Config
Log for #openttd on 4th May 2012:
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00:20:23  <Nat_aS> guh
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09:05:47  <adamkex> good morning
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10:18:26  <adamkex> how can i enable newgrf on my server?
10:20:28  <Hazzard> Is it dedicated?
10:21:26  <adamkex> Yeah
10:21:35  <adamkex> i copied the tars over and my openttd.cnf
10:21:49  <adamkex> everything in [newgrf] gets erased
10:22:18  <Hazzard> I actually don't know how to
10:23:06  <adamkex> hm
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10:23:49  <Hazzard> Did you seach online?
10:25:00  <adamkex> yes, the wiki says nothing
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10:27:31  <adamkex> is there anyway to make openttd more verbose?
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10:34:43  <Eddi|zuHause> adamkex: with the "debug_level" command or the "-d" parameter
10:35:04  <adamkex> Eddi|zuHause: ok i will try it
10:35:08  <adamkex> if it doesn't work now
10:35:30  <Eddi|zuHause> like "-d misc=3" or "-d grf=3"
10:35:37  <Eddi|zuHause> or something
10:35:45  <adamkex> now it worked, openttd does not do case sensitive files in windows
10:35:52  <adamkex> and doesn't seem to extract tars on linux
10:39:09  <Ammler> self build or download?
10:39:15  <adamkex> gentoo
10:39:26  <adamkex> USE="dedicated openmedia png -aplaymidi -debug -iconv -icu -lzo -timidity -truetype -zlib"
10:40:10  <Ammler> so you should talk to the maintainer there
10:41:04  <Ammler> in the meantime, you could use a bundle from openttd.org, those should work
10:41:11  <adamkex> it works now
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10:42:11  <drac_boy> hi
10:42:21  <adamkex> the main 2 problems were that the linux version did not untar the newgrf and the windows version did not use a case sensitive config
10:42:42  <drac_boy> ?
10:42:48  <adamkex> and linux is usually case sensitive
10:42:58  <adamkex> Eddi|zuHause: thank you
10:44:16  <adamkex> and i did not build the windows version
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10:51:26  <adamkex> but i might have done something wrong
10:51:35  <adamkex> at least it works now
10:54:40  <drac_boy> adamkex I've sometimes found windows a bit difficult to deal with at times. especially when it asks if you want to replace one with others when coping both text file 'drafts' and folder 'drafts' :-s
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10:54:58  <drac_boy> and don't ask me about unicode symbols neither
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10:56:43  <adamkex> drac_boy: the issue seemed to be about case sensitivity, but it's solved now, the my newgrfs work now :)
10:56:45  <krinn> hi all
10:58:13  <drac_boy> adamkex believe it or not but I do sometimes have days where I got both TODO.txt and todo.txt in the same folder .. another way to confuse windows when it tries to read the ext hd :-p
10:58:28  <drac_boy> never tried with linux yet so hm dunno how it'll react
10:58:41  <drac_boy> hi krinn
10:59:41  <adamkex> well i am running a linux dedicated server with my friends :)
10:59:57  <drac_boy> adamkex btw by newgrfs do you mean your own or just simply downloaded ones?
11:00:04  <drac_boy> oh ok
11:00:50  <adamkex> Ammler: the so called admin interface that i should be able to connect to, is it the same interface of the one when i just host a game using the windows binary?
11:01:14  <drac_boy> how're you krinn?
11:01:28  <adamkex> drac_boy: downloaded ones
11:01:56  <krinn> drac_boy, fine, thanks
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11:07:50  <drac_boy> what doing krinn?
11:07:51  <Ammler> adamkex: and you ask me that because?
11:08:01  <krinn> drac_boy, working on SPC
11:08:05  <drac_boy> spc?
11:08:16  <krinn> SCP
11:08:20  <krinn> mistake
11:08:40  <Ammler> but yes, I assume, both linux and windows support the admin interface, but I am not aware of any server using it
11:08:52  <drac_boy> hm which scp? heh
11:09:01  <krinn> http://wiki.openttd.org/Script_communication_protocol
11:09:11  <drac_boy> oh ok, have fun either way
11:09:15  <drac_boy> :)
11:09:39  <krinn> eheh i'm :)
11:11:33  <adamkex> Ammler: you seem to be very knowledgable, but i found out that i should use rcon to control the server
11:12:15  <Ammler> hehe
11:13:05  <Ammler> you misinterpreted, but you should anyway not highlight people for generic questions ;-)
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11:13:40  <drac_boy> hmm should work on my tracking table a bit more later..not looked at anything for the whole week
11:13:59  <adamkex> :p
11:14:27  <Ammler> on windows, you don't have a console, there the admin interface might be very useful
11:14:51  <drac_boy> still wondered how common carbody diesels were world-wise
11:15:02  <drac_boy> I only know of them in north america and uk for most part
11:26:28  <NGC3982> is there a way to revert a grf back to nml, gfx and a language file?
11:26:50  <drac_boy> NGC3982 grfcodec can't do that..or can it? I dunno tbh
11:27:16  <NGC3982> just for experimenting, that is.
11:27:23  <peter1138> no
11:27:38  <peter1138> it's a bit like decompiling a C program
11:27:59  <NGC3982> ok.
11:28:17  <NGC3982> bah. i can barely irc on this connection.
11:29:37  <NGC3982> well, the thing is. i think i got a decent grip on making simple grfs. what i want to know more about is changing an industry
11:30:07  <NGC3982> and i guess looking at the nml code from a industry grf would help me.
11:37:43  <Ammler> where do I see the __DATE__ and __TIME__ from rev.cpp?
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11:41:36  <Eddi|zuHause> Ammler: on windows, in the properties page?
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11:57:02  <Ammler> Eddi|zuHause: hehe, and where/how on good old linux?
11:58:48  <Ammler> NGC3982: which industry grf you are interested in does not provide sources?
11:58:55  <Ammler> maybe ask the author then
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12:00:14  <Eddi|zuHause> Ammler: no idea... never crossed my mind to look for it
12:00:34  <Eddi|zuHause> Ammler: possibly in the crash log
12:00:36  <Ammler> I tought, it is in the gamelog
12:00:46  <Ammler> how do I create a crash log without crash?
12:00:55  <Ammler> or how do I trigger a crash?
12:01:09  <Eddi|zuHause> there's a key combination if you compiled a debug version
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13:57:28  <Terkhen> hello
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15:06:27  * Rubidium wonders who's having the most railway related nick name in this channel. I'd go for frosch = frog (part of a switch)
15:07:50  <frosch123> only part of switches?
15:08:18  <frosch123> aren't there four of them on every tie?
15:09:01  <__ln__> Rubidium: how about the nick 'rails'
15:09:54  <Rubidium> are those called frogs as well? I can't find any easy trace of that
15:09:59  <Rubidium> http://en.wikipedia.org/wiki/Railroad_turnout#Frog_.28common_crossing.29
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15:13:37  <frosch123> that thing is something entirely different to what i considered a "frosch" on rails
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15:21:29  <frosch123> hmm, seems like english frog and german frosch are different things
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15:21:45  <frosch123> a frosch is indeed a rail clamp
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15:55:16  <supermop> hi!
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16:27:07  <supermop> I think rail blue would look nice on a bike frame
16:27:19  <supermop> not sure where to fit the large logo
16:34:15  <supermop> yellow wheels of course
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17:07:13  <Nat_aS> morning
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17:12:48  <Alberth> hi andy
17:13:40  <andythenorth> lo
17:14:32  <Alberth> threatening to release a new version works :p
17:15:16  <andythenorth> "never ever promise release dates"
17:15:22  <andythenorth> I thought that was the rule? :P
17:15:33  <andythenorth> specially as I haven't written the code for this release
17:15:41  <andythenorth> and I have to work all weekend on real work
17:16:00  <andythenorth> :)
17:16:28  <Alberth> :)
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17:39:36  <CIA-1> OpenTTD: translators * r24198 /trunk/src/lang/ (korean.txt polish.txt ukrainian.txt):
17:39:36  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:39:36  <CIA-1> OpenTTD: korean - 2 changes by telk5093
17:39:36  <CIA-1> OpenTTD: polish - 46 changes by Kilian
17:39:36  <CIA-1> OpenTTD: ukrainian - 3 changes by edd_k
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18:01:55  <Wolf01> 'evenink
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18:04:04  <johnboy> hey im needing some help, i have downloaded the uk V3 but have a problem, its not letting me upload the new cargo any help?
18:04:20  <Alberth> upload?
18:04:32  <johnboy> sorry load
18:04:50  * Alberth is looking for an openttd
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18:06:56  <Alberth> oh, the scenario is completely broken
18:07:17  <Alberth> it does not have a vehicle grf loaded to transport the cargoes
18:09:35  <Alberth> just delete the scenario, it's useless
18:10:34  <Alberth> not to mention it is way too big for single player
18:11:14  <Wolf01> happened to me too with the 2cc-train-set
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18:12:48  <johnboy> i wouldnt say useless and also maybe but i do like it
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18:14:13  <johnboy> just wondering if anyone knew how to sort it
18:15:09  <johnboy> thank you
18:15:25  <Alberth> write a more useful scenario editor where you can change newgrfs after opening the editor, I am afraid
18:16:14  <Alberth> less work is to rescue the heightmap, and make a new scenario
18:17:02  <johnboy> i was a afraid of that, im sort of a lazy sod haha thank you tho
18:17:34  <Alberth> even less work is to rescue the heightmap and use that to generate a new game :p
18:17:56  <Alberth> it won't be RL-like though :)
18:18:06  <FLHerne> The towns would be in the wrong place :P
18:18:24  <Alberth> FLHerne: an alternative earth :)
18:19:29  <Alberth> on the other hand, you could play thre sub-tropical climate then :)
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18:31:39  <andythenorth> we should make a teeny-tiny grf
18:31:41  <andythenorth> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=478273
18:35:00  <Alberth> brickland trains!
18:35:59  <andythenorth> just do small
18:35:59  <andythenorth> 2px or so
18:35:59  <andythenorth> everything teeny tiny
18:35:59  <andythenorth> industries 1 tile
18:36:08  <andythenorth> 1tile is a city block, not a house
18:37:19  <andythenorth> all vehicles max 1/8 long
18:37:19  <andythenorth> ships could be ocean-going scale!
18:37:36  * andythenorth wonders how fast this could be pixel-generated
18:38:15  <andythenorth> do it like a map
18:38:17  <FLHerne> Surely the roads would look silly?
18:38:37  <andythenorth> they'd be motorway sized
18:38:41  <FLHerne> Or have eyecandy city-blocks next to tiny roads?
18:38:49  <andythenorth> all roads would be 3 lane super highways
18:39:10  <andythenorth> vehicle movement paths would be fixed :|
18:39:10  <andythenorth> limiting factor :P
18:40:34  <Eddi|zuHause> andythenorth: only if you do it with cubicles!!
18:40:52  <FLHerne> Could you do ridiculous vehicle offsets so that different vehicle types appeared to follow a range of roads on the same tile?
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18:57:31  <supermop> hi
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19:01:13  <andythenorth> lo mop
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19:07:55  <supermop> how's it going andy?
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19:59:54  <andythenorth> gah
20:00:02  <andythenorth> javascript always seems insane
20:00:02  <supermop> ?
20:00:16  <andythenorth> why dick around calling it a hash?
20:00:20  <andythenorth> it looks like a dict to me
20:00:47  <andythenorth> then have 47 badly written articles in google serps about 'hashes are really just objects'
20:00:58  <andythenorth> but written by people who seem to have the barest grasp of programming
20:01:18  <andythenorth> 'hashes are associative arrays, but also objects'
20:01:18  <andythenorth> meh
20:01:38  <andythenorth> 'forget everything you know from other languages'
20:01:47  * andythenorth is not a programmer, but javascript is retarded
20:02:25  <Alberth> oh, no doubt it has its uses :)
20:02:36  <Alberth> never looked at it  though :)
20:02:49  <andythenorth> it's not even magical
20:02:55  <andythenorth> it's just another scripting language
20:03:05  <andythenorth> but most of the users posting about it are illiterate
20:03:19  <andythenorth> so a typical web search for examples becomes very annoying quickly
20:03:27  * andythenorth is grumpy
20:03:30  <andythenorth> and should sleep
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20:22:23  <andythenorth> hmm
20:22:27  <andythenorth> can't pile up functions in js
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22:24:48  <Terkhen> good night
22:25:55  <jnx> http://picpaste.de/town1.png town2.png town3.png - there is a ring of avenues with trees that seems to be dependent upon the location & size of the business district (as removing the commercial areas will move the tree ring)
22:31:58  <jnx>  Another odd-looking sideeffect is that the pavement next to roads are getting reconstructed after the demolition of office building blocks
22:33:57  <jnx> (the latter seems to be for replacing roads with tree-lined roads)
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22:49:18  <Guinness2702> Hey there :)  Problems with openttd, on xubuntu; the game keeps hanging after maybe half an hour of play.  Any idea where I can look for clues - is there a debug log file or something I can look at?
22:53:24  *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit []
22:58:19  <Eddi|zuHause> jnx: yes. the "town zones" form circles, and they are dependent on the number of houses in the town
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23:06:00  <Zuu> Guinness2702: If the program crashes, there is crash.log, crash.png, crash.sav etc. If the program just freezes without a crash, then I don't think there are any such crash files.
23:06:25  <Guinness2702> Zuu: where are they created?
23:06:29  <Zuu> If its a freeze, try to load a recent autosave and see if it can be reproduced.
23:06:54  <Zuu> In Windows they end up in Documents\OpenTTD. So for you they'll probably end up in ~/.openttd/
23:07:14  <Guinness2702> Zuu: nope.  If I load an autosave, I get another 30-40 min of play, before it freezes again - happens *every* time
23:07:37  <Zuu> Which version of OpenTTD do you have?
23:07:53  <Guinness2702> um, how do I find out?  I installed via ubuntu software centre today
23:08:15  <Zuu> If you start OpenTTD its written at the top of the menu window.
23:08:17  <Guinness2702> aha
23:08:19  <Guinness2702> OpenTTD 1.0.4
23:09:04  <Guinness2702> no logs in ~/.openttd/
23:09:04  <Zuu> Please try last stable 1.2.0. If its still there, I would upload the savegame to bugs.openttd.org.
23:10:03  <Guinness2702> Zuu: where do I get it? ... openttd webby right?
23:10:20  <Zuu> http://www.openttd.org/en/download-stable <-- there
23:10:39  <Zuu> There is specific ubuntu builds as well as a generic linux build.
23:11:58  <Guinness2702> okay, installing now :)
23:12:27  <Guinness2702> ...well maybe
23:13:10  <Zuu> 1.0.4 is two years old, so there is some potential that this has been fixed, although I don't remember this particular bug specifically from the 1.0-era.
23:14:06  <Guinness2702> I installed a couple of the add ons, via the interface - e.g. an AI pack, a couple of name packs, and vehicle packs
23:14:12  <Zuu> Hmm, well 1.0.0 is two years old 1.0.4 might be some months yonger.
23:14:54  <Guinness2702> So unlike canonical to have out of date software :D
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23:16:30  <Zuu> Those add-ons shouldn't freeze or crash OpenTTD. If OpenTTD for any reason crashes its a bug. The only really exception is if you have changed NewGRFs in running game, then you have been warned and are only yourself to blame.
23:17:12  <Guinness2702> I'm pretty sure I didn't do that
23:17:31  <Zuu> There is a red warning box if you try to do it.
23:18:01  <Guinness2702> nah, only warning boxes I saw were - no AI installed, and "you cannot remove signals from here" lol
23:19:16  <Guinness2702> Okay, I have 1.2.0 - guess I'll see you in about 30-40 min :D
23:21:07  <Zuu> hehe :-)
23:38:58  <Wolf01> 'night
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23:44:13  <jnx> Aircraft with 952 km/h seems slowe than maglev with 643 km/h
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23:46:41  <Hazzard> They are actually going 1/4 the speed
23:47:03  <Hazzard> or maybe 1/3
23:47:11  <Hazzard> You can change it in the settings
23:50:58  <Zuu> or you could think that the game takes the perspective of someone being on the ground where a train looks faster than a plane up in the sky. Although the view is looking down at the surface. :-)
23:54:50  <Hazzard> There are the planes that go 2329km/h
23:55:13  <Hazzard> strangly, none between 952 km/hr and 2329

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