Times are UTC Toggle Colours
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Especially as updating a newgrf for a newgrf developer still would work 07:11:27 <planetmaker> just overwrite the file and keep testing 07:11:27 <andythenorth> I'd just patch to put changing grfs back in :P 07:11:27 <planetmaker> which is from my POV the most often used thing 07:11:27 <andythenorth> we just move the problem upstream to 'people who are capable of patching' :P 07:12:06 <planetmaker> http://devs.openttd.org/~planetmaker/patches/fix_newgrf_changes_easy.diff is the lazy way, could also be like http://devs.openttd.org/~planetmaker/patches/fix_newgrf_changes.diff 07:12:43 *** confound [~hdp@glaive.weftsoar.net] has joined #openttd 07:12:55 *** mode/#openttd [+v Belugas] by ChanServ 07:13:21 <andythenorth> he 07:13:28 * andythenorth thinks of evil 07:13:37 <andythenorth> invert the mouse if newgrfs are changed :P 07:13:42 <andythenorth> or the palette :P 07:13:58 <planetmaker> too much trouble 07:13:58 <andythenorth> or put a scrolling marquee across the middle of the screen 07:14:16 <Supercheese> Set the music to Rickroll.midi 07:14:40 <Supercheese> and still disallow changes :P 07:14:52 <andythenorth> make it show goatse :P 07:21:48 *** Netsplit oxygen.oftc.net <-> resistance.oftc.net quits: Sacro, NataS, luckz, TWerkhoven, @DorpsGek, guru3, Rubidium, CornishPasty, lugo, andythenorth, (+78 more, use /NETSPLIT to show all of them) 07:23:00 *** Netsplit over, joins: George, KenjiE20, Sacro, SpComb^, V453000, lobster, @orudge, XeryusTC, GoneWacko, SpComb (+78 more) 07:24:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 07:26:19 *** Netsplit resistance.oftc.net <-> synthon.oftc.net quits: +michi_cc, eQualizer, Markavian`, @Yexo, @orudge, LordPixaII, Pinkbeast, PierreW, neli, TWerkhoven, (+26 more, use /NETSPLIT to show all of them) 07:30:49 *** Netsplit over, joins: @orudge, lobster, Zuu, HerzogDeXtEr1, Varazir, LordPixaII, Supercheese, Markavian`, OwenS, Kurimus (+26 more) 07:31:46 *** mode/#openttd [+v Terkhen] by ChanServ 07:31:49 *** mode/#openttd [+v planetmaker] by ChanServ 07:40:23 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 07:43:45 <Terkhen> good morning 07:54:40 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:55:18 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:57:59 *** bolli [~Sam@180.128.125.91.dyn.plus.net] has joined #openttd 08:02:20 *** TheDude [~Miranda@ip-86-49-102-148.net.upcbroadband.cz] has joined #openttd 08:06:42 *** Supercheese [~Password4@76.178.163.204] has quit [Ping timeout: 480 seconds] 08:17:36 *** mahmoud [~KEM@ALyon-158-1-34-157.w90-29.abo.wanadoo.fr] has joined #openttd 08:27:05 *** mikegrb [~michael@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 08:27:05 <dihedral> greetings 08:27:44 <Terkhen> hi dihedral 08:29:33 <dihedral> :-) 08:31:30 *** mikegrb [~michael@mikegrb.netop.oftc.net] has joined #openttd 08:31:45 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:32:27 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 08:33:21 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 08:34:58 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Read error: Operation timed out] 08:39:47 *** mikegrb [~michael@mikegrb.netop.oftc.net] has quit [Ping timeout: 480 seconds] 08:41:12 <NGC3982> What's a good morning greeting in dutch? 08:41:42 *** peter1138 [~petern@lachesis.fuzzle.org] has joined #openttd 08:41:45 *** mode/#openttd [+o peter1138] by ChanServ 08:43:07 <V453000> floods! 08:43:12 <V453000> or something like that 08:43:23 <V453000> everybody wakes up to that 08:48:23 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:50:52 <planetmaker> Terkhen, we really need the new scenario style ;-) Then we can forbid newgrf changes ... candy and stick ;-) 08:51:19 <bolli> Hmm 08:51:23 <planetmaker> and possibly frosch's newgrf sandbox 08:51:31 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 08:51:44 <bolli> A dedicated server has the line "Killed" at the end of the log, any idea what that means? 08:52:28 <Terkhen> I know, last sunday I almost finished the first batch of codechanges 08:52:50 <planetmaker> bolli, it just means that. terminated by the OS 08:52:50 <Terkhen> it's going slow but I want it to be in 1.3.X 08:53:04 <bolli> Hmm, how strange... 08:53:15 <Terkhen> but as usual no promises 08:53:34 <bolli> so something has zapped all my ottd servers? :| 08:53:47 <planetmaker> of course not, Terkhen :-) 08:53:56 <planetmaker> bolli, I'd think so 08:54:05 <planetmaker> but... you might paste the log somewhere 08:57:11 *** bolli [~Sam@180.128.125.91.dyn.plus.net] has left #openttd [] 09:15:16 <NGC3982> Op je gezondheid! 09:15:43 <NGC3982> 'Gezondheid' sounds suspicially alike gesundheit. 09:15:59 <NGC3982> Ah, both describes health. 09:16:02 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 09:20:58 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 09:21:16 *** pugi [~pugi@dyndsl-091-096-000-049.ewe-ip-backbone.de] has joined #openttd 09:32:37 <peter1138> Xorg ... 2.2 GB resident. Useful o_O 09:33:14 <Terkhen> heh 09:34:30 <peter1138> Along with a virtual machine, and monodevelop also using up 2 GB for no reason, I have run out of 8GB RAM... 09:36:41 <NGC3982> Ew. 09:46:03 <peter1138> ? 09:46:24 *** TheDude [~Miranda@ip-86-49-102-148.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 09:52:19 <NGC3982> That sounds like a lot 09:52:46 <NGC3982> ..was my point. 09:52:46 <NGC3982> :=P 09:54:27 *** TheDude8944 [~Miranda@ip-86-49-102-148.net.upcbroadband.cz] has joined #openttd 09:55:34 *** TheDude8944 [~Miranda@ip-86-49-102-148.net.upcbroadband.cz] has quit [] 09:59:02 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 10:00:55 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 10:02:46 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 10:23:57 *** bolli [~Sam@222.160.17.46.bridgep.com] has joined #openttd 10:54:53 *** mikegrb [~michael@mikegrb.netop.oftc.net] has joined #openttd 10:59:13 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has joined #openttd 10:59:25 <drac_boy> hi 11:11:12 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 11:16:09 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 12:25:27 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has left #openttd [I'm done being in this room!] 12:36:27 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 13:05:24 *** telanus [~telanus@196-210-244-116.dynamic.isadsl.co.za] has joined #openttd 13:09:54 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Remote host closed the connection] 13:11:09 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 13:31:40 *** ivan` [~ivan`@li125-242.members.linode.com] has quit [Ping timeout: 480 seconds] 13:32:00 *** ivan` [~ivan`@li125-242.members.linode.com] has joined #openttd 13:32:53 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 13:40:06 *** thomas001 [~chatzilla@ip-195-098-026-217.static.nextra.sk] has joined #openttd 13:41:23 <thomas001> Hello, i'd like to refit my trains in a depot. as my station is pretty heavy loaded i want to use multiple depots for the refitting, but unfortunately i cannot figure out how to do this, as i can only specify a single depot in a train's schedule. Is there a way to use several depots for refitting? 13:42:19 <Eddi|zuHause> there is a "goto nearest depot" option 13:42:58 <Eddi|zuHause> which is affected by signals and track occupation 13:43:50 *** namad8 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [] 13:43:53 <thomas001> oh...but if all my depots for refitting are full, then the train will go to some depot far away? 13:44:16 <Eddi|zuHause> no, there is a maximum distance 13:44:28 <planetmaker> depots cannot be overfull, though 13:44:46 <planetmaker> each depot has an infinite amount of space... or at least for as many trains as you're allowed 13:45:15 <Eddi|zuHause> but it might not choose the one that's gonna be free next in that case 13:45:31 <thomas001> yes i meant if i have for example 2 depots, and in both depots a train is entering or exiting...then a third train comes and executes "go to nearest depot"...will it go do a depot far away? 13:46:15 <planetmaker> it will not unconditionally find another depot. Whatever the pathfinder finds the "cheapest" 13:46:54 <thomas001> hmm okay, thank you 13:48:00 *** telanus [~telanus@196-210-244-116.dynamic.isadsl.co.za] has quit [Quit: Konversation terminated!] 13:48:29 <michi_cc> thomas001: Load a NewGRF that supports autorefit and you might not need a depot anymore ;) 13:48:50 <thomas001> but then the challenge is gone ;) 13:51:19 <planetmaker> Use the NoCarGoal game script... and the pressure is back on ;-) (with the right parameters) 13:53:12 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 14:05:59 <Belugas> hello 14:18:32 *** KritiK [~Maxim@95-24-4-31.broadband.corbina.ru] has joined #openttd 14:22:32 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:31:06 *** thomas001 [~chatzilla@ip-195-098-026-217.static.nextra.sk] has quit [Read error: Connection reset by peer] 14:50:22 *** y2000rtc [~y2000rtc@cst-prg-60-253.cust.vodafone.cz] has joined #openttd 14:50:44 <y2000rtc> hi all 14:52:49 <y2000rtc> I have question for last versions of OpenTTD. It is possible to have any rails only with vagons? I mean for nice graphics. 14:53:13 <y2000rtc> Don't anybody know? 14:54:40 <lugo> there's an invisible engine grf 14:55:54 <y2000rtc> Ok, perfect lugo. Thanks a lot. 14:56:42 <y2000rtc> Don't you have any similar tips for better graphics? :o) 15:05:27 *** roadt [~roadt@60.168.88.34] has quit [Read error: Operation timed out] 15:06:00 <Fremen> depends what you want 15:06:12 <Fremen> there is so many stuff 15:13:34 <planetmaker> y2000rtc: your "better" might not be my "better" 15:16:29 *** roadt [~roadt@60.168.80.89] has joined #openttd 15:18:30 <SpComb> This security update fixes CVE-2012-3436 (Denial of service (server) using ships on half tiles and landscaping). 15:18:36 <SpComb> somehow that's amusing :) 15:22:29 <planetmaker> in what respect? 15:30:26 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:36:37 <SpComb> taken out of context 15:36:45 <SpComb> DoS attack using ships 15:38:02 <SpComb> maybe someone should check that apache isn't vulnerable to ships on half-tiles as well? :) 15:38:48 <planetmaker> hehe 15:48:22 *** y2000rtc [~y2000rtc@cst-prg-60-253.cust.vodafone.cz] has quit [] 15:49:50 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 16:00:28 *** frosch123 [~frosch@frnk-590d5386.pool.mediaWays.net] has joined #openttd 16:10:50 *** KritiK [~Maxim@95-24-4-31.broadband.corbina.ru] has quit [Remote host closed the connection] 16:11:15 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 16:11:42 *** KritiK [~Maxim@95-24-4-31.broadband.corbina.ru] has joined #openttd 16:21:53 *** drayshak [~quassel@2a01:7e00::f03c:91ff:fe96:e418] has joined #openttd 16:57:26 *** Strid_ [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Remote host closed the connection] 17:01:09 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:03:18 *** Strid [~Strid@85.228.207.161] has joined #openttd 17:08:03 *** Elukka [Elukka@78-27-120-175.bb.dnainternet.fi] has quit [] 17:26:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 17:26:58 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:27:15 *** glx [glx@2a01:e35:2f59:c7c0:e5af:7b37:f32d:41a0] has joined #openttd 17:27:19 *** mode/#openttd [+v glx] by ChanServ 17:27:20 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:28:58 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:29:10 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 17:41:40 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 17:41:43 *** mode/#openttd [+o Alberth] by ChanServ 17:41:57 <TrueBrain> hi Alberth 17:42:17 <Alberth> TrueBrain here! hi hi! 17:43:29 <Alberth> the biggest news seems to be a never ending thread about newgrf changing :( 17:43:50 <TrueBrain> popcorn with a capital P 17:44:50 <Alberth> in that case, just hit CAPS-LOCK :p 17:47:05 <Alberth> this morning I wondered about handling processing of nested if/elif/else/endif constructs, and ended with a nice macro idea for nml. Not sure that is a good sign :) 17:47:36 <TrueBrain> tells me you are bored :P 17:48:32 <Alberth> yeah, writing documentation all day about stuff you know in full detail already is not really inspiring :) 17:48:51 *** bolli [~Sam@222.160.17.46.bridgep.com] has left #openttd [] 17:49:22 <Yexo> is writing documentation ever inspiring? 17:49:44 <Alberth> when it helps to shape your ideas, it is 17:50:29 <Alberth> except those are usually mostly drawing with boxes and arrows and random words sprinkled around ;) 17:50:51 <Yexo> yep, I know that kind of "documentation" :p 17:50:53 <peter1138> newgrf changing? 17:51:11 <TrueBrain> yeah, it is becoming old 17:51:12 <TrueBrain> (hihi) 17:51:50 <peter1138> oh, changing a newgrf 17:51:59 <peter1138> in game 17:52:04 * Alberth nods 17:55:55 * NGC3982 tried that once. 17:56:10 <Alberth> nodding? 17:56:18 <TrueBrain> *nods* 17:56:19 <NGC3982> That too. 17:59:03 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 18:02:03 *** Muxy [~Muxy@main.goulp.net] has quit [] 18:10:23 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 18:10:33 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Read error: Operation timed out] 18:11:08 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 18:11:22 <Belugas> [13:14] <@Yexo> is writing documentation ever inspiring? <-- good exercise of code review, in fact, at least for me :) 18:12:12 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 18:14:16 <Belugas> hello peter1138 :) 18:15:20 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:15:26 <Wolf01> HELO 18:18:06 <Alberth> 250 Hello Wolf01 18:18:26 <TrueBrain> 503 Service Temporary Not Available 18:18:32 <TrueBrain> :D 18:18:50 <Wolf01> ahahah 18:19:41 <CIA-1> OpenTTD: translators * r24501 /trunk/src/lang/russian.txt: 18:19:41 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:19:41 <CIA-1> OpenTTD: russian - 2 changes by kuriatoru 18:20:35 <Alberth> Nice, you repaired the CIA 18:21:10 <Wolf01> I'm always in trouble when I need to give the correct response with ajax calls :P 18:22:09 <Alberth> :) 18:22:35 <Zuu> And there are some interesting odd response codes in the spec. 18:23:03 <Wolf01> but never the one you need to 18:26:14 <frosch123> hmm, it's tuesday... 18:26:24 <frosch123> i thought it was wednesday for sure 18:26:52 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 18:27:04 <Alberth> mahybe you jumped back a day? 18:32:54 *** M1zera [~Miranda@ip-89-176-31-82.net.upcbroadband.cz] has joined #openttd 18:34:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:18:37 <Belugas> andythenorth, I do second tyour motion 19:18:45 <andythenorth> remove newgrf? 19:18:47 <Belugas> bu but but but...you'll be out of job then! 19:18:51 <andythenorth> don't care 19:18:52 <Belugas> yeah 19:19:00 <andythenorth> bored of the whole stupid debate 19:19:06 <Belugas> quite 19:19:12 <andythenorth> I nearly flamed nearly every respondent to that thread 19:19:22 <andythenorth> but I'm doing some work instead :P 19:19:40 <andythenorth> there is nothing much gained by me being a wanker :P 19:19:42 <Belugas> i have to say, i got bored as well... 19:19:48 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has joined #openttd 19:20:03 <Hyronymus> Wicked 19:20:15 <Hyronymus> IRC through Thunderbird 19:21:20 <andythenorth> hmm 19:21:22 <andythenorth> one proposal 19:21:31 <andythenorth> instead of developer tools, rename the setting 'fuck_my_game' 19:21:41 <andythenorth> 'fuck_my_game' = 1 19:21:50 <Belugas> :) 19:21:58 <andythenorth> other ideas: 19:22:15 <andythenorth> - random timer, game will quit after n minutes if developer tools is on 19:22:37 <andythenorth> - detect changed newgrfs, randomly clear 100 tiles on every game tick 19:22:51 <andythenorth> basically we should introduce loads of deliberate bugs 19:22:53 <andythenorth> large huge bugs 19:23:05 <andythenorth> players will start ascribing them to 'oh, I changed newgrfs' 19:23:40 <andythenorth> if all players get these bugs from 'changed newgrfs'...then forum regulars will start spreading the news that 'changing newgrfs is bad' 19:23:59 <andythenorth> meanwhile we'll recognise the enormouse bugs and close them as 'changed newgrfs' 19:24:29 <andythenorth> and I will patch my build to ignore the 'bugs' so I can actually write fricking newgrf 19:24:39 <andythenorth> seriously, developer tools should require recompiling openttd 19:26:09 <Yexo> that's feasible for you, but why should an AI or newgrf developer have to recompile openttd? 19:26:34 <Alberth> patch at binary level is fine too :D 19:26:59 <Yexo> hmm, force a recompile, provide binaries that enable it but disable networking for those 19:27:10 <Yexo> means no servers running it, and easy to identify in bug reports 19:28:06 <Alberth> disable saving :) 19:28:11 <Yexo> :) 19:28:19 <Yexo> I like that :) 19:29:15 <Alberth> error message "Cannot save game, you have enabled changing of newgrfs" 19:29:34 <Alberth> s/changing of newgrfs/developer tools/ 19:29:50 <andythenorth> devkit 19:30:03 <andythenorth> turn off saving +1 19:30:11 <andythenorth> infinite money immediately 19:30:34 <andythenorth> (I have so pressed 'increase money by £10m *so* many times while testing FIRS) :P 19:30:42 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has joined #openttd 19:30:54 *** George [~George@83.136.241.246] has quit [Read error: Connection reset by peer] 19:31:03 <andythenorth> disable saving would make it hard to share bugs :P 19:31:06 <andythenorth> but meh 19:32:27 <Alberth> tbh it is quite a long time ago since the previous thread 19:32:39 <Alberth> perhaps the problem is declining? 19:32:52 <Alberth> the current thread is just running out of control 19:33:28 <andythenorth> I think there are a few of us looking for an argument :P 19:35:58 <andythenorth> I am not trolling in that thread btw, I am genuinely annoyed :) 19:36:25 <andythenorth> I infer a sense of entitlement from some players (who don't contribute anything) that annoys me :P 19:37:21 <Alberth> everybody has an opinion about it and thinks it's interesting to say it 19:37:50 <Alberth> it's just one big mess of opinions without any foundation 19:37:52 * Rubidium agrees with andythenorth's last point 19:39:19 <Rubidium> though I wonder whether people realise what gets axed if everything that requires NewGRFs is axed 19:40:00 <Alberth> it's safe to assume they don't know :) 19:40:46 <Rubidium> I'd start with bringing signals back to just one type 19:41:16 <Rubidium> and disabling of autorail 19:42:10 <frosch123> next is build on slopes :) 19:42:35 <Belugas> just play plain TTD ;) 19:42:48 <Alberth> just revert to r1 :) 19:43:08 <andythenorth> removing things is fun 19:43:16 * andythenorth is removing things from another app at the moment 19:43:38 <frosch123> you can release the old app next year with lots of new featues 19:43:54 <frosch123> just like pricing is made at supermarkets :) 19:43:54 <andythenorth> just make a paid version :P 19:44:00 <andythenorth> we can do paid support 19:44:04 <andythenorth> like red hat and such 19:44:06 <andythenorth> or mysql 19:44:30 <andythenorth> we can employ someone to run ZenDesk 19:44:43 <andythenorth> paid version will allow changing newgrfs in game 19:44:50 <andythenorth> if you report broken 19:45:20 <andythenorth> "You changed newgrfs in game, this feature is unsupported, there is no further help available at this time. Check back in future to see if this issue has been updated" 19:53:32 <frosch123> how much does it cost to call you and ask why one cannot change grfs in game? 19:53:55 <frosch123> how many calls of that type can you handle per hour? 19:54:05 <frosch123> how many hours per week? 19:54:10 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 19:55:45 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 19:56:46 <andythenorth> I would employ someone 19:56:57 <andythenorth> min. wage for 16 year olds is about £3.50 :P 19:57:06 <andythenorth> we offer helpdesk office hours only :P 19:57:08 <andythenorth> (UK time) 19:57:55 <andythenorth> http://www.railpictures.net/viewphoto.php?id=407430&nseq=0 19:57:59 <andythenorth> ferries! 19:59:11 <frosch123> is that 8/5 support? 19:59:22 <Rubidium> wow... that rail looks bad 19:59:43 *** George [~George@212.113.107.39] has joined #openttd 20:00:28 <andythenorth> frosch123: 9-5 20:00:38 <andythenorth> how many paying players do we need? 20:00:52 <andythenorth> how much is a monthly support contract? â¬10? 20:00:58 <andythenorth> â¬5? 20:01:16 <andythenorth> support is weekdays only 20:01:38 <andythenorth> @calc 3.5 * 8 * 21 20:01:38 <DorpsGek> andythenorth: 588 20:01:49 <andythenorth> @calc 588 / 3 20:01:49 <DorpsGek> andythenorth: 196 20:01:51 <andythenorth> hmm 20:01:57 <andythenorth> 196 paying players at £3 ea 20:02:01 <andythenorth> + paypal fees 20:02:09 <andythenorth> + zendesk subscription 20:02:21 <andythenorth> + billing, taxes, bank charges 20:02:35 <andythenorth> + employer's liability insurance, indemnity insurance 20:02:44 <andythenorth> + computer, desk + chair 20:02:51 <andythenorth> + training 20:02:58 <andythenorth> + cover for holidays + sickness 20:03:07 <andythenorth> running a business is easy :) 20:04:32 <andythenorth> we probably need about £50k / year revenue and it will work 20:07:05 *** Xaroth [~Xaroth@127-062-045-062.static.caiway.nl] has joined #openttd 20:07:44 *** Xaroth is now known as Guest4791 20:14:32 <__ln__> hello from baile atha cliath 20:26:36 <NGC3982> Wat the who now? 20:27:22 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has joined #openttd 20:33:13 <andythenorth> Terkhen: just found your sig link :) http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun 20:34:28 <Eddi|zuHause> who put andythenorth in troll mode? 20:35:19 <Eddi|zuHause> __ln__: that sounds irish 20:35:39 <__ln__> it is 20:37:16 *** thomas001 [~chatzilla@ip-195-098-026-217.static.nextra.sk] has joined #openttd 20:37:18 <__ln__> "dublin" in englandese 20:38:16 <Terkhen> andythenorth: I found it quite relevant to many OpenTTD discussions 20:39:30 <andythenorth> +1 20:40:12 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 20:46:02 *** thomas001 [~chatzilla@ip-195-098-026-217.static.nextra.sk] has quit [Read error: Connection reset by peer] 20:49:10 <TrueBrain> Eddi|zuHause: I aksed myself the same question :) 20:50:13 <andythenorth> trolling? 20:50:32 <andythenorth> nobody can ever tell what I am serious about, and when I am simply talking crap because I like the sound of it :( 20:50:37 <andythenorth> even my wife :P 20:50:44 <TrueBrain> the latter is what we call trolling :) 20:50:49 <TrueBrain> and I doubt you were serious 20:50:54 <TrueBrain> so we did manage to find the difference ;) 20:51:09 <andythenorth> I was serious about locking newgrf tools 20:51:16 <andythenorth> I was less serious about paid openttd 20:51:23 <TrueBrain> I meant your reply ;) 20:51:23 <andythenorth> mostly because I don't think it's profitable :P 20:51:25 <TrueBrain> in a thread :D 20:51:30 <andythenorth> delete all newgrf? 20:51:34 <TrueBrain> yes! 20:51:38 <andythenorth> seriously, why not? :o 20:51:43 <andythenorth> what would we lose? 20:51:51 <TrueBrain> you! 20:51:55 <andythenorth> I am playing GS 20:52:12 <andythenorth> with default industries :P 20:52:42 <andythenorth> do other games allow adding / removing mods while a game is running? 20:52:52 <TrueBrain> nope 20:52:55 <TrueBrain> rarely 20:53:21 <andythenorth> "I would like to change my RAM chips while my computer is running please" 20:53:34 <TrueBrain> most games you have to cycle 20:53:37 <andythenorth> incidentally I pulled a SATA drive out from a running mac on saturday with no ill-effects :P 20:53:47 <andythenorth> it didn't keep running so much :P 20:53:54 <andythenorth> I guess they're hot-swap 20:54:02 <Eddi|zuHause> i once came up with the likeness of exchanging the engine while driving on the motorway. 20:54:02 <TrueBrain> SATA is hot swap :) 20:54:05 <TrueBrain> I pull it all the time :) 20:54:12 <andythenorth> good :) 20:54:36 <andythenorth> after I did it, I had a small moment of 'fuck, now I have three broken macs instead of one' :P 20:54:43 <Eddi|zuHause> you should make sure to unmount the drive first, because the filesystem is usually not hotplug :p 20:54:45 <andythenorth> as I also plugged in another drive :P 20:55:54 <michi_cc> You can buy machines with hot-swap RAM if you want. It's not *that* exotic anymore. 20:56:07 <TrueBrain> how is it useful? 20:56:31 <andythenorth> I kind of wonder where your data goes during the swap :P 20:56:55 <Eddi|zuHause> you don't want to shut down your multi-billion-dollars-per-second banking computer just to exchange a broken ram module 20:57:01 <michi_cc> Online capacity grow or replacement of modules with increasing errors. 20:57:24 <michi_cc> andythenorth: It's called RAIM (i.e. a RAID for memory). 20:57:37 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:57:43 <andythenorth> makes sense 20:57:58 <Eddi|zuHause> you obviously want some redundancy before trying that :) 20:58:21 <TrueBrain> that exists? Lolz :) 20:58:26 <TrueBrain> sounds rather useless, with ECC etc :P 20:59:52 <michi_cc> Rather ECC sound quite useless to me. Single bit error correction, two bit error detection (won't get you you're data back) and from three errors you're screwed. If a RAM really goes bad, it's probably going to be the whole IC. 21:00:32 <TrueBrain> yup 21:00:37 <TrueBrain> at least it detects it :D 21:03:43 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Quit: Hyronymus] 21:08:23 *** drac_boy [~drac_boy@bas1-ottawa08-1242499104.dsl.bell.ca] has joined #openttd 21:08:40 <drac_boy> hi 21:09:41 <Terkhen> hi drac_boy 21:10:34 <frosch123> night 21:10:37 *** frosch123 [~frosch@frnk-590d5386.pool.mediaWays.net] has quit [Remote host closed the connection] 21:11:00 <drac_boy> hi Terkhen how're you? 21:14:21 <Terkhen> a bit sleepy already 21:14:33 <Terkhen> you? 21:16:27 <drac_boy> doing ok, just online for a bit now :) 21:23:52 <Terkhen> good night 21:26:09 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Read error: Connection reset by peer] 21:26:14 *** Asteconn [~chatzilla@host-2-98-161-170.as13285.net] has joined #openttd 21:26:18 <Asteconn> Greetings 21:26:23 <Asteconn> My name is not Dave 21:26:29 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 21:26:44 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 21:27:40 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 21:28:24 <Asteconn> Have I joined in the middle of a netsplit? 21:28:27 <Eddi|zuHause> what's the wine way of "uninstalling" stuff? 21:34:52 <andythenorth> rm 21:34:58 <andythenorth> rm all the things! 21:35:02 * andythenorth is going to sleep 21:35:05 <Rubidium> Asteconn: most of the people do not say anything at all in here, furthermore it's late at night for a quite significant part of the community 21:35:11 <andythenorth> I am a bad person when I have not enough sleep 21:35:26 <andythenorth> this channel is mostly quiet, apart from the bit that is me 21:35:33 <Asteconn> Rubidium: Oh no not that - I meant the slew of people rejoining at once 21:35:35 <Supercheese> o rly? 21:35:37 <andythenorth> I should get my own channel to monologue in 21:35:43 <andythenorth> #andythenorth 21:35:44 <Supercheese> That's called a blog 21:35:46 <Asteconn> So I was all "hmmmmmmmm... o.ÃŽ" 21:36:08 <andythenorth> blogs take too much effort 21:36:13 <Rubidium> three people in a minute doesn't sound netsplit-ish to me in this channel 21:36:37 <Rubidium> netsplit is more like dozens of people 21:36:44 <Asteconn> I could have been joining at the end of all of the reconnects 21:36:46 * Asteconn nods 21:37:29 <Asteconn> I decided firstly that I needed to lurk moar 21:38:31 <Asteconn> I also came along to see if I could pick someone's brains about ways to manage the crossovers for a 6-line terminus, but I think I have that nailed now ^_^ 21:46:12 <andythenorth> bedtime 21:46:13 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:46:52 <Asteconn> I find it quite annoying when a new train is released and is at a worse reliability rating than the one(s) it replaced 21:47:24 <Supercheese> I never play with breakdowns, so reliability doesn't really matter to me... 21:49:15 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:50:18 <drac_boy> Asteconn six lines...why? 21:50:46 <Asteconn> I've got four different routes converging on the same station 21:51:03 <Asteconn> I find playing without reliability to not be as fun =3 21:51:24 <Eddi|zuHause> Asteconn: new trains need time to get their reliability up 21:52:18 <Asteconn> Oh yes, I know =] The HST has been out for 3 years now? And it's at 81%. The Merchant Navies I was running before were all 98% 21:53:51 <Alberth> I usually don't care the early offers, not reliable enough to use 21:54:50 <Asteconn> I always try and build at least one groups worth of prototype HSTs if I can. In UKRS2 they have an awesome skin available only during that year 21:56:23 <Alberth> That's nice 21:56:43 <Eddi|zuHause> "wine uninstaller" was the answer to my previous question 21:56:53 <Alberth> I don't use many newgrfs, vehicle newgrfs usually come with too much choice for me 21:56:53 <Eddi|zuHause> (just for reference) 21:57:30 <Alberth> Eddi|zuHause: aka 'rm' ? :) 21:57:49 <Eddi|zuHause> "rm" doesn't clean out the registry and stuff :) 21:58:24 <Alberth> use it more liberally, and you'll find it cleans very well :D 21:58:32 <Alberth> good night all 21:58:35 <Asteconn> I prefer the choice actually 21:58:39 <Asteconn> OÃche mhaith agat ^^ 21:58:48 <Asteconn> But yes 21:59:01 <Alberth> I like building networks more than running trains 21:59:04 <Asteconn> Makes planning new lines a little more interesting 21:59:12 <Asteconn> I like the balance 21:59:21 <Asteconn> I use NuTracks also 21:59:25 <Alberth> perhaps I should try it again some time 21:59:56 <Eddi|zuHause> anyway, i found like 7GiB worth of newly freed space :) 22:00:40 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 22:01:38 <Asteconn> Woo :D 22:01:52 <Asteconn> I discovered that I had an entire hard drive not plummed in once 22:02:11 <Wolf01> 'night 22:02:13 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:02:25 * drac_boy prefers real steam locomotives and some actual lowspeed electrics 22:02:45 <drac_boy> so original vehicles are so out of the question :p especially what with no tenders for former and a lack of latter 22:02:46 <drac_boy> :) 22:03:18 <Asteconn> =3 22:03:28 <Eddi|zuHause> indeed, the original vehicles are amazingly boring 22:03:34 <Asteconn> Yes 22:03:41 <Eddi|zuHause> no idea how i ever could like such a game :p 22:03:42 <Asteconn> Although they're very adequate for newbies 22:03:45 <Asteconn> imho 22:04:49 <Asteconn> I quite like the choice between 3rd rail and overhead electrics too 22:05:05 <Eddi|zuHause> i didn't really get warm with UKRS, though 22:05:17 <Asteconn> I played the original UKRS for a long time 22:05:26 <Asteconn> I still prefer the scaling of the original 22:05:42 <drac_boy> asteconn I never liked ukrs too much, worser with the newer version of ukrs1 ... ukrs2 is hmm well a little better but still meh 22:05:44 <drac_boy> thats me tho 22:05:50 <Asteconn> lol 22:05:57 <Asteconn> I quite liked UKRS1 actually 22:06:05 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120821170930]] 22:06:14 <Asteconn> Which do you use? 22:07:00 <drac_boy> dbsetxl, japanset, pineapple+extension, canset, and mm still trying that swiss one once in a while but they still have a bit more work to go 22:09:45 <Asteconn> blimey lol 22:09:54 <Asteconn> I'm happy with just the UKRS =3 22:10:12 <Asteconn> I also think that trains look /really/ strange if their fronts aren't yellow 22:10:58 <drac_boy> Asteconn well tbh I prefer to have short infrequent trains so the shrunk capacity that ukrs1/2 has is just a major throwoff tbh 22:11:36 <Asteconn> Does it have shrunk capacity? o.ÃŽ 22:11:57 *** thomas001 [~chatzilla@ip-195-098-026-217.static.nextra.sk] has joined #openttd 22:12:17 <drac_boy> nothing than finding that for freight starts your 1920 german train only has a short single station platform while your 1940 british doubleheaded train has a pair of long platforms 22:12:32 <drac_boy> and the funny thing is the info window shows similar capacity for both trains :-| 22:12:46 <drac_boy> but to our own :) 22:14:50 <Asteconn> xD 22:17:07 <drac_boy> Asteconn and btw one small thing to think about... 22:17:15 <Asteconn> ? 22:17:43 <drac_boy> why it it that for the whole ukrs thing .. only the ukrs1 expansion even had one single electric locomotive for 1920 .. and a slow freight drag type at it? 22:18:04 <drac_boy> nothing else till you wait till 1960 which by then the earlier start date is a bit pointless :) 22:18:44 <drac_boy> of course I haven't bothered reading the long ukrs addon thread on forum so maybe something is in the plans...no idea tho 22:20:27 <Asteconn> UKRS1 had two early electrics - one for freight and one for express stuff - they were 1925ish iirc 22:20:53 <drac_boy> you're thinking of the one I mentioned which was actually 1914 btw 22:21:00 <Supercheese> UKRS 2 has those, the EF1 and EE1 22:21:21 <Supercheese> Well, the addon set does 22:21:52 <Supercheese> http://users.tt-forums.net/pikka/wiki/index.php?title=NER_EF1 http://users.tt-forums.net/pikka/wiki/index.php?title=NER_EE1 22:22:00 <drac_boy> and just for the contrast sake .. start with dbsetxl and you have 60-90km/h boxcabs already, and the crocodile for medium speed heavy trains is due by then as well. or japan in 1920 well...some unusual electric locos aside to the typical emus 22:22:41 <drac_boy> canset of course was just like the real canada.. electrics in 1920 was only on interurban or local freights up to till BC finally did their electric locos over the mountain 22:23:52 <Asteconn> There's the EM1 and EM2 released in 1941 and 1953 too. And of course you get a really early 3rd rail passenger vehicle too 22:24:23 <drac_boy> mm well 1920>1941 is a rather long wait to me? heh :) 22:26:17 <Eddi|zuHause> DBSet is missing some of the pre-war high end electric engines 22:26:40 <Eddi|zuHause> like the E04 (130km/h) and E18 (150km/h) 22:26:48 <drac_boy> I think that was on purpose due to limiting ids to keep space for much later locos 22:27:06 <drac_boy> although I've seen two supposedly dbsetxl addons in the banana list tho 22:27:12 <Eddi|zuHause> well, the DBSet 0.9 is supposed to have both of them 22:28:10 <drac_boy> and heh to be honest I sometimes find myself smacking into the vehicles sprite limit at times as well (not entirely related to but still linked to dbsetxl nevertheless) 22:28:28 <Asteconn> Depends on the locomotive really. I only ever use the EM1 and the EF1 as freight haulers. If the EM1 is worthwhile I'll always use them for slow coal trains. 22:28:37 <Eddi|zuHause> what sprite limit? 22:28:55 <drac_boy> Asteconn either way sometimes if you're really into pax and not so much for freights you really should be trying the whole set of japan grfs ... you'll find enough trains to rush or pamper passengers with :P 22:29:00 <drac_boy> thats my own thought tho ;) 22:29:22 <drac_boy> rush = commuter trains .. pamper = express trains ... just in case you were lost :) 22:31:01 <Asteconn> lol 22:31:03 <drac_boy> oh Asteconn before I almost forgot, the real JNR had some interesting historic tidbits as well. I've been saving some nice photos as well 22:31:13 <Asteconn> Fair enough =] 22:31:41 <drac_boy> like eg a string of special container wagons behind everyday steam power? japan somehow didn't think that was usual considering they ran steam well into the 1970s and a little bit of 1980s anyway :) 22:31:55 <drac_boy> in any other countries that would had already been diesel or electric power instead 22:32:00 <Asteconn> I use either Suburbans or Panniers for commuter and rural lines, and usually steam for express ones, but depending on the reliabilities of the 90mph+ engines 22:32:28 <drac_boy> Asteconn heh well japan train set had it right when they used different carriages for commuters verus express ... 22:32:36 <Asteconn> lol 22:32:55 <drac_boy> because to be honest..express is always spaced seats with no standing space .. and only 2-4 doors .. while commuter is standing space with several sets of doors 22:33:12 <drac_boy> I don't know of any other train grfs that has this seperation yet 22:34:18 <drac_boy> its no wonder that the short commuter emu can grab 200 passengers in a few ticks then run off while the medium express train takes a few game days to load 200 on the other hand 22:34:22 <drac_boy> just saying :) 22:34:27 <Asteconn> You get the different carriage types in UKRS2 22:34:49 <Asteconn> Although generally, with a few exceptions for later trains, they're interchangable 22:35:16 <drac_boy> hmm so they have any with 6 or 8 sets of doors in ukrs2? just wondering 22:35:31 <Asteconn> But I wouldn't really want to put Clerestory carriages on a train that can go faster than 80 22:35:53 <drac_boy> Asteconn 80km or 80mph? 22:35:59 <Asteconn> mph 22:36:51 <drac_boy> hmm yeah 140km/h might be a really good time to have a modern streamlined steel carriage instead 22:36:58 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 22:37:06 <Asteconn> There are yes, but functionally they're not really much different 22:37:06 <Asteconn> Although if you couple up a standard carriage to something like the AM10, its loading time drops quite a bit 22:37:06 *** Muxy [~Muxy@main.goulp.net] has quit [Remote host closed the connection] 22:37:06 <Asteconn> They had multiple doors on 22:37:09 <drac_boy> otherwise for 100km/h it didn't really matter, thats what a lot of the old express trains ran at 22:37:56 <Asteconn> yeah 22:38:10 <Asteconn> The UKRS has articulated carriages for 120mph running 22:38:26 <drac_boy> nothing like an PRR owned atlantic (a 4-4-2 if you would) with large drivers doing a bit over 100km/h with several heavyweight wagons in tow 22:39:30 <drac_boy> Asteconn what did you think of the 2-6-4T in ukrs btw? 22:39:40 <NGC3982> I don't get it. 22:39:51 <NGC3982> When can i use the logic engine? 22:39:58 <NGC3982> I can't seem to find it. 22:40:04 <drac_boy> you talking of the NUTS set ngc3982? 22:40:30 <Asteconn> I find the 2-6-4 very handy if its reliable enough 22:40:42 <NGC3982> No, the logic engine from the logic engine grf. 22:41:01 <Asteconn> Have you got the thing enabled? 22:41:10 <Asteconn> Also - try putting it at the top of your GRFs list 22:41:44 <drac_boy> Asteconn mm well I am a little crazy for tank locomotives at times :-> 22:41:51 <Asteconn> lol 22:41:51 <NGC3982> Bah, im in the middle of a server game. 22:41:59 <Asteconn> D'oh! D: 22:42:09 <NGC3982> Oh, never mind 22:42:10 <NGC3982> I found it 22:42:14 <drac_boy> Asteconn after all when compared to tender you have slight shorter train with a bit higher tractive possible as well 22:42:25 <drac_boy> one more wagon on a level route pretty easily 22:42:42 <Asteconn> Depends if I'm after speed or not, and if it's at all reliable 22:42:43 *** pugi [~pugi@dyndsl-091-096-000-049.ewe-ip-backbone.de] has quit [] 22:43:03 <Asteconn> Can't be doing with anything less than 80%, and I try to avoid anything less than 85% 22:43:07 <drac_boy> eg 1700hp 140kN and take 1.7 tiles length verus 1700hp 154kN and barely fit within one tile 22:43:26 <Asteconn> Which engine are you comparing it to? 22:43:53 <drac_boy> and I always run anything thats between 70% to 99% straight out of the depot ... after all my trains almost always get serviced each turn anyway 22:44:04 <drac_boy> 'which engine'? between a tender and tank version of the same chassis ofc 22:44:31 <Asteconn> Oooh right right 22:44:40 <drac_boy> :) 22:45:08 <Asteconn> I don't have service orders on mine - I just pepper my lines with depots between stations 22:45:10 <Asteconn> =3 22:45:19 <drac_boy> heh I don't have any orders neither actually 22:45:29 <drac_boy> its a matter of placement of the right signals ;) 22:45:33 <Asteconn> I tell you one engine that /is/ quite remarkable 22:45:37 <Asteconn> The Leader 22:45:56 <Asteconn> Especially its early release date 22:46:13 <drac_boy> btw I know I'm being a bit crazy here but I always thought that a ukrs2 expansion (or ukrs3 either way) should include the one infamous locomotive that got axed due to politics 22:46:22 <Asteconn> the APT? 22:46:51 <drac_boy> you want to guess what looked like a diesel locomotive but had more chunky trucks ... and actually was a steam locomotive on the inside of the body? :P 22:46:57 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:47:27 <drac_boy> I keep forgetting the name for that one-off locomotive tho :/ 22:47:44 <drac_boy> politics didn't want 'new' steam locomotives so that was what caused its short life 22:47:53 <Asteconn> Yes that was the Leader 22:48:09 <drac_boy> oh right ok 22:48:24 <Asteconn> I thought it wasn't pursued because it was rubbish? xD 22:48:36 <drac_boy> well Asteconn I might sound crazy but there is one more conventional locomotive to think about too... 22:49:01 <Asteconn> the GT3? 22:49:10 <drac_boy> the uk garrats ... sure they may have not been as reliable as any other standard steamers but still...it could be a bonus for someone who is playing ukrs on a hilly map tho 22:49:21 <Asteconn> Ooooh righty 22:49:23 <Asteconn> Yes 22:49:24 <drac_boy> and btw sorry to stop this short but I need to afk for a while :-s 22:49:28 <Asteconn> lol 23:02:58 <Sacro> grrr, cocking php 23:03:05 <Sacro> why doesn't array_keys do what I explect 23:03:57 <glx> because it's php 23:06:11 <Sacro> Yes, I see that 23:06:37 <Sacro> All I want todo is use array_keys, pass in an array, but only select "CA_MSG", "CB_MSG" or "CC_MSG" 23:09:35 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:11:02 <Eddi|zuHause> i'm not touching php with a 30 centimeter pole 23:13:49 *** Biolunar [~mahdi@blfd-4d086918.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:14:43 <drac_boy> back now :) 23:14:49 <drac_boy> Asteconn still there? :) 23:18:41 * drac_boy actually uses a bit of php at times 23:18:48 <drac_boy> admittly just the basic parts 23:25:47 *** Asteconn_ [~chatzilla@host-2-98-161-170.as13285.net] has joined #openttd 23:26:15 <drac_boy> hey Asteconn :p 23:28:13 <Asteconn_> Greetings 23:28:28 <drac_boy> Asteconn so what happened...bad connection? 23:29:44 *** Asteconn [~chatzilla@host-2-98-161-170.as13285.net] has quit [Ping timeout: 480 seconds] 23:29:44 *** Asteconn_ is now known as Asteconn 23:29:56 <drac_boy> thought so 23:30:09 <drac_boy> Asteconn so about the lner garrats..heres something slight funny I recall... 23:31:10 <drac_boy> train with two U1's heading lickey incline ... failed or stalled for some reason ... so big bertha came to the assist ... was the only one time you had that many drive axles in a single train! :) 23:34:18 *** Kylie [kvirc@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 23:35:09 <drac_boy> Asteconn btw if you thought the Leader was unusual theres another one... at least one or more uk locomotive could burn onsite peat for fuel .. was so much cheaper for them ... the peat was more or less just a sidewaste as I recall 23:35:14 <Kylie> Question: I got 1.2.2. What are the best NewGRFs for me to get? 23:35:26 <drac_boy> Kylie what kind of networks do you generally like to run? 23:35:32 <Supercheese> That depends on your tastes 23:35:57 <Supercheese> Although I daresay most folk would agree that Av8 is the "best" aircraft set 23:36:04 <Kylie> train and bus/truck drac_boy 23:36:10 * drac_boy prefers to use russiaplanes thank you 23:36:13 <Kylie> sometimes airplane 23:36:23 <drac_boy> kylie...trains..as in lot of long trains or what? :p 23:36:36 <Kylie> doesn't matter 23:37:03 <Kylie> I like coal/passenger trins. 23:37:06 <Kylie> trains 23:37:12 <Asteconn> Kylie: Personally, run at least 1 new GRF for each transport type. I use UKRS2+, eGRVTS 1.0, Generic Tram Set, Modern Tram Set, FISH, and NuTracks 23:37:13 <drac_boy> kylie hmm well its really up to you but dbsetxl for a nice mix starting in 1920 ... japanset if you like a lot of pax ... or 2cc if you pretty much want to "sample" everything around the world 23:37:37 <Asteconn> 2CC is also a good one 23:37:47 <Asteconn> Although I don't use it myself 23:37:53 <drac_boy> problem with 2cc is its buy list is too thick .. and you have very little option in filtering it :/ 23:38:02 <drac_boy> but ah well 23:38:06 <Supercheese> Best thing about NewGRFs is you can use as many as you want, up to the max allowed (~64 or so) 23:38:15 <Supercheese> So you can run, say, both Av8 and russian planes 23:38:24 <Fremen> using 2cc/eGRVTS/av8/FISH now + some new buildings, 2cc is heavy though, thinking it's not for me :p 23:38:25 <Supercheese> and as many other aircraft as you fancy 23:38:26 <Kylie> Interesting re 'subway' in 2cc 23:38:43 <drac_boy> and hmm actually I've been working on a generic world-not-so-world grf .. its still slowly coming .. but one of its main purpose is to have only a short buy list pretty much any years 23:38:52 <drac_boy> kylie..its not really subway per se :P 23:39:07 <Kylie> explain 23:39:18 <drac_boy> kylie why isn't it at least partially underground? ;) 23:39:29 <drac_boy> at least thats one good thing about Simutrans on the other hand 23:39:34 <Supercheese> You cannot do true "subways" in OTTD 23:39:54 <Supercheese> best you can do is either use extensive tunneling, which becomes a problem if you don't have signals in tunnels patch 23:40:18 <Supercheese> or hack some "road vehicles" to be just dark shadows and pretend they're really subway trains ;) 23:40:55 <Kylie> ha ha Supercheese tharts funny 23:41:51 <Asteconn> lol. 23:42:03 <Asteconn> I know that the UKRS has a 'limited list' option 23:42:15 <Asteconn> It gives you a good selection but doesn't overload you 23:42:22 <drac_boy> Asteconn btw did you know that the crocodile was not just in swizterland but also in germany as well? :) 23:42:26 <Asteconn> And removes all the restrictions with the wagons 23:42:38 <Asteconn> I did not, but that doesn't surprise me much =3 23:43:16 <drac_boy> and then there were several more country variations of the 'smaller' ones .. aka only 2 or 3 drive axles at each end and the classical long fullwidth noses 23:43:33 <drac_boy> some of the latter were diesel-hydraulic as well 23:44:10 <Asteconn> Oh! Kylie :: Another good idea - Base Costs mod 23:44:31 <Asteconn> Lets you tinker with the running costs so that you can get used to all of the new stuff without going bankrupt all the time 23:44:42 <Kylie> ah Asteconn sounds fun :P 23:45:06 * Asteconn noms chicken noodles 23:47:33 <drac_boy> I actually rather use basecost to multiply the artifically-too-low prices 23:47:43 <drac_boy> especially with airports finally costing what they really should had :P 23:50:14 *** jo2k [~Jonny@2001:4dd0:ff00:8cef:515b:752c:a2a1:726c] has joined #openttd 23:52:00 <Asteconn> lol 23:52:18 <Asteconn> Well - I found it invaluable to reducing costs and running costs whilst learning wtf I was doing 23:52:26 <drac_boy> Asteconn btw here's another one for you to think about re usa during WWII some railroads found themself short of locomotives and had to take some from another railroad .. sometimes could cause quite odd sights because the railroads were still used to personalizing their own powers whether it was from same blueprint source or not... 23:52:37 *** jo2k [~Jonny@2001:4dd0:ff00:8cef:515b:752c:a2a1:726c] has quit [] 23:52:59 <drac_boy> so you could eg have a mountain mallet ending up working for a short time on the flatlands till someone finally realized how much of a slowpoke it was and got the manager to reassign it somewhere else 23:54:24 <drac_boy> many of the earlier norfolk western mallets ended up just like that .. some sold to santa fe ... too slow to keep up with any passenger trains ... moved to up ... again problem on flatland .. but moved to a different division on up and finally managed to find some decent work .. then as soon as war was over they were cut up which served things right 23:54:25 <Asteconn> :P 23:54:33 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #openttd 23:54:38 <drac_boy> and you have to remember that norfolk western was a mountain coal railroad ;) 23:54:50 <Kylie> uh 23:54:58 <Kylie> how do i move te map 23:54:59 <Kylie> um 23:55:03 <Kylie> not the mawinone 23:55:40 <Kylie> the one accessible from the map menu called 'map of the world' 23:55:42 <Kylie> that map 23:55:43 <drac_boy> Asteconn and there were other weird things like one IC locomotive being rebuilt to new specs but it thankfully never got beyond the one-off stage because it was too light and slippery for any reasonable service :-s 23:55:46 <Kylie> how do i move it 23:56:10 <Asteconn> Right click and drag =] 23:56:20 <Asteconn> :P lol 23:56:25 <drac_boy> had barely a co-effection of like 2.x or something 23:56:28 <Kylie> ah woww 23:56:35 <Asteconn> I have no idea what that means xD 23:56:36 <drac_boy> a well balanced locomotive was 4.0 or close to it just to give you an idea 23:56:53 <Kylie> not lotsa power plants 23:56:57 <drac_boy> I'm not sure how this numbering system works but 4.0 apparently meant it was well balanced between hp, weight, and tractive 23:57:09 <drac_boy> lower meant more slippery/lighter and higher meant too much tractive for the hp it ha 23:57:12 <drac_boy> ha=had* 23:58:38 <Asteconn> How can you have 'too much' trajctive effort? :P 23:58:42 <drac_boy> so for example (as far as I know) it could be eg 1400hp over 3 axles at 90 tons ... but if you made it <1100hp instead then the coef number got higher ... change to 2-axle and make it lighter with the same 1400hp and the coef got lower 23:58:56 <drac_boy> Asteconn too much = heavy chassis with 4+ drive axles but a very small boiler to match with it 23:59:11 <Asteconn> THat just means it's slow =3 23:59:15 <drac_boy> actually happened at times ... usually had a short life 23:59:19 <drac_boy> Asteconn not really 23:59:21 <Asteconn> A lot like the 0-8-0s actually 23:59:28 <Asteconn> But they're useful /nod 23:59:33 <Asteconn> Oh?