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00:10:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:19:58 *** Sc00by22 [~IceChat77@host-78-150-2-242.as13285.net] has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 00:24:00 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:33:12 *** Biolunar [~mahdi@blfd-4d08f505.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 01:11:25 *** pjpe [ae5b4e4d@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:12:57 *** douknoukem [~KEM@78.166.118.29] has quit [Read error: Connection reset by peer] 01:42:49 *** pjpe [ae5f3e85@ircip2.mibbit.com] has joined #openttd 02:01:25 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 02:07:47 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 02:14:13 *** pugi [~pugi@dyndsl-091-096-052-118.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:19:51 *** Pikka [~Figgy@d114-78-11-238.rdl800.qld.optusnet.com.au] has joined #openttd 02:26:10 *** rhaeder1 [~quix0r@dslb-188-100-209-187.pools.arcor-ip.net] has joined #openttd 02:32:03 *** rhaeder [~quix0r@dslb-188-100-216-115.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:42:53 <Pikka> orudge what have you done to pikkawiki 02:43:06 <Pikka> http://users.tt-forums.net/pikka/wiki/index.php?title=Main_Page 02:45:06 <Pikka> apparently it is a bug in certain versions of PHP, did you change it? 03:05:08 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 03:49:14 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 04:02:05 *** Eddi|zuHause [~johekr@p54B74214.dip.t-dialin.net] has quit [Remote host closed the connection] 04:02:30 *** Eddi|zuHause [~johekr@p54B74214.dip.t-dialin.net] has joined #openttd 04:06:29 *** glx [glx@2a01:e35:2f59:c7c0:ddd4:a5be:a475:d24d] has quit [Quit: bye] 04:34:55 <Rubidium> Eddi|zuHause: maybe the params for statically building the generic binaries is missing 04:35:28 <Rubidium> but well... don't have time to look at that now 04:37:30 <Rubidium> though I hoped some had found it in the month of RCs 04:41:32 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 04:50:15 *** mattt_ [~m@24-246-2-147.cable.teksavvy.com] has quit [Quit: mattt_] 04:56:02 *** Eddi|zuHause [~johekr@p54B74214.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:18 *** Eddi|zuHause [~johekr@p54B7271A.dip.t-dialin.net] has joined #openttd 05:49:33 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 05:51:08 <planetmaker> moin 06:02:30 <pjpe> you missed a day 06:02:33 <pjpe> didn't say it yesterday 06:02:34 <pjpe> >:| 06:13:31 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:31:27 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:36:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:49:32 *** jpx_ [jpx_@a91-156-233-43.elisa-laajakaista.fi] has joined #openttd 06:49:34 *** pugi [~pugi@host-091-097-024-069.ewe-ip-backbone.de] has joined #openttd 06:52:42 <orudge> Pikka: do you not read the news forum, eh? 06:52:51 <orudge> it has been upgraded to PHP 5.3 06:52:53 <Pikka> no I do not 06:52:54 <Pikka> oh 06:52:57 <orudge> if you've not updated your wiki in about two years, that may be why 06:53:03 <Pikka> I guess that may be the problem 06:53:17 <Pikka> I will have to dig out how to upgrade the wiki, what a bother 06:53:21 <orudge> well 06:53:25 <orudge> it's relatively straightforward 06:53:35 <orudge> I can potentially do it for you later if you wish 06:53:44 <Pikka> I potentially wish 06:53:57 <orudge> mainly because it's arguably easier for me to just wget the new version, replace the config file, wham bam thank you stan 06:54:10 <Pikka> it is, it is 06:54:25 <Pikka> up to the point where it falls over in a heap, at least :) 07:15:57 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:19:03 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 07:23:58 *** Neon [~Neon@dslb-178-004-184-109.pools.arcor-ip.net] has joined #openttd 07:30:48 *** Firzen [~Neon@dslb-178-004-184-109.pools.arcor-ip.net] has joined #openttd 07:37:23 *** Neon [~Neon@dslb-178-004-184-109.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:39:32 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 07:39:53 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:39:57 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:40:00 *** mode/#openttd [+o Belugas] by ChanServ 07:57:32 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 08:17:02 *** Progman [~progman@p57A19E93.dip.t-dialin.net] has joined #openttd 08:52:36 <Terkhen> good morning 08:53:58 *** frosch123 [~frosch@frnk-4d009521.pool.mediaWays.net] has joined #openttd 08:55:15 *** Biolunar [mahdi@blfd-4d08fd5a.pool.mediaWays.net] has joined #openttd 08:55:25 <Rubidium> moin Terkhen 08:55:41 <Rubidium> oooh... even early frosch123 ;) 08:55:44 <Rubidium> quak! 08:57:46 <frosch123> moin rubidium :) 08:58:01 <frosch123> can someone read the footnote on xkcd? 09:00:15 <planetmaker> the * NEJn, Aug 10, 2011? 09:00:52 <planetmaker> maybe it's a T instead of a J 09:00:54 <planetmaker> dunno 09:01:17 <frosch123> "Northeast Environmental Justice Network (NEJN)"? 09:01:36 <Rubidium> New England Journal of Medicine? 09:01:54 <frosch123> sounds more plausible 09:02:04 <planetmaker> n like medicine? 09:02:19 <frosch123> it could be a M 09:04:06 <planetmaker> hm, likely: "original articles 09:04:06 <planetmaker> Prevention of HIV-1 Infection with Early Antiretroviral Therapy" 09:04:09 <Rubidium> I just searched for some keywords with that date and they refered to that 09:04:42 *** pjpe [ae5f3e85@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:20:41 *** fjb [~frank@p5DDFCE16.dip.t-dialin.net] has joined #openttd 09:50:45 <Pikka> http://www.tt-forums.net/viewtopic.php?f=29&t=56247 <- has he got the wrong version, or is something more sinister afoot? 09:53:30 <frosch123> the compile farm is new, maybe just noone tested the rcs 09:53:43 <frosch123> the linux-generic builds do not work either since noone tested them :p 09:53:50 <Pikka> hooray :) 09:54:16 <Pikka> well 32-bit win7 works, I'm pleased to say :P 09:54:41 <frosch123> well, that should be the same binary he should have used 09:55:06 <Terkhen> unless he downloaded the 64bit version :) 09:55:09 <planetmaker> maybe the CF now compiles for i686 instead of i386 or something 09:55:17 <planetmaker> and he has a cpu unsupported by that 09:55:50 <planetmaker> but I was always scared of compiling on windows ;-) 09:55:51 <frosch123> anyway, windows builds are totally unknown to me :) recently i was told there is an option in the installer to not install language packs 09:55:59 <frosch123> while i was blaming people they deleted them :p 09:56:04 <planetmaker> :-O there is?! 09:56:17 * Pikka has never seen the installer so I wouldn't know 09:56:17 <frosch123> planetmaker: no idea, someone said that 09:58:55 <Rubidium> frosch123: the generic binaries will work... if you got the right libraries loaded; they just didn't get statically linked into the binary 09:59:20 <Rubidium> yes, the windows installer allows you to not install the translations 09:59:59 <Rubidium> anyhow, on windows compiler wise it went from vs2008 to vs2010 10:00:09 <Rubidium> but that should cause any problem as far as I know 10:05:28 *** Gforce [d9a9e59c@ircip1.mibbit.com] has joined #openttd 10:13:58 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:14:30 <michi_cc> Rubidium: http://blogs.msdn.com/b/astebner/archive/2007/10/17/5502005.aspx 10:15:19 <michi_cc> VS 2010 seems to write OS version 5.02 to the exe file which Windows 2000 won't read. 10:15:51 <michi_cc> And for more fun: http://connect.microsoft.com/VisualStudio/feedback/details/473978/vs2010s-c-runtime-library-introduces-dependencies-which-prevent-execution-on-windows-2k 10:16:27 <michi_cc> Openttd.exe now binds to EncodePointer from kernel32.dll which was only added in Windows XP SP2 10:18:07 <Terkhen> oh :( 10:19:20 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 10:21:14 <michi_cc> You should be able to change the version to 5.00 using the linker setting "MinimumRequiredVersion" (didn't test it though), but that won't help with the missing EncodePointer 10:21:34 <planetmaker> how "nice" 10:26:48 <michi_cc> So unless you recompile the CRT lib or do some hacky hacks by providing stubs for EncodePointer/DecodePointer (which might break whatever is depending on them) Visual Studio 2010 is Windows XP SP2 or later only. 10:27:29 <michi_cc> If somebody wants to have a go: http://stackoverflow.com/questions/2484511/can-i-use-visual-studio-2010s-c-compiler-with-visual-studio-2008s-c-runtime :) 10:34:12 <Terkhen> it might be simpler to compile a different version with mingw, although messy regarding what version to download 10:36:39 <michi_cc> Even simply would probably be to just revert to using VS 2008 10:37:22 <Terkhen> that too :P 10:49:15 <Rubidium> michi_cc: so we'd just change the installer and website saying it's for XP/Vista/7 and not mention 2000 10:51:17 <Rubidium> michi_cc: if simply includes reinstalling the windows VM, then yes... it's simply that ;( 10:51:40 <Rubidium> for varying levels of simply ofcourse 10:53:05 <Rubidium> in my opinion it would be easier to let 2000 users use the 9x binary (or let them compile themselves if they really need unicode) 10:53:16 *** Gforce [d9a9e59c@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:53:36 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 10:56:20 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 11:01:10 * Terkhen agrees 11:01:18 <Terkhen> 2000 is old enough to put it in the same basket than 95/98 11:03:43 <__ln__> than or as or with 11:07:01 <Eddi|zuHause> "alswie" 11:07:58 <__ln__> how many 2000 users do "we" have anyway? 11:08:45 <Eddi|zuHause> apparently more than OS/2 and MorpOS users combined... 11:10:41 <planetmaker> those crowds... 11:12:25 *** Acodo [54a09474@ircip2.mibbit.com] has joined #openttd 11:24:44 <Terkhen> bbl 11:30:25 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 11:36:54 *** Sc00by22 [~IceChat77@host-78-150-2-242.as13285.net] has joined #openttd 11:40:40 <Eddi|zuHause> http://img01.lachschon.de/images/113926_erratet_die_browser.jpg 11:41:31 <MNIM> muh. don't think Ill be able to guess the bottom one. 11:48:55 <Sc00by22> IE 11:51:28 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:56:25 *** Coke [~peter@h-135-45.a254.priv.bahnhof.se] has joined #openttd 12:16:29 *** glx [glx@2a01:e35:2f59:c7c0:e0ee:80e9:cf98:a875] has joined #openttd 12:16:32 *** mode/#openttd [+v glx] by ChanServ 12:16:41 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 12:17:36 *** Lakie [~Lakie@91.84.183.216] has joined #openttd 12:40:03 <Coke> Is there any way to tell my grf (through nml) that it does not affect any saved data or server/client compatibility? (it's just an UI change) 12:40:25 <Coke> (saved data = savegame) 12:41:25 <planetmaker> indirectly 12:41:42 <Eddi|zuHause> no, but you can tell openttd to try treat it as such by inserting it into the [newgrf-static] section 12:41:44 <planetmaker> you may only use the replace and replace_new commands to bring sprites into the game 12:42:06 <planetmaker> and then what eddi said 12:42:46 <Coke> ive added a paremeter and a big if containing replace 12:42:57 <Coke> in the else is another replace, but it doesnt seem to work properly 12:43:18 <planetmaker> static newgrfs can only be added in the openttd.cfg 12:43:22 <planetmaker> there's no gui interface 12:44:46 <Coke> im trying to find info on how to change the ui in nml 12:45:05 <Coke> ive added a parameter to the grf, but it'd be nice to have a toggle in ui 12:45:43 <Eddi|zuHause> in the "grf" section, you need to put "param" sections 12:45:56 <Coke> like I said, I've already added the parameter 12:46:01 <Coke> but I want it in the in-game UI 12:46:08 <Coke> preferrably under "transparency" options 12:46:17 <planetmaker> you can add a newgrf as static, or not 12:46:27 <planetmaker> there is no UI. nothing you can do via grf about that 12:46:42 <Coke> but I have a big gui grf installed that doubles the size of the icons 12:46:43 <planetmaker> yes, it'd be nice to have a static section in the newgrf GUI 12:46:47 <planetmaker> yes 12:46:55 <planetmaker> that would work (also) as static one 12:47:06 <planetmaker> but of course it overwrites the same sprites ;-) 12:47:17 <Coke> but no way to add an extra icon in the transparency menu? 12:47:19 <Eddi|zuHause> i think you want something totally different than you say you want. 12:47:26 <planetmaker> if you load your grf later 12:47:46 <Coke> no, I want an option (like making station names transparent or invisible) for my own setting 12:47:54 <planetmaker> Coke, modifying the *layout* of the GUI is not a newgrf task 12:48:00 <Eddi|zuHause> that cannot be done by grf 12:48:04 <Coke> ok. 12:48:20 <Coke> is it possible in any way to change a grf variable in game from user actions? 12:48:24 <planetmaker> bigGUI also has not such option. It's either active or not 12:48:29 <planetmaker> no 12:48:33 <Coke> ok. nevermind then. 12:48:35 <planetmaker> only when starting a new game 12:49:05 <planetmaker> I'm afraid that that also will never be possible. Except maybe for static newgrfs 12:49:09 <Coke> is it better to make many small png's or just use one big? does openttd reuse a loaded png if it's mentioned several times in one grf? 12:49:36 <planetmaker> that depends on the newgrf compiler 12:49:44 <planetmaker> openttd uses the images as found in the grf 12:49:52 <Coke> what does nmlc do? 12:49:54 <planetmaker> it's not aware of what the sprite actually shows 12:50:03 <planetmaker> nmlc... might do one or the other. 12:50:07 <Coke> hehe. 12:50:08 <planetmaker> it depends on the situation 12:50:13 <Coke> i'll just make smaller ones 12:55:08 <Coke> hm, looks from the authors gfx reference that the pre signals only range from 47-48 12:55:08 <Eddi|zuHause> "Whether i can remember the construction of the wall? for sure! and i will never forgive Hadrian for that!" (Jopie Heesters) 12:55:19 <Coke> what does it include? 12:55:46 *** mattt_ [~m@24-246-2-147.cable.teksavvy.com] has joined #openttd 12:56:09 <Coke> no id's for individual pre signal sprites? 12:56:21 <planetmaker> uhm... ? 12:56:31 *** mattt_ [~m@24-246-2-147.cable.teksavvy.com] has quit [] 12:56:34 <planetmaker> some signals might be "new" sprites 12:56:52 <planetmaker> Probably all new signal sprites must be replaced at once 12:56:56 <Coke> i think those are. im looking at the opengfx extra 12:57:03 <Coke> oh 12:57:05 <planetmaker> then it's new 12:57:13 <Coke> i wonder what the 47 and 48 stands for 12:57:17 <Coke> there are three types. 12:57:24 <Coke> two baked into one? which one? 12:57:39 <michi_cc> Rubidium: I don't have a Windows 2000 around to test, but http://www.icosahedron.de/openttd/patches/fix_vs100.patch should do the trick (and the resulting exe does work on my Win 7). 12:58:21 <planetmaker> Coke, I still don't know which file you look at... 13:00:40 <planetmaker> http://hg.openttdcoop.org/nml/raw-file/tip/docs/nml-language.html#block-replacement-replacenew <-- you may want to look at that, too 13:01:15 <Belugas> hello 13:01:19 <planetmaker> hi Belugas 13:01:29 <Belugas> sir planetmaker :) 13:01:36 <Belugas> i salute you 13:02:32 <Coke> planetmaker: what do you mean? 13:03:02 <planetmaker> I mean you talk of *some numbers* in *some file* without context - and expect others to make sense of it 13:03:40 <planetmaker> if you expect answers, you need to link the code you talk about. 13:05:20 <planetmaker> or if not link, then paste 13:05:35 <planetmaker> (in a paste service, not here. Allow for some context) 13:08:51 <Coke> are the path block new or old? 13:09:35 <planetmaker> new 13:09:45 <planetmaker> only the very boring block signals are old 13:10:23 <Coke> hm. 48 sprites in pre_signals 13:10:34 <Coke> that's three signals, i dont think block path is in it 13:10:43 <Coke> think it's entry, exit and combo, no? 13:10:57 <planetmaker> as the name says: _pre_ signals. Not path signals 13:11:08 <Coke> so what type is used to replace the path block signal if it's new? 13:11:32 <Coke> theres one called PRE_SIGNAL_SEMAPHORE_PBS, but im not working with semaph's 13:13:52 <planetmaker> PRE_SIGNAL_SEMAPHORE_PBS 13:14:04 <planetmaker> means you got them all 13:14:29 <planetmaker> @calc (1+3+2)*8*2 13:14:29 <DorpsGek> planetmaker: 96 13:14:45 <planetmaker> @calc (1+3+2)*8*2*2 13:14:45 <DorpsGek> planetmaker: 192 13:14:50 <planetmaker> I obviously miss some 13:16:03 <Coke> when I look at the graphics files there are only path and path one way in a single png 13:16:53 <planetmaker> doesn't mean that a single sprite block only references a single png 13:18:11 <planetmaker> read the source code... sprites/nfo/extra/extra-signals.pnfo 13:18:33 <Coke> i did 13:18:41 <Coke> but what type to use? with normal replace I just put the start ID 13:19:49 <planetmaker> As said before... use replace_new and the PRE_SIGNAL_SEMAPHORE_PBS 13:20:18 <planetmaker> i.e. you need to replace ALL signals, iirc 13:20:22 <planetmaker> which is 240 sprites 13:21:32 <Coke> hm. most of those are unused or toyland 13:21:47 <Coke> i just need to replace the default pbs and presignals 13:22:15 <planetmaker> <planetmaker> i.e. you need to replace ALL signals, iirc. Or no signal replacement 13:22:35 <Coke> yeah i know. that sort of sucks since the old system is more versatile 13:23:08 <planetmaker> Oh, the new system allows you to replace the "new" sprites also with an offsets. But signals are old ;-) 13:23:28 <planetmaker> but still require replace_new :-P 13:24:24 <Coke> if you could add length/size along with that offset it'd be great 13:25:42 <Coke> i'll just abandon my little project. works nice with block signals, but meh 13:26:57 <Coke> wanted to make some new vehicles, but someone already made my favourite trains. :P 13:27:25 <Hirundo> offsets are unfortunately only supported for the newest replacenew-block types, it's a limitation of the specs 13:28:11 <planetmaker> "weil niemand in den Urwald zog. und die Specs dort grade bog" 13:28:40 <Coke> Bog! 13:28:58 <Hirundo> @topic -1 13:28:58 <DorpsGek> Hirundo: topic [<channel>] 13:29:01 <Coke> To sink, as into a bog; to submerge in a bog; to cause to sink and stick, as in mud and mire. 13:29:10 <planetmaker> @topic get -1 13:29:10 <DorpsGek> planetmaker: English only 13:29:13 <planetmaker> ^^ Hirundo ;-) 13:29:20 <Hirundo> indeed :P 13:29:20 <planetmaker> and that's why I put it into quotes 13:29:30 <planetmaker> it's not translatable 13:29:33 <planetmaker> I'm afraid 13:29:41 <Coke> yeah i found an english word "bog" :) 13:29:52 <planetmaker> no word there is English :-P 13:29:59 <Coke> so, do you guys play trains only? 13:31:02 <Coke> (sometimes) 13:31:25 <Coke> how do you guys gauge the value of distance vs time? say, in temperate climate 13:31:38 <planetmaker> I don't care 13:31:44 <planetmaker> but if I did, there's a price chart ingame 13:31:46 <Coke> is there a way to calculate speed per square? 13:31:52 <Coke> (from km/h or similar) 13:32:16 <Hirundo> I make sure my first lines make a profit (based on past experience) and afterwards money is no issue 13:32:59 <Coke> Yeah i usually do that too, but some of the more difficult train sets have speed limits as low as 45 km/h making the long runs less profitable 13:33:39 <Hirundo> When choosing locations for drop stations, I tend to be more concerned with dividing traffic evenly across the map 13:34:48 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 13:34:48 <Coke> one problem ive run into is the masII ore car (swedish trains) only does 50km/h so I have to constantly make quadruple rails to get the faster steel trains going 13:35:22 <planetmaker> use waypoints 13:35:22 <Coke> same for coal, making my normal daily bread a lot less profitable 13:35:25 <Coke> I do 13:35:37 <Coke> but quadruple rails cost twice as much as the dual ones :P 13:35:50 <Coke> i usually use them for starter cash 13:36:01 <michi_cc> Coke: A vehicle running 128 km/h takes 16 ticks per tile on the diagonal (one game day has 74 ticks). 13:36:17 <Coke> michi_cc: hmmm. math... eew 13:36:54 <Coke> so 1/8th tile is one km 13:36:59 <Coke> exactly. 13:37:11 <planetmaker> uhm... ? 13:38:09 <Coke> hey. these trains aren't to scale ;) 13:38:37 <michi_cc> If you want to be really correct: it's actually 128 km/h-ish, with km/h-ish being mph/1.6, so not exactly km/h 13:38:55 <Coke> michi_cc: what are the exact numbers in mph? 13:38:56 <michi_cc> s/mph/1.6/mph*1.6/ 13:39:04 <Coke> and is one mile 1.6 km in game? 13:39:40 <Coke> (flat, that is) 13:40:03 <Ammler> didn't he just tell you that? 13:40:12 <Coke> im not sure if he's rounding it. 13:40:26 <Ammler> does that matter? :-) 13:40:43 <Coke> im not sure yet, haven't put any real numbers in. 13:41:23 <planetmaker> Coke, you need to calculate the ingame scale from velocity and time 13:41:32 <planetmaker> which gives you around 600km/tile ;-) 13:41:42 <michi_cc> 16 ticks per tile at 128 internal speed units. 1 mph == 1.6 internal speed units == 1.609344 km/h 13:42:00 <Coke> ill just use the full number 13:46:46 <Eddi|zuHause> <Coke> hey. these trains aren't to scale ;) <-- is your alternate name "Captain Obvious" by any chance? :p 13:49:55 <Coke> hmm. 13:49:59 <MNIM> hahahaha 13:50:10 <MNIM> No, really? 13:50:19 <Coke> For some reason the bomb explosion sprite remains. 13:50:32 <Coke> There's an orange ball of flames which is shown even if quit/load 13:50:53 <MNIM> Nah, I think Coke's real name is Tuvok. 13:52:06 <Coke> Hm, normally being called a vulcan would be an honour, but Tuvok... 13:52:34 <Sc00by22> Is there an RSS feed for the svn repo? 13:52:50 <MNIM> hahahaha. trekkies... :P 13:53:01 * MNIM points at DorpsGek 13:54:34 <planetmaker> dorpsgek is no RSS 13:55:23 <planetmaker> but... did you try clicking on the RSS button on the vcs page, Sc00by22 ? 13:55:28 <planetmaker> http://vcs.openttd.org/svn/ 13:55:42 <Sc00by22> didn't know about that 13:55:43 <Sc00by22> thanks 13:55:46 <MNIM> He isn't, but he does notify you of the rss feed on irc 13:57:13 <Coke> Hmm. Anyone else had the bug of the explosion sprites lingering? 13:57:49 <MNIM> Coke: changed any newgrfs in-game per chance? 14:00:43 <Coke> i removed them all and deleted my .openttd directory 14:01:08 <planetmaker> that doesn't unfix a messed-up savegame 14:01:13 <planetmaker> when changing newgrfs in-game 14:01:38 <Coke> yeah. 14:01:59 <Coke> it was a config setting of starting the game in paused mode XD 14:02:10 <Coke> dunno why, must have been drunk when changing it. 14:02:16 <Coke> never use pause 14:04:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:14:38 *** mosi|work [~mos@217.22.80.138] has joined #openttd 14:15:56 <mosi|work> anyone know if there is a way to disable antennas/transmitters/light houses on server map generation? 14:19:15 *** DayDreamer1 [~DayDreame@94.142.234.1] has joined #openttd 14:19:31 <Eddi|zuHause> make a scenario? 14:19:55 <mosi|work> it's running on a headless linux server 14:20:23 <mosi|work> dont really wana have to make a new scenario each time and load it every reset 14:20:24 <Eddi|zuHause> make scenario on the client, move it to server 14:20:54 <Eddi|zuHause> i don't really remember if there ever was such a setting 14:21:01 <Terkhen> maybe it is possible to create a NewGRF for that 14:21:06 <Terkhen> I don't remember such a setting 14:21:29 <Eddi|zuHause> it should be fairly easy to patch the game to skip this step 14:22:20 <mosi|work> never looked into actually making a NewGRF. might take a look later on though 14:23:33 <planetmaker> Terkhen, iirc not... though there's a slim chance that htey can be overridden as newobject. But I think not 14:23:56 <mosi|work> there is one to replace them with rocks 14:24:10 <mosi|work> but that still places them which is the main problem as they are totally unmoveable 14:24:38 <Terkhen> planetmaker: isn't it possible to create a object NewGRF that reduces their probabilities to zero or something like that? 14:25:02 <planetmaker> not sure. IFF one can re-define the default two or three objects: then yes 14:25:10 <Eddi|zuHause> mosi|work: the question is, why is that really a problem? 14:25:31 <mosi|work> they are just annoying, running a server for me and a few clan mates and nobody likes them :P 14:25:46 <mosi|work> doing some teraforming and they always get in the way 14:26:56 <planetmaker> but last time I looked... I couldn't attach an action 2/3 to them 14:28:20 <Terkhen> changing the introduction date and end of life properties should do the trick 14:28:35 <Terkhen> I don't know if it is possible to do that for the default objects though 14:29:56 <planetmaker> "In action 0, you only specify IDs relative to the set" 14:30:02 <planetmaker> and no override property 14:31:57 <Terkhen> hmm... so you can't modify or disable the original objects? 14:32:34 <planetmaker> yup 14:34:05 <Terkhen> there should be a way 14:35:03 <planetmaker> would mean to add an override property, I guess 14:35:21 <planetmaker> and possibly a property or flag "place on map generation" 14:35:23 *** Eddi|zuHause [~johekr@p54B7271A.dip.t-dialin.net] has quit [Remote host closed the connection] 14:35:43 *** Eddi|zuHause [~johekr@p54B7271A.dip.t-dialin.net] has joined #openttd 14:36:40 *** Progman [~progman@p57A19E93.dip.t-dialin.net] has quit [Remote host closed the connection] 14:39:24 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has joined #openttd 14:39:38 <Wolf01> hello 14:40:40 <Terkhen> hi Wolf01 14:41:17 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:52:47 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:56:14 *** Pikka [~Figgy@d114-78-11-238.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:25:40 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 15:31:45 <Coke> Is it weird if you listen to 8 hours of 8-bit era only music per day? 15:32:22 <Coke> That is 64 of some undefined unit. 8-bit hours? 15:33:49 <Coke> Anyway. :) I'm looking at timetables to space out my trains, if two trains pull up to the same station at the same time (multitrack station), will they remain n days during the same period or in sequence? 15:34:38 <Coke> Is there a neeter way of spreading them out? 15:34:54 <frosch123> Coke: 8 bit represent 256 values, not 64 15:42:20 *** alexlivingstone [~AlexLivin@ppp-93-104-117-103.dynamic.mnet-online.de] has joined #openttd 15:42:59 <alexlivingstone> hello 15:43:07 <KittenKoder> Hello 15:48:01 <Coke> frosch123: i meant 8 hours of 8 bits 15:48:30 <Coke> im quite a binary guy coming from a decade of assembler programming 15:49:32 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has joined #openttd 15:51:53 <Coke> if i set the startdate in the timetable, say, week 1 in january, week 2 and 3, then add a 7 day stop, those three trains should be spaced out by 7 day intervals? 15:52:05 <KittenKoder> 1. overthinking something does not make you look smart, and 2. 64 does not fit into what you were saying at all. 15:52:13 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 15:54:07 <Coke> 8 * 8 = 64 15:54:18 <KittenKoder> But 8 bit != 8 15:54:24 <Coke> 8 hours of 8 bits are 64 bit hours 15:54:33 <Coke> I think youre the one overthinking. 15:54:40 <Coke> It was a joke, albeit bad. 15:55:52 <KittenKoder> Timetables are not offsets. 15:56:46 <KittenKoder> Basic explanation for them: http://wiki.openttd.org/Timetable 15:57:17 <KittenKoder> Though road vehicles do not behave all the time because of the roads changing more, trains are more reliable and this technique works well. 16:00:41 <Pinkbeast> Coke> Some patchpacks have automatic seperation for timetables, which sometimes works well and sometimes very badly 16:00:42 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 16:00:59 *** HerzogDeXtEr [~Flex@i59F6DB2.versanet.de] has joined #openttd 16:01:22 <supermop> hey 16:01:26 <Terkhen> hi supermop 16:01:28 <Eddi|zuHause> Coke: timetables have a startdate and a roundtrip time. whenever the first station is reached, the roundtrip time is added to the startdate 16:01:36 <planetmaker> salut supermop 16:01:38 <supermop> so i never use conditional orders, 16:01:40 <supermop> but 16:01:49 <Eddi|zuHause> so if you have a roundtrip time of 30 days, and 3 vehicles, you should set the start date for each vehicle 10 days apart 16:01:53 <supermop> I thought of something it would be cool if they could do 16:02:14 <Pinkbeast> Not even for servicing? 16:02:15 <supermop> 'go to order 1 is time is x' 16:02:19 <supermop> or 16:02:20 <Eddi|zuHause> so the first vehicle you set to 10th january, the second to 20th january, and the third to 30th january 16:02:36 <Pinkbeast> Eddi> Doesn't this mess up using shared orders? 16:02:49 <supermop> go to order 1 if number of cycles is less than x 16:02:56 <KittenKoder> Actually, shared orders make it easier. 16:02:58 <supermop> but that would require vehicle to count 16:02:59 <Eddi|zuHause> Pinkbeast: why would it? 16:03:23 <Pinkbeast> Hang on, I'm firing up OTTD to check what I mean... 16:03:44 <supermop> bassically these are ideas to save me from having 100 + orders to timetable for my trains that run a 24 hour schedule 16:04:16 <KittenKoder> o.O 24 hour schedule? 16:04:56 <Eddi|zuHause> supermop: instead of shouting out random idea-fractions, you might want to make a full plan what the feature should look like 16:04:58 <supermop> i dont know if i told anyone here i was doing that, but i had my computer freeze (due to something else, not ottd) while working on one tram line 16:05:52 <supermop> and then lost hours of work on that, (my fault wasnt autosaving because the game was paused while i worked all that out) 16:06:45 <Coke> Eddi|zuHause: thanks. 16:06:58 <supermop> KittenKoder: I use the 24hr departure board patch, and then set my vehicles to follow those 'days' 16:07:10 <Pinkbeast> What I'd like in orders is "go to depot and wait until condition is true" and a condition for "n platforms free at station X" 16:07:18 <KittenKoder> Oh, a patch thing, don't know much about those. 16:07:29 <Eddi|zuHause> Coke: the startdate is the arrival time at the first station, not the departure date 16:07:53 <supermop> so that a tram leaves a yard and goes into service at say, 5:30 am, and runs until midnight or so, 16:08:18 <supermop> in the mean time it is making several round trips of its route 16:09:01 <supermop> but in order to get the behavior i want, the timetable needs to be 1440 minutes long 16:09:24 <Eddi|zuHause> supermop: well, you could set your service interval to 24h 16:09:34 <Eddi|zuHause> and use "if needs servicing" order 16:10:00 <supermop> thats good for service, but does not let me keep it parked during the middle of the night 16:10:23 <Eddi|zuHause> supermop: "if needs servicing, goto depot, go to waiting area, go to first order" 16:11:06 <supermop> what if 24 hours goes by and it doesnt want to service? 16:11:45 <Eddi|zuHause> supermop: service interval should be 24h minus time it takes to get to the depot 16:12:05 <KittenKoder> I haven't tried, but can't you set a timetable count to "go to depot" orders like station loading? 16:12:13 <Eddi|zuHause> (which should be less than a full round trip 16:12:39 <Eddi|zuHause> KittenKoder: nope, you cannot tell a vehicle to wait inside the depot for X time 16:12:45 <supermop> would i risk having it go to the depot too early? 16:12:46 <KittenKoder> Okay. 16:13:33 <Eddi|zuHause> supermop: only if you deviate too much from the timetable, or send the vehicle to depot manually 16:13:39 <supermop> hm 16:14:08 <Eddi|zuHause> anyway, i'm gone 16:14:56 <KittenKoder> laters 16:15:30 *** KouDy [~KouDy@ip-89-176-248-83.net.upcbroadband.cz] has joined #openttd 16:15:43 <supermop> the other idea would be to have vehicles that run different routes at different times of day, eg a night bus, where one bus takes on extra stops at night, so that one route does the work of two or three day routes 16:15:47 *** douknoukem [~KEM@78.166.118.29] has quit [Ping timeout: 480 seconds] 16:34:41 *** Acodo [54a09474@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:41:13 <Coke> supermop: but a night is so short. 2s = one day, no? 16:41:43 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:41:53 <supermop> depends 16:42:14 <supermop> with the departure board patch default settings 16:42:20 <KittenKoder> Time mod patches can alter that. 16:42:57 <supermop> you get about 24 'hours' over 3 calendar 'years' 16:43:29 <supermop> the 'years' are going by just as fast as normal 16:43:54 <Pinkbeast> Coke> You're thinking of the day that goes to make a financial year, but the departure board patch has a separate clock that runs from 0000 to 2400 over about an ingame month or three 16:44:11 <supermop> but i get an extra clock giving 24 hour time not directly related to the years 16:44:41 <supermop> which makes timetabling much, much, morre intuitive 16:45:01 <KittenKoder> Wait .... was the chimera added to the 2cc base set or is the add-on a "special" version? 16:45:52 <planetmaker> it is part of modern versions iirc 16:45:55 <KittenKoder> Because with both the add-on and the base set I now have to Chimera .... different stats, same time and country though. 16:46:16 <KittenKoder> Aaah ... so the add-on is really no longer needed unless you want to different versions. 16:46:20 * Belugas never plays with timetable. 16:46:31 <supermop> kitten, you are working on monorail style maglevs? 16:46:46 <KittenKoder> supermop, you mean my track? 16:47:05 <Pinkbeast> I have no interest in writing timetables, but I like separation for pax/mail vehicles. I'd _like_ separation that works, but that may be a while off. 16:47:13 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 16:47:37 <supermop> Belugas: I never would have expected it, but the very very technical micromanagment i am causing for myself has given me my most fun game in years 16:47:56 <KittenKoder> The maglev track I created is designed with the monorail style maglevs in mind, yes. 16:48:13 <KittenKoder> The 2cc ones look really nice on it. 16:48:32 <supermop> i think it comes from being in awe of (or sometimes incredibly frustrated by) the coordination of the New York Subway ever since I moved here 16:49:38 <KittenKoder> Different aspects of TT games will attract different player types, the number of aspects available is probably why it's persisted for so long. 16:49:40 <Belugas> well, as long as your boat keeps on floating ;) 16:49:40 <supermop> personally i'd like to make a set that had Alweg style monorails, monorail maglevs like transrapid, and channel maglevs like JR in it 16:50:15 <Pinkbeast> Koder> True, but I do think trying to imitate prototypical operations is a hard row to furrow... 16:50:22 <supermop> Belugas: I am also limiting myself to one depot only 16:50:44 <KittenKoder> supermop, I am working on a sci-fi set, which will need different track styles, so if you are interested in seeing more variety in maglevs without losing the balance, I am open to suggestions. 16:50:56 * Belugas might be from the old school, which would explain ;) 16:51:48 <KittenKoder> Pinkbeast, realism in a game like TT is very difficult, at best you can get some realism, but yeah, the micromanagement in reality is difficult to do in the game. 16:51:48 <supermop> ive been playing since 94 (only tto, never ttd), so i eventually burnt out on my old styles of play 16:52:28 <KittenKoder> I personally like to lay in a decent network then let trains fly and watch most of the time. 16:52:42 <KittenKoder> LOL Usually I only actually "play" until 1990. 16:52:48 <Pinkbeast> Koder> I think the real killer is the time-and-distance scales. It's always tricky to build prototypical junctions when trains are about 8 miles long 16:53:04 <supermop> 1994 as in the year TTO came out 16:53:31 <supermop> and I bought it with money I saved up instead of spending on Legos 16:53:56 * KittenKoder was too old for Legos by 94 16:54:10 <supermop> maybe if you mean 2094 16:54:23 <KittenKoder> No, 1994 16:54:31 <supermop> not too old for lego at 30, not too old for them at 100 16:54:33 <KittenKoder> Was too busy working to play with them. 16:55:12 <KittenKoder> .. but there's always time for video games and coding. 16:55:21 <supermop> I do plan to stop playing by the time am 110 16:55:29 <KittenKoder> LOL 16:55:41 <KittenKoder> Meh, to each their own really, I'm just trolling there. 16:55:46 <supermop> due to family probably refusing to bury me with them 16:56:17 <KittenKoder> Okay, maybe I should do a replacement set for the standard OGFX maglevs. 16:56:29 <supermop> could be good 16:56:35 <KittenKoder> At least the graphics. 16:56:57 <supermop> i really just get bothered by all non-multiple unit maglevs 16:57:03 <KittenKoder> I wish the 2cc st would have replaced them. 16:57:57 <Terkhen> OpenGFX is always looking for better sprites, if you see something you don't like, feel free to try to improve it :) 16:59:36 <KittenKoder> Aside from the offset problem, the coloring is .... well ... blech. 17:00:10 <KittenKoder> But also with many of the new train sets, you don't have to change everything to maglev even with the breakdowns enabled. 17:00:35 <Terkhen> yes, many sprites can be improved 17:00:47 <supermop> how about 'ogfx+ future' a set of futuristic vehicles that replace the defaults, but still fit well with standard ogfx sprites? 17:01:32 <supermop> there are sprites that look good, and then there are sprites that look good with other sprites 17:01:32 <Terkhen> it does not fit with the ogfx+ theme, but I would like it 17:02:34 <KittenKoder> Well, I prefer +sci-fi .... future is just so unpredictable, as sci-fi proves. 17:03:10 <KittenKoder> Like, 1930's sci-fi trains appearing in 1960 .... which look cool, but fit in and are not unbalanced. 17:03:57 <KittenKoder> About the only thing I really like about Maglev is that the newer sets with them look ... well ... cool. 17:04:25 <KittenKoder> My favorite electric train is the TGV series. 17:04:32 <KittenKoder> I love how they look. 17:04:38 <Terkhen> that would be nice too 17:04:38 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:05:14 <KittenKoder> I also like the BM73 17:06:06 <KittenKoder> The Genesis is a nice looking diesel one. 17:06:22 <KittenKoder> All my favorites are passenger trains though. 17:06:24 <KittenKoder> LOL 17:07:06 <KittenKoder> But then I guess it makes sense that passenger trains would be dressed up more than freight. 17:08:07 <supermop> true 17:08:37 *** opa_ [BA4kX2OP@rikki.fi] has joined #openttd 17:09:51 <supermop> lunch time, later 17:10:12 <KittenKoder> bye for now 17:10:23 * KittenKoder ponders ordering pizza. 17:10:31 <opa_> hi 17:11:07 <opa_> i have vbeen playing the vanilla version quite a while and was wondering if anyone could say somekind of collection of add-ons (grfs?) to make the game more interesting? 17:11:27 <KittenKoder> FIRS 17:12:03 <KittenKoder> It renewed my interest in freight. 17:12:30 <KittenKoder> ... and super long trains. 17:12:53 <KittenKoder> However the FIRS industry set will require work with road vehicles. 17:13:27 <Terkhen> opa_: if you use a industry NewGRF such as FIRS you will also need NewGRF vehicle sets; since default vehicles will not be able to carry the new cargo types 17:13:51 <Terkhen> if you want something as similar as possible to the default vehicles, try OpenGFX+ Trains / OpenGFX+ Road Vehicles 17:14:20 <Terkhen> if you prefer something based on real vehicles, there are a lot of train sets out there that support all industry sets 17:17:52 <opa_> thanks 17:17:56 <opa_> i'll look for those 17:22:57 *** DayDreamer1 [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 17:23:30 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 17:23:57 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:26:01 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:26:32 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 17:26:42 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:27:11 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:27:52 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:28:13 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:28:21 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:28:41 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:28:43 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:29:02 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:29:32 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:29:32 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:29:37 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:29:37 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 17:31:31 <peter1138> nice 17:31:35 <KittenKoder> Epic. 17:32:35 <KittenKoder> Gah. 17:32:44 <KittenKoder> I always lose interest in a game around 2040. 17:34:36 <opa_> how much harder the game is with FIRS? 17:34:46 <KittenKoder> Depends on the settings. 17:34:54 <Pinkbeast> Not much, but you can't do the no-brainer "coal, power station" thing. 17:34:58 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 17:35:04 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 17:35:19 <KittenKoder> Set the parameters so that everything can close and primary production decreases without supplies .... that makes it more interesting. 17:35:28 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 17:35:32 *** mode/#openttd [+o planetmaker] by ChanServ 17:35:36 <opa_> low towns and industries, hilly/very hilly, otherwise quite like default 17:35:59 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 17:36:19 <KittenKoder> Also turn on "allow multiple industries of the same type per town" .... then you can do industrial "complexes" 17:36:24 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 17:36:32 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 17:36:44 <KittenKoder> But you may also have to set number of industries to very low. 17:36:59 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 17:37:19 <opa_> why? 17:37:20 <KittenKoder> Basically, play with the settings and parameters ... each combination will have different challenges to face. 17:37:28 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 17:37:28 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 17:37:32 *** mode/#openttd [+o Terkhen] by ChanServ 17:37:59 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 17:37:59 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 17:38:27 <KittenKoder> Well, if you allow multiple industries of the same type, it seems to increase the number of industries ... don't know why, so if you want some track building room ... 17:38:42 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 17:38:59 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 17:39:15 <KittenKoder> I just noticed something, do level crossings go by the reserved tracks? 17:41:09 <andythenorth> bongiorno 17:41:20 <KittenKoder> Hihi 17:42:09 * andythenorth ponders 17:42:11 <KittenKoder> They do! 17:42:14 <KittenKoder> Cool beans. 17:42:30 <andythenorth> not many Italians producing ottd stuff? 17:42:36 <andythenorth> mostly a northern europe thing? 17:42:48 <KittenKoder> Or at least not many Italian NewGRFs. 17:42:53 <KittenKoder> I saw one. 17:43:22 <KittenKoder> buckethead is making it, looks like. 17:44:26 <KittenKoder> I figured out the problem with my depots .... forgot to set the raytracing shading to cel shading. 17:45:07 <KittenKoder> That's why I kept winding up with such horrible coloring for them. 17:45:23 <CIA-2> OpenTTD: translators * r22753 /trunk/src/lang/ (german.txt unfinished/persian.txt): 17:45:23 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:23 <CIA-2> OpenTTD: german - 1 changes by planetmaker 17:45:23 <CIA-2> OpenTTD: persian - 60 changes by Peymanpn 17:45:52 <KittenKoder> Italian passenger trains look cool! 17:48:48 <KittenKoder> I have one serious pixel problem with my tracks that I can't fix ... it just won't fix no matter what I try ... >.< 17:49:59 <KittenKoder> But looking at other tracks, they have it to. 17:50:46 <KittenKoder> The upperleft-lowerright does not align right with the vertical at the lower point. 17:51:29 <KittenKoder> Mine just looks more prominent because of the solid coloring and style. 17:51:32 *** Chris_Booth[ph] [~chrisboot@client-82-26-121-79.midd.adsl.virginmedia.com] has joined #openttd 18:05:10 *** Chris_Booth[ph] [~chrisboot@client-82-26-121-79.midd.adsl.virginmedia.com] has quit [Read error: No route to host] 18:05:10 *** Chris_Booth[ph] [~chrisboot@109.181.27.138] has joined #openttd 18:07:43 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:10:28 <KittenKoder> Okay, this sucks. 18:10:51 <KittenKoder> Trying to find actual science fiction references to trains online seems much harder than I thought it would. 18:12:37 <KittenKoder> ... and now I find a great resource. LOL Whine about something and it fixes itself. 18:14:04 <KittenKoder> Hmm .... superconductor maglev. 18:15:07 *** Biolunar [mahdi@blfd-4d08fd5a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 18:15:59 *** alexworx [~AlexLivin@ppp-188-174-33-85.dynamic.mnet-online.de] has joined #openttd 18:17:30 <andythenorth> http://www.railpictures.net/viewphoto.php?id=371927&nseq=0 18:17:37 <andythenorth> really, why 18:17:44 <andythenorth> why would you think it was necessary to do that :P 18:18:20 <KittenKoder> To do what? 18:18:22 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 18:18:47 <andythenorth> build that railroad 18:18:53 <andythenorth> it's awesome, but reallly.... 18:18:57 <KittenKoder> LOL 18:19:10 <KittenKoder> Some people REALLY wanted trains through their towns. 18:19:22 <KittenKoder> Even one building sized towns. :p 18:19:22 <Coke> i cant for the life of me find the area catchment display option in advanced settings 18:19:33 <Coke> (that blue grid when you place stations) 18:19:52 <Coke> ah, coverage highlight 18:20:52 *** alexlivingstone [~AlexLivin@ppp-93-104-117-103.dynamic.mnet-online.de] has quit [Ping timeout: 480 seconds] 18:22:40 <KittenKoder> This one looks cool: http://www.joelfletcher.com/models-props_files/Isobar-futuristic-train.html 18:23:59 <KittenKoder> Freight sci-fi trains: http://www.fantasytrains.net/mtp/gom1.jpg 18:24:01 <KittenKoder> :p 18:26:29 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 18:26:32 *** mode/#openttd [+o Yexo] by ChanServ 18:27:02 <Yexo> good evening 18:27:22 <andythenorth> hola Yexo 18:27:29 <andythenorth> had fun? :) 18:27:39 <Yexo> a lot :) 18:28:43 <Terkhen> welcome back Yexo :) 18:28:49 <Yexo> thank you :) 18:38:53 *** alexworx [~AlexLivin@ppp-188-174-33-85.dynamic.mnet-online.de] has quit [Ping timeout: 480 seconds] 18:39:21 <Zuu> Hello Yexo 18:39:47 <KittenKoder> What was the maglev style tracks included in the OGFX called? 18:39:53 <KittenKoder> The technical name. 18:41:08 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 18:41:19 <andythenorth> maglev? 18:41:19 <KittenKoder> EDS, right? 18:41:44 <KittenKoder> Versus the monorail style/ 18:42:13 *** Chris_Booth[ph] [~chrisboot@109.181.27.138] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 18:46:58 <Terkhen> I don't remember any technical name for them :P 18:47:19 <Terkhen> if they are based on a real kind of track, the answer might be buried somewhere in the opengfx thread 18:48:18 <KittenKoder> I was digging through the wiki on real maglevs, EDS and EMS are the propulsion systems ... >.< 18:48:51 <KittenKoder> Doesn't seem to have any mention of a technical name for the two types, just "monorail like" and "the other". 18:49:41 *** Sc00by22 [~IceChat77@host-78-150-2-242.as13285.net] has quit [Quit: IceChat - Its what Cool People use] 18:49:52 *** alexworx [~AlexLivin@ppp-188-174-33-85.dynamic.mnet-online.de] has joined #openttd 18:50:00 <Rubidium> KittenKoder: the propulsion is tied to the track type 18:50:19 <KittenKoder> I was thinking of making an actual distinction between them, and making the monorail like one also capable of handling the monorail trains as well. 18:51:40 <KittenKoder> Rubidium, I gathered that the two would be different types of tracks, but there are two different track structures as well, one is like a canal, the other like a monorail, and was wondering if there was a technical name for this difference. 18:52:19 <KittenKoder> I am probably over thinking this all though. 18:52:30 <Rubidium> for EDS you need the canal form as the magnets are at the outer side of the train (left and right) 18:53:00 <KittenKoder> Aha, thanks, that actually does help out. 18:53:08 <Rubidium> EDS is used for propulsion and levitation 18:53:50 <Rubidium> EMS is only for levitation; they need another method for propulsion 18:54:28 <KittenKoder> Third type is Stabilized permanent magnet suspension, SPM 18:55:45 <KittenKoder> Wondering if it would be too much work to actually make the trains from the other sets unique based on this information, or not. 18:57:31 <KittenKoder> I want the sci-fi ones to use it .... but that's because I'm a sucker for such minor details. 18:59:05 *** Coke [~peter@h-135-45.a254.priv.bahnhof.se] has quit [Quit: leaving] 19:02:23 *** Progman [~progman@p57A19E93.dip.t-dialin.net] has joined #openttd 19:02:55 <KittenKoder> The strange thing is that most sci-fi trains, even from more modern writers, are standard rails. 19:02:56 <KittenKoder> LOL 19:04:12 <KittenKoder> The concept is looking more like fantasy trains than science fiction. 19:06:21 <KittenKoder> I need to play around with NuTracks a bit, see what they are like. 19:06:32 *** opa_ [BA4kX2OP@rikki.fi] has left #openttd [] 19:13:33 <__ln__> http://herbsutter.com/2011/08/12/we-have-an-international-standard-c0x-is-unanimously-approved/ 19:17:35 <glx> will be in MSVC2015 ;) 19:17:35 <KittenKoder> Interesting. 19:17:55 <__ln__> glx: unless that's HTML5 only :) 19:18:24 <glx> MSVC2010 is still not C99 compatible, so... 19:18:42 <KittenKoder> NuTracks keeps giving me an invalid ID error. 19:20:29 <supermop> hmm draw sprites or play ottd? 19:20:36 <supermop> or draw real buildings... 19:21:02 <KittenKoder> Do all three! :p 19:22:59 <KittenKoder> I'm going to try hand drawing my maglev tracks, see if I can get better results .... or worse. 19:23:59 <KittenKoder> Probably worse. 19:25:48 *** goblin [~goblin@dslb-092-074-203-210.pools.arcor-ip.net] has joined #openttd 19:40:30 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:41:35 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 19:42:32 *** Devroush|2 [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 19:44:37 <KittenKoder> Hmm ... changing the palette for a GRF is a certain savegame break, huh. 19:44:52 *** KritiK [~Maxim@176.14.214.11] has joined #openttd 19:46:58 *** Devroush|2 [~dennis@178-119-81-33.access.telenet.be] has quit [] 19:48:45 * KittenKoder suddenly wants to watch Ghosts of Mars 19:49:21 *** opa_ [BA4kX2OP@rikki.fi] has joined #openttd 19:49:45 <opa_> is there any difference how many pumps i get into stations area in FIRS 19:57:47 <Terkhen> opa_: no, as long as you get enough to get cargo in your station 20:03:54 <opa_> thanks 20:04:57 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 20:05:45 <KittenKoder> I love how the FIRS oil wells look 20:06:10 <andythenorth> they're just original oil well sprites, but scattered ;) 20:06:17 <andythenorth> they're not even animated :P 20:06:40 <KittenKoder> That 20:06:44 <KittenKoder> That's what I mean. 20:06:55 <KittenKoder> Should say how they lay out instead. 20:07:48 <KittenKoder> Especially when you get a couple, right next to a city, then you can feed them all into one .... makes it look really cool. 20:08:30 <KittenKoder> Even though they probably shouldn't wind up so close to cities. 20:09:04 *** goblin [~goblin@dslb-092-074-203-210.pools.arcor-ip.net] has quit [Quit: leaving] 20:10:48 <KittenKoder> I am actually liking the whole industrial complex concept. 20:11:35 <Terkhen> they are not animated? is there an open issue for that? 20:11:43 <Terkhen> when I reach them I could add the animation 20:12:27 * andythenorth looks 20:12:47 <andythenorth> Terkhen: that was the largest argument in favour of nml :P 20:13:01 <KittenKoder> lol 20:13:57 <KittenKoder> After it goes to NML I may see if I can help contribute something. 20:14:23 * KittenKoder is not the best team player but can at least try. 20:29:57 *** jpx_ [jpx_@a91-156-233-43.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:40:25 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 20:53:26 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 20:53:37 *** pjpe [ae5f3e85@ircip1.mibbit.com] has joined #openttd 20:56:05 *** Firzen [~Neon@dslb-178-004-184-109.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:00:07 *** frosch123 [~frosch@frnk-4d009521.pool.mediaWays.net] has quit [Remote host closed the connection] 21:00:51 *** tokai [~tokai@port-92-195-79-62.dynamic.qsc.de] has joined #openttd 21:00:54 *** mode/#openttd [+v tokai] by ChanServ 21:03:29 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 21:06:02 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 21:20:52 *** alexworx [~AlexLivin@ppp-188-174-33-85.dynamic.mnet-online.de] has quit [Ping timeout: 480 seconds] 21:24:29 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:37:56 * KittenKoder has got to stop relying on default values 21:49:56 *** douknoukem [~KEM@78.166.118.29] has quit [Read error: Connection reset by peer] 22:06:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:07:57 *** KouDy [~KouDy@ip-89-176-248-83.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:16:38 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:21:13 *** Sc00by22 [~IceChat77@host-78-150-2-242.as13285.net] has joined #openttd 22:24:58 *** Lakie [~Lakie@91.84.183.216] has quit [Quit: Sleep.] 22:33:09 *** pjpe [ae5f3e85@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:33:21 *** razmir [~razmir@23.57.broadband10.iol.cz] has joined #openttd 22:33:56 *** razmir is now known as Guest6021 22:35:02 *** Guest6021 is now known as Razmir 22:35:32 <Razmir> Hi, I need an advice. How can ban IP XXX.YYY/16? 22:35:33 <Razmir> XXX.YYY.* or XXX.YYY/16 did not work for me in the banlist 22:39:51 <Terkhen> sorry, I don't know that :) 22:39:52 <Terkhen> good night 22:41:07 <Wolf01> 'night 22:41:12 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:43:28 *** pjpe [ae5f3e85@ircip1.mibbit.com] has joined #openttd 22:48:08 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:52:39 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 22:56:13 *** luckz [~lkz@luckz.de] has joined #openttd 22:56:59 *** Ammller [~ammler@101.haydn.openttdcoop.org] has joined #openttd 22:57:30 *** pm [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 22:57:34 *** mode/#openttd [+o pm] by ChanServ 22:58:07 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 22:58:07 *** Ammller is now known as Ammler 22:58:37 *** luQue [~lkz@luckz.de] has quit [Ping timeout: 480 seconds] 22:58:52 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 22:58:52 *** pm is now known as planetmaker 22:59:56 *** pjpe [ae5f3e85@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:08:53 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 23:10:05 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:16:38 *** pjpe [ae5f3e85@ircip3.mibbit.com] has joined #openttd 23:28:39 <Razmir> nevermind, solved using iptables... 23:29:11 <KittenKoder> ??? 23:30:36 <Eddi|zuHause> Razmir: have you tried something like xxx.yyy.0.0? 23:31:07 <Eddi|zuHause> like xxx.yyy.0.0/16 maybe 23:31:59 <KittenKoder> I'm of the mind that it's impossible to line up everything perfectly and I should stop being such a perfectionist. 23:40:42 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit []