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ndh [~opera@dslb-088-073-069-033.pools.arcor-ip.net] has left #openttd [] 07:48:19 <Terkhen> good morning 07:48:44 *** compi [~compi@mail1.itout.de] has joined #openttd 07:49:13 *** Absurd-Mind [~peter@p5495985F.dip0.t-ipconnect.de] has joined #openttd 07:49:19 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 07:51:16 <planetmaker> moin 08:03:34 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 08:07:02 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 08:14:06 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 08:16:19 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Quit: andythenorth] 08:21:28 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 08:21:52 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 08:22:16 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 08:28:51 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 08:36:15 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 08:44:49 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:46:48 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 08:51:33 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:54:08 <Terkhen> Eddi|zuHause, George: http://devs.openttd.org/~terkhen/fs_2521/ 08:56:24 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has joined #openttd 09:03:29 * andythenorth can't figure something with YACD 09:04:09 <andythenorth> when there are different cargos going from near-A to near-B... 09:04:19 <andythenorth> I should be able to aggregate them to one large mixed train 09:07:06 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:23:00 <peter1138> but? 09:25:25 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 09:26:03 *** Absurd-Mind [~peter@p5495985F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:32:27 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:35:33 <George> Terkhen: r21421M isn't it not the latest version? 09:37:04 <Terkhen> George: it should display hde7e3fbcM; it is a mercurial checkout 09:37:19 <Terkhen> it is r22444 09:37:43 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 09:44:25 <George> Reloaded the page. now it is the correct one 09:45:09 <George> Unfortunately I'll be busy today, hope to do the testing tomorrow 09:45:42 <George> anyway thank you for the executable 09:45:46 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Read error: Connection reset by peer] 09:47:03 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 09:47:38 <Terkhen> you are welcome :) 09:47:52 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 09:47:58 <andythenorth> peter1138: but I'm not clever enough :P 09:48:16 <andythenorth> how many wagons should my train have for each cargo? 09:48:30 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 09:50:06 *** pugi [~pugi@p4FCC38F4.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 09:51:30 *** Wolf01 [~wolf01@host249-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 10:04:00 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 10:04:41 <Wolf01> hello 10:06:35 <Terkhen> hi Wolf01 10:06:54 <peter1138> however many is needed, presumably... 10:07:59 <andythenorth> meh 10:08:13 * andythenorth is committing logical fallacy 10:09:07 * peter1138 went into tesco the other day and they only had TEENY TINY caulis 10:09:10 <peter1138> for the usual price 10:09:22 <peter1138> next day, full-fat large caulis 10:09:24 <peter1138> for the usual price 10:09:59 <andythenorth> you should protest 10:10:03 <andythenorth> start a riot 10:10:30 <peter1138> yes, i should 10:10:37 <andythenorth> it's the in thing 10:10:54 <peter1138> i'd go to the local grocer's's's instead 10:10:56 <peter1138> but there isn't one 10:11:23 <andythenorth> blame tesco 10:11:32 <andythenorth> :P 10:12:33 <peter1138> quite 10:13:13 *** KopjeKoffie [~Maarten@c29061.upc-c.chello.nl] has joined #openttd 10:13:14 * andythenorth predicts a riot 10:13:25 <KopjeKoffie> hello 10:13:31 <Terkhen> hi KopjeKoffie 10:13:43 * andythenorth gets his hair cut next to the controversial tesco 10:13:48 <andythenorth> not right now 10:13:59 <KopjeKoffie> ik have just compiled my own version of openttd with MinGW32 10:15:00 <KopjeKoffie> downloaded my favorite grf en some senarios 10:15:20 <KopjeKoffie> i want to add some grfs to a senario 10:15:43 <KopjeKoffie> how do i do that> 10:15:51 <planetmaker> well. Scenarios have their newgrfs pre-selected 10:16:13 <planetmaker> that's why they're scenarios ;-) 10:16:43 <KopjeKoffie> this one has nog GRF, only the area to play 10:16:53 <planetmaker> if it's just about the terrain height, a height map is the thing you usually want rather 10:17:11 <planetmaker> No NewGRF means it uses the default industries and vehicles. What's wrong with that? 10:17:31 <KopjeKoffie> i want to add the 2cc trainset 10:18:09 <KopjeKoffie> but in early versions I can add GRF in de edit mode 10:18:19 <planetmaker> ok... http://www.tt-forums.net/viewtopic.php?f=29&t=53881 <-- read that topic and make sure you understand all implications 10:18:40 <planetmaker> yes, modifying newgrfs in scenarios and savegames is rather a bug than a feature. At least not a save thing to do 10:19:12 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 10:19:56 *** DDR [~DDR@d99-199-10-67.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:25:13 *** compi [~compi@mail1.itout.de] has quit [Quit: Verlassend] 10:27:03 *** DOUK [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:33:15 <planetmaker> http://devs.openttd.org/~planetmaker/patches/arctic_trees.png <-- hm, the snow cover seems not yet convincing... 10:33:25 <planetmaker> (of the trees) 10:34:28 <andythenorth> ho 10:34:31 <andythenorth> indeed :) 10:34:46 <andythenorth> snow doesn't cover tree trunks 10:34:47 <Terkhen> they look too white 10:34:52 <andythenorth> trunks are vertical 10:35:08 <andythenorth> snow covers the upper part of branches and leaves 10:35:14 <planetmaker> thus the approach "use a snow layer which is limited by the tree outline" does not work well 10:35:52 <planetmaker> or at least needs further manual work on each 10:37:09 <planetmaker> well... can be helped... but MUCH more tedious :S 10:37:45 <planetmaker> hm... maybe trunks can be colour-selected, too and cut. 10:40:32 *** ar3k [~ident@ebt68.neoplus.adsl.tpnet.pl] has joined #openttd 10:43:23 *** KenjiE20 [~kenji@92.9.239.180] has joined #openttd 10:43:40 <Chris_Booth> planetmaker are you working on OGFX+ industries?# 10:44:14 <planetmaker> sometimes 10:45:20 <Ammler> trees have way too much snow 10:45:28 <Chris_Booth> aaah, would I post feedback on dev.openttdcoop.org? 10:45:43 <Ammler> or tt-forums thread... 10:45:45 <Ammler> or here 10:46:41 <Chris_Booth> well only a slight annoyance with metal ores; Iron ore is sent to steel mill and copper ore is sent to factory as it always has been in TTD 10:47:15 <Chris_Booth> but if you load the steel mill + copper ore should this not then change the industry chain? 10:47:27 <Terkhen> change it in what way? 10:47:31 <Chris_Booth> so that copper is sent to a metal foundry? 10:47:44 <Ammler> there is a metal foundry in default? 10:47:53 *** ar3kaw [~ident@eby170.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 10:47:57 <Chris_Booth> no, but opengfx+ isn't default 10:48:02 <Chris_Booth> its an extension 10:48:06 <Ammler> isn't how? 10:48:19 <Terkhen> opengfx+ industries only uses default industries (except the shop, which was a neccesity for allowing food to be accepted in temperate) 10:48:56 <Chris_Booth> industries from all climate in one climate 10:49:05 <Chris_Booth> so you are adding things to the chain 10:49:06 <Terkhen> yes, but no new industries 10:49:19 <Chris_Booth> no but steel in none temperate 10:49:37 <Terkhen> sorry? 10:49:42 <Chris_Booth> copper needs to be refined like iron 10:49:59 <Terkhen> but copper is not refined in the default industries 10:50:04 <Chris_Booth> well steel was a temerate industry, and now you can have it in any climate 10:50:42 <Chris_Booth> just seems strange that the factory can refine copper, but not ore 10:50:59 <Chris_Booth> or on the other hand the steel mill can refine iron ore and not copper ore 10:51:08 <andythenorth> it's also strange that 8 tile trains disappear into 1 tile depots ;) 10:51:13 <andythenorth> and the sun always shines on TV 10:51:46 <Eddi|zuHause> that is definitely not true. there was rain in the latest NCIS episode 10:52:10 <Terkhen> we don't have plans for adding new industries or changing their behaviour in opengfx+ industries, we just wanted to allow customization inside the limits of what the default industries can do 10:52:11 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe30dc00-29.dhcp.inet.fi] has joined #openttd 10:52:13 <planetmaker> http://devs.openttd.org/~planetmaker/patches/arctic_trees.png <-- I'm not entirely convinced that this is much better either ;-) 10:52:46 <Terkhen> it looks definitely better but... still too much snow :P 10:53:03 <planetmaker> :-) 10:53:06 <planetmaker> still too much? 10:53:13 <planetmaker> I mean... the ground is covered 100% 10:53:46 <Chris_Booth> Terkhen for expamle with wood you change the chain so it doesn't go to saw mills in temerate if you enable the paper mill. so why if I enable the steel mill can't I send copper ore there? 10:53:56 <Terkhen> planetmaker: I barely can distinguish the tree from the background 10:54:08 <Terkhen> Chris_Booth: paper mills accept wood by default 10:54:14 <Terkhen> the steel mill does not 10:54:19 <Terkhen> does not accept copper ore* 10:54:45 <Terkhen> also, copper is not used in the production of steel 10:55:03 <Chris_Booth> I am sure it is not that hard to change that, so the copper goes to steelmill, and change the name of steelmill to metal foundry 10:55:42 <planetmaker> and the cargo from steel to metal. And... 10:56:26 <planetmaker> it makes somewhat sense, but I'm not convinced that changing this default behaviour is what we really want 10:57:55 <Chris_Booth> just a suggestion, not something that has to be done 10:58:03 <Chris_Booth> just seem a bit strange to me while playing it 11:00:10 <Terkhen> I do agree that it makes sense (this is how it works in FIRS for example), but it should not introduce big changes in the behaviour of the chains IMO 11:01:32 <KopjeKoffie> planetmaker: thank you, i have set the šset newgrf_developer_tools 1š option on 11:06:27 <planetmaker> KopjeKoffie: *sigh*. I explicitly wrote scenario_developer in that thread :S 11:06:58 <planetmaker> or do you want to write newgrfs and test them? 11:07:08 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 11:07:42 <KopjeKoffie> I try to... 11:10:19 <planetmaker> [12:15] KopjeKoffie downloaded my favorite grf en some senarios 11:10:21 <planetmaker> [12:15] KopjeKoffie i want to add some grfs to a senario <-- this sounds rather like "hack the maps" than "write newgrfs" ;-) 11:10:22 <planetmaker> And then the newgrf developer tools are a far too big hammer 11:11:37 *** compi [~compi@mail1.itout.de] has joined #openttd 11:11:42 <Eddi|zuHause> "what could ever go wrong if i use a too big hammer." 11:11:49 <planetmaker> :-P 11:15:28 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 11:15:28 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Read error: Connection reset by peer] 11:16:29 * andythenorth finds it offensive that the default assumption for not making a change is "it's too hard" 11:17:12 <andythenorth> meanwhile 11:17:19 <andythenorth> planetmaker: you need more use of lighting on the trees 11:17:29 <andythenorth> are you drawing this by hand, or filling random noise? 11:17:37 <planetmaker> yes. Obviously not using that looks bad 11:17:44 <planetmaker> it's a hand-drawn random pattern 11:17:54 <andythenorth> where do I get a png of a tree? 11:17:59 <planetmaker> copied one tree's snow and covered the plane with that 11:18:07 <planetmaker> ogfx+trees 11:18:13 <planetmaker> just clone the repo 11:18:24 * andythenorth is feeding the baby 11:18:25 <planetmaker> but there you get pcx 11:18:26 <andythenorth> ;) 11:18:34 <andythenorth> I'd suggest using more snow colours 11:18:44 <andythenorth> snow can range to quite a dark blue colour 11:18:45 <planetmaker> if you 'just' want one for experimenting... I can upload single pngs 11:19:09 <andythenorth> I was going to try fill-colour to see if that would save you time painting... 11:20:07 <planetmaker> http://devs.openttd.org/~planetmaker/patches/arc_tree_01.pcx and http://devs.openttd.org/~planetmaker/patches/arc_tree_01_snow.png are originals which look better 11:20:38 <planetmaker> I think I used that snow to create my snowy plane :-P 11:22:50 <Eddi|zuHause> # Acht kleine JÀgermeister fuhren gerne schnell 11:23:03 <Eddi|zuHause> # Sieben fuhrn nach DÃŒsseldorf und einer fuhr nach Köln 11:23:03 <andythenorth> arc_tree_01_snow.png is still quite noisy 11:23:32 *** KopjeKoffie [~Maarten@c29061.upc-c.chello.nl] has quit [Quit: Leaving.] 11:23:42 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Read error: Operation timed out] 11:23:58 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 11:24:23 <planetmaker> bad rhyme, Eddi|zuHause ;-) 11:24:50 <Eddi|zuHause> what do you expect from a drinking song :p 11:25:45 <planetmaker> :-D 11:30:00 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Quit: andythenorth] 11:33:16 *** rhaeder [~quix0r@dslb-094-221-141-165.pools.arcor-ip.net] has joined #openttd 11:36:01 <Chris_Booth> planetmaker: http://dl.dropbox.com/u/7429567/screenshot%232.png 11:36:09 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has joined #openttd 11:36:11 <Chris_Booth> do you know about this bug on the diamond mine? 11:36:29 <Chris_Booth> or shall I post it in issue for the opengfx+ team? 11:36:58 <planetmaker> please make a bug report 11:37:34 <Chris_Booth> ok 11:37:41 <planetmaker> or I'll forget most likely 11:37:44 <planetmaker> :-) thanks 11:37:54 <Chris_Booth> just out by 1 pixel 11:38:47 <Eddi|zuHause> the building is completely wrong 11:39:23 <Terkhen> why? 11:39:50 <planetmaker> extending into the other tile... 11:39:52 <Eddi|zuHause> the ropes end in nirvana, and the building overlaps the tile in front f it? 11:40:11 <Terkhen> oh :D 11:40:22 <Terkhen> yes, that looks wrong 11:40:34 <planetmaker> which ropes end in nirvana? They go into a hole which is mostly snow covered 11:41:28 <Eddi|zuHause> i don't know the diamond mine, but i would expect ropes to end in a machine house with engines pulling them... 11:41:42 <Eddi|zuHause> otherwise the ropes don't make any sense at all 11:42:51 <Terkhen> http://devs.openttd.org/~terkhen/screenshots/diamond.png 11:42:59 <Terkhen> ^ that is without NewGRFs 11:43:16 <peter1138> everyone knows diamonds are blue 11:43:39 <Terkhen> the small building seems to be missing 11:43:52 <Eddi|zuHause> Terkhen: yes. 11:43:53 <andythenorth> YACD needs breakdowns off 11:43:59 <andythenorth> most of my trains are at 0% 11:43:59 <Eddi|zuHause> that's exactly what i meant 11:44:17 <Eddi|zuHause> i always play with breakdowns off 11:44:25 <Eddi|zuHause> but that has nothing to do with yacd 11:44:26 <planetmaker> hm, that would make sense, yes 11:44:40 <andythenorth> Eddi|zuHause: true 11:44:45 <Terkhen> I also play without breakdowns 11:44:55 <andythenorth> my play style with YACD needs breakdowns off </correction> 11:45:04 <Terkhen> planetmaker: I'll add the second screenshot to the task 11:45:07 <peter1138> :) 11:45:07 <planetmaker> ho... so it's an opengfx+ industries bug. ho hum 11:45:33 <planetmaker> thx, Terkhen 11:45:46 <andythenorth> the link graph view definitely adds to YACD play 11:45:52 <andythenorth> I would like a demand view 11:45:54 <andythenorth> and a pony 11:46:01 <peter1138> and the moon, on a stick 11:46:06 <andythenorth> two moons please 11:46:13 * peter1138 moons andythenorth 11:46:14 <Eddi|zuHause> meat from the moon meat mine? 11:46:20 <peter1138> THAT'S NO MOON 11:46:44 <andythenorth> it's good this game thing 11:46:45 <andythenorth> quite fun 11:46:46 <Terkhen> a moon made of ponies? 11:46:54 <andythenorth> hmm 11:47:02 <andythenorth> if we had roadtypes, we could have bridle paths 11:47:08 <andythenorth> and the pony express 11:47:33 <peter1138> heh 11:47:38 <Terkhen> :D 11:48:13 <peter1138> hm, bridleways for horse-drawn cart, cobbled streets in towns... 11:48:47 <Chris_Booth> you would also need ford modle T's chrashing into the horses 11:48:49 <peter1138> will you get caravans in the desert? heh 11:49:14 <peter1138> (camel style) 11:49:32 <peter1138> openttd: 4000BC 11:49:41 <Eddi|zuHause> invalid date 11:49:44 <peter1138> :( 11:50:36 <Terkhen> slaves carrying huge chunks of rock 11:50:43 <Eddi|zuHause> actually, in roman times there existed both rails and steam engines, but nobody thought of combining them to make a railway 11:51:05 <Terkhen> alternate story newgrf? :P 11:51:14 <Chris_Booth> nice 11:51:27 <Chris_Booth> openttd +romans 11:51:41 <Chris_Booth> a nice med styled land 11:51:48 <Chris_Booth> with nice roman villas 11:51:52 <Chris_Booth> and industies 11:52:14 <Eddi|zuHause> until the hunns attack 11:52:23 <Eddi|zuHause> and then the germans move in 11:52:56 <Chris_Booth> openttd + age of empires? 12:01:06 <andythenorth> are ford model Ts compatible with roadtype 'cobbled street'? 12:01:56 <peter1138> yeah, but the comfort-factor is low 12:02:08 <peter1138> reliability is reduced 12:02:47 <andythenorth> is there a cb to adjust reliability according to current roadtype? 12:02:54 <peter1138> no 12:06:45 <andythenorth> are there any cbs for anything to do with roadtypes? :P 12:12:17 <peter1138> no 12:14:05 <andythenorth> he :D 12:14:14 *** glx [glx@2a01:e35:2f59:c7c0:6156:453b:4957:d18c] has joined #openttd 12:14:17 *** mode/#openttd [+v glx] by ChanServ 12:15:27 <planetmaker> hm, yes. The spright height was not taken into account for the building of the mine, Eddi|zuHause :-) 12:16:00 <planetmaker> the building was aligned as a ground tile... which obviously is wrong ;-) 12:18:54 <planetmaker> thanks for noticing 12:19:48 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 12:33:38 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 12:34:08 <Chris_Booth> anyone know how long from the buy out message for a company, to when it dies? 12:34:36 <Chris_Booth> I need to know this as I bought a boat with very high running costs 12:34:50 <Chris_Booth> now - 800k. making 1,000k a year 12:34:58 <Chris_Booth> and the message has just come up 12:36:49 <andythenorth> gosh 12:36:53 <andythenorth> FIRS industries are expensive :o 12:37:23 <andythenorth> also 12:37:38 <andythenorth> how does a ship with running costs 3k per year lose 99k per year? 12:37:44 <andythenorth> transfer credits? 12:38:42 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 12:42:43 <Eddi|zuHause> Chris_Booth: i think it's three consecutive quarters or something 12:43:44 <Eddi|zuHause> andythenorth: yes, transfer credits are particularly bad with ships, as they are much slower than any other transport 12:44:11 <Eddi|zuHause> andythenorth: when a train gets transfer credits, the estimate is that it goes on travelling with the same speed 12:44:25 <andythenorth> hmm 12:44:27 <Eddi|zuHause> but when the ship picks it up, the estimate is totally wrong 12:44:31 <andythenorth> must b a difficult problem to solve? 12:44:36 <andythenorth> +e 12:45:04 <Eddi|zuHause> the crude solution is already there: in advanced settings you can lower the feeder share 12:45:31 <Eddi|zuHause> the elegant solution is more difficult, e.g. http://www.tt-forums.net/viewtopic.php?f=32&t=54440 12:46:14 <Eddi|zuHause> set transfer share to something like 20% 12:46:37 <Eddi|zuHause> doesn't influence the money you actually get in the end, only the accounting 12:47:53 *** TWerkhoven [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:48:44 <andythenorth> hmm 12:48:54 <andythenorth> means I'm currently losing the game quite badly 13:05:14 <__ln__> http://www.msnbc.msn.com/id/42998822/ns/us_news/ 13:05:22 *** rhaeder1 [~quix0r@dslb-094-221-141-252.pools.arcor-ip.net] has joined #openttd 13:09:51 <Eddi|zuHause> "what's left of SCO will be renamed to TSG. an explanation of the acronym was not given. SCO was for Santa Cruz Operations" 13:10:18 *** rhaeder [~quix0r@dslb-094-221-141-165.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:13:56 <planetmaker> http://devs.openttd.org/~planetmaker/patches/arctic_trees.png <-- another iteration 13:19:58 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 13:23:02 <Terkhen> nice :) 13:23:49 <planetmaker> it's a combination of yours and andy's advice: more gaps in the snow and a gradient 13:24:08 <Eddi|zuHause> yep, definitely an improvement 13:24:19 <Terkhen> those trees are opengfx+ trees? 13:24:23 <andythenorth> nice 13:24:47 <planetmaker> yes, the non-snowy ones are all from OpenGFX+ Trees 13:25:32 <planetmaker> this is now 10 trees, thus we'd have a full set of arctic trees 13:25:45 <Terkhen> great :) 13:25:46 <planetmaker> (actually two too many) 13:29:04 <planetmaker> Now... do I change OpenGFX' trees? 13:33:24 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 13:33:57 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:34:00 <Terkhen> does that add snowed trees or both normal and snowed? 13:35:21 <planetmaker> that = ? 13:35:34 <Terkhen> your changes 13:35:48 <planetmaker> I have here a diff which changes all arctic trees within OpenGFX. Snowy and non-snowy versions 13:36:12 <Terkhen> hmm... I'm confused, what do you plan to do exactly? :P 13:36:23 <planetmaker> Changing OpenGFX' trees 13:36:59 <Terkhen> ah, not OpenGFX+ Trees 13:37:12 <planetmaker> nope. 13:37:27 <planetmaker> But the snowy versions could be incorporated there, too 13:37:34 <planetmaker> But I don't plan to do that immediately 13:37:40 <Terkhen> well, IMO they look much better than the ones in OpenGFX 13:37:50 <planetmaker> More important is to have a better base set 13:37:56 <planetmaker> yep 13:38:09 <planetmaker> even Zephyris agrees - and he drew the OpenGFX trees 13:38:16 <Terkhen> I only use OpenGFX+ Trees for improving how the trees look, the parameters never where important enough for me to modify 13:38:30 <Terkhen> IMO OpenGFX should have the better looking trees 13:38:36 <planetmaker> same here. Though it's interesting how it changes the look of forests 13:39:17 <planetmaker> Unfortunately the other climates won't be as quick 13:39:25 *** Doorslammer [770b17ff@ircip1.mibbit.com] has joined #openttd 13:39:32 <planetmaker> toyland doesn't need a change, but temperate and tropic would 13:39:56 <planetmaker> But I don't want to have the same trees in temperate and arctic really 13:40:06 <planetmaker> it's feasible, but... :-) 13:40:14 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 13:42:18 <planetmaker> and it must be possible to up the graphical standards of OpenGFX to andy and Pikka levels ;-) 13:42:40 *** Doorslammer [770b17ff@ircip1.mibbit.com] has quit [] 13:42:54 <Terkhen> OpenGFX+ Trees for temperate look different than arctic ones 13:43:11 <Terkhen> also, if you only change arctic they will look very different when compared to temperate 13:43:12 <planetmaker> yes, they do. It has trees for both climates 13:43:22 <planetmaker> it = ogfx+trees 13:43:27 <planetmaker> But ogfx+trees is unfinished. 13:43:34 <planetmaker> Half of the trees have no growth stages 13:43:50 <planetmaker> there's not many left which have growth stages 13:43:59 <planetmaker> I took all those ;-) 13:44:22 <planetmaker> it's even worse for tropical climate trees in ogfx+trees 13:49:32 <Terkhen> hmmm... 13:49:34 <Terkhen> I see 13:49:46 <Terkhen> no growth stages is not good at all :( 13:50:18 <planetmaker> well, all thesetrees I show here now have 13:51:37 <planetmaker> http://devs.openttd.org/~planetmaker/patches/arctic_trees.png <-- he. The title screen :-) 13:54:18 <Terkhen> quite an improvement :) 13:55:02 <Terkhen> well, it will be a big contrast between arctic trees and the rest, but maybe that will motivate people to draw better ones or growth stages for the ones included in opengfx+ trees :P 13:56:35 <planetmaker> I e-mailed froix who drew those trees. Maybe he'll respond 13:56:45 <Terkhen> ok :) 14:01:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 14:06:16 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 14:06:30 <planetmaker> hm, temperate climate has 19 trees as opposed to 8 of the arctic climate 14:06:35 <planetmaker> and I have only 5 :S 14:07:00 <planetmaker> So... even if I re-used all arctic ones, there'll be still 6 missing. Hm... 14:07:05 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 14:30:37 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:41:09 *** Lakie [~Lakie@91.84.76.207] has joined #openttd 14:45:09 <Eddi|zuHause> hm... can it be that var 60 returns wrong result for articulated road vehicles? 14:46:56 <Yexo> the spec is not clear on how articulated vehicles should be counted 14:47:37 <Yexo> so whichever implementation you think is correct,it's quite possible the code does the other thing 14:47:56 <Eddi|zuHause> i meant especially: it seems to do different stuff for trains than vor rv 14:49:03 *** tokai|noir [~tokai@port-92-195-102-92.dynamic.qsc.de] has joined #openttd 14:49:29 <Eddi|zuHause> for trains, it iterates v->Next(), and for RV [and other vehicles] it only counts v itself 14:50:12 <Yexo> does v->Next() iterate over all articulated parts? if so, yes, there is a bug there 14:50:45 <Eddi|zuHause> i'm fairly sure that v->Next() includes articulated parts 14:54:07 <peter1138> f (v->type != VEH_TRAIN) return Engine::Get(v->engine_type)->grf_prop.local_id == parameter; 14:54:10 <peter1138> that's why 14:54:18 *** tokai|mdlx [~tokai@port-92-195-19-81.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 14:56:03 <peter1138> what about aircraft? heh 14:57:14 *** KouDy1 [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 15:01:38 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:03:33 *** SliGo [sligoman@178.207.5.64] has joined #openttd 15:07:56 *** SliGo [sligoman@178.207.5.64] has left #openttd [] 15:10:06 *** KouDy1 [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 15:10:59 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 15:12:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:15:33 *** compi [~compi@mail1.itout.de] has quit [Ping timeout: 480 seconds] 15:16:24 *** CIA-1 [cia@cia.atheme.org] has joined #openttd 15:17:00 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 15:19:04 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 15:23:28 *** douknoukem [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has joined #openttd 15:26:29 *** HerzogDeXtEr1 [~Flex@88.130.167.70] has joined #openttd 15:32:08 <planetmaker> hm... http://devs.openttd.org/~planetmaker/patches/tree_wide_05_leaf.png 15:32:25 *** HerzogDeXtEr [~Flex@88.130.160.248] has quit [Ping timeout: 480 seconds] 15:32:29 <planetmaker> it's supposed to be a birch tree, but well... 15:34:16 <Terkhen> hmm... it looks strange 15:34:49 <Eddi|zuHause> the strangeness may come from the blue background 15:34:57 <Eddi|zuHause> a "real" screenshot may be better 15:37:57 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has joined #openttd 15:39:27 <ChoHag> How can I add a new setting without breaking old savegames? 15:39:40 <ChoHag> Also, I hate compiling C++ apps. 15:39:42 <Yexo> increase the savegame version by 1 15:39:58 <Yexo> and set the minimum version of the new setting to the new savegame version 15:40:21 <ChoHag> Where's the savegame version defined? 15:40:31 <Yexo> saveload/saveload.cpp 15:40:31 <ChoHag> saveload.cpp? 15:40:53 <ChoHag> Is that what 'from' is in settings.ini? 15:40:57 <Yexo> yes 15:42:36 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 15:42:45 <ChoHag> Nifty. It works. 15:44:23 *** Absurd-Mind [~peter@p5495985F.dip0.t-ipconnect.de] has joined #openttd 15:46:02 *** frosch123 [~frosch@frnk-590fe789.pool.mediaWays.net] has joined #openttd 15:58:41 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Quit: andythenorth] 15:59:05 <ChoHag> Woot. A patch. 15:59:08 <ChoHag> Where can I post it? 15:59:14 *** Prof_Frink [~proffrink@5e0497ba.bb.sky.com] has joined #openttd 15:59:39 <Yexo> forums 16:00:04 <ChoHag> I know nothing of these forums, except reading things sought from google. 16:00:15 <ChoHag> Which site/area is best? 16:00:40 <Eddi|zuHause> "OpenTTD Development" 16:00:51 <ChoHag> Good plan. 16:01:46 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has joined #openttd 16:05:38 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 16:07:27 <CIA-1> OpenTTD: frosch * r22444 /trunk/src/ (lang/english.txt newgrf.cpp): -Add: When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI. 16:07:27 <CIA-1> OpenTTD: frosch * r22443 /trunk/src/newgrf.cpp: -Codechange: Deduplicate code for deactivating GRFs. 16:07:28 <CIA-1> OpenTTD: frosch * r22442 /trunk/src/newgrf_gui.cpp: -Fix: Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either. 16:07:41 <frosch123> yay ! 16:08:50 <frosch123> back to presence 16:09:34 *** Marble [~bobo@h239n1fls301o838.telia.com] has joined #openttd 16:09:46 <planetmaker> :-) 16:09:54 <planetmaker> hello R 16:10:05 <planetmaker> s/R/frosch123/ :-) 16:10:14 <frosch123> quak :) 16:10:14 <Eddi|zuHause> common typo. 16:10:28 <Eddi|zuHause> the keys are like right next to each other :p 16:10:33 <planetmaker> missing "f" and subsequent failure of autocomplete :-) 16:11:35 <Eddi|zuHause> maybe that's how the secret agent names like "M" and "Q" developed :p 16:11:42 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:12:20 *** pugi [~pugi@p4FCC38F4.dip.t-dialin.net] has joined #openttd 16:13:02 *** Belugas [~belugas@216.191.111.237] has joined #openttd 16:13:03 *** mode/#openttd [+o Belugas] by ChanServ 16:14:45 <planetmaker> :-) 16:17:50 *** c_korn [~korn@p57A7659B.dip.t-dialin.net] has joined #openttd 16:17:54 <c_korn> hello 16:18:01 <planetmaker> hi 16:19:10 <c_korn> I am trying to compile openttd for playdeb.net but I am having troubles: http://pastebin.com/raw.php?i=RRmaapjh 16:19:50 <planetmaker> try to update nforenum / grfcodec 16:19:58 <planetmaker> version 5.1 will help probably 16:20:06 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 16:20:26 <planetmaker> ahttp://www.openttd.org/en/download-grfcodec 16:20:29 <planetmaker> http://www.openttd.org/en/download-grfcodec 16:20:40 <Yexo> either that or uninstall those tools completely 16:23:39 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 16:30:01 <c_korn> uninstallation seems to be more simple 16:30:15 <c_korn> will I lose functionality by doing that? 16:30:24 <Yexo> no 16:30:26 <Rubidium> or... build newer nforenum/grfcodec 16:30:54 <Yexo> openttd.grf is precompiled in the svn repo, but if you have nforenum/grfcodec the build process can try to rebuild it, depending on the order in which the files where checked out 16:31:30 <Rubidium> Yexo: actually, he's using Debian's Debian build scripts which remove the grfs 16:31:45 <planetmaker> lol, they do?! 16:31:48 <Yexo> ok, didn't know that 16:32:04 <Yexo> in that case you actually do need the newer version, simply uninstalling won't work 16:32:05 <Rubidium> so he really needs grfcodec/nforenum 16:32:46 <Yexo> planetmaker: the grf is not the source, so by removing openttd.grf the scripts make sure it can be completely rebuild from source 16:32:59 <planetmaker> I know. But... 16:33:57 <Rubidium> it's just policy: build everything from source you can build from source 16:34:17 <Rubidium> and it actually is quite a good test case for grfcodec/nforenum 16:34:22 <c_korn> ok. so I need a new grfcodec 16:35:40 <ChoHag> If I add a setting and bump the savegame version, what happens when another patch uses the same version no.? 16:36:17 <Yexo> savegames from both versions will be incompatible 16:36:20 <planetmaker> c_korn: yes, also nforenum (but it's one package meanwhile) 16:36:55 <Yexo> the same actually happens if the savegame version in trunk is increased, when that happens you'll have to update your patch and chose which savegames you want to load: the ones from trunk or from the older version of your patch 16:38:17 *** tool [~user@mail.superfreshgrowers.com] has joined #openttd 16:38:32 <ChoHag> What do you mean choose which savegames to load? 16:39:20 <Yexo> current trunk has savegame version 160 16:39:25 <ChoHag> Would I have to use my patched binary to continue my game or could they (with some amount of hackery obviously) be converted? 16:39:47 *** tool [~user@mail.superfreshgrowers.com] has quit [] 16:39:57 <Yexo> so your patch would normally get savegame version 161. Not if another patch gets added to trunk and the savegame version of trunk is updated to 161 there are 2 conflicting savegame versions 16:40:04 <Yexo> version 161 from trunk and version 161 from your patch 16:40:29 <Yexo> clean trunk will only be able to load the version from trunk, in your patch you can chose whichever version you want to support, but usually not both 16:40:31 <c_korn> echo "UPX=" >> Makefile.local <-- is this still required to disable UPX compression? 16:41:14 <ChoHag> Right, so I'd update my patch to version 162, but would I have to convert the save files or could openttd load them, assuming the trunk option didn't conflict with mine. 16:42:02 <Yexo> if you update your patch to version 162 without doing anything else you would be able to load the trunk savegames with version 161 but not savegames created with your previous patch that had also version 161 16:42:23 <ChoHag> That is, can it read strings from the file to find out what is where, or are the settings stored as a binary dump of the C structure? 16:42:42 <Yexo> binary dump, at least sort-of 16:42:45 <ChoHag> Or is it More Complicated Than That? 16:44:06 <ChoHag> Well hopefully my patch will be merged soon then. 16:44:13 <planetmaker> ChoHag: the savegame saves chunks. And the meaning of them is defined by the settings struct. Unless you go great lengths or into binary hacking of savegames... you can't load patched games in trunk 16:44:25 <ChoHag> It's actually quite simple. 16:44:47 <Yexo> ChoHag: your patch is against YACD. michi_cc said that YACD won't be savegame compatible when the version in trunk is updated 16:44:52 <Yexo> so it's actually a non-issue 16:45:07 <ChoHag> Well yes, in this case when I say 'trunk' I guess I realy mean 'yacd trunk'. 16:45:08 <planetmaker> :-) 16:45:39 <planetmaker> trunk actually has only one meaning here -except specifically referred to a different one ;-) 16:45:49 <Yexo> when the savegame version of 'yacd trunk' is updated you can't load earlier versions from 'yacd trunk' anyway, so your patch make no difference 16:47:58 <ChoHag> Right. 16:48:11 <ChoHag> I should probably tag my saves with the name of the binary it was created in. 16:49:26 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 16:50:44 <planetmaker> with patches that's a good idea 16:51:27 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:51:32 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 16:52:02 <ChoHag> Well I wasn't planning on using patches, but then I couldn't build airports and transfers weren't working, so I had to use yacd, and now I keep finding things I need to fix. 16:52:13 <planetmaker> ChoHag: but... that rather looks like an issue which can be addressed by means of newgrf 16:52:27 <ChoHag> Dunno. 16:52:45 <planetmaker> if ships are too slow for you: make a newgrf which changes ship speeds 16:52:52 <Yexo> planetmaker: to be fair, same holds for plane speed 16:52:58 <ChoHag> I figured since it's duplicating existing functionality, the best place to put it is where the existing functionality is. 16:52:59 <planetmaker> Yexo: sure 16:53:15 <planetmaker> but plane speed is only there to actually make them not the absolute profit machine 16:53:16 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 16:53:23 <ChoHag> Plus, hacking code is something I can do. Hacking GRFs means learning how to hack GRFs. 16:53:44 <planetmaker> and 1/1 is actually a ... cheat in a way, though it makes planes behave consistent 16:53:50 <ChoHag> You could say ship speed is only there to actually make them not the absolute profit drain. 16:54:02 <Terkhen> strange, if I remember correctly ships were not prepared for speeds > 256 16:54:05 <planetmaker> ChoHag: when I use ships, they're always profitable 16:54:08 <planetmaker> also with yacd 16:54:38 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 16:54:39 <ChoHag> I'm finding it incredibly difficult to have profitable ships when YACD makes them want to travel all the way across a 1024^2 map. 16:55:11 <Yexo> why are you using ships for the complete route? 16:55:12 <planetmaker> well... I don't use them for covering distances which are better travelled by train 16:55:20 <Yexo> use a ship to get the cargo to shore, use trains afterwards 16:55:25 <planetmaker> ^^ 16:55:31 <ChoHag> Well yes, I did that, but I don't like it. 16:55:33 <Yexo> or use ships to cross some part of water 16:55:43 <ChoHag> That rarely happens IRL that I know of. 16:56:04 <ChoHag> If the source and destination are by the sea, it would make sense to use ships all the way. 16:56:14 <ChoHag> Not that I have the faintest idea how the shipping industry works. 16:56:32 <Yexo> that does make sense, but only for cargo where speed doesn't matter 16:56:55 <ChoHag> Like oil. 16:56:57 <Yexo> so an alternative to your current patch would be to make the delivery price of oil indepedent on the speed 16:57:13 <planetmaker> which also works by means of newgrf ;-) 16:58:04 <Yexo> ChoHag: I have to say, your patch is good. that's rare to see from first patches :) 16:58:08 <ChoHag> It doesn't change the fact that ships travelling for so long can appear to make no profit one year and lots the next, and that oil rig ratings are affected by the time taken. 16:58:13 <planetmaker> and newgrf have one advantage: they're somewhat guaranteed to continue working throughout versions 16:58:24 <Yexo> ratings are not affected by time taken 16:58:26 <ChoHag> Yexo: Well somebody had already done the hard stuff for me. 16:58:36 <Yexo> see http://wiki.openttd.org/Game_Mechanics for how the ratings work 16:58:44 <Yexo> (yes,I love that wiki page) 16:58:52 <planetmaker> Yexo: but the annual income of a ship 16:58:56 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:59:03 <Yexo> annual income is indeed a problem 16:59:04 <ChoHag> Yexo: Well one way or 'tother the oil rigs don't like me. 16:59:19 <Yexo> make sure you always have at least one ship loading and you should be fine 17:00:16 <planetmaker> http://devs.openttd.org/~planetmaker/patches/yacd-test.sav <-- a yacd 1.2 game with oil being my main profit next to passengers 17:00:47 <planetmaker> indeed I make use of the transfer order at oil terminals not too distant from the oil rigs 17:01:20 *** CIA-1 [cia@cia.atheme.org] has quit [Remote host closed the connection] 17:01:25 <Yexo> is there a point in using explicit transfer orders with yacd? 17:01:49 <planetmaker> I was told there is not 17:01:59 <planetmaker> when I setup routes I didn't know. And old habits die hard 17:03:03 <SmatZ> bah @ new KDE 17:03:05 <Yexo> ok, just wondering if I'd missed anything 17:03:25 <planetmaker> nope :-) 17:03:35 <c_korn> hm,the problem still exists with the new version. please note the version: http://pastebin.com/raw.php?i=iEqpNSen 17:04:39 <Terkhen> SmatZ: if it makes you feel better, I'm getting quite annoyed with the new gnome too :) 17:04:41 *** CIA-1 [cia@cia.atheme.org] has joined #openttd 17:05:05 <SmatZ> Terkhen: hehe :) 17:05:07 <Yexo> Terkhen: what's wrong with the new version of gnome? 17:05:28 <ChoHag> Even at 4x speed it takes a month to get from edge to coast, and that's ine of the closer coastlines. 17:05:43 <Terkhen> mostly stuff that I don't know if I'll like or not because first I need to get used to it 17:06:21 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 17:07:01 <ChoHag> It would be fun on 2048^2. 17:08:17 <Terkhen> I like the way of opening Activities with the mouse, I don't like that it does not open a new terminal when I click on it again 17:08:27 <Terkhen> I guess I need to learn how to tweak it 17:08:28 <c_korn> also note that I found this serious bug: http://pastebin.com/raw.php?i=DaMsRifX 17:09:22 <Rubidium> guess you compiled it without png support 17:10:46 <Rubidium> it being grfcodec/nforenum 17:11:04 <c_korn> hum, let me see 17:14:37 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Quit: andythenorth] 17:18:06 <c_korn> yay, it compiled. thanks so far. now what is the problem here? $ openttd 17:18:06 <c_korn> Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt. 17:18:35 <Yexo> well, did you read section 4.1 of readme.txt? 17:20:09 <c_korn> oh, so the openttd.grf is not enough any more. 17:20:51 <Yexo> it never was 17:21:11 <c_korn> hum 17:22:05 <Yexo> what you need is a graphics baseset. There are 2 options currently: OpenGFX and (original TTD graphics files + openttd.grf) 17:23:11 <Yexo> openttd.grf is included with openttd, so what you actually need is either opengfx of the original ttd graphics files 17:25:52 *** ndh [~opera@dslb-088-073-069-033.pools.arcor-ip.net] has joined #openttd 17:26:32 <c_korn> hm, how did 1.0.4 do it? it just runs here. probably I need to change the package accordingly 17:27:13 <Yexo> probably you have either opengfx or the original graphics files in the data directory of your 1.0.4 installation dir 17:27:23 <Yexo> instead of in ~/.openttd/data/ 17:27:33 <c_korn> ah, there is an openttd-opengfx package 17:27:56 <c_korn> http://packages.ubuntu.com/natty/openttd-opengfx 17:34:45 <planetmaker> you could just download it and put it into your ~/.openttd/data dir... 17:34:52 <planetmaker> if you don't want to compile it ;-) 17:36:33 *** Lakie [~Lakie@91.84.76.207] has quit [Quit: bbl] 17:39:52 <c_korn> nother serious bugs ;) http://pastebin.com/raw.php?i=bjEFaTHv 17:40:19 <SmatZ> "Agh!" ? 17:40:26 <SmatZ> not "Argh!" ? 17:42:10 <Yexo> c_korn: please let me know when you're done, so I can commit all those spell fixes in one go 17:43:01 <c_korn> SmatZ: I let it up to you to fix it ;) 17:43:31 * planetmaker prefers 'Argh!'. But then it's completely irrelevant whether Agh or Argh 17:44:07 <c_korn> ok, now the menu opens up. but there is a warning: dbg: [grf] OpenTTD GUI graphics sprites are missing 17:45:20 <Chris_Booth> 'Argh' is what Priates say 'Agh' is an expression of disgust 17:45:33 <planetmaker> that's ok, but it indicates that you installed a too old OpenGFX version 17:45:34 <Rubidium> that's a tell for a too old version of opengfx 17:45:35 <CIA-1> OpenTTD: translators * r22445 /trunk/src/lang/ (7 files): (log message trimmed) 17:45:35 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:45:35 <CIA-1> OpenTTD: belarusian - 2 changes by KorneySan 17:45:35 <CIA-1> OpenTTD: croatian - 2 changes by VoyagerOne 17:45:35 <CIA-1> OpenTTD: french - 2 changes by glx 17:45:37 <CIA-1> OpenTTD: german - 6 changes by planetmaker 17:45:37 <CIA-1> OpenTTD: italian - 2 changes by lorenzodv 17:47:27 <planetmaker> though, c_korn don't worry: just use the ingame content download to update it 17:47:47 <Eddi|zuHause> how does one access that on a server? 17:48:11 <planetmaker> !rcon content etc 17:48:11 *** planetmaker was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 17:48:12 <Yexo> via the commandline 17:48:21 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 17:48:22 *** mode/#openttd [+o planetmaker] by ChanServ 17:48:22 <Chris_Booth> lol 17:48:25 <c_korn> Yexo: these are all spelling mistakes lintian found. with them fixed lintian does not complain anything in the grfcodec/nforenum packages (and I enabled pedantic mode!) 17:48:28 <planetmaker> :-D 17:48:38 <planetmaker> well. By that :-) 17:48:50 <Chris_Booth> DorpsGek being to efficient 17:50:55 <Yexo> c_korn: thanks, all fixed now 17:51:46 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:51:49 *** mode/#openttd [+o Alberth] by ChanServ 17:52:44 <c_korn> np, openttd is running fine now. thanks for your help ! should be published on PlayDeb.net soon 17:52:56 <planetmaker> sweet :-) 17:55:16 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 17:55:16 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 18:16:16 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 18:16:54 <peter1138> on wht? 18:17:51 <peter1138> ah, because ubuntu users are incapable of getting and installing debs... 18:21:18 <Eddi|zuHause> ubuntu, the aol of linuxes 18:21:37 <Eddi|zuHause> linices? 18:22:41 <Alberth> linuces 18:22:54 <Marble> *chuckles* Ubuntu the AOL.. Yeah. Except without me too! caps-lock and a/s/l hotkeys. ;) 18:22:57 <Alberth> or unices, even :) 18:23:49 *** compi [~compi@77-22-129-86-dynip.superkabel.de] has joined #openttd 18:31:17 *** SliGo [sligoman@178.207.5.64] has joined #openttd 18:33:33 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 18:36:30 *** SliGo [sligoman@178.207.5.64] has left #openttd [] 18:37:56 *** Marble [~bobo@h239n1fls301o838.telia.com] has quit [Quit: Laterish] 18:39:53 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:40:40 *** douknoukem [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:41:20 <frosch123> hmm, do americans have some special unit for measuring fractions of seconds (time)? 18:41:40 <frosch123> something like 1/24 seconds? 18:41:52 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has joined #openttd 18:41:54 <HAL9001> Sometimes people say half a second, but most things are measured in milliseconds 18:42:49 <Alberth> they use a decimal system all of a sudden? :) 18:43:42 <Rubidium> Alberth: using decimal with time? 18:43:47 <Rubidium> tss... 18:44:16 <Rubidium> 100 seconds an hour? 18:44:20 <Rubidium> 10 hours a day? 18:44:26 <Rubidium> 10 days a week? 18:44:34 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 18:44:36 <Alberth> no, only for fractions of seconds, it seems 18:44:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:44:55 <Alberth> HAL9001: what about fractions of a minute? 18:45:22 <peter1138> 1/60th is common, i hear 18:45:26 *** andythenorth_ [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has joined #openttd 18:45:46 <HAL9001> I don't know of anything...people say half a minute, 30 seconds, 15 seconds, quarter of a minute, etc 18:46:28 <Alberth> peter1138: good point, even European people do that :) 18:47:49 *** jmsfnch [~james.fin@194.72.149.3] has joined #openttd 18:48:21 *** jmsfnch [~james.fin@194.72.149.3] has left #openttd [] 18:49:10 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 18:51:33 *** douknoukem [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has joined #openttd 18:51:53 *** andythenorth [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:55:20 *** andythenorth_ [~Andy@host86-151-119-181.range86-151.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:57:25 *** c_korn [~korn@p57A7659B.dip.t-dialin.net] has left #openttd [Software you want www.getdeb.net] 19:04:24 <planetmaker> 60 is nice. Divisible by 2,3,5,6,10,12,15,20,30 :-) 19:15:59 <Eddi|zuHause> even the babylonians knew that 19:16:02 <frosch123> 4 19:16:13 <Alberth> 2+3j 19:16:29 *** sigue [contempt@stole.ur.cc-number.info] has quit [Read error: Connection reset by peer] 19:16:49 <Eddi|zuHause> i'm fairly certains the babylonians didn't know imaginary numbers yet :p 19:17:02 <blathijs> Alberth: Hmm, you're an electrical engineer? :-) 19:17:07 <Prof_Frink> Eddi|zuHause: Yeah, but they knew how to spell them. 19:17:11 <frosch123> Eddi|zuHause: yeah, newer ages learned you can also divide it by 2/3 :p 19:17:32 <frosch123> blathijs: haha, exactly my thought :p 19:17:53 <Alberth> blathijs: I studied it a long time ago, but found CS more interesting :) 19:17:57 <Eddi|zuHause> i was thinking "physicist" 19:18:15 <blathijs> hehe 19:18:47 <Eddi|zuHause> only weird people use "j" for the imaginary unit :p 19:19:10 <Alberth> Eddi|zuHause: 'i' is used by mathematicians, 'j' by engineers 19:19:11 <frosch123> yeah, in cs i learned that the direct analogy of putting "â" above vector variables is putting "p_" in front of pointer variables 19:19:21 <Eddi|zuHause> Alberth: i know 19:19:51 <blathijs> frosch123: heh 19:20:06 <frosch123> hmm, actually, i did not learn that in cs, i observed it from my work mates... 19:20:10 <Eddi|zuHause> frosch123: it's called a "naming convention". 19:20:10 <Prof_Frink> Alberth: What about roman engineers? 19:20:27 <Eddi|zuHause> frosch123: my analysis professor used old german letters for vectors 19:20:44 *** CIA-1 [cia@cia.atheme.org] has quit [] 19:20:48 <Alberth> Prof_Frink: they would do that too, every time they used imaginary numbers 19:21:20 <Eddi|zuHause> ex falsi quodlibet (or something) 19:21:24 *** CIA-2 [cia@cia.atheme.org] has joined #openttd 19:21:40 <frosch123> Eddi|zuHause: well, i rather meant the fact that there are people who completely mess up with pointers when they are not prefixed, just like there are people who completely mess up vector calculus when not using â 19:21:44 <planetmaker> oh uh... old German letters as vectors... that calls bad memories 19:21:46 <Alberth> Eddi|zuHause: I never studied that :) 19:21:49 <Eddi|zuHause> it's always fun to make statements about the members of the empty set 19:21:55 <planetmaker> The whole theoretical optics were lectured in that. 19:21:59 *** CIA-2 [cia@cia.atheme.org] has quit [Remote host closed the connection] 19:22:14 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 19:22:15 <planetmaker> But what is E, B, H, A...? :-( 19:22:24 *** sigue [contempt@stole.ur.cc-number.info] has joined #openttd 19:22:38 <Alberth> planetmaker: magnetic field properties? 19:22:51 <frosch123> "B" is the letter used by spam authors when they try to write spam in german and they have no à :p 19:22:52 *** CIA-1 [cia@cia.atheme.org] has joined #openttd 19:23:00 <planetmaker> also, yes. But it all makes no sense when they all look alike :-P 19:23:08 <Alberth> (I never understood that theory though) 19:23:16 <planetmaker> like wigglesomething 19:23:45 <planetmaker> Alberth: actually it's not magnetic fields, but the electromagnetic field, so both combined... 19:23:54 <planetmaker> E and B 19:24:17 <planetmaker> depending on how fast you move it might seem one or the other ;-) 19:24:18 <Alberth> good point :) 19:24:35 <planetmaker> and magnetic monopoles would be nice :-P 19:24:57 <Alberth> a challenge for a planet creator ;) 19:24:59 <Eddi|zuHause> haven't you watched The Big Bang Theory? :p 19:25:32 <planetmaker> Alberth: I leave magnetic monopoles to others... I don't need them ;-) 19:26:59 <Alberth> they would ruin the magnetic field around the planets ;) 19:30:55 <Eddi|zuHause> "you just take a magnetic dipol and cut it in half" :p 19:32:21 <Terkhen> sounds easy enough :P 19:32:45 <Alberth> nature blocked that simple work-around :p 19:32:46 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 19:51:02 *** KritiK [~Maxim@95-27-195-129.broadband.corbina.ru] has joined #openttd 19:51:58 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 19:52:16 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 19:55:37 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 20:03:36 *** Westie [~westie@raptor.typefish.co.uk] has quit [Ping timeout: 480 seconds] 20:04:46 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 20:10:04 *** DDR [~DDR@d99-199-10-67.bchsia.telus.net] has joined #openttd 20:18:13 *** DDR [~DDR@d99-199-10-67.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 20:18:39 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: Mutant Co-Op - C&C Renegade] 20:38:40 <elmz> aww, crap 20:38:56 <elmz> another mouse button ruined 20:39:15 <elmz> damn one-way signals :P 20:40:34 <Wolf01> ctrl+drag 20:41:18 <Eddi|zuHause> i never need that... 20:42:31 *** aber [~Adium@HSI-KBW-085-216-093-047.hsi.kabelbw.de] has joined #openttd 20:45:58 <Wolf01> I put just the needed signals 20:55:59 *** compi [~compi@77-22-129-86-dynip.superkabel.de] has quit [Quit: Verlassend] 20:56:45 *** Chris_Booth_ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 21:01:58 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:02:12 *** Chris_Booth_ is now known as Chris_Booth 21:02:49 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has quit [Quit: *pop*] 21:03:16 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has joined #openttd 21:04:22 *** Amis [~Amis@catv-89-135-77-239.catv.broadband.hu] has quit [Read error: Connection reset by peer] 21:07:47 *** Neon [~Neon@dslb-094-219-028-189.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:14:22 <frosch123> night 21:14:26 *** frosch123 [~frosch@frnk-590fe789.pool.mediaWays.net] has quit [Remote host closed the connection] 21:14:33 *** Absurd-Mind [~peter@p5495985F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:15:01 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe30dc00-29.dhcp.inet.fi] has quit [] 21:23:34 <Eddi|zuHause> http://www.youtube.com/watch?v=cuwzk8gQRho 21:25:11 *** Progman [~progman@p57A1A243.dip.t-dialin.net] has quit [Remote host closed the connection] 21:30:50 *** Lakie [~Lakie@91.84.76.207] has joined #openttd 21:37:59 <Terkhen> good night 21:38:15 *** aber [~Adium@HSI-KBW-085-216-093-047.hsi.kabelbw.de] has quit [Quit: Leaving.] 21:39:20 <planetmaker> good night 21:49:55 <elmz> Wolf01: I drag on main lines, but I build massive stations and there I have to build every signal one at a time 21:53:17 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:56:23 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:46:13 *** APTX [APTX@89-77-188-241.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 22:47:01 *** ar3kaw [~ident@ecz129.neoplus.adsl.tpnet.pl] has joined #openttd 22:50:28 *** ar3k [~ident@ebt68.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 23:06:10 *** ndh [~opera@dslb-088-073-069-033.pools.arcor-ip.net] has left #openttd [] 23:20:23 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:30:20 *** Xrufuian [~xrufuian@pool-98-119-100-204.lsanca.btas.verizon.net] has joined #openttd 23:38:48 *** Juo [~Juo@cpc16-lewi15-2-0-cust395.2-4.cable.virginmedia.com] has quit [Quit: Juo] 23:41:28 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:48:34 *** douknoukem [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 23:49:01 *** douknoukem [~KEM@ALyon-158-1-17-237.w90-29.abo.wanadoo.fr] has joined #openttd