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00:03:44 <drac_boy> how're you Hazzard? 00:06:01 <Hazzard> Good, you? 00:06:49 <drac_boy> doing ok, just trying sort out a few major things with no luck as usual -_- 00:07:40 <Hazzard> What kind of things are you trying to sort out? 00:09:45 <drac_boy> a laptop, some way to deal with the various videos here, a bit re this grf tracking table sheet I have, bit about cellphones 00:09:50 <drac_boy> thats them basically :) 00:25:00 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 00:32:40 <drac_boy> what you doing hazzard? 00:35:22 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:36:47 *** supermop [~daniel_er@cpe-67-250-2-219.nyc.res.rr.com] has joined #openttd 00:37:21 *** KritiK [~Maxim@128-69-162-95.broadband.corbina.ru] has quit [Quit: Leaving] 00:50:53 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 00:56:35 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 00:56:50 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 00:59:58 *** mal2_ [~mal2@port-92-206-121-142.dynamic.qsc.de] has joined #openttd 01:07:16 *** mal2 [~mal2@port-92-206-15-98.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:09:47 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:15:06 *** Progman [~progman@p57A199ED.dip.t-dialin.net] has quit [Remote host closed the connection] 01:18:15 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 01:26:51 *** mal2_ [~mal2@port-92-206-121-142.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:37:14 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 01:46:20 *** Hazzard [~72f6456f@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 01:47:35 *** glx [glx@2a01:e35:2f59:c7c0:b074:e412:1f71:a124] has quit [Quit: bye] 01:52:12 *** Hungarian1986 [~chatzilla@catv-80-98-120-78.catv.broadband.hu] has joined #openttd 01:52:17 <Hungarian1986> hello 01:52:41 <Hungarian1986> is anyone around? 01:53:31 <Hungarian1986> i could use some help 01:53:50 <Hungarian1986> because no matter what i do the 1.2.0 can't run with the base graphics 01:54:03 <Hungarian1986> it write an error that there aremissing sprites 01:54:29 <Hungarian1986> and it has strange font type, what is annoying, and also some missing GUI guttons 01:56:23 *** HerzogDeXtEr1 [~Flex@i59F6A069.versanet.de] has joined #openttd 02:01:14 <Hungarian1986> can anyone help? 02:01:36 *** HerzogDeXtEr [~Flex@i59F6B48D.versanet.de] has quit [Ping timeout: 480 seconds] 02:16:22 *** orudge [~orudge@owenrudge.net] has quit [Read error: Operation timed out] 02:19:37 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has quit [Ping timeout: 480 seconds] 02:27:45 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 02:32:45 <Hungarian1986> hello 02:34:01 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:34:53 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 02:43:50 *** Hungarian1986 [~chatzilla@catv-80-98-120-78.catv.broadband.hu] has left #openttd [] 02:56:23 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 03:02:34 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 03:12:52 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 03:36:09 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 03:42:15 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 03:47:29 *** roadt [~roadt@114.96.130.252] has joined #openttd 04:00:15 *** supermop [~daniel_er@cpe-67-250-2-219.nyc.res.rr.com] has quit [Quit: supermop] 04:10:51 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 04:17:46 *** telanus [~Barney_Er@196.215.173.27] has joined #openttd 04:50:33 *** Eddi|zuHause [~johekr@p5DC66D8F.dip.t-dialin.net] has quit [] 04:50:48 *** Eddi|zuHause [~johekr@p5DC67443.dip.t-dialin.net] has joined #openttd 05:04:38 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:24:24 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 05:25:41 *** Ryton [~Ryton@94-226-98-24.access.telenet.be] has joined #openttd 05:33:50 *** robotboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 05:33:50 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 05:34:22 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 06:02:15 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:32:57 <Terkhen> good morning 06:39:44 <telanus> hellllo 06:40:30 <NGC3982> morning :) 06:41:10 *** Ryton [~Ryton@94-226-98-24.access.telenet.be] has quit [Ping timeout: 480 seconds] 06:42:54 <andythenorth> morning 06:42:59 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 06:43:34 <NGC3982> any tip on grfs i can use with the nuts trainset? :) 06:47:32 *** telanus1 [~Barney_Er@196.215.173.27] has joined #openttd 06:51:12 *** th_gergo [~thiering@1F2E8CA3.catv.pool.telekom.hu] has joined #openttd 06:52:45 *** telanus [~Barney_Er@196.215.173.27] has quit [Ping timeout: 480 seconds] 07:00:57 <andythenorth> oops 07:01:01 * andythenorth caused an assert 07:15:05 <Terkhen> :O 07:15:10 <Terkhen> you broke the game 07:15:17 <Terkhen> now we need to create another one 07:20:09 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:20:13 *** mode/#openttd [+o Alberth] by ChanServ 07:22:01 <Terkhen> good morning Alberth 07:22:11 <Alberth> moin Terkhen 07:26:10 *** Hazzard [~72f8ab93@101.haydn.openttdcoop.org] has joined #openttd 07:33:21 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 07:33:28 <ZxBiohazardZx> heya 07:33:45 <ZxBiohazardZx> NataS around? 07:39:59 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 07:43:49 <Terkhen> bbl 07:47:56 *** orudge [orudge@94-192-85-74.zone6.bethere.co.uk] has joined #openttd 07:47:59 *** mode/#openttd [+o orudge] by ChanServ 07:50:05 *** sla_ro|master [slaco@95.76.26.172] has quit [Ping timeout: 480 seconds] 07:50:30 *** Hazzard [~72f8ab93@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 07:50:42 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 07:54:56 <ZxBiohazardZx> i guess not :P 08:03:45 *** Hazzard [~72f8ab93@101.haydn.openttdcoop.org] has joined #openttd 08:04:37 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 08:11:49 *** tokai|noir [~tokai@port-92-195-12-76.dynamic.qsc.de] has joined #openttd 08:11:52 *** mode/#openttd [+v tokai|noir] by ChanServ 08:13:02 *** orudge` [~orudge@owenrudge.net] has joined #openttd 08:13:17 *** orudge [orudge@94-192-85-74.zone6.bethere.co.uk] has quit [Quit: Goodbye.] 08:14:11 *** mode/#openttd [+o orudge`] by ChanServ 08:14:18 *** orudge` is now known as orudge 08:17:03 *** tokai|mdlx [~tokai@port-92-195-116-247.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:27:24 <Alberth> you can usually test with the auto-completion failing (or not) 08:27:57 <ZxBiohazardZx> what sorry?:P 08:28:27 <Alberth> you don't have nick auto-completion (eg type Zx<TAB>) 08:28:31 <Alberth> ? 08:29:03 <Alberth> with me, it expands to the list of nick starting with Zx 08:31:31 <ZxBiohazardZx> nah 08:31:41 <ZxBiohazardZx> why would i need that, i got a list of all nicks ont he channel on the side 08:31:46 <ZxBiohazardZx> Icechat 08:31:54 <ZxBiohazardZx> NataS 08:31:58 <ZxBiohazardZx> i can tab as well 08:32:05 <ZxBiohazardZx> but the fact i can auto-complete to it 08:32:09 *** Progman [~progman@p57A1A0B4.dip.t-dialin.net] has joined #openttd 08:32:10 <ZxBiohazardZx> doesnt mean they are here reading it 08:32:16 <ZxBiohazardZx> it just means they hover in teh channel 08:32:24 <ZxBiohazardZx> its IRC, afking isnt unusual 08:32:25 *** mal2_ [~mal2@port-92-206-121-142.dynamic.qsc.de] has joined #openttd 08:33:34 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 08:33:58 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 08:37:50 <NGC3982> ;) 08:38:03 <NGC3982> nick<tab> is un-living-without-full. 08:38:37 <Hazzard> Um, what? 08:44:56 <Eddi|zuHause> <NataS> 42 megabytes dosn't seem THAT large. <- but the uncompressed image will easily be several GB. (e.g. 32bpp, 16k*32k pixels = 2GB) 08:46:53 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:48:40 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 08:48:45 <ZxBiohazardZx> that was yesterday no? 08:49:03 <ZxBiohazardZx> i was around when he was talking about that :P 08:52:40 <andythenorth> Eddi|zuHause: so what are you wanting from FIRS economies? Fewer industry types? Different game balance? 08:53:10 <Alberth> o/ andy 08:53:31 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 08:53:34 <Alberth> fewer would be useful for new players, I think 08:53:50 *** Firartix [~artixds@27.140.0.93.rev.sfr.net] has joined #openttd 08:55:04 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has joined #openttd 08:55:19 <ZxBiohazardZx> yeah 08:56:06 <ZxBiohazardZx> most industry replacements have either way to much options (ECS vectors) or simply require a different playstyle, where a lower ammount of types would certainly help 08:56:15 <planetmaker> A few limited subsets would make sense 08:56:27 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:56:45 <planetmaker> Like discussed much earlier: maybe mining, agriculture focus as two 08:56:51 *** flaa [~flaa@089-101-093077.ntlworld.ie] has joined #openttd 08:57:18 <Eddi|zuHause> andythenorth: i'm thinking a "basic set", "agricultural set", "chemical set", "industrial set" and "complete set" 08:57:28 <ZxBiohazardZx> similar setup as ECS then? 08:57:34 <ZxBiohazardZx> as imo that is exactly what ECS did 08:57:37 <Eddi|zuHause> no, less combinations 08:57:42 <ZxBiohazardZx> split it up in some sets/vectors 08:57:49 <ZxBiohazardZx> and then have insane ammounts of combinatories 08:58:11 <Eddi|zuHause> and you guys change colours immediately! 08:58:51 <andythenorth> I had originally: Basic Mining Farming Oil Seafaring Tropical Island Metropolitan Heavy Industry Mountains 08:58:54 <ZxBiohazardZx> wood -> timber -> goods, Crudeoil -> useable oils/plastics -> goods, Iron ore+coal -> steel -> goods 08:58:56 <Eddi|zuHause> i'm regularly going crazy for discussing with two people having the same colour :p 08:59:01 <ZxBiohazardZx> keep it simple 08:59:06 <ZxBiohazardZx> end product of each chain is goods 08:59:11 <andythenorth> hmm let's try that with spaces 08:59:35 <ZxBiohazardZx> so you have wood -> goods via timber, oil -> goods via plastics/petrols and minerals -> goods via steel 08:59:47 <ZxBiohazardZx> then i think i left out the agriculture 09:00:07 <ZxBiohazardZx> so lets add in some lifestock/weat/plantations etc -> food in there as well 09:00:10 <ZxBiohazardZx> for the sake of it 09:00:15 <andythenorth> Eddi|zuHause so I worked out combinations of cargo + industry for: 09:00:15 <andythenorth> All, Basic, Mining, Farming, Oil, Seafaring, Tropical Island, Metropolitan, Heavy Industry, Mountains 09:00:20 <ZxBiohazardZx> that gives you a really basic industry setup 09:00:37 <andythenorth> I'm not sure some of those are valid though 09:01:12 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 09:01:29 <Wolf01> hello 09:01:45 <Eddi|zuHause> andythenorth: "basic" should have fewer agricultural goods, like only a grain farm and a livestock farm, no milk, fibres or stuff. also non-essential industries like scrapyards be taken out. 09:02:17 <andythenorth> +lots 09:02:41 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:02:43 <planetmaker> andythenorth: all those might be good economies. But not well defined. Starting with fewer might be better 09:02:53 <ZxBiohazardZx> keep it simple as i mentioned 09:03:12 <ZxBiohazardZx> end product is goods for ALL industries (so yeah im killing off powerplants 09:03:29 <andythenorth> ZxBiohazardZx are you talking about FIRS or something else? ;) 09:03:32 <Eddi|zuHause> ZxBiohazardZx: there are no power plants in FIRS 09:03:36 <ZxBiohazardZx> :P 09:03:42 <ZxBiohazardZx> im talking industries in general 09:03:44 <andythenorth> ZxBiohazardZx: are you designing your own set? 09:03:47 <ZxBiohazardZx> but applies to FIRS i recon :P 09:04:09 <ZxBiohazardZx> i always found FIRS and ECS a bit to confusing 09:04:09 <Eddi|zuHause> ZxBiohazardZx: you are answering a question that was not asked 09:04:12 <ZxBiohazardZx> true 09:04:17 <ZxBiohazardZx> im good at that 09:04:21 <ZxBiohazardZx> boredom hit me hard 09:04:28 <ZxBiohazardZx> i dont wanna look at the 1283 issues on TC 09:04:32 <ZxBiohazardZx> nor at the 25 assigned to me 09:04:36 <Eddi|zuHause> ZxBiohazardZx: as such, you are not helping the discussion 09:04:37 <ZxBiohazardZx> so yeah :P 09:05:58 <andythenorth> so there are currently zero known bugs in FIRS 09:06:04 <andythenorth> 0.7.4 will go out today 09:06:10 <andythenorth> 0.7.5 has a few things I want to fix 09:06:16 <andythenorth> but 0.8.0 could add economies 09:06:26 <andythenorth> it's either that, or animation / snow graphics 09:07:01 <andythenorth> I think economies will need lots of tweaking, so I don't want to dump them into 1.0 at the last minute 09:07:37 <FLHerne> andythenorth: What economies were you thinking of? 09:07:40 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:08:04 <andythenorth> FLHerne: http://irclogs.qmsk.net/channels/openttd/last?count=100 09:08:43 * FLHerne just missed it then :-( 09:09:59 <Eddi|zuHause> andythenorth: not sure what "tropical island" is supposed to be, but i'm thinking any two economies should have some chains in common 09:11:03 <Eddi|zuHause> so let's call the current FIRS economy "diverse", reduce it to a "basic" by leaving out half the cargos. then from that derive "industrial", "agricultural" and "chemical" by adding some cargos 09:11:15 <andythenorth> Eddi|zuHause: +1 09:11:18 <Eddi|zuHause> in that order 09:11:37 <andythenorth> I envisage significant commonality / overlap between economies 09:12:00 <andythenorth> with the easter egg of one industry and one cargo that is only available in a certain economy 09:12:01 <Eddi|zuHause> you would still have ore and coal mines in the agricultural economy 09:12:10 <Eddi|zuHause> to produce machines and stuff 09:12:21 <Eddi|zuHause> but the "farm supplies" could be split 09:13:06 <Eddi|zuHause> so you have half the economy for the supplies mechanism, and the other half of the economy for food processing 09:13:11 <andythenorth> I considered a phosphate mine for this economy 09:13:22 <andythenorth> should farm supplies be easy or hard to obtain in this economy? 09:13:30 <Eddi|zuHause> yes, more detailed fertilizer chain as one of the supplies 09:13:44 <Eddi|zuHause> hard... or rather complex 09:14:15 <andythenorth> I've long wanted to split FMSP 09:14:32 <andythenorth> adding animal feed and fertiliser as specific cargos 09:14:39 <andythenorth> makes no sense in 'default' FIRS 09:14:41 <andythenorth> but might here 09:14:46 <Eddi|zuHause> exactly 09:15:12 <Eddi|zuHause> industrial economy would focus on secondary products like cars 09:15:15 <andythenorth> yes 09:15:24 <andythenorth> that's the 'heavy industry' economy in my mind 09:15:32 <andythenorth> adds things like auto parts, rubber 09:15:55 <Eddi|zuHause> for chemical i have no concrete idea yet 09:16:00 <andythenorth> me neither 09:16:19 <andythenorth> I had 'oil' economy, which added oil sands and rig supply yard 09:16:38 <andythenorth> and 'rig supplies' became an explicit cargo 09:17:00 <andythenorth> e.g. drilling mud (clay + chemicals), machinery 09:20:12 <Eddi|zuHause> possible would also be a "first world economy", where you have no mines, but import primary cargos by harbours, which you need to export secondary goods to, to increase production 09:20:24 <Eddi|zuHause> and a "third world" economy, the other way around 09:21:10 <Eddi|zuHause> or: you start out with mines, but they cannot be created in the game 09:21:37 <Eddi|zuHause> and they only decrease production 09:21:47 <Eddi|zuHause> so you would eventually have to build up the harbours 09:22:15 <Eddi|zuHause> similar to the temperate oil well/oil rig 09:25:20 <andythenorth> Eddi|zuHause: I want to add harbours 09:25:27 <andythenorth> they need a good reason to exist though 09:25:57 <andythenorth> railroad tycoon has a pretty straightforward import/export model 09:26:07 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 09:26:07 <andythenorth> supply some commodity in, get some commodity out 09:26:51 <andythenorth> e.g. you have sheep, you send wool to a harbour, get oil 09:27:06 <Eddi|zuHause> well, in the "first world" economy, they would effectively replace mines. 09:27:13 <Alberth> refitting industries? :p 09:27:18 <Eddi|zuHause> with some modified supplies mechanism 09:27:45 <andythenorth> supplies is the hard part 09:28:06 <andythenorth> already they're a headache, making it more complicated won't go well 09:28:13 <andythenorth> but I'm open to suggestions 09:34:39 * Alberth has no experience with supplies 09:34:55 <ZxBiohazardZx> is there a way to generate heightmap from a savegame? 09:35:04 <ZxBiohazardZx> or convert savegame (strip it completely) to scn? 09:36:33 <Eddi|zuHause> yes 09:36:51 <ZxBiohazardZx> elaborate for me 09:37:33 <ZxBiohazardZx> console command ingame or scn-editor trick? 09:37:37 <Eddi|zuHause> you can export as heightmap, or you can load in scenario editor and remove all player-owned property 09:37:53 <ZxBiohazardZx> export as heightmap -> how 09:38:06 <ZxBiohazardZx> using the Chrill patchpack 09:38:06 <Eddi|zuHause> there should be a menu option for this in 1.2.0 09:38:13 <ZxBiohazardZx> so its not 1.2.0 i recon 09:38:20 <ZxBiohazardZx> could it not be done pre 1.2.0? 09:38:23 <Eddi|zuHause> it should already be in ChillPP 09:38:30 <ZxBiohazardZx> doesnt show in menu 09:38:38 <Eddi|zuHause> the ? menu i presume 09:38:39 <ZxBiohazardZx> so its not on the hfe846ddd i have 09:38:47 <andythenorth> hmm 09:41:06 <ZxBiohazardZx> so pre 1.2.0 it wasnt possible to export heightmaps directly 09:41:30 <ZxBiohazardZx> or load savegames in scn-editor :( 09:41:35 <Alberth> if you don't count trunk, then yes 09:41:43 <ZxBiohazardZx> :P 09:41:52 <ZxBiohazardZx> i can grab generation seed 09:41:58 <ZxBiohazardZx> but that wont make the landscape exact clone 09:42:09 <ZxBiohazardZx> unless you also have teh same difficulty settings etc right? 09:42:21 <Alberth> there are more parameters involved than just the seed number 09:42:26 <ZxBiohazardZx> yeah i figured 09:42:31 <ZxBiohazardZx> but i can guess some :P 09:42:46 <ZxBiohazardZx> mountainious, very rough, high towns, low industries :P 09:42:50 <ZxBiohazardZx> anything else involved? 09:42:53 <Alberth> edges 09:42:55 <Alberth> water 09:42:57 <andythenorth> Eddi|zuHause: chemicals might overlap heavy industry 09:43:12 <Alberth> ie look at the world generation window 09:43:21 <Eddi|zuHause> andythenorth: chemical might also overlap agriculture 09:43:34 <ZxBiohazardZx> ow and ofc map-egdes, but ihaz those 09:43:49 <ZxBiohazardZx> ow i forgot 09:43:53 <Eddi|zuHause> andythenorth: but the focus may be on another place 09:43:55 <ZxBiohazardZx> CPP fucked up generation of maps 09:44:13 <ZxBiohazardZx> not enough heigh-difference 09:44:27 <Alberth> nah, it "improved" it :) 09:44:42 <ZxBiohazardZx> 1.2.0 matches the 1.0.0 i used earlier 09:44:50 <Alberth> but I have seen heightmaps from cpp 09:44:53 <ZxBiohazardZx> where CPP's generation is completely numbstomb flats 09:44:56 <Eddi|zuHause> ZxBiohazardZx: tried the "restart" command? 09:45:09 <ZxBiohazardZx> Eddi i dont want to restart, i need to get the heightmap 09:45:18 <ZxBiohazardZx> and restart on CPP makes it ugly flat 09:45:19 <ZxBiohazardZx> haha 09:45:23 <ZxBiohazardZx> i did that, its wtf bad 09:45:24 <Eddi|zuHause> ZxBiohazardZx: you need to set "alpinist" when loading a heightmap in ChillPP 09:45:38 <ZxBiohazardZx> im not loading heightmap 09:45:41 <ZxBiohazardZx> i was generating random 09:45:42 <ZxBiohazardZx> :P 09:45:55 <ZxBiohazardZx> i have a savegame i want to export to heightmap 09:46:02 <ZxBiohazardZx> but pre 1.2.0 that wasnt possible i heard 09:48:16 <ZxBiohazardZx> but i have a similar map on 1.2.0 now :) 09:48:22 <ZxBiohazardZx> close enough for now 09:49:39 <ZxBiohazardZx> ffs fucking idiots on university net 09:49:49 <ZxBiohazardZx> webdata wont allow me to download .scn files 09:50:06 <ZxBiohazardZx> .png etc work fine 09:50:11 <ZxBiohazardZx> but i have to rar stuff :( 09:50:47 <Eddi|zuHause> just rename it to .scn.txt? 09:50:59 <ZxBiohazardZx> cant:P its on university PC's / network 09:51:04 <ZxBiohazardZx> so i can only download/browse 09:51:06 <ZxBiohazardZx> not rename etc 09:51:07 <Eddi|zuHause> ssh into it? 09:51:26 <ZxBiohazardZx> nope 09:51:39 <Eddi|zuHause> what kind of stupid university do you have? 09:51:42 <ZxBiohazardZx> just a webdata/login that allows you to download your files to different location 09:51:46 <ZxBiohazardZx> TU Delft 09:53:15 <Eddi|zuHause> i'm fairly certain it's possible, they just didn't tell you how 09:53:29 <ZxBiohazardZx> its possible, but not for every student 09:55:01 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 09:55:25 <ZxBiohazardZx> 8. Will I be able to use remote desktop, X, or another type of connection to my workstation from outside TU Delft? 09:55:25 <ZxBiohazardZx> This is possible by exception only. 09:55:36 <ZxBiohazardZx> oeee 09:55:44 <ZxBiohazardZx> there might be ssc ICT telewerken option 09:55:58 <ZxBiohazardZx> but not sure this is actually possible for students (might be employee only) 09:56:01 *** pugi [~pugi@dyndsl-091-096-042-048.ewe-ip-backbone.de] has joined #openttd 09:56:16 <ZxBiohazardZx> yeah employee only 09:58:51 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 10:00:34 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 10:02:15 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 10:09:41 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:17:58 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 10:18:32 *** frosch123 [~frosch@frnk-590ff784.pool.mediaWays.net] has joined #openttd 10:24:52 *** A4c014c15 [~A4c014c15@cho94-8-88-178-12-119.fbx.proxad.net] has joined #openttd 10:39:25 <andythenorth> Alberth: Terkhen planetmaker want to do a last-minute FIRS translation update? (new 'available from' string) 10:39:38 <Terkhen> when are you planning to release? 10:39:55 <planetmaker> want yes. But the butcher's closing and I need to get BBQ stuff ;-) 10:40:13 <Alberth> Terkhen: yes :) 10:40:24 <Terkhen> and I'm with the family today, but I guess that a single string shouldn't take much time, let's see 10:40:54 <andythenorth> I'm planning to release in next hour or so... 10:41:20 <planetmaker> there surely will be a next release :-) 10:41:20 <Alberth> holy crap, many strings :) 10:41:33 <andythenorth> Beschikbaar vanaf? 10:41:48 <andythenorth> VerfÃŒgbar ab? 10:41:58 <andythenorth> Disponible en: 10:42:16 <planetmaker> yes 10:42:31 <andythenorth> most of the new strings are just dates 10:42:36 <andythenorth> no translating needed 10:42:37 <Alberth> fine by me :) 10:44:10 <Alberth> should I push? 10:44:10 <andythenorth> I'll do them 10:44:17 <Alberth> ok, you do them :) 10:44:31 <andythenorth> then...release 10:46:48 <SpComb> push the button! 10:47:01 <Terkhen> andythenorth: wait, I'm translating 10:47:31 <andythenorth> k 10:47:44 <andythenorth> Terkhen: I just pushed the 'Disponsible en' translation 10:47:48 <andythenorth> you might need to pull and merge :O 10:48:05 <andythenorth> I decided with my 1 year of Spanish that it was 'good enough' 10:48:06 <andythenorth> :) 10:48:08 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 10:48:29 <Terkhen> "Disponible en" :P 10:50:34 <Terkhen> andythenorth: http://paste.openttdcoop.org/show/1363 <-- looks like a lot of work and I won't be able to translate it right now, just push and I'll translate it for the next release 10:52:14 <Terkhen> next time, please tell me about translation with a few more time, we also got stuck with an uncomplete spanish translation with the last long-term stable of FIRS :P 10:54:31 <Terkhen> bbl 10:56:40 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Remote host closed the connection] 11:01:40 <ZxBiohazardZx> i seriously lack extra zooming out :( 11:02:03 <ZxBiohazardZx> would it be hard to add extra zooming out (aka would it be similar as eg extra zooming in ) 11:02:04 <ZxBiohazardZx> ? 11:02:54 <Alberth> it's the other direction, so the problem is completely different 11:03:17 <Alberth> ie you have to decide which pixels to hide instead of creating non-existent ones 11:03:34 *** Hazzard [~72f8ab93@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 11:03:57 <ZxBiohazardZx> isnt zooming out less of an issue on pcs 11:04:10 <ZxBiohazardZx> i mean zooming in means you have to add non-existing pixels 11:04:17 <ZxBiohazardZx> aka interpolate graphic info you dont have 11:04:37 <ZxBiohazardZx> while for zooming out, you hide data you dont use 11:05:11 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 11:05:53 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:09:15 <Alberth> but you have to make a choice, you cannot display a road, an industry and a house at one pixel 11:09:19 <Eddi|zuHause> and how do you know which data is suitible for "not using"? 11:09:43 <ZxBiohazardZx> we have/had 3? zoom levels before 11:09:49 <ZxBiohazardZx> similar way you do it there can be used 11:10:01 <ZxBiohazardZx> or was the max-zoomed out the "default" and do we only interpolate after that? 11:10:17 <Eddi|zuHause> ZxBiohazardZx: you might be interested in http://www.tt-forums.net/viewtopic.php?f=33&t=53394 11:11:06 <ZxBiohazardZx> Eddi yeah partially what i want, but rather then map i want the actual zoom out (as i can have the map on my screen, its big enough 11:11:15 <ZxBiohazardZx> if only i could have 2-monitor support :P 11:11:22 <ZxBiohazardZx> then id put map on 2nd monitor hahahaha 11:11:26 <ZxBiohazardZx> (evil stare) 11:13:19 <Eddi|zuHause> ZxBiohazardZx: so you'd rather have unintelligible pixel salad? 11:15:29 <planetmaker> ZxBiohazardZx, how does it fail to play OpenTTD on a dual screen computer? 11:15:50 <planetmaker> Use a big stretch window and it all works nicely. And you still have your IRC window open ;-) 11:16:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:16:21 <Alberth> planetmaker: for me, the second monitor is one room further, and not connected to my PC :) 11:16:33 <planetmaker> haha :-) 11:16:49 <planetmaker> I'd change that though, if I were you (unless it's connected to yet another machine) 11:17:01 <Alberth> oh, and I have a 3rd one 400km away :) 11:17:23 <Alberth> not connected to anything :) 11:19:37 <ZxBiohazardZx> planetmaker that only works if you have 2 equal sized monitors;) 11:20:27 <ZxBiohazardZx> i forgot what it was 11:20:41 <planetmaker> It can also work for differently-sized ones. But it's less ideal 11:20:45 <ZxBiohazardZx> true 11:20:54 <ZxBiohazardZx> mainly it should make the map pop in a new window 11:20:59 <ZxBiohazardZx> then i can drag it :P 11:21:07 <ZxBiohazardZx> but i understand that thats not cool :) 11:22:47 <ZxBiohazardZx> for ALOT of reasons :P 11:23:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 11:26:44 <ZxBiohazardZx> also for extra zoom out you can just use most dominant pixel color? out of the sample space of 8 you pick a weighted 2x direct neighboors, and 1x diagneighboors to determine new color of the pixel? 11:26:57 <andythenorth> right FIRS tagging time then 11:27:51 * andythenorth wonders if andythenorth's English makes sense to non-native English speakers :P 11:28:32 <ZxBiohazardZx> <-- non-native (dutch) and its ok 11:38:24 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 11:48:05 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 11:49:17 <Alberth> in 8bpp there are no 'new color's :) 11:52:19 <frosch123> we have magic pink 11:52:45 <frosch123> so around 16 free color slots which we could offer to newgrfs via grf resource management 11:52:47 <frosch123> :p 12:01:54 <Eddi|zuHause> frosch123: but only in DOS paletted grfs 12:03:03 <frosch123> well, and the grf would not know in advance which color slots are available, and thus would have the sprites in all possible combinations of available slots :p 12:04:07 <andythenorth> bbl 12:04:09 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 12:09:55 <Eddi|zuHause> what was the question anyway? 12:10:14 *** Devedse [~Devedse@cable-125-94.zeelandnet.nl] has joined #openttd 12:13:04 *** Xaroth [~Xaroth@059-057-128-083.dynamic.caiway.nl] has joined #openttd 12:13:20 *** Hexxeh [u1532@irccloud.com] has joined #openttd 12:13:42 <Hexxeh> Hi 12:13:53 <Hexxeh> If I start the game without the graphics files installed, should I expect to see a segfault? 12:14:04 <Hexxeh> I've just compiled the game from source, but it segfaults instantly on launch 12:15:28 <Alberth> sounds like a good possibility to me 12:16:19 <Alberth> you could try running it from the console, probably it outputs some text 12:16:37 <Hexxeh> yeah, got a trace, i'll pastebin it 12:17:18 <Alberth> if you add -d 9 you get more debugging output 12:17:35 <Hexxeh> ah, handy 12:17:36 <Alberth> but in short, you are not going to run the program without the files 12:17:49 <Hexxeh> last message in the debug log is dbg: [driver] SDL: using mode 640x480x8 12:17:52 <Alberth> as it contains way more than just graphics 12:19:37 <Hexxeh> added the graphics files, same deal 12:19:50 <Alberth> in particular, it also contains the font needed to display an error :p 12:20:16 <Hexxeh> i should note, i'm trying to run this without X 12:20:48 <Hexxeh> is that supported, or is that something i'm going to have to make work? 12:20:52 <Alberth> then SDL is not good :) 12:21:09 <Alberth> I think there is a 'dedicated' option in the ./configure 12:21:22 <Alberth> which disables video stuff 12:21:29 <Hexxeh> oh no, i mean still as a graphical client, not just a dedicated, just without X 12:21:44 <Alberth> ? 12:21:59 <Hexxeh> fullscreen, just using the framebuffer 12:22:20 <Alberth> oh 12:22:38 <Hexxeh> kinda got it working 12:22:42 <Hexxeh> colours are screwed up 12:23:03 *** DOUK [~KEM@ALyon-158-1-83-158.w90-29.abo.wanadoo.fr] has joined #openttd 12:23:21 <Alberth> isn't that somewhat complicated vs SDL + full-screen toggle? 12:23:35 <Alberth> (never tried that, but it should work) 12:23:58 <Hexxeh> i'm on a platform where X is really slow 12:25:10 <NGC3982> rereout or re-reout? 12:25:26 <Alberth> both look wrong :) 12:25:42 <Alberth> you mean re-routing? 12:27:03 <Hexxeh> works perfectly now, just colours are super strange 12:27:28 <Hexxeh> water looks like brown-orange, openttd text is blue 12:27:46 <Alberth> wrong palette :) 12:28:04 *** mahmoud [~KEM@ALyon-158-1-94-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:28:05 <Hexxeh> where's that selected? 12:28:53 <Alberth> don't know, unfortunately. I'd suspect in the video drivers 12:29:36 <Hexxeh> ahh, it was resolution related 12:29:44 <Hexxeh> i've set it to the correct resolution, and now the colours look perfect 12:29:55 <Hexxeh> it's just super slow, heh. optimisation time! 12:33:17 <FLHerne> Hexxeh: What are you running it on? 12:33:33 <Hexxeh> Fruit-named ARM development board that's in huge demand at the moment... 12:34:38 <FLHerne> :P What's it like in real life? I thought about getting one... 12:35:25 <Hexxeh> pretty awesome 12:37:30 <FLHerne> I'll probably get one in a month or so then, when they've filled the order backlog :D 12:38:05 <FLHerne> If OTTD'll run on my Powerbooks, it'll run on a Pi :P 12:38:18 <Hexxeh> well i'm trying it at 1920x1080, and it's kinda jerky 12:39:17 <__ln__> would this be one of the cases when an OpenGL video output for OpenGL would help? 12:39:39 <Hexxeh> it doesn't have OpenGL support, only OpenGLES 12:39:54 <__ln__> i see 12:41:07 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 12:41:24 <Hexxeh> ther 12:41:30 <Hexxeh> there's a strange flicker when moving the map 12:41:36 <Hexxeh> pretty playable though 12:53:04 <Hexxeh> aha, works much better at 1280x720 12:53:08 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 12:53:10 <drac_boy> hi 12:53:37 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 12:58:19 <Hexxeh> OpenTTD on Pi! http://cl.ly/GCXX 13:02:07 <__ln__> excellent 13:12:41 <Rubidium> OpenTTD on Pie! http://media.openttd.org/images/screens/r10000/r10000.png ;) 13:12:56 *** mahmoud [~KEM@ALyon-158-1-99-233.w90-29.abo.wanadoo.fr] has joined #openttd 13:14:13 <drac_boy> when could openttd run on anything that has or emulates a pentium with dos? 13:14:19 <drac_boy> just being a bit silly I know but still :-p 13:14:22 *** pugi [~pugi@dyndsl-091-096-042-048.ewe-ip-backbone.de] has quit [] 13:15:15 <Rubidium> openttd works in dosbox (without network though) 13:18:19 *** DOUK [~KEM@ALyon-158-1-83-158.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:23:17 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 13:28:29 *** Devedse [~Devedse@cable-125-94.zeelandnet.nl] has quit [Quit: Ik ga weg] 13:28:33 *** A4c014c15 [~A4c014c15@cho94-8-88-178-12-119.fbx.proxad.net] has quit [Remote host closed the connection] 13:34:20 *** Dr_Tan [~Shep@00179a279bbd.click-network.com] has joined #openttd 13:38:05 *** NataS [~Shep@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 13:38:49 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:39:47 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 14:08:01 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 14:09:54 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:10:02 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 14:14:14 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 14:53:40 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:55:12 <andythenorth> can anyone build FIRS 0.7.4 for me? 14:56:12 <supermop> out of legos? 14:56:18 *** rfc2795 [~felix@7-105.76-83.cust.bluewin.ch] has joined #openttd 14:58:19 *** Baxxster [baxxster@84.48.105.199] has quit [Ping timeout: 480 seconds] 14:58:51 <andythenorth> out of bundle server :P 14:59:01 <andythenorth> so I can't release because I don't know the build is valid 15:00:17 <Hexxeh> before i start working on this, has anybody already gotten audio for openttd running via openmax il? 15:07:47 *** cypher [~Miranda@ip-86-49-67-97.net.upcbroadband.cz] has joined #openttd 15:08:54 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 15:09:38 <Hexxeh> hmm, when adding a sound driver, what does the driver actually get passed in terms of audio data? 15:10:20 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 15:11:13 <Alberth> andythenorth: http://paste.openttdcoop.org/show/1367/ ? 15:12:13 <andythenorth> Alberth: is that for the 0.7.4 tag? 15:12:23 <Alberth> it's tip 15:14:17 <Hexxeh> does MxMixSamples give me PCM data? 15:15:15 <Alberth> andythenorth: so it has the tag, and the 'enable' thingie as well. 15:15:34 <andythenorth> yup, pm is looking at it (I think) :) 15:15:53 <andythenorth> for 0.7.4, grfid -m gives me af1a3c23f72c553d6831703428369c8c 15:20:26 *** Progman [~progman@p57A1A0B4.dip.t-dialin.net] has quit [Remote host closed the connection] 15:21:24 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 15:24:50 <Alberth> my number is different, probably due to using tip. Trying a rebuild with 0.7.4 15:26:21 <Alberth> af1a3c23f72c553d6831703428369c8c looks the same :p 15:26:40 <Alberth> it also understands it has 0.7.4, apparently. Nice! 15:32:09 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 15:35:32 *** rfc2795 [~felix@7-105.76-83.cust.bluewin.ch] has left #openttd [] 15:36:18 <andythenorth> Alberth: thanks :) 15:37:16 <andythenorth> now on banaas 15:37:32 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has left #openttd [] 15:37:34 <Hexxeh> added openmax_s.h and openmax_s.cpp with a basic version of an audio driver for openmax, where in ttd's build system do i need to tell it these files exist? 15:38:44 <frosch123> source.list 15:40:11 <Hexxeh> that the only place? 15:40:44 <andythenorth> it's amusing that bananas downloads happen so quickly 15:41:03 * andythenorth wonders....how many active players do we have? 15:41:31 <Hexxeh> as a side note, doing a full recompile on a 700mhz arm is painful... 15:41:48 <supermop> andythenorth: far more than visit forums or irc 15:41:59 <Alberth> Hexxeh: try a virtual powerpc :p 15:42:08 <Hexxeh> Alberth: why not a real PPC? :P 15:42:10 <andythenorth> we should put a config option in, defaults to off: ping us a bit when you play a game 15:42:37 <andythenorth> just call it 'we like stat porn and won't abuse your data' 15:42:47 <Alberth> that gives a good estimate of the number of really stupid users :p 15:43:25 *** Dr_Tan is now known as Nat_aS 15:45:52 <supermop> Alberth: that could still be useful to know 15:46:43 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:49:58 <planetmaker> Alberth: it should and it must. Or the md5sum would differ ;-) 15:57:06 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 15:58:12 <FLHerne> Hexxeh: Try compiling on a 133MHz PPC. Takes a few hours :P 15:58:21 <Hexxeh> took about two on a raspberry pi 15:58:52 <__ln__> so setting up a distcc cluster of raspberries could be useful 15:58:59 <Hexxeh> or just cross-compiling 15:59:05 <FLHerne> About 5 on my 1400 :D 15:59:18 <__ln__> where's the fun in cross-compiling 15:59:24 <FLHerne> Runs out of RAM, too... 15:59:34 <Hexxeh> when i pass --with-sdl, what does it actually need to be pointed to? 16:02:00 <CIA-1> OpenTTD: frosch * r24185 /trunk/src/industry_cmd.cpp: -Codechange: Deduplicate some only partly deduplicated code. 16:11:38 *** osmano807 [~osmano807@187-127-89-69.user.veloxzone.com.br] has joined #openttd 16:16:59 <andythenorth> frosch123: any ideas about industry terraforming hints? 16:17:25 <andythenorth> currently flat terraforming won't be used if shape check cb is used 16:17:32 <frosch123> of course 16:18:10 *** Biolunar [~mahdi@blfd-4d086d1e.pool.mediaWays.net] has joined #openttd 16:18:11 *** sla_ro|master [slaco@95.76.31.152] has joined #openttd 16:18:22 <frosch123> what kind of question is that? 16:19:18 <andythenorth> so the case that is currently a problem is large flat industries 16:19:19 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 16:19:20 <frosch123> "this industry is build on sloped land" -> if we level the land, construction will probably fail 16:19:44 <andythenorth> shape check is used for a wide range of things, not just slope check 16:20:03 <andythenorth> if I'm reading code correctly, it's the only way to check tile class (might be wrong about that) 16:20:04 <frosch123> what are you using it for? 16:20:20 <frosch123> you can also use cb28 to check tiles 16:20:35 <andythenorth> unsigned only 16:20:53 <andythenorth> it's like playing a RPG with only 'go north' available :P 16:21:51 <andythenorth> cases include: 16:21:54 <andythenorth> - desert / snow checks 16:22:00 <andythenorth> - spacing industries apart by n tiles 16:23:19 <andythenorth> I don't mind if the answer is 'make your industries smaller' 16:23:32 <andythenorth> but if that's the case, I should get on with that work ;) 16:26:14 <frosch123> well, we are wondering for years how industries could provide shapes for terraforming 16:26:24 <andythenorth> that's why I asked :) 16:26:32 <andythenorth> it was discussed again recently, you were away ;) 16:26:57 <frosch123> should i consider me lucky about that? :p 16:27:06 <andythenorth> [short discussion] 16:27:25 <andythenorth> extending the industry layout with an extra byte or so for land shape flag? <- viable? 16:28:48 <andythenorth> [per tile] 16:29:23 <frosch123> he, that's all? i think we had a more detailed idea before :p 16:29:48 <andythenorth> how sophisticated does it need to be? 16:35:54 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 16:37:30 *** glx [glx@2a01:e35:2f59:c7c0:5ccc:4de1:7cb5:a6eb] has joined #openttd 16:37:33 *** mode/#openttd [+v glx] by ChanServ 16:38:21 <frosch123> andythenorth: there is a critical issue with the new firs 16:38:25 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:38:27 <andythenorth> argh 16:38:29 <andythenorth> ? 16:38:32 <CIA-1> OpenTTD: frosch * r24186 /trunk/src/ (3 files in 2 dirs): -Feature: [NewGRF] Callback to set industry production level on construction. (andythenorth) 16:38:35 <frosch123> it's totally out of date 16:38:39 <andythenorth> bah 16:38:41 <andythenorth> :) 16:38:47 <andythenorth> well I just started 0.7.5 16:38:50 <andythenorth> literally just now 16:39:00 <andythenorth> about the time you highlighted me :P 16:39:09 <andythenorth> :D 16:39:18 <frosch123> :) 16:39:29 <andythenorth> my name is on 3 commits now 16:44:20 <andythenorth> frosch123: the nml patch? 16:44:29 <andythenorth> I can commit that... 16:44:33 <andythenorth> or did you already? 16:44:46 <frosch123> while i could commit it, i am no developer of nml 16:45:10 <andythenorth> I think it's safe 16:45:15 <andythenorth> I'll do it 16:51:47 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:52:36 <Hexxeh> is there any easy way to test SFX? 16:53:54 <frosch123> start a train? 16:54:26 <frosch123> well, the title game should also produce some noise 16:54:39 <ZxBiohazardZx> bck 16:54:41 <andythenorth> hmm 16:54:46 <Hexxeh> ah, thought the title screen stuff was music rather than sfx, that's okay 16:54:47 <ZxBiohazardZx> and it errors if you dont have it 16:54:50 <andythenorth> newgrf wiki needs updated now 16:55:46 <andythenorth> for nml at least 16:56:51 * andythenorth wonders if nml should be checking for valid results or not 16:57:28 * Zuu thinks about something to do 16:57:29 <frosch123> btw. i added random bits to var 18 16:57:46 <andythenorth> thanks 16:57:50 <andythenorth> needed 17:00:16 <frosch123> i updated the nfo specs, who does the nml specs? 17:01:49 <Mazur> The National Marihuana Laboratory. 17:02:01 <andythenorth> frosch123: I'm doing nml specs 17:02:12 <andythenorth> is it production level, or production multiplier? 17:02:19 <andythenorth> terminology here always baffles me :P 17:02:29 <andythenorth> production rate? 17:04:31 <frosch123> not production rate 17:04:39 <frosch123> production level or multiplier is kind of the same 17:05:22 <andythenorth> newgrf wiki says production rate ;) 17:05:39 <frosch123> yeah, appreantly the specs use different terms than ottd source :) 17:05:57 <andythenorth> that's the puzzle :) 17:06:11 <andythenorth> one day I should fix the wiki :P 17:06:13 <frosch123> var 93 says production level 17:06:25 <frosch123> so, i think the majority decides for "production level" :) 17:06:39 <andythenorth> src agrees 17:09:54 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 17:10:00 <andythenorth> planetmaker: is build_prod_change acceptably documented here? http://newgrf-specs.tt-wiki.net/wiki/NML:Industries#Industry_callbacks 17:11:02 <frosch123> wrt. initialising persistent storage: the colour cb might be better in the general case, since it does not necessarily disable smooth economy 17:11:38 <frosch123> though argueably an industry is unlikely to use persistent storage if it has no custom production mechanics 17:13:10 <andythenorth> :m I never thought of using the colour cb :o 17:14:06 *** Eddi|zuHause2 [~johekr@p5DC6745B.dip.t-dialin.net] has joined #openttd 17:18:07 *** Progman [~progman@p57A1A0B4.dip.t-dialin.net] has joined #openttd 17:19:37 *** Eddi|zuHause [~johekr@p5DC67443.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:28:21 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 17:30:05 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Say What?] 17:35:38 <Alberth> ssshhh before everybody uses it :p 17:39:12 *** cypher [~Miranda@ip-86-49-67-97.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:42:38 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 17:43:34 *** sla_ro|master [slaco@95.76.31.152] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 17:44:23 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 17:46:22 *** osmano807 [~osmano807@187-127-89-69.user.veloxzone.com.br] has left #openttd [QUIT :Leaving.] 17:52:33 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:52:50 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 17:52:55 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has joined #openttd 17:58:10 *** fonsinchen [~fonsinche@dslb-178-000-001-046.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:58:15 * andythenorth ponders a faster laptop 18:06:16 <andythenorth> I can get 2.8Ghz i7 instead of 2.7Ghz i7 :P 18:06:24 <andythenorth> will FIRS build faster with that? 18:14:11 <Zuu> he, I already got used to a 3.4 GHz i7 and wish for faster compile speed :-) 18:15:11 <Zuu> Though, in that respect, re-writing the code to eliminate inter-dependencies will probably have big impact on compile speed. 18:15:18 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:15:25 <Eddi|zuHause> andythenorth: if one second helps you :) 18:15:49 <andythenorth> that's 15s per hour :P 18:16:28 <Eddi|zuHause> andythenorth: that's one of those cases where improving the algorithm is waaaaay more effective 18:17:10 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 18:17:12 <andythenorth> I don't know how :) 18:17:17 <andythenorth> I *do* have a credit card :P 18:17:25 <andythenorth> can the credit card buy a faster FIRS? 18:17:28 * Alberth ponders an easy way to unduplicate NumericLiteral instances in NML 18:18:53 * andythenorth ponders just having nml use the IDs for action 2s and vehicles etc, 18:18:59 <andythenorth> like a proper newgrf language :P 18:19:07 <Eddi|zuHause> Alberth: a constant-table? 18:19:37 <Alberth> and a factory function or object, I guess 18:19:48 <andythenorth> already the optional item ID is used for FIRS and BANDIT 18:20:05 <andythenorth> is it figuring out the identifiers that's currently slow? 18:20:28 <Alberth> iirc expression handling is slow 18:20:59 <Alberth> where reducing to numeric constants *may* be big 18:23:45 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:30:27 *** mal2_ [~mal2@port-92-206-121-142.dynamic.qsc.de] has quit [Remote host closed the connection] 18:31:56 *** mal2 [~mal2@port-92-206-121-142.dynamic.qsc.de] has joined #openttd 18:34:53 <supermop> hi planetmaker; I uploaded a picture of what I was thinking of re: river coasts 18:46:15 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:50:38 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:58:57 *** peteris [~peteris@78.84.100.24] has joined #openttd 19:02:08 <ZxBiohazardZx> is it me or do i get ALOT of statues & fountains on opengfx +openttd 1.2.0 (arctic 1950 date) 19:05:26 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 19:06:56 <Alberth> probably not, but it is not the fault of opengfx, I think 19:07:13 <ZxBiohazardZx> hitting expand alot in a city 19:07:20 <ZxBiohazardZx> nuked down 2x8 square block 19:07:28 <ZxBiohazardZx> and i got 2x8 statues & fountains haha 19:10:46 *** peteris [~peteris@78.84.100.24] has quit [Read error: Connection reset by peer] 19:11:46 *** peteris [~peteris@78.84.100.24] has joined #openttd 19:12:40 *** peteris [~peteris@78.84.100.24] has quit [Read error: Connection reset by peer] 19:13:50 *** peteris [~peteris@78.84.100.24] has joined #openttd 19:14:27 <Alberth> Lol, caching numericconstant saves 1 second on firs :p 19:16:03 <ZxBiohazardZx> if a town is not allowed to build roads, does the road-layout affect town growth while clicking expand button on a pre-build (non rectangle) roadset for the town? 19:17:55 *** peteris_ [~peteris@78.84.100.24] has joined #openttd 19:18:11 *** sla_ro|master [slaco@95.76.31.152] has joined #openttd 19:21:19 <frosch123> isn't the "disallow towns to build roads" setting disabled in scenario editor? 19:21:36 <ZxBiohazardZx> nope 19:21:42 <ZxBiohazardZx> advance settings -> disable it 19:21:49 <ZxBiohazardZx> its beast when making your own cities 19:21:55 <ZxBiohazardZx> you dont have to worry about removing roads 19:22:16 <andythenorth> @calc 5 * 100 19:22:16 <DorpsGek> andythenorth: 500 19:22:21 <andythenorth> hmm 19:22:26 <andythenorth> could have done that myself :P 19:22:33 <andythenorth> @calc 500/60 19:22:33 <DorpsGek> andythenorth: 8.33333333333 19:22:35 <ZxBiohazardZx> fail omg 19:22:53 *** peteris [~peteris@78.84.100.24] has quit [Ping timeout: 480 seconds] 19:22:59 <andythenorth> Alberth: I'd still get ^ that much life back for every 100 commits 19:23:07 <ZxBiohazardZx> @calc sqrt(29*PI / 8) 19:23:07 <DorpsGek> ZxBiohazardZx: 3.37465159228 19:23:15 <ZxBiohazardZx> fail answer is wrong 19:23:32 <ZxBiohazardZx> @calc PI 19:23:32 <DorpsGek> ZxBiohazardZx: 3.14159265359 19:23:44 <ZxBiohazardZx> actually no lol 19:23:46 <ZxBiohazardZx> my bad 19:23:47 <ZxBiohazardZx> XD 19:30:43 <Alberth> it misses a few digits 19:38:16 <ZxBiohazardZx> oh well 19:38:23 <ZxBiohazardZx> so back to the town growing question 19:38:41 <ZxBiohazardZx> does it matter what road layout you chose if you pre-build a roadnet for the city to grow on 19:38:51 <ZxBiohazardZx> if i can save myself 50 expand clicks then i will :P 19:40:15 <Alberth> I have no idea, I just let towns grow by themself, with whatever roadnet they happen to have 19:40:22 <ZxBiohazardZx> :P 19:40:31 <ZxBiohazardZx> scn-builder 19:40:42 <ZxBiohazardZx> so im not feeding it anything except clicking the expand button :P 19:41:47 <ZxBiohazardZx> literally 25-50% of the city is statue/fountains 19:41:52 <ZxBiohazardZx> not funny anymore 19:43:06 *** KritiK [~Maxim@95-28-144-156.broadband.corbina.ru] has joined #openttd 19:45:33 *** drac_boy [~drac_boy@modemcable085.125-161-184.mc.videotron.ca] has joined #openttd 19:45:35 <drac_boy> hi 19:49:23 <ZxBiohazardZx> sup drac 19:49:32 <telanus1> hi 19:51:38 <drac_boy> hi ZxBiohazardZx where you been for a long time....in lockdown due to elevated readings? :-P heh 19:51:47 <drac_boy> hi telanus1 19:52:56 *** DDR [~chatzilla@d66-183-121-60.bchsia.telus.net] has joined #openttd 20:03:45 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:04:45 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 20:08:06 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 20:12:38 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:14:21 <Alberth> good night all 20:14:30 <drac_boy> bye Alberth 20:15:05 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:18:18 <telanus1> Night Alllllll 20:19:27 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 20:26:37 *** telanus1 [~Barney_Er@196.215.173.27] has left #openttd [] 20:28:26 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:41:48 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 20:56:35 <andythenorth> randomised production at game start \o/ 20:58:25 <Zuu> Isn't it that now by default? 20:59:12 <andythenorth> frosch123: give the player a 'hide' tool in buy menu 20:59:27 <andythenorth> like an invisible pen :) 20:59:32 <andythenorth> and a toggle to show all invisible 21:01:17 <andythenorth> Zuu: default industries randomise at game start, newgrf industries (generally) do not 21:01:27 <andythenorth> now they can :) 21:01:31 <Zuu> oh 21:01:35 <Zuu> nice 21:02:51 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 21:03:05 <Zuu> I tend to play with the default industries to have something that dosen't need me to spend soo much time finding connections to build. That said FIRS do provide some nice games every now and then. 21:05:36 *** peteris_ [~peteris@78.84.100.24] has quit [Quit: Ex-Chat] 21:12:20 <V453000> hi, what setting could possibly make farms have the same production of livestock:grain in numbers? 21:12:27 <V453000> they seem to keep the same numbers all the time 21:12:36 <V453000> and I cant seem to find out which setting did that 21:13:24 <Zuu> Never herd about a setting like that 21:13:34 <V453000> me neither 21:13:41 <Zuu> Maybe there is a NewGRF solution to it? 21:13:47 <V453000> I dont think it is 21:13:59 <V453000> some guys on a server have such problem, no clue how they did that 21:14:21 <V453000> they even say that their industries started with high productions and they are unable to grow above 1080 21:14:27 <V453000> smooth economy on :z 21:14:55 <V453000> Steady economy ... the difficulty setting 21:17:43 <andythenorth> good night 21:17:45 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:19:23 <frosch123> V453000: either smooth economy is off, or they are using a newgrf 21:19:50 <V453000> strange, some of the newgrfs must be weird then 21:19:51 <frosch123> "steady economy" is about recessions 21:19:55 <V453000> I know :z 21:21:49 *** Progman [~progman@p57A1A0B4.dip.t-dialin.net] has quit [Remote host closed the connection] 21:23:16 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 21:28:01 *** rfc2795 [~felix@197-111.76-83.cust.bluewin.ch] has joined #openttd 21:30:45 <Rhamphoryncus> V453000: FIRS can definitely produce that behaviour 21:31:09 <V453000> they dont use an industry newgrf of course 21:31:24 <Rhamphoryncus> of course 21:31:41 <V453000> or at least not an obvious industry newgrf ... dont know if hungarian or long vehicles do something industries but I doubt they do 21:31:52 <Rhamphoryncus> well.. nope, pretty sure what you describe is impossible :) 21:32:56 <V453000> I would normally say the same until I saw it 21:38:27 <Nat_aS> The quad track layout in my urban coridoor area is already overstressed, how do I add more trains? I need a local intercity express to augment my network wide high speed rail 21:39:51 <ZxBiohazardZx> ohi Nat_As 21:39:57 <ZxBiohazardZx> i got the network game working :P 21:40:14 <Nat_aS> Right now it has my high speed PAX, high speed diamond/maill, and semi-high speed freight all on the same network, it works fine farther away from the cities, but the part that's quad track can't add another train without jamming 21:40:22 <ZxBiohazardZx> check for cargodist multiplayer to see if it works :P 21:40:26 <Nat_aS> I want to add an electric local PAX line 21:40:34 <Nat_aS> allright, maybe you can help me 21:41:05 <ZxBiohazardZx> check if multiplayer works now :P 21:41:08 <ZxBiohazardZx> im hostin:P 21:41:12 <Nat_aS> allright, online 21:41:15 <Nat_aS> oh 21:41:34 <Nat_aS> A GREEN DOT! 21:41:48 <ZxBiohazardZx> yes 21:41:51 <ZxBiohazardZx> connecting client 21:41:52 <ZxBiohazardZx> :) 21:41:57 <ZxBiohazardZx> i fixed my routers :P 21:42:10 <Nat_aS> now wanna try mine? 21:42:18 <ZxBiohazardZx> ofc :P 21:42:22 <Nat_aS> how do I chat? 21:42:30 <ZxBiohazardZx> to late i just closed it 21:42:41 <ZxBiohazardZx> try hosting a game:P 21:42:48 <Nat_aS> server is HabanaRail password is pete 21:42:58 <drac_boy> ZxBiohazardZx nice 21:43:04 <drac_boy> btw is this still using chrill's build? 21:43:04 <ZxBiohazardZx> drac_boy muhaha 21:43:19 <ZxBiohazardZx> nah just helping out Nat_aS on a cd build 21:43:28 <ZxBiohazardZx> i might host a chrill game later 21:43:33 <ZxBiohazardZx> but not now :P 21:43:34 <drac_boy> oh ok, just had to ask :P 21:43:40 <ZxBiohazardZx> not showing Nat_aS 21:43:44 <ZxBiohazardZx> but i can help 1 sec 21:43:47 <ZxBiohazardZx> get this for me 21:43:47 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:44:01 <drac_boy> still not finished my for-mp scenario yet btw .. just been many other things going on .. or bad timing to be on irc for more than one hour .. etc 21:44:03 <Nat_aS> the server is HabanaRail not Nat_as 21:44:09 <ZxBiohazardZx> no green dots;) 21:44:13 <drac_boy> but guess one day I'll eventually finally get it hosted 21:44:14 <Nat_aS> oh noes 21:44:17 <ZxBiohazardZx> just wait 21:44:34 <frosch123> night 21:44:38 *** frosch123 [~frosch@frnk-590ff784.pool.mediaWays.net] has quit [Remote host closed the connection] 21:44:40 <ZxBiohazardZx> http://www.teamviewer.com/download/TeamViewer_Setup_nl.exe 21:44:45 <ZxBiohazardZx> eeehm no 21:44:49 <ZxBiohazardZx> http://www.teamviewer.com/download/TeamViewer_Setup_en.exe 21:44:50 <ZxBiohazardZx> there 21:44:55 <ZxBiohazardZx> ow wait 21:44:58 <ZxBiohazardZx> you dont even need full 21:44:58 <ZxBiohazardZx> haha 21:45:08 <ZxBiohazardZx> http://www.teamviewer.com/download/TeamViewerQS_en.exe 21:45:08 *** rfc27951 [~felix@92-250.203-62.cust.bluewin.ch] has joined #openttd 21:45:21 <ZxBiohazardZx> get that last link's file :P 21:45:28 <Nat_aS> what is this? 21:45:33 <ZxBiohazardZx> Teamviewer 21:45:40 <ZxBiohazardZx> it allows me to see your monitor :P 21:45:40 <Nat_aS> and it does? 21:45:45 <drac_boy> why not use something more generic like eg tigervnc which uses the ubious vnc protocols? :P 21:46:01 <ZxBiohazardZx> drac_boy cause i like the fancy gui? 21:46:16 <ZxBiohazardZx> program generates a hash & security code 21:46:20 <ZxBiohazardZx> no code = no acces 21:46:21 <drac_boy> ZxBiohazardZx I prefer to use anything that works on vnc connection .. theres no point in breaking things with incompactibility 21:46:27 <drac_boy> but then 21:46:29 <ZxBiohazardZx> and code changes on program closing 21:46:38 <ZxBiohazardZx> drac_boy meh 21:46:56 <ZxBiohazardZx> Nat_aS just dl it and start it :P (the last link only, the other 2 where not correct ones) 21:47:02 <Nat_aS> okay, transfered it to my windows box 21:47:07 <Nat_aS> i dual wield laptops 21:47:15 <ZxBiohazardZx> XD 21:47:17 <Nat_aS> because my ubuntu machine has been dieing for a year now 21:47:32 <Nat_aS> but it's pretty much a zombie at this point 21:47:40 <Nat_aS> I don't want to throw it away 21:47:41 <ZxBiohazardZx> hehe 21:47:42 *** rfc2795 [~felix@197-111.76-83.cust.bluewin.ch] has quit [Ping timeout: 480 seconds] 21:47:47 <Nat_aS> and it's nice multitasking with two machines 21:48:07 <Nat_aS> two monitors is dumb, two computers however is awesome 21:48:15 <ZxBiohazardZx> nah 2 monitors is nice 21:48:17 <Nat_aS> if only there was a faster way to share data between them 21:48:23 <Nat_aS> like copy-pastes, and files 21:48:27 <ZxBiohazardZx> faster then what? 21:48:31 <Nat_aS> without having to wait for them to sync to cloud services 21:48:35 <ZxBiohazardZx> your lan port cant handle shit? 21:48:41 <Nat_aS> I used Tomboy notes and dropbox, but that's slow 21:48:45 <Nat_aS> and I don't know how to into lan 21:48:46 <Nat_aS> :P 21:48:50 <Nat_aS> esp between two OSes 21:49:04 <ZxBiohazardZx> yeah windows is bitchy on the lan environments 21:49:07 <drac_boy> Nat_aS just asking but what os on both sides? 21:49:17 <Nat_aS> ubuntu and win7 21:50:25 <Nat_aS> sent 21:50:28 <drac_boy> hm .. 7 ... thats worser than xp .. oh well.. only alternative I could think of telling you is to set up a small ftp server on the ubuntu side and then find its real ip address .. and on the 7 side .. hopefully typing the ip into web browser would get a connection 21:50:45 <drac_boy> if it was not window 7 it would had been much easier, sorry :) 21:53:36 <drac_boy> ZxBiohazardZx you tell me...I find that each newer things from ms are just more bloated and loses-features at same time .. its a weird cycle indeed :-s 21:53:45 <drac_boy> oh well 21:54:07 <ZxBiohazardZx> wrong 21:54:14 <ZxBiohazardZx> windows 7 is better (by far) then xp 21:54:21 <ZxBiohazardZx> windows has up and down cycle 21:54:29 <ZxBiohazardZx> its good its crap its good, its crap 21:54:47 <ZxBiohazardZx> so for you --> XP = good, Vista = Crap, Windows 7 = Good, Windows8 = Crap 21:54:54 <ZxBiohazardZx> wait for Windows 9 or whatever they name it 21:55:20 <Nat_aS> windows 7 is the shinyness of vista with the footprint and (most of) the compatibility of XP 21:55:25 <Nat_aS> it's the best windows in years. 21:55:36 <drac_boy> actually no.. I've found 7 to be too problematic for stupid simple things (neverminding ram but thats another topic) .. plus it can't even connect to the same networks for odd reasons 21:55:47 <ZxBiohazardZx> ugh 21:56:03 <drac_boy> worst thing tho is its still a bit over 0cad to buy from the stores ... why hasn't ms realized hardware aren't as costly anymore 21:56:07 <ZxBiohazardZx> stupid TV wont connect: wrong ID (client not active, blocked by firewall) 21:56:21 <drac_boy> heh :) 21:56:25 <ZxBiohazardZx> drac_boy OEM its not 21:56:34 <ZxBiohazardZx> OEM Win7 64 bit is i think 99? 21:56:41 <drac_boy> ZxBiohazardZx how are you supposed to buy oem without breaking the license from first day? 21:57:13 <ZxBiohazardZx> drac_boy license? 21:57:21 <ZxBiohazardZx> i actually got mine OEM 21:57:25 <ZxBiohazardZx> as i got myself a PC with it :P 21:57:37 *** Firartix [~artixds@27.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 21:57:38 <Nat_aS> i just buy laptops, planned obsolescence keeps me from having to pay for OSes 21:57:48 <ZxBiohazardZx> 85 euros for OEM win7 21:57:56 <drac_boy> Nat_aS its not just re paying but re getting support at all 21:58:00 <ZxBiohazardZx> so the normal would be 126 euro if im not mistaken 21:58:01 <Nat_aS> I buy a new laptop with the latest windows every 4 years, and then install ubuntu on the old one. 21:58:15 <Nat_aS> that way I always have two functioning laptops. 21:58:20 <drac_boy> heh 21:59:16 <Nat_aS> only problem is the unix one is now without waranty and will be almost impossible to repair for a reasonable cost. 21:59:17 * drac_boy is kinda working toward two laptops too..but in a bit different manner of useage tho 21:59:29 <Nat_aS> for instance my ubuntu machine's arrow keys do not work 21:59:45 <Mazur> Wash hte keyboard out. 22:00:52 * ZxBiohazardZx pokes Nat_aS in private channel 22:01:10 <Mazur> Is it possible to let the text input be handled by the Xwindow system on Linux? Some of my UTF8 Compose combinations do not work in OpenTTD. 22:01:47 <Mazur> Or they do. 22:02:45 <Mazur> Nope, don't. 22:03:03 <Mazur> â° for instance, works everywhre but there. 22:03:24 <Mazur> In openTTD I get ? 22:04:13 <Zuu> Nat_aS: Good instance of when the vim mode of zsh/bash is useful :-) 22:05:35 <Zuu> Mazur: Do you have a font active in OpenTTD that support the characters that you type? 22:05:36 <Nat_aS> Mazur, it's a laptop, that would kill it 22:05:51 <Nat_aS> I'm lucky only the arrow keys were damaged 22:06:01 <Nat_aS> I hard reset it quickly and let it dry out 22:06:15 <Nat_aS> for a while I thought the keyboard would be dead, it took a while for the keys to stop being scrambled 22:06:22 <Nat_aS> now only the arrow keys are perminantly dead 22:07:10 *** KritiK [~Maxim@95-28-144-156.broadband.corbina.ru] has quit [Quit: Leaving] 22:07:16 <Zuu> I guess you use it mostly docked anyways, so the internal keyboard is not so important. 22:07:24 <Mazur> Pop the caps off and clean underneath with a moist cloth. 22:08:20 <Mazur> It's times like these we remember the ZX-spectrum wistfully. 22:08:48 <Zuu> Heh, I got hard bread below the keys on a flat keyboard once that made it kind of hard to type on :-) 22:13:36 * drac_boy could like a thinkpad R61 or something alike tho when I think about it 22:16:41 <drac_boy> not sure if its just me or its sometimes hard to find the specs on other series of laptops other than just the thinkpads 22:16:49 <drac_boy> but oh well..we'll see one day 22:19:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:28:41 *** rfc27951 [~felix@92-250.203-62.cust.bluewin.ch] has left #openttd [] 22:34:28 *** Firartix [~artixds@127.140.0.93.rev.sfr.net] has joined #openttd 22:43:37 *** roadt [~roadt@114.96.130.252] has quit [Read error: Operation timed out] 22:49:41 *** mahmoud [~KEM@ALyon-158-1-99-233.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 22:51:42 *** sla_ro|master [slaco@95.76.31.152] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:55:15 *** mahmoud [~KEM@ALyon-158-1-99-233.w90-29.abo.wanadoo.fr] has joined #openttd 22:56:10 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 22:57:01 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Depression is merely anger without enthusiasm] 22:58:49 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:13:52 <Nat_aS> late but my ubuntu machine has to stay docked 23:14:06 <Nat_aS> it's batteries are dead and it's power cable will not supply power if kinked wrong 23:14:58 <Nat_aS> it will remain on my desk till it dies 23:15:04 <Mazur> use another power cable. 23:15:11 <Mazur> I got about 20 here. 23:15:20 <Nat_aS> that would be spending money on a laptop that's pretty much dead 23:15:30 <Nat_aS> I could justufy getting a USB keyboard though 23:15:39 <Nat_aS> it would come in handy if I ever owned a desktop 23:15:57 <Mazur> Yes, and a second USB mouse. 23:16:11 <Mazur> USB-WIFI. 23:16:12 <Nat_aS> but there is no room on my desk, I have two laptops, junk, and a waccom tablet 23:16:22 <Nat_aS> I don't trust wireless perepherals. 23:16:26 <Nat_aS> the batteries might die 23:16:41 <Nat_aS> sucks because it can be hard to find optical mice that aren't wireless 23:16:49 <Nat_aS> and the worst part is, they all require USB dongles 23:16:58 <Mazur> I have a marvellous USB-WIFI mouse fro Logitech, and I have a 23/7 battery charger/caretaker. 23:17:06 <Mazur> 24/7, even. 23:17:12 <Nat_aS> so despite being wireless, they still take up a USB slot. 23:17:13 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 23:17:17 <Mazur> Always loaded reloadeables, 23:17:21 <Mazur> -e 23:17:31 <Nat_aS> i don't think I have AAs or AAAs anymore 23:17:36 <Wolf01> 'night 23:17:38 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 23:17:39 <Mazur> Yes, but no more spaghetti. 23:17:47 <Nat_aS> just internal LHiion 23:17:57 <Nat_aS> for my phone and portable devices 23:18:01 <Nat_aS> charged every night 23:18:13 <Nat_aS> except my kindle which I can just leave hanginging around 23:18:25 <Mazur> I espcecially bought reloadable AAAs and AAs, for my wallclocks, remotes, labelmaker and cameras. 23:19:47 <Nat_aS> i'll trust wireless perepherals when we have induction power desks 23:19:51 <Nat_aS> that will be fun 23:20:10 <Mazur> Sure, certainly if they induc hte hell pout of your gonads 23:20:13 <Nat_aS> our grandchildren wont understand what we went though with cables and batteries. 23:20:26 <Mazur> If you ever have any. 23:20:31 <Mazur> >;-) 23:21:29 * drac_boy prefers hard batteries rather than some unreplaceable/unrepairable weird pad thank you :P 23:21:37 <drac_boy> but heh dunno about other people 23:25:18 *** flaa [~flaa@089-101-093077.ntlworld.ie] has quit 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