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00:00:01 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 00:00:27 *** Devroush|3 [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 00:00:34 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 00:01:15 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 00:01:30 *** frosch123 [~frosch@frnk-4d009246.pool.mediaWays.net] has quit [Remote host closed the connection] 00:04:13 *** welterde [welterde@thinkbase.srv.welterde.de] has quit [Ping timeout: 480 seconds] 00:08:20 *** pugi [~pugi@dyndsl-095-033-157-191.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 00:10:54 *** JVassie [~James@2.27.99.231] has quit [Ping timeout: 480 seconds] 00:12:22 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has quit [Ping timeout: 480 seconds] 00:14:22 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 00:16:24 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:17:30 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 00:18:20 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [] 00:23:55 *** Devroush|3 [~dennis@178-119-153-135.access.telenet.be] has quit [] 00:32:43 *** Neon [~Neon@dslb-178-004-176-085.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 00:42:22 *** PeterT [~PeterT@c-71-233-211-49.hsd1.ma.comcast.net] has joined #openttd 00:45:10 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:45:16 <Wolf01> 'night 00:45:20 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:47:29 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has joined #openttd 00:52:22 *** PeterT [~PeterT@c-71-233-211-49.hsd1.ma.comcast.net] has quit [Quit: Goodbye] 01:00:02 *** Elukka [Elukka@78-27-81-205.bb.dnainternet.fi] has joined #openttd 01:01:56 *** Progman [~progman@p57A19EC5.dip.t-dialin.net] has quit [Remote host closed the connection] 01:05:29 <TrueBrain> Eddi|zuHause: lol, nice piece of code :) In which complexity is this? 01:06:42 <TrueBrain> somewhere between O(n) and O(n**2) by a quick look .. you should test it, and see how fast it is :) 01:12:43 <TrueBrain> seems to be really close to O(n); would be nice to have it in working order. Would speed up many scripts :D 01:13:32 <TrueBrain> for sure it should beat Zuu's O(n**2) implementation :D:D Hihihi :) 01:13:38 <Eddi|zuHause> in theory this has O(n*log(n)), but i haven't done all possible optimisations, so could be O(n^2) in the worst case 01:13:55 <TrueBrain> I don't see how it could be O(n**2)? 01:14:22 <TrueBrain> from what I read, it scales linear .. I don't see any additional for that scales with n? 01:14:24 <Eddi|zuHause> the Flip-recursion could in the worst case loop through all triangles 01:14:58 <TrueBrain> AH! Each projection can insert 2 ne wprojections 01:15:07 <TrueBrain> I was looking for something like that, and failed to find :D 01:15:32 <TrueBrain> well, then it would really depend on how much opcodes all the other stuff consumes :D 01:15:41 <TrueBrain> although I am willing to consider adding this to the C++ side 01:15:52 <Eddi|zuHause> like i said, there's lots of room for optimizations 01:16:07 <Eddi|zuHause> but i first wanted to try if it's actually correct :) 01:16:12 <TrueBrain> you also have to optimize within the domain of Squirrel; some stuff takes longer than other stuff :) 01:16:29 <TrueBrain> but I see use for this in both GS, AI, but also cargodist 01:17:57 <TrueBrain> so yeah, please do make it in working order and benchmark it against the greedy algorithm of Zuu :) 01:18:28 <TrueBrain> http://devs.openttd.org/~truebrain/nogo/ <- see info.nut.txt and main.nut.txt how to make a (simple) workable GS, but you could also try it for AIs ;) 01:18:37 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 01:25:11 <Eddi|zuHause> TrueBrain: for testing, it'd be nice if i had a basic script that can place a sign (or more) into each town 01:25:30 <TrueBrain> script above does that 01:25:33 <TrueBrain> it reads something funny 01:25:36 <TrueBrain> cannot remember what it is :P 01:25:55 <TrueBrain> just strip out the rest, and you have yourself a nice test script 01:26:25 <Eddi|zuHause> ok, i'll look at this tomorrow-ish 01:27:44 <TrueBrain> cool :) 02:34:00 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 02:35:52 *** glx [glx@2a01:e35:2f59:c7c0:bc05:7366:2a12:d601] has quit [Quit: bye] 03:03:23 <Eddi|zuHause> "pope sued for not wearing a belt, faces possible fine of 30â¬" ... some people have nothing better to do i suppose 03:24:12 *** rhaeder1 [~quix0r@dslb-188-109-248-247.pools.arcor-ip.net] has joined #openttd 03:28:32 *** rhaeder [~quix0r@dslb-094-221-157-118.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:05:42 *** plantain [~plantain@115.31.88.183] has quit [Remote host closed the connection] 04:11:05 *** plantain [~plantain@115.31.88.183] has joined #openttd 05:27:30 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop_] 05:53:51 *** Eddi|zuHause [~johekr@p54B755F2.dip.t-dialin.net] has quit [Remote host closed the connection] 05:54:12 *** Eddi|zuHause [~johekr@p54B73443.dip.t-dialin.net] has joined #openttd 06:31:44 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 06:38:46 *** Belugas [~belugas@216.191.111.237] has joined #openttd 06:38:49 *** mode/#openttd [+o Belugas] by ChanServ 06:49:51 *** LordPixaII [~pixa@85.210.74.36] has joined #openttd 06:49:51 *** Pixa [~pixa@85.210.74.36] has quit [Read error: Connection reset by peer] 07:26:09 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:28:33 *** TomyLobo [~foo@p4FC22DA6.dip.t-dialin.net] has quit [Quit: Standby mode...] 07:30:57 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 07:45:36 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 07:51:31 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 07:53:56 <Terkhen> good morning 07:56:39 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 07:58:08 <andythenorth> morgen 07:58:40 <Rubidium> vandaag ;) 08:01:37 <planetmaker> moin 08:03:41 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:30:04 <andythenorth> drive-in road stops for trucks - does it matter if I prevent HEQS from being compatible with them? 08:32:18 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 08:38:18 <planetmaker> complete heqs? 08:38:21 <planetmaker> would be quite sad 08:38:48 <andythenorth> mostly the mog? 08:38:52 <andythenorth> or also the mining trucks? 08:38:52 <planetmaker> esp. as the drive-in stops use less space for small stations 08:39:13 <planetmaker> why would you make them articualted? 08:46:31 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 08:48:37 *** Neon [~Neon@dslb-094-219-026-249.pools.arcor-ip.net] has joined #openttd 08:51:34 <andythenorth> refittable trailers 08:51:58 <planetmaker> tbh, I hate it, if vehicles can only use dtrs 08:52:18 <planetmaker> those have lots less value for my playing style 08:52:32 <andythenorth> ok 08:52:53 * andythenorth wonders what auto-refit does with subtypes? 08:52:57 <planetmaker> but I also think that it would need just articulated rv use the drive-in ones ;-) 08:53:35 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:57:30 * andythenorth presumes auto-refit will use first subtype 08:57:33 * Terkhen only uses dtrs 08:57:58 * andythenorth is plotting HEQS 2 08:58:04 <andythenorth> which will rework some things 08:59:07 <planetmaker> andythenorth: imho egrvts does it correctly. It offers both types of RV: articulated and non-articulated 08:59:20 *** sbr [~sbr@1be88-1-78-233-96-78.fbx.proxad.net] has joined #openttd 08:59:22 <planetmaker> with a tendency that the trailer RV carry a bit more 08:59:49 <andythenorth> which is worse? Long buy menu, or long refit list? 08:59:59 <Terkhen> that's easy in egrvts because all road vehicles are standard-ish 09:00:05 <Terkhen> andythenorth: long buy menu 09:00:09 <andythenorth> bah 09:00:15 <andythenorth> I thought you'd vote the other way :P 09:00:37 <Terkhen> the refits are sorted in an easy way 09:00:47 <Terkhen> and you don't need to change it 09:01:07 <andythenorth> I could remove 6 vehicles from HEQS by making the trailer / non-trailer versions a refit 09:01:09 <Terkhen> in the buy menu, you need to change the sorting 09:01:17 <Terkhen> to find whatever you are looking for in an easy way 09:01:30 <Terkhen> "I want something powerful", "I want something big", "I want a small truck" and so on 09:01:37 <planetmaker> andythenorth: but then the refittable ones would not go to drive-in anymore 09:01:47 <planetmaker> thus indeed: both 09:01:57 <andythenorth> planetmaker: hence my question... 09:02:24 <andythenorth> and tbh, I think 'coal, no trailer', 'coal 1 trailer', 'coal 2 trailers', 'coal 3 trailers' clutters the refit menu 09:02:53 <Terkhen> it does, but I prefer to keep the clutter in the refit menu which is less cluttered than the buy menu :) 09:03:24 <andythenorth> hmm 09:03:33 <andythenorth> trams building for PAX by default, that's wrong :o 09:03:52 <Terkhen> HEQS has PAX trams? 09:03:57 <andythenorth> nope 09:04:02 <andythenorth> current nightly appears to :P 09:04:05 <andythenorth> this is incorrect 09:05:55 * andythenorth is planning to extend tram-style length refits to most HEQS vehicles 09:06:08 <andythenorth> but not ones where planetmaker wants drive-in stops :P 09:23:11 <andythenorth> hmm 09:23:17 <andythenorth> auto-refit appears to fail for me 09:23:21 <andythenorth> trams, with subtypes 09:24:56 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 09:25:55 <andythenorth> refit flag is set, route menu allows refit 09:26:04 <andythenorth> refit cost is £0 for all vehicles in consist 09:26:07 <andythenorth> cargo is waiting 09:26:14 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 09:28:06 *** mahmoud [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has joined #openttd 09:29:21 <andythenorth> checkout HEQS tip if you wish to verify... 09:33:01 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:33:04 *** mode/#openttd [+o Alberth] by ChanServ 09:35:23 <andythenorth> bbl 09:35:25 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:35:34 *** JVassie [~James@2.27.99.231] has joined #openttd 09:36:49 <Alberth> bye andy 09:41:19 *** tokai|mdlx [~tokai@port-92-195-91-142.dynamic.qsc.de] has joined #openttd 09:42:24 *** LordAro [5684195e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:47:28 *** tokai|noir [~tokai@port-92-195-38-143.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:48:06 *** sbr [~sbr@1be88-1-78-233-96-78.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 09:49:36 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 09:52:45 <peter1138> TrueBrain, i saw an interesting landscape generation algorithm that used delaunay... 09:56:56 <planetmaker> have all a nice weekend :) 09:57:46 <peter1138> morning. you off, or just greeting everyone? :p 10:13:14 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:17:06 *** Progman [~progman@p57A196F3.dip.t-dialin.net] has joined #openttd 10:35:52 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 10:44:37 *** JVassie [~James@2.27.99.231] has quit [Ping timeout: 480 seconds] 10:48:22 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 10:49:05 <Wolf01> hello 10:52:12 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]] 10:53:30 <Alberth> hello 11:13:12 *** KritiK [~Maxim@176.14.96.186] has joined #openttd 11:28:33 *** pugi [~pugi@dyndsl-091-096-006-053.ewe-ip-backbone.de] has joined #openttd 11:42:59 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 11:46:37 * andythenorth proposes registers for tiles that contain a route :P 11:46:45 <andythenorth> e.g. a tile with a railtype on or such 11:47:51 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 11:53:35 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 11:59:07 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 11:59:23 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 11:59:33 *** hanf [~Klaus@host-78-146-189-176.as13285.net] has joined #openttd 12:00:00 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has quit [] 12:00:58 *** hanf [~Klaus@host-78-146-189-176.as13285.net] has quit [] 12:01:20 *** hanf [~Klaus@host-78-146-189-176.as13285.net] has joined #openttd 12:05:49 <peter1138> do what? 12:06:23 <peter1138> registers... for tiles which contain road/rail/water? 12:06:37 <peter1138> how big do you want the map array? 12:07:23 <Rubidium> 640kB should be enough 12:08:27 <guru3> famous last words 12:11:31 * andythenorth thinks 8GB is a reasonable min. requirement for ottd 12:11:38 <andythenorth> so how many registers can we have :P 12:13:27 *** frosch123 [~frosch@frnk-590f5c26.pool.mediaWays.net] has joined #openttd 12:18:02 <andythenorth> quak 12:18:14 <frosch123> moin 12:21:00 <Alberth> andythenorth: you should write NoAI scripts, it gives you full access to tiles :) 12:21:56 *** guangyu [~guangyu@218.104.71.162] has joined #openttd 12:23:57 *** guangyu [~guangyu@218.104.71.162] has quit [Read error: Connection reset by peer] 12:30:33 <andythenorth> I think vastly increasing the map size is worth it, to add snowploughs :P 12:30:40 <andythenorth> and maintenance vehicles 12:36:41 <Alberth> but toyland has no snow :) 12:37:01 <andythenorth> sugar drifts 12:47:44 <CIA-6> OpenTTD: rubidium * r23330 /trunk/src/rail_gui.cpp: -Fix [FS#4853] (r23316): alignment of signals in the signals menu was incorrect 12:50:54 <CIA-6> OpenTTD: rubidium * r23331 /trunk/src/company_gui.cpp: -Fix [FS#4851] (rCS, r148): abort building/moving HQ when clicking on the button again, just like when building rail, stations, etc (sbr) 12:58:53 <frosch123> hmm, it's 14:00, but the daylight feels like 17:00 13:07:01 <andythenorth> try playing TTD 13:07:13 <andythenorth> it's always 14.00 in TTD :P 13:12:02 <TrueBrain> welcome to the winter time frosch123 :) 13:12:26 <andythenorth> frosch123 must be playing arctic :P 13:12:36 <andythenorth> we should all play tropical in November :P 13:12:52 * andythenorth used to go to India for November 13:13:00 <andythenorth> but not since the baby 13:28:41 <appe> :D 13:28:47 <peter1138> don't forget that 4:30 is in the top right... 13:29:49 <andythenorth> hmm 13:29:52 <andythenorth> sun rises in the east 13:30:03 <andythenorth> my brain fell out of my head for a bit :P 13:30:12 <andythenorth> so it's about 10.45 in TTD land 13:34:27 <CIA-6> OpenTTD: peter1138 * r23332 /trunk/src/blitter/8bpp_optimized.cpp: -Fix (r23316): Length of transparent pixels could exceed a byte. (frosch) 13:35:14 <andythenorth> hmm 13:35:26 <andythenorth> I thought I fixed auto-refit for trams, but I haven't :( 13:36:42 <appe> fun fact; "trams" is swedish for "sir, you speak utter rubbish, and we didnt bother listening to you anymore". 13:37:40 <andythenorth> so... 13:37:53 <andythenorth> the articulated trams go to a station with cargo waiting, and don't refit 13:37:59 <appe> ask Markk. he is full of trams. 13:38:13 <andythenorth> all vehicles have special flag enabled for auto-refit, and have refit cost 0 13:39:18 <andythenorth> non-articulated trams go to the station, refit, but don't load 13:45:56 <CIA-6> OpenTTD: peter1138 * r23333 /trunk/src/screenshot.cpp: -Fix [FS#4854]: Make zoomed in screenshot use the selected maximum zoom. 13:53:08 *** pugi [~pugi@dyndsl-091-096-006-053.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 13:54:03 *** glx [glx@2a01:e35:2f59:c7c0:d967:a9c3:6ef4:19fa] has joined #openttd 13:54:06 *** mode/#openttd [+v glx] by ChanServ 14:00:44 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 14:14:41 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 14:38:43 *** perk11 [~perk11@188.32.29.238] has joined #openttd 14:43:52 <Markk> appe: eh-he-he 14:46:02 <__ln__> http://www.ustream.tv/nasajpl 14:48:56 <CIA-6> OpenTTD: frosch * r23334 /trunk/src/build_vehicle_gui.cpp: -Fix [FS#4820]: Road vehicle purchase info failed to display vehicles carrying no cargo. (Can only happen when NewGRFs are screwed up.) 14:50:23 <CIA-6> OpenTTD: frosch * r23335 /trunk/src/build_vehicle_gui.cpp: -Change: Make determination of vehicle weight when loaded consistent between road and rail vehicle purchase info. 14:57:02 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 15:09:28 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:17:44 *** TomyLobo [~foo@p54946234.dip.t-dialin.net] has joined #openttd 15:23:11 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 16:07:14 <CIA-6> OpenTTD: rubidium * r23336 /trunk/src/window.cpp: -Fix [FS#4709]: bring some more order in the ordering of the windows, e.g. don't let a save or load dialog get hidden by a new message (monoid) 16:09:52 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 16:12:12 <peter1138> oh FIRS, why do you tease me so? 16:12:35 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 16:12:49 <peter1138> andythenorth, ^^ oh FIRS, why do you tease me so? 16:13:02 <peter1138> you need a spec for smoke ;( 16:13:24 <Rubidium> peter1138: it's getting out of the wrong places, e.g. your ears? 16:13:42 <peter1138> it's getting out of the bounding boxes, certainly 16:14:15 <peter1138> hmm, would anyone create 8bpp ez sprites...? 16:14:57 <Rubidium> Sir Zephyris? 16:15:22 <peter1138> see, i tend to think that if you're going to the effort of EZ, you might as well use 32bpp 16:19:14 <Rubidium> well, 32bpp (ez) is mostly bickering about getting longer vehicles, smoother curves and the likes. It's also more complex with recolouring than "simple" 8bpp sprites 16:19:43 <peter1138> CETS has longer vehicles :D 16:21:22 <Rubidium> maybe make a grand post saying that OpenTTD now supports vehicles that are 4 times longer out-of-the-box 16:24:03 <peter1138> heh 16:24:13 *** Biolunar [~mahdi@blfd-4d08e526.pool.mediaWays.net] has joined #openttd 16:33:54 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:37:58 <michi_cc> peter1138: CETS vehicles as real 2x zoom sprites... tasty :) I don't think they would need 32 bpp. 17:09:38 <Elukka> https://dev.openttdcoop.org/attachments/1990/Hawthorn___Co.__6._Okt_1922.png 17:09:42 <Elukka> CETS vehicle length magic is lovely 17:09:49 <Elukka> i really need to get around to drawing more stuff 17:15:48 *** pugi [~pugi@dyndsl-091-096-006-053.ewe-ip-backbone.de] has joined #openttd 17:16:27 <frosch123> omg... now they measure and stream the pulse of the players in esports :p 17:16:40 <Xaroth> o_O 17:18:03 <Alberth> ensuring you get a proper workout :) 17:21:44 <peter1138> Elukka, i fear the sprites are a bit big :S 17:21:53 <peter1138> there are glitches with bridges :( 17:22:20 <Elukka> i think that's a downside inherent to the longer vehicles 17:23:05 <peter1138> in theory you could have them made up from parts 17:23:12 <peter1138> more work to split up though 17:23:38 <peter1138> plus you need special handling for slopes 17:26:07 <CIA-6> OpenTTD: rubidium * r23337 /trunk/src/network/network_server.cpp: -Fix [FS#4826]: don't send chat messages to clients that haven't joined yet 17:26:11 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 17:28:08 *** Rezt [~Rezt@81-178-195-188.dsl.pipex.com] has joined #openttd 17:32:36 *** Nite [5472b1fc@ircip4.mibbit.com] has joined #openttd 17:32:40 <Nite> Hi 17:32:48 <Nite> any ecs nerds here? 17:33:17 <George> Nite: ? 17:33:52 <Nite> Hi, how to make ecs to place less iondustreis on the map? 17:33:52 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 17:34:59 <andythenorth> peter1138: I won't make 8bpp EZ 17:35:08 <andythenorth> or if I did, I'd do it with a photoshop batch :P 17:35:28 <George> http://wiki.openttd.org/Difficulty#No._of_industries 17:35:37 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 17:36:13 <George> Nite: or do you mean how to have less industry types? 17:36:59 <Elukka> what's EZ? 17:37:19 <andythenorth> Elukka: try an ottd nightly and find out :) 17:37:31 <George> if the second see http://www.tt-wiki.net/wiki/ECS_Vectors 17:38:06 <George> In general - you can use only several vectors in one game, not all of them 17:39:00 <Elukka> holy crap 17:39:02 <Elukka> zooom 17:39:08 <Elukka> awesome 17:39:16 <Elukka> i've been hoping since forever that that'd make it to trunk 17:40:52 <andythenorth> it's good for my eyes 17:46:07 <Eddi|zuHause> anybody seen my mouse? 17:46:17 <Alberth> ask your cat :) 17:46:36 <TrueBrain> Eddi|zuHause: it is on the shelve, where you left it 17:48:08 <Elukka> where did most of the locomotives in CETS go? 17:49:07 <Nite> it cleared up ty 17:49:42 <Nite> and you can use all of the vectors all time 17:50:49 *** Nite [5472b1fc@ircip4.mibbit.com] has left #openttd [] 17:50:51 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/zoom.png 17:50:53 <Elukka> EZ is the best thing 17:51:06 <TrueBrain> better than sex?! 17:51:21 <Elukka> hmm. 17:51:45 <__ln__> "insufficient data" 17:51:46 <Elukka> tough one 17:51:51 <Elukka> haha 17:51:54 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 17:54:10 <andythenorth> Elukka: all it needs now is a pixel editor in game... 17:54:11 <Eddi|zuHause> how far is grfv8 support for nml? 17:55:01 <andythenorth> who will have the first v8 grf? 17:55:02 <andythenorth> :P 17:55:11 <peter1138> in game pixel editor... o_O 17:55:27 <peter1138> useless :S 17:55:32 <frosch123> add you own skins to your engines? :p 17:55:40 <frosch123> normal for modern games :p 17:56:02 <frosch123> take a look at skyrim character creation 17:56:09 <frosch123> tons of options with no particular use 17:56:17 <andythenorth> peter1138: in game pixel editor && save sprite to png 17:56:36 <frosch123> though i guess no game can beat the opening of outpost 1 .... 17:56:53 <Alberth> :) 17:57:07 <Alberth> andythenorth: save as newgrf, of course 17:57:10 <Elukka> yeah but character creation in an rpg isn't really development or modding 17:57:27 <andythenorth> Alberth: nfo editor in game :P 17:57:33 <andythenorth> might be...crashy 17:58:44 <frosch123> yeah, players first have to type in the hexcodes for the production callback before industries produce something :p 17:59:13 <frosch123> dongleware :p 17:59:23 <andythenorth> no no, the GS does that for them :P 17:59:23 <andythenorth> p 17:59:29 <andythenorth> cracked dongleware 18:00:18 <Alberth> in one of the first computers you had to enter the bootstrap code with hardware switches :p 18:00:52 <frosch123> switches? 18:01:15 <frosch123> or just bridging with some cables? 18:01:24 <andythenorth> hmm 18:01:41 <andythenorth> peter1138: wrt FIRS smoke - it's my own fault for trying to draw outside of the bounding box 18:01:49 <frosch123> s/cables/wires/ 18:01:53 <andythenorth> I should fix it by redrawing the industries + moving the chimneys 18:01:59 <andythenorth> but that's an arse 18:02:10 <frosch123> just make the bb bigger? 18:02:20 <andythenorth> it's out of the tile 18:02:26 <andythenorth> afaik I can't go much bigger? 18:02:44 <frosch123> ah, outside of the tile to left/right 18:02:50 <frosch123> yeah, that needs resplitting 18:03:38 <andythenorth> it's using a TTD base sprite 18:03:50 <andythenorth> [or opengfx] 18:03:51 <andythenorth> I don't fancy drawing smoke much 18:03:59 *** KouDy [~KouDy@ip-78-102-233-245.net.upcbroadband.cz] has joined #openttd 18:04:05 <andythenorth> without effect vehicles, there's no fix 18:04:15 <andythenorth> other than moving the chimneys.... 18:05:02 <peter1138> yeah, it's completely outside the industry ground, so splitting won't help 18:05:11 <peter1138> hence the need for the effect vehicle specs :) 18:07:27 <frosch123> why effect vehicle? that makes no sense 18:07:36 <frosch123> you can add multiple sprites to a tilelayout 18:07:44 <frosch123> and bb do not need to be at the bottom 18:08:01 * andythenorth visits wiki 18:08:03 <frosch123> just move them higher if you need to 18:08:24 <andythenorth> my understanding is you can't extend beyond l/r tile border? 18:08:42 <frosch123> which industry are you talking about? 18:08:57 <peter1138> frosch123, standard coal plant uses effect vehicles 18:09:00 <peter1138> for this very reason 18:09:20 <CIA-6> OpenTTD: rubidium * r23338 /trunk/src/ (rail_cmd.cpp rail_gui.cpp): -Feature [FS#4841]: diagonal dragging the rail conversion tool when pressing CTRL 18:09:29 <peter1138> the sprite is too far away from the ground tile to be picked up when drawing the area the smoke covers 18:09:44 <TrueBrain> <3 Rubidium 18:09:48 <Eddi|zuHause> ah, this reminds me of a suggestion: in the sprite aligner, it would be useful to see the difference in offset wrt the "original" 18:10:05 <Xaroth> Rubidium: <3 <3 <3 18:10:24 <andythenorth> hmm 18:10:33 <andythenorth> we're still linking this from the newgrf wiki ;/ 18:10:34 <andythenorth> http://users.tt-forums.net/purno/PDT/subpages/tt_light_effects.html 18:10:41 <andythenorth> here http://www.tt-wiki.net/wiki/GraphicsTutorial 18:12:45 <frosch123> ah, it extents to the right 18:15:28 <andythenorth> can I remove the link to Purno's tutorial from the wiki? please? 18:16:25 <z-MaTRiX> hey 18:17:05 <peter1138> heh 18:17:19 <peter1138> it's a wiki ;P 18:17:40 <peter1138> make a better tutorial 18:17:45 <peter1138> even put it on the wiki 18:17:58 <Eddi|zuHause> peter1138> in theory you could have them made up from parts <peter1138> plus you need special handling for slopes <-- that's already (partially) implemented 18:18:26 <__ln__> what will happen to Tegel once they close it down? 18:19:24 <Eddi|zuHause> although, only for the 10lu passenger wagons which have "real" graphics. not any of the green-box-dummy-vehicles 18:19:25 <peter1138> a new circuit for topgear 18:20:05 <Eddi|zuHause> the current problem is that i need a dynamic offset-correction for the slices 18:20:18 <andythenorth> hmm 18:20:28 <andythenorth> the bunfight about GS started then 18:20:36 <andythenorth> w.r.t newgrf etc 18:24:47 * andythenorth is placing bet on "GS can't do very much to newgrf stuff" 18:25:10 <andythenorth> I did have lots of ideas for interesting gameplay by allowing GS to over-ride newgrf props 18:25:16 <andythenorth> but there are too many edge cases 18:25:47 <andythenorth> lots of newgrfs are very intricate, and it's not as simple as just changing a date or a capacity 18:26:49 <andythenorth> e.g. there are good gameplay reasons to change a vehicles cost or such in action 0, but GS has no idea what cb36 might also be doing 18:28:07 <peter1138> heh, collective pronoun for bankers: a wunch 18:28:11 <frosch123> andythenorth: you are too stuck in newgrfs :p there is no point in gs modifying the costs for single vehicles; but they could change the costmultilpiers to affect the cost of all vehicles 18:28:25 <andythenorth> frosch123: yup 18:28:40 <peter1138> mb would go mad :D 18:29:18 <frosch123> bool GSInfo::AllowMBGrfs() 18:29:26 <frosch123> { return false; } 18:30:27 <Alberth> doesn't it miss 'final' ? :p 18:30:47 <frosch123> :p 18:33:33 <andythenorth> frosch123: I am too stuck in how railroad tycoon scenarios worked :P 18:33:53 <andythenorth> things like making one engine especially cheap in a scenario, due to 'a deal with the manufacturer' etc 18:34:22 <frosch123> i only know rt1, and i cannot remember scenarios in it 18:34:55 <frosch123> the engine quiz was nice at start 18:37:21 <andythenorth> GS might also want to control which vehicles are available. That's plausible, as long as the GS author is careful 18:37:48 <frosch123> i doubt they want that :p 18:37:56 <andythenorth> depends who they are 18:38:04 <andythenorth> and what the idea is 18:38:42 <frosch123> ttd is not suitable for scenarios like: transport 100 ton of coal from a to b within 3 months 18:38:54 <andythenorth> how do you know? :D 18:38:55 <frosch123> at least i would consider that pretty stupid :p 18:39:16 <frosch123> win condition: build two trains :p 18:39:37 <Alberth> vehicle availability control seems to be detailed to me 18:39:52 <andythenorth> over-ride the climate availability 18:40:04 <andythenorth> and cross your fingers that it's not part of an articulated vehicle or such :P 18:40:18 <Alberth> frosch123: have 3 trains using the same 10 tiles of track without colliding for 3 months :p 18:40:23 <andythenorth> and that the GS doesn't turn *off* availability during game 18:40:46 <andythenorth> there are too many easily-hit edge cases to give GS unlimited control 18:40:55 <andythenorth> they're barely edge cases, more like common cases :) 18:41:10 <andythenorth> although it would be nice if it was possible :) 18:41:36 <frosch123> Alberth: yeah, even better :) 18:42:11 <andythenorth> transport 1m tonnes between A and B in 30 years, but in between A and B, are four towns, each of which will prevent you building until you've achieved their needs 18:42:14 <Alberth> andythenorth: sounds like you want to control too detailed items; in my view, the big gain is to get control of the overall world progress, imho 18:43:33 <andythenorth> Alberth: any GS is a win :) 18:43:38 <CIA-6> OpenTTD: translators * r23339 /trunk/src/lang/ (belarusian.txt italian.txt korean.txt slovak.txt): 18:43:38 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:43:38 <CIA-6> OpenTTD: belarusian - 4 changes by Wowanxm 18:43:38 <CIA-6> OpenTTD: italian - 13 changes by lorenzodv 18:43:38 <CIA-6> OpenTTD: korean - 25 changes by junho2813 18:43:38 <CIA-6> OpenTTD: slovak - 33 changes by klingacik 18:43:49 <Alberth> :) 18:44:02 * andythenorth finds it helpful too see how far we could go, to find the limit 18:44:12 <andythenorth> already it's clear that: 18:44:34 <andythenorth> for the vast majority of newgrf action 0 props, or cb results, GS cannot touch them 18:44:57 <andythenorth> also GS are not a good way to try and influence the economy too much; town control and * dist are better 18:45:51 <andythenorth> also GS seem like they should be either tied to a set of specific newgrfs (and probably a scenario), or completely generic. Nothing half-way in between 18:45:51 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:47:03 <Alberth> I must have missed the town control discussion, but yeah, I think you are right 18:47:32 <andythenorth> for example, GS is a bad way to try and affect cargo payments 18:48:02 <andythenorth> but GS could set values on a town, which affect cargo payments 18:48:19 * Alberth nods 18:48:21 <andythenorth> (or abuse subsidies for same effect) 18:48:57 <Alberth> I was thinking in the context of industries, have GS change the probability of certain industries 18:49:25 <andythenorth> that's possibly safe 18:49:31 <andythenorth> there are a limited number of safe properties 18:49:40 <andythenorth> for industries it's quite blurred exactly which are wise 18:50:24 <andythenorth> rather than adjust probability, it might be better to make cost of funding industry £0 for GS 18:50:30 <andythenorth> and let it build wherever 18:50:47 <andythenorth> then give GS authors a library for randomising 18:50:55 <CIA-6> OpenTTD: rubidium * r23340 /trunk/os/windows/installer/install.nsi: -Fix [FS#4824]: [Windows] A text in the installer was so long that NSIS didn't display it right anymore 18:51:17 <Alberth> squirrel probably already has some random thingie 18:51:25 <andythenorth> I can think of lots of reasons to allow GS to adjust action 0 props or similar 18:51:28 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 18:51:36 <andythenorth> then I think of all the unwanted interactions and confusions 18:51:47 <andythenorth> and the 'you changed your grf, now my GS broke' 18:52:06 <andythenorth> give the GS god powers, and make it behave like a scenario author.... 18:52:25 <Alberth> for now, I think that the gs author should assume a better newgrf in such cases 18:52:45 <andythenorth> my solution above demands a lot more from GS authors :( They have to write a lot more code 18:53:06 <Alberth> and it makes things very complicated 18:56:36 <andythenorth> for the GS author maybe 18:57:01 <andythenorth> FIRS scenario mode was envisaged for this kind of thing :) 18:57:12 <andythenorth> game script rather than goal script... 18:57:20 <andythenorth> [in my brain] 18:59:29 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 19:09:06 <andythenorth> there is one industry case that I can't figure out 19:09:19 <andythenorth> should a GS be able to set initial production multiplier on construction? 19:11:14 <Alberth> sounds mostly as a difficulty setting to me, or not? 19:11:27 <andythenorth> not sure 19:11:49 <andythenorth> I can imagine uses for it 19:12:13 <andythenorth> but I don't think the GS will have enough hooks to make it worthwhile 19:12:35 <andythenorth> it more raises the question that the game can't set initial production multiplier for a newgrf 19:13:22 <andythenorth> it would be a big shortcut for me if I could set a flag saying 'let game set prod. multiplier to random amount on construction' 19:13:36 <Alberth> a newgrf parameter :) 19:14:17 <andythenorth> ever noticed in FIRS all industries of same type produce same amount when built? 19:14:19 <andythenorth> it can be solved 19:14:55 <andythenorth> frosch told me the newgrf solution 19:16:36 <Alberth> I didn't notice; I tend to connect them to my network at different dates :) 19:18:18 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 19:18:57 <frosch123> i want gs to turn ottd into a lemming game 19:19:11 <frosch123> bring 50/100 rv save across the level crossing 19:19:22 <andythenorth> as in pysgnosis lemmings? 19:19:23 <andythenorth> :) 19:19:31 <andythenorth> many wasted hours 19:19:41 <andythenorth> why doesn't ottd include a thermonuclear weapon? 19:19:45 <andythenorth> for a game that's going badly 19:20:01 <andythenorth> just extend a disaster :P 19:20:09 <Alberth> not family friendly 19:21:57 <andythenorth> plane crashes are family friendly? 19:22:00 <andythenorth> ufos? 19:22:04 <andythenorth> mining subsidence? 19:22:06 <andythenorth> :D 19:22:16 <andythenorth> hmm 19:22:26 <andythenorth> does the dogfood principle apply to GS? 19:22:37 <Xaroth> dogfood principle? 19:22:42 <frosch123> [20:21] <andythenorth> why doesn't ottd include a thermonuclear weapon? <- it's more fun when you are close to reaching the goal. press it shortly before, and wonder whether enough make it in the following 5 seconds 19:22:59 <andythenorth> frosch123: that's the correct playing style :) 19:23:26 <Prof_Frink> The buttons don't work in wine :( 19:23:43 <Prof_Frink> Can use the keyboard to select actions, but not nuke. 19:26:35 *** Rezt [~Rezt@81-178-195-188.dsl.pipex.com] has quit [Quit: Computer has gone to sleep.] 19:26:56 <andythenorth> Xaroth: as in 'eat your own' 19:27:00 <andythenorth> although I'm abusing it slightly 19:27:29 <andythenorth> it's used in many ways, but I recently saw it applied to APIs 19:28:11 <andythenorth> "don't eat people food, but give your developers dogfood" or such 19:28:41 <Alberth> you want to control a GS with GS ? 19:28:46 <andythenorth> nope :) 19:28:51 <andythenorth> in the case of GS....newgrfs have been written against an API which defines what ottd will / won't do 19:29:10 <andythenorth> GS should be able to modify the ottd side, but have no privileged access to change behaviour of newgrfs 19:29:35 <Alberth> Xaroth: practice what you preach 19:29:45 <andythenorth> the easiest example is some cb like production change cb, where returning 04 80 means 'do whatever ottd does' 19:30:03 <andythenorth> in which case GS would modify what ottd does, leaving the newgrf interface clean 19:30:13 *** LordPixaII is now known as Pixa 19:30:23 <andythenorth> at this point, newgrf has already delegated result to ottd anyway 19:31:19 * andythenorth thinks it should be 100% cast iron rule that GS have no privileged access to newgrf props or logic 19:31:25 <Alberth> that would be sane :) 19:31:39 <andythenorth> I haven't considered more than vehicle or industry newgrfs though :P 19:31:46 <andythenorth> stations - GS should have no opinion 19:31:54 <andythenorth> newgrf stations are irrelevant to GS 19:32:04 <andythenorth> unless you win by building grand central or such :P 19:32:23 * Alberth wonders about a 'realistic' goal :) 19:32:57 <andythenorth> railtypes - GS shouldn't care? 19:33:09 * Alberth thinks so 19:33:11 <andythenorth> or you win by building a certain type of rail track from A to B? 19:33:28 <andythenorth> or you get certain limited amounts of railtype 1, some amount of railtype 2? 19:34:00 <Alberth> it would not be my idea of a fun game 19:34:11 <andythenorth> limited track challenges are fun in RT3 19:34:22 <andythenorth> house sets...what could GS care about those? 19:34:23 <Alberth> yeah, I can see they might 19:34:55 <andythenorth> but even a limited track challenge is basically counting. it doesn't modify newgrf props 19:35:17 <andythenorth> anything to do with where houses go etc is the domain of the house set, or town control 19:35:27 <andythenorth> airports? 19:35:27 <Alberth> other than it should get the cargoes of the houses right, house set does not matter, I think 19:35:41 <andythenorth> a GS can crash planes? 19:36:03 <Alberth> move the airport a tile just before touchdown :p 19:36:14 <Alberth> but no, imho :) 19:36:49 <Alberth> they are just details to get stuff and things moved from A to B, that's the player problem, not GS 19:37:03 <andythenorth> newobjects? 19:37:09 <andythenorth> build / remove. but not change props 19:37:46 <Alberth> does not seem useful to me, tbh 19:38:17 <andythenorth> base costs? 19:38:44 <Alberth> no idea 19:39:46 <andythenorth> seems like if you want to tightly bind a GS to set of newgrfs, then you write some additional newgrfs of your own 19:39:49 <andythenorth> to do things like 19:40:03 <andythenorth> - make engine 'blah' available at a different date 19:40:12 <andythenorth> - change cargo payment rate for cargo 'foo' 19:40:18 <andythenorth> - change base costs for xyz 19:40:32 <andythenorth> and then you make sure the load order is correct 19:40:44 <andythenorth> i.e. use the existing APIs for doing such 19:41:31 <supermop> who is GS? 19:42:34 <Eddi|zuHause> Gris Sawyer 19:44:05 <andythenorth> Geyser Söze 19:51:18 <andythenorth> when I post in the forums that I don't think GS should be able to modify newgrf, ten people will popup and accuse me of horrors and crimes :P 19:57:34 <Alberth> so don't post it :p 19:59:52 <frosch123> gs should modify newgrfs using action6 :p 20:02:31 *** sla_ro|vista [~slaco@95.76.27.160] has joined #openttd 20:02:42 <andythenorth> gs should modify newgrfs using raw nfo 20:02:51 <andythenorth> monkey patching into sprite numbers :P 20:06:08 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:07:40 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 20:08:33 <peter1138> hm 20:08:51 <peter1138> Born_Acorn! neweffectvehicles! 20:09:32 *** TWerkhoven2 [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 20:09:42 *** LordPixaII [~pixa@85.210.74.36] has joined #openttd 20:09:45 *** Firzen [~Neon@dslb-094-219-026-249.pools.arcor-ip.net] has joined #openttd 20:09:57 *** DOUK [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has joined #openttd 20:10:10 *** glx_ [glx@2a01:e35:2f59:c7c0:d967:a9c3:6ef4:19fa] has joined #openttd 20:10:22 *** TomyLobo2 [~foo@p54946234.dip.t-dialin.net] has joined #openttd 20:11:38 *** Vettel [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:12:44 *** Biolunar_ [~mahdi@blfd-4d08e526.pool.mediaWays.net] has joined #openttd 20:12:49 *** HerzogDeXtEr1 [~Flex@88.130.173.169] has joined #openttd 20:13:06 *** frosch [~frosch@frnk-590f5c26.pool.mediaWays.net] has joined #openttd 20:13:14 *** KingJ- [~KingJ-OFT@95.154.197.17] has joined #openttd 20:14:02 *** SirSquid1ess [~sirsquidn@zomg.dongues.com] has joined #openttd 20:14:35 *** ProfFrink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 20:14:38 *** b_jonas_ [~x@russell2.math.bme.hu] has joined #openttd 20:14:41 *** sla_ro|vista [~slaco@95.76.27.160] has quit [] 20:14:49 *** virrpann1 [virr@forskningsavd.se] has joined #openttd 20:14:52 *** Netsplit reticulum.oftc.net <-> magnet.oftc.net quits: KingJ, SirSquidness, Neon, andythenorth, mahmoud, virrpanna, HerzogDeXtEr, TWerkhoven, Kurimus, Pixa, (+14 more, use /NETSPLIT to show all of them) 20:14:52 *** KingJ- is now known as KingJ 20:14:52 *** TomyLobo2 is now known as TomyLobo 20:14:52 *** Vettel is now known as Zeknurn 20:14:55 *** ProfFrink is now known as Prof_Frink 20:14:57 *** b_jonas_ is now known as b_jonas 20:15:08 *** Netsplit over, joins: Qantourisc 20:15:54 <peter1138> hmm, what else 20:16:08 <peter1138> minecraft... 20:16:13 <peter1138> or coding... :p 20:17:15 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 20:17:22 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 20:18:00 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 20:18:03 *** mode/#openttd [+o Terkhen] by ChanServ 20:18:08 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 20:18:11 *** mode/#openttd [+o SmatZ] by ChanServ 20:18:29 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 20:18:30 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 20:18:41 <andythenorth> T_Tycoon is trolling 20:18:45 <andythenorth> quite elegantly 20:19:50 <andythenorth> 'big turnning point' 20:19:53 <andythenorth> :D 20:20:02 *** glx_ is now known as glx 20:21:05 <peter1138> meh, it's just graphics 20:21:35 <andythenorth> that's what hindu philosophy says too 20:21:42 <andythenorth> maybe budhism, not sure 20:21:45 <peter1138> and a slightly different projection, heh 20:21:59 <andythenorth> http://en.wikipedia.org/wiki/Maya_(illusion) 20:22:22 <peter1138> tl;dr 20:22:36 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 20:23:02 <andythenorth> nvm 20:23:03 <andythenorth> cba 20:23:32 <andythenorth> also 20:23:34 <andythenorth> ViV? 20:25:01 <andythenorth> hrm 20:25:09 <andythenorth> my case that GS shouldn't modify newgrfs is bogus 20:25:13 <andythenorth> newgrfs can modify newgrfs 20:25:29 <andythenorth> therefore GS should be able to modify newgrfs 20:25:40 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 20:25:48 <andythenorth> any other argument is logically flawed :( 20:25:51 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 20:30:56 <andythenorth> bah 20:30:59 * andythenorth writes code 20:35:58 <TrueBrain> he, I am doing that too :) 20:36:54 *** HerzogDeXtEr [~Flex@i59F6D390.versanet.de] has joined #openttd 20:39:05 <andythenorth> what larks 20:39:13 <peter1138> LARKS! 20:39:23 <andythenorth> writing actual code is much easier than writing a monologue about possible code :D 20:40:13 * andythenorth pointlessly enables auto-refit for a vehicle with only one cargo type 20:40:15 <andythenorth> oops :P 20:40:45 <andythenorth> incidentally, does auto-refit...um...work? 20:43:19 *** HerzogDeXtEr1 [~Flex@88.130.173.169] has quit [Ping timeout: 480 seconds] 20:44:14 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 20:45:15 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 20:50:22 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 20:55:25 <andythenorth> action E is an abomination btw 21:04:07 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:05:20 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:09:16 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 21:12:55 *** pugi [~pugi@dyndsl-091-096-006-053.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 21:13:04 *** pugi [~pugi@dyndsl-091-096-006-053.ewe-ip-backbone.de] has joined #openttd 21:15:00 <Alberth> good night all 21:15:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:23:56 *** Progman [~progman@p57A196F3.dip.t-dialin.net] has quit [Remote host closed the connection] 21:57:27 <peter1138> i demand that cets be finished! 21:58:13 <andythenorth> you mean it isn't? 21:58:20 <andythenorth> why not? :o 21:58:47 <Rubidium> but... DNF XL 0.9 hasn't been released yet ;) 22:00:15 <peter1138> :) 22:01:37 <Rubidium> and probably won't be any time soon as now he (almost?) has to draw 2x, 4x, 1/2x, 1/4x, 1/8x graphics as well! 22:01:54 <TrueBrain> planetmaker: new NoGo release; you might want to upgrade :) Tons of new goodies :) 22:03:26 <peter1138> well 22:03:41 <peter1138> no, i'm not near doing that yet, heh 22:04:36 <Eddi|zuHause> Rubidium: to quote MB when presented with that thought: "LOL" 22:04:54 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:05:26 <TrueBrain> Eddi|zuHause: I always imagined there was just a big humming sound in MBs thoughts 22:06:15 <Eddi|zuHause> "insufficient data" :) 22:07:05 * andythenorth likes MB 22:07:08 * Rubidium just imagines him as a particular co-worker ;) 22:07:18 * andythenorth also likes going to sleep 22:10:12 <Rubidium> night andythenorth et al. 22:10:22 <andythenorth> good night 22:10:26 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:13:01 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 22:14:36 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 22:26:43 <Terkhen> good night 22:27:30 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:28:12 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:29:01 *** Arkabzol [~Hello@1-1-15-28a.han.sth.bostream.se] has joined #openttd 22:30:59 *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd 22:32:09 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 22:32:19 <Arkabzol> Hello. 22:52:44 <Eddi|zuHause> err... how do i get the town from a TileIndex? 22:52:52 <__ln__> http://www.telegraph.co.uk/news/politics/8917077/Prepare-for-riots-in-euro-collapse-Foreign-Office-warns.html 22:54:18 <Elukka> i wish we had it in us to do something and go out and protest 22:55:13 <SmatZ> Eddi|zuHause: Town::GetByTile() ? 22:55:14 <Eddi|zuHause> funny headline from today: "Commerzbank allows speculating on its own crash" 22:55:27 <SmatZ> :) 22:55:28 <Eddi|zuHause> SmatZ: i meant in AI/GS script 22:55:33 <SmatZ> oh... 22:55:58 <frosch> most likely in AITile 22:56:00 <Eddi|zuHause> there's AITile::GetClosestTown 22:56:09 <Eddi|zuHause> but i don't know how efficient that is 22:56:53 <Eddi|zuHause> maybe i need to drag the town index through my algorithm... 22:56:58 <frosch> it is efficient if called for house or road tiles 22:57:00 <glx> depends on tile type I think 22:57:19 <Eddi|zuHause> well, i am sure it's the center tile of the town :) 22:57:25 <frosch> though maybe only for town owned roads 22:57:31 <glx> then it's a road tile 23:02:55 <Eddi|zuHause> hmm... i can't reload the game script from the debug menu 23:03:08 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:03:43 <frosch> highlight TrueBrain then :p 23:03:55 <glx> probably not implemented yet :) 23:04:08 *** Qantourisc [~Qantouris@78-22-225-157.access.telenet.be] has quit [Ping timeout: 480 seconds] 23:04:12 *** mode/#openttd [+v glx] by DorpsGek 23:10:04 <TrueBrain> not even intended to be implemented 23:10:08 <TrueBrain> as it would make little sense :) 23:12:33 <Eddi|zuHause> well... it's extremely annoying to weed out syntax errors if i have to restart openttd each time 23:12:41 <TrueBrain> just hit: restart 23:12:44 <TrueBrain> in the console 23:12:57 <TrueBrain> as that is kinda the only way to test a gamescript .. 23:13:02 <TrueBrain> maybe I should put that under the button :) 23:13:37 <Eddi|zuHause> the squirrel docs don't seem to have documentation about builtin array/table functions 23:18:48 <Eddi|zuHause> how do i write a number into GSLog? 23:19:34 <TrueBrain> "" + integer 23:24:01 *** hanf [~Klaus@host-78-146-189-176.as13285.net] has quit [Quit: Leaving] 23:31:18 *** KouDy [~KouDy@ip-78-102-233-245.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:31:41 *** Qantourisc [~Qantouris@78-22-225-157.access.telenet.be] has joined #openttd 23:39:21 <Eddi|zuHause> in AIList.Begin: "Returns: the item value of the first item." <-- either this is ambiguous or wrong. when i valuate the town list, i get the value "4" instead of the expected "126080" 23:40:21 <TrueBrain> remember the sorters 23:40:26 <TrueBrain> AIList is by default sorted 23:40:28 <TrueBrain> (by value) 23:40:51 <TrueBrain> if you want it sorted by insertion order, use a Squirrel array ;) 23:41:29 <Eddi|zuHause> no, i mean this seems to be returning the town-id, not the location. 23:41:40 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Poof] 23:41:53 <Eddi|zuHause> list should be sorted by location 23:42:32 <TrueBrain> it returns the value of the variable 'item' 23:42:37 <TrueBrain> so it returns the key 23:42:46 <Eddi|zuHause> TrueBrain: then the wording is ambiguous 23:42:47 <TrueBrain> where list.GetValue(item) gives the value 23:42:54 <TrueBrain> not really ambigious 23:43:03 <Eddi|zuHause> well. i understood it the wrong way 23:43:10 <TrueBrain> at best you can be confused by 'the item value' being 'the value of the item' 23:43:11 <Eddi|zuHause> that must mean it's ambiguous 23:43:54 <TrueBrain> I am afraid it is a case of: too much used to documentation where 'value' immediatly triggers you to a key => value situation 23:44:07 <Eddi|zuHause> "the index 'sign' does not exist" :( 23:44:54 <TrueBrain> sadly, there is no wording that is, in your terms, un'ambigous' for everyone 23:45:49 <Eddi|zuHause> TrueBrain: i suggest "Returns: the 'item' value" (or item in italics) 23:46:10 <TrueBrain> make a patch :D 23:46:12 <TrueBrain> hihihihi :) 23:46:59 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:47:01 <Eddi|zuHause> so... where do i get a sign-function from? 23:47:09 <TrueBrain> GSSign exists 23:48:16 <Eddi|zuHause> no 23:48:16 <Eddi|zuHause> i mean sign(-5) = -1 23:48:33 <TrueBrain> if (i < 0) 23:48:36 <TrueBrain> lolz 23:48:57 <Eddi|zuHause> well, yeah... but that's less "beautiful" :) 23:50:14 <TrueBrain> make a request :) 23:50:18 <glx> just do x/abs(x) 23:50:31 <glx> should do what you want 23:50:36 <Eddi|zuHause> glx: because / is such a heavily quick operation :p 23:51:19 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 23:53:00 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 23:53:32 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 23:56:00 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection]