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00:06:17 *** DOUK [~KEM@ALyon-158-1-108-131.w90-29.abo.wanadoo.fr] has joined #openttd 00:11:51 *** mahmoud [~KEM@ALyon-158-1-82-166.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:12:08 *** perk11 [~perk11@188.32.29.238] has joined #openttd 00:13:15 *** perk11 [~perk11@188.32.29.238] has quit [] 00:13:33 *** tokai|mdlx [~tokai@port-92-195-236-30.dynamic.qsc.de] has joined #openttd 00:18:25 *** tokai|noir [~tokai@port-92-195-66-81.dynamic.qsc.de] has quit [Read error: Operation timed out] 00:21:33 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 00:30:23 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd 00:32:47 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 00:32:50 *** DDR_ is now known as DDR 00:51:41 *** TomyLobo [~foo@p4FC2298C.dip.t-dialin.net] has joined #openttd 01:20:36 *** pugi [~pugi@dyndsl-091-096-009-169.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 01:20:43 *** pugi [~pugi@host-091-097-058-163.ewe-ip-backbone.de] has joined #openttd 01:21:37 *** JVassie [~James@2.25.209.121] has quit [Ping timeout: 480 seconds] 01:30:30 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 01:31:36 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 01:53:34 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has joined #openttd 02:06:28 *** yeaaaaaaaaaaa [1806b514@ircip1.mibbit.com] has joined #openttd 02:07:40 *** yeaaaaaaaaaaa [1806b514@ircip1.mibbit.com] has quit [] 03:01:49 *** pugi [~pugi@host-091-097-058-163.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 03:02:14 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 03:16:41 *** Ardonel [~Ardonel@75-141-134-16.dhcp.mdfd.or.charter.com] has joined #openttd 03:16:54 <Ardonel> evening all 03:22:32 *** rhaeder1 [~quix0r@dslb-094-221-148-142.pools.arcor-ip.net] has joined #openttd 03:28:35 *** rhaeder [~quix0r@dslb-094-220-138-218.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:31:37 *** glx [glx@2a01:e35:2f59:c7c0:a4d5:22ec:ee2c:41b] has quit [Quit: bye] 03:43:36 *** Elukka [Elukka@78-27-103-88.bb.dnainternet.fi] has quit [] 03:48:38 *** Nick-jong [~nick@ip51cc9ae1.speed.planet.nl] has quit [Read error: Connection reset by peer] 05:09:33 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:09:48 *** pjpe [ade6a119@ircip1.mibbit.com] has joined #openttd 05:11:49 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [] 05:12:27 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 05:52:38 *** Eddi|zuHause [~johekr@p54B72CDB.dip.t-dialin.net] has quit [Remote host closed the connection] 05:52:54 *** Eddi|zuHause [~johekr@p54B75E16.dip.t-dialin.net] has joined #openttd 07:07:39 <Rubidium> good morning 07:24:40 <CIA-6> OpenTTD: rubidium * r23488 /trunk/src/video/allegro_v.cpp: -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 07:43:09 <planetmaker> moin 08:17:15 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 08:19:00 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 08:19:06 <andythenorth> morning 08:21:06 <andythenorth> it might be interesting if bananas knew (anonymously) whether a download was an upgrade of a previously downloaded grf, or a new download 08:22:11 <planetmaker> andythenorth: where does that make a difference? 08:22:21 <andythenorth> stat porn 08:22:30 <planetmaker> ah. yes 08:22:39 <andythenorth> I'm not actually sure what we'd conclude from it 08:22:46 <andythenorth> but then...we don't have the data :P 08:24:37 * andythenorth has data that proves HEQS has bugs 08:29:17 <planetmaker> does "it's software" suffice as evidence? 08:30:04 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has joined #openttd 08:38:17 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 08:45:36 <Terkhen> good morning 08:46:10 *** Ruger [~Ruger@cpc1-dund2-0-0-cust98.sgyl.cable.virginmedia.com] has joined #openttd 08:46:13 <b_jonas> planetmaker: yes 08:46:28 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 08:47:06 <Ruger> !password 08:53:44 <planetmaker> oh, you're so lucky, Ruger 08:55:35 <planetmaker> Ruger: the command suitable for the #openttdcoop public server usually warrant a kick when the right people are here ;-) 08:56:14 <Jocke> Good thing the right people isnt here then ^^ 09:00:00 *** Jocke [~jocke@h132n1-t-a11.ias.bredband.telia.com] has left #openttd [] 09:00:00 *** Jocke [~jocke@h132n1-t-a11.ias.bredband.telia.com] has joined #openttd 09:03:53 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 09:15:09 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 09:20:59 *** mahmoud [~KEM@ALyon-158-1-26-165.w90-29.abo.wanadoo.fr] has joined #openttd 09:24:35 *** DOUK [~KEM@ALyon-158-1-108-131.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 09:25:15 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 09:25:44 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 09:28:21 *** Progman [~progman@p57A1BCB7.dip.t-dialin.net] has joined #openttd 09:29:23 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 09:32:07 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 09:39:24 *** Neon [~Neon@dslb-178-004-183-061.pools.arcor-ip.net] has joined #openttd 09:45:09 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:50:49 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:55:00 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 09:55:19 <Wolf01> hello 09:56:12 <Lachie> hai hai 09:56:44 *** TWerkhoven2 is now known as TWerkhoven[l] 10:02:23 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:04:23 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 10:06:22 *** sponge [~peter@h-11-201.a254.priv.bahnhof.se] has joined #openttd 10:07:07 <sponge> Hi guys. I made a sort switch that will force trains longer than a certain size to take a side track, is there a way to do the same for trains shorter than a certain size? 10:08:45 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 10:10:29 <planetmaker> sponge: it's the same problem. Just re-define 'side track' 10:10:47 <sponge> planetmaker: ? 10:11:04 <planetmaker> if you can sort out trains longer than X, then you can do arbitrary size separation 10:11:52 <sponge> there occurs a problem if there's a blockage on tht side trakc 10:11:58 <planetmaker> sort out lenght X+1 to one side track. Then sort out correct trains by allowing only trains longer than X-1 10:12:20 <sponge> how can I allow trains longer than X-1 ? 10:12:27 <sponge> only 10:12:41 <planetmaker> ..."I made a sort switch that will force trains longer than a certain size to take a side track" 10:12:53 <sponge> that doesnt prevent the shorter ones from taking it 10:13:01 <planetmaker> just force all trains on the "side track" and sort them on the main track 10:13:31 <sponge> but i cant prevent the shorter ones from taking the same route as the long ones 10:32:48 *** blergh [~blergh@77.53.188.230] has joined #openttd 10:33:02 <blergh> hi there! 10:33:43 <blergh> i was wondering if the screenshot on openttd.org contain any extra set of graphics or not? 10:33:53 <blergh> the buildings seem more futuristic 10:34:05 <blergh> http://media.openttd.org/images/screens/1.0/20091018_panswat_tongvorarat.png 10:34:08 <blergh> that one in particular 10:34:15 <planetmaker> that's the total town replacement set in use 10:34:21 <planetmaker> in the years > 2020 or so 10:34:34 <blergh> alright, can i find it in the forums? 10:34:52 <planetmaker> use online content 10:35:17 <blergh> I dont follow, sorry 10:35:19 <planetmaker> via ingame download 10:35:20 <blergh> im new to most of this 10:35:52 <blergh> think ive got it now 10:36:09 *** JVassie [~James@2.25.209.121] has joined #openttd 10:36:23 <planetmaker> there's only few good reasons to install newgrfs manually. Most players won't have that need 10:36:47 <blergh> btw 10:36:52 <blergh> how many are you on the dev team 10:37:04 <planetmaker> look at the contacts page ;-) 10:37:05 <blergh> this game is so awesome it seems like it can still get better 10:37:12 <blergh> i think what ur doing is great 10:37:19 <planetmaker> I hope it can still get better ;-) 10:37:34 <planetmaker> a dozen people with more or less frequent contributions is a rough number 10:37:50 <planetmaker> that doesn't count any graphics development, though 10:37:54 <planetmaker> that comes all extra 10:39:26 <blergh> alright 10:39:37 <blergh> anyway, thanks a lot :) 10:39:38 <planetmaker> and of course: the game is open-source. Anyone can submit patches and additions which we'll happily review 10:40:13 <blergh> haha if only i were a little more techsavvy 10:41:13 <planetmaker> drawing graphics doesn't require being a tech savvy 10:42:12 <planetmaker> or composing music or sounds actually 10:42:16 <appe> morning, people :) 10:42:34 <planetmaker> hi appe 10:44:12 <appe> planetmaker: whats up 10:44:21 <planetmaker> the roof 10:44:48 <appe> o'rly. 10:45:17 <planetmaker> nope. Just kidding. 10:49:19 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has quit [Quit: Leaving.] 11:00:53 <appe> so, no roof 11:01:01 <appe> must be cold 11:08:36 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has joined #openttd 11:12:54 <appe> still working on the opentttron-track 11:13:32 *** pugi [~pugi@host-091-097-058-163.ewe-ip-backbone.de] has joined #openttd 11:14:17 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 11:14:21 *** mode/#openttd [+o Alberth] by ChanServ 11:17:01 *** b_jonas [~x@russell2.math.bme.hu] has left #openttd [] 11:17:38 *** TWerkhoven[l] [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 11:17:59 *** TWerkhoven[l] [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 11:21:11 *** sponge [~peter@h-11-201.a254.priv.bahnhof.se] has quit [Quit: leaving] 11:33:40 <CIA-6> OpenTTD: yexo * r23489 /trunk/src/console_gui.cpp: -Change: don't wrap around the console history and give an empty line if you click the down-key enough 11:40:13 *** TWerkhoven[l] [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 11:43:44 <CIA-6> OpenTTD: yexo * r23490 /trunk/src/ (4 files in 4 dirs): -Add [FS#2750]: OpenBrowser function to open a browser on major OSes 11:51:20 <CIA-6> OpenTTD: rubidium * r23491 /trunk/known-bugs.txt: -Document [FS#4846]: why we're not saving settings when OpenTTD crashes 11:54:28 <CIA-6> OpenTTD: yexo * r23492 /trunk/src/ (lang/english.txt network/network_content_gui.cpp): -Feature: add 'view website' button to the online content window 11:59:28 <Eddi|zuHause> add wiki and homepage buttons to the main window? 11:59:37 <Eddi|zuHause> and the ? menu 12:01:28 <Yexo> yes, need to think of the best place for that 12:03:16 <planetmaker> imho the main menu needs rework... newgrfs, ai, part of settings, part of options need all go to a separate new game menu 12:05:04 <planetmaker> oh, difficulty, too 12:06:59 <Rubidium> but settings and game options aren't new game only 12:07:24 <Eddi|zuHause> game options i agree, but settings not. 12:08:27 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Read error: Connection reset by peer] 12:08:32 <Eddi|zuHause> potentially split off all GUI (unsaved) options and put them into game options 12:09:38 <planetmaker> Rubidium: Eddi|zuHause, that's why I wrote "part of" for both settings and options 12:11:33 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:11:56 <Eddi|zuHause> while reviewing settings: additionally to on/off and increase/decrease buttons, there could be dropdown buttons for certain settings 12:12:41 <planetmaker> yes, that would be nice for some. 12:12:51 <planetmaker> would be needed e.g. for townnames 12:14:41 <Eddi|zuHause> townnames would have to move out of the game settings 12:14:47 <Eddi|zuHause> as well as driving side 12:16:38 <CIA-6> OpenTTD: rubidium * r23493 /trunk/src/error_gui.cpp: -Fix (r23476): clearing errors didn't clear the currently shown critical error 12:22:57 *** KritiK [~Maxim@95-24-182-119.broadband.corbina.ru] has joined #openttd 12:27:11 <planetmaker> you mean options, Eddi|zuHause ? 12:27:21 <planetmaker> yes, they're imho genuine new game settings 12:27:27 <Eddi|zuHause> yes. 12:27:38 <planetmaker> as are newgrf settings 12:27:42 <planetmaker> and AI 12:28:04 <planetmaker> and all the settings saved in a savegame 12:28:12 <planetmaker> thus NOT the UI, but all else 12:28:33 <planetmaker> well, neither networking, but ;-) 12:32:09 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 12:37:49 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 12:42:35 <planetmaker> but maybe I should follow this gui approach more http://imagebin.org/188048 12:44:59 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:46:33 <andythenorth> planetmaker: :) 12:47:04 <andythenorth> next year... 12:47:49 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:48:20 <planetmaker> maybe 12:49:38 <Yexo> would also reduce the amount of people changing settings in the main menu and expected it to affect their savegame 12:51:40 <CIA-6> OpenTTD: yexo * r23494 /trunk/src/ (4 files in 2 dirs): -Feature: [NewGRF] action14 node INFO->URL_ to add an url 12:52:03 <CIA-6> OpenTTD: yexo * r23495 /trunk/src/newgrf_gui.cpp: -Feature: button in NewGRF window to open URL from action14 12:53:37 <andythenorth> :o 12:54:00 * andythenorth simply can't keep up with new newgrf features :) 12:55:20 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:55:26 <planetmaker> and who's to blame? Just you, andythenorth! :-P 12:55:35 <planetmaker> always wanting moaaar ;-) :-P 12:56:06 <andythenorth> I need more coders :P 12:56:10 <andythenorth> to fix my bugs 13:00:10 <peter1138> andythenorth andythenorth andythenorth draw some EZ sprites ;) 13:00:17 <Alberth> we're just making sure you don't get bored during the xmas holidays :) 13:00:26 <peter1138> xmas what? 13:01:08 <andythenorth> xmas what? 13:01:13 <andythenorth> I have a baby due any time 13:01:17 <andythenorth> officially in 7 days 13:01:37 <andythenorth> peter1138: I am saving my pixels for drawing road sprites 13:01:52 <peter1138> EZ road sprites! 13:02:22 <Rubidium> 64bpp EZ ;) 13:02:22 <andythenorth> EZ wastes pixels :P 13:02:30 <andythenorth> it's powers of 2 more pixels 13:02:32 <andythenorth> also 13:02:38 <andythenorth> why not just render them? 13:03:41 <peter1138> render from what? 13:04:03 <andythenorth> tubro squid or such? 13:04:06 <andythenorth> RoR? 13:04:11 <andythenorth> dunno 13:04:16 <andythenorth> my CGI days are behind me :P 13:04:42 <peter1138> http://www.tt-forums.net/download/file.php?id=153144 13:04:43 <peter1138> :S 13:04:50 <peter1138> the roads aren't bad 13:04:55 <peter1138> could do with less white line though 13:04:59 <peter1138> the grass smells 13:05:05 <peter1138> and the vehicles are too large 13:05:22 <andythenorth> is that diesel smoke over the train? 13:05:25 <andythenorth> or glitches :P 13:05:36 <peter1138> there's a small breeze clearly 13:06:19 <andythenorth> it's a shame the lighting is so ugly 13:06:32 <andythenorth> it's a pity the 32bpp crew didn't set their lighting up correctly 13:07:08 <Rubidium> andythenorth: they haven't decided which lighting setup to use 13:07:25 <planetmaker> nor an approx scale even by the single features 13:07:28 <andythenorth> most of the sprites I've seen are lit with a similar rig afaik 13:07:29 <planetmaker> they haven't defined much 13:07:38 <andythenorth> scale looks ok 13:07:53 <andythenorth> it's an attractive screen shot :) 13:08:01 <andythenorth> but /me is welded to pixels 13:08:17 <andythenorth> there's no challenge to cgi 13:08:41 <andythenorth> find a real vehicle, compress the scale a bit, render 13:09:00 <andythenorth> maybe finding nice textures is hard, but they seem to be doing pretty well so far 13:09:04 <peter1138> heh 13:09:17 <peter1138> and i've always said that 32bpp and ez don't need to be renders ;) 13:09:25 <andythenorth> don't need to be 13:09:27 <andythenorth> might as well be 13:09:45 <andythenorth> if I was doing EZ, I'd render them 13:15:13 <andythenorth> Eddi|zuHause: wrt model life discussion from other day - why do I need to use the "Retire vehicle early" property? 13:15:27 <andythenorth> I was considering just not setting that prop at all... 13:15:34 <Eddi|zuHause> andythenorth: to not fill the buy list with completely outdated vehicles 13:15:50 <andythenorth> if I just set model life, without that prop - same effect? 13:16:03 <Eddi|zuHause> say, a vehicle has a lifetime of 40 years, and 10 years later the next better vehicle becomes available 13:16:20 <Eddi|zuHause> then you have for 30 years both vehicles in the list, while only the newer one will be actually bought 13:16:39 <Eddi|zuHause> so you set vehicle life to 40, and retire early to 30, then it's removed as soon as the next one is available 13:17:21 <andythenorth> and this avoids the randomisation issue? 13:17:28 <andythenorth> [of vehicle life] 13:17:29 <Eddi|zuHause> or actually, vehicle life to 40, model life to 50, and retire early to 40 13:17:43 <Eddi|zuHause> this doesn't avoid any randomisation 13:18:32 <andythenorth> hmm 13:21:16 *** Progman [~progman@p57A1BCB7.dip.t-dialin.net] has quit [Remote host closed the connection] 13:23:46 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 13:26:33 <andythenorth> Eddi|zuHause: I'm probably misreading spec, but I don't see how using retire early prop will affect buy list 13:26:40 <andythenorth> as compared to not using it :) 13:26:59 <Eddi|zuHause> andythenorth: it's the _only_ thing it affects. 13:27:15 <andythenorth> I read it as affecting reliability 13:27:22 <Eddi|zuHause> no 13:27:31 <Eddi|zuHause> the reliability curve is fixed 13:27:51 <Eddi|zuHause> well, randomized, but not affectable by newgrf other than by setting model life 13:38:26 <Eddi|zuHause> andythenorth: http://paste.openttdcoop.org/show/831/ 13:38:56 <andythenorth> ascii ftw 13:39:12 <andythenorth> so if model life is n 13:39:16 <andythenorth> and retire early is r 13:39:38 <andythenorth> why not just set shorter model life, instead of calculating n-r? 13:40:00 <Eddi|zuHause> because you'll have brandnew vehicles with low reliability then 13:40:50 <andythenorth> is the length of phase 1 proportional to model life? 13:41:09 <Eddi|zuHause> no, 1 and 3 is fixed, 2 is variable 13:43:35 <Eddi|zuHause> andythenorth: http://paste.openttdcoop.org/show/832/ 13:43:54 <Eddi|zuHause> how vehicles with different build dates behave 13:44:09 <andythenorth> ok 13:44:12 <Eddi|zuHause> the "xx" marks the phase with bad reliability before the end of the vehicle life 13:44:16 <andythenorth> so that's counter-intuitive to players 13:44:55 <andythenorth> so I can do this, but it won't solve your HEQS problem 13:45:30 <Eddi|zuHause> rule of thumb: retire early should be roughly the same as vehicle life 13:49:20 <andythenorth> Eddi|zuHause: typically HEQS has 25 year model life, and new models are introduced after 21 years 13:49:49 <andythenorth> do you know which vehicles are spamming your buy menu? 13:49:57 <Eddi|zuHause> i don't really remember 13:51:31 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 13:54:35 <andythenorth> @seen frosch123 13:54:35 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 14 hours, 21 minutes, and 31 seconds ago: <frosch123> at least i did not heard anything about the shutdown being canceled 13:54:47 <andythenorth> probably sleeping :P 14:00:41 <Eddi|zuHause> why do i _every time_ have to fix the repo after an oberhÃŒmer commit? 14:01:29 *** Elukka [Elukka@78-27-103-88.bb.dnainternet.fi] has joined #openttd 14:02:57 <andythenorth> ho 14:03:01 <andythenorth> sounds like working with me :P 14:03:26 <andythenorth> I have so many directories named firs.borked, heq.borked etc 14:04:01 <andythenorth> Eddi|zuHause: if you see the 'too many dump trucks' issue again - http://dev.openttdcoop.org/issues/3312 14:04:15 <andythenorth> I'll fix it once I know what the issue is...otherwise it's a bit lucky dip tbh 14:06:38 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 14:12:42 <andythenorth> why might auto-refit choose a different subtype? 14:19:49 *** Progman [~progman@p57A1BCB7.dip.t-dialin.net] has joined #openttd 14:36:15 <Ruger> <Ruger> !password 14:36:16 <Ruger> <@planetmaker> oh, you're so lucky, Ruger 14:36:16 <Ruger> <@planetmaker> Ruger: the command suitable for the #openttdcoop public server usually warrant a kick when the right people are here ;-) 14:36:21 <Ruger> bit harsh no? 14:36:30 <Ruger> considering it says to do that on your website 14:36:43 <Alberth> at #openttd ? 14:37:21 <Ruger> idd 14:37:26 <Rubidium> where? 14:37:35 <Rubidium> I'd like to see a page that does say that 14:37:41 <Ruger> http://wiki.openttdcoop.org/Public_Server 14:38:00 <Ruger> First of all, be sure to join our IRC channel (#openttdcoop). You will get information on games and servers. Players find together in the channel and start new or continue existing games. For further connection details, look at the Public Server Page. The password can be found using the command !password in the IRC channel, as the password changes on a regular basis. 14:38:07 <Ruger> ? 14:38:25 <Alberth> this is #openttd, not #openttdcoop 14:38:30 <KenjiE20> ^ 14:38:32 <Ruger> oh pish 14:39:01 <Ruger> lol 14:39:49 <Ruger> oh go me, i clicked the wrong irc link and didnt notice :| 14:39:52 * andythenorth can't figure out how to crash ottd 14:39:57 <Ruger> for hours.... 14:44:29 *** frosch123 [~frosch@frnk-590fc3e4.pool.mediaWays.net] has joined #openttd 14:44:36 <Eddi|zuHause> "i have seven airports and can't build more" :p 14:45:15 <Eddi|zuHause> andythenorth: alt+0? 14:45:38 <andythenorth> quak 14:45:40 <andythenorth> always 14:45:42 <andythenorth> infallibly 14:45:46 <andythenorth> he arrives when needd 14:45:48 <andythenorth> +e 14:46:02 <andythenorth> frankly a bit spooky 14:49:15 <frosch123> well, it's not as bad on weekends than on workdays when i might be flooded by 10 questions on 3 channels when i just sat down from work :p 14:49:38 *** LordPixaII [~pixa@79-68-96-254.dynamic.dsl.as9105.com] has joined #openttd 14:50:26 <andythenorth> work :P 14:53:26 <frosch123> he, i have a tool for that :p 14:55:21 *** Pixa [~pixa@79-68-96-254.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 15:00:21 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 15:10:34 *** Tom_Soft [swastika@pool-94.24.173-133.is74.ru] has joined #openttd 15:10:41 <Tom_Soft> ÃÀðà âñòâóéòå ðåáÿòà ! 15:10:48 <Tom_Soft> Ãòî ìîÊåò ïîìî÷Ì? 15:11:01 <Tom_Soft> à ìåÿà ÃÃ¥ âÚÀÃî ñåðâåðîâ â OpenTTD! =( 15:11:16 <Tom_Soft> Help me! 15:11:29 <Rubidium> use UTF8 and English, the rest we generally can't understand 15:12:31 <Rubidium> as what you wrote was mostly latin characters with diacritics 15:12:38 <Tom_Soft> I have not seen the list of servers in the game 15:13:29 *** rhaeder1 [~quix0r@dslb-094-221-148-142.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:13:45 <Tom_Soft> Sorry, i'm from Russia 15:14:46 <Tom_Soft> Help me, dear friend! I'm not running a server in the game when choosing Internet 15:15:42 <Rubidium> most of the time it's a firewall blocking the traffic to or from our server 15:15:48 <andythenorth> frosch123: is there any way to trigger 'auto-refit chooses a subtype that changes lengths' ? 15:16:06 <frosch123> set up an explicit autorefit order 15:16:21 <frosch123> i.e. not "refit to available" 15:16:33 <Tom_Soft> . 15:16:34 <Tom_Soft> [21:18] <Rubidium> most of the time it's a firewall blocking the traffic to or from our server 15:16:34 <Tom_Soft> [21:18] <andythenorth> f 15:16:39 <Tom_Soft> Sorry!!! 15:16:50 <andythenorth> k 15:19:23 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 15:25:38 *** Tom_Soft [swastika@pool-94.24.173-133.is74.ru] has quit [Ping timeout: 480 seconds] 15:34:50 <blergh> hello again 15:35:00 <blergh> i got the total town thingy but hasnt seemed to work 15:35:07 <blergh> im at 2078 now and no fancy buildings 15:35:14 <blergh> i play on temperate 15:37:49 <planetmaker> did you activate it in the newgrf settings? 15:40:28 <frosch123> before starting the game 15:41:50 <planetmaker> in other words: downloading an extension is not enough. You also need to select them for use in the next new game 15:47:56 <andythenorth> frosch123: limiting auto-refit to same subtype might cause bug reports... 15:48:05 <andythenorth> [incorrect bug reports] 15:48:38 <andythenorth> if previous refit differs, is there a way to tell the player what's going on? 15:48:42 <frosch123> well, we might need some way to limit the selection in the explicit refit gui 15:48:53 <CIA-6> OpenTTD: yexo * r23496 /trunk/src/3rdparty/squirrel/squirrel/sqvm.cpp: -Fix: [Squirrel] Provide a proper error message when the _cmp meta-function doesn't return an integer 15:49:29 <frosch123> something like the transitive hull of all possible autorefits, starting from current cargotype and all depot-order-refits 15:49:40 <frosch123> but sounds complicated :p 15:51:36 <andythenorth> sounds complicated :P 15:51:44 * andythenorth considers disabling auto-refit 15:51:46 <andythenorth> for trams 15:52:06 <CIA-6> OpenTTD: frosch * r23497 /trunk/src/ (5 files in 3 dirs): -Add: Advanced display setting to control the linewidth in graphs. (ChillCore) 15:53:04 <planetmaker> andythenorth: so a tram can't load coal or iron ore without visiting a depot? ;-) 15:53:35 <andythenorth> yup 15:53:42 <andythenorth> this just has a bad smell to it 15:53:50 <andythenorth> the smell originates with subtypes 15:54:00 <planetmaker> how so? 15:54:12 <planetmaker> you know how long your tram is depending on subtype 15:54:42 <planetmaker> you have the full info available of previous and desired 15:55:40 *** andythenorth is now known as Guest20069 15:55:40 *** Guest20069 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 15:55:41 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 15:55:47 <andythenorth> meh where did my signal go :( 15:56:27 <andythenorth> if the previous order was 'auto-refit any available' it's not predictable what the current subtype will be 15:56:36 <andythenorth> hmm 15:56:40 <andythenorth> perhaps it is actually 15:57:05 <andythenorth> I'll add the auto-refit cb and await complaints :P 15:57:55 *** andythenorth is now known as Guest20070 15:57:55 *** Guest20070 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 15:57:55 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 15:58:38 * andythenorth thinks vehicles need another set of persistent storage, not hacks on cargos 15:59:17 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 16:02:15 <andythenorth> frosch123: the refit cb will need to be called for all vehicles in consist, not just lead vehicle? 16:05:46 <frosch123> you must implement it for all, else only parts of the vehicle might be refitted 16:05:57 <frosch123> (i.e. for all refittable parts) 16:06:27 <andythenorth> k 16:06:31 <andythenorth> I'm bouncing the ticket 16:06:41 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has joined #openttd 16:06:45 <andythenorth> too much toddler to do this 16:07:02 <andythenorth> I've disabled auto-refit instead 16:14:01 *** mahmoud [~KEM@ALyon-158-1-26-165.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 16:17:45 <frosch123> trash the subtype refits to different lengths, and add them as separate vehicles :p 16:18:48 <frosch123> also easier for ais 16:21:53 <Yexo> AIs can't even refit to a subtype 16:27:17 *** andythenorth is now known as Guest20078 16:27:17 *** Guest20078 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 16:27:18 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 16:28:32 <Eddi|zuHause> that's a problem with the AI interface then, not the grf 16:28:44 <Eddi|zuHause> AIs must be able to do anything a player could do 16:29:56 <frosch123> like reading the reame 16:31:04 <frosch123> Eddi|zuHause: i am sure ai authors will appreciate it, if their ai can select between subtypes "long" and "short" 16:31:43 <frosch123> they only have to teach their ai to understand english, which must be easy judging by the amount of humans who can do it 16:34:04 <Alberth> just one lucky instance copied a few milliard times :p 16:34:17 <Rubidium> what about translations? ;) 16:36:23 <Eddi|zuHause> "reading the readme" is what cb18 is supposed to do 16:37:05 <frosch123> "supposed" is nicely said :) 16:37:45 <Eddi|zuHause> it's not my fault that nobody even attempted to find a useful spec in the last 3 years 16:37:56 *** mahmoud [~KEM@ALyon-158-1-26-165.w90-29.abo.wanadoo.fr] has joined #openttd 16:38:52 <frosch123> even if there would be one, which grf would implement it? 16:40:38 <Yexo> every spec would fail as soon as the enginepool gets involved 16:40:59 <Yexo> and it's placing the code in the wrong location 16:41:03 <Yexo> an AI should pick the engine, not a grf 16:41:38 *** Biolunar [~mahdi@blfd-4db19e4b.pool.mediaWays.net] has joined #openttd 16:41:49 <frosch123> it's the same discussion like what shall newgrfs say about industry opening/closure and what shall gs do :) 16:41:53 <Yexo> what could work isntead is a callback or some properties that provide static information 16:42:44 <Yexo> frosch123: that's not a real discussion since the implementation for grf control was already in place 16:48:07 <Eddi|zuHause> how about something like this: for each (grf) { engines.append(grf.cb18("give me an engine sutibile for <cargo>, <train length> and <distance>")) } for each (engine) { consist = engine.grf.cb18("give me wagons for <engine>, <cargo>, <train length> and <distance>") } 16:49:45 <Eddi|zuHause> then engine and wagons would be guaranteed to come from the same grf 16:50:19 <Yexo> only that is missing information about how hilly the route is 16:50:38 <Yexo> two identical routes, one completely flat and one very hilly should possible result in different engines 16:50:55 <Yexo> also the decision might depend on the cargo weight modifier, do grfs even have access to that? 16:51:01 <Eddi|zuHause> ok. that's some refinement to what parameters to pass 16:51:11 <Eddi|zuHause> yes 16:51:26 <Yexo> yes, but that quickly makes the decision so hard that's it's not feasible to implement in a grf 16:52:06 <Eddi|zuHause> well, the callback could just pass a "hilly" flag and a "long distance" flag 16:52:33 <Eddi|zuHause> then it's the AI's job to figure out what is what 16:52:54 <Yexo> 1) AIs will still need to figure out what to do for newgrfs that don't support this 16:53:02 <Yexo> 2) Do you think many grfs will implement this? 16:53:16 <Eddi|zuHause> i probably would 16:54:24 <frosch123> i think implementing some vehicle construction sandbox is easier 16:54:40 <frosch123> then the ai can for free try stuff until it finds something useful 16:54:50 <frosch123> and the same is needed for consist-based replacement anyway 16:55:12 <Eddi|zuHause> frosch123: but that doesn't cover telling "you need a caboose at the end of a long train" 17:03:47 <andythenorth> what "should" happen with GS and industry closure? 17:03:50 * andythenorth knows 17:06:51 <frosch123> it will result in the least common divider 17:07:36 <andythenorth> can AI measure the ruling grade on a route? 17:07:45 <andythenorth> and get the HP, train weight, and TE 17:07:46 <andythenorth> ? 17:08:22 *** glx [glx@2a01:e35:2f59:c7c0:c5fa:cb03:a9ed:fad7] has joined #openttd 17:08:25 *** mode/#openttd [+v glx] by ChanServ 17:08:54 <frosch123> iirc we had some ideas about functions returning weight/te for loaded/unloaded vehicles, but never implemented them :p 17:09:28 <andythenorth> it seems deceptively simple 17:09:57 <frosch123> we wanted to hide stuff like freight train multiplier from the api 17:10:09 <andythenorth> for trains, the locomotive(s) should be selected to get the train over the ruling grade at a certain speed 17:10:13 <frosch123> and directly return the right loaded weight 17:10:30 <andythenorth> if there are multiple choices, then the lowest cost per ton, or per ton-mph should be used 17:10:54 <andythenorth> but then...reliability needs to be factored in 17:11:06 <andythenorth> and vehicle cost, depreciated (amortised) over expected lifetime 17:11:30 <andythenorth> with an acturial factor for anticipated accidents 17:12:40 <andythenorth> then...if you have a lot of intermediate stops, you might be concerned about acceleration 17:13:15 <andythenorth> and a six axle unit might be easier on the track than a four axle unit, so infrastructure needs to be considered 17:13:44 <andythenorth> does the unit have dynamic brakes, if you have a steep downgrade? 17:13:50 <andythenorth> or do you rely on having enough air :P 17:14:42 <andythenorth> and also....which one looks best? 17:16:55 *** blergh [~blergh@77.53.188.230] has quit [] 17:36:50 *** HerzogDeXtEr1 [~Flex@88.130.164.107] has joined #openttd 17:43:38 *** HerzogDeXtEr [~Flex@88.130.191.174] has quit [Ping timeout: 480 seconds] 17:53:40 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 17:57:56 <andythenorth> bbl 17:57:57 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:59:40 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has joined #openttd 18:09:15 <Alberth> http://content.nos.nl/data/image/xxl/2011/12/11/321356.jpg one ship that did not fit under the bridge :) 18:13:51 <peter1138> oops 18:13:57 <peter1138> needs more on it 18:14:42 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:15:02 <Alberth> http://nos.nl/artikel/321347-containerschip-uren-vast-onder-brug.html the dutch article about it 18:16:25 <Alberth> empty container, lots of height, and little weight :p 18:16:38 <Alberth> *containers 18:16:47 <Hirundo> Judging by the photo the captain can be lucky that there were containers on the ship at all, else the bridge and his forehead would've collided 18:27:01 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 18:32:05 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 18:32:22 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 18:34:19 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:41:57 <Eddi|zuHause> we need that in openttd :p 18:42:11 *** swissfan91 [5e046369@ircip2.mibbit.com] has joined #openttd 18:42:30 <CIA-6> OpenTTD: translators * r23498 /trunk/src/lang/ (7 files): (log message trimmed) 18:42:30 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:42:30 <CIA-6> OpenTTD: english_US - 3 changes by Rubidium 18:42:30 <CIA-6> OpenTTD: finnish - 3 changes by jpx_ 18:42:30 <CIA-6> OpenTTD: german - 2 changes by planetmaker 18:42:31 <CIA-6> OpenTTD: italian - 13 changes by Snail_, lorenzodv 18:42:31 <CIA-6> OpenTTD: russian - 13 changes by Lone_Wolf 18:42:43 *** perk11 [~perk11@188.32.29.238] has joined #openttd 18:45:35 *** Elu [Elukka@78-27-103-88.bb.dnainternet.fi] has joined #openttd 18:46:02 <swissfan91> hi everyone 18:46:18 <Alberth> hi 18:46:31 <Alberth> not sure if everyone is still here though 18:46:51 <swissfan91> ah 18:47:08 <Terkhen> hello 18:47:20 <swissfan91> i really want to somehow get a glacier into OTTD, how would I do that? I was thinking NewObjects, but that could be laborious. Any other ways? 18:47:37 <planetmaker> arctic climate and low snow line 18:47:48 <planetmaker> ;-) 18:48:31 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:48:51 <swissfan91> I was thinking it would look good to have some snow/ice when the snow line recedes. 18:49:03 *** Elukka [Elukka@78-27-103-88.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:49:18 <swissfan91> obviously a glacier above the snowline looks just like snow. 18:49:21 <Alberth> newobject would be the solution I think 18:51:27 <swissfan91> ok. There's no way it could someone tie in with rivers? 18:51:34 <planetmaker> swissfan91: something like the "fenced_land" from ogfx+landscape. Just w/o fences and with a permanent snow cover on the tiles (and some border on the outer tiles) 18:51:34 <swissfan91> technically a frozen river of ice ;) 18:51:49 <planetmaker> nah, that doesn't work, technically 18:51:56 <planetmaker> you can only construct it manually 18:52:18 <planetmaker> of course one could write a river newgrf which shows above a certain height different sprites. 18:52:28 <planetmaker> But only the river as gracier would look strange 18:53:29 <swissfan91> indeed it would. 18:55:27 <swissfan91> do newobject tiles only recognise snow, and no snow? none of the transitions inbetween? 18:55:49 *** TomyLobo [~foo@p4FC2298C.dip.t-dialin.net] has quit [Quit: Standby mode...] 18:56:12 *** valhalla1w [~valhallas@193.52.24.37] has joined #openttd 18:57:18 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 19:04:05 <swissfan91> anyone? 19:04:20 <Yexo> they can do transistions too 19:04:59 <swissfan91> Does that count for all tiles (town buildings)? 19:06:18 <Yexo> yes 19:06:25 <planetmaker> yes, you can do that 19:06:45 <planetmaker> you may have noticed that opengfx rivers and firs industries obey snow and desert transitions 19:07:15 <swissfan91> So i can draw say, a town building with full snow on the roof, and then one with tiny bits of snow on the roof, and it will change through the seasons? 19:07:38 <planetmaker> you need to draw it with 1/4, 2/4, 3/4 and 4/4 snow density 19:07:49 <planetmaker> and 0/4 19:08:06 <planetmaker> though I'd draw the building. And then draw the snow separately as layer 19:08:12 <planetmaker> in separate sprites 19:08:14 <Alberth> not if you only allow building above the snow limit :) 19:08:31 <planetmaker> Alberth: that's hard for variable snowline 19:08:57 <swissfan91> what are the advantages for having snow as separate sprites? 19:09:17 <planetmaker> graphically you can adjust the building colours for example w/o touching snow 19:09:22 <Alberth> change the building only one time ? 19:09:25 <planetmaker> if you have it in layers 19:10:11 <Alberth> planetmaker: above the perma-snow line then :) 19:10:29 <swissfan91> ah ok. anyway I must go, thank you guys. 19:12:05 *** swissfan91 [5e046369@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:30:43 *** valhalla1w [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 19:34:07 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 19:35:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:50:51 *** Devroush [~dennis@ip-213-49-88-200.dsl.scarlet.be] has joined #openttd 20:08:06 *** rhaeder [~quix0r@dslb-188-100-223-183.pools.arcor-ip.net] has joined #openttd 20:31:32 *** xahodo [~chatzilla@energy.xs4all.nl] has joined #openttd 20:34:46 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has quit [Remote host closed the connection] 20:35:07 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has joined #openttd 20:35:19 <Wolf01> 'night 20:35:21 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:37:05 <__ln__> http://youtu.be/y71lli8MS8s 20:47:31 <xahodo> Hello 20:53:29 <Alberth> hello 20:55:02 <xahodo> I'm playing a busy game (1000+ vehicles, about a quarter of the map is one big town). The map is 1024x1024 and I am the server (on the slower computer). When I open a window my friend gets to deal with unbearable lag and eventually loses the connection. 20:56:16 <peter1138> opening a window causes lag on another client? 20:56:17 <Rubidium> what version of OpenTTD? 20:56:39 <xahodo> r23498 20:56:40 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 20:56:43 <xahodo> nightly 20:57:46 <xahodo> peter1138: yes 20:58:16 <xahodo> We tried with a new game (nothing built), problem does not occur. 20:58:48 <Rubidium> the nightlies are (for a few days and will be for the coming few days) quite a bit slower than usual 20:59:07 <Rubidium> though opening a window shouldn't affect networking at all 20:59:41 <Rubidium> oh, any specific window? Or is it really just any window? (hard to believe because you normally have at least 3 windows open) 21:00:22 <Terkhen> good night 21:00:26 <xahodo> I have tried with local authorities and vehicles. 21:03:23 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 21:04:31 *** andythenorth is now known as Guest20095 21:04:31 *** Guest20095 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:04:31 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 21:04:38 <xahodo> CPU info and graphics resolution for both systems: server athlonxp 3200+ (2.2GHz, 1024x768), client athlon64x2 (2.2GHz, 1920x1200). 21:04:58 <xahodo> Now here's the bizarre: when he's host, there is no lag problem. 21:07:48 <xahodo> Of note is that this computer has 1 core, the other has 2 cores. 21:08:16 <Rubidium> so he might actually be having a slower computer (core speed, not total possible speed) 21:08:56 <Rubidium> in any case, an opened window propagates nothing through the network, so it shouldn't influence speed at all 21:11:42 <Yexo> xahodo: did you check cpu usage before and after you open a window on both computers? 21:12:03 <xahodo> moment 21:16:14 <xahodo> my cpu usage is steady between 85% and 95%. His usage of a regularly somewhat above 50%. Why, I do not know. 21:16:44 <glx> your cpu usage is quite high 21:17:12 <xahodo> I have never encountered this strange behavior before. 21:17:42 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:19:23 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:20:00 <xahodo> ...and we have had a number of cpu intensive openttd games (which ended up with about the same amount of cpu usage from openttd as this game). 21:20:28 <xahodo> want a savegame to look at? :) 21:20:35 <Yexo> xahodo: if his usage is a bit above 50% he actually has the slower computer 21:20:47 <Yexo> at least as far as openttd is concerned, since most of the code only uses a single core 21:23:11 *** andythenorth is now known as Guest20096 21:23:11 *** Guest20096 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:23:12 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 21:24:43 *** andythenorth is now known as Guest20097 21:24:43 *** Guest20097 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:24:43 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 21:29:30 *** perk11 [~perk11@188.32.29.238] has joined #openttd 21:33:45 <planetmaker> g'night 21:35:45 <xahodo> here's the savegame: http://sharesend.com/pg3oj 21:36:22 <xahodo> Oh, there's quite a bunch of newgrfs in use. 21:41:09 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:41:18 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 21:43:42 *** andythenorth is now known as Guest20099 21:43:42 *** Guest20099 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:43:43 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 21:48:34 <xahodo> Well, I'm off for the night. 21:48:41 *** xahodo [~chatzilla@energy.xs4all.nl] has left #openttd [] 21:58:34 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:59:20 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 22:02:12 <frosch123> night 22:02:16 *** frosch123 [~frosch@frnk-590fc3e4.pool.mediaWays.net] has quit [Remote host closed the connection] 22:03:30 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:04:17 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has joined #openttd 22:16:14 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:18:02 *** KouDy [~KouDy@ip-89-176-220-236.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:29:00 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:56:40 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:58:11 *** Progman [~progman@p57A1BCB7.dip.t-dialin.net] has quit [Remote host closed the connection] 22:58:26 *** KritiK [~Maxim@95-24-182-119.broadband.corbina.ru] has quit [Quit: Leaving] 23:01:10 *** Neon [~Neon@dslb-178-004-183-061.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:03:28 *** Xrufuian [~link@pool-98-119-100-254.lsanca.btas.verizon.net] has joined #openttd 23:13:05 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 23:16:46 *** JVassie [~James@2.25.209.121] has quit [Ping timeout: 480 seconds] 23:20:07 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 23:21:59 *** welshdragon [~welshdrag@client-81-107-130-178.midd.adsl.virginmedia.com] has joined #openttd 23:34:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:40:07 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has joined #openttd 23:56:46 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit []