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00:05:32 *** roadt_ [~roadt@114.96.137.207] has joined #openttd 00:07:03 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 00:24:59 *** Devroush [~dennis@ip-83-101-80-116.customer.schedom-europe.net] has quit [] 00:25:48 *** glx [glx@2a01:e35:2f59:c7c0:e138:65aa:8007:a5dd] has quit [Quit: bye] 00:50:05 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 00:53:22 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 00:57:56 *** Strid [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Remote host closed the connection] 00:58:19 *** KritiK [~Maxim@89-178-47-177.broadband.corbina.ru] has quit [Quit: Leaving] 00:58:20 *** Strid [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has joined #openttd 01:16:33 <Wolf01> 'night 01:16:36 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:32:34 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 02:07:22 *** tokai|noir [~tokai@port-92-195-119-247.dynamic.qsc.de] has joined #openttd 02:07:25 *** mode/#openttd [+v tokai|noir] by ChanServ 02:13:24 *** tokai|mdlx [~tokai@port-92-195-7-143.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 02:14:02 *** cyph3r [~Miranda@ip-213-220-193-208.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:17:33 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:20:35 *** pugi [~pugi@dyndsl-095-033-154-069.ewe-ip-backbone.de] has quit [] 02:26:58 *** fjb [~frank@p5DDFD58C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:30:56 <Kylie> um 02:31:10 <Kylie> i forgot k/b shortcut to makee buildings untransparent 02:34:34 <Snail> "x" I guess 02:37:24 <Kylie> ah 02:37:30 <Kylie> i had locked it all 02:52:46 *** Simonn [Simon@27.18-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 03:14:32 <Simonn> man fellow openttd friends 03:14:37 <Simonn> sup 03:19:39 *** DDR_ [~chatzilla@d172-218-21-135.bchsia.telus.net] has joined #openttd 03:25:09 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 03:25:19 *** DDR_ is now known as DDR 03:41:30 *** Simonn [Simon@27.18-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 04:17:25 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 04:20:48 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 04:20:48 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 04:23:55 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 04:30:00 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 04:56:01 *** Eddi|zuHause [~johekr@p57BD4C72.dip.t-dialin.net] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4A2B.dip.t-dialin.net] has joined #openttd 05:41:17 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:51:14 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 06:54:59 <planetmaker> __ln__, you don't happen to have such a mouse, do you? http://bugs.openttd.org/task/3051 06:55:58 <Supercheese> You mean a mouse with a left/right scroll? 06:56:13 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 06:56:32 <planetmaker> I guess so 06:56:42 * Supercheese has such a mouse 06:56:54 <Supercheese> I think anyhow, unless I'm terrible mistaken 06:57:01 <planetmaker> but do you have osx? 06:57:05 <Supercheese> I mean, mine does left/right scroll 06:57:09 <Supercheese> ah, that I do ont 06:57:12 <Supercheese> do not* 06:57:25 <planetmaker> it needs an osx tester ;-) 06:57:44 <Supercheese> I can be of no help in that department :| 06:57:51 <__ln__> planetmaker: actually i do happen to have one, though it's not connected to a mac. 06:58:34 <planetmaker> might be feasible for testing purposes? 07:00:00 <__ln__> yes... but is it supposed to be any different than horizontal scrolling with a touchpad of a macbook/ibook? 07:00:22 <planetmaker> probably shouldn't 07:01:11 <planetmaker> I wonder whether I can hack-install an osx in a VM 07:01:40 <Supercheese> probably end up breaking your computer :) 07:01:46 <planetmaker> :D 07:02:09 *** roadt_ [~roadt@114.96.137.207] has quit [Read error: Operation timed out] 07:02:24 <planetmaker> took me a few days to get everything setup... so I guess I know some more depths of what can go wrong than before ;-) 07:02:34 <__ln__> isn't that issue about implementing horizontal scrolling for platforms other than OS X? 07:02:59 <Supercheese> SAC drew some neat windsurfers in screenshots 07:03:16 <planetmaker> she drew a lot of neat stuff. Never released anything 07:03:20 <Supercheese> they look good enough to try and code as eyecandy vehicles, but I'll never get permission for sprites 07:03:23 <Supercheese> :S 07:03:50 <Supercheese> I already have most of her eyecandy buildings for personal use 07:03:52 <planetmaker> Several, including myself, have offered her help coding. To no avail 07:03:56 <Supercheese> can't distribute of course 07:04:30 <planetmaker> __ln__, that issue lists osx explicitly as target platform...? 07:05:11 <planetmaker> ah... no, you're right. I didn'th ave enough coffee 07:05:19 <planetmaker> looking at too many issues at once :D 07:05:33 <planetmaker> trallalalalala :-) 07:06:05 <planetmaker> instead of investing into a card reader (as suggested to "work around" my camera not being properly detected on debian), I rather buy such mouse :-) 07:06:21 <Supercheese> I recommend logitech G500 or comparable 07:06:31 <Supercheese> but of course personal preference can vary wildly 07:06:41 <__ln__> mine is Logitech RX250 and it costs ~10⬠07:06:55 <__ln__> and it's a good mouse imho 07:07:30 * planetmaker has a logitec bj58. or whatever 07:07:45 <planetmaker> this mouse is not available anymore, I guess; it's ancient :D 07:08:10 <Supercheese> Logitech tends to put out new versions of stuff so fast, and then old versions aren't available any more 07:08:11 <planetmaker> I wonder... whether I get the apple mighty mouse via bluetooth to work on this machine... hm 07:08:23 <Supercheese> which is a shame, because IMNSHO the Logitech G15 is the best keyboard ever made 07:08:29 <Supercheese> and it's no longer available 07:08:42 <planetmaker> Supercheese, this mouse is > 5 years old ;-) I used it on my previous desktop. Which I shelved like 4 years ago ;-) 07:09:07 <planetmaker> was like a AMD K6 processor. So similar age 07:09:16 <Supercheese> my keyboard is at least 5 years old, and I'll use it until it breaks irreparably 07:09:33 <planetmaker> keyboard is the same age. And probably they might even have been bundled then. Dunno anymore 07:09:38 <planetmaker> But both work like a charm really 07:09:38 <Supercheese> http://upload.wikimedia.org/wikipedia/commons/5/54/Logitech_Gaming-Keyboard_G15.jpg 07:09:55 <Supercheese> Looks like mine, except mine's American not German 07:10:50 <planetmaker> whoaa 07:11:34 <Supercheese> The newer versions aren't nearly as good as the original version, sadly 07:11:39 <__ln__> the horizontal scroll feature seems to be quite rare on non-apple mice 07:14:23 *** roadt_ [~roadt@223.240.101.167] has joined #openttd 07:16:58 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 07:17:00 <Supercheese> well, I best sign off 07:17:09 <Supercheese> have to be awake again in 7 hours 07:17:38 <Supercheese> valete omnes 07:17:50 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 07:25:53 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:40:53 *** Muxy [~Muxy@main.goulp.net] has quit [Remote host closed the connection] 07:45:59 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 07:46:10 <Wolf01> morning o/ 08:04:12 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 08:10:24 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 08:10:28 *** mode/#openttd [+o Alberth] by ChanServ 08:10:49 <Alberth> moin 08:28:11 *** Devroush [~dennis@ip-83-101-80-116.customer.schedom-europe.net] has joined #openttd 08:42:09 *** SmatZ [~smatz@ip-78-102-178-50.net.upcbroadband.cz] has joined #openttd 08:42:53 *** HerzogDeXtEr [~Flex@88.130.170.91] has joined #openttd 08:48:47 *** HerzogDeXtEr1 [~Flex@i59F6C73.versanet.de] has quit [Ping timeout: 480 seconds] 08:56:54 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 09:01:58 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:30:00 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has joined #openttd 09:30:22 <Zuu_> Hello 09:37:55 *** guru3_ [~guru3@90-224-111-173-no225.tbcn.telia.com] has quit [Read error: Operation timed out] 09:46:27 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has quit [Quit: Zuu_] 09:46:45 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has joined #openttd 09:46:59 <Alberth> hi 09:47:10 *** guru3 [~guru3@90-224-111-173-no225.tbcn.telia.com] has joined #openttd 09:50:21 <Zuu_> Hello Alberth 09:51:20 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:53:46 <Alberth> Zuu_: could you have a look at the PM for FS#5203 ? 09:55:06 <Zuu_> Ill have a look at fs#5203 soon. 09:55:34 <Zuu_> Pm as in pm on irc ir forums? 09:58:45 <Alberth> pm as a re-open request for the task 10:02:24 *** Progman [~progman@p57A1AC89.dip.t-dialin.net] has joined #openttd 10:07:37 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Quit: Hyronymus] 10:18:44 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 10:20:27 <Zuu_> I've read it now and will taka deeper look later when I have my development environment. 10:21:03 <Alberth> ok, thanks 10:21:19 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 10:33:24 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has quit [Quit: Bye] 10:34:17 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has joined #openttd 10:37:53 *** fjb [~frank@p5DDFEB52.dip.t-dialin.net] has joined #openttd 10:38:36 <fjb> Moin 10:44:34 <Alberth> moin 10:47:27 <Terkhen> hello 10:50:25 *** flaa [~flaa@188.141.45.124] has joined #openttd 10:52:18 *** Zuu_ [~Zuu@109.58.147.206.bredband.tre.se] has quit [Ping timeout: 480 seconds] 11:17:24 *** perk11 [~perk11@46.242.10.233] has joined #openttd 11:18:38 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 11:31:23 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:03:37 *** Zuu_ [~chatzilla@212.28.207.194] has joined #openttd 12:05:38 *** KritiK [~Maxim@95-25-139-232.broadband.corbina.ru] has joined #openttd 12:09:41 *** frosch123 [~frosch@frnk-4d008d60.pool.mediaWays.net] has joined #openttd 12:25:22 *** SmatZ is now known as Guest7239 12:25:22 *** SmatZ- is now known as SmatZ 12:26:29 *** Guest7239 is now known as SmatZ__ 12:34:11 *** SmatZ__ [~smatz@ip-78-102-178-50.net.upcbroadband.cz] has quit [] 12:38:09 *** Zuu_ [~chatzilla@212.28.207.194] has quit [Read error: Connection reset by peer] 12:39:41 *** Zuu_ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has joined #openttd 12:41:07 *** Zuu__ [~chatzilla@212.28.207.194] has joined #openttd 12:43:02 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 12:45:40 *** Simonn [Simon@27.18-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 12:45:44 <Simonn> hi friends 12:45:51 <Simonn> is there a way to put in all vehicles in a hangar 12:45:54 <Simonn> in the same group of vehicles? 12:45:57 <Simonn> like instantly like 12:47:48 *** Zuu_ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has quit [Ping timeout: 480 seconds] 12:48:00 <Alberth> if there is, it should be in the group window 12:48:41 <FLHerne> Simonn: Do you mean send all vehicles in the same group to a hangar, or put all vehicles in a hangar into one group? 12:48:55 <Simonn> I have a bunch of buses in a hangar 12:49:02 <Simonn> they are all withut a group 12:49:08 <Simonn> can I set them off into the same group by the push a button? 12:49:19 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 12:51:01 <Yexo> no, you can't do that 12:51:24 <Yexo> (hangar is for aircraft only, for busses/trains it's called a depot) 12:53:29 <Simonn> how can a big tycoon like me be bothered by grouping these things 12:53:32 <Simonn> I should have staff for this 12:53:55 <Alberth> so don't group them, just let them run free :) 12:54:26 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 12:54:29 <Zuu__> That's when you write an AI to play for you :-) 12:55:22 <Simonn> when you own such a big company like mine that is not an option Alberth 12:55:25 <Simonn> shareholders demand statistics 12:55:26 <Simonn> profits 12:55:49 <Simonn> I mean you might be able to run your single coal-hauling train on your own, but when you transport *Cough cough* trillions of passengers a year things can get hectic 12:55:50 <Zuu__> Everytime someone includes CluelessPlus in a game, I sort of play the game without any effort. :-p 12:56:15 <Alberth> Zuu__: too bad you cannot watch it :) 12:56:35 *** Progman [~progman@p57A1AC89.dip.t-dialin.net] has quit [Remote host closed the connection] 12:57:07 <Zuu__> Alberth: yeah. Although if I want to watch it I can start a game with CluelessPlus :-) 13:00:01 <Simonn> when you do shared oreders 13:00:04 <Simonn> and you want to edit em later 13:00:10 <Simonn> does it matter which vehicle you change it to? 13:00:13 <Zuu__> no 13:00:18 <Simonn> okidoki thanks 13:00:20 <Alberth> no, they are shared :) 13:00:31 <frosch123> unless you click "unshare" :p 13:01:26 <Simonn> yeah I know thy are shared 13:01:31 <Simonn> but I wondered if it was like 13:01:33 <Simonn> a master-slaves thing 13:01:35 <Yexo> Simonn: you can add all busses with shared orders to a group 13:01:37 <Simonn> or just all slave buses 13:01:43 <Simonn> you can? lol 13:01:51 <Simonn> please tell me I have been dragging shit over for hours 13:02:07 <Yexo> add one bus to the group, then select "add vehicles with shared orders" from the dropdown in the bottom right 13:02:17 <Alberth> Simonn: read more wiki :) 13:02:28 <Simonn> ok thanks 13:02:28 <Zuu__> this drop down is found in the group GUI 13:02:48 <Simonn> yeah yeah Alberth I've read all day but there is so many and my bus drivers can't cope without me 13:03:04 <Simonn> you know how it is with these unions 13:04:19 <frosch123> you can also use the send to depot from the list of shared vehicles 13:04:26 <frosch123> which you can open from the order gui 13:04:33 <frosch123> you only need real groups for autoreplace :) 13:04:47 <Simonn> yeah but it's nice to have a good list 13:04:50 <Simonn> I have so many buses man 13:05:31 <Alberth> you can get a list of visiting buses from each station they visit 13:05:36 <Zuu__> I seldom use the grouping feature. Shared orders is enough in most cases. 13:11:38 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:11:40 <frosch123> i only use them ad-hoc when i need to replace some vehicles 13:12:25 <Yexo> I generally use a single engine type throughout my network, then use replace all 13:12:54 <frosch123> play on mountainious then :) 13:13:23 <Yexo> make railways around the mountains 13:13:49 <frosch123> interestingly nuts provides just those engine classes i used to distinguish 13:13:59 <frosch123> Yexo: doesn't help if source/target are on hill/valley 13:16:13 *** Zuu___ [~chatzilla@212.28.207.194] has joined #openttd 13:18:18 *** Zuu__ [~chatzilla@212.28.207.194] has quit [Ping timeout: 480 seconds] 13:19:56 *** Zuu___ is now known as Zuu_ 13:40:23 <Simonn> can't buy road vehicle 13:40:27 <Simonn> vehicle not available 13:40:27 <Simonn> wut? 13:40:50 <Zuu_> As in auto replace? 13:40:56 <Simonn> ah noo 13:41:02 <Zuu_> or auto renew? 13:41:02 <Simonn> I was grouping and cloning the vehicles 13:41:04 <FLHerne> Simonn: Vehicle not available any more? ;-) 13:41:08 <Simonn> maybe they have been taken out of production 13:41:10 <Simonn> does the game do that? 13:41:16 <Zuu_> Yes 13:41:18 <Simonn> aaa 13:41:20 <Simonn> I didn't know that lol 13:41:42 <Zuu_> If you have auto renew enabled, and a vehicle is made obsolate, auto renew will fail with an error like that. 13:42:46 <Simonn> I'll renew them later 13:42:56 <Simonn> gotta max the service out of em rite 13:43:01 <Simonn> ECONOMICAL 13:43:05 <Simonn> and good for environment 13:43:11 <Simonn> unless the new ones produce less CO2 13:43:23 <Simonn> how to check CO2 output of a vehicle? My company is greener than green 13:43:43 <FLHerne> Simonn: Not implemented yet :P 13:43:59 <Simonn> man i'm full of ideas 13:44:59 <Zuu_> Simonn: Neighbours are important have a congestion check which is probably the closest you get. 13:45:14 <Simonn> huh? 13:45:29 <Zuu_> Congested towns will grow slower or not at all. 13:45:43 <Zuu_> If you use that Game Script. 13:46:01 <Simonn> oo I have superfast growing enabled 13:46:08 <Simonn> and my network is superefficient 13:46:09 <Simonn> no congestion man 13:46:11 <Simonn> I can feel it 13:46:18 <FLHerne> Zuu_: Gamescripts can measure the number of vehicles? :-) 13:46:42 <Zuu_> FLHerne: Yes. They can get a list of all vehicles for any company. 13:47:11 <FLHerne> Zuu_: And where they are on the map? 13:47:15 <Zuu_> I've been thinking about a goal script that ask you to build one vehicle of each available engine. 13:48:07 <Zuu_> FLHerne: Yes, once you have a list of all vehicle IDs, you can use the vehicle ID to get information about them. Eg. GSVehicle.GetLocation. 13:48:18 <Zuu_> http://nogo.openttd.org/api/ 13:51:09 <FLHerne> Zuu_: Neat :P 13:52:11 <Zuu_> In general game scripts have access to the same information as AIs. Only that before using an API function to get information about company data, it have to select which company to get information about 13:52:46 <Zuu_> This allows for easy porting of some code between AIs and GSs. 13:54:03 <Zuu_> For example several libraries use the same code base and only a simple conversion script to generate one library version for AIs and one version for GSs. 14:00:17 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 14:00:21 *** NataS [~Shep@00179a279bbd.click-network.com] has joined #openttd 14:02:35 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has joined #openttd 14:07:21 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Remote host closed the connection] 14:07:23 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 14:16:32 *** Zuu_ [~chatzilla@212.28.207.194] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 14:25:38 <Simonn> Trains 14:25:40 <Simonn> it's the future 14:25:43 <Simonn> it's all about trains nowadays 14:25:57 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 14:26:25 <Alberth> it is, I thought space flight was the future, such as scram jets 14:26:34 <Alberth> s/,/?/ 14:26:36 <Simonn> LOL 14:26:46 <Simonn> man god bless ur transport company 14:26:54 <Simonn> EVERYONE can see trains = the future 14:27:27 <Simonn> even Billy, my financial advisor, who HATES train travel agrees with the board 14:28:06 <Simonn> maybe I should stop playing this game for a while 14:28:09 <Simonn> it's messing with me 14:29:11 *** pugi [~pugi@host-091-097-183-238.ewe-ip-backbone.de] has joined #openttd 14:33:13 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 14:57:23 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 15:05:16 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:05:53 <Snail> hi guys 15:06:32 <Snail> any ideas about when (and if?) we could expect to have additional counting ways added to randomaction2? :) 15:07:35 <frosch123> i already coded it for var 61 15:07:49 <frosch123> however, you can actually already do the stuff 15:08:02 <frosch123> using var 40, register 100 and random action 84 with count = 0 15:12:33 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:13:06 <Snail> ok... but var40 only gives us the position of the current vehicle in the consist... doesn't it? 15:14:41 <frosch123> it also gives yuo the length 15:15:27 <Snail> true... 15:16:19 <Snail> but how can I use it to figure out another vehicle's random bit? 15:16:38 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Remote host closed the connection] 15:16:44 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 15:17:42 <frosch123> get the length, subtract one, put it in var 100, and use random action 84 with count = 0 15:17:59 <frosch123> and "count from front" or so 15:18:19 <Snail> oh, ok 15:19:14 <Snail> anyway irs in var61 too? so I could use randomaction2 type 80 through var61 to access another vehicle's random bit, right? 15:20:18 <frosch123> var 5f via var61 should be in next nightly 15:21:00 <Snail> sounds great :) 15:24:37 <Snail> btw I'm looking for var5f's documentation in http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles 15:24:46 <Snail> but I couldn't find any... am I looking at the wrong page? 15:28:05 <Eddi|zuHause> it's in the general varaction2 page 15:30:43 <Snail> ok, found it 15:33:02 <Eddi|zuHause> hm... i totally do not understand the explanation for var 7B on that page 15:36:10 *** Biolunar [~mahdi@blfd-4db0f465.pool.mediaWays.net] has joined #openttd 15:36:30 <NGC3982> Afternoon, animals. 15:37:03 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 15:48:40 <Simonn> If I have two tracks coming in 15:48:43 <Simonn> and there are two platforms 15:48:44 <Simonn> one direction 15:48:56 <Simonn> which signaling do I use to make sure the train waits before the X 15:49:04 <Simonn> so it picks the first free coming platform 15:50:54 <Simonn> I know how to do it when 1 track becomes to 15:50:58 <Simonn> Pre signal - exit 15:51:08 <Simonn> but what if there are two rails for two platforms, and an X before them 15:53:07 *** Devroush [~dennis@ip-83-101-80-116.customer.schedom-europe.net] has quit [] 15:53:43 <peter1138> just use path signals, always 15:54:01 <Simonn> eh? 15:54:01 <frosch123> Eddi|zuHause: var7b[x] = x[acc] 15:54:02 <Simonn> lol 15:56:43 <Simonn> path signals on both rails 15:56:44 <Simonn> so 15:56:56 <Simonn> - path x2 - X - station 2 platforms 15:56:57 <Simonn> ? 15:58:19 <FLHerne> Simonn: Yes 15:59:03 *** glx [glx@2a01:e35:2f59:c7c0:902c:9e3:a5da:1f5b] has joined #openttd 15:59:06 *** mode/#openttd [+v glx] by ChanServ 15:59:32 <fjb> Simonn: Just look at the wiki: https://secure.openttd.org/wiki/Signals#Path_Signals 15:59:52 <Simonn> yeaaah I have read that stuff like a hunderd times :p 15:59:54 <Simonn> it still confuses me 16:01:29 <Simonn> http://picpaste.com/pics/Naamloos-KyA6NCGN.1347811282.png 16:01:30 <Simonn> like this right? 16:01:38 <Simonn> I just want to be absolutely certain before I unpause and start my entire thing 16:01:38 <Eddi|zuHause> yes 16:02:05 <Simonn> and at the end of the platform, so that it unclears, just normal sigals rite? 16:02:27 <Eddi|zuHause> you can use path signals everywhere 16:02:44 <FLHerne> Simonn: You can use path signals for pretty much anything, anywhere 16:02:48 <fjb> Just put them before the crossing, not after it. 16:02:59 <Simonn> yeah but at the end of the platform too right? 16:03:01 <Simonn> where the trains exit 16:03:06 <Eddi|zuHause> yes 16:03:12 <Simonn> right thanks 16:03:12 <Zuu> Yes, that is usually before a crossing 16:03:16 <Simonn> I suck at signaling 16:03:23 <FLHerne> With the exception of weird OTTD-coop invented things ;-) 16:06:25 <Simonn> I think I made things a lil too complicated for a beginner first game 16:06:25 <Simonn> :p 16:17:28 *** newbie [~kvirc@p5DDCCD01.dip.t-dialin.net] has joined #openttd 16:17:36 *** newbie is now known as Der_Herr 16:17:38 <Der_Herr> hi 16:20:49 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 16:20:50 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 16:29:31 *** Leander [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 16:29:51 <CIA-1> OpenTTD: frosch * r24527 /trunk/src/newgrf_engine.cpp: -Add: [NewGRF] Allow resolving var 5F via vehicle var 61. 16:31:52 <Kjetil> oh.. the famous var 61.. 16:31:55 <CIA-1> OpenTTD: frosch * r24528 /trunk/src/ (newgrf_engine.cpp vehicle_base.h): -Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed. 16:34:57 *** Simonn [Simon@27.18-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 16:58:00 <Zuu> What is the 5F variable? 16:59:52 <Leander> is there some kind of calculator to see with how many wagons a train loses speed and stuff? 17:00:18 *** Mizera [~Miranda@84.95.broadband5.iol.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:00:49 <Leander> or a table or something 17:01:48 <Zuu> I think some people have made spreadsheets on that subject that have been posted on the forums. 17:02:14 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Read error: Connection reset by peer] 17:02:30 <Eddi|zuHause> Zuu: 5F is random bits 17:05:01 <Eddi|zuHause> Zuu: with 5F you can access the random bits directly, instead of indirectly via randomaction2 17:05:50 <Zuu> So this makes it easier to randomize wagon appearance of a train? 17:06:50 <Eddi|zuHause> Zuu: e.g. in CETS i make a calculation based on date of last service + random number, to delay the repainting of the consist 17:07:18 <Eddi|zuHause> i haven't actually tested it, though 17:08:34 <Eddi|zuHause> the idea is that when a new livery comes out, the new vehicles are repainted immediately, but the old vehicles are only repainted after a randomized delay (up to 3 years currently) 17:08:49 <Eddi|zuHause> so in that time you get a mix between old and new liveries 17:10:06 <Eddi|zuHause> Zuu: simple appearance chances you can do easier with randomaction2 17:12:52 <Zuu> Ok, sounds interesting. I should perhaps try your CETS set in a game. 17:17:39 <Eddi|zuHause> please do that. keep in mind that only the early prussian vehicles currently have real graphics 17:17:53 <Eddi|zuHause> so ca. 1880 to 1920 17:19:18 <Eddi|zuHause> but iirc the first graphics changes are after 1920 17:26:41 *** roadt_ [~roadt@223.240.101.167] has quit [Read error: Operation timed out] 17:33:24 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has joined #openttd 17:35:50 <Leander> http://picpaste.com/pics/Naamloos-qnDAQ3b4.1347816942.png 17:35:57 <Leander> this is a correct usage of the path signs right? 17:35:59 *** Leander is now known as Simonn 17:36:05 <Simonn> 3 to 2 and 2 to 3 17:36:07 <Simonn> it will work like this? 17:37:16 *** cyph3r [~Miranda@ip-78-45-92-55.net.upcbroadband.cz] has joined #openttd 17:38:26 <Eddi|zuHause> that looks correct 17:38:34 <Simonn> sweet thanks 17:38:36 *** cyph3r [~Miranda@ip-78-45-92-55.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 17:39:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 17:40:44 <Simonn> is there a way to place signals in tunnels? 17:40:48 <Simonn> just block signals 17:40:55 <Simonn> so that there can be two trains in the tunnel at the same time 17:40:59 <BtbN> i don't think so 17:41:30 <Eddi|zuHause> just a very hacky patch, which i would not recommend to anyone 17:42:22 <FLHerne> Eddi|zuHause: It actually works quite reliably, barring a few quirks :-) 17:42:29 <BtbN> btw., is there an easy way to enable cheats on a dedicated server? My towns have grown a lot, and won't allow me some station fixes i want to make 17:42:41 <FLHerne> But yes, very hacky, and has quite a lot of those quirks :P 17:42:45 <Eddi|zuHause> "a few quirks" as in "does not work at all with path signals"? 17:43:44 <BtbN> why not just treat a tunnel as if there's a path signal every 2nd field? 17:44:14 <FLHerne> Eddi|zuHause: ll you have to do is put a block signal before and after each tunnel :-) 17:44:22 <Eddi|zuHause> BtbN: cheats are not multiplayer safe 17:44:45 <FLHerne> Anyway, it does sort-of work with path signals in some cases 17:44:57 <Eddi|zuHause> FLHerne: which is already enough of a space restriction to make the patch completely useless (for me) 17:45:02 <BtbN> Eddi|zuHause: all i want is the remove everything cheat 17:45:20 <Eddi|zuHause> BtbN: that still does not make it multiplayer safe 17:45:31 <CIA-1> OpenTTD: translators * r24529 /trunk/src/lang/ (hungarian.txt korean.txt latvian.txt): 17:45:31 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:45:31 <CIA-1> OpenTTD: hungarian - 2 changes by yozi 17:45:31 <CIA-1> OpenTTD: korean - 2 changes by telk5093 17:45:31 <CIA-1> OpenTTD: latvian - 7 changes by Parastais 17:45:32 *** snorre [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd 17:45:34 <FLHerne> Eddi|zuHause: I use it for valley-spanning bridges and mountain base tunnels. Space no issue :P 17:46:01 <BtbN> Eddi|zuHause: Why is it not safe to allow removing everything for a few minutes? 17:46:01 <Eddi|zuHause> BtbN: you have to quit the multiplayer game, load it in single player, use the cheat, disable the cheat again (! important !), and reaload it in multiplayer 17:46:24 <FLHerne> Anyway, there are some situations where you can place a path signal directly after a tunnel :P 17:46:32 <BtbN> i still don't get how it can be not safe 17:46:37 <FLHerne> Can't remember exactly which then :P 17:46:44 <BtbN> sure, everybody could remove everything, but i'm ok with that 17:46:48 <Eddi|zuHause> FLHerne: it is, if i have a junction and a station directly before/after the bridge 17:47:14 <Knogle> BtbN: so people could remove eachothers industries and what not. 17:47:20 *** snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 17:47:29 <FLHerne> Eddi|zuHause: Move the junction/station along by one tile? :P 17:48:02 <Eddi|zuHause> FLHerne: that's exactly why i say "too much" 17:48:07 <BtbN> Knogle: Sure, but it's a server just for me and some friends, and sending the savegame to all of them, so they can fix their stations and towns, is not an option. 17:48:47 <FLHerne> Eddi|zuHause: Since when has one tile mattered about anything? :o 17:48:47 <Knogle> well, it's not possible, afaik. 17:49:08 <Eddi|zuHause> FLHerne: on my maps? i'm _always_ one tile short of anything 17:49:45 <FLHerne> Eddi|zuHause: How do you manage that? Anyway, you'll waste more space with 10 parallel bridges... :P 17:50:08 <Eddi|zuHause> FLHerne: imagine a "subway" in a large town, two tracks, stations need to be "surface", tunnels inbetween. 17:50:36 <Eddi|zuHause> FLHerne: currently, you need ~3 tiles for the station, 2 tiles for signals, 2 tiles for tunnel entrances = 7 tiles 17:50:54 <Eddi|zuHause> you could reduce that to 5 tiles with the patch, by placing the singals on the tunnel entrances 17:51:06 <Eddi|zuHause> BUT you cannot do that at the end station, where you need a path signal 17:51:52 <FLHerne> Eddi|zuHause: So? Most of the time you save space, and at the end you still need less space than merging 4 parallel tunnels :P 17:52:28 <Eddi|zuHause> FLHerne: you also cannot have splits inbetween 17:53:48 <FLHerne> Eddi|zuHause: Again, that's still an improvement on anything you can do without the patch :P 17:53:54 <Eddi|zuHause> FLHerne: another situation, you have a bridge over a valley, a junction, a station, another junction, and a tunnel entrance. 17:54:14 <Eddi|zuHause> you cannot move the bridge end, neither the tunnel entrance, and the station needs a certain length 17:54:27 <FLHerne> Yes, a 'proper' patch would be better? 17:54:30 <Eddi|zuHause> but you need TWO!! additional tiles to place block signals 17:54:58 <Eddi|zuHause> that is not only not an improvement, but also makes it WORSE than without the patch 17:55:11 <FLHerne> Eddi|zuHause: So at the moment, where would you place all the tiles to split/merge all the parallel bridges and tunnels? 17:55:50 <Eddi|zuHause> FLHerne: i rarely have the need to do parallel bridges 17:55:52 <FLHerne> It's impossible for the patch to make it 'worse', just don't build signals on bridges where you don't want them, and it behaves the same as trunk :P 17:56:07 <Eddi|zuHause> and in the few cases i do, they only need more width, not more length 17:56:44 <FLHerne> If you don't need parallel bridges, why would you want to put signals on them anyway? 17:56:49 <Eddi|zuHause> FLHerne: so "just don't use it" means it's "useless" 17:57:16 <Eddi|zuHause> FLHerne: to save space. i said that 17:57:26 <FLHerne> Eddi|zuHause: No, it's extremely useful in many situations. In the ones where it isn't, don't use it... 17:58:07 <Eddi|zuHause> FLHerne: if i could place the entrance signal of the junction on the last bridge tile, i could save 1 tile of space for the junction 17:58:17 <Eddi|zuHause> and with custombridgeheads, i could save another tile 17:59:33 <Eddi|zuHause> but for that to work, it must be a path signal on the bridge 18:08:54 <fjb> BtbN: Just make the towns happy by planting trees. 18:09:07 <BtbN> fjb: does not work forever. 18:10:03 <Simonn> is there a way to check delays at an airport? 18:10:40 <fjb> BtbN: Then serve the statios of the town well. It will keep your reputation high enough. 18:10:48 <Eddi|zuHause> BtbN: it works for ~3 houses at a time, but can be repeated indefinitely 18:10:49 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:11:25 <BtbN> It would take years to finish it that way 18:12:23 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 18:12:51 <Eddi|zuHause> or: create a company, remove 10 houses in each town, remove the company [repeat] 18:13:39 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 18:17:10 <Simonn> is there a setting that always "airport too close to another airport" to be overriden? 18:17:14 <Simonn> or changed to more permissive? 18:18:07 <fjb> Use only one airport per station. 18:18:27 *** Progman [~progman@p57A1AC89.dip.t-dialin.net] has joined #openttd 18:18:39 <Zuu> Also, hold the CTRL key 18:18:55 <Simonn> why only one airport per station? 18:18:59 <Simonn> I have everything linked together 18:19:14 <Simonn> 3 train stations, couple of bus/tram stops and an intercontinental airport 18:19:21 <Simonn> but i'm losing profit because the intercontinental airport can't handle the traffic 18:19:29 <Eddi|zuHause> Simonn: the game mechanics are currently unable to distribute the planes between the entry points of different airports 18:19:43 <Simonn> what does that mean exactly :p 18:19:52 <Eddi|zuHause> yes. :p 18:20:13 <Simonn> what 18:20:15 <Simonn> so there is no way? :( 18:20:19 <fjb> The planes would find only one of the airports. 18:20:28 <Eddi|zuHause> well, the solution would be: implement it! 18:20:47 <Simonn> yeah but it'll become the same airport 18:20:49 <Simonn> they'd be linked 18:21:21 <Simonn> but I even don't understand why it can't handle the traffic.. the parking spots are empty 18:21:22 <Zuu> To do that, you will need to implement some way for the planes do decide which airport to use. 18:21:27 <Simonn> just the runways are always occupied 18:21:29 <fjb> But they wouls only find one of the linked airports. 18:21:35 <Simonn> ooo 18:21:43 <Simonn> so even if I place a 2nd one, it won't be used? 18:21:46 <Simonn> is that what you are saying 18:21:58 <fjb> Yes. 18:22:31 <Simonn> Is there no way to overcome this problem? 18:22:35 <Simonn> an addon or trick or whatever? 18:23:11 <Eddi|zuHause> if you write it, he will come 18:23:20 <Zuu> Simonn: It is possible to re-work the OpenTTD code so that there can be multiple airports in the same station. However that is a non-trivial task. I don't know of any published attempts to do that. 18:23:43 <Simonn> hmm i'm talking more about an ingame trick 18:23:57 <Simonn> what if I would place a railroad in between connecting the two intercontinental airports 18:24:00 <Simonn> would they share the traffic a bit? 18:24:04 <Zuu> Split the station and transfer cargo? 18:24:16 <Kjetil> Couldn't the entry points on airports be handled like presignals on a railway station ? 18:24:24 <Simonn> It's all passenger 18:24:48 <Simonn> So I have airport A with all my railroads connected to it and what not 18:25:01 <Simonn> could I open Airport B and use a railroad with transfer the passengers to B 18:25:08 <Simonn> and link some planes to that to diminish traffic a lil? 18:25:29 <Zuu> You could make 50% of your aircraft use Airport B. 18:25:55 <Zuu> If Airport B accepts passengers, all you need is some trains that roughtly transport 50% of the passengers that A attracts to B. 18:25:55 <Simonn> and then a railroad in between? 18:26:05 <Simonn> aha 18:26:06 <Simonn> nice 18:26:18 <Simonn> so just a train that goes round and round and round and unloads, loads unloads loads 18:26:36 <Zuu> Just don't try to transport passengers in both directions using transfer orders. 18:26:50 <Eddi|zuHause> no, on one side it loads, and on the other side it "transfer and leave emty" 18:26:52 <Zuu> The train going from A to B will load at A and transfer and leave empty at B. 18:27:07 <Simonn> yeah thats what I meant 18:27:09 <Simonn> will that work? 18:27:16 <Simonn> but what about passengers arriving at B? 18:27:24 <Simonn> nvm they'll be picked up by other planes I guess? 18:27:35 <Eddi|zuHause> you must have enough houses nearby so the planes can directly unload 18:27:44 <Eddi|zuHause> the planes cannot transfer 18:27:47 <Simonn> The planes are just "go to" - "go to" between airports 18:27:53 <Zuu> Yes 18:28:14 <Simonn> will a plane delivering stuff to Airport B 18:28:15 <Zuu> And if B attract passengers from houses, they cannot be transported by train to A 18:28:27 <Simonn> take passengers from other planes 18:28:30 <Simonn> that arrived there previously? 18:28:31 <Zuu> (or you will end up transporting passengers back and fourth between A and B) 18:29:19 <Simonn> there are no houses nearby 18:29:31 <Simonn> http://picpaste.com/pics/Naamloos-ccKipbCy.1347820165.png 18:29:34 <Simonn> this is kind of my situation 18:29:36 <Eddi|zuHause> Simonn: no, planes unloading for other planes will not work 18:29:43 <Simonn> damnit 18:29:49 <Simonn> then the passengers would be stranded forever lol 18:29:59 <Eddi|zuHause> Simonn: the airport must accept passengers 18:30:07 <Simonn> yes the left one 18:30:10 <Simonn> but look at the signs 18:30:10 <Zuu> If there are now houses nearby B, then you need a two way transfer system where B is two airports B1 and B2 and have planes unload at B1, go empty to B2 and there load passengers. 18:30:11 <Zuu> http://wiki.openttd.org/Two-way_feeder_service 18:30:15 <Eddi|zuHause> Simonn: both of them 18:30:27 <Eddi|zuHause> Simonn: use a bus station with Ctrl+build 18:30:40 <Simonn> and go around the city a lil bit? 18:31:14 <Eddi|zuHause> Simonn: just close enough that it accepts passengers. you do not want to take away too many passengers from the other airport 18:32:07 <Zuu> Ideally, B only covers a few houses. Enough that it will have a stable acceptance of passengers, but not take away passengers from A unnedlessly. 18:32:22 <Simonn> this stuff is complicated 18:33:03 <Eddi|zuHause> yes, it is. but there is currently no better solution 18:33:23 <Simonn> are there any plans to implement the thing that I am looking for? 18:33:30 <Eddi|zuHause> yes 18:33:30 <Simonn> like some smart guy workoing on this 18:33:33 <Simonn> nice 18:33:34 <Simonn> any ETA? :p 18:33:37 <Eddi|zuHause> but they have not gone very far 18:33:44 <Eddi|zuHause> no ETAs whatsoever 18:33:55 <Eddi|zuHause> never with opensource 18:34:15 <Eddi|zuHause> afaik nobody is actively working on it currently 18:34:41 <Eddi|zuHause> it's a side project of a much bigger issue, customisable airports via NewGRFs 18:34:41 <Zuu> afaik the last attempts to work on airport stuff was about a year ago. 18:35:48 <Zuu> Simonn: What you will set up is something like a one-way feeder system: http://wiki.openttd.org/Feeder_service 18:36:22 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 18:36:35 <Simonn> you guys are so patient with me <333 18:36:38 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Read error: Connection reset by peer] 18:36:43 <Simonn> http://picpaste.com/pics/Naamloos-RQPeFZYD.1347820598.png 18:36:46 <Simonn> do you think this coverage is enough 18:36:55 <Simonn> so it gets rid of the passengers? 18:36:58 <Zuu> One of the key items in your case is that when a vehicle is ordered to transfer cargo, it will be unloaded at a station as transfer cargo and not be accepted by the station even if the station accepts the cargo. 18:37:21 <Eddi|zuHause> Simonn: it should say "accepts: Passengers" in the station build window 18:37:32 <Simonn> oh it does 18:37:36 <Simonn> but I thought it mattered 18:37:39 <Simonn> like 18:37:40 <Eddi|zuHause> then that is enough 18:37:46 <Zuu> Once at the station, there is however not any way (for orders) to distingush between transfered cargo and cargo that have been accepted from nearby houses. 18:37:51 <Simonn> I thought it mattered how many houses were in the range 18:37:52 <Simonn> for unloading too 18:38:23 <Eddi|zuHause> Simonn: but only up to ~4 houses 18:38:26 <Zuu> You need >= 8 passenger units to accept passengers. 18:38:31 <Eddi|zuHause> after that it is irrelevant 18:38:41 <Zuu> You can use the info tool to see how many units each house offers. 18:38:48 <Zuu> Eg 1/8, 2/8 etc. 18:38:53 <Simonn> where cna I see units? 18:38:56 <Simonn> oh I see 18:39:30 <Simonn> it has like 10 houses in range 18:39:34 <Simonn> with like 5/8 all 18:39:42 <Simonn> so I assume it will accept everything the planes set there? 18:39:49 <Zuu> Though, in the GUI it shows 1/8 etc. and in that case a sum of 1,0 is enough. 18:39:57 *** Muxy [~Muxy@main.goulp.net] has quit [Quit: PACKET_CLIENT_QUIT] 18:40:23 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 18:40:28 <Eddi|zuHause> Simonn: yes, with 5/8, two houses are enough 18:40:32 <Zuu> Internally it however use integer values and therefore eg. AIs need to check for >= 8. 18:40:38 <Simonn> some say just "passengers" 18:40:42 <Simonn> no number 18:40:52 <Eddi|zuHause> Simonn: yes, then 1 house is enough 18:40:55 <Zuu> Then its implicitly 8/8 18:41:05 <Simonn> I must have an ownage house 18:41:05 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:41:05 <Simonn> ;) 18:41:10 <Simonn> I mean ownage HQ city* 18:41:18 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has joined #openttd 18:41:36 <Eddi|zuHause> the HQ accepts passengers as well, so if all else fails, place your HQ nearby :) 18:41:42 <Simonn> wait 18:41:45 <Simonn> you can actually place an HQ? 18:41:51 <Zuu> Yes 18:41:52 <Simonn> lol 18:41:55 <Eddi|zuHause> yes, from your company window 18:42:36 <Simonn> so technically I could go out into the open 18:42:39 <Simonn> and build all my airports there? 18:42:42 <Simonn> and placem my HQ in the middle? 18:42:46 <Simonn> and use that as my suberhub? 18:43:26 <Zuu> Then all those airports will accept passengers 18:43:32 <Eddi|zuHause> yes, bring the passengers by train from the nearby city, load them onto planes, fly them far away. 18:44:00 <Zuu> From far away, you can fly planes to this hub and the passengers will be accepted. 18:44:00 <Eddi|zuHause> keep in mind that the train must run back empty 18:44:22 <Eddi|zuHause> and you can only have one HQ 18:44:29 <Simonn> well at the moment I do it like this 18:44:34 <Eddi|zuHause> so you cannot have two such places 18:44:36 <Simonn> every city has one, two, three Tram rings 18:44:46 <Zuu> Eg. you can either deliver passengers to your HQ or transfer them to allow an airplane (or train or any vehicle) pick them up. 18:44:46 <Simonn> and they go around in circles and 'unload and leave empty' at my Hubs 18:45:03 <Eddi|zuHause> use "transfer and leave empty", not "unload and leave empty" 18:45:10 <Simonn> yeah thats what I mean 18:45:14 <Simonn> My hubs have trains running through them with 'go to' connecting them to all other hubs 18:45:19 <Eddi|zuHause> important difference :) 18:45:19 <Simonn> and also planes with 'go to' 18:45:27 <Simonn> and they all go to the intercontintal airports 18:45:40 <Simonn> am I doing something wrong or is this setup nice? 18:45:45 <Eddi|zuHause> yes, that'll probably work 18:46:06 <Simonn> so to recap. Half of my planes from the small hubs are send to my intercontinental 1 or 2 18:46:17 <Simonn> 1 transfers passengers coming from my trains & trams to 2, never in reverse 18:46:32 <Simonn> and 2 will unload the passengers coming from planes to the houses nearby, because they have 8/8 after that it doesn't matter 18:46:33 <Simonn> correct? 18:46:41 <Eddi|zuHause> yes 18:46:44 <Simonn> nice nice nice 18:47:25 <Zuu> After having practiced this, you can also read up on two-way feeder systems on the wiki. However, I guess it is already enough new that it is better to practice this before reading about even more stuff. 18:47:43 <Simonn> well I already knew about one way feeder 18:47:50 <Simonn> I use the 'unload and leave empty' with my buses 18:47:55 <Simonn> who collect passengers from the city to my hubs 18:48:04 <Eddi|zuHause> however, i predict if you try to load your game in CargoDist, your efficiency drops to near 0, because planes don't have nearly enough capactity to carry all the passengers that they have to :p 18:48:26 <Zuu> In that case you should be using 'transfer and leave empty' - not the 'unload an leave empty' order. 18:48:37 <Simonn> yeah damnit I always mix them up 18:48:40 <Simonn> but not in the game 18:48:42 <Simonn> just on here :p 18:50:09 <Simonn> hmm I just read that two way feeder service thing 18:50:12 <Simonn> won't that be better for me? :x 18:50:17 <Simonn> I think I could make it work 18:51:19 <Zuu> Utilzation of your aircrafts will drop, but allow transporting the passengers a little bit further by train. 18:51:34 <Simonn> hmm I don't want them to drop 18:51:37 <Simonn> maybe one way feeder is better then? 18:52:49 <Zuu> If aircraft are expansive to run, then the two way feeder is expansive as you will run the aircrafts empty for quite some time. If aircraft are cheap, then the two-way feeder may work. 18:53:12 <Eddi|zuHause> two-way-feeder doesn't really make sense 18:53:16 <Zuu> The two-way feeder need more space 18:53:21 <Eddi|zuHause> i'd not do it if i could avoid it 18:53:32 <Simonn> so Eddi|zuHause you would go with the one way 18:53:33 <Simonn> ? 18:53:35 <Eddi|zuHause> the only case it makes sense is valuables 18:53:48 <Eddi|zuHause> when you can't place your station near the bank 18:54:38 <Eddi|zuHause> it gets easier with cargo destinations 18:54:55 <Eddi|zuHause> but then you have different problems 18:58:03 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Quit: ZNC - http://znc.in] 18:59:01 *** perk11 [~perk11@46.242.10.233] has joined #openttd 18:59:37 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 19:09:57 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 19:20:34 <Simonn> when destroying one train station 19:20:39 <Simonn> linked with other train stations 19:20:41 <Simonn> they are all destroyed 19:20:45 <Simonn> any way to unlink them first? 19:21:08 <Rubidium> use the bulldozer instead of dynamite 19:22:03 <Simonn> bulldozer is gray 19:22:06 <Simonn> grey$ 19:22:08 <Simonn> gre* 19:22:10 <Simonn> grey* OMG 19:22:52 <Simonn> ah found it nvm thanks 19:28:42 <BtbN> Hm, i patched the openttd server, so i could enable the magic bulldozer via console. But it seems like the client decides what he's able to bulldoze 19:31:29 <Hirundo> Yes, client and server execute the same commands independently 19:31:45 <BtbN> ok, so i have to patch the client, too 19:32:16 <Terkhen> yes 19:32:24 <Hirundo> Commands (e.g. build X, bulldoze Y, change orders for vehicle Z) are sent across the net, but not their results, so if results differ, you get a desync error 19:33:13 <BtbN> yeah, so i have to watch out client and server are in the same state 19:42:15 *** Pinkbeas1 [damerell@chiark.greenend.org.uk] has quit [Quit: leaving] 19:49:28 <Eddi|zuHause> that is exactly what is meant with "cheats are not multiplayer safe" 19:57:37 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:58:58 <BtbN> Eddi|zuHause: and what's the problem with synchronizing cheats state between client and server? 19:59:25 <Eddi|zuHause> BtbN: nobody has ever looked at any 19:59:46 <Eddi|zuHause> because it was never a design goal, it did not need checking 20:00:32 <BtbN> It's annoying as some cheats are very usefull 20:01:22 <BtbN> and sending the current cheats status to all clients when the status changed or a client connects, should not be that complicated 20:03:20 <Rubidium> unfair advantages, cache issues, ... 20:06:39 <BtbN> i don't see whats unfair, if some server admin abuses the cheats, that sucks, sure, but it's his problem 20:11:02 <frosch123> night 20:11:06 *** frosch123 [~frosch@frnk-4d008d60.pool.mediaWays.net] has quit [Remote host closed the connection] 20:36:51 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has joined #openttd 20:44:15 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:45:10 <Terkhen> good night 20:46:45 <fjb> Good night Terkhen. 20:53:57 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 16.0/20120904124322]] 21:00:32 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:03:13 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has joined #openttd 21:18:26 <Simonn> is there any way to increase capacity of an airport? 21:18:46 <Simonn> I'm about the open up my third intercontinental one I don't know how longer I can keep this up lol 21:19:24 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:20:40 <Eddi|zuHause> the state machines are not properly optimised, the international airport may be slightly more efficient (someone did a test once) 21:20:56 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:21:04 <Eddi|zuHause> my experience is that with careful timetabling you can squeeze out some further efficiency on the smaller airports 21:21:04 <Simonn> WAIT 21:21:20 <Simonn> so international ones are more efficient than the intercontinental? 21:21:27 <Supercheese> yep, strange as it sounds 21:21:35 <Supercheese> lemme dig up the confirming evidence 21:21:45 <Simonn> a lot? 21:21:48 <Simonn> because international ones don't look cewl 21:21:49 <Eddi|zuHause> but i did not have the patience to try handle timetables with so many planes for a large airport 21:21:57 <Simonn> and I don't use time tables 21:22:01 <Simonn> they just come and leave 21:22:36 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=2&t=47279 21:22:39 <Eddi|zuHause> timetables might not have such a big effect, because landing and taking off don't overlap on the large airports 21:23:20 <Eddi|zuHause> but e.g. on the commuter airport, it can almost double the capacity 21:23:48 <Eddi|zuHause> if you can interleave landing and starting properly 21:23:51 <Simonn> my runways are always full 21:23:59 <Simonn> planes are always circling 21:24:03 <Simonn> and it makes me lose money 21:24:07 <Simonn> because I guess they arrive later? 21:24:09 <Simonn> takes more time? 21:24:21 <Eddi|zuHause> yes, a lot 21:24:24 <Supercheese> if you've zillions of circling planes 21:24:26 <Supercheese> it is time for more airports 21:24:37 <Simonn> :/ 21:24:38 <Supercheese> and the International actually is better than intercontinental for throughput 21:24:46 <Supercheese> so more internationals 21:24:50 <Eddi|zuHause> if you used timetables, you could immediately see when you have too many planes 21:24:50 <Supercheese> bulldoze the intercontinentals 21:24:53 <Supercheese> replace 21:25:00 <Eddi|zuHause> but timetable management is fiddly 21:25:02 <Simonn> u sure? 21:25:05 <Simonn> Supercheese ? 21:25:05 * Supercheese hates timetables 21:25:07 <Simonn> they look so nice 21:25:07 <Simonn> :( 21:25:09 * Supercheese never uses them 21:25:16 <Supercheese> it's up to you 21:25:23 <Supercheese> if you want functionality, go international 21:25:29 <Supercheese> aesthetics, choose whatever floats yer boatr 21:25:31 <Supercheese> boat* 21:25:44 <Simonn> is it like 21:25:48 <Simonn> 50% more effectif 21:25:51 <Simonn> or like 20% more like 21:25:54 <Simonn> I mean does it matter a lot? 21:26:08 <Supercheese> it's a small amount 21:26:13 <Supercheese> but slightly more efficient 21:26:17 <Eddi|zuHause> it's not a lot 21:26:19 <Supercheese> read the thread I linked 21:26:38 <Supercheese> reason I like internationals is in addition to being more efficient they take less space 21:26:43 <Supercheese> far less space 21:27:02 <Supercheese> and I believe also have lower maintenance costs if you play with maintenance on 21:27:05 <Supercheese> win-win-win really 21:27:18 <Supercheese> but in the end it's yer choice 21:27:26 <Supercheese> don't let me dictate your games ;) 21:27:43 <Simonn> =D 21:27:45 <Simonn> i'll see 21:27:52 <Simonn> Eddi|zuHause: what we talked about earlier 21:27:55 <Simonn> with the transfering to airports 21:28:00 <Simonn> I could link as many as I want right? 21:28:08 <Simonn> just add another airport C, and do the transfers from A to C 21:28:20 <Eddi|zuHause> yes 21:28:24 <Simonn> oki 21:28:26 <Simonn> tnx all 21:28:55 <Eddi|zuHause> adjust train length or amount, if passengers pile up too much on one airport 21:29:21 <Simonn> pff all my trains are 7 long 21:29:30 <Simonn> and there are always 3 in every direction 21:30:34 <NGC3982> 7 are not pff-able. 21:30:42 <Supercheese> You can add some "subways" to link the airports, they have great capacity (with standing-room parameter) ;) 21:30:52 <Supercheese> (which is default) 21:31:50 <Simonn> wait I'll show you what I have 21:31:53 <Simonn> I have been no lifing lol 21:32:11 <Simonn> Another question: implicit orders, I know what they are -> does the train standard get rid & get new passengers 21:32:14 <Simonn> at implicit stops? 21:32:35 <Eddi|zuHause> yes 21:38:53 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:40:03 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 21:43:43 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:49:05 <Simonn> http://picpaste.com/pics/Naamloos-7b95VmD2.1347832132.png 21:49:38 <Simonn> thas what I have atm 21:49:49 <FLHerne> AARGH! HIDEOUS MAGLEVS! :P 21:50:00 * FLHerne hates the maglevs :P 21:50:14 <Eddi|zuHause> i would never build anything like that... but whatever floats your boat :p 21:50:16 * Supercheese is also not fond of 100% maglev networks 21:50:26 <Simonn> it's my first try :((( 21:50:28 <Simonn> whats wrong with it 21:50:33 <Supercheese> I don't mind when maglevs are used as a supplementary method of transport 21:50:43 <FLHerne> Simonn: Nothing, but I find maglevs ugly :P 21:50:48 <Simonn> excuse me 21:50:50 <Simonn> look at the bottom 21:50:55 <Simonn> 2045 21:51:06 <Simonn> this is standard commodity 21:51:09 <Supercheese> Yes, the train selections depend on which set you are using 21:51:19 <Supercheese> if default vehicles, then yeah maglevs are pretty much all ya got 21:51:34 <Eddi|zuHause> Simonn: you should move the signal, so it's not directly after the junction 21:51:45 <Simonn> which signal 21:51:55 <Eddi|zuHause> the one that's directly after the junction 21:52:09 <Simonn> dude 21:52:12 <Simonn> lol 21:52:17 <Simonn> there are so many 21:52:17 <Supercheese> You have a city airport... why> 21:52:19 <Supercheese> ?* 21:52:20 <Simonn> junctions 21:52:27 <Eddi|zuHause> from the "south" airport 21:52:51 <Eddi|zuHause> the next signal after the train leaves the station 21:53:08 <Eddi|zuHause> move that to directly before the depot 21:53:11 <Simonn> the inner track? 21:53:23 <Eddi|zuHause> and the one after that, move that to directly before the tunnel 21:53:31 <FLHerne> Simonn: My games tend to look more like this: http://www.tt-forums.net/download/file.php?id=157003 21:53:52 <FLHerne> Totally inefficient, but nice-looking (to me, at least ;-) ) 21:54:23 <Simonn> lol 21:54:25 <Simonn> are you people like old school 21:54:28 <Simonn> i'm living in tha future 21:54:41 <Supercheese> Steam engines >>> all others ;) 21:54:46 <FLHerne> Well, I hate playing into the future :P 21:55:01 <Simonn> thats okay if you can't handle the fast lifestyle ;-) 21:55:05 * FLHerne starts in 1920, plays through to 2012, then starts a new game :-) 21:55:18 <FLHerne> If I'm really bored, I start in 1870 :P 21:55:24 <Simonn> I started in 2012 with big cities 21:55:35 <Supercheese> I tend to start a game, play until the game gets absurdly complex and cargo starts piling up at every station, then start over :P 21:55:41 <Eddi|zuHause> my last game looked like this: www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2013.%20Apr%202027.png (12MB) 21:55:59 <Supercheese> that usually happens rather fast, actually, since I build while paused and cheat myself loads of money 21:56:02 <Eddi|zuHause> started around 1920-ish 21:56:23 <Simonn> dude how do you make such a big screenshot 21:56:34 <Simonn> thats insane 21:56:34 <Eddi|zuHause> in the ? menu 21:56:37 <Simonn> o lol 21:56:41 <Simonn> I did it with PRTSCR and aint 21:56:42 <Supercheese> Holy ships, Batman 21:56:51 <Simonn> paint* 21:57:02 <Supercheese> You've got more hydrofoils than you can stick a shake at 21:57:10 * FLHerne goes to screenshot his game 21:57:12 <Simonn> i'm still waiting 21:57:16 <Simonn> on the first part to load 21:57:27 <Supercheese> there's a "giant screenshot" option 21:57:34 <FLHerne> Whoops, wrong OTTD version installed :-( 21:57:38 <Eddi|zuHause> it has lots of black on the corners 21:57:44 <FLHerne> I'll have to do it another time :P 21:59:07 <Eddi|zuHause> the tram networks are the most fiddly, because they depend badly on timetables 21:59:22 <Eddi|zuHause> otherwise they just bunch up and arrive all directly after each other, then nothing for half a year 22:00:03 *** Der_Herr [~kvirc@p5DDCCD01.dip.t-dialin.net] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 22:00:50 *** Progman [~progman@p57A1AC89.dip.t-dialin.net] has quit [Remote host closed the connection] 22:01:12 <Simonn> that stuff won't load in my browser 22:01:13 <Eddi|zuHause> also i timetabled the maglev line, because one stopping at the merge is a hopeless capacity reduction 22:01:33 <Eddi|zuHause> Simonn: right-click and save to disk? 22:01:53 <Simonn> aha 22:02:04 <Simonn> and my tram net and stuff doesn't depend on tietables 22:02:06 <Simonn> it's just constant 22:02:20 <Simonn> my stations always have 500 passengers in them, it's a circle and there is always 1 tram at every station 22:02:26 <Simonn> as soon as the tram leaves, another one arrives 22:02:29 <Supercheese> vanilla timetables are absurdly fiddl 22:02:41 <Supercheese> auto vehicle separation patches worked well though 22:02:47 <Supercheese> fiddly* 22:03:06 <Eddi|zuHause> autoseparation has horrible side effects when you have a jam 22:03:57 <Supercheese> yep 22:04:13 <Eddi|zuHause> no, i always use manual separation 22:04:33 <Supercheese> I've given up on timetables (except to limit speeds) 22:05:03 <Supercheese> they tend to be TMWFTLB 22:05:31 <Eddi|zuHause> i dream of having a properly timetabled train network once... 22:06:02 <Eddi|zuHause> but they take too much time, and you can't do everything while paused 22:06:09 <Simonn> I can 22:06:09 <Simonn> lol 22:06:13 <Simonn> cheatz 22:06:19 * Supercheese does most everything while paused 22:06:24 <Supercheese> esp. since it's no longer a cheat 22:06:28 <Eddi|zuHause> you cannot let a train drive to measure the time, while paused. 22:06:38 <Supercheese> hence the "most" 22:12:23 <Eddi|zuHause> attention when making giant screenshots: it takes _ages_ with large maps, and no known program can load the resulting file (because the programs will try to decompress the whole file in memory, which takes several GiB of RAM) 22:12:50 <peter1138> Supercheese, *almost 22:13:32 <Supercheese> Hmm, "most everything" not good enough? 22:13:54 <peter1138> not in english 22:14:01 <peter1138> most and almost are different words 22:14:18 <Supercheese> http://books.google.com/books?id=2yJusP0vrdgC&lpg=PP1&dq=merriam%20websters%20dictionary%20of%20english%20usage&pg=PA644#v=onepage&q=most%2C%20almost&f=false 22:14:32 <Eddi|zuHause> does the al- mean it's derived from arabic? :p 22:14:53 <Supercheese> "the adverb most that is a shortening of almost has been attested in the language since the earli 17th century" 22:14:55 <Supercheese> early* 22:15:39 <Eddi|zuHause> Supercheese: but you don't speak early 17th century english either. 22:15:46 <Supercheese> -_- 22:16:16 <peter1138> i am aware that almost all american people get it wrong 22:16:23 <peter1138> but then they get tons of other stuff wrong too 22:16:34 <Eddi|zuHause> but you get that a lot when learning spanish, most words that start with al- are derived from arabic 22:16:44 <FLHerne> I certainly wouldn't recognise 'most' in that context as valid grammar :P 22:16:50 <Supercheese> I'd type the whole article I'm referencing but that'd take forever 22:17:11 <Eddi|zuHause> i also had to read over "most everything" twice to get what was meant... 22:17:25 <Supercheese> Seems to be an Americanism then 22:17:33 <Supercheese> or United Statesism? 22:17:45 <Eddi|zuHause> well, i have english as a foreign language 22:21:26 <Supercheese> English /= American apparently 22:21:40 <Supercheese> (of course that's not news ;) ) 22:22:51 <Eddi|zuHause> of course, the courses in school focused on british english, but there were a few things about american english as well. and generally it's accepted if you write stuff in american english in tests and essays (just do not mix styles) 22:24:32 <Eddi|zuHause> and of course the english have really weird dialects as well :) 22:25:02 *** nope [5f5d55d9@ircip1.mibbit.com] has joined #openttd 22:25:33 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 22:25:47 <Simonn> lol 22:25:49 <Simonn> eh gus need some help 22:26:18 <Simonn> I kind of did some wrong signaling 22:26:18 <Simonn> http://picpaste.com/pics/SimonPort_International__25th_Aug_2046-IIV8ceqd.1347834363.png 22:26:22 <Simonn> how do I get out of this situation 22:26:22 <Simonn> lol 22:26:44 <SpComb> nuke it from orbit 22:26:46 <SpComb> only way to be sure 22:26:48 <Supercheese> rofl 22:27:05 <Supercheese> you're in quite a pickle 22:27:16 <SpComb> replace one of the tracks with a depot 22:27:17 <Simonn> :( 22:27:30 <Simonn> hmmm 22:27:34 <Supercheese> yeah, blow up one signal and stick a depot there 22:27:43 <SpComb> your track-junctions are a little .. 22:28:01 <Simonn> what? :p 22:28:03 <Supercheese> disabling 90 degree turns will help avoid this 22:28:18 <Supercheese> (and yeah, also better junctioning 22:28:20 <Supercheese> )* 22:28:41 <Simonn> how so 22:28:50 <Simonn> whats wrong? :( 22:29:19 <FLHerne> Simonn: Any junction that relies on 90 degree turns is seriously flawed :P 22:29:25 <Simonn> it isn't 90 degrees lol 22:29:28 <Simonn> but one track wasn't made 22:29:30 <Simonn> and I didn't see 22:29:49 <Supercheese> maglev junctions are notoriously difficult to see 22:29:59 <Simonn> yeah indeed 22:30:04 <Simonn> I have had this problem before 22:30:10 <Simonn> but the train just came along at the worst time possible 22:30:14 <FLHerne> How do trains exit the second platform from the right then? 22:30:21 <Eddi|zuHause> remove the two signals with track, and make a loop 22:30:25 <FLHerne> Or is that the missing bit of track? 22:30:43 <Eddi|zuHause> missing tracks are hard to see with maglev 22:31:29 <Eddi|zuHause> try the "shanghai maglev inspired track set" (or so) 22:31:50 <Simonn> FLHerne: that was missing too 22:31:55 <Simonn> a piece was missing 22:32:07 <Simonn> the train came out of the 2nd track, but couldn't turn right onto the junction 22:32:10 <Simonn> but I didn't see it with those tracks 22:32:15 <Simonn> it could turn left* 22:32:20 <Simonn> so it turned right instead, the only way it could go 22:32:44 <fjb> Eddi|zuHause: Nice looking game. 22:32:54 <Simonn> i'm uberlucky that the train is like not 1 unit longer 22:32:57 <Simonn> or I couldn't build the depo 22:33:11 <Eddi|zuHause> fjb: thanks. it's already a year old now 22:35:22 <fjb> This is from my current game: http://www.flickr.com/photos/infjb/sets/72157631526703349/ 22:35:44 *** nope [5f5d55d9@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:35:58 * Supercheese prefers TTD gfx over OpenGFX 22:36:13 <Wolf01> 'night 22:36:18 <Eddi|zuHause> me too 22:36:18 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:36:27 * FLHerne prefers OGFX+ without the gridlines :P 22:36:35 * Supercheese likes the gridlines 22:36:42 <FLHerne> Both sets of default trees are hideous :-( 22:36:46 <Supercheese> agreed 22:36:54 <Eddi|zuHause> i could live without the gridlines 22:36:56 <FLHerne> The gridlines are ugly too :D 22:37:03 <Eddi|zuHause> but OpenGFX has a very dark style 22:37:12 * fjb likes OpenGFX since the addition of hay bales. 22:37:17 <Eddi|zuHause> and some things are rendered really fuzzily 22:38:18 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:39:25 <FLHerne> Well, the only bit of OGFX I ever see is the trees :P 22:39:35 <FLHerne> s/trees/ground tiles/ :o 22:39:48 <FLHerne> Quite a major difference there... 22:40:10 <FLHerne> Oh, and a couple of the industries 23:01:28 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 23:01:38 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:03:11 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 23:05:29 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has joined #openttd 23:07:23 *** KritiK [~Maxim@95-25-139-232.broadband.corbina.ru] has quit [Quit: Leaving] 23:09:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:11:15 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 23:12:40 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 23:15:57 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 23:25:20 *** fjb [~frank@p5DDFEB52.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:49:37 *** pugi [~pugi@host-091-097-183-238.ewe-ip-backbone.de] has quit []