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00:05:50 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Quit: Sturmi] 00:08:26 <drac_boy> mm 00:10:35 <drac_boy> frosch123 do you think the term 'boxcab' still applies even if its slanted nose ends or not quite so much anymore? 00:13:53 <Eddi|zuHause> drac_boy: i haven't heard anything like "boxcab" in german rail terminology 00:15:00 <frosch123> the very early electric engines (1900) look like that 00:16:01 <drac_boy> hmm might be an american term as I was wondering 00:16:09 <drac_boy> boxcar + electric = boxcab 00:16:15 <frosch123> drac_boy: neither me nor eddi are native english 00:16:23 <frosch123> so i do not know any of those terms :p 00:16:32 <drac_boy> and in europe they call it covered wagon instead of boxcar so...guess that answers it 00:16:34 <frosch123> i type them into the search machine and look at the pictures :p 00:17:02 <drac_boy> still hmm I do have to wonder.. 'switcher' vs 'shunter' 00:17:14 <drac_boy> :P 00:19:15 <frosch123> http://de.wikipedia.org/wiki/Bayerische_EP_2 <- like this one 00:19:16 <drac_boy> btw frosch123 if you didn't know... "caboose" was not as an universal term in usa as you may have thought it to be .. some railroads actually called them "brake car" or "conductor van" for as long as the company existed 00:19:32 <drac_boy> sounds a bit more england-ish than american-ish names if you ask me 00:19:50 <Eddi|zuHause> in germany a shunter may be called a "Kleinlok" while in switzerland it may be called "Traktor" 00:20:00 <drac_boy> of course I still have to wonder whoever came up with the strange name "crummy" 00:21:03 <drac_boy> eddi....tractor would make sense....they are classed as TM a lot of the times which I guess translates loosely into Tractor Motor or close ... they're just for localized works most of the times 00:22:04 <drac_boy> I know I've heard of certain ones being kept at a station all the times to shunt coaches between arriving and new-deperaturing trains 00:22:13 <Eddi|zuHause> in the swiss engine class scheme, "Tm" would mean "tractor with (diesel) motor" while "Te" would be "tractor with electric motor" 00:22:33 <drac_boy> ah....never heard of Te much .. didn't know that tidbit :) 00:22:49 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 00:23:24 <Eddi|zuHause> larger engines are classified by speed limit (A/B/C/D) and traction type (e/m) 00:23:33 <drac_boy> also I know there was one particular tractor unit that was built as diesel-rack (forgot which line) type...it had absolutely no axle traction motor at all 00:23:42 <Eddi|zuHause> so you have "Ae" or "Be" or "Bm" etc. 00:24:01 <drac_boy> kinda interesting but I guess that for an all-rack line the cost saving in not needing axle powers probably made sense in swizterland 00:24:40 <drac_boy> it was 2-axle (aside to the rack axle in middle) as usual 00:25:02 <Eddi|zuHause> pure-rackrail lines are fairly rare, i suppose 00:25:15 <drac_boy> yeah .. there was only one single example of this locomotive built 00:25:38 <drac_boy> I think it was that famous tourist line with the historic rack steam locomotives .. but since I can't recall the names now its only wild guesses at this point 00:25:52 <Eddi|zuHause> usually you have normal lines with rackrail sections on the steeper slopes 00:27:22 <frosch123> night 00:27:25 *** frosch123 [~frosch@frnk-590fc082.pool.mediaWays.net] has quit [Remote host closed the connection] 00:27:33 <drac_boy> true Eddi|zuHause 00:27:52 <Eddi|zuHause> steam engines are really rare in switzerland 00:28:19 <Eddi|zuHause> by WWII practically all lines were electrified 00:28:40 <drac_boy> heh well one line had quite a number of HG steam locomotives .. several still in full service today :) 00:28:50 <drac_boy> but mm yeah mainline steam weren't that much in first place 00:31:19 <Superuser> THE GAME STARTS AT 1950 FFS 00:32:23 <Eddi|zuHause> not sure what game you played, but the transport tycoon i played started in 1930 00:32:37 <drac_boy> Eddi|zuHause mind you there was also that line crossing the france/swizterland mountains ... they didn't want to use racks but it was steep .. one man had the idea to make everything powered, even the flatcars too ... was rather interesting solution 00:32:41 <Eddi|zuHause> and since i found openttd i usually started in 1920 00:32:59 <drac_boy> eventually they found out there was still enough tractive to insert nonpowered wagons into the trains (eg 3 powered coaches with 1 unpowered one) 00:33:25 <Eddi|zuHause> drac_boy: never heard of that before 00:33:43 <drac_boy> over the time the freight business declined .. by the time they ordered newer bogie rack emu units almost all of the old freight wagons had been scrapped except for the ones saved for track maintenance duty 00:34:40 <drac_boy> now the line still exists but its worked by ever newer 2-car articulated EMU units that also had one interesting feature...extra-deep vestibules ... probably had to do with avoiding pinching the sides on the sharp curves 00:35:24 <Eddi|zuHause> no idea what that means 00:35:52 <drac_boy> Eddi|zuHause well if they had used normal vestibules the side would had crushed together .. so they had to space it farther apart 00:36:29 <drac_boy> let me see if I can't find the name of this unusual railroad 00:36:56 <Eddi|zuHause> still never heard the word "vestibule" before 00:37:08 <drac_boy> oh sorry that one... 00:37:20 <drac_boy> hmm well...that rubbery thing between each coach car? :) 00:38:57 <Eddi|zuHause> anyway, good night 00:40:58 <drac_boy> mm anyway heres a photo of the early train from that railroad http://train-mont-blanc.fr/photos/089/089l.jpg 00:41:14 <drac_boy> believe it or not but that freight wagon actually has two traction motors under there :) 00:41:21 <drac_boy> goodnight Eddi|zuHause 00:42:57 <drac_boy> mm anyway if anyone else's around for a moment...just thinking of a quick grf coding question...can you have different steepness for different rail types or not so much yet? 00:49:54 *** pugi [~pugi@dyndsl-091-096-053-225.ewe-ip-backbone.de] has quit [] 00:51:07 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:53:42 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 00:59:38 *** Mek [~quassel@marijnalexwedding.com] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 01:00:05 *** Mek [~quassel@marijnalexwedding.com] has joined #openttd 01:21:03 *** pjpe [ae5f48b7@ircip4.mibbit.com] has joined #openttd 01:21:43 *** pjpe [ae5f48b7@ircip4.mibbit.com] has left #openttd [] 01:37:16 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has quit [Remote host closed the connection] 01:38:15 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has joined #openttd 01:38:40 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 01:48:22 <drac_boy> hm...guess I can't figure out what to call these boxy locomotives -_- 01:49:34 *** Superuser [~superuser@host81-156-239-16.range81-156.btcentralplus.com] has quit [Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.] 02:00:58 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 02:06:13 <drac_boy> ah well just going call it "boxy diesel locomotive" ... meh :p 02:06:21 <drac_boy> heh 02:43:29 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 03:09:01 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:13:49 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 03:13:52 *** roadt_ [~roadt@223.240.107.68] has joined #openttd 03:42:00 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 03:52:10 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has joined #openttd 03:55:20 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 04:07:21 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 04:10:55 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:01:15 *** szaman [szaman@merkury.cenzor.pl] has quit [Ping timeout: 480 seconds] 05:06:09 *** szaman [szaman@merkury.cenzor.pl] has joined #openttd 05:19:12 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 05:21:18 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 05:27:29 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 05:44:18 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC6760E.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC67F59.dip.t-dialin.net] has joined #openttd 06:32:47 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 07:01:58 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 07:52:23 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 08:00:13 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 08:45:27 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:49:41 *** andythenorth [~Andy@2002:4d66:7022:0:4d0d:90b7:fc63:c19f] has joined #openttd 08:49:51 *** andythenorth [~Andy@2002:4d66:7022:0:4d0d:90b7:fc63:c19f] has left #openttd [] 08:58:52 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 09:04:38 *** tokai|mdlx [~tokai@port-92-195-58-166.dynamic.qsc.de] has joined #openttd 09:07:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:07:46 *** mode/#openttd [+o Alberth] by ChanServ 09:08:13 <Alberth> woep woep 09:09:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 09:13:25 *** pugi [~pugi@host-091-097-083-217.ewe-ip-backbone.de] has joined #openttd 09:18:26 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 09:18:34 <Alberth> moin Wolf01 09:18:37 <Wolf01> hello 09:26:08 <Wolf01> http://www.bath.ac.uk/news/2012/12/11/pixel-die/ soon we'll see flash-game-quality movies, a great improvement indeed 09:43:38 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 09:54:28 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:57:14 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 10:09:09 *** Progman [~progman@p57A1B00A.dip.t-dialin.net] has joined #openttd 10:10:17 *** andythenorth [~Andy@2002:4d66:7022:0:94e1:2471:b7a6:262b] has joined #openttd 10:10:30 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 10:10:41 <andythenorth> 'head of livestock' instead of 'items of livestock' ? 10:13:37 <Alberth> randomly pick 'head' or 'tail' :) 10:14:20 <Alberth> probably people say "X cows" instead of "X livestock" 10:15:06 <Prof_Frink> Capacity: 3 cows, 2 sheep and a chicken. 10:15:42 <Alberth> btw, did you see that I reported two sugar issues? 10:16:52 <andythenorth> oh :P 10:16:56 <andythenorth> ha ha 10:16:57 <andythenorth> ok 10:17:28 <andythenorth> Alberth: you're playing a temperate map? 10:17:38 <Alberth> yes 10:17:39 <andythenorth> ok 10:17:49 <andythenorth> I have some broken conditional code in that case 10:18:01 <andythenorth> sugar beet in temperate / arctic; sugar cane in tropic 10:18:39 <Alberth> and the most sweet climate has no sugar ;) 10:19:52 <andythenorth> untested :P 10:21:07 *** andythenorth [~Andy@2002:4d66:7022:0:94e1:2471:b7a6:262b] has quit [Remote host closed the connection] 10:21:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 10:25:38 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 10:31:33 *** dada__ [~dada_@dhcp-077-250-097-191.chello.nl] has quit [Ping timeout: 480 seconds] 10:31:48 <andythenorth> hmm 10:31:53 <andythenorth> no conditional code :P 10:31:56 <andythenorth> oops 10:36:13 *** chester_ [~chester@128-68-246-10.broadband.corbina.ru] has joined #openttd 10:39:58 <chester_> hi there, could anyone compile with 2 functions in misc_gui.cpp turned off? 10:41:21 <Eddi|zuHause> anyone could do that... 10:41:53 <chester_> could you? ShowCostOrIncomeAnimation and ShowFeederIncomeAnimation, i want to check how much do they load cpu 10:42:01 <chester_> winXP 32 10:42:20 <Eddi|zuHause> no, i can't do that 10:42:38 <Eddi|zuHause> (which i could have told you immediately if you'd obeyed the topic) 10:43:32 <chester_> ah dont ask to ask 10:44:56 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 10:45:20 <andythenorth> why not compile? :) 10:45:21 <chester_> i want 1.2.3 stable compiled for winXP 32 with ShowCostOrIncomeAnimation and ShowFeederIncomeAnimation in misc_gui.cpp do nothing 10:45:23 <andythenorth> it's easy 10:45:43 <chester_> i have to dl vs, i dont have it 10:46:06 <andythenorth> give a man a fish....feed him for a day 10:46:15 <andythenorth> teach him to catch fish....feed him forever 10:46:17 <andythenorth> etc :P 10:46:35 <chester_> i only want to live for 1 day and die 10:48:13 <chester_> ok im gonna download, if someone wish to compile answer 10:48:49 <chester_> btw wich version of vs express should i use? 10:51:17 <Eddi|zuHause> easiest would be one mentioned in the wiki 10:51:38 <NGC3982> http://i.imgur.com/HIRZn.png 10:52:09 <NGC3982> I fail to see why the train to the right doesn't go further 10:52:38 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 10:52:57 <chester_> i c, either 2k5 or 2k8 will be ok 10:53:19 <Eddi|zuHause> NGC3982: what do you mean "further"? 10:53:36 <chester_> NGC, this loading train keeps crossing occupied 10:54:08 <chester_> btw how did it enter there 10:54:26 <Eddi|zuHause> NGC3982: place a signal on the exit of the platform 10:54:45 <Eddi|zuHause> NGC3982: or turn that train occupying the platform around 10:54:56 <chester_> unnesesary, since platforms have 2way pbs embedded 10:55:13 <Eddi|zuHause> chester_: no, they don't 10:55:29 <NGC3982> Turning the train solved it 10:55:50 <NGC3982> I was unaware that the trains direction on the platform was relevant. 10:56:11 <Eddi|zuHause> NGC3982: only if you omit the signals 10:56:38 <NGC3982> Right before the screenshot, i had one way PBS used on both entry and exit. 10:56:39 <NGC3982> Ok 10:56:53 *** Progman [~progman@p57A1B00A.dip.t-dialin.net] has quit [Remote host closed the connection] 10:57:12 <chester_> NGC how did that train enter the platform? 10:57:18 <Eddi|zuHause> chester_: the thing that you observe is that a train turning around at the end of line only starts up if it can reserve a path. there is no platform involved there 10:57:47 <Alberth> NGC3982: turn on the 'show reserved tracks' to see what happens 10:57:50 <NGC3982> chester_: It drove it, like any other train. Though, i guess i fiddled around with it yesterday, making it turn. 10:57:53 <NGC3982> Alberth: Ok. 10:58:13 <NGC3982> Hm, i don't know why i turned that off. I like to use that feature 24/7. 10:58:35 <Alberth> you're not sleeping? :) 10:59:02 <Eddi|zuHause> sleep is overrated :p 10:59:14 <NGC3982> Nope, we Swedes are nocturnal. 10:59:27 <chester_> Eddi: if i'll remove the platform completely, will the train stay and wait? 10:59:37 <Alberth> hmm, so I was born in the wrong country it seems :) 11:00:39 <NGC3982> Hehe. 11:01:50 <Eddi|zuHause> chester_: yes 11:02:07 <Eddi|zuHause> chester_: except it would be more tricky to get the train there 11:05:14 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:08:54 *** frosch123 [~frosch@frnk-590ff306.pool.mediaWays.net] has joined #openttd 11:11:35 <NGC3982> Eddi|zuHause: You have a fantastic word for Thursday. 11:12:14 <Eddi|zuHause> what do you mean? 11:12:26 <NGC3982> Thunderday? 11:12:26 <NGC3982> :D 11:13:20 <frosch123> NGC3982: http://en.wiktionary.org/wiki/Thursday 11:13:22 <frosch123> same origin 11:13:37 <Eddi|zuHause> well, it's even the same word. "Donnerstag" is (allegedly) named after the Germanic god "Donar", which is the equivalent of the nordic "Thor" (hence Thor's Day) 11:14:06 <NGC3982> frosch123: Does Thor and Thunder originally mean the same? 11:14:14 <NGC3982> Oh. 11:14:21 <frosch123> thor is the god responsible for thunder afaik 11:14:39 <frosch123> other gods are only able to do lightning or something like that 11:16:46 <NGC3982> Yes, of course. My first impression was that most languages used "thor", while germany used "thunder" 11:17:02 <NGC3982> But, Eddi clarified it. 11:17:49 <NGC3982> And with that, i guess Donar and the german word for thunder has a linked past. 11:20:00 <Sturmi> dont need to guess there, it is linked 11:21:09 *** LordPixaII [~pixa@79-68-104-217.dynamic.dsl.as9105.com] has joined #openttd 11:21:19 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 11:22:04 *** rymate1234 [~rymate@host86-168-15-147.range86-168.btcentralplus.com] has joined #openttd 11:22:06 <rymate1234> hey 11:22:21 <rymate1234> I'm running openttd 1.2.3 11:22:31 <rymate1234> I have a station that trains are completely avoiding 11:22:55 <rymate1234> they head towards it and turn around 11:23:08 <andythenorth> hrm 11:23:13 <Eddi|zuHause> NGC3982: so what's thursday in swedish? 11:23:20 <Psyk> maybe the station is not electrified? 11:23:30 <Sturmi> rymate: sounds like there are the wrong rails 11:23:41 <andythenorth> what's the opposite of orthogonal? 11:23:41 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 11:23:44 <Eddi|zuHause> rymate1234: missing catenary, usually 11:23:54 <rymate1234> catenary? 11:24:00 <Eddi|zuHause> electrification 11:24:01 <rymate1234> ah 11:24:26 * rymate1234 feels stupid now 11:24:43 <Eddi|zuHause> that happend to pretty much all of us here once :) 11:25:26 *** dada_ [~dada_@62.140.132.92] has joined #openttd 11:25:47 <NGC3982> Eddi|zuHause: Exactly as in English. Tors dag. Thors day. 11:27:01 <rymate1234> why do electrified stations have to look exactly like normal ones 11:27:02 <rymate1234> :( 11:27:11 *** Pixa [~pixa@79-68-104-217.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 11:27:41 <Eddi|zuHause> rymate1234: some stations (especially those with a roof) tend to hide the catenary 11:29:09 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 11:29:11 <chester_> andythenorth: parralel 11:40:26 <andythenorth> I think in this case, converging 11:40:35 *** dada__ [~dada_@62.140.137.87] has joined #openttd 11:41:10 <chester_> ok i have an iso of vs2010 11:41:36 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:42:39 *** dada_ [~dada_@62.140.132.92] has quit [Ping timeout: 480 seconds] 11:42:47 <chester_> wiki should be updated, only options available to dl are vs 2010 and 2012 11:43:40 *** chester_ [~chester@128-68-246-10.broadband.corbina.ru] has quit [Quit: Leaving.] 11:43:50 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:43:56 <Eddi|zuHause> andythenorth: just say "not independent" 11:44:00 <drac_boy> hi 11:44:06 <andythenorth> !independent 11:44:31 <Eddi|zuHause> (which is a double negative, btw.) 11:44:50 <andythenorth> dependent 11:45:35 <Eddi|zuHause> depending on context, this may be not clear, though 11:49:05 * NGC3982 googles the word Catenary. 11:49:15 *** chester_ [~chester@128-69-59-166.broadband.corbina.ru] has joined #openttd 11:49:20 *** chester_ [~chester@128-69-59-166.broadband.corbina.ru] has quit [] 11:49:38 <drac_boy> NGC3982 thats the overhead wires for the locomotives? :) 11:49:54 <drac_boy> and pantograph is the little arm thinge used to touch the catenary wire for juice 11:50:12 <Eddi|zuHause> it's the mathematical term for the curve described by a hanging chain/wire (German: "Kettenlinie") 11:50:21 <NGC3982> drac_boy: Ah, neat. 11:50:25 <NGC3982> Never heard the word before. 11:50:52 <drac_boy> NGC3982 btw 'trolley arm' also means something that looks like a long pole with small slider or wheel on the wire-touching end 11:50:54 <NGC3982> The use of the word pantograph is not related to trains at all, i guess? 11:51:06 <drac_boy> might be theres other wording for that but 'trolley arm' is the one used in usa 11:51:14 <NGC3982> Afaik, it's a pen-on-paper tool 11:51:16 <NGC3982> Ok 11:51:47 <frosch123> Eddi|zuHause: just call it cosinus hyperbolicus 11:51:56 <drac_boy> NGC3982 mind you trolley arms are not only for trolleys tho. some light industry railroads used them instead of pantographs 11:52:04 <NGC3982> Ok 11:52:12 <Eddi|zuHause> frosch123: i know that :) 11:52:23 <NGC3982> Chug chug chug with the trolley 11:52:27 <frosch123> never heard the term catenary in math, only in ottd :p 11:52:31 <NGC3982> Dong dong dong with the bell 11:52:44 <andythenorth> frosch123: it's approx same source no? 11:52:48 <Eddi|zuHause> frosch123: i've never really done maths in english 11:52:50 <drac_boy> thats why you sometimes may find a locomotive at times that has a pantograph sandwiched by two trolley poles ... they were meant to work between both trolley and rail networks to put it that way 11:52:58 <NGC3982> Oh, ok 11:53:00 <Eddi|zuHause> frosch123: just a few words i picked up here and there 11:53:38 <frosch123> andythenorth: what? ottd and math? :p 11:53:47 <drac_boy> heres one quick example NGC3982 http://www.thetransportco.com/sitebuildercontent/sitebuilderpictures/l7.jpg 11:53:56 <NGC3982> Ah, i see. 11:53:58 <NGC3982> Cute engine. 11:54:06 <andythenorth> http://en.wikipedia.org/wiki/Catenary 11:54:13 <NGC3982> Looks like a kid with an operated cheek bone. 11:54:18 <drac_boy> well they were kinda built 'cheaply' so they always had that industrial look anyway :) 11:54:31 <NGC3982> andythenorth: Oh, neither words are train related. 11:54:35 <NGC3982> I have learned something new. 11:55:17 <drac_boy> mind you some of these ones in SBB have the hood spliced between left and right rather than being offset to one side .. they looks a bit unusually unique 11:56:06 <drac_boy> NGC3982 so what else do you want to learn about now? :P 11:56:07 <NGC3982> As far as i know, i have yet to see modern trains use anything else then asymmetrical Z-shaped pantographs. 11:56:41 <NGC3982> drac_boy: You could always explain how Hawking radiation will contribute to entropy. 11:57:27 <frosch123> http://en.wikipedia.org/wiki/File:Puentedelabarra%28below%29.jpg <- hmm, apparently it is supposed to have that shape 11:57:31 <frosch123> i.e. it 11:57:35 <frosch123> 's not broken 11:58:02 <drac_boy> mm sorry nope NGC3982 :) 11:58:21 <NGC3982> frosch123: Oh lord. 11:59:00 <frosch123> NGC3982: http://en.wikipedia.org/wiki/Stressed_ribbon_bridge 11:59:42 <Eddi|zuHause> frosch123: some skewed idea to save material on the bridge, i suppose 12:03:48 *** dada__ [~dada_@62.140.137.87] has quit [Ping timeout: 480 seconds] 12:05:25 <NGC3982> frosch123: That's neat. 12:06:29 <drac_boy> hmm what do you call a locomotive that sometimes runs all on its own and it can carry a bit of cargo itself? 12:06:38 <drac_boy> I know its usually called railmotor in some places 12:08:55 <Eddi|zuHause> you can call this all sorts of things 12:09:04 <frosch123> http://en.wikipedia.org/wiki/Railcar <- i know no german term for that 12:09:21 <frosch123> mostly because such things only carry pax nowadays, while everything carrying cargo is bigger 12:09:54 <frosch123> but wiki knows one :) 12:10:07 <frosch123> "gepÀchtriebwagen" "gepÀcklokomotive" :) 12:10:36 <frosch123> http://de.wikipedia.org/wiki/Gep%C3%A4cklokomotive 12:11:46 <drac_boy> ah sounds about right 12:12:11 <Zuu> http://en.wikipedia.org/wiki/File:Rail_Motor_Thirlmere.jpg <-- a model for toyland trains? :-) 12:12:31 <frosch123> :o 12:12:45 <drac_boy> I do know some of the older SBB locomotives had a baggage/goods section inside their body. even then you still found these locomotives working freights at times 12:16:24 <drac_boy> frosch123 I've always found germany a bit interesting...they seem to have a better way of putting word meanings together 12:16:27 <drac_boy> but maybe thats just my view :) 12:16:51 <frosch123> not quite :p 12:16:53 <NGC3982> I share that theory. 12:17:04 <NGC3982> It feels like a machine 12:17:07 <frosch123> germans just attach word to each other if they have _some_ correlation 12:17:10 <NGC3982> Well oiled, but mechanical and heavy. 12:17:32 <frosch123> which results in ambiguous terms since the concatenation does not state the direction of correclation 12:17:47 <drac_boy> heh NGC3982 12:18:46 *** chester_ [~chester@128-72-149-195.broadband.corbina.ru] has joined #openttd 12:18:56 <drac_boy> heres another question on a completely different locomotive... 12:19:27 <drac_boy> was it only usa because of their cheap logging rails or did any other countries even have geared steam locomotives? usa had all these Lima Shay in this case 12:19:32 <frosch123> common examples are "babyoil" or "dogcookie" which can mean any of "oil for babies", "oil made by babies", "oil made out of babies"; resp. "cookie for dogs", "cookie baked by dogs", "cookie excreted by dog", "cookie made out of dogs" 12:21:01 <Eddi|zuHause> what's a "DB Keks" then? ;) 12:21:34 <NGC3982> frosch123: :D 12:21:45 <frosch123> Eddi|zuHause: a "gepÀcklomotive" is certainly a bunch of bags, piled up into the shape of a locomotive 12:22:21 <drac_boy> heh :) 12:22:30 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Read error: Operation timed out] 12:22:36 <Sturmi> what about "Triebwagen"? 12:23:03 <frosch123> it's a brothel inside a caer 12:23:12 <Eddi|zuHause> it's certainly a wagon where you go about your primal instincts :p 12:23:18 <Sturmi> :D 12:25:13 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 12:25:33 <Eddi|zuHause> anyway, that is not a problem of the concatenation itself, it works the same way in english without leaving out the spaces between the words 12:25:56 <drac_boy> Eddi|zuHause like 'diesellok' becomes 'diesel loco'? 12:26:19 <Eddi|zuHause> something like that 12:26:54 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 12:29:06 <drac_boy> whats a db keks? 12:30:40 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 12:31:54 * NGC3982 enjoys writing words together. 12:32:02 <NGC3982> A good ol' Swedish SÀrskrivning. 12:32:13 <Eddi|zuHause> drac_boy: some mildly derogatory term for the "DB" sticker they put on engines and wagons 12:32:35 <NGC3982> For instance, the swedish word for "nurse" is "sjuksyster", made with the words "sjuk" (sick) and "syster" (sister). 12:32:53 <NGC3982> We write it together, not to confuse people with instead describing a sick family member. 12:33:11 <Eddi|zuHause> NGC3982: that's pretty much the same as in german 12:33:16 <NGC3982> It makes for great humour when people don't write the words together properly. 12:33:35 <chester_> ========== Build: 5 succeeded, 1 failed, 0 up-to-date, 1 skipped ========== - is it normal? i'd skipped music, and whats the sedtination folder for bin? 12:33:58 <Eddi|zuHause> chester_: you can run it by pressing the run button in VS 12:34:19 <Eddi|zuHause> chester_: usually it is in objs/ 12:34:59 <Eddi|zuHause> unlike the linux makefile, the vs projects don't have code for copying the binary after linking 12:35:45 <NGC3982> What more, "Gladpackad rÀkmacka" means "A shrimp sandwich wrapped in plastic". Separating the words to "Glad packad rÀkmacka" instead makes "Happy drunk shrimp sandwich". 12:36:46 <drac_boy> eddi oh heh ok 12:36:48 <chester_> doesnt work for me, F5 says 3 projects are outdatd 12:36:55 <NGC3982> "Rökfritt" means "Non smoking". "Rök fritt" means "Please, smoke!" 12:36:58 <NGC3982> Etc. 12:37:11 <NGC3982> I'm so bored. 12:37:49 <chester_> version - Debug Win32 12:37:50 <chester_> settings - Debug Win32 12:37:50 <chester_> openttd - Debug Win32 12:37:50 <chester_> are outdated 12:38:47 <chester_> dmusic.cpp(25): fatal error C1083: Cannot open inclu 12:39:44 <andythenorth> cargos should have an action 0 prop for climate availability :P 12:39:53 <andythenorth> or vehicles shouldn't :P 12:40:03 <chester_> ah wait i didnt rtfm 12:45:35 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:47:00 <chester_> i'v compiled it, but it consumes 100% of a core and is very slow 12:50:45 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 12:53:34 <rymate1234> well 12:53:47 <rymate1234> this is one station I didn't plan well http://i.imgur.com/ORzWj.png 12:54:05 <rymate1234> it's..... a bit small 12:54:07 <rymate1234> :D 12:54:08 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 12:54:31 <chester_> its 2 times larger than precompiled, i think its a debug version 12:56:49 <Pinkbeast> rymate: surely it could extend up the line a bit, allowing larger trains 12:59:00 <rymate1234> hmm 12:59:08 <rymate1234> I could try 13:00:02 <Pinkbeast> ... if the town will let you build station tiles at all. 13:00:21 <rymate1234> well 13:00:26 <rymate1234> they reeeeeallly like me 13:00:36 <rymate1234> we have an outstanding relationship 13:00:38 <Pinkbeast> In that case you could also just demolish a bunch of their buildings. :-) 13:00:56 <rymate1234> I'm not that sort of person :P 13:01:06 <frosch123> abusing relationships :p 13:03:09 <rymate1234> whoops 13:03:18 <rymate1234> destroyed two trains 13:04:02 <rymate1234> how long does it take to clear the debris away? D: 13:04:20 <frosch123> a month or so 13:05:07 <rymate1234> great 13:06:37 <drac_boy> couldn't bother stopping trains or watching your signals? :-> 13:08:21 <NGC3982> I'm playing with UKRS2+ and starting at 1832. I'm using the very, very small 2-2-0 Planet at 12kN. 13:08:31 <NGC3982> Should i go for full load and unload, or load if available? 13:08:45 <frosch123> @calc 4400 / 74 13:08:45 <DorpsGek> frosch123: 59.4594594595 13:08:54 <frosch123> rymate1234: actually, two months :) 13:09:25 <rymate1234> drac_boy, exactly! 13:09:38 <drac_boy> rymate1234 then don't complain? heh :) 13:09:46 <rymate1234> lol 13:10:29 <Pinkbeast> NGC: I did not find the Planet much use for cargoes other than pax and mail. 13:11:17 <chester_> yeah i have it working and its 3k+ kB smaller 13:11:37 <Pinkbeast> But if I was carrying cargo, I would full load and reduce the number of wagons appropriately - it is so underpowered it is clearly no use to be towing empty wagons 13:12:04 <NGC3982> Pinkbeast: Oh, sorry. I was refering to driving pax. 13:13:02 <Pinkbeast> I never full load with pax because how do you know which end of the connection produces more? I use timetable separation if available. So perhaps I'm not someone to ask because I don't have any special advice for the Planet. 13:14:08 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 13:14:42 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 13:15:00 <Pinkbeast> http://www.tt-forums.net/viewtopic.php?f=47&t=52073 is the game I played from 1801 to 1855, if it is of any use. 13:16:34 <rymate1234> ooo shit 13:16:49 <rymate1234> one of my trains crashed into a competitors road vehicle 13:16:51 <rymate1234> :D 13:17:12 <Pinkbeast> Doesn't matter a whit to you, trains can steamroller RVs all day without penalty. 13:17:20 <rymate1234> I know lol 13:17:39 <Pinkbeast> (Which is some compensation for the way RVs are otherwise perfectly safe rather than hideously dangerous as in reality) 13:18:09 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:18:35 <rymate1234> yay for complex rail tracks 13:18:43 <rymate1234> 4 trains on 2 tracks ftw 13:19:45 <NGC3982> Pinkbeast: Oh, ok. 13:20:22 <chester_> recompiling didnt help, game still lags 13:20:58 <NGC3982> Pinkbeast: I just love when that happends. You build a big freight line nearby a town (where you have a few dozen busses) and then ignore it for a few years. When you return the town has expanded the roads, and the busses suddenly takes a nifty path over the rails 13:21:33 <drac_boy> Pinkbeast problem is the train that crashes the rv.....loses its station rating a lot of the times :P 13:21:44 <NGC3982> And you sit there, wondering what happend to all of your busses who suddenly seems have disappeared. :P 13:21:48 <drac_boy> plus don't ask about the "train wrecked together with rv" option that some people actually enable 13:21:54 <drac_boy> ;) 13:22:41 <Pinkbeast> I only really build trams and tramlines don't extend themselves so I don't have that worry. 13:23:36 <drac_boy> heh btw to be honest.. train+tram crashes sometimes still can happen 13:23:48 <V453000> why dont you just prevent towns from building road crossings at least ... or disable towns to build roads entirely - they do it inefficiently and ugly anyway 13:23:57 <drac_boy> especially if you're running the 'long' refitted trams from HEQS .. they always are slow to clear a tile :-s 13:24:12 <Pinkbeast> Only if I build rail/tram crossings, which I don't. 13:24:35 <drac_boy> if theres still one fault I find with trams..... 13:24:45 <drac_boy> why is there no tram tracks without the overhead wires >_< 13:24:58 <rymate1234> looks like one of my AI's is updating to monorail 13:25:01 <Pinkbeast> You can turn visibility off on the catenary if you're using horse trams 13:25:36 <rymate1234> ....horse trams? 13:25:44 <Pinkbeast> Most of my later screenies in that thread have no catenary visible. 13:25:57 <Pinkbeast> rymate: One of the EGRVTS has horse-drawn trams. 13:26:36 <Pinkbeast> My main gripe with trams is as with RVs: approach a station with several platforms/bays, and they all love to queue up at the same one and get stuck. 13:26:51 <rymate1234> ah 13:27:46 <Pinkbeast> You have to turn off realistic acceleration for RVs because they have no power output 13:29:13 <drac_boy> Pinkbeast actually I mean being able to run one route with industrial steam locomotive but another town route with trolleys 13:30:01 <drac_boy> and Pinkbeast actually realistic accerlation used to work before...its just that recent versions of ottd seem to break the horse vehicles with 0hp for some weird reason 13:30:18 <drac_boy> they still have some kN but its no use without 1+hp 13:30:24 <Pinkbeast> As you would expect. 13:30:33 <Pinkbeast> If they worked before with 0hp that was clearly buggy. 13:30:47 <chester_> next question: is it possible to reduce fps/skip frames to save cpu for pathfinder/whatever else? in general, how to reduce cpu consumption by modifying source code? 13:30:51 <drac_boy> actually it wasn't 0hp before :p 13:30:59 <drac_boy> but anyway do you get what I said about tram wires tho? 13:31:52 <Pinkbeast> So when you say "recent versions of ottd seem to break the horse vehicles with 0hp for some weird reason" perhaps you mean "horse vehicles with 0hp have never worked as you would expect"? 13:31:58 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 13:32:18 <rymate1234> sure horse carts should have 1hp 13:32:29 <rymate1234> *surely 13:32:53 <Pinkbeast> rymate: 2-6hp actually for the EG ones. But the trouble is the quantum of RV power is rather too large for that. 13:33:09 <drac_boy> Pinkbeast nope... 13:33:32 <drac_boy> before they did not have any hp shown at all .. and could work at full speed anyway .. its the recent versions of ottd that seem to break the horses..thats all I can say 13:33:41 <Pinkbeast> drac: You're just totally confused. 13:33:54 <drac_boy> nope...I know because I actually used to play with these horse vehicles before 13:33:57 <Pinkbeast> You've just turned on realistic RV acceleration, which causes a power setting to be shown (and them not to work). 13:34:01 <Pinkbeast> That's all. 13:34:08 <drac_boy> Pinkbeast I *always* have realistic on all the times 13:34:12 <drac_boy> and it worked before too 13:34:21 <Pinkbeast> But in older versions realistic RV acceleration did not exist. 13:34:37 <drac_boy> so what was the advanced setting option for if it didn't do anything then? 13:34:50 <Pinkbeast> As I said, you're just confused. 13:36:14 <rymate1234> :( 13:36:22 <rymate1234> I wanted to build an airport 13:36:28 <rymate1234> but someone built them all before me 13:36:29 <rymate1234> :( 13:36:56 <drac_boy> Pinkbeast nope I wasn't unless you want to actually tell the ottd coders they're the confused one :) 13:37:04 <drac_boy> because the option has been in there 13:37:25 <drac_boy> rymate1234 heh I take it town noise level is enabled? 13:37:33 <Pinkbeast> Feel free to show me an old version where it's in there but the then EGRVTS vehicles work. You can't. 13:37:38 <rymate1234> Not sure 13:38:00 <rymate1234> lemme check 13:38:01 <drac_boy> rymate1234 open a town dialog ... does it mention noise level? 13:38:32 <Pinkbeast> ... when did you start playing, drac? 13:38:38 <rymate1234> Nope 13:40:06 <rymate1234> It says "x local authority refuses to allow another airport to be built in this town 13:40:35 <drac_boy> rymate1234 oh hmm I could be wrong but maybe thats from the 2-airports-per-town limit? 13:40:46 <rymate1234> might be 13:40:49 <rymate1234> lemme count 'em 13:40:56 <drac_boy> it does not have to be inside town .. just close enough to be associated with that town (like the industry names are) 13:41:06 <rymate1234> yup 13:41:10 <rymate1234> two airports 13:41:21 <rymate1234> drac_boy, I want a passenger airport though :( 13:41:25 <drac_boy> well...there we go. thats whats bollocking you from being able to build any :| 13:41:34 <drac_boy> mm 13:41:45 <Pinkbeast> C'mon, what year? 13:41:59 <drac_boy> I always play with no noise level and no airport limit myself tho ... then again I use planes for real purpose other than just to be cash cows 13:42:28 <rymate1234> how to increase the limit? 13:42:29 <rymate1234> :D 13:45:24 <drac_boy> rymate1234 if its your own game...disable the 2-airport limit ;) 13:45:30 <rymate1234> yea 13:45:38 <rymate1234> how do I do that 13:45:42 <rymate1234> is it in difficulty? 13:45:48 <drac_boy> advanced settings 13:46:07 <drac_boy> or was it only in the cfg file through text editor alone? I can't recall now 13:48:22 <Pinkbeast> Anyway, http://www.tt-forums.net/viewtopic.php?f=26&t=33415 vs. http://gandalf.zernebok.com/viewtopic.php?f=33&t=40459 - there is _at least_ a 16-month window where if you were using EGRVTS you'd not have realistic RV acceleration because it didn't exist. 13:52:42 <rymate1234> welp 13:52:55 <rymate1234> can't find the 2-airport limit 13:53:21 <Pinkbeast> Crush the competitors so their airports vanish. :-) 13:53:23 <V453000> honestly original acceleration seems a lot better for RVs 13:53:38 <V453000> with realistic they dont slow down almost at all, and their acceleration is wtf long often 13:54:00 <V453000> in total means that you get more jams and stuff with original 13:55:03 <V453000> and while the acceleration behaves pretty similarly like original train acceleration, for RVs it is actually very viable, RVs have no short/long curves, they need to have some difficulties - so at least hills/curves ... while keeping nice acceleration 13:56:00 <rymate1234> Pinkbeast, might be hard 13:56:25 <rymate1234> Here's my main competitor http://i.imgur.com/16FgC.png 13:57:20 <Pinkbeast> Not entirely serious - basically if the AI works (and NoCAB does) about all you can do is cheese like steamrollering all its RVs) 13:57:36 <rymate1234> lol 13:57:43 <rymate1234> there's 500 road vehicles 13:57:44 <Pinkbeast> And against that behemoth even that might not work. 13:57:54 <rymate1234> that's quite a lot 13:58:11 <rymate1234> might just have to hope that a recession happens 13:58:15 <Pinkbeast> Well, in particular, it's exploiting the utility of aircraft shamelessly. 13:58:30 <Pinkbeast> I think essentially you'd be straight to the cheat menu to get rid of that. :-( 13:59:04 <rymate1234> lol 13:59:10 <rymate1234> I'll put up with it 13:59:17 <rymate1234> I'm making a million a year 13:59:23 <rymate1234> which isn't too bad 13:59:40 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:00:05 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 14:01:01 <drac_boy> sorry you're right rymate1234 not sure where the 2-airport-limit is...maybe I'm thinking of it being specific to ttdxp instead 14:01:14 <rymate1234> :( 14:02:08 <drac_boy> rymate1234 do you ever play with the small airport always enabled or not? just curious 14:02:26 <rymate1234> drac_boy, I hardly ever use airports tbh 14:02:31 <drac_boy> heh ok 14:02:49 <rymate1234> Just the only time I want to use them, someone got there before me 14:02:56 <drac_boy> I always have it on .. because even in 1990 it could be I still want to build a little airport only for one or few single-prop planes to land at on 14:03:02 <drac_boy> :-> 14:03:21 <drac_boy> then again in ttdxp you only have small or city more or less ^_^ 14:06:22 <rymate1234> Here's my openttd world http://zoom.it/oVJV 14:10:21 <drac_boy> sorry need to go for a while now, maybe later rymate1234 :) 14:10:23 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 14:10:27 <rymate1234> ok 14:11:37 *** KouDy [~KouDy@188.75.190.58] has quit [Remote host closed the connection] 14:14:11 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:22:10 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:26:32 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Quit: Sturmi] 14:40:53 *** Biolunar [mahdi@blfd-4d086699.pool.mediaWays.net] has joined #openttd 14:41:19 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 14:42:19 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:43:05 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 14:47:12 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:52:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 14:55:12 <__ln___> did the germaneses dub all the elvish spoken in the hobbit? 14:57:35 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 15:05:10 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:05:52 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 15:10:28 <Kjetil> __ln___: yeah. they probably dubbed it to some austrian dialect 15:11:26 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 15:14:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:15:43 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 15:15:47 <drac_boy> hi....again? :) 15:16:11 * drac_boy flies a Beaver onto rymate1234's airport 15:16:13 <drac_boy> heh 15:17:03 <drac_boy> anyway just curious but do rail wagons only have one capacity for all cargos or can you eg have 40 tonnes coal but only 30 tonnes ore refit options from the same one wagon id? 15:17:55 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:18:29 <drac_boy> hi andythenorth anything else to keep complaining about or what? heh :p 15:18:42 <frosch123> one vehicle has only one cargo type 15:18:54 <drac_boy> frosch123 mm thats what I had presumed...thanks 15:18:55 <frosch123> but one vehicle does not necessarily match the vsisible vehicles 1:! 15:19:02 <andythenorth> drac_boy: I could complain about stupid questions 15:19:05 *** knight-work [~knight-wo@cpc1-cast3-0-0-cust1048.uddi.cable.virginmedia.com] has joined #openttd 15:19:08 <frosch123> there are various trainsets with combined pax/mail wagons 15:19:17 <frosch123> which look like 1 vehicle, but are technically 2 15:19:20 <knight-work> Hi Guys 15:19:31 <drac_boy> frosch123 oh .. guess I'll just use more wagon ids (theres lot free) then .. I just wanted to eg have a lower ore capacity because of its higher density etc 15:19:58 <frosch123> drac_boy: oh, i completely misunderstood you then :o 15:19:58 <drac_boy> thanks...just wanted to check if there was any alternative or not...seem like I was right 15:20:06 <drac_boy> frosch123 ah heh np 15:20:10 <frosch123> i thought you meant carrying coal and iore at the same time 15:20:23 <drac_boy> frosch123 I'm actually going to have one early wagon that will be part mail and part passenger 15:20:26 <frosch123> you can define completely different capacities for cargotypes 15:20:36 <frosch123> but i do not exactly recommend that 15:20:40 <drac_boy> that is if you have heard of the term Combine? (or whatever other terms there is for it) 15:21:04 <frosch123> differences between cargos are something for industry sets 15:21:29 <knight-work> Can some help: I'm trying to modify a GRF file so that I can make the train available on all railtypes. However, I can't match up what the wiki says with this NFO file 15:21:54 <drac_boy> heres an example frosch123 just in case you were going to ask http://www.bcoolidge.com/pictures/Heavyweight-Combine-for-the-National-Limited-at-Baltimore_10_13_63_w.jpg 15:22:02 <frosch123> knight-work: compatiblity between railtypes is no property of the train, but of the railtype 15:22:12 <drac_boy> that one is baggage/passenger but there were also mail/passenger ones too 15:22:57 <drac_boy> I'll just do eg 24px for the visible wagon with passenger capacity.. then an invisible 1px "wagon" for the mail capacity 15:23:18 <drac_boy> or something like that..haven't checked how to actually make the idea work yet 15:25:31 <drac_boy> anyone want to correct me on an alternative way to do it or this 24+1px articulated wagon is the right way to go? 15:25:55 <knight-work> frosch123: ok, I have 1 * 57 08 06 "$?" 00 00 which I believe is for the type of rail, in this case Electric? 15:26:31 <frosch123> that is the action 8 which gives the name of the grf 15:26:37 <frosch123> that has nothing to do with railtypes :p 15:27:01 <drac_boy> :) 15:28:05 <drac_boy> frosch123 btw in this case re cargo weight..I'll just have eg a 'hopper' for coal/wheat/etc and 'heavy hopper' for ore/sand/etc ... maybe not perfect but I guess it'll do just for now hm? 15:28:26 <drac_boy> ofc I always could let the latter still carry coal .. just not as much capacity of it tho 15:30:23 * drac_boy wonders why knight-work wants to make weird trains? :-> 15:31:03 <frosch123> knight-work: maybe just try the "universal rail type" grf from bananas 15:31:26 <knight-work> drac_boy: I've found a custom GRF which gives Glasgow Underground trains... But presently only on electric rails, so I'd like a version which works on Maglev too 15:31:59 <knight-work> ...For no other reason that it seemed like a simple edit/intro modifying a GRF file 15:32:46 <frosch123> http://www.tt-forums.net/viewtopic.php?f=26&t=63540 <- or try that one 15:32:50 <drac_boy> hm....no idea sorry *points you to the grf suggestion above 15:33:30 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:34:58 <knight-work> frosch123: Thanks. checking that one out now 15:37:20 <drac_boy> btw I'm kinda trying to find it while looking for other things but is there any way the grf can add a power car each X cars or its always per-every-car? something like power-unpower-unpower-power..etca setup 15:38:13 <frosch123> yes you can do such things 15:38:33 <drac_boy> ok...guess I'll see if I can eventually find it :p 15:38:50 <frosch123> you just check the position in the consist 15:39:10 <frosch123> you can add speical wagons at the front, or at the back, or every second or whatever 15:39:21 <frosch123> various sets use this to draw pantographs 15:39:30 <frosch123> e.g. on the last wagon before the back engine 15:39:43 <frosch123> or for supper wagon etc 15:40:39 <drac_boy> mm makes sense yeah .. now that I think about that I've pretty much noticed that NARS and Canset always had some randomized dome cars in longer trains 15:43:10 <drac_boy> frosch123 I was going to use this flag as to say have 600hp motor and another 600+hp per each third wagon. just as an example of why I'm trying to look this up now 15:44:04 <frosch123> in the old days you could define wagons to have power; but this is considered deprecated now 15:44:06 * drac_boy notes its sometimes easy to get lost in the wiki :P heh 15:44:15 <frosch123> today you just set the power of the engine depending on the number of wagons attached 15:44:15 <andythenorth> he 15:44:23 <andythenorth> newgrf is around long enough to have 'old days' 15:44:32 <andythenorth> :) 15:44:47 <drac_boy> frosch123 hmm counting wagons to determine the locomotive? which var is this?? :) 15:44:54 <frosch123> andythenorth: maybe everything before i joined is old :p i am certainly not old :p 15:44:55 <drac_boy> andythenorth heh 15:45:04 * andythenorth is old 15:45:12 <drac_boy> frosch123 I'm not old enough to have seen real steam locomotives in everyday service :-( 15:45:14 <drac_boy> heh heh 15:46:18 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Variables_without_parameter <- just check the first 6 15:46:32 <andythenorth> farms: yellow tractors, or cc? 15:46:58 <peter1138> who owns farms? 15:47:00 <frosch123> in hexadecimal i am still a teenager :) 15:47:26 <andythenorth> peter1138: game owns farms 15:47:34 <andythenorth> call it 'industry colour' if you want 15:47:39 <peter1138> can't be company colour then :p 15:47:41 <andythenorth> avoids confusion 15:47:51 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 15:48:56 <drac_boy> andythenorth in north america it would had been red or green? :P 15:49:12 <drac_boy> guess theres always a slight different 'common' colour in different countries 15:52:12 <frosch123> also red and green here 15:52:17 <frosch123> rarely blue 15:52:23 <frosch123> but i cannot remember a yellow tractor 15:52:54 <andythenorth> http://www.google.co.uk/search?q=jcb+fastrac&hl=en&client=safari&tbo=d&rls=en&biw=1255&bih=668&source=lnms&tbm=isch&sa=X&ei=05zMUPaSBYLM0QXTrYHoBQ&ved=0CAoQ_AUoAA 15:53:46 <frosch123> the rims can be yellow 15:54:28 <frosch123> most common seems to be green with red rims 15:54:58 <frosch123> http://www.werdum-ferienspass.de/images/640x480trecker_460.jpg 15:55:51 <frosch123> andythenorth: never saw a jcb one 15:56:08 <frosch123> is it brittish? 15:56:50 <frosch123> http://www.google.co.uk/search?hl=en&client=safari&rls=en&biw=1236&bih=820&tbm=isch&sa=1&q=lanz&oq=lanz&gs_l=img.3..0i3j0l9.50741.51899.0.52012.8.8.0.0.0.0.117.714.3j4.7.0...0.0...1c.1.bDTepGsDGjw <- classic german tractors 15:56:52 <andythenorth> yarp 15:57:18 <frosch123> well, search for "lanz" 15:57:31 <frosch123> might be easier than that weird link, which claims i use safari :p 15:57:55 <drac_boy> oh yeah I guess the wagon counting thing could be used to add the observation or cab control car to the tail of a train too 15:58:22 <andythenorth> silly old google image search 15:58:28 <knight-work> frosch123, drac_boy: Thanks for the help. I've managed to get that train on Maglev by using linked tool. Will have a play around with it tonight 16:00:27 <drac_boy> heh andythenorth nothing about google really 'just works' anyway ;) 16:00:34 <drac_boy> I don't use it much in first place for that matter 16:01:05 <knight-work> I'm off.. Thanks once again 16:01:07 *** knight-work [~knight-wo@cpc1-cast3-0-0-cust1048.uddi.cable.virginmedia.com] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 16:02:47 *** dada_ [~dada_@62.140.132.53] has joined #openttd 16:13:25 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:16:04 *** dada__ [~dada_@62.140.132.53] has joined #openttd 16:18:12 *** LordAro [~LordAro@host81-155-105-130.range81-155.btcentralplus.com] has joined #openttd 16:18:21 <LordAro> eveings 16:18:29 *** dada_ [~dada_@62.140.132.53] has quit [Remote host closed the connection] 16:19:15 <drac_boy> hi LordAro 16:24:15 *** dada__ [~dada_@62.140.132.53] has quit [Ping timeout: 480 seconds] 16:26:55 *** dada_ [~dada_@62.140.132.64] has joined #openttd 16:30:41 *** dada_ [~dada_@62.140.132.64] has quit [Remote host closed the connection] 16:31:43 *** pugi [~pugi@host-091-097-083-217.ewe-ip-backbone.de] has quit [] 16:32:00 *** Flygon_ [Flygon@218-214-18-147.people.net.au] has joined #openttd 16:32:05 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 16:34:41 *** chester_1 [~chester@128-72-149-195.broadband.corbina.ru] has joined #openttd 16:35:16 <drac_boy> hi chester_1 16:35:24 <rymate1234> hey 16:35:30 <chester_1> hi 16:36:11 <drac_boy> rymate1234 so how did it go? :p 16:36:16 <drac_boy> how doing chester_1? 16:36:50 <chester_1> i was disconnected and reconnected, seems have sort of shizophrenia now 16:37:34 <rymate1234> drac_boy, gave up on airports 16:37:50 <drac_boy> heh ok 16:38:01 <drac_boy> which grfs you using just out of curiousity rymate1234? 16:38:06 <chester_1> any developer online? 16:38:45 <rymate1234> drac_boy, none apart from AI's 16:39:03 <rymate1234> haven't delved into grfs yet 16:39:55 *** chester_ [~chester@128-72-149-195.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 16:41:47 <drac_boy> ah ok :) 16:47:58 <chester_1> this channel is useless without developers online! saturday evening! 16:48:33 <andythenorth> eh? 16:48:43 <andythenorth> what are you on about? 16:48:49 <Alberth> that's a quick conclusion 16:49:11 <andythenorth> Alberth: it's an elegant troll :) Now everyone comes running : 16:49:12 <andythenorth> :) 16:49:30 <chester_1> i just read the topic 16:49:40 <chester_1> it says thereis another channel 16:49:41 <chester_1> #openttd.dev 16:49:53 <andythenorth> there is that 16:49:55 <chester_1> take my words back 16:50:00 <chester_1> going there 16:50:22 <Alberth> chester_1: FYI, oftc has several thousands of channels 16:50:31 <andythenorth> you might not have voice in .dev 16:50:52 <chester_1> i only need ottd developers to talk 16:51:19 <andythenorth> can I subcontract making some FIRS decisions? :P 16:51:24 <andythenorth> I'll do the work :P 16:51:49 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 16:51:50 <Alberth> just running compilations :) 16:51:51 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:51:57 <Alberth> what's your problem? 16:52:25 <andythenorth> I need to make date-sensitive graphics for junk yard http://hg.openttdcoop.org/firs/raw-file/43d5b6207b09/src/graphics/industries/junk_yard_1.png 16:52:33 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:52:40 <andythenorth> I have a steam crane, diesel crane, wheel loader and excavator avaialble 16:52:56 <andythenorth> I need someone to tell me combinations of those, with date ranges 16:53:11 <andythenorth> i.e. "2x steam crane until 1940" etc 16:53:23 <andythenorth> I have decision-boredom :) 16:53:32 <andythenorth> copying and pasting them around is easy though 16:54:10 <drac_boy> heh 16:54:14 <Pinkbeast> Surely steam cranes until 1950 at least. 16:55:14 * drac_boy is putting steam locomotives till 2040 in fact 16:55:18 <drac_boy> :p 16:55:38 <Alberth> 2x steam crane until 1950, 1xsteam, 1x diesel 1950-1970, 2xdiesel crane 1970-2000 ? 16:56:15 <rymate1234> I wish there was an easier way to upgrade from railways to maglev 16:56:36 <Pinkbeast> I would think the 1xSteam 1xDiesel period should be short - '52 to '55 or so, say. 16:56:50 <Alberth> rymate1234: don't upgrade, but build new tracks next to the existing ones 16:57:19 <Alberth> Pinkbeast: good idea, I was pondering what to do with the other ones 16:57:35 <drac_boy> maglev? whats maglev? ;) 16:57:55 <drac_boy> heh 16:58:18 <rymate1234> Alberth, not an option in my situation http://i.imgur.com/hHawv.png 16:58:39 <Alberth> wheel loader and excavator at 2000+ ? 16:59:05 <Sturmi> teleporter after 2100 16:59:07 <Pinkbeast> Excavators are 80s, for sure. :-) 16:59:08 <drac_boy> rymate1234 umm yeah you can actually 16:59:15 <rymate1234> oh? 16:59:35 <drac_boy> just sell some trains to use a mostly-one-line working ... other line next to that .. till its double new route 16:59:53 <rymate1234> ah 16:59:53 <drac_boy> I do that often for the busy city stations anyway 17:00:06 <rymate1234> might as well do it all at once 17:00:44 <frosch123> chester_1: development is on hold for 4 months; we do not want a r25k party in winter 17:00:48 <Pinkbeast> Have no shame about turning on "build while paused"... 17:01:06 <rymate1234> Pinkbeast, lol 17:01:10 <rymate1234> might do actually 17:01:30 <chester_1> i dont need to add a feature 17:01:51 <chester_1> i only want to know is it possible to tweak the game slightly 17:01:59 <Alberth> yes 17:02:01 <chester_1> turn a feature off 17:02:21 <chester_1> it says cannot send to channel 17:02:25 <Pinkbeast> chester, why don't you ask your question, rather than asking meta-questions about it? 17:02:39 <chester_1> hi, i'v made an investigation, the less trains on the screen the less cpu consumption, so is there any way to make the game refresh its screen, say every 2 or more tick to make playing available. now it tries to run smoothly but finally fails and disconnects with 'your cpu took too long..'. i'd tried recompiling with ShowCostOrIncomeAnimation and ShowFeederIncomeAnimation in misc_gui.cpp turned off, but it didnt help much (turns off 17:02:48 <Alberth> Pinkbeast: it's so secret, nobody is allowed to know :) 17:03:11 <chester_1> i was asking today several times 17:03:34 <Pinkbeast> Truncated at "(turns off" and... what have you done to the game to make it CPU-bound? 17:03:49 <chester_1> (turns off these signs at arrival) 17:04:20 <chester_1> i have amd brisbane a core @ 2100 17:04:52 <Alberth> chester_1: of course it has little impact, money animations happen almost never 17:05:00 <chester_1> not very outdated, but after about 1200 trains in the game i cannot join 17:06:03 <Pinkbeast> But I suspect (all else aside) almost all the CPU here is going on pathfinding etc, not on displaying sprite graphics at a few dozen frames a second! 17:06:09 <Alberth> yeah, many trains tend to make the game very slow 17:06:09 <frosch123> chester_1: go to SpecializedVehicle::UpdateViewport 17:06:24 <Pinkbeast> You haven't changed the train/rv pathfinder from YAPF have you? 17:06:45 <frosch123> and add something like "if (tick_counter & 7) return;" 17:07:02 <chester_1> i play @openntcoop, they have all things right 17:07:08 <Pinkbeast> frosch: but is this going to solve his problem? 17:07:38 <frosch123> Pinkbeast: apparently (s)he is playing on a server; so only client-side stuff can be changed 17:08:32 <drac_boy> hmm I never bothered testing it but its funny how many trains+ships you can put on a little motorola cpu and still get smooth play :-> 17:09:05 <Alberth> drac_boy: not having a large map also helps 17:09:10 <Pinkbeast> I still don't believe dropping frames will have any useful effect. 17:09:21 <drac_boy> alberth hmm you mean like 2048x2048 etc? 17:09:23 <frosch123> chester_1: turning off "full animation" might also help 17:09:28 <frosch123> or setting trees to transprent 17:09:31 <frosch123> *invisible 17:09:37 <chester_1> didnt find SpecializedVehicle::UpdateViewport, many UpdateViewports in several files however 17:09:50 <frosch123> vehicle_base.h 17:10:03 <drac_boy> frosch123 and making sure that variable snowline is not on if you got it .. that causes jerks during the winter>spring and fall>winter months some of the times 17:10:04 <chester_1> all possible options in the game was turned off 17:10:18 <chester_1> so i have started with sources 17:10:35 <Pinkbeast> Tried the OTTD-coop IRC channel? Surely you cannot be the only one with this problem. 17:11:24 <chester_1> there are many of us 17:11:37 <chester_1> we simply cannot join and the n map restarts 17:13:43 * drac_boy goes to make lunch 17:13:45 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 17:17:33 <chester_1> compiling with 'if (tick_counter & 2) return;' added 17:23:58 *** dada_ [~dada_@dhcp-077-250-097-191.chello.nl] has joined #openttd 17:27:30 <chester_1> YEAH Pinkbeast cant you beleive it??? I CAN JOIN AND PLAY 17:28:39 <Pinkbeast> I certainly am surprised. 17:28:44 <chester_1> i'v tried single with autosave, cpu consumption dropped from 50% (100% core) to 30-40% 17:30:23 <chester_1> very helpful option for laptops/netbooks/old computers 17:30:54 <frosch123> how jerky do the vehicles move? :p 17:31:19 <chester_1> not very 17:31:20 <frosch123> do they glitch? do they leave remants when moving? 17:31:36 <chester_1> no, almost as normal 17:32:23 <chester_1> they drop every even frame, this doesnt affect much 17:33:35 <frosch123> haha, title game with & 31 certainly looks funny 17:38:57 *** dada__ [~dada_@dhcp-077-250-097-191.chello.nl] has joined #openttd 17:41:21 *** dada_ [~dada_@dhcp-077-250-097-191.chello.nl] has quit [Remote host closed the connection] 18:01:12 <chester_1> http://www10.zippyshare.com/v/91535502/file.html if someone wants to test 18:02:02 <chester_1> winXP 32 18:03:59 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 18:04:21 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:06:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:16:12 *** andythenorth [~Andy@2002:4d66:7022:0:3c37:68ab:89db:2e16] has joined #openttd 18:16:58 *** andythenorth [~Andy@2002:4d66:7022:0:3c37:68ab:89db:2e16] has quit [Remote host closed the connection] 18:17:40 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:19:31 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 18:24:16 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:35:02 *** andythenorth [~Andy@2002:4d66:7022:0:58f1:d68d:7490:17e8] has joined #openttd 18:37:20 *** andythenorth [~Andy@2002:4d66:7022:0:58f1:d68d:7490:17e8] has quit [] 18:38:50 *** andythenorth [~Andy@2002:4d66:7022:0:8507:cb70:3144:7a50] has joined #openttd 18:39:30 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:39:33 *** mode/#openttd [+v glx] by ChanServ 18:43:40 *** andythenorth [~Andy@2002:4d66:7022:0:8507:cb70:3144:7a50] has quit [] 18:45:43 *** andythenorth [~Andy@2002:4d66:7022:0:f9a6:7493:2e1b:313b] has joined #openttd 18:45:44 <DorpsGek> Commit by translators :: r24822 /trunk/src/lang (6 files) (2012-12-15 18:45:32 UTC) 18:45:45 <DorpsGek> -Update from WebTranslator v3.0: 18:45:46 <DorpsGek> catalan - 1 changes by arnau 18:45:47 <DorpsGek> english_US - 1 changes by Rubidium 18:45:48 <DorpsGek> french - 1 changes by glx 18:45:49 <DorpsGek> greek - 4 changes by kyrm 18:45:50 <DorpsGek> polish - 1 changes by wojteks86 18:45:51 <DorpsGek> russian - 1 changes by Lone_Wolf 18:46:09 <Alberth> was Dorpsgek always this slow? 18:46:47 <LordAro> what 12 seconds? 18:47:02 <Alberth> no, one line of text a second 18:47:09 <frosch123> yes 18:47:14 <Rubidium> intentionally 18:47:23 <frosch123> i guess it fears being kicked :p 18:47:46 <Alberth> I just never noticed it before, for some reason 18:48:14 <LordAro> it didn't used to, did it? 18:48:34 *** andythenorth [~Andy@2002:4d66:7022:0:f9a6:7493:2e1b:313b] has quit [Remote host closed the connection] 18:49:16 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:51:33 <Rubidium> oh, it did 18:51:36 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 18:52:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:52:55 <Alberth> My log says otherwise http://paste.openttdcoop.org/show/1978/ unless I took a bad sample 18:53:20 <frosch123> that's cia, not dorpsgek 18:54:00 <Alberth> ha, so that's the difference 18:54:24 <Alberth> thanks 18:54:38 <SpComb> one line a second is fast, the general average is 2s/line 19:00:25 <Eddi|zuHause> so i guess they didn't revive CIA? 19:00:49 <frosch123> they will return "soon" 19:01:04 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:03:19 *** roadt_ [~roadt@223.240.107.68] has quit [Read error: Operation timed out] 19:03:59 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Read error: Connection reset by peer] 19:11:28 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:30:08 *** roadt_ [~roadt@223.240.107.68] has joined #openttd 19:34:12 *** LordPixaII [~pixa@79-68-104-217.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 19:34:24 *** Pixa [~pixa@79-68-104-217.dynamic.dsl.as9105.com] has joined #openttd 19:38:39 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has quit [] 19:44:48 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:46:13 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has joined #openttd 19:48:50 *** roadt_ [~roadt@223.240.107.68] has quit [Ping timeout: 480 seconds] 19:56:31 <LordAro> "they" ? 19:58:44 <SpComb> CIA died a not very pretty death 19:59:02 <LordAro> how so? 19:59:26 <SpComb> their server got wiped, and the setup wasn't really backuped or even documented 20:00:11 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Quit: Reconnecting] 20:00:28 <SpComb> sponsored server by some company that got bought etc 20:00:53 <LordAro> woops 20:01:16 *** dada__ [~dada_@dhcp-077-250-097-191.chello.nl] has quit [Quit: goodbyte] 20:04:27 <SpComb> http://shadowm.rewound.net/blog/archives/245-CIA.vc-is-dead.html 20:25:57 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 20:36:21 <andythenorth> ho ho, python implemented in js (far as I can tell) http://www.brython.info/index_en.html 20:36:59 <Alberth> crazy people :p 20:37:46 <andythenorth> not crazier than spending your life coding js 20:38:45 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:38:59 <drac_boy> hi 20:39:31 <Alberth> hi 20:39:42 <Alberth> or building a computer in minecraft :p 20:40:59 <Eddi|zuHause> building an interpreter isn't that hard... porting the libraries is the crazy task 20:44:12 <Alberth> pypy probably helps a lot :) 20:44:57 <rymate1234> pypypypy 20:45:17 <Alberth> it needs a js somewhere :) 20:45:43 <drac_boy> heh heh 20:46:48 <rymate1234> pypypypystrap.js 20:49:26 <drac_boy> any of you think making a diesel-battery locomotive makes any sense considering that the tractive+runcost thing is hard to modify on the fly? 20:50:58 <andythenorth> what does it do for gameplay? 20:51:16 <peter1138> nothing 20:52:21 <drac_boy> andythenorth offering lower costs especially with being almost nil $ when sitting at a station for long time 20:52:53 <drac_boy> and the short term extra hp on grades from combo battery+diesel output too 20:52:53 <peter1138> how so? 20:55:25 <Eddi|zuHause> what i wonder is why nobody builds an electric+battery hybrid engine 20:55:52 <Eddi|zuHause> drac_boy: "short term power" is not modelled by the game 20:56:32 <drac_boy> peter think how much fuel it costs to just sit there idling at the station for a month or two ... compared to if the engine was dead while the battery provided airbrake pressure, cab climate, etc. costs almost nothing :) 20:57:10 <drac_boy> electric+battery? mm theres no emission with electric on the locomotive so I doubt anyone would had been too interested 20:57:30 <chester_1> andythenorth: why is coding in js considered harmful? 20:57:33 <frosch123> in what kind of medieval times do you need pressure for breaking? 20:57:35 <Eddi|zuHause> drac_boy: the point is travelling on unelectrified lines 20:57:51 <frosch123> you need pressure for releasing the brakes 20:58:03 <Eddi|zuHause> so you can use the battery to travel unelectrified lines, and recharge by the electric wire if you happen to have one 20:58:15 <Eddi|zuHause> almost every train passes one of those occasionally 20:58:32 <drac_boy> frosch123 you don't want to have 100% brakes all the times .. or as usa more aptly calls it emergency braking ... usually they only set 5-10psi to hold the trains 20:59:11 <peter1138> no harm in having 100% braking when you're... stopped 20:59:30 <drac_boy> eddi oh well in that case runcost would had not been much different...paying for the overhead juice verus paying to maintain the batteries back at the depot 20:59:37 <drac_boy> peter...except that it puts extra wear 20:59:55 <drac_boy> and don't ask about cold pads being squeezed very hard onto the tires...harder to get them to release 21:00:00 <Eddi|zuHause> drac_boy: there have been battery powered vehicles in germany for over 100 years 21:00:19 <peter1138> so what do they do over night? 21:00:25 <peter1138> leave the engines running? 21:01:11 <drac_boy> Eddi|zuHause if you mean these battery powered 2-car trainsets ... they had no other power sources at all .. I've always wondered if they actually had lower long term cost than eg a VT100 but mm both are historic now tho 21:01:55 <Eddi|zuHause> drac_boy: there were several types 21:02:26 <Eddi|zuHause> and yes, with those, the batteries were taken out at the depot to recharge 21:03:11 <drac_boy> peter1138 actually they just set it to a small service amount ... and it may bleed another few psi overnight .... then the locomotive only have to pump off about 10-20psi rather than the full 'emergency' before making a quick brake test for deperaturing 21:03:18 <Eddi|zuHause> i mean a different thing though, some "modern" engines are diesel+battery hybrids. but why the hell would that be "cheaper" than electric+battery hybrids 21:03:37 <drac_boy> Eddi|zuHause well its because of the diesel fuel having to be bought and stored onboard .. and the emission wasted 21:03:56 <drac_boy> compared to electric being right there all the times aboard the locomotive in yard or shed 21:04:02 <Eddi|zuHause> yes, so why not remove the diesel engine, and replace it with a pantograph? 21:04:22 <drac_boy> thats assuming theres overheard wire in the first place ^^ 21:05:23 <Eddi|zuHause> take for example passenger MUs on unelectrified branch lines, they often end in an electrified main station. the train could recharge there, and go back on its way 21:06:12 <drac_boy> funny thing tho is SBB even for being heavily electified actually still has ordered a diesel-battery locomotive from time to time. I think their most recent one was from Stadler too 21:06:17 <Eddi|zuHause> or the other example is shunting engines, which is usually used on major hub stations, which also usually have (some) electrified tracks 21:06:46 <Eddi|zuHause> drac_boy: that is my entire point: they don't do that. why? 21:07:08 <drac_boy> mm well the only question would be .. how long is this 'branch lines' tho? might be a good reason why they are not considering battery traction 21:07:09 <andythenorth> do a genset instead o_O 21:08:16 <drac_boy> andythenorth gensets works best if its for varying train weights daily .. but if the locomotive is going to sit a lot .. its going to make little difference on the other hand 21:08:16 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:08:53 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:10:10 <drac_boy> UP actually was testing some shunters with 3x cummins engines in one of their calfornia yard .. and apparently it worked too well since it was a 24/7 operation with different weights from two boxcars to a long cut of multiply 5-spine containers 21:10:59 <chester_1> andythenorth: why is coding in js bad? because i wanted to 21:11:01 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:11:20 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:11:22 <drac_boy> but on the other hand one of the RailGoat (as it was named) was returned back to the builder because there was little improvement over an old geep diesel 21:11:24 <andythenorth> chester_1: it's not bad 21:11:45 <chester_1> you told its not worth coding in it 21:12:06 <andythenorth> drac_boy: there are crap loads of NRE genset switchers in use 21:14:26 <drac_boy> I'm still a bit questionable about non-diesel fuels especially their efficency but seeing its still too early to get any longterm reports yet I'll probably just rather not vote on it yet 21:14:27 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:14:50 <drac_boy> CNG tractor, natural gas mainline unit, etc 21:14:54 <andythenorth> chester_1: tbh you have no choice if you want to code for browsers 21:15:02 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:15:29 <chester_1> i think many of its features eventually will come to old languages, and they already do 21:15:47 <drac_boy> I know that at least CSX and others do have some success with biodiesel blend to slight lower the diesel costs tho 21:17:23 <andythenorth> I probably hate js primarily because of jquery 21:17:23 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:18:04 <drac_boy> heh I only work with raw js alone here but....no further comment :P 21:18:14 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:18:15 <andythenorth> when I started coding js, jquery wasn't even thought of 21:18:19 <andythenorth> I wish it had been 21:18:54 <andythenorth> most people coding js for the web now aren't coding js, they're just writing jquery method calls and parameter dicts :P 21:19:54 <drac_boy> well I don't see them most of the times tho. I usually disable any huge downloads that aren't of image/* content type 21:20:05 <drac_boy> just saying 21:21:33 <andythenorth> and you use the internet that way? :O 21:21:33 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:21:57 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:22:47 <Eddi|zuHause> andythenorth: so how is using an overly complex generic whatever thingie like jquery different from boost or java or whatever...? 21:23:07 <andythenorth> about the same 21:23:47 <chester_1> jquery makes ppl think they are coders 21:24:23 <Eddi|zuHause> they said that about any higher level language since the invention of compilers 21:24:54 <andythenorth> imagine 21:24:58 <andythenorth> not writing bytes :O 21:24:59 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:25:06 <chester_1> true, the lower your language, the cooler you are 21:25:25 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:26:25 <andythenorth> http://blogs.scientificamerican.com/critical-opalescence/2012/12/14/when-you-fall-into-a-black-hole-how-long-have-you-got/?WT.mc_id=SA_sharetool_Twitter 21:29:55 <ToBeFree> so Python isn't cool at all? I don't think so :D 21:29:56 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:30:18 <drac_boy> andythenorth yeah ... I don't like having to wait for 300KB worth of downloads just to read only 7KB worth of texts 21:30:24 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:31:02 <drac_boy> chester_1 heh 21:31:08 <andythenorth> meh 21:31:17 <andythenorth> I hate js because it's not python 21:31:24 <andythenorth> and for me, python is best 21:31:30 <andythenorth> because...? 21:31:50 <chester_1> +1 for python 21:34:44 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:35:17 <andythenorth> meh 21:35:25 <andythenorth> no further debate? :P 21:35:31 * andythenorth will go to bed 21:35:33 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:35:54 <chester_1> its possible to use python in the brower if u have it installed 21:36:11 <chester_1> script/python will work 21:37:11 <andythenorth> http://www.skulpt.org 21:37:45 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:38:11 <Eddi|zuHause> chester_1: you can't rely on anything that is on <90% of all browsers 21:38:11 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:38:30 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:38:46 <Eddi|zuHause> (and think also of tablets and smartphones) 21:39:24 <drac_boy> wish I could say that to other people too Eddi|zuHause ... me: I only can see a blank black page what are you trying to show? him/her: wtf? are you sure you're using a web browser me: yes 21:39:47 <drac_boy> some webmasters have no sense of testing their website on a not-plugins-cluttered browser sometimes :-> 21:40:10 <Eddi|zuHause> i get really annoyed when a website doesn't work with javascript disabled 21:40:35 * drac_boy doesn't really care for that tbh 21:41:28 <drac_boy> hm anyway .. a more on-topic question ... industries only can have up to 3 inputs and 2 outputs ... no way around that at all right? 21:41:56 <andythenorth> patch openttd 21:42:10 <andythenorth> what do you think 'only can have' means? :P 21:42:11 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:42:24 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:42:26 <andythenorth> if it was 'only can have except with workarounds x, y and z' 21:42:29 <andythenorth> then we'd say so :P 21:42:59 <andythenorth> you know tile acceptance is different to industry acceptance though, right? 21:43:02 <drac_boy> heh 21:43:11 <andythenorth> also 21:43:16 <drac_boy> andythenorth yeah I do, I hate the stupid refinery for not acccepting oil all around but meh :p 21:43:28 <drac_boy> I'm talking about the cargo processing tho .. not tile catchment atm 21:43:33 <andythenorth> if you turn js off, and you expect me to provide server-side table sorting, you can think again :P 21:44:41 <andythenorth> also, if you don't have js, and I'm relying on draggable(s), don't expect any cute little arrows or whatever to move stuff around 21:44:47 <andythenorth> just turn on js 21:44:49 <Eddi|zuHause> andythenorth: yes, i expect dynamic webservers to manage creating dynamic webpages 21:45:03 <Eddi|zuHause> it's what they do all day long 21:46:00 <andythenorth> they can do it less 21:46:01 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 21:46:03 <drac_boy> andythenorth the only js thing I have disabled is that menus and scrollbars can't be removed .. I still don't know why that kind of behaviour is still "allowed" .. stupid browser coders :-> 21:46:12 <andythenorth> a trip to the server just to change the sort order is dumb 21:46:27 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 21:48:12 *** rymate_1234 [~rymate@host86-140-194-153.range86-140.btcentralplus.com] has joined #openttd 21:49:53 <chester_1> skulpt seems like bryton u mentioned above, i was talking about using CPython/Jython in the browser 21:50:40 <Alberth> ? 21:50:50 <chester_1> its bad idea if you writing for everyone, not that bad if you know your customer have them 21:51:09 <andythenorth> fair point 21:54:04 *** rymate1234 [~rymate@host86-168-15-147.range86-168.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:54:54 <chester_1> Eddi did you see i finally patched the game and lowered cpu consumption? 21:57:13 <drac_boy> hmmm to have spine wagons or not 21:57:15 * drac_boy thinks 22:01:00 <chester_1> im gonna bed, too late here 22:01:01 * Alberth throws a dice 22:01:02 <drac_boy> meh maybe not..already got the flatcar anyway 22:01:09 * drac_boy deletes a row 22:01:34 *** chester_1 [~chester@128-72-149-195.broadband.corbina.ru] has quit [Quit: Leaving.] 22:01:50 <andythenorth> Alberth: 1/6 chance of a 6 22:01:53 <andythenorth> what did you get? 22:02:08 <Alberth> 0.14678 22:02:19 <andythenorth> intriguing 22:02:21 <andythenorth> try again? 22:02:38 <Alberth> nah, closed the python shell :) 22:03:01 <Alberth> hmm, perhaps there is a command line program for it? 22:03:52 <frosch123> Alberth: your random number generator is buggy 22:03:55 <frosch123> it should return 4 22:04:03 <andythenorth> no dice 22:04:05 <andythenorth> in macports 22:04:18 <andythenorth> I should write one 22:04:18 <Alberth> not in Linux either, weird 22:04:21 <andythenorth> in flash 22:04:29 <Alberth> Java :) 22:04:40 <frosch123> andythenorth: how does rolling a die work with a touchscreen? 22:04:41 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 22:04:46 <andythenorth> http://www.jsdice.com/roller/ 22:04:56 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 22:04:58 <Alberth> frosch123: shake the tablet violently 22:05:06 <andythenorth> frosch123: you just get your die and roll it 22:05:11 <andythenorth> works fine on glass 22:05:16 <andythenorth> might bounce a bit 22:05:36 <frosch123> Alberth: ah, you mean like a dice cup? shake the table and throw it? 22:06:17 <frosch123> though technically you keep the cup 22:06:20 <Alberth> might be a bit rough on the landing part of the tablet :p 22:06:30 <__ln___> http://www.youtube.com/watch?v=VSBefGi7F-Y 22:06:46 <drac_boy> andythenorth just curious, what was the website for FIRS again? it had the pictural list of coded and obsoleted industry sprites too 22:07:10 <frosch123> drac_boy: www.jsfirs.com 22:07:35 <Alberth> frosch123: I saw an advertisement of a game, where you could shoot a star into the game on your console by moving your hand in the direction of the screen on the tablet 22:08:08 <Alberth> (like you throw it) 22:08:08 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Read error: Operation timed out] 22:08:09 <andythenorth> http://www.tt-foundry.com/sets/FIRS/schema/economies 22:08:15 <andythenorth> drac_boy: ^ requires js though 22:09:12 <drac_boy> oh right had forgotten what the name was for some time .. tt-foundry 22:09:18 <drac_boy> thanks 22:09:49 <drac_boy> just wanted have a look at how you dealt with certain cargos too :p 22:10:25 <andythenorth> hmm 22:10:34 <andythenorth> I should generate the html docs from the actual code 22:11:38 <andythenorth> drac_boy: do you have code, or just an epic design? 22:12:49 *** JustMe [~Me@S0106001bfc2501d0.pk.shawcable.net] has joined #openttd 22:13:29 *** JustMe [~Me@S0106001bfc2501d0.pk.shawcable.net] has left #openttd [] 22:14:53 <drac_boy> andythenorth long tracking table, some sprites, a few more half-done sprites, and just some 'dummy' nfo files .. not much to really show yet basically :) 22:15:20 *** LordPixaII [~pixa@85.210.78.30] has joined #openttd 22:18:13 <andythenorth> good night 22:18:14 *** Djohaal [~Djohaal@177.96.125.19] has quit [Read error: Connection reset by peer] 22:18:14 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:18:21 <drac_boy> ok 22:18:40 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has quit [Remote host closed the connection] 22:18:42 *** Djohaal [~Djohaal@177.96.125.19] has joined #openttd 22:19:31 *** Pixa [~pixa@79-68-104-217.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:21:41 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:27:37 <drac_boy> heh apparently I'm not the only one to wonder about actually using rack tracks.... hrm 22:37:21 *** Progman [~progman@p57A1B00A.dip.t-dialin.net] has joined #openttd 22:40:03 <drac_boy> probably really best on the arctic maps alone tho so guess thats the issue 22:42:17 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:54:17 * drac_boy still thinks there should be thin DC and thick AC electrification choices 22:54:25 <drac_boy> maybe too confusing for new people tho :) 22:55:04 <Eddi|zuHause> DC wires are usually much thicker than AC wires 22:56:09 <drac_boy> mm well I was thinking of in-game .. DC would be a single line with simple L shaped masts to hold it .. while AC was of two lines (top one goes up and down at each mast) with more fancy masts 22:56:30 <drac_boy> wouldn't be surprised if former was more geared toward poles rather than pantographs 22:56:52 <drac_boy> but this is only a random thought that might not actually get anywhere tho ;) 22:57:16 <Eddi|zuHause> single vs. double wire has more to do with distance between pylons than anything else 22:57:49 <Eddi|zuHause> also, the speed would be lower, as it would cause higher oscillation in the wire 22:58:06 <drac_boy> mm well I was just going by what I knew of usa .. I guess it varies elesewhere 22:59:11 <drac_boy> the trolley lines even out in countryside were just single wire on basic masts while AC was more or less just the northeast heavy duty lines whcih had more elborate wires&masts 23:04:46 <drac_boy> just for comparing sakes of what I had known .. this is the AC I know http://www.trainsarefun.com/lirr/lirrextralist/PRR-GG1s-Sunnyside-Yd-LIC-c.1958.jpg and ever-earlier (1910s or so) http://images.nycsubway.org/articles/nywb1-01.jpg 23:05:30 <drac_boy> and crude (some other had dedicated metal masts but mm) DC http://myedmondsnews.com/wp-content/uploads/2009/12/Interurban-train.jpg 23:06:21 *** cyph3r [~Miranda@ip-78-45-92-107.net.upcbroadband.cz] has joined #openttd 23:07:12 * drac_boy makes more entries into tracking table 23:07:38 *** LordAro [~LordAro@host81-155-105-130.range81-155.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:09:17 <drac_boy> ofc I have seen photos but sometimes I still have a hard time understanding some of these very early electrifications in europe 23:09:33 <drac_boy> especially the ones with 3 pantographs each touching their own seperate wire 23:09:48 <drac_boy> turnouts must had been a wiring nightmare with these 0_o 23:12:31 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 23:15:01 <frosch123> i think three-phase catenary never worked properly 23:16:45 <drac_boy> yeah. at least I recall (its in one of these Contiential Modelling magazine somewhere here) theres a historic rack railroad still in operation .. they have one single wood-cladded locomotive that was actually 3-phase with the given "mess" on its roof .. pushing two matching wood coaches uphill and back 23:16:52 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 23:17:04 <drac_boy> but otherwise I've never seen anything else outside old B&W photos indeed 23:17:14 <drac_boy> I guess a single pantograph always win :) 23:18:47 <frosch123> http://de.wikipedia.org/wiki/Drehstromantrieb_%28Eisenbahn%29 <- he, there is even a list of all tracks :p 23:19:50 <drac_boy> frosch123 I don't know if you could call it "dual voltage" (since its really not) but I have seen at least one instances of where you had 11KVAC wire centered above track supported from left side .. and offset trolley DC wire to the right supported from right side ... cheap way to let mainline train and local trolleys share the same one platform eh? 23:20:13 <drac_boy> it worked only because the trolley's pole had some sideway flexibility to it after all 23:20:46 <frosch123> http://de.wikipedia.org/w/index.php?title=Datei:Jungfraubahn_with_Eiger.jpg&filetimestamp=20120302205946 <- apparently this one is still in use 23:20:52 <drac_boy> ah I think I had heard of that one too frosch123, they had problem making the pantographs stay in contact with the wire at very high speeds? 23:20:57 <frosch123> so, 3-phase usually means rack rail 23:21:08 <frosch123> maybe it works better with low speeds 23:21:23 <frosch123> and is also more useful in high-power cases 23:21:25 <drac_boy> interesting .. modern 3-phase 0_o 23:21:34 <Eddi|zuHause> three-phase catenary was used in northern italy 23:22:22 <drac_boy> frosch123 I may not know much about japan railways but of the few things I did know .. I know that there was one short mountain section somewhere in japan that used 3rd rail rather than overhead electric for the several pusher locomotives "because of better electrical contact" 23:22:49 <drac_boy> only lasted a few years tho because a newer route was built that had much relaxed grades so the heavy pushers weren't neeeded anymore 23:23:32 <drac_boy> thats the only one time I have heard of 3rd rail being used over overhead instead even although it was a very heavy load 23:24:23 <drac_boy> afk .. hot supper :) 23:29:54 <Wolf01> 'night all 23:29:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:38:21 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 23:41:06 <drac_boy> back now 23:42:08 <frosch123> night 23:42:11 *** frosch123 [~frosch@frnk-590ff306.pool.mediaWays.net] has quit [Remote host closed the connection] 23:43:53 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:44:19 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:46:42 <drac_boy> hmm may as well as assume rack rails then...seem more interesting 23:46:55 * drac_boy mutters about so much todo notes at the same time 23:52:33 <drac_boy> oh yes had meant to ask this a while ago... 23:52:56 <drac_boy> I don't know whether to just call it 'forest' or not but what would you name an industry thats supposed to log trees for wood? 23:57:12 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []