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00:14:09 *** Baroks [c9fafb55@ircip4.mibbit.com] has joined #openttd 00:23:22 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 00:25:15 <Baroks> hi 00:28:50 <Baroks> help me 00:33:44 <Skau1> hum what the hell 00:34:10 <Skau1> why do i only get like .. 1/10 of what i usually recived for oil now? 00:39:07 <Baroks> ican't use the 32bpp grafic in 1.2 00:39:32 <V453000> use different resolution of openttd 00:39:34 <V453000> it is a buge 00:41:46 <Baroks> y have the baseset.tar in 32bpp but its not work 00:42:11 <V453000> oh, no clue about the base set, thought you mean the trains 00:44:53 <Baroks> what is the problem? 01:04:44 *** Baroks [c9fafb55@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:18:24 *** cypher [~Miranda@ip-213-220-193-153.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:25:56 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 01:40:35 *** glx [glx@2a01:e35:2f59:c7c0:a174:f156:6412:5fa6] has quit [Quit: bye] 01:45:22 <Nat_aS> what can cause a station to have a bad rating? 01:45:51 <Nat_aS> more accurately, what can cause a station with an excellent mail rating to have a bad passenger rating? 01:46:14 <Nat_aS> this station receves several PAX trains and three airplanes every day 01:55:28 *** HerzogDeXtEr [~Flex@i59F6B48D.versanet.de] has joined #openttd 01:55:28 *** HerzogDeXtEr1 [~Flex@i59F6B774.versanet.de] has quit [Read error: Connection reset by peer] 02:09:49 *** KritiK [~Maxim@128-72-44-239.broadband.corbina.ru] has quit [Quit: Leaving] 02:19:16 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 02:46:40 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 02:54:40 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 03:00:25 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 03:03:14 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Read error: Operation timed out] 03:03:29 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 03:05:37 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 03:06:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 03:08:10 <Nat_aS> well I figured out how to make Diamonds profitable. 03:08:13 <Nat_aS> put them on mail trains 03:08:24 <Nat_aS> high speed mail trains 03:08:30 <Nat_aS> with only two stops 03:43:26 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has joined #openttd 04:27:26 *** roadt [~roadt@114.96.130.252] has joined #openttd 04:28:39 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 04:50:38 *** Eddi|zuHause [~johekr@p5DC67DD1.dip.t-dialin.net] has quit [] 04:50:53 *** Eddi|zuHause [~johekr@p5DC66D8F.dip.t-dialin.net] has joined #openttd 04:58:45 *** roadt [~roadt@114.96.130.252] has quit [Read error: Operation timed out] 05:21:45 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Remote host closed the connection] 05:22:30 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:23:19 *** roadt [~roadt@114.96.130.252] has joined #openttd 05:23:23 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 05:25:14 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has left #openttd [] 05:29:08 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 05:36:08 *** NataS [~Shep@00179a279bbd.click-network.com] has joined #openttd 05:36:08 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 05:40:14 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:48:27 *** telanus1 [~Barney_Er@196.215.173.27] has joined #openttd 05:50:23 <NGC3982> morning 05:51:55 <telanus1> morning 05:52:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 05:52:39 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 05:53:13 *** telanus [~Barney_Er@196.215.173.27] has quit [Ping timeout: 480 seconds] 05:53:44 *** telanus1 is now known as telanus 05:59:43 *** CaveJohnson [~rails@ppp203-122-218-193.static.internode.on.net] has quit [Quit: SCIENCE] 06:06:02 *** cavejohnson [cavejohnso@p6-5756-e20e.10m.i.exo.me.uk] has joined #openttd 06:06:26 *** cavejohnson is now known as CaveJohnson 06:23:46 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 06:36:10 *** cypher [~Miranda@ip-213-220-193-153.net.upcbroadband.cz] has joined #openttd 06:42:47 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 06:49:37 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has joined #openttd 06:51:27 *** cypher [~Miranda@ip-213-220-193-153.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:07:00 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 07:08:31 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 07:11:49 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 07:24:09 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has joined #openttd 07:31:50 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 07:32:41 *** pugi [~pugi@dyndsl-091-096-041-025.ewe-ip-backbone.de] has joined #openttd 07:33:15 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 07:39:55 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 07:50:48 *** tegro_ [~undefined@78-105-226-68.zone3.bethere.co.uk] has joined #openttd 07:57:34 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 07:57:40 *** tegro [~undefined@78-105-226-68.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 07:57:57 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 08:02:28 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:04:39 * NGC3982 so wants to play openttd right now. 08:05:18 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 08:08:04 *** GBerten2936 is now known as lugo 08:08:49 *** roadt [~roadt@114.96.130.252] has quit [Ping timeout: 480 seconds] 08:12:39 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:12:39 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:12:43 *** mode/#openttd [+o Alberth] by ChanServ 08:17:47 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 08:20:16 <MNIM> NGC3982: then why don't you do so? 08:21:26 <NGC3982> i have about thirty people who needs to be taken care of. 08:21:40 * NGC3982 administrates a customer service. 08:22:43 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has left #openttd [] 08:42:15 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 08:42:39 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 08:42:40 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 08:53:25 *** NGC3982 [appe@noskapin.krot.se] has quit [Ping timeout: 480 seconds] 08:58:27 *** roadt [~roadt@114.96.130.252] has joined #openttd 08:58:38 *** NGC3982 [appe@noskapin.krot.se] has joined #openttd 09:34:36 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 09:34:38 <drac_boy> hi 09:36:11 <dihedral> greetings 09:36:42 <drac_boy> hi dihedral how're you? 09:36:57 <dihedral> ... i know you? 09:36:58 <dihedral> :-P 09:46:26 * drac_boy wonders if you're sick? :P 09:46:28 <drac_boy> heh 09:49:23 <MNIM> ouch yea, NGC3982, that 09:49:27 <MNIM> 's bad 09:52:27 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 09:55:14 *** vichu [75c1926e@ircip2.mibbit.com] has joined #openttd 09:55:26 <vichu> can anyone help me? 09:56:06 <Eddi|zuHause> sorry, you're beyond hope... 09:56:23 <vichu> y dont may cities allow mw to build? 09:56:34 <vichu> it always says city local authority refuses to allo 09:56:36 <Eddi|zuHause> because you destroyed too many trees 09:56:42 <drac_boy> vichu stop axing/blowing up so much trees perhaps ;) 09:56:46 <drac_boy> heh eddi lucky guess :) 09:56:55 <vichu> how to rectify it now? 09:57:32 <vichu> ?? 09:57:38 <Arafangion> Plant a million trees. 09:57:49 <Alberth> if you have stations in the town, provide good service 09:57:59 <Alberth> Arafangion: we should fix that bug :p 09:58:07 <vichu> anywhere in the map? i do provide good service 09:58:17 <Alberth> in the town 09:58:27 <Alberth> or near the town 09:58:30 <vichu> if i plant a lot they ll allow me right? 09:58:40 <Alberth> and wait 09:58:45 <drac_boy> vichu better, next time plan ahead :p 09:58:51 <Arafangion> Alberth: Heh, seriously, though, it's expensive to pull it off! 09:59:43 <Alberth> Arafangion: I usually just go to some other part of the map, and come back later 10:00:09 <Alberth> except 'later' can be a lot later :) 10:02:20 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 10:03:20 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:05:13 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 10:05:18 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:05:22 *** mode/#openttd [+o Alberth] by ChanServ 10:05:51 <Arafangion> Alberth: Time heals all wounds. :) 10:15:05 * Alberth nods 10:16:01 <Alberth> besides, if they don't want my services, I make my money elswhere :p 10:16:12 <Arafangion> It's a different matter on very small maps. 10:16:34 <Arafangion> Which is about all I can handle on this computer, but soon... Soon I'll have a beast of a computer. 10:16:40 <Alberth> I imaginve it can be highly annoying then, indeed 10:17:13 <Alberth> multiple CPUs is not going to make any difference :p 10:17:30 <Alberth> (well, hardly any difference, technically) 10:17:31 <Arafangion> Alberth: Indeed not, I'm already dual-cpu. 10:17:57 <CornishPasty> Oh my goodness, how do you manage to have 2 CPUs Arafangion? 10:17:58 <Arafangion> Alberth: But going up from 1GHz Atom D525 to something like a 3.6 GHz quad-core 3820... Now, THAT will make a difference. :) 10:18:26 * CornishPasty dreams of Xeons 10:18:30 <Alberth> what is small? I usually play 256x1024 or 512x512 or so 10:18:40 <Arafangion> CornishPasty: That. :) But I can watch movies, and run x86 applications, and run a 24" screen all on ~50 watts. 10:19:01 <CornishPasty> Arafangion: My 8150 runs at 28W TDP :P 10:19:16 <Arafangion> CornishPasty: I measured that at the *wall*. 10:19:33 <CornishPasty> Ah, my MBP runs 8 logical, 4 physical cores at 95W 10:19:35 <Alberth> it's good to keep a safe distance :p 10:19:49 <Arafangion> Alberth: Small is... 64x64. :) 10:20:11 <Arafangion> Alberth: Actually gets quite difficult! Because when you have such a tiny map, you very quickly connect all and every cargo. 10:20:17 <CornishPasty> :O 10:20:21 <CornishPasty> That's TEENY! 10:20:31 <Arafangion> Alberth: So those industries eventually produce more and more cargo, which you still have to somehow deliver. 10:20:40 <Alberth> I once did FIRS at 64x64 with RVs, it was quite fun 10:20:48 <Arafangion> FIRS? 10:21:01 <Eddi|zuHause> every time i tried such small maps, i gave up rather quickly, because there is "nothing to do" 10:21:12 <Arafangion> Eddi|zuHause: Just wait a bit, it gets Hard. 10:21:23 <Alberth> Arafangion: http://www.tt-forums.net/viewtopic.php?f=67&t=44177 10:21:45 <CornishPasty> Ugh, that title is so tautologous it hurts, Alberth 10:22:04 <Alberth> which is very much not designed for a small map, so it gets swamped with industries, all different :) 10:22:06 <Eddi|zuHause> it's recursive 10:22:19 <CornishPasty> Yes, like LAME and PHP 10:22:35 <Alberth> and GNU 10:22:46 <CornishPasty> Yup yup 10:22:58 <Arafangion> But not like Hurd. 10:24:03 <Arafangion> (Hird of Unix Replacing Daemons)...(Hurd of Interfaces Representing Depth) 10:24:19 <Eddi|zuHause> this is the smallest map i played for a longer time: www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2013.%20Apr%202027.png 10:24:28 <Eddi|zuHause> i believe that is 128x256 or so 10:24:35 <Arafangion> Huge. :) 10:24:48 <Arafangion> But when I get my massive machine, I intend to try the biggest map I can get my hands on. 10:25:00 <Arafangion> And try to somehow link every industry on it, for good measure. 10:25:10 <Arafangion> I'd have to finally figure out the traffic signals, too. 10:25:19 <Arafangion> (I barely use them on small maps) 10:25:25 <CornishPasty> traffic signals? 10:25:57 <Alberth> yes, at the rail tracks :p 10:26:41 <Alberth> Arafangion: I don't understand why people play anything bigger than 1024x1024, you just get more unused space, I think 10:27:14 <Alberth> Eddi|zuHause: looks nice, I cannot take the patience to get that far in the game :) 10:27:35 <Eddi|zuHause> Alberth: that's also the furthest i ever got in openttd :p 10:29:42 * drac_boy usually sticks to 256x256 to 512x512 and inbetween most of the times :) 10:29:56 <drac_boy> and never have anything to not do even 80 years later :) 10:30:56 <Eddi|zuHause> i tend to neglect cargo transports, because passengers are trumping everything 10:32:14 <Arafangion> Alberth: Greater profits due to greater distances? 10:33:07 <Arafangion> What annoys me, is how utterly uncompetitive trucks and buses can be. 10:33:28 <Arafangion> As in, I frequently struggle to even make them break even. 10:33:29 <Alberth> drac_boy: try 128x1024 one time :) 10:33:57 <drac_boy> Alberth I kept meaning to play a customized map with flherne and perhaps others....I had been thinking of a skinny long map funny enough 10:34:14 <drac_boy> maybe one day I'll finally host the game but we'll just have to see 10:34:33 <Alberth> hmm, 64x2048, did anyone try that? 10:34:52 <Alberth> sounds insane :) 10:35:06 <Arafangion> I'd love to host some games, but my internet is shit here. :( 10:35:26 <Arafangion> I should've used capital letters there, but you get the point. :) 10:36:59 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Read error: No route to host] 10:37:05 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 10:42:11 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 10:43:13 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 10:46:45 <planetmaker> moin 10:47:44 <planetmaker> Alberth: 64x2048 is great fun :-) 10:48:39 <planetmaker> though I might have used 128 instead of 64... (checking PS archive) 10:49:48 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_181_-_190#gameid_185 <-- there you go, Alberth 10:51:41 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has joined #openttd 10:52:07 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_71_-_80#gameid_77 <-- and another, Alberth 10:54:07 <Alberth> thanks! 11:12:47 *** Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has quit [Quit: Server maintenance] 11:15:31 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 11:16:04 <Eddi|zuHause> the landscape feature functions don't work well with such extreme aspect ratios 11:17:07 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 11:17:21 *** Hazzard [~72f66468@101.haydn.openttdcoop.org] has joined #openttd 11:17:30 <Hazzard> Hi 11:17:41 <Alberth> hi 11:20:07 <NGC3982> afternoon 11:20:53 * NGC3982 is on an old x14. 11:21:36 <Alberth> that's still 20 11:22:00 <NGC3982> 20? :) 11:22:46 <Alberth> x14 looks like a hexadecimal number to me 11:23:13 <drac_boy> heh 11:24:43 <NGC3982> ah:-) hehe 11:27:28 <vichu> am playin 2048x2048 11:27:32 <vichu> awesome map :D 11:28:05 <planetmaker> too big :-( 11:28:13 <vichu> yea but way awesome 11:28:17 <vichu> u never get bored 11:29:11 <planetmaker> especially your CPU won't get bored... 11:29:23 <vichu> lol 11:29:32 <planetmaker> For me those maps become unplayable / too cpu intensive way before I get bored. thus I avoid them 11:29:32 <Alberth> and you run into limits sooner 11:30:03 <vichu> i just started 11:30:07 <vichu> so its a long way 11:31:08 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has joined #openttd 11:32:53 <planetmaker> Hazzard: RUNNING_COST_NONE indeed exists. Seems to be a base cost of 1. Thus no modification 11:32:55 <V453000> for me these maps get unplayable shortly after i start - just cant orientate in such stupidly large map I know I will never fill anyway 11:33:45 <planetmaker> yeah... small(er) maps make for a game one can actually finish :-) 11:33:53 <vichu> wat will happen if my cpu usage increases? 11:33:55 <planetmaker> And there's always a lot of tweaking one can do anyways 11:34:03 <planetmaker> it will eventually lag, vichu 11:34:04 <drac_boy> planetmaker I sometimes get to 2030+ without ever finishing at all some days :p 11:34:10 <planetmaker> and thus be a very bad game experience 11:34:22 <vichu> it doesnt lag for me 11:34:28 <vichu> its proper 11:34:31 <planetmaker> as your cpu simply can't do all the calculations in time which it would need to do 11:34:33 <V453000> yet 11:34:37 <planetmaker> yes, when you start, it is. 11:34:53 <vichu> then wat happens? 11:34:58 <planetmaker> But it will become more and more cpu heavy the more you advance in building the map, the more vehicles you have, the more industries, the more houses, ... 11:34:59 <Hazzard> Doesn't the game just get reaallly sloww? 11:35:05 <Hazzard> and time slows dowwwnnn? 11:35:17 <planetmaker> Hazzard: yes. But ... the responsiveness to your keyboard and mouse as well 11:35:31 <Hazzard> Like a black hole :P 11:35:38 <planetmaker> and vehicles will seem to jump instead of move etc. 11:36:03 <Hazzard> ofc 11:36:25 <Hazzard> I have too much experience with that 11:36:46 <vichu> omg 11:37:00 <vichu> can u guys get a patch for no limits? 11:37:18 <planetmaker> vichu: try http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_219 or http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_201 and see how that works for you ;-) 11:37:22 <V453000> like more than 5000 vehicles? :D 11:37:27 <planetmaker> they're NOT 2048x2048. But they're built-up games 11:37:27 <vichu> yea :D 11:37:38 <V453000> yeah try that ^ 11:37:58 <planetmaker> and then ask again about limits 11:38:14 <planetmaker> (I can't reasonably play those) 11:38:40 <V453000> most people cant 11:38:44 <planetmaker> indeed 11:38:46 <V453000> 201 was really only for the last few 11:38:56 <V453000> my laptop was unable too, and it doesnt struggle in most games 11:38:59 <planetmaker> and those maps are only 512**2, thus they're 1/16 of 2048**2 11:39:34 <vichu> so thats y i asked for no limit patch 11:39:49 <Hazzard> Advanced settings? 11:39:59 <vichu> u can run trains anywhere in the map in 2048*2048 11:40:09 <vichu> everywhere industries :D 11:40:14 <V453000> but why would you build more than 5000 trains 11:40:16 <Hazzard> Yeah 11:40:19 <V453000> you have some NASA PC or what? 11:40:24 <vichu> lol 11:40:28 <planetmaker> vichu: and ... please... give us the curtosy of writing proper English 11:41:24 <vichu> 5000 is the limit? and planetmaker 11:41:32 <vichu> i cant get u 11:41:55 <Alberth> 'u' and 'y' are not proper english words 11:42:47 <vichu> lol 11:42:55 <Hazzard> :) 11:42:57 *** CaveJohnson is now known as rails 11:43:05 <planetmaker> I'll pretend to not understand sentences otherwise :-) 11:43:37 * Alberth tends to read 'y' was 'yes', which makes no sense 11:43:42 <Alberth> *as 11:43:49 <vichu> lol 11:44:05 <vichu> so which is the best map? 11:44:14 <planetmaker> the one which you have fun with 11:44:22 *** rails is now known as CaveJohnson 11:44:27 <planetmaker> for a long time 11:44:36 <planetmaker> greatly depends on playing style 11:44:39 <vichu> no the best which will suit the cpu 11:44:47 <Alberth> I must have missed the best maps then :p 11:44:48 *** CaveJohnson is now known as rails 11:45:14 <planetmaker> my playing style is best suited with maps smaller equal 0.25 Mega-tiles 11:45:32 <planetmaker> thus 512**2 and equivalents 11:45:43 <vichu> 512*512? 11:45:45 <Alberth> vichu: anything bigger than 512x512 is useless for a single player 11:45:54 <planetmaker> yes 11:46:10 <planetmaker> Alberth: also for multiplayer... the limits really aren't different 11:46:34 <V453000> 256*256-512*512 is all great in all shapes 11:46:42 <planetmaker> as the hardware requirements are the limiting factor. Actually more so in multiplayer than in single player 11:46:46 <Alberth> planetmaker: unless you play at a LAN perhaps 11:47:27 <planetmaker> maybe... dunno :-) 11:47:32 <vichu> hmmm ok 11:47:38 <vichu> 512*512 is also good 11:48:16 <planetmaker> or 128 x 2048 ;-) 11:48:25 <vichu> let me see tat now 11:49:56 <planetmaker> vichu: but it really depends much on your playing style and also on your hardware 11:50:10 <planetmaker> so... that's why I suggested to test out those heavy-cpu games I linked 11:50:23 <drac_boy> hmm just had to wonder, what ways are there to cut down hardware load on an ottd map? 11:51:11 <drac_boy> all I know of is more for the patch..using the lowmemory=on option and only having a 2x multiplier for maxvehicles (I rarely get anywhere close to that, I do go over the original limit at times tho hence 2x in that case) 11:53:48 <vichu> yea 512*512 is good 11:53:55 <vichu> and 5000 limit will be good too 11:54:03 <vichu> so time to play the game :D 11:54:48 <vichu> thank you alberth and planetmaker ;) 11:57:04 <Alberth> drac_boy: drop MP would help, as you can do mulit-core then :p 11:57:17 <drac_boy> alberth aside to that 11:57:22 <drac_boy> ;) 12:01:25 *** vichu [75c1926e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 12:03:05 *** curtana [~damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has quit [Quit: Leaving.] 12:03:18 <drac_boy> guess there isn't much to do then? 12:04:33 <Alberth> nobody has useful ideas how to make progress there :( 12:04:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 12:04:48 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 12:04:51 *** mode/#openttd [+o Alberth] by ChanServ 12:05:09 <drac_boy> heh ok, at least if I recall right someone in a game once mentioned that less or no trees cuts down ram useage noticeably 12:05:12 <drac_boy> is that actually true? 12:05:45 <Alberth> don't know 12:05:56 <Alberth> ram usage is not the main problem imho 12:06:50 <drac_boy> alberth...what is? :P 12:07:04 <Alberth> cpu use 12:07:05 *** kaenkky [~kaenkky_@212-226-74-9-nat.elisa-mobile.fi] has quit [Quit: d] 12:07:13 *** curtana [~Damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has joined #openttd 12:07:17 <Alberth> which is mostly due to train path finding 12:07:39 <Alberth> and a bit of newgrf callbacks iirc 12:07:46 <Arafangion> Which is why I'm really looking forward to my new monster. :) 12:07:53 <Arafangion> 3.6 GHz of awesomeness. 12:08:03 <drac_boy> alberth surely aren't train pathfinder quite 'low resource'? or do the patch and ottd differ? 12:08:21 <drac_boy> because I don't see much hit on the cpu even with many pbs-enabled trains here re patch with busy map 12:08:31 <drac_boy> Arafangion :-p 12:09:09 <Alberth> don't know what the patch does 12:09:10 <Arafangion> drac_boy: You'll note that I brought this up the last time we were talking, too. :) Rather obsessing about it, but then again, I _am_ currently on a D525. 12:09:43 <Alberth> if it is like the original program, the OpenTTD PF is much better 12:10:40 <drac_boy> Alberth if ottd is better then that means 500 trains on shared routes would barely need more than a 200mhz slice. just guessing roughly tho 12:11:52 <Alberth> much better pathfinding results I mean, not much better CPU use :) 12:12:26 <Arafangion> :) 12:12:32 <Arafangion> Is OTTD in git? 12:12:45 <Alberth> there is a git mirror 12:13:00 <Arafangion> Mirrors are sucky. 12:13:06 <Alberth> and also a hg mirror 12:13:25 <Arafangion> Ah, it's in svn. 12:13:43 <planetmaker> ping curtana 12:14:15 * Arafangion picks the mirror, as a result. :) 12:14:32 <drac_boy> alberth...I've not noticed anything better except that ottd ships don't always like far-apart buoy by comparasion on other hand 12:14:40 <drac_boy> but then what do I really know tho 12:14:41 <planetmaker> Arafangion, in my experience working with the git or hg repo for dev is easier than the svn one 12:14:54 <Arafangion> planetmaker: Yep, does'nt mean it's not sucky. 12:15:01 <planetmaker> why? 12:15:05 <NGC3982> :-) = .ndkd. 12:15:09 <Arafangion> planetmaker: But then again, it's not like I have push access, so it's probably irrelevant. 12:15:55 <Alberth> drac_boy: ships are much more costly in CPU time than trains; too many paths to chose from 12:15:58 <planetmaker> really, that doesn't quite matter... it might save a step. But it's an extra step to check for sanity. Thus it's not time lost IMHO 12:16:04 <curtana> Hi planetmaker 12:16:26 <planetmaker> you contacted me regarding OpenGFX 12:16:49 <drac_boy> heh 12:17:31 <Arafangion> Alberth: But the ship pathing can be much more naive, surely? 12:17:45 <curtana> Yeah, rather than getting in over my head to start with just working on some sprites at the moment with a mate who does some dev work for OTTD 12:19:00 <Alberth> Arafangion: it already is; there is no collision concept at all 12:19:00 <planetmaker> so what's your ideas / suggestions / contributions? :-) They sure are welcome 12:19:21 *** Jupix [~jupix@88.193.17.110] has joined #openttd 12:19:45 <Arafangion> Alberth: Not to mention, wouldn't the fitness function be very simplistic, as well? 12:19:58 <Arafangion> Alberth: Quite possibly a simple distance function? 12:20:44 <Alberth> I think it is, but the problem is the number of paths that exist, at every tile you have about 3 directions to continue, and they are all equal 12:21:07 <Alberth> so you get an explosion in number of paths to pick the optimal one from 12:21:39 <Alberth> which is really just a big waste, as they are all equal ;p 12:21:49 <Alberth> but how to detect that is the problem 12:21:53 <Arafangion> Alberth: You don't have to pick a /path/, really, just the next square. 12:21:59 <curtana> I've got experience doing sprites and was going to look at jumping into learning NML and trying some bugfixes. Thinkin I'll start with fixing some trams prites for my friend first though. 12:22:02 <planetmaker> Arafangion, you sure do... 12:22:10 <Arafangion> planetmaker: For ships? 12:22:19 <planetmaker> Arafangion, sure. Or you go the wrong direction 12:22:25 <planetmaker> you can't cross land tiles 12:22:30 <planetmaker> and want to do better than random walk 12:22:41 <Arafangion> planetmaker: Well, you have to disregard the neighbouring land tiles. 12:22:57 <planetmaker> there you go. That's path finding already 12:22:59 <Arafangion> And then just pick the remaining neighbouring tile that has the cheapest result as determined by the fitness function. 12:23:10 <Arafangion> Semantics! 12:23:43 <Hazzard> Isn't that just like following the right wall of a maze till you reach the end? 12:23:45 <planetmaker> curtana, OpenGFX itself has no trams. Base sets cannot have them. OpenGFX+ Road Vehicles has trams 12:23:56 <planetmaker> but what do you understand under "fix"? 12:24:18 <Arafangion> Hazzard: Possibly. 12:24:35 <Alberth> Arafangion: I'd suggest you do some experiments in a very simple setup to see what that approach does 12:24:57 <planetmaker> Hazzard, Arafangion that's about the worst choice after random walk to reach a destination 12:25:28 <Arafangion> Well, I've barely used ships... But don't they require a fairly liberal use of bouys? 12:25:49 <planetmaker> curtana, but that said: surely OpenGFX+ Road Vehicles *can* use more trams than it already has. The three trams as present barely cover the needs 12:25:57 <Alberth> Arafangion: bouys are just a measure to reduce computation costs 12:26:41 <planetmaker> also... YAPF does a not too bad job in OpenTTD 1.2.0 with its caching... 12:26:50 <Arafangion> Sounds like I'd have to find time to do some pathfinding experiments. 12:27:08 <curtana> planetmaker, not sure whether they are OpenTTD or TTDPatch he's just sent them through for me to work on. Still happy to help out with OpenGFX, just have no idea where to start :) 12:27:44 <planetmaker> curtana, that's a good question. What do you like to improve? :-) 12:28:04 <planetmaker> My personal wishlist includes houses which are not that noisy 12:28:11 <Hazzard> This colormap grf stuff is awesome 12:29:34 <planetmaker> The wishlist also includes toyland-specific sprites for the infrastructure (stations, RV stops, airports) 12:30:13 <curtana> I can have a look at the houses. 12:30:35 <planetmaker> how do you create sprites, curtana ? 12:30:43 <planetmaker> Do you draw 8bpp? Or render 32bpp? 12:32:09 <curtana> draw 8bpp is what I've done to date 12:32:48 <drac_boy> 8bpp for both small and large screens to me 12:32:50 <drac_boy> :) 12:32:53 <curtana> Have some experience with 3DSMAX a long time ago :) but not specifically rendering down to 32bpp 12:36:00 *** mal2 [~mal2@port-92-206-15-98.dynamic.qsc.de] has joined #openttd 12:38:42 <planetmaker> ok, I'm just curious. It's your choice and 8bpp and 32bpp can be of different origin anyway :-) 12:40:14 <Arafangion> Hmm, the source code looks pretty good, at first impression. 12:43:21 <curtana> old fashioned pixelart. I did some work on the Japan Train set which is somewhere on TT-forums. 12:43:47 * drac_boy just prefers 8bpp for a few reasons but thats to our own tho 12:44:02 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 12:44:26 <planetmaker> ah, yes, I know it. I love it :-) 12:44:34 <planetmaker> And... it actually is also on the DevZone :-) 12:45:01 <curtana> What's on teh DevZone? 12:45:02 <planetmaker> curtana, do you know the OpenGFX repository and its friends? http://dev.openttdcoop.org/projects/opengfx 12:45:24 <planetmaker> It's the home of nearly all open-source 3rd party stuff for OpenTTD 12:45:40 <planetmaker> where you find their source codes, their bug trackers 12:45:51 <curtana> I was having a look around on there today and tried playing around with mercurial but go t abit lost :P 12:45:53 <planetmaker> or rather maybe issue trackers to put it more neutrally 12:46:09 <planetmaker> :-) All you need for a start is 12:46:13 <planetmaker> hg clone URL 12:46:23 <planetmaker> and hg up REV 12:46:33 <Arafangion> Man, the ship controller's heavily nested. 12:47:08 <planetmaker> many projects rely on the a unix-like environment to build properly 12:48:22 <Hazzard> Why are there so many more reds then CC greens/blues? 12:48:42 <drac_boy> ? 12:48:55 <Hazzard> in the Palettes 12:50:12 <Alberth> hsitoric reasons probably 12:50:17 <Alberth> *historic 12:51:52 <Hazzard> I originally drew my sprites in red 12:51:59 <Hazzard> luckily I only used 8 shades 12:52:50 <Hazzard> :/ actually 7 12:53:04 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 12:55:09 <Hazzard> They looks so weird green :P 12:55:46 <drac_boy> be back later anyhow :p 12:55:48 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 12:57:34 <Hazzard> planetmaker: How can I make vehicle animations? 13:09:19 *** JamesGo [~james@compsoc.sunion.warwick.ac.uk] has quit [Ping timeout: 480 seconds] 13:27:18 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 13:30:58 <Hazzard> V453000: Can you help me with something? 13:31:11 <V453000> ... 13:31:17 <Hazzard> What should go in sprite_id: ? 13:31:25 <V453000> where? 13:31:43 <V453000> sprite_id SPRITE_ID_NEW_TRAIN yes Set this property to enable new graphics 13:31:56 <V453000> sprite_id: SPRITE_ID_NEW_TRAIN; 13:32:01 <Hazzard> Ok 13:32:03 <V453000> this means that you use new sprites I guess 13:32:06 <V453000> not some from base set 13:32:26 <planetmaker> that's right 13:33:40 <V453000> ^^ 13:34:06 <planetmaker> you can animate vehicles by making use of the variable motion_counter 13:35:12 <Hazzard> I think i'll figure that out later 13:35:25 <planetmaker> you definitely should get a working vehicle first 13:35:52 <Hazzard> I am about 5 minutes from that I think :D 13:37:26 <Hazzard> Do either of you use gimp? 13:38:06 <planetmaker> try again asking your real question ;-) 13:38:37 <Hazzard> ._. 13:38:53 <planetmaker> or will it help you in any way, if you know that *someone* uses gimp? 13:39:46 <planetmaker> http://www.catb.org/~esr/faqs/smart-questions.html <-- Hazzard 13:40:05 <planetmaker> it's really worth the read. And I don't mean it offensive :-) 13:40:18 <planetmaker> It makes communication quite efficient to heed it, though 13:40:28 <Hazzard> That is a lot of text 13:40:53 <Hazzard> What are offsets? 13:40:56 <planetmaker> yes, it's a bit. But I actually enjoyed reading it 13:41:14 <V453000> offsets are something you will hate and love 13:41:22 <V453000> ^smart answer ^^ 13:41:44 <V453000> the offsets say how is the sprite positioned 13:41:46 <planetmaker> offsets are alignment info 13:42:19 <planetmaker> with respect to sprite's (0,0) 13:42:34 <Hazzard> I am getting a "read beyond the image bounds of the image file" Could that have anything to do with the offsets? 13:43:06 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Realsprites 13:43:19 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Ping timeout: 480 seconds] 13:43:39 <Alberth> no, more with giving incorrect postions where the sprite is in the image 13:43:40 *** Frank [537489bb@ircip4.mibbit.com] has joined #openttd 13:45:40 *** Frank [537489bb@ircip4.mibbit.com] has quit [] 13:49:52 <Hazzard> It compiled 13:51:22 <curtana> Night all 13:52:11 *** curtana [~Damo@ppp121-45-203-191.lns20.cbr1.internode.on.net] has left #openttd [] 13:53:27 *** Hazzarde [~413144b3@101.haydn.openttdcoop.org] has joined #openttd 13:54:27 *** Hazzard is now known as Guest1946 13:54:28 *** Hazzarde is now known as Hazzard 13:54:44 <Hazzard> Does there happen to be some magical colors that are already animated? 13:55:03 *** HerzogDeXtEr [~Flex@i59F6B48D.versanet.de] has quit [Read error: Connection reset by peer] 13:55:09 *** HerzogDeXtEr [~Flex@i59F6B48D.versanet.de] has joined #openttd 13:56:00 <planetmaker> Hazzard, please DO READ the wiki 13:56:04 <planetmaker> it's all explained there 13:56:15 <planetmaker> it even has a search bar 13:57:27 <CornishPasty> planetmaker: lies! 13:57:40 <planetmaker> do I? 13:57:54 *** Guest1946 [~72f66468@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 13:58:03 <Hazzard> The wiki explains it all very well 13:58:09 <Hazzard> But it takes me about 10 minutes longer 13:58:19 <CornishPasty> Hazzard: SO TAKE 10 MINUTES LONGER 13:58:20 <Hazzard> And it is easy being lazy 13:58:26 <Hazzard> ^^ 14:00:27 <planetmaker> Thanks for being that honest. Though I'll henceforth be lazy then, too. In answering questions as you obviously think that your time is more valuable than mine and it is blatantly obvious that you really don't care to do your homework 14:00:54 <Hazzard> Fine 14:01:21 <planetmaker> your realize that that attitude you showed is quite dis-respectful, yes? 14:01:47 <Hazzard> Yes 14:02:31 <Hazzard> Ok I see now 14:03:01 <Hazzard> I was wondering why the guy was naming those colors strangly :/ 14:04:14 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 14:04:19 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 14:04:22 *** mode/#openttd [+o Alberth] by ChanServ 14:10:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:11:28 <Alberth> o/ andy 14:12:41 <planetmaker> hi andythenorth 14:12:42 <Alberth> http://paste.openttdcoop.org/show/1361/ ? 14:13:13 <andythenorth> patch? 14:13:49 <andythenorth> the town limit text is imho not improved, but the bales definitely is 14:13:55 <andythenorth> I'll change it now 14:16:22 * Alberth changes the dutch translation of the town limit too 14:16:36 <andythenorth> I'm about to push 14:17:19 <Alberth> s/1/one/ ? 14:17:23 <andythenorth> 1 / one 14:17:26 <andythenorth> changed 14:17:37 <andythenorth> pushed 14:17:46 <Alberth> ok, thank you :) 14:20:56 <Alberth> dutch updated 14:21:28 <andythenorth> thanks 14:22:05 <Alberth> and I don't even play with FIRS at the moment :p 14:22:34 <andythenorth> do you play the game at all? :) 14:23:31 <Mazur> No, the game plays with him. 14:24:17 <planetmaker> who doesn't play 'the game'? ;-) 14:24:19 <Mazur> Plugged him in with Bluetooth and uses him for a pathfinder. 14:24:29 <CornishPasty> planetmaker: you just lost the game 14:24:33 <CornishPasty> </childish> 14:24:48 <planetmaker> :-( drat 14:25:00 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 14:25:03 * Mazur is not 'on the game'. 14:25:26 <Alberth> Mazur: I am a very bad path finder, cannot keep left from right :) 14:31:13 * andythenorth ponders 14:31:38 <andythenorth> Alberth: any ideas about industry terraform hints? 14:31:55 <planetmaker> Alberth, I just learnt a navi system which doesn't either ;-) 14:32:03 <planetmaker> *learnt to know 14:32:45 <planetmaker> can be quite confusing ;-) Luckily the display style was very good 14:33:23 <planetmaker> and timing of announcements and their quality also 14:33:51 <Alberth> andythenorth: frosch had some ideas with relative requirements on slopes, but I don't know the details 14:34:03 <andythenorth> quak? 14:34:06 <andythenorth> no frosch :P 14:34:33 * andythenorth wonders what other patches are needed for FIRS / newgrf industry 14:34:49 <Alberth> andy was also missing here for some time ;) 14:34:56 <andythenorth> now is a good time to think about 1.3 14:35:18 <Alberth> planetmaker: so you wait until it makes a sound, ignore what it says, and look at the display? :) 14:35:43 <planetmaker> the only thing to verify is left or right. The rest was accurate 14:36:48 <andythenorth> hmm 14:36:58 <andythenorth> only obvious patch is the cb15f one I wrote 14:37:04 <andythenorth> other things: 14:37:18 <planetmaker> and I learnt that the navi system in Ford vehicles is not worth a single penny 14:37:32 <andythenorth> - stations at water industries are silly, but that needs New Stations / New Ports / New *** 14:37:34 <CornishPasty> Na'vi? 14:37:52 <planetmaker> navigation system 14:38:13 <planetmaker> but probably I just don't get your joke ;-) 14:38:20 <andythenorth> - industry closure has not really been considered properly, from ground up 14:38:39 <andythenorth> maybe industry closure needs rethinking, accounting sanely for both NoGo and Newgrf 14:38:59 <planetmaker> preferrably the answer is 'yes' 14:47:10 <andythenorth> currently closure is very difficult to handle well 14:47:46 <andythenorth> at least part of the difficulty is due to the mechanism: newgrf returns 'close next month' to game 14:49:39 <andythenorth> ottd doesn't appear to maintain any list of industries which are then due to close 14:50:32 <andythenorth> does ottd have any kind of data structures available besides the map? 14:52:01 <planetmaker> all the vehicle, cargo packet, orders pools 14:52:03 <planetmaker> stations 14:52:07 <planetmaker> etc :-) 14:52:13 <planetmaker> settings 14:52:15 <planetmaker> :-P 14:52:42 * andythenorth wonders about a newgrf var that could return list of industries already marked for closure (and type) 14:55:43 *** Hazzard [~413144b3@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 14:56:11 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 14:56:31 <andythenorth> if NoGo wants to close an industry, who should win? NoGo or Newgrf? 14:58:35 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 14:58:36 <Alberth> not sure, for idle industries, it makes sense for the game to decide 14:59:45 <Alberth> what are good reasons to let the newgrf decide? 14:59:45 <andythenorth> so the current setup is, newgrf wins 14:59:58 <andythenorth> the current setup doesn't work brilliantly imho 15:00:12 <andythenorth> but we have to preserve that spec 15:00:58 <Alberth> adding a 'please close' option, or is it a special case of 'please go down in production'? 15:01:14 <Alberth> the latter seems a bit awkward 15:01:15 <andythenorth> maybe either 15:02:11 <Alberth> with a used industry, the player must get time to adapt to the industry shutting down 15:02:31 <Alberth> one month is not enough, especially as it is not findable in its window 15:03:00 <Alberth> (maybe with newgrfs it is different, don't know exactly) 15:03:30 <planetmaker> Alberth, "please close" is by the definition of the production callback a special case of "change production" 15:03:41 <planetmaker> but of course the callback is newgrf-decided 15:04:23 <Alberth> let's open a window "dear player, please apply magic bulldozer on this industry" :p 15:05:00 <planetmaker> the newgrf basically can set any production level as it wishes: http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Random_production_change_.2829.29 15:05:33 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 15:05:53 <andythenorth> every time I think about this I end up with precise same amount of puzzle 15:06:10 <andythenorth> for good NoGo gameplay, NoGo should be able to force industries to close 15:06:15 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:06:28 <andythenorth> but for good industry-related gameplay, newgrf should control industry closure 15:06:48 <andythenorth> hmm 15:06:51 <Alberth> please elaborate on the latter 15:07:06 <Alberth> what is good industry-related gameplay? 15:07:22 <andythenorth> so newgrfs make promises about industries to player, e.g. deliver cargo, pickup cargo in certain ways, and production will increase / decrease, industry will stay open / close 15:07:51 <andythenorth> but for scripted-scenario style play, NoGo needs to be able to impose on player 'boom, all industries near this town just closed. Bad luck!' 15:08:10 * andythenorth ponders two classes of 'please close' event 15:08:23 <andythenorth> sent by game or NoGo 15:08:39 <andythenorth> class 1 is 'I am just managing the general economy, how do you feel about closing?' 15:08:54 <andythenorth> class 2 is 'for narrative reasons, you need to close. Will you?' 15:08:55 <Alberth> the latter is a sudden change, /me would not like that type of game, but others may 15:09:23 <andythenorth> so OpenGFX+ Industries might answer yes to both 15:09:24 <Alberth> I would like game that switch from one type to another type in say 10 game years or so 15:09:33 <Alberth> eg coal -> oil or so 15:09:35 <andythenorth> Manual industries would answer no to both (depending on parameter) 15:09:43 <andythenorth> FIRS would ignore class 1, but accept class 2 15:10:48 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 15:10:52 <andythenorth> Alberth: your example is narrative 15:11:14 <andythenorth> 'in this game, all coal mines start to close after date xyx, even if doing well' 15:11:18 <andythenorth> so class 2 15:11:55 <Alberth> nope, I think. Production would slowly decrease (less demand of coal), and production of oil increases 15:12:11 <andythenorth> that is harder to enforce without a major spec change 15:12:37 <andythenorth> although 'close' is anyway a specific value for 'change production' 15:12:41 *** pugi [~pugi@dyndsl-091-096-041-025.ewe-ip-backbone.de] has quit [] 15:12:48 <andythenorth> so there could be two classes of 'change production' 15:12:57 <andythenorth> one more highly weighted than the other 15:13:17 <andythenorth> but then NoGo needs to know that, e.g. this is a coal mine 15:13:21 <Alberth> close == change production, in case production is about 0 15:13:28 <andythenorth> NoGo is supposed to be blind to specific newgrfs 15:14:28 <Alberth> I don't know what NoGo can do w.r.t. cargoes, but that would be the control mechanism I guess (ie increase global production of cargo X) 15:16:04 <Alberth> there is another form of close, but perhaps closely related with industry mix. New industries become available, but old ones refuse to go 15:16:58 <andythenorth> FIRS industries refuse to go 15:17:23 <andythenorth> maybe they should go 15:17:33 <Alberth> yes, which means it is hard to get newer industries in the game 15:18:15 <andythenorth> the original plan for FIRS was successive generations of industries 15:18:35 <andythenorth> over-ruled by players who don't want disrupted networks 15:19:31 <Alberth> I don't know whether two classes is useful; a scenario like mine would be programmed by slow production changes, and then closure; a scenario like your nogo one would simply skip the 'slow production change' part 15:20:04 *** Progman [~progman@p57A19B11.dip.t-dialin.net] has joined #openttd 15:20:12 <andythenorth> so NoGo would specify amount of coal to be produced this month on map? 15:20:31 <Alberth> they do have somewhat of a point, at 30+ industries, and you move the industries every 20 years, that's a lot of work 15:21:04 <Alberth> that would make NoGo newgrf independent, I think 15:21:17 <andythenorth> so it would be interesting if primary industry production changed radically 15:21:30 <andythenorth> so that the amount of raw cargo produced was centralised 15:21:39 <andythenorth> supplies etc would still be possible 15:22:09 <andythenorth> let amount of coal be 10k tons 15:22:12 <Alberth> It sounds like fun to me, but that's just me, perhaps 15:22:18 <andythenorth> let there be 10 nodes (coal mines) 15:22:49 <andythenorth> let each mine produce 1k tons 15:23:02 <andythenorth> now deliver supplies to mine 7 15:23:13 <andythenorth> mine 7 now produces 2k tons 15:23:39 <andythenorth> other mines produce 1k tons ea. total 11k tons for map 15:23:52 <andythenorth> now coal is out of favour 15:24:02 <andythenorth> let total amount be 5.5k tons 15:24:16 <andythenorth> distributed to mines in same ratio 15:24:44 <Alberth> more random would be more fun imho 15:25:13 <andythenorth> well you write the rules for that in NoGo 15:25:19 <Alberth> ie send out 'change production (up/down)' to random mines until you reach the desired level 15:25:38 <andythenorth> I would set the levels directly 15:26:11 <Alberth> but NoGo does not do individual industries afaik 15:27:09 <Alberth> we could make a notion 'ease of getting the raw material' :) 15:30:53 <andythenorth> Alberth: I am envisaging a whole new layer of spec 15:31:25 <Alberth> omg, what have I done???!?? :) 15:32:17 <andythenorth> industry behaviour is a known problem anyway 15:32:59 <Alberth> Perhaps the issue is not opening/closing but production control in general. Open/close is just the first and last change, in that respect. 15:33:58 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 15:34:23 <andythenorth> yes 15:35:24 <andythenorth> basically delegate aspects of production control to the script 15:35:40 <andythenorth> via setting existing production level vars 15:36:20 <andythenorth> ship a reusable industry library for nogo 15:37:05 <Alberth> it needs C++ code as well, as there may not be a NoGo script running (or a different one) 15:37:17 <andythenorth> produce a default nogo script to go with the newgrf 15:37:27 <andythenorth> if no other nogo in use, use that 15:37:31 <Alberth> andythenorth: via setting existing production level vars <-- are that global production levels or per industry? 15:38:00 <andythenorth> per industry, but decide the values based on total production, or by any other rules 15:38:42 <andythenorth> this idea only applies to primary-style production 15:38:47 <Alberth> hmm, 1 level per industry type would drastically reduce the number of news items :p 15:39:16 <andythenorth> depends on how nogo triggers news messages :P 15:44:46 <andythenorth> hmm 15:44:51 * andythenorth needs to read industry_cmd 15:45:11 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 15:45:22 * Alberth needs some food 15:46:53 <andythenorth> @seen zuu 15:46:53 <DorpsGek> andythenorth: zuu was last seen in #openttd 6 days, 3 hours, 57 minutes, and 37 seconds ago: <Zuu> (to gain better control over the transparency) 15:54:26 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 15:56:48 *** tokai|mdlx [~tokai@port-92-195-116-247.dynamic.qsc.de] has joined #openttd 16:01:30 *** tokai|noir [~tokai@port-92-195-54-129.dynamic.qsc.de] has quit [Read error: Operation timed out] 16:01:47 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 16:03:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 16:03:48 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:03:51 *** mode/#openttd [+o Alberth] by ChanServ 16:04:14 *** glx [glx@2a01:e35:2f59:c7c0:b074:e412:1f71:a124] has joined #openttd 16:04:17 *** mode/#openttd [+v glx] by ChanServ 16:11:34 <andythenorth> so my idea is something like: 16:11:52 <andythenorth> - allow NoGo to handle IndustryMonthlyLoop as an event 16:12:13 <andythenorth> - give it two passes over the industries, the first is to read properties / variables 16:12:29 <andythenorth> - the second is to set production level for each 16:13:07 <andythenorth> the second pass appears to newgrf exactly as current production cb, unchanged 16:13:34 <andythenorth> and newgrf can choose to defer to game (NoGo), or handle its own production change (no spec change) 16:14:12 <andythenorth> the first pass could then be exposed to newgrf, allowing newgrf to handle reporting values to NoGo 16:14:57 <andythenorth> the industry random production change could be handled identically. (I would bin it, but that's unlikely I guess) 16:15:15 <andythenorth> that is all :P 16:30:20 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:30:29 <supermop> hello! 16:33:13 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:40:29 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 16:44:31 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 16:46:15 <Eddi|zuHause> how do i make shapes in GIMP? (circles, etc.) 16:46:51 <Eddi|zuHause> andythenorth: you will NEVER EVER be able to tie FIRS to a script (or the other way around) 16:47:18 <andythenorth> Eddi|zuHause: (1) why not? (2) that's not my proposal ;) 16:48:19 <andythenorth> Eddi|zuHause: if GIMP is like photoshop, it has vector shapes, or shaped brushes with variable sizes 16:48:27 <andythenorth> or you make a shaped selection (marquee) and fill it 16:48:34 <Eddi|zuHause> andythenorth: if it does, i can't find it 16:54:39 *** Chris_Booth[ph]_ [~chrisboot@31.83.62.120] has joined #openttd 16:56:00 *** Chris_Booth[ph]_ [~chrisboot@31.83.62.120] has quit [] 17:00:43 *** cypher [~Miranda@ip-86-49-67-97.net.upcbroadband.cz] has joined #openttd 17:01:33 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:02:02 <andythenorth> Eddi|zuHause: looks like you use selection tools http://docs.gimp.org/en/gimp-using-rectangular.html 17:02:22 <andythenorth> you should have an eliptical select tool 17:02:42 <Eddi|zuHause> I've found a "paths" tool, but that seems to do bezier curves only 17:02:50 <Eddi|zuHause> or similar stuff 17:02:59 <Eddi|zuHause> nothing remotely circle-ly 17:03:14 <andythenorth> don't do circles with bezier 17:03:20 <andythenorth> world of painful pain 17:03:35 <andythenorth> you have a square selection tool (marquee) ? 17:03:41 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 17:04:04 <andythenorth> http://docs.gimp.org/en/gimp-tool-ellipse-select.html 17:04:10 <Eddi|zuHause> does libre office come with a vector program? 17:04:55 <andythenorth> just use PIL directly :P http://www.pythonware.com/library/pil/handbook/imagedraw.htm 17:05:09 <andythenorth> why draw when you can code :) 17:05:45 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:09:14 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 17:09:43 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:09:55 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 17:14:14 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:14:15 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 17:22:27 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 17:31:15 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 17:31:53 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 17:37:08 *** frosch123 [~frosch@frnk-590f6439.pool.mediaWays.net] has joined #openttd 17:38:10 *** Progman [~progman@p57A19B11.dip.t-dialin.net] has quit [Remote host closed the connection] 17:40:02 <CIA-1> OpenTTD: translators * r24184 /trunk/src/lang/ (catalan.txt hungarian.txt polish.txt romanian.txt): 17:40:02 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:40:02 <CIA-1> OpenTTD: catalan - 12 changes by arnau 17:40:02 <CIA-1> OpenTTD: hungarian - 13 changes by Brumi 17:40:02 <CIA-1> OpenTTD: polish - 30 changes by Kilian 17:40:03 <CIA-1> OpenTTD: romanian - 13 changes by tonny 17:40:42 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 17:53:53 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 17:56:13 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 17:57:08 <flaa> Iltaa! 17:58:37 <Alberth> where is .ie ? 17:58:52 <Rubidium> ireland? 17:59:00 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 18:01:59 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 18:02:08 <__ln__> that's right. it's the smaller island behind the bigger one on the coast of belgium. 18:02:32 <Eddi|zuHause> you mean the isle of man? 18:03:12 <Rubidium> that'd be .im 18:03:14 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 18:03:19 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:03:22 *** mode/#openttd [+o Alberth] by ChanServ 18:04:23 <andythenorth> hmm 18:04:27 <andythenorth> where's my NoGo idea 18:04:31 <__ln__> actually, to avoid causing an international conflict, i have to emphasize that ireland is the southern part of the said island. 18:04:48 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 18:05:06 <Eddi|zuHause> ireland is in the south of ireland. 18:05:16 *** KouDy [~KouDy@175.137.102.249] has joined #openttd 18:05:17 <andythenorth> anyone want to educate me on NoGo's basic implementation? 18:05:30 <andythenorth> i.e. how it handles events, and what things it can do practically, without bogging the game 18:05:50 <Eddi|zuHause> andythenorth: in the beginning there was dust and sand 18:06:14 <andythenorth> and then town growth? 18:06:18 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 18:06:18 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:06:21 *** mode/#openttd [+o Alberth] by ChanServ 18:06:21 <Eddi|zuHause> (or how "basic" did you mean? :)) 18:07:24 <Eddi|zuHause> andythenorth: each tick, the script is continued at the last position it stopped. 18:07:53 <Eddi|zuHause> andythenorth: the script is stopped if it a) executes a command, or b) the operations-per-tick limit is reached 18:07:57 <andythenorth> k 18:08:10 <andythenorth> one command only per tick? Or is the command 'done' ? 18:08:38 <Eddi|zuHause> command is game interactions (build something, etc.) 18:08:38 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 18:08:51 <andythenorth> k 18:09:14 <andythenorth> NoGo can handle events from ottd? 18:09:20 <andythenorth> and return values to events? 18:09:52 <Eddi|zuHause> the script can check whether certain events occured. but there is no "interrupt handling" for events 18:10:03 <andythenorth> k 18:10:11 <Eddi|zuHause> and the script cannot return any values 18:10:29 <Eddi|zuHause> commands are the only way to influence the game state 18:10:29 <andythenorth> so my idea of handling IndustryMonthlyLoop is pretty dead 18:11:33 <andythenorth> hmm 18:11:39 <andythenorth> well it was a nice idea, while it lasted 18:11:55 *** KouDy [~KouDy@175.137.102.249] has quit [Quit: Leaving.] 18:12:44 <Eddi|zuHause> why do i have the CIV intro tune in my head now? 18:13:11 <andythenorth> better than the fast food jingle I have in my head :( 18:13:45 <Eddi|zuHause> and why is that tune not in CIV V? 18:14:18 <Eddi|zuHause> or is it, and i just never saw the intro? :) 18:16:44 <NataS> morning 18:19:55 <NataS> how does multiplayer work? Can I turn an existing game into a multiplayer one so I can consult other players? 18:20:45 *** pugi [~pugi@dyndsl-091-096-041-025.ewe-ip-backbone.de] has joined #openttd 18:21:44 <Eddi|zuHause> yes, you can load any savegame as multiplayer game 18:22:17 <NataS> if I run cargodist, will there be problems for people joining my game? 18:22:30 <Eddi|zuHause> yes. people need the exact same version of cargodist then 18:23:22 <NataS> is there anybody who would mind a consulting job in my company who runs cargodist g1de4d2a5-cd 18:23:34 <NataS> (that's the version number right? If not where can I find it?) 18:23:48 <Eddi|zuHause> yes, that is the version number 18:24:52 * NataS is used to version numbers just being simple decimals. 18:25:32 <Alberth> welcome to the git version control system 18:26:14 <Eddi|zuHause> the version number for non-releases is: one letter indicating the source control system (r: svn, h: mercurial, g: git), the revision as a decimal or hexadecimal value, and the name of the branch 18:27:02 <Eddi|zuHause> so here you have "g" for "git", "1de4d2a5" as a hash value indicating the revision, and "cd" as the branch name 18:31:37 <NataS> anyways it's 2080 and I'm a quarter of the way down cuba with almost unlimited funds at this point, but I'm stumped as to how to extend my high speed rail network north of Havana 18:31:44 <NataS> i could use some consultants. 18:44:00 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 18:45:53 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has quit [Remote host closed the connection] 18:46:09 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has joined #openttd 18:47:41 <supermop> what's up with the 'latest user screenshot of 1.2.0'? 18:48:06 <supermop> pretty sure that is unchanged since the first time I downloaded Openttd in 2008 or so 18:48:49 <NataS> hey, how come food is getting evenly distributed to every town on the line, but goods all get offloaded at the first station? 18:48:53 <NataS> what's up with that? 18:50:13 <Eddi|zuHause> supermop: yes. it's silly :p 18:50:25 <NataS> no wait now it's working 18:50:54 <Eddi|zuHause> NataS: the first few packets may get generated with "no destination" 18:51:06 <Eddi|zuHause> NataS: then they will get off at the first place that accepts them 18:54:09 <NataS> oh 18:54:11 <NataS> I see 18:54:13 <NataS> cool 18:54:14 <planetmaker> supermop: yes, it's indeed silly... 18:54:15 <supermop> No desire to fix it? 18:54:30 <planetmaker> though there are "updated" ones behind it. But... not from 1.2 actually... 18:54:32 <planetmaker> yet 18:54:36 <supermop> should that just be removed from the front page? 18:54:38 <NataS> well I have a factory and food plant on opisate ends of my network 18:54:56 <NataS> and I have freight trains running between them refitting on both ends 18:54:57 <NataS> :3 18:54:57 <supermop> or the caption could just say 'screenshots' 18:55:43 <supermop> planetmaker: I'll try to draw you what I meant for rivers later this afternoon, have to run to a site visit 18:56:32 <planetmaker> supermop: did you read my (recent) reply? 18:56:55 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 18:56:55 <planetmaker> and the screenshots should not be removed but updated rather 18:57:45 <Eddi|zuHause> planetmaker: didn't you want to put the competition intro games as screenshots? 18:57:58 <planetmaker> yes I did and I do 19:07:28 <andythenorth> anybody want to draw Sugar Beet tiles for CHIPS? 19:07:38 <andythenorth> I'm rejecting the ticket otherwise 19:07:57 <andythenorth> Rhamphoryncus: you tried this? ^ 19:08:16 <Alberth> make it a low priority feature request :) 19:08:19 <andythenorth> wish I knew what this meant :P http://dev.openttdcoop.org/issues/3343 19:08:28 <Rhamphoryncus> Yeah, but it'd take me forever 19:08:34 <andythenorth> I want to close all CHIPS tickets soon 19:08:49 <andythenorth> it's nearly 'done' as far as I'm concerned 19:08:51 <andythenorth> ;) 19:08:55 <Rubidium> smells like an (ancient) nforenum warning 19:08:58 <Rhamphoryncus> is that an error from nmlc? 19:09:03 <andythenorth> nfo 19:10:45 *** cypher [~Miranda@ip-86-49-67-97.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:10:55 * andythenorth suppresses it 19:15:14 <Chris_Booth> @seen Ammler # 19:15:14 <DorpsGek> Chris_Booth: seen [<channel>] <nick> 19:15:16 <Chris_Booth> @seen Ammler 19:15:16 <DorpsGek> Chris_Booth: Ammler was last seen in #openttd 2 days, 9 hours, 27 minutes, and 44 seconds ago: <Ammler> else you can use the forums or flyspray 19:15:23 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:17:56 <andythenorth> 4 open tickets for CHIPS 19:19:13 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:19:41 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 19:20:22 <andythenorth> hmm 19:20:35 <andythenorth> is auto-refit still dangerous with cb36 etc? 19:20:37 <Chris_Booth> hi andythenorth 19:22:58 <andythenorth> can vehicle / model life be fixed? 19:23:06 <andythenorth> currently it's pretty useless 19:23:30 <andythenorth> Eddi|zuHause: there was some good suggestion for that recently....buy menu availability cb? 19:23:48 <Eddi|zuHause> yeah, something like that 19:26:31 <andythenorth> post-stable release is good patching time :) 19:27:15 <Alberth> good night all 19:27:21 <andythenorth> seems like a simple cb: return 00 for hide, or any other value to show? 19:27:23 <andythenorth> bye Alberth 19:27:41 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:28:03 <andythenorth> or return the climate availability to match the current prop, but that might be odd 19:29:35 <Chris_Booth> I need to have /ignore cb in this channel 19:30:35 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has joined #openttd 19:30:36 <andythenorth> needs a var: check availability of vehicle id 19:33:16 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 19:35:49 <andythenorth> only 122 newgrf issues assigned to andythenorth :) :P :o 19:36:37 *** frosch123 [~frosch@frnk-590f6439.pool.mediaWays.net] has quit [Remote host closed the connection] 19:36:45 <Chris_Booth> andythenorth: you need a new helper, and a donate button so we can help you for making the game great for us! 19:37:07 <andythenorth> Chris_Booth: just wait until bananas charges .99 for newgrfs 19:37:11 <andythenorth> all will be fine then 19:37:24 <Chris_Booth> I would pay that any day 19:37:32 <Chris_Booth> and not even think of it 19:38:28 <Eddi|zuHause> andythenorth: and return "callback failed" for default (random) behaviour? 19:38:44 <andythenorth> Eddi|zuHause: or a value for 'use default', e.g. 04 or such 19:38:49 <andythenorth> but yes 19:40:00 <Ammler> Chris_Booth: Hello :-) 19:40:03 <andythenorth> this is probably a 7 line patch; seems like it's just a switch statement and add the constants for the cb number 19:40:06 <Ammler> do I need to read back? 19:40:16 <Chris_Booth> Ammler: no I have done it now 19:40:21 <Chris_Booth> check PZ 19:40:33 <andythenorth> adding a var to check availability of other vehicles might be harder :| 19:40:53 <Chris_Booth> I paid for some beer for you Ammler :P 19:41:09 <andythenorth> Eddi|zuHause: should think about it in conjunction with nogo :P 19:41:27 <Eddi|zuHause> andythenorth: just pass the vehicle id to a 40+/60+ var? 19:41:38 <andythenorth> sounds plausible 19:41:45 <Eddi|zuHause> andythenorth: but how to handle the "phases" wrt reliability? 19:41:55 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 19:42:00 <andythenorth> not sure, I don't really understand them properly 19:42:01 <__ln__> hi Wolf01 19:42:03 <andythenorth> hmm 19:42:04 <Wolf01> evenink 19:42:25 <Ammler> Chris_Booth: ok, the less money I need for the server I will spend for beer, no big issue ;-) 19:42:29 * andythenorth had a silly idea: var calls availability cb for vehicle with id xyz 19:42:37 <andythenorth> *might* be circular :P 19:42:49 <Eddi|zuHause> and how do i attach wires to this thing? 19:44:58 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 19:54:15 *** krinn [~krinn@80.54.71.86.rev.sfr.net] has joined #openttd 19:55:00 <krinn> hi guys, where can i reserve the 4 chars AI/lib to use in bananas ? I can't put my hands on the thread in the forum, is it delete? 20:02:42 <planetmaker> probably it's a sticky in the NoAI / scripts forum 20:03:50 <krinn> that's what i was looking, but it's no more there 20:03:53 <NataS> nobody wants to try co-op with me? 20:05:37 <Eddi|zuHause> it says "use a max. 3mm screwdriver"... but apparently their 3mm seem to be smaller than my 3mm... 20:06:13 <planetmaker> NataS: there are the coop servers... 20:06:14 <andythenorth> try '2 and a bit' 20:06:38 <NataS> yes, but I want to bring other players into my existing single player game 20:06:47 <NataS> to help me expand my high speed rail network 20:06:54 <planetmaker> krinn: http://wiki.openttd.org/AI:ShortNames_in_use 20:07:13 <Eddi|zuHause> or they meant "use brute force" 20:07:15 <NataS> it's the year 2093 and my network covers a quarter of cuba 20:07:30 <NataS> and I am stumped as how to elegently extend it north of Havana 20:07:32 <krinn> planetmaker, oh gone to the wiki, can anyone add a new one for me ? 20:07:45 <planetmaker> you do that yourself ;-) 20:07:54 <planetmaker> (that's why it was moved to the wiki) 20:08:06 <krinn> never touch a wiki in my life, and don't wish to put hell on it 20:08:19 <planetmaker> too bad then ;-) 20:08:30 <andythenorth> Eddi|zuHause: use a hammer 20:09:30 * andythenorth ponders 20:09:36 <andythenorth> convert HEQS to nml? 20:10:18 <Eddi|zuHause> what for? 20:10:42 <NataS> also, no servers match my version 20:10:43 <NataS> :P 20:11:04 <andythenorth> so I can use the BANDIT code for articulated vehicles, refitting to different lengths etc 20:11:05 <Eddi|zuHause> andythenorth: port HEQS to the BANDIT codebase... 20:11:15 <andythenorth> exactly 20:11:25 <andythenorth> HEQS has a lot of vehicle-specific code though 20:11:30 <andythenorth> BANDIT is 100% generic 20:11:33 <Eddi|zuHause> andythenorth: only port over the vehicle data and sprite offsets, throw everything else away 20:11:43 <andythenorth> yes 20:11:48 <andythenorth> I'd start from scratch pretty much 20:12:14 <Eddi|zuHause> andythenorth: do FIRS economies first :( 20:12:16 <Eddi|zuHause> :) 20:12:19 <andythenorth> planetmaker: ^^ 20:12:31 <andythenorth> I can't do FIRS economies in CPP 20:12:31 <planetmaker> :-) 20:12:41 <andythenorth> that's planetmaker or yexo level stuff 20:12:54 <andythenorth> I could do it in python, but the conversion would be a lot of work :P 20:13:13 <planetmaker> you sure could do that in NML, too ;_) 20:14:26 <andythenorth> we'd want to conditionally change a lot of defines etc 20:14:40 <andythenorth> that means nesting varadic macros or such 20:15:09 <andythenorth> or.... 20:15:20 <andythenorth> we just duplicate all the code for each economy 20:15:28 <andythenorth> and set the defines appropriately 20:15:37 <andythenorth> big, but simple 20:16:13 <planetmaker> I'd do it like in OpenGFX+Industries, first just changing availability of industries 20:16:27 <planetmaker> and maybe then 2nd step parameter-dependent properties 20:17:17 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 20:17:20 <Eddi|zuHause> yeah, this smaller screwdriver works way better 20:17:39 <andythenorth> we should probably only change action 0 props anyway 20:17:50 <andythenorth> anything else is a nightmare for testing / bug reports 20:18:10 *** telanus [~Barney_Er@196.215.173.27] has left #openttd [] 20:18:18 <Eddi|zuHause> i think cargo availability is the most troublesome 20:18:21 *** KritiK [~Maxim@128-69-162-95.broadband.corbina.ru] has joined #openttd 20:18:28 <planetmaker> anything else is anyway a 3rd step only. And we need to see how steps 1 and 2 work out, IMHO 20:18:31 <Eddi|zuHause> if you want to have different cargo subsets 20:18:35 <planetmaker> yes 20:22:43 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 20:24:46 <andythenorth> fortunately the game handles cargo availability quite well already 20:25:01 <andythenorth> if cargo not available, but define in action 0 for industry, nothing blows up 20:32:19 <Eddi|zuHause> yes, but if SCMT is not defined, you'd want to change the steel mill output to 4 per ore and 4 per coal. or 6/2 20:34:06 <planetmaker> also yes ;-) 20:34:34 <andythenorth> true, but more complicated 20:35:08 <andythenorth> lots of {string} :P 20:35:48 <Eddi|zuHause> your idea of just duplicating the industry might come in handy there 20:37:41 <andythenorth> "simple is simpler" :P 20:37:57 <andythenorth> if I did my maths correctly, it produces a ~10MB grf : 20:38:16 <planetmaker> Eddi|zuHause: the output level could work via cargo availability checks to be normalized to the desired max output level 20:38:32 <planetmaker> that probably can be generalized somewhat to work w/o ifs 20:39:32 <andythenorth> if we have to use ifs, it definitely gets worse :P 20:39:38 <Eddi|zuHause> andythenorth: i don't think you have to duplicate the sprites 20:39:44 <andythenorth> no 20:41:26 <andythenorth> hmm 20:41:40 <andythenorth> if it was python-based, I'd make each industry type an object subclassing Industry 20:41:54 <andythenorth> each economy would just be a list of industry objects 20:42:45 <andythenorth> I'd template those in with action 7 wrapped around them, all sharing the graphics chain 20:44:48 <Eddi|zuHause> problem is that you cannot skip action2 with an action7 20:45:12 <Chris_Booth> Eddi|zuHause: can you skip both with an action9? 20:45:19 <Eddi|zuHause> no 20:45:38 <Eddi|zuHause> can't skip action2 with an action9 either 20:45:48 <Eddi|zuHause> and you can't change it with action6 20:46:24 <andythenorth> I wouldn't need to skip the action 2s afaict 20:48:28 <andythenorth> they do no harm 20:48:28 <NataS> are there ANY co-op servers that use any version of cargodist? 20:48:41 <NataS> I want to try co-op, but i Just can't go back to trunk. 20:48:56 <Eddi|zuHause> NataS: i know that problem... 20:49:12 <Eddi|zuHause> i've had that for many years now :) 20:49:46 <Eddi|zuHause> NataS: you need a pretty close community to use a non-release build in multiplayer, though 20:49:49 <NataS> sure cargodist is less than perfect, but not having any sort of cargo destinations is the opposite of perfect. 20:51:32 <zxbiohazardzx> NaTaS there where some realms that play on custom builds (eg Chrillcore Patchpack 20:51:46 <zxbiohazardzx> if that contains CargoDist then you can try that as tehre are some that do 20:52:59 <NataS> how do I find them? 20:53:56 <zxbiohazardzx> like you would do on others 20:54:07 <zxbiohazardzx> just hit multiplayer and check if you get any greens (matching revision) 20:54:16 <NataS> it's all red 20:54:19 <zxbiohazardzx> thats how me/roma/ext used to play huge maps with the patchpack etc 20:54:24 <NataS> everything red forever 20:54:36 <zxbiohazardzx> then your revision =/ other revisions 20:54:39 <zxbiohazardzx> alot of them are on stable 20:54:46 <zxbiohazardzx> but sometimes you get a few on patchpack 20:54:53 <zxbiohazardzx> if not then just ask on forums if anyone is interested 20:54:54 <zxbiohazardzx> :P 20:55:41 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 20:55:49 <NataS> i have come to the conclusion that all the good maps are too big for one player 20:57:01 <Rubidium> then they're probably too big for multiplayer as well 20:57:24 <NataS> lol 20:57:33 <NataS> why do people keep making huge maps 20:57:35 <NataS> :P 20:57:44 <planetmaker> that's a good question. I wonder, too 20:57:53 <zxbiohazardzx> lies 20:58:00 <planetmaker> They just see the big map and the many possibilities. But are not aware of the game's limits 20:58:03 <zxbiohazardzx> i played a 2048x2048 with everything 20:58:08 <zxbiohazardzx> Cindini map in multiplayer 20:58:08 <Rubidium> come on, the only good maps are 16kx16k 20:58:12 <zxbiohazardzx> i haz savegame to share 20:58:34 <zxbiohazardzx> 2048x2048 with paxdest & huge cities, it lags balls even in SP if you try to view the wrong regions 20:58:35 <zxbiohazardzx> :P 21:00:25 <zxbiohazardzx> to bad its on patchpack, else i would upload it for your stresstest :P 21:00:46 <NataS> well what kind of PC do you use? 21:00:55 <zxbiohazardzx> gaming pc 21:01:00 <NataS> I have an i7 and 6gb of ram 21:01:17 <zxbiohazardzx> intel i7, 16 gb ram, geforce gtx 560 win 7 x64 21:01:24 <NataS> damn 21:01:30 <NataS> so it lags even with that setup? 21:01:35 <zxbiohazardzx> yes 21:01:41 <zxbiohazardzx> ever seen the cindini map? 21:01:42 <NataS> also, what happens if you press fast forward on a tiny map? 21:01:58 <zxbiohazardzx> the 3.0 is downloadable via BaNaNa's 21:02:03 <zxbiohazardzx> im not a fast-fowarder 21:02:16 <zxbiohazardzx> i use pause more often then i use ffw 21:02:37 <NataS> i can fast forward when using my netbook, but it's dangerous to use that on my gaming laptop 21:02:42 <NataS> esp on a small map 21:02:47 <NataS> time can slip away 21:03:00 <zxbiohazardzx> just grab the Cindini map 3.001 from Banana's 21:03:01 <NataS> there should be a setting to throttle maximum possible speed 21:03:05 <zxbiohazardzx> and go to capitola 21:03:07 <NataS> link? 21:03:12 <zxbiohazardzx> banana's has it 21:03:16 * andythenorth -> sleep 21:03:17 <andythenorth> bye 21:03:18 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:03:34 <zxbiohazardzx> wait your on patchpack right? 21:03:57 <NataS> I'm just on cargodist 21:04:00 <zxbiohazardzx> nvm we used some custom grf's :P so hard to share :P 21:04:13 <zxbiohazardzx> just grab the map 21:04:16 <NataS> and don't know what Bananas is 21:04:27 <NataS> is that the check online content thing? 21:04:30 <zxbiohazardzx> yes 21:04:30 <NataS> i didn't know it had a name 21:04:40 <zxbiohazardzx> the check online content thingy 21:04:49 <NataS> can't find it 21:04:59 <zxbiohazardzx> Cindini? 21:05:02 <zxbiohazardzx> its in the list for sure 21:05:08 <NataS> oh that one 21:05:09 <NataS> yeah 21:05:11 <zxbiohazardzx> ;) 21:05:16 <zxbiohazardzx> anyway 21:05:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 21:05:19 <NataS> if it's the one I think it is 21:05:21 <zxbiohazardzx> statistics on the played map 21:05:22 <NataS> it looks amazing 21:05:28 <NataS> but it's unplayable for me 21:05:33 <NataS> no room to lay tracks 21:05:42 <NataS> not without demolishing huge portions of the city 21:05:48 <NataS> or removing the highway system 21:05:51 <zxbiohazardzx> lies 21:05:54 <NataS> maybe a bus network? 21:05:58 <zxbiohazardzx> nope 21:06:00 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:06:03 <zxbiohazardzx> we actually have stations in the cities 21:06:09 <zxbiohazardzx> dont be affraid to nuke hard in the towns 21:06:13 <zxbiohazardzx> we got it done :P 21:06:14 <zxbiohazardzx> anyway 21:06:26 <zxbiohazardzx> ill screenshot some stats for it 1 sec 21:06:32 <NataS> can I see screensho... lol sniped 21:06:58 <zxbiohazardzx> hehe 21:07:58 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120417165043]] 21:08:53 <zxbiohazardzx> so hard to capture shit in a screeny though 21:08:58 <zxbiohazardzx> as its really nicely fitted in 21:09:03 <NataS> take a full sized one 21:09:05 <zxbiohazardzx> so you hardly notice it zoomed out to much :P 21:09:07 <NataS> :P 21:09:27 <Mazur> Use a fan, that's always good for capturing shit. 21:09:36 <zxbiohazardzx> to lazy 21:10:17 <NataS> how did they make the beaches in this map? 21:10:17 <zxbiohazardzx> http://www.tt-forums.net/viewtopic.php?f=60&t=58204&p=1011775#p1011775 21:10:25 <zxbiohazardzx> rivertiles or canaltiles 21:10:38 <NataS> did they have to flood the area first? 21:10:42 <zxbiohazardzx> higher up in the thread are screenshots of ownage 21:11:06 <zxbiohazardzx> map overvieuws are higher up, the statistics are lower down 21:11:28 <NataS> how is building in the cities possible without cheating though? 21:11:29 <zxbiohazardzx> and ingame screenshots used to be in romazoon's thread, untill something went wrong with the attachements (they wont show for me, to old or so i recon) 21:11:29 *** glx [glx@2a01:e35:2f59:c7c0:b074:e412:1f71:a124] has quit [Read error: Connection reset by peer] 21:11:40 *** glx [glx@2a01:e35:2f59:c7c0:b074:e412:1f71:a124] has joined #openttd 21:11:42 <zxbiohazardzx> NataS we did cheat slighly to start off some cash 21:11:49 <zxbiohazardzx> but by carefully selecting some initial routes 21:11:58 <NataS> but I imagine bribes eat that up quickly 21:12:01 <zxbiohazardzx> you can actually later on use your insanity profits to keep it up 21:12:04 <zxbiohazardzx> haha 21:12:05 <zxbiohazardzx> nope 21:12:11 <zxbiohazardzx> auto-demolish is on indeed :P 21:12:21 <NataS> auto-demolish? 21:12:22 <zxbiohazardzx> to lazy to modify the game to make cities accept even more 21:12:25 <NataS> you mean the magic bulldozer 21:12:31 <zxbiohazardzx> yes 21:12:38 <zxbiohazardzx> magic bulldozer is on 21:12:51 <zxbiohazardzx> cause city size is not accounted for in the attitude towards changes :P 21:13:09 <zxbiohazardzx> anyway stats are shown :P 21:13:26 <NataS> maps like this make me think some kind of hybrid between sim city and TTD would be intresting 21:13:37 <zxbiohazardzx> haha 21:13:38 <NataS> play as the local authority and "Zone" areas 21:13:45 <zxbiohazardzx> well whopper spend ALOT of time on that map 21:13:55 <NataS> then coperate with the people playing as transport companies 21:14:15 <zxbiohazardzx> and me/roma/ext played alot of games after/before this one 21:14:22 <zxbiohazardzx> so we all liked realistic networking 21:14:23 <zxbiohazardzx> and maps 21:14:40 <zxbiohazardzx> and playing with a graphically neat style (mainly cityscaping as we called it) 21:14:52 <NataS> I think the worst thing about huge maps like this is the inibility to zoom out all the way 21:15:38 <zxbiohazardzx> yeah instead of extra zoom (more zoomed in) i would have prefered extra zoom (more zooming out possible) 21:15:56 <NataS> yeah, I don't get the point of zooming further in 21:16:01 <zxbiohazardzx> but im not sure how that works out for the devs 21:16:06 <NataS> it will just make things more ugly and less usefull 21:16:07 <zxbiohazardzx> 32bpp use it 21:16:33 <planetmaker> 8bpp also uses it 21:16:36 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 21:16:37 <zxbiohazardzx> still 21:16:46 <zxbiohazardzx> would more zooming out give issues with map-array or shit like that? 21:16:47 <NataS> to zoom out, just censor all the vehicle sprites and compress the map 21:17:18 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 21:17:44 <supermop> planetmaker: yes 21:18:07 <NataS> Hmm, I supose deleting some of the redundent factories would make nice room for freight stations 21:18:56 <NataS> still have to demolish other things to make room for the tracks though, why are these all in the water 21:19:09 <NataS> maybe this map is designed for boats 21:19:19 <zxbiohazardzx> hehe 21:19:24 <zxbiohazardzx> nah 21:19:29 <zxbiohazardzx> we railed it all 21:19:34 <zxbiohazardzx> see image 5, accerbol :P 21:19:35 <NataS> boats would take forever in this map thought 21:19:36 <zxbiohazardzx> and were on v2 21:19:40 <zxbiohazardzx> so less industries 21:19:43 <zxbiohazardzx> we rail it 21:19:44 <NataS> there needs to be a ship speed factor setting 21:19:48 <NataS> to make them move faster 21:19:48 <zxbiohazardzx> the water and parks are there for a reason 21:19:53 <zxbiohazardzx> we actually did use some boats 21:19:55 <NataS> like the aircraft speed setting 21:19:58 <zxbiohazardzx> but we limited it on multiplayer 21:20:12 <zxbiohazardzx> alot of boats on huge map ==> pathfinder lagged us i believe 21:25:01 <NataS> i just flodded the El Circatriz river 21:25:02 <NataS> :3 21:27:37 <NataS> anyways, if anybody can run cargodist g1de4d2a5-cd I'd love to hire them as a consultant for my cuban rail network. 21:27:41 <zxbiohazardzx> hehe jump to capitola haha 21:27:54 <zxbiohazardzx> send me a rar with everything i need, then ill check 21:28:14 <zxbiohazardzx> rar with executable && grfs i might need :P 21:28:29 <zxbiohazardzx> 3 more screens for you btw 21:28:31 <zxbiohazardzx> same topic 21:30:18 <NataS> uhh, I don't remember what grfs, but they are all from the loader 21:30:31 <NataS> and common ones 21:30:47 <NataS> so you will likely either already have them, and if not you can just download them automaticly 21:30:51 <zxbiohazardzx> just rar me a file that i can execute here 21:30:53 <zxbiohazardzx> thats ok 21:31:00 <zxbiohazardzx> just get me the exe then 21:31:17 <NataS> windows 7 64? 21:31:21 <zxbiohazardzx> si 21:31:30 <NataS> of course, you said you had an i7 derp 21:31:44 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has quit [Quit: ZNC - http://znc.sourceforge.net] 21:32:44 <NataS> just let me wait for my dropbox to sync 21:33:50 <NataS> http://dl.dropbox.com/u/24299180/openttd-cargodist-g1de4d2a5-cd-windows-win64.zip 21:33:53 <NataS> here we go 21:34:05 <zxbiohazardzx> thx 21:34:08 <zxbiohazardzx> unzippin 21:34:50 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has joined #openttd 21:35:11 <NataS> okay it should be online now 21:35:16 <NataS> Habana Rail 21:35:22 <NataS> password is Pete 21:35:24 <zxbiohazardzx> checking 21:35:54 <zxbiohazardzx> nothing found, got IP for me? 21:36:11 <zxbiohazardzx> ip&port :P 21:36:48 <NataS> how do I find that? 21:36:48 *** Xaroth [~Xaroth@059-057-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 21:37:04 <zxbiohazardzx> whatsmyip.com 21:38:09 <NataS> 131.191.34.64 21:38:32 *** Progman [~progman@p57A19B11.dip.t-dialin.net] has joined #openttd 21:39:00 <zxbiohazardzx> nope still wont pick it up 21:39:29 <NataS> hmm 21:39:35 <NataS> I had problems with other games 21:39:42 <NataS> and I don't remember how I solved them lol 21:39:51 <zxbiohazardzx> usually its ports etc 21:40:12 <NataS> do you have uhh, that thing 21:40:18 <NataS> Can't remember wat it was called 21:40:29 <NataS> but it set up a vurtual lan network 21:40:45 <NataS> oh I don't have it on this install either lol 21:41:16 <NataS> well what ports need to be open? 21:41:42 <zxbiohazardzx> not sure 21:41:48 <zxbiohazardzx> see wiki on multiplayer FAQ 21:41:58 <Rubidium> might it be the ports in the multiplayer documentation? 21:42:18 <zxbiohazardzx> 3979 is default, but you can change it :P 21:42:48 <zxbiohazardzx> 3979 inbound+outbound UDP , 3978 outbound UDP 21:44:49 <NataS> maybe just refresh aggain? 21:45:39 <zxbiohazardzx> 1 sec 21:45:44 <zxbiohazardzx> if not then ill try host 21:46:06 <zxbiohazardzx> nope 21:46:54 <zxbiohazardzx> try it 21:46:59 <zxbiohazardzx> Natas is the name if it worked 21:48:32 <NataS> can't find any with that name 21:48:35 <NataS> or any green ones 21:48:43 <zxbiohazardzx> `hmmz k 21:49:28 <zxbiohazardzx> 93.208.93.109:3979 21:49:31 <zxbiohazardzx> neither? 21:50:39 <zxbiohazardzx> how bout now (changed port triggering 21:51:36 <NataS> says server offline 21:53:01 <zxbiohazardzx> k 21:53:12 <zxbiohazardzx> can you try once more? 21:53:16 <zxbiohazardzx> as in you host 21:54:29 <NataS> hosting 21:54:49 <zxbiohazardzx> still not detecting 21:54:50 <zxbiohazardzx> so dunno 21:54:58 <zxbiohazardzx> i hate my network anyway 21:55:07 <zxbiohazardzx> router -> router -> computer 21:55:16 <zxbiohazardzx> fucked up if you need to foward ports etc 21:56:26 <NataS> It might be my end that's causing shit 21:56:38 <zxbiohazardzx> nah i think i got correct outbound now 21:57:00 <NataS> maybe we can try hamachi? 21:57:16 <zxbiohazardzx> screw hamachi 21:57:26 <zxbiohazardzx> hosted another, lets see if i fixed ports now 21:57:52 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:58:22 <NataS> negative 21:59:06 <zxbiohazardzx> ok lemmy try on the default 1.2.0 games 21:59:10 <zxbiohazardzx> see if anyone else can check it 22:00:44 <zxbiohazardzx> hosting a test on 1.2.0 22:00:49 <zxbiohazardzx> 64x64 map 22:00:55 <zxbiohazardzx> anyone able to connect ? 22:02:22 <zxbiohazardzx> also on a Dedi mode :P 22:02:56 <zxbiohazardzx> udp/tcp packets from 3979 cannot be delivered :P 22:03:15 <NataS> lol 22:03:35 <NataS> tried to take a whole map screenshot and nither PSelements or SAI can open it 22:03:39 <zxbiohazardzx> looking at the router, those ports are open 22:03:41 <zxbiohazardzx> haha 22:03:48 <zxbiohazardzx> still the same 22:04:08 <zxbiohazardzx> any ideas on how to fix TCP/UDP port triggering not going as expected? 22:04:11 <NataS> nor can paint 22:04:12 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 22:04:27 <NataS> how do I crop a 43 meg png file? 22:04:49 <zxbiohazardzx> haha 22:04:56 <zxbiohazardzx> just google on huge picture how to solve 22:05:33 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [] 22:07:50 <NataS> looking it up I find there are people who have to minipulate 16 gb immages 22:07:52 <NataS> :C 22:08:17 <Eddi|zuHause> NataS: "normal" image viewers will try to unpack the whole file into memory 22:08:24 <NataS> apparently these are synthetic aperture radar images. 22:08:43 <zxbiohazardzx> http://www.freewebs.com/dutcharmedforces/Untitled-1.png 22:08:49 <zxbiohazardzx> Eddi any suggestions for that? 22:08:49 <Eddi|zuHause> NataS: so you want one which can handle partial images 22:09:13 <CornishPasty> zxbiohazardzx: you want port forwarding, not triggering 22:09:23 <zxbiohazardzx> CornishPasty hmmz 22:09:44 <CornishPasty> I don't know what port the dedicated server talks to the master server on... 22:09:45 <zxbiohazardzx> how do i foward it haha 22:09:50 <zxbiohazardzx> 3979 22:09:59 <CornishPasty> Virtual Servers, zxbiohazardzx 22:10:04 <zxbiohazardzx> has it as well 22:10:12 <NataS> hamachi should work 22:10:19 <NataS> it usualy works in situations like this 22:10:48 <CornishPasty> NataS: I'd use imagick for cropping large files :P 22:11:18 <zxbiohazardzx> CornishPasty still same 22:12:04 <zxbiohazardzx> http://www.freewebs.com/dutcharmedforces/Untitled-2.png 22:12:12 <CornishPasty> zxbiohazardzx: I don't know then, I run my openttd on a vps 22:12:24 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 22:12:30 <zxbiohazardzx> im just trying to get it to accept/run over internet 22:12:37 <zxbiohazardzx> but i keep hitting port issues 22:16:21 <zxbiohazardzx> brb checking something 22:18:36 *** Hazzard [~72f6456f@101.haydn.openttdcoop.org] has joined #openttd 22:21:11 <Hazzard> Hello 22:22:40 <NataS> hi 22:24:05 *** Progman_ [~progman@p57A199ED.dip.t-dialin.net] has joined #openttd 22:24:37 <zxbiohazardzx> btw i think Cornish there is another router blocking it 22:24:46 <zxbiohazardzx> i have a modem/router that is linked to the actual router 22:25:01 <zxbiohazardzx> i thought that first router/modem was simply passing it all through 22:25:06 <zxbiohazardzx> but i now have to check :P 22:25:16 <zxbiohazardzx> 192.168.50.1 is the router i can change 22:25:25 <zxbiohazardzx> now i need to find out the ip for the other one :P 22:25:53 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:26:13 *** Firartix [~artixds@27.140.0.93.rev.sfr.net] has joined #openttd 22:29:52 *** Progman [~progman@p57A19B11.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:29:54 *** Progman_ is now known as Progman 22:30:08 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:35:13 <Wolf01> 'night 22:35:19 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:40:22 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:43:02 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 22:43:27 <NataS> well trying to open it in IMDisplay, it hasn't crashed yet, but it's not responding 22:43:59 <NataS> megabytes dosn't seem THAT large. 22:44:04 <NataS> 42 megs rather 22:47:06 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:48:09 *** zxbiohazardzx_ [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 22:53:52 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 22:55:38 *** roadt [~roadt@114.96.130.252] has quit [Ping timeout: 480 seconds] 22:57:13 *** zxbiohazardzx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 22:57:16 *** zxbiohazardzx is now known as there 22:57:24 <there> hmmz 22:57:38 *** there is now known as ZxBiohazardZx 22:57:47 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit [Quit: leaving] 22:57:54 <ZxBiohazardZx> so i have to foward ports or trigger them? 22:59:53 <ZxBiohazardZx> blegh 23:00:00 <ZxBiohazardZx> now i get "not a valid IP" stuff :( 23:00:17 *** zxbiohazardzx_ [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 23:00:33 *** krinn [~krinn@80.54.71.86.rev.sfr.net] has quit [Quit: Quitte] 23:04:52 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 23:05:21 *** goodger [~ben@94-30-43-248.xdsl.murphx.net] has quit [Ping timeout: 480 seconds] 23:05:51 <ZxBiohazardZx> wootwoot i think i nailed it 23:06:03 <ZxBiohazardZx> took long enough :P 23:07:47 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:08:39 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Friends help you move. Real friends help you move bodies.] 23:18:14 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 23:23:47 *** pugi [~pugi@dyndsl-091-096-041-025.ewe-ip-backbone.de] has quit [] 23:41:08 <Hazzard> Is there a way to make RVs cost more then the 255x cost_factor? 23:55:13 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 23:55:14 <drac_boy> hi 23:56:22 *** Firartix [~artixds@27.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 23:58:45 <Hazzard> Hello