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00:01:50 *** TrueBrain [~patric@ip82-139-83-21.lijbrandt.net] has quit [Remote host closed the connection] 00:02:06 *** TrueBrain [~patric@ip82-139-83-21.lijbrandt.net] has joined #openttd 00:14:50 *** pugi [~pugi@dyndsl-091-096-044-053.ewe-ip-backbone.de] has quit [] 00:26:28 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 00:26:57 <Rienzilla> anyone awake? 00:27:30 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 00:27:35 <Rienzilla> http://wiki.openttd.org/images/4/41/Pbs_3track.png the signals on the middle track, what type are they? 00:29:45 *** cypher [~Miranda@ip-89-176-205-158.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:31:54 <Rhamphoryncus> PierreW: "two-way" path signals 00:33:12 <Rhamphoryncus> A train can only wait (stop) from one direction, but they can go through from the other direction if necessary 00:34:12 <Rhamphoryncus> Note though that the 3-track layout doesn't work very well 00:50:55 *** Pixa [~pixa@85.210.68.206] has quit [Read error: Connection reset by peer] 00:51:36 *** Pixa [~pixa@85.210.68.206] has joined #openttd 01:12:19 <Skau1> massfailure 01:12:26 <Skau1> all my trains got stuck 01:12:33 <Skau1> i must have done somethign really wrong 01:16:20 *** HerzogDeXtEr [~Flex@i59F6BB22.versanet.de] has quit [Read error: Connection reset by peer] 01:17:42 *** HerzogDeXtEr [~Flex@i59F6BB22.versanet.de] has joined #openttd 01:32:27 <Rhamphoryncus> Deadlock-resistance is a special area of design 01:33:08 *** KingJ [~KingJ-OFT@95.154.197.17] has quit [Quit: ZNC - http://znc.sourceforge.net] 01:35:37 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 01:42:19 <Skau1> took me 30 minutes just to get the trains loose again.. 01:47:10 <Rhamphoryncus> Was it a single point deadlocked which caused the backlog? Or were there multiple? 01:54:37 *** KingJ [~KingJ-OFT@95.154.197.17] has quit [Quit: ZNC - http://znc.sourceforge.net] 01:55:24 *** HerzogDeXtEr1 [~Flex@i59F6A3FD.versanet.de] has joined #openttd 01:56:06 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 02:00:23 <Skau1> my system cant handle that many trains 02:00:26 <Skau1> so everything just stopped 02:00:29 <Skau1> :P 02:01:11 <Skau1> i need to rebuild my main station i guess 02:01:30 <Skau1> if i can untangle this shit again 02:01:42 <Skau1> before im bankrupt 02:01:46 *** HerzogDeXtEr [~Flex@i59F6BB22.versanet.de] has quit [Ping timeout: 480 seconds] 02:03:50 <Rhamphoryncus> A good stopgap is to pick a spot waiting to enter a station, build a depot, then tell some of the trains to go to the depot 02:05:41 <Rhamphoryncus> For station design, if it's a secondary that's deadlock that means all the "full load" trains arrived at once, filling the platforms and then blocking the station entrance, preventing any of the trains that feed that industry from dropping off 02:07:32 <Rhamphoryncus> That you avoid by having lots of extra space for the full load trains. Having two distinct stations with different lines in can work, or using a WP so they approach from a different way and can't access every platform (and thus completely block it). Note that in both cases the line in is serving as a waiting bay 02:08:01 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 02:08:49 <Rhamphoryncus> Overflow depots are sometimes used too, but they have finicky design requirements, otherwise they can be unused, overused (causing the whole line to drop to depot speed), or themselves deadlock 02:10:36 <Skau1> im going to make it simple 02:10:49 <Skau1> dragging a huuuge fucking bomb over my station 02:10:58 <Skau1> then rebuild every single shit in there 02:10:59 *** Pixa [~pixa@85.210.68.206] has quit [Remote host closed the connection] 02:11:10 *** Pixa [~pixa@85.210.68.206] has joined #openttd 02:11:19 <Rhamphoryncus> Heh 02:11:35 <Rhamphoryncus> If you post a before pic on imgur I'll critique it for you 02:11:56 <Skau1> my current? 02:12:05 <Rhamphoryncus> yes 02:12:14 <Skau1> thats just a big mess.. i was attempting to just fix a few things before i upgraded to maglev 02:12:18 <Rhamphoryncus> ctrl-s for a screenshot 02:12:23 <Skau1> but i must have screwed something up 02:12:31 <Rhamphoryncus> up to you 02:12:33 <Skau1> but either way, i dont think i can fit this many trains on it any way 02:12:43 <Skau1> its messy 02:12:57 <Skau1> i wish i could remove the industries around here 02:13:02 <Skau1> they are just in the way 02:14:49 <Rhamphoryncus> yeah, they can be an issue 02:15:08 <Rhamphoryncus> I often cheat to remove them, but working around them can be half the fun 02:16:55 *** LordPixaII [~pixa@85.210.68.206] has joined #openttd 02:17:01 *** Pixa [~pixa@85.210.68.206] has quit [Read error: Connection reset by peer] 02:17:09 <Skau1> ive stopepd using them 02:17:16 <Skau1> just hoping they will dissapear 02:17:20 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 02:17:54 <Rhamphoryncus> Sometimes works, but can take a veeeeerry long time 02:33:23 <Skau1> fml 02:33:30 <Skau1> only one industry per town 02:36:30 <Skau1> fuck it, i need to atleast get my oil farming started 02:36:32 <Skau1> the rest can wait 02:36:43 <Skau1> i need to get some income before i am bankrupt 02:46:59 <Rhamphoryncus> heh 03:04:47 *** glx [glx@2a01:e35:2f59:c7c0:c9ac:23bc:44c6:f8ca] has quit [Quit: bye] 03:07:15 *** roadt [~roadt@60.168.90.58] has quit [Ping timeout: 480 seconds] 03:18:43 *** George is now known as Guest1501 03:18:47 *** George [~George@212.113.107.39] has joined #openttd 03:23:56 *** Guest1501 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 03:31:17 *** Pixa [~pixa@85.210.68.206] has joined #openttd 03:31:17 *** LordPixaII [~pixa@85.210.68.206] has quit [Remote host closed the connection] 03:44:59 *** Keyboard_Warrior [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 03:49:30 *** Skau1 [Skau1@153.109.9.46.customer.cdi.no] has quit [Ping timeout: 480 seconds] 04:44:19 *** roadt [~roadt@60.168.90.58] has joined #openttd 04:50:53 *** Eddi|zuHause [~johekr@p5DC67702.dip.t-dialin.net] has quit [] 04:51:09 *** Eddi|zuHause [~johekr@p5DC66F02.dip.t-dialin.net] has joined #openttd 05:03:42 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 05:05:11 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 05:05:14 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 05:06:10 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 05:08:17 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 05:08:24 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 05:09:13 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 05:11:05 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 05:11:59 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 05:13:01 *** Tintinfan [4e96b8d3@ircip3.mibbit.com] has joined #openttd 05:13:14 <Tintinfan> hello 05:13:37 <planetmaker> moin 05:14:20 <Tintinfan> can sombody help :/ 05:16:02 <planetmaker> @topic get -3 05:16:02 <DorpsGek> planetmaker: Don't ask to ask, just ask 05:16:28 <Tintinfan> ooops sorry 05:16:47 <Tintinfan> right well I was wondering why dedicated server kept reverting back to 1.2.0-RC4 05:17:04 <Tintinfan> when even after ive gone through and changed .cfg's and all :/ 05:17:16 <Tintinfan> (to 1.2.0) 05:17:32 <planetmaker> what does the cfg have to do with the binary version? 05:17:57 <planetmaker> or you mean generally the servers out there? 05:18:00 <Tintinfan> im not sure, but there was a version thingy in there. 05:18:18 <Tintinfan> no, my own server. 05:19:11 <planetmaker> sorry, but that sounds to me like "why does firefox start when I switched to chrome" to me 05:19:34 <Rubidium> that version is there for debug purposes; we often get/ask for configuration files in bug reports and the bug reporters aren't as concise/correct about the version they use, so we added it to the configuration file (which always overwrites the version) 05:19:35 <planetmaker> my answer would be "you start the wrong programme". 05:19:51 <planetmaker> oh :-) 05:20:06 <planetmaker> I didn't remember the version being there, Rubidium 05:21:51 <planetmaker> in any case, there's no need to adjust the version info in the cfg, Tintinfan 05:22:01 <planetmaker> in fact doing so won't change anything 05:22:06 <Tintinfan> ok. 05:22:53 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:25:00 * Tintinfan decideds to install it again in a new folder 05:32:12 *** Noldo [~vheino@jumi.lut.fi] has joined #openttd 05:33:18 <Tintinfan> grr 05:34:33 <Tintinfan> still not working *rant* 05:36:41 *** Tintinfan [4e96b8d3@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:36:55 <planetmaker> you meanwhilte... 05:46:19 <peter1138> it's good when people know what they're doing 05:58:23 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has joined #openttd 06:00:30 *** roadt [~roadt@60.168.90.58] has quit [Read error: Operation timed out] 06:32:08 *** roadt [~roadt@60.168.90.58] has joined #openttd 06:33:21 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 06:39:08 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 06:39:33 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 06:48:13 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 07:07:50 *** Lg|Baxxster [~baxxster@84.48.105.199] has joined #openttd 07:07:51 *** Baxxster [~baxxster@84.48.105.199] has quit [Read error: Connection reset by peer] 07:10:08 *** LordPixaII [~pixa@85.210.68.206] has joined #openttd 07:10:08 *** Pixa [~pixa@85.210.68.206] has quit [Remote host closed the connection] 07:14:01 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Remote host closed the connection] 07:22:04 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 07:38:39 *** mal2 [~mal2@port-92-206-121-113.dynamic.qsc.de] has joined #openttd 07:54:29 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:54:46 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 07:57:13 *** th_gergo [~thiering@dhcp-151.k.wlan.bme.hu] has joined #openttd 08:27:30 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 08:31:28 *** pugi [~pugi@host-091-097-187-097.ewe-ip-backbone.de] has joined #openttd 08:34:45 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 08:49:38 <krinn> 15 companies max, but are they range only 0-14 ? 08:50:10 <TinoDidriksen> 0-14 inclusive = 15 08:54:40 <Eddi|zuHause> range 0-15 would be 16 companies 08:54:53 <krinn> the question is not how to count :) 08:55:00 <Eddi|zuHause> but we need one for "no owner" 08:55:07 <krinn> but if companyID is store in a bit 08:55:14 <Eddi|zuHause> [and occasionally also for "town owner"] 08:56:54 <krinn> so could a companyID > 15 exist ? 08:57:29 <Eddi|zuHause> i think OWNER_TOWN is 16 08:58:33 * CornishPasty sets his companyid to 16 09:02:35 *** mal2 [~mal2@port-92-206-121-113.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:02:58 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 09:03:52 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 09:04:38 <CornishPasty> Why does the OpenTTD dedicated server require a graphics set? 09:06:38 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 09:06:44 *** Firartix [~artixds@147.215.81.100] has joined #openttd 09:08:54 *** cypher [~Miranda@ip-89-176-205-158.net.upcbroadband.cz] has joined #openttd 09:12:54 <krinn> CornishPasty, maybe because openttd knows 0 cars, and the graphics set not only gave it the graphics for the cars, but the cars themselves, the objects, with their properties... How about running a game with 0 objects? 09:14:03 <krinn> CornishPasty, because i'm not sure default objects exists anymore 09:14:20 <CornishPasty> What's the point of that though? Why can't there be a graphics set that has no graphics, that's default part of openttd 09:17:08 <krinn> because your client must share the same newgrf, so if your server run a newgrf that define objects without graphics, it will run, but your client will have 0 graphics too, i'm not sure you will have a lot of clients in these conditions 09:18:18 <CornishPasty> Hmm... Kinda stupid 09:18:27 <CornishPasty> I hope it at least doesn't load the graphics in 09:18:39 <CornishPasty> Like sourceds doesn't load textures, only polys 09:20:24 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 09:23:41 <Eddi|zuHause> there is no such things as "textures and polys" 09:28:16 <CornishPasty> Eddi|zuHause: There are 09:29:00 <Eddi|zuHause> CornishPasty: this is NOT a 3D game 09:29:21 <CornishPasty> Eddi|zuHause: I was talking about sourceds 09:29:47 <CornishPasty> Or, I suppose it should be called, srcds 09:29:47 <Eddi|zuHause> yes. and the sources know nothing about "textures and polys" 09:30:09 <CornishPasty> Eddi|zuHause: http://www.srcds.com/ 09:31:12 <Eddi|zuHause> so what are you trying to say? 09:31:22 <TinoDidriksen> Does it matter? OpenTTD graphics aren't exactly heavy. If the server loads them, so what... 09:31:43 <Eddi|zuHause> CornishPasty: making exceptions around all sorts of stuff will make the code slower than just handling the graphics 09:31:43 <CornishPasty> It doesn't really matter from a server perspective, but it's still just wasted effort 09:32:01 <Eddi|zuHause> CornishPasty: only the output of the graphics buffer is skipped 09:32:13 <Eddi|zuHause> CornishPasty: and the libraries are not compiled in 09:32:24 <CornishPasty> Wait, what? 09:32:47 <CornishPasty> How can libraries not be compiled in when it's just a command line flag? 09:32:54 <CornishPasty> Unless it compiles itself at launch? 09:33:17 <Eddi|zuHause> ah, no. in that case, only no window is created 09:34:04 <CornishPasty> So if the DS can render graphics etc, can it render them to a file, say, for a screenshot? 09:34:46 <Eddi|zuHause> yes-ish 09:34:55 <Eddi|zuHause> you have to change the blitter, though 09:35:16 <CornishPasty> Hm? 09:38:17 <Eddi|zuHause> there's a "null" blitter, that really does (almost) nothing, and there's other blitters that handle the sprites internally 09:42:00 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 09:45:11 *** pugi [~pugi@host-091-097-187-097.ewe-ip-backbone.de] has quit [] 09:55:23 <Ammler> opengfx has a "nogfx" branch 09:55:41 <Ammler> but since it does not really matter, we never caredabout it 09:56:13 *** th_gergo [~thiering@dhcp-151.k.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 09:56:32 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:58:52 <Ammler> maybe with adding 32bpp to opengfx, it could make sense again to make a nogfx baseset 10:00:08 <peter1138> why? 10:00:25 <Ammler> for having a smaller package 10:01:30 <Ammler> rather than maintain a 8bpp and 32bpp version, imo 10:01:55 <peter1138> iirc all grfs need to contain 8bpp normal zoom sprites 10:02:31 <Ammler> opengfx "nogfx" works 10:03:21 <Ammler> it also kept the gui sprites, so you were still able t use the menu 10:04:36 <peter1138> yeah but i assume you were using the old container format, and just included empty 1x1 or something sprites 10:05:02 <Ammler> I guess so 10:05:11 <Ammler> (long ago) :-) 10:05:42 <Ammler> hmm, s/works/worked/ then 10:07:43 <krinn> but as now all newGRF are record and cannot be change, there's no more a way to have a game running opengfx-nogfx and clients opengfx-gfx newGRF no ? 10:11:39 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has joined #openttd 10:12:45 <peter1138> opengfx is a grf, not a newgrf 10:13:06 <peter1138> basesets can be changed with no ill effect 10:21:39 <Eddi|zuHause> container version 2 is supposed to support both 32bpp and 8bpp versions of the same grf 10:21:42 <krinn> GSSignList and GSSign.GetOwner doesn't make sense, anyone to clear it? If GSSignList return the list of sign create by the GS, then GSSign.GetOwner could only be the GS 10:22:08 <Eddi|zuHause> but i guess changing the action14 is not supported in those cases 10:22:32 <Eddi|zuHause> so e.g. DOS and Windows versions can't be unified 10:23:18 <peter1138> there's no reason for dos/windows versions 10:23:22 <krinn> and if i need to GSCompanyMode to a companyID to read its sign, the GSSign.GetOwner is never use as i could just record the company orwner i have switch too 10:24:35 <krinn> GSSignList: Create a list of signs your company has created <- it would make sense if GSSignList return all tiles create by all companies to need to GSSign.GetOwner func 10:25:50 <Eddi|zuHause> peter1138: maybe if TTDPatch gained container version 2 support :) 10:26:00 <peter1138> lol 10:26:19 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has joined #openttd 10:33:48 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 10:38:54 *** Firartix [~artixds@147.215.81.100] has quit [Ping timeout: 480 seconds] 10:43:36 *** th_gergo [~thiering@dhcp-299.k.wlan.bme.hu] has joined #openttd 10:50:57 *** cypher [~Miranda@ip-89-176-205-158.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 10:58:41 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 11:00:09 *** th_gergo [~thiering@dhcp-299.k.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 11:02:05 *** th_gergo [~thiering@dhcp-60.mt.wlan.bme.hu] has joined #openttd 11:04:03 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 11:10:09 *** th_gergo [~thiering@dhcp-60.mt.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 11:14:46 *** Skau1 [Skau1@153.109.9.46.customer.cdi.no] has joined #openttd 11:21:04 *** th_gergo [~thiering@hardin.fat.bme.hu] has joined #openttd 11:24:40 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 11:25:14 *** Iviv [~chatzilla@cpc1-warw4-0-0-cust231.3-2.cable.virginmedia.com] has joined #openttd 11:25:26 <Iviv> Good afternoon all 11:25:39 <Markk> Oi 11:28:42 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 11:30:03 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds] 11:30:08 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 11:30:56 <Iviv> I'd like to thank whoever wrote the instructions on compiling openttd through MinGW, they're very well writen 11:38:33 <Iviv> Is there anyone here who knows about compiling with MinGW? 11:38:44 <Iviv> or perhaps about compiling in general 11:38:56 <zxbiohazardzx> what you need to know about it?:P 11:39:09 <Iviv> Including a .patch file 11:39:20 <Iviv> I'm currently going through the instructions here: http://wiki.openttd.org/Compiling_on_MinGW 11:39:29 <zxbiohazardzx> there is a hint on the forums on how to apply a patch before compiling 11:39:45 <Iviv> Ooh, there is? Where is this hint located? 11:40:05 <zxbiohazardzx> http://www.tt-forums.net/viewtopic.php?f=33&t=21678 11:40:23 <Iviv> thanks! 11:40:34 <zxbiohazardzx> commands presented there are mingw afaik so 11:40:44 <Iviv> awesome 11:41:33 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 11:42:43 <Iviv> oh. When compiling liblzo2 apparently my compiler failed the ACC conformance test. Does this matter? 11:43:06 <zxbiohazardzx> not really sure, not that much into it 11:43:16 <Iviv> okie, no worries 11:44:44 <Iviv> Oh. Ran the command again and it passed the test this time 11:45:34 <Iviv> ah well, go figure. Onwards! 11:48:06 <zxbiohazardzx> XD 11:59:10 <Iviv> Do you know about libicu? It says that it handles the natural sorting of lists. What does that actually mean? XD 11:59:49 <Iviv> I don't need the right-to-left scripts, its just that sorting line which has me confused 12:01:34 <CornishPasty> Iviv: natural list sorting, a1, a2, a3, a7, a8, a10. Non-natural a1, a10, a2, a3, a7, a8 12:02:25 <Iviv> Aah, thanks! How often does that come up in OpenTTD? Its not something I've noticed in any lists, though equally I've not ever looked out for it specifically 12:03:11 <Skau1> is there a admincommand that can be used to enable the possibility to remove industries? 12:03:17 <CornishPasty> I think it helps with automatically numbered trains, i.e. Train 1, Train 2, etc. 12:03:25 <CornishPasty> Not entirely sure though 12:03:34 <Iviv> Ah, good point. Better do that then 12:03:55 <krinn> Iviv, a lot as all AI/GS scripts need it too 12:04:29 <Iviv> Thanks, krinn 12:06:29 <Skau1> or any way it can be enabled after a server is started 12:26:08 <Iviv> Me again. Got all the other things downloaded and compiled now, just starting on the openttd part now. I require a certain build, which I've found on the vcs.openttd.org site. However, the development FAQ recommends using Mercurial or Git to download them as its easier to patch 12:29:38 <Iviv> Is it possible to use Mercurial or Git to get a specific older revision, since the patch apparently only works for a certain revision 12:34:20 <CornishPasty> Yes 12:37:32 <Iviv> Awesome. Would I do it through mingw? 12:42:19 <Skau1> should i take that as a no? :P 12:42:39 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 12:58:02 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: A fine is a tax for doing wrong. A tax is a fine for doing well] 12:59:11 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 13:00:00 <dihedral> oi 13:00:05 <supermop> hi 13:02:05 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 13:02:32 <zxbiohazardzx> question 13:02:53 <zxbiohazardzx> i have a savegame that uses a newgrf (dutchtramset) and i have that grf (or a different one) in my folder 13:02:58 <zxbiohazardzx> the grfID is exactly the same 13:03:06 <zxbiohazardzx> yet OTTD wont recognise it as the same GRF 13:03:12 <zxbiohazardzx> is the checksum that important? 13:04:06 <zxbiohazardzx> GRF ID in savegame: FBFB0102 MD5: BD9EA816D516F66CBE5C793BEF8DBE54 13:04:57 <zxbiohazardzx> GRFID in map: FBFB0102 MD5: 803D38F242F016C4A8212FA05C0F9B7E 13:08:20 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 13:08:59 *** glx [glx@2a01:e35:2f59:c7c0:2c91:f0:b52d:f84e] has joined #openttd 13:09:02 *** mode/#openttd [+v glx] by ChanServ 13:10:17 *** Lakie [~Lakie@host86-190-25-244.wlms-broadband.com] has joined #openttd 13:10:41 <zxbiohazardzx> any clue why it wont see its the same set? 13:12:09 *** Lakie [~Lakie@host86-190-25-244.wlms-broadband.com] has quit [] 13:12:16 <krinn> did you try the get the missing newgrf option? 13:12:18 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 13:12:24 <zxbiohazardzx> yeah not found 13:12:27 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 13:12:45 <zxbiohazardzx> and i even checked the "usual" GRF sources i used, like ottdcoop etc 13:12:57 <zxbiohazardzx> but i just cant find the matching version for the dutchtramset 13:13:04 <zxbiohazardzx> i got the RC1 from banana's 13:13:09 <zxbiohazardzx> its GRFID is the same 13:13:12 <zxbiohazardzx> but MD5 isnt 13:13:35 <zxbiohazardzx> and the game wont detect it as being the same GRF or a "similar/updated version was used" (yellow) 13:13:44 <krinn> http://devs.openttd.org/~rubidium/newgrf.html 13:13:58 <krinn> set r87 match your md5 13:14:04 <zxbiohazardzx> ok 13:14:09 <zxbiohazardzx> so i have to hunt for r87 13:14:11 <zxbiohazardzx> thx 13:14:28 <krinn> well, it seems, good hunt :p 13:14:35 <zxbiohazardzx> hate that r26 is not compatible/overwriting it 13:14:44 <zxbiohazardzx> anyone have a clue why it wont overwrite if they are same? 13:14:47 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 13:14:57 <krinn> considering the strange list that newGRF have, it will happen again 13:15:26 <zxbiohazardzx> yeah but again the question is why 13:15:35 <zxbiohazardzx> is it because of the DTS coding/coders? 13:15:37 <zxbiohazardzx> owners? 13:16:07 <krinn> something to ask to the newgrf authors 13:17:31 <zxbiohazardzx> Revisie 87:fc83c3a6c1e8 13:17:34 <zxbiohazardzx> lol lol lol 13:17:39 <zxbiohazardzx> Gerelateerde issues 13:17:39 <zxbiohazardzx> Feature #2904: Make compatible with RC 13:17:47 <zxbiohazardzx> badum tss 13:17:54 <krinn> :) 13:21:21 <zxbiohazardzx> anyway ill poke foobar about it 13:22:30 <zxbiohazardzx> meh i got the file from a friend, huzzay for Romazoon :) 13:23:32 <krinn> google record md5 of file too, so the name+md5 could have answer it maybe 13:24:06 <zxbiohazardzx> nah i got them from Romazoon, so i can at least play again :) 13:24:14 <zxbiohazardzx> cincinidi game :) 13:24:21 <zxbiohazardzx> the old one we played over the network 13:24:24 <zxbiohazardzx> quite well played map :) 13:28:55 <Iviv> Hmm, an apparent issue with the mingw32 install guide, assuming I've not some something wrong. It doesn't mention installing lzma, and openttd complains when I ./configure it 13:30:00 <Iviv> Warning: lzma was not detected or disabled 13:30:27 <Iviv> warning: openTTD doesn't require lzma, but it does mean that many features, etc etc 13:32:00 <lugo> xz = lzma, afaik 13:32:15 <lugo> or is part of.. 13:32:25 <Iviv> I thought that might be the case, but I tried installing that again but no change 13:33:01 <lugo> mmh then there is http://tukaani.org/lzma/ 13:34:48 <lugo> well, "Users of LZMA Utils should move to XZ Utils" ;) 13:37:41 <Iviv> Yeah, its weird since I have xz: wget http://tukaani.org/xz/xz-5.0.3.tar.gz 13:40:59 <TWerkhoven[l]> afaik theres a configure option allowing you to turn off the lzma dependancy 13:41:09 <TWerkhoven[l]> had to do that when i configured linux sources 13:41:52 <lugo> but the feeeaatures 13:41:55 <Iviv> Also, I don't know if it matters ( I don't think so), but I'm trying to compile a version that was patched in linux. That wouldn't matter, would it? 13:43:13 <Iviv> Me and a friend run a server, we wanted to add in the daylength patch. He compiled the version for the server fine, but he has no idea about compiling for windows, but sent me the patched source code, which I'm trying to compile in mingw 13:46:54 <Iviv> I'll try compiling the 5.0.2 version of xz instead. Do I need to 'uninstall' the 5.0.3 version I currently have? 13:47:34 <lugo> have you tried installing the sole lzma package? 13:47:55 <Iviv> http://tukaani.org/lzma/ From that page? 13:48:00 <lugo> yup 13:48:26 <Iviv> will give that a go, should I stull use ./configure --enable-static --disable-threads when compiling? 13:48:32 <lugo> can't be bad to have both nstalled i guess 13:48:51 <lugo> ehm no idea ;) 13:49:03 <Iviv> XD Well, I can't see anything bad happening if I don't 13:49:04 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:49:06 *** Sara [~Thomas@pat-1.technologpark.net] has joined #openttd 13:49:57 <krinn> app-arch/xz-utils-5.0.3 (/usr/lib/liblzma.so.5.0.3) 13:49:58 <krinn> http://tukaani.org/xz/ 13:50:10 <krinn> better get the one 13:50:32 <Iviv> huh? 13:50:32 *** Sara [~Thomas@pat-1.technologpark.net] has quit [] 13:51:07 <krinn> drop lzma, and use xz instead 13:51:14 <krinn> xz provide lzma 13:51:14 <Iviv> I already have xz-5.0.3 13:51:26 <krinn> then you misconfigure your build 13:51:28 <Iviv> but for some reason when I try to compile openTTD it says I don't 13:51:49 <Iviv> http://wiki.openttd.org/Compiling_on_MinGW I've been following these instructions 13:52:01 <krinn> because it might search somewhere and your is install somewhere else, something you could tell the configure 13:53:20 <krinn> read your configure.log to see why 13:54:29 <Iviv> checking liblzma... not found 13:54:31 <Iviv> WARNING: lzma was not detected or disabled 13:54:33 <Iviv> WARNING: OpenTTD doesn't require lzma, but it does mean that many features 13:54:35 <Iviv> WARNING: (like loading most savegames/scenarios and joining most servers) 13:54:37 <Iviv> WARNING: will be disabled. 13:54:39 <Iviv> If you want to compile without lzma use --without-lzma as parameter 13:54:47 <Iviv> That's the end of the config.log in my openttd folder 13:56:38 <krinn> pkg-config liblzma --modversion 13:56:41 <Iviv> http://i.imgur.com/gdCIQ.jpg and http://i.imgur.com/KG1yD.jpg are two screenshots of how my C:\MinGW\msys.0\home\Iviv\ folder, and the openttd folder inside look 13:56:46 <krinn> if you get no answer, that's your problem 13:57:43 <Iviv> hmm 13:58:09 <Iviv> No package 'liblzma' found 13:58:22 <krinn> that's why it fail 13:59:34 <Iviv> Makes sense. Though why isn't it installing? I wish I knew more on the subject, but I followed the steps on the wiki, wget and unzipping gettext and glib 14:01:25 <krinn> pkg-config lookout for liblzma.pc file 14:02:18 *** th_gergo [~thiering@hardin.fat.bme.hu] has quit [Ping timeout: 480 seconds] 14:03:07 <Skau1> http://wiki.openttd.org/Image:Basic_priority.png 14:03:30 <Skau1> what is the point with first exit, then combo on the main track? 14:04:16 <CornishPasty> I never understood priorities :P 14:04:47 <Iviv> krinn, liblzma.pc exists in c:\minGW\lib and c:\minGW\msys.0\home\Iviv\xz-5.0.3\src 14:05:41 <Iviv> *sorry, in C:\MinGW\lib\pkgconfig 14:08:00 <krinn> well, try setup the PKG_CONFIG_PATH=c:\minGW\lib 14:08:17 <krinn> or where the file is 14:13:10 <Iviv> Sorry, but how do I do that? Do I just run: 'make install pkg_config_path=/usr/local/lib' 14:13:47 <Skau1> ive built my station all the way out to a oilrig in the water, but the production never seems to increase 14:13:49 *** th_gergo [~thiering@dhcp-478.q.wlan.bme.hu] has joined #openttd 14:13:54 <Skau1> even though transport rate is at 100% 14:13:57 <Skau1> any ideas why? 14:14:14 <krinn> i don't know for windows, in linux PKG_CONFIG_PATH=/usr/local/lib make install 14:20:24 <Iviv> Aha, done it. had to run: $ export PKG_CONFIG_PATH=/c/mingw/lib/pkgconfig 14:22:51 <Iviv> getoptdata.o: file not recognized: File format not recognized 14:22:54 <Iviv> when running make :( 14:25:20 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has joined #openttd 14:25:29 <krinn> do "file" if it work, then "file pathtobadfileformat" 14:26:19 <krinn> else, well, get linux, free & simpler :) 14:26:55 <Iviv> XD 14:31:56 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 14:37:22 *** th_gergo1 [~thiering@dhcp-478.q.wlan.bme.hu] has joined #openttd 14:37:22 *** th_gergo [~thiering@dhcp-478.q.wlan.bme.hu] has quit [Read error: Connection reset by peer] 14:42:23 *** Firartix [~artixds@161.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 14:45:24 *** th_gergo1 [~thiering@dhcp-478.q.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 14:49:10 <Rubidium> Skau1: because high transport rates increase the chance of increasing production rates 14:49:38 <Skau1> yes, but the production rate never increases 14:49:47 <Iviv> Its compiling! 14:50:02 <Rubidium> Skau1: that's not statistically impossible 14:51:01 <Skau1> it increases sometimes.. but its been like that for hours and hourse without getting higher than 100k liters 14:51:21 <Rubidium> it could even close 14:52:00 <Skau1> one of my rigs have about 2 million per month 15:05:15 <Skau1> How does refitting work? 15:05:29 <Skau1> do i need to have the carts i want to use in the depot ? 15:06:07 <Skau1> nvm.. i just create two diffrent kind of trains to deliver goods / get valubles 15:11:23 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:20:56 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 15:27:14 <Skau1> http://norimg.no/bilder/343.png 15:27:26 <Skau1> in progress, but starting to look better now 15:42:44 *** frosch123 [~frosch@frnk-590f73bf.pool.mediaWays.net] has joined #openttd 15:45:08 *** pugi [~pugi@host-091-097-187-097.ewe-ip-backbone.de] has joined #openttd 15:55:06 *** tokai|noir [~tokai@port-92-195-94-100.dynamic.qsc.de] has joined #openttd 15:55:09 *** mode/#openttd [+v tokai|noir] by ChanServ 15:56:14 *** cypher [~Miranda@wifi-cl-216.feld.cvut.cz] has joined #openttd 15:59:26 <Iviv> Hi! How do I get newgrf's working on a linux dedicated server. I can't use any GUI stuff for it unfortunately 16:00:44 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 16:01:08 *** tokai|mdlx [~tokai@port-92-195-111-187.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:01:44 <frosch123> set up everything with the gui, then copy over the necessary parts of ~/.openttd.cfg 16:02:10 <frosch123> *gui on another machine 16:02:13 <Iviv> Can I set it up with a windows gui? 16:02:18 <frosch123> yes 16:02:28 <frosch123> might replace \ with / in paths maybe 16:02:53 <Iviv> Don't the newgrfs all go into the <user>\documents folder though? Or are they also copied to the actual install folder when enabled? 16:03:23 <frosch123> yes, you need to copy the content of that openttd folder to ~/.openttd 16:04:06 <Iviv> Rightyo, I'll give that a go. Thanks! 16:05:11 <Iviv> And thanks a ton for all your help earlier krinn 16:08:59 *** cypher [~Miranda@wifi-cl-216.feld.cvut.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:16:52 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 16:18:01 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 16:27:18 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 16:32:27 *** Djohaal [~Djohaal@201.47.19.116.dynamic.adsl.gvt.net.br] has joined #openttd 16:35:06 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:35:21 *** Progman [~progman@p57A196E5.dip.t-dialin.net] has joined #openttd 16:38:26 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:38:33 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:46:25 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 16:47:56 *** CaveJohnson [~rails@ppp203-122-218-193.static.internode.on.net] has joined #openttd 16:48:04 <CaveJohnson> http://puu.sh/rgYS 16:48:06 <CaveJohnson> o.o 16:48:28 *** roadt [~roadt@60.168.90.58] has quit [Ping timeout: 480 seconds] 16:48:32 <CaveJohnson> ${APPV_EXTRA} appears wherever the version does 16:49:06 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 16:50:10 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 16:50:41 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:50:44 <andythenorth> evening 16:51:22 <CaveJohnson> morning 16:52:22 <andythenorth> meh 16:52:32 <andythenorth> seems my 'improved' cement plant has bombed 16:52:35 <andythenorth> :P 16:54:10 <andythenorth> anybody want to write an improved placement algorithm for town industries? 16:54:13 <andythenorth> it needs to: 16:54:31 <andythenorth> - be NML, but encapsulated in one or more reusable CPP macros 16:54:53 <andythenorth> - place industries near the edge of a town, for any size town 16:57:07 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has joined #openttd 16:57:47 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 17:00:50 *** Djohaal_ [~Djohaal@177.16.175.103] has joined #openttd 17:00:51 *** Djohaal [~Djohaal@201.47.19.116.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 17:07:35 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has joined #openttd 17:16:29 <Belugas> hello 17:16:32 <andythenorth> lo Belugas 17:16:45 <Belugas> sir andythenorth :) 17:16:46 <andythenorth> what causes you to buy Lego trains (or not)? 17:16:54 <andythenorth> [I started a thread on a Lego forum] 17:16:56 <Belugas> me? 17:17:01 <andythenorth> tu 17:17:02 <andythenorth> or vous 17:17:07 <Belugas> or toi 17:17:10 <andythenorth> or toi 17:17:11 <Belugas> hehe 17:17:18 <Belugas> well.. 17:17:23 <Belugas> two things 17:17:35 <Belugas> 1) toys are for grown ups 17:17:41 <Belugas> 2) toys are for kids 17:17:44 <Terkhen> hello 17:17:53 <Belugas> hihi Terkhen :) 17:18:06 <andythenorth> Belugas: +1 17:18:25 <andythenorth> AFOLS (Adult Fans of Lego) are funny 17:18:38 <andythenorth> they often lack any insight into children, or play :P 17:18:57 <Belugas> nothing better than having a kid to restart the plaeasure thogh!@ 17:19:07 <andythenorth> it's all about...realism for afols :) 17:20:12 <andythenorth> brb 17:20:13 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:20:59 <CIA-1> OpenTTD: frosch * r24175 /trunk/src/object_gui.cpp: -Fix (r24171): Make sure to select a object class with visible objects when opening the object GUI. 17:21:36 *** mal2 [~mal2@port-92-206-121-113.dynamic.qsc.de] has joined #openttd 17:22:44 <CIA-1> OpenTTD: frosch * r24176 /trunk/src/object_gui.cpp: -Fix (r21772): The object GUI did not draw objects when all objects of a class are disabled. 17:22:55 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:26:48 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 17:28:58 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 17:31:48 <zxbiohazardzx> apart from guessing, is there a way to check mapsize ? 17:32:18 <zxbiohazardzx> i mean the diff between 2052 and 4098 is guessing and 4k over 8k is something i dont want to count tiles for either 17:33:13 <zxbiohazardzx> but nvm i used a rail to determine it XD 17:35:17 <TWerkhoven[l]> query tool at bottom corner 17:35:18 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:35:22 *** mode/#openttd [+o Alberth] by ChanServ 17:37:37 <TWerkhoven[l]> corner of the map that is 17:41:50 <zxbiohazardzx> whatever 17:42:26 <zxbiohazardzx> im gonna try to beat cindini map creators 17:42:29 <zxbiohazardzx> and make my own map :P 17:42:40 <zxbiohazardzx> im insane enough for it :P 17:42:45 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has left #openttd [] 17:42:56 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Read error: Connection reset by peer] 17:43:18 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 17:44:52 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Read error: Connection reset by peer] 17:45:13 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 17:45:15 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 17:45:46 <Skau1> what decides the valubles production rate ? 17:46:18 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has joined #openttd 17:50:34 <Alberth> random, like all other rates, but please read the game mechanics wiki page 17:51:18 <Skau1> i did, but couldnt see any specifics about valuables..but thanks 17:56:24 <Skau1> i thought valuables was the best thing to earn cash with? 17:56:40 <Skau1> fully loaded train almost across the whole map gave me only 7mill 17:56:43 <Skau1> NOK 17:57:14 <Skau1> which is 58k GBP 17:57:17 <Skau1> i think 18:02:41 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:03:00 <Eddi|zuHause> only if you can deliver it fast. 18:03:46 <Eddi|zuHause> the total number of days in transit matters 18:04:12 <Eddi|zuHause> 30 tiles in 10 days and 60 tiles in 20 days don't pay linearly 18:05:50 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 18:08:09 <Skau1> 30 tiles in 10 days pay better ? 18:11:28 <Skau1> 2-3 days ago.. i never thought i would ever be patient enough to play a game like this 18:11:38 <Skau1> ive almost been playing it straight since i tried it first time 18:12:12 <Alberth> valuables are nothing special, they are just another cargo 18:12:15 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:12:22 <Skau1> http://norimg.no/bilder/345.png 18:13:40 <Alberth> there is a graph with cargo payments, which may be of interest to you 18:13:53 <Skau1> Alberth: Wiki says it is the most paid cargo 18:14:03 <Markk> I discussed with my gf if it was danish or norwegian. 18:14:10 <Markk> None of us could say. 18:14:20 <Markk> But I guess it's norwegian now. :) 18:14:46 <Skau1> if what was danish or norwegian? 18:15:10 <Markk> Your town names. 18:15:11 <Markk> :) 18:15:22 <Skau1> Skauen = Skau1 18:15:30 <Skau1> in norwegian 1 is en 18:15:36 <Markk> Same in Swedish. 18:15:54 <Markk> Ah, now I'm with you. :) 18:16:04 <Skau1> ett tvÃ¥ tre fyra fem 18:16:07 <Skau1> :) 18:16:09 <Markk> :D 18:16:24 <Markk> But I saw "AS", and from what I know it's AS in both Noreg and Denmark. 18:16:25 <frosch123> just look at the currency :p 18:16:54 <Markk> Kr? 18:17:00 <frosch123> not danish 18:17:03 <Skau1> We all use Kr 18:17:03 <Skau1> :P 18:17:09 <Markk> We have kronor in Denmark, Sweden and Norway, mate. 18:17:11 <Skau1> Norway, Sweden and Denmark 18:17:33 <Markk> And we'll have monarcs. 18:17:57 <frosch123> what? hmm, i think only of Þre when thinking of denmark 18:18:03 <Markk> Haha 18:18:13 <Markk> Öre is like cents in USD and Euro. 18:18:16 <Skau1> AS is the same as LLC 18:18:35 <Skau1> AksjeSelskap .. Limited Company 18:18:37 <Markk> 100 öre/Þre is 1 krona. 18:18:49 <Markk> Skau1: ah 18:18:59 <frosch123> yeah, in now realize that... 18:19:05 <Markk> :) 18:19:10 <Skau1> we dont have 50 norwegian Þre anymore 18:19:12 <frosch123> maybe it is because everything is more expensive in norway 18:19:18 <Markk> Skau1: Same in Sweden. 18:19:25 <frosch123> i think i never had norwegian öre 18:19:29 <michi_cc> Skau1: Valuables might be what pays the most for a short, fast hop relatively seen, but generally coal makes the most profit because it loses less over time, so it is ideal for cross-map transport. 18:19:30 <Skau1> you still have 10 Kr bills? :P 18:19:33 <frosch123> while i remember having 50 danish öre 18:20:11 <frosch123> currently i only have rouble 18:20:15 <Markk> We removed 50 öre in Sweden in October 2010, and then I moved to Ireland (whom used Euro). 18:20:39 <frosch123> 10 rouble in paper from 1997, and 10 rouble in metal from 2008 :p 18:20:53 <Skau1> Sweden mostly accept Euros too, right? 18:21:23 <Markk> nope 18:22:12 <Markk> Some places, yes, but mostly tourist shops and such. 18:22:23 <Markk> And then you'll get the change in kronor. 18:22:37 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 18:25:53 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:28:02 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 18:28:48 <Wolf01> efening 18:30:36 <Alberth> hello Wolf01 18:31:43 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:31:49 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:31:53 <Alberth> yo andy! 18:32:17 <andythenorth> hello Alberth 18:35:36 <andythenorth> anyone got a Simuscape login? 18:40:20 <Alberth> they are all afraid to admit ownership :p 18:40:37 <andythenorth> was a genuine question :) 18:40:40 <andythenorth> nvm 18:41:55 <Alberth> I am not surprised tbh, I never make accounts unless absolutely necessary, and a few newgrfs are not necessary enough for me 18:42:07 <Alberth> I guess there are more people like that 18:43:20 <Alberth> hmm, 4 days already, and no reply on my nml patch 18:43:28 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has joined #openttd 18:43:55 <frosch123> @seen yexo 18:43:55 <DorpsGek> frosch123: yexo was last seen in #openttd 4 weeks, 2 days, 2 hours, 15 minutes, and 10 seconds ago: <Yexo> ^^ that rule is too general and not always applicable 18:44:00 <frosch123> @seen hirundo 18:44:01 <DorpsGek> frosch123: hirundo was last seen in #openttd 4 weeks, 3 days, 5 hours, 50 minutes, and 49 seconds ago: <Hirundo> Noah's Ark 2.0 ? 18:44:20 <frosch123> Alberth: does not sound so promising :s 18:44:35 <Alberth> they are on a holiday together, apparently :p 18:44:51 <Chris_Booth> by the looks of it :P 18:45:04 <frosch123> yeah, they were locked into a room to code nml non-stop 18:45:24 <frosch123> there will be a 500 revision push afterwards 18:46:56 <andythenorth> maybe they are working on migrating newgrf to xml 18:47:00 <andythenorth> :P 18:47:01 <V453000> I hope they noticed my nml error then :) 18:47:22 <andythenorth> the nice thing about nml is that 'other people' can fix small bugs 18:47:37 <andythenorth> I don't think I could fix a parser or tree bug :P 18:47:57 <Alberth> V453000: to be safe, find a few more :p 18:47:58 <V453000> and this? :) http://dev.openttdcoop.org/issues/3930 18:48:50 *** Djohaal_ [~Djohaal@177.16.175.103] has quit [Read error: Connection reset by peer] 18:49:29 <andythenorth> see, the error even tells us where to look :) 18:49:33 <andythenorth> L63 action2.py 18:49:37 * andythenorth likes this 18:49:45 * andythenorth is not going to fix it though :P 18:49:54 * andythenorth -> pub, work to do 18:50:03 <V453000> :D 18:50:13 <V453000> could you please try sometime later? :) 18:50:23 <andythenorth> see if Alberth will ;) 18:50:25 <andythenorth> or maybe Eddi|zuHause 18:50:35 <andythenorth> python is easy for real developers 18:50:39 * andythenorth is not real 18:50:59 <Alberth> bye, virtual andy 18:51:16 <Eddi|zuHause> "easy" is awfully close to "boring", though 18:51:20 <andythenorth> ach 18:51:21 <andythenorth> true 18:51:30 <andythenorth> you should see the python I am unpicking :P 18:51:33 <andythenorth> I wrote it in 2007 18:51:48 <FLHerne> @seen Yexo 18:51:48 <DorpsGek> FLHerne: Yexo was last seen in #openttd 4 weeks, 2 days, 2 hours, 23 minutes, and 3 seconds ago: <Yexo> ^^ that rule is too general and not always applicable 18:52:01 <frosch123> V453000: i think the error means that nml is out of action2 ids 18:52:04 <andythenorth> FLHerne: that's been done, silly billy 18:52:09 <frosch123> which means your grf is too complex :p 18:52:10 <Alberth> V453000: free_action2_ids.pop() <-- it looks like you run out of free action2 ids 18:52:22 <andythenorth> it's as though I deliberately intended to make this old code as silly as possible :P 18:52:23 <frosch123> try shuffling around some switches 18:52:23 <V453000> sooo ... I am completely and utterly screwed? :D 18:52:30 <V453000> alright 18:52:35 <andythenorth> V453000: your set is big? 18:52:38 <frosch123> put switches referencing each other after each other 18:52:42 <V453000> kind of andy 18:52:52 <V453000> right 18:52:55 <V453000> will do 18:53:09 <andythenorth> you have one massive block of switches shared by vehicles? 18:53:16 <andythenorth> remember the god object pattern I mentioned? ;) 18:53:22 <V453000> mhm :d 18:53:26 <V453000> I have many switches 18:53:45 <andythenorth> there's no need to run out 18:53:46 <andythenorth> http://en.wikipedia.org/wiki/God_object 18:54:12 <V453000> I know but trying to pick python and the stuff you refered to would take me about 10 years to absorb 18:54:12 <andythenorth> I once thought I was running out, then someone (pikka) pointed out I was being stupid :P 18:54:34 <andythenorth> V453000: you don't *need* templating to save on switch IDs 18:54:36 <andythenorth> it's just easier 18:55:01 <V453000> if I get the errors I am getting it seems like i Might :p 18:55:14 <andythenorth> are all your switches at the top of your nml? 18:55:26 <andythenorth> [might make no difference] 18:55:28 <V453000> nope 18:55:40 <V453000> should they be? 18:56:03 <andythenorth> I'm not sure how nml compiles them, but it might help 18:56:07 <andythenorth> but I'm just guessing 18:56:09 <V453000> ok I will try 18:56:21 <andythenorth> honestly though, this is a code smell :) 18:56:25 <andythenorth> it doesn't smell great :) 18:56:36 <V453000> well 12k lines of mess 18:56:53 <V453000> ok 13 already 18:56:58 <andythenorth> if I have time later this week - and you remind me - I'll have a look 18:57:04 <V453000> :) ok 18:57:07 <V453000> thank you 18:57:45 <andythenorth> Eddi|zuHause has about 1 million LOC for CETS, but doesn't run out 18:57:49 <andythenorth> so it's solvable ;) 18:58:12 <V453000> that is what I thought too :D 18:58:33 <Eddi|zuHause> well, CETS is cheating :p 18:58:47 <Eddi|zuHause> it's much closer to 2k loc 19:00:24 <andythenorth> bye 19:00:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 19:00:35 <V453000> 2k? 19:00:38 <V453000> holy fuck 19:00:54 <V453000> who is going to draw that? :D 19:01:04 <V453000> I have like 100 and it took me a year almost 19:01:19 <Eddi|zuHause> loc = Lines of Code 19:01:29 <supermop> haha 19:01:36 <V453000> oh xD 19:01:46 <V453000> well there still is like 600 trains isnt it 19:01:58 <Eddi|zuHause> yes 19:02:03 <V453000> still a lot :) 19:02:25 <Eddi|zuHause> i'm working on it :) 19:04:55 *** DNAGoa [~DNAGoa@c-9d61e455.1010-3-64736c10.cust.bredbandsbolaget.se] has joined #openttd 19:04:59 <DNAGoa> Hello all 19:06:03 <Alberth> hi 19:06:03 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:06:22 <DNAGoa> so what's up today? 19:06:45 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:07:04 <Alberth> it is mostly passed already 19:07:23 <DNAGoa> okay ... i think is just startet :P 19:08:10 <V453000> hm I moved all switches to the top of the code and it shouts that some spriteset is undefined ... does it mean I need to define spritesets beforehand? 19:09:15 <V453000> oh, spritegroup not spriteset 19:09:30 <DNAGoa> Alberth where are you living? 19:11:29 <Alberth> mostly at home, at work, or in-between 19:11:36 <V453000> hm so I moved all spritegroup definitions to the front of the code, after them are all switch definitions, and after that the rest ... same error 19:11:43 <V453000> I guess I will try to kill a few pointless switches 19:12:03 <DNAGoa> Alberth hmm like me, right now i am at home, but people ask me if i live in the office 19:12:07 <Alberth> you can sell switches too :) 19:12:16 <V453000> if anyone will buy them :D 19:12:18 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 19:13:03 <Lg|Baxxster> Why did it just cost my train 1mill NOK to drop off cargo at my regular cargo area? :o 19:13:23 <DNAGoa> cause is NOK :P 19:13:31 <Eddi|zuHause> V453000: spritesets must be defined before the switches that uses them. and you want to have as little new defintions between the spriteset/switch and the last place it is used 19:13:57 <Lg|Baxxster> Nono, it's not. Some trains actually get 3-4 mill income, but there as a couple of trains that actually COST 1 mill 19:13:59 <Lg|Baxxster> don't know why 19:13:59 <V453000> Eddi|zuHause: spritesets seem to work after switches, spritegroups dont 19:14:20 <V453000> ah I see 19:14:26 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 19:14:37 <V453000> so I should make a spriteset definition -> spritegroup definition -> use it in switch 19:14:40 <V453000> as close together as possible 19:14:45 <Eddi|zuHause> yes 19:14:53 <CIA-1> OpenTTD: frosch * r24177 /trunk/src/table/town_land.h: -Fix (r0) [FS#5148]: The arctic "shops and offices" used the "church" sprite in one of its four views. 19:15:05 <V453000> that will be insane :D 19:15:29 <V453000> I will kill my wonderful idea of a central train-stat switch first ... that is quite something too probably 19:15:30 <Eddi|zuHause> it's how CETS does it. 19:15:37 <V453000> right 19:15:45 <V453000> I just did it the other way around so far 19:15:53 <V453000> define all similar things in one place 19:16:01 <Eddi|zuHause> basically that means you have all spritesets and switches for one vehicle together. and then all the spritesets and switches for the next vehicle 19:16:11 <V453000> yeah 19:16:18 <V453000> okay ... I will try, thank you 19:16:33 <Alberth> Lg|Baxxster: may happen in feeder systems 19:17:01 <Lg|Baxxster> What would that mean in OpenTTD-world? 19:17:25 <V453000> Eddi|zuHause: should I also define the vehicle item after the switch? Or can I make those in one long block? 19:17:33 <V453000> I guess defining after the switch is better eh 19:17:42 <Alberth> Lg|Baxxster: http://wiki.openttd.org/Feeder_service 19:17:50 <frosch123> what? no "whooo! r0!" :( 19:17:53 <Lg|Baxxster> Thanks. 19:18:02 <Eddi|zuHause> V453000: the graphics block, yes. the properties block, doesn't matter 19:18:36 <V453000> oh 19:18:42 <V453000> hmm 19:18:45 <Eddi|zuHause> frosch123: it's only marginally worse than r1 :p 19:18:50 <Alberth> Lg|Baxxster: there is a separate page about negative income 19:18:55 <V453000> well this is going to be crazy 19:18:57 *** LordPixaII [~pixa@85.210.68.206] has quit [Ping timeout: 480 seconds] 19:19:19 <Eddi|zuHause> V453000: make a script that does the reordering for you :p 19:19:39 <Lg|Baxxster> Ok, but yes. Then it's a feeder system. Now I just have to figure out if it's a good thing to relay everything through my main goods-station or just route it directly 19:19:43 <Eddi|zuHause> V453000: if you're insane enough, you can patch nml to optimize it 19:19:46 <V453000> xd 19:19:52 <V453000> I will rather do it by hand probably 19:19:58 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120417165043]] 19:23:55 <Lg|Baxxster> Ok, I'll have to fix that system, then :P 19:23:55 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 19:24:43 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 19:24:47 *** DNAGoa [~DNAGoa@c-9d61e455.1010-3-64736c10.cust.bredbandsbolaget.se] has left #openttd [] 19:29:47 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 19:29:52 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:29:56 *** mode/#openttd [+o Alberth] by ChanServ 19:34:53 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 19:41:38 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 19:42:03 <frosch123> why are newgrf authors so stupid? 19:42:26 <V453000> is it possible to make notepad able to collapse for example {} blocks like it is able to for example collapse <head></head> tags in html? 19:42:29 <frosch123> it takes over one year that someone complains that the object name is not displayed in the object gui 19:42:33 <V453000> or ... quickly possibel :D 19:42:48 <V453000> notepad++ that is 19:42:48 <frosch123> and if i now add it, it looks totally stupid, because every grf duplicated the name into the description 19:44:09 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has joined #openttd 19:44:10 <drac_boy> hi 19:44:22 <flaa> hi 19:44:29 <drac_boy> how're you flaa? 19:44:48 *** Belugas [~belugas@216.191.111.230] has quit [Read error: Connection reset by peer] 19:44:53 <flaa> Just grand 19:44:56 <flaa> you? 19:45:23 <drac_boy> doing ok for now 19:46:41 <drac_boy> what doing tho flaa? 19:49:47 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 19:51:03 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 19:56:25 <CIA-1> OpenTTD: frosch * r24178 /trunk/src/ (4 files in 4 dirs): -Fix [FS#5110]: The object name from property A was not displayed in the object GUI. 20:06:21 <Eddi|zuHause> <V453000> is it possible to make notepad able to collapse for example {} blocks like it is able to for example collapse <head></head> tags in html? <-- usually, that is tied to the method of syntax highlighting used. so pick a language that uses {}, like C++ or java 20:06:53 <Eddi|zuHause> or, make a dedicated syntax highlighting for nml 20:07:35 <V453000> that is what I feared 20:07:52 <V453000> oh ... 20:07:52 <Alberth> usually that is pretty simple 20:08:02 <V453000> so for example a java editor would be able to do that ? 20:08:06 <V453000> like netbeans 20:09:02 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has joined #openttd 20:09:20 <Alberth> tias 20:09:40 <V453000> tias? 20:09:47 <Alberth> try it and see 20:09:52 <V453000> ok :D thanks 20:11:00 <Eddi|zuHause> V453000: notepad++ should just have a menu option to choose the language 20:11:54 <V453000> yeah I chose XML there 20:11:54 <Rienzilla> hmm 20:11:57 <Rienzilla> hey guys 20:12:01 <V453000> ha, Dreamweaver seems to do the thing I need 20:13:19 <Alberth> hi Rienzilla 20:13:43 <Rienzilla> I just found out how addictive openttd is :-) 20:14:23 <Alberth> it is just a temporary disease, lasts a decade or so :p 20:14:27 <Rienzilla> hehe 20:14:34 <Rienzilla> I had an issue with station layouts yesterday 20:15:40 <Rienzilla> I have a roro station, which is pretty much entry signal - branch - combo signal - waiting bay - exit signal - platform 20:16:50 <Rienzilla> However, sometimes a train passes the entry signal, but takes a branch with only red combo or exit signals, blocking the entrance to the entire station until the train on the platform in front of it leaves 20:16:55 *** Iviv [~chatzilla@cpc1-warw4-0-0-cust231.3-2.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120313180949]] 20:17:21 <drac_boy> Alberth you're a silly one heh 20:17:29 <supermop> make sure the exit signals are two-way 20:17:46 <Rienzilla> why? The trains leave on the other end of the platform 20:18:08 <drac_boy> Rienzilla thats not the point 20:18:15 <supermop> the train pathfinder sees them differently 20:18:43 <Rienzilla> so the entry signals one way, and the exit signal 2-way? 20:18:46 <supermop> with two way signals, the train prefers whichever is green 20:18:53 <drac_boy> 2-way means train would wait the signal before junction if they can .. 1-way means they "think" noone else would use the junction and plow up to the exit signal even if it wasn't meant to be 20:19:00 <supermop> with one way, it prefers the shortest route path 20:19:00 <drac_boy> not sure how else to word it right now 20:19:15 <supermop> which might be red 20:19:17 <Alberth> wouldn't a path signal solve this? 20:19:19 <Rienzilla> well, the thing is, it very rarely goes wrong even though the station is pretty heavily used 20:19:20 <Eddi|zuHause> supermop: that hasn't been true for so many years now 20:19:34 <drac_boy> anyone know what I'm trying to explain btw? 20:19:38 <Rienzilla> Alberth: I split the station in two with a path signal 20:19:45 <supermop> Eddi|zuHause: I haven't used exit signals for so many years now 20:19:52 <Rienzilla> so it's not completely blocked now if a train overshoots the entry signal 20:20:06 <Rienzilla> How do I make a screenshot :) 20:20:11 <Alberth> ctl+s 20:20:47 <Alberth> although I normally use an application to grab just a little piece of the window 20:21:12 <Rienzilla> hold on 20:21:17 <Alberth> the idea of a path signal is that it only goes to a platform if there is one free 20:21:44 <Rienzilla> well, a path signal would make a train continue to the next safe stopping point 20:21:59 <Rienzilla> so if there's a red signal before the platform it'll simply continue 20:22:15 <Rienzilla> Maybe a path signal without any other signals would work 20:22:19 <Alberth> so don't put one there, as it is not a safe place to stop :p 20:22:21 <supermop> correct 20:22:38 <Rienzilla> that seems too easy lol 20:22:47 *** Belugas [~belugas@216.191.111.230] has joined #openttd 20:22:47 *** mode/#openttd [+o Belugas] by ChanServ 20:22:47 <supermop> with path signals, you do not need a signal at the 'rear' of the platform, only the far end 20:23:07 <supermop> and multiple trains can use the station throat at once 20:23:16 <Alberth> Rienzilla: if you want it more difficult, add one but in reverse :) 20:23:30 <drac_boy> supermop don't you sometimes use a one-way pbs signal facing the platform to avoid one train blocking the whole junction just because it was slow to get out of the junction when a path still exists for another train? 20:23:31 <Alberth> with a 2-way path signal 20:23:31 *** Progman [~progman@p57A196E5.dip.t-dialin.net] has quit [Remote host closed the connection] 20:24:37 <Rienzilla> I do that on most smaller stations 20:25:03 <Rienzilla> hmm lol, just the path signal is fine indeed it seems :) 20:25:44 <Rienzilla> thanks 20:28:09 <Rienzilla> so with path signals, the entry-exit-combo signals are pretty much useless :) 20:28:59 <Alberth> indeed 20:29:14 <Alberth> there are still some advanced uses, I think 20:29:39 <Alberth> but you'll have to ask the openttdcoop gurus for that :) 20:29:59 *** telanus [~Barney_Er@196.215.173.27] has left #openttd [] 20:30:46 * drac_boy uses programmable signals a lot mind you heh 20:33:09 <Rienzilla> whats that? 20:35:58 <drac_boy> think it might be better if you read the wiki part on it btw 20:36:02 <drac_boy> ok? :) 20:36:07 <Rienzilla> sure 20:36:20 <Alberth> programmable signals is not in plain OpenTTD 20:37:35 <drac_boy> whats "plain"? :p 20:37:48 <Rienzilla> the thing you download from the website :P 20:37:52 <Alberth> trunk, or a release 20:38:11 <Alberth> aka not patched :p 20:38:25 <drac_boy> umm any version can be downloaded from 'website' :p 20:38:51 <drac_boy> heh 20:39:39 <FLHerne> Did the forums just crash? Or is that just me? :P 20:40:19 <orudge> no, they've not crashed 20:40:23 <orudge> I'm just doing a spot of maintenance 20:40:29 <orudge> shouldn't take long 20:40:32 <orudge> 10-15 minutes I hope at the most 20:40:49 <FLHerne> Oh, OK. I see your notice page now. It was timing out before 20:43:06 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 20:45:05 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:49:20 <Rienzilla> and btw 20:49:29 <Rienzilla> is it porrsible to somehow make templates for things you build often? 20:53:19 <orudge> FLHerne: should all be fine now 20:53:30 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 20:55:06 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 20:55:52 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 20:56:01 * FLHerne returns to his compulsive forum-lurking 20:59:21 <drac_boy> flherne have fun finding weird things :P 20:59:22 <drac_boy> heh 21:00:45 *** Iviv [~chatzilla@cpc1-warw4-0-0-cust231.3-2.cable.virginmedia.com] has joined #openttd 21:00:49 <Iviv> evening all 21:01:53 <Iviv> When running a dedicated server, is it possible to change anything in the openttd.cfg withough requiring a restart? 21:03:32 <Rubidium> depends on the settings and what you want 21:03:52 <Rubidium> the basic premise is that OpenTTD writes to the configuration file when closing down and only reads it when starting 21:04:21 <Rubidium> there is a setting that allows rereading the configuration file when starting a new game in the dedicated server 21:04:31 <Iviv> Thanks, figured as much 21:04:40 <Rubidium> alternatively you can change settings using rcon 21:04:44 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has joined #openttd 21:05:05 <Iviv> Ooh, what can you change like that? I assume there's limitations 21:05:59 <Iviv> Ideally looking at chaning never_expire_vehicles but that's a biggy that I doubt can change without a server restart 21:05:59 <Rubidium> most settings for new games and quite a few for the current game 21:06:01 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 21:06:17 <Iviv> Yeah, its for a server I'm running that's mid-game 21:06:42 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:07:06 <Rubidium> I think you can't change that setting on a running MP game 21:07:23 <Rubidium> it's actually a setting stored in the savegame, so changing the config won't even change it for a loaded game 21:07:27 <Iviv> Yeah, didn't think so 21:07:30 <Iviv> Oh, really? 21:08:30 <Iviv> Thanks for the help on that :) 21:12:40 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has left #openttd [I'm done being in this room!] 21:14:04 <Wolf01> http://boingboing.net/2012/04/24/places-with-single-letter-name.html o_o 21:15:38 <Nat_aS> what's the point of being able to rotate the square airports? Just asthetics? 21:15:57 <Nat_aS> because I think it's funny that airports can be rotated by other buildings can't 21:17:15 <V453000> I guess to make you able build them not only like a*b but also b*a 21:17:23 <V453000> to fit in different places 21:17:32 <V453000> which justifies only 2 rotations, but ... :) 21:18:06 <Nat_aS> yeah, when I heard it was rotatble I just assumed you could make them longer or taller 21:18:13 <Nat_aS> with the rotations just being mirrored sprites 21:18:31 <Nat_aS> why did people bother drawing the backs of airports when all the other buildings don't have backs? 21:18:39 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 21:20:29 <Nat_aS> and if airports are rotatable, what's stoping people from hacking in a sim city 2000 esque pseudo map rotation. 21:20:48 <Nat_aS> where the map rotates, but the buildings rotate as well so you never really see the backside. 21:20:56 *** mal2 [~mal2@port-92-206-121-113.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:24:26 <oskari89> Maybe it's for future NewAirports? 21:26:07 *** frosch123 [~frosch@frnk-590f73bf.pool.mediaWays.net] has quit [Remote host closed the connection] 21:26:10 <Eddi|zuHause> Nat_aS: not all airports are rotatable. and not all other buildings are rotatable 21:26:23 <Terkhen> good night 21:26:27 <Nat_aS> all airports in openGFX airports are rotatable. 21:26:29 <Eddi|zuHause> Nat_aS: e.g. banks and hotels 21:26:35 <Nat_aS> factories also 21:26:42 <Nat_aS> they often have one or two chunks missing 21:26:47 <Nat_aS> and thus cannot be swaped 21:26:54 <Eddi|zuHause> Nat_aS: openGFX+ airports are not a default grf 21:27:24 *** Chris_Booth [~chatzilla@host86-154-35-89.range86-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120417165043]] 21:28:00 *** fonsinchen [~fonsinche@dslb-188-102-143-120.pools.arcor-ip.net] has quit [Remote host closed the connection] 21:28:08 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:28:37 <Nat_aS> yes, I know, but it wouldn't be as complicated as some other often requested features, Just new sprites for non square buildings, Eveyrything else can be cheated 21:28:40 <Nat_aS> and I have to go now 21:37:59 <Eddi|zuHause> "just new sprites" is more difficult than you think 21:38:25 <Eddi|zuHause> you can't require opengfx, for example. and it's silly to push opengfx-style graphics into the original graphics 21:38:43 <Rubidium> "just new sprites" for rivers took only a few years 21:38:45 <Eddi|zuHause> and you can't copy the original graphics 21:41:02 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 21:42:51 <Eddi|zuHause> what does twitter need so fancy javascript for, that it can't live without? 21:47:55 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [] 21:48:21 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 21:49:29 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:00:27 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:04:33 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 22:08:16 <Skau1> ive built a trainstation next to a oilrig in the water now 22:08:24 <Skau1> after i did this, i get almost no oil at all 22:08:50 <Skau1> do you have to use boats for most effect? 22:08:54 <Skau1> cant see anything about this on wiki 22:09:11 <Skau1> all i know is that after i did this, i get no oil, even though the production is almost 2 million a month 22:10:08 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 22:10:19 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 22:13:47 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:14:14 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 22:16:14 <MNIM> could be the fact that they're trains, but I'd check first to see if you properly refitted to oil? 22:16:37 <MNIM> *very* common error, even among the most regular of users. 22:19:47 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:19:47 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:23:21 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:28:16 <Wolf01> 'night 22:28:19 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:34:41 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 22:38:19 <Skau1> refitted? 22:38:25 <Skau1> its oiltankers on the trains? 22:39:02 <Skau1> either way, i just removed one lane from the station, added a dock to it and set up 4 boats that is driving like .. 10 meters refilling it alle the time 22:39:06 <Skau1> works like a charm now 22:39:21 <Skau1> but the point was that i wanted to avoid using boats 22:44:47 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:47:06 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has quit [Quit: Leaving.] 22:53:36 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has quit [Ping timeout: 480 seconds] 22:53:36 *** Iviv [~chatzilla@cpc1-warw4-0-0-cust231.3-2.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120313180949]] 22:55:20 *** cypher [~Miranda@ip-89-176-205-83.net.upcbroadband.cz] has joined #openttd 23:01:34 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 23:08:53 <Rienzilla> Skau1: maybe it's because the oil rigs have their own docks? 23:09:16 <Rienzilla> so they may not behave as a normal mine/factory 23:10:21 *** cypher [~Miranda@ip-89-176-205-83.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:12:28 <Skau1> it still worked in a way 23:12:34 <Skau1> i just didnt get close to the same amount of oil 23:14:43 <Skau1> meh 23:14:59 <Skau1> i give up making all the trains using same depot for maintnance 23:20:15 <Skau1> i just disabled maintance from the orderlist 23:20:24 <Skau1> and let the trains pick where they wanna go 23:20:49 <Skau1> works fine.. dunno why i ive used to set the maintance in orderlist at all 23:22:56 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 23:27:55 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:37:58 <Rienzilla> yeah you just need to place your depots smartly 23:39:11 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 23:39:25 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd 23:46:26 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 23:52:10 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 23:54:29 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Remote host closed the connection] 23:54:29 *** LordPixaII [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 23:55:43 *** Pixa [~pixa@79-74-235-32.dynamic.dsl.as9105.com] has joined #openttd