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Log for #openttd on 17th April 2011:
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00:00:30  <Wolf01> 'night
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01:34:51  <Pikka> hardly
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06:44:05  <Pikka> how ridiculous
06:44:50  <Lachie> VERY RIDACULAS
06:45:48  <peter1138> No, you.
06:47:29  <Lachie> :(
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06:57:14  <Pikka> that's told him
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07:48:33  <Terkhen> good morning
07:48:38  <Mazur> Good
07:48:42  <andythenorth> hi Terkhen
07:51:29  <planetmaker> moin Terkhen
07:52:14  * Mazur feels totally overlooked and goes into hiding in #Openttdcoop
07:53:21  <planetmaker> :-D hello Mazur
07:53:37  <Mazur> :-)
07:55:01  <V453000> come, those bastards arent worthy your attention ;) morning pm nad Terkhen
07:55:32  <planetmaker> salut V
07:55:34  <Mazur> k, V.
07:55:38  <V453000> :P
07:56:03  <planetmaker> some people just can't show affection really well, eh? ;-)
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08:40:02  <yorick> moin all
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08:46:46  <Terkhen> hi yorick
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08:52:52  <Wolf01> 'morning
08:56:01  <Pikka> gutennacht
08:56:56  <Pikka> geblungen mitterenglacht cor blimey
08:57:13  <planetmaker> gute Nacht, Pikka
08:57:24  <Pikka> good evening planetmaker
08:57:31  <Pikka> and gentlemen
08:58:57  <planetmaker> and of course good morning yorick and Wolf
08:59:03  <planetmaker> 01 :S
08:59:17  <planetmaker> nasty tab completion ;-)
09:01:22  <planetmaker> hm... where do I look: by which means do I implement custom foundations for an object?
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09:03:08  <planetmaker> hm... or not at all?
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09:19:21  <Pikka> planetmaker, needs http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Decide_drawing_default_foundations_30_14E_150_ for objects
09:19:42  <planetmaker> hm
09:19:48  <planetmaker> so not. Sad thing :-)
09:22:20  <planetmaker> sounds also quite lengthy, Pikka, if one wants to do that for all possible slopes / foundations
09:23:12  <Pikka> no more lengthy than doing it any other way, I shouldn't think
09:23:35  <planetmaker> if I read it correctly, it should need a separate layout for each slope, right?
09:24:22  <Pikka> a seperate sprite, yes, but you'd need that anyway wouldn't you?
09:24:42  <planetmaker> as you'd need a different foundation for each. And you'd need to do the same thing again, if you want it for a 2nd house / *tile
09:25:25  <planetmaker> lengthy as in: the true object stays the same, only the foundations which the programme usually should know how to draw / select need to be newgrf-decided.
09:25:32  <Pikka> yes
09:25:43  <Pikka> but it's just a straightforward var2 testing var 41
09:26:03  <Pikka> and once you've done it for one tile/object, just copy and paste for the rest :)
09:26:05  <planetmaker> so another case for http://wiki.openttd.org/Frosch/Extended_Sprite_Layout
09:26:14  <planetmaker> sure it is. but always 16(?) cases
09:26:54  <Pikka> well, that's what you get for wanting custom sprites :P
09:27:02  <planetmaker> :-P
09:27:08  <Pikka> you could always disable the building from appearing on slopes you couldn't be bothered drawing
09:27:09  <planetmaker> fair enough, I guess
09:27:36  <planetmaker> but it's a needless and tiresome restriction.
09:27:49  <planetmaker> because you either want no slope or all slopes, if you want foundations
09:28:08  <Pikka> I suppose so
09:28:51  <Pikka> I've done some houses before which actually built on the slope rather than using a foundation to be level :)  so they obviously were restricted to certain slopes, or used very different graphics for different slopes.
09:29:22  <planetmaker> of course :-) For those kinds of advanced adjustment it makes sense, very much so
09:29:38  <Pikka> if you just want /foundations/, then why use custom ones? wouldn't they look out of place, generally?
09:29:39  <planetmaker> or for these things like george's animals on the meadows
09:30:20  <planetmaker> they might look out-of place. Or those are the sub-terrain windows which need to show there ;-)
09:32:28  <Pikka> o
09:32:53  <Pikka> well
09:33:10  <Pikka> it's all academic anyway until someone enables the callback for objects :P
09:33:17  <planetmaker> ;-) quite so
09:33:38  <Pikka> if only we knew some openttd devs
09:33:57  <planetmaker> yeah, they're really really scarce
09:34:11  <Pikka> and I guess they're all too busy working on newgrfairports :D
09:34:17  <planetmaker> :-P
09:34:56  <planetmaker> but I heart, they also accept patches :P
09:35:12  <Pikka> it's a theory
09:36:39  <planetmaker> a daring one. I know ;-)
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09:41:18  <planetmaker> quak (speaking of which ;-) )
09:41:59  <planetmaker> Pikka: you can already define rotated airports - and give them a different look, if you liked. Just the layout would need to stay
09:42:13  <planetmaker> layout as in meaning of tiles
09:42:17  <Pikka> yes, I know :)
09:42:23  <xQR> any idea what the admin interface is trying to tell me when it sends me a 0x00 and a 0x02? that's just 2 bytes and the header for every packet would already need 3
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09:42:35  <frosch123> moin
09:42:41  <xQR> that happens right after i received an ADMIN_PACKET_SERVER_COMPANY_REMOVE
09:42:43  <Pikka> bonjour herr frosch123
09:43:09  <Terkhen> hi frosch123
09:43:35  <planetmaker> good that you know :-) I was always hoping somewhat that you'd make use of that ;-)
09:44:11  <frosch123> howdy señor pikka
09:44:33  <frosch123> hello terkhen :)
09:44:51  <Pikka> I'm waiting til I can make proper airports tbh, just "reskinning" the default layouts isn't much fun
09:45:04  <planetmaker> I thought so :-)
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09:46:36  <LordAro> moin
09:48:13  <Terkhen> hi LordAro
09:48:57  <LordAro> hi Terkhen
09:49:01  <Pikka> gloin
09:53:02  * Hendikins grumbles about train drivers who believe in "sit down, shut up, hang on"
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09:54:25  <Hendikins> Taking a break from ottd to do my paid job of playing with real trains.
10:03:44  <Pikka> :D sounds like my kind of driving
10:04:36  <Hendikins> It isn't mine when I'm in the 5th position cab trying to do my job!
10:05:01  <Pikka> and what is your job?
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10:05:20  <Hendikins> Suburban train guard.
10:05:28  <Pikka> fun :)
10:05:36  <Hendikins> The driver drives, I do all the other stuff (but not revenue or security)
10:08:49  <Hendikins> You've still goy guards in Brisbane too, although I'm in Sydney
10:10:02  <Hendikins> er, got
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10:15:46  <Pikka> I'm sure we do
10:16:35  <LordAro> lol: http://www.tt-forums.net/viewtopic.php?f=32&t=54122
10:17:54  <planetmaker> Pikka: warning for whom? IMHO only Leanden deserves one.
10:18:04  <Pikka> well, I considered warning leanden too :P
10:18:06  <Pikka> but for the OP
10:18:27  <planetmaker> well. The OP didn't flame a _person_
10:18:54  <Pikka> true, he's just a git
10:19:13  <Pikka> oddly he's been around for ages but only posts every two years
10:20:52  <Pikka> Hendikins: I drive and do all the other stuff including revenue and security, and I don't even have any tracks telling me where to go!
10:21:14  <Hendikins> The tracks don't tell me where to go, the signals do.
10:21:35  <Pikka> the tracks do tell you where to go, the signals just tell you when :P
10:21:50  <Pikka> I would have thought?
10:22:04  <Hendikins> Not with a route based signalling system.
10:22:53  <Hendikins> With a route based system the signals are telling me how far ahead the line is clear, and what route[s] will be taken.
10:23:05  <Pikka> yes
10:23:29  <Hendikins> So I'm not looking at the tracks or points, I'm looking at the signals for that information.
10:23:50  <Hendikins> Whereas with a speed based system, that information is provided by methods other than the signalling system.
10:24:59  * Hendikins is qualified in systems of safeworking used in NSW.
10:26:27  <Pikka> I can tell! :D
10:26:52  <Pikka> I've not been to NSW often, but it's seemed to me that there's a mishmash of signal types used down there
10:27:06  <Hendikins> Actually... there isn't.
10:27:20  <Pikka> whereas up here it's all BR-style 3/4 aspect
10:27:37  <Hendikins> Our signals fall in to three broad categories - single light colour light, double light colour light, shunting signals.
10:28:35  <Hendikins> Double light colour light just allows more aspects to be displayed in higher traffic density areas (primarily the Sydney Metropolitan Area). It is derived from single light colour light.
10:29:35  <Hendikins> How would you determine if a signal was an automatic up there?
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10:31:01  * Hendikins idly wonders if zig zags would be usable in ottd, will have to try some time
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10:38:23  <LordAro> quick q: with the base road vehicles, is it 'Uhl' or 'UHL' ?
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10:39:46  <Hendikins> Pikka: I wonder how OTTD would run with the equivalent of NSW safeworking in high density areas. Nominally 2 signals between trains, and a low speed indication if it is reduced to 1.
10:42:34  <planetmaker> My guess is: it would not run much different
10:42:38  <Hendikins> With normal signal spacing it could reduce the amount of stop/start somewhat (which is the reason for it being implemented)
10:43:22  <Hendikins> I can't be stuffed learning how to write it and I don't expect anyone else to. More  a theory question
10:43:27  <planetmaker> but ^^ might be the result, slightly less stopping and restarting
10:46:53  <Hendikins> The NSW low speed indication is 25km/h where fitted.
10:51:02  <Pikka> a "yellow" aspect has long been on many peoples' wishlist
10:51:33  <planetmaker> there's a meanwhile outdated patch by michi which implements advance reservation
10:51:51  <planetmaker> and another signal type which allows conditional reservation beyond the next signal
10:52:06  <planetmaker> but... it's like 2 years old now and probably won't apply to trunk anymore
10:52:32  <planetmaker> http://www.icosahedron.de/openttd/patches/ <-- advance_*.*
10:53:10  <Hendikins> Pikka: This isn't a yellow per se. This is more restrictive than a yellow (at least here, yellow aspects don't involve speed restriction)
10:53:29  <Pikka> well, no
10:53:37  <Pikka> but in the OTTD world they would
10:53:55  <Hendikins> At the same time though, I do understand that OTTD is not a signalling system simulation.
10:55:19  <planetmaker> there are some changes which probably could be implemented, but still not easy (nothing with signals and path finders is): changing penalties for moving trains on possible paths and speed restrictions and corresponding penalties when the next signal block is not free.
10:55:40  <planetmaker> which w/could mean some kind of speed limiting signals in a way
10:56:21  <planetmaker> But as small as it sounds here, I have the feeling it's a big project code-wise.
10:56:31  <planetmaker> And prone to many many subtle errors and nasty border-cases
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10:58:24  <Hendikins> It is entirely likely that I overthink this because of having some knowledge of safeworking.
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11:11:51  * LordAro explores michi-cc's server :)
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11:13:24  <Eddi|zuHause> most important imho would be a separate pathfinder penalty for a broken down train
11:18:23  <Hendikins> So that if I'm using multiple tracks with regular crossovers, it will actually get routed around?
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11:27:58  * planetmaker invented a new type of forest. It grows the logged wood piles right away. No nasty intermediat step of needing trees...
11:28:05  <andythenorth> how clever
11:28:30  * andythenorth needs a new train set
11:29:02  <andythenorth> recommendations?
11:29:34  <Eddi|zuHause> make one :p
11:29:40  <andythenorth> eh?
11:29:42  <andythenorth> perhaps not
11:29:51  <andythenorth> I have been bugging Pikka to make SARS
11:30:00  <planetmaker> sounds unhealthy
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11:41:33  <planetmaker> what do you need in a train set, andythenorth ?
11:41:56  <andythenorth> FIRS compatibility
11:41:59  <andythenorth> completeness
11:42:04  <andythenorth> graphics that don't suck
11:48:58  * Hendikins is on a train set at the moment, does that count?
11:50:14  <andythenorth> probably
11:57:10  <Pikka> mm sars
11:57:36  * Pikka should finish UKRS2
11:57:43  <Pikka> but I'm on an av8 kick at the moment
11:58:07  <Pikka> decided I'm going to add about 15 new planes for the 5th anniversary edition D:
11:59:23  <Pikka> andythenorth, what's SARS again? :D
11:59:31  <Pikka> seth efrican renewal set
11:59:32  <Pikka> ?
11:59:39  <Pikka> south american, oh
12:01:22  * Pikka tf2
12:07:42  <andythenorth> South American ;)
12:08:05  <andythenorth> Pikka: UKRS 2 is definitely Good Enough (tm)
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12:19:31  <Terkhen> http://www.youtube.com/watch?v=rWd3vgLaA_M
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12:27:05  <planetmaker> hm... can I set a specific animation frame?
12:29:08  <Yexo> in the animation callback? yes
12:37:17  <planetmaker> ah, thanks. I missed that callback :-)
12:37:30  <planetmaker> That'll stop the forest to do the breakdance
12:38:13  <Yexo> is just setting the animation speed lower not good enough?
12:38:34  <Yexo> running the animation callback too often can have a measurable impact on speed
12:42:09  <planetmaker> I want the animation to run once and then stop
12:42:37  <planetmaker> setting to non_looping then only advances once. Looping loops always
12:44:05  <Yexo> IIRC you can accomplish that by not setting the "loop" bit in animation info
12:44:16  <Ammler> but then, how do I not miss the animation?
12:44:34  <Yexo> http://wiki.ttdpatch.net/tiki-index.php?page=Action0IndustryTiles#Animation_information_0F_
12:44:40  <Yexo> "The high byte must be 0 for non-looping animations and 01 for looping animations."
12:45:39  <planetmaker> yes. well, my goal is: some trigger --> run through all animation frames once, then stop and reset to 0
12:46:10  <planetmaker> alternatively it'd do do: some trigger -> advance one frame and reset, if animation_frame = max_animation_frame
12:47:02  <planetmaker> with looping I get: trigger -> cycle through animation continuously. (That's the definition of looping, I guess ;-) )
12:47:50  *** Progman [~progman@p57A1AB4C.dip.t-dialin.net] has quit [Remote host closed the connection]
12:47:53  <Yexo> use cb 25 as trigger to start animation, and enable cb 26 to stop the animation once it's complete by returning FF
12:48:35  <planetmaker> ho... :-)
12:51:09  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
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12:55:14  <Eddi|zuHause> http://wiki.openttd.org/images/0/06/Cloverleaf_inward_corners.png <-- wtf is this abomination?
12:56:41  <Alberth> it looks like a crossing :)
12:58:18  <Eddi|zuHause> Alberth: but it contradicts all known concepts of crossing design, it's neither functional nor realistic
13:00:12  * Alberth ponders how it does not work
13:00:54  <planetmaker> it's consequently merge before split.
13:01:18  <Alberth> I agree you should probably not use it for heavy traffic, but otherwise?
13:01:57  <Alberth> So add a comment that <insert link here> is equivalent and much better
13:04:53  <Alberth> ie documenting bad solutions seems useful too, to me
13:17:00  <peter1138> low traffic generally suffices with a nice flat pbs crossing :)
13:17:22  <peter1138> of course, irl, junctions are generally at stations anyway
13:17:25  <Eddi|zuHause> that's exactly my thought.
13:19:07  <Hendikins> That junction looks like a problem waiting to happen.
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13:37:17  <CIA-1> OpenTTD: smatz * r22335 /trunk/src/network/network_server.cpp: -Cleanup (r22308): remove superfluous tabs
13:39:04  <peter1138> oh, that's irritating. gallery3 magically stopped working :S
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14:11:19  <andythenorth> funny old game
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14:17:31  * peter1138 tries playing with FIRS
14:17:57  * andythenorth waves in direction of issue tracker ;)
14:18:10  <andythenorth> better? http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=942170#p942170
14:18:40  <Terkhen> nice :)
14:19:32  <andythenorth> I did some waves and stuff for the water as well
14:19:39  <andythenorth> maybe I should add some crates to the dock
14:22:27  <Terkhen> hmmm... that's a good idea
14:23:12  <andythenorth> maybe later then :)
14:23:47  <andythenorth> peter1138: if you use FIRS, you might also want CHIPS
14:23:57  <andythenorth> but it's fine, you can add it to a running game ;)
14:24:00  <andythenorth> :P
14:24:20  * Hendikins grumble, his train runs Windows...
14:24:33  <andythenorth> Yexo: frosch thought the var 68 extension for towns would be fine
14:24:43  <andythenorth> does it need discussing with TTDP?
14:24:52  <Yexo> probably yes
14:25:01  <Yexo> just wait until lakie turns up
14:27:51  <peter1138> i added chips, yes
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14:28:18  <peter1138> hmm
14:28:20  <andythenorth> FIRS should have been called  PEAS or BEANS
14:28:29  <peter1138> is there a flow chart?
14:28:40  <peter1138> i don't know what can go where :p
14:28:40  <andythenorth> there's one in the game...
14:28:45  <peter1138> oh
14:28:59  <andythenorth> it's quite handy
14:29:01  <peter1138> there is?
14:29:14  <andythenorth> 'Display Chain' on industry window
14:29:18  <andythenorth> also links to minimap
14:29:26  <peter1138> oh i see
14:29:33  <andythenorth> or, if you have the interwebs, there's my website...http://tt-foundry.com/sets/FIRS/schema/schema/economies
14:29:36  <andythenorth> but no chart :(
14:29:52  <peter1138> hidden away :(
14:30:02  <andythenorth> if you're using 0.6.x my website is slightly lies :(
14:30:30  <peter1138> is there'a cargo-centric view?
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14:30:38  <peter1138> hm
14:30:39  <andythenorth> no but perhaps there should be...
14:30:46  <peter1138> Industry chain for Wood cargo
14:30:47  <peter1138> yes
14:30:52  <peter1138> but it's not easy to get to
14:30:57  <andythenorth> oh yes there is, I forgot
14:30:59  <Terkhen> if you click on a cargo it displays the chain for that cargo
14:31:13  <peter1138> should be able to reach that from other things that display cargos
14:31:18  <andythenorth> good point
14:31:26  <Terkhen> hmm... for example?
14:31:41  <Terkhen> the cargo payment graph?
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14:32:19  <peter1138> our lack of right-click context menus is limiting :S
14:32:56  <peter1138> maybe the industry chain view should also have a list of industry types/cargo types
14:33:03  <peter1138> so once it's open you can easily explore
14:33:33  <peter1138> and the yellow outlines have gaps :S
14:35:27  <SpComb> rewrite to use standard Win32 GUI components!
14:35:43  <peter1138> kill SpComb!
14:35:59  <peter1138> right, no coal-fired power station
14:36:05  * SpComb starts the openttd-qt fork
14:36:11  <Terkhen> heh, good luck with that
14:36:14  <Terkhen> :P
14:36:22  <peter1138> so does firs have a simple industry chain to start with early on?
14:36:51  <peter1138> other than passengers/mail ;p
14:36:52  <Terkhen> I like to start with steel mills
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14:41:43  <andythenorth> peter1138: pax -> towns :P
14:41:47  <andythenorth> iron ore -> steel mill
14:41:50  <andythenorth> wood -> sawmill
14:41:57  <andythenorth> other stuff -> other places :D
14:42:06  <andythenorth> most people start with steel chain
14:42:20  <andythenorth> I like starting with farm produce as it's fricking difficult
14:42:29  <andythenorth> if you have FISH, then start with fish
14:42:49  <andythenorth> it's cheap and easy and production is stable so you never need to adjust it for the entire rest of the game
14:43:00  * andythenorth goes out to drink beer
14:43:01  <andythenorth> or wine
14:43:03  <Pikka> goodnight gentlemen
14:43:08  <andythenorth> good afternoon
14:43:14  <Pikka> *coughnewairports*
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14:43:20  <Terkhen> hi Pikka
14:44:06  <andythenorth> newairports indeed
14:44:08  * andythenorth bye
14:44:10  <andythenorth> bbl
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15:00:43  *** cwo_crz36 [~ADI-T@189.125.228.15] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** co_gres [~CO_OH_YES@romik.homenet.orn.ru] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** Aalmendra_Gimenez [~cew_chuby@186.89.127.48] has joined #openttd
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15:00:43  *** Om^pgn_dielus [~hot_s34t@dynamic-acs-24-101-178-155.zoominternet.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** c0_chn_simple27jkt_ [~makassar_@173.218.113.121] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** m2masahisto [~Drkpol3@77.42.157.74] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** iNoCeNt_rOsEee [~Manager_B@110.164.191.2] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)]
15:00:43  *** MINUL [~httsqv@85.202.1.82] has joined #openttd
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15:00:44  *** Abelencita_loca [~victorize@213.0.89.52] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** co_sprite [~baerman@pool-173-76-180-198.bstnma.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** co`jomblo`esia [~TiteKay20@121.8.124.42] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** co_in_here [~gusan@109.87.188.155] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** caca [~Dj_Crazzz@c-98-254-235-211.hsd1.fl.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** Dr^mamloo7^37 [~cew_akpeR@207-38-210-142.c3-0.nyr-ubr1.nyr.ny.cable.rcn.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** mountaineer [~RadioAum2@119.36.138.131] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** ce_kencan [~ce_chines@c-98-252-43-247.hsd1.md.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** Teddy_Jkt [~aryo_@41.234.206.139] has joined #openttd
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15:00:44  *** nur_cahaya [~sHAKe_iN_@c-68-58-62-155.hsd1.il.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** Midna [~LadyRain@c-68-43-222-12.hsd1.mi.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** ervina_16 [~nav@ip98-177-138-136.ph.ph.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** Co_Kerja_nyari_ce [~cowok_aja@c-76-121-241-43.hsd1.wa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** ce_chines20 [~co_ok@ip70-189-71-50.ok.ok.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** Anth0ny- [~CoW_CaRi_@210.51.169.198] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** cwo_F4 [~COcariCEd@c-68-59-56-208.hsd1.al.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)]
15:00:44  *** coXXXjkt [~Hardk@115.127.8.162] has joined #openttd
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15:00:45  *** ce_akper [~^co_butuh@c-98-243-42-137.hsd1.mi.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** KanwaL [~DavidB__@188.231.181.234] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** man_romantic [~WaRBrOThE@ool-ad0374fc.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** jezzi [~^Anita^23@ool-4576b121.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** Pryde [~adrien_3@222.138.178.244] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** co__CR__CE [~ce_berjil@75.99.176.250] has joined #openttd
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15:00:45  *** MINUL [~httsqv@85.202.1.82] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** co_office_bdg [~Siap_nika@c-98-252-129-251.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** CO-ASYIXX [~WaRBrOThE@pool-108-23-224-192.lsanca.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** vhy [~Midna@175.123.72.96] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** mirchez [~halimaw@238.Red-80-32-160.staticIP.rima-tde.net] has joined #openttd
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15:00:45  *** Sapola [~bAbY_lOOv@c-76-103-127-157.hsd1.ca.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** CaRi^BisYaR [~ZAVIER_CR@pool-108-16-238-233.phlapa.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** cari_butuh_tante [~Co_Kerja_@c-174-59-204-153.hsd1.pa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** co-papua-gede-panjang [~junky_`_]@c-67-175-168-188.hsd1.il.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** La-DtRa-K [~halimaw@c-24-30-31-39.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** coXXXjkt [~Hardk@115.127.8.162] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** co__CR__CE [~ce_berjil@75.99.176.250] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** LAGI_NAPSU_NIE [~kalle_kul@85.185.155.98] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** latino0712 [~Co_Permen@c-71-200-217-19.hsd1.fl.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** aRaLe [~z4yz4y@97-91-80-166.dhcp.roch.mn.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** sukroo [~cR_cE_TOG@c-68-50-10-61.hsd1.md.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** _Sop_ [~Ennuyee@173-27-227-246.client.mchsi.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** c3_usiL [~Cock-On-C@118.69.192.62] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** bernd [~ce_byrn_c@182.23.8.226] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** goodsamaritan [~ayu23445@87.110.113.45] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** ce_manja [~cEW_nARzI@ool-457ff613.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** cE_19_cri_cwo_mobil [~myla_23@pool-108-16-230-208.phlapa.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** Tamu040119842009 [~MONGTOR@ip70-178-91-86.ks.ks.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** DimaS40 [~GAMBUS@71-15-80-124.dhcp.gnvl.sc.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** co-cari_tante [~junky\a]@222.237.79.242] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:45  *** DEDEX [~cwoPplngs@121.12.249.207] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:46  *** mirchez [~halimaw@238.Red-80-32-160.staticIP.rima-tde.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)]
15:00:46  *** GarField- [~Ryuk24@c-76-17-16-177.hsd1.ga.comcast.net] has joined #openttd
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15:00:46  *** jen_21 [~co_dewasa@58.242.248.15] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:46  *** cow_17 [~ian09@178.165.10.146] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:46  *** GarField- [~Ryuk24@c-76-17-16-177.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:46  *** Skull_ [~hadimtp@125.162.92.233] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:46  *** XeonQuiz [~Dakota_Mo@46.98.74.124] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:47  *** matche [~BONDjames@c-67-187-141-228.hsd1.ca.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:47  *** ||DITO|| [~Simon-31@187.54.224.116] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)]
15:00:47  *** winerzt [~co-papua-@91.218.32.118] has joined #openttd
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15:00:47  *** manist [~Guest7561@97-95-228-235.dhcp.sffl.va.charter.com] has joined #openttd
15:00:47  *** Valoux [~cwo_ngaja@pool-108-48-26-155.washdc.fios.verizon.net] has joined #openttd
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15:00:47  *** andre^ [~MoonLiteG@79.172.20.25] has joined #openttd
15:00:47  *** cow_cr_eskord [~co-montir@122.226.143.230] has joined #openttd
15:00:47  *** [David]KS[Lee] [~DimaS40@188.168.34.126] has joined #openttd
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15:00:47  *** manist [~Guest7561@97-95-228-235.dhcp.sffl.va.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
15:00:47  *** [David]KS[Lee] [~DimaS40@188.168.34.126] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
15:00:47  *** Cow_Dah_lama_gak_gituan [~Guest1168@190.107.121.73] has joined #openttd
15:00:47  *** Valoux [~cwo_ngaja@pool-108-48-26-155.washdc.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
15:00:47  *** kalabog2 [~cowo_mega@c-71-60-214-250.hsd1.pa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
15:00:47  *** cE_bLooNd [~co_in_her@91.199.115.55] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
15:00:47  *** MarocBeau [~Tau-maru@222.73.173.115] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)]
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15:01:12  <peter1138> that's quite spammy
15:02:27  <Hendikins> Rather.
15:03:24  <Alberth> nobody was having a conversation anyway :)
15:03:29  *** mode/#openttd [+R-i] by DorpsGek
15:03:32  <glx> less restrictive :)
15:03:51  <peter1138> pfeh, those new-fangled customed modes
15:03:54  <peter1138> customed!
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15:38:37  <Agravain> is there a .deb for ubuntu natty out?
15:39:21  <Terkhen> is natty released?
15:39:23  <Agravain> the deb for 10.10 does not install, as the libicu-versions do not match
15:39:59  <Agravain> Terkhen: not yet, the release is later this month
15:40:04  <Terkhen> try the linux generic binaries
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15:43:19  <Agravain> Terkhen: thanks, that worked
15:43:28  <Terkhen> you are welcome
15:44:10  <Agravain> also, I'm compiling 1.1.0 from source now, are there any known issues with compiling with gcc-4.5?
15:45:09  <Terkhen> only a few warnings when compiling without asserts IIRC
15:46:07  <planetmaker> generally gcc > 3.3(?) should work. With various versions issuing various (bogus or rarely not bogus) warnings
15:46:17  <Agravain> seems to work, compiled ok, started ok, loaded my savegame ok :)
15:46:38  <planetmaker> hopefully you compiled from a svn checkout?
15:46:57  <Agravain> hehe, no, I used the 1.1.0-source download
15:47:20  <planetmaker> you might re-consider to use an svn checkout... might be more fun for multiplayer :-)
15:47:48  <planetmaker> svn co svn://svn.openttd.org/tags/1.1.0
15:48:02  <Terkhen> wasn't the version set correctly for the tarballs too?
15:48:23  <Ammler> there should be a .ottdrev in there
15:49:01  <Eddi|zuHause> it won't be able to detect modifications
15:50:04  <Agravain> alright, I'm getting the svn-version. Missing a 'make uninstall' target, is that supposed to work?
15:50:36  <Ammler> there is none
15:51:37  <Ammler> you should make a .deb file, if you like features like uninstall
15:51:57  <Ammler> is there no openttd on launchpad?
15:52:17  <Ammler> or how that 3rdparty repo thing is called
15:53:06  <Eddi|zuHause> wasn't launchpad this bazaar-repo-thingie?
15:53:25  <Agravain> there is only version 1.0.4 out for natty in the official repositories
15:53:26  <Ammler> afaik ubuntu packages are made there, aren't?
15:53:38  <Ammler> ppa
15:54:36  <Eddi|zuHause> i have no idea about anything ubuntu-related
15:55:38  <Ammler> me neither, just heard some rumors :-)
15:56:02  <Terkhen> I find it simpler to play from the checkout folder than installing the game
15:57:27  <Ammler> yes, that is why you should use distro packages for such case, imo
15:58:19  <Eddi|zuHause> that's not really a reason to have no uninstall target, though...
15:58:33  <Ammler> packages have that
15:58:55  <Ammler> so for who will you make that target which is quite hard to implement?
15:59:32  <Eddi|zuHause> "rm -rf $prefix/openttd"?
16:00:17  <Ammler> well, then you should call it "remove" or delete, as you can't know, it is the pakcage you installed
16:01:17  <Eddi|zuHause> who cares about whether it's the right files?
16:01:45  <Eddi|zuHause> "uninstall" deletes all files that "install" would create
16:01:49  <Ammler> uninstall should only remove things it installed before
16:02:22  <Eddi|zuHause> that's impossible, because you can't track that
16:02:38  <Ammler> yes, that might be the reason, that target doesn't exist?
16:02:58  <Eddi|zuHause> unlikely
16:03:07  <Eddi|zuHause> then no other project would have it either...
16:03:39  <Ammler> most other projects which has it did implement it as wrong as you suggested
16:04:04  <Ammler> (me guessing) :-)
16:05:32  <Ammler> make install could create a path list which make uninstall uses to remove again
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16:44:03  <peter1138> what does "2,.9" mean?
16:44:38  <peter1138> er, where the train length indicator in the depot view used to be
16:45:49  <Alberth> interesting way to write a decimal fraction :)
16:46:27  <Alberth> it is supposed to be 2.9 (ie almost 3 tiles)
16:47:29  <Ammler> or 2..9 with typo
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16:51:47  <peter1138> no, it's definitely 2,.9
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16:52:16  <Alberth> I agree, the first 'dot' is 2 pixels high, while the second is only 1
16:52:35  <peter1138> eh, i'm using larger fonts, it's clearly a comma
16:53:01  <peter1138> STR_ERROR_TRAIN_START_NO_CATENARY                               :This track lacks catenary, so the train can't start
16:53:07  <peter1138> nice bogus error message ;)
16:53:32  <Terkhen> strange, I get 1.,5 too
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16:55:19  <glx> @commit 22305
16:55:19  <DorpsGek> glx: Commit by frosch :: r22305 /trunk/src (depot_gui.cpp lang/english.txt) (2011-04-09 20:27:34 UTC)
16:55:20  <DorpsGek> glx: -Add: One digit for the fractional part of train lengths in the depot view.
16:55:26  <glx> maybe this
16:58:06  <planetmaker> Here it shows 4.,0
16:58:11  <planetmaker> and not 4,.0
16:58:27  <Alberth> language settings?
17:00:38  <planetmaker> yes. It changes between English and German settings
17:00:49  <Terkhen> maybe the error is on how {DECIMAL} is handled
17:01:16  <Ammler> such things should not be handled with language
17:01:44  <planetmaker> they belong there
17:01:56  <planetmaker> the decimal separator is a language setting
17:02:09  <Ammler> no, it is regio/country setting
17:02:19  <Ammler> like currency
17:02:24  <planetmaker> country = language
17:02:34  <peter1138> approximately
17:02:43  <peter1138> that isn't the issue
17:02:45  <Terkhen> english and german have their digitsepcur and decimalsep values switched, my guess is that is causing the difference
17:02:50  <Ammler> oh well, you might also think, that German belong to Germany :'-(
17:03:00  <Terkhen> the problem is that it shouldn't be displaying decimalsep and digitsepcur at the same time :)
17:03:17  <planetmaker> Ammler: no. But that's exactly the reason why there's a German and a Swiss keyboard layout. It's a "translation" of sorts
17:03:28  <Ammler> that's not the same
17:03:32  <planetmaker> very same
17:03:44  <Ammler> do you speak now about language or about regio settings?
17:03:50  <peter1138> *region
17:04:20  <planetmaker> Ammler: that's why there's de_DE and de_CH
17:04:27  <Ammler> yep
17:04:34  <planetmaker> so it's a language thing ;-)
17:04:44  <Ammler> no those aren't different languages
17:04:49  <Ammler> de is the language
17:05:38  <Ammler> why is currency not managed by language?
17:06:46  <Terkhen> someone playing a country scenario might want to use its currency but it is unlikely that he wants to use its language too
17:07:08  <Terkhen> although that would be more realistic :P
17:07:23  <planetmaker> Ammler: ##isocode de_DE <-- from language file. So it belongs there
17:07:40  <Ammler> yeah
17:08:09  *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds]
17:08:11  <Ammler> no language for me :'-(
17:08:26  <planetmaker> No one created de_CH ;-)
17:08:45  <Ammler> maybe with WT 4.0 :-)
17:08:45  <planetmaker> though a concept of fallback languages might make sense there...
17:08:48  <glx> there should be a fr_CH too ;)
17:08:58  <planetmaker> and an it_CH
17:09:41  <planetmaker> and rm_CH
17:09:51  <Alberth> Ammler would get lost  in so many languages for him at the same time :)
17:09:57  <planetmaker> I wonder though how many people would use that ;-)
17:11:20  <Eddi|zuHause> i thought fallback languages were implemented once upon a time?
17:11:47  <Ammler> I guess, just that English is the fallback language
17:12:03  <planetmaker> it is the general one, yes.
17:12:04  <frosch123> what? how does the ,. happen? it was not there last week...
17:13:09  <Eddi|zuHause> no, i meant fallback languages other than english
17:13:31  <Ammler> if so, there would be de_CH :-)
17:13:49  *** Biolunar [~mahdi@blfd-4db198bb.pool.mediaWays.net] has joined #openttd
17:14:27  <Alberth> text("Wellington",1),   <-- famous town? http://www.tt-forums.net/viewtopic.php?p=941852#p941852
17:14:56  <glx> I hav ., too
17:15:05  <Eddi|zuHause> Alberth: i heard that name before
17:15:15  <Alberth> oh, new zealand capital
17:15:25  <frosch123> yeah, it prints both a thousand and a decimal separator
17:15:58  <Ammler> is Amden in?
17:16:19  <planetmaker> Alberth: by my personal definition all towns where I lived are 'famous' :-P
17:16:32  <Eddi|zuHause> how do you get fewer than 88 towns on a 1024^2 map?!?
17:16:43  <planetmaker> Eddi|zuHause: manual town #
17:17:03  <Alberth> use the grf, although you may get exactly 88 then :)
17:17:57  <CIA-1> OpenTTD: frosch * r22336 /trunk/src/strings.cpp: -Fix (r22304): {DECIMAL} printed too many thousand separators.
17:22:22  <glx> oh and I should fix thousand separator for french
17:24:16  <Ammler> what is that?
17:28:46  <CIA-1> OpenTTD: peter1138 * r22337 /trunk/src/ (lang/english.txt vehicle_cmd.cpp): -Fix: Overly specific error message
17:29:58  <peter1138> ahh, sporadic commits :p
17:30:02  <frosch123> any sane language uses "{NBSP}" for thousands separation
17:30:19  * frosch123 senses a sed commit comming
17:30:47  <peter1138> feel free
17:30:55  <glx> <frosch123> any sane language uses "{NBSP}" for thousands separation <-- indeed, that's what I need to fix
17:31:26  <glx> peter1138: did you compile before commit ?
17:32:42  <peter1138> bah
17:32:43  <peter1138> i grepped
17:33:14  <peter1138> ai has the right error though :p
17:34:22  <CIA-1> OpenTTD: peter1138 * r22338 /trunk/src/ai/api/ai_vehicle.hpp.sq: -Fix (r22337): Compile-before-commit...
17:34:31  <CIA-1> OpenTTD: glx * r22339 /trunk/src/lang/french.txt: -Fix: french uses NBSP as digit separator, not dot
17:36:10  <glx> is someone renaming or removing string in all langfiles ?
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17:36:38  <planetmaker> they should be re-translated anyway
17:36:44  <planetmaker> so I'd not do anything
17:36:59  <glx> they should at least be removed then
17:37:11  <planetmaker> WT3 does that upon the next commit to that language afaik
17:37:41  <planetmaker> but still... might be better to remove them
17:39:16  <glx> we can wait 5 minutes :)
17:39:38  <frosch123> testing tb's software?
17:45:35  <CIA-1> OpenTTD: translators * r22340 /trunk/src/lang/ (5 files):
17:45:35  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:35  <CIA-1> OpenTTD: french - 1 changes by glx
17:45:35  <CIA-1> OpenTTD: german - 1 changes by planetmaker
17:45:35  <CIA-1> OpenTTD: brazilian_portuguese - 1 changes by Tucalipe
17:45:36  <CIA-1> OpenTTD: slovenian - 32 changes by
17:45:36  <CIA-1> OpenTTD: swedish - 2 changes by Ledel
17:46:30  <planetmaker> even in all
17:46:51  <glx> WT fixes only languages with changes
17:47:39  <planetmaker> err, yes. the one brazilian one did change something else... and I only saw the -NO_POWER ;-)
17:48:44  <Eddi|zuHause> we should issue a warning like "there are no vehicles available in this start year"
17:49:45  <frosch123> just make all newgrf code object oriented without any global variables; then we can easily preload and preactivate grfs in the title screen
17:50:16  <Eddi|zuHause> frosch123: showing this after the start would suffice imho
17:50:50  <glx> would be nice to remove strings before the nightly
17:50:51  <Eddi|zuHause> at least, it would be a first step...
17:56:46  <CIA-1> OpenTTD: peter1138 * r22341 /trunk/src/lang/ (43 files in 2 dirs): -Change: Remove string unused since r22337
17:56:57  <CIA-1> OpenTTD: glx * r22342 /trunk/src/ai/ (8 files in 2 dirs): -Fix (r22338): fix the right place and run the script
17:57:21  <peter1138> bah
17:58:30  <Eddi|zuHause> that sounds evil :p
17:58:57  <SmatZ> huh
17:59:06  <SmatZ> why did that commit add so many files?
17:59:20  <frosch123> it added properties :)
17:59:22  <glx> svn props
17:59:35  <glx> the script did it
17:59:49  <peter1138> 0 byte files
18:01:02  <Eddi|zuHause> i take back all complaints about the last abomination, since i encountered this: http://www.tt-ms.de/forum/attachment.php?aid=3827
18:01:09  <frosch123> hmm, then glx's script does something different...
18:02:27  <SmatZ> [new file with mode: 0644]
18:02:31  <SmatZ> it says "new file"
18:02:38  <frosch123> weird, if i delete all .sq files, it does not recreate ai_controller.hpp.sq
18:02:42  <frosch123> SmatZ: yes, misread that
18:03:04  <peter1138> ugh, what?
18:03:27  <glx> squirrel_export.sh does add and propset
18:03:59  <Alberth> Eddi|zuHause: looks like a good path finder test :)
18:04:22  <peter1138> 4 commits for one tiny change :P
18:04:44  <Eddi|zuHause> Alberth: doesn't look good for anything. especially it doesn't look good. and the signals are the wrong way around...
18:09:16  <Bjarte> is there a way to prevent a player from going bankrupt in multiplayer or give them money?
18:09:40  <SmatZ> Bjarte: you can give them money if you are playing
18:09:45  <SmatZ> server can't give anyone money
18:09:57  <Bjarte> 2nd was what I was going for.. :)
18:10:02  <Bjarte> thanks
18:10:07  <SmatZ> :)
18:12:51  <planetmaker> no money ex machina ;-)
18:23:20  <Sacro> hmm, he's not Bjarne
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18:23:44  <SmatZ> hehe :)
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18:42:39  <CIA-1> OpenTTD: terkhen * r22343 /trunk/src/ (30 files in 3 dirs): -Change: Remove pixel limiter for query strings.
18:43:29  <CIA-1> OpenTTD: terkhen * r22344 /trunk/src/ (signs_gui.cpp signs_type.h): -Codechange: Remove width constant from the sign list window.
18:44:01  *** mode/#openttd [+o SmatZ] by ChanServ
18:44:21  <CIA-1> OpenTTD: terkhen * r22345 /trunk/src/ (7 files): -Change: Remove pixel limiter for text buffers.
18:45:48  <Eddi|zuHause> dbg: [sl] Laden des Spieles fehlgeschlagen
18:45:50  <CIA-1> OpenTTD: terkhen * r22346 /trunk/src/ (misc_gui.cpp textbuf_gui.h): -Cleanup: Textbuf::max_pixels is not required anymore.
18:45:50  <Eddi|zuHause> Interner Fehler: liblzma returned error code
18:45:55  <Eddi|zuHause> wtf?
18:46:04  <Eddi|zuHause> this is the title game...
18:48:36  <peter1138> hmm, that was predictable
18:48:45  <peter1138> windows no longer boots because...
18:48:50  <peter1138> the drive it was on has been removed :p
18:49:01  <SmatZ> :)
18:50:01  <SmatZ> Eddi|zuHause: is it reproducible? do you have liblzma (openttd configured to support it)? do you have broken title savegame?
18:50:20  <Eddi|zuHause> SmatZ: it also says it for any recent savegame
18:50:28  <SmatZ> weird
18:50:39  <SmatZ> I thought the title game is saved in lzo format
18:50:53  <__ln__> "Internet Fehler" looks like it should be written without a space.
18:51:01  <SmatZ> :)
18:51:04  <Yexo> SmatZ: the old one is, the 1.1 one probably not
18:51:11  <Eddi|zuHause> it's the title game competition winner
18:51:12  <SmatZ> Yexo: right :)
18:51:37  <SmatZ> I almost never run stable versions, so I forgot about that :)
18:51:40  <Eddi|zuHause> i'm gonna rebuild this...
18:51:45  <Terkhen> the title game for 1.1 was compressed with lzma highest compression IIRC
18:53:21  <Eddi|zuHause> works after rebuild... weird...
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18:53:46  <SmatZ> maybe you linked against old liblzma and you updated it afterwards
18:54:33  <Eddi|zuHause> but i don't remember updating anything lately...
18:55:01  <Eddi|zuHause> anyway: would be nice if the error message stated _which_ error occured...
18:55:35  <Eddi|zuHause> __ln__: "interner Fehler" != "Internetfehler"
18:56:10  <__ln__> oh, i should learn to read
18:56:28  <SmatZ> Eddi|zuHause: shouldn't it be "Internerfehler" then?
18:56:40  <Eddi|zuHause> no.
18:57:21  <SmatZ> ok - why?
18:57:38  <Eddi|zuHause> because "intern" is an adjective
18:57:53  <SmatZ> hmm
18:57:54  <SmatZ> ok
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19:19:25  <andythenorth> ho
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19:19:27  <andythenorth> irc fun
19:19:44  * andythenorth was blocked from oftc for reasons unknown
19:19:56  <SmatZ> andythenorth: using tor irc?
19:20:27  *** mode/#openttd [-R] by DorpsGek
19:20:27  <SmatZ> maybe you could complain at #oftc
19:21:06  <glx> seems the attack is finished
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19:23:58  <SmatZ> doesn't seem so
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19:37:41  <Eddi|zuHause> better set +R again...
19:42:37  * Hendikins plays a test game of OTTD, attempts to build a zig zag.
19:43:12  *** mode/#openttd [+R] by SmatZ
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19:51:18  * LordAro was just forced to register :P
19:51:43  * andythenorth too
19:51:49  <andythenorth> ho ho
19:52:07  <LordAro> been meaning to do it for a while anyway...
19:53:27  <SmatZ> :)
19:54:09  * LordAro should now probably try to register nick with ChanServ and others as well
19:55:10  <LordAro> unless of course they are all linked together
19:56:11  <planetmaker> LordAro: it's registered with oftc.net
19:56:20  <planetmaker> so in every channel on this network
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19:57:56  <LordAro> Alberth: http://irclogs.qmsk.net/channels/openttd/link/1302976841#1302976841 and beyond
19:58:28  <LordAro> planetmaker: i was talking about other networks, but i never go on them anyway, so it probably doesn't matter too much
19:58:46  <Alberth> so what did you decide?
19:59:05  <LordAro> i didn't :)
19:59:29  <LordAro> i thought a dev would be far more knowledgeable than me
19:59:47  <LordAro> and since you've been helping me, i picked you first :P
20:00:10  <Alberth> if I have to tell everything, I may as well write the whole patch myself :p
20:00:37  <LordAro> i just don't want to do the wrong thing, then have to re-write it
20:00:39  <Alberth> what requirements do the text files have?
20:01:03  <Alberth> (assuming a readme.txt file is indeed text :)
20:01:09  <LordAro> requirements? you mean like uf-8?
20:01:23  <Alberth> that sounds like a good requirement to me :)
20:01:48  <LordAro> and should there be a character limit? like 10000 or something?
20:01:55  <andythenorth> LordAro: all code gets re-written ;)
20:02:02  <andythenorth> the destiny of all code is to die
20:02:15  <Alberth> afaik, all the utf-8 routines in openttd use byte or char * or so, so 'string' will be less useful
20:02:40  <LordAro> andythenorth: yeah, but preferably not rewritten before implementation :P
20:02:53  <LordAro> Alberth: so 'char file[10000]' sort of thing?
20:03:06  <Alberth> as for max size, make a 'static const int MAX_README_LENGTH = 10000;' and use that constant
20:03:16  <Alberth> changing it will be easy then
20:03:29  <LordAro> ok, but 10000 is good, yes?
20:04:05  <Alberth> pretty much any number is good while developing the code
20:04:34  <LordAro> openttd's readme is 28k, but i guess a newgrf/ai/whatever isn't going to be that big...
20:04:44  <Alberth> I don't know how long an average readme file is
20:04:59  <Alberth> hmm, s/average/biggest/
20:05:20  <planetmaker> LordAro: many (big) patches which get merged into trunk are re-written at least once ;-)
20:05:37  <Alberth> @calc 28000 / 60
20:05:37  <DorpsGek> Alberth: 466.666666667
20:05:38  *** Fuco [~dota.keys@188.123.106.105] has quit [Read error: Connection reset by peer]
20:05:46  * LordAro goes hunting for readmes on openttdcoop
20:05:53  <planetmaker> don't be afraid to write one version. And then start all over again with the knowledge you gained from the first version.
20:06:00  <Alberth> 500 lines sounds like a useful limit :)
20:06:13  *** Fuco [~dota.keys@188.123.106.105] has joined #openttd
20:06:13  <planetmaker> 640k is enough for everyone :-P
20:06:21  <Alberth> planetmaker: + more than  :)
20:06:41  <planetmaker> indeed :-P
20:06:47  <LordAro> planetmaker:i wouldn't call this a big patch, just a fairly rubbishy coder :L
20:06:53  <LordAro> also, lol :)
20:07:25  <Alberth> but he is right, I tend to write a patch 2-3 times before I get it completely right.
20:08:04  * andythenorth stops looking at FIRS milestone 'to do' list
20:08:09  <andythenorth> depressing :|
20:09:15  <LordAro> ogfx's readme is only 12k characters, and 312 lines
20:09:22  * LordAro goes with 500 line limit :)
20:09:53  <planetmaker> if OpenGFX is 312 lines... do you know how long they are?
20:09:58  <planetmaker> @calc 12000/312
20:09:58  <DorpsGek> planetmaker: 38.4615384615
20:10:18  <andythenorth> are there RV sets besides egrvts?
20:10:29  <planetmaker> given the many empty lines... oh well ;-)
20:10:37  * LordAro googles 'c++ read .txt file line limit' :D
20:10:44  <planetmaker> long vehicles, German RV, many tram sets
20:10:52  <planetmaker> NARVS
20:11:09  <andythenorth> opengfx+ rvs?
20:11:18  <Alberth> LordAro: 500 lines is way too much for development anyway, you need no more than 10 lines or so. That amount is still countable by hand.
20:11:31  <planetmaker> there's a ^ and a free-of-charge car set for the towncar AI
20:11:47  <LordAro> Alberth: thats true
20:12:32  <planetmaker> andythenorth: and HEQS :-P
20:12:37  <Alberth> even loading the readme file is not that much interesting, a far bigger problem is displaying such text in a scrollable window
20:12:47  * andythenorth needs some trucks
20:12:59  <planetmaker> long vehicles has... long trucks
20:13:02  <LordAro> Alberth/whoever: how's this: http://stackoverflow.com/questions/3081289/how-to-read-a-line-from-a-text-file-in-c-c/3081307#3081307
20:13:04  <andythenorth> I can always add/remove grfs once I've started the game :)
20:13:08  <planetmaker> egrvts, of course, too
20:13:16  <planetmaker> egrvts is gpl
20:13:20  <LordAro> obviously with a line 'limiter'
20:13:50  <planetmaker> at least de-facto the sprites, as many are active in OpenGFX.
20:14:59  <Alberth> LordAro: for ascii it might work, but you'll need to do utf-8 processing too
20:15:15  <Alberth> (although do only ascii first would be my suggestion)
20:16:07  <planetmaker> a Chinese readme might eat way more bytes than it displays characters ;-)
20:16:28  <planetmaker> or any CJK - readme
20:16:44  <LordAro> are there any?
20:16:49  <Alberth> but they need less characters to write a word :p
20:17:00  <planetmaker> :-)
20:17:30  <planetmaker> LordAro: dunno. I usually have little use for them. And might not even recognize them, if I found them linked with a native language description
20:17:59  <Alberth> LordAro: pretend that the src/lang/simplified_chinese.txt  is a readme file
20:18:26  <LordAro> heh :)
20:18:38  <LordAro> all in good time :p
20:20:43  <planetmaker> when I play(ed) with languages, I found it's sufficient to test a few: English (of course), some East-European like Czech or Polish, Russian, Arabic and Chinese.
20:20:50  <planetmaker> That covers most problematic things
20:21:00  <planetmaker> Maybe add Korean and Japanese for added fun.
20:21:31  <LordAro> i think i'll wait until there are multi language readmes until i worry about that too much
20:22:07  <planetmaker> But that might not work. And not your fault: The used font is decided upon language selection based on the language file
20:22:28  <planetmaker> If you then later have a custom-named station for example in glyphs which are not in the font, you'll have a station named ???????????????
20:22:53  <planetmaker> such you'd then also get with the multi-language readme under those kind of circumstances
20:23:42  <LordAro> well by the time it gets committed, its not my problem anymore :P
20:25:40  <LordAro> summary: i'll think about multi-language support, when i've got english working :)
20:26:28  <planetmaker> no one said you should do differently.
20:26:54  <Alberth> do note that you normally don't get EOF when reading a readme file from a tar
20:27:59  <planetmaker> that's ugly
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20:28:28  <Alberth> why? tar packs all files together, so the readme has a start and a size somewhere in the middle of the tar
20:29:07  <Eddi|zuHause> vehicles might need a property "make this vehicle available when vehicle XX is available".
20:29:12  <Yexo> a wrapper class could easily return EOF as soon as you hit that size
20:29:22  <planetmaker> yep.
20:29:32  <Yexo> although in that case it might be impossible to get to work with the standard library functions
20:30:18  <Alberth> you just have to keep track of how many bytes you have already read
20:32:01  <Terkhen> andythenorth: opengfx+ rvs should work fine, but it is still missing sprites for newgrf cargos
20:32:13  <andythenorth> sprites are over-rated anyway
20:32:15  <andythenorth> ;)
20:32:32  <Terkhen> I also want nice names for the models, instead of using MKII and so on
20:32:46  <Terkhen> but you should not miss refit support for all cargos
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20:37:42  <andythenorth> meh
20:37:52  <andythenorth> default tropic foundations suck for stations on coastline
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20:43:27  <Alberth> tropic climate sucks for lack of vehicles during the 'electrics' age
20:43:39  <Alberth> +new train
20:45:14  <planetmaker> that's what we have newgrf for ;-)
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20:50:24  <Terkhen> hmm... would it be complicated to do a tropic + electric option for opengfx+ trains?
20:51:08  <Alberth> the point is that tropic does not have electric, so you need new non-electric trains
20:52:45  * Alberth ponders running steam for a much longer time, as many tropical countries do :)
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20:59:09  <Terkhen> it is possible to change the snowline height on a scenario?
21:02:59  *** HerzogDeXtEr [~Flex@i59F6D425.versanet.de] has quit [Read error: Connection reset by peer]
21:03:41  <frosch123> maybe via console?
21:05:35  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd []
21:06:40  <LordAro> night all
21:06:45  *** LordAro [5689bdec@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
21:07:20  <Terkhen> frosch123: thanks, that worked :)
21:08:39  <Terkhen> I wonder why it goes from 16 to 104, though
21:11:39  <Eddi|zuHause> snow line is counted in multiples of 8
21:14:45  <frosch123> there are  two settings apparently :s
21:15:36  <Terkhen> I modified game_creation.sno_line
21:15:40  <Terkhen> snow_line*
21:15:53  <frosch123> no idea what the other one does :)
21:20:02  <Yexo> most likely they can be merged
21:21:05  <frosch123> likely one is the value at game start, while the other one is the current one, which might be overrridden by newgrfs on every new day
21:21:41  <Yexo> nope, the newgrf values are in an array
21:22:04  <Yexo> there is a wrapper function GetSnowLine() to get the current snow line
21:22:07  <frosch123> but is the array item lookep up every time?
21:22:10  <frosch123> or only on newday?
21:22:23  <Yexo> yes, always
21:25:02  <Yexo> snow_line_height is only used for the gui, snow_line is set to snow_line_height * TILE_HEIGHT in InitializeClearLand()
21:26:56  <Eddi|zuHause> i still have not found a sensible way to extend snow line and land info newgrf variables for more heightlevels...
21:27:13  <Yexo> it cannot be done without extending the newgrf spec
21:27:45  <Eddi|zuHause> well, snow line could be extended from B to W, but land info is some bitstuffing magic
21:28:11  <Yexo> problem with land info is that the height doesn't fit anymore in the allocated bits
21:28:21  <Eddi|zuHause> there are 4 "reserved" bits left, but they wouldn't be continguous with the height info
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21:28:58  <Yexo> just return 15 for all height levels over 15 doesn't work, because in that case newgrf are not able to detect relative tile heights anymore
21:29:27  <frosch123> Eddi|zuHause: most places use 8 bits for the heightlevels, so that is no problem
21:29:28  <Eddi|zuHause> it's fine up to height level 31
21:29:41  <frosch123> there is only one place afaik which uses 5 bits or so,
21:29:49  <frosch123> afaik in newsignals, but who cares about that
21:29:51  <Eddi|zuHause> but 32*8=256
21:30:26  <frosch123> remove the 8 multiplier
21:30:38  <Yexo> frosch123: but that breaks existing newgrfs
21:30:44  <frosch123> that way most newgrfs will actually continue to work
21:30:45  <Eddi|zuHause> that isn't clean either
21:30:48  <Yexo> or rather, it needs nfo version 8 (or a misc bit set somewhere)
21:30:59  <frosch123> since most are only interested in the absolute height on the map
21:31:02  <Eddi|zuHause> e.g. FIRS has the calculation "height"-"snow line"+8
21:31:04  <frosch123> e.g. in mountains, or at sea level
21:31:33  <Eddi|zuHause> this would break with the removal of the multiplier, so it needs to be rewritten to "height"-"snow line"+1
21:31:58  <Yexo> frosch123: aren't industry layout location checking callbacks only interested in the relative tile height?
21:32:13  <frosch123> imo, just extent the mapsize variable in the action d patch variables, to also return the number of heightsteps, and the "height difference" between two height levels (8 by default)
21:32:44  <frosch123> Yexo: usually they only check the slope, not the relative heights
21:32:49  <Yexo> still breaks old newgrf, and makes writing new ones a pain
21:32:58  <Yexo> hmm, true
21:32:59  <frosch123> but, if they check the heights, there is no way to not break them
21:33:09  <Yexo> yes, but that's the whole problem
21:33:21  <frosch123> why is that a problem?
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21:33:52  <Yexo> breaking newgrfs is a problem
21:34:17  <frosch123> it is not the first time, that newgrfs are not compatible to new features
21:34:53  <Eddi|zuHause> frosch123: but removing the multiplier also breaks newgrfs without using more heightlevels
21:35:03  <frosch123> just say, these newgrfs do not work with other height levels than 16 steps of height 8, and be done with it :)
21:35:24  <frosch123> Eddi|zuHause: i mean the multiplier should scale as well
21:35:37  <Eddi|zuHause> now that'd be weird :p
21:35:45  <frosch123> fix it to 0..128 for all maps (i.e. actually limit to 128 height levels  instead of 256)
21:35:51  <Yexo> frosch123: a non-constant multiplier will make it very hard to use
21:35:58  <frosch123> and supply the number of heightlevels and the stepsize in some var
21:36:08  <Yexo> I'd say just change the multiplier to 1 and be done with it
21:36:32  <frosch123> Yexo: i still think checking the absolute height is far more common than checking relative heights
21:37:02  <frosch123> and in that case you are indeed breaking every grf even if you do not use more height levels
21:37:07  <Yexo> you're probably right
21:37:22  <Eddi|zuHause> i lean to: change the multiplier to 1, if the newgrf sets a flag. that keeps (some) compatibility with old newgrfs-
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21:38:25  <frosch123> anyway, need to sleep :)
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21:59:56  <Terkhen> good night
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22:27:10  <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/5348.jpg <-- that's "multimodal" transportation :p
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22:36:08  <DanMacK> Hey Robo
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22:47:52  <Eddi|zuHause> i don't think he ever saw that line :p
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23:23:56  <Wolf01> 'night
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