Times are UTC Toggle Colours
00:00:58 *** JVassie [~James@2.27.87.106] has quit [Ping timeout: 480 seconds] 00:06:13 *** Nat_AS [83bf2240@ircip1.mibbit.com] has joined #openttd 00:06:34 <Nat_AS> is there any newgrifs that add a tourism industry? 00:07:07 <Nat_AS> factories that just have a high passenger rating and maybe a bit of goods/food/mail 00:07:14 <Nat_AS> like static towns 00:12:58 <Hirundo> ECS has 'tourists' as a separate cargo 00:12:58 *** SpComb [terom@zapotek.paivola.fi] has quit [Read error: Connection reset by peer] 00:13:43 <Nat_AS> well that's silly 00:14:29 <Nat_AS> I could understand them as a separate subcategory of passengers. But requiring them to use different cars is silly. 00:14:51 *** cmircea [~cmircea@86.124.217.99] has quit [Ping timeout: 480 seconds] 00:14:53 *** Biolunar [~mahdi@blfd-4d08ee80.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 00:17:12 <Nat_AS> it would be cool if the game recognized different classes of passenger. 00:17:22 <Nat_AS> and maybe different classes of goods. 00:17:25 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 00:17:44 <Nat_AS> they could be stored in the same cars, BUT go to different destinations. 00:18:48 *** lofejndif [~lsqavnbok@194.Red-83-52-212.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 00:29:53 *** DOUK [~KEM@ALyon-158-1-77-121.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:33:29 *** bryjen [~bryjen@75.81.252.118] has joined #openttd 00:38:24 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 00:54:18 *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd 00:55:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:59:49 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 01:16:02 *** cypher [~Miranda@ip-86-49-67-69.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:22:50 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 01:24:23 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 01:26:58 *** KritiK [~Maxim@95-28-218-86.broadband.corbina.ru] has quit [Quit: Leaving] 01:55:10 *** bryjen [~bryjen@75.81.252.118] has quit [Remote host closed the connection] 02:08:23 <Nat_AS> why are there no two sided path signals? 02:08:24 <Nat_AS> :? 02:12:32 *** KouDy [~KouDy@115.133.11.192] has joined #openttd 02:29:25 *** pugi [~pugi@host-091-097-178-020.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:29:53 *** pugi [~pugi@host-091-097-178-126.ewe-ip-backbone.de] has joined #openttd 02:31:15 *** Nat_AS [83bf2240@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:34:45 *** pugi [~pugi@host-091-097-178-126.ewe-ip-backbone.de] has quit [] 02:53:19 *** KouDy [~KouDy@115.133.11.192] has quit [Quit: Leaving.] 02:54:00 *** KouDy [~KouDy@115.133.11.192] has joined #openttd 03:07:16 *** theholyduck [~holyduck@ip-80-136-106-77.eidsiva.net] has joined #openttd 03:10:24 *** KouDy [~KouDy@115.133.11.192] has quit [Quit: Leaving.] 03:11:04 *** KouDy [~KouDy@115.133.11.192] has joined #openttd 03:58:15 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 03:58:30 *** Elukka [Elukka@78-27-90-104.bb.dnainternet.fi] has quit [] 03:59:52 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 04:12:29 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 04:21:31 *** glx [glx@2a01:e35:2f59:c7c0:3551:20fb:50c4:53f7] has quit [Quit: bye] 04:32:04 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 05:59:52 *** evergreensadh9 [601ae452@ircip4.mibbit.com] has joined #openttd 06:01:22 *** tokai|mdlx [~tokai@port-92-195-110-34.dynamic.qsc.de] has joined #openttd 06:01:53 *** 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[~James@2.27.87.106] has joined #openttd 07:44:12 <Rhamphoryncus> Implicit state hurts my braaaaaaaaain 07:51:35 *** TdlQ__ [~TdlQ@hq.z77.fr] has joined #openttd 08:00:44 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:02:51 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:08:22 *** tokai|noir [~tokai@port-92-195-78-36.dynamic.qsc.de] has joined #openttd 08:08:25 *** mode/#openttd [+v tokai|noir] by ChanServ 08:13:37 *** tokai|mdlx [~tokai@port-92-195-67-149.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:13:49 *** tokai [~tokai@port-92-195-186-60.dynamic.qsc.de] has joined #openttd 08:13:52 *** mode/#openttd [+v tokai] by ChanServ 08:16:10 *** Twofish [~Twofish@77-95-76-210.bb.cust.hknett.no] has joined #openttd 08:18:07 *** tokai|noir [~tokai@port-92-195-78-36.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:25:52 *** tokai|mdlx [~tokai@port-92-195-1-175.dynamic.qsc.de] has joined #openttd 08:28:08 *** Phoenix_the_II 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[~tokai@port-92-195-1-175.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:39:37 *** tokai|noir [~tokai@port-92-195-40-86.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:49:03 *** tokai|mdlx [~tokai@port-92-195-101-88.dynamic.qsc.de] has joined #openttd 09:55:07 *** tokai [~tokai@port-92-195-169-212.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:07:26 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 10:09:23 <dihedral> greetings ye all 10:14:35 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 10:21:31 <Rhamphoryncus> Hrm. What's openttd's variant of malloc? 10:22:42 *** DDR [~chatzilla@d142-179-78-88.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:22:50 <Rhamphoryncus> Oh, MallocT 10:29:30 *** pugi [~pugi@host-091-097-178-126.ewe-ip-backbone.de] has joined #openttd 10:50:23 *** Twofish [~Twofish@77-95-76-210.bb.cust.hknett.no] has quit [Quit: Leaving] 10:56:16 *** KouDy [~KouDy@115.133.11.192] has quit [Quit: Leaving.] 10:59:54 *** KouDy [~KouDy@115.133.11.192] has joined #openttd 11:14:02 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:25:53 *** KouDy1 [~KouDy@30.43.49.60.kmr01-home.tm.net.my] has joined #openttd 11:29:26 *** KouDy [~KouDy@115.133.11.192] has quit [Ping timeout: 480 seconds] 11:32:42 *** tokai|mdlx [~tokai@port-92-195-101-88.dynamic.qsc.de] has quit [Quit: c('~' )o] 11:35:01 *** Progman [~progman@p57A1BF99.dip.t-dialin.net] has joined #openttd 11:58:06 *** sla_ro|master [~slaco@95.76.26.172] has quit [] 12:23:32 *** TheMask96 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*** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Read error: Connection reset by peer] 15:22:05 <Belugas> hello 15:34:40 *** tumuke [~tumu@dsl-olubrasgw2-fefedf00-147.dhcp.inet.fi] has left #openttd [] 15:47:16 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 15:51:45 *** George [~George@212.113.107.39] has joined #openttd 15:57:07 *** Keyboard_Warrior [~holyduck@ip-142-155-106-77.eidsiva.net] has joined #openttd 15:58:19 *** tokai|noir [~tokai@port-92-195-56-206.dynamic.qsc.de] has joined #openttd 15:58:23 *** mode/#openttd [+v tokai|noir] by ChanServ 15:58:40 *** George|2 [~George@212.113.107.39] has joined #openttd 15:58:41 *** George is now known as Guest2445 15:58:41 *** George|2 is now known as George 15:58:44 *** KouDy [~KouDy@30.43.49.60.kmr01-home.tm.net.my] has quit [Quit: Leaving.] 16:00:16 *** Guest2445 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:03:12 *** tokai|mdlx 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[~ralph@home.deboom.biz] has joined #openttd 18:03:43 *** Guest2455 [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 18:06:21 <CIA-1> OpenTTD: rubidium * r23942 /trunk/src/ (saveload/afterload.cpp station_cmd.cpp): -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 18:22:54 <CIA-1> OpenTTD: frosch * r23943 /trunk/src/signs_gui.cpp: -Fix (r23835) [FS#5061]: Also list DEITY signs in the signlist in SE. 18:25:37 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 18:26:14 <Rhamphoryncus> Hey, it didn't crash! It only took 2 days but I figured out how to save an array! By pretending it's a string... 18:28:23 *** camilo [~camilo@pc-69-85-47-190.cm.vtr.net] has joined #openttd 18:30:13 <camilo> hi all 18:31:09 *** theholyduck [~holyduck@ip-142-155-106-77.eidsiva.net] has quit [Ping timeout: 480 seconds] 18:31:50 <camilo> have been unable to join multiplayer games -- mostly I get "network - game connection lost" 18:32:07 <camilo> but sometimes "you took too long to join the server" 18:32:18 <Rhamphoryncus> What's your network connection? 18:32:38 <camilo> wifi to a cable modem 18:32:39 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 18:32:52 <Rhamphoryncus> hrm. Dunno then. 18:33:27 <camilo> it seems to happen since I upgraded to 1.2.0-beta4 18:33:36 <camilo> but I am not sure 18:34:13 <camilo> actually, after 20 tries or so I am sometimes able to connect, and then I can play for hours without problem 18:35:18 <Rhamphoryncus> Openttd's handling of joining is rather crude 18:35:42 *** pugi [~pugi@host-091-097-178-126.ewe-ip-backbone.de] has quit [] 18:36:08 <Rhamphoryncus> Someone else I've been talking to is having similar problems 18:37:03 <Rhamphoryncus> Basically, if you ask to join it stops everything and waits for you to finish. However, since this can be slow (maps are a lot of data to download) and nobody can play in the mean time it has a short timeout 18:37:56 <camilo> that's a pity.. should download before joining, and then apply a diff to bring your client up to speed 18:38:10 <camilo> or something like that 18:38:42 <Rhamphoryncus> Should. It'd actually just need a large buffer for your client and maybe a way to have your time run fast until caught up 18:38:43 <camilo> hate to think my 20 tries to join have been causing pauses in other people's play 18:40:00 <camilo> will try downgrading to 1.1.5 & joining smaller servers 18:40:05 <camilo> i mean smaller maps 18:41:46 <camilo> then again, it might be something wrong with my connection... maps are only 1.5 MB or so 18:43:55 <camilo> thanks 18:44:53 <Rhamphoryncus> np. Wish I was more help. 18:45:07 *** TdlQ__ [~TdlQ@hq.z77.fr] has joined #openttd 18:48:36 *** [1]Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:48:37 *** Mark is now known as Guest2460 18:48:37 *** Guest2428 is now known as Mark 18:52:55 *** Mark is now known as Guest2462 18:52:55 *** [1]Mark is now known as Mark 18:53:48 *** Prof_Frink [~proffrink@5e0f234c.bb.sky.com] has joined #openttd 18:54:30 *** Guest2460 [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:57:42 <Rubidium> the pausing is actually to prevent even less people from joining due to the large amount of "difference" that's generated 18:58:20 *** TdlQ__ is now known as MJP 18:58:22 <Rubidium> as there's also a limit to the amount of time you may take from having downloaded the game up to you are 'in sync' 18:59:35 <camilo> yeah.. but I wasn't having any troubles before 19:00:03 <Rubidium> we added timeouts, which are generally good 19:00:11 <Rubidium> except when using large maps or slow connections 19:00:24 <camilo> it's either the update or my ISP 19:00:39 <Rubidium> in which case it is up to the server *owner* to properly configure their server so people can join 19:01:26 <Rubidium> do you also have problems with the #openttdcoop welcome server? (1.2.0-betta4) 19:01:32 <camilo> just compiled 1.1.5 -- will see if it is any better 19:01:43 <Rubidium> probably not 19:01:46 <camilo> I haven't tried that one 19:02:20 <camilo> with 1.1.5 at least I'll have more servers to chose from 19:03:54 <Rhamphoryncus> Rubidium: yeah, I'm sure there's a good reason for it, but it's also problematic so there's got to be a better compromise 19:04:29 <camilo> now that I think of it, I actually joined that openttdcoop server without problems 19:04:37 <Rubidium> Rhamphoryncus: better in what sense? 19:04:57 <camilo> so it is the server configuration? 19:05:05 <Rhamphoryncus> Not screw over people on only moderately fast connections 19:05:53 <planetmaker> camilo, there's a timeout setting which servers can set 19:06:26 <Rubidium> Rhamphoryncus: so we should 'balance' it to 'slow connection' + 'huge map'? 19:06:31 <planetmaker> and of course it then depends on that setting (how long the server is patient before you timeout) and how fast you actually get the savegame (thus connection speed of you and / or the server) 19:06:51 <Rhamphoryncus> Rubidium: No, let one person connect in the background while people continue to play 19:07:01 <Rubidium> Rhamphoryncus: that is possible 19:07:07 <planetmaker> Rhamphoryncus, that's the default(?) 19:07:35 <Rhamphoryncus> planetmaker: that's not what openttdcoop's public server does and it doesn't sound like it's the default 19:07:45 <camilo> Rubidium, it is only the connection that presents an issue, in my experience, once I managed to join, I never timed out 19:07:54 <planetmaker> not sure we use the default, Rhamphoryncus :-) 19:08:00 <Rhamphoryncus> Rubidium: even if you have to give them a 10 meg buffer that's really not much 19:08:05 <Rubidium> there... even worse, if it's the default... then the server owners conciously changed the setting 19:08:25 <planetmaker> it's basically an ancient cfg we use which gets updated from time to time till our server works nicely :-) 19:08:27 <Rhamphoryncus> I can't imagine why such a setting would even exist 19:08:34 <Rubidium> Rhamphoryncus: the amount of network traffic after downloading is negligable 19:08:45 <Rubidium> but... 19:08:46 <planetmaker> Rhamphoryncus, denial of service is impossible by that setting 19:08:56 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 19:09:00 <Rubidium> when games progress many clients have enormous trouble trying to catch up to the server 19:09:10 <Rhamphoryncus> planetmaker: So it's a work-around. The better solution is to limit the number of outstanding joins 19:09:17 <planetmaker> no 19:09:24 <Rubidium> as they need to *calculate* all game states between the savegame and the current state of the server 19:09:55 <Rhamphoryncus> Rubidium: just buffer since they started connecting. Thus the 10 megs 19:09:59 <Rubidium> and if you download for 3 minutes, that means you need to execute 3 minutes of gameplay before being at that point 19:10:07 <Rhamphoryncus> yup 19:10:22 <Rhamphoryncus> Disabling the viewports would probably help that 19:10:27 <Rubidium> Rhamphoryncus: the buffer would just contain the commands, which are negligable 19:10:37 <Rubidium> Rhamphoryncus: viewport is also somewhat negligable 19:10:53 <Rubidium> the calculation of the different game states, that's not negligable 19:10:59 <Rhamphoryncus> If you're not talking the CPU load of having them fast-forward then what? 19:11:41 <Rubidium> OpenTTD does 'fast forward' when catching up with the server 19:12:00 <Rubidium> but as I said, servers in later states are so CPU heavy that fast forward is maybe 50% faster 19:12:23 <camilo> so, is it during that 'fast forward' that clients time out? 19:12:39 <Rubidium> that's one of the places where clients can time out 19:12:47 <Rubidium> either typing the password takes too long 19:12:50 <Rhamphoryncus> I've played with that. The rendering is the largest consumer for me. If I shrink to a small window then fast-forward goes much faster 19:12:53 <Rubidium> or downloading the map takes too long 19:13:08 <Rubidium> or fast forwarding to the current server state takes too long 19:13:24 <Rubidium> Rhamphoryncus: in MP fastforward some drawing steps are actually skipped 19:13:40 <camilo> oh.. so in my case it might be a CPU thing (playing on a netbook), rather than a connection thing (relatively fast)? 19:13:44 <Rhamphoryncus> Rubidium: Not in SP? 19:13:47 <Rubidium> or because the client didn't reply fast enough to the server (within IIRC 15 seconds of sending a ping) 19:13:51 <Rubidium> Rhamphoryncus: no 19:14:04 <Rubidium> camilo: it might be any of them 19:14:17 <Rubidium> flaky network, not enough cpu, maps being too big, ... 19:15:03 <Rhamphoryncus> Rubidium: regardless, if they could keep up with MP once connected, then they will eventually catch up while connecting 19:15:20 *** ET [62f79666@ircip4.mibbit.com] has joined #openttd 19:15:23 <Rubidium> eventually yes... 19:15:33 <ET> hey 19:15:57 <Rhamphoryncus> As long as the UI still operates then I see no problem with that. It's much better than outright failing 19:16:01 <ET> does anyone know how to get a hold of the forum owners? I forgot my username, and can't log on 19:16:09 <Rubidium> 3 minutes, 50% faster than the server, means you're still 1:30 off, so in the end you need 6 minutes to catch up to the server and thus your mouse clicks actually reacting in any reasonable way 19:16:13 <planetmaker> ET, write an e-mail 19:16:23 <ET> to what address? 19:16:42 <Rubidium> after all, if you're 3 minutes behind the server sending a command to build a road or rail takes 3 minutes before it comes back to you! 19:17:09 <Rubidium> which means "I doesn't work" and thus people disconnect 19:17:26 <Rhamphoryncus> So display something saying you're still catching up 19:17:31 <Rubidium> as such the limit's default is much lower (half a minute IIRC) 19:18:24 <planetmaker> ET, but on the other hand, how w/o your user name can one possibly identify you? 19:18:34 <ET> I'll check later. in the meantime, I have a question that I have been struggling with 19:18:49 <ET> I have two airports, one inside a city, one at a transfer point 19:18:50 <Rubidium> planetmaker: by the email address he sent the email from? 19:18:51 <planetmaker> ET, or do you have any approximate idea? 19:18:57 <planetmaker> Rubidium, true 19:19:39 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:19:55 <ET> I can't see to figure out an order for the transfer point to transfer all cargo, and wait for a full load of any cargo. What always seems to happen is the cargo is unloaded, then loaded right back 19:20:10 <Rubidium> but the networking code is (IMO) already complex enough; I don't fancy adding even more state and things that could possibly go wrong 19:20:33 <planetmaker> ET, "transfer and leave empty" 19:20:52 <Rhamphoryncus> ET: you want to transfer AND load up for a return trip? 19:20:52 <ET> the problem is that I don't want to leave empty 19:20:53 <planetmaker> two-way transfer does not work 19:21:02 <ET> exactly 19:21:11 <planetmaker> exactly. That's how it is :-) 19:21:18 <ET> blagh 19:21:37 <planetmaker> There are ideas how to change that. But they all have a heavy impact on the CPU usage of the game 19:22:07 <planetmaker> look for things like cargodistribution of yacd in the forums... 19:22:22 <ET> will do - thanks 19:22:22 <planetmaker> cargodist is an often-used abbreviation 19:23:58 <ET> BTW - is the tt-forums.net the main forum? 19:24:14 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:24:22 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 19:24:43 <planetmaker> depends on the definition of "main forum". But forum.openttd.org is part of it 19:25:05 <planetmaker> it has more topics than openttd. But it's the "official" openttd forum. As far as official goes 19:27:28 <ET> the de-facto main forum. where most people post/answer 19:27:39 <planetmaker> yes, that's it 19:30:36 <camilo> well, got to go 19:30:40 <camilo> thanks again 19:30:50 *** camilo [~camilo@pc-69-85-47-190.cm.vtr.net] has quit [Quit: camilo] 19:31:43 <ET> I will have to try yacd and/or cargodist 19:31:48 <ET> it looks like fun 19:32:09 <ET> in the meantime, I guess I will have two planes, one for each direction :/ 19:33:27 <CIA-1> OpenTTD: translators * r23944 /trunk/src/lang/ (5 files): 19:33:27 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 19:33:27 <CIA-1> OpenTTD: french - 10 changes by OliTTD 19:33:27 <CIA-1> OpenTTD: german - 1 changes by NG 19:33:27 <CIA-1> OpenTTD: lithuanian - 46 changes by Stabilitronas 19:33:28 <CIA-1> OpenTTD: russian - 4 changes by akasoft 19:33:28 <CIA-1> OpenTTD: vietnamese - 1 changes by nglekhoi 19:35:18 <Rhamphoryncus> Beware, they can get the same result 19:36:04 <Rhamphoryncus> What can work is you put both airports in a city, but have feeders that transfer to them, not from 19:36:36 <Rhamphoryncus> That way the incoming is consumed immediately 19:37:06 <ET> I can see the conflict, if they arrive at the same time. I suppose I could use a timetable 19:37:33 <ET> two airports, one for incoming, one for outgoing? 19:38:01 <planetmaker> that's the common solution, yes 19:38:59 <ET> seems more stable than relying on timing... I'll give that a shot 19:40:24 *** tokai|noir [~tokai@port-92-195-99-17.dynamic.qsc.de] has joined #openttd 19:40:27 *** mode/#openttd [+v tokai|noir] by ChanServ 19:46:10 *** tokai|mdlx [~tokai@port-92-195-59-115.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:57:04 *** HerzogDeXtEr1 [~Flex@88.130.166.6] has joined #openttd 19:58:20 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has joined #openttd 20:01:46 <ET> is there a way to slow down time? I play on fairly large maps, and the future vechicles come too quickly 20:02:56 <frosch123> you can play in pause mode 20:03:15 <frosch123> there is an advanced setting to allow construction while paused 20:04:01 *** HerzogDeXtEr [~Flex@88.130.160.130] has quit [Ping timeout: 480 seconds] 20:09:38 <ET> that should work perfectly - thanks 20:26:30 *** tensai_cirno [~cirno@77.232.15.216] has joined #openttd 20:34:24 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:48:13 *** KritiK [~Maxim@95-28-53-106.broadband.corbina.ru] has joined #openttd 20:53:45 *** pugi [~pugi@host-091-097-178-126.ewe-ip-backbone.de] has joined #openttd 21:04:09 *** kkb110__ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 21:10:53 *** JVassie [~James@2.27.87.106] has joined #openttd 21:29:29 * andythenorth age.years() = age.years() + 1 21:30:41 <Terkhen> hello 21:30:49 <valhallasw> andythenorth: you are assigning to a function call. Are you sure you want to do that? 21:31:05 <andythenorth> it's a getter / setter of some kind 21:31:20 <andythenorth> it knows which side of the assignment it's on :P 21:31:21 <SmatZ> valhallasw: age.years() could return a reference 21:31:37 <SmatZ> (not that I like references...) 21:32:42 <SmatZ> (actually, I really dislike them) 21:33:07 <TrueBrain> it should be avoided at all costs, in my opinion :D 21:33:36 * SmatZ hugs TB :) 21:33:57 <valhallasw> SmatZ: right, yeah, that would work. Exactly the reason why I hate references in C++ ;-) 21:33:58 <TrueBrain> tbh, I really hate & in general ... 21:34:07 <valhallasw> with pointers, I at least know that I'm aiming at my foot 21:34:09 <TrueBrain> int b = 1; a(b); printf("%d 21:34:13 <TrueBrain> int b = 1; a(b); printf("%d\n", b); 21:34:18 <TrueBrain> no fucking way to know what it will print ... 21:34:26 <SmatZ> yup :) 21:34:27 <TrueBrain> valhallasw: 100% agree :D 21:34:28 <Rhamphoryncus> andythenorth: congrats on the rollover anyway 21:34:56 <TrueBrain> I dont understand which retard came up with it tbh .... explicit over implicit, in my book, but meh :D 21:35:34 <andythenorth> is andythenorth the oldest here? 21:35:39 <andythenorth> probably 21:35:44 <SmatZ> 27 here... 21:35:53 <Rhamphoryncus> 29 21:35:54 <frosch123> andythenorth: i doubt that 21:36:01 <TrueBrain> andythenorth: nobody is older than Belugas 21:36:02 * andythenorth > Rhamphoryncus > SmatZ 21:36:03 <SmatZ> TrueBrain: you book? 21:36:09 <SmatZ> *your 21:36:10 <Rhamphoryncus> :D 21:36:17 <TrueBrain> SmatZ: english saying? 21:36:23 * Rhamphoryncus torments his lesser! 21:36:23 <SmatZ> :P 21:36:26 <frosch123> TrueBrain: andersI is the oldest on the forum probably 21:36:32 <SmatZ> TrueBrain: have you written a book? 21:36:43 <TrueBrain> SmatZ: never got passed the thank-you notes 21:36:50 * andythenorth currently is probably 'writing the most code whilst holding babies or toddlers' 21:36:56 <andythenorth> is a safe bet 21:37:04 <SmatZ> :) 21:37:20 <frosch123> andythenorth: belugas' son is in school or so 21:37:45 <andythenorth> thereby leaving Belugas free to write *high quality uninterrupted code* :P 21:37:53 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 21:37:59 <TrueBrain> I have yet to see that day :D 21:38:01 * TrueBrain hides now 21:38:07 <SmatZ> :) 21:38:10 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has quit [] 21:38:40 * andythenorth wtfs at BROS thread one more time 21:38:59 * SmatZ has to find a lot of women, just to impregnate them, broaden his seed, and then continue living alone 21:39:19 <SmatZ> or with one or two women of my choice... 21:39:57 <frosch123> liar! 21:40:02 <frosch123> you would fly to the next planet of course 21:40:04 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 21:40:07 <TrueBrain> Jessica Alba, and who else? 21:40:09 <SmatZ> :) 21:40:38 <frosch123> oh, with "living alone" you probably meant the journey to the next galaxis 21:40:51 <SmatZ> nah :) 21:41:11 <SmatZ> that way I would be alone for very very long time 21:41:14 <SmatZ> maybe for ever :P 21:41:19 *** mahmoud [~KEM@ALyon-158-1-77-121.w90-29.abo.wanadoo.fr] has joined #openttd 21:41:27 <frosch123> aliens do not care 21:41:34 <TrueBrain> did you ask them? 21:41:37 <SmatZ> if I meet any... 21:42:59 *** lofejndif [~lsqavnbok@194.Red-83-52-212.dynamicIP.rima-tde.net] has joined #openttd 21:44:18 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 21:44:19 * andythenorth ponders learning how recolor sprites work, as it's now a solved problem 21:44:47 <frosch123> if it's a solved problem, just move on to the next one :p 21:45:00 <andythenorth> good point 21:45:23 <andythenorth> the next one is drawing 21:45:27 <andythenorth> I'm trying to avoid that 21:45:37 <Belugas> TrueBrain is right, even I am still waiting to see that day :) 21:45:42 <frosch123> is there a way to declare it "solved" ? 21:45:50 * TrueBrain hugs Belugas :D 21:45:52 <SmatZ> hehe 21:46:03 <andythenorth> drawing? 21:46:10 <andythenorth> I could use a procedural truck generator 21:46:17 <andythenorth> sounds like a problem for frosch123's 21:46:42 <Belugas> the point is, i was not able to write decent code while at work, and when coming at home, late at night, i was not really... in the best shape to do so ;) 21:47:14 * Belugas wants to have a sabatic week, month, year! 21:47:19 <TrueBrain> life! 21:47:30 <Belugas> why not?!! 21:53:42 * andythenorth wonders if the 'proportion of capacity put on truck from 1st trailer' really needs to be a configurable property 21:54:06 <andythenorth> where's foobar when you need an engineer to calculate the loading on a beam? 21:54:37 * andythenorth might just make it 0.4 and be done with it 21:55:26 *** kkb110__ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 21:55:28 <Rubidium> frosch123: AndersI already enjoys his retirement? 21:55:43 <Rubidium> if not, I'll raise you a "wallyweb" 21:55:50 <frosch123> meanwhile... liekly 21:56:02 <frosch123> oh, wallyweb... yeah, that one might beat andersi 21:57:20 <frosch123> i think both have a 4 in front of their hexadecimal age 21:59:09 <Rubidium> guess I need to drop to hexal to reach that 21:59:45 <Belugas> [15:48] <TrueBrain> andythenorth: nobody is older than Belugas <-- honestly? I thnk Albert is 21:59:52 <Belugas> but by a small margin 22:00:00 <andythenorth> alberth is not here :) 22:00:13 * andythenorth claimed oldest in this channel :P 22:00:22 * andythenorth writes some code 22:00:53 <frosch123> andythenorth: do you even have a 3 in front of your hexage? 22:01:03 <andythenorth> my hexage? 22:01:04 <andythenorth> no 22:01:38 * andythenorth has now adopted nml, and will shortly be forgetting how to count in hex 22:01:39 <Belugas> neither do I, i have a 2! 22:01:46 <Rubidium> hmm... my half life is less than a minute :( 22:01:49 <frosch123> Belugas: how many days left? 22:01:53 <frosch123> :p 22:03:25 <Belugas> more or less, 300 ;) 22:03:38 <Belugas> then i'll be 30 22:03:59 <frosch123> hmm, i have only around 100 days left before some other 30 :p 22:04:28 <Rubidium> but 300 is ~100h ;) 22:05:13 <frosch123> [22:13] <Rubidium> hmm... my half life is less than a minute :( <- there is no isotope of rb with such a short time 22:05:23 <Belugas> okok... 12C 22:05:25 <Belugas> pffff... 22:06:04 * andythenorth feeds the python 22:06:32 <andythenorth> everything got much better recently wrt writing code 22:06:54 <Rubidium> frosch123: basically everything with a mass number > 90 or < 77 22:07:13 <frosch123> yeah, just found the extended list 22:07:18 <andythenorth> how about we replace newgrf with runtime python? :o :D 22:08:33 <Terkhen> andythenorth: there was an attempt that used Squirrel IIRC 22:09:09 <frosch123> just encode ottd into a video, and keep on watching it 22:10:17 <SpComb> replace openttd with Python 22:10:28 <frosch123> replace python with openttd 22:11:32 <Terkhen> replace both with C# 22:11:38 <Terkhen> or even better, HTML5 22:12:18 <andythenorth> we could have a whole new class of exciting errors 22:12:33 <andythenorth> python means we could experiment with unclosed for loops 22:12:40 <frosch123> andythenorth: you should teach dorpsgek to code grfs 22:12:42 <SpComb> openttd html5/js runtime 22:12:52 <frosch123> he basically bored all day 22:13:04 <frosch123> hmm, that a verb 22:13:27 <michi_cc> andythenorth: http://www.tt-forums.net/viewtopic.php?p=344594#p344594 <- Not my first forum post, but close ;) 22:13:37 <andythenorth> html 5 means we could have lots of exciting cross browser issues 22:14:04 <andythenorth> 'new group system (chrome r41524 or webkit nightly 12135 only) 22:14:10 <glx> and a big IE6 problem ;) 22:14:19 <andythenorth> 'infrastructure maintenance: FF 10 only' 22:14:31 <frosch123> michi_cc: hmm, my second post is also about such kind of topic 22:14:38 <andythenorth> IE6 is no problem, it just doesn't work for that 22:15:31 <andythenorth> ho 22:15:40 <andythenorth> michi_cc: that's kind of where we ended up :) 22:15:40 <andythenorth> http://dev.openttdcoop.org/projects/bandit/repository/entry/src/BANDIT.cfg 22:15:41 <michi_cc> My first one was even more annoying :) 22:15:46 *** ET [62f79666@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:15:55 <frosch123> my first one was a yapf bug report :) 22:16:06 <frosch123> quite detailed actually 22:16:56 <TrueBrain> pff, at least I made a patch befre I joined the forums 22:17:22 <michi_cc> My first post: bug report + fix for a small realistic acceleration patch; second post: complaining that nobody cares about the patch :p 22:17:23 <frosch123> hmm, not sure, but might also hold for me 22:17:24 <andythenorth> michi_cc: we achieved newgrf sanity within 7 years of your post :) 22:18:22 <frosch123> newgrfs turn 10 this year. someone has a nice (maybe trollish) idea how to celebrate it? 22:19:17 <TrueBrain> delete it from OpenTTD! 22:19:17 * andythenorth was going to release lots of stuff to celebrate :P 22:19:20 <V453000> releasing the worst train set ever? 22:19:29 <andythenorth> V453000: you're working on that? 22:19:32 <V453000> yes! 22:19:49 <SpComb> release GRFv2 22:19:56 <michi_cc> We did :) 22:20:02 <SpComb> backwards-incompatible 22:20:03 <frosch123> exaclty :p 22:20:12 <TrueBrain> invisible set? 22:20:31 <V453000> no, unfortunately visible (unfortunate for the viewer that is) 22:20:45 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 22:21:42 <frosch123> TrueBrain: we have a great variety of invisible trains 22:21:50 <andythenorth> release a brainfuck -> nfo compiler? 22:21:51 <frosch123> there are at least 3 grfs defining such 22:22:00 <andythenorth> with some killer new feature that everyone wants? 22:22:04 <andythenorth> hmm 22:22:15 <andythenorth> combined xml + brainfuck format 22:22:27 <frosch123> andythenorth: i guess ottd would rather fit with "whitespace" 22:22:31 <michi_cc> whitespace 22:22:57 <frosch123> yeah :) tabs, spaces and newlines 22:24:15 <frosch123> hmm, using syntax highlighting for whitespace is cheating 22:24:37 <Rubidium> pff... 22:25:14 <Rubidium> just use a brainfuck whitespace-ish language where the value of the previous character needs to be xor-ed with the value of the current character to get the actual byte to execute ;) 22:25:29 <Rubidium> now that's going to fuck with your brain 22:26:09 <frosch123> http://en.wikipedia.org/wiki/Polyglot_%28computing%29 <- hmm, just discovered something new :) 22:27:00 <andythenorth> Rubidium: but to meet user demands, encode all that within valid xml tags 22:27:42 <andythenorth> that would be an interesting namespace 22:28:39 <andythenorth> hmm 22:28:47 * andythenorth boggles at polyglot 22:29:14 <frosch123> <tab/><space/><nl/> 22:29:37 <andythenorth> we could have converted nfo to xml 22:29:58 <andythenorth> <20/><1A/><FFFF/> 22:30:16 <frosch123> are tags allowed to start with digits? 22:30:23 <andythenorth> probably not 22:30:42 <andythenorth> <h20/><h1A/><hFFFF/> 22:30:42 <frosch123> <byte value="1A"/> 22:31:02 <andythenorth> <comment value="nfo is very easy"/> 22:31:15 <frosch123> <cbresult value="3B"/> <- quite high level 22:31:20 <Rubidium> <byte><hex>1A</hex></byte> 22:31:22 <Rubidium> or... 22:31:33 *** sla_ro|master [~slaco@95.76.26.172] has quit [] 22:32:05 <andythenorth> frosch123: <cbresult> <- cheating 22:32:10 <Rubidium> <byte><multiply><add><hex>1A</hex><var>foes</var></add><dec>2</dev></multiply></byte> 22:32:57 * andythenorth is pretty certain that's what was intended every time 'it should be xml' was written 22:33:58 * andythenorth has no idea how to write a parser / lexer but thinks that this would be a good April 1 release item 22:34:27 <andythenorth> I'll write a grf for it if someone wants to waste their time on it :) 22:34:31 <frosch123> too much work even for 1st april :) 22:34:50 * andythenorth is thinking that grfs could be written by running a parser / lexer backwards on the nfo :P 22:34:57 <Rubidium> we should make the savegame a xml 22:35:04 <Rubidium> that's much simpler 22:35:13 <andythenorth> that would make it ~1GB for a small map? 22:35:36 <Rubidium> <savegame><byte><char>O</char></byte><byte><char>T</char>....</savegame> 22:35:42 <SpComb> <save><data encoding='base64'>....</data></save> 22:35:52 <andythenorth> there was something that xml was actually sane for 22:35:52 <frosch123> the question is whether saving the map as xml might savegame conversion easier :p 22:36:06 <andythenorth> was it newgrf config that is valid for xml? 22:36:09 <Rubidium> should be pretty easy to make xml, pretty useless to read the xml 22:36:45 <frosch123> <tile x="1" y="10"><owner>town</owner><road bits="NW SW"/></tile> 22:37:50 <frosch123> andythenorth: action 14 is a bit yaml like 22:37:55 *** kkb110__ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 22:37:56 <andythenorth> indeed 22:38:00 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 22:38:12 * andythenorth needs code that draws 8 angles for this truck http://www.commercialmotor.com/big-lorry-blog/say-hello-to-a-million-mile-star-says-biglorryblog...and-a-man-who-just-loves-his-long-haul-constellation 22:38:58 <frosch123> my irc client does not consider dots as part of urls 22:39:18 *** DDR [~chatzilla@d142-179-78-88.bchsia.telus.net] has joined #openttd 22:39:24 <andythenorth> http://www.commercialmotor.com/Media/Default/BlogPost/Thumbnail/MAIN11_11_ws_taylor_h-1.jpg 22:40:03 <frosch123> good, is want to stay on "ground" 22:40:09 <frosch123> *it wants 22:40:37 <frosch123> anyway, either the engine is too long, or the trailers are too short 22:41:05 <frosch123> those proportions make it actually look silly 22:41:19 <SpComb> what's wrong with trains :( 22:41:54 *** peteris [~peteris@78.84.97.170] has quit [Quit: Ex-Chat] 22:41:58 <andythenorth> isn't it written somewhere that openttd is a train game? 22:41:58 <frosch123> yeah, andy should switch to trains; then he does no longer need rv wagons :p 22:42:08 <andythenorth> I no longer need rv wagons anyway 22:42:12 <andythenorth> what I need is artists :P 22:42:14 <frosch123> andythenorth: probably somewhere on tt-ms 22:42:32 <frosch123> [22:54] <andythenorth> what I need is artists :P <- so, how old are your babies? 22:42:46 <andythenorth> not old enough 22:42:54 <DDR> andythenorth: Given volume per mode, I'd say it's more of a ship game... :P 22:43:06 <frosch123> my 4 year old nice can already draw rapunzel towers 22:43:42 <andythenorth> what happened to multi-stop docks? :P 22:44:17 <frosch123> [22:54] <andythenorth> not old enough <- mind, they do not have to draw with a fixed scale for ottd 22:44:38 <andythenorth> frosch123: one of them can manage lines 22:44:50 <Rubidium> any scale except realistic would be okay for OpenTTD, wouldn't it? 22:44:56 <andythenorth> I could just scan them in and ship it 22:45:10 <andythenorth> I'm sure if I put the right title on bananas I'd get a lot of downloads 22:45:17 <andythenorth> 'omg awesome trains' or something 22:45:23 <frosch123> title does not matter 22:45:41 <andythenorth> what's the secret to winning bananas then? 22:46:04 <andythenorth> being on there longest? 22:46:08 <frosch123> never release an update 22:46:29 <andythenorth> need to update eGRVTS 22:46:41 <frosch123> original vehicle names is already in position 22 22:46:54 <frosch123> i am quite sure it was not there when released 22:47:16 <frosch123> aren't the first two egrvts and gts somewhat the same? 22:47:49 <frosch123> hmm, "hover bus"... maybe the name has an effect 22:48:47 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 22:49:15 <andythenorth> if I release 'underground metro' I'm pretty certain I'll got top 10 22:49:19 <andythenorth> even if it's a troll :P 22:49:24 <andythenorth> invisible trains :P 22:51:04 <Zuu> Another good reason for keeping PAXLink long way down on my list of things to do :-) 22:51:26 <frosch123> you mean pathzilla? 22:51:44 <frosch123> or is that not by you as well? 22:51:48 <Zuu> Nope 22:51:55 <Zuu> Only another z-guy 22:51:59 <frosch123> ok, sorry, i tend to assume 50% of the ais are yours :) 22:52:06 <Zuu> hehe 22:52:29 * andythenorth -> bed 22:52:31 <andythenorth> good night 22:52:36 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 22:52:39 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has quit [Quit: andythenorth] 22:52:55 <Zuu> Though I currently "win" both the gs and gslibrary category :-) 22:53:41 <frosch123> s/win/own 22:54:47 <Zuu> Not really. I only have 40% of the libraries and 60% of the game scripts. Where I would not really say that the tutorial is just my work as there have been several other contributors to the tutorial. 22:55:13 <Zuu> :-) 22:56:47 <Zuu> Oh, total download for SuperLib (AI-edition): 526 602 22:57:56 <Zuu> That's way more than the sum of all my other content. 23:05:09 <Zuu> The average per version is however not more than 28 164 downloads. 23:06:35 <frosch123> night 23:06:38 *** frosch123 [~frosch@frnk-590f6d90.pool.mediaWays.net] has quit [Remote host closed the connection] 23:12:15 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:16:48 *** MJP [~TdlQ@hq.z77.fr] has quit [Ping timeout: 480 seconds] 23:24:04 *** JVassie [~James@2.27.87.106] has quit [Ping timeout: 480 seconds] 23:47:38 *** Progman [~progman@p57A1BF99.dip.t-dialin.net] has quit [Remote host closed the connection] 23:51:34 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 23:52:14 <supermop> hi! 23:52:35 <supermop> anyone still awake over there? 23:55:08 <Terkhen> kind of 23:56:49 <supermop> ah 23:57:34 <supermop> is it possible to have a locomotive that can couple to any other locomotive, but only to one type of wagon? 23:58:49 <supermop> (in this case locomotive would be the unit of a MU with a cab, the wagon would be the unit without)