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Log for #openttd on 18th November 2011:
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00:26:48  <Eddi|zuHause> hm... i can't alt-tab out of widelands... that's _really_ annoying...
00:28:49  <__ln___> that's really 1996's
00:33:08  <peter1138> can't remember who suggested 0x80
00:33:59  <peter1138> i used 0x40 purely as a prototype
00:34:22  <peter1138> so that i didn't have to add tons of properties for all the different types
00:34:39  <peter1138> not my fault andythenorth represented it as if that was it :p
00:35:17  <Eddi|zuHause> let's say he was overexcited :p
00:36:03  <peter1138> imho it does make sense to use the same numbers regardless of type. i don't care which numbers though.
00:36:58  <Eddi|zuHause> yes, i agree
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03:21:45  <z-MaTRiX> time flies when you
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06:50:57  <planetmaker> moin
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07:55:00  <peter1138> Eddi|zuHause2, http://fuzzle.org/~petern/ottd/enginepurchaseinfo.diff
07:58:51  <peter1138> oh *above* the other text :p
07:59:13  <planetmaker> below, right above the buttons is better IMHO ;-)
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08:08:50  <Terkhen> good morning
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08:18:16  <appe> morning.
08:20:15  <planetmaker> hello appe
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08:23:53  <dihedral> hello
08:24:36  <planetmaker> hi dihedral
08:25:14  <__ln___> good beforenoon
08:29:05  <peter1138> planetmaker, either way is easy :)
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08:30:25  <planetmaker> whereever, it's a good idea for articulated vehicles in particular
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11:21:31  <Eddi|zuHause> peter1138: now add some magic that it can adjust to drawing larger sprites (with higher detail) :)
11:23:53  <peter1138> Eddi|zuHause, it doesn't care
11:24:07  <Eddi|zuHause> peter1138: yes, but the gui should resize properly
11:24:07  <peter1138> well, height-wise it does, but i gave it 2x space
11:24:18  <peter1138> width-wise it should be centred
11:24:46  <peter1138> and yes i was thinking as i wrote it that it could already adapt it for EZ
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11:30:39  <andythenorth> quak
11:31:19  <frosch123> moin
11:31:32  <Eddi|zuHause> mÀh
11:33:59  <planetmaker> muh
11:35:54  <Terkhen> hi
11:39:20  <peter1138> http://thehairpin.com/2011/11/women-struggling-to-drink-water
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11:44:53  <Eddi|zuHause> photoshop!
11:47:24  * andythenorth -> writes html
11:47:28  <andythenorth> with inline styles
11:49:33  <peter1138> nasty
11:49:41  <peter1138> andythenorth, make some preview sprites
11:50:15  <peter1138> well, purchase info
11:50:22  <andythenorth> eh?
11:50:26  <andythenorth> spec / screenie...
11:50:38  <peter1138> um, i only have a diff :S
11:50:40  <planetmaker> var 0x10, type 22
11:50:48  <planetmaker> or something like that
11:50:51  <peter1138> yes
11:50:53  <planetmaker> extra purchase view sprite
11:51:03  <planetmaker> like extra purchase view text
11:51:04  <andythenorth> bah
11:51:13  <andythenorth> yet another newgrf feature I haven't had time to implement :P
11:51:23  <andythenorth> this is fun :)
11:51:33  <planetmaker> well, not even existing yet ;-)
11:51:37  <peter1138> you've had 4 hours
11:59:05  <frosch123> should it have some actiion 0 flag to enable it?
11:59:23  <frosch123> it might look pointless for normal vehicles
11:59:30  <peter1138> frosch123, i was wondering about that, but wanted to keep it simple as a test
11:59:48  <frosch123> otoh, it might look more consistent if the selection is always shown
11:59:50  <peter1138> also i wouldn't have any way to make sure it displayed it properly without making a test grf :)
12:00:03  <frosch123> :p
12:00:53  <frosch123> though if it autosizes in y direction, it would always be inconsistent
12:01:15  <peter1138> it doesn't, it gets a static vehicle height
12:01:51  <peter1138> selected only by type, not model
12:04:09  <peter1138> hmm, the yate cargo ship in opengfx is too long
12:05:00  <frosch123> all ships are too long
12:05:16  <peter1138> well
12:05:25  <peter1138> the originals fit in the purchase list :)
12:06:21  <peter1138> hmm, aircraft are too wide tooo
12:06:55  <peter1138> even the originals don't all fit there :)
12:08:00  <peter1138> i could always set up a DPI to crop them ;)
12:08:58  <frosch123> make them autosize, and the ignore the SETX from the names :p
12:09:14  <peter1138> some use spaces, no?
12:09:26  <peter1138> well
12:09:30  <peter1138> autosize..hmm..
12:09:32  <frosch123> if, then they are broken anyway
12:09:42  <peter1138> problem is size can vary by year
12:10:02  <frosch123> afaik we also autosize the ship and aircraft depot cells
12:10:32  <frosch123> peter1138: the the grf shall supply sufficient transparency to make the sprites have the same size
12:10:39  <peter1138> erm, right
12:10:42  <peter1138> of course
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12:14:58  <andythenorth> autosize depot cells!
12:15:00  <andythenorth> :o
12:15:01  <andythenorth> :)
12:15:15  <andythenorth> how about 'fix articulated RVs are a raging mess in depot etc'
12:15:16  <andythenorth> ?
12:15:17  <andythenorth> :)
12:15:55  <frosch123> andythenorth: just implement a train-like depot for rv
12:16:20  <andythenorth> hmm
12:16:32  <andythenorth> someone did a rough patch for that
12:16:52  <andythenorth> proof of concept
12:17:08  <andythenorth> it's funny how someone never gets anything useful done
12:17:14  <Eddi|zuHause> imho the grf should just provide a property how wide it wishes the purchase sprites to be
12:17:27  <andythenorth> but someone has often done half a patch that cannot be found
12:21:06  <planetmaker> Eddi|zuHause: within limits, please
12:21:32  <planetmaker> or I'll request 640px :-P
12:21:55  <yorick> are there any plans to upgrade noai from squirrel 2.2.x to 3.0.x?
12:22:04  <frosch123> no
12:22:05  <planetmaker> currently not
12:22:16  <yorick> ok, thanks :)
12:22:20  <planetmaker> yw
12:22:26  <frosch123> 3.0 is incompatible to 2.x in many places
12:22:33  <frosch123> so, most ais would break
12:22:49  <andythenorth> hmm
12:22:58  <andythenorth> I thought they'd solved this as experimental error http://www.bbc.co.uk/news/science-environment-15791236
12:23:50  <frosch123> andythenorth: maybe the software evaluating the result is buggy :p
12:26:56  <Terkhen> maybe the universe is buggy
12:28:02  <frosch123> yeah, the matrix has limited precision
12:28:06  <frosch123> they only use doubles
12:28:43  <yorick> http://blog.zorinaq.com/?e=58 <-- maybe the fpga they used to detect the particles is buggy
12:29:31  <andythenorth> frosch123: could be closer to the truth than you realise
12:34:38  <Mazur> Why does the r23238 have no language pack?
12:35:00  <Mazur> The nightly.
12:35:16  <Mazur> And how do I fix it, again?
12:35:22  <Mazur> Please.
12:35:43  * Mazur nearly forgot the magic worm.
12:37:44  <frosch123> did you copy it over an existing installation, without replacing all files?
12:38:14  <planetmaker> bah, we're crazy. we have industrytype.h and industry_type.h
12:40:00  <frosch123> we also have cargotype and cargo_type :)
12:40:05  <frosch123> i always open both :p
12:40:56  <planetmaker> :-P
12:41:33  <Mazur> frosch123, I just used autostart, so a fresh checkout down downloaded.
12:42:13  <Mazur> But I think I may know what went wrong: a local patch, which it could not apply, and I said to skip, must have been applied after all.
12:42:17  <planetmaker> Mazur: I can only assume that compile barfed on some changes
12:42:22  <planetmaker> re-compile and see
12:42:58  <michi_cc> planetmaker: There's more of that, is it station_base.h or base_station_base.h for example :)
12:43:10  <planetmaker> :-)
12:43:36  <planetmaker> hm... good point. Maybe station tiles should also get an option to draw grids
12:45:00  <Mazur> Problem solved, thank  you all.
12:50:34  <TrueBrain> you are welcome
12:57:54  <peter1138> recompile the universe?
13:04:24  <CIA-6> OpenTTD: frosch * r23248 /trunk/src/ (5 files in 2 dirs): -Codechange: Rename everything related to the NewGRF 'readme' to 'textfile', so it is more generic.
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14:34:18  <Belugas> hello
14:34:33  <planetmaker> hello Belugas
14:36:21  <peter1138> oh right
14:36:28  <peter1138> my NAT configuration wasn't working because...
14:36:32  <peter1138> i didn't enable ipforwarding. oops.
14:37:21  <Belugas> mister planetmaker :)
14:39:25  <CIA-6> OpenTTD: frosch * r23249 /trunk/src/ (4 files in 2 dirs): -Feature: Also allow viewing of the other two textfiles supplied by BaNaNaS tars, i.e. changelog and license.
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14:44:33  <Yexo> iIn python, is "some_list = some_list[1:]" thread-safe if another thread does "some_list.append(3)" ?
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14:53:24  <Hirundo> Yexo: It seems not, according to http://bytes.com/topic/python/answers/693373-threads-mutual-exclusion-lists which suggests to use a Queue instead
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15:30:28  <Xaroth> Terkhen: I think TB made a new addict out of you :P
15:30:43  <Terkhen> I didn't play that much :P
15:30:48  <Xaroth> hah
15:30:50  <Xaroth> liar :P
15:31:01  <Xaroth> you didn't play that much -today- :P
15:31:04  <Xaroth> but yesterday...
15:31:16  <planetmaker> hm?
15:31:41  <Terkhen> only a few hours, today I logged in to see a gigantic city
15:31:51  <Terkhen> that probably answers who were playing a lot yesterday and today :P
15:31:52  <Xaroth> yeh.. er, sorry
15:31:56  <Xaroth> we.. went a bit overboard :P
15:32:04  <planetmaker> oh, the server is still up?
15:32:12  <Xaroth> planetmaker: yep
15:32:16  <Xaroth> you can see our work :P
15:33:26  <planetmaker> hm, got the DL link?
15:33:40  <planetmaker> for the binary?
15:33:57  <Terkhen> http://master.binaries.openttd.org/custom/nogo/h52c7e417/index.html
15:34:09  <planetmaker> ty
15:35:50  <peter1138> .xz...
15:36:06  <Xaroth> dot..what?
15:36:16  <planetmaker> I guess I allow that programme to access the internet. Even when it was downloaded from the internet :-P
15:36:52  <Xaroth> well you don't -have- to.. but that might complicate things a bit if you don't...
15:37:22  <planetmaker> hm... I don't find the server, though
15:37:43  <Xaroth> it's not advertised
15:37:48  <planetmaker> he
15:37:49  <Xaroth> rawr.xaroth.nl
15:38:18  <TrueBrain> I forgot the -nogo prefix, so advertising would be a bit bad ;)
15:43:02  <Rubidium> TrueBrain: it's quite unlikely there's another revision with that revision number any time soon
15:43:18  <TrueBrain> Rubidium: very true
15:43:22  <TrueBrain> but I like things to be clear :)
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15:49:14  <planetmaker> http://imagebin.org/184629 <-- I should fix something, I guess ;-)
15:49:32  <planetmaker> I hope it's only locally screwed up :-P
15:50:16  <TrueBrain> wher eon the map?
15:50:35  <planetmaker> my only tracks. Centre, a bit to the top
15:50:37  <peter1138> um...
15:50:41  <TrueBrain> that really is a local problem, yeah ;)
15:50:44  <peter1138> oh, graphics glitch :p
15:50:55  <planetmaker> I guess I screwed with track templates then ;-)
16:00:32  <TrueBrain> 5 developers on one server ... that is a first (for me) to see :P
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16:02:43  <Swissfan91> hi everyone
16:03:36  <planetmaker> hehe, TrueBrain
16:03:42  <Terkhen> hi Swissfan91
16:03:48  <planetmaker> it's quite rare, possibly first for me, too
16:03:50  <planetmaker> hi Swissfan91
16:03:53  <Terkhen> first for me too :P
16:04:26  <Swissfan91> when you have a minute.. http://www.tt-forums.net/viewtopic.php?p=969787#p969787
16:04:29  <Swissfan91> :)
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18:25:50  <Wolf01> evenink
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18:35:09  <Alberth> hi
18:35:48  <andythenorth> peter1138: so what sprites am I drawing?
18:36:36  <Rubidium> andythenorth: monospaced characters?
18:37:11  <andythenorth> bleargh
18:37:21  <andythenorth> there isn't a pixel font we can rasterise?
18:37:36  <Rubidium> there probably is ;)
18:39:03  <andythenorth> any idea of point size?
18:39:03  <Rubidium> but then we need some GPL-ed or BSD licensed font
18:39:48  <b_jonas> um, what kind of font? what do you need one for?
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18:40:27  <Rubidium> andythenorth: something 10-ish?
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18:40:56  <Rubidium> http://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Font_Comparison_-_Liberation_Mono_to_Courier_New.svg/500px-Font_Comparison_-_Liberation_Mono_to_Courier_New.svg.png <- the Liberation Mono seems nice
18:41:01  <frosch123> why do we need a monospaced sprite font?
18:41:26  <Rubidium> frosch123: for the readme/changelog that'd be nice
18:41:48  <planetmaker> frosch123: for readme
18:41:54  <frosch123> do you want it as monospaced version of the normal sprite font, or do you want to use it instead of a freetype font?
18:42:36  <Rubidium> frosch123: the former
18:42:46  <Rubidium> basically adding a fourth sprite font 'type'
18:44:17  <Rubidium> though I see some difficulty with the freetype font; we need to "add" some extra tests there
18:44:19  <CIA-6> OpenTTD: translators * r23250 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
18:44:19  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:44:19  <CIA-6> OpenTTD: basque - 20 changes by Thadah
18:44:19  <CIA-6> OpenTTD: english_US - 8 changes by Rubidium
18:44:19  <CIA-6> OpenTTD: esperanto - 55 changes by Christopher
18:44:20  <CIA-6> OpenTTD: finnish - 9 changes by jpx_
18:44:20  <CIA-6> OpenTTD: german - 7 changes by planetmaker
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18:46:24  <andythenorth> http://fontforge.sourceforge.net/sfds/
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18:48:34  <andythenorth> http://www.paradroid.net/emd/
18:48:39  <Rubidium> too bad the example fails :(
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18:49:45  * frosch123 votes for Floral Caps :p
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18:51:01  <andythenorth> we need a gpl or bsd monaco
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18:57:30  <frosch123> maybe we should just add a dependency for liberation fonts :p
18:57:47  <__ln___> hmm, 20% of britons do not know the meaning of the french word 'bonjour'.
19:01:08  <Wolf01> __ln___, you have a longer tail tonight
19:01:39  <frosch123> i would have expected Sacro to say that
19:03:53  <peter1138> hmm
19:04:01  <peter1138> Name: Emd Nouveau
19:04:05  <peter1138> Style: Regular
19:04:11  <peter1138> Type: DOS/Windows executable
19:04:14  <peter1138> what?
19:04:50  <peter1138> __ln___, it's french for "ZeroConf"
19:05:23  <__ln___> peter1138: that's correct
19:05:48  <Rubidium> hmm, fontcache only returns one monospaced font for me
19:06:14  <Rubidium> although 19 have mono in their name
19:09:04  <Sacro> pssh
19:09:09  <Sacro> i know what bonjour means
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19:21:53  <Belugas> ho?  me too! me too!!
19:22:01  <CIA-6> OpenTTD: frosch * r23251 /trunk/src/newgrf_gui.cpp: -Fix: 3-column view of NewGRF GUI had too much space for certain font sizes.
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20:03:05  <b_jonas> peter1138: lol
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20:36:57  <CIA-6> OpenTTD: frosch * r23252 /trunk/src/ (widget.cpp window_gui.h): -Codechange: Add WD_BEVEL_xxx constants.
20:38:07  <CIA-6> OpenTTD: frosch * r23253 /trunk/src/newgrf_gui.cpp: -Fix: Several clipping issues with the display of textfiles, esp. with RTL text direction.
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20:40:42  <LordAro> evenings
20:42:21  <Terkhen> hi LordAro
20:43:22  <LordAro> hi Terkhen
20:47:01  <__ln___> is this actually grammatical: "¿Quieres instalar a la última versión de Spotify?"
20:50:41  <CIA-6> OpenTTD: rubidium * r23254 /branches/1.1/ (6 files in 4 dirs):
20:50:41  <CIA-6> OpenTTD: [1.1] -Backport from trunk:
20:50:41  <CIA-6> OpenTTD: - Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game (r23083)
20:50:41  <CIA-6> OpenTTD: - Fix: Account for snow line table when determining the snow line for building houses (r23082)
20:50:41  <CIA-6> OpenTTD: - Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
20:50:41  <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
20:53:37  <Terkhen> __ln___: that "a" shouldn't be there
20:53:51  <__ln___> Terkhen: that's what i thought too.
21:02:35  <CIA-6> OpenTTD: rubidium * r23255 /branches/1.1/ (7 files in 6 dirs):
21:02:35  <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:02:35  <CIA-6> OpenTTD: - Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
21:02:35  <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
21:02:35  <CIA-6> OpenTTD: - Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
21:02:37  <CIA-6> OpenTTD: - Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
21:09:11  <CIA-6> OpenTTD: rubidium * r23256 /branches/1.1/ (4 files in 4 dirs):
21:09:11  <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:09:11  <CIA-6> OpenTTD: - Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
21:09:11  <CIA-6> OpenTTD: - Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
21:09:11  <CIA-6> OpenTTD: - Fix: [NoAI] AIOrder didn't handle implicit orders correctly in all cases [FS#4823] (r23133)
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21:13:36  <CIA-6> OpenTTD: rubidium * r23257 /branches/1.1/ (15 files in 4 dirs):
21:13:36  <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:13:36  <CIA-6> OpenTTD: - Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
21:13:36  <CIA-6> OpenTTD: - Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
21:13:36  <CIA-6> OpenTTD: - Fix: Oil rigs that "expired" did not get removed from the station list [FS#4822] (r23199)
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21:15:40  <CIA-6> OpenTTD: rubidium * r23258 /branches/1.1/src/lang/ (25 files): [1.1] -Backport from trunk: language updates
21:16:52  <appe> http://d24w6bsrhbeh9d.cloudfront.net/photo/626388_460s.jpg
21:17:46  <CIA-6> OpenTTD: rubidium * r23259 /branches/1.1/ (5 files in 2 dirs):
21:17:46  <CIA-6> OpenTTD: [1.1] -Backport from trunk:
21:17:46  <CIA-6> OpenTTD: - Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
21:17:46  <CIA-6> OpenTTD: - Fix: Ignore special characters, such as the train "character", when determining a fallback font (r23237)
21:17:46  <CIA-6> OpenTTD: - Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
21:17:47  <CIA-6> OpenTTD: - Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
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21:25:09  <LordAro> frosch123: i love how i spent several months getting readme viewer working, then you get changelog and license viewer working within days :L
21:26:22  <frosch123> those did not affect the viewer itself at all :p
21:27:04  <frosch123> just loading a different file
21:29:48  <Terkhen> it's easier to add features when most of the work is done :P
21:30:27  <LordAro> i guess
21:30:39  <LordAro> :)
21:31:28  <LordAro> i guess the viewer still has the issues of 'tables not being able to work' and 'some strings get truncated'
21:32:06  <SpComb> tables?
21:32:17  <LordAro> columns of text
21:32:28  <SpComb> sounded almost like HTML
21:32:39  <Rubidium> LordAro: that requires a monospaced font, which someone has to "draw"
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21:33:45  <LordAro> i would class it as TMWFTLB tbh :)
21:33:49  <planetmaker> truncation shouldn't happen (anymore) and I didn't see it, LordAro
21:34:02  <planetmaker> LordAro: it might not be tmwftlb
21:35:39  <LordAro> i noticed it with 2cc train set (2.0.0 beta4.1)
21:36:10  <LordAro> (truncation)
21:39:01  <frosch123> LordAro: strings are no longer truncated
21:39:33  <LordAro> was that r23253?
21:39:45  <LordAro> i guess it didn't get into tonight's nightly
21:39:47  <frosch123> yes
21:42:05  <LordAro> thanks, that part of the patch confused my (even more) - (bevel edges and text truncation-y-stuff) :)
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21:43:16  <andythenorth> commit spree :P
21:43:39  <LordAro> andythenorth: no, it's backport week :P
21:43:40  <andythenorth> Rubidium: I think there are monospaced fonts with appropriate licenses
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21:47:55  <Rubidium> andythenorth: so do I ;)
21:50:35  <Rubidium> just haven't found the 'will' to actually do something towards monospaced fonts :(
21:54:29  <z-MaTRiX> hi
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22:12:23  <Terkhen> good night
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22:38:01  <andythenorth> hmm
22:38:12  <andythenorth> steam trams could sometimes run engine backwards
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23:54:12  <TrueBrain> pompiedom
23:54:27  <peter1138> indeed
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