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00:01:19 *** devilsadvocate [~quassel@109.200.19.188] has quit [Ping timeout: 480 seconds] 00:06:33 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 00:10:00 *** alluke [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 00:10:48 *** Markavian [~Markavian@187.236.dsl.syd.iprimus.net.au] has joined #openttd 00:12:57 *** alluke [~0a0a6567@101.haydn.openttdcoop.org] has quit [] 00:28:33 *** fjb is now known as Guest5251 00:28:35 *** fjb [~frank@p5DDFD401.dip.t-dialin.net] has joined #openttd 00:36:00 *** Guest5251 [~frank@p5DDFD09A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:36:43 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 00:57:08 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 01:13:57 *** pugi [~pugi@p4FCC5E70.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:15:53 *** KritiK [~Maxim@89-178-240-50.broadband.corbina.ru] has quit [Quit: Leaving] 01:58:12 *** DDR [~DDR@66.183.113.68] has joined #openttd 02:02:06 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 02:02:39 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 02:02:40 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 02:26:14 *** rhaeder [~quix0r@dslb-094-220-142-047.pools.arcor-ip.net] has joined #openttd 02:30:43 *** rhaeder1 [~quix0r@dslb-094-221-205-164.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:55:02 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 02:55:57 *** glx [glx@2a01:e35:2f59:c7c0:6573:160b:2b8a:7c06] has quit [Quit: bye] 03:43:39 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 04:32:04 *** Markavian [~Markavian@187.236.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 04:39:19 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 04:52:50 *** Scaevolus [~none@c-75-71-193-141.hsd1.co.comcast.net] has joined #openttd 04:53:51 <Scaevolus> Is there some way to specify different sprites for different zoom levels? I'd like to make water stop flashing at the farthest zoom level 04:54:27 <Rubidium> not yet' 04:54:55 *** Eddi|zuHause [~johekr@p54B72A56.dip.t-dialin.net] has quit [Remote host closed the connection] 04:55:11 *** Eddi|zuHause [~johekr@p54B72903.dip.t-dialin.net] has joined #openttd 05:04:02 *** Markavian [~Markavian@254.128.dsl.syd.iprimus.net.au] has joined #openttd 05:28:14 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 05:58:27 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:14:02 *** Prof_Frink [~proffrink@5e0f84fe.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:28:14 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 06:35:55 <Terkhen> good morning 06:40:58 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:48:05 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:50:02 *** Pixa [~Pixa@85.210.67.111] has joined #openttd 06:50:15 *** ashledombos [~ashledomb@marvin-18-230.cnt.nerim.net] has joined #openttd 06:53:06 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 06:53:09 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 06:55:34 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:03:03 <dihedral> good morning 07:12:15 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 07:16:21 *** tim_ [~tim@ip70-185-114-15.ga.at.cox.net] has joined #openttd 07:32:30 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 07:35:00 *** tim_ [~tim@ip70-185-114-15.ga.at.cox.net] has quit [Remote host closed the connection] 07:36:29 <JVassie> aloha 07:44:08 *** Amis [~Amis@5400C3FC.dsl.pool.telekom.hu] has joined #openttd 08:01:13 *** Neon [~Neon@dslb-094-219-019-028.pools.arcor-ip.net] has joined #openttd 08:11:33 *** DDR [~DDR@66.183.113.68] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 08:17:00 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 08:42:09 *** pugi [~pugi@p4FCC539B.dip.t-dialin.net] has joined #openttd 08:52:42 *** Neon [~Neon@dslb-094-219-019-028.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 08:52:47 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 09:11:41 <dihedral> boooring 09:13:40 <peter1138> yes, you are 09:16:12 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 09:16:34 *** Eddi|zuHause [~johekr@p54B72903.dip.t-dialin.net] has quit [Remote host closed the connection] 09:16:54 *** Eddi|zuHause [~johekr@p54B72903.dip.t-dialin.net] has joined #openttd 09:26:15 <JVassie> hi Eddi|zuHause 09:26:41 <JVassie> are we planning to be as extensive with OBB as we are with DR/DB/DBAG? 09:35:40 <dihedral> thank you peter1138, i'll take that as a compliment ^^ 09:36:25 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 09:39:45 *** Progman [~progman@p57A1B789.dip.t-dialin.net] has joined #openttd 09:53:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 10:12:28 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:18:11 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 10:29:49 <Eddi|zuHause> JVassie: if you take out all DRG/DB engines, ÃBB needs to be a complete playable set 10:31:19 <planetmaker> Eddi|zuHause, JVassie would we want a parameter for each epoch and 'region'? 10:31:36 <planetmaker> Or just epoch1: none/core/all 10:31:49 <planetmaker> rather epoch 1+2 10:32:16 <Eddi|zuHause> planetmaker: each epoch would get a parameter for the region: none/prussia/saxony/bavaria/austria/all 10:32:21 <Eddi|zuHause> or similar 10:32:23 <planetmaker> and then epoch 3-5 West, East, Austrian separate in none, core and extended? 10:32:36 <Eddi|zuHause> or, each company in an individual grf 10:32:45 <planetmaker> that's quite a huge parameter matrix 10:32:54 <planetmaker> each company a separate NewGRF... not sure 10:33:24 <planetmaker> at least not for the old one where there's not too many (afaik). Maybe I'm wrong 10:34:04 <Terkhen> lots of trains? :P 10:34:18 <planetmaker> Terkhen: none / core / all ;-) 10:34:22 <planetmaker> with core = default IMHO 10:34:34 <Eddi|zuHause> individual grfs would be the most flexible 10:34:50 <planetmaker> yes. But a NewGRF with like 5 engines... that's a PITA, too 10:35:38 <Eddi|zuHause> each GRF covers an area of ~40 years, with about 10 (core) to 20 (extended) engines 10:36:02 <planetmaker> yes... But for each of those companies? 10:36:18 <Eddi|zuHause> yes 10:36:43 <planetmaker> I think that's too many NewGRFs. And too many engines then as 'core' 10:37:07 <planetmaker> It's like... 6 NewGRFs * 2 to 3 epochs 10:37:14 <planetmaker> or more 10:37:22 <Eddi|zuHause> each company needs its own "core" set 10:37:53 <planetmaker> I don't think so. 10:38:16 <Eddi|zuHause> i do. 10:38:21 <planetmaker> For the early ones it IMHO would be better to merge a few companies 10:38:29 <Eddi|zuHause> it doesn't make a lot of sense to mix companies 10:39:54 <planetmaker> like Saxonian and Wurtembergian each an extra set? Nah... 10:40:14 <planetmaker> It makes sense for DRG, DR (East), DB (West) and maybe DBAG 10:40:16 <Eddi|zuHause> they have not really anything in common 10:40:44 <Yexo> what about having 1 parameter per epoch with values: none / core / all / only prussia / only saxony / only bavaria / only austria ? 10:40:54 <Yexo> that would make 5 parameters in total (assuming 5 epochs) 10:40:57 <planetmaker> that's something which I though 10:40:58 <planetmaker> t 10:41:35 <planetmaker> But probably it's better then to use two parameters: 10:41:52 <planetmaker> epchoX: none, all / only XY / only YZ / ... 10:42:05 <planetmaker> and 'use core / extended' as separate one 10:42:30 <Eddi|zuHause> core/extended would be a global option applying to all epochs 10:42:36 <planetmaker> yes 10:43:07 <Yexo> say you only want prussia engines in epoch 1 10:43:16 <Yexo> would there be a difference between core and all? 10:43:19 <planetmaker> epoch1: only prussia 10:43:26 <planetmaker> epoch != 1: none 10:43:30 <planetmaker> engines: all 10:43:35 <planetmaker> maybe, yes 10:44:16 <Yexo> I'd rather say we make the grf have enough engines per company to make it usable but not more. 10:44:18 <planetmaker> I guess it depends on what engines people dig out from the past and which get drawn ;-) 10:44:34 <Yexo> than if you enable multiple companies there would be very similar engines, so "core" would mean only one of the similar ones 10:44:38 <planetmaker> initially I'm all for not going for the extended thing 10:45:17 <planetmaker> it's (at least initially) enough drawing work to get all base engines for each region and epoch done 10:45:28 <planetmaker> not to speak of the wagons 10:45:56 <Yexo> planetmaker: but if epoch 1 is useful with only prussia engines, but also useful with only saxony engines, there is bound to be very similar engines in the prussia en saxony sets 10:46:12 <planetmaker> yes, that's probably true 10:46:16 <Yexo> which means enabling both prussia and saxony leads to duplicate engines 10:46:27 <planetmaker> but it means you can play a nice scenario :-) 10:46:30 <Yexo> so I think "core" should only select one of the two engines in case that happens 10:46:35 <Yexo> "all" could then select both 10:46:55 <Yexo> so "all" would just be a combination of all engines that can also be found using other options, just not at the same time 10:47:05 <Eddi|zuHause> another category: "mix", "core", "ext": each company has an individually playable "core", and one of the similar ones through all companies will get "mix" flag 10:47:23 <planetmaker> probably a good choice 10:48:11 <planetmaker> on a tangent: Eddi|zuHause, you should sweet talk mb into your new track scheme. I like it and it makes sense and is not that difficult to support 10:48:21 <Eddi|zuHause> so when choosing "core" and "all" as parameter, only the "mix" engines appear 10:48:38 <planetmaker> though NML will need either parameters to accept LABELS or it needs a num2tring function ;-) 10:48:49 <Eddi|zuHause> when choosing "core" and "only X", then the "core" engines will appear 10:49:17 <planetmaker> yes, makes sense 10:49:55 <Yexo> planetmaker: yes, railtypetable support in nml needs more work 10:50:13 <planetmaker> not really. AFAIK it only needs num2string. 10:50:18 <planetmaker> Hold on for the code ;-) 10:50:59 <planetmaker> http://dev.openttdcoop.org/issues/2762 <-- so that we remember 10:51:06 <Eddi|zuHause> NFO doesn't care whether the label is an integer or 4 characters 10:51:41 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 10:52:13 <Yexo> Eddi|zuHause: but nfo doesn't store the label and assign the index in the table as value for later reference 10:53:19 <planetmaker> http://devs.openttd.org/~planetmaker/patches/railtype_checks.pnml <-- railtype checks for this set 10:54:01 <planetmaker> and engines would get their natural track assigned one of the classes you, Eddi|zuHause, defined 10:54:20 <planetmaker> that file as is compiles 10:54:48 <planetmaker> but assigning the tracktype_classA (or other) to a train in the action0 block will still fail 10:55:19 <planetmaker> and I failed (long ago, though) to implement a reasonable num2string routine in NML 10:56:10 <Yexo> planetmaker: I was thinking of letting nml support something like this: http://paste.openttdcoop.org/show/297/ 10:56:26 <Yexo> only the first id of each line would be useful in the code 10:56:53 <Yexo> so if you use EMED and EMED was not available i'd be rewritten to DBbe and if that wasn't available either to ELRL 10:57:09 <planetmaker> interesting idea. Would be nice 10:57:21 <planetmaker> I'd switch the DBXY and NuTracks labels though ;-) 10:58:06 <planetmaker> probably like [DBan, RLOW, RAIL] is easier to implement than the given syntax? 10:58:12 <Yexo> sure 10:58:16 <Yexo> was just a quick example 10:58:19 <planetmaker> :-) 11:05:07 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 11:14:41 *** HerzogDeXtEr1 [~Flex@88.130.175.30] has joined #openttd 11:18:34 *** Markk [~mark@rikskriminalpolisen.com] has quit [Quit: Lost terminal] 11:19:52 <Eddi|zuHause> Yexo: how about if railtype translation table works like this: "INTERNAL_LABEL: LABEL1 => LABEL2 => LABEL3 ..." 11:20:07 *** HerzogDeXtEr [~Flex@88.130.174.42] has quit [Ping timeout: 480 seconds] 11:20:14 <Eddi|zuHause> then "INTERNAL_LABEL" would be completely separate 11:21:01 <Yexo> that looks good 11:21:05 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 11:21:34 <Yexo> INTERNAL_LABEL: [LABEL1, LABEL2, LABEL3], would be more consistent with the rest of the syntax though 11:21:49 <Eddi|zuHause> that's fine ;) 11:24:43 <planetmaker> yes, that's probably a very good solution 11:35:17 <Eddi|zuHause> Yexo: at that point, the labels should probably be "ABCD", and not ABCD 11:35:51 <Yexo> Eddi|zuHause: they can already be both 12:01:45 *** Rediz [~arstilj1@leka.hut.fi] has quit [Remote host closed the connection] 12:12:51 *** glx [glx@2a01:e35:2f59:c7c0:ecfd:3109:535:8493] has joined #openttd 12:12:55 *** mode/#openttd [+v glx] by ChanServ 12:22:10 <Eddi|zuHause> planetmaker: naming scheme: i propose "initial name (company/region, new name(s))" 12:23:08 <Eddi|zuHause> e.g. "Baureihe S3 (preuÃ., BR 13.0)" 12:23:45 <Eddi|zuHause> or "Baureihe E10 (DB, BR 110)" 12:24:38 <Eddi|zuHause> or "Baureihe E94 (DRG, BR 194 (DB), BR 254 (DR))" 12:25:08 *** Alpaca [~commie300@79-68-96-118.dynamic.dsl.as9105.com] has joined #openttd 12:25:24 <Alpaca> Hello 12:25:31 <Eddi|zuHause> (they also had an ÃBB-number, which i would need to look up) 12:26:24 <peter1138> who what where why when? 12:26:59 <Alpaca> I seem unable to alter the GRF sets in any of my scenarios, anyone else had this problem? (1.1.1) 12:27:13 <Eddi|zuHause> Alpaca: that is intended. 12:28:07 <planetmaker> I'm fine with that naming scheme, Eddi|zuHause 12:28:10 <Yexo> Alpaca: see http://www.tt-forums.net/viewtopic.php?f=29&t=53881 12:28:11 <Alpaca> is there a way around it? I made a world map with about 250 towns on a heightmap that need placing and naming, but the GRFs need tweaking 12:28:24 <peter1138> you replacing dbset or something? 12:28:30 <planetmaker> Alpaca, no newgrf change will name your towns 12:28:32 <Eddi|zuHause> or something ;) 12:28:41 <Alpaca> *looking* 12:28:56 <planetmaker> or something, indeed ;-) 12:29:33 <peter1138> what something 12:29:59 <planetmaker> peter1138, if it were a baby we would still be having sex ;-) 12:30:17 <planetmaker> sorry for the bad metaphor :-P 12:30:19 <peter1138> SOUNDS GOOD TO ME 12:30:49 <planetmaker> but thus we don't yet quite know what. But... let's call it 'Central European Train Set' 12:31:18 <peter1138> LET'S TALK ABOUT SETS, BABY 12:32:04 <peter1138> (god that was a terrible song) 12:32:27 <Terkhen> :D 12:32:36 <Eddi|zuHause> haha :p 12:32:42 <Noldo> unions and intersections? 12:33:28 <peter1138> oh damn, CETS, o/c 12:37:15 <Alpaca> found the solution (eventually), thanks! Now I don't have to remake maps to tweak sets 12:42:55 *** Alpaca [~commie300@79-68-96-118.dynamic.dsl.as9105.com] has quit [] 12:45:36 <Eddi|zuHause> hm... sorting for "T##" values is rubbish... 12:47:36 <planetmaker> what "T##" values? 12:49:10 <Eddi|zuHause> "short name" column 12:52:20 <planetmaker> the 'normal' BR would need that: a 'BR'. But probably even then it won't get much more usable 12:59:14 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 13:06:07 *** Pixa [~Pixa@85.210.67.111] has quit [Remote host closed the connection] 13:10:46 *** Pixa [~Pixa@85.210.67.111] has joined #openttd 13:11:39 <JVassie> back 13:13:15 <JVassie> this buisness of epochs and parameters is confusing 13:13:37 <JVassie> can we use a parameter as a bit mask? 13:15:51 <JVassie> also planetmaker whats this about needing to sweet talk MB? 13:15:55 <JVassie> railtypes? 13:18:41 <JVassie> Eddi|zuHause? 13:19:42 <planetmaker> JVassie, parameters as a bitmask yes or no is so 1990. We have a parameter GUI for that 13:20:05 <planetmaker> Having a user fiddle with a bitmask is nasty - even if internally it's elegant. 13:20:10 <JVassie> heh 13:20:13 <planetmaker> And railtypes... yes. 13:20:20 <JVassie> what about railtypes? 13:20:58 <planetmaker> the ones used by this set. We discussed it... axle weight makes most sense. 13:21:07 <planetmaker> not used by, but preferred by 13:21:33 <JVassie> Cant remember being here when you discussed it 13:21:38 <JVassie> are there details down anywherE? 13:23:42 <planetmaker> yes... in the German forums ;-) 13:24:11 *** Pixa [~Pixa@85.210.67.111] has quit [Remote host closed the connection] 13:24:12 <planetmaker> let me look 13:26:07 <planetmaker> http://www.tt-ms.de/forum/showthread.php?tid=1284&pid=74868#pid74868 13:27:00 <planetmaker> that's along the lines of mb's idea, but uses 'official' rail class names rather than half made-up ones 13:27:21 <Belugas> hello 13:27:31 <planetmaker> hi Belugas 13:27:41 <Belugas> hi sir :) 13:36:04 <peter1138> hm 13:36:37 <Terkhen> the posts from uzziah are a bit strange :) 13:38:31 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 13:38:33 <planetmaker> I think it's a spammer 13:39:23 <Terkhen> me too, but I have no proof :P 13:39:35 <planetmaker> ^^ 13:40:05 <keky___> header ? 13:41:01 <planetmaker> hm? 13:44:15 <Yexo> agree tgat uzziah is most likely a spammer 13:44:40 <planetmaker> JVassie, I added an issue to cets where the track class issue is raised 13:44:54 <planetmaker> thus it's not available for general reference ;-) 13:47:27 <JVassie> :p 13:48:08 <JVassie> woah thats a jumbled :walloftext: 13:48:43 <planetmaker> not anymore ;-) 13:49:31 <planetmaker> I like the idea of those 5 track types. They probably would make for a good game 13:49:56 <planetmaker> For now I'd just design the train set with that in mind and care about the tracks completely separate 13:50:38 <JVassie> thanks for the readability :D 13:51:13 <JVassie> Streckenklasse === railtype? 13:51:33 <planetmaker> rail class, but yes 13:52:03 <planetmaker> that's the official word in German for track classification 13:52:27 <keky___> check the header, then you see often it's a spammer or not 13:52:40 <planetmaker> in OpenTTD terms it would boil down to a tracktype 13:53:07 <planetmaker> keky___, in forum postings? There's no header... just a signature. 13:54:05 <keky___> ah ok 13:54:40 <keky___> ip from china or or then often a spammer too :P 13:54:40 <JVassie> gotcha planetmaker 13:55:11 <keky___> no 13:55:17 <keky___> only geoip make it good 13:55:53 <keky___> afk 13:56:03 <planetmaker> well, we also have people from China and Russia, so that's no criterion. But there are IP lists... 13:56:08 <JVassie> so planetmaker, it builds on the use of just max speed as a factor for choosing a type 13:56:25 <planetmaker> JVassie, nope. Exactly that not ;-) 13:56:28 <planetmaker> On the axle weight 13:56:55 <JVassie> my english wasnt that good :p 13:57:02 <JVassie> let me rephrase 13:57:10 <peter1138> yours was fine 13:57:15 <peter1138> otoh, "exactly that not" isn't 13:57:23 <JVassie> planet is german, im english 13:57:26 <JVassie> i dotn have an excuse xD 13:57:33 <peter1138> yes i know 13:57:48 <JVassie> rephrased -> so, in addition to just max speed, the axle weight comes into play when choosing which rail type to build 13:57:51 <JVassie> better planetmaker? :D 13:58:09 <JVassie> i wasnt sure if we were sayign axle wieght out loud or not, but you did, so.. :D 13:58:09 <peter1138> plenty of english people get english wrong... 13:58:14 <JVassie> i no 13:58:16 <JVassie> :p 13:58:49 <JVassie> mysql joins + multidimensional arrays, plus duplicates 13:58:53 <JVassie> != a fun problem to solve 13:59:23 <planetmaker> JVassie, the plan would be to allow the heavy trains to run only on tracks which support their axle weight. 13:59:27 <peter1138> mysql has joins these days? hah 13:59:58 <planetmaker> Additionally tracks also have a speed limit, but that's no (direct) criterion to allow or disallow an engine or waggon on a certain track type 14:00:10 <JVassie> peter1138: since like forever 14:00:11 <JVassie> :p 14:00:22 <planetmaker> peter1138, how would an Englishman phrase "exactly that not"? 14:00:28 <JVassie> exactly the opposite 14:00:42 <JVassie> or, 14:00:44 <JVassie> precisely not that 14:00:45 <planetmaker> well... it's not the opposite. There's no opposite ;-) 14:01:05 <planetmaker> hm, interesting :-) thanks 14:01:07 <JVassie> np 14:01:23 <JVassie> you rarely see 'that not' in that order in english 14:01:35 <JVassie> afaik its always 'not that' 14:02:10 * JVassie likes PHPs unique_array( function 14:02:13 <JVassie> *() 14:02:16 <peter1138> :S 14:02:27 <JVassie> ? 14:02:32 <JVassie> confused sir? 14:03:12 <peter1138> no, i'm just supplying empathy 14:03:15 <peter1138> you're using php 14:03:18 <peter1138> you're using mysql 14:03:22 <peter1138> you need a double does 14:03:24 <peter1138> *dose 14:03:57 <Yexo> only that function is called array_unique 14:05:21 <peter1138> (oh, and it sounds like you're selecting data from the db, then filtering it outside the db, which is not good 14:05:25 <peter1138> ) 14:05:37 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 14:06:57 * JVassie thanks Yexo 14:06:59 <JVassie> I knew that 14:07:00 <JVassie> :p 14:07:04 <JVassie> just cant type for toffee 14:07:24 <JVassie> php + mysql go well together 14:08:58 <peter1138> yeah, they're both crap 14:08:58 <JVassie> tis php 4 though :( 14:09:16 <JVassie> i dont get to chose the program language 14:12:22 <peter1138> are you doing MVC? 14:22:51 <JVassie> straight procedural 14:25:22 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 14:27:48 <dihedral> blupp 14:30:05 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:33:02 <peter1138> ah, dihedral's finished brewing 14:33:04 * peter1138 pours a cup 14:34:16 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:36:27 <planetmaker> brewed dih might be 100% ecological, but I'm not sure it's tasty ;-) 14:38:18 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:42:35 *** Biolunar [~mahdi@blfd-4d086bd1.pool.mediaWays.net] has joined #openttd 14:42:43 <Eddi|zuHause> planetmaker: i think the prussian section is now "feature complete", except maybe add the G12 14:50:04 <JVassie> gah cant get my head around this 14:50:06 <JVassie> :( 15:00:39 <planetmaker> Eddi|zuHause, sounds good. Where do we get the sprites from? 15:00:46 <JVassie> FML 15:00:48 <JVassie> *cry* 15:01:39 <JVassie> $q = "SELECT tblCompanies.companyID, tblCompanies.companyName, tblCompanies.townCity, tblCompanies.emailAddress 15:01:39 <JVassie> FROM tblCompanies INNER JOIN tblLinkAgentsPostcodes ON tblCompanies.companyID = tblLinkAgentsPostcodes.CompanyID 15:01:39 <JVassie> WHERE tblLinkAgentsPostcodes.PostCodeID = '$postcodeid' 15:01:39 <JVassie> GROUP BY tblCompanies.companyID 15:01:40 <JVassie> ORDER BY tblCompanies.companyName"; 15:01:46 <JVassie> >.< 15:01:50 <Eddi|zuHause> planetmaker: that's a good question :p 15:02:15 *** Juo_ [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 15:03:31 <JVassie> problem is, that query is being run in a foreach loop on $postcodeid 15:05:05 <Eddi|zuHause> why the hell would you do a foreach loop when you can do a database query? 15:05:15 <JVassie> thats what im strugglign to do 15:05:20 <JVassie> get rid of the foreach loop 15:05:24 <JVassie> and integrate it in 15:05:34 <JVassie> i have an array of postcodeids to work with 15:06:13 <JVassie> thoughts Eddi|zuHause ? 15:06:42 <planetmaker> Eddi|zuHause, ask VoyagerOne? 15:06:50 <Eddi|zuHause> my thoughts are elsewhere right now... maybe ask me when i return later 15:06:54 <JVassie> k 15:07:19 *** Juo_ [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: goodbye] 15:07:23 <Eddi|zuHause> planetmaker: he-who-spams-the-2cc-thread? 15:07:27 <planetmaker> yes 15:08:01 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:08:17 <JVassie> Ameecher said he might draw something if it takes his fancy 15:08:24 <Eddi|zuHause> if we go with long vehicles, we need 12 (24) views of every vehicle, in 15° steps. i thought maybe we should use blender to render the shape, and then do pixel-touchups based on that 15:08:27 <JVassie> but wont be contributign a whole bunch 15:08:41 <planetmaker> I haven't done an in-depth analysis of his sprites, but from what I saw they look quite ok - and he's dedicated to drawing realistic vehicles 15:09:13 <Eddi|zuHause> instead of the usual 4 (8) 15:09:24 <planetmaker> what's the step-size of your test grf? 15:09:35 <Eddi|zuHause> the test grf has 15° 15:09:46 <planetmaker> (and I'm still interested in the code - however untidy it may be ;-) ) 15:09:56 <planetmaker> ok, then 15° is a good choice 15:10:20 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 15:11:10 <planetmaker> should I write him a message? 15:11:26 <planetmaker> or you want to persue other options first, Eddi|zuHause ? 15:11:34 <Eddi|zuHause> can't harm to ask ;) 15:13:08 <JVassie> are we 100% set on long vehicles? 15:13:32 <Eddi|zuHause> JVassie: would be a unique thing this set offers over all the other stuff out there 15:13:38 <JVassie> true point 15:13:40 <JVassie> in _ view 15:13:48 <JVassie> 24m = 64px right? 15:13:51 <Eddi|zuHause> yes 15:14:28 *** Neon [~Neon@dslb-094-219-019-028.pools.arcor-ip.net] has joined #openttd 15:14:32 <JVassie> a BR Mk. 4 carriage is 23m 15:14:47 <JVassie> 23.4m includign couplings 15:15:10 <JVassie> height is 3.79 (call it 3.8) metres 15:15:29 <Eddi|zuHause> west german post-war wagons (UIC-X) are ~ 26.5m and east german (UIC-Y) are ~ 24.5m 15:15:45 <JVassie> so the height would be 10.133333 px 15:15:48 <Eddi|zuHause> pre-war around 18-20m 15:15:49 <JVassie> at the same scale 15:16:06 <Eddi|zuHause> JVassie: no, height/width need different scales 15:16:21 <JVassie> atm the coach side is 8px 15:16:25 <Eddi|zuHause> really should not exceed 8px each 15:16:30 <JVassie> from bottom to bottom of roof 15:16:39 <JVassie> thing is 15:16:49 <JVassie> an 8*64px coach looks super out of scale 15:16:55 <Eddi|zuHause> in - view it's like 8px of height, 4px of roof 15:17:06 <JVassie> cause youve doubled the length, but not increased the heigh at all 15:17:10 <JVassie> *height 15:17:30 <Eddi|zuHause> JVassie: that's because you're too used to TTD's screwed up scale 15:17:47 <JVassie> also true 15:17:58 <JVassie> however 64*8 px is neither TTD nor real life 15:18:03 <JVassie> were 'inventing' another scale 15:18:40 <Eddi|zuHause> yes. it's impossible to get the scale "right" 15:18:41 <JVassie> can we not afford 2 extra pixels of 'coach side' height? 15:19:27 <Eddi|zuHause> well, make a few case studies to convince me ;) 15:19:47 <JVassie> doign so 15:19:48 <JVassie> ;) 15:20:59 <Eddi|zuHause> take the grf from here, decode it, and replace the sprites with your own (there are a few doubled, so just copy-paste those): http://www.tt-forums.net/viewtopic.php?f=68&t=53511 15:21:07 <Eddi|zuHause> 12 different sprites in total 15:21:10 <JVassie> im just gonna do __ view quickly 15:21:17 <JVassie> have some sprites already half done 15:21:24 <JVassie> id extended a 32px coach to 64px 15:26:18 <Eddi|zuHause> planetmaker: if you think there are too many, we can discuss taking a few out 15:29:10 <JVassie> Eddi|zuHause: 15:29:10 <JVassie> http://jvassie.net/img/dblsprites.png 15:29:18 <JVassie> top to bottom 15:29:21 <JVassie> 64*8 15:29:23 <JVassie> 64*9 15:29:25 <JVassie> 64*10 15:29:34 <JVassie> the y value is from bottom of raisl to bottom of roof 15:29:38 <JVassie> *rails 15:29:43 <JVassie> add 4 for overall y value 15:30:51 <JVassie> planetmaker: your thoughts? 15:31:00 <peter1138> long sprites, eh? 15:31:05 <Eddi|zuHause> might reduce the roof to 3 pixels, or remove the lowest line with the wheels. but need to see how it behaves ingame 15:31:34 <JVassie> would look bad if we reduced roof (which is essentially vehicle width) 15:31:41 <JVassie> hmm 15:31:53 <JVassie> is 12 overall the absolute maximum? 15:32:39 <Eddi|zuHause> i mean we get enough glitches with bridges and tunnels as it is, extending sprite height is just asking for trouble 15:32:51 <Eddi|zuHause> be aware that catenary is only 11 pixels high 15:33:06 <Eddi|zuHause> and we need double decker wagons with increased height 15:33:30 <JVassie> oh feck 15:33:31 <JVassie> >.> 15:33:52 <Eddi|zuHause> http://de.wikipedia.org/w/index.php?title=Datei:DR_22_032.jpg&filetimestamp=20110319001744 15:34:09 <JVassie> nice :p 15:34:47 <Eddi|zuHause> JVassie: we can say 26m=64px, if that makes it easier for you 15:35:32 <JVassie> hmm 15:35:38 <Eddi|zuHause> @calc 26/4 15:35:38 <DorpsGek> Eddi|zuHause: 6.5 15:35:43 <planetmaker> Eddi|zuHause, do you have (again) the issue with your test grf, please? 15:35:59 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?f=68&t=53511 15:36:15 <JVassie> another nice looking livery we could investigate xD 15:36:15 <JVassie> http://www.bahntouristikexpress.de/fotogalerie.php&usg=ALkJrhhnpGcpCrDATOm07kTa1W_fH3fSmA 15:36:27 <JVassie> http://www.bahntouristikexpress.de/fotogalerie.php 15:36:28 <JVassie> even 15:36:49 <JVassie> also the OBB railjet looks super slick 15:37:36 <Eddi|zuHause> let's get the shape right, worry about liveries later ;) 15:38:25 <planetmaker> nvm, found it 15:38:30 <JVassie> xD 15:38:59 <Eddi|zuHause> JVassie: sizes: http://de.wikipedia.org/wiki/UIC-X-Wagen_der_DB#Technische_Daten 15:39:09 <peter1138> so are you doing 8 or 32bpp? 15:39:15 <planetmaker> 8 15:39:17 <peter1138> :( 15:39:27 <JVassie> long ass mothers 15:39:40 <planetmaker> well, if someone does also the 32bpp sprites, I'd not mind doing that, too 15:39:41 <JVassie> i guess we could keep the renders for a 32bpp later on 15:39:47 <planetmaker> But it'll need 8bpp in any case 15:40:02 <peter1138> image -> mode -> 8bpp :p 15:40:12 <planetmaker> *If* someone renders the sprites - then we could do 32bpp from the start. But personally I'd not consider it a requirement 15:40:27 <Eddi|zuHause> i played with that thought 15:40:32 <peter1138> why do people think 32bpp == rendering? 15:40:57 <Eddi|zuHause> peter1138: other way around: rendering = easier way of getting 12/24 views 15:41:01 <planetmaker> peter1138, whatever 15:41:17 <peter1138> Eddi|zuHause, sure. but people automatically think making 32bpp requires rendering. 15:41:18 <planetmaker> it's IMHO up to the artist. But yes... with 24 views that might be easier. 15:41:46 <Ammler> some render for 8bpp too 15:42:10 <peter1138> yeah. rendering is a completely separate issue. 15:42:42 *** MNIM [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 15:43:23 <Ammler> hmm, you skipped the sbb? 15:43:41 <Eddi|zuHause> Ammler: nobody volunteered yet ;) 15:44:05 <JVassie> DR/DB/DBAG is pretty much done 15:44:06 <Ammler> ok, just thought beceause JVassie already had a partial sbb set 15:44:19 <JVassie> I have some sbb/swiss graphics indeed 15:46:38 <MNIM> hello. 15:48:02 <MNIM> i've got a question. 15:48:41 <MNIM> I've found some custom content that i mean to include in my OTTD game, to be exact, this: http://bugs.openttd.org/task/1884 15:49:16 <MNIM> the issue however is that it is in .diff format, and i have no idea what i would need to do to use that 15:49:45 <MNIM> i'm only used to the simple .grf system 15:49:59 <planetmaker> that's not an add-on, it's a source-code patch 15:50:00 *** Lakie [~Lakie@82.152.164.38] has joined #openttd 15:50:01 <SpComb> you need to patch and compile 15:50:15 <MNIM> hmmmmmh. 15:50:27 <planetmaker> thus you need to get the source code, get the development tools, and then compile 15:50:41 <planetmaker> and... you'll most likely need to update the patch as it's about 3 years old 15:50:50 <Ammler> well, maybe you also need to update the patch, very advanced stuff :-) 15:50:54 <planetmaker> thus it won't apply to the current source code without some coding work 15:51:08 <MNIM> ouch. 15:51:14 <planetmaker> Ammler, the GUI code changed... 15:51:30 <MNIM> nobody knows of any more recent content that would do the same? 15:51:39 <planetmaker> maybe nobody knows 15:51:49 <planetmaker> @seen nobody 15:51:49 <DorpsGek> planetmaker: I have not seen nobody. 15:51:49 <Ammler> MNIM: you could ask chili to add it to his patchpack 15:52:01 <planetmaker> I know a 3 month more recent version :-P 15:52:25 <Ammler> I guess, It might not be hard to write that feature from scratch 15:52:29 <MNIM> well, i assume that won't save me. 15:52:31 <planetmaker> http://www.openttdcoop.org/files/pm/patches/wwottdgd/ingame_rivers_r13667.diff 15:52:37 <Ammler> basically just needs to remove a if 15:53:09 <MNIM> hmmmmmh. 15:53:20 <planetmaker> but the game is now at r22500. Thus you can judge: when that patch was written, OpenTTD was about 3/5 of its current age 15:53:48 <Eddi|zuHause> try to put on trousers from when you were 3/5 of your current age :p 15:53:56 <planetmaker> no problem :-P 15:53:57 <MNIM> hahaha 15:54:02 <MNIM> not for me 15:54:25 <MNIM> since that would make me... 11? 15:54:34 <MNIM> nah. that won't fit. 15:54:35 <planetmaker> @calc 11*5/3 15:54:35 <DorpsGek> planetmaker: 18.3333333333 15:55:10 <MNIM> bit more, rounded down from 11.4 15:55:27 <MNIM> but nevermind that. 15:56:02 <MNIM> @calc 19/5*3 15:56:02 <DorpsGek> MNIM: 11.4 15:56:06 <MNIM> Q.E.D. 15:56:28 <planetmaker> MNIM, you can place rivers in the SE 15:56:37 <planetmaker> scenario editor 15:57:11 <MNIM> I know, but i like to place 'em during my sandbox games 15:57:22 <planetmaker> build canals ;-) 15:57:43 <Eddi|zuHause> rename file to scn, load in SE, rename back, play on 15:57:44 <MNIM> i'm more of the 'model trains' kind of ottd-ers 15:57:59 <Eddi|zuHause> could use a cheat "place rivers ingame" 15:58:08 <planetmaker> you're not alone with that, MNIM ;-) 15:58:20 <planetmaker> Not sure it's a 'cheat', Eddi|zuHause 15:58:43 <MNIM> pretty much, for something thought up so long ago i'm surprised nobody thought to include that into the game yet 15:58:43 <planetmaker> But yes... I don't quite recall the reason why it was NOT included. 15:58:45 <Ammler> yeah, it is very bad implemented, the dev who added rivers didn't just "forget" about that, he also added a evil rule, so you can't build rivers with patched client on a server ;-) 15:58:56 <planetmaker> IIRC it was along the lines of 'players cannot build rivers' 15:59:05 <planetmaker> which in a way is... a realism argument 15:59:13 <JVassie> should be a cheat option tbh 15:59:21 <JVassie> allow creating rivers during game 15:59:23 <Eddi|zuHause> Ammler: you want to team up with luukland? :p 15:59:35 <planetmaker> :-( 15:59:39 <Eddi|zuHause> gtg 15:59:49 *** frosch123 [~frosch@frnk-590f7113.pool.mediaWays.net] has joined #openttd 15:59:53 <MNIM> http://static.photaki.com/puertollano-model-trein-museum-voor-mijnbouw_135970.jpg 15:59:59 <planetmaker> der eine geht, der andere kommt ;-) 16:00:01 <MNIM> this is more my kind oif ottd'ing. :P 16:00:23 *** ashledombos [~ashledomb@marvin-18-230.cnt.nerim.net] has quit [Remote host closed the connection] 16:00:40 <MNIM> hmmmh, oh, btw, can anybody hand me the standard connection adress for this network? 16:00:56 <MNIM> then i'll just include it in the serverlist of the proper client 16:01:29 <planetmaker> irc.oftc.net/openttd? 16:02:01 <planetmaker> probably missing a # somewhere or so. 16:03:33 <Ammler> Eddi|zuHause: luukland? 16:04:19 <Yexo> yes, he was also wining about servers disallowing commands that unmodified clients couldn't do 16:05:41 <Ammler> nah, please note the smile at the end 16:08:20 *** Moustachio [~liesliesl@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 16:08:37 <Moustachio> I love it when something works properly. 16:08:54 <Moustachio> oh, username cut off. 16:09:04 *** MNIM [~0a0a6567@101.haydn.openttdcoop.org] has left #openttd [derp over and out!] 16:09:14 *** Moustachio is now known as MNIM 16:13:10 <MNIM> hehehehe 16:13:24 * MNIM snickers at the topic 16:13:35 <MNIM> "'latest' is not a valid version" 16:13:40 <MNIM> yeah. all too familiar 16:15:02 *** Wolf01 [~wolf01@host251-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 16:15:41 <Wolf01> moo 16:15:48 <MNIM> woof. 16:15:58 <MNIM> since when do wolves moo? 16:16:32 <Wolf01> dunno 16:17:49 <__ln__> MNIM: they do in italy 16:18:26 <MNIM> oooooh. 16:18:47 <__ln__> it's the mediterranean climate 16:19:21 <Belugas> wow... nice shot... 16:19:45 <Belugas> MNIM's one, i meant.. 16:21:05 <MNIM> what shot? 16:22:10 <MNIM> I posted no screens 0-o 16:23:22 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 16:24:15 <MNIM> hmmmmhm 16:24:54 <MNIM> any of you ever used the ECS vectors? 16:25:23 <MNIM> I don't get the tourist centers. "(...) requires sloped land" 16:25:36 <MNIM> no matter how sloped I make it, no tourist center 16:26:09 <Terkhen> MNIM: http://www.tt-forums.net/viewtopic.php?f=2&t=45237 16:26:52 <JVassie> <MNIM> http://static.photaki.com/puertollano-model-trein-museum-voor-mijnbouw_135970.jpg 16:26:55 <JVassie> that shot >.> 16:27:17 <MNIM> oh that 16:27:27 <MNIM> not mine, just random google img 16:27:41 <JVassie> still, you pasted it 16:27:43 <JVassie> your credit :D 16:28:51 <Belugas> [12:01] <MNIM> http://static.photaki.com/puertollano-model-trein-museum-voor-mijnbouw_135970.jpg 16:28:52 <Belugas> liar 16:29:02 <Belugas> ho.. random... 16:29:03 <MNIM> lieslieslies! 16:29:08 <Belugas> cool anyway 16:29:52 <Belugas> let me finish my freaking basement and we'll start buildnig our own train network, my son and i! 16:30:16 <MNIM> lol 16:30:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:30:27 <MNIM> I know a dude who's doing that as well 16:30:37 *** ar3k [~ident@eca18.neoplus.adsl.tpnet.pl] has joined #openttd 16:30:40 <MNIM> the only issue is that he doesn't have a lot of time due to work 16:30:45 * JVassie wants a basement the size of the M25 16:30:51 <MNIM> ...he works at the dutch railways :P 16:30:56 <Belugas> lol 16:31:03 <Belugas> that's quite...ironical 16:31:09 <planetmaker> IMHO the shot lacks interesting perspective ;-) 16:31:14 <MNIM> apparently they don't let him play with trains enough already 16:31:19 *** Pixa [~Pixa@85.210.67.111] has joined #openttd 16:31:34 <TWerkhoven> tell him to play openttd instead then 16:31:39 <TWerkhoven> takes a lot less time to build there 16:32:19 <Rubidium> MNIM: how can that be... he must have at least like 25 free days 16:32:57 <JVassie> @ calc 300/2.5 16:32:57 <DorpsGek> JVassie: 120 16:33:37 <JVassie> @calc 250/1.5 16:33:37 <DorpsGek> JVassie: 166.666666667 16:36:04 <MNIM> true, Im going to suggest it to him next time I see him. heh 16:36:11 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 16:36:16 <MNIM> ottd runs on macs, right? 16:36:35 <JVassie> believe so 16:36:57 <planetmaker> In principle 16:38:00 *** ar3kaw [~ident@ecq19.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 16:39:42 <MNIM> that sounds suspiciously much like 'Yeah, but you're probably gonna need a degree in IT sciences' 16:40:01 *** Prof_Frink [~proffrink@5e0f84fe.bb.sky.com] has joined #openttd 16:40:01 <planetmaker> not really 16:40:43 <Rubidium> yeah, a physics degree seems to be enough as well, right? 16:40:56 <planetmaker> :-P 16:41:38 <planetmaker> MNIM, http://binaries.openttd.org/releases/1.1.1 16:42:10 <MNIM> hmmmhm. 16:42:14 <MNIM> oh well 16:42:29 <MNIM> if he won't be entertained by it, I expect his three kids will at least 16:50:32 *** goblin [~goblin@dslb-088-067-089-203.pools.arcor-ip.net] has joined #openttd 16:58:31 <joho> http://static.photaki.com/puertollano-model-trein-museum-voor-mijnbouw_135970.jpg 16:58:34 <joho> ops 16:58:36 <joho> wrong window! 17:01:16 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:01:46 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 17:03:12 <MNIM> lol 17:05:53 <CIA-2> OpenTTD: rubidium * r22604 /trunk/readme.txt: -Document: that there are invalid warnings under some circumstances 17:08:02 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:14:56 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 17:33:19 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:07 *** Osai^2 [~Osai@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:07 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:29 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:35 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:37 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:39 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:42 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:35:47 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:37:20 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:37:22 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:37:57 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:37:57 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:46:54 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 17:47:39 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 17:48:15 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 17:48:36 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 17:48:36 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 17:49:08 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 17:49:09 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 17:49:12 *** mode/#openttd [+o Terkhen] by ChanServ 17:50:01 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 17:50:09 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 17:50:09 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 17:50:39 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 17:50:42 *** mode/#openttd [+o Yexo] by ChanServ 17:51:09 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 17:51:39 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 17:51:44 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 17:51:55 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 17:52:04 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 17:52:07 *** mode/#openttd [+o planetmaker] by ChanServ 17:57:13 *** KouDy [~KouDy@ip-89-176-220-172.net.upcbroadband.cz] has joined #openttd 18:14:59 *** Sacro [~ben@150.237.48.99] has joined #openttd 18:24:41 <Zuu> Hmm, googling for "setting up a compile farm" gets OpenTTD on fourth place :-) 18:24:52 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 18:28:26 *** amkoroew [~matze@p5B1078F9.dip.t-dialin.net] has joined #openttd 18:29:19 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 18:31:18 *** DGMurdockIII [~dgmurdock@c-68-58-129-14.hsd1.in.comcast.net] has joined #openttd 18:35:14 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 18:35:27 <andythenorth> evaning 18:35:42 <planetmaker> hallo andythenorth 18:35:59 <DGMurdockIII> is there a way to play openttd without having the Transport Tycoon game? 18:36:47 <SpComb> OpenGFX 18:42:02 <planetmaker> http://www.openttd.org/download-opengfx 18:42:47 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has joined #openttd 18:50:34 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 18:51:13 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:51:33 <JVassie> sup 18:56:48 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 18:58:04 <TrueBrain> Zuu: try googling for OSX cross platform :P 19:00:04 <DGMurdockIII> how do i use it with openttd 19:00:28 <Zuu> DGMurdockIII: Windows or Linux or OSX? 19:00:37 <DGMurdockIII> windows 19:00:52 <Zuu> If you run the setup installer, it will ask if you want it to download + install OpenGFX 19:01:17 <DGMurdockIII> the setup for openttd 19:01:20 <Zuu> Yes 19:01:46 <Zuu> It might also contain on option to download OpenSFX from the installer though it is not necessary to get OpenTTD running. 19:02:13 <Zuu> Once you have got OpenTTD running, you can get most addons/extra content via the in-game online content system. 19:03:54 *** FrankyJones [spammeifyo@ip4da65ea6.direct-adsl.nl] has joined #openttd 19:03:59 <DGMurdockIII> no as im am a huge simcity player is there any rule of thump of how the to place the buildiong and stuff simcity if if you did not place road and stuff right you wouldnt gwt very manypeople in city 19:04:13 <Zuu> (OpenSFX is a sound set. OpenTTD ships with the soundset "NoSound" which is completely silent. If you want actual sound effects, you need OpenSFX (or original TTD sound files)) 19:04:46 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 19:05:10 <FrankyJones> Goodday all! Anybody from holland arround to help me setting up a server... im out of sollutions... :) 19:05:34 <Zuu> Why do you need anyone from holland in an English only IRC channel? 19:05:40 <DGMurdockIII> i tryed playing this once before but i could not get my city to do aNYTHING 19:05:53 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 19:06:01 <Zuu> DGMurdockIII: OpenTTD is not a city simulation game. 19:06:08 <Zuu> It's a transport game. 19:06:16 <DGMurdockIII> ok 19:06:25 <FrankyJones> Ok your right... then some server help in English...? 19:06:37 <DGMurdockIII> so maby im missing the point on what im supported to do 19:06:38 <Zuu> @get -3 19:06:38 <DorpsGek> Zuu: Don't ask to ask, just ask 19:07:27 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 19:07:29 <Zuu> DGMurdockIII: Maybe this will help you get started: http://wiki.openttd.org/Getting_Started 19:07:49 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:08:26 <FrankyJones> Willing to setup a Openttd server non dedicated... I choose for setup server, internet (advert) and start the game... the server is not being added to the internet list and stays local (lan)... why? 19:09:08 <planetmaker> select 'internet' and not 'lan' in the server setup menu 19:09:12 <Zuu> Have you opened ports / port forwarding in your router + OS? 19:09:47 <Zuu> For both UDP and TCP. 19:10:19 <planetmaker> @ports 19:10:19 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 19:10:24 <Zuu> Your server will only show up on the server list if it can be reached from the outside by the master server. 19:10:36 <planetmaker> the server list can be checked on servers.openttd.org 19:10:43 <DGMurdockIII> (Zuu): would you be able to show me the basic using co-op 19:10:46 <FrankyJones> Ok thanks guys! Im gonna try this right now! Thanks! 19:11:44 <Zuu> DGMurdockIII: You could as well download + run an AI if you want to see someone building. 19:12:01 <Zuu> The GUI can't be teached via co-op. 19:12:30 <Zuu> Unless writing what is already documented in the wiki. 19:12:41 <DGMurdockIII> i want to know how to do the game right 19:12:53 <DGMurdockIII> i can figer out the gui myself 19:13:37 <Zuu> Download CluelessPlus and "I" will show you how to play :-p 19:13:55 <Zuu> (I'm the author of that AI) 19:14:14 <Zuu> Download PAXLink and "I" will show you how to get bankrupt :-D 19:14:16 <DGMurdockIII> ok 19:15:11 <DGMurdockIII> im downloading them 19:15:23 <DGMurdockIII> finshed 19:15:30 <Zuu> Go to AI Settings 19:15:38 <Zuu> In main menu 19:15:41 <DGMurdockIII> ok 19:16:02 <DGMurdockIII> then what 19:16:04 <Zuu> And select 2 (or more AIs) and also put the AIs into the AI slots instead of Random. 19:16:15 <Zuu> If you want to be sure to not get two of the same AI. 19:16:31 <Zuu> After you are done with AI config, you can start a new game. 19:16:46 <Zuu> However, you might want to enable the Slow setting in CluelessPlus. 19:16:49 <DGMurdockIII> i dont see the ai i downloaded 19:17:02 *** doug713705 [~doug@gam93-1-87-88-121-214.dsl.sta.abo.bbox.fr] has joined #openttd 19:17:58 <Zuu> interesting problem. I guess the standard solution is to restart OpenTTD. ;-) Though I have no idea why it happens. 19:18:48 <Zuu> (Assuming you did click on one of those lines saying "Random AI" and then on the "Select AI" button. 19:18:59 <DGMurdockIII> oh 19:20:27 <DGMurdockIII> when starting anew game shold i leave everthing defult 19:23:06 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:23:21 <doug713705> Hi all. I have setted up a dedicated server (version 1.1.1/linux debian) and I'd like to change some settings on the fly via rcon commands within a python script. Is it possible to connect to the server for this ? Which port do I have to use (3979/TCP, 3977/TCP, 3979/UDP) ? 19:23:56 <Zuu> leaving everything else on default should be okay. Mind that IIRC first AI start a year after you with the default settings. 19:24:44 <Zuu> That said, you can either fast-forward quickly past that year, or pull down the console and type "startai" and have it started directly even if you forgot to reduce that time. 19:25:04 <JVassie> planetmaker: that zebra striping 19:25:13 <JVassie> what sort order was it applied during? 19:26:09 <planetmaker> I highlighted the core of epoch1 19:28:20 <JVassie> and some E2 :p 19:30:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:30:09 <Terkhen> doug713705: you might be interested on http://vcs.openttd.org/svn/browser/trunk/docs/admin_network.txt 19:30:30 <doug713705> thanks Terkhen. 19:32:14 <doug713705> Nice, this document points to the porotocol definition. Thanks a lot 19:32:19 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:32:52 <Terkhen> you are welcome :) 19:33:09 <doug713705> :-) 19:34:20 <JVassie> G12 intro 1017 planetmaker ? 19:34:21 <JVassie> o.0 19:34:35 <planetmaker> hu? 19:34:45 <planetmaker> a bit early, eh? ;-) 19:34:49 <JVassie> mmm 19:34:54 <JVassie> 1877 perhaps? 19:35:09 <planetmaker> what does wiki tell? 19:35:36 <JVassie> 1917 19:35:38 <JVassie> :p 19:35:43 *** FrankyJones [spammeifyo@ip4da65ea6.direct-adsl.nl] has quit [] 19:35:55 <JVassie> le fixed 19:37:46 <JVassie> hmm 19:37:53 <JVassie> only 4 locos in the 80s introduced? 19:37:55 <JVassie> weird :p 19:56:34 <planetmaker> http://paste.openttdcoop.org/show/299/ <-- suggestions for parameters Eddi|zuHause JVassie Yexo 19:57:09 <JVassie> missing string dec 19:57:15 <JVassie> STR_PARAM_AMOUNT_NONE 19:58:12 <JVassie> looks good otherwise planetmaker :D 19:58:16 <JVassie> dunno if you'd noticed 19:58:22 <JVassie> but im making slow headway with SBB 19:58:54 <Ammler> \o/ 19:59:21 <planetmaker> I didn't look at the table really since noon 20:00:19 <JVassie> no worries 20:03:41 <Terkhen> JVassie: http://www.tt-forums.net/viewtopic.php?p=952890#p952890 <--- did you see this? :) 20:05:02 <planetmaker> Terkhen: CC-BY-SA is that compatible with GPL? I don't think so 20:05:10 <Terkhen> neither do I 20:05:18 <Terkhen> do I say that in my post? 20:05:22 <planetmaker> nope 20:05:49 <planetmaker> just makes copy&paste of code more difficult ;-) 20:06:01 <Terkhen> in my post "would make sense for us" means "less work trying to get all the people that did a sprite" :P 20:06:24 <Terkhen> I prefer GPL, and many contributions from other sets or some authors are in GPL already 20:06:39 <planetmaker> I think DanMacK's stance is 'my work is public domain' 20:07:12 <Terkhen> that's on my ToDo... checking if the authors on the list did any public comment regarding all of their work 20:07:37 <Terkhen> I'll make a note of that, although DanMack is still around :) 20:07:54 * andythenorth has a beer 20:08:03 <supermop> good idea! 20:08:03 <planetmaker> look at his signature, Terkhen ;-) 20:08:13 <supermop> re: beer 20:08:15 * andythenorth suggests encouraging DanMacK to not get bored of spriting 20:08:20 <planetmaker> CC-BY actually 20:08:22 <planetmaker> Feel free to use any of my sprites, all I ask in return is credit for the original artwork 20:08:35 <andythenorth> Dan is GPL compatible ;) 20:08:46 <Terkhen> nice :) 20:08:48 <planetmaker> very much so 20:08:56 * andythenorth can't be bothered to do actual work 20:09:02 <andythenorth> Terkhen: FIRS game? 20:09:17 <Terkhen> andythenorth: I have been coding all day and I'm tired of it, so... yes :) 20:09:25 <Terkhen> my internet sucks today though 20:10:26 <andythenorth> nvm 20:12:44 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 20:13:11 *** Amis [~Amis@5400C3FC.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 20:14:04 <MNIM> beer? 20:14:06 <MNIM> hmmmmh 20:14:36 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 20:14:39 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 20:23:35 <JVassie> woo 20:23:37 <JVassie> thx Terkhen 20:23:40 <JVassie> :p 20:24:06 <Terkhen> :) 20:24:50 <JVassie> you have my permission for any of my spain set contributions to be distributed under a GPl v2 license 20:25:28 <Terkhen> thank you JVassie :) 20:25:48 <MNIM> I AM GOD 20:26:01 <MNIM> I just sucessfully reassembled an intuos tablet pen 20:26:29 <JVassie> I once reassembled a hoover 20:26:33 <JVassie> ./proud 20:26:39 <MNIM> ..wait. where did that spring come from? 20:26:46 <MNIM> ...FFFUUUU 20:26:55 <planetmaker> mind the difference between resemble and reassemble ;-) 20:27:06 <MNIM> whoopsie. 20:27:15 * MNIM whips the A key as punishment 20:27:25 <planetmaker> you shouldn't ;-) 20:27:31 <planetmaker> it was correct :-P 20:27:31 <MNIM> wait. I didn't typo 20:27:38 <MNIM> then why did you say that? 20:28:25 <planetmaker> why not? ;-) 20:28:44 <MNIM> because you confuse me like that? 20:29:01 <planetmaker> have a cookie :-) 20:29:54 <JVassie> lawl 20:29:56 * Terkhen wants cookies too 20:30:05 * planetmaker should go to bed - or more such reading errors occur ;-) 20:30:06 <MNIM> that's not a tracking cookie, is it? 20:30:12 * MNIM runs a virusscan over it 20:30:14 * planetmaker also gives a cookie to Terkhen. Even two 20:30:19 <Terkhen> :P 20:31:53 <JVassie> planetmaker: work on the spreadsheet! 20:31:54 <JVassie> :D 20:32:42 <planetmaker> I wrote already the parameters today ;-) 20:32:53 <planetmaker> and ... your day still has an hour more than mine :-P 20:33:22 * frosch123 considers the conversion of newgrf wiki done 20:33:34 <planetmaker> :-) 20:33:39 <JVassie> haha 20:33:40 <planetmaker> quak! quak 20:33:55 <JVassie> SBB has more modern stuff than DB 20:33:57 <JVassie> shocker 20:34:09 <frosch123> i ran all pages (in rendered state) of old and new wiki through a whitespace ignoring diff 20:34:40 <planetmaker> wow 20:34:43 *** devilsadvocate [~quassel@109.200.19.188] has quit [Ping timeout: 480 seconds] 20:34:47 <frosch123> then fixed the issues :p 20:34:58 <planetmaker> have three cookies ;-) 20:35:15 * planetmaker checks changelog 20:35:31 <frosch123> took me some days to check all the diffs :) 20:36:59 *** doug713705 [~doug@gam93-1-87-88-121-214.dsl.sta.abo.bbox.fr] has quit [Read error: Connection reset by peer] 20:37:29 *** DGMurdockIII [~dgmurdock@c-68-58-129-14.hsd1.in.comcast.net] has quit [Quit: get satisfied!  :: core-networks.de ««« (Gamers.IRC) »»» gamersirc.net ::] 20:38:39 <michi_cc> planetmaker: I put the highlighted engines from CETS into a timeline spreadsheet. From that there seems to be a slight bunching of heavy cargo at one point, while light cargo is a bit lacking then. 20:38:42 <michi_cc> planetmaker: If you give me edit rights, I can put that sheet into the google doc. 20:38:56 <planetmaker> nice work, frosch123 :-) 20:39:01 <frosch123> btw. was there any result on configuring inter-wiki links? or should we continue using the templates? 20:39:12 <Yexo> planetmaker: that pastebin you posted, did you actually test that? 20:39:22 <planetmaker> Yexo: no. 20:39:22 <Yexo> as all parameters are named "param_provide", which should be invalid 20:39:45 <planetmaker> classical c&p error :-) 20:40:22 <JVassie> found a steamer for 1847 20:40:29 <JVassie> D 1/3 20:40:30 <JVassie> :p 20:40:40 <planetmaker> michi_cc: what's your google account / login? 20:40:45 <JVassie> 125kW and 40 km/h 20:40:48 <Yexo> Game 1: epoch34 I chose DR, and for amount I chose CORE 20:40:52 <michi_cc> planetmaker: michi@icosahedron.de 20:40:56 <Yexo> Game 2: epoch 34 I chose DB, amount CORE 20:41:06 <Yexo> Game 3: epoch 34 ALL, amount CORE 20:41:21 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 20:41:21 <Yexo> will game 3 have all engines that appear in either game 1 or game 2? 20:41:34 <planetmaker> michi_cc: deed done 20:41:45 <JVassie> Yexo, guess so 20:41:49 <Yexo> if so, wouldn't that be too many engines for CORE? 20:41:56 <Yexo> if not, that's very confusing 20:42:01 <JVassie> lol 20:42:02 <JVassie> :p 20:42:04 <JVassie> lose-lose? 20:42:14 <JVassie> is 1847 too early? 20:42:20 <planetmaker> Yexo: core means to select the core engines of _each_ (sub) set 20:42:38 <planetmaker> 'mixed' means to chose a really minimal set 20:42:40 <JVassie> Yexo, they dont have to select core of multiple sub sets 20:42:55 <Yexo> planetmaker: so default is "mixed"? 20:43:04 <planetmaker> possibly that needs better naming. I'd make 'mixed' the default, yes 20:43:06 <Yexo> and default for all epochs would be "all"? 20:43:16 <Yexo> in that case it looks fine :) 20:43:30 <planetmaker> possibly... though what I pasted doesn't follow that. 20:43:39 <planetmaker> current default is all off, except prussian trains :-P 20:43:51 <Yexo> that sounds like a strange default :p 20:44:07 <planetmaker> rather from the desire to start with that 20:44:10 <JVassie> hehe 20:44:23 <JVassie> my defaults would be all, all, all, everything, extended, all, all, etc 20:44:26 <JVassie> :p 20:44:28 <planetmaker> thus... everything else... the core or extended set of 0 trains is still 0 ;-) 20:44:35 <michi_cc> planetmaker: There should be a new sheet now. Red text is eletric engine, black everything else. Background color is only for visual distinction. 20:45:23 <michi_cc> You can see the 1920s have several heavy cargo, but not much else. 20:45:45 <JVassie> remember the time spans are build dates not useage dates :) 20:45:50 <JVassie> but i see your point michi 20:46:11 <planetmaker> interesting, thanks, michi_cc :-) 20:46:25 <JVassie> <JVassie> is 1847 too early? 20:46:33 <planetmaker> they have the p8 20:46:48 <JVassie> p8 is 1906 20:47:14 <JVassie> current earliest is G3 and P2 both 1877 20:47:17 <planetmaker> important is 'what's available' 20:47:23 <planetmaker> not 'when introduced' 20:47:36 <michi_cc> JVassie: Yes, but the time span a player can buy an engine is the important one. Of course, the in-game time span must not necessarily be identical to the historical dates. 20:47:57 <JVassie> indeed michi 20:48:06 <JVassie> just making sure you knew the origin of the dates in the 2nd sheet 20:48:08 <JVassie> :) 20:49:44 <Wolf01> 'nighty night 20:49:48 *** Wolf01 [~wolf01@host251-236-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:50:29 <Yexo> wow, 120 engines already 20:50:36 <Yexo> the table is growing fast :) 20:50:43 <JVassie> :) 20:50:47 <JVassie> im working on it Yexo :D 20:51:07 <JVassie> SBB has a real nice spread of stuff 20:51:30 <planetmaker> Yep, the table is already quite impressive 20:52:29 <JVassie> intro dates span 1847-2012 20:52:54 <JVassie> right all modern SBB/SBB Cargo stuff is in 20:52:59 <JVassie> steamers are done 20:53:10 <JVassie> will do the old diesel and leccies later on 20:53:18 <JVassie> ta ra for now chaps 20:53:32 <planetmaker> michi_cc: when I look at the stats: then G12 and T20 are not much different... 20:54:10 <planetmaker> probably I'd leave out the T20 20:54:23 <planetmaker> but I'm blissfully ignorant of railway history 20:58:06 *** Neon [~Neon@dslb-094-219-019-028.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:00:44 <Eddi|zuHause> we need some way to distinguish travel distance 21:00:57 <Eddi|zuHause> G12 for long distances, T20 for short distances 21:01:06 <michi_cc> planetmaker: I've changed the colors on that time line a bit, now all blue-ish stuff is axle weight <= 16t (i.e. track class A) and the red-ish (and the electrics) are higher axle weight 21:01:46 <michi_cc> From that there's a definite need for something with low axle weight starting from 1915 or so 21:01:54 <Eddi|zuHause> the buy-periods should probably get longer than the historic ones 21:01:54 <planetmaker> good point to add 21:01:56 <Yexo> Eddi|zuHause: not sure this is a good idea, but: trains that normally travel short distance: very high running cost, no running cost while at station 21:02:08 <Yexo> for trains that normally travel long distances: lower running cost, but same running cost at the station 21:02:43 <planetmaker> Eddi|zuHause: I think we kick T20 from core 21:02:44 <Eddi|zuHause> Yexo: something really evil would be "distance travelled since last service" 21:02:50 <Yexo> that way the "long distances" trains are penalized when they load too much (=too short routes) and the "short distance" trains are penalized when they travel too much (=high running cost not offset by time at station) 21:03:32 <Yexo> Eddi|zuHause: but that just makes you have to service trains a lot, which is imo a bad idea 21:03:36 <planetmaker> interesting idea, Yexo :-) 21:04:09 <andythenorth> these problems would be solvable with a cargo-aging cb per vehicle type 21:04:14 <Eddi|zuHause> Yexo: i'd have something like "limit air distance between furthest stations in timetable" 21:04:19 <andythenorth> it would be both (a) good and (b) realistic :P 21:04:23 <Eddi|zuHause> but i don't think that'll be possible 21:04:26 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 21:04:47 <Yexo> andythenorth: that would be useful for different wagons, not for different engines 21:04:58 <Yexo> and that's indeed not possible eddi 21:05:08 <Yexo> even the current limit for ships can be easily circumvented 21:05:10 *** `Fuco` [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 21:05:36 <andythenorth> for engines, are such measures needed? 21:05:58 <andythenorth> it's probably solvable within spec 21:06:11 <andythenorth> just make engines for local service slower + cheaper 21:06:16 <Yexo> the discussion was about engines, not wagons 21:06:30 <Eddi|zuHause> there could be "refill" times like loading times 21:06:38 <Yexo> andy: but that means that "long distance" engines are also better for short routes 21:07:01 <andythenorth> not if they're insanely expensive? 21:07:06 * planetmaker considers T18 and G8 for core to keep engines for low axle weight tracks 21:07:27 <Eddi|zuHause> planetmaker: how about: exchange T20 with T18? 21:07:47 <andythenorth> this issue is about PAX services? 21:07:52 <andythenorth> or all cargo? 21:07:53 <planetmaker> Eddi|zuHause: definitely a win 21:08:34 <Eddi|zuHause> problem is: T18 is a passenger engine, T20 a cargo engine 21:08:39 <Eddi|zuHause> so they're not really comparable 21:08:47 <Eddi|zuHause> so T18 overlaps with T12 somewhat 21:09:31 <planetmaker> T20 isn't needed, there's two other similar cargo engines 21:09:39 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:09:39 *** Chris_Booth_ is now known as Chris_Booth 21:09:58 <planetmaker> the G12 is not that much different 21:10:51 <Eddi|zuHause> Txx engines are shorter than Gxx and Pxx 21:11:02 <Eddi|zuHause> because they don't have additional tender 21:11:13 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:11:37 <Terkhen> good night 21:11:49 *** Fuco [dota.keys@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 21:13:34 <planetmaker> good night Terkhen 21:14:55 <planetmaker> hm, there don't seem to be many engines with axle weigh < 16t in > 1915 21:15:04 <planetmaker> so not much to do there 21:15:24 <planetmaker> thus we simply need to extend the availability years for some light engines 21:15:39 <Eddi|zuHause> <16t will only be very local branch railways after 1920 21:16:27 <Eddi|zuHause> then most engines are doubled between <18t (e.g. BR 03) and >18t (e.g. BR 01) 21:16:35 <Eddi|zuHause> with very similar stats 21:16:55 <planetmaker> so that's the important barrier later on 21:17:02 <Eddi|zuHause> if designing for MB's track set, the >18t ones would be "core" 21:17:27 <planetmaker> ok 21:18:03 <planetmaker> I guess I'll follow Terkhen 's example for now, though... 21:18:10 <Eddi|zuHause> electric engines are almost always >18t 21:18:30 <planetmaker> so: core = heavy engines 21:18:34 <planetmaker> rather 21:18:36 <Eddi|zuHause> yes 21:18:39 <planetmaker> and extended: also branch? 21:18:41 <planetmaker> ok 21:18:56 <planetmaker> with that knowledge now I'll wave 'good night' :-) 21:19:14 <Eddi|zuHause> a few handpicked engines for <16t 21:19:25 <Eddi|zuHause> to keep branch railways alive 21:21:54 <Eddi|zuHause> there's no "reply to all" for PMs 21:23:30 <Eddi|zuHause> and i can't select recipients at all?!? 21:23:37 <Eddi|zuHause> wtf? 21:23:48 <Yexo> Eddi|zuHause: you can 21:23:53 <michi_cc> How about the G10 as a proper cargo engine for <16t? 21:23:53 <Eddi|zuHause> where? 21:23:56 <Yexo> top left, there is a box with "Usernames" as header 21:24:07 <Yexo> enter one username per line, than click "Add [To]" 21:24:20 <Eddi|zuHause> ah 21:24:28 <Eddi|zuHause> now that's a weird page layout 21:24:34 <Yexo> it certainly is 21:24:50 <Eddi|zuHause> i would expect that in the "To:" line 21:25:02 <Eddi|zuHause> above the subject 21:25:15 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 21:30:12 *** Biolunar [~mahdi@blfd-4d086bd1.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 21:34:15 *** KouDy [~KouDy@ip-89-176-220-172.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:34:55 *** goblin [~goblin@dslb-088-067-089-203.pools.arcor-ip.net] has quit [Quit: leaving] 21:41:25 <frosch123> night 21:41:29 *** frosch123 [~frosch@frnk-590f7113.pool.mediaWays.net] has quit [Remote host closed the connection] 21:43:18 <Eddi|zuHause> hm... can i run vmware in a vm? 21:44:16 * MNIM refers to the obligatory inception demotivational 21:44:23 <MNIM> hmmmmh 21:45:20 <MNIM> is it possible to use TTRS with TBRS the TTRS road surfaces on the bridges, but the bridges from TBRS? 21:46:15 <MNIM> I can get it to use either TTRS roads and different roads on the bridges, or TTRS roads AND bridges 21:46:29 <MNIM> but the TTRS bridges are fairly broken (not to mention ugly) 21:47:23 <MNIM> no offense intended, if the actual dev of that set is here, but I don't like those bridges 21:47:38 <MNIM> besides the fact that they're broken, that is 21:50:39 <Eddi|zuHause> there were a handful extra TBRS sets around with support for various road sets 21:51:20 <Eddi|zuHause> not sure if TTRS roads were among them 21:51:25 <Eddi|zuHause> or where to find them 21:51:35 <Eddi|zuHause> i'd recommend just using the default roads 21:51:52 <Eddi|zuHause> least amount of trouble 21:53:52 <MNIM> true 21:54:18 <MNIM> but if we used that philosophy, would there even be TTRS or TBRS-es? 21:54:34 <MNIM> oh well, Ill google a bit more 21:54:59 <Eddi|zuHause> i'd dig through either grfcrawler or the TBRS thread in the forum 21:55:24 <Eddi|zuHause> might be a "TBRS 1.11 for TTRS" 21:57:40 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:01:20 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 22:01:55 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 22:07:06 *** Pixa [~Pixa@85.210.67.111] has quit [Ping timeout: 480 seconds] 22:09:18 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:16:27 *** Eddi|zuHause [~johekr@p54B72903.dip.t-dialin.net] has quit [Remote host closed the connection] 22:16:48 *** Eddi|zuHause [~johekr@p54B72903.dip.t-dialin.net] has joined #openttd 22:24:18 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:25:36 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 22:27:13 *** douknoukem [~KEM@ALyon-158-1-52-53.w90-29.abo.wanadoo.fr] has quit [Quit: Quitte] 22:27:47 *** douknoukem [~KEM@ALyon-158-1-52-53.w90-29.abo.wanadoo.fr] has joined #openttd 22:29:12 <JVassie> bk 22:36:12 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 22:37:43 *** amkoroew [~matze@p5B1078F9.dip.t-dialin.net] has quit [Quit: Leaving.] 22:41:15 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 22:44:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 23:22:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:23:41 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 23:27:30 <Eddi|zuHause> JVassie: i don't think it makes sense to distinguish between "SBB" and "SBB Cargo" 23:27:45 <JVassie> kk np 23:27:49 <JVassie> find and replace :D 23:34:24 *** JVassie_ [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 23:35:33 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 23:36:35 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 23:36:46 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 23:41:15 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 23:54:00 <MNIM> hmmmh 23:54:04 <MNIM> well that was obvious. 23:54:16 <MNIM> frequently need to edit a savegame in scenario editor? 23:54:18 <MNIM> simple 23:54:27 <MNIM> symlink the the lot! 23:56:02 <Eddi|zuHause> ;) 23:56:39 <MNIM> sometimes shit can be so simple 23:57:01 <Eddi|zuHause> but that means overwriting the old savegame, which makes it difficult to go back if you made a mistake 23:57:59 <Eddi|zuHause> that is made worse by the distinctive lack of autosave in the scenario editor 23:58:50 <MNIM> hmmmh, true