and newer versions... 10:45:45 *** KenjiE20 [~KenjiE20@92.8.76.62] has joined #openttd 10:45:48 <planetmaker> Terkhen: does that line work with yours? I haven't tested actually. Or not that I remember 10:45:58 <LordAro> dunno, i'll see if i can upgrade 10:46:22 <LordAro> planetmaker: your line results in the same error 10:46:36 <planetmaker> LordAro: upgrading your bash won't solve a thing. Certainly 10:47:05 <LordAro> ? 10:48:19 <LordAro> anyway, i g2g 10:49:47 <Terkhen> hmm... where is that line? 10:50:43 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has quit [] 10:51:31 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 10:55:33 <planetmaker> REPO_REVISION := $(shell let x=`hg id -n | cut -d+ -f1`+96; echo $$x) <-- works for me 10:57:40 <planetmaker> or better HG as variable: REPO_REVISION := $(shell let x=`$(HG) id -n | cut -d+ -f1`+96; echo $$x) 10:58:17 *** Wolf01 [~wolf01@host41-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 10:58:28 <Wolf01> hello 10:59:54 <Ammler> our aircraft-carrier on the way to libya: http://a.yfrog.com/img615/4804/xepmiy.jpg 11:00:40 <planetmaker> :-D 11:00:42 <Wolf01> lol 11:00:53 <SmatZ> :-D 11:01:11 <planetmaker> ymmd, Ammler :-) 11:02:39 <Ammler> :-) 11:06:47 <Terkhen> hmm... I was looking for the line that LordAro pasted, but of course that is not present :) 11:08:41 <Eddi|zuHause> Ammler: never trust the navy of a landlocked country :p 11:09:58 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 11:10:12 <Ammler> Eddi|zuHause: you know the country with best ocean sailors? 11:11:13 <Ammler> (http://en.wikipedia.org/wiki/Alinghi) 11:12:16 *** Markavian [~Markavian@46.148.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 11:14:05 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 11:14:29 <Eddi|zuHause> Ammler: you mean the part where it says "the team consisted mostly of New Zealand nationals"? 11:15:03 *** Ruudjah [~opera@86.93.109.194] has quit [Read error: Connection reset by peer] 11:15:43 <Ammler> mÀh :-) 11:16:16 <Ammler> just "Nation: Switzerland" 11:17:30 *** DoubleYou [~jkuckartz@ppp118-209-86-17.lns20.mel4.internode.on.net] has quit [] 11:19:23 *** Markavian [~Markavian@149.123.dsl.syd.iprimus.net.au] has joined #openttd 11:20:18 *** HerzogDeXtEr [~Flex@88.130.167.45] has quit [Read error: Connection reset by peer] 11:22:05 *** HerzogDeXtEr [~Flex@88.130.167.45] has joined #openttd 11:27:28 *** Markavian [~Markavian@149.123.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 11:30:33 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 11:48:34 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 11:50:48 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:21:57 *** Mazur [~mazur@53550C29.cm-6-6a.dynamic.ziggo.nl] has quit [Remote host closed the connection] 12:33:03 *** Mazur [~mazur@53550C29.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 12:34:16 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:45:36 *** glx [glx@2a01:e35:2f59:c7c0:c5e0:233d:a20e:8f0a] has joined #openttd 12:45:39 *** mode/#openttd [+v glx] by ChanServ 13:20:44 <Belugas> hello 13:33:55 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 13:37:29 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has joined #openttd 13:43:42 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 13:44:18 *** HerzogDeXtEr [~Flex@88.130.167.45] has quit [Read error: Connection reset by peer] 13:55:18 *** Ruudjah [~opera@86.93.109.194] has joined #openttd 14:03:56 <dihedral> hello Belugas 14:08:27 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:21:51 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:27:03 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 14:50:44 *** KouDy [~KouDy@ip-86-49-123-22.net.upcbroadband.cz] has joined #openttd 14:53:08 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:04:06 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:13:50 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has joined #openttd 15:17:04 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: bbl] 15:35:44 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 15:38:24 *** flitz [~me@dslb-188-107-134-192.pools.arcor-ip.net] has joined #openttd 15:39:04 *** HerzogDeXtEr [~Flex@88.130.167.45] has joined #openttd 15:47:26 *** George [~George@212.113.107.39] has joined #openttd 15:55:03 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:07:01 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 16:14:54 *** frosch123 [~frosch@frnk-590f5576.pool.mediaWays.net] has joined #openttd 16:15:31 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has joined #openttd 16:22:34 *** DOUK [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has joined #openttd 16:23:08 *** ZirconiumX [521f58c1@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:25:34 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:29:14 *** douknoukem [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 16:29:58 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:44:42 *** pyrotechnick [~Adium@ppp217-163.static.internode.on.net] has joined #openttd 16:44:45 <pyrotechnick> hey 16:55:54 <flitz> ho 17:01:13 *** andythenorth [~andy@46.208.69.103] has joined #openttd 17:02:48 <andythenorth> HELLO 17:02:53 <Sacro> WHAT HO 17:02:56 * andythenorth has used today's allocation of caps 17:03:03 <andythenorth> large caps that is 17:03:09 <andythenorth> small caps is still freely available 17:03:20 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 17:03:30 <pyrotechnick> im looking for anyone keen to help with a html version of openttd 17:03:30 <planetmaker> hELLo andythenorth 17:03:42 <andythenorth> hungarian caps? 17:03:42 <planetmaker> lool. html version? 17:03:47 <pyrotechnick> ja 17:03:51 <pyrotechnick> like in canvas2d or in webgl 17:03:52 <Sacro> pyrotechnick: start with <hml> 17:03:56 <Sacro> everything goes from there 17:03:58 <pyrotechnick> shh 17:03:58 <confound> then add the 't'? 17:04:00 <Sacro> or perhaps <html> 17:04:04 <pyrotechnick> i know how to write it you scrub 17:04:09 <Sacro> good :) that's a start 17:04:12 <pyrotechnick> just want the help 17:04:20 <Sacro> I ws helping 17:04:21 <Sacro> :( 17:04:27 <pyrotechnick> sigh 17:04:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:04:31 *** mode/#openttd [+o Alberth] by ChanServ 17:05:10 <pyrotechnick> anyway if anyone's serious please drop me a bell 17:05:19 * andythenorth suggests screenshot -> html app 17:05:25 <andythenorth> and run ottd as a server 17:05:29 <pyrotechnick> im "pyrotechnick" on facebook, twitter, gmail etc 17:05:36 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:06:09 <planetmaker> pyrotechnick: I guess it needs quite a bit more to get people interested in something than "I want to do <whatever> and need help" 17:07:05 <pyrotechnick> i guess i'm not really appealing to people who need to be forced to help lol 17:07:44 <Sacro> forced? 17:07:52 <confound> if that's how you want to spin it to yourself, sure 17:07:52 <Sacro> if they're going to be forced then why bother appealing? 17:08:06 <pyrotechnick> anyway i have a couple of comrades here, we're in the business of node.js, coffeescript, redis that kind of thing. we know our shit, if you wanna help out instead of discouraging and trolling get in touch 17:08:07 <confound> what planetmaker's saying is that your idea as given is too unformed to grab people 17:08:17 <KenjiE20> make a sf.net project.. I mean those just write themselves right? 17:08:22 <pyrotechnick> its not that fucking hard dude, a clone in html 17:08:34 <Sacro> what's the point of this venture? 17:08:38 <confound> you are selling yourself as a great person to work with. good luck with that 17:09:01 <pyrotechnick> thanks, i try 17:09:05 <planetmaker> then please start and produce some initial results. You won't find someone implementing YOUR ideas with this attitude indeed 17:09:21 <pyrotechnick> dude its not even an idea, its a fucking clone 17:09:32 <Sacro> well get to fucking work on it 17:09:41 <andythenorth> ho ho 17:09:49 <pyrotechnick> fuck yeah! 17:09:52 * andythenorth is going to bath the fucking baby :) 17:09:53 <__ln__> 20:03 < pyrotechnick> im looking for anyone keen to help with a html version of openttd <-- ffs, i was drinking soda when i read that 17:10:13 <pyrotechnick> you guys know what html is capable of these days right? 17:10:16 <KenjiE20> don't forget to put your keyboard in the sun __ln__ 17:10:17 <pyrotechnick> between canvas2d and webgl 17:10:43 <pyrotechnick> it's as capable as any platform at doing openttd at least 17:10:55 <pyrotechnick> it may not be as performant but it's certainly going to be playable 17:11:00 <KenjiE20> isn't webgl not html, it's just a thing a browser can do 17:11:08 <pyrotechnick> who cares 17:11:21 <confound> my skepticism is about "it's just a clone", not about the technology involved 17:11:26 <KenjiE20> well you're not doing it in HTML then are you? 17:11:28 <pyrotechnick> it uses the canvas tag 17:11:30 <pyrotechnick> which is html 17:11:35 <pyrotechnick> im not sure what else to call it but html 17:11:36 <Alberth> ha ha ! 17:11:41 <confound> so java and flash are also html now 17:11:52 <pyrotechnick> theyre plugins you tool 17:12:09 <KenjiE20> so perl is C? 17:12:14 <pyrotechnick> dude seriously just stfu if you dont have anything constructive to say 17:12:30 <planetmaker> pyrotechnick: please watch your tongue, ok? 17:12:32 <Alberth> KenjiE20: no, it is html 17:12:37 <__ln__> pyrotechnick: have you already implemented a "Hello World" program using the technique you are talking about? 17:12:37 <KenjiE20> ah 17:13:03 <planetmaker> and __ln__ 's advice is a good thing 17:13:04 <andythenorth> this is fun 17:13:09 * andythenorth was looking for a nice drama 17:13:11 <Alberth> since both allow nesting of language constructs 17:13:12 <pyrotechnick> what technique __ln__? canvas2d? 17:13:16 <andythenorth> it was a boring day so far 17:13:53 <__ln__> pyrotechnick: i think you should know best what technique you are talking about yourself. 17:14:05 <planetmaker> andythenorth: I hope you have a cold beer and some popcorn at hand? 17:14:25 * KenjiE20 has warm beer and cold popcorn, that do? 17:14:34 <pyrotechnick> __ln__: i've made a fair bit in webgl/canvas over the last 18 months 17:14:40 <pyrotechnick> have a couple of things on youtube if you're keen 17:14:42 <andythenorth> I have a cold baby and a warm bath 17:14:43 <planetmaker> you British are strange. Everything which suits you ;-) 17:14:48 <KenjiE20> lol 17:14:50 *** douknoukem [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has joined #openttd 17:14:58 <andythenorth> btw canvas and webgl can do some impressive stuff 17:15:05 <pyrotechnick> yes they can 17:15:15 <pyrotechnick> http://github.com/mrdoob/three.js 17:15:16 <andythenorth> it's probably possible to do this 17:15:17 <Alberth> andythenorth: as long as you don't drink the baby, you'll be fine 17:15:20 <pyrotechnick> this is an engine we're contributing to 17:15:24 <andythenorth> but this might not be the way to go about it... 17:15:36 <pyrotechnick> it can certainly pull off something like openttd 17:15:46 <pyrotechnick> i think i'd use a 3d API though even if it's only sprite based 17:15:57 <pyrotechnick> better on the processor 17:16:30 <pyrotechnick> which we've found to almost universally be the the bottleneck 17:16:43 <pyrotechnick> unless you're doing something stupid or insane in your shaders 17:16:47 <andythenorth> pyrotechnick: the issue isn't the technology, it's the size of the project 17:17:02 <andythenorth> ottd is large and complex 17:17:06 <pyrotechnick> yeah im not saying this client would be compatible with openttd 17:17:14 <pyrotechnick> when i say clone i merely mean a game heavily inspired 17:17:21 <__ln__> what would be the actual advantage of running openttd in a browser, compared to the current way? 17:17:24 <pyrotechnick> and besides 17:17:39 <pyrotechnick> well for starters you get platform agnosticism for free 17:17:43 <pyrotechnick> no need to install/update 17:17:44 <planetmaker> OpenTTD's code size certainly is the equivalent of several man-years 17:18:02 <pyrotechnick> there's also emscripten 17:18:09 <pyrotechnick> which is an llvm backend for javascript 17:18:18 <pyrotechnick> so you can automatically translate c/c++ into js 17:18:30 <pyrotechnick> which should help with some of the AI and more time-tested, backend stuff 17:18:34 <Sacro> What platforms can run a browser with webgl but not openttd? 17:18:42 <planetmaker> AIs are squirrel. Mind that 17:18:48 <Alberth> people have tried to use 3d stuff on the current engine locally at the desktop, and got nowhere 17:18:58 <pyrotechnick> im not saying it would be in 3d 17:19:01 <pyrotechnick> im saying id use a 3d api 17:19:11 <Alberth> current openttd is also not 3d 17:19:16 <Terkhen> that's what people tried with OpenTTD too :) 17:19:16 <pyrotechnick> i know dude 17:19:18 <pyrotechnick> listen 17:19:19 <KenjiE20> Sacro has a point 17:19:19 <planetmaker> 2.5D rocks ;-) 17:19:22 <pyrotechnick> im not saying make it 3d 17:19:29 <pyrotechnick> im saying use a 3d api to draw the 2d 17:19:32 <Sacro> KenjiE20: for once 17:19:35 <pyrotechnick> much better on cpu, especially in browsers 17:19:36 <KenjiE20> yes 17:19:43 <Alberth> so what do you think the other people tried? 17:19:47 <KenjiE20> also I remember seeing OTTD on a DS 17:20:03 <pyrotechnick> Sacro: im not saying that's an absolute advantage, just that it would help out in reducing the number of man-years it would take 17:20:09 <pyrotechnick> yeah i have played it on iOS 17:20:14 *** DOUK [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 17:20:14 <pyrotechnick> it's way too finicky 17:20:17 <pyrotechnick> that's why a clone wouldnt work 17:20:25 <pyrotechnick> it would have to be slightly redesigned 17:20:37 <planetmaker> pyrotechnick: in that case I suggest to start with out-sourcing the graphics work from the CPU to the GPU in the normal OpenTTD code 17:20:46 <Terkhen> pyrotechnick: http://www.tt-forums.net/viewtopic.php?f=33&t=38151 17:21:23 <pyrotechnick> planetmaker: why? 17:21:32 <pyrotechnick> i'm not a native coder 17:21:38 <pyrotechnick> i wouldn't get too far 17:21:42 <planetmaker> I wasn't born a coder either 17:21:54 <Alberth> if it works anywhere, it is in the native environment. Also, it eases porting later 17:22:02 <pyrotechnick> i mean i dont mind getting my hands dirty with that kind of thing, i've written a few bindings for node but i dont really enjoy it 17:22:38 <pyrotechnick> im sure openttd is faster with a 2d api than 3d 17:22:47 <pyrotechnick> but that's not something i've found holds true in html 17:22:51 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:22:55 <planetmaker> how dirty do think you'd get when porting this stuff to whatever web code you envision? 17:23:32 <pyrotechnick> im not sure how to answer? as much as i could? 17:23:33 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has joined #openttd 17:23:34 <planetmaker> And for the very reason Alberth gives, it might give a taste of what you're up to 17:24:05 <pyrotechnick> yeah it just seems like i wouldnt get too much out of doing it, and havent others done it already? isnt that what this thread is about? 17:24:08 <planetmaker> and if you then still think it's interesting you a) won something for your project - and if not, the project as a whole might have won something nevertheless 17:24:41 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 17:25:25 <planetmaker> the important posting is this: http://www.tt-forums.net/viewtopic.php?p=738802#p738802 17:25:51 <planetmaker> Thus: no one really tried finish such implementation earnestly 17:26:13 <pyrotechnick> i understand, as i said, i understand it's not faster in 3d when it comes to doing things natively 17:26:29 <pyrotechnick> what i'm saying is that in our experience doing sprites in webgl runs circles around canvas2d 17:26:39 <pyrotechnick> in terms of performance and efficiency 17:26:46 <planetmaker> I'm not talking about speed. I'm talking about making it work properly. Irrespective of speed. 17:26:54 <planetmaker> Only when it works properly, then speed can be compared 17:26:55 <pyrotechnick> define properly? 17:27:10 <planetmaker> Display stuff in the way other blitters do 17:27:32 <planetmaker> without bugs and alike. 17:27:33 <pyrotechnick> well this doesnt even exist yet of course it doesnt work properly 17:27:50 <pyrotechnick> im not sure i see your point 17:28:01 <planetmaker> that's my point. Try that for a start. You'll need the very same thing for your project 17:28:14 <pyrotechnick> anyway this place sucks everyones on a downer and gets off on discouragement, enjoy eachothers "company" 17:28:22 *** pyrotechnick [~Adium@ppp217-163.static.internode.on.net] has left #openttd [] 17:28:33 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:28:41 <KenjiE20> oh no, the real world, quick hide 17:28:45 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 17:29:54 <planetmaker> Somehow I knew it'd end this way :-) 17:30:07 <KenjiE20> when, not if :) 17:30:09 <Terkhen> someone does not know how to handle criticism :) 17:30:14 * DanMacK wonders what he missed 17:30:28 <planetmaker> DanMacK: "WebOpenTTD" 17:30:28 <confound> that was bizarre 17:30:55 <planetmaker> and the guy who calls the channel thickheads pointing out the related problems instead of jumping up and down "great idea" 17:31:23 <confound> I don't have a problem with "webopenttd" per se, but his attitude was terrible 17:31:41 <planetmaker> quite 17:31:46 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 17:31:54 <peter1138> yar 17:31:56 <Terkhen> yes 17:32:04 <flitz> funny guy 17:32:16 <planetmaker> indeed I think starting with an OpenGL blitter or similar might give him an idea on the scope of his "idea" 17:32:17 <flitz> do you have such ones around often ? 17:32:20 <planetmaker> it's not new either 17:32:31 <planetmaker> from time to time 17:32:58 <confound> any time someone's like "it's just a clone of <whatever>, it'll be easy" it is difficult to think they have any idea what they're talking about 17:33:12 <confound> unless "whatever" is minesweeper or tictactoe or some other such trivial program 17:33:31 <peter1138> his idea is fine, and probably achieveable, but... sucky attitude 17:34:30 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 17:34:38 * DanMacK would rather see custom airports in OTTD :P 17:34:58 <planetmaker> DanMacK: I could use rotated airport sprites for a starter. 17:35:12 <planetmaker> That's feasible. But no single person ever drew the other 3 rotation states 17:35:20 <DanMacK> Open or Original GFX? 17:35:23 <Alberth> 45 degrees counter-clockwise? 17:35:30 <planetmaker> Coding of them granted. OpenGFX style preferred 17:35:38 <planetmaker> Alberth: 90° rotations work 17:36:06 <planetmaker> But... if all 4 rotations are supplied... nearly any style would do 17:36:06 * DanMacK looks at graphics now 17:36:29 <planetmaker> not all sprites need re-drawing, of course. But buildings 17:37:05 *** lugo [lugo@89.238.177.145] has quit [Ping timeout: 480 seconds] 17:37:19 *** DOUK [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has joined #openttd 17:37:55 <planetmaker> one of the features longest left un-used by newgrfs which I know :-) 17:39:09 <DanMacK> well, the large hanger has 4 views, that's a start :P 17:39:29 <planetmaker> two exist already 17:39:38 <frosch123> [19:35] <planetmaker> That's feasible. But no single person ever drew the other 3 rotation states <- didn't actually skidd drew all of them? 17:39:41 <planetmaker> at least for the large(r) airports 17:39:50 *** lugo [lugo@89.238.177.145] has joined #openttd 17:39:55 <planetmaker> frosch123: not that I know. 17:40:14 <planetmaker> IIRC Yexo has all of his sprites and it doesn't suffice for implementing the rotations 17:40:58 <frosch123> what's missing in the sprites of act5 type 0x10? except the small airport stuff? 17:41:28 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Quit: ZNC - http://znc.sourceforge.net] 17:41:38 <frosch123> there are hangars for all directions, and the runway for the other direction 17:41:43 <frosch123> what else needs rotating? 17:41:43 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 17:41:48 <planetmaker> airport buildings 17:42:05 <frosch123> at least the default airport buildings are symmetric 17:42:18 <planetmaker> that doesn't help for 3x1 buildings 17:43:49 *** douknoukem [~KEM@ALyon-158-1-172-101.w86-209.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 17:44:02 <Sacro> @seen ludde 17:44:02 <DorpsGek> Sacro: I have not seen ludde. 17:44:07 <planetmaker> http://mz.openttdcoop.org/opengfx/newgrf.php?1=2633:2691 <-- these sprites exist for default airports. Thus runways would need the other direction, too 17:44:16 <planetmaker> though that's very easy to achieve :-) 17:44:44 <frosch123> planetmaker: for default graphics the runway already exists in the other direction 17:44:50 <frosch123> it's even included in openttd.grf 17:45:05 <planetmaker> I wonder for what reason 17:45:22 <frosch123> and sprites 2650 and 2654 are replace each other for default graphics 17:45:39 <frosch123> planetmaker: richk's airport messing? 17:46:42 <Alberth> that was a branch :p 17:47:08 <planetmaker> yes, they could 17:47:19 <frosch123> Alberth: i mean the 3 of the 6 airports which made it into trunk 17:47:46 <frosch123> heliports, intercontinental, consumer and such things 17:47:52 <DanMacK> so it looks like the small airport buildings are all that needs to be done 17:48:12 <frosch123> DanMacK: i guess also the "tunnels" 17:48:14 <DanMacK> for the most part 17:49:00 <Alberth> frosch123: I didn't know that. Nice 17:50:21 <frosch123> http://www.tt-forums.net/viewtopic.php?p=423843#p423843 <- that's the origin of those sprites 17:50:45 <frosch123> hmm, maybe richk drew them even himself 17:51:11 <frosch123> anyway, those airports are from long before the branch 17:51:26 <andythenorth> next time someone comes in with 'stfu' etc... 17:51:32 * andythenorth might move straight to 'fuck off' 17:51:39 <frosch123> resp. the branch was started because the evil devs did not want to include all those weirdly shaped airports :p 17:51:50 * frosch123 was not involved :) 17:52:01 <flitz> kickbot ? ^^ 17:52:16 <DorpsGek> hmm? 17:53:10 <DanMacK> Who said STFU Andy? 17:53:38 <andythenorth> the other bloke 17:53:42 <andythenorth> he's gone now :) 17:53:54 <DanMacK> ahhh 17:53:56 <andythenorth> anyways... 17:54:09 <andythenorth> which furniture factory should I ship? I've gone snow blind... 17:55:03 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=941623#p941623 17:56:27 <frosch123> the first one looks better, the second one might fit better :p 17:56:55 <andythenorth> that's my opinion 17:56:58 <Zuu> Doesn't flyspray use the same user account database as the website? At lesat that is what I remember, but I could be wrong. 17:58:19 *** KouDy [~KouDy@ip-86-49-123-22.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:02:44 <frosch123> Zuu: translator, bananas, wiki and bugs are the same ldap 18:03:41 <Zuu> Then, isn't the last answer on the translater faq wrong? http://translator.openttd.org/en/faq 18:04:06 <Zuu> It states that you need to create another account for bugs. 18:05:30 <Zuu> Also question #2 could possible be updated to reflect that an account from one of bananas, wiki or bugs can be used. (if anyone feels like doing it of course) 18:06:06 * andythenorth proposes a topic change 18:06:28 <andythenorth> "swearing will result in kick (exceptions will be made for witty swearing) 18:08:35 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Quit: pzzzzzzzzzzz] 18:08:52 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 18:14:47 <confound> heh 18:18:12 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 18:29:51 *** tokai|mdlx [~tokai@port-92-195-102-123.dynamic.qsc.de] has joined #openttd 18:35:46 <Eddi|zuHause> andythenorth: "farm supplies" (ca. 1938) http://www.eisenbahnstiftung.de/bg/pics/3629.jpg :) 18:36:06 *** tokai|noir [~tokai@port-92-195-3-177.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:37:48 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 18:37:58 <andythenorth> hi 18:38:00 <andythenorth> ho 18:38:04 <andythenorth> it's off to work they go 18:40:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:41:27 * andythenorth just misread 'dredging site' as 'dragon site' 18:41:31 <andythenorth> which could be an interesting industry 18:41:39 <andythenorth> toyland -> tolkein crap 18:41:44 * DanMacK thought of that 18:42:07 * andythenorth is not a tolkein fan 18:42:13 <andythenorth> but liked warcraft 1 a lot 18:42:42 <DanMacK> not necessarily "tolkien", but generic fantasy 18:42:50 * Hendikins grumbles about aircraft being too easy. 18:43:22 <DanMacK> http://www.boardgamegeek.com/boardgame/130/iron-dragon 18:43:26 <Eddi|zuHause> Hendikins: try aircraft combined with cargodist :p 18:43:36 <DanMacK> Are you playing with default aircraft or Av8? 18:44:02 <Hendikins> Eddi|zuHause: I'm playing on some random server. 18:45:01 <Hendikins> And it is the usual story. Drop a few airports, put on a few planes, mega cashflow. 18:46:31 <andythenorth> does it blend? http://tt-foundry.com/misc/furniture_factory_rework.png 18:46:45 <andythenorth> not so much 'is it like default industry' as 'does it fit in' ?? 18:47:38 *** flitz [~me@dslb-188-107-134-192.pools.arcor-ip.net] has quit [Quit: flitz] 18:47:43 <Eddi|zuHause> looks good... 18:47:49 <confound> yeah 18:48:14 <andythenorth> without fences / custom ground tiles I think that's as far as I can go 18:48:20 <andythenorth> I can knock the water tanks off the roof 18:48:23 <andythenorth> they stand out a bit 18:48:36 <andythenorth> good / bad idea? 18:49:12 <Eddi|zuHause> i don't see anything wrong with them... 18:49:35 <andythenorth> I could use pure black for the arch shadow. that's what SF does. 18:49:38 <andythenorth> but I don't like it :P 18:51:29 * andythenorth tests 18:51:34 <andythenorth> yup, looks rubbish with pure black 18:54:04 <Belugas> shit, i missed that pyrotechnic guy 18:54:13 <Belugas> that would have been fun to intervene 18:55:38 *** KouDy [~KouDy@ip-86-49-123-22.net.upcbroadband.cz] has joined #openttd 18:55:46 <andythenorth> Eddi|zuHause: is that one good enough to be a benchmark? (± ground tiles & fences) 18:55:48 <andythenorth> ? 18:56:16 <Eddi|zuHause> don't know what that even means... 19:00:03 <planetmaker> andythenorth: you can use it as a style guide quite fine 19:00:33 <andythenorth> that's what I meant :) 19:00:44 <andythenorth> I need one that's agreed to be good enough 19:00:54 <andythenorth> otherwise I'm going to go insane with tweaks back and forth 19:01:06 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 19:02:06 <andythenorth> and as SF is not consistent in his graphics, simply copying will never produce a 100% correct answer :) 19:03:10 <Hendikins> In better news, a 27" 2560x1440 display is great fun for ottd. 19:03:49 *** pugi [~pugi@p4FCC54A4.dip.t-dialin.net] has joined #openttd 19:10:59 *** fonsinchen [~fonsinche@brln-4db80a59.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:32:09 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 19:42:29 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 19:42:50 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 19:43:19 *** larsemil [~iPlayer@irc.diktatur.nu] has quit [Quit: leaving] 19:49:57 *** KritiK [~Maxim@95-26-30-197.broadband.corbina.ru] has joined #openttd 19:58:01 <Eddi|zuHause> when have i last mentioned this feature request? http://www.eisenbahnstiftung.de/bg/pics/3977.jpg 19:59:03 <andythenorth> animated bridge? 19:59:09 <andythenorth> follows the locomotive? 19:59:17 <andythenorth> or a moving depot? 19:59:23 <frosch123> did someone suggest a falkirk wheel, but for trains? 19:59:47 <Eddi|zuHause> oh, andythenorth: one of the firs requests: coal mine accepts wood/wdpr/bdmt? 20:00:03 <andythenorth> nope ;) 20:00:13 <Eddi|zuHause> 1 down, 2 to go :p 20:02:07 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 20:04:10 <Alberth> frosch123: I saw a design for one as container transport at a harbour not so long ago, does that count too? 20:05:58 <Eddi|zuHause> BR05 in "camouflage" look: http://www.eisenbahnstiftung.de/bg/pics/4113.jpg why is that not in the DBSet? :p 20:06:39 <Ammler> in 1.0 maybe 20:07:00 <Eddi|zuHause> Ammler: well, MB said he removed the BR05 completely 20:07:02 <Alberth> you would not be able to see the engine anymore, as it would blend into the background 20:07:56 <Alberth> besides who needs camouflage in OpenTTD, nobody is going to shoot at it :) 20:08:16 <frosch123> the br05 is the fast read one in 0.8? 20:08:22 <frosch123> -a 20:08:22 <Eddi|zuHause> yes 20:10:31 <Eddi|zuHause> frosch123: his reason is that he can use the BR61/Henschel-Wegman-Zug to limit the consists that the engine can be used, to prevent it from being overpowered 20:25:33 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 20:32:12 *** Prof_Frink [~proffrink@5e061cc4.bb.sky.com] has joined #openttd 20:32:49 <andythenorth> Alberth: UFO 20:32:52 <andythenorth> shoots 20:33:44 <Alberth> like camouflage would work with aliens :) 20:35:38 * andythenorth now has to redraw rest of FIRS :o 20:38:36 <Alberth> :( 20:38:58 <andythenorth> actually some of it was right first time 20:39:01 <andythenorth> like the Brewery 20:39:11 <andythenorth> don't know why / how I screwed up some of the others 20:43:51 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:43:58 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:45:48 <Terkhen> good night 20:46:09 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Read error: Operation timed out] 20:46:42 <andythenorth> night Terkhen 20:50:48 *** frosch123 [~frosch@frnk-590f5576.pool.mediaWays.net] has quit [Remote host closed the connection] 20:59:30 *** andythenorth [~andy@46.208.69.103] has left #openttd [] 21:04:11 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 21:04:40 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 21:10:06 *** Neon [~Neon@dslb-094-219-013-114.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:14:58 *** jimidennis24 [~jimidenni@173-31-74-27.client.mchsi.com] has joined #openttd 21:15:08 <jimidennis24> How do I get vehicles for openttd stable version? Just downloaded today and I have no available vehicles or depots 21:15:13 <SmatZ> hello jimidennis24, what year do you start at? 21:15:21 <SmatZ> first vehicles are available in ~1930 21:15:28 <jimidennis24> ive tried 1950 and 2050 21:15:53 <SmatZ> jimidennis24: can you build road? 21:18:16 <jimidennis24> i got it...thank you!! 21:18:28 <jimidennis24> i was doing it wayy wrong 21:19:26 <Zuu> Good night 21:19:30 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Quit: Leaving] 21:19:51 <SmatZ> :-) 21:29:25 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 21:40:04 *** jimidennis24 [~jimidenni@173-31-74-27.client.mchsi.com] has quit [Quit: Bye for now!] 21:44:08 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: Connection reset by me] 21:51:29 *** KouDy [~KouDy@ip-86-49-123-22.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:54:13 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 21:54:45 <SmatZ> @calc sqrt(935930884) 21:54:45 <DorpsGek> SmatZ: 30592.9874971 21:55:04 <SmatZ> @calc sqrt(935930884+2**32) 21:55:04 <DorpsGek> SmatZ: 72324.9485309 22:05:17 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Quit: bye - 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