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Log for #openttd on 15th October 2011:
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00:10:51  <uktab> Can anyone tell me if there's a rotate screen button so I can see behind buildings etc. pls?
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00:11:28  <Eddi|zuHause> use the X key to make buildings transparent
00:11:48  <uktab> Thanks Eddi :)
00:11:53  <Eddi|zuHause> (or Ctrl+X to have more settings)
00:12:22  <uktab> Thanks !
00:24:55  <uktab> why do my $ go down by 3 every second?
00:25:10  <uktab> vehicle running costs?
00:27:09  <Eddi|zuHause> something like that, yes. you can get a more detailed report when clicking on the money icon at the top
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00:33:05  <Eddi|zuHause> whoa... another guy who plays this mysterious version 1.1.13
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00:43:26  <uktab> how can I flatten land to make my raiway track go through it ?
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00:56:36  <Eddi|zuHause> with the landscape tool
00:56:43  <Eddi|zuHause> damn, too late
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06:40:41  <planetmaker> moin
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07:01:01  <Terkhen> good morning
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07:40:06  <Rubidium> Korenn: the town demands win32.zip is in violation with GPL. It misses at least COPYING. You also ship regression which makes little to no sense for the end users
07:43:09  <Terkhen> use make bundle :)
07:44:01  <planetmaker> hm... all people notice concurrently :-P
07:44:55  <Alberth> with interleaving concurrency semantics, yeah :)
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07:54:51  * Arafangion peeks in.
07:55:31  <Arafangion> 64x64 maps are difficult.
07:56:01  <planetmaker> they are
07:56:10  <Arafangion> When one has every cargo transported, it seems there is little point to the game.
07:56:14  <planetmaker> unless you set running costs to virtually 0
07:56:27  <Arafangion> Oh, no, normal game. :)
07:56:39  <planetmaker> fund new industries. Grow towns. Transport more
07:56:50  <planetmaker> improve station rating. Get a score of 1000
07:57:00  <Arafangion> It's just in the year 2260, and my industries are going nuts with the amount of cargo they produce - I can't seem to tranport it all with my trains. :)
07:57:15  <Arafangion> planetmaker: Impossible to get a score of 1000, isn't it? (For these maps)
07:57:17  <planetmaker> so it's not yet "done" ;-)
07:57:19  <__ln__> fund the Apollo program and colonize the moon.
07:57:26  <__ln__> hmm, might not be possible.
07:57:45  <planetmaker> I haven't played for the score on 64**2 admittedly
07:57:49  <Rubidium> it's not impossible
07:57:56  <planetmaker> but it's a challenge
07:57:59  <Arafangion> Besides, my stations are 4-tiles in length (I don't have enough track room for longer), and I can't transport all the cargo!
07:58:07  <Rubidium> improbable is a better word ;)
07:58:18  <Arafangion> (I think I did 200 years ago, but then the industries conspired to produce more!)
07:58:44  <Arafangion> Rubidium: With such a small map, how would you get meet the 'profit' goal?
07:59:34  <Rubidium> with efficiency
08:00:01  <Rubidium> e.g. try to make money both ways
08:00:29  <Rubidium> time waiting to a bare minimum, while still maintaining station ratings
08:00:49  <Arafangion> How should I show a screenshot of the game?
08:01:01  <Arafangion> Getting the screenshot's easy, it's putting it "out there" that's not!
08:01:45  <Terkhen> use imagebin or some website like that
08:04:46  <Arafangion> http://imageshack.us/photo/my-images/97/fardtowntransport18thma.png/
08:04:51  <Arafangion> That seems to do it.
08:05:24  <Arafangion> I'm not too sure about my intersection designs, but they seem to handle the load very well.
08:05:29  <Korenn> Arafangion: if you have the money, raise up all the sea to land level
08:05:41  <Korenn> that will allow more industry to appear
08:06:11  <Arafangion> Korenn: Interesting idea.
08:06:51  <Arafangion> Just raised half the land.
08:06:55  <Arafangion> I now have no money. :)
08:07:20  <Arafangion> That oilfield is new.
08:07:40  <Arafangion> I don't think Fardtown lakeside can handle any more trains, though.
08:08:04  * Arafangion puts in a new station between the power and oil refinery, pending more income.
08:09:42  * Arafangion doesn't think he will use ImageShack again, the images are blurry.
08:10:10  <Korenn> Rubidium: anything other than COPYING required?
08:10:50  <planetmaker> as said: language files are specific to a build
08:11:05  <Korenn> planetmaker: yeah, that comment of yours made no sense
08:11:08  <Korenn> but I already replied to it
08:11:18  <planetmaker> it doesn't make sense to distribute without
08:11:32  <Korenn> nobody ever implied that was the intent
08:11:34  <planetmaker> ... so you don't understand it, thus it doesn't make sense?
08:11:41  <Korenn> read the post please
08:11:47  <Arafangion> Isn't that the definition of "made no sense"?
08:12:22  * Lachie trudges in the door from work
08:12:37  <planetmaker> then learn to express yourself properly, Korenn
08:12:43  <Korenn> it's clear as day
08:12:48  <Korenn> you didn't read properly ;)
08:13:00  <Arafangion> I must say, I'm glad to have found this channel. :)
08:13:29  <planetmaker> thank you, I can read just fine. Your words are ambigeous at best, Korenn
08:13:47  <Arafangion> *ambigious.
08:14:12  <Korenn> I directly replied to a comment that Lord Aro made. You took it to be a comment to something else (I guess myself?). Not my fault.
08:14:17  <planetmaker> yes, mr smart***
08:14:54  <planetmaker> you replied to "missing lang files?" with "no I shouldn't use 'make bundle'" Oh right
08:15:12  <Lachie> Arafangion: since you're being pedantic, it's spelt ambiguous.
08:15:32  <Arafangion> Lachie: Ah, thanks. :/
08:15:33  <Korenn> right, so you a) didn't read the second sentence, b) didn't read the rest post before or bothered to read my comments in the OP.
08:15:46  <Korenn> since I had *just* posted a new zip wiht the lang files
08:15:56  <Korenn> and lord aro responded to taht
08:16:09  <Lachie> Arafangion: like to dish it out but can't take it back? :P
08:16:44  <Arafangion> Lachie: No, it's good to correct spelling and grammar. :) It's frustrating as heck when people don't do that.
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08:18:00  <planetmaker> Korenn: and still Lord Aro is totally right. ;-)
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08:18:15  <Korenn> I never said he wasn't.
08:18:18  <planetmaker> and the bundle I downloaded did not (yet) contain your (silently) updated thing
08:18:28  <Korenn> though I refuse to install MingW and fuck up my development environment again
08:18:32  <planetmaker> so how can I know you update something somewhere else when you don't say so?
08:18:40  <Arafangion> Korenn: You don't run your windows in a VM?
08:18:58  <Korenn> lol, no
08:19:03  <planetmaker> But I should remember to be quite sparingly with advice also in your case. It's obviously not welcome
08:19:07  <Korenn> planetmaker: http://www.tt-forums.net/viewtopic.php?p=975735#p975735 <- how is that not saying?
08:19:28  <Arafangion> Korenn: Then messing up your environment is a concern, indeed. :)
08:19:48  <Korenn> advice given from not actually reading the thread isn't appreciated, that's correct.
08:19:56  <Korenn> since it tends to be out of context
08:19:58  <planetmaker> that's out of my screen when reading 'newest messages' ;-)
08:20:20  <planetmaker> good good. I'll just remember your name ;-)
08:20:21  <Korenn> but I'm adding the COPYING license now
08:20:49  <planetmaker> yes, do that. technically readme would need to go, too. As gpl requires credits ;-)
08:21:03  <planetmaker> and when you're at it: add the usual documentation a bundle ships with
08:21:50  <Korenn> I think technically the credits are already in the game itself
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08:22:08  <Korenn> but I'll add those too while I'm at it
08:24:26  <Terkhen> Korenn: http://gnuwin32.sourceforge.net/packages/make.htm
08:24:34  <Terkhen> that should be enough to run Makefile.msvc
08:24:44  <Arafangion> Korenn: What is it you're doing? Making a new win32 version?
08:25:00  <Korenn> Arafangion: http://www.tt-forums.net/viewtopic.php?f=33&t=56955
08:25:09  <Korenn> Terkhen: I'll have a look at that for next time
08:25:32  <Korenn> as long as make bundle doesn't also do a compile / link task
08:25:49  <Arafangion> Ah, interesting - that's similar to what some multiplayer servers require.
08:25:51  <Korenn> and the directories for the binaries all match exactly in win / linux
08:25:59  <Rubidium> if you use Makefile.msvc it doesn't do any compilation
08:26:09  <Terkhen> Makefile.msvc only creates a bundle
08:26:14  <Korenn> ok
08:26:18  <Arafangion> Made it much more enjoyable.
08:26:20  <Terkhen> over a source checkout compiled by MSVC
08:29:09  <Rubidium> and be aware that you have to pass PLATFORM=win32 (or PLATFORM=win64 for 64bits MSVC binaries) for it to work right
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08:30:27  <Rubidium> so, e.g. make -f Makefile.msvc PLATFORM=win32 bundle_zip (copies the objs/win32/release/openttd.exe to bin/openttd, then constructs the bundle and finally creates a .zip of it)
08:30:47  <Korenn> Rubidium: I'll add that to a post-build step, thanks
08:31:04  <Korenn> wait, 'creates a zip' ?
08:31:07  <Korenn> using what tool?
08:31:19  <Rubidium> zip
08:31:25  <Korenn> FileNotFound
08:31:27  <Korenn> ;)
08:31:40  <Rubidium> if you do just bundle (not bundle_zip) it only creates the bundle
08:31:47  <Korenn> ah ok :)
08:32:07  <Rubidium> though there are many other bundle_* "targets"
08:33:34  <Terkhen> it probably uses zip for bundle_zip: http://gnuwin32.sourceforge.net/packages/zip.htm
08:33:55  <Korenn> Arafangion: yep, it does add to the fun. And this way, on our own server, we make all cargoes in FIRS useful and challenging to create :)
08:34:16  <Korenn> Terkhen: I'll just stick to creating the nonzipped bundle and use my own tools after
08:35:41  <Arafangion> Nice. :)
08:35:54  * Arafangion thinks it's absurd that windows doesn't have a convenient .zip implementation.
08:36:07  <planetmaker> it does.
08:36:10  <planetmaker> but not command-line
08:36:22  <Terkhen> it isn't convenient either
08:36:29  <planetmaker> :-D
08:36:48  <planetmaker> enough for the rare occasions I use windoze
08:37:05  <planetmaker> to zip a folder and be done
08:37:21  <Arafangion> planetmaker: It's not even accessible via .NET
08:40:00  <Korenn> the built-in zip is shite. I prefer third party tools like winrar or 7zip
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08:47:12  * Arafangion increases "station spread" because he can't join stations.
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08:50:19  <Korenn> Terkhen: nope, that make fails horribly
08:51:01  <Korenn> 'sed' is not recognized as an internal or external command, operable program or batch file.
08:51:01  <Korenn> The process tried to write to a nonexistent pipe.
08:51:01  <Korenn> 'AWK' is not recognized as an internal or external command, operable program or batch file.
08:51:01  <Korenn> 'cut' is not recognized as an internal or external command, operable program or batch file.
08:51:01  <Korenn> 'cp' is not recognized as an internal or external command, operable program or batch file.
08:54:28  <Arafangion> I think those are all provided as part of mingw, and other programs such as git.
08:55:12  <Terkhen> it does not fail horribly, you are missing more packages
08:55:16  <Terkhen> you can grab them from that same page
08:58:33  <Arafangion> Fascinating, one *can* have a crashed train in a depot.
08:58:43  <Terkhen> :P
08:59:26  <Arafangion> And those trains were over m each. :(
08:59:32  <Arafangion> Expensive mistake.
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09:01:21  <Elukka> it does make for amusing error messages
09:01:22  <Elukka> http://i195.photobucket.com/albums/z113/Elucca/vehicleisdestroyed.png?t=1318160729
09:02:59  <Arafangion> A bug!
09:03:05  <Arafangion> One should be able to sell them regardless.
09:03:18  <Arafangion> I sold my car for 0, for instance.
09:03:30  <__ln__> A good salesman would even sell a train that doesn't exist.
09:03:56  <Arafangion> __ln__: My car was a Hyundai, and I sold it to Ford. :)
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09:17:36  <peter1138> never mind that a slight nudge kills everyone and writes off the whole train
09:19:55  <Terkhen> oh, I misread "slight nuke"
09:20:36  <PeanutHorst> that would do it too
09:21:07  <planetmaker> :-D
09:22:53  * Arafangion wishes he had time to contribute to this game, it seems awesome.
09:23:37  <planetmaker> http://devs.openttd.org/~planetmaker/patches/ogfx-biggui-r2.zip <-- peter1138 for your further testing
09:24:23  <planetmaker> you have time for what you take your time ;-)
09:25:39  <Arafangion> planetmaker: And right now it's about to be consumed by guacomole and more openttd playing. ;)
09:26:37  <Arafangion> The "GUI redevelopment" sounds intruguing.
09:30:15  <planetmaker> peter1138: and the arrows are now correct ;-)
09:30:18  <peter1138> heh
09:30:26  <peter1138> i'll take a look later
09:30:30  <planetmaker> I wonder though why the scrollbars use the text arrows and not the sprite arrows
09:30:43  <peter1138> raisins, hysterical ones
09:31:07  <planetmaker> the text arrows are differently aligned. And it shows at this size
09:31:13  <peter1138> one of my patches switches them so that alignment is better
09:31:16  <peter1138> so yeah
09:31:19  <planetmaker> :-)
09:31:31  <peter1138> makes it consistent with hscrollbars too
09:31:56  <planetmaker> yeah
09:33:02  <planetmaker> When I get the remaining sprites from Zephyris... we'd have a new version
09:44:38  <__ln__> http://www.railpictures.net/viewphoto.php?id=211667&nseq=13
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09:51:10  <Arafangion> __ln__: That's nothing. :)
09:51:17  <Arafangion> __ln__: I've seen pictures of markets in vietnam, where...
09:51:25  <Arafangion> The market itself is on the train line, which is IN USE!
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09:52:44  <Arafangion> WHen the train comes, they lower the flaps, and move the food and baskets away from the line, although they clearly know excactly how big the train is.
09:52:59  <Arafangion> If anyone lowers the train carriage by say, 2", I'm sure hell would break loose!
09:53:16  <Terkhen> hi frosch123
09:53:27  <frosch123> morning terkhen :)
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10:00:28  <Rubidium> hi KenjiE20, regarding the admin protocol bugs. I can't find anything obviously wrong with the code at the server side for FS#4796 and FS#4803. Could you give me the code you've got to reproduce the issue?
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10:03:29  <KenjiE20> Rubidium: 4803 sems to be okay in trunk now
10:06:31  <planetmaker> but... did anything in the source change?
10:07:37  <Arafangion> Do you guys have a web interface for svn?
10:07:49  <KenjiE20> dunno, but stable 1.1.2 it manifests, in r22950 it doesn't
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10:12:20  <frosch123> Arafangion: hg.openttd.org
10:12:29  <frosch123> svn.openttd.org
10:12:38  <frosch123> git.openttd.org
10:12:48  <frosch123> but hg.openttd.org is the best interface :)
10:12:49  <Rubidium> vcs.openttd.org ;)
10:13:25  <Arafangion> Neat. :)
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10:19:32  <Wolf01> hello
10:22:53  <Terkhen> hi Wolf01
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10:39:28  <peter1138> git ftw
10:39:50  <peter1138> (cgit obviously, not the raw git-over-http interface)
10:40:00  <JVassie> thats what she said
10:40:39  <peter1138> actually, i don't think she did
10:41:19  <Terkhen> me neither :P
10:42:11  <planetmaker> so if neither she nor he said it, it must have said it.
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10:55:47  <Eddi|zuHause> * Arafangion doesn't think he will use ImageShack again, the images are blurry <-- afair there is a checkbox "do not resize image" on upload
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11:02:12  <Terkhen> hmmmm...
11:02:51  <Terkhen> either I duplicate code, or I use a magic pointer for pointing to both towns and industries
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11:03:36  <frosch123> add a shared base class for town and industry?
11:03:41  <Eddi|zuHause> template?
11:04:09  <Terkhen> hmmm... a new class just for a single method? it feels like too much just for this
11:04:28  <Terkhen> also, inheritance tends to affect performance
11:04:32  <frosch123> if you thing it remains with one method :p
11:04:41  <Terkhen> what else they could share?
11:04:55  <frosch123> everything which has to do with subsidies?
11:05:03  <frosch123> including load/save of that
11:06:01  <Terkhen> it feels like too much work just for two pointers
11:06:21  <frosch123> no idea what you want to do with them
11:06:39  <Terkhen> FindSubsidyCargoRoute uses two pointers to industry, src and dst
11:06:39  <frosch123> of course you can also just add a struct with one TownID and one IndustryID
11:06:46  <frosch123> and assert if both are assigned or whatever
11:07:05  <Terkhen> src and dst now can be of type town or industry
11:07:27  <Terkhen> hmm... I remember seeing such a struct for something else somewhere
11:07:28  <frosch123> then add src_town, src_ind, dst_town, dst_ind?
11:07:43  <Terkhen> yes, that would be duplicating code :P
11:08:01  <frosch123> well, what code? :p
11:08:15  * Terkhen goes back to finish the code
11:08:28  <Terkhen> right now I'm in the middle of it :P
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11:16:47  <Terkhen> SourceID, right :)
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11:23:45  <Terkhen> hmm... should we allow passenger subsidies with industry as a source?
11:24:17  <planetmaker> for ECS it makes sense
11:24:27  <planetmaker> for oil rigs? Not sure
11:24:29  <planetmaker> maybe
11:24:53  <Terkhen> true, I forgot about oil rigs
11:24:59  <Terkhen> right now there is a check to prevent it
11:25:04  <Terkhen> probably because of oil rigs
11:25:11  <andythenorth> bongiorno
11:25:27  <planetmaker> salve andy
11:25:51  <planetmaker> but subsidies for passengers to oil rigs might be fun tbh
11:26:35  <Terkhen> passenger subsidies to industries should be allowed IMO
11:26:46  <Terkhen> it only takes into account industry acceptance anyways, never industry tile acceptance
11:26:57  <Terkhen> so you will not get a subsidy for taking all the population of a town into a steel mill
11:26:58  <planetmaker> yes. I'd see no problem to get a subsidy to transport passengers to and from a remote oil rig
11:27:10  <planetmaker> :-D
11:27:19  <planetmaker> that's the case I'd be concerned about indeed
11:27:29  <planetmaker> but well. It's a museum steel mill
11:27:42  <planetmaker> with a popular and successful outreach manager
11:28:10  <frosch123> oilrigs do not process passengers either :)
11:28:17  <Terkhen> there was a steel mill on the Simpsons that accepted tourists...
11:28:36  <andythenorth> hmm
11:28:51  <planetmaker> Terkhen: our local steel mill offers also guided tours...
11:28:58  <Terkhen> :P
11:28:59  <planetmaker> and it's one of the biggest ones actually
11:29:01  <andythenorth> so...if you play with 'engines never expire' you'll end up with a lot of boats in FISH
11:29:02  <andythenorth> this is life
11:29:24  <planetmaker> that's life, yes
11:29:30  <frosch123> planetmaker: steelmills are not exactly "local"
11:29:35  <planetmaker> :-)
11:29:45  <planetmaker> frosch123: but Salzgitter is less than half an hour here
11:29:57  <planetmaker> and I can see it (at night) when they open the furnances
11:29:57  <frosch123> yeah, i was there as well :)
11:30:10  <Terkhen> and true, oil rigs do not accept passengers as an industry either
11:30:18  <Terkhen> so... no need to worry there :)
11:30:24  <planetmaker> don't they?
11:30:29  <planetmaker> I think they do
11:30:29  <Terkhen> nope
11:30:34  <Terkhen> check the industry chain
11:30:48  <planetmaker> hm. Interesting. So they just generate them?
11:30:50  <planetmaker> Curious
11:31:13  <Terkhen> they accept it because of their industry tiles too, but since subsidies only check industry acceptance/production, you will not get subsidies to deliver passengers there
11:31:17  <Terkhen> only to take them elsewhere
11:32:45  <frosch123> planetmaker: tile acceptance = station nearby accepts them; industry acceptance = industry processes the stuff
11:33:17  <Terkhen> hmm...
11:33:23  <planetmaker> Hm, but oil rigs produce passengers, do they?
11:33:43  <Terkhen> currently, the subsidy code limits cargo subsidies with a town destination to towns with a population greater than 900
11:33:48  <frosch123> yes they procude them, the tiles accept them, but it does not process passengers into oil
11:34:03  <Terkhen> does this makes sense, given that this also handles mail subsidies?
11:34:12  <planetmaker> :-D @ frosch123
11:34:13  <Terkhen> I wonder why it has a limit
11:34:24  <planetmaker> "Babyöl"
11:35:15  <Terkhen> what is that?
11:35:20  <planetmaker> Terkhen: presumably small villages don't accept much <whatever>
11:35:31  <planetmaker> baby oil
11:35:44  <planetmaker> olive oil
11:35:48  <Terkhen> hmm... but now I know exactly which cargos can be accepted by a given town
11:35:50  <planetmaker> crude oil
11:36:02  <planetmaker> which doesn't fit a pattern
11:36:07  <Terkhen> soylent oil
11:38:33  <frosch123> Terkhen: german has a way to combine two words into one which does the tell the direction of the implications between them. "dogsnack" might be a "snack for dogs", or a "snack consisting of dogs"; "babyoil" might be "oil for babies" or "oil made of babies".
11:38:48  <frosch123> s/the/not/
11:39:22  <Terkhen> I see :)
11:42:25  <planetmaker> in any case, the oil name you gave lead me to this link: http://www.oilempire.us/soylent.html :-d
11:42:43  <planetmaker> would win a crack pot price for sure
11:45:20  <Terkhen> heh
11:45:36  <Terkhen> I haven't read the book, I know the term from seeing lots of references :P
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11:46:26  <planetmaker> the book is well worth reading
11:47:39  <Terkhen> :)
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12:01:55  <Eddi|zuHause> man this google spreadsheet is seriously memleaking
12:02:04  <Eddi|zuHause> or it's firefox in general...
12:03:00  <Alberth> firefoxoil?
12:03:06  <frosch123> Eddi|zuHause: generally the number of bugs growth quadratically compared to the version number
12:03:27  <frosch123> so, consider the progess of firefox in the last year :)
12:03:52  <frosch123> ms otoh did it right from 2000 to 8
12:04:10  <Eddi|zuHause> haha :p
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12:06:02  <andythenorth> Eddi|zuHause: you need to use the google native client for google docs
12:06:04  <andythenorth> i.e. chrome
12:06:13  <andythenorth> it mem leaks horribly in FF and webkit
12:06:22  <andythenorth> webkit / safari /s
12:06:29  *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit []
12:06:36  <andythenorth> which is interesting, because chrome uses webkit afaik
12:06:39  <Terkhen> yes, it shouldn't
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12:26:11  <andythenorth> ok, so now I have 5 generations for one of the freighters in FISH
12:26:22  <andythenorth> each is a unique model so it can be replaced / upgraded
12:26:34  <andythenorth> the graphics for each will be different
12:26:38  <andythenorth> what else should change?
12:26:46  <andythenorth> speed?  capacity?  cost?  running cost?
12:27:01  <andythenorth> linear improvement for each generation?
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12:35:42  <andythenorth> meh
12:35:47  <andythenorth> nobody cares apparently :D
12:37:46  <planetmaker> capacity should increase
12:37:57  <planetmaker> as with increased playing time industry output will be increased
12:38:25  <andythenorth> speed also
12:38:35  <andythenorth> I think it will just be slow and annoying from 1870-1900
12:38:38  <andythenorth> :)
12:42:13  <Pinkbeast> Keep 'em cheap early, it's hard enough to make money in 1870.
12:42:29  * andythenorth adds one ship that will fill 64 NARS 2 box cars :)
12:43:52  <Elukka> not sure about capacity increases
12:44:12  <Elukka> ships of all sizes will be needed at all times, though maybe not the biggest ones at the start
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12:45:34  <andythenorth> game needs progression
12:45:37  <andythenorth> otherwise it's boring
12:45:48  <andythenorth> even predictable linear progression is better than none
12:45:55  <Elukka> sure, but i don't think increasing capacity is necessarily the way to go
12:45:56  * andythenorth ponders regression - ships get smaller and slower :P
12:46:15  <andythenorth> Elukka: feel free to make suggestions
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12:47:42  <Elukka> speed is an obvious one, running costs too
12:48:03  <Elukka> i think capacity improvements should come in the sense of entire new lines of bigger ships, not new generations of existing ones
12:48:38  <andythenorth> so ships come in classes - relating to size
12:48:41  <Elukka> ie if a small freighter in 1900 carries 100 tonnes, a ship of the same size should still carry 100 tons in the year 2000
12:48:55  <andythenorth> for gameplay reasons?  Or to match RL?
12:49:09  <Elukka> but in 2000 you can get humongous bulk freighters and container ships that simply didn't exist before
12:49:21  <Elukka> both
12:49:26  <Alberth> flying ships of course
12:49:36  <andythenorth> Alberth: they are zepellins :P
12:49:43  <andythenorth> or ekranoplan
12:50:05  <andythenorth> Elukka: it's a nice idea, but the upper size of ships in TTD is capped quite firmly
12:50:15  <Alberth> yeah, boats are obsolete, zeppelins are the future!
12:51:06  <andythenorth> so which way should costs go?  Up?  Down?  Or level?
12:51:10  <Elukka> hmm
12:52:26  <Elukka> well by humongous i mean more the cargo capacity
12:53:43  <andythenorth> the biggest FISH ship will have 1408t, and is a large jump from the previous model which was 1080t
12:53:50  <andythenorth> it appears around 1997
12:57:14  <Eddi|zuHause> Alberth: same way as rockets are obsolete, and shuttles are the future?
12:58:01  <Alberth> nah, we'll have space elevators
12:58:24  <frosch123> http://xkcd.com/962/
12:59:54  <Eddi|zuHause> yeah, we have wingsuit jumping, why would we need intergalactic travel? :p
13:05:28  <andythenorth> it would be nice if....instead of dicking around with prop 1B and some kind of pseudo bubble sort running only in my brain...
13:05:39  <andythenorth> ...there was just a newgrf prop which was a list structure of IDs
13:05:40  <andythenorth> :P
13:05:49  <andythenorth> (prop 1B is menu order for ships)
13:06:03  <andythenorth> hysterical raisins no doubt
13:07:50  <andythenorth> doesn't bloody work as expected either
13:08:46  <Eddi|zuHause> i agree
13:09:12  <andythenorth> so I have 5 vehicles gen1-gen5
13:09:29  <andythenorth> for hysterical raisins on my side the IDs are out of sequence
13:09:39  <andythenorth> I can't fix that and maintain savegame compatibility
13:09:50  <Eddi|zuHause> yep, i know the problem
13:09:53  <andythenorth> and I can't put them in the right order.
13:10:03  <andythenorth> 1B doesn't work as advertised
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13:11:31  <Eddi|zuHause> i'm fairly sure you just did not read the advertisment right, but i'm equally sure that it's not a good way to handle things
13:11:53  <andythenorth> :)
13:12:28  <andythenorth> so the correct order would be (pseudo IDs): 02, 03, 04, 01, 05
13:12:41  <andythenorth> so prop 1B for 01 is set to 05
13:12:53  <andythenorth> for 04 it's set to 01 etc
13:13:34  <Eddi|zuHause> mind you that prop 1B is executed in the order that it appears in the grf
13:14:13  <andythenorth> ok
13:14:19  <andythenorth> so I have to put my code out of order :)
13:14:24  <andythenorth> this is going to be fun :o
13:14:37  * andythenorth will have to leave lots of comments behind
13:14:38  <Eddi|zuHause> only the parts that set 1B, not any other parts
13:14:58  <Eddi|zuHause> so basically after all your normal code, you handle prop 1B separately
13:15:59  <andythenorth> ach
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13:16:05  <andythenorth> I'll put it all in one include file
13:16:08  <andythenorth> that's quite logical
13:16:19  <andythenorth> like a list :P
13:16:56  <Eddi|zuHause> pretty much :)
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13:21:36  <andythenorth> works
13:25:21  * andythenorth wants engines expire to be both true and false at once
13:25:45  <andythenorth> toggle in the buy menu?
13:25:49  <andythenorth> 'current models'
13:25:54  <andythenorth> 'historical models'
13:26:36  <Terkhen> new filter in the buy menu: vehicles newer than X
13:26:36  <Elukka> i'd love that
13:27:16  <Arafangion> I think historical engines should become progressively more expensive, if you want to be realistic. ;)
13:27:19  <andythenorth> Terkhen: just use the model life
13:27:50  <Elukka> considering historical engines are generally repaired and not built from scratch, i'm not so sure
13:34:36  <Arafangion> Elukka: Only if you kept them.
13:35:08  <Elukka> i wouldn't think that the locomotives you specifically built and used are literally the only ones in the ttd world
13:35:41  <Arafangion> Elukka: So, you want someone else's prized relic?
13:36:08  <Elukka> i'd just keep the expiry dates and original prices, honestly
13:36:44  <Arafangion> What about running expenses?
13:37:01  <Arafangion> Although I suppose that's very debatable.
13:38:09  <Elukka> keep them too because it's not like it's going to make a significant difference in game
13:38:14  <Eddi|zuHause> some museum vehicles actually take over commercial transports
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13:48:44  <Danio> Can anyone tell me what I might be doing wrong here? http://minus.com/lWexVmGNTPSc0 Train 14 is just supposed to go to the station on the right, but is instead just looping around. The signals on the right are two-way path signals.
13:49:10  <Elukka> http://upload.wikimedia.org/wikipedia/commons/3/36/3450_-_Pretoria_250481.jpg
13:49:13  <Elukka> cool locomotive
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13:49:56  <Elukka> danio: looks like you haven't electrified the station area
13:51:42  <Danio> Elukka: Yes! Thank you!
13:52:01  <Elukka> i do that all the time and spend a good while pondering what i did wrong :P
13:52:08  <Danio> xD
14:01:24  <Eddi|zuHause> usually happens on overbuilding the station for me...
14:03:41  <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Railway/IMG_3426.jpg
14:03:45  <Elukka> had a go at weathering the cab
14:04:31  <Korenn> Elukka: looks cool, but you'll have to do the plastic bits at the bottom too
14:04:35  <Korenn> or nobody will notice
14:05:10  <Elukka> yeah
14:05:15  <Elukka> just haven't gotten around to it
14:05:39  <Korenn> do you usually paint them yourself? or just for detail?
14:06:15  <Elukka> i just weather them
14:07:52  <Elukka> i'm not confident enough with my skills to do any permanent weathering, so that's pastel chalk and mostly watercolor, of all things
14:07:57  <Elukka> i'm surprised watercolor worked out
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14:22:49  <Terkhen> bbl
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14:26:22  <Eddi|zuHause> Elukka: then check how it looks after 3 months, or 5 years :)
14:26:55  <Elukka> there probably won't be much left in 5 years
14:26:59  <Elukka> can always reapply it or use other methods
14:27:49  <Elukka> the main problem i can see is cleaning dust off it
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14:39:46  <Eddi|zuHause> use an air filter so dust doesn't gather :)
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15:47:30  <_maddy> to make industries increase production, is it better to always have train waiting at the station, or let some material pile up between pickups
15:48:13  <Eddi|zuHause> the former
15:48:43  <Elukka> i wish it wasn't so
15:48:55  <Elukka> it's a bit silly
15:49:23  <_maddy> so better rating means industry is always more likely to increase production? for some reason mine usually decreases if I keep trains waiting (probably just bad luck with randomness)
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15:49:47  <Elukka> better rating increases the chances of production increases, yes
15:50:06  <Ammler> Elukka: how would it be less silly?
15:50:32  <Elukka> why would an industry demand that there always be a train standing on the platform?
15:50:34  <Eddi|zuHause> well, andythenorth could finalize the new firs supplies algorithm
15:50:52  <Eddi|zuHause> that would be less silly, combined with new station rating algorithm
15:50:55  <Ammler> for the industry, the cargo is gone
15:51:25  <Ammler> so that is definitively better
15:51:29  <Elukka> there's a new station rating algorythm?
15:51:37  <Elukka> ammler the whole system is a bit silly
15:51:45  <__ln__> Elukka: english only
15:52:01  <Elukka> huh?
15:52:58  <__ln__> Elukka: your spelling of 'algorythm' is not english.
15:53:06  <Elukka> ...that would be a typo, yes
15:53:28  <Elukka> it's not any other language either as far as i know
15:54:05  <Elukka> are you being serious
15:54:40  <__ln__> the topic is serious.
15:54:43  <Ammler> "english" isn't English either :-)
15:56:12  <Elukka> what the hell
15:56:43  <Elukka> 'english only' doesn't mean YOU'RE NOT ALLOWED TO TYPO WORDS, IT SOUNDS FOREIGN
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15:57:30  <Ammler> why should it allow to mistype?
15:58:06  <Elukka> what
15:58:16  <Ammler> anything
15:58:32  <Elukka> can you rephrase that sentence because the structure isn't really english
15:58:41  <Ammler> :-D
15:59:07  <__ln__> if the topic doesn't explicitly allow typos, they must be forbidden.
15:59:28  <planetmaker> New sentences start with a capital character
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15:59:39  <Elukka> Sentences end with a punctuation mark.
15:59:58  <planetmaker> , but my sentence wasn't finished. ;-)
16:00:04  <Elukka> ln you've got to be trolling
16:00:08  <Elukka> please tell me you're trolling
16:00:16  <Eddi|zuHause> Interpunctation does never start on the new line.
16:00:39  <planetmaker> ...not?
16:00:44  <planetmaker> ;-)
16:01:33  <andythenorth> the new algorythm is FIRS specific
16:01:56  <planetmaker> But Algol isn't FIRS-specific.
16:02:06  <Elukka> algol is a star!
16:02:17  <planetmaker> don't you say!
16:02:17  <Elukka> andy i'm okay with that since i'm gonna use FIRS :P
16:02:20  <Elukka> what's it do
16:02:53  <planetmaker> Elukka: actually... It's two stars to be precise ;-)
16:03:12  <Elukka> dammit!
16:03:13  <Elukka> you're right
16:03:51  <planetmaker> it's the prototype of the ... algol variables ;-)
16:03:56  *** _maddy [~plaiho@212.213.105.225] has quit [Quit: leaving]
16:04:50  <Elukka> trivia: nu scorpii is likely a septuple star
16:05:05  <Eddi|zuHause> algo'ol?
16:05:53  <Elukka> my brain is dispensing more trivia and wants to tell you that algol means 'the ghoul' which is a word originating from arabic
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16:06:17  <Eddi|zuHause> lots of words starting with al- are loanwords from arabic
16:06:27  <Eddi|zuHause> especially spanish is full of those
16:06:32  <Elukka> they removed the 'al' from 'ghoul' in english
16:06:32  <Elukka> yeah
16:06:45  <Elukka> although there are alghouls in the witcher game :P
16:06:59  <Eddi|zuHause> al is actually the arabic article
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16:07:17  <Elukka> yeah
16:07:20  <Elukka> they're the the ghouls
16:11:24  <planetmaker> رأس الغول  let's spell it properly ;-)
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16:14:42  <Eddi|zuHause> and it's actually three stars
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16:16:28  <planetmaker> yes, just found out that, too
16:17:15  <Elukka> almost all of the non-boring star names are arabic
16:19:07  <Eddi|zuHause> well, lots of modern astronomy is based on arabic research...
16:19:46  <Eddi|zuHause> after europe fell into the dark ages, the arabic world was the center of science
16:19:48  <planetmaker> yup. They were the maintainers of knowledge through the middle ages
16:21:51  <Eddi|zuHause> that was before europe revived itself and in turn the arabic world fell into a dark age...
16:21:56  *** Elu [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd
16:22:42  <Eddi|zuHause> but that may very well swing backwards over the next 100 years :)
16:22:54  <Elu> did i miss anything?
16:22:58  <Elu> my connection sucks at the moment
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16:23:03  <Eddi|zuHause> @logs
16:23:03  <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd
16:23:14  <Elu> useful
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16:30:27  <Elu> Eddi|zuHause: do you have any reference for the length of prussian tank cars?
16:30:31  *** Elu is now known as Elukka
16:30:36  <Eddi|zuHause> Elu: not really
16:30:53  <Elukka> gonna do something that looks right then
16:45:30  <CIA-6> OpenTTD: rubidium * r23030 /trunk/src/company_cmd.cpp: -Fix [FS#4796]: always show a chat message and send an admin packet when a new company is made
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16:54:49  <Eddi|zuHause> gnahh...
16:55:54  <Eddi|zuHause> nml bails on "var[0x61, 0, 0xFFFFFFFF, date_of_last_service]" with "Variable parameter must be a constant number"
16:58:59  <Eddi|zuHause> now i need to make a lookup table for variable names and their numbers to work around that...
17:00:39  <Alberth> you can also hack nml :)
17:05:28  <Eddi|zuHause> hm... it's even more complicated...
17:05:36  <Eddi|zuHause> since i have to mask out the right bits...
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17:15:52  <planetmaker> jo, this is nice. Variable 0x80 for canals seems to return height in increments of 1 instead of increments of 8 like all other variables which report tile height...
17:16:50  <Eddi|zuHause> that's the right time to switch it for all other variables :)
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17:23:25  <Eddi|zuHause> what happened to the idea that you can append parameters to any variable, so i could write date_of_last_service(-1) and it expands to var61
17:23:30  <Eddi|zuHause> ?
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18:42:35  <andythenorth> in the game - who pays the cost of loading/unloading ships?
18:43:58  <Eddi|zuHause> what cost?
18:52:30  <andythenorth> I am thinking about variable running cost for ships
18:52:45  <andythenorth> but the greatest cost of break-bulk shipping is cargo handling
18:52:53  <andythenorth> so do costs go up or down whilst loading/unloading?
18:57:30  <planetmaker> they're paid by the person paying the transport
18:58:29  <Eddi|zuHause> andythenorth: there's a running cost callback. but unfortunately there is no variable for "is currently loading"
18:58:31  <Alberth> if you pay for loading, you have an incentive to minimize it
18:58:38  <planetmaker> they're transit items
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19:04:20  * andythenorth thinks ships are cheaper to run while loading
19:04:36  <andythenorth> either extend running cost cb, or just use speed as a proxy
19:04:50  <andythenorth> or don't bother with variable costs
19:04:53  <andythenorth> I reckon
19:08:28  <Eddi|zuHause> andythenorth: there would need to be a difference whether the ship is just sitting at the dock, or actually loaded something the last X ticks
19:08:58  <andythenorth> assuming shipper pays lading cost, both situations are same to me
19:09:21  <andythenorth> ship at dock = reduced crew, no fuel burnt
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19:19:56  <Eddi|zuHause> mÀh... random action type 84 doesn't really fit into my schema...
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19:25:33  <Eddi|zuHause> mÀh... i broke it :(
19:25:53  <Eddi|zuHause> http://paste.openttdcoop.org/show/646/
19:27:41  <Eddi|zuHause> current cets with this patch: www.informatik.uni-halle.de/~krause/random_switch.diff
19:29:00  <planetmaker> nice. Better post it to the bug tracker, though. Yexo and Hirundo seem to be afk
19:29:16  * Yexo is not afk anymore
19:29:21  <Yexo> anything important I missed today?
19:29:28  <planetmaker> not much.
19:29:38  <Eddi|zuHause> Yexo: a critical nml bug 5 minutes ago :)
19:29:43  <planetmaker> I wondered about the value range of var 0x80 of canals
19:30:00  <planetmaker> but those two things are mostly all
19:30:09  <Eddi|zuHause> i guess nobody was insane enough to use random action type 84 before...
19:30:33  <Eddi|zuHause> i'll open a ticket
19:30:38  <Elukka> what does cets need a patch for+
19:30:39  <Yexo> please do
19:30:40  <Elukka> *?
19:31:02  <Yexo> I know Hirundo did plan at some point to remove random_action completely and replace it by something slightly different
19:31:03  <Eddi|zuHause> Elukka: that patch is a not-yet-checked-in modification
19:31:32  <Eddi|zuHause> Elukka: i didn't want to check in something that is known to throw compiler errors
19:32:01  <Elukka> heh, i see
19:32:58  <Elukka> o_O
19:33:03  <Elukka> what's the baureihe A2?
19:33:05  <Elukka> looks really weird
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19:38:18  <Eddi|zuHause> http://de.wikipedia.org/wiki/Wittfeld-Akkumulatortriebwagen
19:40:01  <Eddi|zuHause> it looks kinda disputed whether it was called "A2" or "AT3"
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19:45:08  <yrol> Greetings :o)
19:45:14  <PeanutHorst> geekings!
19:45:36  <Eddi|zuHause> greekings
19:46:14  <Elukka> i see it looks just as weird in real life
19:46:25  <yrol> i have a slight problem here with an AI that has autoreplaced its locomotives with a 1HP snowplough and thought i ask here if someone would know how to fix that
19:47:09  <Eddi|zuHause> yrol: look at the AI's thread in http://www.tt-forums.net/viewforum.php?f=65
19:47:33  <andythenorth> FISH ships will use CC hulls from 1870 onwards.  Completely unrealistic.  Should I care?
19:47:52  <Elukka> hmm.
19:48:12  <Eddi|zuHause> andythenorth: sails in CC :)
19:48:20  <andythenorth> no sailing ships
19:48:27  <yrol> Eddi|zuHause, hmmm ( makes looky looky sounds)
19:48:34  <Elukka> maybe you could find some way to include company colors without coloring the whole hull
19:48:45  <Elukka> but then i don't like company colors anyhow
19:50:00  <andythenorth> I'm doing it because I can't be arsed to redraw 8 angles on 2 large hulls
19:50:04  <yrol> so there is no immediate fix for my problem? cant u somehow take over the AI and reverse the replacement, or... save, then reload without the set that supplies that snowplough?
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19:50:49  <Eddi|zuHause> yrol: you can cheat yourself into the company
19:50:58  <Eddi|zuHause> yrol: but that may break more things that you fix
19:51:14  <yrol> because, frankly, if it cant be fixed ingame or so, my game is pretty much ruined as other AIs certainly also would do such replacement and thusly ruin the whole game
19:51:46  <yrol> °nods° i see. i have to start anew then, i think
19:52:01  <Yexo> yrol: it depends on which AI you use
19:52:17  <andythenorth> Elukka: you're still at the enthusiastic phase of spriting
19:52:17  <Yexo> if other companies are controlled by different AIs, only the one company you have now is ruined
19:52:21  <yrol> Yexo, let me check...
19:52:34  <andythenorth> rather than the, "oh, why did I start this task?" phase
19:52:35  <andythenorth> :D
19:53:02  <Elukka> i dunno
19:53:11  <Elukka> considering how slowly i get things done i might be in the second phase already :P
19:53:28  <andythenorth> I like drawing buildings, but vehicles are a massive chore
19:53:42  <andythenorth> I draw it, then I have to draw the other 7 angles :P
19:53:49  <Elukka> yeah since you have to draw the same thing many times
19:53:52  <andythenorth> any chance we could switch to a 3D engine?
19:54:20  <Elukka> ship sprites are big enough that it just might make a bit of sense to render a 3D model and overpaint it?
19:54:23  <Yexo> you could model the vehicles in a 3D program and render them?
19:54:33  <andythenorth> Elukka: that's how most of FISH is done
19:54:40  <Yexo> zephyris has done so with great success for grvts
19:54:43  <andythenorth> drawing hull shapes by hand is a no-go
19:54:50  <Elukka> heh, i see
19:55:05  <Elukka> i don't really see how it'd be of much use with road vehicles or trains though
19:55:10  <Elukka> i'd be interested in knowing zephyris' methods
19:55:28  <Yexo> he uses quite a few scripts all merged together
19:55:31  <yrol> Yexo, only the admiral AI did that, with all its trains ( some arent replaced yet, i guess, because all the other trains block the tracks with their snailish manners.
19:55:45  <Yexo> I have an (old) copy of them somewhere, but not sure if he'd like me to distribute that
19:55:50  <andythenorth> 3D pre-processor for nml?
19:56:35  <Yexo> that has nothing to do with nml. It could work the same way as that a lot of png files in the opengfx repo are automatically generated from gimp files (which nml can't read)
19:57:00  <andythenorth> ok
19:57:09  <andythenorth> so maybe part of the makefile framework...
19:57:17  <andythenorth> I was thinking it would happen at compile time :)
19:57:23  <andythenorth> of course, then it would take ages
19:57:41  <Elukka> the problem i'd have is how do you make a renderer make pixel arty stuff
19:57:45  <Yexo> as long as it's only done when the model files changes that doesn't matter
19:58:08  <andythenorth> Elukka: you'd need a very carefully tweaked renderer
19:58:23  <Elukka> even without any texturing, just having the shape would make things a lot faster
19:58:34  <Elukka> i haven't a clue how to tweak it like that :D
19:58:36  <Elukka> or where to start
19:58:43  <andythenorth> it would need a custom shader
19:58:49  <Elukka> that's way beyond me
19:58:59  <Elukka> all i can do is make models and pick some options and click 'render'
19:59:53  <planetmaker> andythenorth: yes, building OpenGFX from graphics source now takes indeed ages
20:00:07  <planetmaker> if you generate all pngs which are feasible to be generated
20:00:28  <planetmaker> any other method to generate graphics files could easily be included as well
20:00:52  <yrol> okies, thanks then. and big thanks for integrating the new station GUI in release :o)))
20:01:06  <planetmaker> e.g. for houses Zephyris has a nice ImageJ script collection
20:03:35  <andythenorth> now I have to do something about this :) http://dev.openttdcoop.org/attachments/download/2044/new_coasters.png
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20:22:48  <MNIM> dude, andy, are you gonna build that much?
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20:24:15  * andythenorth needs a coal sink in FIRS, like a power station or something :P
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20:36:05  <Eddi|zuHause> haha :p
20:36:44  <Eddi|zuHause> let houses built before 1970 accept coal
20:36:58  <Elukka> why not just have a power plant
20:37:12  <Eddi|zuHause> Elukka: because he removed them
20:37:22  <Elukka> i know, but i don't get why :D
20:40:07  <Rubidium> coal is dirty
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20:40:45  <Rubidium> it's so bad that it puts CO2 and nuclear material into the atmosphere ;)
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20:42:59  <CIA-6> OpenTTD: rubidium * r23031 /trunk/src/ (8 files in 4 dirs): -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that
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20:46:10  <Elukka> coal's pretty bad, yes
20:46:17  <Elukka> it's a thing that's used though
20:47:00  <Elukka> Eddi|zuHause: were the cets templates hand drawn or rendered?
20:47:18  <andythenorth> Eddi|zuHause: I only need this since the ratings algorithm got changed...
20:47:21  <Eddi|zuHause> Elukka: hand drawn
20:47:37  <Elukka> hm
20:47:55  * andythenorth has a map full of insane amounts of cargo waiting
20:48:31  <Eddi|zuHause> andythenorth: lower initial production :)
20:48:43  <andythenorth> it's not that high anyway
20:48:55  <andythenorth> supplies algorithm :P
20:49:20  <andythenorth> waiting on the maker of planets :)
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20:57:41  <Elukka> what kind of perspective does openttd use?
20:57:43  <Elukka> projection i mean
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20:58:32  <Elukka> dimetric?
20:58:56  <SpComb> isometric
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20:59:28  <Elukka> is it really?
21:00:25  <andythenorth> good night
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21:00:49  <SpComb> it does the whole 60° / 120° thing, iirc
21:02:21  <Elukka> hmm
21:03:07  <Elukka> well turns out i haven't a clue how i'd coerce kerkythea into actually rendering things with the right projection from the right angles
21:03:39  <Elukka> apparently someone's figured it out for blender though...
21:10:22  <Elukka> well, i guess i'll look into that tomorrow
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21:37:13  <Wolf01> 'night
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22:04:44  <__ln__> hmmm, i logged into my cell phone as root through ssh. maybe i should disable root logins.
22:06:31  <Terkhen> good night
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22:32:00  <z-MaTRiX> ;>>
22:32:26  <z-MaTRiX> __ln__<< maybe you should disable unencrypted dataflow in the newtork direction
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