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00:09:47 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 00:31:37 *** Sc00by22 [~IceChat77@host-78-150-2-242.as13285.net] has quit [Quit: There's nothing dirtier then a giant ball of oil] 00:45:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:48:33 *** Xrufuian [~xrufuian_@pool-98-119-100-203.lsanca.btas.verizon.net] has joined #openttd 00:55:00 *** fjb [~frank@p5DDFF64A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:08:29 *** pugi [~pugi@host-091-097-096-234.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 01:09:25 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 01:59:21 *** bobingabout [b24e5b3b@ircip4.mibbit.com] has joined #openttd 02:02:23 <bobingabout> Hello 02:07:44 <bobingabout> anyone alive in here? 02:08:02 <Markk> Yep. 02:08:40 <bobingabout> know anything about SDL? 02:08:56 <Pinkbeast> I eagerly await the connection to OTTD 02:14:03 <bobingabout> fine... better question does anyone know where i should go to ask questions about SDL? 02:14:32 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 02:17:11 *** bobingabout [b24e5b3b@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:18:57 *** HerzogDeXtEr [~Flex@i59F6DB34.versanet.de] has quit [Read error: Connection reset by peer] 02:24:23 *** bobingabout [b24e5b3b@ircip1.mibbit.com] has joined #openttd 02:25:52 <bobingabout> so what does openTTD use for graphics? 02:26:22 <glx> depends on OS 02:26:25 *** rhaeder [~quix0r@dslb-188-100-223-233.pools.arcor-ip.net] has joined #openttd 02:31:08 *** rhaeder1 [~quix0r@dslb-188-100-218-212.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:33:44 <bobingabout> does it use SDL? 02:34:03 <pjpe> no 02:34:20 *** bobingabout [b24e5b3b@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:35:24 <glx> on linux it does 02:35:54 *** welshdragon [~welsh@client-86-23-83-150.brhm.adsl.virginmedia.com] has quit [Quit: Leaving] 02:36:10 <pjpe> that guy doesn't know it 02:50:13 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 02:56:00 <pjpe> http://upload.wikimedia.org/wikipedia/commons/c/c2/Cathedrale_Lausanne_Bessieres.JPG 02:56:09 <pjpe> damn i wish there was a game where you could build stuff like that 02:58:24 *** Lakie [~Lakie@82.153.211.197] has quit [Quit: Sleep.] 03:01:14 *** glx [glx@2a01:e35:2f59:c7c0:89c2:3756:47c6:f1d1] has quit [Quit: bye] 03:08:45 *** douknoukem [~KEM@ALyon-158-1-79-222.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 03:32:58 <pjpe> what happens if i load like 10 town newgrfs at once 03:33:08 <pjpe> do i get a mix of them or does only one of them work 03:56:20 *** goldshadow [~goldspiri@modemcable184.179-81-70.mc.videotron.ca] has joined #openttd 03:56:26 <goldshadow> hi everyone 03:56:53 <goldshadow> im looking how to make a dedi server so i can play multiplayer with my friend 04:13:27 <goldshadow> no-one can answer me? 04:22:24 *** goldshadow [~goldspiri@modemcable184.179-81-70.mc.videotron.ca] has quit [Quit: Bye for now!] 04:41:23 *** ar3k [~ident@ecw183.neoplus.adsl.tpnet.pl] has joined #openttd 04:48:45 *** ar3kaw [~ident@ecu183.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p54B72A69.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:22 *** Eddi|zuHause [~johekr@p54B72E6D.dip.t-dialin.net] has joined #openttd 05:03:26 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 05:29:18 *** mattfury [mattfury@114.72.247.222] has joined #openttd 05:29:22 <mattfury> ohai 05:32:28 <mattfury> can i work on your OTTD? 05:32:29 <mattfury> i will 05:32:31 <mattfury> now 05:38:10 <mattfury> ugh could you possibly realise openttd-1.1.2 with opengfx opensfx openmsx so idonthavetodownloadit? 05:40:08 <planetmaker> moin 05:40:51 <planetmaker> mattfury: on windows: use the installer. On linux: use your packet manager. On OSX: you need to use your brains ;-) 05:41:37 <planetmaker> and we don't bundle it as during update you usually don't need the basesets anew. 05:51:18 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 05:58:07 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 06:02:21 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:03:10 *** lessthanthree [lt3@d75-154-187-134.bchsia.telus.net] has joined #openttd 06:04:32 <andythenorth> moofing 06:05:08 <planetmaker> moin andythenorth 06:07:18 *** dev_ [~xav@adsl-99-72-127-103.dsl.euclwi.sbcglobal.net] has quit [Quit: This computer has gone to sleep] 06:13:31 <andythenorth> planetmaker: do you want to commit your template patch from yesterday? 06:18:37 <planetmaker> done 06:18:54 <andythenorth> thanks 06:25:56 <andythenorth> hmm 06:26:13 <andythenorth> planetmaker: in the aluminium plant you've explicitly named the sprite layouts 06:26:23 <andythenorth> that is *significantly* easier to work with :P 06:26:26 <planetmaker> I find that better readable 06:26:29 <planetmaker> yes 06:26:43 <planetmaker> go ahead and do that everywhere ;-) 06:26:43 <peter1139> *more 06:27:12 <planetmaker> the backdraw is it really needs looking at each gfx file to decide 06:27:38 <planetmaker> or at least take a layout and compare to ingame. Thus eats time without significant advantage 06:27:47 <planetmaker> I'd only do that when I rework layouts anyway 06:27:53 <andythenorth> the fore-draw(?) is that you'd have to do that anyway to work with the code 06:28:00 <planetmaker> like for aluminium plant where I incorporated the concrete tile in the layout 06:28:27 <andythenorth> so how do I use this template? SPRITELAYOUT_GROUND_NORMAL_SNOW 06:28:30 <planetmaker> but just as a pure codechange it's pure slave work 06:28:36 <andythenorth> define a sprite layout with it? 06:28:41 <andythenorth> assigning only the ground tile? 06:28:46 *** Xrufuian [~xrufuian_@pool-98-119-100-203.lsanca.btas.verizon.net] has quit [Quit: Goodnight.] 06:29:05 <planetmaker> like the other sprite layout templates. Just no building and building z-extend parameters 06:29:12 <andythenorth> k 06:36:50 * andythenorth wonders 06:36:54 <andythenorth> could nml compile faster? 06:40:02 <planetmaker> :-) 06:40:17 <planetmaker> probably not 06:41:44 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:42:13 <mattfury> bah 06:42:16 <planetmaker> it's not like it's terribly slow either. 06:42:21 <mattfury> sux 2 use mingw32 >_< 06:42:28 <mattfury> nothing opengl will run for me 06:42:30 <planetmaker> yup. Use a better OS ;-) 06:42:39 <mattfury> hahaha 06:42:46 <mattfury> and trust you just yet? 06:42:58 <planetmaker> of course 06:43:27 <mattfury> you say heres the fix, heres the pills, go for your life 06:43:32 <mattfury> just like a monarch 06:43:40 <planetmaker> sounds like windows-way 06:43:40 <andythenorth> planetmaker: maybe I should buy a faster laptop to compile nml :P 06:43:45 <mattfury> then by the time i get there, im dead. 06:44:15 <mattfury> sorry for my narcissism 06:44:27 <andythenorth> can I teach it to use more threads? I guess not, python doesn't like that 06:45:07 <planetmaker> hm... 8 seconds vs. 30 seconds. Indeed quite a bit slower 06:45:16 <mattfury> hehe 06:45:26 <mattfury> in ms dude ms :p 06:45:34 <planetmaker> I didn't realise it's that much andythenorth :-) 06:45:35 <mattfury> none of this seconds bs. 06:45:41 <planetmaker> mattfury: no. seconds 06:45:45 <planetmaker> you miss what we talk about 06:46:04 <planetmaker> I'm not talking about your mingw stuff ;-) 06:46:43 <planetmaker> it would require me to install windows in the first place... ;-) 06:47:46 <planetmaker> andythenorth: I fear that's the price we pay for our comfort 06:48:19 <planetmaker> assembler compilers are also faster (are they?) 06:51:07 <planetmaker> andythenorth: try 'make -j3' or similar, maybe -j5 or -j7 06:51:19 <planetmaker> though... might not do much... 06:51:24 <planetmaker> it seems. drat 06:51:47 <planetmaker> multi-threading NML is - as opposed to openttd - easier, I guess. 06:51:52 <planetmaker> But still a pain ;-) 06:52:06 <mattfury> multi-core support? 06:52:16 <mattfury> hmmm interesting 06:52:17 <mattfury> ;D 06:52:36 <planetmaker> yes. 06:52:50 <mattfury> sounds so primitive 06:52:56 <planetmaker> but... not feasible w/o rewriting parts of the game's core 06:52:58 <mattfury> what about ESXi support? 06:53:00 <mattfury> ;) 06:53:25 <mattfury> no i havent even looked at it yet 06:53:32 <mattfury> people keep compiling tasks for me to do 06:53:34 <mattfury> >_> 06:53:44 <planetmaker> good :-P 06:53:55 <mattfury> task 1-9999999 per day lol. 06:54:06 <andythenorth> planetmaker: do your timings include 'make clean' 06:54:16 <planetmaker> andythenorth: no 06:54:20 <andythenorth> I have a script that runs make clean && make install always 06:54:23 <andythenorth> it reduces....problems 06:54:30 <planetmaker> just use make install 06:55:04 <andythenorth> there was a time when deps weren't reliably seen as changed. Is that fixed afaik? 06:55:16 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 06:55:41 <mattfury> mmm soothing medication. 06:55:55 <mattfury> the latest ones too 06:56:10 <planetmaker> works for me, andythenorth 06:56:14 <planetmaker> you might use it differently 06:56:29 *** George [~George@212.113.107.39] has joined #openttd 06:56:59 <planetmaker> anyhow: make clean takes 1.7s here. that is small compared to 30s compile time 06:57:59 <andythenorth> make install for me is 16.7s 06:58:01 <andythenorth> so not that long 06:58:05 <andythenorth> maybe I'm just impatient 06:58:17 <planetmaker> make clean && make install thus should be 19s or so 06:59:28 <planetmaker> well, grfcodec was faster, no doubt. But not much one can do about this difference, I guess 06:59:44 <planetmaker> NML grew and that eats quite a bit 06:59:53 <planetmaker> grfcodec needs to do no code generation 07:00:02 <planetmaker> it just crunches the hex numbers 07:00:08 <planetmaker> and inlines the images 07:00:17 <planetmaker> which probably eats most time there 07:01:14 <planetmaker> andythenorth: the only time make fails for me is when I remove dependencies 07:01:22 <planetmaker> which is the expected behaviour 07:01:34 <planetmaker> then I need to run make remake 07:01:45 <planetmaker> && make install 07:02:36 <planetmaker> hm... newgrf scan window 07:02:43 <planetmaker> a sight I still have to get used to :-) 07:02:53 <andythenorth> I need to remove some of my 400 grfs :P 07:03:01 <planetmaker> only 400? 07:03:09 <planetmaker> that's about half of mine and 1/3 of rb ;-) 07:03:31 <andythenorth> so using -j3 or -j5 switches gets me a 0.2s improvement 07:03:33 <andythenorth> meh 07:03:42 <planetmaker> yeah, I noticed. Quite pointless 07:04:21 <planetmaker> hm... <3 rivers :-) 07:04:22 <andythenorth> and wrt multi-threading, afaik python apps need to be explicitly designed to support multi-threading 07:04:31 *** Wolf01 [~wolf01@host26-234-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 07:04:33 <andythenorth> and it's limited in scope 07:04:33 <planetmaker> as every app 07:04:53 <planetmaker> but some parts of NML from a global perspective should be feasible to thread 07:05:25 <Wolf01> bad morning :| 07:05:30 <andythenorth> it's not that slow to build FIRS tbh 07:05:38 <planetmaker> I wish you a good one nevertheless, Wolf01 :-) 07:05:45 <andythenorth> for a long time - due to some makefile issues -the nfo build was >20s 07:07:35 <planetmaker> hm... I wonder what we do wrong and where with industries: the custom ground tiles only appear after some time 07:08:08 <Terkhen> good morning 07:08:29 <planetmaker> andythenorth: but you didn't add the snows tracks as overlay, but you included the whole snow with aluminum plant, did you? 07:08:36 <planetmaker> Or do I have an old version? Hm... 07:08:38 <planetmaker> moin Terkhen 07:08:51 <andythenorth> planetmaker: 'only appear after some time' ?? 07:09:03 <planetmaker> yes. Fund an industry and watch it 07:09:06 <andythenorth> you mean after some game days 07:09:07 <planetmaker> in FF 07:09:10 <andythenorth> construction stages 07:09:19 <planetmaker> so... ground is constructed after buildings? 07:09:23 <andythenorth> dunno 07:09:27 <andythenorth> never used construction stages 07:09:35 * andythenorth tries 07:10:09 <andythenorth> I see the same issue 07:10:40 <andythenorth> with aluminium plant 07:11:18 <andythenorth> and lime kiln 07:11:21 <planetmaker> yes, that's what I talk about. But probably others. 07:11:45 <andythenorth> so one possible cause - I think it's wrong though - it's snow returning to cover bulldozed ground? 07:11:49 <andythenorth> I think that's not the case 07:11:58 <andythenorth> I think it's a construction stage issue in the template 07:12:05 <andythenorth> but I didn't read code.... 07:12:38 <planetmaker> builder's yard doesn't suffer from it 07:12:42 <andythenorth> no 07:13:13 <Wolf01> http://media.minecraftforum.net/content/images/PAX/notch1.png aahahahah lol, the guy with red eyes looks alike a real life mob 07:13:48 <Terkhen> :O 07:13:52 <Terkhen> we have construction stage templates? 07:14:13 <planetmaker> btw... while you're at it, andythenorth... could you use the snow tracks as from builder's yard? They look better on snow than the full snow tracks 07:14:27 <planetmaker> I thought you changed that on aluminum plant... but... seems not 07:14:39 <andythenorth> I only changed a small bit of snow there 07:14:52 <planetmaker> the snow still sticks out quite a bit. Or is that me when looking on the tile large-scale? 07:15:01 *** Neon [~Neon@dslb-094-219-016-196.pools.arcor-ip.net] has joined #openttd 07:15:02 <andythenorth> I have no problem with changing - needs a ticket though 07:15:03 <planetmaker> I suggest to always use the tracks as in builder's yard 07:15:13 <andythenorth> it's not a savegame break? 07:15:15 <planetmaker> no 07:15:18 <planetmaker> just gfx 07:15:19 *** KouDy [~KouDy@ip-94-112-27-36.net.upcbroadband.cz] has joined #openttd 07:22:31 *** JVassie [~James@31.97.65.243] has joined #openttd 07:37:06 *** frosch123 [~frosch@frnk-590fdc0c.pool.mediaWays.net] has joined #openttd 07:41:48 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:42:43 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:42:44 *** mode/#openttd [+o Belugas] by ChanServ 07:48:15 *** JVassie_ [~James@178.103.196.103] has joined #openttd 07:53:32 *** JVassie [~James@31.97.65.243] has quit [Ping timeout: 480 seconds] 07:56:19 *** Xaroth_ [~Xaroth@86.92.135.101] has quit [Quit: terminal shutting down] 08:05:19 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:05:23 *** mode/#openttd [+o Alberth] by ChanServ 08:11:31 *** jpx_ [jpx_@a91-156-250-245.elisa-laajakaista.fi] has joined #openttd 08:14:08 *** JVassie_ [~James@178.103.196.103] has quit [Ping timeout: 480 seconds] 08:37:46 *** pugi [~pugi@host-091-097-096-234.ewe-ip-backbone.de] has joined #openttd 08:39:25 <mattfury> is there anyway to turn off the buzzing chainsaw noise? 08:39:31 <mattfury> >:/ 08:39:42 <planetmaker> disable sound 08:39:43 <Alberth> yes 08:39:56 <mattfury> i dont want to disable sound, just the chainsaw noise 08:39:57 <Alberth> write a newgrf that overrides the sound 08:39:57 <planetmaker> hm... alberth's answer is correcter than mine ;-) 08:40:00 <mattfury> pissing me off 08:40:20 <Alberth> don't open a viewport near a sawmill :p 08:41:01 <Wolf01> once I was working on a sound options patch to disable level crossing's sounds but not others, I don't remember why I didn't keep that patch 08:41:29 <confound> you decided you liked level crossings after all 08:41:37 * andythenorth proposes adding a mute button....to every industry 08:41:43 <CIA-2> OpenTTD: frosch * r22847 /trunk/src/vehicle.cpp: -Fix (r22816): Wagons shall not be processed by autorenew. 08:41:45 <Alberth> make a better sound, and replace it in opensfx 08:41:45 <andythenorth> so they can be muted one by one 08:42:08 <planetmaker> Wolf01: there is such newgrf. so no need for a patch iirc 08:42:25 <CIA-2> OpenTTD: frosch * r22848 /trunk/src/ (4 files): -Add: The missing bits in station variable 43. 08:42:46 <Wolf01> but I wanted to make it extensible like I did for display options 08:43:25 <Alberth> too many sounds? 08:44:15 <Wolf01> no, I think at some point were introduced the grfs sounds 08:46:25 <Wolf01> but if you want to disable a newgrf industry sound, you need to do it from the newgrf side, so a parameter or an addin to that grf 08:46:52 <mattfury> my data dir has no grfs 08:47:11 <mattfury> is opensfx stored in the .~/openttd/? 08:47:22 <planetmaker> no 08:47:27 <Wolf01> maybe you downloaded all the content from bananas? 08:47:28 <planetmaker> that dir doesn't exist 08:47:38 <planetmaker> maybe ~/.openttd exists 08:48:06 <mattfury> found it 08:48:18 <mattfury> how do i open opensfx.cat? 08:48:21 <mattfury> rar doesnt 08:48:28 <Alberth> lol! 08:48:34 <Wolf01> eheh 08:48:51 <planetmaker> hahaha :-) 08:48:59 <mattfury> or will i need a new md5 hash for the cat file? 08:49:00 <mattfury> :/ 08:49:08 <mattfury> making it insecure etc., 08:49:18 <planetmaker> you might need catcodec 08:50:12 <planetmaker> you could also simply get a checkout of the opensfx repository, change the source to not use that sound, compile it and be happy 08:50:33 <planetmaker> would be easier than to first decompile it 08:50:49 <mattfury> blargh command line util 08:50:51 <mattfury> :[ 08:50:54 <mattfury> oh well 08:51:02 * planetmaker wonders why people always consider de-compilation, for newgrfs and any other content the way to go than rather looking for the source... 08:51:03 <Alberth> https://dev.openttdcoop.org/projects/opensfx <-- sources 08:51:28 <planetmaker> especially in an open-source environment... 08:51:37 <planetmaker> people obviously have been taught wrongly for years... 08:52:22 <mattfury> An error occured: Could not open src/wav/osfx_00.wav.new for writing 08:52:34 <mattfury> and i have openttd closed 08:52:38 <mattfury> = permission error? 08:52:45 <mattfury> or encrypted files? 08:53:12 <Alberth> mattfury: OPEN source, what use would encryption be? 08:53:32 <mattfury> not even using keys? 08:53:42 * Alberth guesses you are missing a directory in that path 08:53:54 <mattfury> the https connection dev.openttdcoop.org/ = insecure btw 08:54:07 <__ln__> insecure how? 08:55:10 <Alberth> mattfury: keys? you mean the md5sum? that's just for integrity checking, you can download md5sum programs 08:55:57 <mattfury> wait 08:56:13 <mattfury> chrome for me identifies it was an insecure connection 08:56:31 <mattfury> oh wait misread 08:56:35 <mattfury> connectoin is not compressed 08:57:48 <__ln__> you still misread 09:07:15 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has joined #openttd 09:08:31 <mattfury> i found you bastard noise 09:08:40 <Ammler> there is google adsense on that page, which might confuse your obvious stupid secure check 09:08:43 <mattfury> osfx_40.wav >_> 09:08:47 <mattfury> DIE 09:08:49 <mattfury> :p 09:14:37 *** pjpe [ae5f3a02@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:15:28 * Alberth quickly copies oxsf_40.wav 09:15:51 <mattfury> gah if i ever here that noise in ottd.. 09:16:03 <mattfury> >.> 09:18:23 <__ln__> "here"? 09:19:40 <planetmaker> Alberth: I have copies. Free for everyone :-) And with vigilant guards which take care of sound murderers ;-) 09:20:33 <Alberth> phew :D 09:20:44 <Alberth> __ln__: s/here/hear/ I think 09:22:13 <__ln__> would match with 'noise' 09:23:11 <mattfury> bah 09:23:12 <mattfury> anyways 09:23:28 <mattfury> so how many mirrors of this one sound file do you have? 09:23:33 <mattfury> :p 09:25:32 <Terkhen> too many 09:25:55 <Terkhen> your best bet is finding or creating a better sound that is compatible with the license of opensfx 09:26:00 <Terkhen> and then ask to replace it 09:26:35 <mattfury> open-sfx assuming gpl? 09:26:56 <planetmaker> a simple look at its license information would tell you the answer 09:26:59 <planetmaker> Which is 'no' 09:27:09 <mattfury> gah 09:27:16 <mattfury> i dont want to read it 09:27:38 <planetmaker> I don't want to hear moaning of too lazy people complaining about stuff they could know in 5 seconds 09:27:39 <Alberth> we don't want to look up the answer 09:28:01 * planetmaker hugs Alberth 09:28:12 * Alberth hugs planetmaker 09:28:47 <__ln__> hmm... i wonder how much would it cost to order a complete sound set from Michael Winslow 09:29:03 <planetmaker> ask him 09:29:27 <__ln__> or his agent 09:29:28 <Alberth> don't forget to mention that you aim to distribute it for free over the entire world :p 09:29:31 <mattfury> ask me how long it would take to edit in audacity? 09:29:51 <mattfury> and then my efforts for one sound file. 09:29:52 <planetmaker> quite honestly, it wouldn't hurt, __ln__ :-) 09:30:05 <mattfury> that has haunted me for the beginning of time 09:30:06 <planetmaker> and at best ask him to allow to use GPL 09:30:25 <__ln__> http://www.youtube.com/watch?v=8auGAJrnpY4 09:30:32 * planetmaker still wants a GPL soundset 09:30:42 <Alberth> mattfury: nah, wav files don't exist yet for >= 2000 years 09:31:04 <Alberth> nor do we have chainsaws that long :p 09:32:25 <planetmaker> :-) 09:40:13 <mattfury> tell me 09:40:24 <mattfury> how do this sound to the original? 09:40:26 <mattfury> http://www.fileserve.com/file/E8ymC2r/osfx_40_.wav 09:40:47 *** JVassie [~James@178.103.106.67] has joined #openttd 09:40:51 <mattfury> i think its -20db noisier 09:42:38 <Alberth> it does not want to give me the file 09:50:24 <mattfury> ok try this link 09:50:25 <mattfury> http://fs5001dm.fileserve.com/file/E8ymC2r/37N847_by5dJu6UrrdmfWC4-AEfzSj_T3eXubQYGHQTO7sdkb20stel7NoRjsqBUMkoQImMTz1XbrGNm0OCNdntnvdKBmpnmEbfOMWEv7Id7behqJ0bIhQ0HyaV4eBFXesTvOnSp4euD4xQNAYEFR8drZZvPpZLWmCO3nsvXJQk./osfx_40_.wav 09:54:59 <Alberth> it wants me to have cookies 10:15:45 *** JVassie_ [~James@178.103.101.37] has joined #openttd 10:18:07 <mattfury> eh sorry im busy atm 10:18:19 <mattfury> may set up a ftpd later k 10:20:26 <Alberth> I am not the guy you need to convince, you could perhaps add an issue to the project 10:22:50 *** JVassie [~James@178.103.106.67] has quit [Ping timeout: 480 seconds] 10:27:02 *** JVassie_ [~James@178.103.101.37] has quit [Ping timeout: 480 seconds] 10:33:59 <CIA-2> OpenTTD: frosch * r22849 /trunk/src/ (engine_type.h ship_cmd.cpp): -Codechange: Add ShipVehicleInfo::ApplyWaterClassSpeedFrac() to apply ocean/canal speed fractions to velocities. 10:34:33 <CIA-2> OpenTTD: frosch * r22850 /trunk/src/ (build_vehicle_gui.cpp lang/english.txt): -Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ. 10:35:27 <Wolf01> nice feature 10:43:14 <andythenorth> | hmm 10:43:29 <andythenorth> maybe today is a FISH day? :o 10:49:43 *** lessthanthree [lt3@d75-154-187-134.bchsia.telus.net] has quit [Read error: Connection reset by peer] 10:51:16 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 10:54:47 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 11:00:55 *** JVassie [~James@178.110.158.53] has joined #openttd 11:11:06 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 11:22:19 *** JVassie_ [~James@31.98.119.50] has joined #openttd 11:24:24 *** JVassie [~James@178.110.158.53] has quit [Ping timeout: 480 seconds] 11:36:32 *** frosch123 [~frosch@frnk-590fdc0c.pool.mediaWays.net] has quit [Remote host closed the connection] 11:36:35 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 11:41:27 *** JVassie_ [~James@31.98.119.50] has quit [Ping timeout: 480 seconds] 11:42:11 *** HerzogDeXtEr [~Flex@i59F6C283.versanet.de] has joined #openttd 11:44:48 *** Christian [1f108569@ircip1.mibbit.com] has joined #openttd 11:45:31 <Christian> hi, is there an option, to hide outdated vehicles? i.e. steam trains when diesel are available? 11:46:18 <Alberth> technically they are not outdated, as you can still buy them 11:46:48 <Christian> yes, that's true. But I never do buy them, so it would be nice to be able to hide them 11:47:52 <Alberth> yeah, but computers are very bad at reading the mind of their users, so it does not know what you consider outdated. 11:48:11 <Christian> So that is not possible? 11:48:20 <Alberth> I would not know how 11:48:25 <Christian> ok 11:48:53 <Alberth> you could sort them in a more useful order perhaps 11:50:05 <Alberth> I do that with bridges and town directory lists :) 11:52:24 <planetmaker> Christian: make sure you have the setting "vehicles_never_expire" set to "no" 11:53:17 <planetmaker> it won't help you with already existing vehicles, though 11:53:18 *** Christian [1f108569@ircip1.mibbit.com] has quit [Read error: Connection reset by peer] 11:53:22 <planetmaker> ah. well 11:53:44 <Alberth> it does not really help with your average vehicle newgrf 11:54:07 <planetmaker> well... it *should* as the old, obsolete vehicles won't be available for purchase anymore 11:54:23 <planetmaker> i.e. you won't have steam engines in the AsiaStar era 11:54:45 <Alberth> it does of course, but not enough (they have tooooo many engines imho) 11:55:07 <Alberth> but I guess that's the point of those grfs :) 11:55:13 <planetmaker> :-) 11:55:40 <planetmaker> yeah, it's somewhat difficult to find a good balance. Esp. as every player has other needs. Or maybe even every map 11:56:37 <planetmaker> maybe one could add a checkbox in the vehicle list :-) 11:56:54 <planetmaker> but it'd need probably doing by one of those people who constantly have too many vehicles ;-) 11:57:16 <Alberth> and save the boxes to disk :) 11:59:07 <planetmaker> hm... good question about the 'where' 12:00:26 <Alberth> I am currently learning aircraft to fly from A to B: http://devs.openttd.org/~alberth/flight_path.png :) 12:01:26 <planetmaker> I heart that flying is easy ;-) 12:01:40 <planetmaker> just the transition ground -> air and esp. air -> ground needs skill :-P 12:02:27 <planetmaker> and... why do you do plane paths in python? 12:03:09 <Alberth> easier experimenting, it's an interactive program, point A is connected to the mouse 12:03:16 <planetmaker> :-) 12:06:07 <Alberth> but roughly 70% of the area is not covered yet (8 starting directions is a lot) 12:11:10 *** Lakie [~Lakie@82.153.211.197] has joined #openttd 12:13:06 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 12:14:03 *** pugi [~pugi@host-091-097-096-234.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 12:28:50 <SpComb> ah nice, you're looking at a city, wondering how to fit in a station, 'cause there's a factory in the way.. then said factory announce inmittent closure :) 12:29:26 <planetmaker> :-) 12:29:52 *** pugi [~pugi@dyndsl-091-096-056-120.ewe-ip-backbone.de] has joined #openttd 12:31:12 <Alberth> sometimes you are lucky :) 12:49:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:51:59 <andythenorth> 2 FIRS tickets left for 0.7 :P 12:52:11 <andythenorth> 71 closed 12:53:14 <Alberth> nice 12:53:33 <planetmaker> \o/ 12:53:55 <andythenorth> the last 2 tickets I don't really fancy :( 12:55:23 <SpComb> just close them as "cannot reproduce" 12:57:00 <Alberth> or "wont implement" or target them for 2.0 :p 12:57:18 <andythenorth> they need to get changed :P 12:57:31 <andythenorth> one of them is this :P 12:57:31 <andythenorth> http://dev.openttdcoop.org/issues/3003 12:58:22 <andythenorth> hmm 12:58:32 <andythenorth> where is the canonical list of newgrf cargo labels now? 12:58:52 <andythenorth> has MB accepted the existence of the newgrf wiki? 12:59:02 <andythenorth> or is the ttdp wiki still canonical for cargo labels? 12:59:27 <Alberth> that would be silly imho 13:00:08 <andythenorth> hmm 13:00:55 <andythenorth> http://wiki.ttdpatch.net/ links to newgrf wiki 13:00:56 <andythenorth> so that's ok 13:01:25 <andythenorth> right 13:01:38 <andythenorth> so for sugar beet and sugar cane: BEET and CANE? 13:01:44 <andythenorth> or SGBT and SGCN 13:03:22 * andythenorth decides BEET / CANE 13:03:22 <Alberth> latter seem more specific and thus better imho 13:03:57 <andythenorth> oh 13:03:58 <andythenorth> ok 13:04:01 <andythenorth> I'm easy 13:04:08 <Alberth> or should cargoes be as general as possible? 13:04:20 <andythenorth> it doesn't matter 13:04:34 <andythenorth> it's just a label 13:04:35 <andythenorth> :) 13:04:50 <andythenorth> the only one that matters is BEER 13:04:56 <Alberth> ie suppose I have another * BEET cargo, should I map to yours? 13:05:11 <andythenorth> probably not 13:05:13 <andythenorth> when will HQ accept BEER? 13:05:54 <Alberth> some devs already do 13:06:44 <Alberth> you changed many strings! 13:08:39 <andythenorth> think we changed a lot of strings with nml conversion :P 13:16:02 *** douknoukem [~KEM@ALyon-158-1-79-222.w90-29.abo.wanadoo.fr] has joined #openttd 13:18:18 <SmatZ> duke nukem! 13:18:27 <andythenorth> hmm 13:19:09 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has quit [Remote host closed the connection] 13:20:38 <andythenorth> the sugar cargo is a PITA 13:21:54 <Alberth> convert to BEER 13:22:12 <SmatZ> :D 13:22:54 <planetmaker> andythenorth: the canonical wiki now is ttdpatch.de 13:23:14 <planetmaker> ;-) 13:25:18 <planetmaker> and river shores are a pita 13:28:47 <Alberth> nothing a river of BEER cannot fix :p 13:28:52 <andythenorth> planetmaker: got time to discuss the sugar cargo? 13:29:10 <Alberth> STR_ERR_INCOMPATIBLE_PARAM_CITIYSET <-- s/IY/Y/ ? 13:29:35 <planetmaker> probably, yes, Alberth 13:29:42 <planetmaker> andythenorth: what's the issue with it? 13:29:54 <planetmaker> iirc you wanted to split it... so the decision is just which label to use, right? 13:30:02 <andythenorth> it fragments lots of code 13:30:09 <andythenorth> we need climate checks all over the place 13:30:18 <planetmaker> hm, where / why? 13:30:40 <andythenorth> nml appears to use actual cargo label in tiles, industry action 0 13:31:12 <planetmaker> hm, yes 13:31:27 <planetmaker> all industries... 13:31:35 <planetmaker> and tiles 13:32:01 * andythenorth wonders if that could be templated :P 13:32:31 <andythenorth> or done with cb 13:32:35 <andythenorth> on construction 13:32:49 <planetmaker> hm... *that* might be the interesting approach 13:33:19 <planetmaker> sounds easiest to me 13:34:01 <andythenorth> or we declare that it's fine to use one label 13:34:08 <planetmaker> :-) 13:34:13 <andythenorth> but that seems a bit limited for vehicle support 13:34:30 <planetmaker> I've no strong opinion either way 13:34:51 <planetmaker> but you nearly got me convinced that two labels is the better approach 13:35:04 <planetmaker> I suggest to try the CB approach 13:35:13 <planetmaker> we might have use for that anyway when implementing economies 13:35:33 <andythenorth> well we could make the vehicle set authors check climate if they want 'accurate' graphics 13:36:31 <planetmaker> that's bad 13:36:39 <andythenorth> is a change of label / string a savegame break? 13:37:03 <planetmaker> changing a stringID? 13:37:10 <planetmaker> nope 13:37:17 <planetmaker> changing a cargolabel? Yes 13:39:20 <andythenorth> hmm 13:39:51 <andythenorth> if we don't split them, as far as I can see the climate-specific strings for Beet / Cane are MIA 13:39:55 <andythenorth> so we have to do work either way 13:42:19 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:49:46 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:02:46 *** glx [glx@2a01:e35:2f59:c7c0:3db2:ef47:3367:324c] has joined #openttd 14:02:49 *** mode/#openttd [+v glx] by ChanServ 14:03:45 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 14:03:53 <SpComb> uwe's v6 is broken again :( 14:07:13 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 14:09:02 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Quit: Leaving] 14:12:31 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:25:54 *** frosch123 [~frosch@frnk-590fdc0c.pool.mediaWays.net] has joined #openttd 14:27:38 *** opa_ [BA4kX2OP@rikki.fi] has left #openttd [] 14:38:27 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 14:39:39 <SpComb> yacd plays funny games.. a big and medium-size city next to eachother.. one moment, they have zero traffic between them, the next, plenty :) 14:43:50 *** mattfury [mattfury@114.72.247.222] has quit [Read error: Connection reset by peer] 14:50:25 <Ammler> and the next? 14:59:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 15:01:54 <SpComb> seems to be stable now 15:17:16 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has joined #openttd 15:26:00 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 15:39:41 <SpComb> loan paid off o/ 15:43:57 *** fjb|mobile [~fjb@p5DDFE451.dip.t-dialin.net] has joined #openttd 15:44:12 <fjb|mobile> Moin 16:27:24 <Wolf01> hello fjb|mobile 16:28:29 <fjb|mobile> Moin Wolf01 16:31:15 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:37:00 *** Jen` [~jen@host-78-144-143-107.as13285.net] has joined #openttd 16:44:35 *** Jen` is now known as Jen 16:46:33 <SpComb> oh shit, a blimp! 16:48:26 <Jen> :O 16:48:27 <Jen> where?! 16:53:05 <Alberth> perhaps in his game :) 16:54:28 <Jen> Perhaps, but does that really necessitate exclamations here? ;) 16:54:34 <SpComb> dunno 16:54:55 <SpComb> first time I've seen a random blimp for years 16:55:12 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:56:01 <Jen> likewise 16:58:15 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 16:58:15 *** JVassie [~James@31.107.27.45] has joined #openttd 17:07:28 *** sjaak [~c3f0cfec@101.haydn.openttdcoop.org] has joined #openttd 17:08:01 <sjaak> hi 17:10:13 <Alberth> hi 17:10:20 *** sjaak [~c3f0cfec@101.haydn.openttdcoop.org] has left #openttd [] 17:10:35 <Jen> Well, that as brief 17:10:36 <Jen> *was 17:10:38 <fjb|mobile> Moin 17:10:58 <Alberth> it happens often for some reason 17:11:05 <fjb|mobile> :-( 17:11:19 <Alberth> moin fjb|mobile 17:11:54 <fjb|mobile> Moin Alberth 17:13:55 *** JVassie_ [~James@178.110.111.245] has joined #openttd 17:17:18 *** HerzogDeXtEr [~Flex@i59F6C283.versanet.de] has quit [Quit: Leaving.] 17:17:58 *** JVassie [~James@31.107.27.45] has quit [Ping timeout: 480 seconds] 17:18:08 *** HerzogDeXtEr [~Flex@i59F6C283.versanet.de] has joined #openttd 17:21:34 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:22:32 <Jen> moin? 17:23:27 *** JVassie [~James@178.110.99.141] has joined #openttd 17:26:27 <Alberth> a 'hello-like' greeting 17:26:41 *** pjpe [ae5f3a02@64.62.228.82] has joined #openttd 17:27:13 <Alberth> http://en.wikipedia.org/wiki/Moin 17:27:28 <pjpe> ah the best parts of summer 17:27:29 <pjpe> baseball 17:27:32 <pjpe> and the little league world series 17:27:43 <Jen> The Amy Pond Show is on at 7pm <3 17:30:28 *** JVassie_ [~James@178.110.111.245] has quit [Ping timeout: 480 seconds] 17:31:05 *** JVassie_ [~James@178.100.177.137] has joined #openttd 17:32:01 *** JVassie [~James@178.110.99.141] has quit [Ping timeout: 480 seconds] 17:44:04 *** Jen [~jen@host-78-144-143-107.as13285.net] has left #openttd [Leaving] 17:45:31 <CIA-2> OpenTTD: translators * r22851 /trunk/src/lang/ (5 files): 17:45:31 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:31 <CIA-2> OpenTTD: catalan - 1 changes by arnau 17:45:31 <CIA-2> OpenTTD: german - 2 changes by planetmaker 17:45:31 <CIA-2> OpenTTD: serbian - 2 changes by etran 17:45:32 <CIA-2> OpenTTD: spanish - 2 changes by Terkhen 17:45:32 <CIA-2> OpenTTD: vietnamese - 12 changes by nglekhoi 17:51:32 *** JVassie_ [~James@178.100.177.137] has quit [Ping timeout: 480 seconds] 17:58:55 *** JVassie [~James@178.111.77.115] has joined #openttd 18:00:03 *** JVassie [~James@178.111.77.115] has quit [Read error: Connection reset by peer] 18:03:35 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:08:03 *** JVassie_ [~James@178.101.249.143] has joined #openttd 18:18:49 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 18:20:24 *** JVassie [~James@2.25.210.73] has joined #openttd 18:21:39 *** pjpe [ae5f3a02@64.62.228.82] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:26:31 *** JVassie_ [~James@178.101.249.143] has quit [Ping timeout: 480 seconds] 18:57:53 *** pjpe [ae5f3a02@ircip2.mibbit.com] has joined #openttd 19:04:10 *** glx is now known as Guest7469 19:04:10 *** glx_ [glx@2a01:e35:2f59:c7c0:3db2:ef47:3367:324c] has joined #openttd 19:04:10 *** mode/#openttd [+v glx_] by ChanServ 19:04:10 *** glx_ is now known as glx 19:07:47 *** Guest7469 [glx@2a01:e35:2f59:c7c0:3db2:ef47:3367:324c] has quit [Ping timeout: 480 seconds] 19:23:24 *** welshdragon [~welsh@client-86-23-83-150.brhm.adsl.virginmedia.com] has joined #openttd 19:37:02 *** JVassie_ [~James@2.25.211.124] has joined #openttd 19:43:27 *** JVassie [~James@2.25.210.73] has quit [Ping timeout: 480 seconds] 19:56:56 *** JVassie_ [~James@2.25.211.124] has quit [Ping timeout: 480 seconds] 19:57:26 <andythenorth> arp 19:57:31 <andythenorth> should I play a game? 20:02:31 <Alberth> the game of 'lying horizontally in a bed with your eyes closed'? 20:04:07 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has quit [Remote host closed the connection] 20:05:15 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:05:53 *** AlexWorX [~5d680f85@webuser.thegrebs.com] has joined #openttd 20:08:05 <andythenorth> what happens if I play a non-yacd game? 20:08:13 <andythenorth> do I get bored? 20:08:48 <andythenorth> I don't get rivers for starters 20:12:57 <andythenorth> hmm 20:13:04 <andythenorth> rivers are way to easy to destroy :P 20:13:49 <AlexWorX> bc their free rivers on every way 20:17:35 *** AlexWorX [~5d680f85@webuser.thegrebs.com] has quit [Quit: TheGrebs.com CGI:IRC] 20:18:52 * andythenorth uses the power of newgrf developer tools :P 20:19:01 <andythenorth> to adjust running costs in game 20:29:02 <andythenorth> shame I can't use newgrf developer tools to make locks that are 1 or 2 tiles :\ 20:36:29 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 20:42:02 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has joined #openttd 20:43:11 <andythenorth> meh 20:43:23 <supermop_> ? 20:43:30 <andythenorth> rivers are of little gameplay value 20:43:39 <supermop_> look neat? 20:43:40 *** JVassie_ [~James@2.25.211.124] has joined #openttd 20:43:45 <supermop_> free canals? 20:43:45 <andythenorth> now I am trying to use them instead of just looking at them :P 20:43:51 <andythenorth> they're not free canals 20:44:28 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:44:33 <supermop_> if a much of towns are placed near rivers they are usable 20:44:50 <andythenorth> your canals comment is not far from the truth 20:45:06 <andythenorth> rivers are useful, as long as you rebuild them mostly as canals :P 20:45:45 <supermop_> well many navigable waterways have hadd a lot of work done on them 20:46:11 <andythenorth> doesn't help gameplay much though :P 20:47:53 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:48:35 *** JVassie_ is now known as JVassie 20:51:01 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has quit [Remote host closed the connection] 20:51:42 <andythenorth> meh 20:51:59 <andythenorth> ~£100,000 to canalise a river for about 30 tiles 20:52:19 <andythenorth> a railroad same distance is about £22k 20:54:48 <pjpe> making a canal is far more expensive than building a railroad i'd think 20:55:53 <andythenorth> ach 20:55:56 <andythenorth> it's a train game anyway 20:56:01 <andythenorth> I keep forgetting that :o 20:57:26 <pjpe> not our fault trains are cool 20:57:57 <andythenorth> it ought to be someone's fault 20:57:59 <andythenorth> who do I blame? 20:58:19 <pjpe> uh 20:58:22 <pjpe> let's see 20:58:24 <pjpe> hmm 20:58:34 <pjpe> blame hitler 20:58:38 <pjpe> what's he gonna do 20:58:39 <pjpe> he's dead 20:59:37 <andythenorth> hmm 20:59:48 <jonty-comp> he's not dead, he's in a cupboard 21:06:03 *** Lakie [~Lakie@82.153.211.197] has quit [Quit: Sleep.] 21:09:11 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:14:59 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 21:15:55 <andythenorth> so really, £5,060 to build 1 tile of canal? 21:15:58 <andythenorth> I thought that was fixed? 21:16:04 <andythenorth> £140 to build rail on the same tile 21:20:10 *** welterde [welterde@thinkbase.srv.welterde.de] has quit [Ping timeout: 480 seconds] 21:21:53 <Ammler> sounds like the price for rivers 21:22:22 <andythenorth> it's dumb and probably a mistake :) 21:22:29 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 21:22:42 <andythenorth> Terkhen reset costs on canals a year or more ago 21:27:25 <supermop_> yeah i thik thy are still expensive 21:27:52 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 21:35:20 <pjpe> switzerland seems like a nice place to live 21:35:27 <pjpe> full of trains 21:35:28 <pjpe> and trams 21:42:26 <SpComb> and snow 21:42:32 <SpComb> that the trains drive through 21:42:34 <SpComb> sexeh 21:42:49 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 21:43:22 *** welterde [welterde@thinkbase.srv.welterde.de] has joined #openttd 21:44:15 <pjpe> all i need is a job 21:44:20 <pjpe> that will pay me 21:44:21 <pjpe> to be there 21:44:29 <pjpe> that's the hard part 21:55:55 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:57:48 <Wolf01> 'night 21:57:51 *** Wolf01 [~wolf01@host26-234-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:07:25 *** welterde [welterde@thinkbase.srv.welterde.de] has quit [Ping timeout: 480 seconds] 22:08:43 <Sacro> do I use -j8, or -j16 22:08:44 <Sacro> hmm 22:08:46 <Sacro> or -j4 22:12:05 <supermop_> waiting for hurricanes is boring 22:14:44 <Eddi|zuHause> i'm all for developing roadtypes and stuff... but i have my serious doubts that Leanden has the proper technical knowledge/abilities to pull that off... 22:15:47 <Yexo> I'm quite sure he doesn't have that 22:16:33 <Yexo> which is exactly why I'm not evern trying to contribute anything to that topic 22:18:02 <Yexo> from what I've seen so far he has just copied the railtype spec wiki page and changed "rail" to "road" everywhere 22:19:11 <Eddi|zuHause> that's what you get when you have a person of the category diligent/stupid 22:21:22 <Eddi|zuHause> (on the Moltke scale) 22:23:20 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:31:46 *** ar3kaw [~ident@ecw183.neoplus.adsl.tpnet.pl] has joined #openttd 22:33:31 <pjpe> http://flamescape.com/blog/wp-content/2009/01/openttd_full.jpg 22:33:35 <pjpe> does anyone know what the hell this is 22:33:42 <pjpe> did someone just make a mockup of some 22:33:45 <pjpe> new way of displaying graphics 22:34:17 *** Reitak [~5f66bbaa@101.haydn.openttdcoop.org] has joined #openttd 22:34:36 <Yexo> looks like random mockup 22:34:46 <Yexo> or gui from openttd pasted over graphics from some other game 22:35:23 *** Reitak [~5f66bbaa@101.haydn.openttdcoop.org] has quit [] 22:35:53 <pjpe> how strange 22:36:25 <planetmaker> iirc it's an old mock-up 22:36:32 <Eddi|zuHause> wow, i haven't seen that picture in ages. 22:36:41 <Eddi|zuHause> yes, it's a part of a series of mock-ups 22:36:51 <Eddi|zuHause> there was another one with fog and stuff 22:37:01 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has joined #openttd 22:39:10 *** ar3k [~ident@ecw183.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 22:45:33 *** JVassie [~James@2.25.211.124] has quit [Ping timeout: 480 seconds] 22:52:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:59:36 <frosch123> pjpe: that's a famour mockup by richk from 2006 or so 22:59:46 <frosch123> there is a whole topic on the forums with such mockups 23:00:52 <pjpe> weird that some random person was using it to advertise their server on a random blog that like 5 people must read 23:01:52 <frosch123> well, this one was actually the best one in that topic :) 23:02:32 <peter1139> 32bpp will allow that right? 23:04:03 <pjpe> not at that angle 23:04:06 <pjpe> or perspective 23:05:42 <Eddi|zuHause> i'm quite sure he was sarcastic :p 23:06:36 *** jpx_ [jpx_@a91-156-250-245.elisa-laajakaista.fi] has quit [Quit: jpx_] 23:06:41 *** jpx_ [jpx_@a91-156-250-245.elisa-laajakaista.fi] has joined #openttd 23:11:02 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 23:13:59 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 23:19:00 *** frosch123 [~frosch@frnk-590fdc0c.pool.mediaWays.net] has quit [Remote host closed the connection] 23:22:43 <planetmaker> g'night 23:31:17 *** pjpe [ae5f3a02@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:31:42 *** pjpe [ae5f3a02@64.62.228.82] has joined #openttd 23:33:06 *** KouDy [~KouDy@ip-94-112-27-36.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:33:51 *** Neon [~Neon@dslb-094-219-016-196.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:34:28 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 23:35:06 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 23:49:46 *** jpx_ [jpx_@a91-156-250-245.elisa-laajakaista.fi] has quit [Quit: jpx_] 23:56:15 *** Progman [~progman@p57A1C3C3.dip.t-dialin.net] has quit [Remote host closed the connection]