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00:04:51 *** KritiK [~Maxim@128-69-150-196.broadband.corbina.ru] has quit [Quit: Leaving] 00:05:15 *** pugi [~pugi@host-091-097-003-053.ewe-ip-backbone.de] has quit [] 00:06:01 *** dar11808 [~dar11808@181.72.173.246] has joined #openttd 00:06:20 <dar11808> hello fellow tycoons 00:10:32 *** dar11808 [~dar11808@181.72.173.246] has quit [Quit: time to go to the Depot] 00:21:21 *** APTX_ [APTX@aptx.org] has joined #openttd 00:22:00 *** Vadtec_ [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 00:23:34 *** APTX [APTX@aptx.org] has quit [Read error: Connection reset by peer] 00:24:02 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Connection reset by peer] 00:24:02 *** Vadtec_ is now known as Vadtec 00:46:31 *** tokai|mdlx [~tokai@port-92-195-21-120.dynamic.qsc.de] has joined #openttd 00:52:01 <BadBrett> hellooo 00:52:06 *** tokai|noir [~tokai@port-92-195-55-38.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:53:49 *** glx [glx@2a01:e35:2f59:c7c0:7c05:488c:4109:efec] has quit [Quit: bye] 01:09:27 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has joined #openttd 01:21:42 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 01:22:41 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 01:30:34 *** roadt [~roadt@60.168.95.235] has joined #openttd 01:54:00 *** Jake|afk [~chatzilla@host31-51-108-249.range31-51.btcentralplus.com] has joined #openttd 01:54:13 *** Jake|afk is now known as Jake 02:15:16 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 03:20:53 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has quit [Ping timeout: 480 seconds] 03:50:10 *** perk11 [~perk11@46.242.10.233] has joined #openttd 03:58:17 *** KyleXY [~kyle@2600:3c03::f03c:91ff:fedf:82e3] has quit [Quit: fixing client] 03:58:27 *** Kyle [~kyle@2600:3c03::f03c:91ff:fedf:82e3] has joined #openttd 03:58:39 *** Kyle [~kyle@2600:3c03::f03c:91ff:fedf:82e3] has quit [] 04:00:33 *** Kyle [~kyle@2600:3c03::f03c:91ff:fedf:82e3] has joined #openttd 04:01:04 *** Kyle is now known as Guest2334 04:18:38 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 04:49:07 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC67A43.dip.t-dialin.net] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p5DC675D4.dip.t-dialin.net] has joined #openttd 05:03:38 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has quit [Ping timeout: 480 seconds] 05:17:56 *** telanus [~telanus@105-236-59-157.access.mtnbusiness.co.za] has joined #openttd 05:30:32 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:44:36 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 05:45:23 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 05:49:43 *** andythenorth [~Andy@2002:4d66:7022:0:c01b:2b40:16c5:2880] has joined #openttd 05:50:55 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 05:55:01 *** andythenorth [~Andy@2002:4d66:7022:0:c01b:2b40:16c5:2880] has quit [Remote host closed the connection] 05:55:18 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:09:29 <andythenorth> hmm 06:09:42 <andythenorth> FIRS has a very useful looking SLOPE_AWARE_SPRITELAYOUT, but no industries seem to use it 06:09:49 <andythenorth> Terkhen planetmaker any recollection of that? :) 06:13:28 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 06:14:24 <Rubidium> can't that be meant for a forest-type industry that you removed? 06:16:21 <andythenorth> I think it's intended for farms 06:16:31 <andythenorth> which currently use foundations for farm fields 06:16:34 <andythenorth> on hillsides 06:16:36 <andythenorth> looks silly 06:18:00 * andythenorth wonders how fences work 06:18:13 <andythenorth> probably just a conditional hide sprite, based on neighbouring tile type 06:37:46 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 06:48:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:58:16 <Terkhen> good morning 06:58:57 <Terkhen> andythenorth: IIRC it was for forests and/or farms 07:00:32 <NGC3982> Morning. 07:01:53 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:08:48 <andythenorth> Terkhen: I'll figure out what it does and update it for python :) 07:08:52 <andythenorth> might finally get used :) 07:09:47 <Terkhen> :)0 07:09:49 <Terkhen> :) 07:10:19 <andythenorth> maybe I should document the new methods :P 07:10:24 <NGC3982> Is there a possibility to construct a NewGRF that alter industry production (or type of production) based on what kind of station-tile i build next to it? 07:10:28 <andythenorth> dunno if anyone else has time to help me anyway though :P 07:10:31 <andythenorth> NGC3982: not really 07:10:35 <NGC3982> Hm, ok. 07:10:50 <NGC3982> I had this dream about "build your own industry"-GRF 07:10:54 <andythenorth> could change production based on 'station or not station' 07:10:55 <andythenorth> I think 07:11:00 <andythenorth> it would require shenanigans 07:11:02 <NGC3982> Ah, i see. 07:11:47 <NGC3982> I feel somewhat inspired after using FIRS or ECS with the industry station renewal set. 07:18:14 <andythenorth> Terkhen: does any of this make sense to you? Trying to figure out how much to document... http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nml/industries/oil_wells.py 07:20:56 <TyrHeimdal> I started playing a single-player game with FIRS this week... 07:21:12 <TyrHeimdal> man, that is complex and time consuming to build for alone 07:21:45 <NGC3982> FIRS is nothing compared to ECS in my book 07:22:00 <NGC3982> That maximum delivery cap is hard as stone. 07:22:12 <TyrHeimdal> haven't seen ECS, checking it out now 07:22:28 <NGC3982> TyrHeimdal: Im actually running an early FIRS game on my server if you want to try it out. :) 07:23:00 <andythenorth> TyrHeimdal: when I'm done recoding FIRS, there'll be an option for simpler versions (fewer industries) 07:23:14 <TyrHeimdal> andythenorth: cool 07:23:42 <NGC3982> andythenorth: No! Make moar! mooaaar! *on knees* 07:23:46 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:24:10 <Terkhen> andythenorth: I'll check that when I'm back home, a phone is not a great tool for reviewing... those objectified industries look nice, though :) 07:24:33 <TyrHeimdal> making a screenshot of my current map now 07:25:01 <NGC3982> TyrHeimdal: Otherwise, ttd.dndr.se :-) 07:25:10 <TyrHeimdal> I have learned a lot already, building better and better. Started rather horribly I must say. 07:26:22 <TyrHeimdal> hmmm...saving a giant screen shot on 2kx2k sort of made openttd non-responsive ^^ 07:26:38 <andythenorth> Terkhen: thanks :) 07:26:55 <andythenorth> NGC3982: exactly how can you add MOAR to FIRS? o_O 07:27:03 <andythenorth> it's already pretty much MOAR to the max 07:27:23 <NGC3982> Hehe 07:27:36 <NGC3982> Well, i do love cargo chaining. 07:27:41 <NGC3982> Or what'za callit. 07:29:24 <andythenorth> it's pretty much at the cargo limit 07:29:47 <NGC3982> What limit? 07:29:51 <andythenorth> 32 cargos 07:29:55 <andythenorth> FIRS has 31 07:29:55 <NGC3982> Oh. 07:30:04 <NGC3982> Well, the number of cargos are fine, that's not it. 07:30:19 <NGC3982> Or well, nothing is "it", ECS and FIRS are fantastic 07:30:30 <NGC3982> But because they are grand and allows absurd builds 07:34:50 <TyrHeimdal> hmmm... a giant screenshot of a huge map....didn't expect that sort of filesize ^^ 07:34:58 <NGC3982> ;-) 07:38:10 <TyrHeimdal> hmmm 07:38:13 <Rubidium> try opening it in your favourite image editor 07:38:15 <TyrHeimdal> client crashed :/ 07:38:21 <planetmaker> moin 07:38:43 <planetmaker> andythenorth, yes, the slope awareness was for farms and forests and alike. But never really used 07:38:43 <TyrHeimdal> it stopped on 1186Mb 07:38:48 <Rubidium> hallihallo planetmaker 07:39:39 <andythenorth> planetmaker: I'll rectify that soon :) 07:39:46 <andythenorth> soonish 07:40:07 <planetmaker> did I read correctly that firs has no forests anymore? 07:42:03 <andythenorth> incorrectly 07:42:14 <planetmaker> :-) 07:42:15 <NGC3982> :( 07:42:38 <andythenorth> I'm done making big changes to industries and cargos 07:42:48 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 07:42:54 <andythenorth> I'm working to get snow sprites done, then economies 07:43:32 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:44:41 <Terkhen> :) 07:45:52 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 07:47:00 <Terkhen> andythenorth: feel free to steal as much industry chain code from OpenGFX+ Industries as you need... it might not be directly useful because of the "language" change, but it may still show how we solved the problems with industry customization via parameter 07:50:40 <andythenorth> Terkhen: does it use a lot of action 6 and such? 07:51:21 <Terkhen> no idea, it is nml... I barely remember nfo :P 07:52:22 <Terkhen> lots of if elses with complex condions based on parameters and relationship within industries and cargos 07:53:14 <andythenorth> ok :) 07:53:23 <andythenorth> I'll have a look 07:53:26 * andythenorth -> work 07:53:30 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:05:10 <TyrHeimdal> hmmm, seems windows picture viewer has some trouble opening this 1.2Gb png... 08:06:43 <NGC3982> Afaik, it has to load everything into your RAM 08:07:11 <NGC3982> And that can lead to trouble. 08:07:20 <TyrHeimdal> well, it crashed after 5-6 minutes 08:07:29 <TyrHeimdal> photoshop opend it in under a minute 08:07:58 <TyrHeimdal> and reserved 1.9Gb RAM 08:08:11 <TyrHeimdal> so i call bad code from MS 08:08:23 <Warod> Waay back then I kind of figured out why NASA shared few huge photos in uncompressed format... I decided back then that .jpg would be much more space efficient and handy so I compressed the 3 GB image as 70 MB JPG with my quite new, powerfull 350 MHz machine. It turned out to be a bad idea. The compressed image was never viewable again with any rig back then. ;) 08:08:54 <TyrHeimdal> hehe 08:09:32 <Warod> hmm.. it would be very nice to find the jpg though.. and see how bad it'll be on current hardware. ;) 08:12:01 <NGC3982> and.. Oh. 08:15:59 <TyrHeimdal> hmmm, will the screenshot look very weird if I rotated the image 45 degrees? 08:16:19 <TyrHeimdal> it would save a lot of uneeded pixels 08:16:40 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 08:21:41 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:26:11 <NGC3982> http://i.imgur.com/P3Fqd.png 08:27:14 <andythenorth> NGC3982: tried it with CHIPS? 08:27:27 <NGC3982> Uhm. 08:27:52 <NGC3982> I know i have CHIPS downloaded, but i can't remembed what it does.. 08:28:53 <NGC3982> Oh darnit 08:29:03 <NGC3982> Yes, i should have used that on the server aswell 08:29:06 <NGC3982> Looks fantastic. 08:35:34 <dihedral> oi 08:42:24 <NGC3982> dihedral: o/ 08:46:26 <dihedral> hello 08:46:55 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:46:58 *** mode/#openttd [+o Alberth] by ChanServ 08:52:12 <dihedral> Alberth, \o/ 08:52:23 <Alberth> what did I do? 08:52:41 <Alberth> or you are just happy to see me? :) 08:53:11 <Alberth> how are you? 08:54:05 <NGC3982> "Is that a rabbit in your pocket, or are you just happy to see me?" 08:55:11 <NGC3982> I have a train that loads both Man.supplies and Goods 08:55:20 <NGC3982> I want it to go to location B filled with both 08:55:33 <NGC3982> The industry at location B accepts Man.supplies, but not goods. 08:55:48 <NGC3982> I wich to unload the Man.supplies to the industry, but transfer the goods to the station. 08:55:52 <NGC3982> Is that possible? 08:56:45 <Alberth> technically yes, but not in a simple way, I think 08:57:01 <Alberth> ie one solution that should work is to visit the station twice 08:58:10 <NGC3982> Yes, ive already tried that 08:58:16 <NGC3982> But that's not ..right. 08:58:40 <Alberth> I agree it is not optimal :) 08:59:19 <Alberth> since automagic refit, people are inventing more crazy cargo loading/unloading schemes all the time :) 08:59:52 <Alberth> the order window needs to be extended, but attempts I have seen so far are very complicated 09:00:24 <Alberth> which is partly understandable, as the amount of settings is just staggering 09:00:33 <dihedral> i was just saying hello in my own weird way 09:01:21 <Alberth> ok :) 09:01:36 <NGC3982> Hehe, indeed. 09:02:03 <andythenorth> Alberth: we just need magic cargo routing :P 09:02:59 *** bolli [~sam@222.160.17.46.bridgep.com] has joined #openttd 09:03:18 <Alberth> that may be the better solution in the end, as it makes most of the order window obsolete :p 09:03:52 <Alberth> except there is no nice magic algorithm yet :( 09:03:56 <peter1138> yacd please 09:04:03 <andythenorth> +some 09:04:23 <Alberth> peter1138: yacd++ probably :) 09:05:06 <andythenorth> routing layer 09:05:12 <andythenorth> cargo destination generation layer 09:05:27 <Alberth> it needs a cheaper routing algorithm, which in my view is in spreading the calculation in time 09:05:33 <peter1138> bgp 09:05:48 <andythenorth> I liked the 'just go downhill on the link graph' idea :P 09:05:58 <andythenorth> give each node an elevation 09:06:02 <andythenorth> cargo always follows gravity 09:06:15 <Alberth> peter1138: something in that direction may work 09:06:57 <Alberth> andythenorth: it just shifts the problem to finding out where the hill is supposed to be 09:07:10 <andythenorth> that's easy :P 09:07:18 <andythenorth> 'easy' 09:07:31 <andythenorth> a programmer does that bit right? 09:07:37 <andythenorth> I'm just the ideas person 09:07:45 <peter1138> :-) 09:08:08 <andythenorth> I'll give you 50% equity in my idea, but you have to make it all 09:08:14 *** pugi [~pugi@host-091-097-007-131.ewe-ip-backbone.de] has joined #openttd 09:08:18 <andythenorth> I'll keep 50% for having the idea 09:08:56 <Rubidium> but with gravity all cargo goes to a (few) sinkholes 09:09:15 <andythenorth> not with destinations :P 09:09:28 <andythenorth> you need a linkgraph for each destination-cargotype pair 09:09:31 <andythenorth> might suck for PAX 09:09:36 <Alberth> if your idea includes a properly working solution at algorithmic level, you can have the 50% :p 09:09:37 <andythenorth> works for industries I think 09:09:57 <andythenorth> Alberth: I don't have it yet, but you can add your email address to our mailing list 09:10:06 <andythenorth> I'll let you know when it's released for beta :P 09:16:30 <Alberth> you can tell santa.claus@northpole.org and it will arrive at my doorstep somewher in December 09:17:00 <NGC3982> That mail actually seems to exist. 09:17:07 <Alberth> I'll be so happy :) 09:17:26 <Alberth> NGC3982: of course it does! 09:22:24 <Rubidium> just sent a letter to Belugas (or any other Canadian) which they can post to Santa Claus, North Pole H0H 0H0, Cananda (interestingly... the first H is for Metropolitan Montreal) 09:22:40 <Rubidium> so by deduction, Montreal is on the North Pole 09:22:58 <planetmaker> maybe Santa Claus is a relative of belugas? ;-) 09:27:57 <Eddi|zuHause> just one problem... most of us are actually closer to the north pole than he is :p 09:28:24 *** Guest2334 is now known as KyleXY 09:29:49 * NGC3982 is a bit close 09:30:35 <Eddi|zuHause> the south border of canada is about the same latitude as south germany 09:30:44 <NGC3982> I guess im in level with northern canada or something. 09:30:49 <NGC3982> Yes, but that's Canada 09:30:54 <NGC3982> It's bloody humongous. 09:31:15 <Eddi|zuHause> but most of the population lives at the south border 09:31:36 <NGC3982> Afaik, im on the same coordinates as the most southern tip of Greenland 09:32:14 <NGC3982> Sorry, on the same latitude. 09:33:11 <Rubidium> Eddi|zuHause: the southern most Canadian border is more like north Spain 09:33:38 <NGC3982> The tips is a 60.09, im at 58. 09:34:51 <Eddi|zuHause> Montréal: 45°30'N. Bordeaux: 44°50'N. ZÌrich: 47°22'N 09:36:22 <Rubidium> I reckon if you 'draw' a line 100 km north of Montreal you already have covered the majority of Canadian citizens 09:36:50 <Eddi|zuHause> 1° ~ 111km 09:36:55 <NGC3982> Canada is freaky. 09:38:34 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 09:39:18 <Eddi|zuHause> that would put only Terkhen [and the odd person from the USA or brazil] more southern than Belugas 09:40:23 <Rubidium> the 3 northern 'provinces' (more than 1/3 of area, less than 1/300 of population) 09:49:41 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:52:07 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 10:03:57 *** sla_ro|master [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:05:39 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 10:05:40 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:34:17 <Noldo> I live in 61° N 10:35:16 <Noldo> And everybody knows that Santa lives in Finland 10:39:34 <Eddi|zuHause> to the average american, finland is basically the same as north pole :p 10:40:52 <Noldo> pretty much 10:49:33 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has joined #openttd 10:50:39 <drac_boy> any of you know of any sites a bit like dbtrains.com but for other types of german passenger trains instead? 10:50:40 <Rubidium> for the average American, Santa lives in Alaska 10:51:26 <Rubidium> specifically: http://maps.google.com/maps?ll=64.751111,-147.351944&spn=0.1,0.1&t=m&q=64.751111,-147.351944 10:57:40 *** HerzogDeXtEr1 [~Flex@i59F6B57D.versanet.de] has quit [Quit: Leaving.] 10:57:46 *** HerzogDeXtEr [~Flex@i59F6B57D.versanet.de] has joined #openttd 11:04:31 *** lugo [bc6f57fe@ircip3.mibbit.com] has joined #openttd 11:10:56 <bolli> don't be silly! Santa lives in london. http://goo.gl/maps/ebsto 11:14:19 <l403> is there a way to show stations coverage when its alrady built? 11:15:00 <Alberth> simplest solution is to open the build station window, select the same size, and hover on top of the existing one 11:16:18 <lugo> there's a patch for that 11:27:53 <Eddi|zuHause> the patch was kinda abandoned when it turned out that catchment area didn't work the same way as the patch author expected 11:30:19 <planetmaker> the interesting question also is: what do you want: catchment (as in delivered to station by industry) or delivery (as in delivered from station to industry) 11:31:06 <planetmaker> that those two are not the same is IMHO one of the really obscure things and very hard to communicate and certainly not intuitive 11:31:55 <drac_boy> don't forget also that just because an industry is within the catchment does not mean the actual cargo tile is touched too. thats one rather annoying thing I don't even like about the game industries tbh 11:32:02 <drac_boy> :/ 11:32:22 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 11:32:46 <Eddi|zuHause> a weird inconsistency is that the station builder shows both incoming and accepted cargo, but the station window only the accepted, not the incoming 11:32:47 <planetmaker> doesn't help there, yes 11:32:52 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 11:33:32 <planetmaker> maybe that's an easy change, Eddi|zuHause ;-) 11:34:27 <Eddi|zuHause> i don't have time for easy changes, though :) 11:35:23 <TyrHeimdal> that's something I've been wondering. Must the station coveer the entire industry, or is one tile enough? 11:35:26 <drac_boy> Eddi|zuHause it might be because to send a train to pick up something, you already can see it waiting there but to drop something off...theres no indicator of that hence why it shows that in the dialog 11:36:00 <TyrHeimdal> like, will it deliver the full ammount to the station even if the industry isn't completly covered? 11:36:06 <drac_boy> TyrHeimdal some industries are any tiles other have very specific tiles (eg oil refinery only accepts oil on like 1/4 of its footprint but other like coal mine can use any tiles) 11:36:36 <Eddi|zuHause> drac_boy: but you don't see anything before you send a wagon to pick it up 11:36:44 <Eddi|zuHause> (depending on your settings) 11:36:51 <drac_boy> Eddi|zuHause probably because you actually enabled an extra option 11:37:01 <Eddi|zuHause> ... which is enabled by default 11:37:02 <drac_boy> I usually leave that one off as it was meant from default. to our own 11:38:32 <planetmaker> TyrHeimdal, for delivery of cargo FROM industry TO station: one tile is sufficient. For acceptance of cargo from station to industry, you might need to cover the tile which accepts the cargo 11:39:16 <planetmaker> by default no cargo is delivered TO a station. As such you don't know what you could in principle pick-up on an existing station 11:39:25 <planetmaker> only the cargos it'd accept 11:40:47 <drac_boy> bt OT but I always find it too funny to see a player that always uses 'always unload' even for custom industries like PBI and you wonder why they got a lot of cargos waiting at the station and less profits 11:45:20 <NGC3982> andythenorth: Does bringing food and alcohol to a hotel increase the output of passengers? 11:45:57 <TyrHeimdal> planetmaker: ok, thanks 11:46:05 <Markk> NGC3982: Maybe babies. 11:46:10 <drac_boy> heh 11:46:36 <TyrHeimdal> I made a screenshot of my enitre 2kx2k map in hopes of getting some pointers on improvements. Soon figured out it would be... inpractical :P 11:47:11 <planetmaker> agreed. 2k^2k maps are impractical 11:47:57 <drac_boy> :) 11:48:08 <TyrHeimdal> I like the space! 11:48:50 <Markk> I like to play on quite huge maps or really small, not really anything in between. 11:49:09 <planetmaker> I prefer the possibility to play the map for several hundret game years over much unused space :-) 11:49:37 <Markk> Yer 11:50:45 <TyrHeimdal> how do you combat engine brake downs on long ML best? 11:51:03 <Markk> Turn breakdowns off. 11:51:05 <planetmaker> ^^ 11:51:12 * drac_boy usually do 1920-2050 on 128x256 through 512x512 maps 11:51:14 <TyrHeimdal> Markk: I loled :P 11:51:20 <Markk> :) 11:51:31 <Markk> I bloody hate break downs. 11:51:45 <TyrHeimdal> is it possible to turn them off after game start? 11:51:53 <Markk> yer 11:52:02 *** lugo [bc6f57fe@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:52:03 <Markk> Difficulty settings 11:52:11 <dihedral> why do java developers wear glasses? 11:52:19 <Markk> Under the Settings icon. 11:52:26 <Rubidium> dihedral: boring... 11:52:26 <TyrHeimdal> to prevent them from scratching out their own eyes? 11:52:29 <dihedral> because they don't see sharp 11:52:36 <TyrHeimdal> close enough :P 11:52:41 <Markk> :> 11:57:49 <Eddi|zuHause> i always d flat 12:01:40 <andythenorth> NGC3982: hotel just produces PAX at a constant rate 12:03:14 *** Dr_Tan [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 12:03:17 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 12:03:55 <NGC3982> Ah, i see. 12:10:37 *** l403 [~g@228.215.broadband6.iol.cz] has quit [Read error: Connection reset by peer] 12:13:26 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has left #openttd [I'm done being in this room!] 12:13:43 <TyrHeimdal> what's the best way to get rid of goods? 12:13:58 <TyrHeimdal> a few small-ish trains to a lot of towns? 12:14:21 <NGC3982> "get rid of"? 12:14:21 <NGC3982> :D 12:14:28 <NGC3982> It's one of the most profitable products of the game 12:14:46 <TyrHeimdal> ok 12:14:56 <NGC3982> I usually use big trains and longer distances 12:14:56 <TyrHeimdal> what's the best way to get awsome income from goods? 12:15:36 <TyrHeimdal> yeah, but a town will stop accepting goods if it gets to much delivered, right? 12:16:18 <NGC3982> No, it doesn't. 12:16:25 <TyrHeimdal> no? 12:16:29 <TyrHeimdal> but it used to, right? 12:16:40 <TyrHeimdal> or have I been dreaming..? 12:16:42 <NGC3982> Towns that stop accepting goods is based on rating, and what houses exist in the vicinity of the station. 12:16:48 <TyrHeimdal> aaah 12:16:54 <NGC3982> See this thread for references: http://www.tt-forums.net/viewtopic.php?f=5&t=5262 12:17:50 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 12:18:08 <NGC3982> Keeping a good rating will also keep your town accepting goods, if they did when you first started shipping it. 12:18:22 <TyrHeimdal> so if the towns are set to not grow, and a station accepts goods, then it will allways accept it? 12:18:25 <TyrHeimdal> since it won't change? 12:18:53 <NGC3982> I guess so, yes. 12:35:50 <BadBrett> i'm getting the weirdest results now... when i added a second tilelayout to a industry, that uses different spritelayouts and spritesets... it's like the second tilelayout overwrites the data from the first one, because the first tilelayouts contains spritelayouts from the second tilelayout... but i've double checked and everything seems to have unique names 12:35:54 <BadBrett> any idea? 12:42:27 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [] 12:55:43 <planetmaker> if you did what you say, would see what you'd expect ;-) 13:07:40 <BadBrett> :) 13:07:50 <BadBrett> i'll check again then 13:08:44 <planetmaker> generally: make it easy to help you. Your question doesn't make it easy. It makes it as difficult to help you nearly as it can be 13:09:03 <planetmaker> but it's you who wants the help 13:09:26 <planetmaker> debugging doesn't work without the (complete) code which you try to debug 13:09:51 <planetmaker> thus minimally working examples which don't do what you expect to do are the best thing to ask questions about 13:10:12 <planetmaker> (thus include code+lang+required graphics which just need throwing nml at it to test results) 13:10:28 <planetmaker> just saying 13:11:07 <BadBrett> yeah i know, but the code is so long that i would have to rewrite it... i'm pretty sure i've made a mistake somewhere, i just wanted to ask first if this was a common problem :) 13:11:13 <planetmaker> 2nd best (but much easier for the author, thus you) is the full source 13:12:02 <BadBrett> if i don't get it to work, i'm gonna post the code on the forums 13:12:28 <BadBrett> like i did with my non-working animations :) 13:12:56 <planetmaker> that's not a "minimally working example" 13:13:01 <planetmaker> nor any working example 13:13:20 <BadBrett> well... um... ;) 13:13:42 <BadBrett> i'm doing my best :) 13:14:07 <planetmaker> and honestly, that's why I read it and thought "oh well, too complicated to test as I need to write a whole grf around it to check" 13:31:42 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:38:51 *** nazo [~nazo@adsl-074-167-246-035.sip.rmo.bellsouth.net] has joined #openttd 13:46:19 <Belugas> hello 13:49:55 <Alberth> moin Belugas 13:52:51 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 13:55:50 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 14:03:24 <Belugas> hello Alberth :) 14:18:45 <TyrHeimdal> FIRS...: when a stockyard states 3t pr 8t manufactoring supplies delivered and 5t pr 8t livestock delivered. 8t pr 8t when both are delivered withing a month of each other. 14:19:19 <TyrHeimdal> does that requre 3t and 5t respectvily, or will 1 unit + 5t do the trick? 14:20:16 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 14:26:31 <Terkhen> 1t and 1t each month will cause a 8t->8t for both cargos IIRC 14:27:48 <TyrHeimdal> sweet 14:27:56 <TyrHeimdal> that makes everything a bit simpler 14:28:20 <TyrHeimdal> Terkhen: thank you :) 14:28:58 <planetmaker> yes. each cargo needs to be supplied 1t per month. Then conversion will be 1:1 14:29:06 <planetmaker> for all other tons 14:29:09 <planetmaker> of whatever cargo 14:29:19 <TyrHeimdal> sounds more like a bug then a feature, really :) 14:29:30 <planetmaker> it's a feature 14:29:37 <TyrHeimdal> don't get me wrong, I'm glad it works like that :) 14:29:52 <planetmaker> requiring exact cargo ratios is a very very very very very very very big PITA for gameplay 14:32:07 <TyrHeimdal> i know 14:32:20 <TyrHeimdal> I set up trains for that in my game currently 14:32:24 <TyrHeimdal> at least started 14:32:45 <TyrHeimdal> approximations to number of cargo cars of each to get as close as possbile 14:33:01 <TyrHeimdal> on the same engine that is 14:38:27 <Alberth> now hope each car has the same amount of cargo loaded :p 14:40:07 *** roadt [~roadt@60.168.95.235] has quit [Ping timeout: 480 seconds] 14:42:12 <TyrHeimdal> I did the calculations in a spreadsheet and calculated how many tons a car held of each type, then set up the train with as close to the ratio as possible :) 14:42:28 <TyrHeimdal> then did a full load all at a central pick-up-point 14:42:36 <planetmaker> full load all or any? 14:42:40 <TyrHeimdal> all 14:43:05 <TyrHeimdal> no point if "any" :) 14:43:20 <TyrHeimdal> but, like I said, this makes it a lot easier 14:45:04 <TyrHeimdal> example: milk delivery - 5 cars * 30t milk + 3 cars * 25 crates of manufactoring supplies = a ratio of 0.595238. The optimal ratio was 0.6. 14:45:29 <TyrHeimdal> so rather close 14:46:26 <TyrHeimdal> Guess I'll go for some sort of "hack" now. Just found the delivery truck trick 14:46:31 <Alberth> I never make such calculations :) 14:47:02 <TyrHeimdal> well, I guess that's becouse their not needed :P 14:47:11 <TyrHeimdal> beacouse 14:47:13 <TyrHeimdal> becouse 14:47:17 <TyrHeimdal> beacouse 14:47:18 <TyrHeimdal> hmmm 14:47:55 <TyrHeimdal> I stand by my first choice :P 14:48:44 <planetmaker> TyrHeimdal, the (IMHO) easier way to balance this is to use trains with one cargo only. And send different amounts of trains with the two required cargo to the respective station. But for low amounts your approach might be better 14:50:30 <NGC3982> Afternoon. 14:51:25 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has joined #openttd 14:51:27 <TyrHeimdal> planetmaker: but it's no point in balancing it, is it? 14:51:43 <TyrHeimdal> so I'll remove the crate cars from my milk trains 14:51:55 <TyrHeimdal> and deliver the minimum ammount by other means 14:54:14 <planetmaker> TyrHeimdal, as long as you make sure that at least one vehicle per cargo arrives each month there's no point with FIRS to balance it 14:54:43 <TyrHeimdal> right 14:54:56 <planetmaker> the advantage of a mixed train is that you can be 100% sure that each cargo arrives each month 14:55:20 <TyrHeimdal> could ofc just down scale it to 1 car + the main delivery 14:55:21 <planetmaker> so it might be a good thing. Maybe I'd make trains such that they have one wagon of the other cargo :-) 14:55:30 <TyrHeimdal> right ;) 14:56:07 <planetmaker> then you can ship the amounts of cargo you want of each type but at the same time make sure always to have both delivered 14:56:07 <TyrHeimdal> Do you use vehicle groupings normaly? 14:56:11 <planetmaker> always 14:56:18 <planetmaker> well. shared orders 14:56:22 <planetmaker> grouping ... often 14:56:33 <TyrHeimdal> Yeah, I use shared orders 14:56:39 <TyrHeimdal> why groups? 14:56:53 <planetmaker> to quickly look at all wood trains for instance 14:57:10 <planetmaker> e.g. to replace also their engines only 14:57:11 <TyrHeimdal> so you group by type of cargo 14:57:11 <efess> and to quickly replace all wood tranis 14:57:36 <planetmaker> grouping criteria depend on the game. On my goals, TyrHeimdal 14:57:42 <TyrHeimdal> kk 15:10:48 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has quit [Quit: keoz] 15:18:36 *** pugi [~pugi@host-091-097-007-131.ewe-ip-backbone.de] has quit [] 15:28:28 *** roadt [~roadt@60.168.95.235] has joined #openttd 15:38:09 *** roadt [~roadt@60.168.95.235] has quit [Ping timeout: 480 seconds] 15:46:12 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has joined #openttd 15:49:37 *** frosch123 [~frosch@frnk-590f788f.pool.mediaWays.net] has joined #openttd 15:54:46 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has quit [Quit: keoz] 15:55:30 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 15:55:33 <andythenorth> ho ho ho 15:57:21 <Rubidium> H0H 0H0 ;) 15:58:19 <andythenorth> is that a model train scale? 15:59:12 <Rubidium> nope, a postal code in Canada 16:01:19 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:04:26 *** ToBeFree [~tobefree@freiwuppertal.de] has joined #openttd 16:04:45 <NGC3982> http://i.imgur.com/37ah3.png 16:04:47 <NGC3982> Approved? 16:06:24 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has joined #openttd 16:25:02 *** sla_ro|master [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 16:27:34 <Alberth> nice and simple imho 16:29:12 <planetmaker> yes... but easily jamming for moderate to heavy traffic 16:31:24 <peter1138> jamming? 16:31:31 <peter1138> oh 16:31:39 <peter1138> not jamming 16:32:48 <Terkhen> andythenorth: WRT oil_wells.py, it looks understandable to me 16:33:18 <Terkhen> besides maybe a general description at the beginning of the file, IMO you don't need many more comments, otherwise you will end up writing a comment for each spritelayout and industry layout 16:33:44 <NGC3982> peter1138: Where does it jam? 16:33:53 <andythenorth> Terkhen: also the comments age badly :) 16:33:56 *** BtbN [~btbn@btbn.de] has quit [Quit: Bye] 16:34:04 <NGC3982> Im actually increasing the number of trains 16:34:14 <NGC3982> So, i guess im up for a treat. 16:34:16 <NGC3982> :P 16:34:24 <andythenorth> I think you have to know nml well to be able to use this python stuff 16:34:44 <andythenorth> I'm not trying to make a general newgrf framework that hides nml 16:35:03 <NGC3982> peter1138: Im sorry, i keep hilighting you. 16:35:11 <NGC3982> planetmaker: Where can it jam? 16:35:54 <planetmaker> only pickup trains in the stations and another pickup train waiting 16:35:59 *** BtbN [~btbn@btbn.de] has joined #openttd 16:36:29 <NGC3982> The only pickup trains are in the Export Management station. 16:49:18 <Terkhen> andythenorth: now that you mention that, maybe I understood it because the code is quite close to our pnml templates, although it looks nicer 16:50:05 <andythenorth> Terkhen: the code is a near-exact python implementation of your templates :) 16:50:14 <andythenorth> I literally took the pnml and swapped out cpp for chameleon 16:50:21 <andythenorth> it pretty much worked straight away :) 16:50:24 <andythenorth> thanks 16:50:46 <Terkhen> writing the same comments about how to code an industry at every industry file would serve no purpose, though... maybe the documentation should go into a central file? I don't know if you have a "template definition" file with that new thingie :) 16:51:01 <andythenorth> the normal route for python people would be to go read the classes 16:51:08 <andythenorth> same as other languages I guess 16:51:13 <andythenorth> and I should document the classes better 16:55:57 <Terkhen> ok :) 16:56:53 <Nat_aS> NGC3982 would that be the postal code for the north pole 16:58:31 <NGC3982> Uhm, wat. 17:01:03 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 17:03:27 *** perk11 [~perk11@46.242.10.233] has joined #openttd 17:03:37 *** snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd 17:04:40 *** perk11 [~perk11@46.242.10.233] has quit [Read error: Connection reset by peer] 17:04:45 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 17:05:19 *** snorre [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 17:08:49 *** bolli [~sam@222.160.17.46.bridgep.com] has quit [Remote host closed the connection] 17:10:09 *** glx [glx@2a01:e35:2f59:c7c0:7c26:98f8:78:ca49] has joined #openttd 17:10:12 *** mode/#openttd [+v glx] by ChanServ 17:10:30 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 17:17:16 <TyrHeimdal> any tips on merging lines into a mainline? 17:19:31 <TyrHeimdal> ah 17:19:35 <TyrHeimdal> "prios" 17:22:27 *** Warod [warod@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds] 17:23:24 *** Defaultti [defaultti@kapsi.fi] has quit [Ping timeout: 480 seconds] 17:30:35 *** Defaultti [defaultti@kapsi.fi] has joined #openttd 17:31:58 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has quit [Quit: keoz] 17:33:20 *** Warod [warod@lakka.kapsi.fi] has joined #openttd 17:38:40 *** Defaultti [defaultti@kapsi.fi] has quit [Quit: Quitting.] 17:41:43 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 17:41:45 *** Defaultti [defaultti@kapsi.fi] has joined #openttd 17:43:30 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:45:16 <DorpsGek> Commit by translators :: r24614 trunk/src/lang/latvian.txt (2012-10-19 17:45:09 UTC) 17:45:17 <DorpsGek> -Update from WebTranslator v3.0: 17:45:18 <DorpsGek> latvian - 17 changes by Parastais 17:45:44 <TyrHeimdal> ok, next question: Is there a way to "pack" the main lines? 17:46:14 <TyrHeimdal> "pack trains" I should say 17:46:18 <TyrHeimdal> compact 17:46:26 <TyrHeimdal> to free up space 17:47:39 *** Progman [~progman@p57A1A852.dip.t-dialin.net] has joined #openttd 17:51:47 <TyrHeimdal> or to get trains to start accelerating from a complete stop and fit into a slot on the main line? 17:52:01 <TyrHeimdal> (from a side track) 17:52:25 <NGC3982> http://i.imgur.com/GlXHk.png 17:52:26 <NGC3982> There we are 17:54:09 <NGC3982> Nat_aS: Oh, were you talking about my nick? 17:56:08 * andythenorth needs to do industry fences next 17:57:09 *** mahmoud [~KEM@ALyon-158-1-105-47.w90-29.abo.wanadoo.fr] has joined #openttd 17:57:53 <andythenorth> we want to be able to have different styles of fence for industries right? 17:58:09 <andythenorth> ach nvm, I'll duck tape it 17:58:14 <Prof_Frink> Quack. 17:58:38 <andythenorth> something odd just happened 17:59:02 <andythenorth> I visited suggestions forum and I am neither confused nor angry 17:59:06 *** pugi [~pugi@host-091-097-007-131.ewe-ip-backbone.de] has joined #openttd 17:59:19 <NGC3982> Duct* 17:59:25 <NGC3982> Oh wait, no. 17:59:29 <NGC3982> Or wait, yes? 17:59:51 * andythenorth waits 18:00:04 <Prof_Frink> I go with gaffer, just to avoid that argument. 18:00:06 <NGC3982> Duct- or duck tape seems to be the samething. 18:00:10 <NGC3982> Heh. 18:05:44 <andythenorth> potato / potato 18:06:24 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has joined #openttd 18:07:08 <efess> Duck is the brand, duct is the product :D 18:12:47 <Chris_Booth> that sound quackers 18:12:49 <Chris_Booth> :D 18:16:07 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:16:18 <Wolf01> hello 18:17:21 *** snorre [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd 18:19:11 *** snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 18:19:40 <andythenorth> fences fences fences 18:20:31 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 18:21:22 <andythenorth> planetmaker Terkhen Yexo which of you did the current FIRS fences? :) 18:21:32 <Yexo> I think that was me 18:21:40 <Yexo> or at least I did some work on it 18:21:52 <andythenorth> I thought it was simple, but now I find it's not :) 18:22:02 <planetmaker> I believe I worked on that (too) 18:22:05 <Yexo> it's just a few varaction2's 18:22:49 <Yexo> anyway, what do you want to change/add? 18:23:19 <andythenorth> I want to replicate it 1:1 in my new templating 18:23:34 <andythenorth> I'm just trying to understand which parts are handled in the layout, and which in the varact 2 chain 18:23:52 <andythenorth> e.g. FENCES_EXCLUDE_BY_CLASS is varact 2 chain afaict 18:24:45 <planetmaker> the way I remember: you include a template for each side which could have fences 18:24:55 <planetmaker> there's also a template which does it for all 4 sides at once 18:25:05 <Yexo> FENCE_NE/SW/NW/SE are part of the layout 18:25:05 <planetmaker> and a fence is drawn if the adjacent tile does not belong to the same industry 18:25:17 <andythenorth> yup, the layout part I think I understand, it seems easy 18:25:29 <andythenorth> the varact 2 point is just filling registers? 18:25:34 <andythenorth> point / part /s 18:25:49 <Yexo> yep 18:26:00 <planetmaker> well... you hide the sprite, if the adjecent tile is not of the industry. simple tile query 18:26:07 <Yexo> and it has become significantly more complicated since the last time I looked at it 18:26:16 <Yexo> it didn't support sloped fences before 18:26:26 <andythenorth> sloped fences would be shiny 18:26:26 <planetmaker> so we worked both on it :-) 18:26:34 <andythenorth> slopes not actually used yet 18:26:42 <planetmaker> indeed the slope check made it complicated. You have to store the sprite to draw in a register 18:26:47 <andythenorth> I have no need or desire to change the nml logic here, just how it's setup 18:27:17 <planetmaker> similar decision path as for snowyness. Just that slope is the argument to check for instead of height 18:27:24 <planetmaker> and there's 19 slopes and only 4 heights ;-) 18:27:30 <planetmaker> *height differences 18:27:40 <andythenorth> I may leave most of these templates untouched for now 18:27:59 <andythenorth> the pnml step still works 18:28:38 * andythenorth will try some things, thanks 18:29:04 <andythenorth> Yexo: once again, having real python objects in scope makes nml way more useful to me ;) 18:29:09 <andythenorth> same as BANDIT and FISH 18:29:23 <andythenorth> dunno if that's something nml should attempt though 18:29:32 <Yexo> are you writing nml code from python? 18:29:39 <Yexo> or interfacing directly with the nmlc python code? 18:29:57 <andythenorth> writing nml code from python 18:30:04 <andythenorth> strictly, I'm writing pnml with CPP in it 18:30:05 <andythenorth> :P 18:30:17 <andythenorth> which is baroque, but works excellently 18:32:57 <andythenorth> template http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nml/industries/food_market.pypnml 18:33:22 <andythenorth> python module, 1 per industry http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nml/industries/food_market.py 18:33:36 <andythenorth> classes http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nml/firs.py 18:36:24 <andythenorth> there is _some_ magic in there, but hopefully not too much :) 18:37:41 <Yexo> does it matter to you if I rewrite the ADD_FENCES and related defines? 18:37:49 <Yexo> they can work more efficiently 18:38:26 <andythenorth> it only matters if I then go on to destroy your work :) 18:38:36 <andythenorth> I need to put fences into my spritelayout template 18:38:49 <andythenorth> which is spritelayouts.pynml 18:39:08 <andythenorth> the varact 2 stuff I won't touch, only the spritelayout part 18:39:38 <andythenorth> hmm 18:40:12 <Yexo> I'm doing a few (probably small) changes in tile_fences.pnml 18:40:14 <andythenorth> Yexo: my plan is to have the industry *.py modules define which fences to use and where, but I can template that in to whatever / however you do it 18:40:31 <Yexo> no changes to the interface 18:40:32 <andythenorth> I'll do nothing until you commit ;) 18:40:38 <Yexo> just go ahead 18:40:44 <andythenorth> k 18:41:30 <Yexo> http://devs.openttd.org/~yexo/firs.diff <- maybe a few more changes like this 18:42:17 <andythenorth> yeah that won't touch what I'm doing ;) 18:44:06 <andythenorth> oh Yexo one thing....FIRS trunk won't compile now without chameleon (sorry, but I figured another dep is not hard for most FIRS devs) 18:44:50 <Yexo> seems I already have that 18:45:09 <andythenorth> FISH and BANDIT use it 18:45:37 <Yexo> isn't it also time to remove the old nfo code from the repo? 18:45:49 <andythenorth> I wondered same 18:45:56 <andythenorth> it's no longer a useful reference point 18:46:00 <andythenorth> do it as r3k? :P 18:46:04 <Yexo> fine with me 18:46:09 <Yexo> "Remove all nfo code" 18:46:11 <andythenorth> we are at 2995 18:47:30 <Yexo> ok, pushed the fences change as r2996 18:47:35 <Yexo> will leave the rest up to you 18:48:09 <andythenorth> ta 18:48:59 *** Chris_Booth is now known as Guest2405 18:49:06 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has joined #openttd 18:54:06 *** HerzogDeXtEr1 [~Flex@i59F6AAF7.versanet.de] has joined #openttd 18:55:07 *** Guest2405 [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:01:18 *** HerzogDeXtEr [~Flex@i59F6B57D.versanet.de] has quit [Ping timeout: 480 seconds] 19:07:07 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:08:09 <Yexo> planetmaker: ah, I just found a (very old) firs_fences.diff containing nfo code 19:08:15 <Yexo> that's why it looks so different :p 19:10:33 <planetmaker> oh oh :-) that is indeed old 19:23:02 *** keoz [~keikoz@79.4.69.86.rev.sfr.net] has joined #openttd 19:32:07 *** LordAro [~LordAro@host217-43-26-41.range217-43.btcentralplus.com] has joined #openttd 19:35:12 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 19:35:31 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 19:44:51 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 19:45:37 *** Jake [~chatzilla@host31-51-108-249.range31-51.btcentralplus.com] has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 19:56:18 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 19:56:21 <ZxBiohazardZx> hello there 19:56:46 <ZxBiohazardZx> - you pay tripple interests on a negative bank balance, thus to collect interests on a negative cash value in the monthly loop additionally to the interest collected on the loan in the quarterly loop. The reason herein lies that this avoids the cheat to not pay interests on negative money and not go bancrupt either. 19:56:48 *** supermop [~daniel_er@rrcs-208-125-10-83.nyc.biz.rr.com] has joined #openttd 19:56:49 <ZxBiohazardZx> trying to get that in 19:57:24 <ZxBiohazardZx> ow wait nvm 19:57:43 <planetmaker> ZxBiohazardZx, interests on loan remains unchainged. Interest on negative cash is newly introduced. And should be quite a bit higher than interest on loan 19:57:48 <planetmaker> that's one way to implement it 19:57:57 <ZxBiohazardZx> yes 19:58:12 <ZxBiohazardZx> ill paste something, just tell me if it looks ok :P 19:58:55 <ZxBiohazardZx> http://paste2.org/p/2355685 19:59:12 <ZxBiohazardZx> line 1 is original code for the charge of interest on loan 19:59:22 <ZxBiohazardZx> line 2-5 are my suggested lines for charging negatives 19:59:44 <ZxBiohazardZx> and 6 is the so far unchanged loan-formulas backtracing it to a monthly fee 20:01:24 <frosch123> instead of multiplying the interest for negative cache, you can also subtract it more often 20:01:31 <frosch123> i.e. monthly instead of quarterly 20:01:39 <ZxBiohazardZx> 1 step at a time frosch 20:01:41 <ZxBiohazardZx> im not a coder 20:01:47 <ZxBiohazardZx> i know basic java programming 20:01:49 <Terkhen> good night 20:01:52 <ZxBiohazardZx> and i do stuff in small steps 20:02:00 <ZxBiohazardZx> step 1 was implementing the different condition 20:02:02 <frosch123> monthly interest with the same rate also results in 3x the interest of the loan (neglecting interests to interests) 20:02:12 <ZxBiohazardZx> step2 is the charging on negatives 20:02:25 <frosch123> ah, ok :) 20:02:29 <ZxBiohazardZx> and step 3 is to make it count on a monthly or even daily basis or whatever :P 20:02:42 <ZxBiohazardZx> still wondering why the hell SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2)); 20:02:52 <ZxBiohazardZx> is in the interest function 20:03:13 <ZxBiohazardZx> for me its a piece of random unrelated code that is put there for "we didnt put it elsewhere" reasons 20:04:09 <frosch123> it something that is paid quarterly :) 20:04:35 <frosch123> or monthly? 20:05:16 <ZxBiohazardZx> currently economy is checked quarterly 20:05:19 <ZxBiohazardZx> same for bankrupcy 20:05:24 <ZxBiohazardZx> its checked on quarterly basis 20:05:34 <ZxBiohazardZx> i already wrote a change of condition as suggested 20:05:57 <ZxBiohazardZx> so now im just checking if ^^ that paste seems ok for adding a charge-fee on negative cash (whenever i guess) 20:06:48 <ZxBiohazardZx> check economy.cpp 20:07:04 <ZxBiohazardZx> and search for CompaniesPayInterest() function 20:07:15 <frosch123> are you using hg or svn? 20:07:15 <ZxBiohazardZx> i still dont see why stationshit is there 20:07:20 <ZxBiohazardZx> svn 20:07:26 <ZxBiohazardZx> i use git on trinitycore 20:07:27 <frosch123> i.e. can you post diffs instead :) 20:07:29 <ZxBiohazardZx> we dumped hg 20:07:35 <ZxBiohazardZx> yeah i can post a diff 20:07:48 <ZxBiohazardZx> the first change is posted as diff 20:07:56 <ZxBiohazardZx> but i didnt edit function yet 20:08:12 <ZxBiohazardZx> just open un-editted one and read the last line of that function, maybe you know why the fuck its there 20:08:32 <ZxBiohazardZx> the comment is pretty clear, and function name indicates its loan/interest related 20:08:38 <ZxBiohazardZx> but the stationshit is putting me off 20:08:50 <frosch123> oh, so the interest stuff is actually run monthly 20:08:58 <frosch123> i remembered that incorrectly 20:09:56 <ZxBiohazardZx> didnt check where it was called, just checking the function for now :P 20:10:25 <ZxBiohazardZx> now lets see 20:10:30 <frosch123> so, it might just be a "if (c->money < 0) yearly_fee += -c->money * (3*_economy.interest_rate) / 100;" 20:10:57 <ZxBiohazardZx> meh i was just thinking something like that 20:11:06 <ZxBiohazardZx> mine lacked a way to quickly add it to the yearly fee 20:11:06 <ZxBiohazardZx> thx 20:11:34 <frosch123> the 3 is now completely arbitrary though :) 20:11:49 <ZxBiohazardZx> true planet said tripple interest 20:11:59 <ZxBiohazardZx> you can make it a difficulty setting/variable 20:12:13 <ZxBiohazardZx> but then again im new so i want to keep it basic codewise etc 20:12:19 <ZxBiohazardZx> small changes a time :) 20:12:24 <frosch123> the idea behind the 3 was the assumption that loan interest would only have been quartely, so balance interest coulr be the same amount but monthly 20:12:35 <frosch123> but as it turns out, the loan interest is also monthyl 20:13:13 <ZxBiohazardZx> so 3 can be removed 20:13:26 <ZxBiohazardZx> unless you want a parameter there for difficulty settings? 20:13:35 <frosch123> it can be any number that suits gameplay :) 20:13:49 <frosch123> there is no specific number that just appears useful :) 20:14:04 <ZxBiohazardZx> fair enough then ill just make it 1x interest on negatives 20:14:17 <frosch123> < 1 is not useful, 1 would be boring, so, something > 1 :) 20:14:43 <frosch123> no idea how big the impact is on gameplay 20:14:52 <frosch123> whether 2, 3, 4, or 8 would hurt :p 20:15:35 <ZxBiohazardZx> as i said, is it hard to make it a parameter that can be set? 20:15:51 <ZxBiohazardZx> and/or follows the preset difficulty settings? 20:16:02 <frosch123> just grep for "interest_rate" 20:16:07 <frosch123> and duplicate everything related to it :p 20:16:31 <frosch123> only 5 hits in total 20:17:01 <ZxBiohazardZx> im on a wintendo and i hate grep shit 20:17:31 <frosch123> well, just use whatever file search 20:17:42 <ZxBiohazardZx> by making the param 1 you just charge same interest on negatives as on loan 20:17:47 <Rubidium> ... except windows' search 20:17:54 <ZxBiohazardZx> so if you have -500k its the same as having 500k loan 20:17:58 <ZxBiohazardZx> sounds fair enough to me 20:18:05 <Rubidium> that has an amazing ability to not find stuff 20:18:12 <ZxBiohazardZx> no need to punish the mechanic even harder, for bankrupcy it doesnt matter 20:18:29 <ZxBiohazardZx> and Rubidium is right, if you wanna find something on your wintendo, you better keep your mental-map in shape 20:18:36 <ZxBiohazardZx> and/or use good file structures for yourself 20:18:44 <ZxBiohazardZx> downloads folder is my personal hellhole to find shit in 20:18:45 <ZxBiohazardZx> :) 20:19:01 <ZxBiohazardZx> specially with those nice and lovely generic download names as 19013121931_018231 etc 20:19:13 <ZxBiohazardZx> anyway 20:19:29 <ZxBiohazardZx> ill keep it on 1 and post the diff, on to next step in the process 20:19:51 <ZxBiohazardZx> making the bankrupcy check a monthly one rather then a quarterly one 20:21:49 <ZxBiohazardZx> http://www.tt-forums.net/viewtopic.php?f=32&t=62970&p=1050909#p1050909 20:21:51 <ZxBiohazardZx> P2 posted 20:21:59 <ZxBiohazardZx> as .patch (diff format i guess) 20:22:59 <ZxBiohazardZx> hmmz making bankrupcy a monthly check seems more invasive :P 20:26:14 <ZxBiohazardZx> i think if i move it up/out of the bitcheck it is monthly 20:26:20 <ZxBiohazardZx> but that means ill have to alter more i think 20:27:14 <ZxBiohazardZx> also Eddi around? 20:27:18 <ZxBiohazardZx> guess not :P 20:27:48 <frosch123> he is always at home 20:28:06 <ZxBiohazardZx> haha 20:28:29 <ZxBiohazardZx> i think that moving it to a monthly check is a bit more work then i can do myself XD, not that beserking :P 20:28:40 <ZxBiohazardZx> the actual function call is in a quarterly part 20:28:47 <ZxBiohazardZx> so moving it out there would make it monthly 20:28:59 <frosch123> quarters_of_bankruptcy also only used in 7 places :) 20:29:00 <ZxBiohazardZx> but then im interested to see how i can make it check bankrupcy before maintenance 20:29:23 <ZxBiohazardZx> simple change to months_of_bankruptcy i know 20:29:30 <ZxBiohazardZx> the point is that the function call has to be moved 20:29:54 <ZxBiohazardZx> so my suggestion would be to move the bankrupcy check to the very beginning of the tick, so effectively you are marked as bankrupt if you were negative at the end of the previous quarter, not at the beginning of this quarter 20:30:00 <ZxBiohazardZx> thats eddi's suggestion 20:30:12 <ZxBiohazardZx> now the point is where to move that bankrupt-check so it suffices that condition 20:33:34 <ZxBiohazardZx> * Monthly update of the economic data (of the companies as well as economic fluctuations). 20:33:34 <ZxBiohazardZx> */ 20:33:34 <ZxBiohazardZx> void CompaniesMonthlyLoop() 20:33:42 <ZxBiohazardZx> sounds like a fair location 20:33:49 <ZxBiohazardZx> in the monthly loop 20:33:59 <frosch123> just take a look where CompanyCheckBankrupt is called 20:34:19 <frosch123> just 10 lines above that call is the check for the quarters 20:34:22 <ZxBiohazardZx> in companiesgenstatistics 20:34:31 <frosch123> while CompaniesGenStatistics is called monthly itself 20:34:39 <ZxBiohazardZx> the if(hasbit right) 20:34:43 <ZxBiohazardZx> yeah 20:35:01 <ZxBiohazardZx> but on eddis suggestion, if i move it out of companiesgenstatistics 20:35:20 <ZxBiohazardZx> or just up in it 20:35:27 <frosch123> well, if you do the checks monthly, is there any need for eddis suggestion? 20:35:34 <ZxBiohazardZx> dunno 20:35:37 <frosch123> i think it's a weird suggestion :p 20:35:41 <ZxBiohazardZx> well depends 20:36:01 <frosch123> bankrupcy is exactly when you cannot pay your loans :) 20:36:16 <ZxBiohazardZx> you need to check bankrupcy over what you did LAST month (aka check status @ 31 or 30th that month) not how you do beginning the next (1st) 20:36:57 <ZxBiohazardZx> fair enough 20:37:03 <ZxBiohazardZx> anyway so id have to move it up 20:37:08 <ZxBiohazardZx> to just above if(hasbit) ? 20:37:41 <ZxBiohazardZx> and i think the update rating and value has to be done in order for bankrupcy to be handled correctly 20:37:54 <ZxBiohazardZx> and by moving them out of the quarterly loop, it might end up with more calculations? 20:38:23 <frosch123> i don't think CompanyCheckBankrupt has to be in order of any of the other checks 20:38:41 <frosch123> except you have to abort the loop if it closes the company 20:38:53 <frosch123> so it must either be the last thing in a FOR_ALL_COMPANIES loop 20:39:07 <frosch123> you need a separate loop, or you have to break in some way 20:39:56 <ZxBiohazardZx> i think it needs the company values updated 20:40:17 <ZxBiohazardZx> specially in the case2 (multiple months/quarters flagged) it will ask other companies to take it over based on value 20:40:44 <ZxBiohazardZx> ah nvm it calcs value inside 20:41:22 <ZxBiohazardZx> i could ninjaplace it in the improved infra-cost function just like the weird stationshit is in interest funct 20:41:27 <ZxBiohazardZx> but i prefer a clean/new loop 20:42:18 <ZxBiohazardZx> that or make the bankrupcycheck function preform the loop and put the shit after interest payment 20:42:42 <ZxBiohazardZx> weird lol we do make them pay maintenance but we will ignore interest on bankrupcy check 20:42:53 <ZxBiohazardZx> whatev 20:48:20 <ZxBiohazardZx> now lets see where that quarterlybankrupt is at 20:48:28 <ZxBiohazardZx> you grepped it right? 20:48:34 <ZxBiohazardZx> all in economy.cpp or also in other files? 20:50:06 <ZxBiohazardZx> i found 3 in economy.cpp 20:51:27 <ZxBiohazardZx> case0: 20:51:30 <ZxBiohazardZx> case1: 20:51:31 <ZxBiohazardZx> break; 20:51:38 <ZxBiohazardZx> means 0 rolls into 1 rolls into break right 20:51:55 <ZxBiohazardZx> so just editting the numbers to 3,6,9 will make the checks the same 20:52:07 <ZxBiohazardZx> as long as i add case 2,4,5,7,8 as empty's 20:53:07 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:55:09 <ZxBiohazardZx> frosch around? 20:55:28 <ZxBiohazardZx> can you grep where the other 2 calls to quarters_of_bankrupcy are located? 20:59:15 <ZxBiohazardZx> found one in company_base.h 20:59:17 <ZxBiohazardZx> 1 more :P 21:04:30 <ZxBiohazardZx> nvm notepad++ found them for me 21:08:42 <ZxBiohazardZx> http://www.tt-forums.net/viewtopic.php?f=32&t=62970&p=1050910#p1050910 21:08:51 <ZxBiohazardZx> for some reason i feel it need a declare somewhere 21:09:15 <ZxBiohazardZx> c-> is a pointer, but i cant find its define unless i replaced it already 21:09:26 <Chris_Booth> http://gb.binaries.openttd.org/binaries/ 21:09:34 <Chris_Booth> is gb not getting the latest nightly? 21:09:36 <Chris_Booth> or RC? 21:16:25 <ZxBiohazardZx> is there a way to move my topic from suggestions to patch/fix section? 21:17:49 <Ammler> I guess, peter1138 already mentioned about issues on his mirror 21:18:01 *** telanus [~telanus@105-236-59-157.access.mtnbusiness.co.za] has left #openttd [] 21:18:10 <Yexo> <ZxBiohazardZx> is there a way to move my topic from suggestions to patch/fix section? <- sure 21:18:44 <ZxBiohazardZx> http://www.tt-forums.net/viewtopic.php?f=32&t=62970&p=1050910#p1050910 21:18:56 <ZxBiohazardZx> i think that those 3 patches implement most of the requested features 21:19:19 <ZxBiohazardZx> i didnt compile/check them yet, but since they arent that invasive i think it works as they are :P 21:20:37 <ZxBiohazardZx> _part1 is the suggested change for condition _part2 is the charging interest over negative balance and _part4 is to make the bankruptcy check a monthly check 21:20:46 <ZxBiohazardZx> maybe i need to add part3 but i believe part4 included that 21:21:14 <Chris_Booth> @logs 21:21:14 <DorpsGek> Chris_Booth: http://irclogs.qmsk.net/channels/openttd 21:22:28 <ZxBiohazardZx> hmmz maybe _part4 contains everything lolz 21:22:31 *** sla_ro|master [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:25:24 <ZxBiohazardZx> hmmz another question 21:25:36 <ZxBiohazardZx> is there a way in svn to generate a diff against previous revision? 21:25:47 <ZxBiohazardZx> aka i now have 3-4 diffs that i want to merge 21:26:13 <ZxBiohazardZx> but its the same as creating a diff against revision x (or x-1) 21:27:31 <Chris_Booth> oh okay just mean the silly auto update fails for me now 21:27:39 <Chris_Booth> and other uk users 21:31:19 *** mahmoud [~KEM@ALyon-158-1-105-47.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:35:05 <ZxBiohazardZx> stupid svn 21:35:13 <ZxBiohazardZx> keeps stopiing on network bs 21:36:45 <ZxBiohazardZx> i think _part4 is the full patch actually :P 21:40:45 <planetmaker> confiremed, Chris_Booth 21:41:21 <Chris_Booth> is it possible to temp redirect to another mirror planetmaker? 21:41:37 <planetmaker> the mirror was taken from usage 21:41:49 <planetmaker> until it is fixed 21:42:19 <ZxBiohazardZx> http://www.tt-forums.net/viewtopic.php?f=32&t=62970&p=1050910#p1050910 21:42:29 <ZxBiohazardZx> planetmaker that _part4 is full patch i think 21:42:35 <ZxBiohazardZx> should include all suggestions you made 21:43:35 <Chris_Booth> you are the best planetmaker 21:43:37 <Chris_Booth> thanks 21:44:00 <Chris_Booth> or who ever removed it temp <3 21:44:26 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 21:46:28 <planetmaker> thank TB, Chris_Booth ;-) 21:46:56 <Chris_Booth> thanks TrueBrain! 21:47:27 <ZxBiohazardZx> anyone willing to check if my patch will build/compile for me? 21:47:43 <planetmaker> whether it will build for you only you can decide 21:47:55 <planetmaker> ;-) 21:47:59 <ZxBiohazardZx> ? 21:48:11 <planetmaker> I can only check whether it compiles for me ;-) 21:48:27 <planetmaker> but... didn't you test that? 21:49:00 * planetmaker takes a look... but too late to judge anything properly today 21:50:10 <planetmaker> what about part3, ZxBiohazardZx ? 21:50:31 <ZxBiohazardZx> part 3 = part4 21:50:34 <ZxBiohazardZx> dunno i lost it :P 21:50:39 <ZxBiohazardZx> i think part 1 and 2 are actually lose 21:50:53 <ZxBiohazardZx> part 4 just ended up being the merge of all changes for some reason 21:50:58 <ZxBiohazardZx> and i indended 3 to be that too 21:51:15 <ZxBiohazardZx> but because i went back and changed lines from quarter to monthly 3 became 4 became all-included if im not mistaken 21:51:41 <planetmaker> so... part3 doesn't depend on part2 or part1? 21:52:15 <ZxBiohazardZx> no but it changes lines that are altered in part 1 and 2 :P 21:52:24 <planetmaker> :S 21:52:27 <ZxBiohazardZx> hence the changeset 3 became the all inclusive 21:52:33 <ZxBiohazardZx> let me try to explain 21:52:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 21:52:58 <ZxBiohazardZx> part 1 21:53:01 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has left #openttd [] 21:53:07 <ZxBiohazardZx> changes if (c->money - c->current_loan >= - _economy.max_loan) { 21:53:15 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 21:53:31 <ZxBiohazardZx> ow wait 21:53:35 <ZxBiohazardZx> nah i can create a diff for 3 21:53:44 <ZxBiohazardZx> it just screwed up and generated 4 :P 21:54:09 <planetmaker> + // to prevent cheating or abuse, make companies pay interest over negative balances as well! <-- doesn't follow coding style 21:54:24 <planetmaker> /* for separate lines */ 21:54:45 <ZxBiohazardZx> ah my bad 21:54:46 <planetmaker> company_months = 5 // start with an arbitrary comment in the same line 21:54:58 <ZxBiohazardZx> ah i see why 3 hates it 21:55:09 <ZxBiohazardZx> its because the line that is editted follows upon an editted line 21:55:19 <ZxBiohazardZx> so instead of making it a seperate change, it grabs both lines 21:56:07 <ZxBiohazardZx> editted 3 in so you can check 21:56:21 <planetmaker> use hg or git for patch queues ;-) 21:56:26 <ZxBiohazardZx> case 6: { preferred 21:56:29 <ZxBiohazardZx> or is { on newline fine? 21:57:06 <ZxBiohazardZx> we have a git?:O 21:57:13 <ZxBiohazardZx> good lemmy trash this damn svn 21:57:17 <ZxBiohazardZx> and get the git 22:00:08 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has quit [Remote host closed the connection] 22:02:28 <ZxBiohazardZx> hmmz 22:02:32 <ZxBiohazardZx> fatal 22:02:32 <ZxBiohazardZx> git clone -v --progress "git.openttd.org" target="_blank">http://git.openttd.org" "D:/Sourcecodes/OTTD/git.openttd.org" 22:02:32 <ZxBiohazardZx> Cloning into D:/Sourcecodes/OTTD/git.openttd.org... 22:02:32 <ZxBiohazardZx> Done 22:02:32 <ZxBiohazardZx> fatal: http://git.openttd.org/info/refs not found: did you run git update-server-info on the server? 22:03:09 <ZxBiohazardZx> wrong params? wrong location? 22:03:52 <frosch123> i think your url is "http://git.openttd.org/openttd/trunk.git/" 22:04:46 <ZxBiohazardZx> does it matter that much (aka cant you clone whole git?) 22:04:56 <frosch123> there are multiple gits there 22:04:58 <ZxBiohazardZx> apparently it does :P 22:05:01 <ZxBiohazardZx> noted 22:13:41 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: IceChat - Its what Cool People use] 22:14:31 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has joined #openttd 22:58:19 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:00:20 *** frosch123 [~frosch@frnk-590f788f.pool.mediaWays.net] has quit [Remote host closed the connection] 23:01:12 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 23:01:22 *** pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd [] 23:01:45 *** supermop [~daniel_er@rrcs-208-125-10-83.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:05:43 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 23:06:16 <Wolf01> 'night all 23:06:20 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:21:54 *** KritiK [~Maxim@89-178-221-104.broadband.corbina.ru] has joined #openttd 23:25:05 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:30:49 *** nazo [~nazo@adsl-074-167-246-035.sip.rmo.bellsouth.net] has quit [Ping timeout: 480 seconds] 23:34:27 <NGC3982> Good evening. 23:59:24 *** Progman [~progman@p57A1A852.dip.t-dialin.net] has quit [Remote host closed the connection]