Times are UTC Toggle Colours
00:48:27 *** cyph3r [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:57:32 <Supercheese> Sorry, was afk and forgot to say 01:05:38 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 01:11:31 <Supercheese> So excited for this new airship: https://www.youtube.com/watch?v=tC3Hr_s6dcs 01:11:51 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 01:12:16 *** fjb [~frank@p5DDFE934.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:12:27 *** Biolunar [~mahdi@blfd-4db0e31f.pool.mediaWays.net] has quit [Quit: My life for Aiur] 01:12:47 <Supercheese> (audio unnecessary, just music) 01:30:18 *** planet [b20b3db0@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:30:29 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 01:30:31 <Bad_Brett> woah! nice 01:31:03 <Supercheese> the small prototype is what's shown under construction 01:31:32 <Supercheese> their hope is to eventually build ones much larger as shown in their 3D renders 01:32:46 <Bad_Brett> kinda reminds me of the carryalls from Dune II 01:34:17 <Bad_Brett> what a game that was 01:34:27 <Bad_Brett> and is 01:35:40 <TinoDidriksen> They showcase it used for military airdrops. I doubt that will ever happen - way too big unarmored target. 01:35:58 <Supercheese> yeah, they're very ambitious 01:36:10 <Supercheese> the practical heads will likely prevail 01:38:04 <Supercheese> the military application I conjecture will be more for surveillance and transport far from combat 01:38:30 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 01:38:37 <Supercheese> unless they can put some fancy countermeasures on it, I wouldn't take it near combat zones 01:38:40 <Bad_Brett> yeah i think so too 01:39:40 * Supercheese wants to make a GRF with that airship 01:39:51 <Bad_Brett> they probably won't drop tanks in the warzone 01:40:11 <Bad_Brett> you wanna see something scary? :) 01:40:17 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 01:40:33 <Bad_Brett> apple store opens in a mall in sweden: 01:40:43 <Bad_Brett> https://www.youtube.com/watch?v=VCrmKJjeJPI 01:41:09 <Supercheese> holy crap is that the line 01:42:43 <Supercheese> what the heck are they doing :| 01:47:17 <Bad_Brett> that shit is like religion here 01:47:28 <Bad_Brett> it's like a religious cult of apple fans 01:48:00 <Supercheese> You know that Apple chose it's logo -- an apple with a bite taken out of it -- exactly for it's religious connotations? 01:48:04 <Supercheese> think about it 01:48:09 <Supercheese> its* logo 01:48:14 <Supercheese> its* CRAP 01:48:20 * Supercheese hates it's/its 01:48:33 <Bad_Brett> my girlfriend actually presented that theory a few days ago... so it's true? 01:48:38 <Supercheese> decidedly 01:48:54 <Supercheese> Thou shalt not die, said the serpent 01:49:04 <Supercheese> and all that 01:49:10 <Bad_Brett> yeah 01:49:11 <Bad_Brett> scary 01:49:54 <Bad_Brett> i bet the blue guys were paid a lot to keep the energy levels up 01:50:03 <Supercheese> possibly 01:55:18 *** pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd 01:55:22 *** pjpe [b8af1d68@ircip3.mibbit.com] has left #openttd [] 01:55:46 <Bad_Brett> i've seen a lot of strange videos from japan but this may be even harder for me to understand :/ 01:56:31 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 01:56:46 <Supercheese> afk dinner 01:58:18 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 02:10:10 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Remote host closed the connection] 02:10:25 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 02:15:21 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 02:51:45 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 02:59:52 *** tokai|noir [~tokai@port-92-195-5-130.dynamic.qsc.de] has joined #openttd 02:59:55 *** mode/#openttd [+v tokai|noir] by ChanServ 03:03:26 *** LordPixaII [~pixa@79-68-105-47.dynamic.dsl.as9105.com] has joined #openttd 03:05:40 *** tokai|mdlx [~tokai@port-92-195-33-249.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 03:10:25 *** Pixa [~pixa@79-68-105-47.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 03:23:31 *** [1]MrDetermination [~MrDetermi@173-164-23-44-Nashville.hfc.comcastbusiness.net] has joined #openttd 03:24:08 *** [1]MrDetermination is now known as MrDetermination 03:40:35 *** glx [glx@2a01:e35:2f59:c7c0:c96d:5254:cf95:12b7] has quit [Quit: bye] 04:16:11 <Bad_Brett> Supercheese: do you have matlab? 04:16:29 <Supercheese> I don't have it installed on this machine but I have access to it 04:16:38 <Supercheese> never used it much though 04:27:24 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 04:32:14 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 04:33:23 *** Bad__Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 04:34:38 *** Bad_Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 04:35:19 *** Bad_Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 04:35:26 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 04:36:16 <Bad_Brett> ok... i'm doing my scenario in a matlab GUI that generates much of the nml code... it's not finished, but it's pretty good at handling sprites (renames, resizes sprites to all zoom levels and creates all the spritegroups) and you get a quite good overview over stuff... if you want to try it, just let me know :) 04:36:51 <Supercheese> lots of folks use C-preprocessing, with #defines and stuff 04:37:05 <Supercheese> the devzone and compile farm support it 04:41:24 *** Bad__Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 04:46:58 <Bad_Brett> i know, i did that first as well, using FIRS as a blueprint 04:57:26 <Bad_Brett> but i still believe that i will save a lot of time in the end by customizing a GUI, so that I quickly can do minor changes and get a good overview without having to worry about hundreds of text files 05:06:28 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 05:11:42 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 05:14:26 *** DaZ [~derp@87-205-172-226.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 05:14:53 *** DaZ [~derp@77-255-250-0.adsl.inetia.pl] has joined #openttd 05:35:54 <Supercheese> I personally either develop all in a single .nml file, or simple splits and #includes 05:36:01 <Supercheese> no fancy macro defining and whatnot 05:46:02 *** Eddi|zuHause [~johekr@p5DC6703B.dip.t-dialin.net] has quit [] 05:46:16 *** Eddi|zuHause [~johekr@p57BD572B.dip.t-dialin.net] has joined #openttd 05:54:05 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has joined #openttd 06:17:12 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 06:18:44 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 06:18:45 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 06:21:48 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:30:49 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:39:34 *** KnogleAFK is now known as Knogle 06:39:46 <Knogle> morning 06:48:38 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:07:38 <NGC3982> Morning! 07:08:17 <Supercheese> salvete, excitati 07:08:45 <NGC3982> It's a joyful day! 07:09:08 <Supercheese> wherefore thine exuberance? 07:10:17 <NGC3982> It's a sunny morning, I'm on the bus and I'm filled with jazz. 07:10:31 <telanus> Good Morning/Afternoon/Evening 07:10:43 <Supercheese> superb 07:11:35 <NGC3982> Good jazz. 07:11:43 <NGC3982> Very, very good jazz. 07:12:03 <__ln__> is that legal? 07:12:53 <NGC3982> What is? 07:14:39 <__ln__> you make "jazz" sound like some new drug or something. :) 07:14:58 <Kjetil> when in fact it is a very old drug 07:26:31 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:43:58 <NGC3982> __ln__: Oh, well. It does have the same effects. 08:01:51 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:03:14 <Supercheese> 'night all 08:03:28 <__ln__> good morning Supercheese 08:07:48 <Terkhen> good morning 08:25:55 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 08:29:55 *** winston [~winston@92.45.123.22] has joined #openttd 08:36:05 *** winston [~winston@92.45.123.22] has left #openttd [Leaving] 08:42:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 08:44:27 *** argoneus [~argoneus@smtp.gvp.cz] has joined #openttd 08:48:19 *** Guest7626 is now known as planetmaker 08:59:11 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:00:52 *** argoneus [~argoneus@smtp.gvp.cz] has quit [Ping timeout: 480 seconds] 09:33:51 *** HerzogDeXtEr [~Flex@i59F6BAC6.versanet.de] has joined #openttd 09:39:22 *** HerzogDeXtEr1 [~Flex@88.130.165.98] has quit [Ping timeout: 480 seconds] 09:49:08 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:52:52 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:54:41 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 09:56:19 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 09:58:42 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 10:35:34 *** fjb [~frank@p5DDFE4ED.dip.t-dialin.net] has joined #openttd 10:35:44 <fjb> Moin. 10:36:10 <telanus> moin 11:03:01 *** DaZ [~derp@77-255-250-0.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 11:04:27 *** DaZ [~derp@77-253-123-130.adsl.inetia.pl] has joined #openttd 11:29:01 *** DaZ [~derp@77-253-123-130.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 11:30:57 *** DaZ [~derp@87-205-167-39.adsl.inetia.pl] has joined #openttd 11:34:03 *** telanus1 [~telanus@196-215-153-66.dynamic.isadsl.co.za] has joined #openttd 11:38:09 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 11:50:48 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 11:51:30 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has joined #openttd 11:51:45 *** APTX [~APTX@89-74-57-139.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 11:59:59 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 12:00:29 <Simonn> sup tycoons 12:02:04 <__ln__> hello belgiumese person from belgiumland 12:12:54 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 12:15:50 *** KritiK [~Maxim@95-28-75-120.broadband.corbina.ru] has joined #openttd 12:16:02 <NGC3982> bearnaise person* 12:16:09 <NGC3982> There, i fixed it'. 12:21:08 <Simonn> :< 12:21:23 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 12:21:31 <Simonn> I am looking for a grf with planes which are very very big any ideas? 12:21:40 <Simonn> like futuristic very very big planes 12:21:54 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 12:22:08 <planetmaker> There are about two planesets: av8 and WorldAirlinerSet 12:22:52 <Simonn> already took a look at those 12:22:52 <planetmaker> planes are not a suitable means of transport for huge quantities. Best throughput ingame is either by train or by ship 12:23:09 <Simonn> yeah I know I know 12:23:16 <Simonn> but I'm starting a new massive game and was wondering if there was such a plane 12:23:20 <Simonn> before I started one and found out about it later 12:24:53 <Beardie> A380-800F? 12:25:07 <Simonn> well that's still a bit small ;o 12:25:22 <Beardie> well i have made a A380-900F 12:25:24 <Beardie> its just not in the set lol 12:25:37 <Beardie> thats even bigger lol 12:25:51 <Simonn> how many passengers 12:25:58 <__ln__> but only one model of A380 currently exists in real life. 12:26:06 <Beardie> yes 12:26:37 * __ln__ was on an Airbus factory tour in Toulouse a month ago 12:26:47 <Beardie> A380-900 would have 700 pax and 70 mail 12:27:22 <Beardie> A380-900F would have 1300 mail 12:27:32 <Beardie> but as i said its not coded into WAS set yet 12:28:32 <Beardie> whe it is it should be the biggest realistic plane in openttd world ;) 12:29:15 <Frankr> Simmon if you want a massive plane you could decode a grf and then change one number in the Action 0 and it'll be done, :) 12:29:30 <Beardie> lol 12:30:08 <Beardie> just like i was tempted to make a version of was with concorde at 5,000mph just to see what it would be like LOL 12:30:25 <Beardie> then put the game on double speed 12:30:31 <Beardie> anway got to go 12:30:34 <Beardie> goodbye 12:31:00 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 12:33:27 <Frankr> If you don't know how i could quite easily change the A380 and 747 pax to whatever you want and send you a private version of WAS 12:35:38 <Simonn> could you? <3 12:36:16 <Simonn> Could you like instead of 600 passengers 2500 passengers 12:36:21 <Simonn> and make it load/unload a bit faster 12:36:29 <Frankr> Well i am a developer of WAS, :) 12:37:04 <NGC3982> What's WAS? A NewGRF? 12:37:04 <Simonn> it's because I'm doing some building in the future 12:37:08 <Frankr> It would be under the one condition it would not be distributed and only for your private use 12:37:20 <Simonn> sure man 12:37:24 <Frankr> Just the A380? 12:37:26 * NGC3982 wants that too. 12:37:39 <Simonn> yea just the biggest, fastest plane of the set 12:37:41 <Simonn> the most 'futuristic' 12:37:52 <Frankr> WAS is World Airliners Set 12:38:03 <Frankr> ok, one sec 12:38:06 <Simonn> with 2500 passengers, some mail and better loading/unloading speed 12:38:21 <Simonn> maybe also make the cruising speed triple fast 12:44:52 *** argoneus [~argoneus@smtp.gvp.cz] has joined #openttd 12:54:42 <NGC3982> 64Mk/h. 12:54:47 <NGC3982> That would be neat'. 12:54:50 <NGC3982> And profitable. 12:55:56 <TrueBrain> *burp* 12:56:55 <Frankr> http://www.2shared.com/file/u8CDnv0s/was.html I will leave it on for 25mins, please do not redistribute and use for private only 12:57:01 <Frankr> Simonn 12:57:19 <Simonn> okay man 12:57:20 <Simonn> thanks a lot 12:57:21 <Simonn> :D 12:58:22 <Frankr> Np glad to be of help 13:12:30 *** DaZ [~derp@87-205-167-39.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 13:13:59 *** DaZ [~derp@77-253-96-35.adsl.inetia.pl] has joined #openttd 14:06:56 *** Spacks [Spacks@CPE-121-210-193-204.azql1.woo.bigpond.net.au] has joined #openttd 14:07:02 <Spacks> hello anyone here? 14:07:10 <NGC3982> Might be. 14:07:46 <Spacks> got any experience with railroad tycoon? 14:10:58 <NGC3982> Not as a community, no. 14:12:50 <Spacks> what about personally? 14:13:41 *** DaZ [~derp@77-253-96-35.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 14:14:41 *** Spacks [Spacks@CPE-121-210-193-204.azql1.woo.bigpond.net.au] has left #openttd [] 14:15:30 *** DaZ [~derp@77-253-99-16.adsl.inetia.pl] has joined #openttd 14:15:39 <NGC3982> Nope. Sorry. 14:15:50 <Terkhen> none myself either 14:16:06 *** argoneus [~argoneus@smtp.gvp.cz] has quit [Ping timeout: 480 seconds] 14:19:01 <Bad_Brett> i love railroad tycoon 14:19:07 <Belugas> hello 14:19:29 <Bad_Brett> the original from 1990 and deluxe from 1993 that is 14:20:24 <Bad_Brett> it's actually a much better game than the original TT 14:21:03 <NGC3982> http://theodor.lauppert.ws/games/s/screen1/railroad_tycoon_deluxe.png 14:21:08 <NGC3982> That actually looks quite nice. 14:21:53 <Knogle> lol 14:25:25 <Eddi|zuHause> you could actually build doubletrack in RRT? or is that a "deluxe" feature? 14:25:35 <Bad_Brett> nope 14:25:37 <Bad_Brett> you could 14:25:41 <Bad_Brett> SHIFT+D 14:25:50 <Bad_Brett> if i remember it correctly 14:26:14 <Eddi|zuHause> i guess i didn't understand enough english to figure that out back then 14:26:30 <Bad_Brett> i think we discovered it by mistake actually 14:26:35 <Eddi|zuHause> i "lost" my copy due to a virus, though, so i couldn't play it very long 14:27:47 <NGC3982> :D 14:27:54 <NGC3982> Old school computer problems. 14:28:14 <Bad_Brett> the best strategy in general was to build horizontal railroads with double tracks and signal towers on every third tile... you could run 10 trains on the same line without problem 14:28:24 <NGC3982> I haven't noted a virus or trojan for a few years now 14:28:34 <NGC3982> And i haven't used any AV during that time. 14:28:44 <NGC3982> It seems like an old problem. 14:28:54 <NGC3982> Bad_Brett: Neat. 14:30:42 <Bad_Brett> yes... sadly, RRT2 had huge bugs that kind of ruined the whole game... RRT3 felt weird... and Sid Meyer's Railroads! must be one of the worst games i've ever played 14:30:56 <Bad_Brett> *Meier's 14:31:05 <Bad_Brett> I think it was that disappointment that brought me to the TT-forums 14:35:29 <Bad_Brett> i wanted to play a good transport simulator again 14:35:29 <Bad_Brett> and my goal is to capture some of the original RRT magic in my scenario 14:36:06 *** Netsplit reticulum.oftc.net <-> osmotic.oftc.net quits: NGC3982, KouDy, luckz, guru3 14:36:14 *** Netsplit reticulum.oftc.net <-> synthon.oftc.net quits: tparker, Markavian`, TrueBrain, dihedral, @Belugas, @orudge, Yexo, kais58, planetmaker, SpComb^, (+24 more, use /NETSPLIT to show all of them) 14:36:22 *** Netsplit reticulum.oftc.net <-> coulomb.oftc.net quits: ivan`, KritiK, mikegrb, Stimrol, tycoondemon, Eddi|zuHause, MNIM, telanus1, jstepien, SpComb, (+3 more, use /NETSPLIT to show all of them) 14:36:36 *** Netsplit reticulum.oftc.net <-> solenoid.oftc.net quits: Hirundo, +tokai|noir, Born_Acorn, Arendtsen, Pulec, Guilux, Kjetil, Hyronymus, XeryusTC, Warod, (+3 more, use /NETSPLIT to show all of them) 14:37:53 *** Netsplit over, joins: SpComb, lobster, KritiK, telanus1, Stimrol, Eddi|zuHause, MNIM, CornishPasty, tycoondemon, ivan` (+16 more) 14:38:45 *** Netsplit over, joins: Simonn, Devroush, TrueBrain, kais58, Elukka, planetmaker, Yexo, SmatZ, ^Spike^, Markavian` (+24 more) 14:39:28 *** Netsplit over, joins: KouDy, luckz, guru3, NGC3982 14:40:07 *** mode/#openttd [+v Terkhen] by ChanServ 14:52:33 <Simonn> I have a train station with 2 coal mines in range 14:52:39 <Simonn> and a couple of trains pas there 14:52:43 <Simonn> but only one train can load at the same time 14:52:45 <Simonn> :(( why? 14:53:56 <Bad_Brett> the second train should start loading when the first one is full i think 14:54:19 <Simonn> can't I make em all load at the same time? 14:57:58 <Bad_Brett> why would you want that? 14:58:57 <Rubidium> there's some advanced setting; I think it's called improved loading 14:59:27 <Rubidium> but that can leave the station full with 99% loaded trains and then all trains will try to depart at the same time 14:59:47 <Bad_Brett> yep 15:00:36 <Bad_Brett> you usually want to avoid that 15:01:17 <Bad_Brett> it's not very realistic either 15:04:56 *** roadt [~roadt@60.168.87.60] has joined #openttd 15:08:16 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:16:30 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 15:41:43 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:50:25 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 15:52:54 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:12:14 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 16:41:18 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has quit [] 16:44:36 *** DaZ [~derp@77-253-99-16.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 16:46:01 *** DaZ [~derp@159-205-225-117.adsl.inetia.pl] has joined #openttd 16:47:30 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:50:54 *** telanus1 [~telanus@196-215-153-66.dynamic.isadsl.co.za] has left #openttd [] 16:56:48 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has joined #openttd 17:01:44 *** pugi [~pugi@dyndsl-091-096-005-154.ewe-ip-backbone.de] has joined #openttd 17:16:41 *** frosch123 [~frosch@frnk-590ff3cf.pool.mediaWays.net] has joined #openttd 17:30:21 *** HerzogDeXtEr [~Flex@i59F6BAC6.versanet.de] has quit [Read error: Connection reset by peer] 17:30:21 *** cyph3r [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has joined #openttd 17:30:36 *** roadt [~roadt@60.168.87.60] has quit [Ping timeout: 480 seconds] 17:36:43 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 17:36:46 *** mode/#openttd [+o Alberth] by ChanServ 17:49:16 <Eddi|zuHause> hm, maybe it's because as a kid i played easier difficulties, but i totally can't manage RRT to turn a profitable business 17:51:24 <Bad_Brett> haha, are you playing right now? 17:51:32 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 17:51:37 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 17:52:11 <Eddi|zuHause> i just stopped after 4 failed games 17:52:58 <Bad_Brett> build east-west, buy at least 30% of your own shares and build loco+1 mail+1 or 2 pass cars 17:53:57 <Bad_Brett> and try to claim the bonuses 17:54:25 <Bad_Brett> if you want to play aggressive, you can take over your opponents before they make any profit, steal their money and sell them off 17:54:31 <Bad_Brett> a bit dirty though 17:59:18 *** Razal [~quassel@cpe-76-186-108-43.tx.res.rr.com] has joined #openttd 18:00:11 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has joined #openttd 18:04:28 <Razal> I have not found the answer to this elsewhere: With v1.2.2 and the eGRVTS newGRF, when I build a passenger tram line every stop incurs a Cost, not a Profit. Is that as designed? 18:05:07 <FLHerne> Razal: Are you using transfer orders? 18:05:17 <FLHerne> If not, you're just making a loss :P 18:05:36 <Razal> I've tried both ways, and varying distances 18:06:13 <Razal> oh.. Something I didn't think of. When I did try no transfers, there's a chance it was picking up transfer passengers. I bet that's what it is. 18:07:49 <Razal> Thank you. That was easier than I expected. 18:08:31 *** DaZ [~derp@159-205-225-117.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 18:10:02 *** DaZ [~derp@159-205-235-73.adsl.inetia.pl] has joined #openttd 18:18:45 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 18:18:45 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 18:58:10 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:58:20 <Wolf01> hello o/ 19:04:28 <fjb> Moin Wolf01. 19:14:49 *** cheeeesey [5898a3c8@ircip2.mibbit.com] has joined #openttd 19:15:23 <Alberth> hi Wolf01, fjb 19:15:45 <cheeeesey> Hey, is it allowed to upload videos on youtube and earn money? 19:15:59 <cheeeesey> i mean let's plays of openttd 19:17:04 <Yexo> it depends on which newgrfs/scenarios you use, if none: yes 19:17:30 <Yexo> if you use any newgrf/scenario it depends on their license, if you use any with for example a CC-NC license I don't think it's allowed 19:18:01 <Rubidium> there might also be issues when using the original graphics/sound/music 19:18:15 <valhallasw> and it depends on your jurisdiction 19:18:25 <valhallasw> in the US, a lot more is allowed under fair use 19:18:40 <Yexo> valhallasw: "earning money" is generally not "fair use" 19:19:02 *** Razal [~quassel@cpe-76-186-108-43.tx.res.rr.com] has left #openttd [http://quassel-irc.org - Chat comfortably. Anywhere.] 19:19:19 <Yexo> if those videos are just to promote OpenTTD without any gain for yourself it's much easier to defend as "fair use" and I'd say you're almost certainly in the clear 19:19:44 <valhallasw> Yexo: commercial or not is one of the factors 19:19:49 <valhallasw> but commercial use can be fair use 19:20:03 <Yexo> ok :) 19:20:26 <valhallasw> after all, it's typically used for things like reviews 19:20:27 <cheeeesey> ok thx 19:20:37 *** cheeeesey [5898a3c8@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:20:53 <valhallasw> and 'back in the days', reviews were found in magazines... commercial magazines 19:28:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:28:38 <andythenorth> what a load of crap happening here http://www.tt-forums.net/viewtopic.php?f=29&t=62565&start=40 19:28:42 <andythenorth> boring 19:28:54 <andythenorth> we should engineer this shit out 19:28:56 <andythenorth> or leave 19:29:46 *** Rubidium [~Rubidium@noiv.net] has left #openttd [roger, roger, your wish is my command] 19:29:55 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:34:21 <Bad_Brett> haha 19:34:26 <Bad_Brett> i thought the discussion was over? 19:35:14 <Bad_Brett> haha 19:35:26 <Bad_Brett> i'm not an angry guy really 19:37:20 *** cyph3r [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:41:16 <Bad_Brett> but i think i made a valid point there. i think people didn't realised that the "arrogance" i talked about wasn't just in my topic, but the general attitude on the forums... i mean, some kid is really excited and asks where he can find a 32bpp graphics pack, and all the responses he gets are "let me google it for you" or "if you want graphics, do them yourself" 19:42:11 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 19:42:25 <Yexo> Bad_Brett: I think it was very clear that you didn't talk just about that single topic. But I'm not going to continue the discussion here. If you have any problems with the attitude at the forum please open a new topic in "Forum moderation and feedback" 19:43:12 <Bad_Brett> nah, it's ok. just wanted to make sure. i just don't want to have a personal vendetta vid the devs :) 19:43:47 <Yexo> "the devs" don't exist like this. We're all separate people with our own opinions 19:45:05 <Bad_Brett> ok sorry... let me rephrase that: some of the programmers 19:49:26 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:50:38 <Yexo> understood :) 19:55:12 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:16:40 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has joined #openttd 20:25:20 <Eddi|zuHause> hm... i really have no cluew why this doesn't work out 20:29:23 * FLHerne is also disturbed by the hostility on the forums 20:29:58 <Supercheese> The important thing is that we all still get along after all is said and done, no? 20:30:42 <FLHerne> Dunno how many of the first-time posters who get flamed come back, though :-( 20:32:44 <FLHerne> I mean, just look at the newgrf-changing thing. Everyone gets angrily redirected to a [stickied] post that *is actually another copy of those threads, complete with the flaming and lmgtfy posts*, and doesn't have even a vague answer until two-thirds of the way down the first page! 20:33:06 <Supercheese> Yeah, that sticky is pretty bad 20:33:35 <Supercheese> but in all seriousness, actually searching will easily reveal the answer 20:33:47 * FLHerne considers reporting it... 20:33:50 <Supercheese> either Google of forum search 20:33:52 <Supercheese> or* 20:34:06 * FLHerne tries out the search function 20:34:34 <Supercheese> Google instant even suggests a search 20:34:37 <Supercheese> "openttd forum change newgrf in scenario" 20:34:49 <Supercheese> what I got when I typed "ottd forum ch" 20:36:18 <Supercheese> The fourth link from that search produced: "open consol and write set scenario_developer 1" 20:36:26 <Supercheese> so yeah, ~30 second search 20:36:35 <FLHerne> With the forum search, it seems to work as long as you already know what you want :P 20:36:38 <Yexo> FLHerne: but that post is sticky yet everyone who is "flamed" there somehow manages to not read it. 20:37:07 <Yexo> or any of the earlier topics, since as you say it's a repeat question 20:37:14 <FLHerne> Yexo: Well, it simply doesn't anwer the question it's supposed to explain... 20:37:18 <Yexo> what does that tell us about all those users asking the very same question again? 20:37:27 <Supercheese> As with most things, Google search seems to have better results than forum search 20:37:41 <Supercheese> but of course, the forums have an embedded Google search 20:38:50 <FLHerne> If you replaced it with a post that simply explained that the feature had been removed, described the reasons for it and explained (with appropriate disclaimers/warnings) how to reinstate it, *in the first post and easily understandable*, it would be a lot more use. 20:38:50 <Yexo> FLHerne: people who can't be bothered to read that sticky clearly aren't developers (they usually can read) and as such shouldn't find that function at all 20:39:17 <Yexo> that's true 20:39:37 <FLHerne> It's useful to people who aren't developers, too :P 20:40:07 <FLHerne> It has risks associated with it, but I'm willing to take those for some extra flexibility ;-) 20:40:19 <Yexo> could you write such a post? Considering that 1) the warnings have to be very clear 2) there should be a few links to posts indicating the problems (those are in the topic already) and 3) the explanation of how to enable it should be at the end 20:40:34 <Yexo> ^^ if you do, please pm me the text and I'll see if I can make a better sticky out of it 20:41:44 <FLHerne> I seem to remember seeing a draft by someone 20:41:51 * FLHerne searches the forum 20:42:19 <Supercheese> try Google search ;) 20:47:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:47:56 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 20:50:41 * FLHerne gets distracted looking at xkcd again :o 20:57:57 <Wolf01> that guy is good on keeping our poor workers busy with his comics 21:00:42 *** Hirundo [~Hirundo@schere.no-ip.org] has left #openttd [] 21:00:49 *** Hirundo [~Hirundo@schere.no-ip.org] has joined #openttd 21:05:17 *** glx [glx@2a01:e35:2f59:c7c0:ca2:266:17fa:ffa6] has joined #openttd 21:05:20 *** mode/#openttd [+v glx] by ChanServ 21:06:41 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has left #openttd [] 21:15:41 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 21:20:43 *** Bad_Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 21:30:11 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Remote host closed the connection] 21:30:51 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 21:36:35 *** tom47407 [5c0a27b9@ircip4.mibbit.com] has joined #openttd 21:43:14 *** tom47407 [5c0a27b9@ircip4.mibbit.com] has left #openttd [] 21:53:55 *** keoz [~keikoz@159.90.76.86.rev.sfr.net] has quit [Quit: keoz] 21:58:22 <NGC3982> I was wondering. 21:59:43 <NGC3982> http://i.imgur.com/q2pzi.png 22:00:00 <NGC3982> This is how i usually build my systems (except with bigger signal spaces) 22:00:12 <NGC3982> It pretty quickly get clocked with trains. 22:00:36 <NGC3982> Might it help to simply add a "buffer track" in between, to be used on both tracks? 22:00:43 <NGC3982> Such as: http://i.imgur.com/196UN.png 22:00:52 <Supercheese> Might as well quad-track at that point 22:00:58 <NGC3982> I guess. 22:01:03 <NGC3982> But it's not that fun. 22:01:07 <NGC3982> And it looks terrible. 22:01:16 <NGC3982> (With reservation on that ..that looks more terrible). 22:01:19 <Kjetil> lies, lies I tell you! 22:01:26 <Yexo> NGC3982: to make the middle track useful you'd have to add some signals there 22:01:50 <NGC3982> Yexo: Would two-way block's do the trick? 22:01:55 * NGC3982 experiments. 22:02:00 <Wolf01> 'night all 22:02:01 <Kjetil> why would it ? 22:02:02 <Yexo> no, stick to pathsignals 22:02:04 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:02:15 <Yexo> don't mix block signals with path signals, ever 22:03:04 <Markk> I do that. 22:03:10 <Supercheese> ^^ that is why the signals-in-tunnels/bridges patch has many issues 22:03:10 <Markk> But I know how to use both of them. 22:03:14 <NGC3982> I guess i can't use one-way path signals then, right 22:03:23 <NGC3982> Markk: Oh? 22:03:24 <Supercheese> well, part of why 22:03:25 <Yexo> Markk: within one junction? 22:03:32 <Markk> Yexo: yer 22:03:40 <Markk> Yexo: Depends on the size of the junction. 22:03:42 <Yexo> hmm, how is that useful? 22:03:50 * Yexo is curious :) 22:04:59 <Markk> Yexo: It depends on which type of junction it is. 22:05:05 <Markk> Yexo: But here I use both: http://i.solidfiles.net/f10e5.png 22:05:13 <Markk> Not the best example though. 22:05:45 <Supercheese> blarg, maglev tracks 22:05:45 <Yexo> that could've been done with only path signals 22:05:46 <NGC3982> Jesus. 22:05:48 <Supercheese> so hard to see junctions 22:06:40 <Yexo> Markk: still, you only mix them in a junction, not within one signal block, right? (all entries to one block are either block signals or path signals)? 22:08:22 <Markk> http://i.imgur.com/vrRCA.png 22:08:26 <Markk> There is a better example. 22:08:27 <NGC3982> http://i.imgur.com/CfDzR.png 22:08:40 <NGC3982> Markk: Oh, i do that. 22:08:49 <NGC3982> Im loving the symetry. 22:08:56 <Markk> mm 22:08:58 <Markk> Same here. 22:09:22 <Markk> Yexo: No, I don't.- 22:09:39 <Yexo> Markk: ok, so you do mix them, but it'd work exactly the same if all those normal block signals were replaced by one-way path signals 22:09:43 <Yexo> unless I'm overlooking something 22:09:48 <Markk> yep 22:10:02 <Yexo> great :) 22:10:09 <Yexo> means I can keep telling "don't mix" ;) 22:10:28 <Markk> But I don't like to use PBS if it's not necessary. 22:10:29 <NGC3982> Har 22:10:31 <NGC3982> This actually worked. 22:10:35 <NGC3982> And it worked great 22:10:50 <NGC3982> The only problem is that i have to keep the buffer zones as long as the longest trains. 22:10:50 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:12:26 <Markk> yes 22:13:08 <NGC3982> And that sucks if you don't propagate trought thousands of tiles. 22:14:11 <NGC3982> http://i.imgur.com/yMEkN.png 22:14:14 <NGC3982> Something like that. 22:15:33 <Markk> yeah 22:15:37 <peter1138> if i had my way it'd be path signals only ;p 22:15:40 <Markk> I don't really like that kind of building. 22:16:01 <NGC3982> Me neither. I wan't a single rail per direction and system. 22:16:10 <NGC3982> But that doesn't work that great in a 1500 train game. 22:16:11 <NGC3982> :( 22:24:09 <Markk> Works fine with dual tracks in each direction as well. 22:25:10 <NGC3982> Yes, of course. But it's no fun. 22:25:43 <Supercheese> "fun" is entirely a matter of opinion ;) 22:26:47 <Markk> I know 22:26:55 <Markk> I really like to have single rail. 22:27:23 <Markk> For both directions. 22:28:28 <NGC3982> mm 22:28:30 <NGC3982> Mm* 22:41:55 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has joined #openttd 22:43:24 <Eddi|zuHause> hm... this game went so well, and suddenly everything turns south without me changing anything 22:46:20 <Terkhen> good night 22:46:57 *** frosch123 [~frosch@frnk-590ff3cf.pool.mediaWays.net] has quit [Remote host closed the connection] 22:49:00 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 22:50:33 <BadBrett> still RRT? 23:11:51 <Eddi|zuHause> yes 23:12:40 <Eddi|zuHause> i now quit with 2 million in debt, even though i declared bankrupcy 23:16:01 <BadBrett> you lose money very quickly during recession if i remember it correctly 23:16:24 * TrueBrain is bored; how do I fix that? 23:16:25 <BadBrett> i've got to play as well, you got me all excited now :) 23:16:48 <BadBrett> are you playing original or deluxe? 23:25:17 <fjb> TrueBrain: Write an Eiffel compiler for Android. 23:25:33 <TrueBrain> why would I want to do that? 23:26:00 <fjb> It keeps you from being bored. :-) 23:26:09 <TrueBrain> valid answer :D 23:26:54 <fjb> And I would have use for such a thing. Java is sometimes a pain if you take object orientation serious. 23:27:09 <TrueBrain> sometimes? :P 23:28:11 <fjb> Java is not bad. Or not that bad. It is better than anything from the 60s. Or most things at least. 23:28:19 <TrueBrain> :D 23:28:22 <TrueBrain> except for music 23:28:57 <fjb> Oh, yes, musich was great then, especially compared to now. 23:29:21 <TrueBrain> :D 23:29:41 <fjb> But Java is no music. 23:29:52 <TrueBrain> really? Hmm 23:29:54 <TrueBrain> :D 23:30:46 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:30:46 <fjb> Or is it? May be that is why I have such a difficulty with Java sometimes. 23:33:36 <NGC3982> Java is the Klingon opera of music genres. 23:33:46 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:35:10 <fjb> Something like that. It could have been quite pleasant if they hadn*t cripled object orientation. 23:39:56 <TrueBrain> hehe, thatone is funny :D 23:42:05 <fjb> Do people who think that multi inheritance is obsolete really use object orientation? Or do they see objects just as another kind of struct? 23:42:37 <TrueBrain> hehe, annoying aint it? 23:44:06 <TrueBrain> but can I conclude here that you are rewriting OpenTTD in Java? :D 23:44:37 <fjb> Really. I have to inherit some classes from UI classes. That is logical. But then I have to implement the same stuff again and again when some classes do almost the same but use diffenrent UI elements. 23:44:51 <TrueBrain> use interfaces? 23:44:53 <fjb> TrueBrain: Not really. :-) 23:45:26 <fjb> Interfaces give not the implementation of a methode, just its signiture. 23:46:07 <fjb> So I have to write same code over and over again. And I have to work on the same code in diferent classes. 23:46:18 <TrueBrain> code duplication ftw! 23:46:22 <TrueBrain> nothing can ever go wrong! 23:46:37 <fjb> Code duplication is really evel. 23:46:54 <TrueBrain> one of the worst things a programmer can do 23:47:04 <TrueBrain> when you select and hit copy, think REALLY carefully what your next action is going to be :D 23:47:21 <fjb> I try to move the duplicated code to its own class. But then I have to link the classes somehow. 23:48:07 <TrueBrain> hmm .. guess I could go to bed 23:48:14 <TrueBrain> that sounds boring, but meh 23:48:17 <fjb> That leads to some none trivial helper classes. 23:48:57 <TrueBrain> btw, in Java you can put a class in a class 23:49:02 <TrueBrain> might help :D 23:49:21 <fjb> Going to bed is a good idea. I have to get up early. Helping my girl friend to clean her new home. 23:49:32 <TrueBrain> gratz on her new home 23:50:01 <fjb> TrueBrain: Yes, But you can not put the same inner class into different outer classes. 23:50:14 <fjb> Thank you. i will tell her. 23:50:24 <TrueBrain> but you can extend helper classes 23:50:30 <TrueBrain> but it gets rather ugly rather quick 23:50:53 <fjb> Yes, the helper classes really slow down the development. 23:51:06 <TrueBrain> hihi, he said slow in a reference to Java 23:51:07 <TrueBrain> hihi 23:51:44 <TrueBrain> bash a language once a day keeps the bad guys away 23:51:55 <fjb> I have to admit the compiled code runs much faster than expected. But the development is slow. 23:52:34 <fjb> But C# hast the same problems. No multi inheritance there eiter. 23:52:57 <TrueBrain> I had the issue with PHP too 23:53:07 <TrueBrain> can we conclude there is no multi inheritenace at all? 23:53:13 <fjb> And that are the both common languages which are sitting on a portable virtual language. 23:53:27 <TrueBrain> (emperic evidence ftw!) 23:53:43 <TrueBrain> do objc? :D 23:53:51 <fjb> C++ has multi inheritance. But it is ugly. Eifel does it in a really nice way. 23:54:30 <TrueBrain> when you say Eifel, I think France 23:54:32 <TrueBrain> Eifel 23:54:33 <TrueBrain> France 23:54:35 <TrueBrain> Eifel 23:54:36 <fjb> Objective C is even worse. Who can really read what he once wrote in that obscure kind of C? 23:54:36 <TrueBrain> France 23:54:38 <TrueBrain> see 23:54:52 <fjb> Ok, I'm tired. 23:55:00 <TrueBrain> it does explain the poor quality of Apple application I guess :D 23:55:08 <fjb> It does. 23:55:52 *** Pixa [~pixa@85.210.71.181] has joined #openttd 23:56:01 <fjb> Did you try to read some Objective C code? It looks very strange. Like a crossover between C, Lisp and some other stuff. 23:56:14 <TrueBrain> even worse, I have to write it 23:56:19 <TrueBrain> and I can't stop laughing when doing it 23:56:24 <fjb> Oh, poor TrueBrain. 23:56:30 <TrueBrain> who in its right mind thought NSLog would be a good function name? 23:56:32 <TrueBrain> I mean .. really?! 23:56:43 <TrueBrain> who is this NS, and why do I care about him? 23:56:57 <fjb> Sounds strange. 23:57:12 <TrueBrain> (NSLog == printf, for all love and intend) 23:57:16 <fjb> Android has at least sane API names. 23:57:32 <TrueBrain> iOS has 2 letters for every API 23:57:38 <TrueBrain> "so you can see which API you use" 23:57:41 <TrueBrain> how about namespaces bitch? 23:58:05 <fjb> That sounds like a good practice from ancient C days. 23:58:18 <TrueBrain> ancient being the keyword here 23:58:26 *** KingPixaIII [~pixa@85.210.75.105] has joined #openttd 23:58:38 <fjb> But Jobs liked it. 23:58:40 <TrueBrain> often all I can think is: fuck my life :P 23:58:50 <TrueBrain> then I realise I have to port the same code to Java 23:58:55 <TrueBrain> keeps me awake at night 23:58:57 <TrueBrain> the monster 23:58:58 <TrueBrain> hunt 23:59:23 <fjb> Java is nicer than Objective C at least. 23:59:31 <TrueBrain> very true 23:59:42 <TrueBrain> well, in my opinion anyway :D 23:59:45 <fjb> But not nice enough to be fun.