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00:07:02 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection] 00:12:32 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 00:17:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:23:36 <maglev> ah 00:49:58 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 01:52:11 *** glx [glx@2a01:e35:2f59:c7c0:d896:b5e8:5622:932e] has quit [Quit: bye] 01:58:29 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 02:36:24 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:51:45 *** Markavian [~Markavian@220-245-91-25.static.tpgi.com.au] has joined #openttd 02:56:47 *** Leir_ [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 03:04:34 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 03:05:02 *** Leir_ 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the connection] 04:53:52 *** Eddi|zuHause [~johekr@p54B729A1.dip.t-dialin.net] has joined #openttd 05:08:20 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 05:34:42 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 05:39:32 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 05:41:32 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has left #openttd [] 06:28:25 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 06:30:42 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:33:45 <Terkhen> good morning 06:33:59 <Markk> Goedemorgen. :) 06:41:43 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:43:42 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 07:07:35 *** audriusjv [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 07:11:23 *** Neon [~Neon@dslb-094-219-029-072.pools.arcor-ip.net] has joined #openttd 07:13:29 *** sla_ro|master [slaco@95.76.27.160] has joined #openttd 07:22:38 <dihedral> good morning 07:29:28 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 07:37:31 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 07:40:02 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 07:42:38 *** audriusjv [~0a0a6567@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 07:44:06 *** andythenorth [~Andy@87.113.139.15] has quit [Quit: andythenorth] 07:45:28 *** ctibor|spi [~quassel@77.48.228.43] has quit [Ping timeout: 480 seconds] 07:47:08 *** ctibor [~quassel@77.48.228.43] has joined #openttd 07:48:26 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 08:01:53 *** bryjen 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[~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 10:32:56 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 10:59:27 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 11:07:20 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 11:12:39 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 11:13:11 *** HerzogDeXtEr [~Flex@i59F6AF5C.versanet.de] has joined #openttd 11:13:20 <andythenorth> hola 11:20:08 *** HerzogDeXtEr1 [~Flex@i59F6AB44.versanet.de] has quit [Ping timeout: 480 seconds] 11:20:43 <Chris_Booth> hola 11:20:58 <__ln__> hola 11:36:12 <blup> oi 11:42:49 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has joined #openttd 11:54:50 *** Markavian [~Markavian@220-245-91-25.static.tpgi.com.au] has quit [Quit: Leaving] 12:03:09 *** glx [glx@2a01:e35:2f59:c7c0:1d0c:bf21:dd:a6b7] has joined #openttd 12:03:12 *** mode/#openttd [+v glx] by ChanServ 12:24:35 * andythenorth ponders rivers 12:25:12 * andythenorth got fed up with rivers previously 12:29:21 *** Lakie [~Lakie@91.84.114.200] has joined #openttd 12:42:52 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:55:41 <andythenorth> my big towboat in FISH overlaps canal edges horribly :( 12:58:26 *** andythenorth is now known as Guest1276 12:58:26 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 13:00:31 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 13:03:42 *** Guest1276 [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 13:04:52 *** fjb [~frank@p5DDFF47E.dip.t-dialin.net] has joined #openttd 13:09:10 <MNIM> :/ 13:09:34 <MNIM> andy: is that new content you're building? 13:10:41 <MNIM> I have to wonder, though, why has nobody of making something like the log tugboat with barges instead of logs 13:10:52 <MNIM> good to hear somebody is working on it though 13:15:09 <andythenorth> MNIM: http://tt-foundry.com/misc/tugboat.png 13:15:33 <MNIM> hmmmh, neat 13:15:43 <andythenorth> refittable 13:15:47 <andythenorth> 1-5 barges 13:16:15 <MNIM> though I'd put the tugboat in the center of direction of travel 13:16:33 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:17:06 <MNIM> but that's just my ocdness on vehicles, I suppose. :P 13:17:30 <MNIM> a vehicle is supposed to LOOK good otherwise it'll never drive/float/fly good. :) 13:19:06 <Belugas> hello 13:19:14 <MNIM> 'elleu 13:20:31 *** Markavian [~Markavian@220-245-91-25.static.tpgi.com.au] has joined #openttd 13:25:06 *** Markavian` [~Markavian@220-245-91-25.static.tpgi.com.au] has joined #openttd 13:31:50 *** Markavian [~Markavian@220-245-91-25.static.tpgi.com.au] has quit [Ping timeout: 482 seconds] 13:52:07 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 13:58:34 *** mkv` [~Markavian@220-245-91-25.static.tpgi.com.au] has joined #openttd 14:03:49 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 14:05:16 *** Markavian` [~Markavian@220-245-91-25.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 14:06:38 *** mkv` [~Markavian@220-245-91-25.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 14:13:55 <CIA-2> OpenTTD: michi_cc * r22639 /trunk/src/ (engine_type.h newgrf.cpp ship_cmd.cpp): -Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction). 14:14:05 <CIA-2> OpenTTD: michi_cc * r22638 /trunk/src/ (water_cmd.cpp water_map.h): -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water. 14:14:38 <michi_cc> andythenorth: ^^ might be interesting for you 14:15:51 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 14:16:25 <peter1138> what about river speed? :) 14:16:57 <MNIM> do they already have something like roadtypes? 14:17:21 <MNIM> it would be nice to have something like nutracks with speedlimits on roads 14:18:02 <michi_cc> Rivers and canals, at least what the NewGRF specs are concerned. 14:18:09 <michi_cc> s/and/are/ 14:18:15 <MNIM> sandpath - 16kmh, cobblestones 50, concrete 80, asphalt 140 or something like that. 14:18:31 <dihedral> and who defines that? 14:19:03 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 14:19:10 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Quit: reboot] 14:26:21 <planetmaker> dihedral, the newgrf, like for railtypes 14:26:49 <planetmaker> but then... I know that cobblestone's limit is definitely significantly higher than 50km/h :-P 14:27:00 <dihedral> yes, that would make sense :-) but you would want to define it for each vehicle 14:27:07 <dihedral> rather than define it for each road type 14:28:20 <planetmaker> it would just work analoguously to railtypes: vehicles have already a road type (tram vs. road) 14:28:41 <planetmaker> no new concepts needed there at all 14:28:56 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:29:00 <planetmaker> "just" fixing and defining all the loose ends on where roads interface with other stuff. 14:29:06 <planetmaker> Which are lots. 14:29:19 <planetmaker> even towns... which care not at all about rails 14:30:07 <peter1138> concrete 80km/h? 14:30:22 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 14:30:25 <planetmaker> :-) I guess German highways are concrete... 14:31:17 <peter1138> hmm, how would you express "it's cheap but noisy" as a newgrf property? hehe 14:32:49 <planetmaker> well... it could have an effect on town growth if roads had a noise property 14:32:58 <planetmaker> or on LA rating 14:36:40 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has quit [Quit: Computer has gone to sleep.] 14:37:58 <dihedral> yay - noise limit :-P 14:38:09 <dihedral> build this road type or an airport :-D 14:38:11 <dihedral> haah 14:39:08 <dihedral> and a small town starts off with bad roads? and the quality of the roads have an affect on the vehicles reliability? 14:39:10 <dihedral> :-P 14:39:33 <dihedral> and on the goods the vehicle transports 14:39:36 <dihedral> and thus on the pay 14:39:47 <dihedral> unless it transports milkshake 14:44:22 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 14:44:54 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 14:56:08 *** Amis [~Amis@dsl51B6550D.pool.t-online.hu] has joined #openttd 15:10:00 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:14:15 <andythenorth> michi_cc: :) @22639 15:18:28 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has joined #openttd 15:21:07 *** staN [~Miranda@p5B176223.dip.t-dialin.net] has joined #openttd 15:26:53 <andythenorth> michi_cc: is there any buy menu window feedback on canal / sea speed? 15:27:02 <andythenorth> or I should just read the source? :P 15:27:37 <supermop> sea speed? 15:28:20 <michi_cc> andythenorth: There isn't for now, but TTDP hasn't either. I did considered it, but displaying a different speed depending on whether the depot is on sea or canal might be too confusing. 15:28:39 <andythenorth> I can add it manually, but it will be a bit odd 15:28:50 <andythenorth> default will say "speed: 16mph" 15:28:57 <andythenorth> then I'll add "canal speed: 14mph" 15:30:27 <supermop> shouldn't small boats go faster on the smooth water of a canal than on a rough speed? 15:30:44 <supermop> like an old-timey british canal boat 15:30:58 <andythenorth> that will be my next question :P 15:31:07 <andythenorth> which boats should go at what speeds where? 15:31:07 <michi_cc> supermop: Why do you think there are two props? :) 15:31:17 <supermop> neat 15:31:19 <andythenorth> but I have to go out now 15:31:39 <andythenorth> bbl 15:32:00 <supermop> rivers will be same as canal? 15:32:30 <michi_cc> Yeah, the NewGRF specs don't differentiate there. 15:37:38 *** ginkgobitter [~ginkgobit@pD9FD1EC8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:39:17 <supermop> i assume asking for littoral speeds is too hard? 15:42:42 *** Lakie [~Lakie@91.84.114.200] has quit [Quit: bbml] 15:47:50 *** Eddi|zuHause2 is now known as Eddi|zuHause 15:48:02 <Eddi|zuHause> a "lit-toral" is a torus shaped bed? 15:50:24 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 15:51:01 <Eddi|zuHause> <planetmaker> but then... I know that cobblestone's limit is definitely significantly higher than 50km/h :-P <-- that heavily depends on the quality of the road :p 15:51:23 <glx> <Eddi|zuHause> a "lit-toral" is a torus shaped bed? <-- nice one :) 15:54:01 <andythenorth> ok 15:54:07 <andythenorth> so how should ship speeds vary? 15:54:15 <andythenorth> FISH has three classes of boat 15:54:18 <andythenorth> river boats 15:54:23 <andythenorth> coastal vessels 15:54:40 <andythenorth> and boats where it really doesn't matter 15:55:08 <andythenorth> so are canals in game ship canals? or boat canals? 15:55:17 <andythenorth> and is the sea deep, or shallow? 15:56:32 <planetmaker> I'd give the coastal vessels the same speed, but a higher speed for river vessels on rivers (if that's feasible) 15:56:35 <Eddi|zuHause> i'd make it like this: river ships: fast on rivers, very slow on ocean. ocean ships: fast on ocean, very slow on rivers. "in-between" ships: medium speed on either 15:56:43 <planetmaker> ^ 15:56:47 <andythenorth> Eddi|zuHause: that's about what I thought too 15:57:03 <andythenorth> currently it will suck, because there are no rivers 15:57:14 <andythenorth> but the plan is good 15:57:23 <planetmaker> there are canals 15:57:27 <Eddi|zuHause> on rivers it's like: the larger the boat gets, the slower it must be 15:57:33 <planetmaker> and they're treated like rivers wrt speed 15:59:45 <supermop> littoral meaning area near coasts and estuaries 16:01:45 *** Progman [~progman@p57A1A3E8.dip.t-dialin.net] has joined #openttd 16:02:37 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:02:42 *** SirSquidness [~sirsquidn@zomg.dongues.com] has quit [Read error: Operation timed out] 16:03:13 *** SirSquidness [~sirsquidn@zomg.dongues.com] has joined #openttd 16:03:33 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 16:06:29 <Chris_Booth> andythenorth: the issue I see with slow / fast boats is the actual dock, since it can't be both in the sea and in a river one class of ship will have to be slow 16:06:46 <Chris_Booth> or you will need to use 3 ship types 16:07:15 *** Lapland [~h-land@pool-74-96-70-214.washdc.fios.verizon.net] has joined #openttd 16:07:55 <supermop> it shouldnt be a problem, docks in rivers would serve river boats primarily, and large ships docking there could reasonable expect to be slowed 16:08:00 <supermop> and vis-versa 16:09:15 <Chris_Booth> but will these ships not hold up other ships? or will it be the case as it is at the moment and they can just drive over each other? 16:09:25 <Lapland> I'm having trouble installing openttd on my ubuntu laptop. I thought I'd just figured everything out, but now when I try to run it it says that there aren't any valid language packs, even though there's a whole directory full of them in the same place the folder I downloaded put them. 16:09:26 <Eddi|zuHause> all ships should be slow while approaching a dock 16:10:02 <Eddi|zuHause> Lapland: you mixed language packs from differrent game versions, this is not possible 16:10:33 <supermop> and yes, currently there seems to be no way preventing ships driving over each other. as long as stations can only have one dock 16:10:51 <Lapland> All right, then. I'll see what I can do about that... 16:11:15 <supermop> it would even be desirable to keep it that way 16:16:19 <Lapland> Eddi|zuHause: I tried clearing and refilling the language files; it didn't help. 16:17:06 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:17:33 <Terkhen> why did you change the languages at all? the ones included with the version you downloaded are the ones you want 16:17:40 *** ar3kaw [~ident@ecn253.neoplus.adsl.tpnet.pl] has joined #openttd 16:17:41 <Lapland> I just feel like I'm making a huge mess, now- and I /didn't/. 16:17:51 <Terkhen> where did you download openttd? 16:18:59 <Lapland> Um... I guess it was a nightly binary. Maybe I'm forgetting to compile or some such. 16:19:13 <Terkhen> nightlies should have everything you need 16:19:41 <Terkhen> no clue then, for me it's just untar -> run :) 16:20:12 *** frosch123 [~frosch@frnk-590feac7.pool.mediaWays.net] has joined #openttd 16:25:00 *** ar3k [~ident@ecs134.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 16:25:05 <Ammler> Lapland: unpack the download in fresh location, do not overwrite existing install 16:35:56 <Lapland> Now I just need to figure out how to uninstall things... 16:39:32 <Ammler> delete the pack, done 16:43:45 *** andythenorth [~Andy@87.113.139.15] has quit [Quit: andythenorth] 16:43:56 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:44:48 <Eddi|zuHause> "Holland builds most expensive section of highway in the world" 16:45:14 <Lapland> Article link? 16:45:46 <Lapland> I want to know how many kilometers they're putting on pontoons until they finish building windmills to pump out all the water. 16:49:05 <Eddi|zuHause> http://www.spiegel.de/auto/aktuell/0,1518,772748,00.html <-- but it's in german 16:49:36 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 16:57:54 *** ginkgobitter [~ginkgobit@pD9FD08C7.dip.t-dialin.net] has joined #openttd 16:58:40 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 17:00:29 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 17:05:22 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:21:45 *** Wolf01 [~wolf01@host27-94-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd 17:22:31 <Wolf01> hello 17:29:36 <andythenorth> if I draw sandy shores for rivers, will the sky fall in? 17:29:43 <andythenorth> I think they look better 17:29:57 <andythenorth> if someone hates it, flood fill them to muddy green :P 17:33:12 <supermop> sounds good 17:33:43 <supermop> so long as all sea shores have sand, rivers might as well be sandy/muddy/gravelly 17:34:00 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:34:03 *** mode/#openttd [+o Alberth] by ChanServ 17:36:20 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:36:41 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 17:38:12 <Ammler> no grassy shores are indeed nicer 17:40:26 <andythenorth> Ammler: is that a yes or a no to sand? 17:40:52 *** frosch123 [~frosch@frnk-590feac7.pool.mediaWays.net] has quit [Remote host closed the connection] 17:41:00 <Ammler> more yes 17:41:11 <Ammler> sand is better as gras 17:41:28 <Ammler> sand is not best :-) 17:41:37 <Alberth> andythenorth: are you aware of smoke clipping problems with a dairy? 17:42:03 <Ammler> andythenorth: but I wont see you rivers anyway 17:42:18 <Ammler> or will you make a ogfx version too? 17:42:44 <CIA-2> OpenTTD: translators * r22640 /trunk/src/lang/brazilian_portuguese.txt: 17:42:44 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:42:44 <CIA-2> OpenTTD: brazilian_portuguese - 2 changes by Tucalipe 17:46:41 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:48:24 <Alberth> andy got washed away by the river while placing sand :) 17:52:05 <Rubidium> Eddi|zuHause: as if that stretch of highway ever gets finished ;) 17:52:36 * andythenorth will probably lose connectivity in a minute 17:52:40 <Eddi|zuHause> Rubidium: call it the "Duke Nukem Highway" :p 17:52:54 <Rubidium> yeah, when it gets built it'll be terrible 17:53:23 <andythenorth> Alberth: the smoke clipping is a limitation of ottd 17:53:32 <andythenorth> the only fix is to move the chimney 17:53:47 <andythenorth> it glitches on a few industries 17:53:52 <andythenorth> it's annoying :) 17:53:59 <Alberth> so you are aware of it, and it is not your fault :) ok 17:54:25 <andythenorth> I don't fancy moving the graphics around to fix it :| 17:54:45 <andythenorth> I could probably cheat by putting the smoke on another tile, and shifting the z a lot 17:55:00 <andythenorth> instead of shifting x and y of the smoke over the chimney tile 17:55:22 <Alberth> nah, that just hides the problem 17:55:23 <andythenorth> I suppose I could add it to the other 80 FIRS tickets :P 17:55:36 <Lapland> Nuke Nukem? Or Episode 3 Memorial Highway? 17:55:56 <Alberth> better add it to the few 1000 openttd bugs :) 17:56:01 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 17:56:05 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 17:56:13 <andythenorth> Ammler: I won't do opengfx rivers 17:56:36 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has joined #openttd 17:57:39 <Ammler> then I should not care :-) 18:03:23 *** andythenorth is now known as Guest1306 18:03:23 *** Guest1306 [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 18:03:24 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 18:09:12 *** R4ZZ [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 18:43:30 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 18:49:40 * andythenorth commits crime of 'failing to make a decision' 18:50:05 <andythenorth> muddy green shores might look best for rivers 18:50:21 <andythenorth> I continued with sandy, but when more angles have it, it gets a bit....sandy 18:50:26 <andythenorth> :P 18:50:54 <Lapland> Which could be okay for deserts, but... 18:51:04 <andythenorth> any -1 for dark green mud? 18:55:16 <Lapland> Great, I think I broke Ubuntu by uninstalling OpenTTD the wrong way. 18:56:39 <supermop> greay rocks? 18:57:05 <Eddi|zuHause> Lapland: for how many days have you been using linux? 18:57:07 <Lapland> Isn't that what canals are already? 18:57:43 <Lapland> Eddi|zuHause: Several days, but I've mostly been doing things that aren't too complicated. 18:58:29 <andythenorth> using grey will leave minimum variation from canals 18:58:51 <supermop> more bumpy grey rocks? 18:58:59 <andythenorth> don't think it will work 18:59:14 <supermop> switch to rusty sheet-pile for canals? 18:59:15 <andythenorth> might have found a better route 18:59:22 <supermop> brown mud? 18:59:22 <andythenorth> sometimes forgetting reality helps 18:59:39 <andythenorth> imaging it's an early 90s pixel art game is helpful :P 18:59:50 <supermop> how do the ogfx waves work? 18:59:52 * andythenorth -> to the pixels 19:00:19 <planetmaker> supermop: palette animation 19:01:42 <opa> newest technology :P 19:03:10 <Alberth> opa: unheard of at current colour depths ;) 19:03:58 * Alberth waves hi to planetmaker 19:04:08 *** R4ZZ [~0a0a6567@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 19:10:53 * planetmaker waves also 'hi' @ Alberth :-) 19:12:18 * andythenorth prefers this version http://tt-foundry.com/misc/better_shores_xy.png 19:12:28 <andythenorth> not sandy, not rocky, not muddy 19:12:35 <andythenorth> just ...shores 19:13:07 <andythenorth> river banks aren't something that should be noticed 19:13:29 * andythenorth will finish those 19:14:26 <Alberth> it takes a bit getting used to, but grassy would be logical given all the other green tiles 19:15:04 <Alberth> s/would be/is/ 19:15:17 <andythenorth> there isn't enough pixel space to draw details well 19:15:27 <andythenorth> just a couple of pixels to do a blend between terrain and water 19:15:39 <andythenorth> :) 19:15:43 <Alberth> that makes sense 19:15:57 <supermop> looks better than default already andy 19:16:12 <supermop> i think it is a logical way to show it 19:17:11 * andythenorth hopes it works with other terrains 19:17:45 <andythenorth> it's basically same as FIRS clay pit 19:17:45 <andythenorth> turns out I solved this once already :P 19:23:30 <supermop> maybe i should model some 32bpp sprites 19:23:35 <Lapland> Whenever you realize that you've solved a problem before in a case like this, you're always thrilled, because you're problem's not a problem any more- but then you have to hate yourself, too, for not thinking of it sooner 19:24:00 <supermop> i have a desire to draw some murdered out trucks 19:25:13 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 19:25:25 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has joined #openttd 19:30:10 <Chris_Booth> hello 19:32:09 *** KritiK [~Maxim@95-27-45-63.broadband.corbina.ru] has joined #openttd 19:39:28 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust387.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:39:29 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 19:50:56 *** ginkgobitter [~ginkgobit@pD9FD08C7.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:53:47 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 19:56:32 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 19:58:58 <michi_cc> andythenorth: Now that is a nice shore :) 20:00:19 <andythenorth> I think it's better :) 20:01:29 <maglev> so what 32bpp sprites do you guys suggest? 20:02:56 <supermop> some murdered out trucks that i havent yet drawn 20:03:31 *** ThaAmazonous [~ThaAmazon@ks311191.kimsufi.com] has joined #openttd 20:06:16 *** staN [~Miranda@p5B176223.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:06:19 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 20:06:58 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 20:13:32 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 20:13:42 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:14:59 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 20:18:41 *** Amis [~Amis@dsl51B6550D.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:24:21 <andythenorth> there seem to be numerous river sprites in this sprite sheet that aren't used 20:24:49 <andythenorth> http://dev.openttdcoop.org/projects/water-features/repository/entry/sprites/graphics/rivers/temperate.png 20:29:32 *** frosch123 [~frosch@frnk-590feac7.pool.mediaWays.net] has joined #openttd 20:29:32 <Rubidium> I guess the associated nfo might be more interesting; seems like some are for level 0 or something like that 20:29:45 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has quit [Quit: Computer has gone to sleep.] 20:30:57 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has joined #openttd 20:31:44 <Rubidium> oh, it's just one blob of sprites ?!? 20:33:30 <CIA-2> OpenTTD: frosch * r22641 /trunk/src/table/engines.h: -Fix (r22639): Warning about uninitialised fields. 20:34:10 <andythenorth> Rubidium: yeah, I'm guessing it's sourced from a decompiled grf 20:34:18 <andythenorth> I have split it into climates to be a bit more sane 20:34:52 <andythenorth> there are a lot of sprites that seem to be duplicate 20:35:01 <andythenorth> some are for river + coasts, but not all 20:36:13 <Rubidium> the duplication seems to be only really useful for the last 4 sprites (sloped ones) 20:36:20 <andythenorth> yup 20:36:40 <andythenorth> I couldn't find any spec on what's actually required for rivers 20:36:53 <Rubidium> neither can I 20:37:21 <andythenorth> what fun :) 20:37:34 <Rubidium> besides what openttd's code says 20:38:15 <andythenorth> there's always that :) 20:38:20 <andythenorth> is it canonical? :P 20:38:31 <Rubidium> anyhow, offsets (per slope) are flat: 0, se: 12, ne: 24, sw: 36, nw: 48 20:39:01 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:39:05 <frosch123> there are 12 per slope 20:39:09 <frosch123> 4 borders 20:39:18 <Rubidium> and I reckon the sprites *after* the first 12 are just to make it look nice on all the other slopes you can build rivers on 20:39:24 <frosch123> 4 inner corners, 4 outer corners 20:42:41 <Rubidium> andythenorth: http://rbijker.net/openttd/screenshot.png http://rbijker.net/openttd/allslopes.scn 20:42:56 <andythenorth> ok cool 20:43:07 <andythenorth> my test scenario misses some cases 20:43:13 <andythenorth> thanks 20:50:56 <Wolf01> 'night 20:50:59 *** Wolf01 [~wolf01@host27-94-dynamic.117-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:51:37 <Terkhen> good night 20:57:08 *** Neon [~Neon@dslb-094-219-029-072.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:15:29 *** andythenorth [~Andy@87.113.139.15] has quit [Quit: andythenorth] 21:16:42 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 21:24:02 *** Progman [~progman@p57A1A3E8.dip.t-dialin.net] has quit [Remote host closed the connection] 21:24:24 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 21:27:40 *** Progman [~progman@p57A1A3E8.dip.t-dialin.net] has joined #openttd 21:44:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:48:44 *** sla_ro|master [slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 21:49:15 *** Pixa [~Pixa@79-68-103-48.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 21:49:36 <CIA-2> OpenTTD: frosch * r22642 /trunk/src/newgrf_gui.cpp: -Change: Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway. 21:50:07 *** frosch123 [~frosch@frnk-590feac7.pool.mediaWays.net] has quit [Remote host closed the connection] 22:09:02 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:13:28 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:15:42 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:24:56 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 22:51:22 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has quit [Quit: Computer has gone to sleep.] 22:52:32 *** Rezt [~Rezt@cpc1-brig12-0-0-cust500.3-3.cable.virginmedia.com] has joined #openttd 23:10:23 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:12:17 *** Progman [~progman@p57A1A3E8.dip.t-dialin.net] has quit [Remote host closed the connection] 23:13:25 *** KritiK [~Maxim@95-27-45-63.broadband.corbina.ru] has quit [Quit: Leaving] 23:20:31 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:22:45 *** blup [~theotek@modemcable056.181-23-96.mc.videotron.ca] has quit [Remote host closed the connection] 23:28:21 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 23:40:10 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! 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