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00:00:01 *** Hazzard_ is now known as Hazzard 00:08:39 *** mal2 [~mal2@port-92-206-68-173.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:26:26 *** daniel_ [~daniel@c-24-20-61-147.hsd1.or.comcast.net] has joined #openttd 00:33:39 *** Firartix [~artixds@207.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 00:36:34 *** roadt_ [~roadt@60.168.95.45] has joined #openttd 00:37:46 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 00:40:49 *** Hazzard [~7c418246@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 00:41:43 *** daniel_ [~daniel@c-24-20-61-147.hsd1.or.comcast.net] has quit [Quit: Leaving] 00:48:51 <NataS> are there any trainsets that are like Tropic set, only better? 00:49:14 <NataS> Tropic set has a lot of cool trains, but it lacks a lot of important niches. 00:49:32 <NataS> and it's rolling stock is lame, just refit the same boxcar for everything 00:49:52 <NataS> and upgrade all cars ever 20 years because fuck you that's why. 01:41:03 *** MinchinWeb [6034e667@ircip1.mibbit.com] has joined #openttd 01:41:39 <MinchinWeb> I'm running Linux and my AI won't load; how do I get the list of errors? 01:41:55 <MinchinWeb> on Windows I can use "openttd.exe -d ai=5"... 01:45:11 <glx> same on linux 01:47:44 <MinchinWeb> it starts the game, but the only output to the console is "Unknown debug level 'ai=5'" 01:49:30 <MinchinWeb> seems you have to use 'misc' rather than 'ai' 01:51:07 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 01:52:13 <MinchinWeb> ...maybe not; that just lists the files as it find them, but not why it won't load them 01:55:02 *** pugi [~pugi@dyndsl-091-096-053-217.ewe-ip-backbone.de] has quit [] 02:05:20 *** MinchinWeb [6034e667@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:05:21 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 02:06:17 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 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#openttd 07:18:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 07:21:32 <dihedral> greetings 07:22:34 <Rubidium> moin dih 07:24:00 <dihedral> hello sir, how are you? 07:25:39 <Rubidium> at ~20% of my work month ;) 07:29:07 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:31:12 *** valhallasw [~valhallas@91-66-34-49-dynip.superkabel.de] has quit [Ping timeout: 480 seconds] 07:40:41 <dihedral> either you have a very short work month, or you have way to much to do :-P 07:44:54 <dihedral> desync was not mentioned for a while in changelogs ;-) 07:46:04 <planetmaker> 8 weeks or so? :-P 07:46:12 <planetmaker> hi dihedral & moin all 07:46:39 <planetmaker> actually... 4 weeks 07:46:46 <planetmaker> http://hg.openttd.org/openttd/trunk.hg/log?rev=desync 07:47:27 * NGC3982 tries office libraries for C#. 07:47:30 <NGC3982> this will be a treat. 07:47:41 <planetmaker> or a threat? 07:47:50 <NGC3982> ;) 07:48:21 <Rubidium> why do you want to use something with sharp edges? 07:48:29 <Rubidium> (or something that's hashed) 07:48:52 <planetmaker> at least make sure to add some salt ;-) 07:49:34 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 07:50:47 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:50:58 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 07:52:57 *** KouDy [~KouDy@115.133.1.90] has quit [Ping timeout: 480 seconds] 07:55:01 *** mahmoud [~KEM@ALyon-158-1-107-21.w90-29.abo.wanadoo.fr] has joined #openttd 07:55:57 <NGC3982> hehe ;) 07:56:14 *** KouDy [~KouDy@115.133.1.90] has joined #openttd 08:02:58 *** KouDy1 [~KouDy@115.133.1.90] has joined #openttd 08:07:17 *** KouDy [~KouDy@115.133.1.90] has quit [Ping timeout: 480 seconds] 08:18:40 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has quit [Quit: No Ping reply in 180 seconds.] 08:18:41 *** APTX 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[~72f656a1@101.haydn.openttdcoop.org] has joined #openttd 10:20:03 *** roadt_ [~roadt@60.168.95.45] has joined #openttd 10:34:34 <CIA-17> OpenTTD: frosch * r24307 /trunk/src/ (widgets/dropdown.cpp window.cpp window_gui.h): -Codechange: Move all interaction of the dropdown window with widgets of the parent window to a method of the parent window. 10:35:35 <CIA-17> OpenTTD: frosch * r24308 /trunk/src/widgets/ (dropdown.cpp dropdown_type.h): -Add: ShowDropDownListAt() for drawing dropdown windows independent of dropdown widgets. 10:36:15 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:36:30 <CIA-17> OpenTTD: frosch * r24309 /trunk/ (12 files in 4 dirs): -Codechange: Split some functions from gui.h to settings_gui.h 10:48:59 <Hazzard> Dammit 10:49:38 <lugo> Janet! 10:53:17 <Hazzard> When I export as PNG in gimp the console says "Invalid palette; does not contain 256 entries." 10:53:33 *** lobster [~lobster@178.19.113.126] has quit [Ping timeout: 480 seconds] 10:56:14 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 10:59:27 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 11:01:35 *** roadt_ [~roadt@60.168.95.45] has quit [Remote host closed the connection] 11:01:45 <Hazzard> saving as pcx seems to work though 11:02:37 <Hazzard> nvm, it doesnt 11:02:51 *** roadt [~roadt@60.168.95.45] has joined #openttd 11:04:10 <Eddi|zuHause> Hazzard: you must make sure that you check the option "do not remove unused colours" 11:04:38 <Hazzard> Yes, the colormap shows all the colors, even the unused ones 11:04:50 <Hazzard> gimp seems to be failing to export the paletter 11:05:02 <Hazzard> *palette 11:07:24 <Eddi|zuHause> yes, because you didn't check the option... 11:07:46 <planetmaker> and... you need to have a paletted image in the first place. You cannot export an rgb image to a paletted one 11:12:19 <Hazzard> I have a properly paletted gimp file (.xcf) and export it into .png. When I try to compile, it gives me the error. 11:14:47 *** KouDy1 [~KouDy@115.133.3.9] has joined #openttd 11:14:48 <planetmaker> how do you know it's properly paletted? :-) 11:17:20 *** KouDy [~KouDy@115.133.0.136] has quit [Ping timeout: 480 seconds] 11:21:25 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 11:31:24 *** KouDy [~KouDy@115.133.3.9] has joined #openttd 11:31:25 *** KouDy1 [~KouDy@115.133.3.9] has quit [Read error: Connection reset by peer] 11:32:03 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 11:33:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:34:56 *** mal2 [~mal2@port-92-206-68-173.dynamic.qsc.de] has joined #openttd 11:36:45 *** KouDy [~KouDy@115.133.3.9] has quit [Read error: Connection reset by peer] 11:42:14 *** KouDy [~KouDy@115.133.3.9] has joined #openttd 11:47:59 *** KouDy [~KouDy@115.133.3.9] has quit [Read error: Connection reset by peer] 11:48:56 *** Mek [~quassel@marijnalexwedding.com] has quit [Read error: Connection reset by peer] 11:48:57 *** Mek [~quassel@marijnalexwedding.com] has joined #openttd 11:51:50 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 12:00:13 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:03:32 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 12:05:16 *** Hazzard [~72f656a1@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 12:07:51 *** KouDy [~KouDy@175.137.99.209] has joined #openttd 12:15:28 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 12:21:19 *** Firartix [~artixds@www.clubnix.fr] has joined #openttd 12:22:51 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has quit [Ping timeout: 480 seconds] 12:22:59 *** Hazzard [~72f656a1@101.haydn.openttdcoop.org] has joined #openttd 12:24:35 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 12:35:31 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 12:43:53 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Ping timeout: 480 seconds] 12:46:59 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 12:48:03 *** Firartix [~artixds@www.clubnix.fr] has quit [Ping timeout: 480 seconds] 13:06:22 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 13:26:03 *** telanus1 [~Barney_Er@196-210-244-73.dynamic.isadsl.co.za] has joined #openttd 13:31:11 *** telanus [~Barney_Er@196-210-244-73.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 13:32:57 <planetmaker> @seen smatz 13:32:57 <DorpsGek> planetmaker: smatz was last seen in #openttd 13 weeks, 1 day, 17 hours, 48 minutes, and 9 seconds ago: <SmatZ> beer! 13:33:00 <planetmaker> :-( 13:33:35 <NGC3982> 13 weeks, jeez. 13:34:41 <planetmaker> yes... and he's one of the kindest people around... 13:36:24 <NGC3982> how can one measure an orbit with arbitrary feelings? 13:36:27 * NGC3982 trollface. 13:45:18 <Belugas> hello 13:47:32 <frosch123> it's a whale, no troll 13:47:55 <Eddi|zuHause> what's a whaleface then? 13:51:35 <Belugas> a fishy one :) 13:55:19 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:01:37 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 14:01:37 *** Zeknurn` is now known as Zeknurn 14:05:53 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 14:06:17 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 14:11:19 *** HerzogDeXtEr1 [~Flex@88.130.174.43] has joined #openttd 14:17:05 *** HerzogDeXtEr [~Flex@88.130.173.126] has quit [Ping timeout: 480 seconds] 14:23:58 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:25:12 *** telanus1 is now known as telanus 14:29:20 *** valhallasw [~valhallas@91-66-34-49-dynip.superkabel.de] has joined #openttd 14:32:53 <CIA-17> OpenTTD: frosch * r24310 /trunk/src/ (6 files in 2 dirs): -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent. 14:32:58 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:33:31 <CIA-17> OpenTTD: frosch * r24311 /trunk/src/ (settings_gui.cpp settings_gui.h): -Add: DrawDropDownButton() to draw dropdown buttons independent of actual widgets. 14:34:04 <planetmaker> but... a whale is a mammal... not a fish ;-) 14:34:33 <CIA-17> OpenTTD: frosch * r24312 /trunk/src/ (ai/ai_gui.cpp newgrf_gui.cpp): -Change: Center the settings buttons in the AI and NewGRF config windows. 14:35:26 <frosch123> planetmaker: not when he is trolling :) 14:35:38 <frosch123> obviously a trolling whale makes a fish face 14:35:40 <frosch123> :p 14:35:47 <planetmaker> :-D 14:48:22 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 14:49:38 <Eddi|zuHause> what happened to the days when "trolling" meant "walking away"? 14:51:15 <planetmaker> troll Dich doch :-P 14:54:00 *** valhallasw [~valhallas@91-66-34-49-dynip.superkabel.de] has quit [Ping timeout: 480 seconds] 14:55:00 <frosch123> well, the usual trollface looks actually more like a ogre-face 14:55:14 <frosch123> so, i guess some wannabe fantasy author messed it up somehwen 14:55:18 <planetmaker> and during day quite stone-like ;-) 14:56:01 <frosch123> some trolls are always stone 15:00:24 <CIA-17> OpenTTD: frosch * r24313 /trunk/src/ (ai/ai_gui.cpp newgrf_gui.cpp settings_gui.cpp): -Fix: Some obiwans wrt. clicking on setting buttons. 15:03:36 *** Hazzard [~72f656a1@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 15:04:38 <CIA-17> OpenTTD: frosch * r24314 /trunk/src/newgrf_gui.cpp: -Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register. 15:05:18 <CIA-17> OpenTTD: frosch * r24315 /trunk/src/ai/ai_gui.cpp: -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row. 15:10:04 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:11:22 <CIA-17> OpenTTD: frosch * r24316 /trunk/src/settings_gui.cpp: -Feature: Allow setting adv. settings with limited range using a dropdown list. 15:11:43 <CIA-17> OpenTTD: frosch * r24317 /trunk/src/ (4 files in 2 dirs): -Feature: Add dropdowns to AI configurations, if all values have labels. 15:12:02 <CIA-17> OpenTTD: frosch * r24318 /trunk/src/ (newgrf_config.cpp newgrf_config.h newgrf_gui.cpp): -Feature: Add dropdowns to NewGRF configurations, if all values have labels. 15:12:11 <planetmaker> quite a feature spree today :-) 15:12:40 <frosch123> feature inflation :) 15:12:54 <planetmaker> pfffff.....t :-P 15:13:08 <frosch123> you should put some good old features into your pillow 15:19:59 *** Progman [~progman@p57A1A965.dip.t-dialin.net] has joined #openttd 15:22:05 <Eddi|zuHause> how about an action14 value that hides a setting from the gui if newgrf-developer is not set? 15:22:21 <Eddi|zuHause> (not that i have a specific use for that at the moment) 15:22:39 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 15:23:40 <frosch123> aren't newgrf settings hidden enough? :p 15:24:01 <frosch123> but well, yes, there are some things which ai parameters have, and newgrfs don't 15:24:11 <frosch123> e.g. the option to just put a random value into a parameter 15:29:24 <Eddi|zuHause> random values in newgrfs are tricky 15:30:20 <Eddi|zuHause> they need to be randomized on the main gui, and then stay constant while setting up the rest of the game (including random seed) 15:32:05 *** kkimlabs [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 15:35:39 <Zuu> Eddi|zuHause: You could also claim that there is already a such setting for AIs/Scripts to hide settings for non-developers :-) 15:35:56 <Zuu> (there is one, if I was not clear enough) 15:36:03 <Eddi|zuHause> frosch123 said that 15:36:25 <Zuu> Oh, I typed quicker than reading backlog :-) 15:36:41 <frosch123> but wrt. unifying them i would first add descriptions to ai settings 15:37:08 <frosch123> though maybe it is clever to add translation support even before that 15:37:32 <Zuu> And drop dificulties for AIs? Or add that legacy stuff to NewGRFs too? (or is that already in NewGRFs?) 15:38:10 <frosch123> well, recently we discussed dropping difficulties completely from the game 15:38:12 <Zuu> Eg. to have 4 default values for settings. One for each difficulty level and custom. 15:38:13 *** valhallasw [~valhallas@p54834911.dip.t-dialin.net] has joined #openttd 15:38:58 <Zuu> I wouldn't mind it being dropped. While I like the idea, it doesn't work currently and only adds complexity rather than any benefits. 15:40:35 <Zuu> If we ever get (adv.) setting presets, easy/medium/hard could be added back as presets later. 15:41:11 <Zuu> possible through bananas and thus on the task of the community to maintain them. 15:42:32 <frosch123> yeah, but it would be questionable whether those contain also ai and newgrf settings :) 15:48:33 *** telanus [~Barney_Er@196-210-244-73.dynamic.isadsl.co.za] has left #openttd [PING 1338566211] 15:49:17 *** telanus1 [~Barney_Er@196-210-244-73.dynamic.isadsl.co.za] has joined #openttd 15:52:03 <welshdragon> i think the devzone server is broken 15:52:39 <welshdragon> I'm on 110mb connection, and it times out when I try to download something 15:53:23 <welshdragon> it won't let me download anything 15:53:40 <frosch123> ogfx+trains? 15:53:56 <welshdragon> oh wow, that was some epic lag 15:54:06 <welshdragon> no, Chilli's PP 15:55:55 <frosch123> yeah, the http download does not work at all 15:56:10 <welshdragon> really? 15:56:11 <welshdragon> :( 15:56:21 <frosch123> Ammler: ^^ any idea? 15:56:25 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 15:57:06 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:57:20 <frosch123> it stops after 16112 byte :) 15:57:57 <welshdragon> it stops after 0 byte 15:58:00 <welshdragon> for me anyway 15:58:17 <frosch123> i geot 16112 byte of 6.4MB and they even look correct 15:59:26 *** valhalla1w [~valhallas@p54834911.dip.t-dialin.net] has joined #openttd 16:05:07 *** valhallasw [~valhallas@p54834911.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:05:21 *** glx [glx@2a01:e35:2f59:c7c0:40:527c:85e8:2435] has joined #openttd 16:05:25 *** mode/#openttd [+v glx] by ChanServ 16:12:13 <Ammler> oh super :-) 16:13:39 <Ammler> I have no clue what happen :-) 16:14:15 *** kkimlabs [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 16:15:17 <Ammler> well, bundles is not proxied with nginx 16:15:25 <Ammler> so it isn't related with the hg issue 16:16:08 <Ammler> "There were 107 failed login attempts since the last successful login." :-) 16:16:34 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:16:39 <andythenorth> lo 16:26:00 *** Nat_AFK is now known as NataS 16:35:10 <Eddi|zuHause> http://www.youtube.com/watch?v=HWAckQg3K38&feature=youtu.be 16:36:54 *** tokai|noir [~tokai@port-92-195-70-233.dynamic.qsc.de] has joined #openttd 16:36:57 *** mode/#openttd [+v tokai|noir] by ChanServ 16:37:37 <andythenorth> that tram is not on the tracks 16:38:12 <andythenorth> looks like the coder has specified the wrong sprite for that angle? 16:40:25 <frosch123> i think they changed newgrfs in game 16:40:38 <frosch123> replaced a rv with a tram while it was turning around 16:41:57 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:42:14 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:42:49 *** tokai|mdlx [~tokai@port-92-195-100-89.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:45:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:49:09 <NGC3982> Eddi|zuHause: what happend? 16:50:04 <Eddi|zuHause> NGC3982: that wasn't really mentioned... i guess the switch was not in the correct position... 16:57:42 *** valhalla1w [~valhallas@p54834911.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:58:50 *** roadt [~roadt@60.168.95.45] has quit [Ping timeout: 480 seconds] 16:59:27 <andythenorth> Fish on Fridays! 16:59:35 <andythenorth> @seen pikka 16:59:35 <DorpsGek> andythenorth: pikka was last seen in #openttd 1 week, 6 days, 10 hours, 33 minutes, and 16 seconds ago: <Pikka> hello Alberth 16:59:38 <NGC3982> can someone please clean my apartment. 16:59:39 <NGC3982> thank you. 16:59:40 <andythenorth> but no bird :P 16:59:48 <andythenorth> NGC3982: move out 16:59:49 <andythenorth> easier 16:59:58 * NGC3982 needs his mother again. 17:00:42 <andythenorth> @seen zuu 17:00:42 <DorpsGek> andythenorth: zuu was last seen in #openttd 1 hour, 19 minutes, and 30 seconds ago: <Zuu> possible through bananas and thus on the task of the community to maintain them. 17:11:52 <NGC3982> being a teacher is fairly easy in sweden 17:11:54 <NGC3982> or so it seems 17:12:10 *** NataS is now known as Nat_AFK 17:12:17 <NGC3982> a teacher took a full class of kids up on this bridge to do some fishing 17:12:17 <NGC3982> http://blogg.gp.se/trafikbloggen/files/2012/05/DSC_0071.jpg 17:12:36 <NGC3982> a train arrived, and the driver was able to stop in time. 17:12:41 <NGC3982> imagine the disaster. 17:12:41 <CornishPasty> WAT? 17:12:53 <CornishPasty> Think of the train's reliability! 17:13:27 *** Nat_AFK is now known as NataS 17:15:55 *** Progman [~progman@p57A1A965.dip.t-dialin.net] has quit [Remote host closed the connection] 17:16:48 *** flaa [~flaa@188.141.45.124] has joined #openttd 17:31:05 <andythenorth> k 17:31:17 <andythenorth> so I have between 1 and 3 days where I can probably do ottd stuff 17:31:23 <andythenorth> what shall I do? 17:31:40 <andythenorth> - next FIRS release? 17:31:48 <andythenorth> - make BANDIT compile on devzone? 17:32:03 <andythenorth> - work on CHIPS? 17:32:16 <andythenorth> can't do anything on HEQS 17:34:58 <FLHerne> Adjust the capacity of Tyskebuska Freighters, then add wherries and narrowboats to FISH :P 17:35:38 <andythenorth> FLHerne: I considered your request 17:35:42 <andythenorth> but life is not tidy ;) 17:36:27 <andythenorth> are you shipping stuff at sea, or inland? 17:37:33 <CIA-17> OpenTTD: translators * r24319 /trunk/src/lang/ (5 files): 17:37:33 <CIA-17> OpenTTD: -Update from WebTranslator v3.0: 17:37:33 <CIA-17> OpenTTD: afrikaans - 19 changes by telanus 17:37:33 <CIA-17> OpenTTD: belarusian - 1 changes by Wowanxm 17:37:33 <CIA-17> OpenTTD: dutch - 11 changes by habell 17:37:35 <CIA-17> OpenTTD: german - 1 changes by planetmaker 17:37:35 <CIA-17> OpenTTD: lithuanian - 30 changes by RunisLabs 17:37:35 <FLHerne> Land->Sea->Land, normally 17:37:46 <FLHerne> Or from oil-rigs inland 17:38:46 <andythenorth> could do a 180t river boat 17:39:05 <Ammler> andythenorth: as bundles is broken, Only "work on CHIPS" is supported ;-) 17:39:26 <andythenorth> Ammler: I can't see any tickets either :) 17:39:27 <FLHerne> Why have the one boat that doesn't quite fit the pattern anyway? 17:39:32 *** mal2 [~mal2@port-92-206-68-173.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:39:36 <andythenorth> because life is imperfect 17:39:55 <andythenorth> it does fit a pattern, it's twice the size of the small trader 17:40:07 <Ammler> andythenorth: then you need to make a break 17:40:27 <Ammler> I guess at least until tomorrow, not sure, I will get it working tonight 17:40:33 <andythenorth> I can live with that :) 17:40:34 <FLHerne> Why not make the small one 90 then? :P 17:40:51 <andythenorth> in fact, it's not twice the size of the small one, that's 85t 17:41:58 <FLHerne> Well, make it 180t, and the small one 90t. Then it'll all match better :D 17:42:10 <andythenorth> no, it's unamusing to do that 17:43:11 <FLHerne> Unamusing? 17:43:23 <FLHerne> The coding, or the actual idea? 17:43:45 <andythenorth> having everything neatly fit together is unamusing 17:46:43 <FLHerne> Oh? 17:46:55 * FLHerne wanders off to get sme fish&chips 17:47:12 <frosch123> you mean fish&ottd ? 17:47:39 <Eddi|zuHause> could offer for each ship a refit option, e.g. 180t, 185t, 190t 17:47:49 <Eddi|zuHause> for "finetuning" of capacities 17:49:04 <andythenorth> ships should have holds :P 17:49:10 <andythenorth> and a magical auto-refit 17:50:58 <Eddi|zuHause> yes, mixed cargo ships 17:51:35 <andythenorth> I could convert FISH to nml 17:51:54 <andythenorth> and python and such 17:53:25 <Eddi|zuHause> only if that means that afterwards, code is shared 90% 17:53:32 <andythenorth> with? 17:53:44 <NataS> so how WOULD a make a boat speed factor newgrf that speeds up FISH ships? 17:53:47 <NataS> or any ship 17:54:01 <andythenorth> you wait until I convert it to python with a config file 17:54:07 <andythenorth> then you patch it yourself :P 17:54:12 <andythenorth> [only works for FISH] 17:54:48 <NataS> lol 17:55:00 <Eddi|zuHause> andythenorth: with BANDID, HEQS and FIRS 17:55:58 <NataS> andythenorth, what about cargo aircraft? 17:56:04 <Eddi|zuHause> NataS: don't speed up boats, tune the cargo decay rate instead 17:56:21 <NataS> could you tune cargo decay rate for things in boats? 17:56:43 <NataS> my problem is boats can take years to reach there destination, they still earn money, but only once ever 3 years 17:56:45 <Eddi|zuHause> so e.g. a boat would earn the same money on a trip as a train with twice the speed 17:56:53 <NataS> which is really inconvenient. 17:57:00 <Eddi|zuHause> (only that the train will arrive twice in that time, so you need two boats) 17:57:09 <andythenorth> they'd still be reported as losing money each year 17:57:13 <andythenorth> violating the game goals 17:57:32 <Eddi|zuHause> that's an accounting problem 17:57:38 <Eddi|zuHause> not a newgrf problem 17:57:42 <andythenorth> it's an ottd problem :P 17:57:43 <NataS> i know 17:57:57 <NataS> but it's easier to fix with a newgrf than to change how the UI displays income 17:57:59 <NataS> :V 17:58:00 <Eddi|zuHause> so solve the problem in ottd's accounting code 17:58:33 <Eddi|zuHause> NataS: no, it's not "easier". you just dismiss all the side effects 17:58:49 <NataS> i'm being lazy here 17:58:50 <andythenorth> making boats stupid to fix a problem with P&L periods is silly 17:59:09 <Eddi|zuHause> exactly 17:59:18 <Eddi|zuHause> even if i didn't understand half of that sentence :) 17:59:19 <NataS> I don't know how to program, and It seems easier to learn how to code newgrfs than to learn how to tinker with OTTD 17:59:27 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd 18:00:18 <NataS> also, it's anoying watching boats be so slow 18:00:23 <NataS> compaired to trains 18:00:27 <NataS> I know there speeds are realistic 18:00:32 <NataS> but the scale of OTTD is not realistic 18:00:36 <Eddi|zuHause> NataS: you don't need to program to develop an accounting scheme that is flexible enough to handle very long roundtrip times, and at the same time detects anomalies on short routes 18:01:37 <Eddi|zuHause> once you actually have that scheme, you can think of finding someone to implement it 18:01:57 <NataS> add a lifetime profit display that shows the total groas profit for the vehicle from the moment it was built, including the cost of purchasing the vehicle and any subsequent refits/upgrades/rollingstock 18:02:13 <NataS> Hmm, maybe not rolling stock, that would get complicated 18:02:20 <NataS> considering how cars get moved around. 18:02:36 <NataS> also, multihead engines might get complex 18:02:51 <NataS> Damn 18:05:31 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 18:06:54 <NataS> well it could work, vehicles already store the cost of purchase, and you could just add the cost of refits and upgrades to that. 18:07:02 <NataS> it would be complicated, but it could work 18:07:24 <NataS> the lifetime profit would just fluctuate when you recombine trains. 18:07:40 <andythenorth> Eddi|zuHause: not sure how I'd unify code across newgrfs 18:07:46 <andythenorth> I could provide some packages 18:07:49 <andythenorth> one for 'vehicle' 18:08:01 <andythenorth> one for 'render nml templates' 18:08:07 <andythenorth> and then subclass those per set 18:08:25 <andythenorth> I could provide classes for 'ship', 'rv' etc too 18:08:29 <andythenorth> (sub-classes) 18:08:54 <andythenorth> hard to make it: generic; simple; and useful 18:08:56 <NataS> a less complicated idea would just be to include a dropdown menu for the profit display to show last year/2 years, 3 years, ect 18:09:04 *** LordAro [~LordAro@host81-155-168-27.range81-155.btcentralplus.com] has joined #openttd 18:09:27 <LordAro> testing, testing, 1, 2, 3... 18:09:48 <andythenorth> vehicle P&L is a stupid concept anyway 18:10:39 <andythenorth> P&L per unit of cargo is the platonic ideal, but completely impossible to determine :P 18:10:42 <FLHerne> me comes back with some fish-n-chips :D 18:10:56 <FLHerne> ./me, even 18:11:00 <NataS> Pay and Loss? 18:11:08 <NataS> Profit rather 18:11:11 <LordAro> hai all 18:11:51 <NataS> i understand that cargo payment is a complex vodo, but faster things pay more. And some cargos are more valuable 18:12:06 <NataS> so just put the most cargo onto the fastest train you can 18:12:14 <NataS> and send it as far as is practical 18:12:24 <NataS> but in the most direct route 18:26:17 <andythenorth> hmm 18:26:25 <andythenorth> what's gained by converting FISH to nml? 18:27:18 <FLHerne> Easier improvement later, presumably? 18:27:46 <andythenorth> yes 18:31:58 *** Snail [~snail@166.137.9.141] has joined #openttd 18:33:09 <NataS> why is the fastest FISH boat one of the older ones? 18:33:23 <NataS> well fastest cargo ship 18:33:36 <NataS> not counting the passenger ferries or the hovercraft. 18:36:00 <andythenorth> which one? 18:36:40 <andythenorth> ho, drop down menus \o/ 18:36:45 <andythenorth> @frosch123 ^ :) 18:36:54 <NataS> the paddle wheel steamer 18:37:06 <NataS> is the fastest large cargo ship 18:37:33 <frosch123> :) 18:37:43 <andythenorth> it's a side effect of it being intended as a passenger ship 18:38:03 <andythenorth> depending on the world economy, ships have been faster and slower at different points in history 18:38:09 <andythenorth> or at least, as far as I can tell 18:38:10 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:38:31 <NataS> for game balance, why not fast modern/future ships? 18:38:52 <NataS> asside from a few outliers, FISH ships don't seem to have much date distribution. 18:39:15 *** mal2 [~mal2@port-92-206-68-173.dynamic.qsc.de] has joined #openttd 18:39:37 <andythenorth> dates are unfinished 18:39:50 <andythenorth> most are quite wrong 18:40:19 <andythenorth> what would make CHIPS docks better? 18:40:22 <andythenorth> are they too wide? 18:40:31 <NataS> I have not seen CHIPS docks 18:40:57 <NataS> I prefer ISR because it has more eyecandy 18:41:00 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd 18:41:07 <NataS> even though CHIPS has more advanced features 18:41:39 <andythenorth> FIRS farming chains are still stupid 18:41:54 * andythenorth [is playing a game and thinking aloud] 18:42:39 <NataS> when I was playing around in FIRS, I noticed there was an awquard distribution of the cargos produced by the farm types 18:42:50 <andythenorth> expand...? 18:42:56 <NataS> but I don't remember what the details were 18:43:01 <NataS> I haven't tried it lately 18:43:23 <NataS> I rarely use FIRS because I hate random maps and there are no scenerios for it 18:43:33 <NataS> I like maps with lots of priamaries and few secondaries 18:43:46 <NataS> and intresting/relistic (non random) terrain 18:50:08 * andythenorth makes CHIPS docks smaller 18:55:30 *** Snail [~snail@166.137.9.141] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 18:55:57 *** bleistift2 [590f402c@ircip1.mibbit.com] has joined #openttd 18:57:13 *** bleistift2 [590f402c@ircip1.mibbit.com] has quit [] 18:58:02 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 18:59:35 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 19:00:03 <Wolf01> evenink 19:01:29 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:02:13 <Knogle> hmm, can't you do: local knogle = ((popu / goal) * 100); ? 19:02:44 <Knogle> is GS 19:03:09 <Knogle> it returns 0, even though popu is 500 and goal is 10000 19:04:26 <frosch123> might it do a integer divison? 19:05:07 <frosch123> so, swap the / goal with the * 100 19:05:15 <frosch123> if you want a integer result 19:05:25 <frosch123> or add a +0.0 in the middle if you want a float result 19:06:25 <Knogle> I wanna get % of goal 19:06:41 <Knogle> so I want it to do exactly what I typed :P 19:06:52 <frosch123> float or integer? 19:07:17 <Knogle> int 19:07:26 <Eddi|zuHause> Knogle: 500/10000 is 0.05, but this is immediately rounded down, so 0 19:07:46 <Eddi|zuHause> and 0*100 stays 0 19:07:52 <Knogle> oh 19:08:05 <Eddi|zuHause> if you instead do 500*100, you get 50000, and then 50000/10000 is 5 19:08:37 <Knogle> so my math is wrong? 19:09:00 <Eddi|zuHause> not "wrong"... "naive" :) 19:09:46 <Eddi|zuHause> in school you learn that a/b*c is the same as a*c/b, but for computers, it sometimes isn't 19:09:46 <Knogle> so.. local knogle = ((popu * 100) / goal); 19:09:52 <Knogle> would be right 19:09:58 <Eddi|zuHause> yes 19:10:06 <Knogle> thanks a lot Eddi|zuHause :) 19:10:15 <Eddi|zuHause> but all brackets there are redundant 19:10:55 <Knogle> would it work without brackets? 19:10:57 <Knogle> nice 19:11:19 <Knogle> thanks a lot guys, I'm still fairly new to this :) 19:15:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:22:11 * andythenorth ponders 19:22:18 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd 19:22:20 <andythenorth> was the original game better without this newgrf stuff? 19:26:06 *** telanus1 [~Barney_Er@196-210-244-73.dynamic.isadsl.co.za] has left #openttd [QUIT :Leaving.] 19:35:33 <Knogle> yes :P 19:36:57 <Rubidium> andythenorth: the original game being better has little to do with newgrfs ;) 19:37:37 <andythenorth> is the vanilla (no newgrf) game a better game? 19:37:49 * andythenorth is having newgrf remorse 19:38:26 * Zuu enjoys playing with the original industries as that means less time spent figuring out how the industries work and more to play with tracks. 19:39:01 <Rubidium> andythenorth: can't really tell. Last time I really played OpenTTD, NewGRFs weren't really hot yet 19:40:46 *** Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:42:18 <andythenorth> hello Zuu 19:42:29 <andythenorth> I like your sign idea wrt scenarios and GS 19:44:00 <Zuu> Great. I see that some of the "old" OpenTTD folks like it. I wonder if any of the target group of scenario developers without programming knowledge have seen it yet or if they are scared by the topic title. :-) 19:44:14 <andythenorth> as far as I can tell, the scenario scripting in Railroad Tycoon 3 used a similar concept of seed points 19:44:27 <andythenorth> so some areas of the map get mines, some textile mills etc 19:44:49 <andythenorth> but there would be some random-ness each time the scenario was played, which was good 19:46:12 <NataS> oh, that sounds cool 19:46:30 <NataS> I just want a secnerio that shows of FIRS though 19:46:32 <NataS> :P 19:46:54 <Zuu> As with most ideas, it need some sort of specification of what sign commands it should handle and an idea on the overview level on how it should be implemented. Then it needs someone familar with the AI/GS system to implement it. :-) 19:49:40 <NataS> but in general, what i'm really looking for is clusters of producing industries separated from single secondary industries located closer to cities. 19:49:45 <Zuu> If I had unlimited of spare time, I would probably do it, but now I already got plenty of spare time projects that wants some love. 19:50:08 *** Firartix [~artixds@207.140.0.93.rev.sfr.net] has joined #openttd 19:51:22 <Zuu> A GS can construct industries the same way as a player can fund industries, but for free. However, NewGRF restrictions still apply. 19:51:58 <Zuu> So you could make a scenario/game with no generation of new industries, and then have a GS that builds industries according to some strategy. 19:52:17 *** mal2_ [~mal2@port-92-206-238-130.dynamic.qsc.de] has joined #openttd 19:52:33 <NataS> and that stratagy could involve many producers and few secondaries? 19:52:41 <Zuu> Yep 19:52:59 <Knogle> A GS can construct industries for free?, I thought you'd have to use CompanyMode, and the "selected" company would pay. 19:53:04 <Zuu> As the GS have information about if an industry type is a raw industry or not. 19:53:34 <Zuu> Knogle: If you don't use the company mode, you operate as DIETY. 19:53:53 <andythenorth> DIETY is a thin god? 19:54:01 <Knogle> DIETY? 19:54:10 <Zuu> andythenorth: Yes 19:54:25 <NataS> that's a technical term that exists in the game? 19:54:35 <Knogle> so you could in fact, make a script that build a water tower in every town? 19:54:45 <Zuu> Some API functions state in the pre-condition that you must have a company mode active for them to work. So for example the API to construct a HQ can't be used in DIETY mode, only when executing commands under the name of a company. 19:54:54 * NataS just uses manual industries 19:55:22 <NataS> well it makes sense that a non company could not produce an HQ 19:55:23 <Zuu> Knogle: As long as you figure out which industry is the water tower and there is no NewGRF imposed restrictions for the water tower. 19:56:05 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:56:47 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:57:04 <Knogle> GSIndustryType::BuildIndustry -> Precondition: Valid GSCompanyMode active in scope. 19:57:22 <Zuu> Then, you cannot do that as diety. 19:57:36 <Knogle> so you can't build industries 19:57:41 <Zuu> Which I wonder why there is such a restriction. 19:57:52 <Knogle> because someone has to pay for it :P 19:58:20 <Zuu> Maybe someone though that its the domain of NewGRFs to decide on where to spawn random industries. 19:58:35 <Eddi|zuHause> that sounds stupid 19:58:56 <Knogle> it is stupid indeed 19:59:00 <Zuu> But if you get a dev to agree, I think that restriction would make sense to remove. 19:59:07 <andythenorth> the respective domains of newgrf and GS is completely unagreed (unfinished discussion) 19:59:14 *** mal2 [~mal2@port-92-206-68-173.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:59:22 <Zuu> You might want to build some specific industry for your scenario at some given year etc. 19:59:49 <Knogle> I don't care for newgrfs at all, I'd like to be able to control everything with GS :P 19:59:57 <andythenorth> you can't 20:00:01 <Knogle> I know. 20:00:02 <andythenorth> the newgrf spec pre-exists 20:00:11 <andythenorth> for right or wrong 20:00:12 <Knogle> one can dream though 20:00:23 <Zuu> Knogle: It makes no sense to control the amount of smoke from steam trains via GS 20:00:35 <Knogle> Zuu: Ah well, anything map related. 20:00:40 <andythenorth> I did propose removing most of newgrf except graphics 20:01:03 <Knogle> Like I'd love to be able to stop someone from building in a certain town for example. 20:01:34 <Knogle> newgrf should be graphics only, makes more sense to me. 20:01:54 <Zuu> There has to be border when resposibility to provide vehicles, game objects etc. gives NewGRFs control over their things. Although from the GS perspective it would be nice if one is allowed to play god and override the NewGRF rules. :-p 20:02:39 <andythenorth> I got shouted down about my proposal to remove newgrf stuff :P 20:02:59 <Knogle> aw, I support you andy, that gotta count for something :P 20:03:07 <Knogle> hehe 20:03:26 <Zuu> Knogle: Shouldn't NewGRFs also provide some specifications on how the objects they provide work. Eg. the max speed, tractive effort etc. of an engine? 20:03:37 <Zuu> Eg. its more than just graphics. 20:03:58 <Knogle> Zuu: anything related to said graphics, yes, of course. 20:04:08 <andythenorth> depends whether you want GS to be able to adjust that stuff 20:06:43 <Knogle> nah, not if its custom made graphics 20:11:44 *** Belugas [~belugas@216.191.111.230] has quit [Read error: Connection reset by peer] 20:11:55 *** Belugas [~belugas@216.191.111.230] has joined #openttd 20:11:58 *** mode/#openttd [+o Belugas] by ChanServ 20:17:28 *** LordAro [~LordAro@host81-155-168-27.range81-155.btcentralplus.com] has quit [Quit: Leaving] 20:18:11 *** Firartix [~artixds@207.140.0.93.rev.sfr.net] has quit [Remote host closed the connection] 20:21:35 *** Firartix [~artixds@207.140.0.93.rev.sfr.net] has joined #openttd 20:32:34 *** CIA-17 [~CIA@cia.atheme.org] has quit [Ping timeout: 480 seconds] 20:34:35 <andythenorth> how long has the default steel mill been broken? 20:34:41 <andythenorth> it can can build on slopes 20:34:58 <andythenorth> I'd raise a FS, but my eyes won't stay open :| 20:35:10 * andythenorth has been needing sleep for weeks :P 20:35:28 <frosch123> i think you can autoslope below them 20:35:50 <frosch123> but it is unlikely to build on a slope 20:36:03 <andythenorth> I had one in a game just now 20:36:06 <andythenorth> broken graphics 20:36:09 <andythenorth> no newgrfs in that game 20:36:26 <andythenorth> also the ground tile for coal mines was incorrect I think 20:36:45 <andythenorth> I have r24319 20:37:09 <frosch123> well, as said, after it is constructed, anyone can terraform below it 20:38:01 <andythenorth> this was a fresh game 20:38:08 <andythenorth> coal mine was correct, that was just my eyes 20:40:09 <andythenorth> can't replicate the steel mill 20:40:23 <Knogle> more company colors should be added, yellow and orange looks the same, and dark blue looks like rivers :/ 20:41:55 <frosch123> lol, you mean adding more colours makes it less likely that some look similar? :p 20:42:20 <andythenorth> we need to invent new colours 20:42:26 <andythenorth> add infra-red 20:42:43 <frosch123> you should implement some more types of cones into your eye instead 20:42:45 <andythenorth> it would make you warm 20:42:50 <andythenorth> add uv 20:43:23 *** bb10 [~bb10@bb10x.org] has quit [Read error: Connection reset by peer] 20:43:25 *** bb10 [~bb10@bb10x.org] has joined #openttd 20:44:05 *** CIA-1 [~CIA@cia.atheme.org] has joined #openttd 20:44:32 <NataS> some colors could be smart colors 20:44:34 <NataS> or something 20:44:52 <NataS> like I think Simutrans which has day and night, has a specific pallet reserved for lights 20:45:01 <NataS> all this means is they don't become darker at night, 20:48:54 <frosch123> games with day and night are an excellent example why adding too much realism results in total crap 20:53:28 *** brambles [brambles@79.133.200.49] has quit [Quit: leaving] 20:54:11 *** brambles [brambles@79.133.200.49] has joined #openttd 20:59:49 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 21:07:41 <frosch123> night 21:07:44 *** frosch123 [~frosch@frnk-590f6464.pool.mediaWays.net] has quit [Remote host closed the connection] 21:18:14 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:25:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:44:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 21:49:36 <Eddi|zuHause> i always disable day/night cycle in simcity 21:49:57 <NGC3982> http://pics.kuvaton.com/kuvei/how_to_prank_your_friends.jpg 21:50:34 <CornishPasty> NGC3982: lol 21:50:48 <Eddi|zuHause> that is really not funny 21:50:58 <CornishPasty> Eddi|zuHause: why? :( 21:51:13 <NataS> well, here's a question 21:51:27 <NataS> how do you model comuters without a day night cycle? 21:52:03 <CornishPasty> NataS: a city that never sleeps, obviously 21:52:05 <Eddi|zuHause> you don't 21:52:36 <NataS> abstract day/night, which each day lasting a month or a year of game time might be intresting 21:52:42 <Eddi|zuHause> commuter cycles would either be too fast to notice, or too long to fit in with the date 21:53:11 <Eddi|zuHause> and, it has nothing to do with visually making things dark 21:53:13 <NataS> there are days which determine the cycle of passinger traffic, and years which determine technological progress and intrest rates 21:53:26 <NataS> I'm not talking about that though 21:53:35 <NataS> I'm talking about commuters 21:54:10 <NataS> would passingers existing on a different time scale than the rest of the game work. 21:54:11 <Eddi|zuHause> you were talking about special palette colours 21:54:26 <NataS> yeah but the topic creeped. 21:54:29 <NataS> it happens. 21:54:36 <NataS> I was talking about that about 2 hours ago 21:54:58 <Eddi|zuHause> that was just 5 lines ago 21:55:07 <NataS> more than that if you count join/parts 21:55:59 <NataS> anyways, the present is more important than the past 21:56:12 <Eddi|zuHause> sure, that is easily implemented 21:56:15 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 21:56:24 <Eddi|zuHause> but the game lacks the management functions 21:56:31 <Eddi|zuHause> so gameplay suffers 21:56:51 <Eddi|zuHause> e.g. "go to depot, and wait there 4 hours with reduced running costs" 21:56:51 <NataS> you would need to tie passingers to houses and jobs 21:56:56 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:57:11 <NataS> for commuters to even make sense 21:57:36 <Eddi|zuHause> that's just a minor adjustment to cargodist 21:58:09 <Eddi|zuHause> besides, it quickly goes up in noise in the statistics, so it doesn't really matter 22:00:04 *** DDR [~chatzilla@d66-183-113-159.bchsia.telus.net] has joined #openttd 22:07:22 * NataS shrugs 22:07:48 <NataS> in general, tieing passingers to homes and workplaces would be more important than making a defined rush hour 22:13:37 *** Progman [~progman@p57A1A965.dip.t-dialin.net] has joined #openttd 22:23:53 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 22:25:53 <Wolf01> 'night all 22:25:57 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:26:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:32:53 *** Hazzard [~72f663e2@101.haydn.openttdcoop.org] has joined #openttd 22:52:21 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:53:41 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 22:56:35 *** NataS is now known as Nat_AFK 23:05:23 *** Snake956 [46519438@ircip4.mibbit.com] has joined #openttd 23:05:34 <Snake956> Hey, I need help! 23:06:02 *** Snake956 [46519438@ircip4.mibbit.com] has quit [] 23:06:18 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:07:13 <Hazzard> lol 23:12:54 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 23:17:46 *** Nat_AFK is now known as NataS 23:31:08 <FLHerne> That was pointless 8-) 23:31:13 <FLHerne> 'night 23:31:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:34:57 *** roadt [~roadt@60.168.95.45] has joined #openttd 23:45:55 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Quit: Rage Quit] 23:47:15 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:54:12 *** Progman [~progman@p57A1A965.dip.t-dialin.net] has quit [Remote host closed the connection]