Times are UTC Toggle Colours
00:05:35 *** Celestar_ [~vici@mnch-4d04f1a6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:22:38 <Eddi|zuHause> <Zuu> Supercheese: If GSes are allowed to construct NewObjects and identify specific objects from specific NewGRFs, then *someone* could maintain a GS library which contain code for using specific NewObjects of specific NewGRFs. This library could then expose a public interface that allows "build station eye candy near station X", "build windmills near X,Y" etc. <-- sounds rather like an AI-Callback use 00:26:06 <Superuser> so I'm thinking of buying a higher-end Android phone. How is OpenTTD for Android? I hope it uses a UI that scales a bit better to a touchscreen? (the buttons on the window decoration are a tad small) 00:27:08 <NGC3982> It doesn't. 00:27:15 <NGC3982> Does it really exist in an official version? 00:27:39 <NGC3982> It doesn't work at all on my Galaxy S2, but i can't say if that's the phone or me making trouble. 00:27:51 <Superuser> I don't think it's official, but it exists. 00:28:52 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:29:08 <Eddi|zuHause> there is no special code to handle UI scaling, just use BigGUI grf and adjust font size 00:30:56 <Superuser> have you tried it on an Android phone though? Maybe it scales better than expected Eddi? 00:31:16 * NGC3982 is trying it out right now. 00:31:22 <NGC3982> It doesn't 00:31:26 <NGC3982> It doesn't scale anything 00:31:45 <NGC3982> Maximum resolution creates a square around the mouse pointer, following you on the screen. 00:31:51 <NGC3982> At least that's what i recon so far. 00:32:25 <NGC3982> Ok, i got it to scale 00:32:37 <NGC3982> 4:3 ratio, and the graphics are flickering like crazy 00:32:42 <NGC3982> And the MIDI music sounds like someone died. 00:33:19 <NGC3982> Hey 00:33:23 <NGC3982> I actually got it to work 00:33:26 * NGC3982 tries network play. 00:33:37 <NGC3982> Superuser: Are you able to try right now? 00:33:45 <Eddi|zuHause> no, i do not have such a phone 00:34:38 <Superuser> I have a fucking shit phone 00:34:50 <Superuser> HTC Wildfire, the original. Cheapest Android phone ever released to my knowledge 00:34:57 <Superuser> Fucking sucks balls 00:35:01 <Superuser> Piece of shit 00:35:09 <NGC3982> My word, it actually works 00:35:11 <NGC3982> I had no idea 00:35:28 <NGC3982> Superuser: Yes, that is not a well built Android phone, id say. 00:36:02 <Superuser> play some, please tell us of your impressions 00:36:37 <NGC3982> OK 00:36:40 <NGC3982> Ok, let's see 00:36:47 <NGC3982> It scales to my full window 00:36:53 <NGC3982> And i have set it to spyglass view 00:37:17 <NGC3982> That is, as soon as i touch the window, it gives a zoomed block around my pointer 00:37:41 <NGC3982> Not an in-game zoom, but a scaled picture (that shows a similar size block compared to a LCD monitor) 00:37:51 <NGC3982> Two finger movements scrolls the map 00:37:59 <NGC3982> Badly, but it seems to be configurable 00:38:20 <NGC3982> Pinching uses the in-game zoom out 00:40:19 <NGC3982> Hm, allright. 00:40:28 <NGC3982> I guess this can be configurable correctly 00:40:46 <NGC3982> But zooming by pinching and moving on the map with two fingers does create some problems. 00:41:39 <NGC3982> Oh, the return button represent the delete button on a keyboard, by default 00:42:03 <NGC3982> Superuser: I would not use this to actually build anything on a screen as small as this 00:42:23 <NGC3982> But with a tab and a bigger GUI, i wouldnt say there are any problems at all 00:46:39 <NGC3982> Conclusion: On smart phones, it's monitorable. On tabs, fully playable with some configuration. 00:52:23 <Superuser> lol 00:52:39 <Superuser> put that on the ottd roadmap ;) 00:53:26 <Superuser> also NGC3982, no sane defaults? It ships with the normal config? 00:54:22 <NGC3982> The config is what i can se sparse 00:54:36 <NGC3982> I cant find hotkeys, for instance. 00:54:50 <NGC3982> You can activate the keyboard 00:55:00 <NGC3982> But i do not understand how to - for instance - ctrl+click. 00:59:13 *** joey8 [~JoeEvans@host86-172-150-15.range86-172.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:59:59 <Superuser> oh I play nethack on my android phone occasionally 01:00:07 <Superuser> you need to use ?123 01:00:13 <Superuser> if I recall correctly 01:00:23 <Superuser> wait let me fish it out of the plug NGC3982 01:00:59 <NGC3982> "?123"? 01:04:35 <Superuser> flr 01:04:54 <Superuser> for* some reason Nethack for Android uses a non-standard android keyboard 01:05:09 <NGC3982> Oh, ok 01:05:10 <Superuser> that is not the Sense UI one that comes with the phone 01:08:03 <Superuser> poo, still trying to find how to press Ctrl 01:08:58 <NGC3982> Hehe, yeah 01:09:10 <NGC3982> This feels more like a fun thing then actual gameplay. 01:10:03 <Superuser> do you think it would work on a tablet, perhaps? 01:11:28 <Superuser> oh okay 01:11:45 <Superuser> NetHack adds a Ctrl button, it's just on the right side of the screen and I didn't notice it lol 01:12:37 <Superuser> note that NetHack is probably the most complicated roguelike of all time. Hence, there is actually a difference between uppercase and lowercase letters, and there are also combinations (e.g. Meta[Alt] and d) and Ctrl+something 01:14:30 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 01:17:25 <Superuser> who is the OpenTTD for Android man? Is there an issue tracker for it? FlySpray doesn't accept 'Android' as an OS... 01:20:51 *** Biolunar [mahdi@blfd-5d820542.pool.mediaWays.net] has quit [Quit: My life for Aiur] 01:21:13 <Superuser> Argh, sorry, but em, peter1138? 01:21:41 <NGC3982> I managed to set hotkey 01:22:07 <NGC3982> One can bind a hotkey to a physical button 01:22:16 <NGC3982> I chose my settings button 01:22:25 <NGC3982> It works, but is barely usable. 01:22:35 <Supercheese> Pelya is the OTTD Android dude 01:22:37 <Superuser> needs more sane defaults, right? 01:22:55 <Supercheese> http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=36345 01:23:18 <Superuser> okay 01:23:24 <Superuser> I guess I have to sign up for the forum 01:23:46 <Supercheese> http://sourceforge.net/projects/libsdl-android/files/OpenTTD/ 01:23:59 <NGC3982> Superuser: Sane and sane, i wouldn't say it seems possible to make it better than this. 01:24:07 <Superuser> I was unable to log into the forum with my website (e.g. translator) credentials 01:24:18 <Supercheese> https://play.google.com/store/apps/details?id=org.openttd.sdl 01:24:22 <NGC3982> It's for all i know not a good idea to run a multi-button game in a ..two button phone. 01:24:28 <Superuser> well, if you're going around fixing everything, it's NOT sane 01:24:33 <Supercheese> Android OTTD runs nicely on my 10" Toshiba Thrive tablet 01:24:40 <Superuser> also, I thought Android phones have to have 3 buttons? 01:24:48 <Superuser> used to be 4, like on my old shitty phone 01:25:16 <Supercheese> I dunno, my tablet has on-screen buttons, very few hardware buttons, just for on/off, volume, and screen lock 01:25:23 <NGC3982> Superuser: Well, yeah. But, touch buttons doesn't really work for this, i notice. 01:25:25 <Superuser> who is the integrated for OpenTTD online services Supercheese? 01:25:34 <Supercheese> BaNaNaS ya mean? 01:25:36 <NGC3982> Try holding a touch button while clicking the screen was barely possible 01:25:43 <NGC3982> On the Galaxy S2. 01:25:47 <Superuser> should merge it with the forum 01:25:57 <Supercheese> who should merge which? 01:26:10 <Superuser> forum with BaNaNaS accoutns 01:26:18 <Superuser> a systems administrations expert 01:26:30 <Superuser> administration* 01:26:39 <Supercheese> yes, account merging, been discussed I think 01:26:54 <Supercheese> TrueBrain would be the fellow behind BaNaNaS and the like 01:26:56 <Eddi|zuHause> NGC3982: maybe a "sticky" button would be better? like you click on it, and the next click counts as ctrl being pressed? 01:27:09 <Supercheese> I dunno what the status is on account linking etc. 01:27:14 <NGC3982> Eddi|zuHause: Absolutely. 01:27:20 <Superuser> btw, this is fucking cool: https://www.samsung.com/in/promotions/galaxycamera/ 01:27:35 <NGC3982> Eddi|zuHause: And i would prefer that button to be choosable, maybe by holding it down for a second. 01:27:37 <Superuser> want one of these so badly. It was actually well-reviewed, which surprised me 01:28:00 <Supercheese> the camera on my tablet works for my picture-taking needs, which are very few and far between :P 01:28:12 <NGC3982> Galaxy Tab 10.1 <- Would that be sufficient for AOpenTTD? 01:29:17 <Superuser> anyway supercheese, I suppose the Android port is unofficial and you don't accept reports for it in FlySpray? 01:29:38 <Supercheese> A correct assumption as far as I am aware 01:31:39 <Superuser> yeah, Android is not listed under the 'Operating System' field, which is probably intentional 01:31:45 <Supercheese> Eddi, any idea what frosch was saying when he mentioned, "Trying to change vehicle properties depending on current date will cause desyncs"? 01:32:09 <Supercheese> (or well, if anyone has further information) 01:32:56 <Eddi|zuHause> he could mean that the power etc. values are cached, so they only change on certain triggers like switching to another railtype, servicing in depot and such 01:33:14 <Eddi|zuHause> so you can't use _current_ date for them, but you could very well use the _service_ date 01:33:29 <Supercheese> Ah, so there would be a difference 01:33:34 <Supercheese> between the two variables 01:34:11 <Supercheese> Then power could be made to decrease as a function of date_of_last_service 01:34:28 <Supercheese> err wait 01:34:30 <Supercheese> hmm 01:34:50 <Supercheese> how to compare 01:36:01 <Supercheese> I could have sword that variable was *days* since last service, not date 01:36:05 <Supercheese> sworn* 01:37:07 <Superuser> OMFG I AM A GENIUS 01:37:10 <Eddi|zuHause> i'd rather think the supposed desync reason should be solved 01:37:11 <Superuser> NFC3982 01:37:16 <Superuser> Just buy a stylus!!! 01:37:33 <Superuser> you will never be bored on the bus again :))) 01:38:27 <Superuser> also holy shit ottd for android has over 100k downloads 01:38:33 <Superuser> not sure if that includes updates to it 01:38:44 <Supercheese> it probably includes updates 01:38:48 <Supercheese> but I dunno 01:38:54 <Superuser> why kill the dreams ;_; 01:39:59 <Eddi|zuHause> so, who'll be uploading to the windows store? ;p 01:40:30 <Superuser> you need to pay 01:40:44 <Supercheese> windows store? I don't want to know... 01:40:50 <Superuser> also I'm not sure if the GPL is allowed on the Windows store 01:40:55 <Supercheese> probably not 01:40:57 <Superuser> VLC had to relicense to LGPL, for instance 01:41:31 <Eddi|zuHause> Supercheese: it's the same as the apple store, just for windows... 01:41:47 <Eddi|zuHause> not that i have used either one... 01:41:56 <Supercheese> I will continue to not use it, then 01:42:02 <Supercheese> them* 01:42:18 <APTX> I wonder why people care about the windows store 01:42:23 <Supercheese> Google play store's the only thing of that kind I use 01:42:30 <APTX> it's for metro apps and metro is crap 01:42:31 <Supercheese> and I only ever download free stuff 01:43:03 <Superuser> it's also for games, and games don't have to use Microsoft's proprietary technologies 01:43:09 <Superuser> the app store and games store are separate. 01:43:40 <Superuser> Also VLC successfully crowdfunded a port to Windows 8 Metro which amongst other things created a mingw-64 compiler 01:43:46 <Superuser> a serious one at least 01:44:23 <Superuser> BTW, this is hilarious: http://www.theregister.co.uk/2001/02/16/open_source_stifles_innovation/ 01:44:46 <Superuser> open source is communist and unamerican!! (quote from microsoft man) 01:44:55 <Supercheese> Micro$oft, no surprise there 01:47:09 <Superuser> no wonder oftc's domain ends in .su huehuehue 01:47:17 <Eddi|zuHause> Superuser: that was 12 years ago... 01:47:29 <Superuser> doubt they've changed much 01:48:08 <Eddi|zuHause> that was when linux was The Evil, not apple 01:48:09 <Supercheese> Good lord, strange to realize 2001 was 12 years ago 01:49:26 <Eddi|zuHause> Superuser: the typical counterargument to "opensource is unamerican" is: "yeah, that's why BSD stands for Berkley Software Development" 01:50:02 <Superuser> Distribution. It's distribution. 01:50:34 <Eddi|zuHause> surely that was the point i was trying to make :p 01:52:05 <glx> <Superuser> Also VLC successfully crowdfunded a port to Windows 8 Metro which amongst other things created a mingw-64 compiler <-- mingw-w64 existed way before 01:55:16 <Supercheese> Hmm, I can't seem to find a way to check if a newobject is built at the map edge... 01:56:18 *** MinchinWeb [~MinchinWe@S01066431505f320b.ed.shawcable.net] has joined #openttd 01:56:45 <MinchinWeb> anyone know how to get a list of just tram depots using NoAI? 01:57:42 <Supercheese> I don't see any map-position variables available 02:00:11 <Eddi|zuHause> Supercheese: stations and industries certainly have it, but industry tiles or object tiles... no idea 02:00:43 <Supercheese> Industries have it? 02:00:50 <Eddi|zuHause> MinchinWeb: valuate the list of road depots by the roadtype? 02:01:39 <Supercheese> I don't see any absolute-map-position variables anywhere, only positions relative to the top tile of the object/industry 02:04:26 <Eddi|zuHause> ah. for stations it's inaccessible because 80+ variables only start at offset 10 02:04:40 <MinchinWeb> Eddi|zuHause: I'll try it, thanks 02:05:27 <Eddi|zuHause> for industries it's var 80 02:05:40 <Supercheese> What is that in NML? :P 02:07:43 <Supercheese> Oh, right, there's a var() function 02:09:18 <Eddi|zuHause> Supercheese: also, the map edge consists of VOID tiles, so the land info variable should be able to tell you that 02:09:31 <Supercheese> Ah, yes perhaps 02:13:15 <Superuser> glx: okay, that's just what they said for their Kickstarter campaign 02:13:23 <Superuser> though it may have been 'making it decent' or something like that 02:15:35 <Eddi|zuHause> it wasn't that long ago that mingw64 came with a warning sign like "totally broken, do not use" 02:17:50 <Supercheese> wait, there are only void tiles at the bottom edges of the map? 02:18:20 <glx> I would try it if I wasn't afraid to break my working mingw/msys install 02:18:29 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:22:39 <MinchinWeb> ok, next (dumb) question, how do you get the location of a depot? 02:25:30 <MinchinWeb> so I think I figured this out... AIDepotList() gives you a list of tiles, rather than DepotID's 02:25:51 <MinchinWeb> so I'm starting with a location rather than a ID... much easier :) 02:40:59 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [] 02:42:26 <Supercheese> Huh, there's no TILE_CLASS_VOID in NML, but a value of 0x07 seems to be just that 03:02:16 *** SimKill [~SimKill@109.161.244.11] has quit [Ping timeout: 480 seconds] 03:04:24 *** Superuser [~root@host109-157-97-59.range109-157.btcentralplus.com] has quit [Quit: Leaving] 03:08:11 *** pugi [~pugi@dyndsl-091-096-000-179.ewe-ip-backbone.de] has quit [] 03:26:19 <Supercheese> No, void tiles exist all around the map 03:26:34 <Supercheese> Thanks Eddi, I have the check for void tiletype working :) 03:35:02 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 03:42:15 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 03:51:04 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:52:27 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 04:25:21 <Supercheese> Hmm, seems I accidentally confused a user whose name begins with trainmaster with a user whose name begins with trainman 04:44:36 *** MinchinWeb [~MinchinWe@S01066431505f320b.ed.shawcable.net] has quit [Ping timeout: 480 seconds] 05:29:55 *** Pixa [~pixa@79-68-111-254.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 05:30:06 *** Pixa [~pixa@79-68-111-254.dynamic.dsl.as9105.com] has joined #openttd 05:30:11 * Supercheese wonders just how random nearby_tile_random_bits(0,0)) % some_number is 05:30:25 <Supercheese> Bah, ignore that extra parenthesis 05:32:55 <Rubidium> at best it's pseudo random 05:33:34 <Supercheese> It works fine, I'm just curious 05:40:16 <Supercheese> Hmm, O hotkey for object placement not global by default 05:40:26 * Supercheese edits hotkeys.cfg 05:43:03 <Supercheese> Man, I cannot figure this out, why are my objects' ambient sound effects only playing in temperate, and not in arctic or tropic? What could possibly be going wrong? :S 05:43:41 <Supercheese> Some weird things in sound effect IDs? 05:48:24 <Supercheese> Perhaps NML is retuning the wrong number(s) in the high bytes 05:49:57 * Supercheese inspects NML source 05:52:25 *** tokai|mdlx [~tokai@port-92-195-114-81.dynamic.qsc.de] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC67655.dip.t-dialin.net] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p5DC67248.dip.t-dialin.net] has joined #openttd 05:58:30 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:07:38 <Supercheese> Hmm, I guess it would help if I knew NFO, but meh... 06:11:59 <Supercheese> Or hmm, maybe it's a bug with OTTD 06:18:49 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 06:31:50 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:52:42 *** pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd 06:52:42 *** Pixa [~pixa@79-68-111-254.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] 06:53:40 *** pjpe [b8af1d68@ircip3.mibbit.com] has left #openttd [] 06:53:53 *** Pixa [~pixa@79-68-111-254.dynamic.dsl.as9105.com] has joined #openttd 07:00:14 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 07:00:42 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 07:01:36 *** pugi [~pugi@host-091-097-100-013.ewe-ip-backbone.de] has joined #openttd 07:10:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 07:10:17 *** mode/#openttd [+v tokai|noir] by ChanServ 07:13:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:13:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 07:14:13 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 07:15:30 *** tokai|mdlx [~tokai@port-92-195-114-81.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:32:42 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:37:04 <Supercheese> Oh dang, the sound effect issue is related to having too many grfs, it seems 07:38:38 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:40:56 <peter1138> what's the error? 07:42:17 <Supercheese> Well, I have a modified version of OTTD, and when I load a game with a bunch of grfs, the ambient sound effects for my objects set only play in temperate, and they fail to play in tropic and arctic 07:42:36 <Supercheese> probable some strange bug related to having too many grfs loaded, methinks 07:43:07 <Supercheese> nothing to file a bug report over, it seems 07:43:37 <peter1138> sound effect ids are 16 bits, so unless you managed to get 65535 sounds, that's unlikely 07:43:51 <peter1138> enable grf debug messages and see if that says anything 07:44:35 <Supercheese> -d 1 grf ? 07:45:14 <peter1138> -d grf=1 07:45:20 <Supercheese> k 07:46:01 <peter1138> you will get messages about each grf 07:46:44 <Supercheese> FIRS spamming the window with messages 07:46:47 <Supercheese> should remove that 07:47:19 <Supercheese> Jeez, lots of grfs are spamming messages 07:47:36 <Supercheese> scrolling the rest off -_- 07:47:47 <peter1138> yeah that firs message should be disabled 07:47:53 <peter1138> ottd being too verbose 07:48:01 <Supercheese> Long vehicles zillion messages... 07:48:15 <peter1138> wow someone uses long vehicles? :p 07:48:15 <Supercheese> old grf though 07:48:39 <Supercheese> You should know me by now, I use more than 64 grfs 07:49:51 <peter1138> what??/ 07:49:53 <peter1138> why? 07:50:00 <Supercheese> Because I like a lot of grfs 07:50:06 <peter1138> i use about a dozen tops :S 07:50:09 <Supercheese> and few people offer all-in-one versions 07:50:54 <Supercheese> As I mentioned earlier, that may be what's causing the error 07:51:05 <peter1138> it shouldn't 07:51:49 <Supercheese> aha 07:51:59 <Supercheese> Object.SetEntitySpec: Too many objects allocated. 07:52:21 <Supercheese> see, it is the reason :P 07:52:55 <Supercheese> removing some grfs resolves it 07:53:23 <DorpsGek> Commit by peter1138 :: r24919 trunk/src/newgrf.cpp (2013-01-17 07:53:17 UTC) 07:53:24 <DorpsGek> -Codechange: Remove useless noisy grf debug messages. 07:53:40 <Supercheese> Yep, too many objects in too many grfs 07:54:00 <peter1138> ok so your sounds aren't working because the objects aren't being loaded 07:54:14 <Supercheese> well, the objects at the front are being loaded 07:54:16 <peter1138> unless your sounds are unrelated to objects 07:54:18 <Supercheese> but their sounds aren't working 07:54:32 <Supercheese> lemme double check some stuff 07:56:35 <Supercheese> Yeah, when too many objects try to load, the ones that do successfully load have problems with their sound effects 07:56:49 <Supercheese> probably even in trunk, lemme check that 07:58:46 <Supercheese> Anyway, grfs I use: http://www.tt-forums.net/download/file.php?id=166641 07:59:00 <Supercheese> actually, that list is old, I've changed a few 07:59:43 <peter1138> i should never have implemented multiple vehicle set support :S 08:01:22 <Supercheese> :P 08:04:01 <Supercheese> Hmm, no trunk loads the sfx fine 08:04:11 <Supercheese> problem with the modified version, it seems 08:04:31 <Supercheese> good to know basically no one but me will have the problem, then :P 08:10:40 <Supercheese> OBJECT_CLASS_MAX = 32 08:10:51 <peter1138> unrelated 08:10:56 <Supercheese> is that what determines... 08:10:57 <Supercheese> ok nevermind 08:11:13 <peter1138> number of classes, doesn't limit the number of objects 08:11:54 <peter1138> probably could be increased though 08:12:04 <peter1138> those 32 limits are usually due to dropdownlist sizes originally 08:12:13 <Supercheese> GUI changed since then, yes? 08:12:41 <peter1138> nah, i think dropdownlists were improved before objects 08:12:52 <peter1138> but the limit would've been carried over from station classes which was also 32 08:13:03 <Supercheese> didn't that limit increase though? 08:13:08 <peter1138> yes, after 08:13:18 <peter1138> try changing it, see what happens :p 08:13:21 <Supercheese> STAT_CLASS_MAX = 256 08:13:45 <Supercheese> changed to OBJECT_CLASS_MAX = 256 08:13:51 <Supercheese> compiling... 08:18:11 <Supercheese> compiled, launching 08:19:00 <Supercheese> no change, same problem 08:19:11 <peter1138> longer list? 08:19:19 <Supercheese> same size list 08:19:37 <Supercheese> so total number, not class number 08:19:54 <Supercheese> where was that defined... 08:20:03 <peter1138> in the map probably 08:22:07 <peter1138> yeah, 256 objects max 08:22:13 <peter1138> cos it's stored in a byte 08:22:19 <peter1138> that includes the default objects 08:22:25 <peter1138> transmitters and whatnot 08:22:26 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:23:14 <Supercheese> ObjectType NUM_OBJECTS = 256 08:23:33 <Supercheese> increasing that possible/not? 08:23:48 <Supercheese> uint16 hmm 08:23:56 <peter1138> no 08:25:57 <Supercheese> that shouldn't be the limiting factor 08:26:24 <Supercheese> the uint16 I mean 08:32:53 <Supercheese> Huh, raising that object limit removed the "too many objects loaded" message, but the sfx still don't play 08:33:06 <Supercheese> ah well, like I said, they work in trunk 08:35:07 <peter1138> pretty much none of those objects sets are on bananas. sad. 08:35:35 <Supercheese> yeah, though one is my own 08:35:46 <Supercheese> still developing it, planning for release and bananas 08:36:01 <peter1138> i know that 08:36:04 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 08:36:13 <Supercheese> the rest... yeah, unfortunate 08:39:29 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 08:42:00 <peter1138> a good proportion of all the grfs on that list aren't 08:42:09 <Supercheese> Yeah, I'm just checking now 08:42:37 <Supercheese> Let's see, mb doesn't use Bananas, Simuscape-folk don't use Bananas... 08:42:54 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:43:11 <peter1138> simuscape-folk don't even want you to know what's there without signing up 08:43:22 <Supercheese> Quast65 could perhaps be convinced to Banana-up 08:43:28 <Supercheese> have to poke him 08:43:38 <Eddi|zuHause> peter1138: i think signing up doesn't even suffice for most stuff 08:43:46 <Supercheese> signing up + post in the welcome thread 08:44:48 <peter1138> crazy 08:44:48 <Supercheese> "It won't be on Bananas (yet), there are still some things I would like to add before I might consider posting it there." 08:44:56 <Supercheese> so he at least is planning on it 08:45:33 <Eddi|zuHause> hm... i don't want to go out there today... :/ 08:46:21 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 08:46:31 <Supercheese> Quast65 = poked 08:47:04 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:47:07 <Supercheese> Hmm, wallyweb doesn't banana, does he 08:49:25 <Supercheese> wait, why are VAST objects not on Bananas? 08:56:17 <Supercheese> @seen zero.eight 08:56:17 <DorpsGek> Supercheese: I have not seen zero.eight. 08:56:38 <Supercheese> "Last visited TT-forums: Wed Oct 24, 2012 4:44 am" 08:56:42 <Supercheese> that might be why... 08:57:06 <Supercheese> @seen dnicholls 08:57:06 <DorpsGek> Supercheese: dnicholls was last seen in #openttd 1 year, 0 weeks, 3 days, 15 hours, 27 minutes, and 36 seconds ago: <dnicholls> planetmaker: re VAST, better to talk about it in devzone channel? 08:57:14 <Supercheese> 1 year! 08:57:33 <Supercheese> wait, there's a devzone channel? 08:58:30 <Supercheese> he doesn't mean #openttd.dev does he? 08:58:51 <Supercheese> #openttdcoop.devzone ah 08:58:54 <peter1138> probably 08:58:59 <peter1138> devzone isn't an openttd thing 09:08:09 <Ammler> 1year back, there was no .dev 09:08:25 <Supercheese> Aye 09:09:55 <Ammler> devzone is quite much a openttd thing, maybe not a openttd.org thing :-P 09:10:33 <Supercheese> Openttd* thing, just reg expression 'em all together 09:16:46 <Supercheese> Hmmmm, what is the NARS license 09:17:13 <Ammler> some private pikka license, like no license 09:18:33 <Ammler> you need to read it carefully and maybe ask pikka before you reuse parts of his work 09:18:44 <Supercheese> asked 09:18:47 <Supercheese> or rather 09:18:49 * Supercheese asked 09:22:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 09:28:04 <peter1138> Pikka :D 09:28:22 <Supercheese> Apparently it's DanMacK I need to ask 09:28:42 *** joey8 [~JoeEvans@host86-137-43-70.range86-137.btcentralplus.com] has joined #openttd 09:28:53 <peter1138> hmm 09:28:57 <peter1138> maybe i should reset my nightly server 09:28:57 <Supercheese> I'm a tad too sleepy now to craft a proper private message, so I'll see if he responds to the thread 09:30:05 <Supercheese> Well, time to hit the hay 09:30:25 <Supercheese> Pulsare fenum :D 09:30:45 * Supercheese doubts the Romans used that idiom 09:31:00 <Supercheese> Ceterum, valete omnes 09:31:06 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 09:31:28 <peter1138> hurr, i modernised my fleet 09:32:17 <peter1138> making £5m per year instead of £1m 09:32:58 <peter1138> aw look, scuddles network is jammed again 09:38:07 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Remote host closed the connection] 09:38:38 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:38:56 <joey8> carpe dieum ã 09:45:15 *** valhalla1w [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:47:06 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 09:48:46 *** joey8 [~JoeEvans@host86-137-43-70.range86-137.btcentralplus.com] has quit [Quit: Leaving] 09:52:37 *** valhalla1w [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Remote host closed the connection] 09:54:30 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 10:02:22 <peter1138> anyone up for making a realistic airport newgrf? :p 10:02:29 <peter1138> huge wide long runways! 10:02:30 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 10:02:38 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Remote host closed the connection] 10:04:08 *** Pikka [~sammich@d58-106-35-85.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:04:19 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 10:04:52 <Nat_aS> ugh. that would be horrible 10:04:58 <peter1138> quite 10:05:05 <Nat_aS> because it would make all the other scale issues in OTTD more oubvious 10:05:22 <Nat_aS> that's my reaction to any sugestion involving realistic scales :p 10:08:26 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:34:18 <__ln__> http://nordpilen.se/forum/showthread.php?tid=2287 10:35:02 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 10:35:44 <peter1138> what a mess 10:36:44 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 11:06:33 *** Pikka [~sammich@d58-106-35-85.rdl801.qld.optusnet.com.au] has joined #openttd 11:08:19 <Pikka> i'll make an unrealistic one, peter1138 11:13:36 <peter1138> \o/ 11:13:42 <peter1138> i'm winning :D 11:13:55 <Pikka> D: 11:13:58 <peter1138> soon to be passing AtN in value 11:15:01 <peter1138> i did a beeching 11:15:14 <Pikka> you filthy swine you 11:17:50 <peter1138> hmm 11:18:12 <peter1138> tai_uk_houses-gamma1/tai_uk.grf defines house 36 with different house size than it's substitute type. Disabling house. 11:18:19 <peter1138> well that's inconsiderate 11:23:12 <Pikka> yes 11:24:39 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:25:15 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 11:30:42 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 11:30:48 <Pikka> I suppose I should fix that or something? 11:31:13 <peter1138> i dunno 11:42:25 <Pikka> does it really say "it's substitute type"? tut tut :) 11:45:06 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:45:26 * Maedhros tries svn blame, hoping that wasn't his fault 11:45:40 <peter1138> Pikka, yes :p 11:45:41 <Maedhros> Can't connect to host 'svn.openttd.org': Network is unreachable 11:45:51 <Maedhros> seems i can live in ignorance for a while longer! ;) 11:46:55 <peter1138> indeed 11:47:13 <peter1138> and web 11:51:04 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 11:54:41 <Eddi|zuHause> __ln__: is that the train the cleaning lady stole? 11:55:20 <__ln__> yep 12:05:05 <Ammler> Maedhros: we run a svn convert here: http://hg.openttdcoop.org/svn.openttd.org 12:12:20 <SpComb> peter1138: you\ 12:12:30 <Eddi|zuHause> author yexo Tue, 24 Aug 2010 16:30:31 +0000 (2010-08-24) (svn r20611) -Fix: disable newgrf houses that have a different size then their substitute type 12:12:31 <SpComb> peter1138: you\re still playing that same game? 12:12:37 <peter1138> hg smells! 12:12:39 <peter1138> yes 12:12:57 <SpComb> have I gone bankrupt yet? 12:13:39 <Eddi|zuHause> the original svn could probably have been restored if hg or git were around back then :p 12:14:37 <peter1138> nah 12:16:31 *** Pikka [~sammich@d58-106-35-85.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:23:17 <Eddi|zuHause> i suspect frosch123's prospected desync reason would be solved by storing the cached power/speed/etc. in the savegame 12:23:35 <peter1138> yes 12:23:37 <Eddi|zuHause> at least for network games 12:32:13 *** Pikka [~sammich@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 12:37:49 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 13:03:23 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:04:03 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 13:06:47 <V453000> website down? :d 13:07:06 <V453000> anyway, I have a friend who would like to do some translations, where should I send him? :) 13:13:13 *** tomlane [~tomlane@212.219.8.109] has joined #openttd 13:13:23 <Eddi|zuHause> V453000: the link that ammler gave contains all the translations 13:13:46 <V453000> svn? 13:13:54 <Eddi|zuHause> so, where is TrueBrain, anyway? 13:14:44 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:16:46 *** tomlane [~tomlane@212.219.8.109] has quit [] 13:40:25 <Ammler> peter1138: michi_cc has somewhere a git convert too 13:42:02 <michi_cc> I have :) Clone of the offical repo at http://www.icosahedron.de/openttd/git/trunk.git and clone of the full svn (with all tags/branches) at http://www.icosahedron.de/openttd/git/svn_mirror.git 13:43:42 <Ammler> V453000: you need to wait until the web is up again, then you should find translations.openttd.org 13:43:55 <V453000> right :) 13:44:00 <Ammler> or translator 13:44:19 <SpComb> it's broken! 13:44:22 <Ammler> I guess, the frontpage will have a link 13:56:17 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has joined #openttd 13:58:38 *** HerzogDeXtEr [~Flex@88.130.190.108] has joined #openttd 14:17:20 <peter1138> i just sshed to the wrong ip on my home network 14:17:34 <peter1138> to my phone by mistake 14:17:37 <peter1138> it worked :S 14:22:12 <Belugas> hello 14:26:03 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:32:55 <NGC3982> Ok 14:32:56 <NGC3982> I admit 14:32:58 <NGC3982> NUTS was nice. 14:34:51 <peter1138> but not any more? 14:35:12 <NGC3982> .. 14:37:14 *** pugi [~pugi@host-091-097-100-013.ewe-ip-backbone.de] has quit [] 14:38:46 <NGC3982> peter1138: I used to feel a bit relucant on playing with it. The names made it feel childish, or something. 14:38:57 <NGC3982> But after trying it over-night, i notice it's very well built. 14:40:30 <peter1138> i see 14:40:35 *** pugi [~pugi@host-091-097-100-013.ewe-ip-backbone.de] has joined #openttd 14:41:22 * NGC3982 has also soon finished season 1 of Voyager. 14:41:27 <NGC3982> No time wasted here, aight. 14:42:34 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 14:42:37 *** mode/#openttd [+v glx] by ChanServ 14:44:10 <MNIM> riiiight 14:45:39 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 14:59:32 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:01:21 *** roadt [~roadt@60.168.90.8] has quit [Read error: Connection reset by peer] 15:01:58 *** roadt [~roadt@60.168.86.166] has joined #openttd 15:08:29 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 15:12:37 <peter1138> heh 15:12:46 <peter1138> so switch to git and use github ? :p 15:15:14 <blathijs> \o/ 15:15:23 <peter1138> ;) 15:15:26 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 15:15:50 <peter1138> Pikka, oil-fired powerstations! 15:16:16 <Superuser> you could switch to git, just don't use github ;) 15:16:33 <Superuser> don't you agree it's a bit hypocritical to host open source software on a closed-source service? 15:22:25 <Pokka> TaI has them 15:22:29 <Pokka> in tropic 15:23:14 <Pokka> I think my plan for the economic industries was to have power stations accept either coal or (fuel)oil 15:24:33 <peter1138> bah, pikka's still winning by performance rating 15:25:32 <Pokka> like ein boss 15:26:02 <Pokka> 917 is it 15:26:14 <Pokka> shame the server's down so I can't get it 15:26:17 <peter1138> 864 15:26:25 <peter1138> oh revision 15:26:28 <peter1138> 24917 yes :S 15:26:36 <peter1138> perf rating is 864, heh 15:26:44 <peter1138> mine is a measly 793 15:26:49 <Pokka> hooray 15:27:06 <peter1138> i feel the need to spend some money 15:27:13 <peter1138> £185m is a bit much 15:28:07 <Pokka> there we go, direct mirror link 15:28:22 <peter1138> hmm, would be nice to assign platform priorities 15:28:44 <Superuser> sounds like discrimination 15:28:47 <Pokka> that's what wejpoints are for 15:28:53 <Pokka> or programmable signals hue hue 15:29:04 <peter1138> yes well 15:29:34 <Pokka> doh 15:29:43 <Pokka> can't download av8 because the content server is down :) 15:29:47 <peter1138> :S 15:29:57 <Pokka> no joining the server for me 15:30:06 <peter1138> get it from the mirror! 15:31:02 <Pokka> this would require me to know where on the mirror it is? 15:32:24 <peter1138> hmm 15:32:46 <Pokka> if the bananas files are on this mirror at all :) 15:32:53 <Pokka> oh 15:33:07 <Pokka> of course, I could just unzip it from the file I uploaded to bananas, which is sitting on my desktop :) 15:33:25 <peter1138> yes 15:33:50 <Pokka> but that would be too easy! 15:40:13 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 16:00:35 <SpComb> svn: Can't connect to host 'svn.openttd.org': Connection refused 16:00:38 <SpComb> :( 16:00:42 <peter1138> banned 16:00:58 <SpComb> what is this sillyness, my git repo does not contain r24917 either! 16:01:12 <SpComb> I demand that git also contain all future commits 16:06:46 <SpComb> but ugh, cloning an svn nightly from git to join a server is nasty 16:06:48 <SpComb> wrong version string there 16:07:27 <Pokka> spcomb: http://us.binaries.openttd.org/binaries/nightlies/trunk/index.html 16:08:02 <SpComb> true dat 16:08:04 <peter1138> it's up now 16:08:20 <Pokka> is it 16:08:31 <peter1138> yes it is 16:08:40 <Pokka> so it is 16:08:45 <peter1138> time to update my git head :p 16:09:00 <Pokka> filthy swine 16:09:09 <peter1138> Rubidium, thanks :D 16:09:39 <SpComb> can we thundering-herd it back down again? 16:10:10 <peter1138> no, cos git isn't working 16:10:24 <SpComb> nor is svn up 16:10:40 <peter1138> is for me ;)( 16:10:49 <SpComb> hmm 16:10:54 <peter1138> might be something to do with a special url 16:10:54 <planetmaker> hg is up 16:12:53 <SpComb> my svn is just hanging, not even dying on kill 16:14:10 <Superuser> >2013 16:14:12 *** FlyingFoXy [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 16:14:17 <Superuser> >still using Subversion 16:14:32 <SpComb> Superuser: it's built into the multiplayer protocol, effectively :( 16:15:15 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Read error: Connection reset by peer] 16:15:18 <peter1138> yeah each command you do is a commitr 16:15:23 <peter1138> -r 16:16:48 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:17:06 <Superuser> no way jose 16:17:14 <peter1138> not quite 16:31:47 <Pokka> I won! 16:47:55 *** HerzogDeXtEr [~Flex@88.130.190.108] has quit [Read error: Connection reset by peer] 16:52:41 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:53:45 <ZxBiohazardZx> is it possible to create a set of sprites from a 3d model (for "original ttd" not the 32bpp replacement stuff) 16:54:08 <ZxBiohazardZx> or will it look strange? 16:54:29 <Superuser> it is possible, but they'd suck 16:54:48 <Superuser> basically you're saying you want 8-bit pre-rendered 3d models ZxBiohazardZx? 16:54:58 <Superuser> and you don't need the zs and xs, this is not xbox live boy 16:55:18 <ZxBiohazardZx> i have a 3d model (blender/3dsmax) and im curisous to see if it can become a ingame useable 16:55:25 <ZxBiohazardZx> as everyone uses paint and that i simply suck at :) 16:55:43 <Pokka> plenty of sets, and I suspect plenty of the original graphics, are rendered 3d models 16:56:11 <blathijs> ZxBiohazardZx: Is there any particular reason you want to stick to 8bpp and not just use 32bpp? 16:56:30 <ZxBiohazardZx> hmmz 16:56:33 <blathijs> Pokka: The original TTD graphics were created pixel art, IIRC 16:56:36 <ZxBiohazardZx> 32bpp set is wip wip wip? 16:56:45 <ZxBiohazardZx> and most sets i see use pixel-based stuff 16:57:25 <peter1138> av8? 16:57:33 <Pokka> there are plenty of artifacts and general oddness in the original graphics that makes me think at least some of them are 3d-derived, blathijs. 16:57:34 <Markk> FIRS! 16:57:37 <Markk> "Stanley is also home to the Falkland Islands Radio Station (FIRS)" 16:58:13 <Pokka> 3d isn't great for doing trains and RVs because they have an inconsistent scale in different views 16:58:35 <Pokka> for houses/landscapes/industries/whatever, ships and aircraft it should be fine. 16:58:53 <peter1138> that's why the original vehicles are 28 pixels long, probably 16:58:58 <ZxBiohazardZx> meh i hate the new blender btw 16:59:00 <Pokka> yes 16:59:06 <ZxBiohazardZx> i am too used to the older version:P 16:59:16 <Pokka> use the older version then, ZxBiohazardZx 16:59:21 <ZxBiohazardZx> 2.65 vs 0.49 is a huge step haha 16:59:22 <peter1138> imho we should've moved the parts closer together instead of stretching the graphics to 32px 16:59:35 <ZxBiohazardZx> nah just have to get used to it again:P 16:59:43 <ZxBiohazardZx> i found some nice building tutorials im trying 16:59:47 <ZxBiohazardZx> the first one works out damn nice 16:59:55 <Pokka> peter1138, it's not too late? :) 17:00:04 <peter1138> Pokka, i think it is 17:00:41 <Pokka> :) 17:01:04 <Pokka> you'd have to make them "closer together" only in the _ and | views, of course 17:01:07 <blathijs> Pokka: Perhaps rendered and then hand-edited, dunno :-) 17:01:16 <peter1138> it would, perhaps, get rid of that weird issue with the length of trains on corners 17:02:04 <Pokka> and you'd need to adjust the relative speeds of vehicles in \ and - views... 17:02:28 <peter1138> it's already adjusted in - & | views 17:02:33 <peter1138> just needs to be adjusted differently 17:03:12 <Pokka> :) 17:03:21 <Pokka> well, if we had proper perspective train lengths 17:03:23 <peter1138> and also break every single newgrf! 17:03:27 <Pokka> yes 17:03:32 <peter1138> except dbsetxl 17:03:32 <Pokka> wot larks 17:04:20 <Pokka> well 17:04:32 <Pokka> I'd have thought we'd stick with 32px as standard 8/8 length :P 17:04:39 <peter1138> return (this->direction & 1) ? 192 : 256; 17:04:56 <peter1138> hmm 17:04:59 <Pokka> so every set will end up with gaps between vehicles in the \ views 17:05:13 <peter1138> stretch that way? hmm 17:05:43 <Pokka> if you're keeping the /8 train length measurements 17:06:11 <Pokka> and 1/8 = 4px in the horizontal views 17:06:21 <Pokka> otherwise, 1/8 becomes 3px in the horizontal view :D 17:07:02 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 17:08:45 <Pokka> although perhaps that's a better idea after all 17:08:58 <Pokka> if it allows keeping 1/8 2px in the diagonals 17:09:08 <Pokka> otherwise it ends up being some odd fraction in the diagonals :) 17:10:10 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:10:24 <Pokka> and also of course it means a standard-length vehicle still fits 2 to a station tile 17:10:34 <Pokka> yeah, squashing the _ views is definitely better 17:11:09 *** LordAro [d92b7721@ircip1.mibbit.com] has joined #openttd 17:11:14 <LordAro> hey all 17:12:34 <LordAro> heads up Truebrain/Rubidium: download pages are still broken 17:12:54 <LordAro> e.g. http://binaries.openttd.org/nightlies/trunk/r24917/openttd-trunk-r24917-windows-win64.zip 17:13:11 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:13:30 <LordAro> balancer is not started? 17:18:14 <peter1138> LordAro, thanks. we're aware it's not all up & running. just waiting for TrueBrain to become available to resolve it 17:19:47 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has left #openttd [] 17:20:33 <glx> LordAro: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/nightlies/trunk/r24917/openttd-trunk-r24917-windows-win64.zip 17:21:00 <peter1138> Pokka, way too much work to bother with :p 17:21:14 <LordAro> I'm aware that you're aware of it, i've been following the logs, and i noticed the whole lot was broken earlier :) 17:21:40 <LordAro> i didn't see anything about anything still being broken in the logs, so i came and notified you :) 17:22:00 <LordAro> glx: ta, but it was just an example, i don't actually need it :L 17:22:43 <glx> luckily we have mirrors for downloads, but of course the redirection is broken for now 17:28:19 *** hanshoi [hanshoi@kapsi.fi] has joined #openttd 17:29:32 <Terkhen> hello 17:31:15 <hanshoi> hi 17:32:43 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has quit [Quit: Leaving] 17:33:22 <hanshoi> I'm thinking of adding some addons or spicing up my server. Now having a non-stop server with hard settings. It kinda gets boring after a player have gotten upperhand, and aeroplanes are bit too simple and high profit for my liking. 17:33:46 <hanshoi> So do you have any suggestions or server setups you have found to work well? 17:33:54 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 17:38:33 <hanshoi> I was thinking of adding nightly restarts, taking difficulty up a notch, downgrading aeroplane profits somehow (?), adding some statistics to a web site (?). 17:39:50 <Terkhen> for somewhat fixing the aircraft issue I like to enable infrastructure costs 17:40:03 <Terkhen> I can't help you much with the others, I usually play single player and I never hosted a server 17:41:27 <hanshoi> how does infastructure costs work? 17:44:54 <Pokka> probably, peter1138 17:50:36 *** m4as [m4as@bac69-7-88-160-24-207.fbx.proxad.net] has joined #openttd 17:52:36 <m4as> Hi guys! i'd like to know if having a "502 Bad Gateway" is normal when i want to download http://binaries.openttd.org/releases/1.2.3/openttd-1.2.3-windows-win64.zip? thanks! 17:53:26 <V453000> it is just some temp issue m4as I think 17:53:51 <m4as> ok, i'll try again later! ty 17:54:56 <glx> m4as: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/releases/1.2.3/openttd-1.2.3-windows-win64.zip 17:55:22 <Terkhen> hanshoi: http://www.tt-forums.net/viewtopic.php?f=33&t=57293 <--- it is a patch thread but the patch has been included for some time 17:57:08 <hanshoi> looks hc 17:57:10 <m4as> thanks glx :) 17:58:53 <hanshoi> that affects everything else as well. Doesn't it mean that everything goes down in proportion. That aeroplanes are as good as before compared to the rest? 17:59:27 *** LordAro [d92b7721@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:03:12 <peter1138> it's not linear 18:04:00 <peter1138> although my infrastructure costs are minimal :S 18:04:01 <hanshoi> meaning that airports get "taxed" harder that roads? 18:05:12 <peter1138> yeah 18:05:15 <peter1138> hmm, snowing :S 18:12:50 <Terkhen> yes, they are 18:12:57 <Terkhen> check the thread, IIRC it is explained there 18:13:12 <Terkhen> I don't know the details :P 18:14:35 *** iconstil [~Bojo@195-38-126-225.pool.digikabel.hu] has joined #openttd 18:14:42 <iconstil> anyone here? 18:14:57 <iconstil> i cant download the latest version 18:15:15 <iconstil> nginx server bad gateway problem 18:16:27 <iconstil> can anyone send me the binary? :D 18:18:05 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:19:00 *** bassals [~53390ad1@188.cimarosa.openttdcoop.org] has joined #openttd 18:19:26 <Maedhros> iconstil: depends on what you mean by "latest", but there seems to be a mirror here: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/ 18:19:40 <iconstil> thanks 18:19:55 <iconstil> i mean the 'normal' latest , not the nightly or such 18:20:08 <iconstil> does it works for you ? 18:20:14 <iconstil> i mean the download 18:20:20 <glx> use the mirror 18:20:31 <iconstil> http://www.openttd.org/en/download-stable 18:20:38 <iconstil> but is it just me or ...? 18:20:44 <Maedhros> no, it's everyone 18:20:48 <iconstil> thanks 18:21:19 <glx> stable is in releases/1.2.3 18:22:27 <iconstil> found it thanks again for the help 18:22:33 *** iconstil [~Bojo@195-38-126-225.pool.digikabel.hu] has quit [Quit: Leaving] 18:22:57 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:31:29 <dihedral> oi 18:31:36 *** Progman [~progman@p57A1BB2D.dip.t-dialin.net] has joined #openttd 18:36:27 <Eddi|zuHause> <Pokka> so every set will end up with gaps between vehicles in the \ views <-- that totally breaks trains fitting in stations and stuff 18:38:37 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 18:48:09 <peter1138> Eddi|zuHause, it's okay, nothing is going to change 18:48:31 <peter1138> not while the tile resolution is 16 units 18:52:10 <Eddi|zuHause> CETS would certainly break horribly if anything is changed, though :) 18:52:27 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 18:52:30 *** mode/#openttd [+o DorpsGek] by ChanServ 18:52:37 * TrueBrain hugs DorpsGek 18:52:39 <TrueBrain> silly boy 18:52:42 <TrueBrain> don't go hide now 18:52:44 <TrueBrain> it is not needed 18:52:45 <TrueBrain> you can play with us 18:52:48 <TrueBrain> like the rest o us 18:52:51 <TrueBrain> we won't bite 18:52:52 <TrueBrain> mostly 18:52:59 <Eddi|zuHause> sometimes :p 18:53:10 <TrueBrain> @whoami 18:53:10 <DorpsGek> TrueBrain: TrueBrain 18:53:15 <TrueBrain> @reload openttd 18:53:15 <DorpsGek> TrueBrain: Error: There was no plugin openttd. 18:53:18 <TrueBrain> @reload XMLRPC 18:53:18 <DorpsGek> TrueBrain: The operation succeeded. 18:53:37 <TrueBrain> @load openttd 18:53:37 <DorpsGek> TrueBrain: The operation succeeded. 18:53:41 <TrueBrain> @reload XMLRPC 18:53:41 <DorpsGek> TrueBrain: The operation succeeded. 18:53:44 <TrueBrain> now whos a good boy 18:53:46 <TrueBrain> you want a cookie? 18:53:58 <DorpsGek> purrs 18:54:09 <TrueBrain> any other services not online? 18:54:26 <Eddi|zuHause> my grub is still broken :p 18:54:42 <TrueBrain> any othe ropenttd.org related services not online? 18:56:59 *** frosch123 [~frosch@frnk-590d54c9.pool.mediaWays.net] has joined #openttd 18:57:00 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 18:57:03 *** glx [glx@2a01:e35:2f59:c7c0:9029:b64e:2a7d:d20d] has joined #openttd 18:57:06 *** mode/#openttd [+v glx] by ChanServ 18:58:12 <peter1138> <3 TrueBrain 18:58:37 <Eddi|zuHause> group hug for our favourite sysadmin! 18:58:40 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 18:59:41 <TrueBrain> :D:D 19:00:49 <Terkhen> :) 19:04:04 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 19:22:30 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 19:22:35 <Wolf01> hello 19:24:25 <peter1138> hmm, openttd -g loads the intro game these days :S 19:25:28 <SmatZ> peter1138: strange, it starts a new game for me 19:25:45 <peter1138> it starts a new game after loading the intro game 19:26:24 <SmatZ> ah, yes 19:26:52 <Eddi|zuHause> hasn't it always done that? 19:27:08 <SmatZ> I think one has to first load the intro game so the newgrf scan can be shown 19:28:21 <Eddi|zuHause> yes, previously it probably also loaded the game, but hasn't shown anything 19:29:16 <Eddi|zuHause> "22 months without probation for using a megaphone" 19:29:34 <Eddi|zuHause> democracy is going to hell these days :/ 19:29:44 <peter1138> no, before the newgrf scan window, it didn't load the intro game with -g 19:30:28 <Maedhros> does downloading newgrfs within openttd work for anyone else at the moment? or is that still known to be down? 19:30:53 <Eddi|zuHause> Maedhros: talk to TrueBrain :) 19:33:28 <peter1138> hmm, where's my multimeter... just got a shock from a usb connector 19:33:33 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 19:34:08 <peter1138> the shielding part 19:44:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:47:21 <__ln__> now they're saying the cleaning lady possibly accidentally caused the train to move, not with the intention of stealing it 19:50:10 <andythenorth> TrueBrain: how do I hire a sysadmin? :P 19:50:16 <andythenorth> what makes sysadmins tick? 19:50:23 <andythenorth> developers I understand :P 19:51:58 <Terkhen> when you want to hire someone, offers of money usually work 19:52:00 <NGC3982> Carrots and kernel bugs. 19:55:00 <andythenorth> money I have 19:55:12 <andythenorth> but in the UK, hiring is very hard 19:55:22 <andythenorth> we have many more open tech jobs than people to fill them 19:55:43 <andythenorth> assuming you want good people that is :P 19:55:49 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:57:26 <NGC3982> I thought it was the exact opposite? 19:57:31 <NGC3982> Ah 19:57:47 <NGC3982> That last part might explain it. 19:58:29 *** HerzogDeXtEr [~Flex@88.130.190.108] has joined #openttd 20:02:23 <bassals> excuse me andythenorth 20:02:38 <bassals> I feel as I am always late 20:02:55 <bassals> but would you accept an updated translation file for FIRS? 20:03:02 <andythenorth> yup 20:03:04 <Maedhros> heh, well i'm hardly TrueBrain, but i'm open to any offers of employment going... 20:03:05 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:03:10 <frosch123> andythenorth: make sure there are enough power sockets for both the servers and the coffee machine 20:03:33 <andythenorth> what are servers? o_O 20:03:59 <andythenorth> we're trying to make servers go away 20:04:07 <andythenorth> :P 20:04:28 <frosch123> good strategy, makes more room for coffee machines 20:04:35 <andythenorth> exactly 20:04:42 <andythenorth> spending money owning servers is a waste 20:04:47 <andythenorth> that could be spent on good coffee 20:05:11 <andythenorth> 'use the cloud, drink more coffee' 20:05:13 <bassals> andythenorth: is this okay? 20:05:14 <bassals> http://paste.openttdcoop.org/show/2051/ 20:05:15 <andythenorth> sounds like devops borat :P 20:06:13 <andythenorth> hmm 20:06:19 <andythenorth> FIRS needs a translations manager :P 20:06:26 * andythenorth has constant unicode 'oops' 20:06:43 <bassals> yes, I did not want to mess with the encodings (-_-) 20:09:13 <Eddi|zuHause> <__ln__> now they're saying the cleaning lady possibly accidentally caused the train to move, not with the intention of stealing it <-- obviously that is way more likely, the "stealing" was invented by some overnight journalist and the whole worldwide press just copied that without checking any facts 20:10:01 <__ln__> facts are boring 20:12:01 <Eddi|zuHause> <frosch123> andythenorth: make sure there are enough power sockets for both the servers and the coffee machine <-- vacuum cleaners are important also :p 20:12:08 <andythenorth> ? 20:12:16 <Pikka> andythenorth: pick me, I can drink coffee :D 20:12:24 <andythenorth> Pikka: are you in an australian timezone? 20:12:44 <Pikka> only one of them 20:12:47 <Eddi|zuHause> s/timezone/sleeping pattern/ :p 20:12:59 <andythenorth> Pikka: you have funny timezones 20:13:09 <andythenorth> setting servers up their for daylight savings is a fun game 20:13:13 <andythenorth> their / there /s 20:13:35 <Pikka> Eh 20:13:40 <Eddi|zuHause> make servers UTC, handle timezones client-side :) 20:13:57 <andythenorth> Eddi|zuHause: still has to be done right :P 20:14:07 <Pikka> we're used to everyone assuming we all live in NSW or Victoria 20:14:16 <andythenorth> yeah doesn't go so well in WA 20:14:31 <andythenorth> and not if you're running apps which have to do statutory compliance stff wrt time :P 20:15:02 <Pikka> silly WA 20:15:22 <andythenorth> :) 20:15:43 <andythenorth> Pikka: which are you better at, sysadmin or coffee? 20:16:21 <Eddi|zuHause> i hate coffee. but i'd probably not make a good sysadmin either 20:16:27 <SpComb> andythenorth: you just switch over and recruit for a devops position, not a sysadmin 20:16:48 <andythenorth> SpComb: the downside of that is lots of people think devops is a silly buzzword 20:16:57 <andythenorth> which creates hiring problems 20:16:59 <Pikka> the latter would help with the former 20:17:25 <Pikka> the latte, too. hoho. 20:17:33 <andythenorth> ho ho 20:18:49 <andythenorth> omg 20:18:54 <andythenorth> look what lego did here 20:18:58 <frosch123> Eddi|zuHause: lots of failed mathematicans become sysadmins 20:19:01 <andythenorth> original http://www.brickset.com/detail/?Set=671-1 20:19:07 <andythenorth> new fangled http://www.brickset.com/detail/?Set=6695-1 20:19:07 <frosch123> and even if they are bad, they are still average 20:19:11 <andythenorth> they introduced doors! 20:19:19 <andythenorth> I tell you, lego is going downhill 20:19:28 <andythenorth> kids of 1984 have no need of imagination 20:19:45 <andythenorth> lego have ruined themselves and are surely going out of business 20:20:00 <Pikka> meh 20:20:00 <andythenorth> doors are a specialist part with limited reusability elsewhere 20:20:12 <Pikka> rubber tyres and minifigs 20:20:44 <Pikka> lego was better when it was all 2x4 blocks 20:21:03 <Pikka> in 5 colours 20:24:55 <peter1138> yes 20:26:07 <peter1138> sorry but it is all themed crap now 20:29:10 <Pikka> harry potter and the temple of dosh 20:30:38 <Eddi|zuHause> you guys had 5 colours? my eastern lego-knockoff had two colours: red and slightly faded red 20:30:58 <Pikka> andythenorth: I've read a couple of job ads in my time 20:31:32 <Pikka> you're definitely in the minority if you believe silly buzzwords are to be avoided when hiring 20:31:38 <Eddi|zuHause> (well not entirely true, the long 2x8 ones came in yellow, and later there were also white ones) 20:32:27 <andythenorth> Pikka: http://www.teamrubber.com/blog/sysadmin-ops-role-will-it-suck/ 20:32:28 <Eddi|zuHause> and we had to carry the bricks uphill! both ways!! 20:34:40 <SpComb> andythenorth: exactly! And then you secretly hire the guys that think your devops thing is silly 20:34:45 <Pikka> interesting, andy :) 20:35:30 <andythenorth> SpComb: everyone thinks devops is silly 20:36:59 <Pikka> seems to be a lot of potentially not sucking going on in your workplace 20:37:03 <Pikka> and lego 20:38:26 <andythenorth> lies 20:38:28 <andythenorth> oh no truth 20:38:31 <andythenorth> dunno 20:38:46 <andythenorth> I got bored of writing job ad titles :P 20:38:57 <andythenorth> these ones get tweeeetered 20:39:01 <Pikka> fair enough 20:39:10 <andythenorth> Wanted: Writer of Job Ad Titles 20:39:13 <andythenorth> Won't Suck :P 20:40:29 <Pikka> yarp 20:42:13 <Eddi|zuHause> i'm sure there are consulting firms that you can throw money at to do that :p 20:42:18 <andythenorth> is TaI done yet? :P 20:42:31 <andythenorth> herp 20:42:32 <andythenorth> throwing money 20:42:35 * andythenorth shudders 20:42:42 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 20:44:11 <Pikka> TaI is not done yet, no 20:44:32 <Eddi|zuHause> www.istaidoneyet.com? 20:44:50 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:44:59 <Pikka> I'm supposedly working on money making stuff instead :) 20:46:05 <andythenorth> o_O 20:46:14 <andythenorth> TaI for â¬3 per download? :P 20:46:43 <Pikka> haven't we had this conversation? :p 20:46:55 <andythenorth> about 72 times 20:47:08 * andythenorth is avoiding doing a tax return, but has no new topics :P 20:47:12 <Pikka> iono, maybe I should put it on kickstarter or something 20:47:18 <andythenorth> fair point 20:47:27 <Pikka> tax avoidance! 20:47:51 <Eddi|zuHause> it's not tax avoidance if it's less than 400⬠a month 20:48:26 <andythenorth> it's not tax avoidance if you actuall do the form and pay up :P 20:48:31 <andythenorth> hmm 20:48:43 <andythenorth> 995k downloads of 'grfs wot andy has worked on' 20:49:11 <andythenorth> what shall we say is in v2.0? 20:49:17 <andythenorth> nope, did that already :P 20:49:30 <Pikka> party at a million? 20:49:53 <Eddi|zuHause> andythenorth: now comes a musicmafia-style calculation that if you sue every downloader for 800⬠compensation, the downloads are worth 800.000â¬? :p 20:50:36 <andythenorth> might be a hard case to sustain ;) 20:50:39 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 20:50:58 <Eddi|zuHause> if you repeat it often enough, people start to believe you 20:51:15 *** pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd [] 20:51:36 *** Progman [~progman@p57A1BB2D.dip.t-dialin.net] has quit [Remote host closed the connection] 20:55:06 <Pikka> now, sprechen of coffee... 20:55:13 <peter1138> dbsetxl 0.9? oh you jester 20:55:37 <andythenorth> bassals: I added that update 20:55:51 <Rubidium> these new trains aren't that reliable yet... 20:56:02 <Rubidium> they don't reliably work (or reliably fail) 20:56:27 <Rubidium> e.g. today only 17 of the 20 trains were broken/not in service 20:57:17 <Pikka> better ground them 20:57:18 <Rubidium> also interesting that the average delay of a train can be more than 1 hour when it's an hourly service 20:58:24 <peter1138> how does one go about using a goalscript on a dedicated server? 20:59:07 <Pikka> uhoh 21:01:48 <Eddi|zuHause> like everything else: prepare game on client, upload to server... 21:02:29 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 21:02:53 <peter1138> boring 21:04:39 * andythenorth wants a 'make my game' feature 21:04:46 <andythenorth> setting up games is really really really boring 21:04:48 <andythenorth> and error prone 21:04:56 <Supercheese> Ctrl+Newgame? 21:05:11 <Supercheese> Presuming you have a grf list you like anyway 21:05:54 <andythenorth> piff paff 21:06:01 <andythenorth> all those crappy parameters and scuh 21:06:09 <andythenorth> blah 21:06:16 <Supercheese> Set parameters once, save config 21:06:38 <Supercheese> although hmm, do parameter setting reset when the grf updates 21:06:49 <andythenorth> my grf list changes a lot 21:06:55 <andythenorth> for fairly obvious reasons :P 21:06:56 <peter1138> presets need to take account of updates 21:06:58 <Supercheese> Yeah, if you have to remove/readd to the list 21:07:08 <Supercheese> that would destroy parameter choices 21:07:18 <peter1138> but presets are done by filename, not grfid/hash 21:07:25 <Supercheese> problem 21:07:25 <peter1138> could be arranged 21:07:33 * Supercheese requests grfid rather than filename 21:07:47 <Supercheese> that would help preserve parameter choices 21:07:59 <peter1138> well 21:08:11 <Supercheese> when grfs update 21:08:44 <Eddi|zuHause> parameters could change inbetween updates... 21:08:58 <Eddi|zuHause> -in 21:09:08 <Supercheese> yep 21:13:10 <peter1138> with action 14 you could probably check they're valid 21:13:28 <peter1138> but removing then adding the grf also changes the parameters 21:15:23 <Eddi|zuHause> what annoys me most is that the "compatible version" is currently totally useless, because for "normal" user _any_ change is forbidden, and for "developers", the check is practically ignored 21:15:50 <peter1138> nowt to do with me 21:16:12 <Supercheese> non-developer users can't load a savegame if the exact grfs aren't found, but a compatible grf is? 21:16:27 <Supercheese> compatible grfs are* 21:16:52 <Eddi|zuHause> no idea, but "missing grf" is a rare case anyway 21:17:17 <Eddi|zuHause> more common is that you have both grfs, and want to use the newer one 21:17:18 <Supercheese> Haha, not with Simuscape-folk, they have caused many such cases 21:17:41 <Eddi|zuHause> i've chosen to totally ignore simuscape 21:17:42 <Supercheese> Although it's more "can't join server with old version grf" 21:18:00 <Eddi|zuHause> joining servers is a totally different case 21:18:02 <peter1138> simuscape clearly don't want people to use with grfs 21:18:05 <Supercheese> yep 21:18:07 <Supercheese> :S 21:18:17 <peter1138> not that sac ever released anything 21:18:24 <Supercheese> They pick a Creative Commons license and say "don't upload this anywhere else" 21:18:29 <Supercheese> is that... even legal? 21:19:05 <peter1138> which CC? 21:19:09 <Supercheese> checking 21:19:22 <Rubidium> Supercheese: first amendment? 21:19:37 <Supercheese> enforceable*, not legal 21:19:47 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Remote host closed the connection] 21:20:03 <Supercheese> (CC BY-NC-ND 3.0) 21:20:05 <Rubidium> depends on the actuall CC license 21:20:18 <Supercheese> http://creativecommons.org/licenses/by-nc-nd/3.0/ 21:20:30 <Supercheese> "You are free: to Share â to copy, distribute and transmit the work " 21:21:01 *** HerzogDeXtEr1 [~Flex@i59F6D1E4.versanet.de] has joined #openttd 21:21:12 <Eddi|zuHause> of course it's not enforceable 21:21:20 <Eddi|zuHause> but if nobody does it, there's nothing to enforce 21:21:22 <peter1138> well 21:21:28 <peter1138> if they say you can't share 21:21:32 <Supercheese> They're going for a "gentlemen's agreement" I guess 21:21:35 <peter1138> then it's not cc by-nc-nd 21:21:44 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 21:21:49 <peter1138> therefore none of the rest of the license applies 21:22:10 <peter1138> therefore default copyright 21:22:12 <Supercheese> "Please don't upload anywhere else, even though the license allows you to do so" more or less 21:22:15 <peter1138> therefore you can't have it 21:22:37 <Supercheese> Probably with an implicit "if people do start uploading this elsewhere, we'll never release any more grfs" :S 21:22:39 <peter1138> "Waiver â Any of the above conditions can be waived if you get permission from the copyright holder." 21:22:47 <peter1138> maybe they've misinterpreted that? 21:23:45 <Pikka> licence agreements are fun :D 21:24:10 <Rubidium> ... especially custom ones 21:24:22 <peter1138> pikka's license is fine 21:24:24 <bassals> thanks andythenorth :-) 21:24:24 <Supercheese> heh 21:24:36 *** HerzogDeXtEr [~Flex@88.130.190.108] has quit [Read error: Operation timed out] 21:24:37 <Rubidium> and the one discussed here is a custom one (due to the extra clause) 21:24:38 <Supercheese> Pikka uses Bananas, all's good 21:24:44 <andythenorth> bassals: it hasn't compiled on the compile farm yet :P 21:25:27 <peter1138> is the extra clause added to a local copy of the license? 21:26:00 <bassals> what does that mean? 21:26:27 *** m4as [m4as@bac69-7-88-160-24-207.fbx.proxad.net] has quit [] 21:26:29 <peter1138> of course, i've broken pikka's license by disassembling ukrs2, but never mind :p 21:26:44 <andythenorth> he should sue you 21:26:48 <peter1138> he should 21:26:54 <peter1138> he lost a lot of money when i did that 21:26:59 <Pikka> peter: I don't think anyone is ever going to sue over a grf 21:27:01 <Eddi|zuHause> peter1138: german copyright says any terms that forbid decompiling/etc. are void 21:27:02 <andythenorth> that would provide him with the money to shirk work 21:27:04 <andythenorth> and make grfs 21:27:10 <andythenorth> Pikka: sue him! 21:27:12 <andythenorth> quick 21:27:14 <peter1138> Eddi|zuHause, i modified it 21:27:19 <andythenorth> the easy life awaits 21:27:23 <andythenorth> see, he's admitted it 21:27:27 <andythenorth> bang to rights eh 21:27:34 <Eddi|zuHause> peter1138: that's included in that 21:27:41 <Pikka> so a legal interpretation of sac or whoever's licence is immaterial 21:27:48 <peter1138> anyway 21:27:53 <peter1138> neither pikka nor i am german 21:28:00 <Supercheese> Hmm, the Simuscape grf in question isn't bundled with a license 21:28:07 <Supercheese> just raw grf download 21:28:09 <Pikka> aren't I? 21:28:18 <peter1138> afaik 21:28:20 <Eddi|zuHause> peter1138: there may be similar laws in your jurisdiction :) 21:28:28 <Pikka> geblungen mitteraus corblimey 21:28:29 <bassals> who is wiling to testify agains peter1138 ? 21:29:11 <peter1138> mind you, some of those pixels look a bit like ttd original pixels 21:29:12 <peter1138> gosh! 21:29:37 <peter1138> yup, same palette and everything 21:29:52 <peter1138> hmm, can you copyright a palette? heh 21:30:15 <Pikka> if sac says "don't distribute this" and then bundles it with a ccby licence, you probably shouldn't distribute it. she's made her position clear 21:30:28 <Eddi|zuHause> peter1138: a german court recently ruled that few measures of sampled music may already constitute a copyright violation, so certainly few pixels work as well :p 21:30:34 <Pikka> some have noted the similarities, peter :) 21:32:38 <Pikka> does my licence say you can't dissassemble, anyway? :) 21:32:45 <peter1138> no, just not modify 21:33:13 <andythenorth> I'll testify 21:33:13 <Pikka> eh 21:33:23 <andythenorth> Pikka: slip me £20, and I'll say whatever you want against him 21:33:29 <Pikka> it probably shouldn't say that 21:33:42 <andythenorth> hmm, wikipedia tells me that we used to impale people often 21:33:46 <andythenorth> and not just in Doom sprites 21:33:51 <Pikka> I don't have 20, andy 21:33:58 <andythenorth> IOU? 21:34:05 <Pikka> who's we? 21:34:12 <andythenorth> yewmans 21:34:24 <andythenorth> I wouldn't read the page about it 21:34:26 <andythenorth> icky 21:34:28 <Pikka> oh, them 21:34:37 <Eddi|zuHause> Jew men? 21:34:50 <Pikka> everyone's got to have a hobby I suppose 21:34:52 <Supercheese> â¬20 then? 21:35:15 <peter1138> hmm, passenger stations 21:35:20 <Eddi|zuHause> btw, why is it "human"->"humans" but not "man"->"mans"? 21:35:27 <Supercheese> humen 21:35:55 <andythenorth> Eddi|zuHause: it is 21:36:05 <Supercheese> and if you're asking about plurals being inconsistent... you'll be asking about nearly every English plural ever 21:36:09 <peter1138> oh, no content server. hmm. 21:36:15 <Eddi|zuHause> *this reply has been censored by brain* 21:36:17 <andythenorth> it has gone away 21:36:22 <peter1138> *brian* 21:36:26 <andythenorth> no bananas left 21:36:32 <peter1138> too many monkeys 21:36:34 <Supercheese> et them all 21:37:29 <Pikka> also, eddi: cease that blood libel, naughty german. :) 21:38:03 <peter1138> my aim is to draw some bloody awesome stations 21:38:08 <peter1138> code them bloody awesomely 21:38:09 <andythenorth> orly? 21:38:18 <peter1138> then release it with a BSD license 21:38:22 <andythenorth> he codes, he draws, he scores 21:38:22 <Pikka> sounds plausible 21:38:39 <peter1138> first, learn to draw... DAMN 21:39:01 <peter1138> hmm, extra zoom, that would be fun 21:39:11 <frosch123> BSD sound like bloody station drawings 21:39:21 <peter1138> frosch123, you are awesome 21:39:33 <Eddi|zuHause> peter1138: first, implement station support in nmlc :p 21:39:40 <peter1138> Eddi|zuHause, i know nothing about nmlc 21:39:59 <peter1138> what i've seen on nml is an obfuscating layer 21:40:04 <frosch123> sorry, missed the point probably :) 21:41:51 <andythenorth> peter1138: obfuscating layer with a slower compiler 21:41:55 <andythenorth> but eh, I prefer it :P 21:43:16 <Pikka> weirdo 21:43:55 <Supercheese> I still can't really read NFO 21:44:31 <xQR> that's a long openttd.org downtime, you're migrating or something? 21:44:35 <Supercheese> I'd probably have learned it if NML didn't exist 21:45:44 <Supercheese> servers still on holiday? 21:45:49 <xQR> hehe yes 21:46:10 <xQR> worst thing is that the internal server browser in multiplayer is affected too this time 21:46:12 <Supercheese> have to get their work visas in order :P 21:46:17 <xQR> i guess :P 21:46:56 <xQR> it was down from 11:30 to 16:00, then up until 20:40 and since then is down again (times in UTC) 21:47:12 <xQR> so it rather seems to be several trips to different places :P 21:52:30 <bassals> bananas 21:53:03 <Supercheese> been eaten :( 21:55:00 <Eddi|zuHause> xQR: no migrating, just server hiccups, i believe. 21:56:02 <Eddi|zuHause> who you gonna call? TrueBrain! 21:56:29 <xQR> eheh 21:56:36 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:56:52 <xQR> if i ever have a 4 hours long hiccup bring me to a doctor please 21:57:09 <xQR> can't be healthy ^^ 22:00:19 <peter1138> hmm, how do we deal with the extra 3 pixels of 4x zoom? 22:04:14 <frosch123> two choices 22:04:35 <frosch123> 1) make it compatible with non-zoom sprites and make it look weird forever 22:04:52 <frosch123> 2) make it incompatible with non-zoom sprites and make it look fine with other zoom sprites 22:04:57 <frosch123> i prefer the second :) 22:05:04 <peter1138> me too 22:05:20 <peter1138> i know there was a big argument against it mind you 22:05:23 <frosch123> who cares about the transition between non-zoom and zoom if the non-zoom are blocky 22:05:36 <peter1138> quite 22:05:51 <peter1138> although i notice that zbase doesn't get its zoomed out sizes right 22:06:06 <peter1138> or maybe the in-game scaling does that and gets it awkward 22:07:31 <andythenorth> herm. not snowing here 22:07:35 <andythenorth> sposed to be 22:09:02 <Eddi|zuHause> how dare it not listen to the weather forecast!! 22:11:35 <andythenorth> time for bed 22:11:38 <andythenorth> said zebedee 22:11:40 <andythenorth> bye 22:11:41 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:16:50 *** bassals [~53390ad1@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:28:25 <frosch123> night 22:28:28 *** frosch123 [~frosch@frnk-590d54c9.pool.mediaWays.net] has quit [Remote host closed the connection] 22:31:06 <Wolf01> 'night 22:31:10 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:40:36 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 22:41:56 <Pikka> what 3 pixels, peter? 22:44:52 <Terkhen> good night 22:48:32 <Supercheese> Hmm, trying to find the thread about it Pikka 22:50:36 <TrueBrain> ugh, freaking MySQL Archive tables 22:50:37 <TrueBrain> they are the worst 22:52:20 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:52:49 <Supercheese> Jeez, where was that thread :S 22:52:50 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:53:44 <Supercheese> finally 22:53:50 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=36&t=59251 22:54:35 <Supercheese> Starting at http://www.tt-forums.net/viewtopic.php?f=36&t=59251&start=20#p1003494 more specifically 22:55:22 <Supercheese> and http://www.tt-forums.net/viewtopic.php?f=36&t=59251&start=40#p1009887 22:55:46 <Eddi|zuHause> i never understood what that discussion was actually about 22:56:09 <Supercheese> "jagged edges" mostly 22:56:47 <TrueBrain> our wiki database is 396 MiB .... 22:56:49 <TrueBrain> wow 22:58:36 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 23:06:44 <peter1138> Pikka, the magic 3 pixels! 23:07:27 <peter1138> Pikka, 64 x 31 -> 256 x 124 23:07:39 <peter1138> Pikka, but the native 4x tile size is 256 x 127 23:07:58 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 23:08:13 <Eddi|zuHause> why is it 31 in the first place? 23:08:25 <Supercheese> thought it was 32... 23:09:33 <peter1138> so the tiles interlock 23:12:01 <Eddi|zuHause> i don't get it 23:12:39 <Eddi|zuHause> between the tile (X,Y) and (X+1,Y+1) there are 32 pixels 23:12:58 <Eddi|zuHause> otherwise the whole 16 steps per tile deal wouldn't work 23:13:22 <Eddi|zuHause> why are the sprites 1 pixel smaller? 23:17:18 <peter1138> because the west and east corners are only 1 pixel high 23:17:56 <peter1138> so that's 16+16-1 23:21:30 <Eddi|zuHause> i still don't get it... 23:23:37 <peter1138> never mind eh 23:28:00 <peter1138> if you use the highlight tool on a tile, you can see the outline of it 23:28:14 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:28:27 <peter1138> if you move around, you'll see tiles next to each other horizontally touch 23:28:44 <peter1138> but there's a gap of 1 pixel for tiles vertically 23:29:27 <peter1138> easier to see with 4x, heh 23:29:52 <Eddi|zuHause> hm, so the pixels are on the wrong sprite, and should be moved? 23:30:02 *** HerzogDeXtEr1 [~Flex@i59F6D1E4.versanet.de] has quit [Read error: Connection reset by peer] 23:30:14 <Eddi|zuHause> or actually, they should be duplicated? 23:30:40 <Eddi|zuHause> (otherwise you just reverse the problem to horizontal instead of vertical) 23:30:52 <peter1138> there is no problem 23:30:56 <peter1138> at least, not within a tile size 23:31:32 <Eddi|zuHause> so, the problem is?? 23:31:46 <peter1138> none really 23:31:51 <peter1138> it's just weird 23:31:55 <Eddi|zuHause> ah forget it... 23:32:02 <peter1138> how 4x normal graphics is 256x124 23:32:07 <peter1138> but 4x native graphics are 256x127 23:33:03 <Eddi|zuHause> so an upscaled sprite will overlap a native sprite? 23:33:37 <peter1138> ever so slightly 23:33:57 <peter1138> who came up with this shit eh? :S 23:35:51 <Eddi|zuHause> so... when only using upscaled sprites, everything is fine, when only using native sprites, everything is fine, when using mixed sprites, everything is fine, just some pixels on the border are weird? 23:36:01 <peter1138> yup 23:36:12 <peter1138> well, either overlapping or worse... missing 23:36:19 <peter1138> but never mind 23:36:29 <peter1138> it's only pixels :) 23:36:46 <Eddi|zuHause> how can they be missing if the "native" sprites are "bigger"? 23:37:03 <Supercheese> "jagged edges" again 23:37:24 <peter1138> Supercheese, yes 23:37:30 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=36&t=59251&start=40#p1003941 23:37:32 <Eddi|zuHause> i guess other than actually seeing it, i won't get it... 23:37:40 <Supercheese> attachment to illustrate 23:37:49 <peter1138> but i'm ignoring that, it's just the the 3 extra pixels amuse me, cos i'm easily amused 23:38:27 <peter1138> (it's because on the blocky version the pixels come from the sides instead of the extra 3 rows) 23:40:15 <Eddi|zuHause> "solution": just put the grid lines in these pixels, then it doesn't matter whether they overlap 23:58:24 *** Celestar_ [~vici@mnch-5d8544f1.pool.mediaWays.net] has joined #openttd 23:59:59 *** Celestar [~vici@mnch-4d04f1bf.pool.mediaWays.net] has quit [Read error: Operation timed out]