Times are UTC Toggle Colours
00:12:26 <peter1138> if (CleaningPool()) return; 00:12:26 <peter1138> } 00:12:31 <peter1138> hmm, seems useful 00:14:51 <Kjetil> very 00:16:51 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:24:10 *** chester_ [~chester@95-27-16-245.broadband.corbina.ru] has quit [Quit: Leaving.] 00:28:57 <peter1138> holy crap it works... for yapf... 00:33:46 *** pugi [~pugi@host-091-097-054-025.ewe-ip-backbone.de] has quit [] 00:42:43 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has quit [] 00:45:14 <peter1138> have to worry about extra cpu usage though :S 00:56:16 <Wolf01> 'night 00:56:22 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:59:14 <peter1138> damn pikka 00:59:20 <peter1138> keep having coal mines close on me :-( 01:03:54 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 01:13:45 *** gombee [~gombee@00019f9f.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:26:14 *** gombee [~gombee@00019f9f.user.oftc.net] has joined #openttd 01:43:54 *** Progman [~progman@p57A1913D.dip.t-dialin.net] has quit [Remote host closed the connection] 01:44:17 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 02:16:18 *** Djohaal [~Djohaal@201.22.11.212.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 03:26:19 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 03:39:38 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 03:44:30 *** gombee [~gombee@00019f9f.user.oftc.net] has quit [Remote host closed the connection] 03:46:02 *** gombee [~gombee@00019f9f.user.oftc.net] has joined #openttd 03:49:38 <Flygon> I've learned something about OpenTTD 03:49:48 <Flygon> It's near impossible to churn a profit pre-1830 @_@ 04:13:16 *** Pixa [~pixa@85.210.78.56] has quit [Remote host closed the connection] 04:13:28 *** Pixa [~pixa@85.210.78.56] has joined #openttd 04:53:16 *** LordPixaII [~pixa@85.210.78.56] has joined #openttd 04:53:16 *** Pixa [~pixa@85.210.78.56] has quit [Read error: Connection reset by peer] 05:40:45 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 05:56:02 *** Eddi|zuHause [~johekr@p57BD53AE.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD5790.dip.t-dialin.net] has joined #openttd 06:34:29 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 07:12:48 <DorpsGek> Commit by rubidium :: r24872 trunk/src/lang/english.txt (2012-12-30 07:12:42 UTC) 07:12:49 <DorpsGek> -Fix: typo in English (Stimrol) 07:46:09 *** andythenorth [~Andy@2002:4d66:7022:0:d1f0:9c1d:e7f9:f74a] has joined #openttd 07:46:40 <andythenorth> moringtimes 07:50:11 *** andythenorth [~Andy@2002:4d66:7022:0:d1f0:9c1d:e7f9:f74a] has quit [Remote host closed the connection] 07:50:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 08:24:31 <peter1138> noes 08:29:20 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:34:13 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:39:11 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:42:38 *** bolli [~Sam@146.90.13.107] has joined #openttd 08:58:31 *** Pikka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has joined #openttd 09:05:26 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 09:05:35 <Wolf01> hello 09:09:11 *** bolli [~Sam@146.90.13.107] has quit [Ping timeout: 480 seconds] 09:14:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:14:08 *** mode/#openttd [+v tokai|noir] by ChanServ 09:19:19 *** tokai|mdlx [~tokai@port-92-195-72-50.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:33:41 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:33:44 *** mode/#openttd [+o Alberth] by ChanServ 09:33:50 <Terkhen> good morning 09:33:59 <Alberth> moin Terkhen 09:34:56 <Wolf01> moin Alberth 09:35:15 <Alberth> moin :) 09:35:45 <Terkhen> hi guys :P 09:48:30 <Pikka> good morning gentlemen 09:48:39 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 09:52:44 <Terkhen> hello Pikka 09:58:08 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 09:58:17 <SpComb> 'morn 10:01:09 <peter1138> hellay 10:01:15 <peter1138> game's on btw 10:02:44 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:09:13 <Terkhen> hi :P 10:22:23 *** A124 [~User@52.240.broadband17.iol.cz] has joined #openttd 10:22:42 <A124> Hey guys. Anyone has any idea what's wrong with the downloads? 10:23:00 <Terkhen> hi 10:23:05 <Terkhen> without a description of the problem, no :P 10:23:09 <peter1138> no, what's wrong with the downloads? 10:23:15 <planetmaker> no-one's aware of anything being wrong 10:23:22 <A124> They are not working. 10:23:30 <planetmaker> good morning everyone also :-) 10:23:34 <A124> None of then, not even directory listings 10:23:41 <A124> *m 10:23:52 *** A124 is now known as Math 10:23:56 <Terkhen> I just checked, the ingame online content works fine for me 10:23:57 <planetmaker> we provide no directory listings. Give URL please 10:24:19 <Math> https://secure.openttd.org/binaries/binaries/releases/1.2.3/openttd-1.2.3-linux-debian-squeeze-amd64.deb 10:24:21 <Math> For example 10:24:32 <Terkhen> new aviators aircraft set... nice, I'll have to check what it adds :P 10:24:52 <peter1138> binaries binaries? 10:25:06 <planetmaker> Math, the download URL is http://www.openttd.org/download-stable 10:25:11 <Math> Not even sources are acessible 10:25:17 <planetmaker> as it always has been 10:25:21 <Math> Yes, that's where I got the links from 10:25:32 <Terkhen> for the record, without the double "binaries" thing the link works 10:25:44 <Terkhen> but you should just download them from the url that planetmaker linked 10:26:37 <Math> Id does not for me. 10:26:46 <Math> s/d/t 10:27:27 <Rubidium> from the http site it won't redirect to a https site, so either you're not on the http site... or something in your browser messes things up 10:27:56 <Math> I'm automatically redirected as for the safety. I'll check this, thanks. 10:28:36 <Math> So https version is a) useless b) flawed 10:28:43 <peter1138> there is no https version 10:29:28 <Rubidium> the actual mirrors are not even using https AFAIK 10:29:49 <Math> Then what https://secure.openttd.org/www/en/download-stable is? 10:30:15 <peter1138> not official, just happens to be available 10:30:20 <Rubidium> those links are to http://binaries.openttd.org 10:30:22 <peter1138> notice the styling is all broken 10:30:27 <peter1138> and the links are all to http 10:30:46 <peter1138> so your browser or some such is automagically httpsing for you? 10:31:11 <planetmaker> from https://o.o you get also the https://...download-stable link 10:31:15 <Math> I noticed taht but it's on openttd.org. So, it should be else fixed or taken down maybe 10:31:39 <planetmaker> agreed 10:31:58 <planetmaker> if it's not supposed to work it should not be there 10:32:50 *** andythenorth [~Andy@2002:4d66:7022:0:20ce:ec12:b757:fe85] has joined #openttd 10:33:03 <Math> Ok. Is irc enough as a notice, or should I contact someone else? If so,, whom? 10:33:16 <planetmaker> you reached the right people. Thanks :-) 10:33:22 <peter1138> no 10:33:25 <peter1138> it's not our fault 10:33:31 <andythenorth> bonsoirre 10:33:39 <Rubidium> TrueBrain: ^ can that issue with https be fixed? 10:33:48 <peter1138> even if you go to https:// the download links are supplied without https 10:34:07 <planetmaker> incorrect, peter1138 10:34:22 <peter1138> i don't know why the styling is wrong, they are absolute references 10:34:24 <Rubidium> planetmaker: for me the download links are http there as well 10:34:44 <peter1138> planetmaker, the download page is relative, so stays https, but the download *links* are without https 10:34:44 <Math> Even more starnge I got https links 10:35:02 <planetmaker> yes, that's true, Pensacola 10:35:03 <andythenorth> it's a Pikka! 10:35:08 <planetmaker> * peter1138 10:35:29 <Rubidium> Math: so your browser is messing with the website, replacing http with https 10:35:39 <andythenorth> is it safari by any chance? 10:35:42 <andythenorth> or other webkit? 10:35:45 <planetmaker> then the FF on debian does that 10:36:08 <planetmaker> though... yes actual download link is http 10:36:13 <Alberth> hi andy 10:36:26 <peter1138> planetmaker, i'm using FF (iceweasl) on debian. it doesn't do that. 10:36:56 <Math> Firefox, with HTTPs Everywhere from Electronic Frontier Foundation. Without the addon, the links are http 10:37:03 <peter1138> i can only assume it's some misguided plugin that's fucking it up 10:37:13 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 10:37:15 <peter1138> complain to them :p 10:37:29 <Math> Yeah, I probably will. 10:38:15 <peter1138> (the styling is fine with iceweasl for https://www.openttd.org/) 10:38:33 <peter1138> chromium doesn't like it though, probably cos the styles are on non-https 10:38:46 *** Progman [~progman@p57A19736.dip.t-dialin.net] has joined #openttd 10:39:01 <peter1138> yay browsers :p 10:40:41 *** Devroush36 [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 10:44:48 * andythenorth ponders GS ideas 10:44:55 <Pikka> andythenorth, your big ship is in trouble 10:45:06 <andythenorth> Are we playing the game? :o 10:45:12 <andythenorth> did it sink? 10:45:15 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 10:45:15 <Pikka> it has been floating around near its unloading dock for 13 years 10:45:21 <andythenorth> ha ha 10:45:28 <Pikka> trying to get to the depot in the canal on the other side of the steelmill 10:45:29 <andythenorth> someone take over my company and fix it 10:45:35 <Pikka> okay 10:45:41 <andythenorth> yeah ship routing is a bit fucked these days 10:45:52 <andythenorth> especially with 90' turns off 10:46:01 <andythenorth> turning off 90' turns for ships is a dumb option imo 10:46:32 <andythenorth> it just causes broken ships, with no gameplay benefit 10:46:38 <Pikka> not giving vehicles explicit depot orders is dumb imo ;) 10:46:53 <andythenorth> breakdowns are on? 10:46:57 <Pikka> but then I'm more used to playing with breakdowns on 10:46:58 <Pikka> yes 10:47:13 <andythenorth> herp 10:47:14 <andythenorth> oh well 10:47:16 <peter1138> reduced! 10:47:31 <andythenorth> nothing wrong with breakdowns 10:47:38 <andythenorth> lots of my games have breakdowns 10:47:46 <Pikka> citizens celebrate, first ship arrives! 10:47:49 <Pikka> after 13 years :) 10:47:52 <andythenorth> yay 10:48:04 <Pikka> and yet 10:48:12 <andythenorth> Pikka: been thinking about a Hare and Tortoise GS 10:48:14 <Pikka> your ore dock still has better ratings than spcomb's train station :P 10:48:27 <andythenorth> all freight must go less than a certain speed, all pax more than a certain speed 10:48:29 <andythenorth> or something 10:48:31 <Pikka> 15% and 11% respectively, I wonder what happened to his trains... 10:48:36 <peter1138> lol 10:48:38 <peter1138> it's so big 10:48:41 <Pikka> sounds... interesting 10:48:43 <peter1138> it couldn't completely unload 10:48:46 <andythenorth> yeah 10:48:51 <andythenorth> pikka broke my ships :( 10:48:58 <Pikka> I see what happened to his trains 10:49:01 <peter1138> it's larger than the steel mill's queue thing 10:49:03 <Pikka> they're not unloading at the other end 10:49:10 <Pikka> no-one told him steel mills need coal :D 10:49:14 <andythenorth> I'll speckletate 10:49:15 <andythenorth> for a bit 10:49:23 <andythenorth> I am minding two junior andys though 10:49:31 <andythenorth> and they tend to do bad things when I play 10:49:35 <andythenorth> like fall down the stairs 10:49:55 <andythenorth> look how much steel I made :o 10:50:10 <andythenorth> and that ship is profitable :D 10:54:15 *** pugi [~pugi@dyndsl-091-096-012-171.ewe-ip-backbone.de] has joined #openttd 10:54:28 <George> http://dev.openttdcoop.org/issues/4730 10:55:09 <George> let me know if I need to provide more information 10:55:44 *** cyph3r [~Miranda@ip-78-45-93-37.net.upcbroadband.cz] has joined #openttd 10:59:41 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:11:27 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 11:19:42 <__ln__> moscow crash: http://www.youtube.com/watch?v=UAHF7ul46Go 11:19:47 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 11:19:50 *** Devroush36 [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has quit [] 11:20:57 <Flygon> __ln__: Broadcast on TV here 11:21:05 <Flygon> We're fascinated with Russian carcams 11:21:11 <Flygon> We have them on bikes for the same reason 11:21:18 <Flygon> To prove who killed us 11:24:49 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:24:54 <drac_boy> hi 11:25:11 <Flygon> Heya drac_boy 11:25:13 <TrueBrain> Rubidium: I love the highlight, but can you also tell me what I should read in the list above? :D 11:25:23 <Flygon> You know them vacuum tube railways Brunel designed? 11:25:36 <Flygon> Victorian era VMU's for OpenTTD Y/N? 11:25:42 <SpComb> the game! 11:26:35 <Kjetil> Steampunk openttd! 11:27:07 <peter1138> TrueBrain, i don't think there's a problem at all 11:27:18 <TrueBrain> then why does he highlight me? :( 11:27:25 <peter1138> cos he thought there was 11:27:47 <peter1138> only that some browsers don't apply style to the https:// version of the website 11:27:53 <Flygon> Kjetil: There's packs for that already, I'm just referring to http://en.wikipedia.org/wiki/Atmospheric_railway :p 11:27:55 <peter1138> question is, should there be an https version of it? 11:28:00 <TrueBrain> ofc 11:28:24 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 11:28:57 <TrueBrain> peter1138: let me guess, if you load the frontpage via https, you dont get the media? (they are non-https links :P) 11:28:58 <peter1138> stupid really, css isn't exactly malicious 11:29:03 <peter1138> yup 11:29:15 <TrueBrain> and yeah ... it used to be okay 11:29:16 <peter1138> works in some but not all 11:29:23 <TrueBrain> nowedays they see https as: now you cannot snoop what I am visiting 11:29:28 <TrueBrain> instead of: protecting user data 11:29:29 <andythenorth> browsers are more nerfy 11:30:07 <TrueBrain> guess I should finish the new website some day ... he should do it correct :P 11:30:36 <Math> Umm.. Is there a reason why dedicated server needs graphics set? 11:30:58 <Flygon> Because the operator doesn't like default OpenTTD graphics? 11:31:22 <Math> What do you mean by that? 11:31:23 <Alberth> Math: graphics set? do you mean baseset? 11:31:40 <peter1138> + <rule from="^http://\w+\.binaries\.openttd\.org/" 11:31:44 <peter1138> + to="https://secure.openttd.org/binaries/"/> 11:31:51 <peter1138> heh 11:31:51 <Math> Alberth: The graphic portion of baseset 11:32:03 <Math> I thought dedicated server would not need those 11:32:09 <peter1138> baseset includes special stuff for landscape generator 11:32:23 <Ammler> we once thought to make a nogfx set :-) 11:32:31 <Ammler> I guess, opengfx has such a branch 11:32:38 <peter1138> admittedly nobody uses them 11:32:46 <Math> "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt." 11:32:46 <peter1138> cos tgp doesn't need them 11:32:46 <TrueBrain> peter1138: that replacement is rather flawed :D 11:33:05 <TrueBrain> as we don't host any file at *.binaries.openttd.org" target="_blank">binaries.openttd.org, only at binaries.openttd.org" target="_blank">binaries.openttd.org ;) 11:33:08 <peter1138> i know, it's what caused the faff this morning 11:33:18 <TrueBrain> lolz; where does such line come from? 11:33:23 <peter1138> https everywhere 11:33:32 <Alberth> Math: as peter1138 already said, it contains more than just the graphics 11:33:45 <TrueBrain> they have manual lines for openttd? 11:33:46 <TrueBrain> lolz 11:33:51 <Kjetil> Flygon: :) One could also imagine depresurized tracks for maglev in the future to decrease drag 11:33:54 <peter1138> yup 11:34:00 <Math> Okay. Thanks. Are open-gfx compatible with Windows version? 11:34:05 <TrueBrain> faulty lines, for that matter .... 11:34:17 <TrueBrain> the OpenTTD schema is very simple: *.openttd.org -> secure.openttd.org/ 11:34:25 <TrueBrain> works for all URLs 11:34:26 <Flygon> Kjetil: Depressurized tracks? 11:34:28 <Alberth> Math: opengfx works with all versions 11:34:33 <peter1138> can we charge them for causing needless server load? 11:34:36 <Ammler> Math: basesets are local only 11:34:38 <TrueBrain> (the first httpd handles it, and pushes it to the backends as it was a http call :P) 11:35:07 <Math> Alberth: Server opengfx and clients Windows version, .. that ok right? Just to get sure. 11:35:49 <Terkhen> bbl 11:35:50 <Alberth> Math: in multi-player, you can have any mix of server and clients 11:36:04 <Math> Alberth: Thank you kindly. 11:36:16 <Alberth> and opengfx is compatible with the original TTDX set too 11:37:06 <Kjetil> Flygon: Kind of like the car as piston configuration of an atmospheric track. Expect that there is really no thight seal around the train. More like a vacuum tube 11:37:32 <Flygon> I don't understand how this ties into Maglev 11:37:56 <Flygon> I'm referring to what's basically a reverse steam locomotive design Brunel cooked up 11:38:17 <Kjetil> could be any railtype. I used maglev as it is a "future" rail type (not any more though) 11:39:15 <Flygon> Ah 11:39:19 <Flygon> I'm referring to iron rail 11:39:30 <Flygon> And the tech relies, essentially, on adhesive wheels 11:39:44 <TrueBrain> peter1138: but I agree, it is silly that we have to give support to a broken thingy that wants to do good; they should instead of just us an email telling us things are wrong tbfh :P 11:39:56 <Flygon> Only real difference between standard rail is that it allows locomotiveless MU operation in the 1850s @_@ 11:40:15 <peter1138> Flygon, oh that thing 11:40:19 <peter1138> leaky as 11:40:32 <Flygon> peter1138: High infrastructure maintaince coss 11:40:36 <Flygon> costs* :p 11:40:46 <peter1138> a vacuum tube... with a slot running along it 11:40:49 <peter1138> really good idea 11:40:49 <Flygon> Yes 11:41:02 <Flygon> Really good idea... if it's 1960 11:41:11 <Flygon> Not 1860 11:41:30 <Flygon> They really could have used silicon, or rubber, or plastic, or something back then 11:43:45 *** Pixa [~pixa@85.210.78.56] has joined #openttd 11:43:45 *** LordPixaII [~pixa@85.210.78.56] has quit [Remote host closed the connection] 12:13:29 *** andythenorth [~Andy@2002:4d66:7022:0:20ce:ec12:b757:fe85] has quit [Quit: andythenorth] 12:17:05 *** andythenorth [~Andy@2002:4d66:7022:0:20ce:ec12:b757:fe85] has joined #openttd 12:18:42 *** andythenorth [~Andy@2002:4d66:7022:0:20ce:ec12:b757:fe85] has quit [] 12:30:58 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 12:31:34 <ZxBiohazardZx> mmz no Pikka 12:31:45 <ZxBiohazardZx> anyone know in TaI how i figure out what town type i have? 12:31:46 <Pikka> why not? 12:31:50 <ZxBiohazardZx> ah nvm 12:31:54 <ZxBiohazardZx> didnt see you in list :P 12:32:06 <ZxBiohazardZx> "The town type can be determined by using the query tool on the city/town hall. " 12:32:10 <ZxBiohazardZx> define city/town hall 12:32:11 <Pikka> there are six town types 12:32:13 <ZxBiohazardZx> i dont see it :P 12:32:16 <ZxBiohazardZx> i know, i read the wiki 12:32:17 <Pikka> there are no city halls yet 12:32:22 <Pikka> the wiki is out of date :) 12:32:25 <ZxBiohazardZx> ah 12:32:26 <ZxBiohazardZx> great 12:32:32 <ZxBiohazardZx> so how do i figure out what type of city i have? 12:32:33 <Pikka> three types are cities and three are towns 12:32:41 <Pikka> if it's an openttd (city), then it's a city 12:32:51 <ZxBiohazardZx> yeah openttd (city) 12:33:07 <ZxBiohazardZx> i just have some dying cities, prolly old houses that got removed (non-TAI) 12:33:15 <ZxBiohazardZx> some cities are booming still :) 12:33:26 <ZxBiohazardZx> i do like it, it limits the sizes a bit, makes it fun to play 12:33:38 <Pikka> loading tai in an old game or with other city sets, I don't know what it will do, so it's not supported :) 12:33:48 <ZxBiohazardZx> well it works fine solo 12:33:59 <ZxBiohazardZx> i had swedish houses added to it for a while 12:34:05 <ZxBiohazardZx> but i removed it, cities got to big to fast 12:34:09 <ZxBiohazardZx> and ofc those houses died out 12:34:17 <ZxBiohazardZx> now some cities grow as expected :) 12:34:21 <ZxBiohazardZx> most* 12:34:30 <Flygon> I have lots of dying towns in my current game 12:34:31 <ZxBiohazardZx> just a few that are dying out :P 12:34:33 <Flygon> TTRS is bugged 12:34:33 <Flygon> D: 12:34:39 <Pikka> what's "dying out"? 12:34:45 <Flygon> Reducing pop 12:34:50 <ZxBiohazardZx> some houses remain, most are gone 12:34:57 <Pikka> what's "most"? 12:34:58 <ZxBiohazardZx> a town of 6k down to 1k now :P 12:35:05 <Pikka> what year is it? 12:35:07 <ZxBiohazardZx> the non TAI are gone 12:35:17 <ZxBiohazardZx> and im in 1940's atm 12:35:20 <Flygon> Pikka: pre-1840 12:35:36 <ZxBiohazardZx> ttrs is not pikka's set Flygon 12:35:37 <Flygon> Oh, you mean Biohazard :p 12:35:50 <Flygon> Mate, when you're as nieve as I am 12:35:57 <Flygon> planetmaker may as well be the lord himself 12:36:07 <ZxBiohazardZx> haha 12:36:08 <Flygon> He made this planet, dangit 12:36:09 <Pikka> https://www.tt-forums.net/download/file.php?id=156796 this is still current 12:36:13 <Flygon> He may have done a terrible job 12:36:16 <Flygon> But he made it 12:36:26 <ZxBiohazardZx> Pikka im using the "old" 0.3 beta 12:36:35 <Pikka> well, in that case 12:36:42 <Pikka> it's not the case that all (city)s are cities 12:36:50 <ZxBiohazardZx> aah 12:36:52 <Pikka> you should update 12:37:00 <ZxBiohazardZx> cant im playing chrills patchpack 12:37:10 <ZxBiohazardZx> so the new version wont go in :P 12:37:28 <ZxBiohazardZx> patchpack for i cba to rebuild the network i created so far 12:37:41 <ZxBiohazardZx> and i rely on signals in tunnels/bridges and i like paxdest alot 12:38:14 <ZxBiohazardZx> so pikka in 0.3 ottd how do i figure out a town/city type? 12:38:30 <Pikka> with difficulty :) 12:39:00 <Pikka> "planned towns" can be spotted by switching the buildings transparent and looking at the scrabble tiles, they'll have no red/pink 12:39:31 <Pikka> otherwise, there's not much difference in 0.3 except the maximum size, and a lack of big buildings in villages 12:39:46 <ZxBiohazardZx> all i have is white (churches) a few blue (R-com) and grey buildings (non-TAI tiles i think...) 12:39:57 <ZxBiohazardZx> could be bug due to the Swedish Houses removal 12:40:01 <Pikka> could be 12:40:10 <ZxBiohazardZx> but again i dont feel like restarting the map and trying to get perfect town placement again 12:40:12 <ZxBiohazardZx> just not worth it 12:40:36 <ZxBiohazardZx> ill just feed it pax/mail and goods and wait for the town/city to grow 12:43:58 <ZxBiohazardZx> ah it grows already 12:44:16 <ZxBiohazardZx> it has pink so its not planned :) 12:48:06 <peter1138> yeah adding/removing town sets is likely to leave towns growing or shrinking absurdly 12:48:17 <peter1138> usual answer is "don't do that" 12:49:21 <peter1138> by pink do you mean creamy? 12:54:04 <planetmaker> :D lool 12:54:40 <peter1138> ? 12:54:54 *** tycoondemon2 [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 12:54:59 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:08:11 <ZxBiohazardZx> peter1138 i know, but its still better then crossing fingers on RNG to get exact same map 13:09:06 <peter1138> well you will with the same seed 13:09:46 <peter1138> might end up with different stuff though 13:13:38 <dihedral> hi 13:16:06 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 13:19:41 <Terkhen> hi dihedral and andythenorth 13:20:33 <andythenorth> lo 13:21:03 <drac_boy> are planes only dual-cargo when it comes to pass/mail or can you use that for dual freight cargos as well? 13:21:52 <Terkhen> only pass/mail 13:21:52 <ZxBiohazardZx> yeah i have used a heightmap for it already 13:22:14 <ZxBiohazardZx> and im just gonna play till i connected everything then just play the heighmap on diff grfset 13:22:17 <drac_boy> Terkhen hm thanks 13:22:30 <ZxBiohazardZx> hoping at least 2-3 towns are same :P 13:22:48 <drac_boy> guess I'll have to just skip on planes....unless I can find how to make a mail-less plane heh 13:23:00 <ZxBiohazardZx> refit to pax-only? 13:25:13 <drac_boy> ZxBiohazardZx yeah .. coding them for only pax alone can't be too hard I hope...still have to look it up tho 13:30:44 *** RavingManiac [~RavingMan@5ad52e33.bb.sky.com] has joined #openttd 13:37:06 <drac_boy> ZxBiohazardZx I sometimes wonder if I'm not the only one to wonder about having passenger-only trains then wanting to add planes only to run into the problem of suddenly having mail piling up at the stations :s 13:37:20 <drac_boy> but mmm .... heh 14:08:47 <Rubidium> TrueBrain: that for some reason https://binaries does (did?) not seem to work, but it seems like you might've solved that already 14:11:45 <TrueBrain> I did not such thing 14:11:49 <TrueBrain> the user uses a tool that is broken 14:11:52 <TrueBrain> so .... what can I say? 14:12:29 <TrueBrain> that URL worked fine, works fine, and will work fine :P 14:13:49 <drac_boy> mm looking at aircraft actions I almost forgot one more other thing 14:14:02 <drac_boy> do aircraft coders usually use the maximum or cruising speed? 14:21:23 <Stimrol> (translation) anyone have any idea where this is ingame --> STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP --> {BLACK}Select the cargo you want to display 14:23:44 <andythenorth> might be cargo chain view 14:23:51 * andythenorth didn't search the src though 14:24:50 <Stimrol> good idea, going to look at it 14:25:24 <ZxBiohazardZx> drac_boy there are sets that have pax-only liveries, look better ? 14:25:27 <Stimrol> andythenorth, 10 points 14:25:30 <ZxBiohazardZx> afaik that is 14:26:13 <drac_boy> ZxBiohazardZx well pax livery doesn't help that it still makes the airport piled up with mails which wasn't what you expected :) 14:28:28 <drac_boy> ZxBiohazardZx so do you have any idea re plane speeds or not so much? 14:35:14 <ZxBiohazardZx> hmmz dont know 14:35:18 <ZxBiohazardZx> i hardly ever use planes so 14:36:08 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 14:37:29 <drac_boy> np 14:39:03 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 14:43:26 *** arroyoc [~chatzilla@159.pool85-57-219.dynamic.orange.es] has joined #openttd 14:54:57 *** MINM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 14:59:30 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 15:01:53 *** arroyoc [~chatzilla@159.pool85-57-219.dynamic.orange.es] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0/20121119183901]] 15:04:45 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 15:10:52 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:12:39 *** andrwe2 [~andrew1@82-131-144-44.pool.invitel.hu] has joined #openttd 15:12:46 <andrwe2> hi. 15:13:08 <andrwe2> servers 15:13:26 *** andrwe2 [~andrew1@82-131-144-44.pool.invitel.hu] has quit [] 15:16:07 <drac_boy> strange ^^ 15:19:29 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 15:35:09 <drac_boy> guess it looks like cruising speed then 15:36:01 <oskari89> Planetmaker here? 15:37:13 <oskari89> About OpenTTDCoop DevZone, what theme it uses? 15:37:46 <oskari89> The Redmine. 15:39:18 <planetmaker> it uses a somewhat custom one, iirc 15:39:28 <oskari89> Okay :) 15:39:34 <planetmaker> but Ammler knows better which redmine theme it uses, the DevZone 15:40:17 <oskari89> Okay. 15:50:30 <drac_boy> someone want to tell me if I missed anything here? assuming sand is 1500kg/cubic-meter and the wagon can hold 2cu.m of this then that mean it would had been about 3 tons worth of laden weight? 15:54:05 *** RavingManiac [~RavingMan@5ad52e33.bb.sky.com] has quit [Ping timeout: 480 seconds] 16:04:16 *** Devroush [~dennis@182.183-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 16:09:19 <Ammler> no custom theme 16:10:16 <Ammler> BaseCamp 16:11:17 <Ammler> you are very welcome to contribute a better one ;-) 16:19:38 * drac_boy thinks where to let players get cattle from in the game 16:19:52 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:25:58 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 16:27:25 <peter1138> farm 16:31:28 <drac_boy> mm I already have a farm so... :-s 16:32:08 <peter1138> so? 16:32:24 <Kitty> is there a way to merge two stations? 16:32:42 <planetmaker> no, you can't do that, Kitty 16:32:48 <planetmaker> you can only add to existing stations 16:32:56 <planetmaker> *new pieces to existing stations 16:33:01 <Kitty> doh 16:45:00 <drac_boy> peter1138 so unless the newgrf introduces a third output slot its not going to work to lump cattle into the farm :) 16:45:29 <drac_boy> kitty I'm guessing you built two stations currently in use and wished it had been one? 16:46:13 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has joined #openttd 16:48:00 <Kitty> yes 16:48:06 *** andythenorth [~Andy@2002:4d66:7022:0:417b:6590:3b84:94c7] has joined #openttd 16:48:32 <andythenorth> o Pikka http://www.brickshow.com/wp-content/uploads/2011/08/375-castle.jpg 16:49:18 <drac_boy> well kitty only way is to destroy one station...reschedule any vehicles affected to the 'other' station 16:49:24 <drac_boy> thats afaik, sorry :-> 16:54:21 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 16:54:35 <ZxBiohazardZx> question 16:54:45 <ZxBiohazardZx> other then gameplay what keeps cargodest/paxdest from trunk? 16:54:47 <oskari89> Ammler: Thanks :) 16:58:07 *** greatkhan [3eee0e6d@ircip1.mibbit.com] has joined #openttd 16:58:26 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 17:00:31 <greatkhan> i don't see anyone assigned the vehicle replacement interface bugs... http://bugs.openttd.org/task/2064 and http://bugs.openttd.org/task/1640 17:00:51 <greatkhan> i've been looking to get involved...has anyone else done any work on these already? 17:02:20 <ZxBiohazardZx> is it possible to change inflation on/off via console in multiplayer? 17:02:38 *** isaac9 [57d22cea@ircip4.mibbit.com] has joined #openttd 17:03:06 <planetmaker> greatkhan, afaik no-one works on that at the moment 17:03:18 *** isaac9 [57d22cea@ircip4.mibbit.com] has quit [] 17:04:04 <planetmaker> though I consider that rather features than bugs ;-) 17:04:32 <greatkhan> thanks @planetmaker ... i'll give it a try..and yeah, i realized it was a feature the minute i hit "enter" :P 17:05:00 <ZxBiohazardZx> nvm got it 17:05:01 <planetmaker> greatkhan, there's a list of wanted features on our wiki. Maybe something is there for you, as well... 17:05:12 <planetmaker> http://wiki.openttd.org/Todo_list 17:05:44 <planetmaker> some of the stuff there has been worked on the the last months, some already finished, other is WIP 17:05:53 <greatkhan> i was looking for something small...never done any open-source stuff before and it's been years since i coded c/c++ ... not even sure i'll be able to accomplish this 17:06:13 <planetmaker> I'm not actually sure those two FS tasks are small :-) 17:06:15 <greatkhan> and this was the only un-assigned thing in the "Easy" list in todos 17:06:33 <planetmaker> oh, they're there. Then yes :-) 17:07:43 <greatkhan> thanks...i'll report back if i have any progress or questions... 17:08:03 <planetmaker> sure :-) This channel is a good place. Or #openttd.dev 17:08:21 <planetmaker> which is the channel dedicated to discuss patches exclusively 17:09:26 <greatkhan> cool 17:14:30 *** greatkhan [3eee0e6d@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:29:01 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 17:51:38 <peter1138> huh, you can still rename engines? hah 17:53:25 <Stimrol> what is this --> STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES --> Toggle bounding boxes 17:53:35 <Stimrol> Dont even know what this is or where to find it 17:53:48 <peter1138> it's on the question-mark menu 17:53:54 <peter1138> you might need developer mode on 17:54:14 <peter1138> it draws boxes helpful for newgrf authors 17:54:18 <peter1138> well, maybe helpful 17:59:30 <Stimrol> peter1138, thanks, I tried to start with openttd -d and it did not show up 18:00:29 <peter1138> that's debug 18:01:10 <Stimrol> ok so it is not both there 18:01:47 <Stimrol> ahh I set it in openttd.cfg :) thanks 18:08:26 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has quit [Quit: Nettalk6 - www.ntalk.de] 18:09:21 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: There's nothing dirtier then a giant ball of oil] 18:14:56 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 18:21:32 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 18:22:05 <Kitty> hwo do I get auto renew to work ? 18:25:05 <Kjetil> You enable it in the options? 18:31:46 <Kitty> Some planes crash a lot more than others don't they ? 18:37:52 *** pjpe [ae5f48b7@ircip1.mibbit.com] has joined #openttd 18:38:02 *** pjpe [ae5f48b7@ircip1.mibbit.com] has left #openttd [] 18:38:55 <planetmaker> Kitty, don't have large planes land on small airports 18:39:02 <planetmaker> that drastically increases crash rate 18:41:48 <__ln__> that's unrealistic! 18:46:08 <fonsinchen> Rubidium: Can you tell me how the compile farm manages to get multi-gigabyte checkouts? 18:46:23 <fonsinchen> I just verified with a fresh clone and that's 200MB 18:46:37 <fonsinchen> I did "git clone https://github.com/fonsinchen/openttd-cargodist.git" 18:46:39 <DorpsGek> Commit by translators :: r24873 /trunk/src/lang (14 files in 2 dirs) (2012-12-30 18:46:18 UTC) 18:46:40 <DorpsGek> -Update from WebTranslator v3.0: 18:46:41 <DorpsGek> bulgarian - 13 changes by Tvel 18:46:42 <DorpsGek> simplified_chinese - 31 changes by xiangyigao 18:46:43 <DorpsGek> czech - 16 changes by Eskymak 18:46:44 <DorpsGek> danish - 48 changes by Knogle 18:46:45 <DorpsGek> english_AU - 1 changes by Rubidium 18:46:46 <DorpsGek> english_US - 1 changes by Rubidium 18:46:47 <DorpsGek> estonian - 22 changes by runekri3 18:46:48 <DorpsGek> icelandic - 145 changes by Stimrol 18:46:49 <DorpsGek> indonesian - 9 changes by fanioz 18:46:50 <DorpsGek> korean - 116 changes by telk5093 18:46:51 <DorpsGek> norwegian_bokmal - 148 changes by Inspirion, cuthbert 18:46:52 <DorpsGek> polish - 7 changes by wojteks86 18:46:53 <DorpsGek> slovenian - 64 changes by gligoran 18:46:54 <DorpsGek> tamil - 157 changes by aswn 18:47:12 <fonsinchen> OK, 250MB unpacked, 200MB transfer volume 18:47:18 <Alberth> people have been busy :) 18:48:28 <Rubidium> fonsinchen: TrueBrain said the checkout was like 1.5 GiB for cargodist a few days ago (or I misunderstood him) 18:48:55 <fonsinchen> I've heard that before, but I can't reproduce it. 18:49:13 <fonsinchen> I'd like to know what exact command he's issuing. 18:50:32 <fonsinchen> I'll write him a PM on the forums 18:50:43 <DorpsGek> Commit by rubidium :: r24874 trunk/src/lang/romanian.txt (2012-12-30 18:50:37 UTC) 18:50:44 <DorpsGek> -Fix: Incorrect Romanian own name 18:51:16 <TrueBrain> fonsinchen: once again the git checkout was so large 18:51:20 <TrueBrain> that it consumed 1.4GiB on disk 18:51:31 <fonsinchen> how did you do that? 18:51:33 <TrueBrain> I can't remember how we fixed it last time, but it is getting rather annoying (To say the least :P) 18:51:43 <fonsinchen> If I check it out it's 250MB 18:52:01 <TrueBrain> *shrug* - I suggest to read back the IRC log last time :P 18:52:11 <fonsinchen> sorry for the annoyance. 18:52:18 <TrueBrain> same here 18:52:34 <fonsinchen> We didn't find out. Somehow you changed it to "shallow" checkouts, which had their own problems 18:52:45 <fonsinchen> then you changed it back and it worked fine for a while 18:52:56 <TrueBrain> ah 18:53:01 <TrueBrain> well .. clearly it is only for a while :D 18:53:24 <fonsinchen> Are you checking out into the same repository every time? 18:53:33 <fonsinchen> or are you creating a new one? 18:53:41 <TrueBrain> it is Bamboo doing all that; I wouldnt really know 18:53:43 <TrueBrain> it should just update 18:53:56 <fonsinchen> Obviously it does something wrong 18:53:57 <TrueBrain> so I am guessing it goes wrong on every rebase 18:54:19 <TrueBrain> I think it is related to the fact you make branches every time 18:54:52 <fonsinchen> Actually I've kept the branches persistent for some time now and they only add a few Megabytes in total. 18:55:12 <TrueBrain> but have you checked if you have master as checkout 18:55:13 <planetmaker> a few * 100 = 1GByte ;-) 18:55:17 <TrueBrain> then do a pull 18:55:20 <TrueBrain> after you made a branch 18:55:22 <TrueBrain> what that does? 18:56:30 <TrueBrain> okay, lets login to the system ... main git checkout is 229 MiB, branch 'cd' 18:56:32 <TrueBrain> sounds right? 18:56:36 <fonsinchen> That's somewhat hard to reproduce as I can't create a repository with only "master" 18:56:53 <fonsinchen> 229 MiB is normal 18:57:25 <TrueBrain> then lets see what ends up in the clone of that clone 18:57:39 <TrueBrain> very large .pack files 18:57:41 <TrueBrain> lolz 18:57:53 <fonsinchen> ? 18:58:07 <TrueBrain> in .git/objects/pack/ are many large files 18:58:11 <TrueBrain> still unpacking ... 18:58:35 <peter1138> git repack? 18:58:55 <TrueBrain> yeah, many .pack files 18:59:02 <TrueBrain> every oone around 189 MiB 18:59:15 <TrueBrain> the more I Work with git, the more I fucking hate it (Excuse my language) 18:59:41 <fonsinchen> that's crazy. My personal repository is taking a lot of abuse and I have some files with a few MB there 19:00:00 <andythenorth> Pikka: knock the chimney off this? http://hg.openttdcoop.org/firs/raw-file/b696aaeb0a09/src/graphics/industries/furniture_factory_1.png 19:00:02 <TrueBrain> ah, see, what I thought ... 19:00:06 <TrueBrain> what appears to go wrong is this: 19:00:15 <TrueBrain> git pull is done every time in the same directory with the same git 19:00:16 <andythenorth> Pikka: snow version http://hg.openttdcoop.org/firs/raw-file/b696aaeb0a09/src/graphics/industries/furniture_factory_1_snow.png 19:00:22 <TrueBrain> when you rebase, or make a branch, what ever 19:00:26 <TrueBrain> instead of removin the old 19:00:29 <TrueBrain> it keeps that brnach too 19:00:33 <Pikka> eh 19:00:36 <andythenorth> pikka there are others too :P 19:00:39 <andythenorth> dunno 19:00:40 <Pikka> far too lazy to do snow versions :) 19:00:46 <fonsinchen> actually that shouldn't be a problem. 19:00:48 <TrueBrain> so I have many many many .pack files ... every new update a new one 19:00:49 <andythenorth> I have an expert doing my snow 19:00:52 <andythenorth> he's canadian 19:00:59 <TrueBrain> if "not a problem" is 200 MiB, sure :D 19:01:15 <fonsinchen> there are some options about automatic repacking and garbage collection. Let me look these up 19:03:09 <TrueBrain> guess it should clean the director every time 19:03:14 <TrueBrain> expensive bandwidth wise ... 19:03:18 <TrueBrain> but it is expensive anyway 19:03:42 <planetmaker> use hg-git :D 19:03:54 <fonsinchen> can you show me the output of "git config gc.auto"? 19:03:56 <TrueBrain> it is too bad your rebases means it has to redownload the whole freaking history again 19:04:12 <peter1138> bah, why do cities hate me just for building a station on track i already own? :S 19:04:24 <peter1138> aren't rebases meant to be avoided? 19:04:26 <TrueBrain> not set, but such solutions aren't really solutions either, sadly 19:04:38 <Rubidium> peter1138: inner city reconstruction causes a lot of mess ;) 19:04:49 <fonsinchen> I can choose between rebasing and incredibly messy history 19:04:52 <fonsinchen> I had both 19:05:00 <fonsinchen> for code review rebases are clearly better 19:05:12 <TrueBrain> it just hands you a full new tree every time 19:05:20 <fonsinchen> no 19:05:23 <TrueBrain> I wonder if it could be done better, like github does with forks etc 19:05:26 <peter1138> it reorganises the commits 19:05:36 <fonsinchen> It hands you a few commits on trunk and my ~20 commits 19:05:38 <TrueBrain> where you have a master, which are the OpenTTD commits 19:05:42 <TrueBrain> and a branch which has your commits 19:05:49 <TrueBrain> then a rebase should be much smaller, bandwidth wise I guess 19:05:52 <TrueBrain> but .. I dont really know git 19:06:06 <TrueBrain> fonsinchen: you hand a new .pack file of 200 MiB :P 19:06:06 <peter1138> if you had other people working on it, rebasing would be a right bitch 19:06:27 <fonsinchen> that's why I'm keeping the old branches around 19:06:31 <fonsinchen> for reference 19:06:46 <TrueBrain> hmm, I am pretty sure I had the option to clean out the source directory .... 19:06:49 <TrueBrain> but how and where .... 19:08:07 <TrueBrain> ah; I already enabled that 19:08:09 <TrueBrain> hmm 19:08:11 <TrueBrain> why you not working do 19:08:28 <TrueBrain> ah, only works if it was sucessful 19:08:55 <fonsinchen> "git config gc.autopacklimit 1" and "git config gc.auto 1" should do it 19:09:04 <fonsinchen> then it will repack everytime you pull 19:09:22 <TrueBrain> it would only make very large packs 19:09:24 <TrueBrain> instead of many small 19:09:26 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 19:09:29 *** mode/#openttd [+v glx] by ChanServ 19:09:29 <TrueBrain> as it has the branches too 19:09:32 <TrueBrain> so that won't really work 19:09:41 <fonsinchen> no, it is smart enough to see that all the trunk commits are the same 19:10:03 <fonsinchen> I don't actually know why it doesn't see that in advance, but obviously it doesn't 19:12:11 * TrueBrain murmbles something about git and blegh 19:13:03 <TrueBrain> right; have to wait for the nightly to finish 19:13:22 <fonsinchen> I can't test it either, unfortunately 19:13:23 <TrueBrain> tried some other things that _should_ help 19:13:31 <fonsinchen> git gc --aggressive 19:13:33 <TrueBrain> silly git being silly ... 19:13:42 <fonsinchen> that should give an immediate remedy too 19:13:46 <TrueBrain> your solutions dont solve the issue 19:13:49 <TrueBrain> I dont want to keep the branches alive 19:13:50 <fonsinchen> I know 19:13:51 <TrueBrain> they should die 19:13:53 <TrueBrain> horribly 19:13:54 <TrueBrain> :D 19:14:25 <fonsinchen> but if you do a gc now, then remember the size and check again tomorrow you should know if my previous suggestion helps 19:14:45 <TrueBrain> but I will still have all those idling branches 19:14:48 <TrueBrain> which is like .. euh .. not good :D 19:14:52 <glx> TrueBrain: fighting your opendune checkout ? 19:14:54 <fonsinchen> As long as I keep the branches alive you will have to live with them 19:14:59 <TrueBrain> glx: nope, his cd :P 19:15:03 <fonsinchen> howeever, they're not expensive 19:15:14 <fonsinchen> they're only about 20 commits each 19:15:20 <TrueBrain> but they shouldn't be there .. so, lets see what happens if I remove .git every time 19:15:24 <TrueBrain> and make a new pull .. 19:15:31 <fonsinchen> the issue is some other misbehaviour in your version of git 19:15:37 <fonsinchen> you can do that, too 19:15:43 <TrueBrain> my version? Pff, it is what github sends me :P 19:15:46 <Alberth> or just export the current tip, or is that not an option? 19:16:44 <Alberth> or archive, or whatever git calls the set of current sources without repo 19:17:10 <TrueBrain> but then find-version wont work :P 19:18:37 <Alberth> joy :( 19:22:51 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:26:50 <TrueBrain> fonsinchen: well, it is building again, and removed all the shit after him .. it seems to be 200 MiB now ... 19:26:52 <TrueBrain> I still hate git 19:26:56 <TrueBrain> but it might work now .... 19:27:09 <TrueBrain> please drop by when you do a new rebase, so I can check if it is still okay? 19:27:13 <TrueBrain> that would be much appreciated :) 19:33:46 <fonsinchen> OK 19:33:51 <fonsinchen> thanks 19:34:08 <TrueBrain> sorry about me rambling about git :P 19:42:28 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:52:38 * peter1138 grumbles at apt 19:53:28 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 20:07:41 <andythenorth> peter1138: foamers http://www.google.co.uk/search?q=foamer&hl=en&client=safari&tbo=d&rls=en&biw=1276&bih=668&source=lnms&sa=X&ei=_Z7gUPvWNsa80QWxjIGYDw&ved=0CAkQ_AUoAA 20:14:37 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:14:42 <drac_boy> hi 20:16:17 <andythenorth> hi drac_boy 20:16:30 <andythenorth> how's your code going? 20:16:31 <drac_boy> how doing? still drunk with beer? heh heh 20:16:37 <andythenorth> have you shipped a release yet? 20:16:57 <drac_boy> its still in tracking table stage 20:35:18 <andythenorth> good luck 20:35:21 * andythenorth -> pub 20:35:23 *** andythenorth [~Andy@2002:4d66:7022:0:417b:6590:3b84:94c7] has quit [Quit: andythenorth] 20:35:31 <drac_boy> heh 20:37:52 <planetmaker> get coding some concept, drac_boy 20:38:06 <planetmaker> keep your big plan in mind. But start making the actual first steps 20:38:12 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:39:12 <planetmaker> you often get new ideas which coding anyway. And you'll find obstacles as well. Both of which will influence the result. And obsolete parts of the initial planning. Thus don't get too detailed before you have something to toy with 20:41:37 <planetmaker> otherwise you run the risk to create one of those eternal show-case and screenshot only "products" ;-) 20:43:33 <drac_boy> planetmaker heh thats why I've had to ask about some of the industry and then plane things 20:43:41 <drac_boy> the trains are still somwhat too easy on other hand :) 20:43:56 <planetmaker> all newgrfs are "easy". The devil is in the details 20:44:03 <drac_boy> might be first screenshot would be just the trains alone tho...but who knows just yet 20:44:40 <planetmaker> if you want to address trains, planes and industries: that's three different newgrfs anyway 20:45:12 <planetmaker> at least it's calling for annoyance to mix them in one newgrf :-) 20:45:26 <drac_boy> less annoyance than having a grf that doesn't work due to not having other grf tho 20:45:48 <planetmaker> planes, trains and industries can usually work well without the others 20:46:03 <planetmaker> what reason is there to put them in one single monolithic newgrf? 20:49:35 <drac_boy> planetmaker I haven't found anything on this yet but what happens if you load a vehicle grf that has no cargo class to refit to at all? 20:50:24 <planetmaker> the usual thing which always happens: you have a problem. But that doesn't mean you should add vehicles to an industry newgrf 20:50:41 <drac_boy> actually theres no problem...its just that the vehicle is not supposed to be stand-alone 20:50:49 <planetmaker> yes, they are 20:51:05 <planetmaker> it's openttd's task to warn the user that he'll have cargos he can't transport 20:51:07 <drac_boy> planetmaker then could someone tell me what happens if you load a grf with no cargo class to use? 20:51:57 <planetmaker> I don't understand. There's no vehicle newgrf out htere which doesn't allow refit via classes 20:52:52 <planetmaker> if you add vehicles to your industry newgrf, you force the players to use your vehicles. While there are dozens of vehicle sets out there. 20:53:00 *** Arendtse1 is now known as Arendtsen 20:53:02 <planetmaker> and you limit the scope of your industries drastically 20:53:36 <peter1138> drac_boy, regarding your farm, that's what CB 14C can do 20:54:52 *** Pikka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 21:12:53 <__ln__> anyone been on a roadtrip in new york, new jersey, ohio, around there? 21:15:39 <drac_boy> bulk+refrigerated+hazardous+powderized .... thats as close as it can get to the limited cargo class list for the planned chemical plant for one, not sure if the refit prop can take all of that in 21:16:06 <drac_boy> __ln__ been to sycrasus twice some time ago but otherwise guess I'm no help with that sorry 21:16:42 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 21:17:50 <planetmaker> drac_boy, the plant can only produce two cargos anyway 21:18:34 <planetmaker> you can change the accepted and produced cargos via callback. 21:18:48 <planetmaker> But I can guarantee you that it will become quite confusing for the players 21:22:04 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 21:22:57 <drac_boy> I wasn't really talking about the plant itself, rather more of the cargo it produced. the cargo class list just doesn't seem to have a good way to define some cargos without needing several classes combined together 21:24:32 <drac_boy> at least some other things like wood are already obvious and existing 21:30:15 <peter1138> gah, bloody dogs 21:30:22 <peter1138> why do they have to love eating stuff which is really bad for them 21:31:22 <peter1138> drac_boy, cargo classes are already defined 21:31:34 <drac_boy> I never understood that :-s .. I think goats are worser when they eat non-food things! 21:31:37 <peter1138> you could define your own but without concensus it's pointless 21:32:18 <peter1138> well, they're just gluttons like us, but we have a little more brain-power 21:32:41 <peter1138> but no, dog, you can't have that chocolate, nor that christmas pudding 21:33:00 <drac_boy> mm :) 21:38:04 *** kais58 is now known as kais58|AFK 21:40:03 <Terkhen> good night 21:40:30 <drac_boy> btw planetmaker yeah the calback 14B/C I've read a bit about and indeed don't think I would want to consider it except for the industry warehouse thing perhaps 21:40:32 <drac_boy> bye Terkhen 21:40:45 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has joined #openttd 21:49:40 <planetmaker> drac_boy, there's no problem to assign a few cargo classes to a certain cargo. But mind, "cargo class" is a property of a particular cargo 21:49:43 <planetmaker> not of an industry 21:50:32 <planetmaker> and mind what peter just said about classes :-) 21:52:42 <peter1138> yeah sometimes i know what i'm talking about :) 21:55:30 <oskari89> ATM testing how low can cash be. 21:55:49 <oskari89> I have game running about 160 years 21:56:12 <Markk> Are you testing an ATM? 21:56:43 <oskari89> No, OpenTTD.. 112 billion euros at negative amount 21:56:47 <peter1138> that's what i thought he meant first 22:07:06 <Rubidium> oskari89: somewhere in the order of -2^63 22:07:36 <planetmaker> @calc 2**63 22:07:37 <DorpsGek> planetmaker: 9223372036854775808 22:08:03 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has joined #openttd 22:08:10 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:08:14 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_CONTENT_DETAIL_UPDATE <-- what is {STRING} in this context? 22:09:40 <Rubidium> though around -2^47 'base' currency it could get fishy when using a rate conversion of 65535 22:09:43 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:09:44 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_CONTENT_NO_ZLIB <-- grammatical error!!! 22:09:51 <__ln__> btw, nobody can see the string without being logged in, which might be a bit silly, but a fact. 22:09:52 <Superuser> I quote: {WHITE}OpenTTD is build without "zlib" support... 22:09:58 <Superuser> built* 22:10:17 <Wolf01> 'night 22:10:21 <__ln__> 'nigth Wolf01 22:10:21 <Superuser> bb 22:10:22 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:10:30 <Superuser> Terkhen: highlight 22:10:57 <planetmaker> Superuser, {STRING} can be like "NewGRF", "AI", etc. 22:10:59 <Rubidium> Superuser: STR_CONTENT_TYPE_<xyz> 22:11:09 <Superuser> ÏÎ·Î±ÎœÎºÏ 22:11:12 <Superuser> thanks* 22:11:37 <planetmaker> it's another string. And why do you highlight t3rkhen? 22:11:38 <Superuser> as for the no zlib string, please correct the English original to say 'built' instead of 'build' 22:11:52 <Superuser> because, uhh, he has a good track record of getting my pedantic corrections in 22:13:56 *** M1zera [~Miranda@84.95.broadband5.iol.cz] has quit [Read error: Connection reset by peer] 22:14:05 <DorpsGek> Commit by rubidium :: r24875 trunk/src/lang/english.txt (2012-12-30 22:13:59 UTC) 22:14:06 <DorpsGek> -Fix: grammatical error (Superuser) 22:14:14 <Superuser> legend 22:14:19 <Superuser> I love you DorpsGek 22:14:35 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_CONTENT_DOWNLOAD_PROGRESS_SIZE <-- why is there a gap between the number {NUM} and the percentage symbol (%)? 22:14:54 <planetmaker> looks better. Better discernible numbers 22:15:36 <peter1138> hmm 22:16:04 <planetmaker> even though there usually shoud not be, I indeed find it useful to ignore the typographic rule there 22:16:36 <Superuser> actually, in mathematical notation they are usually placed together 22:16:51 <planetmaker> Feel free to not leave it in your translation, if you think it is better to not keep the gap 22:17:05 <Superuser> but most English style guides recommend symbols and notation such as 'm' for metres should in fact be placed with a space between them and the number 22:17:16 <planetmaker> in every notation it's usual to have no gap there. But test it. You see the numbers better with a gap 22:17:51 <peter1138> i'm missing black as a CC :( 22:18:33 <planetmaker> peter1138, dark gray 22:18:43 <planetmaker> black has few shades, really 22:18:49 <peter1138> not available, just grey :( 22:18:54 <peter1138> what we need 22:19:12 <peter1138> is some way to map any hue ;) 22:19:19 <peter1138> like the old 32bpp ez stuff used to do 22:19:28 <peter1138> but do it not badly, heh 22:20:41 <peter1138> pretty sure it wouldn't be that hard to do 22:29:04 <planetmaker> nite 22:39:43 <Superuser> night 22:51:07 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has quit [Ping timeout: 480 seconds] 23:15:19 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:17:00 *** gombee [~gombee@00019f9f.user.oftc.net] has quit [Quit: .] 23:21:01 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 23:22:16 <SpComb> http://projects.qmsk.net/pngtile/screenshots/20121229/1962.png#16365:2190:0 23:22:24 <SpComb> scuddles, eh 23:27:35 * drac_boy can't find anything I like at all? :P 23:35:23 <drac_boy> btw can you only check if an adjacent tile is water or not.. or can you check for sea vs canal? 23:36:49 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:50:05 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 23:56:49 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 23:57:00 <drac_boy> hi ZxBiohazardZx :) 23:57:03 <ZxBiohazardZx> while running openttd in dedi mode is there an "easy" way to make it auto-pause if no clients are connected? 23:57:33 *** Pixa [~pixa@85.210.78.56] has quit [Remote host closed the connection] 23:57:58 <ZxBiohazardZx> or does it pause when there are no clients? 23:59:32 <ZxBiohazardZx> ok it does not