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00:05:40 *** Celestar [~vici@mnch-5d85661a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:11:00 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has joined #openttd 00:18:49 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:34:58 <peter1138> hurr 00:40:50 *** KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd 00:45:10 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:45:16 *** KritiK_ is now known as KritiK 00:49:14 <Wolf01> 'night 00:49:18 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:50:00 *** frosch123 [~frosch@frnk-590d5b8c.pool.mediaWays.net] has quit [Remote host closed the connection] 00:53:52 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 01:10:13 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:21:15 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:22:20 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 01:22:32 *** Pikka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 01:22:45 <Pikka> isn't it 01:22:57 <Supercheese> It definitely isn't not 01:24:06 *** HerzogDeXtEr1 [~Flex@i59F6D121.versanet.de] has quit [Read error: Connection reset by peer] 01:30:39 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 01:32:10 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Read error: Operation timed out] 02:26:08 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 02:32:07 *** pugi [~pugi@host-091-097-079-130.ewe-ip-backbone.de] has quit [] 02:47:48 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has quit [Read error: Connection reset by peer] 03:06:54 *** Theiket [b0cd0ec8@ircip1.mibbit.com] has joined #openttd 03:07:16 <Theiket> Can anyone tell me when I can buy shares in a company? 03:07:35 <Supercheese> The company has to be a few years old first 03:07:56 <Supercheese> Six years it seems 03:07:58 <Theiket> What if the company is over a decade old? 03:08:29 <Supercheese> Is it a multiplayer game? 03:08:33 <Theiket> Yes 03:08:34 <Supercheese> I think share buying is singleplayer only 03:08:47 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=29&t=64021&p=1061973#p1061973 03:08:57 <Theiket> Damn. I might take a look at the settings and see if I can change anything. 03:09:14 <Theiket> Thanks 03:09:19 <Supercheese> you're welcome 03:09:34 *** Theiket [b0cd0ec8@ircip1.mibbit.com] has quit [] 03:30:17 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 03:42:15 *** roadt_ [~roadt@60.168.82.236] has joined #openttd 04:26:21 <Supercheese> Heh, DMU autorefit to fruit, load fruit, drop off fruit, autorefit to passengers, load passengers... 04:27:19 <Supercheese> I guess they just stick the crates of fruit on the seats :P 05:41:29 <Flygon> .... 05:41:33 <Flygon> Hahaha oh wow 05:41:44 <Flygon> That has GOT to be a mistake 05:47:28 <Pikka> hmm 05:47:33 <Pikka> HMM 05:55:52 <Pikka> cargo payment calculation sure is proof that chris sawyer is a lunatic 05:56:02 *** Eddi|zuHause [~johekr@p57BD4C31.dip.t-dialin.net] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p5DC66E14.dip.t-dialin.net] has joined #openttd 06:22:21 <Supercheese> Hah, first aircraft carrier was in 1861 06:22:47 <Supercheese> carrying hydrogen reconnaissance balloons, but those are still aircraft :P 06:23:14 <Supercheese> http://en.wikipedia.org/wiki/USS_George_Washington_Parke_Custis_%281861%29 06:24:16 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 06:35:40 <peter1138> hmm? 06:41:35 <Pikka> "hmm" I wonder if some people will be annoyed if I use "CMNT" for coal ash :) 06:42:02 <peter1138> of course 06:42:28 <Pikka> but reusing cargo labels is good! 06:42:49 <Pikka> innit? :) 06:43:05 <peter1138> redefine them! 06:43:11 <Pikka> ho ho 06:43:13 <peter1138> and redefine the classes too! 06:43:22 <peter1138> that's why they're customizable right? 06:43:28 <Pikka> of course! 06:44:03 <Pikka> fertiliser 06:44:04 <Pikka> in bags 06:44:07 <Pikka> sounds good for vans 06:44:14 <Pikka> doesnt sound so good for hoppers and tankers 06:44:30 <peter1138> :-) 06:44:32 <Pikka> fertiliser in litres, vice versa :) 06:44:37 <peter1138> cargo subtypes 06:44:46 <Pikka> don't work like that 06:44:51 <peter1138> fake it! 06:45:04 <Pikka> no! 06:45:05 <peter1138> have a packing plant 06:45:09 <Pikka> it shall be bags and people shall like it 06:45:17 <peter1138> that converts bulk fertiliser to bagged fertiliser 06:45:28 <peter1138> then have more than 32 cargo types 06:45:32 <Pikka> yay 06:46:41 <Pikka> look at this silly cheat menu 06:46:52 <Pikka> "Jetplanes will not crash (frequently) on small airports 06:46:54 <Pikka> " 06:47:13 <Pikka> even with the default vehicles, it is not the case that large aircraft == "Jetplanes" 06:47:29 <Supercheese> Jetplanes --> Large Aircraft 06:48:54 <Pikka> hmm 06:51:09 <peter1138> oh you silly egrvts, ignoring my custom colour scheme :S 06:54:18 <peter1138> maybe i could... cheat 06:57:15 <peter1138> i think i will try it :D 06:57:34 <Supercheese> :O 07:11:58 <peter1138> yeah boy 07:13:01 <peter1138> now... why does egrvts return base + colour1 + colour2 * 16 instead of just base + bit 14 07:13:32 <Pikka> hysterical reasons 07:14:09 <peter1138> also, let's try these reversed colour planes 07:14:32 <peter1138> YEAH BOI 07:14:36 <Pikka> hax 07:15:59 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 07:20:26 <peter1138> nah, the hackiest part of this patch is injecting recolour sprites 07:31:22 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:31:41 <Pikka> ow andy 07:32:05 <andythenorth> o hai 07:33:51 <peter1138> hmm, all the sprites flicker at some point 07:33:57 <peter1138> but it's just for one frame 07:34:00 <peter1138> (we could be heroes...) 07:34:40 <andythenorth> aphex remix 07:38:20 <andythenorth> ho I've got a Peter Gabriel cover of it too 07:38:25 <andythenorth> but Let's Dance 07:44:11 <andythenorth> if looks could kill 07:44:39 <andythenorth> Pikka: I'd like to buy some made up trains for UKRS 2 07:44:46 <andythenorth> for use after about 2000 07:44:54 <Pikka> well 07:44:56 <Pikka> make some up 07:45:03 <Pikka> and post them on the tracking table or something ;) 07:45:11 <andythenorth> that involves work 07:45:13 <andythenorth> can't I just pay :P 07:45:19 <Pikka> probably 07:45:23 <andythenorth> where's your shop? 07:45:24 <Supercheese> the UKRS1 made-up trains aren't satisfactory, I take it? 07:45:24 <Pikka> otoh, everything is 66s 07:45:28 <Pikka> it's realistic, innit 07:45:36 <peter1138> 66s! 07:46:09 <andythenorth> everything a shed 07:46:15 <andythenorth> yes realism, that is good 07:46:51 <andythenorth> More Realism! 07:47:16 <Pikka> what niches do you feel need filling? 07:47:33 <andythenorth> small fast :P 07:47:33 <Pikka> smaller non-electric locomotives? 07:47:40 <andythenorth> ha let's be realistic 07:47:46 <andythenorth> DRS 20s and 37s 07:47:49 <andythenorth> GBRF 73s 07:47:51 <andythenorth> Colas 56s 07:47:58 <andythenorth> scrub the last one they're crappy 07:48:03 <Pikka> well 07:48:07 <andythenorth> that class 14 that works mainline 07:48:15 * andythenorth is not a foamer honest 07:48:19 <peter1138> heh 07:48:20 <Pikka> the 20s and 37s and 73s are already there, so what's the problem? :) 07:48:29 <Pikka> wrong liveries! 07:48:45 <andythenorth> the server owner has engine expiry on 07:48:48 <andythenorth> the 20 is there 07:48:51 <andythenorth> but reliability is poor 07:48:54 <andythenorth> Realism! 07:48:57 <Pikka> what year is it? 07:49:04 <andythenorth> about 2012 I think 07:49:07 <andythenorth> when I quit 07:49:10 <Pikka> hm 07:49:23 <Pikka> they should still be alrightish in 2012 perhaps... 07:49:25 <andythenorth> oh let's do the CargoTram thing 07:49:36 <andythenorth> Network Rail have them, we can play "let's pretend" 07:49:46 <andythenorth> they were trialled hauling wood in wales 07:50:32 <peter1138> oh right, i should place my 66s with powerhauls 07:51:40 <andythenorth> http://en.wikipedia.org/wiki/British_Rail_MPV#Welsh_freight_trials 07:52:55 <peter1138> *replace 07:52:57 <peter1138> and those JBs 07:53:16 <andythenorth> http://www.rail.co.uk/rail-news/2011/gbrf-expands-class-73-fleet/ 07:54:27 <Pikka> 67 is (relatively) small and fast... 07:54:42 <peter1138> it's no 400mph maglev! ;p 07:54:49 <Pikka> trucks are small and (relatively) fast ;) 07:55:32 <andythenorth> 67 is £18k / year 07:55:42 <andythenorth> I can't add it to trains that make £12k / year :P 07:55:47 <Pikka> cheap at half the price! 07:55:52 <andythenorth> nobody made a good truck set yet :) 07:55:57 <peter1138> woo, a-train 07:55:59 <Pikka> they might make more with a 67!! 07:56:08 <andythenorth> maybe 07:56:13 <andythenorth> if I replace the siphon vans :P 07:56:19 <Pikka> ooh 07:56:20 <peter1138> less powerful than the pendo though 07:58:54 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:58:57 *** mode/#openttd [+o Alberth] by ChanServ 07:59:01 <Pikka> https://www.tt-forums.net/viewtopic.php?f=26&t=32137&p=1063463#p1063463 progress! 07:59:17 <peter1138> rates! 07:59:37 <peter1138> how long should an a-train consist be? :p 07:59:44 <andythenorth> coal ash :) 07:59:52 <andythenorth> presflo! 07:59:53 <peter1138> CMNT! 07:59:59 <Pikka> shh! 08:00:13 <peter1138> CASH? 08:00:22 <Pikka> no, cmnt :) 08:00:33 <andythenorth> fair points 08:01:02 <Pikka> such slow loading :) 08:01:14 <Alberth> moin 08:01:18 <andythenorth> o/ 08:01:57 <Pikka> I get up to about 350/375kib loaded and then it kicks me :D 08:02:19 <andythenorth> it's a long long way to tipperary 08:02:21 <andythenorth> and brisban 08:02:28 <Pikka> about 20 minutes, peter1138 08:02:42 <andythenorth> even SSH is slow to our australian boxes :P 08:02:51 <peter1138> hmm 08:02:53 <Pikka> must be the heat 08:02:56 <andythenorth> lots of packet loss usually 08:02:59 <Pikka> or alternatively, the rain :) 08:03:02 <andythenorth> floods :P 08:03:02 <peter1138> what's the setting to increase the timeout? 08:03:34 <Pikka> they're telling us it's not going to flood this time, andy. probably. 08:03:49 <peter1138> ok, max_join_time double 08:03:54 <peter1138> hope that's the right one 08:04:29 <andythenorth> so who's drawn one of those Windhoff things? 08:04:32 <andythenorth> someone should :P 08:05:02 <andythenorth> it's just cabs on a container flat 08:05:16 <peter1138> old ukrs had something like that no? 08:05:52 <andythenorth> I could add one to HEQS, but then we don't get all pikka's ukrs cleverness 08:06:06 <peter1138> there was that train that was 10 units long or something 08:06:06 <andythenorth> also drawing time is curtailed by "getting children haircuts" 08:06:10 <Pikka> ukrs didn't have something like that 08:06:15 <peter1138> except ottd didn't build it right for years and skipped the last piece 08:06:24 <Pikka> but if you draw it I'll add it to ukrs2 08:06:34 <peter1138> ok 08:06:39 <peter1138> *steals from ukrs1* 08:06:44 <andythenorth> there is one somewhere 08:06:45 <andythenorth> in a set 08:06:51 <andythenorth> might be a tram set actually 08:06:53 <andythenorth> not sure 08:07:07 <andythenorth> heqs has these http://en.wikipedia.org/wiki/CarGoTram 08:07:13 <andythenorth> which I am a bit too smug about 08:07:19 <andythenorth> also 08:07:24 <andythenorth> time to go :| 08:07:27 <andythenorth> bye 08:07:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:13:21 *** andythenorth_ [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 08:13:39 <andythenorth_> Phone irc eh 08:13:44 <andythenorth_> Who knew 08:14:50 <andythenorth_> Pikka no clay hoods in ukrs 2? 08:15:51 <Pikka> aren't there? 08:16:20 <andythenorth_> Not firs clay afaict 08:16:25 <andythenorth_> Might be wrong 08:16:31 <Pikka> should be 08:16:45 <Pikka> on the mgr hoppers 08:16:49 <Pikka> and 5 planks 08:17:18 <Pikka> maybe if you didn't specify clay as covered it won't use them 08:17:25 <andythenorth_> ho 08:17:35 <andythenorth_> Classes :p 08:17:40 <Pikka> yes 08:25:16 <andythenorth_> Pikka no beer in tai? Fur shame 08:25:24 <Pikka> food 08:25:43 <andythenorth_> Food goggles 08:25:52 <Pikka> in fact, breweries become a subtype of fpp D: 08:26:26 <andythenorth_> Port: imports wine 08:26:44 * andythenorth_ should do a mediterranean economy 08:26:58 <andythenorth_> Olives wine cheese 08:27:04 <andythenorth_> Manana 08:28:48 <peter1138> invisible ships! 08:28:58 <andythenorth_> Pikka plastic...from? To? 08:29:18 <Pikka> from oil refineries to factories, same as PBI 08:29:42 <peter1138> lego shops 08:29:53 <andythenorth_> Toyland 08:29:54 <Pikka> yes 08:30:01 <peter1138> cargo type kids 08:30:09 <andythenorth_> Hmm maybe i can go lego shopping today 08:30:18 <Pikka> it could as well be "chemicals", but whatever 08:30:39 <peter1138> random cargo names 08:30:53 <andythenorth_> Stuffs 08:30:58 <Pikka> "refined products", eww 08:31:45 <andythenorth_> Yeah 08:31:56 <andythenorth_> Firs uses that lbal 08:32:11 <peter1138> A masked gunman has died after being pinned down and restrained by customers during an armed robbery at a bookmakers in Plymouth, police say. 08:32:15 <peter1138> well 08:34:21 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:36:00 <Terkhen> good morning 08:36:17 <Alberth> moin Terkhen 08:49:00 *** andythenorth_ [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 08:53:06 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:54:21 <Pikka> using big planes on small airports because crashes are turned off 08:54:23 <Pikka> how cheaty 08:54:30 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 08:58:56 <peter1138> wut 09:03:00 <Supercheese> 'night 09:03:02 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 09:04:23 *** andythenorth_ [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 09:08:25 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 09:14:09 *** andythenorth_ [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 09:30:04 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 09:57:05 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 09:57:11 *** pugi [~pugi@host-091-097-057-253.ewe-ip-backbone.de] has joined #openttd 10:07:15 <peter1138> anyway 10:07:18 <peter1138> as i was saying... 10:07:21 <peter1138> http://fuzzle.org/~petern/ottd/recolour.png 10:07:40 <peter1138> egrvts now working and reversed cc supported 10:12:13 <V453000> :) 10:12:58 <Eddi|zuHause> peter1138: so does it work with GermanRV as well? 10:13:05 <peter1138> who knows? 10:13:13 <Eddi|zuHause> peter1138: test it? :p 10:13:23 <peter1138> germanrvw.grf? 10:13:25 <peter1138> hmm, 2008 10:13:34 <Eddi|zuHause> there are newer ones 10:13:49 <peter1138> not on the fruit 10:14:27 <V453000> openttdcoop pack 10:14:40 <Eddi|zuHause> http://uwe.s2000.at/ttdx/germanrv/index.php?lang=en 10:14:58 <Eddi|zuHause> V453000: the grf pack probably didn't update it 10:15:00 <peter1138> not interested 10:15:04 <V453000> ah 10:15:07 <peter1138> no bananas = no testing 10:15:49 <Eddi|zuHause> peter1138: then, please tell him that ;) 10:16:08 <peter1138> who? 10:16:16 <Eddi|zuHause> Uwe 10:16:23 <peter1138> why? 10:16:26 <peter1138> not my problem 10:17:00 <Eddi|zuHause> it's my problem, but if always the same people tell these people, it won't make it more likely for them to listen 10:23:46 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 10:26:40 <peter1138> could do with depot windows resizing based on sprite size :S 10:28:03 <peter1138> Eddi|zuHause, anyway, if it doesn't do anything with recolours it probably works fine 10:28:26 <Eddi|zuHause> it does crazy stuff with recolours, that's why i'm asking 10:35:01 <peter1138> doomed waypoint concept! 10:36:04 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:36:10 <Eddi|zuHause> the signal concept is equally doomed... but he doesn't get it... 10:39:33 <peter1138> oh no, it crashed when i added a ton of grfs! 10:43:56 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:44:22 <peter1138> hmm, yeah 10:44:28 <peter1138> dbg: [sprite] Tried to load normal sprite #73551 as a recolour sprite. Probable cause: NewGRF interference 10:44:31 <peter1138> :p 10:46:16 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:48:37 <peter1138> fixed that 10:48:55 <peter1138> not really a bug cos it only happens when changing newgrfs :p 10:49:13 <peter1138> heh, the 8/32bpp 2cc trains are... um... 10:50:59 <peter1138> very dark heh 10:51:10 <peter1138> also a bit too big 10:54:21 <peter1138> holy shit the 2cc set has a lot of vehicles 10:59:30 <Pikka> at least 3 10:59:54 <V453000> 3 useful ones, yes :) 11:00:23 <peter1138> http://fuzzle.org/~petern/ottd/recolour2.png 11:00:27 <peter1138> rgb recolours should be banned 11:02:02 <V453000> is that in trunk yet? 11:02:09 <peter1138> no 11:02:20 <peter1138> not sure it should be :p 11:02:49 <V453000> why not :d 11:03:20 <peter1138> ^ because 11:03:35 <V453000> whats wrong there :d 11:05:11 <peter1138> what's right there? 11:06:20 <V453000> its nice to have the option to make custom colours? 11:12:13 *** HerzogDeXtEr [~Flex@i59F6D121.versanet.de] has joined #openttd 11:21:17 <peter1138> damn, i need underground stations :p 11:22:02 *** fonsinchen [~fonsinche@dslb-092-078-023-063.pools.arcor-ip.net] has joined #openttd 11:22:10 <Eddi|zuHause> code them! :p 11:22:29 <peter1138> nah they're a doomed concept 11:32:38 <__ln__> http://curiouseggs.com/extremely-rare-color-photography-of-early-1900s-paris/ 11:49:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 11:54:44 <andythenorth> underground stations smell 11:54:45 <andythenorth> of wee 11:55:40 <andythenorth> "oh look at my massive underground steel mill station" 11:55:50 <andythenorth> also the catchment area would need a z dimension 11:55:58 <andythenorth> and catchments are messy enough without gaining volume :P 11:57:44 <peter1138> should i allow rgb rectangle/line drawing? 12:00:01 <andythenorth> to the tile? Or arbitrarily to the screen? 12:00:18 <peter1138> to the screen 12:00:27 <peter1138> i mean window titles etc etc 12:00:49 <andythenorth> might as well 12:00:57 <andythenorth> if people use it for bad stuff, we can laugh at them? 12:01:12 <peter1138> um? 12:01:50 <andythenorth> patch authors could specify whacky window drawing? 12:01:54 <peter1138> no 12:01:57 <andythenorth> just a recolour? 12:02:01 <peter1138> o_O 12:02:08 <peter1138> http://fuzzle.org/~petern/ottd/recolour2.png 12:02:12 <peter1138> ^ window title bars etc etc 12:02:30 <peter1138> does not use rgb remap 12:02:40 <andythenorth> 'sliders by crayola' 12:02:41 <andythenorth> nice 12:03:07 <peter1138> no labels needed :p 12:03:11 <peter1138> except for contrast, heh 12:03:23 <peter1138> could improve that window i suppose:p 12:04:58 <andythenorth> Pikka ponk, do you have a spritesheet for container flat things? 12:05:16 <Pikka> probably 12:06:22 <peter1138> vehicle servicing should take time 12:06:54 <andythenorth> it does :P 12:06:56 <andythenorth> 38mph 12:06:59 <peter1138> pfft 12:07:03 <andythenorth> screws with your network mightily 12:07:57 <NGC3982> Morning people, and __ln__. 12:08:26 <Pikka> http://users.tt-forums.net/pikka/wiki/index.php?title=File:Coilcar.png 12:08:29 <Pikka> there you go andy 12:13:56 <__ln__> morning NGC3982 and humans 12:14:59 <NGC3982> ;) 12:15:31 <peter1138> http://www.youtube.com/watch?v=3zdZqo29Cus 12:15:32 <peter1138> ... 12:16:29 <Eddi|zuHause> peter1138: it's formula 1 style servicing :) 12:21:39 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 12:23:59 <__ln__> what if one of them commits a crime and has to go to prison? 12:26:03 <Pikka> lolwut 12:26:17 <Pikka> presflo carries timber as default cargo with firs D: 12:26:46 <peter1138> liquified wood 12:28:00 <Pikka> my computer is too slow to keep up with the server 12:28:02 <Pikka> really? D: 12:29:24 <andythenorth> Pikka: FIRS uses WDPR 12:29:27 <andythenorth> which is bulk :( 12:29:31 <Pikka> oh 12:29:37 <andythenorth> hysterical raisins 12:29:38 <Pikka> TaI uses WDPR 12:29:41 <Pikka> which isn't bulk :D 12:29:44 <andythenorth> eh? 12:29:47 <andythenorth> naughty 12:29:59 <andythenorth> it includes wood chips 12:30:04 <andythenorth> you have to make it bulk :P 12:30:15 <Pikka> it doesn't and I don't ;) 12:30:21 <andythenorth> otherwise you are Out Of Spec :) 12:30:31 <Pikka> oh well 12:30:34 <andythenorth> and the will be trouble before bed 12:30:37 <andythenorth> there * 12:30:57 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 12:31:13 <Pikka> how about "express" cargos with a note saying that "you should set another cargo class too", despite the fact that the default "express" cargo is "express" only? 12:31:35 <Pikka> as a means to.. what was it? 12:32:21 <Eddi|zuHause> Pikka: i thought about that, but discarded that thought 12:32:38 <Pikka> an attempt to propagate his own unqualified "tourists" concept against other vehicle set coders 12:32:52 <Eddi|zuHause> haha :p 12:33:29 * Pikka shrugs 12:34:01 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:34:25 <Eddi|zuHause> with a properly built vehicle set, it should not matter whether WDPR is bulk or not. there should always be a wagon that loads it 12:34:37 <Pikka> the way I see it, we have weird cargo labels with weird cargo classes, courtesy of the continentals 12:35:00 <__ln__> why isn't the plural of human 'humen'? 12:35:05 <Pikka> it's better to stick with the existing cargo labels, because if every grf author makes up their own labels there's no point having them at all 12:35:25 <Eddi|zuHause> Pikka: we've had very lengthy discussions about how to bring some sense into the cargo scheme :p 12:36:03 <Pikka> and as far as cargo classes go, if it's a choice between making my wagons carry weird things and making mb's wagons carry weird things, I'll pick the latter. :) 12:36:25 <Eddi|zuHause> and then we had equally lengthy discussions about how to bring some sense into the railtype scheme :p 12:36:56 <peter1138> you're all mad 12:39:11 <Pikka> and exactly eddi, it shouldn't matter if my "WDPR" is "Lumber" and doesn't include woodchips, any vehicle set should still be able to carry it just fine 12:39:18 <Eddi|zuHause> yes, we care about trains and stuff... of course we are all mad 12:40:35 <Eddi|zuHause> Pikka: you may get weird effects with sets using the old cargo refit mask instead of the new include/exclude lists 12:44:11 <peter1138> WDPR... processed wood? 12:47:02 <Pikka> Forecast for Sunday 12:47:02 <Pikka> Cloudy with rain periods, heavy at times. Strong to gale force E to NE winds with damaging wind gusts, possibly locally destructive. 12:47:10 <Pikka> bring back the heatwave 12:47:36 <Pikka> A Severe Weather Warning for Damaging to Destructive Winds, Heavy Rainfall, Abnormally High Tides and Dangerous Surf is current. A Flood Warning is current for coastal rivers and adjacent inland streams and catchments. 12:48:19 <andythenorth> lovely 12:48:29 <andythenorth> go swimming 12:48:44 <andythenorth> Pikka: your vehicles refit on classes or labels? 12:49:19 <andythenorth> obv. both, but which are you relying on for graphics? 12:49:41 * andythenorth is making no sense to self 12:49:41 <andythenorth> nvm 12:49:45 <Pikka> depends :) 12:50:13 <andythenorth> after "The great 5 day class debate of 2011" 12:50:25 <andythenorth> I concluded that if you care, use labels, otherwise it's lucky dip 12:50:47 <andythenorth> also that there is lots of bad advice about classes :P 12:50:56 <Pikka> labels for what you have specific graphics for, classes for the rest, fairly straightforward :) 12:51:51 <Pikka> like the open wagons have specific loads for coal, iore, etc, and then just grey stuff for uncovered and hood for covered 12:52:22 <andythenorth> anyway 12:52:25 <andythenorth> you can break WDPR 12:52:33 <andythenorth> because the classes shouldn't fricking matter :P 12:52:36 <Pikka> yes 12:52:54 <andythenorth> maybe I should too 12:53:08 <andythenorth> I fill your wagons up with all kinds of random stuff :P 12:53:16 <Pikka> yep 12:53:20 <andythenorth> FISH in the big covered hopper :P 12:53:39 <Pikka> don't you just 12:54:23 <Pikka> meanwhile, upstate: 12:54:31 <Pikka> For Sunday: 12:54:31 <Pikka> Severe Fire Danger in the North West, Central West and Channel Country 12:54:31 <Pikka> districts, and southwest parts of the Northern Goldfields and Upper Flinders, 12:54:31 <Pikka> and western parts of the Maranoa and Warrego districts. Temperatures up to 43 degrees, relative humidity down to 15% and winds to 45 12:54:31 <Pikka> km/hr are expected. 12:58:27 <Eddi|zuHause> sounds nice :) 13:00:41 <Eddi|zuHause> reminds me of http://www.youtube.com/watch?v=_I226Sfgs0s :) 13:01:53 <peter1138> and the coloured girls go do do-do do-do do do do.. 13:03:06 <andythenorth> Pikka: bit biblical no? 13:10:03 *** frosch123 [~frosch@frnk-590d5400.pool.mediaWays.net] has joined #openttd 13:10:07 <andythenorth> so Windhoffs. They come in 700hp-2100hp varieties (1 or 2 cab cars), and 75mph-86mph 13:10:19 <andythenorth> and seem to carry up to about 100t 13:13:03 <andythenorth> in Switzerland they are used as push-pull control cars with electric locos 13:21:22 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:21:25 *** mode/#openttd [+v tokai|noir] by ChanServ 13:27:28 *** tokai|mdlx [~tokai@port-92-195-97-68.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 14:04:07 <andythenorth> `hm 14:04:10 <andythenorth> not powers of 2 14:04:14 <andythenorth> meh 14:07:46 <andythenorth> nvm 14:10:04 <andythenorth> ho ho FIRS r3333 14:10:06 <andythenorth> nice number 14:18:11 <Flygon> wait 14:18:17 <Flygon> Push pull with electric locos? 14:18:22 <Flygon> Are these Diesel locos or DMU's? 14:20:47 <andythenorth> one is a locomotive 14:20:50 <andythenorth> two is an MU :P 14:21:00 <andythenorth> it's a powered control car I guess 14:21:55 <Flygon> ...is the MU portion Diesel or Electric? 14:23:20 <andythenorth> http://en.wikipedia.org/wiki/CargoSprinter 14:23:22 <peter1138> what are you talking about? 14:24:17 <andythenorth> Windhoffs 14:29:57 <peter1138> loving this obnoxious lime green 14:30:47 * peter1138 ponder text colour too... 14:32:31 <andythenorth> I have imporved FIRS 14:33:35 <Flygon> andythenorth: Scuse the delay 14:34:03 <peter1138> http://fuzzle.org/~petern/ottd/recolour3.png 14:34:06 <peter1138> my poor eyes! 14:34:19 <Flygon> Ah, Diesel? 14:37:38 <andythenorth> peter1138: that's fricking awesome 14:37:40 <andythenorth> it actually hurts 14:45:09 <andythenorth> herp 14:45:17 <andythenorth> lang is a PITA 14:45:55 <andythenorth> english_us and english_au 14:45:58 <andythenorth> are stupid 14:46:22 <andythenorth> I should remove them from FIRS 14:46:37 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has joined #openttd 14:48:10 <Eddi|zuHause> andythenorth: a powered control car is called an engine 14:48:28 <andythenorth> k 14:49:47 <Eddi|zuHause> andythenorth: so why do you care about these? 14:50:00 <andythenorth> want some in UKRS 2 14:50:09 <andythenorth> I don't care what they're called - flygon does 14:51:16 <andythenorth> I have to draw them though :P 14:54:44 <Flygon> I'm confused 14:55:04 <Flygon> Here, what you'r driving from can either be a control cab of a locomotive or a control cab of a D/EMU 14:55:43 <Flygon> But non-powered cabs are banned by unions 14:56:05 <peter1138> *you're 14:56:09 <andythenorth> why are you confused? 14:57:16 <peter1138> non-powered cabs banned! useful 14:58:19 <Flygon> peter1138: Scuse the grammar error 14:58:21 <Flygon> Long story short 14:58:33 <Pikka> I shall call them Andypotatoes 14:58:56 <peter1138> these ttd colours look dull now ;( 14:59:00 <Flygon> Unions got freaked by incidents involving single-locomotive push-pull sets overseas, and refused to drive retrofitted Harris trains (retrofitted for Diesel use) 14:59:04 <andythenorth> my eyes my eyes 14:59:11 <Flygon> So now they operate with a Diesel on both ends 14:59:29 <andythenorth> australia: safety first 14:59:49 <Flygon> As it turns out, the P-class Diesels are so pathetically weak (compared to the modern DMU fleet) that they need the extra traction to work timetables anyway 15:00:26 <Flygon> I prefer a loco on each end for the acceleration benefits alone 15:00:38 <peter1138> oh god zbase vehicles are too big 15:01:12 <andythenorth> re-render 15:02:22 <peter1138> dynarod colours 15:02:50 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 15:02:59 <peter1138> oh they're called dyno now 15:03:08 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:09:21 <andythenorth> Flygon: here's your AU variant http://cargosprinterproject.blogspot.co.uk/p/facts-to-date.html 15:09:46 <Flygon> I'm referring to Victoria 15:10:07 <Flygon> Each state has different standards, companies, and most frustratingly, gauges 15:10:15 <Flygon> I've NEVER seen a CargoSprinter in Victoria 15:10:26 <peter1138> http://fuzzle.org/~petern/ottd/recolour4.png 15:10:33 <peter1138> ^ do you even boundingbox? 15:10:33 <andythenorth> Flygon: there's only oen 15:10:47 <Flygon> Ah 15:10:49 <Flygon> Explains a lot 15:10:52 <Flygon> It's Perthbound 15:13:15 <Flygon> ... 15:13:27 <Flygon> http://www.pics.victrainz.com.au/Vline_R_Class.jpg Thank god the 80s never actually painted this like... this 15:13:47 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 15:15:24 *** Pikka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:21:21 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 15:33:28 <Eddi|zuHause> nobody cares about bounding boxes :p 15:34:28 <Eddi|zuHause> this extra zoom makes it hugely obvious that they're toy cars 15:37:40 <andythenorth> herp 15:37:49 <andythenorth> I'm fixing my bounding box bug in FIRS :P 15:37:50 <andythenorth> right now 15:38:19 <andythenorth> so phooey :P 15:43:47 <andythenorth> wtf 15:43:50 <andythenorth> still flickering :P 15:44:08 <andythenorth> bored now :P 15:45:29 <andythenorth> it's inside the BB 15:45:30 <frosch123> make sure sprites do not extent towards left or right of west and east tile borders 15:45:40 <frosch123> the BB usually does not matter at all 15:45:43 <andythenorth> maybe the extents are wrong 15:45:54 <frosch123> and the rule "the sprite has to be inside the BB" is completly wrong 15:45:57 <frosch123> ignore it 15:46:03 <frosch123> delete it whereever you find it 15:46:07 <frosch123> it is the stupidest thing to say 15:46:12 <frosch123> it's just wrong 15:46:39 <peter1138> BB only matters when they interact 15:47:30 <andythenorth> so 15:47:46 <andythenorth> how is blue treated wrt 'cannot extend beyond tile borders' ? 15:48:11 <peter1138> andythenorth, don't extend below the the south edges either :p 15:49:08 <andythenorth> ok so ignore bounding box, just using that to show tile extent 15:49:09 <andythenorth> http://dev.openttdcoop.org/attachments/download/3689/blah.png 15:50:06 <andythenorth> http://dev.openttdcoop.org/attachments/download/3692/blah_2.png 15:50:11 <andythenorth> it's a childsprite btw 15:50:17 <andythenorth> I could just solve this by deleting it 15:50:23 <andythenorth> but then I don't learn anything :P 15:50:50 <frosch123> oh, childsprites may not extent the size of the parent sprite 15:50:58 <frosch123> extent the parent sprite with transparency if needed 15:51:11 <andythenorth> ah 15:51:31 <andythenorth> meh, delete 15:51:37 <andythenorth> non-essential 15:53:20 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:53:46 <oskari892> How many paraller rails do you have had in your scenarios, at maximum? 15:54:40 <oskari892> At the moment I've got 24 15:54:47 <oskari892> 12 in each direction 15:54:54 <peter1138> in a scenario? 15:54:57 <oskari892> Yes 15:55:12 <peter1138> you can place rails in a scenario 15:55:15 <peter1138> *can't 16:00:06 <oskari892> Well, scenarios -> games 16:00:18 <oskari892> I meant games, sorry :) 16:00:19 <andythenorth> so 16:00:22 <andythenorth> how do ports work? 16:00:28 <andythenorth> stuff -> in 16:00:32 <andythenorth> other stuff -> out 16:01:14 <Eddi|zuHause> yes, possibly like primary industries 16:05:34 <andythenorth> up 16:05:36 <andythenorth> +1 16:06:35 <andythenorth> dunno what amounts to use for in and out though 16:07:22 <andythenorth> amount out - probably depends on cargo and economy 16:07:28 <andythenorth> amount in, meh, no idea 16:11:30 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd 16:14:16 *** Netsplit resistance.oftc.net <-> oxygen.oftc.net quits: brambles, tneo, Vadtec, Yexo, Fira, jonty-comp, TheMask96, @Belugas, ToBeFree, Sacro, (+2 more, use /NETSPLIT to show all of them) 16:14:55 *** Netsplit over, joins: Sacro, jonty-comp, KouDy, TheMask96, Fira, brambles, @Belugas, Vadtec, ivan`, ToBeFree (+2 more) 16:15:13 *** mode/#openttd [+v Belugas] by ChanServ 16:15:13 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 16:15:20 <Wolf01> hello o/ 16:21:33 *** Progman [~progman@p57A18E18.dip.t-dialin.net] has joined #openttd 16:22:47 <Wolf01> http://farm9.staticflickr.com/8470/8397393337_955952a19c.jpg whoa, this is really well done 16:28:15 *** fonsinchen [~fonsinche@dslb-092-078-023-063.pools.arcor-ip.net] has quit [Remote host closed the connection] 16:28:24 <andythenorth> ho yes 16:30:00 <peter1138> more details than a hornby 16:30:13 <peter1138> more details than a zbase sprite :S 16:30:19 <andythenorth> mmm hornby 16:30:24 * andythenorth needs to buy a trainset 16:30:27 <andythenorth> for the office 16:31:49 <andythenorth> eh? 16:31:54 <peter1138> what? 16:31:59 <Wolf01> who? 16:31:59 <andythenorth> why is cargodist described as micromanagement? 16:32:04 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 16:32:07 <andythenorth> seems opposite to me 16:32:23 <andythenorth> why is infrastructure sharing micromanagement? 16:32:48 <peter1138> what's wrong with micromanagement in a game about management 16:32:54 <peter1138> i mean, trains are just secondary :p 16:33:24 <Wolf01> you could use only ships :P 16:34:05 <Rubidium> infrastructure sharing is definitely micromanagement. All infrastructure should be shared by everyone, just like non-rail infrastructure is 16:34:25 <Rubidium> adding all kinds of settings and payment systems just makes it micromanagementesque 16:34:35 <peter1138> :-) 16:35:47 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 16:37:20 * andythenorth wants industry ownership 16:37:24 <andythenorth> but the foamers will never agree 16:37:30 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:38:09 <Eddi|zuHause> there is no problem with micromanagement if you also have the appropriate macromanagement options 16:39:20 <andythenorth> +0.7 16:39:27 <peter1138> -0.01 16:40:52 <andythenorth> actually 16:41:01 <andythenorth> one of the things I hate most in games is micromanagement 16:41:04 <andythenorth> for example, in mario 16:41:14 <andythenorth> I have to actually press 'jump' to collect stuff and avoid baddies 16:41:25 <andythenorth> and 'right' to advance through the level 16:41:35 <andythenorth> I should just be able to set start and end point 16:41:39 <andythenorth> micromanagement is bad 16:41:39 <peter1138> hilolrious 16:41:57 <andythenorth> maybe :P 16:42:59 <andythenorth> peter1138: I fixed that FIRS fishing harbour bug you caused 16:43:05 <andythenorth> with flickery flicker 16:43:08 <Wolf01> andythenorth, you gave me a great idea, a platform game where you need to plan only the path, then see it play by itself 16:43:08 <peter1138> i caused? what? 16:43:20 <andythenorth> you reported it 16:43:26 <andythenorth> it didn't exist before then 16:43:39 <andythenorth> schrodingbug 16:45:05 <peter1138> i see 16:45:33 <andythenorth> tree, falling, forest, etc 16:45:37 <andythenorth> philosophy crap 16:45:48 <andythenorth> now I have to do some code tidying 16:45:50 <andythenorth> how droll :P 16:46:48 <peter1138> me too: http://fuzzle.org/~petern/ottd/rgbrecolour.diff 16:47:18 <peter1138> such nasty work :p 16:48:44 <andythenorth> mine looks easier 16:48:49 <andythenorth> more copy-pastey :P 17:05:46 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 17:09:39 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 17:20:29 <peter1138> hmm 17:23:13 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 17:31:44 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 17:38:28 *** confound [~hdp@glaive.weftsoar.net] has quit [Remote host closed the connection] 17:45:30 <peter1138> right, time to rewrite 17:52:00 *** Progman_ [~progman@p57A1AF26.dip.t-dialin.net] has joined #openttd 17:55:54 *** Progman [~progman@p57A18E18.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:56:54 *** Progman_ [~progman@p57A1AF26.dip.t-dialin.net] has quit [Quit: Progman_] 18:03:19 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 18:03:46 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 18:04:55 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:04:58 *** mode/#openttd [+v glx] by ChanServ 18:22:59 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 18:25:07 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 18:26:47 <peter1138> urgh, rgb text colouring is ugly 18:31:55 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:33:04 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:40:18 <peter1138> ok, tidied it up 18:41:02 <peter1138> it might even compile 18:42:03 <peter1138> ah that's better 18:42:07 <peter1138> no ugly global vars! 18:45:16 <DorpsGek> Commit by translators :: r24943 trunk/src/lang/estonian.txt (2013-01-26 18:45:09 UTC) 18:45:17 <DorpsGek> -Update from WebTranslator v3.0: 18:45:18 <DorpsGek> estonian - 4 changes by notAbot 18:54:40 <andythenorth> h 18:54:50 <andythenorth> mart3p has released new ISR ;) 18:59:30 <peter1138> lies 19:01:42 <andythenorth> for some value of 'release' :P 19:03:33 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 19:03:56 *** pjpe [b8af1d68@ircip1.mibbit.com] has left #openttd [] 19:05:49 <andythenorth> hrm 19:06:02 <andythenorth> bananas should have a nightly grfs option 19:06:50 <peter1138> nah, it'd be abused 19:09:14 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:09:30 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:16:37 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:17:05 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:39:56 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:45:45 <peter1138> [master ad6fbad] Support RGB text colour. 19:45:47 <peter1138> YEAH BOI 19:46:48 <andythenorth> :) 19:47:01 <Supercheese> :O 19:47:12 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 19:50:09 <peter1138> oh gosh 19:50:13 <peter1138> garish graphs! 19:51:58 <andythenorth> hrm 19:52:15 <andythenorth> if I use a virtual env, my preprocess.py runs in 7s instead of 13s 19:52:17 <andythenorth> quaint 19:52:26 <andythenorth> maybe different python versions :P 19:59:20 *** roadt_ [~roadt@60.168.82.236] has quit [Ping timeout: 480 seconds] 20:05:06 <Alberth> import time; time.sleep(5) 20:06:22 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:06:28 <andythenorth> thanks :) 20:06:36 <andythenorth> trolls me and runs away :P 20:07:15 * Rubidium wonders whether Alberth returns in 5 minute, hours, days, weeks, forthnights, moons, months, years, ... 20:08:01 * andythenorth wonders if this produces valid nml 20:08:02 <andythenorth> accepted_cargos: [${','.join(['['+ i +', 8]' for i in industry.get_property('accept_cargo_types', economy)])}]; 20:08:12 <andythenorth> ugly :) 20:09:03 <peter1138> heh 20:09:33 <andythenorth> ho seems to work 20:09:44 <peter1138> is it as ugly as my colour schemes? 20:10:22 <andythenorth> about same 20:11:09 <andythenorth> breaking savegames is worth a minor version bump eh? 20:11:20 <frosch123> maybe you can write it in awk syntax then :p 20:12:00 <andythenorth> :P 20:12:08 * andythenorth needs some port graphcs 20:12:16 <andythenorth> graphics * 20:12:54 <frosch123> About 716,000,000 results 20:13:17 <Eddi|zuHause> anyone besides me find it odd that UKRS2 has version 1.x and not 2.x? 20:13:37 <andythenorth> he 20:13:42 <Supercheese> http://en.wikipedia.org/wiki/File:Port_wine.jpg 20:13:48 <Supercheese> Mmm, port 20:14:13 <andythenorth> there are not enough alcohol themed grfs 20:14:14 <frosch123> hmm, apparently i called it manual industries 2-r5 20:14:24 <Eddi|zuHause> andythenorth: a bunch of warehouses and cranes? ISR-style objects? 20:14:33 <andythenorth> Eddi|zuHause: fortunately dan has sent me some :) 20:14:39 <andythenorth> I just have to slice them and cra 20:14:44 <andythenorth> hmm 20:14:56 * andythenorth ponders a total graphics replacement grf 20:14:57 <peter1138> setting wait times is so awkward :S 20:14:57 <andythenorth> tabletop 20:15:03 <andythenorth> peter1138: +1 20:15:09 <peter1138> order list with a couple dozen items... 20:15:19 <andythenorth> anyone remember amiga micro machines? 20:15:27 <peter1138> yeah 20:15:30 <Eddi|zuHause> peter1138: timetabling in general is very lacking 20:15:40 <andythenorth> http://www.google.co.uk/search?q=micro+machines+amiga&hl=en&client=safari&tbo=d&rls=en&biw=1251&bih=668&source=lnms&tbm=isch&sa=X&ei=aDkEUcXAN4ub1AXh7oDwBQ&ved=0CAoQ_AUoAA 20:15:49 <frosch123> peter1138: implement multiselection :p 20:15:55 <andythenorth> base set would be tablecloth etc 20:16:03 <andythenorth> industries would be cheeseboard, wine bottle 20:16:09 <Supercheese> :D 20:16:09 <andythenorth> delivery would be to 'plates' 20:16:13 <peter1138> frosch123, i'm still faffing around with doomed concepts 20:16:14 <andythenorth> (towns) 20:16:39 <Supercheese> Customer requires Food to grow. Food delivered this minute: 20:16:41 <frosch123> well, as long as they are fun :) 20:16:53 <peter1138> it's not like you need your eyes is it? 20:17:17 <Eddi|zuHause> andythenorth: lots of room for toyland replacements 20:17:19 <peter1138> rgb colours now supported for rectangles/lines/pixels and text 20:17:19 <peter1138> heh 20:17:41 <andythenorth> Supercheese: I think you added lots of redundant strings in to FIRS us english btw ;) 20:17:42 <frosch123> sounds like minimap 20:17:43 <andythenorth> nvm 20:17:46 <andythenorth> I committed it anyway 20:17:49 <peter1138> excluding minimap 20:17:55 <Supercheese> I just copied the regular english 20:17:56 <peter1138> cos that uses its own crazy pixel system :p 20:18:07 * Supercheese shrugs 20:18:11 <andythenorth> yeah :) 20:18:22 <andythenorth> so now any changes to english have to be made in two places not one ;) 20:18:32 <peter1138> no point in adding them if there's no change, right? 20:18:34 <andythenorth> you are now official translator 20:18:38 <Supercheese> :) 20:18:39 <frosch123> well, too many colours do not always improve looks :) 20:19:02 <frosch123> the broodwar minimap is kind of easier to read than the sc2 one 20:19:17 <frosch123> though it does not look as fancy :) 20:19:18 <andythenorth> did we solve 'setting up an MP game quickly' yet? 20:19:18 <peter1138> but zbase is perfect! 20:19:56 *** Biolunar [mahdi@blfd-4d083a2f.pool.mediaWays.net] has joined #openttd 20:20:06 <Eddi|zuHause> i'm always reading sim city when someone is speaking of sc2 20:20:13 <frosch123> maybe the minimap should use icons instead of colours 20:20:33 <Eddi|zuHause> takes my brain to adjust a bit each time "wait, he can't mean simcity, must mean starcraft" 20:20:34 <frosch123> if there are more than 10 industry types, the colours are quite useless 20:20:41 <peter1138> yup 20:20:50 <peter1138> and the legend is both too small and takes up too much space 20:20:58 <frosch123> and if you filter for a industry selection, it is kind of luck whether the colours become useful or not 20:21:26 <peter1138> that group of buttons should be moved back to the right hand size of the view 20:21:53 <frosch123> hmm, yeah, like the graph thingie 20:21:54 <Supercheese> The FIRS Sugar Refinery color is especially blarg, since the green blends in with the default green-terrain color 20:22:00 <andythenorth> use purple :P 20:22:04 <Supercheese> and I cba to change that 20:22:04 <frosch123> maybe it could even be expanded with some toggle button 20:22:17 <frosch123> most of the times you do not need the legend i thingk 20:22:18 <andythenorth> everyone should have a purple map 20:22:33 <Supercheese> Purple topography... yeah, no 20:22:51 <andythenorth> both of the greens have almost zero contrast 20:23:02 <frosch123> andythenorth: use matlab-style plots :) blue -> yellow -> red 20:23:07 <Eddi|zuHause> the industry map needs something to filter for input/output cargo, i always have to the industry chain, go to the cargo, and then click show on map 20:23:11 <andythenorth> I have no colour perception issues, but those green colours blend with the blue 20:23:27 <andythenorth> Eddi|zuHause: 'show sources of cargo' 20:23:30 <andythenorth> 'show demand for cargo' 20:23:40 <frosch123> i like the dark green 20:23:59 <Eddi|zuHause> andythenorth: i mean especially "show both ore mine and steel mill" 20:24:08 <frosch123> the purple is too disruptive 20:24:15 <frosch123> it makes no good contrast to most colours 20:24:16 <andythenorth> Eddi|zuHause: you can do that from industry chain? 20:24:27 <andythenorth> ho 20:24:30 <andythenorth> well my map is purple 20:24:39 <andythenorth> so one of you had better review FIRS colours :) 20:24:45 <andythenorth> and fix any that are broken on green 20:24:45 <Eddi|zuHause> andythenorth: yes, but only by choosing ore mine and steel mill, not by choosing ore 20:25:01 <frosch123> andythenorth: firs is the reason i coded the blink on mouse over :p 20:25:11 <andythenorth> Eddi|zuHause: I don't follow? 20:25:13 <Eddi|zuHause> andythenorth: which means i must always remember which industries have which cargo input/output 20:25:20 <andythenorth> yes 20:25:20 <frosch123> other than that i also use the chain window to filter 20:25:31 <andythenorth> you need up / down arrows for output / input 20:25:34 <andythenorth> on minimap 20:25:53 <Eddi|zuHause> andythenorth: that is not at all what i am talking about 20:26:03 <andythenorth> what are you talking about ? 20:26:22 <Eddi|zuHause> i want: ALL industries that have something to do with "ore" 20:26:35 <Eddi|zuHause> so i can have an overview what i can transport where 20:26:54 <andythenorth> so even tertiary industries in the chain? 20:27:06 <andythenorth> or just produce / accept? 20:27:41 <Eddi|zuHause> andythenorth: the same thing as "go to the industry chain display", "select ore", "show on map" 20:27:51 <andythenorth> but directly from minimap? 20:27:55 <Eddi|zuHause> yes 20:27:57 <andythenorth> yah 20:27:59 <andythenorth> makes sense 20:28:12 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:28:18 <andythenorth> basically cargo filter for industry view 20:29:57 <peter1138> why is there no "output in binary" in c :S 20:33:32 <peter1138> oh balls 20:33:45 <peter1138> not enough bits :p 20:34:51 *** HerzogDeXtEr1 [~Flex@i59F6BCA1.versanet.de] has joined #openttd 20:36:23 <Kjetil> it's called hex 20:36:37 <peter1138> what is? 20:36:41 <Kjetil> binary output :P 20:36:47 <peter1138> no, that's hex output 20:37:08 <Kjetil> binary is just unpractical 20:37:16 <peter1138> no it's not 20:37:33 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:37:48 <Kjetil> much nicer with encoded groups of 4 bits <3 20:37:49 <andythenorth> handbags 20:37:53 <peter1138> in this case my bit-stuffing is not nibble-aligned 20:37:55 <peter1138> and can't be 20:38:50 <andythenorth> oops 20:38:53 * andythenorth is short a few $ 20:40:30 <Eddi|zuHause> oh... now there's a "football war" in egypt... 20:40:32 *** HerzogDeXtEr [~Flex@i59F6D121.versanet.de] has quit [Ping timeout: 480 seconds] 20:42:09 <Eddi|zuHause> it would be an immediate candidate for "un-word of the year" 20:43:18 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has quit [Quit: Leaving] 20:44:17 <andythenorth> hrm 20:44:21 <andythenorth> need to check more cargos :P 20:45:46 *** drac_boy [~drakeboy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:45:49 <drac_boy> hi 20:46:18 <andythenorth> drac_boy! 20:46:35 <drac_boy> mm? 20:46:38 <andythenorth> come to see us 20:46:58 <andythenorth> been a while 20:47:17 <andythenorth> ugh 20:47:23 * andythenorth didn't think of something 20:47:43 <drac_boy> heh? 20:47:47 <drac_boy> what you doing anyway? 20:47:47 <andythenorth> "to double production deliver {SIGNED_WORD} [amount required cargos] within three months (or {SIGNED_WORD} [amount required cargos] for quadruple production)" 20:48:01 <andythenorth> [amount required cargos] <- there may be three 20:48:03 <andythenorth> or less 20:48:10 <andythenorth> and I need the units :( 20:48:15 <andythenorth> hmm 20:48:27 <andythenorth> Eddi|zuHause you had some recursive function to do this? 20:48:34 <drac_boy> heh still coding like crazy hm? 20:48:40 <andythenorth> cargos vary depending on the economy 20:49:15 <andythenorth> even if this can be figured out the result will be horrible to read 20:49:34 <andythenorth> cheat? 20:49:53 <Eddi|zuHause> andythenorth: cargolists? can you do those by newgrf strings? 20:49:55 <andythenorth> "deliver {SIGNED_WORD} units of required cargo" 20:50:09 <andythenorth> it's just ugly I think 20:50:56 <Eddi|zuHause> andythenorth: well you have a string for "units of cargo" for each cargo, so just push that string on the stack? 20:51:11 <andythenorth> "deliver 56,000l of petrol or 56t of food or 56 crates of goods, or combinations thereof" 20:51:11 <peter1138> {CARGO_TINY} 20:51:12 <andythenorth> or something 20:51:21 <peter1138> or maybw {CARGO_SHORT} 20:51:27 <andythenorth> it's basically ugly to explain how this works 20:51:32 <peter1138> or {CARGO_LONG} 20:51:39 <peter1138> param 1 = cargo type 20:51:44 <peter1138> param 2 = count 20:51:50 <andythenorth> yes 20:51:51 <frosch123> newgrfs do not have such string codes 20:51:55 <peter1138> :-( 20:51:59 <andythenorth> and does it make sense anyway? 20:52:01 <peter1138> they can't use them? hmm 20:52:15 <frosch123> it would need cargo translation and such fancy stuff 20:52:22 <peter1138> true 20:52:23 <frosch123> so, likely not easy to add at all 20:52:30 <andythenorth> 'deliver at least 56 units of cargo' ? 20:52:31 <frosch123> also, i don't get the usecase :)= 20:52:41 <andythenorth> it's an industry with production boost 20:52:47 <frosch123> industries usually know what they produce, so they can just write the whole sentence 20:52:51 <andythenorth> but between 1 and 3 input cargos depending on the economy 20:52:59 <frosch123> and don't need to awkwardly use generic substrings 20:53:04 <andythenorth> economies :P 20:53:17 <andythenorth> I can hard code this 20:53:24 <andythenorth> but even then, what would I write? 20:53:33 <peter1138> frosch123, not sure it would need cargo translation 20:53:47 <andythenorth> input cargos are food (t), goods (crates), petrol (l) 20:53:57 <andythenorth> and you need to deliver 56 units of them in any combination 20:54:01 <andythenorth> smells bad :P 20:54:03 <peter1138> hmm, depends where the cargo type comes from i suppose. hmm. 20:54:13 <Eddi|zuHause> andythenorth: decide what you want to write, then figure out how to code it, not the other way around 20:54:14 <frosch123> at least you have "19 Print unsigned word as short volume" and "1A Print unsigned word as short weight" 20:54:22 <andythenorth> Eddi|zuHause: that's what I'm doing 20:54:31 <peter1138> andythenorth, anyway, those {CARGO_*} codes exist, but apparently you can't use them :p 20:54:36 <frosch123> hmm, though i guess imperial also uses litres? 20:54:54 <peter1138> gallons 20:55:01 <frosch123> also in ottd? 20:55:04 <peter1138> maybe? dunno 20:55:10 <Supercheese> Seems to always be liters 20:55:17 <peter1138> no such thing as a liter 20:55:25 <Supercheese> My OTTD says there is 20:55:29 <peter1138> your ottd lies 20:55:30 <Supercheese> "117,000 liters of oil" 20:55:36 <peter1138> it's litres, silly 20:55:42 <andythenorth> herp 20:55:48 <andythenorth> I'm going to say 'units' 20:56:01 <Supercheese> litres <- spellchecker underlines that as not-a-word 20:56:09 <andythenorth> derp, I'll probably regret it 20:56:47 <andythenorth> you're a player: how many units is 15,000l ? 20:57:06 <peter1138> 15 20:57:17 <andythenorth> right, but this is the basic economy for basic people 20:57:24 <andythenorth> so I think it's 15,000 units 20:57:43 <peter1138> sounds like a gamescript 20:57:45 <andythenorth> one way to find out 20:57:49 <andythenorth> ship it :P 20:58:06 <andythenorth> gamescript? 21:03:25 <Eddi|zuHause> andythenorth: the graph window says "x units or x.000 lit(er|re)s" 21:03:45 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 21:03:59 <andythenorth> oh :) thanks :) 21:05:10 <andythenorth> here's current text http://dev.openttdcoop.org/attachments/download/3695/port.png 21:05:14 <andythenorth> viable? Or not? 21:05:57 <andythenorth> might be crappy gameplay anyway 21:06:02 <andythenorth> I should test 21:06:11 <Supercheese> Input/output cargos are random? semi-random? 21:06:30 <andythenorth> deterministic per economy 21:06:51 <andythenorth> if I want to vary them, I'll add multiple port industries with different names I think 21:08:18 <Eddi|zuHause> andythenorth: i'd make a separate line for "quadruple" 21:09:48 <andythenorth> "For quadruple production deliver 224 units of cargo within three months" 21:10:03 <andythenorth> too many words? 21:10:13 <Eddi|zuHause> should be fine 21:10:35 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 21:10:52 <Eddi|zuHause> have you thought about time-based increase of cargo yet? 21:11:27 <andythenorth> thought about it 21:11:29 <andythenorth> think it's a good idea 21:11:38 <andythenorth> haven't figure out hth I'd do it yet 21:12:37 <andythenorth> http://dev.openttdcoop.org/attachments/download/3698/port_2.png 21:15:14 <frosch123> you should make the numbers yellow 21:15:25 <andythenorth> tried some stuff like that before 21:15:28 <frosch123> maybe also the double and quadruple 21:15:33 <andythenorth> if you make everything stand out...nothing stands out 21:15:41 <oskari89> Andythenorth: FISH needs to have a Titanic-class ship 21:15:47 <andythenorth> orl 21:15:51 <andythenorth> why? 21:15:58 <Eddi|zuHause> andythenorth: well, just check the date in the monthly production change callback, plus some random delay 21:16:08 <Rubidium> andythenorth: to get rid of excess cargo/passengers 21:16:11 <andythenorth> Eddi|zuHause: sounds sane 21:16:20 <frosch123> http://dev.openttdcoop.org/attachments/download/3217/goal.png <- well, i like making the important stuff stick out 21:16:23 <oskari89> Because i have a docks with 7000+ passengers waiting or so 21:16:25 <Eddi|zuHause> andythenorth: CETS has some random delay for the colour change, but it might not be properly tested yet 21:16:28 <frosch123> everyone knows the text after the third time 21:16:33 <frosch123> but the numbers vary 21:16:54 <frosch123> but well, if your numbers are fixed and do not vary, ofc it does not need sticking out either 21:17:56 <andythenorth> yes :) 21:18:00 <peter1138> can i have a 35 bit integer please? 21:18:51 <Eddi|zuHause> andythenorth: in case of growing economy, also the booster requirements should grow 21:19:04 *** drac_boy [~drakeboy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [] 21:19:14 <andythenorth> Eddi|zuHause: maybe 21:19:22 <andythenorth> I've been tweaking them based on gameplay 21:19:37 <andythenorth> it's important that they don't consume all the cargo on the map 21:19:42 <peter1138> silly ships 21:19:45 <peter1138> Age: 123 years 21:19:49 <andythenorth> but more production = more requirement 21:19:50 <andythenorth> maybe 21:19:57 <peter1138> Last service: 19th Nov 1916 (currently it's 2040) 21:20:01 <peter1138> Reliability: 81% 21:20:02 <peter1138> YEAH 21:20:05 <andythenorth> paddle steamers :) 21:20:10 <andythenorth> or not? 21:20:15 <peter1138> banquereau 21:20:31 <andythenorth> last forever :P 21:21:00 <Supercheese> must be powered by batteries 21:21:04 <Supercheese> specifically Energizers :P 21:22:23 <andythenorth> the port won't work on maps with no water 21:22:24 <andythenorth> should I care? 21:22:25 <andythenorth> :P 21:22:43 <peter1138> try making a map with no water 21:22:50 <peter1138> (without using the scenario editor) 21:23:21 <andythenorth> fails 21:23:29 <andythenorth> 0% -> 1% 21:24:03 <andythenorth> interesting 21:24:08 <andythenorth> problem solved then 21:24:27 <andythenorth> now just need some graphics and placement rules and crap 21:28:29 <Supercheese> graphics, always the hardest part :S 21:58:21 <Terkhen> good night 22:00:03 <andythenorth> bye 22:00:58 <Supercheese> Nice graphic, did you just put that together? 22:01:02 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 22:02:03 <andythenorth> which? 22:02:08 <Supercheese> port mockup 22:02:11 <andythenorth> Dan did that 22:02:17 <andythenorth> a while ago 22:02:18 <Supercheese> roger 22:02:29 <andythenorth> building on coasts is a PITA :P 22:02:34 <Supercheese> amen 22:07:24 <peter1138> hmmmmmmm 22:07:29 <peter1138> if i ignore the LSB 22:07:34 <peter1138> then i can fit 24 pits into 21 22:07:37 <peter1138> no, 24 bits into 21 22:07:53 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 22:09:01 <andythenorth> bed innit 22:09:03 <andythenorth> bye 22:09:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:10:24 <Supercheese> Wah, NML throwing weird error 22:10:54 <Supercheese> Let's see what nonsense I coded to cause it 22:12:35 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 22:14:36 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 22:14:54 <peter1138> yay for bitstuffing! 22:14:58 <peter1138> 3 bits of flags 22:15:00 <peter1138> 21 bits of RGB 22:15:04 <peter1138> 8 bits of colour index 22:16:16 <peter1138> althogh now i think of it i could've just made it a 4 bit company index and looked up the 24 rgb from there 22:16:28 <peter1138> never mind eh 22:19:37 <Supercheese> Ah, I was missing a .wave file 22:19:45 <Supercheese> the NML error indicated nothing of the sort :S 22:19:57 <Supercheese> .wav* 22:28:57 <Eddi|zuHause> should probably report that 22:29:14 <Supercheese> Well, the error was in an #included file 22:29:54 <Supercheese> Hmm 22:30:40 <Eddi|zuHause> what does that have to do with anything? 22:30:59 <Supercheese> Yeah, good point 22:41:34 <__ln__> does anyone know why the city of the publisher of a textbook is such an important piece of information in academic bibliographies? especially how hard a detail that is to figure out sometimes. 22:41:44 <Supercheese> no idea 22:42:02 <__ln__> *especially +considering 22:54:04 *** oftcrash [~KrisKnowl@pool-96-233-137-78.prvdri.fios.verizon.net] has joined #openttd 23:06:03 *** Pikka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 23:06:20 <Pikka> winds light to variable 23:06:27 <Pikka> earthquakes in east acton 23:09:46 <Eddi|zuHause> i fear his madness has taken over completely 23:15:56 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 23:17:50 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 23:34:00 <peter1138> heh 23:34:06 <peter1138> "can't remove part of station: there is no station here" 23:34:07 <peter1138> lies 23:34:15 <peter1138> there's just a vehicle on it :p 23:34:22 <Pikka> station? what station? 23:34:37 <Pikka> this? this is a branston pickle sandwich. 23:34:58 <Markk> http://flatluigi.tumblr.com/post/41443795900/did-you-know-how-hilarious-the-patch-notes-to-the-sims 23:35:01 <Markk> :D 23:35:55 <Supercheese> Oh wow 23:36:13 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:36:42 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 23:38:10 <Supercheese> "Fixed an issue where fires created by Unicorns reignite repeatedly after being extinguished." 23:38:36 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 23:39:07 <Supercheese> "Cats will no longer autonomously run through walls or full length windows as though they were doors ." 23:39:25 <Supercheese> "Toddlers can no longer get fleas ." 23:39:37 <Supercheese> How did that post miss those? 23:44:39 <peter1138> LRLR or LLRR? 23:46:55 <Pikka> LRRL 23:47:18 <Supercheese> (LR)^(1/3) 23:48:16 <peter1138> and which is which anyway? :p 23:55:35 *** HerzogDeXtEr [~Flex@i59F6BCA1.versanet.de] has joined #openttd 23:56:11 *** Biolunar_ [mahdi@blfd-4d083a2f.pool.mediaWays.net] has joined #openttd 23:57:26 *** Cybert1nus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd 23:57:43 *** HerzogDeXtEr1 [~Flex@i59F6BCA1.versanet.de] has quit [Read error: Connection reset by peer] 23:57:43 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Read error: Connection reset by peer] 23:57:43 *** Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Remote host closed the connection] 23:58:16 *** APTX_ [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 23:58:30 *** Celestar [~vici@mnch-5d854b8d.pool.mediaWays.net] has joined #openttd 23:58:55 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Remote host closed the connection] 23:59:08 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 23:59:33 <Supercheese> Hmm, maybe I should just release an early, "alpha"-ish version of my object set 23:59:48 <Supercheese> I have far too many ideas I want to include in it that won't happen quickly :S