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00:02:14 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has quit [Read error: Operation timed out] 00:05:25 *** GT [~GT@rt-scb-9f41.adsl.wanadoo.nl] has left #openttd [] 00:09:06 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 00:17:59 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 00:24:08 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 00:30:31 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 00:47:41 *** DOUK [~KEM@ALyon-158-1-19-234.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 01:06:56 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 01:10:52 *** collinp [~collin@h173.136.18.98.dynamic.ip.windstream.net] has joined #openttd 01:11:14 *** KritiK [~Maxim@89-178-245-152.broadband.corbina.ru] has quit [Quit: Leaving] 01:15:34 *** th_gergo [~thiering@2E6B2A8B.catv.pool.telekom.hu] has quit [Quit: Leaving.] 01:16:12 *** Biolunar__ [~mahdi@blfd-4d08fdf1.pool.mediaWays.net] has joined #openttd 01:16:38 *** Biolunar__ [~mahdi@blfd-4d08fdf1.pool.mediaWays.net] has quit [] 01:18:11 *** mal2 [~mal2@port-92-206-102-165.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:21:18 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:23:29 *** Biolunar_ [~mahdi@blfd-4db0f49e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:27:30 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Connection reset by peer] 01:31:02 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 01:33:36 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 01:39:29 *** pugi [~pugi@dyndsl-091-096-035-157.ewe-ip-backbone.de] has quit [] 01:43:25 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 01:48:40 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 01:55:41 *** HerzogDeXtEr1 [~Flex@i59F6C61B.versanet.de] has joined #openttd 02:01:34 *** HerzogDeXtEr [~Flex@i59F6CFAB.versanet.de] has quit [Ping timeout: 480 seconds] 02:10:59 *** k-man [~Jason@ppp167-253-181.static.internode.on.net] has quit [Ping timeout: 480 seconds] 02:13:38 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 02:22:55 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 02:41:13 *** glx [glx@2a01:e35:2f59:c7c0:3dd9:1ef1:4c78:8333] has quit [Quit: bye] 02:56:15 *** collinp [~collin@h173.136.18.98.dynamic.ip.windstream.net] has quit [Quit: Colloquy version 2.3] 03:04:24 <planetmaker> Rhamphoryncus: get the more height levels up to trunk standard 03:04:44 <planetmaker> Rhamphoryncus: or split your head about newgrf state machines 03:06:46 <planetmaker> Rhamphoryncus: did you look at the nice-to-have patches in our wiki? http://wiki.openttd.org/Todo_list 03:07:04 <planetmaker> Rhamphoryncus: or devise NewGRF bridges 03:07:15 <planetmaker> Rhamphoryncus: or NewGRF road types 03:07:25 <planetmaker> Rhamphoryncus: you wanted the hard stuff, did you? :-) 03:08:56 <planetmaker> Rhamphoryncus: also, there's the long-standing issue with how settings / options / difficulty /... are scattered 03:09:20 <planetmaker> Rhamphoryncus: and ... presets for settings (similar to newgrf presets) come to mind there, too 03:25:07 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Ping timeout: 480 seconds] 03:35:09 *** cyph3r [~Miranda@ip-89-176-205-158.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:39:13 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 03:44:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 04:04:25 *** Djohaal [~Djohaal@189.114.232.248.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 04:08:31 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 04:29:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 04:33:06 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Quit: ZNC - http://znc.sourceforge.net] 04:41:07 *** roadt__ [~roadt@60.168.94.103] has joined #openttd 04:51:09 *** Eddi|zuHause [~johekr@p5DC679A7.dip.t-dialin.net] has quit [] 04:51:25 *** Eddi|zuHause [~johekr@p5DC67D63.dip.t-dialin.net] has joined #openttd 04:53:01 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 04:57:55 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 05:09:37 <Rubidium> Rhamphoryncus: number of bugs in the bug tracker to 0, cargo destinations, proper implementation of basically 'corners in bridges' (together with signals, crossings, also on the bridge heads, and the same underground) 05:09:52 <Rubidium> that should keep you busy ;) 05:19:26 *** Avenger [~rafinha21@186.213.140.149] has joined #openttd 05:20:25 *** Avenger [~rafinha21@186.213.140.149] has quit [] 05:25:48 *** Avenger [~rafinha21@186.213.140.149] has joined #openttd 05:25:59 *** collinp [~collin@h173.136.18.98.dynamic.ip.windstream.net] has joined #openttd 05:26:12 *** collinp [~collin@h173.136.18.98.dynamic.ip.windstream.net] has quit [] 05:26:23 *** Avenger [~rafinha21@186.213.140.149] has quit [] 05:26:25 *** Avenger [~rafinha21@186.213.140.149] has joined #openttd 05:26:52 *** Avenger [~rafinha21@186.213.140.149] has quit [] 05:54:05 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 05:54:57 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 05:55:01 *** mode/#openttd [+o Alberth] by ChanServ 05:55:08 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 05:55:12 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 05:55:14 <Alberth> moin 06:05:41 <telanus> morning 06:18:37 *** Progman [~progman@p57A19ABA.dip.t-dialin.net] has joined #openttd 06:27:18 *** roadt__ [~roadt@60.168.94.103] has quit [Read error: Operation timed out] 06:31:03 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 06:34:18 *** namad8 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 06:37:55 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 06:40:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:41:50 <Rhamphoryncus> planetmaker, Rubidium: :) 06:48:43 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 06:55:11 *** roadt__ [~roadt@60.168.94.103] has joined #openttd 07:00:00 *** Devedse [~Devedse@cable-125-94.zeelandnet.nl] has quit [Read error: Connection reset by peer] 07:00:21 *** Devedse [~Devedse@cable-125-94.zeelandnet.nl] has joined #openttd 07:00:39 <Terkhen> good morning 07:00:57 <andythenorth> hola 07:01:18 <andythenorth> can I haz pony please? 07:01:19 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=59570&p=1009692 07:01:29 <andythenorth> [I promise to take feed it well] 07:06:40 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 07:06:46 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 07:07:04 <Rhamphoryncus> andythenorth: which could fix issues I've seen in both FIRS and ECS.. 07:10:17 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 07:11:51 <andythenorth> it makes randomising initial production trivial 07:12:19 <andythenorth> just randomly return one of: -1, 0, +1 for production multiplier value 07:12:41 <Rhamphoryncus> Does that include the "farms produce too little" thing? 07:13:05 <andythenorth> it would allow farms to produce a wide range of amounts on game start 07:13:30 <andythenorth> e.g. the production multiplier could be adjusted in a range [-2..2] 07:13:35 * Rhamphoryncus nods 07:13:59 <Rhamphoryncus> or -2..0 if you want them to start low, without limiting the top end 07:14:36 <andythenorth> yes 07:15:29 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 07:18:43 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 07:24:58 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:26:21 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has joined #openttd 07:28:38 <Rhamphoryncus> Bah. Decorative station tiles should not have such a high property maintenance cost :( 07:33:41 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 07:37:46 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:39:18 <Eddi|zuHause> code them as objects 07:39:46 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 07:43:47 <Rhamphoryncus> indeed 07:44:09 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 07:50:31 *** th_gergo [~thiering@2E6B2A8B.catv.pool.telekom.hu] has joined #openttd 07:58:00 *** roadt__ [~roadt@60.168.94.103] has quit [Read error: Connection reset by peer] 08:00:38 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 08:02:57 *** planetmaker is now known as pm 08:04:08 *** pm is now known as planetmaker 08:07:55 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 08:14:23 *** roadt__ [~roadt@60.168.95.16] has joined #openttd 08:36:16 <andythenorth> so add a new cargo unit in FIRS: 'bales' 08:36:19 <andythenorth> or a silly idea? 08:36:26 <andythenorth> used for wool, plant fibres 08:38:11 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has joined #openttd 08:38:15 <planetmaker> didn't you add that long ago? Or was that 'crates'? 08:38:31 <planetmaker> but as it has 'crates' already a unit 'bales' doesn't hurt 08:38:50 <planetmaker> makes it sound better after all 08:39:00 <telanus> does sound better 08:39:28 <andythenorth> so now I have to figure out how to add it :) 08:46:05 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 08:46:13 <Wolf01> morning o/ 08:47:37 *** th_gergo [~thiering@2E6B2A8B.catv.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 08:48:45 <Zuu> Is the company limit 16 or is there a slot in 4 bytes for a "no company"? 08:52:25 <planetmaker> Zuu: 15 companies 08:52:28 *** mahmoud [~KEM@ALyon-158-1-126-186.w90-29.abo.wanadoo.fr] has joined #openttd 08:52:37 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 08:52:38 <Zuu> planetmaker: thanks 08:52:39 <planetmaker> 15 player / AI companies 08:52:50 <planetmaker> the 16th is for other purposes like 'none' 08:52:57 <planetmaker> (e.g. for road) 08:53:41 <planetmaker> there's also CompanyID 255, which is the spectators 08:53:41 <Jupix2> pm any particular reason you're ignoring GeekToo? and is it temporary or permanent? 08:53:53 <planetmaker> I'm not ignoring him? 08:54:25 <Jupix2> http://www.tt-forums.net/viewtopic.php?p=1006438#p1006438 08:54:34 <Jupix2> please comment 08:54:35 <peter1138> Zuu, bits. 4 bytes would allow 4 billion players... 08:54:42 <planetmaker> what shall I comment? 08:54:59 <planetmaker> it feels to me like the upteens iteration of the same discussion 08:55:09 <planetmaker> I feel like I have said all I could argue 08:55:10 <SpComb> peter1138: 2 billion, not counting negative players! 08:55:35 <Zuu> planetmaker: hehe yep good spot :-) 08:55:38 <Jupix2> planetmaker: it's a prototype for a solution to a deadlocked discussion 08:55:53 <Jupix2> planetmaker: if it works, then it's a release for that deadlock 08:55:54 <Zuu> So I created a short draft for SCP http://wiki.openttd.org/Script_communication_protocol 08:56:06 <Jupix2> planetmaker: you need to say either it works, or it doesn't, because X 08:56:54 <planetmaker> he has to prove it works 08:57:03 <planetmaker> it's not my duty to disprove it 08:57:07 <Jupix2> the .grf in there is proof? 08:57:30 <Jupix2> what else do you need? 08:57:36 <Jupix2> a fork of the whole of ogfx? 08:58:22 <Jupix2> as far as i can understand GT can't actually make modifications to the real ogfx+, so making that prototype was pretty much all he could do 08:59:13 <planetmaker> everyone can clone, fork and modify everything found on the devzone. Licenses allow it. 08:59:33 <planetmaker> but of course for a showcase that's not necessarily needed 08:59:48 <andythenorth> Zuu: your idea is functionally similar to my idea of allowing nogo and industry to communicate via the town :P (which was dismissed as insanse) :) 09:00:15 <planetmaker> Jupix2: but what he does is "here's a few ground sprites coded, now please test every contingency" 09:00:27 <planetmaker> But testing that and showing that it works for all of them is HIS task. Not mine 09:00:53 <planetmaker> He's doing it way too easy by "outsourcing" the lengthy, boring proof of HIS idea to the ones he wants to convince 09:00:56 <planetmaker> sorry. 09:01:09 <Jupix2> what makes you think he hasn't done that? 09:01:17 <planetmaker> I see nothing. I only see the grf 09:01:24 <planetmaker> No screenshots of the problematic things 09:01:26 <planetmaker> nothing 09:01:29 <Zuu> andythenorth: read the backlog of yesterday night to see me and krinn discuss the idea. 09:01:33 <planetmaker> no testgame where all that shows 09:01:38 <planetmaker> or could be checked 09:01:43 <Jupix2> planetmaker: so you need screenshots of those contingencies? 09:02:35 <planetmaker> Jupix2: to put it blunt: I'm currently not willing to invest time in disproving something which I'm convinced to not be a good solution 09:02:44 *** Progman [~progman@p57A19ABA.dip.t-dialin.net] has quit [Remote host closed the connection] 09:03:19 <planetmaker> especially as I got much to do in RL 09:03:21 <Jupix2> planetmaker: yeah, but what do you need proven? 09:03:51 <Jupix2> GT can't do stuff for you that you don't specify as needing doing 09:03:53 <planetmaker> why his solution is the magic "all is fine thing" while it the "as is" is so much worse 09:04:59 <planetmaker> And I'm very very tired of this "discussion". It really is not more than "it must be done differently" 09:05:19 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:05:21 <planetmaker> Rarely arguments are brought and things really compared ad exemplum 09:05:56 <Jupix2> that may be because you're ignoring the example because "effort" 09:06:07 <planetmaker> with emphasis on where the differences really matter (Like foundations, half-tile slopes, shores, water, rivers, dead-end roads,...) 09:06:30 <planetmaker> Jupix2: I coded the fields myself already... one, two weeks before he coded them. 09:06:48 <planetmaker> No, I did nowhere release that or post that 09:07:19 <planetmaker> other than maybe http://devs.openttd.org/~planetmaker/patches/ogfx-landscape-r111M.zip 09:07:40 <Jupix2> with the technique that he used for the grf he posted on april 8th? 09:07:52 <planetmaker> no, just the sprites as they were 09:07:59 <planetmaker> with their faulty offsets etc 09:08:02 <Jupix2> then yours is irrelevant 09:08:06 <planetmaker> good 09:08:20 <Jupix2> for now what's important is what he posted 09:08:48 <Jupix2> and it's not being considered by the people who can modify ogfx+ which is not good 09:09:10 <Jupix2> so either they need to "wake up" or they need to give privileges to GT who does care 09:09:42 <Jupix2> radio silence does not work 09:09:55 *** mal2 [~mal2@port-92-206-102-165.dynamic.qsc.de] has joined #openttd 09:10:17 <Jupix2> even if it is based on some actual real argument. because when that argument is not posted, the discussion doesn't move anywhere and no solution is ever reached 09:10:33 <planetmaker> so you basically ask me to cheerio and suddenly change to "oh, that is all fine"? 09:11:05 *** Progman [~progman@p57A19ABA.dip.t-dialin.net] has joined #openttd 09:11:12 <Jupix2> that's up to you. i'd rather you do that if the grf works fine 09:11:20 <Jupix2> and not ignore it because of principles 09:11:29 <planetmaker> I don't ignore it because of principle 09:11:37 <Jupix2> and if you can't be arsed, then give privileges to someone who can 09:13:12 <planetmaker> But I'm very tired of the "zoom level ground sprites must be changed" "discussion". He has a grf there. Ok 09:13:17 <planetmaker> So... what does it improve? 09:13:21 <planetmaker> Where do I see that? 09:13:30 <planetmaker> Is there any comparison done and shown anywhere? 09:13:33 <planetmaker> I see none. Please do 09:13:39 <Alberth> Jupix2: you don't need privileges, and even he'd give them to someone else, that person has the same problem, namely, doing the next long and boring step of checking everything, and demonstrating all is fine 09:13:43 <planetmaker> Otherwise I consider trunk behaviour fine 09:15:16 <planetmaker> I'm really not sure what your argument is. And what conclusion you draw from GT's posting. 09:16:03 <planetmaker> There's a test grf. Ok. He's talking about compromise. But... doesn't show it 09:16:12 <planetmaker> Leaves all the "find out work" to the readers 09:16:32 <Jupix2> Alberth: if he was even recognized, then it would be his baby, and he would most certainly test it (or be ridiculed) 09:16:46 <planetmaker> It's not convincing to tell people "please convince yourself that I am wrong by investing several hours of your work while I sit back and watch what arguments you can come up with" 09:17:20 <Jupix2> planetmaker: ok, you don't need to convince me any more that you don't want to test, i'll relay what you're saying to him 09:17:48 <Jupix2> as for what the argument is and what the .grf stands for technically, that's something for GT to explain, not me 09:17:53 <Jupix2> the problem i'm solving is the radio silence 09:17:55 <Alberth> Jupix2: so what stops him from doing that now, he needs a pat on the back "good job, now please proof your claims"? 09:18:19 <planetmaker> thanks Alberth :-) 09:18:20 <Jupix2> Alberth: he thought the .grf he posted would do as proof 09:18:38 <Alberth> Jupix2: it is notr radio silence, it is "everything has been said, and nobody has new arguments" 09:18:45 <planetmaker> exactly 09:18:47 <zooks> quick question: is there a way to found towns in nogo? and/or found industries? Or will this ever be added? 09:19:11 <Eddi|zuHause> it's 21°C but i feel cold... 09:19:38 <planetmaker> Alberth is better with explaining what I mean than I am :-) 09:20:00 <Jupix2> Alberth: *sigh* i think a prototype is a pretty heavy argument. we are both pretty astonished that a full ogfx+ fork will be needed 09:20:20 <planetmaker> Jupix2: it's not an argument. It's a tool to make his point. But he stopped making his point 09:20:44 <planetmaker> leaving the hard part of *his* argument to the others 09:20:48 <Alberth> Jupix2: it's like having a patch, and claiming "it works". 09:20:51 <planetmaker> making the actual proof. It's not done 09:21:06 <Jupix2> he just didn't anticipate he'd need screenshots 09:21:19 <Jupix2> he thought you were invested enough to test for yourself and see for yourself 09:21:20 <Alberth> Jupix2: to claim "it works", you have to demonstrate why, and how it looks 09:22:05 <Jupix2> ok, my final point: next time, all that has been said during the last 5 mins, you need to post in a similar situation 09:22:14 <Jupix2> and not go silent 09:22:33 <planetmaker> it was and is his turn to continue... 09:22:39 <Jupix2> you didn't tell him that 09:22:43 <Alberth> Jupix2: he knows we are here, and he has not come to ask either 09:22:44 <planetmaker> does he need you as his spokes man? Can't he talk himself? 09:22:45 <Jupix2> he can't anticipate what you need or want 09:23:05 <Alberth> Jupix2: but he can ask 09:23:15 <Jupix2> 02:26 * GT wonders why http://www.tt-forums.net/viewtopic.php?p=1006438#p1006438 is completely ignored. 09:23:21 <Jupix2> last night here on this channel 09:23:35 <Jupix2> GMT+3 timestamp 09:24:03 <Alberth> I think we were both very much asleep at that time :) 09:24:04 <planetmaker> so, is he here? 09:24:08 <planetmaker> no. 09:24:12 <planetmaker> Was I around then? No 09:24:38 <Jupix2> *sigh* 09:24:50 <Jupix2> anyway, i'll relay what you need to him 09:25:02 <Jupix2> next time, read the thread, and reply if you're satisfied, and reply if you' 09:25:07 <Jupix2> re not satisfied 09:25:23 <Jupix2> and i'll tell him to come here more 09:25:23 <planetmaker> errm... I reply when I feel that I can add something new to a discussion 09:25:34 <Jupix2> no 09:25:37 <planetmaker> Just generating white noise in threads is not my style 09:25:40 <peter1138> meanwhile i'm loving all the content that doesn't rely on tile edges 09:26:23 <Jupix2> planetmaker: "affirmative" as a work exists for a reason 09:26:26 <Jupix2> word* 09:26:30 <andythenorth> can anyone quickly convert all my grfs to 32bpp? 09:27:01 *** Sara [~Sara@195.117.110.92] has joined #openttd 09:27:26 <Sara> hi 09:27:30 <Alberth> hi 09:27:41 <Sara> can someone give me tips how to start play ? 09:27:46 <Sara> any tutorials? 09:28:01 <Alberth> the wiki tutorials perhaps? 09:28:09 <planetmaker> there might be some on YouTube and we have a decent wiki with a tutorial 09:28:10 <Sara> im on it 09:28:28 <Alberth> http://wiki.openttd.org/Tutorial 09:28:53 <Alberth> unfortunately, no youtube list at the wiki until now :( 09:29:00 <Sara> ok, starting to learn 09:29:08 <Sara> is it worth it? is this game cool ? 09:29:20 <Alberth> and you ask here? :D 09:29:31 <Sara> yea, you right :P 09:29:59 <Alberth> it's takes time to get into it 09:30:08 <planetmaker> Sara, it might be worth also to join an MP serer and also see how others play it 09:30:09 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 09:30:36 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 09:30:44 <Sara> u can play at one world with others? 09:30:54 <Alberth> yes 09:31:03 <Sara> wow 09:31:05 <planetmaker> of course 09:31:25 <Sara> and then everybody has one city or what? 09:31:37 <Alberth> that's one form 09:31:59 <Sara> but u have to work together to get this going ? 09:32:03 <Alberth> you can play against other people, or *with* other people. The latter is coop style 09:32:26 <Sara> oh,ok 09:32:35 <planetmaker> #openttdcoop Welcome Server </shameless plug> :-P 09:33:06 <Alberth> one of the servers I need to look into one day :) 09:33:11 <Zuu> There is also a in-game tutorial that covers road and aircraft building 09:33:19 <Sara> oh, where? 09:33:29 <Sara> i have openttd 1.2.0 09:33:34 <Zuu> In online content, search for "beginner tutorial" 09:33:37 <Alberth> oh, good point Zuu. Is that at the tutorial wiki already? 09:34:06 <Zuu> After you have downloaded it, you click on play scenario and select the beginner tutorial. 09:34:37 <Zuu> Alberth: http://wiki.openttd.org/In-game_tutorial 09:34:39 <Sara> ok,thx 09:34:52 <Sara> i see that here are some kind of srcipts too 09:34:54 <Sara> cool 09:35:08 <Zuu> Alberth: The article isn't much more than showing that it exists :-) 09:36:02 <Alberth> http://wiki.openttd.org/Tutorial doesn't show it, I think 09:36:28 <Alberth> perhaps the page is even wrong, you'd expect a kind of index page first, I'd say 09:36:53 <Sara> NAVIGATION -TODO :P 09:36:58 <Sara> tutorial 09:37:08 <Eddi|zuHause> what's this crazy talk about charging money for "shipping lanes"?!? 09:37:28 <Alberth> someone is trying to sneak IS into the game 09:37:54 <Eddi|zuHause> but for _anything_ ... just not "shipping lanes" 09:38:00 <Alberth> sounds like a nice money machine, you just claim all water, et voila :p 09:39:05 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 09:39:43 <Alberth> I sort of like having lanes, it may work for path finding, but in an automatic way managed by the game, imho 09:39:58 <Alberth> and none of this IS stuff :) 09:40:12 <Eddi|zuHause> exactly 09:40:23 <Alberth> Hmm, how to convince a town to grow? :p 09:40:35 <Eddi|zuHause> fund new buildings :) 09:40:45 <Zuu> Sara: Yes, it is not complete yet. Hopefully it can help someone, but there is for historic reasons more coverage in the wiki tutorials. 09:41:21 <Alberth> Eddi|zuHause: for 7,000 pound? not going to happen :) 09:41:24 <Sara> ok, i just built an airport :D 09:41:49 <Alberth> now another one :) 09:41:51 *** Jupix2 is now known as Jupix 09:42:00 <welshdragon> What's with the extra zoom levels on 1.2.0? 09:42:39 <Alberth> it's for showing how ugly the current sprites are at high zoom levels 09:43:19 <Alberth> alternatively, you can use it at a high resolution screen, or when your eye-sight is non-optimal 09:43:26 <planetmaker> 11:44 Alberth: I sort of like having lanes, it may work for path finding, but in an automatic way managed by the game, imho <-- you want to become my spokes person? Or do you got a mind reader hidden somewhere? 09:43:45 <Jupix> welshdragon: it's for this: http://wiki.openttd.org/Image:32bpp_fullzoom.jpg ;) 09:44:27 <welshdragon> oh, and with the depots being re-nameable, could the name be put in a sign automagically? 09:44:38 <Alberth> planetmaker: I have hidden a little box in your house during my last visit; I have had some troubles connecting to it, but it seems to work nicely now :p 09:44:48 <planetmaker> :-O 09:45:24 <planetmaker> probably somewhere in the fridge. Made it break down, I guess... 09:45:28 <welshdragon> Jupix: oh yeah, 32bpp xD 09:45:30 <Alberth> (no worries, my mind reader says you won't find it :) ) 09:45:37 <planetmaker> :-) 09:46:02 <Rhamphoryncus> Alberth: if you have no money to spend but want to scum up town growth.. two truck stops on the edge of town, preferably even touching, with one truck going rapidly between them 09:46:24 <planetmaker> you could also use a bus. Might even be better 09:46:37 <planetmaker> as it gives some money ;-) 09:47:01 <Rhamphoryncus> afaik they'll grow the same, but a bus will get higher volume and eventually be problematic 09:48:13 <Eddi|zuHause> use trams :) 09:48:16 <Alberth> I have 0 houses, so buses won't do much good :) 09:48:18 <Jupix> planetmaker: also can you please reply to my forum pm, thanks :P 09:48:49 <Alberth> but another town also had 0 house, and now it has 4 09:48:51 <peter1138> Forum PMs generally get ignored. Especially the crap from pervertedmonkey. 09:49:24 <Rhamphoryncus> When demolishing towns for experiments I've often seen them regrow. Dunno why 09:49:50 <Rhamphoryncus> Presumably a "town is NOT growing" is not so literal 09:49:56 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 09:50:16 <planetmaker> indeed, that I honestly forgot, Jupix :-) sorry 09:50:27 <Jupix> np 09:50:49 <Rhamphoryncus> and once you have the 1 house you can plaster it with 20 stations. So long as they get frequent service you'll get growth 09:50:58 <Eddi|zuHause> Rhamphoryncus: yes, even completely unserviced towns grow at a ridiculously low speed 09:51:08 <Rhamphoryncus> Well, there might be a cap somewhere below 20 :) 09:51:09 <planetmaker> I had it even half-written... I'll forward it to you now 09:52:37 <planetmaker> in essence: we got the idea to somewhat totally modify the 'community' section of the main webpage with links to all related, like forums, facebook, google+ 09:53:19 <Jupix> are there any problems with that? 09:53:20 <planetmaker> As the stuff there is quite under-represented. Also a nice introduction / show-case video or so would need be picked etc 09:53:22 <peter1138> welshdragon, extra zoom levels are there so that there are extra zoom levels. Quite simple ;-) 09:53:35 * Alberth puts more roads down so the town does not have to do that 09:54:02 <peter1138> 32bpp or 8bpp is irrevelant, we had both of them for a good few years already. 09:54:49 <planetmaker> the question wrt facebook is how to treat the different facebook pages. Dunno whether they can or should be merged or what can be done there. I'm not much into facebook 09:55:14 <Jupix> i've got that. no need for you to worry about it 09:55:26 <Jupix> in a nutshell: they can be merged 09:56:22 <Jupix> when you're implementing the community page the important part is to link to the right one, which is the one i linked before 09:56:27 <planetmaker> I shall be happy about that. But it might need the other people to agree. 09:56:49 <planetmaker> and might need talking to facebook 09:57:02 <Jupix> yeah, i've already started talking with facebook 09:57:05 <Sara> is there a shortcut to close the active window? 09:57:14 <planetmaker> ok, sweet 09:57:37 <Jupix> out of curiosity, has anyone been actually working with the html? or is it just a plan for now 09:58:25 <Alberth> Sara: not really, except delete closes all windows 09:58:43 <Sara> maybe a sricpt 09:58:46 <Rhamphoryncus> Sara: not afaik, but there's an idea: have middle click close the targeted window (shift-middle click for pinned) 09:59:18 <planetmaker> Jupix: the website itself is written in Django 09:59:19 <Sara> thats useful 09:59:53 <Sara> what should i do when a plane has smoke ? 10:00:22 <planetmaker> http://vcs.openttd.org/svn/browser/extra/website 10:00:35 <Jupix> planetmaker: well, yeah.. i was just using "html" as an equivalent to whatever cms you guys were using :P 10:02:17 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 10:02:22 <drac_boy> hi 10:03:36 <Alberth> Sara: not much, it shows 'breakdown'. If it happens often, you may want to consider sending it more often for servicing 10:03:54 <Sara> ok,thx 10:09:19 *** th_gergo [~thiering@dhcp-54.mt.wlan.bme.hu] has joined #openttd 10:12:06 *** th_gergo1 [~thiering@dhcp-54.mt.wlan.bme.hu] has joined #openttd 10:12:07 *** th_gergo [~thiering@dhcp-54.mt.wlan.bme.hu] has quit [Read error: Connection reset by peer] 10:13:24 <welshdragon> seeing as nobody answered my second question: with the depots being re-nameable, could the name be put in a sign automagically? 10:14:24 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 10:17:02 *** th_gergo1 [~thiering@dhcp-54.mt.wlan.bme.hu] has quit [Read error: Operation timed out] 10:17:27 <drac_boy> I'll prefer not to, especially with depots next to station and having overlapped labels 10:17:40 <drac_boy> unless you can find a way to turn on or off selective labels which I doubt it :) 10:19:20 <Alberth> I turn station labels already off :) 10:20:24 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:21:00 <drac_boy> I always have it on...but then I always have everything renamed...except trains themself 10:22:34 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:24:43 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 10:25:47 <andythenorth> bah 10:25:51 <andythenorth> alberth beat me 10:26:02 <Alberth> :) 10:26:26 <Alberth> the game is a bit slow, so I have time to browse the forum :) 10:27:06 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 10:30:18 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 10:33:26 *** fonsinchen [~fonsinche@dslb-178-000-005-077.pools.arcor-ip.net] has joined #openttd 10:40:57 <Sara> ok, done the tutorial 10:41:04 <Sara> now i started a game 10:41:10 <Sara> whats the first thing to do ? 10:42:55 <Eddi|zuHause> many people start with a route from a coal mine to a power station 10:44:07 <FLHerne> Are you using any grfs, or just default everything? 10:44:36 <Sara> grfs? 10:45:32 <FLHerne> Basically, you can replace/improve pretty much anything in the game 10:46:08 <FLHerne> Links... http://wiki.openttd.org/NewGRF_List" target="_blank">http://wiki.openttd.org/NewGRF_List http://wiki.openttd.org/NewGRF 10:46:31 *** pugi [~pugi@dyndsl-091-096-052-229.ewe-ip-backbone.de] has joined #openttd 10:46:42 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has joined #openttd 10:47:11 <FLHerne> They can do everything from replacing the graphics for trees to adding about 20 new industries :P 10:49:34 <Alberth> first just play with the default settings :) 10:50:12 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 10:51:21 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has joined #openttd 10:51:39 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:51:47 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 10:53:03 <FLHerne> Alberth: Possibly good advice ECS/FIRS can be a bit daunting ;) 10:53:35 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 10:54:19 <Alberth> are you trying to scare off new players?? :) 10:54:44 <Sara> trying to connect the power station 10:55:10 <FLHerne> Alberth: Nah, but explaining the existence of NewGRFs is probably a good idea :D 10:55:36 * Alberth agrees 10:55:57 <drac_boy> heh FLHerne I dunno, I'll rather not 10:56:05 <drac_boy> :) 10:57:38 <FLHerne> Once tried to show a friend OTTD but didn't remove my standard (huge) grf list... 10:58:25 <FLHerne> Luckily he stuck around long enough to remove them and start another game :D 11:01:05 * FLHerne wanders off 11:03:18 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 11:05:39 <andythenorth> ooh 11:05:45 <andythenorth> Eddi|zuHause made a tutorial for pixa :) 11:05:46 <andythenorth> thanks 11:13:50 <andythenorth> no frosch :( 11:14:21 <andythenorth> is there a peter1138? 11:14:37 * andythenorth is thinking of hacking this in: http://www.tt-forums.net/viewtopic.php?f=68&t=59570&sid=e572db6406e190ee258b5cb8e4a5f1ed 11:17:38 <Eddi|zuHause> andythenorth: so why make a flag, when you could just as well make a industry-construction-callback? 11:18:08 <andythenorth> because I'm not sure a new cb is needed? 11:18:17 <andythenorth> it could gain a new cb number and do the same thing though 11:20:00 <Eddi|zuHause> new callbacks are cheap ;) 11:20:30 <andythenorth> brb 11:33:09 <peter1138> cheepcheep 11:36:06 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 11:38:37 <Sara> is there a shortcut for pause? 11:39:48 <Eddi|zuHause> F1 or Pause 11:40:02 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 11:40:16 <Sara> thx 11:41:29 <Eddi|zuHause> F2, F3 and so on operate the other keys in the menu bar. except fast forward 11:42:08 <Sara> ok, is there a way to delete only trafficlight on the railroads, not whole tracks? 11:42:58 <Eddi|zuHause> select build signal, and then the bulldo