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00:02:46 <andythenorth> herp 00:02:53 <andythenorth> any need for a big ship pre 1900? 00:02:58 <andythenorth> big means > 800t 00:03:03 <andythenorth> I can't find a use for them 00:03:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 00:03:31 <Supercheese> I used one before... 00:03:34 <Supercheese> and then he leaves 00:04:47 *** andythenorth [~Andy@2002:4d66:7022:0:9ed:ba44:f41f:9f15] has joined #openttd 00:04:51 <andythenorth> oops :P 00:04:53 <andythenorth> wrong quit 00:05:01 <Supercheese> Yes indeed 00:05:10 <Supercheese> I was saying I used one in the 1890s 00:05:17 <Supercheese> But not really before 00:05:42 <Supercheese> I'm using a single 960t ship 00:05:56 <Supercheese> rest are 540t ships and smaller 00:06:28 <Supercheese> 960t is biggest currently available, though if there was one bigger I wouldn't have a use for it yet 00:06:49 <Supercheese> game year is 1902 00:08:21 <Supercheese> Although a station has just exceeded train capacity 00:08:41 <Supercheese> 2,000t of metal waiting and the trains train throughput is at max 00:08:49 <Supercheese> time to switch to a canal 00:10:04 <andythenorth> I think the 960t ship has no place :) 00:10:10 <andythenorth> it's gone in SQUID 00:10:13 <andythenorth> bed time 00:10:15 <andythenorth> bye 00:10:16 *** andythenorth [~Andy@2002:4d66:7022:0:9ed:ba44:f41f:9f15] has quit [Quit: andythenorth] 00:10:17 <Supercheese> night 00:12:08 <Wolf01> 'night 00:12:14 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:22:40 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 00:28:48 <Pikka> then who was phone 00:43:55 <Supercheese> I really should stop posting at Simuscape 00:44:03 <Supercheese> it does far more harm than good 00:44:16 <Supercheese> posting/suggesting 00:44:25 <Supercheese> It won't make any difference 00:47:15 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 00:47:54 *** Celestar_ [~vici@mnch-4d04ec14.pool.mediaWays.net] has joined #openttd 00:54:53 *** Celestar [~vici@mnch-5d85634a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:56:41 *** LSky [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has quit [] 01:18:10 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 01:23:09 <Supercheese> Oh good grief, my farms are now waaaaaaaay overproducing 01:23:23 <Supercheese> Never going to be able to handle these production levels -_- 01:26:43 <peter1138> what happens at simuscape stays at simuscape 01:27:11 *** Flytgon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 01:35:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 01:43:55 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:48:25 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 01:49:13 <Supercheese> I really should stop building terminus stations, ro-ro all the way [gently down the stream] 02:06:57 <Flytgon> Use both 02:07:10 <Flytgon> In my North America scenario, I use both extensively 02:07:25 <Flytgon> Terminuses where multiple lines conjoin 02:07:58 <Flytgon> Ro-Ro for where I want trains to stop into a town (and express through tracks in the middle) 02:08:23 <Flytgon> There is also dead-stop terminuses for end of lines... so, for example 02:09:00 <Flytgon> I end up with some lines ending abruptly, then I build on, and I'll have a very fancy station for a tiny town that trains can short-stop at to handle demand on parts of the route that have more passengers 02:10:44 *** user [~chatzilla@180.183.145.117] has joined #openttd 02:11:20 *** user is now known as Guest1252 02:11:35 <Pikka> peter1138, it's gratifying to see that, so far at least, everyone is ignoring that thread :) 02:11:51 <Guest1252> hello 02:12:15 <Pikka> hello Guest1252 02:12:35 <Guest1252> it was aviation 8 grf? 02:12:53 <Pikka> was it? 02:13:00 <Guest1252> av8 grf version? 02:13:40 <Pikka> try asking the question from the beginning 02:14:02 *** Guest1252 [~chatzilla@180.183.145.117] has quit [] 02:27:39 <Supercheese> We may never know what he really meant... 02:37:07 <Pikka> oh well 02:53:02 *** namad8 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd 02:57:55 <Supercheese> too bad the covered carriage truck can't refit to food :( 02:58:45 <Supercheese> was hoping to autorefit to livestock at the farm, autorefit to food at the stockyard, but nope 03:05:02 *** ST2 is now known as xT2 03:16:15 *** cyph3r [~Miranda@ip-213-220-193-240.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:25:42 *** xT2 is now known as ST2 03:28:27 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:39:27 <Supercheese> Well, my train line is far exceeded capacity, time to replace it with canals 03:39:33 <Supercheese> and 960t ships 03:44:36 *** Ashik [~Ashik@193.110.106.206] has quit [Ping timeout: 480 seconds] 03:48:35 *** pugi [~pugi@host-091-097-096-040.ewe-ip-backbone.de] has quit [] 04:39:45 *** Biolunar_ [mahdi@blfd-5d82232f.pool.mediaWays.net] has joined #openttd 04:47:01 *** Biolunar [mahdi@blfd-5d821057.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:52:27 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 04:54:42 *** HerzogDeXtEr1 [~Flex@i59F6DE58.versanet.de] has quit [Read error: Connection reset by peer] 05:14:42 *** ST_ [~JrC@bl22-212-92.dsl.telepac.pt] has joined #openttd 05:17:05 <Supercheese> Yikes, Pikkawiki is getting the (Beeching?) axe 05:18:00 *** ST2 [~JrC@bl6-253-208.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 05:18:00 *** ST_ is now known as ST2 05:18:04 <Supercheese> fortunately wikis save old content 05:25:44 *** ST2 is now known as xT2 06:06:36 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 06:46:03 *** Eddi|zuHause [~johekr@p57BD5472.dip.t-dialin.net] has quit [] 06:46:18 *** Eddi|zuHause [~johekr@p5DC6733E.dip.t-dialin.net] has joined #openttd 06:49:24 *** kais58_ is now known as kais58|AFK 07:31:16 <Supercheese> Well, all the old 4-2-2 Spinners have been retired and replaced by 4-4-0 Edwardians, save for one, the very first loco I purchased, it's gone to the Supercheese Railway Museum 07:58:10 <Flytgon> Nice 07:58:38 <Supercheese> The game I'm playing: http://www.tt-forums.net/viewtopic.php?f=47&t=28633&start=640#p1065414 07:58:42 <Supercheese> Year is now 1905 07:59:54 <Flytgon> Niice 08:00:23 <Supercheese> Maybe I should start a screenshot thread... 08:01:47 <Supercheese> Also, you seem to have picked up an extra "t" in your IRC name :P 08:03:01 <Flytgon> Do it 08:03:03 *** Flytgon is now known as Flygon 08:03:07 <Flygon> And, thanks x3 08:03:31 <Supercheese> you're welcome :) 08:15:03 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 08:15:03 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 08:43:38 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 09:04:59 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 09:05:50 *** chester_ [~chester@128-69-62-31.broadband.corbina.ru] has joined #openttd 09:07:01 <andythenorth> Pikka hi beans 09:07:12 <Pikka> beems 09:07:20 <Pikka> what's afoot? 09:07:30 <Supercheese> 12 inches 09:07:41 <andythenorth> designing ship progression is tedious 09:08:00 <Pikka> :D 09:08:01 <Supercheese> I like how FISH does it 09:08:02 <andythenorth> is that NARS 2 generations thing really so bad? 09:08:03 <Supercheese> :) 09:08:11 <Pikka> whatcha got? doing it in a spreadsheet? 09:08:14 <Pikka> yes, it's awful 09:08:27 <andythenorth> it's easy for the big stuff 09:08:29 <andythenorth> it gets bigger 09:08:31 <andythenorth> and faster 09:08:40 <andythenorth> but around 100t, you never want bigger 09:08:48 <andythenorth> bigger just screws with the routes you have set up 09:08:49 <Pikka> well 09:08:57 <andythenorth> and faster isn't much option with ships 09:09:00 <Pikka> you can do graphical generations, that's no problem 09:09:13 <Pikka> just don't do stat generations on one ID, it's terrible 09:09:16 <andythenorth> yup 09:11:02 <Pikka> gonna do shipspeed parameter? ;) 09:11:09 <Pikka> maybe up to 2x speed? 09:12:58 <andythenorth> meh 09:12:59 <andythenorth> dunno 09:13:09 <andythenorth> so, 100t puffer-sized ship 09:13:15 <andythenorth> 1 model for 150 years, different graphics? 09:13:23 <Pikka> sure 09:13:29 <andythenorth> or 2 models, switching to diesel at 1940 or so? 09:13:46 <Pikka> any particular reason to change model? 09:14:03 <Pikka> if you're not changing stats, may as well just have one 09:14:10 <andythenorth> might be a bit faster, maybe cheaper 09:14:18 <andythenorth> also building the same ship over and over gets boring 09:14:21 <Pikka> go on then :P 09:14:24 <Pikka> does it? 09:14:37 <andythenorth> 'upgrade' is one of the gameplay activities no? 09:14:43 <andythenorth> upgrading is fun? 09:14:55 <andythenorth> it's like going shopping 09:14:59 <Pikka> hmm 09:15:21 <Supercheese> Research and development! 09:15:26 <Supercheese> I dunno why people always want that :| 09:15:57 <Pikka> also, do I need a container flat? I suppose I do. 09:16:02 <andythenorth> same reason they like birthday presents 09:16:09 <andythenorth> Pikka: don't stint on wagons :P 09:16:16 <andythenorth> too few wagons is boring 09:16:24 <andythenorth> or just do one 'universal wagon' 09:16:40 <Pikka> if I include a container wagon 09:16:41 <Pikka> I have 09:16:47 <Pikka> eight :] 09:16:48 <Supercheese> Wagon that can autorefit to anything 09:17:39 <Supercheese> Have the 'wagon' just change graphics based on cargo 09:17:49 <Supercheese> Hoppers if coal, tankers if oil 09:18:00 <Pikka> bearing in mind that each of those eight, across half a dozen country sets, all cargos, railtypes and eras from 1900 to 20something 09:18:01 <Supercheese> Just say 'well, I'm simulating shunting/recoupling other wagons' 09:18:12 <Pikka> is going to end up with about 50 graphic variations :) 09:18:20 <andythenorth> do we mind if wagons / barges / truck trailers change appearance totally when autorefitting? 09:18:27 * Supercheese does not mind 09:18:28 <andythenorth> BANDIT has to do it I think 09:18:33 <andythenorth> I could do it in FISH 09:18:36 <andythenorth> for barges 09:18:36 <Supercheese> Esp since it happens like mad in this game 09:18:44 <Pikka> maybe we don't mind if truck trailers change? 09:18:53 <Pikka> we probably mind if ships change 09:18:55 <Supercheese> It simulates changing trailers 09:19:03 <Supercheese> Like the wagons above 09:19:12 <Supercheese> Ships, less analogy, but who cares 09:19:25 <Supercheese> autorefit is boss 09:20:06 <Pikka> we probably also mind if train wagons change, but then we probably already have plans to work around that via prop 25... 09:20:09 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:20:12 *** mode/#openttd [+v tokai|noir] by ChanServ 09:20:39 <andythenorth> good old prop 25 09:21:05 <andythenorth> special hax for trains 09:21:11 <Pikka> yes 09:21:15 <andythenorth> just remove the other transport types :| 09:21:40 <Pikka> just get peeter to add it to ships, no worries 09:21:48 <andythenorth> I've been told no before 09:21:51 <andythenorth> "it is wrong" 09:22:00 <Pikka> psh 09:22:23 <andythenorth> or I'm imagining that 09:22:24 <andythenorth> who knows 09:22:38 <andythenorth> certainly we all got bored of discussing it :P 09:22:39 <Pikka> why does your ship look different for different cargos anyway 09:22:45 <andythenorth> tankers innit 09:22:47 <Pikka> make tankers seperate models 09:22:51 <andythenorth> yeah done that 09:22:56 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:22:59 <Pikka> no worries then :D 09:23:00 <andythenorth> tank barges are the thing in question 09:23:02 <Wolf01> moin 09:23:03 <andythenorth> tug + barges 09:23:09 <andythenorth> why not allow a tank barge swap? 09:23:14 <Pikka> whynotindeed 09:23:17 *** Flygon_ is now known as Flygon 09:25:41 *** tokai|mdlx [~tokai@port-92-195-117-196.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:26:59 <andythenorth> right, family stuff to do 09:27:05 <andythenorth> Pikka 'til next time :P 09:27:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:50:24 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:58:47 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:58:50 *** mode/#openttd [+o Alberth] by ChanServ 09:59:11 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.2/20130201065344]] 09:59:19 <Alberth> moin 10:02:19 <Rubidium> moimoi Albert 10:06:08 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 10:27:43 *** DDR [~chatzilla@d154-20-132-199.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 10:40:25 *** Guilux [~Guilux@chenapan.net] has quit [Ping timeout: 480 seconds] 10:42:29 <peter1138> V453000, /win 7 10:42:31 <peter1138> er 10:42:34 <peter1138> what 10:43:03 <Pikka> wat wat 10:43:31 <Pikka> peter why won't you do prop 25 for ships for andy 10:43:33 <Pikka> meany 10:46:21 *** Guilux [~Guilux@chenapan.net] has joined #openttd 10:47:24 *** stuf [~stuf@heatenin.gs] has joined #openttd 10:49:04 <peter1138> what 11:06:47 <__ln__> what's .gs? 11:08:10 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:08:21 <Eddi|zuHause> ".gs ist die lÀnderspezifische Top-Level-Domain (ccTLD) von SÃŒdgeorgien und der SÃŒdlichen Sandwichinseln." 11:10:04 <__ln__> ach so 11:10:20 *** Ashik [~Ashik@193.110.106.206] has joined #openttd 11:11:16 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 11:13:41 *** pugi [~pugi@host-091-097-060-186.ewe-ip-backbone.de] has joined #openttd 11:15:01 <Terkhen> hello 11:31:49 <Pikka> they don't make SÃŒdlichen Sandwichinseln like they used to. 11:32:21 <stuf> ohai 11:36:59 *** Progman [~progman@p57A1AD3D.dip.t-dialin.net] has joined #openttd 11:50:13 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 11:59:26 <peter1138> wut 12:09:39 <Pikka> what 12:11:54 <peter1138> wot 12:19:16 <peter1138> what the hell is "Transport Tycoon - Hall of Fame..." 12:19:20 <peter1138> posted by "Simuscape Team" 12:24:23 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 12:32:25 <Alberth> a way to advertise for simuscape? 12:33:24 <peter1138> This post has already been reported. 12:33:25 <peter1138> heh 12:33:33 <peter1138> i wonder what it's reported for 12:35:08 <Alberth> I wondered whether you can have a "team" account at tt-forums :) 12:42:42 *** Pikka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:43:55 <Flygon> Chinese found Naples 12:44:09 <Flygon> I might have compacted a bit in USA again 12:46:37 *** frosch123 [~frosch@frnk-590f7372.pool.mediaWays.net] has joined #openttd 12:59:48 *** kais58|AFK is now known as kais58_ 13:16:02 <Eddi|zuHause> Flygon: the FOX News version of civilization might have such a thing :p 13:16:44 <Flygon> Fox News version of Civilization: All wars are over Iraqi Oi- er nukes 13:26:00 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 13:26:28 <Kjetil> Weapons of mass osama 13:32:58 *** HerzogDeXtEr [~Flex@i59F6DE58.versanet.de] has joined #openttd 13:37:54 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 13:40:39 <andythenorth> hi hi 13:42:17 <Alberth> hi 13:47:32 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 13:47:35 *** mode/#openttd [+v glx] by ChanServ 13:49:51 <andythenorth> hmm 13:50:03 * andythenorth wonders who to vote for in TT hall of fame 13:50:14 <andythenorth> maybe... 13:50:40 <andythenorth> Chris Sawyer? 13:53:29 <jonty-comp> who the hell is he? 13:53:30 <jonty-comp> ;) 14:04:29 <Flygon> Vote for Flygon! Most obnoxious Pokemon Ty- I could never ever win that one, actually. :B 14:10:47 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 14:13:10 <Prof_Frink> andythenorth: Josef Drexler, of course. 14:15:58 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 14:23:05 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 14:26:25 <andythenorth> herp 14:26:35 <andythenorth> my new ship set has more slots free than I can fill :P 14:26:45 <Alberth> keep it that way! 14:27:44 <andythenorth> it has a specific philosophy I'm working to :) 14:27:49 <andythenorth> I must abide by the rules :P 14:28:28 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 14:28:32 <Prof_Frink> Does it have ekranoplans? 14:29:13 <andythenorth> nope 14:33:12 <andythenorth> that stupid Island Trader keeps trying to get back into my set 14:34:38 <frosch123> isn't that the ship which can be clarified as fastest and biggest? 14:36:08 <andythenorth> not biggest 14:36:17 <andythenorth> but fastest and a very convenient size 14:36:30 <andythenorth> big != best for ships I've found 14:36:48 <oskari89> Andythenorth: push-tugboats coming? 14:36:53 <andythenorth> no 14:37:26 <andythenorth> I don't think so anyway 14:40:06 <andythenorth> maybe I could talk myself into it 14:41:22 <andythenorth> maybe I should do a 1900 start 14:41:25 <andythenorth> and only have 20 ships 14:42:11 <andythenorth> instead of 1870 with 30 ships 14:43:06 <andythenorth> nah 14:43:18 <andythenorth> pikka is going a bit extreme with this 10cc, 100 year thing :) 14:54:27 <andythenorth> ha, managed to keep the Island Trader out 14:58:02 <Alberth> expect questions to be raised about it :) 15:01:11 <andythenorth> so long as I ignore realistic ship speeds, all will be well 15:01:18 <andythenorth> realism is too limiting for ships :P 15:02:47 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:03:15 <Alberth> realism is heavily overrated :) 15:05:49 <oskari89> Andythenorth: F1 boats for small island towns? ;) 15:05:52 <oskari89> 200 kph or so :) 15:06:02 <oskari89> And 2 persons 15:14:50 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:15:14 <oskari89> And this class of ship would be nice: http://en.wikipedia.org/wiki/MS_Allure_of_the_Seas ;) 15:16:28 <oskari89> http://upload.wikimedia.org/wikipedia/commons/4/4b/Allure_of_the_Seas_under_the_Storebaelts_bridge.jpg Not much clearance there though 15:17:14 *** Biolunar_ [mahdi@blfd-5d82232f.pool.mediaWays.net] has quit [Quit: My life for Aiur] 15:17:28 <oskari89> Cost for buying that class of ship could be astronomical in OpenTTD though :) 15:18:08 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:21:06 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:30:43 <andythenorth> oskari89: what would you do with that ship in game? 15:31:49 *** kais58_ is now known as kais58|AFK 15:36:19 <peter1138> boom shakalaka 15:42:56 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 15:43:16 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:52:20 *** kais58|AFK is now known as kais58_ 15:57:22 *** shametd [c08tnn@peppar.cs.umu.se] has joined #openttd 16:07:18 <andythenorth> TTD sea isn't really sea, right? 16:07:23 <andythenorth> more like puget sound or something 16:11:42 <Eddi|zuHause> puwhat? 16:13:05 <andythenorth> http://en.wikipedia.org/wiki/Puget_Sound 16:15:37 <Eddi|zuHause> i think you'll have to elaborate on this reasoning 16:16:25 <Eddi|zuHause> "TTD monorail isn't really monorail, more like disneyland or something" 16:18:17 <andythenorth> in short, do I need to draw bow doors on a ro-ro ferry? 16:18:24 <andythenorth> waves tend to sink them 16:19:11 <oskari89> andythenorth: Yes, doors are nice :) 16:19:12 <Eddi|zuHause> canal ferries without doors, sea ferries with doors 16:19:49 <Eddi|zuHause> and animate the doors on loading :) 16:20:41 <frosch123> we need a industry grf providing a salt water cargo 16:20:49 <frosch123> i would love to transport that with ships 16:21:32 <Eddi|zuHause> ballast water, because ships become unstable if they run empty 16:23:30 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 16:25:29 <andythenorth> I should have included this in FISH http://www.tasshipping.com.au/uploads/astro100.gif 16:25:54 <andythenorth> too late now :) 16:36:17 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 16:38:45 *** kais58_ is now known as kais58|AFK 16:44:13 <andythenorth> livestock ship or reefer ship: pick one 16:44:52 <peter1138> general purpose mixed-cargo ship 16:45:08 <andythenorth> got that 16:45:26 <andythenorth> rm livestock ship && rm reefer 16:45:27 <andythenorth> done 17:01:56 <andythenorth> ho ho 17:02:04 <andythenorth> refittable capacity on container ships 17:02:10 <andythenorth> trade speed for capacity 17:02:12 <frosch123> did you find your ship? 17:02:29 <andythenorth> I am short one pax ship 17:02:41 <andythenorth> I have a gap in my table, but no gap in gameplay :P 17:02:55 <frosch123> how can there be a gap between a single ship? 17:03:06 <frosch123> you need two items to have a gap between them 17:03:12 <andythenorth> empty row in the table 17:03:14 <andythenorth> 30 rows 17:03:16 <andythenorth> one not filled :P 17:03:34 <frosch123> oh, you mean if the purchase list has only one item, there are many empty rows 17:03:43 <frosch123> yeah, i agree ottd should not display the list then 17:03:45 <frosch123> and just build the ship 17:03:59 <andythenorth> pax river boat? 17:04:11 <andythenorth> nah 17:04:13 <andythenorth> scrub that 17:04:29 * andythenorth is out of ideas 17:05:35 *** Progman [~progman@p57A1AD3D.dip.t-dialin.net] has quit [Remote host closed the connection] 17:05:35 <andythenorth> stern wheel paddle steamer? 17:05:38 <andythenorth> for novelty :P 17:06:25 *** kais58|AFK is now known as kais58_ 17:07:18 <Eddi|zuHause> remind me that i won't ever let andythenorth touch any of my tracking tables 17:07:28 <andythenorth> don't let pikka either 17:07:38 <andythenorth> he's doing the same, only more quietly 17:08:19 <frosch123> Eddi|zuHause: there are still hopes that andy decides different in a week or so :p 17:09:36 <andythenorth> all of FISH is still there 17:09:41 <andythenorth> I'm not going to rm the repo :P 17:09:58 <Eddi|zuHause> frosch123: i think that's actually the worse part of it all 17:11:49 <andythenorth> maybe I should try for 20 ships 17:11:53 <andythenorth> that would really force the issue 17:12:16 <andythenorth> currently there a few 'nice to have' ships left 17:13:07 <frosch123> Eddi|zuHause: well, it actually ensures that there is a grf for everyone at some point 17:13:18 <frosch123> you just need to fetch when yours shows up 17:13:33 <andythenorth> this silly rig supply ship isn't needed 17:13:50 <andythenorth> also should I kill one of the hydrofoils? Eddi said they're too unbalanced for the game 17:15:37 <frosch123> just give them proper intro dates 17:15:42 <frosch123> do not introduce them in 1870 17:15:56 <andythenorth> they're 1960 and 1975 or so currently :P 17:22:11 <Eddi|zuHause> 2050 17:23:00 <Eddi|zuHause> or 2020 17:34:30 <andythenorth> I don't play past 2020 :P 17:34:36 <andythenorth> design goal is 1870-2020 :) 17:35:13 <andythenorth> but I do wonder about 1900-2000 to match pikka 17:35:23 <andythenorth> do same for HEQS, BANDIT, FIRS 17:35:36 <frosch123> if you restrict to a single year and a single cargo, you can get away with a single ship 17:45:06 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:45:22 <andythenorth> frosch123: so what design goals would you set for a vehicle newgrf? o_O 17:47:14 <frosch123> provide a variety of balanced vehicles which give the player an interesting choice at any point of time 17:47:53 <frosch123> don't try to solve secondary gui issues by limiting the engine selection 17:48:12 <frosch123> except by providing decent retire early values 17:48:23 <frosch123> and by all means play without engines-never-expire 17:49:00 <frosch123> if you play with engines-never-expire and think there are too many choices, then you cannot be helped 17:49:24 <andythenorth> I think buy menu spam is a symptom - smell of a bad pattern 17:49:34 <andythenorth> not a problem in itself 17:49:42 <andythenorth> buy menu spam can be worked around 17:49:55 <andythenorth> but what does buy menu spam say about gameplay balance? 17:49:56 <frosch123> [17:57] <frosch123> don't try to solve secondary gui issues by limiting the engine selection <- this also means to give the player better filter functions in the gui, like that fs task providing company-specific manual retirement 17:50:32 <andythenorth> exactly 17:55:46 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 17:56:01 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 18:02:14 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 18:06:31 <Eddi|zuHause> assuming 4 generations of ships (1870, 1920, 1960, 2000), 4 categories (small-river, medium-river, medium-sea, large-sea) and passenger/freight, you get 4*4*2=32 ships 18:06:44 <Eddi|zuHause> without any "buy menu spam" 18:08:05 <Eddi|zuHause> like i said to Pikka, over-minimization may be bad 18:09:25 <andythenorth> Eddi|zuHause: I have 30 ships ;) 18:09:36 <Eddi|zuHause> exactly 18:09:49 <Eddi|zuHause> i'm saying you're trying to solve a problem that is no problem 18:10:01 <Eddi|zuHause> because you're already near the optimal solution 18:10:34 <andythenorth> but as mr. bird has said, TTD managed with 7 ships 18:10:38 <andythenorth> so why so many? 18:10:42 <andythenorth> is a question 18:10:57 <andythenorth> one answer would be: TTD ships were totally lame 18:11:00 <Eddi|zuHause> but as mister bird failed to see, TTD ships were horribly useless 18:11:10 <peter1138> ttd also started in 1950ish 18:11:54 <Eddi|zuHause> i'm not sure if TTD already had refitting, but TTO had only ships for passengers/mail/coal/oil, and two generations 18:12:16 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:14:05 <Eddi|zuHause> i didn't really play any TTD at all, when i found TTD, there was already TTDPatch 1.7 or so 18:14:36 <frosch123> ttd ships could refit to anything except pax and mail 18:14:44 * peter1138 deletes his copies of BK tunnels on priniciple 18:15:00 <Eddi|zuHause> what does BK stand for, actually? 18:15:08 <peter1138> ben_k ? 18:15:09 <frosch123> ben k 18:16:11 <peter1138> hmm, 2cc set & 8/32bpp trains are all hidden away :p 18:16:26 <NGC3982> Burger King. 18:18:24 <__ln__> Burger King is good, but Jack in the Box is even better. 18:19:28 <NGC3982> Is that a hamburger franchise? 18:19:42 <__ln__> Yeah. 18:20:23 <NGC3982> Neat. Never heard of it. 18:20:43 <NGC3982> Sweden is represented with McDonalds, Burger King, Max and Frasses. 18:20:52 <Eddi|zuHause> i think i heard the name, but i've never actually seen one 18:21:21 * NGC3982 devoured double-cheeseburgers today. 18:21:42 <NGC3982> Ordering only the burgers are great, but not that economical 18:22:09 <Eddi|zuHause> anyway, if OpenTTD ever allows "enhanced tunnel heads", then they should come with builtin sprites that change the tunnel head appearance when something is above it 18:22:17 <NGC3982> Five double-cheeseburgers are like 100SEK (or 15 dollars). 18:22:50 <Eddi|zuHause> you spend 15$ on food? 18:22:53 <Eddi|zuHause> for one person? 18:23:01 <NGC3982> Yes. 18:23:02 <Eddi|zuHause> for one meal? 18:23:12 <NGC3982> Indeedly-doodly. 18:23:24 <Eddi|zuHause> for one fast-food meal? 18:23:42 <NGC3982> Yes. Fast food is not cheap in Sweden. 18:24:00 <NGC3982> A normal menu meal is around 70-80SEK. 18:24:25 *** chester_ [~chester@128-69-62-31.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 18:24:43 <Eddi|zuHause> the most expensive mcdoof meal i've seen was like 7â¬, the normal menus more like 5⬠18:24:57 <Eddi|zuHause> and a Döner costs around 3⬠18:25:04 <andythenorth> still can't fill one ship slot :P 18:25:09 <andythenorth> maybe I just do a squid 18:25:13 <andythenorth> or something else silly 18:25:22 <frosch123> ecranoplane 18:25:26 <Eddi|zuHause> (the latter one heavily depends on which city you are in, though) 18:25:33 <NGC3982> Correction: Fast food is not as cheap in relative to other foods in Sweden, as in most other countries. 18:25:47 <NGC3982> Eddi|zuHause: I see. 18:26:05 <NGC3982> Eddi|zuHause: A Döner is a little roll of kebab-ish food, right? 18:26:35 <NGC3982> Or does it only define the meat? 18:26:40 <Zuu> NGC3982: I hope you don't call a "kebabrulle" a little roll :-) 18:27:05 <Eddi|zuHause> a "Döner Kebab" means "rotating meat" 18:27:10 <NGC3982> Zuu: My experience tells me that the Swedish Kebabrulle is a bit larger then most similar courses around Europe. 18:27:19 <NGC3982> Eddi|zuHause: Ah, i see. 18:27:20 <Eddi|zuHause> it's not rolled 18:27:57 <Zuu> NGC3982: Ok, I never had a Kebabrulle elsewhere. Actually it is several yeas since the last time I had one at all. 18:28:16 <NGC3982> Eddi|zuHause: But yes, to return to subject, 100SEK and five double cheeseburgers is a lot of money and a lot of food for a fast food meal. 18:28:35 <NGC3982> Though, that is something i can enjoy myself with, during my training. 18:28:42 <NGC3982> Zuu: Oh. 18:28:46 <NGC3982> Zuu: Well.. Good! 18:28:51 <Eddi|zuHause> NGC3982: for 15⬠you could go to a decent restaurant and get real food 18:29:00 <NGC3982> Eddi|zuHause: Yes, i could. Didn't feel like it, though. 18:29:54 <NGC3982> A good meal of sushi usually ends up at 13-17€ 18:30:12 <Eddi|zuHause> and a normal sized Döner may cost between 1,50⬠in some parts of berlin to 6⬠in munich or so 18:30:20 <NGC3982> At least around here. We don't really have fast food (as in 'lower quality') sushi in Kronoberg county. 18:30:48 <NGC3982> Eddi|zuHause: 1,50€ is a big city price. 18:31:07 <NGC3982> For most places in Sweden, cheap fast foods are limited to the biggest cities. 18:31:18 <NGC3982> Like the Malmö kebab/falaffel. 18:31:25 <michi_cc> Eddi|zuHause: I really don't want to know what I am eating with a 1,50⬠Döner though. Ignorance is bliss ;) 18:31:34 <NGC3982> falafel* 18:32:29 <NGC3982> Not comparing what a € is worth, a "good" kebab/döner-ish meal in Sweden ends up around 6-9€. 18:32:42 <Eddi|zuHause> michi_cc: i think horsemeat would be the least of the problems :p 18:33:00 <frosch123> isn't horsemeat actually more expensive than cow? 18:33:19 <frosch123> horse butchers always appeared like something special to me 18:33:20 <NGC3982> Real horsemeat, made for horsemeat, yes. 18:33:25 <NGC3982> Much, much more expencive. 18:33:48 <frosch123> and horse sausages are usually quite small 18:34:00 <NGC3982> Though, horsemeat as in "that dead horse we want to get rid off" can work out economic wise. 18:34:19 <frosch123> how many dead horses could there be? 18:34:20 <NGC3982> Yes, real horse meat feels like a speciality for me. 18:35:13 <NGC3982> frosch123: Well, the current investigation shows that some Swedish frozen foods contained Romanian horse meat. Maybe they made a deal and bought your-random-local-dead-animal and made meat with it. 18:35:17 <NGC3982> Heh, "made meat". 18:35:30 <Eddi|zuHause> that's only because there are fewer "horse herds" than "cow herds" 18:35:47 <NGC3982> It's really kind of scary. 18:36:00 <andythenorth> is it going to weird you all out if the appearance of a ship model changes over time? Stats are same 18:36:00 <frosch123> i think some years ago there was some kabab guy discovered, who breeded rats in a room below his restaurant 18:36:09 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 18:36:12 <Eddi|zuHause> andythenorth: yes. 18:36:17 <andythenorth> figures 18:36:18 <frosch123> like in demolition man :) 18:36:18 <NGC3982> andythenorth: I think so. 18:36:28 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 18:36:42 <frosch123> NGC3982: how did they discover that the horse was romanian? :o 18:36:44 <andythenorth> the alternative is a tedious, replace-like-for-like autoreplace, simply because the funnel and hull are slightly different 18:36:54 <NGC3982> frosch123: The meat is imported from Romania. 18:36:57 <NGC3982> frosch123: All of it. 18:38:07 <NGC3982> Seriosly, Stem cell meat. 18:38:11 <andythenorth> +1 18:38:13 <NGC3982> The world needs it. 18:38:23 <Eddi|zuHause> that always puzzled me... there is no sane reason why meat for frozen products needs to be shipped all through europe to be processed 18:38:46 <Eddi|zuHause> so why is it done? 18:38:48 <frosch123> shipping is just too cheap :p 18:38:51 <andythenorth> Eddi|zuHause: because someone put too many refrigerated trucks in a newgrf, and now a purpose must be found :P 18:39:07 <Eddi|zuHause> freeze the meat on site, then ship the frozen products... 18:39:11 <andythenorth> shall I include a dredger for stupidity? 18:39:15 <NGC3982> Shipping within EU is almost for free. 18:39:27 <NGC3982> And Romaian laws (i guess) allow cheaper production. 18:40:11 <NGC3982> Swedish meat production is extremely costly. 18:40:12 <Alberth> and european politicians make weird laws about subsidizing 18:40:23 <NGC3982> OpenTTD developers* 18:40:24 <NGC3982> ;) 18:40:44 <frosch123> Eddi|zuHause: also, it is better to process the stuff in countries where you can ensure the workers that the product is sold somewhere else :p 18:40:44 <__ln__> NGC3982: I don't think Jack in the Box is international, it's western US only. 18:40:47 * Alberth always ignores the subsidies 18:41:00 <NGC3982> __ln__: Oh, i see. 18:41:15 <NGC3982> Alberth: Took me three years to get the energy to even google the term. 18:42:05 <Eddi|zuHause> 50% of EU funds go to farm subsidies 18:42:26 <Eddi|zuHause> the largest part of that to france, actually 18:42:43 <NGC3982> And we have a lot of food from France. 18:43:06 <andythenorth> hmm how about a bigger fishing boat? 18:43:12 <NGC3982> andythenorth: Yes! 18:43:17 <andythenorth> what's that grf with fishing grounds in? 18:43:23 <NGC3982> andythenorth: Also: A transformer ninja turtle robot. 18:43:36 <NGC3982> andythenorth: FIRS? 18:44:29 <andythenorth> so that standard fishing boat is 35t 18:44:57 <andythenorth> but fishing grounds can produce in a range up to 64t / month 18:45:07 <andythenorth> so big trawler...refittable to certain other cargos 18:45:14 <andythenorth> done 18:45:22 <andythenorth> think I've rebalanced everything :) 18:45:35 *** chester_ [~chester@128-69-62-31.broadband.corbina.ru] has joined #openttd 19:23:48 <oskari89> :) 19:29:46 * Alberth feels very balanced 19:30:19 * NGC3982 hangs a weight on the left hand. 19:31:56 <Alberth> you don't want balance? 19:32:14 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 19:32:46 * NGC3982 does feel a bit devilish. 19:33:26 * Alberth fixes gravity 19:35:57 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 19:36:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 19:36:49 <oskari89> Someone should write patch for historic statistics on graphical form, such as town population 19:37:20 <peter1138> Someone⢠19:37:25 *** Rait [~Rait@105-146-131-46.internet.emt.ee] has joined #openttd 19:38:15 <oskari89> Yes :P 19:38:17 <DorpsGek> Commit by translators :: r24985 /trunk/src/lang (3 files) (2013-02-10 18:48:04 UTC) 19:38:18 <DorpsGek> -Update from WebTranslator v3.0: 19:38:19 <DorpsGek> korean - 1 changes by telk5093 19:38:20 <DorpsGek> turkish - 21 changes by magnum06 19:38:21 <DorpsGek> ukrainian - 43 changes by Strategy 19:42:40 *** Progman [~progman@p57A1AD3D.dip.t-dialin.net] has joined #openttd 19:46:19 *** LordAro [~LordAro@host81-148-243-68.range81-148.btcentralplus.com] has joined #openttd 19:46:39 <LordAro> heyo 19:48:33 *** Progman_ [~progman@p57A1AE79.dip.t-dialin.net] has joined #openttd 19:52:36 *** chester_ [~chester@128-69-62-31.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:54:06 *** Progman [~progman@p57A1AD3D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:54:18 *** Progman_ is now known as Progman 19:55:01 <NGC3982> Hey, you guys are fantabulous on logic 19:55:02 <NGC3982> http://www.thomann.de/se/millenium_bs500_set.htm 19:55:21 <NGC3982> By judging the description; Does the package contain one or two stands? 19:55:21 <NGC3982> :D 19:58:01 * andythenorth didn't rebalance *everything* 19:58:02 <andythenorth> just 19:58:05 <andythenorth> a ship newgrf 20:00:29 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 20:00:45 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 20:00:48 <Zuu> Hello LordAro 20:00:56 <LordAro> hi Zuu 20:03:01 *** Biolunar [mahdi@blfd-5d82232f.pool.mediaWays.net] has joined #openttd 20:03:14 <frosch123> NGC3982: it says "set of 2" 20:03:28 <frosch123> so, unless you need two for one monitor, it should be two 20:04:02 <NGC3982> (Y) 20:04:48 <frosch123> ah, it is for speakers, not for displays 20:05:01 <frosch123> so, yeah, then it is a set of two stand for 2 boxes 20:07:05 *** pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd 20:07:26 *** pjpe [b8af1d68@ircip3.mibbit.com] has quit [] 20:08:57 <NGC3982> That site is lethal 20:09:04 * NGC3982 cart is so big right now. 20:09:04 <NGC3982> :( 20:10:03 <Alberth> hi LordAro 20:10:12 <LordAro> hai Alberth 20:27:50 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:35:46 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 20:39:09 <DorpsGek> Commit by zuu :: r24986 /trunk/src (6 files in 2 dirs) (2013-02-10 19:49:04 UTC) 20:39:10 <DorpsGek> -Change: Cleanup goals and cargo monitors of companies when they go bankrupt or are taken over. 20:54:43 *** chester_ [~chester@89-178-197-197.broadband.corbina.ru] has joined #openttd 21:16:17 *** Rait [~Rait@105-146-131-46.internet.emt.ee] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:25:21 *** HerzogDeXtEr1 [~Flex@i59F6D3C6.versanet.de] has joined #openttd 21:30:59 <andythenorth> so shall I call it FISH 2, SQUID, or 30CC FISH? 21:31:55 *** HerzogDeXtEr [~Flex@i59F6DE58.versanet.de] has quit [Ping timeout: 480 seconds] 21:32:26 *** Ashik [~Ashik@193.110.106.206] has quit [Ping timeout: 480 seconds] 21:32:43 *** Ashik [Ashik@193.110.106.206] has joined #openttd 21:33:42 <Supercheese> PISCES 21:33:49 <andythenorth> herp 21:33:50 <andythenorth> not bad 21:33:53 <andythenorth> reverse it? 21:34:13 <Supercheese> eh? 21:39:39 <andythenorth> reverse-acronym 21:39:54 <andythenorth> Purchase Indvidual Ships blah blah blah 21:40:25 <Supercheese> Bah, why are recursive acronyms mandatory? 21:40:35 <Supercheese> Oh wait not recursive 21:40:45 <Supercheese> at least not necessarily :P 21:40:56 <andythenorth> just acronym 21:40:57 <Supercheese> Let's see... 21:41:06 <andythenorth> Heavy Equipment Set is not recursive ;) 21:41:15 <Supercheese> Yeah, realized that :P 21:42:25 <Supercheese> Pelagic & Inland Ships for Every Situation 21:42:29 <andythenorth> FISH Is Ships 21:42:34 <Supercheese> PISCES 21:42:44 <Supercheese> sound good? 21:42:45 <andythenorth> Pisces Is Ships Cut Eviscerated Shortened 21:42:50 <Supercheese> haha 21:44:44 <andythenorth> I still prefer SQUID 21:44:54 <andythenorth> SQUID eat FISH 21:44:59 <andythenorth> FISH has been digested :P 21:45:02 <Supercheese> Lots of things eat fish :P 21:45:06 * Supercheese eats fish 21:45:32 <Supercheese> What on Earth would SQUID acronym be, though 21:46:03 <andythenorth> Ships Quite Useful Individual Designs 21:46:36 <Supercheese> Eh :S 21:46:59 <Supercheese> I think the Cut, Eviscerated, and Shortened more accurately describes the set ;) 21:47:14 *** HerzogDeXtEr1 [~Flex@i59F6D3C6.versanet.de] has quit [Read error: Connection reset by peer] 21:52:20 <andythenorth> http://www.brothers-brick.com/2013/02/09/lego-doom-cacodemon/ 21:53:55 * Supercheese never really played DOOM 21:55:29 <DorpsGek> Commit by frosch :: r24987 trunk/src/train_gui.cpp (2013-02-10 21:05:24 UTC) 21:55:30 <DorpsGek> -Fix: When choosing a train in a depot to attach a newly purchased wagon to, do not consider trains currently moving in and out of the depot. 21:55:32 <Supercheese> What what, no drag&drop Newobject placement yet? 21:56:02 <Supercheese> There should be A Patch For That⢠21:56:11 * Supercheese searches 22:03:44 <Supercheese> No? How odd 22:06:13 <Eddi|zuHause> $somebody decided that it wouldn't be necessary/useful 22:06:15 *** Ashik [Ashik@193.110.106.206] has quit [Ping timeout: 480 seconds] 22:12:43 <Supercheese> Dutch Road Furniture set needs drag&drop 22:12:56 <Supercheese> Trying to make a motorway is a massive pain without it 22:33:58 <Eddi|zuHause> code it then :) 22:34:06 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:34:33 <Eddi|zuHause> a newgrf flag to allow dragging in X or Y (or both) directions 22:35:25 <Eddi|zuHause> or recode the newgrf to include longer stretches as single object 22:35:46 <Supercheese> why does it need to be a grf flag? 22:36:05 <Supercheese> then all existing object grfs would have to be updated to set the flag 22:42:11 <andythenorth> so random graphic variation is nice for vehicles 22:42:17 <andythenorth> but how much is too much? 22:45:23 *** Pikka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has joined #openttd 22:51:46 <Pikka> look out, it's andythenorth 22:52:10 <andythenorth> omg 22:52:13 <andythenorth> it's pikka chops 22:52:16 <andythenorth> what a to do 22:52:27 <Pikka> werd 23:03:00 <Wolf01> 'night all 23:03:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:04:17 <frosch123> night 23:04:20 *** frosch123 [~frosch@frnk-590f7372.pool.mediaWays.net] has quit [Remote host closed the connection] 23:07:48 *** chester_ [~chester@89-178-197-197.broadband.corbina.ru] has quit [Quit: Leaving.] 23:07:50 *** KouDy [~KouDy@188.75.190.58] has quit [Remote host closed the connection] 23:09:02 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 23:11:20 <andythenorth> Pikka: 30 ships, done it. Couple that smell bad 23:11:37 <Pikka> rotten FISH 23:11:42 <andythenorth> yeah 23:11:43 <andythenorth> that 23:11:51 <andythenorth> very little model progression 23:11:59 <Pikka> spoken to dan yet 23:12:00 <Pikka> ? 23:12:07 <andythenorth> nerp 23:12:14 <andythenorth> nor coxx 23:12:37 <andythenorth> I'm mostly binning my own sprites though :P 23:12:44 <andythenorth> which might ease the pain 23:13:25 * Pikka nod 23:13:44 <andythenorth> I considered 20, 1900-2000 23:14:04 <andythenorth> but that's a bit overly militant, with the greatest respect to you and all that sail in you :P 23:14:34 <Pikka> :] 23:14:36 <Pikka> speaking of which 23:14:52 <LordAro> huh. i seem to have lost 4GB of memory... 23:14:54 <andythenorth> no sails 23:14:56 <Pikka> http://pikkarail.com/junk/uglylist.png is fine right? No-one needs anything more? :) 23:15:05 <Pikka> sails are funky though 23:15:36 <andythenorth> Pikka: 'needs' is a strong word 23:16:01 <andythenorth> I would have added an open box wagon, to mix things up a bit 23:16:02 <Pikka> well 23:16:04 *** LordAro [~LordAro@host81-148-243-68.range81-148.btcentralplus.com] has quit [Remote host closed the connection] 23:16:13 <andythenorth> express car handles mail? 23:16:25 <Pikka> yes, it is the mail/valuables car 23:16:44 <Pikka> goods/food too if you like 23:16:57 <andythenorth> no fridge, right? 23:17:03 <andythenorth> fridges are over-rated 23:17:06 <Pikka> yes 23:17:12 <Pikka> yes, no fridge 23:17:22 *** Progman [~progman@p57A1AE79.dip.t-dialin.net] has quit [Remote host closed the connection] 23:17:34 <Pikka> covered will probably look like a fridge if fitted to food, depending on set/era. 23:17:41 <andythenorth> you don't need an open box wagon, but meh 23:17:49 <Pikka> well 23:18:01 <andythenorth> dropside :P 23:18:05 <Pikka> I've said "hopper", it might be boxy depending, again, on graphics :P 23:18:22 <andythenorth> I was thinking gondola / 5 plank 23:18:26 <andythenorth> but there's really no need 23:18:37 <Pikka> there is indeed really no need :] 23:18:58 <andythenorth> bricks :P 23:19:32 <Pikka> also, things like "realistically slow" early freight wagons would disadvantage those sets which have speed as their thing. 23:19:58 <andythenorth> you have 8? 23:20:01 <andythenorth> 8 is a nice number 23:20:19 <andythenorth> 30CC FISH is on this weird 8 + 2 thing 23:20:29 <Pikka> squiddy 23:20:52 <andythenorth> 3 x 10CC SQUID EAT FISH 23:20:55 <andythenorth> is my working title 23:21:03 <andythenorth> catchy? 23:21:16 <andythenorth> I need some drawers 23:21:22 <Pikka> fabulous 23:21:33 <Pikka> I still need to do my ship set some time 23:21:38 <Pikka> just so I can use the name 23:21:46 <andythenorth> I haz spare graphics now 23:21:48 <andythenorth> totally unused 23:21:52 <andythenorth> what's the name? 23:21:53 <Pikka> eh 23:21:55 <Pikka> but I want sails :P 23:21:58 <andythenorth> lame 23:21:58 <Pikka> fission 23:22:03 <andythenorth> :P 23:22:11 <andythenorth> sails are gone by 1900 in my view 23:22:19 <andythenorth> at least for all progressive transport empires 23:22:38 <Pikka> eh 23:22:46 <Pikka> even if they were, cool > realistic :P 23:22:52 <andythenorth> so BANDIT....has a few trucks until 1945, then everything after that is a Pete 379 forever more 23:22:52 <Terkhen> good night 23:22:58 <Pikka> sounds good 23:23:01 <Pikka> goodnight Terkhen 23:23:04 <andythenorth> bye Terkhen 23:23:26 <Eddi|zuHause> Pikka: if you want really minimalistic, you could get away with a "packaged wagon" a "bulk wagon" and a "liquid wagon" 23:23:47 <Pikka> any futuriztik trukz or can the 21st century bugger off? 23:23:52 <andythenorth> yes 23:24:00 <Eddi|zuHause> (for the respective cargo classes) 23:24:10 <andythenorth> I see a lot of futuristic concept trucks 23:24:26 <Pikka> if I wanted to be really minimalistic, eddi, I could have one wagon that carries everything 23:24:26 <andythenorth> and then they turn up with a diesel engine, looking like last year's volvo, with new lights 23:24:27 <Pikka> but I don't 23:24:36 <andythenorth> so what should I use for VERY LARGE FERRY (1600 PAX) 23:24:37 <andythenorth> ? 23:24:58 <Pikka> ew 23:25:04 <Pikka> I dunno, do you need one? 23:25:12 <andythenorth> think so 23:25:13 <andythenorth> might smell 23:25:26 <andythenorth> I think they ought to be fun in big cities 23:25:28 <Pikka> you had a big ferry, didn't you? 23:25:37 <andythenorth> yes, this one replaces it 23:25:44 <andythenorth> after 45 years or something 23:25:55 <andythenorth> I always use hydrofoils personally 23:26:01 <andythenorth> faster > bigger 23:26:04 <Pikka> yes 23:26:05 <Eddi|zuHause> haven't you removed like 5 ferries, just put one back? 23:26:19 <andythenorth> Eddi|zuHause: most of the ferries survived 23:26:26 <andythenorth> they're mostly quite different 23:26:35 <Eddi|zuHause> hm, ok 23:26:39 <Pikka> I got about as far as planning the ferries for fission 23:26:40 <Zuu> andythenorth: a futuristic ferry that resizes passengers to a 10th of their usual size when on the ferry :-) 23:26:50 <andythenorth> could do a supercat 23:26:52 <andythenorth> fast 23:26:54 <Pikka> the first one is actually the largest D: 23:27:17 <Pikka> I should probably swap its capacity with the second one... 23:27:35 <Pikka> that looks a bit better 23:27:48 <Pikka> anyway, the largest ferry I had was 320 pax 23:28:16 <Pikka> which admittedly might be a bit small, especially if people aren't playing with TaI-like towns and small maps :o 23:28:50 <Eddi|zuHause> old fish probably had too many in-between steps 23:29:12 <Eddi|zuHause> there's not much point in having a ship twice the size, just use two ships 23:29:12 <Pikka> it's all about the min/max 23:29:20 <Eddi|zuHause> but 10 times makes a serious difference 23:29:37 <andythenorth> yeah, but 10k pax is rather a lot :P 23:29:45 <Eddi|zuHause> especially if you consider running costs 23:30:42 <andythenorth> Pikka: even TaI can turn out a lot of pax 23:30:54 <andythenorth> big cat http://hhvferry.com/blog/wp-content/uploads/2010/12/IMG_8536_TN.jpg 23:31:07 <andythenorth> won't fit canals :P 23:31:24 <Supercheese> Big cat -- Lion? 23:31:27 <Supercheese> Tiger? 23:31:36 <Pikka> too big for me 23:31:45 <Pikka> http://www.simplonpc.co.uk/RCI_IndyOTS-2011-03-28/Alges_110328-1880_b.jpg this one's the fast ferry for fission 23:32:04 <andythenorth> shiny 23:32:19 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 23:32:32 <Pikka> 45mph, 160 pax... 23:33:01 <andythenorth> teeny tiny 23:33:02 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 23:33:06 <andythenorth> http://en.wikipedia.org/wiki/HSS_1500 23:33:18 <andythenorth> 1500 pax, sam speed 23:33:20 <andythenorth> same * 23:33:25 <Pikka> yes 23:33:33 <Pikka> but I like tiny :P 23:33:44 <Pikka> and not realistic capacity anyway 23:35:06 <andythenorth> 600t, 45knots http://en.wikipedia.org/wiki/HSV-2_Swift 23:35:09 <andythenorth> 'vomit comet' 23:35:18 <andythenorth> I'll put that in for fast freight :P 23:35:45 <Pikka> D: 23:41:01 <andythenorth> or not 23:47:17 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:50:19 <andythenorth> Pikka: how much faster would you have ships go? 1.5x ? 2x? 23:50:55 <Pikka> a parameter for up to 2x 23:51:02 <Pikka> so yes, perhaps both 1.5 and 2 as options 23:51:06 <andythenorth> the game should just do it, and lie 23:51:12 <Pikka> eeh 23:51:14 <Pikka> maybe 23:51:23 <andythenorth> it's going to bug me seeing '36mph' for coasters 23:51:40 <oskari89> !seen as 23:51:46 <oskari89> Blah, wrong 23:51:49 <oskari89> @seen as 23:51:49 <DorpsGek> oskari89: I have not seen as. 23:52:50 <andythenorth> Pikka: according to 10CC rules, you get two more 'wagons' :P 23:52:58 <andythenorth> you have to fill those slots o_O 23:53:12 <Pikka> there are no rules 23:53:26 <Pikka> also what about the 2 monos and 2 maglevs? 23:53:27 <andythenorth> meh 23:53:44 <andythenorth> what do they get? 'maglev car'? 23:53:52 <Pikka> they get the same wagons as trains 23:54:45 <Pikka> there might be a parameter to limit them to passengers and express, but there might not. 23:55:07 *** Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has joined #openttd 23:55:21 <Supercheese> Vacuum tube trains were pax/mail/goods only, and users demanded freight wagons... 23:55:36 <Supercheese> "must ... transport ... coal... at Mach 19 23:55:38 <Supercheese> " 23:55:49 <Superuser> oh boy 23:55:57 <Superuser> {LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) 23:56:04 <Supercheese> Although with a vacuum no speed of sound... 23:56:09 <Superuser> (yes, I'm at it again, hopefull I can finish the last 1k string before ottd 1.3) 23:56:28 <Superuser> à is the multiplication sign in Unicode, not x (that's an x) 23:57:02 <Superuser> change it? :D 23:57:11 <Superuser> this is not the only string affected 23:57:18 <Superuser> there's maybe 10, 20 23:57:35 <Superuser> Anyone? 23:58:35 <Zuu> Superuser: What is the name of that string? 23:58:43 <Zuu> STR_... 23:58:57 <Superuser> ah I forgot 23:58:57 <Superuser> STR_VEHICLE_DETAILS_CARGO_EMPTY 23:59:11 <Superuser> there's quite a few of them, I'd grep for x{NUM} 23:59:22 <Superuser> dunno if grep can search multiple files though :(