Config
Log for #openttd on 28th July 2012:
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02:31:06  <Mars> Hello
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06:00:54  <Terkhen> good morning
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06:19:35  <telanus> Morning
06:24:34  <Terkhen> hi telanus
06:24:51  <Terkhen> thank you for your translation, I'll commit it soon :)
06:36:04  <telanus> cool,
06:36:08  <telanus> Thanx
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08:21:15  <telanus> http://goput.it/em9.png
08:21:28  <telanus> me current game I started yesterday
08:27:20  <Supercheese> Valete amici
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08:38:04  <Wolf01> 'morning
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08:45:58  <telanus> Mornong wolf01
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08:52:12  <Terkhen> hi Wolf01
08:52:49  <Chris_Booth> hi all
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09:04:42  <Terkhen> telanus: for the credits, do you prefer "telanus" or "te_lanus"?
09:06:37  <telanus> aby of the 2
09:07:00  <telanus> but I'll go with the te_lanus
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09:09:57  <Terkhen> ok :)
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09:44:07  <Terkhen> telanus: done, thanks :)
09:55:02  <NGC3982> telanus: how cute.
09:58:28  <telanus> <NGC3982> telanus: how cute. <====== ?
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10:10:21  <NGC3982> the screenshot.
10:12:12  *** snorre [~snorre@c1A0FBF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds]
10:19:46  <TrueBrain> General Notice: you can no longer edit our wiki if you are not logged in.
10:20:47  <peter1138> That was possible...?
10:21:09  <TrueBrain> peter1138: since its beginning, yes
10:21:13  <peter1138> o_O
10:21:33  <TrueBrain> you were presented with a nice Captcha etc
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10:24:49  * NGC3982 noticed that
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10:35:00  <andythenorth> bonjour
10:35:06  <andythenorth> c'est Samedi
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10:37:49  <NGC3982> -S+s
10:38:13  <NGC3982> je me repose.
10:40:07  <Terkhen> hi andythenorth
10:40:30  <andythenorth> salve
10:41:18  <V453000> Samedi = bierjour?
10:41:22  <NGC3982> computers are funny.
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10:43:05  <NGC3982> it certainly gives room for philosophy, when an i7 processor needs 45 seconds to calculate 2*96 in the calc.exe software.
10:43:16  <NGC3982> how on earth did programming go so wrong.
10:45:44  <Wolf01> it's the same philosophy of "why on the old 486 669Mhz with 64MB of ram I could run win 2000 + internet explorer and on my 1GHz 128MB of ram I have troubles opening the google search page"
10:50:09  <NGC3982> indeed.
10:50:27  <NGC3982> and, on a daily notation
10:50:44  <NGC3982> do -not- try to boil moka coffee without the filter installed.
10:51:52  <Wolf01> and I don't want to talk about tablets, which are the worse power/performance ratio than every other electronic device
10:53:09  <Wolf01> NGC3982, and do not try to make a cappuccino with a moka using milk instead of water (it might explode)
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10:53:39  <NGC3982> yes.
10:53:58  <NGC3982> i forgot the filter (since i cleaned right before using the brewer)
10:54:13  <NGC3982> water mixed directly with coffee and stuff got seriously everywhere ;_;
10:56:48  <andythenorth> I think I'm about to get banned for trolling a lego forum
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10:58:11  <NGC3982> :D
10:58:20  <frosch123> there might be children, you must not deny existance of santa
10:58:26  <andythenorth> meh
10:58:42  <andythenorth> some of you are not native English speakers, can you tell this is a satire? http://news.lugnet.com/general/?n=43860
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10:59:45  <TinoDidriksen> That's obviously satire.
10:59:53  <andythenorth> not to Lego fans :P
10:59:56  <andythenorth> apparently
11:00:11  <andythenorth> even English speaking ones
11:00:31  <andythenorth> I find Lego fans weird
11:00:38  <andythenorth> I should stop hanging out in those places
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11:02:37  <frosch123> andythenorth: write a similar text about ottd and post it on the forums
11:02:54  <frosch123> then you have another sample to answer such questions
11:03:05  <andythenorth> he
11:03:19  <andythenorth> maybe we should write 'traumatic events in the life of a newgrf author'
11:03:24  <frosch123> complain about not provided with ponies, removal of pbs, miniin, 32bpp tar and general lack of support for chillpp
11:03:27  <andythenorth> but we haven't annoyed enough people yet
11:04:06  <frosch123> oh, and ofc ottd devs not implementing cbh and et
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11:05:19  <frosch123> and instead removing support to execute arbirtrary commands without company using modified servers
11:06:58  *** Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has joined #openttd
11:09:37  <frosch123> anything important forgotten?
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11:10:45  <Rubidium> huge maps
11:12:44  <Wolf01> daylength
11:14:28  <NGC3982> Eddi|zuHause: i solved my FIRS engineering supplies issue with these guys, btw: http://i.imgur.com/sFOGC.png
11:14:51  <NGC3982> they only carry one crate of supplies, so it was easy administrating them with full load orders.
11:16:08  <andythenorth> vans!
11:16:29  * andythenorth has no idea why people run all those stupid train-based supply delivery things
11:16:38  <andythenorth> with the massive train dropping off
11:16:58  * andythenorth has some ideas, but they're not friendly :P
11:17:11  <NGC3982> trains are fast
11:17:12  <NGC3982> and neat.
11:17:15  <NGC3982> but yes, true.
11:17:31  <V453000> you can cheat that a little
11:17:48  <V453000> like if you make big train delivery into a transfer station which is only for that industry
11:17:52  <V453000> and the transfer station just makes sure minimal amount is used monthly
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11:18:22  <NGC3982> yes, a timetabled truck, for instance
11:18:26  <V453000> requires almost nothing extra and uses the supplies very effectively
11:18:47  <NGC3982> if i understand engineering supplies correctly, the amount delivered doesnt matter as long as it's >1, and it's delivered every month?
11:18:52  <andythenorth> yup
11:19:01  <V453000> unfortunately there is also the option of a general refit which basically shows the biggest weaknesses of firs
11:19:14  <andythenorth> it might change, if I can be bothered to play test a game with patch to change supplies
11:19:19  <andythenorth> biggest weakness of FIRS?
11:19:24  <NGC3982> andythenorth: finaly, a constructive use of timetables, then! :)
11:19:29  <andythenorth> :)
11:19:31  <V453000> like, you have a train which picks up iron ore, drops it, refits to metal, picks up metal, drops metal, refits to ES, drops ES at its iron ore mine
11:19:48  <NGC3982> i use refit orders a lot
11:19:52  <andythenorth> V453000: "that's a feature" :)
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11:19:56  <V453000> once you learn how to do this, you are able to make very simple loops of this happening, and you can ignore many cargoes of FIRS
11:20:01  <NGC3982> it's not that effective, but it's a fun way to play.
11:20:09  <V453000> it is extremely effective
11:20:17  <andythenorth> is it kind of boring?
11:20:42  <V453000> the FIRS industries will start growing in such gigantic rates that even if you have like 4 of them you will still gain a gigantic amount of traffic extremely early in the game
11:21:03  <andythenorth> I think we're done, finished, over with all the established, conventional play styles
11:21:06  <NGC3982> V453000: you know what, ill try it.
11:21:11  <NGC3982> ill restart ttd.dndr.se
11:21:15  <NGC3982> and give it a shot.
11:21:22  <andythenorth> whether you play co-op styles, or (like me) single-track railroading
11:21:22  <NGC3982> feel free to monitor my experiment.
11:21:41  <andythenorth> adding 'more industries, more cargos' hasn't really improved gameplay any
11:21:51  <V453000> indeed
11:21:55  <andythenorth> it's just delaying boredom a bit longer
11:22:01  <V453000> well
11:22:13  * NGC3982 usually creates FIRS based maps and ads a bit more primary industries.
11:22:18  <NGC3982> at least in our bigger multiplayer games
11:22:31  <NGC3982> it makes it a bit more fun (with a bit less wait).
11:22:51  <V453000> NGC3982: if you do the refit, you get constant supplies for all the primaries from 1st year of service
11:22:53  <V453000> no waiting at all
11:23:00  <V453000> the industries just skyrocket
11:23:11  <NGC3982> oh
11:23:14  <NGC3982> well, ok.
11:23:18  <NGC3982> with only one train?
11:23:30  <V453000> it is almost too much, you have to play nonstop to be able to cope with the increasing traffic
11:23:52  <V453000> definitely not with one train :d
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11:24:59  * andythenorth thinks it's time for GS
11:25:10  <andythenorth> but first....other things :P
11:25:34  <V453000> NGC3982: you will probably need to include NUTS trains in order to have the right wagons
11:25:38  <V453000> for the refit
11:26:15  <NGC3982> NUTS?
11:26:28  <NGC3982> im using 2CC+FIRS
11:26:51  * NGC3982 just need some more star trek DS9 to make this day perfect.
11:27:32  <V453000> well whatever train set will provide you with the wagons which are able to use the refit
11:28:14  <NGC3982> yes
11:28:26  <NGC3982> uh, sorry, i mean: yes, i have.
11:28:59  <NGC3982> SBB Am 4/6 <3.
11:29:12  <NGC3982> ah
11:29:23  <NGC3982> V453000: now i understand. of course i dont have the proper wagons.
11:29:28  <NGC3982> mhmhm..
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11:31:43  <V453000> well that is what nuts universal wagons are for :(
11:31:44  <V453000> :)
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11:32:22  <andythenorth> you need some ships that refit too :P
11:32:28  <NGC3982> now, let's see.
11:32:35  <NGC3982> V453000, andythenorth: http://i.imgur.com/sUhZ5.png
11:32:39  <NGC3982> something like that
11:32:40  <frosch123> andythenorth: good point
11:32:45  <frosch123> if ships could transport wagons
11:32:52  <frosch123> they could transport nuts uni wagons
11:32:57  <frosch123> and then transport everything
11:33:03  <andythenorth> good point
11:33:15  <andythenorth> it's strange that no-one has coded this yet
11:33:20  <NGC3982> i love the idea with train carrying ships
11:33:34  <frosch123> yeah, ships on trains are also cool :p
11:33:42  <NGC3982> yes indeed!
11:33:44  <frosch123> esp. in tunnels
11:33:48  <NGC3982> and it's actually realistic
11:33:56  <NGC3982> just dont allow it on bridges or tunnels
11:34:05  <NGC3982> (or at least not on cheaper bridges)
11:34:15  <frosch123> if it's completely stupid, then it's very likely that there is such thing in rl
11:34:18  <NGC3982> andythenorth: you should totally make that in FISH. :P
11:34:30  <andythenorth> I am :P
11:34:37  <NGC3982> oh!
11:34:41  <NGC3982> let me know if you want any help
11:34:45  <andythenorth> [refit, not trains carrying ships] :P
11:34:47  <NGC3982> not that i can write more then tutorial NML
11:34:48  <NGC3982> but still.
11:34:49  <NGC3982> :P
11:35:13  * peter1138 wonders how TrueBrain's lego set is going
11:36:06  <TrueBrain> very slowly; got distracted :P
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11:41:10  <NGC3982> this was odd
11:41:19  <NGC3982> it refuses to refit from lumber to wood
11:41:40  <NGC3982> it stops in the depot and give me the error message that refit failed
11:41:48  <NGC3982> oh
11:41:50  <NGC3982> no money.
11:41:50  <NGC3982> :D
11:42:08  <Chrill> lol
11:42:44  * NGC3982 needs to practice ockhams razor a bit more.
11:43:30  <V453000> oh, wonderful
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11:43:38  * V453000 hates costs for refit
11:43:45  <V453000> just pointless and stupid
11:43:50  <NGC3982> ..and realistic?
11:44:32  <NGC3982> V453000: sweet jesus.
11:44:39  <NGC3982> it works briliantly.
11:44:58  <NGC3982> the round-up time for the first train is by luck 28 days
11:45:06  <V453000> well the way how you could do it could be a lot better
11:45:37  <V453000> with various conditional orders, and mainly the orders to have trains go to "nearest depot" instead of a specific depot
11:46:00  <NGC3982> oh, i missed out on something, though
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11:46:09  <NGC3982> forests need farm supplies, not engineering supplies. ;_;
11:46:32  <V453000> oh, yes that is a problem :)
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11:46:54  * NGC3982 restarts and tries to correct.
11:47:03  <V453000> im not sure but I think there is only oil and iron ore/coal/scrap chain for that
11:47:18  <V453000> bauxite too actually
11:47:19  <NGC3982> ah, i see.
11:47:20  <NGC3982> let's see.
11:49:03  <NGC3982> yes, bauxite to aluminium plant with metal to machine shop with engineering supplies to bauxite mine.
11:49:07  * NGC3982 engages.
11:50:38  <frosch123> V453000: what's your industry set doing?
11:50:55  <V453000> I dont have much time right now so it isnt really going at all atm, but not dead! :p
11:51:06  <V453000> in fact I might release a new nuts today
11:51:22  <V453000> I just dont have enough time to start a new thing right now so I just improve the train set
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12:40:30  <andythenorth> hmm
12:40:49  <andythenorth> I might be sad if I set all these buy menu offsets
12:40:57  <andythenorth> and then the patch by Eddi|zuHause is included
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12:43:34  <Chris_Booth> hi
12:46:12  <frosch123> yay, it's colder outside than inside
12:46:18  <frosch123> open all doors and windows!
12:49:11  <andythenorth> what is 'outside' please?
12:49:51  <frosch123> there where it's colder
12:50:32  <frosch123> http://pics.nase-bohren.de/reality.jpg <- it's the setting of that game
12:52:28  <frosch123> it smells petrichor
12:53:33  <NGC3982> V453000: it does seem to work.
12:53:43  <NGC3982> although, it demands a fair load of starting economy.
12:54:18  <andythenorth> reality?
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12:55:11  <NGC3982> http://i.imgur.com/NWfUN.png
12:55:35  <andythenorth> ugh
12:55:40  <andythenorth> I should reshade that mine
12:55:48  <frosch123> lol
12:56:04  <NGC3982> reshade?
12:56:15  <andythenorth> doesn't fit FIRS style
12:56:21  <andythenorth> it's ogfx style
12:56:25  <NGC3982> well, true.
12:56:38  <NGC3982> just compare it with the machine shop
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13:27:38  <NGC3982> V453000: im having a hard time getting the bauxite production up
13:27:48  <NGC3982> is full load a bad idea in this scenario?
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13:28:41  <andythenorth> bah
13:28:45  <andythenorth> 8 ships left to go
13:29:04  <andythenorth> NGC3982: full load is tricky when you have so many pickups
13:29:19  <andythenorth> balancing across them is hard
13:29:21  <NGC3982> well, of course i only used full load on the bauxite mine
13:29:55  <NGC3982> andythenorth: http://i.imgur.com/EUKoA.png <- rinnpool is the bauxite (where i have now turned off full load).
13:29:56  <andythenorth> oh, you're not using autorefit :O
13:30:02  <NGC3982> autorefit?
13:30:05  <NGC3982> im ..not?
13:30:23  <andythenorth> you're refitting in depots
13:30:45  <andythenorth> if the newgrf supports it (perhaps not), refit at station
13:30:46  * NGC3982 thought that was autorefit.
13:31:23  <NGC3982> oh, i found the button, but it's greyed out.
13:31:28  <andythenorth> autorefit, strictly, is allowing the game to choose which cargo to refit to at a station
13:31:39  <andythenorth> but we tend to say it to mean 'refitting at stations'
13:31:46  <NGC3982> i see.
13:31:57  <andythenorth> it's what I'm adding to FISH
13:32:01  <andythenorth> and then to other sets
13:32:05  <NGC3982> is there a disabling option?
13:32:07  <NGC3982> i see.
13:32:57  <frosch123> nuts does not support autorefit
13:33:05  <frosch123> (intentionally)
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13:38:02  <NGC3982> i see
13:38:15  <NGC3982> i find the function to be to good use, but a bit unrealistic
13:43:12  <planetmaker> totally unrealistic to put into the same wagon first paper drums and then steel drums?
13:43:59  <frosch123> yup it is. otoh candyfloss, toffee and suggar fits for sure
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13:46:52  <frosch123> otoh, the news messages of madtv were apparently quite realistic
13:48:19  <NGC3982> planetmaker: yes, it is. a "refit" means that the original wagon does not support the new cargo.
13:49:56  <NGC3982> if autorefit was more logical then using a depot, depots have no meaning.
13:49:57  <masch_> there are wagons that support multiple cargos?
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13:50:25  <NGC3982> yes, exactly. they represent wagons that can carry different cargo (read: paper or steel drums).
13:51:01  <NGC3982> but (as in real life), most wagons need to be prepared for a new cargo.
13:51:10  <NGC3982> thus, a depot is a nice way to make that happend in the game.
13:51:27  <NGC3982> even though it can be made in a real life "station" platform.
13:51:33  <masch> paper? I dont know paper from the "vanilla" openttd version. Is that an addon?
13:51:44  <masch> or "plugin" or how you want to call it
13:52:16  <NGC3982> i took PM's example.
13:52:43  <Chris_Booth> I never knew that java and C# where so similar until now
13:52:44  <NGC3982> paper is by the way a secondary industry product in FIRS (and ECS, i think).
13:54:00  <NGC3982> V453000: you have made a great job with NUTS. i really like it.
13:54:13  <NGC3982> V453000: especially with the naming. :p
13:54:30  <masch> Chris_Booth: C# is a (in my eyes) failed attempt to clone Java and add some more buzzwords
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13:54:58  <Chris_Booth> masch: do you not like C#?
13:55:07  <masch> nope
13:55:28  <Chris_Booth> oh well not everyone like every language
13:55:30  <masch> but, to be honest, i didnt spend a lot time learning it or working with it
13:56:03  <Chris_Booth> planetmaker: can you unpause the server at #openttdcoop.stable?
13:56:15  <masch> i learned it one day before i had to write a exam about c# in university .. and nerver used it again
13:56:19  <andythenorth> frosch123: what are you hacking on at the moment?  Paying down FS bugs?
13:56:25  <andythenorth> I see a lot commits by you
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14:00:51  <michi_cc> NGC3982: Do you really think there's anything to prepare except a one minute sweep for a wagon like http://gbdb.info/data/media/140/Magnus_DB_Niederbordwagen_21_RIV_1200s.jpg if you exchange steel beams with e.g. gravel or dirt (http://www.bahnbilder.de/1024/vierachsiger-niederbordwagen-res-x-am-14dezember-475389.jpg)?
14:02:43  <andythenorth> +1
14:02:48  <andythenorth> same for ships
14:03:57  <NGC3982> michi_cc: yes, there is. cleaning, for instance.
14:04:13  <andythenorth> cleaning schmeaning
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14:04:31  <NGC3982> and yes, im not saying that my argument is true. im simply stating that using depots to exchange between different cargos is a realistic thing.
14:04:38  <michi_cc> You definitely don't need a maintenance depot for that bit of cleaning.
14:04:46  <NGC3982> no, you dont
14:04:47  <andythenorth> NGC3982: feel free :)
14:04:51  <NGC3982> but in the game, it's a neat feature.
14:04:58  <andythenorth> but station refit = win imo
14:05:15  <NGC3982> andythenorth: yes, as i said. it's a good thing, but i dont feel like using it (personally).
14:06:21  <andythenorth> hmm
14:06:30  <andythenorth> those ships might be confusingly named
14:06:32  * andythenorth amends
14:06:46  <NGC3982> be sure to use proper prefixes
14:06:49  <NGC3982> like ultra-large
14:07:01  <NGC3982> and mega-power-ninja-turtle-awesome-<shipname>.
14:07:12  <NGC3982> muchos importante
14:09:58  <frosch123> andythenorth: fs bugs and fs patches
14:10:28  <frosch123> and sadly the "much" is only relative, not absolute :s
14:10:35  <planetmaker> masch: play arctic climate. There is paper cargo
14:10:46  <planetmaker> in vanilla openttd. even ttd
14:10:49  <masch> planetmaker: oh right.. i remember. Thanks!
14:11:49  <andythenorth> ho
14:11:57  <andythenorth> I might reach r1k with FISH :P
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14:33:33  <Terkhen> :)
14:37:29  <NGC3982> a friend of mine recently had a look at a game of mine, while i was playing
14:37:33  <NGC3982> he have never seen openttd before
14:38:30  <NGC3982> he wondered why the player could invest money in new buildings for towns, but didnt have a way of founding end-like industries with the same functions.
14:38:38  <NGC3982> and i kind of understand what he means
14:38:49  <andythenorth> ?
14:39:07  <frosch123> you can fund industries
14:39:20  <NGC3982> yes, but not as deep as he thought it.
14:39:33  <NGC3982> slaughterhouses, pizzerias, malls, etc.
14:39:47  <frosch123> it's not simcity :)
14:39:52  <NGC3982> yes, of course it is.
14:40:03  <NGC3982> but does it sound like a fun grf?
14:40:04  <frosch123> there are only industries which are delivered with reasonable amounts of stuff
14:40:57  <NGC3982> for instance, im thinking of an addon grf to ..well, let's say FIRS, where i can found a glass maker, slaughterhouse, soylent distribution centers (lol) and bars.
14:41:01  <andythenorth> this is why there is no 'pub' industry in FIRS :P
14:41:09  <NGC3982> since glass, livestock, pax and alcohol are already there.
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14:41:17  <NGC3982> hehe
14:41:32  <NGC3982> well yes, it might be a bit far fetched
14:41:36  <andythenorth> hmm
14:41:37  <NGC3982> it was just a thought.
14:41:41  <andythenorth> with autorefit it's more plausible
14:41:50  <andythenorth> just run some distribution trucks from transfer yards
14:42:32  <NGC3982> "the people in this town is recieving more alcohol then food, and are in a drunken graze unable to find their way to your transport systems *number of pax/station tile decreases*"
14:42:35  <NGC3982> :P
14:42:39  <andythenorth> GS :P
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14:50:42  <andythenorth> right, we think it's bad if ships change appearance due to refitting at a station, yes?
14:53:19  <NGC3982> that depends
14:53:31  <NGC3982> the deck should of course be changed after what cargo is being refitted
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14:53:50  <NGC3982> though, haul and control tower doesnt really change, i guess.
14:55:03  * andythenorth wonders
14:55:16  <andythenorth> which is better: lose some graphics, or add another ship :P
14:56:19  <Rubidium> vehicle subtypes!
14:58:18  <andythenorth> oh you jest
14:58:22  <andythenorth> but I would
14:58:35  <andythenorth> it's appropriate for ships
14:59:02  <andythenorth> incidentally, BANDIT either has to have no autorefit for trucks
14:59:08  <andythenorth> or I have to rewrite the whole damn thing
14:59:11  <andythenorth> :P
14:59:18  <andythenorth> and the buy menu is going to be insanely large
14:59:29  <andythenorth> like, at least eGRVTS amounts, if not more
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15:11:06  <NGC3982> V453000: report: it does work, but it's not self sustaining. the loss of cargo between bauxite > metal > eng. supplies is way to big.
15:11:21  <NGC3982> 250 tonnes of bauxite is something like 3 crates of engineering supplies.
15:12:03  <NGC3982> it is enough to increase the production of the bauxite mine, but unfortunately; the distances are too big to make any train profitable
15:12:11  <NGC3982> i guess it's more of a maglev suitable strategy.
15:15:49  <andythenorth> hmm
15:16:04  <andythenorth> what should I do when I have just one vehicle that is special case?
15:16:15  <andythenorth> - add lots of special case properties to my build framework
15:16:38  <andythenorth> - or just detect the special case once, magically and substitute some hard-coded nml
15:16:39  <andythenorth> ?
15:16:51  <andythenorth> (log tug)
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15:25:15  <michi_cc> andythenorth: Extend your framwork with a "custom NML" option (E.g. like the CETS code allows to reference a custom graphics switch)?
15:25:35  <andythenorth> yarp
15:25:45  <andythenorth> not a bad idea
15:26:54  <NGC3982> http://i.imgur.com/Z0b0K.png <- im unabled to get the transported-% to increase. is there something i miss here? :/
15:28:08  <andythenorth> 69% is the most you'll get typically in FIRS
15:28:21  <michi_cc> The station rating has to be higher, but that is very hard.
15:28:36  <NGC3982> dont i need more to get production up?
15:28:37  <andythenorth> look up the game mechanics page for the tiresome stupid things you have to do
15:28:49  <andythenorth> you might need to keep buying new vehicles
15:28:54  <andythenorth> and possibly faster vehicles
15:29:04  <NGC3982> i think speed is my first issue.
15:29:06  <andythenorth> and build a statue and stuff
15:29:15  <FLHerne> Didn't you add a setting to FIRS for that?
15:29:28  <andythenorth> for station rating yes
15:29:31  <andythenorth> run a ship as a piglet :P
15:29:44  <andythenorth> NGC3982: try changing the station rating algorithm in FIRS
15:29:56  <andythenorth> it's a paramter
15:29:59  <andythenorth> +e
15:30:37  <NGC3982> is that possible with rcon or console?
15:30:44  <NGC3982> but
15:30:46  <NGC3982> wait.
15:31:10  <NGC3982> does 69-70% keep the production from growing, or can i trust the engineering supplies for that?
15:31:16  <andythenorth> ensp
15:31:28  <andythenorth> FIRS ignores rating as much as it can
15:31:45  <andythenorth> @calc 0.69 * 112
15:31:45  <DorpsGek> andythenorth: 77.28
15:32:03  <andythenorth> you're getting 77 tonnes per month of bauxite delivered to your station though
15:32:09  <andythenorth> not 112 tonnes
15:34:34  <NGC3982> ?
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15:39:37  <NGC3982> uhm
15:39:39  <NGC3982> what on earth
15:39:55  <NGC3982> i changed one train and suddenly achieved 80% transported.
15:40:00  <NGC3982> and the train havent even left the station yet.
15:40:26  <NGC3982> i think this calls of a:
15:40:27  <NGC3982> http://www.alyssahiba.com/wp-content/uploads/2012/02/funny-science-news-experiments-memes-dog-science-fuzzy-logic.jpg
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15:42:33  <Rubidium> new vehicles yield a higher rating for a few years
15:46:07  <NGC3982> i notice, i now have 96%
15:51:31  <FLHerne> andythenorth: What happened to FISH 1?
15:52:34  <FLHerne> Some of the features in the nightlies are great...
16:04:35  <andythenorth> which ones?
16:06:25  <FLHerne> Waterway construction costs, at least. Finally makes canals economic to build :-)
16:07:04  <FLHerne> The better ship variety/start dates are nice too (even if they do all look very similar)
16:07:47  <andythenorth> ah
16:07:49  <andythenorth> good point
16:07:57  <andythenorth> need to add waterway costs to the nml conversion :o
16:08:45  <andythenorth> FLHerne: if you're using recent nightlies on savegames, you might find broken / strange behaviour
16:08:47  <andythenorth> just a warning
16:09:14  <FLHerne> I haven't encountered any yet :-)
16:10:08  <FLHerne> I tend to use unstable overpatched OTTD anyway, so I doubt it'll afect my bug rate significantly anyway :P
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16:24:01  <FLHerne> andythenorth: So is 1.0 going to be the NML version? Or are you restarting the numbering? Or just ceasing development for some reason?
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16:42:59  <andythenorth> so anybody want to help test for FISH 2.0?
16:43:09  <andythenorth> I am missing two boats that have special cases
16:43:16  <andythenorth> but the rest is sort of done
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16:51:49  <andythenorth> new FISH grf
16:51:49  <andythenorth> http://dev.openttdcoop.org/attachments/download/3157/fish-r841-testing.zip
16:52:15  <andythenorth> ^ bundles server doesn't build the nml conversion yet, you'll need this grf :)
16:57:50  <__ln__> so when his royal highness prince Charles becomes the king, he won't be king Charles necessarily, will he?
16:58:53  <frosch123> what's "thanks" in finnish?
16:59:04  <frosch123> something with d?
16:59:33  <__ln__> "kiitos"
17:00:00  <frosch123> ah, then i guessed right... though i thought it would be "di" instead of "ki"
17:03:18  <__ln__> i would say some loanwords are the only ones beginning or ending with 'd' in finnish.
17:04:23  <__ln__> 'd' can be found in the middle of (genuinely) finnish words though.
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17:09:58  <NGC3982> finnish is fantastic.
17:10:26  <NGC3982> we recently opened a new sales office in helsinki, and im having a very fun time trying to communicate with the new personel there.
17:10:40  <NGC3982> since im trying to avoid english as much as possible, ive been taking finnish classes.
17:10:54  <NGC3982> it's fun how extremely different a language can be over such short distances.
17:13:28  <__ln__> excellent
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17:17:04  <NGC3982> andythenorth: how can i calculate the maximum of produced products for the FIRS industries?
17:18:22  <__ln__> isn't it e.g. curious that we have a finnish word for elephant, which is not a loanword and therefore not at all based on 'elefant/oliphant/whateverphant'.
17:19:28  <NGC3982> true.
17:19:43  <NGC3982> but, that's nothing new to us scandinavians?
17:20:15  <NGC3982> as far as i know, swedish uses lots of words never loaned, but simply made up when first encountering the object.
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17:22:50  <NGC3982> __ln__: what is the word, by the way?
17:23:25  <__ln__> NGC3982: norsu
17:23:37  <NGC3982> what about elefantti?
17:24:48  <__ln__> that exists too.
17:25:24  <NGC3982> and norsu is an older version then elefantti?
17:28:56  <__ln__> possibly. norsu is the preferred word, as far as i know.
17:29:03  <andythenorth> NGC3982: for secondary industry or primary?
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17:30:01  <NGC3982> andythenorth: primary.
17:30:29  <andythenorth> there's no easy way to calculate it except by reading the code
17:30:33  <andythenorth> or use the production level cheat
17:30:35  <NGC3982> ah. i see.
17:30:47  <NGC3982> bauxite production halted at 198 tonnes
17:30:51  <andythenorth> save your game, enable the cheat, max the production
17:30:54  <NGC3982> and that sounds a bit under the line.
17:31:04  <NGC3982> ok.
17:31:18  * andythenorth can't test, no bauxite mines on my map :P
17:31:29  <andythenorth> once again, FIRS fails to supply anything like complete industry chains
17:31:37  <andythenorth> it's such a crappy grf on smaller maps
17:31:59  * NGC3982 likes it.
17:32:09  * andythenorth hates it
17:32:12  <CIA-4> OpenTTD: translators * r24440 /trunk/src/lang/french.txt:
17:32:12  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:32:12  <CIA-4> OpenTTD: french - 6 changes by OliTTD
17:32:37  <NGC3982> andythenorth: i thought you were a part of creating it?
17:32:41  <andythenorth> bauxite mine maxes at 1216 tonnes / 1368 tonnes, depending on the length of month
17:32:52  <NGC3982> ah, i see. i have a bit to go then. :)
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17:50:31  * andythenorth is puzzled what to do with this boat that refits to ferry and fishing boat graphics, depending on cargo
17:52:43  <telanus> andythenorth: could I do a translation of FISH?
17:52:47  <andythenorth> probably yes
17:52:53  <telanus> :D
17:53:17  <andythenorth> I haven't got the lang translations setup yet
17:53:26  <andythenorth> but with nml it's kind of built in
17:56:46  <andythenorth> telanus: http://dev.openttdcoop.org/projects/fish/repository/entry/lang/english.pylng
18:01:21  <telanus> yip found that
18:01:41  <andythenorth> telanus: the downside is that I'm still adding a lot to english.pylng
18:01:49  <andythenorth> so you'd have to keep up :P
18:02:25  <telanus> will do :D
18:03:35  <andythenorth> telanus: if you supply a translated lang file, you need to lose lines 41-44
18:04:59  <andythenorth> also you won't be able to translate the vehicle names currently
18:06:31  <telanus> no problem, it's an ongoing project :D
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18:42:27  <telanus> andythenorth: Afrikaans translation of firs: http://goput.it/8ni.zip
18:42:39  <telanus> fish not firs
18:43:23  * andythenorth wonders what the lang ID is for Afrikaans
18:43:32  <andythenorth> I'll look in FIRS :P
18:46:31  <telanus> 0x01
18:46:42  <andythenorth> nah that's english
18:46:54  <andythenorth> 0x1B
18:47:00  <andythenorth> added it, works
18:47:01  <andythenorth> :)
18:47:53  <telanus> nice thanx
18:54:53  <andythenorth> just getting you the grf
19:01:48  <andythenorth> telanus: http://dev.openttdcoop.org/attachments/download/3160/fish-nml-test.zip
19:09:52  <telanus> nice
19:09:53  <telanus> :D
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19:41:38  <NGC3982> an.. a..
19:41:39  <NGC3982> wat
19:41:47  <NGC3982> V453000: it works. thanks for the tip.
19:42:11  <NGC3982> http://i.imgur.com/db2JB.png
19:42:37  <Supercheese> btw, is the lack of a FISH 1.0 due to a rebranding?
19:43:45  <Supercheese> oh snap he left; nevermind
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19:44:32  <Supercheese> Ah, I can re-ask: is the lack of a FISH 1.0 due to a rebranding?
19:44:57  <andythenorth> probably
19:45:23  <andythenorth> I might do FISH 1.0
19:45:30  <andythenorth> not sure yet
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20:23:12  <andythenorth> good night
20:23:24  <Supercheese> Vale, dormiture
20:23:48  <andythenorth> oiu
20:23:58  <andythenorth> je vais
20:24:02  <andythenorth> ciao
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23:07:32  <frosch123> night
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