Times are UTC Toggle Colours
00:48:45 *** KouDy [~KouDy@182.41.49.60.kmr01-home.tm.net.my] has joined #openttd 01:04:45 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:13:33 *** cmircea [~cmircea@86.124.221.88] has quit [Ping timeout: 480 seconds] 01:16:44 *** roadt [~roadt@114.96.143.63] has joined #openttd 01:18:31 *** glx_ [glx@2a01:e35:2f59:c7c0:1850:862:5656:5a3f] has joined #openttd 01:18:31 *** glx is now known as Guest2556 01:18:32 *** glx_ is now known as glx 01:25:04 *** Guest2556 [glx@2a01:e35:2f59:c7c0:1850:862:5656:5a3f] has quit [Ping timeout: 480 seconds] 01:33:02 *** Wakou [~stephen@host86-129-34-31.range86-129.btcentralplus.com] has quit [Remote host closed the connection] 01:41:43 *** pugi [~pugi@host-091-097-004-116.ewe-ip-backbone.de] has quit [] 01:42:45 *** glx [glx@2a01:e35:2f59:c7c0:1850:862:5656:5a3f] has quit [Quit: bye] 01:58:35 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:32:12 *** Djohaal [~Djohaal@189.115.84.248] has joined #openttd 02:33:15 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 02:33:18 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 03:25:34 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 04:37:05 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 04:44:40 *** Eddi|zuHause [~johekr@p5DC67B8C.dip.t-dialin.net] has quit [] 04:44:56 *** Eddi|zuHause [~johekr@p5DC67EEE.dip.t-dialin.net] has joined #openttd 05:13:25 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 06:09:25 *** LordPixaII [~pixa@79-68-100-37.dynamic.dsl.as9105.com] has joined #openttd 06:11:37 <Terkhen> good morning 06:11:57 *** pjpe [b8af1d68@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 06:14:13 <NGC3982> morning. 06:14:44 *** Pixa [~pixa@85.210.64.166] has quit [Ping timeout: 480 seconds] 06:23:33 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:25:56 *** Pixa [~pixa@85.210.66.79] has joined #openttd 06:30:29 *** LordPixaII [~pixa@79-68-100-37.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:34:01 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 06:36:21 *** LordPixaII [~pixa@85.210.75.4] has joined #openttd 06:41:31 *** Pixa [~pixa@85.210.66.79] has quit [Ping timeout: 480 seconds] 06:46:38 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 06:48:31 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 07:01:13 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 07:05:03 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:06:33 *** cmircea [~cmircea@86.124.221.198] has joined #openttd 07:09:31 *** peter1138 [~petern@217.64.121.63] has joined #openttd 07:09:34 *** mode/#openttd [+o peter1138] by ChanServ 07:17:13 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 07:19:04 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 07:23:43 <dihedral> greetings 07:24:30 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 07:25:36 *** telanus [~telanus@196-215-173-106.dynamic.isadsl.co.za] has joined #openttd 07:26:05 *** ludde [~b@c80-217-210-102.bredband.comhem.se] has joined #openttd 07:26:09 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:28:30 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 07:28:31 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 07:28:45 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 07:29:00 *** Djohaal [~Djohaal@189.115.84.248] has quit [Read error: Connection reset by 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08:28:48 *** cmircea [~cmircea@86.124.221.198] has joined #openttd 08:29:29 *** petern_ is now known as peter1138 08:29:43 *** peter1138 [~petern@217.64.121.51] has left #openttd [] 08:29:43 *** peter1138 [~petern@217.64.121.51] has joined #openttd 08:29:46 *** mode/#openttd [+o peter1138] by ChanServ 08:49:33 *** Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has quit [Remote host closed the connection] 08:55:26 *** Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has joined #openttd 08:56:47 *** TomyLobo [~foo@91-66-115-249-dynip.superkabel.de] has quit [Quit: Standby mode...] 09:06:37 *** KillSpammer [~kvirc@CPE-124-185-5-64.lns1.cha.bigpond.net.au] has joined #openttd 09:08:23 <KillSpammer> Ello 09:10:32 <dihedral> ey 09:18:45 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 09:29:40 <planetmaker> moin 09:33:42 <dihedral> hello planetmaker 09:33:48 * NGC3982 just made his forst successful sql repair. 09:48:53 *** roadt [~roadt@114.96.143.63] has quit [Ping timeout: 480 seconds] 10:03:08 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 10:17:17 <fuzxl> Hello! 10:17:28 <fuzxl> Which AI is best for a beginner to play against? 10:17:38 <fuzxl> I played against RoadRunner and it's pretty tough 10:35:13 <welshdragon> Is there a way to override the 'Town is too close to another town' error in OpenTTD? 10:43:37 <dihedral> create 2 small towns as close as possible and grow them later on? :-P 10:43:50 <Eddi|zuHause> http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/376512_366226713442650_573040824_n.jpg 10:44:24 <Eddi|zuHause> welshdragon: that is a hardcoded limit, so it can only be changed by patching 10:45:12 <welshdragon> :s 10:45:52 <Eddi|zuHause> @calc 415893/9 10:45:53 <DorpsGek> Eddi|zuHause: 46210.3333333 10:49:52 <dihedral> because running the os own calculator is too mainstream? :-P 10:53:39 <Eddi|zuHause> it's more keys 11:00:18 <Terkhen> fuzxl: IIRC there is an AI comparative somewhere, probably in the wiki 11:05:53 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:08:37 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Quit: leaving] 11:16:46 *** tokai|noir [~tokai@port-92-195-139-226.dynamic.qsc.de] has joined #openttd 11:16:49 *** mode/#openttd [+v tokai|noir] by ChanServ 11:22:37 *** tokai|mdlx [~tokai@port-92-195-102-208.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:25:48 <fuzxl> okay 11:25:54 <fuzxl> Thank you, Terkhen 11:26:27 <Terkhen> yw 11:37:20 <fuzxl> Is there a mod that gives sprites for stations with more than two platforms? 11:37:53 <fuzxl> It looks somehow ridiculous that a station with three platforms has one roof and one platform without a roof 11:39:50 <michi_cc> Best NewGRF for passenger stations is NewStations IMHO. Not on the online content though 11:40:22 <fuzxl> okay 11:42:23 *** roadt [~roadt@114.96.143.63] has joined #openttd 11:53:47 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 11:53:50 *** glx [glx@2a01:e35:2f59:c7c0:cd2e:eb30:72de:407b] has joined #openttd 11:53:54 *** mode/#openttd [+v glx] by ChanServ 11:58:02 * dihedral seems to be a fuzz-nutt! 11:59:20 <peter1138> michi_cc, sadly so :-( 11:59:58 <peter1138> One of these days someone⢠will step up to the challenge and make a contender to rival it. 12:06:43 <Eddi|zuHause> one of these days we'll make an exception to the ToS for CC-like licenses. 12:32:45 <Terkhen> what kind of exception? 12:35:39 <__ln__> would it be completely out of the question to -- without using newgrf -- not draw any roofs on stations that are not close enough to cities? 12:37:23 <Hirundo> If you build stations platform-by-platform, you get no roofs 12:37:42 <__ln__> i don't want to. 12:39:09 <Hirundo> Your other options are either using newgrf or patching openttd 12:39:46 <__ln__> but seriously, why would a cargo-only station next to a forest or mine or whatever have a roof. 12:39:55 <__ln__> yes, i am talking about patching openttd. 12:40:17 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 12:42:37 <__ln__> the roof is even a separate sprite as far as i know, so not drawing it would technically not be a terribly big problem. 12:43:39 <Hirundo> You can patch ottd all you like, but I don't expect such a patch to end up in trunk, as this is exactly what newgrfs were invented for 12:44:12 <__ln__> lol, i definitely don't expect any patch to end up in trunk. 12:44:24 <Hirundo> But you could certainly apply a patch locally and join MP servers, compatibility should be no issue 12:48:24 <__ln__> but does the existence of newgrfs mean that no changes will ever be done to the actual code anymore? 12:49:59 <Terkhen> in general, any options that can be implemented via newgrf are not considered for implementation in openttd 12:50:39 <Terkhen> there are exceptions though, such as currencies 12:51:31 <__ln__> how silly is that 12:52:25 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 12:54:10 <dihedral> i think i possibly have a bug in the date handling of openttd 12:54:42 <dihedral> if _date = 713012 the game is at 1952-2-29 12:55:06 <dihedral> if _date = 713013 it's 1952-2-1 12:55:26 <Terkhen> __ln__: why is not wanting to duplicate work in both implementation and bug checking silly? 12:57:17 <NGC3982> http://play-ttd.com/ 12:57:21 <NGC3982> did you guys make this? 12:57:50 <Hirundo> dihedral: If I fast-forward through february 1952, I see nothing strange 12:58:33 <dihedral> yes - i did not see it in game either... i am somewhat puzled right now 12:58:35 <Terkhen> NGC3982: no, check the suggestions subforum 12:59:06 <dihedral> i am using a ConvertDateToYMD(_date, &ymd); in a daily loop 12:59:20 <dihedral> and printing every day 12:59:56 <dihedral> make 13:00:01 <dihedral> ops 13:03:28 <peter1138> February happened twice in 1952. 13:04:38 <__ln__> Terkhen: the stations are drawn some way in the code already (as far as i understand, without the help of newgrfs). so the duplicate work already exists, adjusting the code slightly does not change the situation. 13:07:23 <Hirundo> __ln__: What about people who do like roofed stations and suddenly find the roofs removed? 13:07:36 <Terkhen> what if a newgrf author decides that he always wants roofs? or if an old newgrf uses the roof sprites to hack something that it is not a roof? the openttd code would need to deal with those cases 13:08:03 <__ln__> Hirundo: they can use a newgrf then, right? 13:08:57 <Hirundo> I think *you* should be the one using a newgrf 13:09:25 <__ln__> Terkhen: so newgrf roof drawing relies on openttd at least trying to draw the roof? 13:09:39 <__ln__> Hirundo: but i don't like newgrfs. 13:11:03 <Hirundo> That, fortunately, is not my problem 13:12:14 <Terkhen> I don't know the implementation details 13:12:20 <Hirundo> If you don't like newgrfs, you can't expect openttd to behave the way you like, just so you can live without newgrfs 13:12:37 <Terkhen> I was assuming that it worked like you mentioned 13:12:53 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 13:14:19 <__ln__> Terkhen: i'm 89.3% sure the platform and roof sprites are separate (and therefore drawn separately), but i don't know how newgrfs works. 13:14:47 <__ln__> -s 13:17:03 <Belugas> hello 13:17:24 <Terkhen> hi Belugas :) 13:18:23 <Belugas> sir Terkhen :) faithfully at the station ;) 13:30:06 *** LordAro [5194f459@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:30:50 *** TomyLobo [~foo@91-66-115-249-dynip.superkabel.de] has joined #openttd 13:41:48 *** Pixa [~pixa@85.210.75.4] has joined #openttd 13:41:48 *** LordPixaII [~pixa@85.210.75.4] has quit [Read error: Connection reset by peer] 13:45:56 *** HerzogDeXtEr [~Flex@i59F6CE66.versanet.de] has joined #openttd 13:50:25 *** szaman [szaman@merkury.cenzor.pl] has quit [Ping timeout: 480 seconds] 13:52:47 *** HerzogDeXtEr1 [~Flex@88.130.185.38] has quit [Ping timeout: 480 seconds] 14:01:15 *** szaman [szaman@merkury.cenzor.pl] has joined #openttd 14:12:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 14:35:00 *** flaa [~flaa@188.141.45.124] has joined #openttd 14:56:52 *** frosch123 [~frosch@frnk-590d5e98.pool.mediaWays.net] has joined #openttd 15:03:54 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 15:27:28 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:29:41 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 15:35:26 *** wouterh [wouterh@chat-utelscin.scintilla.utwente.nl] has quit [Quit: Lost terminal] 15:36:38 *** wouterh [wouterh@chat-utelscin.scintilla.utwente.nl] has joined #openttd 15:38:54 <Rubidium> dihedral: are you really sure of that? Isn't it 1952-1-29 then 1952-2-1? 15:40:41 <dihedral> Rubidium, i was also using _cur_year and _cur_month+1, as soon as i only used the calculated ymd value, i could not reproduce it 15:41:05 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 15:42:28 <dihedral> i assume they only get set after the daily loop runs? 15:45:04 <dihedral> yes, that's it 15:45:20 <dihedral> so within a dailyloop, making use of _cur_month should not be done 15:45:30 <dihedral> some thing with monthly loop making use of _cur_year 15:48:07 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 15:48:49 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:04:02 <dihedral> Rubidium, is it done on purpose that _cur_month is set after dailyLoops run? 16:08:10 <frosch123> doing stuff at the end of month vs. doing stuff at the begin of month 16:08:12 <frosch123> isn't it? 16:11:44 <dihedral> it's stil the same month! 16:17:58 <frosch123> hmm, why was the "vehicle is hidden" flag aded to var 62? 16:19:13 <michi_cc> frosch123: I'd guess for easier coding of non-glitching tunnels in CETS. 16:20:21 <frosch123> is there any chance that someone reading the specs might think that it might refer to the current vehicle, instead of the one addressed by the 60+x parameter? 16:26:49 <frosch123> oh, the variable is not supported by nml? 16:39:59 *** Biolunar [~mahdi@blfd-4d08f520.pool.mediaWays.net] has joined #openttd 16:42:55 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 16:42:58 *** mode/#openttd [+o Alberth] by ChanServ 16:43:44 <michi_cc> frosch123: Stupidity is unlimited, so yes, somebody could misunderstand it, but I think it is pretty clear. 16:45:03 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:48:22 <Alberth> moin all 16:48:53 <Terkhen> hi Alberth 17:01:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:01:46 *** mal2 [~mal2@port-92-206-208-63.dynamic.qsc.de] has joined #openttd 17:17:07 *** Chrill [~chrischri@c83-253-89-11.bredband.comhem.se] has joined #openttd 17:27:26 *** Chrill [~chrischri@c83-253-89-11.bredband.comhem.se] has quit [] 17:32:42 <andythenorth> rabbits! 17:35:07 <CIA-4> OpenTTD: translators * r24389 /trunk/src/lang/ (9 files): (log message trimmed) 17:35:07 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:35:07 <CIA-4> OpenTTD: catalan - 3 changes by mtormo 17:35:07 <CIA-4> OpenTTD: dutch - 3 changes by habell 17:35:07 <CIA-4> OpenTTD: english_US - 3 changes by Rubidium 17:35:08 <CIA-4> OpenTTD: finnish - 2 changes by jpx_ 17:35:08 <CIA-4> OpenTTD: german - 3 changes by planetmaker 17:36:51 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 17:37:05 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 17:37:25 *** arvenius [arvenius@2001:4d88:1ffa:f9::666] has left #openttd [WeeChat 0.3.8] 17:37:59 <Alberth> andythenorth: what about the following error: "fish.nml", line 268: String "STR_2_DIESEL_CYCLOIDAL" not available 17:38:10 <andythenorth> looks fine 17:38:14 <andythenorth> line number is enough 17:38:41 <Alberth> I shall remove the string name :D 17:45:29 <andythenorth> well...it's helpful :P 17:46:02 <Alberth> issue 3932 looks like yours 17:47:37 <andythenorth> yup 17:48:09 <Alberth> also the same spot 17:54:16 <Terkhen> andythenorth: I have seen a game in which a recycling depot is producing over 6000t of recyclables :P 17:55:48 <andythenorth> excellent :) 17:56:14 * andythenorth needs inspiring to some TTD stuff 17:57:11 <NGC3982> make me a year one truck. 17:57:32 <NGC3982> or make me an expert in sql query. 17:57:34 <NGC3982> :( 17:57:40 * andythenorth considers making a kitten related GS 17:57:42 <Terkhen> andythenorth: since the server they are playing has no train support for recyclables, the player who is trying to transport them created a huge traffic jam :P 17:58:13 <andythenorth> great :) 17:58:31 <andythenorth> it's a very large city? 17:59:07 <Alberth> NGC3982: use LINQ, and pretend to be an expert 18:00:14 *** Progman [~progman@p57A1A675.dip.t-dialin.net] has joined #openttd 18:00:35 <Terkhen> andythenorth: 89465 18:01:17 <andythenorth> they should get ships 18:01:20 <andythenorth> and build a canal 18:01:38 <Alberth> and dump the trash in the canal :p 18:01:41 <andythenorth> that's one 200t barge per day, nothing :P 18:02:13 <Alberth> posted the patch 18:02:19 <andythenorth> ah FIRS :) 18:02:22 <andythenorth> one day I might work on it 18:02:53 <andythenorth> I got interested, then I got bored because it's not very good really 18:03:10 <andythenorth> bloated, lacks interesting gameplay 18:03:17 <andythenorth> I like the graphics though 18:03:19 <Terkhen> it is quite good IMO :P 18:03:39 <Alberth> add economies so you can have a smaller set? 18:03:54 <andythenorth> perhaps 18:04:06 <andythenorth> it fails to generate interesting maps 18:04:14 <andythenorth> and placing them in scenario editor is 'meh' 18:05:22 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 18:05:25 * andythenorth is hoping Pikka returns with TAI 18:05:41 <andythenorth> maybe I'm starting my games too early 18:05:43 <andythenorth> 1870 18:06:32 <Alberth> aren't you waiting forever with the horse driven vehicles? 18:06:36 <andythenorth> lots of industries missing in 1870 18:06:43 <andythenorth> and the ships aren't finished either :P 18:07:03 <andythenorth> the new industry types generally don't get added to the map 18:07:14 * Alberth imagines half-finished ships floating passed :) 18:07:46 <andythenorth> if I put the renders in, that's what you'd get ;) 18:08:29 <andythenorth> hmm 18:08:33 <andythenorth> fix rivers? 18:08:40 * Alberth nods 18:08:54 <andythenorth> diagonal rivers? 18:09:00 <andythenorth> rivers that get wider near the sea? 18:09:24 <andythenorth> the basic river algorithm is pretty pleasing 18:09:41 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 18:10:04 <Wolf01> hello 18:10:32 <andythenorth> ice roads! 18:11:27 <Alberth> hi Wolf01 18:11:56 <Alberth> less easy deletable rivers 18:12:17 <Alberth> s/y/ily/ 18:12:28 <andythenorth> yes 18:12:31 <andythenorth> oh yes that 18:12:40 <andythenorth> just store 'this tile wants to be river' already :) 18:12:47 <andythenorth> perhaps it's not that easy :P 18:12:50 <andythenorth> map layers! 18:13:06 * andythenorth ponders GS 18:13:22 <frosch123> hmm, what's the correct behaviour for fs#5213? 18:13:30 * andythenorth ponders adding a Warehouse / Port industry 18:13:34 <frosch123> deny the cloning to clone invalid orders? 18:13:40 <frosch123> *or 18:14:11 <andythenorth> deny the clone? 18:14:22 <andythenorth> are orders still an arse for articulated RVs btw? 18:14:24 * andythenorth checks 18:14:52 <Alberth> copy the invalid orders into the clone? 18:15:05 <andythenorth> hmm 18:15:07 <andythenorth> inconsistencies 18:15:24 <andythenorth> trying to route an articulated pax vehicle to drive-in stop produces error string 18:15:31 <frosch123> currently i am pondering copying invalid orders if they are already invalid for the source 18:15:33 <andythenorth> trying to route to a truck stop doesn't 18:15:43 <andythenorth> game doesn't know what the right thing to do is here 18:16:07 <frosch123> andythenorth: you can route it to a drive-through stop and then replace the dts with a normal one 18:16:29 <andythenorth> it will just drive round in circles then? 18:16:37 * andythenorth remembers that behaviour 18:16:45 <Alberth> frosch123: the cloned copy will get caught by the order checking anyway 18:17:11 <Alberth> or we need to ask confirmation 18:17:17 <frosch123> andythenorth: sometimes they even skip the order 18:17:29 <Alberth> but that's a lot of hassle 18:18:18 <Alberth> hmm, if they share orders, the problem is not growing 18:18:31 <andythenorth> "Oil has been discovered near Beaberg. You need to move people and supplies to the oil fields, and transport the oil out. There is a port at Sluchester Falls which will supply some of the cargos you need, and accept the oil. Other cargos you will have to find yourself from the map." 18:18:46 <andythenorth> "Your company has a 30 year concession to move as much oil and supplies as possible" 18:19:00 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 18:19:04 <frosch123> http://paste.openttdcoop.org/show/1523/ <- currently i have that 18:19:06 <andythenorth> "But if your town rating drops too low for too many years, your concession may be revoked" 18:19:11 <andythenorth> ^^^ etc 18:19:26 <andythenorth> sound interesting? 18:19:47 <andythenorth> would be either a specific map, or a generic map 18:19:53 <andythenorth> generic / random /s 18:19:53 *** telanus1 [~telanus@196-215-173-106.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 18:20:55 <frosch123> oh, ogfx+rv had no articulated vehicles? 18:21:26 <Alberth> not that I remember 18:21:34 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:23:00 <Alberth> andythenorth: I think it'd be useful if the GS could give you such assignments 18:23:10 <andythenorth> no idea if it can 18:23:21 <andythenorth> I don't really understand GS 18:23:27 <Terkhen> frosch123: none at all :P 18:23:41 <Alberth> GS can open windows with message :) 18:23:46 <frosch123> well, i had to edit my grfs ingame to get some :p 18:24:05 <frosch123> i had already layed my testtrack, so did not want to restart :) 18:24:37 <andythenorth> GS can't spawn industries? 18:24:48 <planetmaker> yes. somewhat 18:25:25 <frosch123> the gs needs a rich uncle 18:25:38 <frosch123> take a look at zuu's split scenario 18:26:27 <andythenorth> needs designed so that it doesn't have to control the newgrf 18:26:29 <andythenorth> hmm 18:26:39 <andythenorth> anyone want to poke at it with me, or something like it? 18:26:47 <Zuu> frosch123: :-) 18:26:48 <andythenorth> I won't work on it on my own, lacking motivation :P 18:27:40 <Alberth> Zuu: did you find my new patch? 18:27:52 <Zuu> Yep, I haevn't yet tried it out. 18:27:58 <Zuu> What did you change? 18:28:02 <andythenorth> GS would be independent of vehicle newgrfs 18:28:06 <andythenorth> would require FIRS 18:28:12 <Zuu> Do I need to update the GS or did you just fix bugs? 18:28:19 <andythenorth> would be interesting to make it work on any random map :O 18:28:36 <andythenorth> actually....would want control over mapgen, GS can't do that? 18:28:51 <Alberth> generalized to monitoring towns as well, and does load/save of the monitored combinations into the savegame 18:29:45 <Alberth> I tried your script, and it works nicely for the industry part 18:30:15 <Alberth> but it'd be nice if it could also do some testing with towns 18:31:00 <Zuu> I'll take a look at it eventually. Currently I work on my t-loop website. 18:31:51 <Alberth> I have to re-check the doxy comments, then find out whether it is good enough :) 18:32:09 <Alberth> If it is, it'll probably end up in trunk quite soon-ish 18:32:42 <Zuu> ok 18:34:12 <CIA-4> OpenTTD: frosch * r24390 /trunk/src/order_cmd.cpp: 18:34:12 <CIA-4> OpenTTD: -Change [FS#5213]: Allow cloning of orders which are unreachable for the 18:34:12 <CIA-4> OpenTTD: destination vehicle if they were already unreachable for the source vehicle. 18:34:12 <CIA-4> OpenTTD: This makes cloning/autorenewing/autoreplacing behave more smooth during station 18:34:12 <CIA-4> OpenTTD: reconstruction. 18:34:12 <Zuu> Ah sorry for not being overenthuastic. I see it may certainly be useful, Im just having my focus elsewhere tonight. :-) 18:34:39 <Alberth> Zuu: np, that just happens 18:36:01 <Alberth> it is just that I have vacation now, so I have more time and want to get this out of the way 18:36:39 <Alberth> since your script worked for the industries, I don't really expect trouble with the towns, as it works in exactly the same way as the industries 18:37:13 <andythenorth> Alberth: you have vacation :O 18:37:14 <Alberth> so I see little reason to wait much 18:37:18 <andythenorth> go somewhere sunny 18:37:25 * andythenorth assumes northern europe is not sunny for Alberth 18:37:44 <Alberth> I like not too much sun 18:38:01 <Alberth> 20+ degrees is enough for me 18:38:34 <andythenorth> it was 33' in Sardinia 18:38:36 * andythenorth liked it 18:38:53 <andythenorth> on the flight, it was obvious that there is solid low cloud all the way from UK to Grenoble 18:38:58 <andythenorth> then pure sun :P 18:39:41 <andythenorth> also vacation means you can join my new GS project :D 18:39:56 <NGC3982> huh, grenoble. 18:40:09 <Alberth> andythenorth: you didn't read my patch did you? :) 18:40:17 <andythenorth> nope 18:40:20 <andythenorth> :) 18:42:21 <Alberth> +/** @file script_cargomonitor.hpp Everything to monitor cargo pickup and deliveries by companies. */ <-- a small extract from it 18:43:03 <andythenorth> ho 18:43:04 <andythenorth> :) 18:43:22 <andythenorth> there's a GS forum somewhere 18:43:27 * andythenorth rummages 18:44:11 <andythenorth> does GS yet have a 'challenge goals progress' screen? 18:44:23 <andythenorth> replacing the stupid existing 'game goals' screen 18:44:52 <andythenorth> "Detailed Performance Rating" <- should die :P 18:45:15 <andythenorth> I want things like "Amount Cargo X delivered (all time)" 18:45:36 <frosch123> what i actually miss most about gs is a logbook 18:45:43 <andythenorth> "Amount Cargo Z delivered to Frondingham since 1974" 18:45:46 <andythenorth> logbook? 18:45:59 <frosch123> whenever i played one of zuu's scripts i wanted a method to read the messages i just closed 18:46:11 <andythenorth> history 18:46:18 <Alberth> they are not in the news history? 18:46:37 <frosch123> the news history has only news, not goal questons/info boxes 18:46:56 <andythenorth> game log 18:46:59 <andythenorth> interesting 18:47:02 <Zuu> frosch123: For the tutorial, I think the messages also end up in the AI debug window. 18:47:28 <Zuu> For the split scenario, I don't think that GS prints its messages to the debug log. 18:47:35 <frosch123> Zuu: haha, so the debug gui is part of the tutorial :) 18:48:30 <Zuu> The tutorial does it for historical reasons. TutorialAI used signs for display and they are even more unreadable than centered text in a window. Especially if you were unlucky with the color selection. 18:48:33 <frosch123> anyway, some usages of the current popup windows could also be replaced by some objectives windows 18:48:48 <frosch123> which comes closer to what andy meant with the performance rating 18:50:05 <frosch123> hmm, is 12pm noon or midnight? 18:51:00 <Rubidium> yes! ;) 18:51:07 <Zuu> :-) 18:51:32 <frosch123> looks like 12pm = (12 + epsilon) pm 18:51:43 <Rubidium> that's why you NEVER use 12pm or 12am in the real world 18:51:43 <NGC3982> http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash3/s720x720/555804_10150922044841466_43498764_n.jpg 18:52:28 <frosch123> i thought that's why every advanced civilisation does not use am and pm? 18:53:28 <frosch123> am and pm are way better suited to run #coop :) 18:59:26 <Alberth> especially in the morning 19:00:44 <frosch123> i was always wondering whether they do 12 hours shift at #coop 19:01:03 <frosch123> wrt. admin-support 19:03:25 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 19:04:14 <planetmaker> lol, frosch123 ;-) 19:05:15 <frosch123> see, i almost never see am, but i am also usually only here during pm-hours 19:07:13 <NGC3982> am or pm seems to be a 18th century thing 19:23:45 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 19:26:52 *** Afdal [~chatzilla@host-174-45-176-7.chy-wy.client.bresnan.net] has joined #openttd 19:27:02 <Afdal> Hey sometimes I run into a bug 19:27:13 <Afdal> in multiplayer and while fooling around alone 19:27:16 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 19:27:30 <Afdal> where all the trains in a game will forget to regularly service 19:27:47 <Afdal> Does anyone know what causes this? 19:28:07 <Alberth> breakdown disabled? 19:28:23 <Afdal> enabled 19:29:03 <Afdal> I just had it happen right now while I was messing around with the change date cheat 19:29:05 <Alberth> hmm, no idea then 19:29:06 <Afdal> and resetengines 19:29:22 <Afdal> while fast-forwarding 19:29:44 <Alberth> that counts as fooling around yeah :) 19:30:08 <Afdal> however sometimes it happens during a normal multiplayer game 19:30:21 <Afdal> with no fiddling like that 19:30:48 <Alberth> at least in the latter case, a bug report with savegame would be useful 19:30:50 <Afdal> Haven't seen it happen in a while but the last time was in a v1.1.5 or so game 19:31:43 <Alberth> do the dates of last service seem ok then? 19:31:59 <CIA-4> OpenTTD: frosch * r24391 /trunk/src/town_cmd.cpp: -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction. 19:32:24 <Afdal> well I have the last service date on this as 2076 19:32:31 <Afdal> and I have the year set as 2043 now 19:32:44 <Afdal> so that would probably explain what happened there 19:32:45 <Alberth> that sounds like a date cheat effect 19:32:49 <Afdal> yeah 19:33:01 <Afdal> But I'm fairly certain this happened in a multiplayer game with no date cheating one time 19:33:18 <Afdal> Buuuut maybe it didn't 19:33:24 <Alberth> I don't think it counts as real bug, cheats have all kind of weird side effects 19:34:03 <Alberth> well, if you find one without cheats, please report it, so we can have a look at it 19:34:10 <Afdal> yeah, will do 19:34:24 <Afdal> Don't have that save anymore but if I come across it again I will 19:34:39 <Alberth> also not in the autosave? 19:34:54 *** pugi [~pugi@dyndsl-091-096-012-243.ewe-ip-backbone.de] has joined #openttd 19:34:57 <Afdal> nah, that was way too long ago 19:35:03 <Alberth> k 19:35:19 <Alberth> it's just that many people forget they exist :) 19:35:44 <Afdal> Actually, I do have a save 19:35:46 <Afdal> where this happened 19:35:52 <Afdal> But no proof that it happened 19:36:02 <Afdal> other than the fact that the date cheat checkbox isn't checked 19:36:33 <Alberth> if you let the game run, no train should get serviced, right? 19:36:43 <Alberth> oh, did you move depots? 19:36:51 <Afdal> no, they service now 19:37:08 <Alberth> they have to be close enough to the lines they drive on to find the depots 19:37:13 <Afdal> but they didn't at one point, and everyone's company profits nosedived for a while 19:37:24 <Afdal> Yeah I don't think it was a pathfinding issue 19:37:33 <Afdal> I can't remember what fixed the problem though 19:37:37 *** KritiK [~Maxim@93-80-4-209.broadband.corbina.ru] has joined #openttd 19:37:39 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 19:38:00 <Alberth> I have seen that happen where I used old trains too long, so they break down all the time 19:38:13 <Afdal> it wasn't that though 19:38:27 <Afdal> everyone was using the latest trains 19:38:32 <Alberth> and then they reach 1% reliability, and break down every 3 tiles, while driving to the depot :p 19:38:36 <Afdal> heh 19:38:58 <Afdal> One thing I know that resolves this issue during a game is sending trains to depot 19:39:04 <Afdal> to reset the maintenance 19:39:15 <Afdal> but I can't remember if that's what we did 19:39:44 <Alberth> yeah, it doesn't matter how they reach the depot, but you want it happening automatically 19:41:22 <andythenorth> hmm 19:41:29 * andythenorth needs some kind of Hello World GS 19:41:46 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 19:42:07 * Afdal needs an IRC-OpenTTD relay bot that works on Windows 19:42:08 <andythenorth> maybe just pops up a dialog with "Hello World" 19:42:15 <Afdal> We all can dream though can't we 19:42:25 <Alberth> Afdal: another possible explanation is if you have a depot in the orders 19:42:40 <Alberth> then it won't go looking for a depot any more 19:42:45 <Afdal> hmmm 19:42:56 <Afdal> well in this game we were relying entirely on automatic maintenance 19:43:03 <Afdal> so nothing in the orders 19:47:09 <Alberth> andythenorth: the split scenario GS may be a good starting point? 19:47:24 <andythenorth> do I look in forums for that? 19:47:30 <frosch123> bananas 19:47:34 <Alberth> bananas :) 19:47:59 <frosch123> but you can thank zuu afterwards via the scenario forums :p 19:49:08 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 19:49:15 <Zuu> andythenorth: I have a template/minimal GS that I duplicate whenever I want to create a new GS. :-) 19:49:44 <Alberth> Afdal: usually, such problems are path-finder issues, see eg http://bugs.openttd.org/task/3831 19:49:45 <Zuu> I could upload it somewhere if you want it. But it might be a bit silent as "hello world". 19:50:11 <Zuu> TransportGoals is otherwise a fairly short GS. 19:50:18 <Zuu> that still does something. 19:52:27 <andythenorth> maybe I play Split scenario first ;) 19:52:33 <andythenorth> looks interesting 19:52:39 <Afdal> yeah it's nothing like that Alberth 19:53:00 <Afdal> all the tracks in this save are simple uh 19:53:11 <Afdal> one-track-per-direction networks 19:53:19 <Afdal> with short distances to depots 19:53:22 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 19:53:48 <Alberth> Afdal: without a save game in a broken state, it is sort of hopeless to find anything, I think 19:53:55 <Afdal> yeah :( 19:54:34 <Alberth> just keep an eye out, and let us know when you find anything 19:54:45 <Afdal> alll right 19:54:47 <Zuu> andythenorth: Some people complained that it was too easy, so the current second version is quite a bit harder. Mostly you may run out of time if you are too slow. 19:55:02 <Zuu> The goal will wait forever, but the secondary industries doesn't wait forever. 19:55:05 <Alberth> sorry andy :) 19:56:01 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 19:57:12 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:00:29 <andythenorth> good night 20:00:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:02:09 *** APTX [APTX@aptx.org] has joined #openttd 20:07:32 *** oskari892 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:11:34 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:11:44 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 20:21:44 <Terkhen> good night 20:27:46 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:32:21 *** LordAro [~LordAro@host81-148-244-89.range81-148.btcentralplus.com] has joined #openttd 20:32:49 <LordAro> devs: http://www.reddit.com/r/openttd/comments/saszh/openttd_120_has_been_released/ <-- thoughts? (the thread that i commented in) 20:34:28 <frosch123> just let them play simcity 20:35:49 <Nat_aS> http://img190.imageshack.us/img190/8926/openttdbadbrettmodtown.jpg 20:35:51 <Nat_aS> UGH 20:35:51 <planetmaker> what shall we think? It's how it is 20:36:06 <Nat_aS> why do people think Locomotion is a good direction for graphics? 20:36:28 <planetmaker> models scale easier 20:37:22 *** APTX [APTX@aptx.org] has quit [Remote host closed the connection] 20:37:40 *** APTX [APTX@aptx.org] has joined #openttd 20:37:59 <Nat_aS> well they kind of have a point, but Newgrf is more important then they think it is 20:38:27 <planetmaker> they are important. But many in the forums probably also overrate them ;-) 20:38:38 <frosch123> Nat_aS: actually they do not have a point 20:38:46 <planetmaker> the forums = our forums. 20:38:49 <Nat_aS> it's better to slowly work on modernising the game without upturning Newgrfs in the process, than it is to just throw the baby out with the bathwater. 20:38:56 <frosch123> they are suggesting to replace one plugin mechanism with a different one 20:38:56 <planetmaker> Nat_aS: is it? 20:39:28 <frosch123> but the problems they critisize is that plugins depend on each other and cannot be replaced one by one without affecting the other ones 20:39:41 <frosch123> but that problem does not change when changing the plugin mechanism 20:39:43 <Nat_aS> a lot of OTTDs problems is because it's a game from the 90s that was never intended to be this big of a modding sandbox 20:40:05 <Nat_aS> but it's still somehow a better modding sandbox than Simutrans 20:40:10 <Nat_aS> which was designed from the ground up 20:40:14 <planetmaker> it has some historic ballast there. But... would it be better if freshly designed? 20:40:24 <Nat_aS> which is strange 20:40:36 <Nat_aS> I have no idea why they don't give modders more options in Simutrans 20:40:56 <Nat_aS> you get one company color, and one empty/loaded sprite 20:41:04 <Nat_aS> no half full or random cargo options 20:41:08 <planetmaker> the challenges are in how mods interact. What info individual mods get. And what they may (all) change 20:41:09 <frosch123> i am not that fluent with simutrans, but isn't it like you can only load one mod (pak) at a time? 20:41:16 <Nat_aS> there are so many more options avalable to OTTD modders it's not even funny 20:41:25 <frosch123> i.e. you always have to provide a complete baseset and cannot do small things 20:41:40 <Nat_aS> I'm not sure, but I think so. 20:41:58 <frosch123> well, then compare the number of paks for simutrans with the number of basesets for ottd :p 20:43:12 <planetmaker> :-) 20:43:53 <frosch123> LordAro: anyway, you can compare that library idea with patchpacks 20:44:09 <frosch123> it only works for a few patches and then totally collapses 20:44:36 *** roadt [~roadt@114.96.143.63] has quit [Ping timeout: 480 seconds] 20:45:47 <planetmaker> the suggested split of the features in "libraries" is what we advocate for long: one feature per newgrf 20:46:05 <LordAro> i shall probably be sharing this section of the log with the OP, as long as that's alright :) 20:46:10 <planetmaker> doesn't mean that they're magically working well together in a sense of good looking. But means it will work most likely 20:46:18 <planetmaker> @logs 20:46:18 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd 20:46:20 <planetmaker> ^^ 20:46:22 <planetmaker> it's public 20:46:33 <frosch123> LordAro: i am a fan of teamliquid.net, so reddit is bullshit :p 20:47:28 * planetmaker tries to figure out what teamliquid might be... doesn't quite get the idea from the main page 20:47:43 <frosch123> planetmaker: starcraft 2 20:48:24 <planetmaker> I guess I never really played it 20:49:46 <frosch123> anyway, to stress some myths: tl is the "good, well moderated forum" while reddit is the "unmoderated troll-area" :p 20:49:47 <LordAro> frosch123: http://www.xkcd.com/386 :P 20:51:07 <Nat_aS> 4chan is where all the cool kids hang out, Reddit is a bunch of children and newbies 20:51:39 <frosch123> yeah, luckily there are places where no cool children hang out 20:51:58 <Nat_aS> kewl kidz 20:52:31 <frosch123> maybe we can move tt-forums offtopic to reddit :p 20:52:50 <frosch123> reddit is quite suited for offtopic stuff 20:52:52 <Nat_aS> reddit has managed to draw a lot of fail away from 4chan 20:52:56 <LordAro> it isn't really that bad, as long as you don't read the comments :L 20:53:33 <Nat_aS> just like youtube 20:53:56 <frosch123> or spiegel.de :p 20:54:00 <Afdal> wat 20:54:09 <Afdal> when has youtube ever gotten cancer off 4chan 20:54:14 <Afdal> if anything it's brought more to it 20:54:53 <Nat_aS> no i mean youtube is good as long as you don't read the comments 20:55:12 <frosch123> the up-voted comments on yt are usually fine 20:55:14 <Afdal> I'm thinking more along the lines of attention whores 20:55:21 <Nat_aS> that too 20:55:25 <Afdal> hay guise I made you a video 20:55:28 <Afdal> remember to vote 5 20:55:46 <Nat_aS> tits or gtfo 20:55:59 <Afdal> btw im a gurl 20:56:24 <KillSpammer> I'm a gurl too. 20:56:37 <Afdal> Although I'm thinking more of the Let's Play whores currently scumming up /v/ 20:56:49 <Afdal> Although livestream probably did more for that than youtube 20:57:14 <LordAro> this place is quite good: http://www.reddit.com/r/talesfromtechsupport 21:00:22 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:01:39 <Nat_aS> http://www.reddit.com/r/talesfromtechsupport/comments/w9s84/910am_do_you_have_any_tricks_to_make_a_computer/ 21:01:41 <Nat_aS> wow 21:01:54 <Nat_aS> first time I read something on reddit that increased my faith in humanity 21:02:48 <LordAro> it is a rare occurrence :) 21:03:43 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 21:04:20 <Nat_aS> The "decade long civ2 game" was pretty cool, but the fact that mainstream news sources reported on it like a video game was somehow prophetical negated that. 21:04:52 <NGC3982> wat 21:05:04 <NGC3982> a decade long civ2 game? 21:05:34 <Nat_aS> somebody has been playing the same game of Civ2 on and off for more than 10 years, (He has a life but for some reason he keeps coming back to it) 21:05:42 <Nat_aS> and it's a dystopian future resembling 1984 21:05:56 <Nat_aS> 1700 years of neuclear warfare 21:06:15 <Nat_aS> http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/ 21:06:23 <LordAro> pretty cool dat 21:06:35 <LordAro> am i saw it before the media found it! :) 21:06:40 <LordAro> *and i 21:06:41 <NGC3982> Nat_aS: sweet jesus 21:08:07 <frosch123> yeah, when those things get on mainstream media its always like seeing the movie when you already know the book 21:08:46 <frosch123> like, you know already all details, then are amazed that it gets on mainstream, and then you are shocked how wrong the article is :p 21:08:50 <Nat_aS> "I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire," Lycerius writes; his Senate kept overruling him when he wanted to declare war on the Vikings. 21:08:59 <Nat_aS> he however refuses to switch to Fanatasism 21:09:10 <Nat_aS> despite everyone's sugestion 21:16:34 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:16:42 <NGC3982> :D 21:23:43 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 21:33:36 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120704090211]] 21:40:00 <frosch123> night 21:40:04 *** frosch123 [~frosch@frnk-590d5e98.pool.mediaWays.net] has quit [Remote host closed the connection] 21:56:18 *** LordAro [~LordAro@host81-148-244-89.range81-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:58:13 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:02:23 *** LordPixaII [~pixa@85.210.73.25] has joined #openttd 22:05:40 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 22:07:00 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 22:08:33 *** Pixa [~pixa@85.210.75.4] has quit [Ping timeout: 480 seconds] 22:31:40 *** peter1138 [~petern@217.64.121.51] has quit [Quit: Leaving] 22:36:36 *** TomyLobo [~foo@91-66-115-249-dynip.superkabel.de] has quit [Quit: Standby mode...] 22:36:54 <Wolf01> 'night 22:36:57 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:53:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:00:57 *** ludde [~b@c80-217-210-102.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 23:01:47 *** Progman [~progman@p57A1A675.dip.t-dialin.net] has quit [Remote host closed the connection] 23:03:43 *** cmircea [~cmircea@86.124.221.198] has quit [Ping timeout: 480 seconds] 23:16:15 *** Xaroth [~Xaroth@059-057-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 23:21:19 *** Biolunar [~mahdi@blfd-4d08f520.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:30:06 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 23:51:39 *** Pixa [~pixa@85.210.66.172] has joined #openttd 23:57:27 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:57:28 *** LordPixaII [~pixa@85.210.73.25] has quit [Ping timeout: 480 seconds]