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Log for #openttd on 19th February 2013:
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00:21:23  <MinchinWeb_> when I send trains to depot, it always seems to want to send the train to the depot behind it, and almost never the depot in front of it. Do i just need to adjust some pathfinder penalties?
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07:40:49  <Pikka> yes
07:41:34  <andythenorth> really?
07:50:58  <Supercheese> inconceivable
07:51:28  <SpComb> definitively unimpossible
07:51:50  <andythenorth> why must we keep inflation at all costs?
07:51:55  <andythenorth> it's trivial to prove it's broken
07:51:58  <andythenorth> :)
07:53:51  <Supercheese> censeo inflatio esse delendam
07:56:38  <Pikka> yep
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08:00:01  <Pikka> clearly the TTD inflation model is "realistic" though
08:00:13  <Pikka> also not arguing is no fun
08:00:23  <Supercheese> ok
08:00:29  <Supercheese> I like the inflation model, it's great
08:01:48  <Supercheese> actually, I can't even pretend to like it
08:01:51  <Supercheese> :(
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08:05:34  <Twofish> When I left yesterday you all were having the inflation model discussion... Still going on? :p
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08:08:42  <Supercheese> I think everyone's in agreement it sucks
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08:11:20  <Supercheese> How do FIRS fishing grounds production levels work? Random fluctuations?
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08:12:34  <Supercheese> No change at all?
08:12:54  <Supercheese> monthly_prod_change: return CB_RESULT_IND_PROD_NO_CHANGE;
08:13:02  <Supercheese> seems so
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08:14:00  <andythenorth> Supercheese: no changes
08:14:05  <andythenorth> they just produce, constant
08:14:10  <andythenorth> it's nice to have something simple
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08:14:17  <Supercheese> Yep
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08:26:19  <Pikka> btw andy, add the Plozzowow Rootburger to BANDIT :)
08:26:38  <andythenorth> I'll consider it
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08:26:54  <Pikka> you will
08:28:07  <Pikka> also here's more colours nailed to the mast: http://pikkarail.com/openttd/a-matter-of-perspective/
08:30:13  * Supercheese mostly renders his sprites
08:30:24  <Supercheese> I haven't even paid attention to all that :S
08:31:51  <Supercheese> I just throw models in Sketchup, activate a templated camera setting, and render 8 views
08:31:58  <andythenorth> Pikka: I find your ideas intriguing, and would like to subscribe to your newsletter
08:32:25  <Supercheese> http://pikkarail.com/feed/
08:32:51  <andythenorth> :P
08:32:58  <andythenorth> also the diagonals = better
08:33:31  <Pikka> :)
08:34:39  <Supercheese> Oh lord, fake subways have terrible diagonal shortening
08:35:20  <Supercheese> 10 px -> 8 px
08:36:17  <Supercheese> although they're 100% black shadows
08:37:02  <Supercheese> same silhouettes though
08:37:10  <peter1138> don't forget that originally wagons were ~28px, not 32px
08:37:28  <Pikka> yes
08:37:36  <Pikka> but they're actually equally shortened in the diagonals
08:37:57  <Pikka> the wagon sides in the diagonal sprites are ~14px, not 16
08:38:49  <Pikka> and the "correct" diagonal even of a 28px wagon is 20px :)
08:39:47  <Supercheese> Soooo, hmm
08:39:48  <Supercheese> how to fix
08:40:15  <Supercheese> add some height I suppose
08:40:38  <Pikka> with enormous difficulty, so we put up with it Supercheese :)
08:40:49  <Supercheese> I mean with the sprites I have here
08:40:56  <Supercheese> which I can actually try to fix
08:41:13  <Supercheese> easy enough since they're monochrome :P
08:41:20  <SpComb> "convert 8px of vertical information into 7px"
08:41:23  <SpComb> madness, this pixel art
08:45:51  <andythenorth> Pikka: one 10CC grf or several?
08:46:45  <Pikka> one base set with the wagons, parameters, etc, then one for each set for the locomotives
08:47:15  <Pikka> each "country" a seperate grf
08:47:50  <Pikka> but most of it will be in the base set.. all the wagon graphics, all the sound effects, etc
08:48:07  <Supercheese> can road vehicles be zero length?
08:48:13  <Supercheese> or is 1 minimum length?
08:49:10  <Supercheese> 1/8
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08:51:37  <Eddi|zuHause> \o/ snow
08:51:57  <Eddi|zuHause> Supercheese: 1 is minimum
08:52:39  <Supercheese> Hmm, how best to handle consist length changing via refit
08:52:46  <planetmaker> moin
08:52:54  <planetmaker> yes, indeed a few cm snow here again
08:52:57  <Supercheese> currently I just have a lot of invisible dummy vehicles hanging off the end
08:52:59  <andythenorth> Pikka: so all parameters (if any) in base set?
08:53:06  <Supercheese> and they become active with refit
08:53:08  <Eddi|zuHause> Supercheese: like in HEQS
08:53:09  <Pikka> yes
08:53:20  * andythenorth contemplates BANDIT
08:53:27  <andythenorth> 10 trucks per theme
08:53:35  <Supercheese> that leads to strange things like when the vehicle has clearly left a tile, the invisible bits are still on the tile, and so you can't clear it
08:53:37  <andythenorth> 1 grf with parameters, or multple grfs?
08:53:48  <andythenorth> multiple *
08:53:49  <Supercheese> and likewise for corners
08:54:07  <Supercheese> the vehicle has clearly negotiated the corner, but speed is still reduced because the invisible bits are still on the corner
08:54:13  <planetmaker> Supercheese, you need then to shorten the (technical) length of the visible vehicle so that its technical length + invisible parts have the length of the sprite
08:54:33  <andythenorth> Supercheese: eddi worked out a packing scheme for HEQS
08:54:41  <Supercheese> I would like to know this scheme :)
08:54:45  <andythenorth> so shorten vehicles and pack them together, but the sprites overlap
08:54:51  <andythenorth> he has ascii art somewhere :P
08:54:56  <andythenorth> or it's in HEQS nfo
08:55:05  <Supercheese> I understand the concept, but I do not understand nfo
08:55:14  <Eddi|zuHause> it might be under www.inforomatik.uni-halle.de/~krause/tram.txt
08:55:16  <planetmaker> http://dev.openttdcoop.org/projects/cets is somewhat NML :D
08:55:29  <Eddi|zuHause> err
08:55:35  <Eddi|zuHause> www.informatik.uni-halle.de/~krause/tram.txt
08:55:37  <planetmaker> :D
08:55:43  <Eddi|zuHause> too early :)
08:55:50  <Supercheese> whaow
08:55:55  <Supercheese> ascii to the max
08:56:00  <Pikka> andy, I feel like trucks are less country-specific
08:56:03  <Pikka> I'd put them all in one
08:56:33  <andythenorth> also no base set for wagons and stuff
08:56:37  <andythenorth> I am figuring one
08:56:44  <andythenorth> only one place to set parameters etc
08:56:53  <andythenorth> less forgetting to add a grf to the game
08:57:08  <Supercheese> Sooo
08:57:17  <Supercheese> which thingies are assigned which lengths?
08:58:22  <Supercheese> I think I get it
08:58:35  <Supercheese> front vehicle is made 1/8 on short refits and stuff is packed in
08:58:40  <andythenorth> yes
08:58:42  <Supercheese> until the next visible vehicle
08:58:50  * Supercheese will try that
08:59:01  <andythenorth> so for 4 wagons, the engine sprite is 'covering' 4 vehicles
08:59:04  <Supercheese> Argh, have to redo all my switches
08:59:07  <andythenorth> yes
08:59:10  <Supercheese> worth it though
08:59:12  <andythenorth> yes
08:59:31  <andythenorth> templating is your friend :P
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09:05:27  <andythenorth> Pikka: refittable capacity container ship.  Does this smell of wee?  https://dev.openttdcoop.org/attachments/download/3815/container_feeder.png
09:06:09  <Pikka> what benefit does refitting to a smaller capacity give?
09:06:12  <Pikka> lower running costs?
09:06:20  <andythenorth> it's just that it's fast (30mph)
09:06:33  <andythenorth> and the game has no useful part-load orders :P
09:06:41  <Pikka> lower capacity = higher speed?
09:06:44  <andythenorth> nah
09:06:47  <Pikka> oh
09:06:54  <andythenorth> it basically just makes this ship much more useful than all the other ships :P
09:06:59  <andythenorth> this is the one ship to rule them all
09:06:59  <Pikka> hmm
09:07:04  <andythenorth> god-ship
09:07:08  <Pikka> 30 is pretty fast
09:07:20  <Pikka> I have trains that slow in 10cc
09:07:21  <andythenorth> almost realistic
09:07:22  <Pikka> well, one
09:07:31  <Pikka> and it's a bit of a silly one :)
09:08:02  <andythenorth> I think this ship smells of wee currently
09:08:03  <Pikka> I think refittable capacity smells somewhat of wee, but that's just my o'pinyin
09:08:12  <andythenorth> it's ok for log tug and livestock ship
09:08:17  <andythenorth> but they only have one cargo
09:08:49  <andythenorth> hmm
09:08:57  <andythenorth> 'just use a timetable' ?
09:09:16  <andythenorth> which is how real container lines work
09:09:24  <Supercheese> or conditional orders
09:09:42  <Supercheese> problem is then the ship leaves and docks repeatedly, triggering the foghorn sound over and over :P
09:10:04  <andythenorth> conditional orders smell of wee
09:10:08  <andythenorth> how do you even make them?
09:10:10  <Supercheese> they kind of do
09:10:13  <andythenorth> they totally baffle me
09:10:23  <Supercheese> they have very limited utility IMO
09:10:55  <Supercheese> a timetable can do much the same thing
09:11:07  <planetmaker> oh, it can't
09:11:19  <Supercheese> certainly not exactly the same thing
09:11:21  <planetmaker> you can balance trains between different routes with conditional orders
09:11:30  <Supercheese> but for what I use them for they can
09:11:35  <Supercheese> which is all of 1 thing :P
09:12:05  <andythenorth> this is a bit less smell of wee https://dev.openttdcoop.org/attachments/download/3818/container_feeder_2.png
09:12:10  <Supercheese> whoops, game crashed
09:12:16  <Supercheese> patchpacks \o/
09:12:21  <andythenorth> ^^ could go faster at half load
09:12:51  <planetmaker> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_151_Final.sav see there
09:13:21  <Supercheese> refittable capacities: 450t, 450t, 900t
09:13:24  <Supercheese> 450t twice?
09:13:27  <andythenorth> hax
09:14:18  <Eddi|zuHause> andythenorth: so why again have two refit sizes?
09:14:25  <andythenorth> I'm still not convinced
09:14:52  <andythenorth> "it's useful and interesting" ?
09:15:49  <planetmaker> double capacity... should that not be a different ship? I cannot imagine in any way to send a ship to the docks and refit it to twice its capacity
09:16:02  <andythenorth> container ship it's trivial
09:16:09  <andythenorth> just load more or fewer containers
09:16:09  <Supercheese> load fewer containers
09:16:12  <Supercheese> ninjad
09:16:18  <planetmaker> that's not refit, andythenorth
09:16:20  <andythenorth> no
09:16:22  <planetmaker> that's just not full load
09:16:23  <andythenorth> it's partial load
09:16:47  <Pikka> just need x% load orders :P
09:16:55  <andythenorth> that's what she said
09:16:59  <Pikka> it is
09:17:27  <andythenorth> https://dev.openttdcoop.org/attachments/download/3821/container_feeder_3.png
09:17:35  <andythenorth> I should lose the extra subtype string
09:18:03  <andythenorth> and make it lower capacity
09:18:05  <Pikka> perhaps
09:18:16  <andythenorth> perhaps which?
09:18:22  <Pikka> perhaps both
09:20:12  <andythenorth> https://dev.openttdcoop.org/attachments/download/3824/container_feeder_4.png
09:20:19  <andythenorth> I should stop calling it container feeder too
09:20:23  <andythenorth> it's just a small container ship
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09:21:59  <peter1138> oh you
09:22:43  <andythenorth> FISH r1k :)
09:23:23  <andythenorth> herp
09:23:34  <andythenorth> BANDIT is r553 and still has shipped absolutely nothing :(
09:23:41  <andythenorth> CHIPS is r230 and is 'done'
09:23:48  <andythenorth> how silly
09:23:52  <Supercheese> Why does it matter?
09:23:59  <andythenorth> it doesn't at all
09:24:05  <andythenorth> I have a number fetish
09:24:25  * Supercheese doesn't even use revision numbers or the devzone (yet, anyway)
09:24:39  <andythenorth> no version control? :O
09:24:45  <Supercheese> not yet
09:24:54  <Supercheese> manual bundling and archival of releases
09:25:01  <Supercheese> past that I cba
09:25:25  <Supercheese> unless this newfangled Newgrf webtranslator is released on the devzone
09:25:38  <Supercheese> then I'll definitely move my stuff there to take use of it :)
09:25:45  <Supercheese> make use*
09:26:19  * Supercheese wonders if Pikka uses version control
09:36:29  <Supercheese> thanks for the help, good night folks
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10:01:08  <Pikka> hmm
10:01:25  <Pikka> yes andy, I have your problem with graphics variation and auto-refitting :)
10:03:47  <andythenorth> it smells
10:03:59  <andythenorth> who you gonna call?
10:04:27  <peter1138> know what i hate?
10:04:36  <andythenorth> haters?
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10:04:44  <peter1138> yes!
10:04:45  <peter1138> also
10:04:53  <andythenorth> scorpions in your shoes?
10:04:58  <Eddi|zuHause> In Theory (tm) you should be able to disable autorefit if it's not the same subtype
10:05:02  <peter1138> i hate it when my earphones cable gets caught on a door handle
10:05:09  <andythenorth> peter1138: that is worse than scorpions
10:05:18  <peter1138> cos those tight-fit earphones HURT when they're wrenched out
10:05:28  <Eddi|zuHause> get earphones without cables
10:05:33  <peter1138> yes
10:05:39  <peter1138> i call them earplugs
10:05:46  <Eddi|zuHause> we have the technology.
10:05:50  <andythenorth> Eddi|zuHause: disabling autorefit is a terrible feature :)
10:06:02  <andythenorth> it's imho a bug
10:06:28  <Eddi|zuHause> andythenorth: i mean partially, not generally
10:06:39  <andythenorth> so do I
10:06:45  <andythenorth> it creates invalid orders
10:07:19  <andythenorth> it's odd that we have 7 pages of daily hate about iGRFs, but creating invalid orders is considered fine :(
10:07:23  <Eddi|zuHause> i simply won't do subtypes
10:07:37  <Eddi|zuHause> so i'm not going to research the problem
10:07:41  <Pikka> all we need is
10:07:47  <Pikka> persistent storage for vehicles
10:07:50  <andythenorth> or love
10:08:13  <Pikka> persistent storage would fix everything
10:08:14  <Eddi|zuHause> Pikka: "vehicle views" (superceding cargo subtypes)
10:08:25  <andythenorth> that would probly work too
10:08:45  <peter1138> make it so
10:09:15  <andythenorth> frosch has been threatening to do a spec
10:09:49  <andythenorth> pikka what flavour is your autorefit trouble?
10:10:06  <Pikka> bock scars
10:10:13  <Eddi|zuHause> the idea was that you can choose for each vehicle whether you can do subtypes (backwards compatible), views that are fixed on construction, and views that can be changed later
10:10:17  <Pikka> which may be reefings or stockcars also
10:10:21  <andythenorth> oh
10:10:23  <andythenorth> oic
10:10:26  <peter1138> http://www.amazon.co.uk/Sennheiser-MM550-X-Wireless-Bluetooth-Headset/dp/B0076NA716/ref=pd_sim_sbs_ce_6
10:10:29  <peter1138> yeah
10:10:32  <peter1138> not cheap ;(
10:10:40  <andythenorth> woah not cheap
10:11:08  <andythenorth> Pikka: reefers are stinky anyway
10:11:13  <andythenorth> and cattle can go in boxcars
10:11:17  <andythenorth> problem solved?
10:11:24  <Pikka> so's your mum
10:11:29  <Pikka> well, most people don't use autorefit
10:11:36  <andythenorth> just don't support it
10:11:36  <Eddi|zuHause> whereof i would use the "fixed" views, to alter the articulated callback
10:11:43  <Pikka> so I guess if you want to use autorefit, you can just put up with graphics changing
10:11:47  <Pikka> no, autorefit is okay
10:11:49  <andythenorth> maybe we just refuse autorefit?
10:12:12  <Pikka> maybe when you "autorefit" the train picks up different wagons in the station or something
10:12:16  <Pikka> who knows?
10:12:29  <andythenorth> I have to solve this for BANDIT
10:12:36  <andythenorth> it's probably ok for trailing vehicles tbh
10:12:40  <andythenorth> not ok for ships :P
10:12:44  <Pikka> yes
10:13:00  <andythenorth> autorefit = switching :)
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10:13:34  <andythenorth> bandit articulated trucks wil do it
10:13:37  <Eddi|zuHause> andythenorth: tug+barges just switches the barges?
10:14:07  <andythenorth> plausible
10:14:20  <andythenorth> barges all look same anyway ;)
10:14:41  <Eddi|zuHause> andythenorth: container ships can refit to oil, but have much less capacity than similar sized dedicated tankers?
10:15:20  <andythenorth> that's what I've done for general cargo ships yes
10:18:01  <andythenorth> I think Squid is going to be ok
10:18:06  <andythenorth> just need graphics :P
10:19:01  <andythenorth> so when ship holds are done
10:19:05  <andythenorth> I'll have to reinvent it again
10:19:27  <andythenorth> are they done yet?
10:19:33  <andythenorth> Eddi|zuHause write a spec?
10:20:11  <Eddi|zuHause> spec is easy, just use the articulated callback
10:20:56  <Eddi|zuHause> difficult is the UI for refitting "parts" of articulated vehicles
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10:22:02  <andythenorth> well only allow 2
10:22:07  <andythenorth> then just put 2 in the screen
10:22:12  <andythenorth> and make it work with autoreft
10:22:15  <andythenorth> and autoreplace
10:22:18  <andythenorth> and upgrade
10:22:23  <andythenorth> and conditional orders
10:22:43  <andythenorth> :)
10:22:49  <andythenorth> or just buy 2 ships :P
10:22:52  <andythenorth> tmwftlb
10:23:18  * andythenorth -> work
10:23:24  <Pikka> have fun
10:23:26  <andythenorth> nn;
10:23:28  <andythenorth> vvk
10:23:31  <andythenorth> etc
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10:26:08  <Eddi|zuHause> how would "only 2" make anything easier?
10:32:56  <peter1138> 09:30 < Eddi|zuHause> difficult is the UI for refitting "parts" of articulated vehicles
10:33:05  <peter1138> not really, you can already refit parts of vehicle chains
10:34:03  <Eddi|zuHause> yes-ish, you can refit individual wagons, but not parts of wagons or roadvehicles
10:34:45  <peter1138> that just involves making the check for articulated parts optional
10:34:54  <Eddi|zuHause> but at least with wagons you have a visiual distinction where one starts and the other one ends
10:35:04  <peter1138> well true
10:35:41  <Eddi|zuHause> with ships (where all "articulated parts" would be at the same position) you don't have that
10:35:59  <peter1138> pfft, articualted ships is silly
10:36:02  <peter1138> *articulated
10:37:21  <Eddi|zuHause> possibly, but all the infrastructure is already there
10:37:37  <planetmaker> it would be easy to just show a boxed compartment-ization for ships and allow refitting those
10:37:40  <planetmaker> but... well
10:38:51  <Eddi|zuHause> just have to use it in the "right" way
10:40:12  <peter1138> http://www.seabreezes.co.im/images/content/community/201209/Connector.jpg
10:40:19  <peter1138> yeah, articulated ships
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10:44:51  <Eddi|zuHause> looks like a sound concept :)
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10:47:49  <Eddi|zuHause> so let me reiterate: ships use the articulated callback to define "holds". while on the map, all these articulated vehicles have the same position and orientation, which order they get drawn is pseudorandom. in the (refit) GUI, the ship is drawn in a way that visually shows the holds (GRF author's responsibility) and a "length"-ish property defines where to click on to select a hold
10:48:13  *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
10:49:33  <Eddi|zuHause> so e.g. a 128 pixel (32 length-units) ship with 6 holds would get "length" of 8-4-4-4-4-8
10:50:25  <Eddi|zuHause> \__|_|_|_|_|__/
10:51:27  <planetmaker> Eddi|zuHause, if so, the box graphics should probably be openttd-defined for the articulated parts as in ^line
10:52:01  <planetmaker> and it need not really be different lengths, just different holds
10:53:10  <Eddi|zuHause> well, my imagination was that the refit gui would show an "open" sliced version of the ship
10:54:20  <Eddi|zuHause> you should be able to do that with var10 (extra_callback_info1)
10:55:08  <__ln__> does anyone think many of Asimov's short stories are a bit weak with their plots?
10:56:03  <Eddi|zuHause> i never read them
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11:05:24  <__ln__> the plot in too many of them seems to be that a robot is malfunctioning and doing something crazy, and ultimately the reason is found out to be that the robot was interpreting a human's instructions too literally.
11:07:27  <planetmaker> I didn't have the impression that this kind of plot is the prevailing one in his short stories
11:07:36  <planetmaker> which anyway are best read as paraboles
11:09:27  <jonty-comp> oh lord, using a separate thread for rendering on the android port does not work well :P
11:14:43  <Eddi|zuHause> i'm sure there are a dozen star trek episodes with the same plot :)
11:15:42  <__ln__> unpossible
11:17:43  <Flygon> No Star Trek episode shall ever repeat Threshold
11:17:48  <Flygon> Ever
11:18:33  <Flygon> __ln__: I read the stories. I get the feeling the plot wasn't the only draw.
11:20:17  <planetmaker> wonder what made you mention threshold... I just added 	tvscl, image_threshold(image_uppart - bkg_image)
11:20:17  <planetmaker>  to my programme ;-)
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11:23:53  <Eddi|zuHause> what exactly was threshold again?
11:25:32  <peter1138> jonty-comp, oh aye?
11:25:39  <Eddi|zuHause> that was the year when everyone did mystery-scifi?
11:26:06  <Eddi|zuHause> and none of them succeeded?
11:33:57  <jonty-comp> peter1138: all the moving sprites have massive glitches over them
11:34:03  <jonty-comp> i shall screenshot it!
11:37:40  <Eddi|zuHause> jonty-comp: so you failed to lock the data during drawing?
11:39:19  <jonty-comp> https://dl.dropbox.com/u/2749755/openttd-android-render.jpg
11:39:28  <jonty-comp> i'm not a developer, i just installed it :P
11:39:51  <jonty-comp> and the option says "Separate thread for video, may increase FPS on some devices"
11:40:05  <jonty-comp> so i thought "eh, this is a quad-core tegra, i'm sure it won't hurt"
11:40:12  <jonty-comp> as it happens it runs fine without the option anyway
11:40:20  <peter1138> nice
11:42:23  <jonty-comp> SSL protocol error :o
11:42:41  <peter1138> whowhatwhere
11:42:48  <jonty-comp> on my own dropbox link
11:43:07  <jonty-comp> oh, it's okay now
11:44:09  <Eddi|zuHause> jonty-comp: i
11:44:15  <jonty-comp> i
11:44:19  <Eddi|zuHause> 'm sure the port is "well tested"
11:44:51  <jonty-comp> i wonder how much modification it has from the original source
11:44:54  <Eddi|zuHause> sorry, ' is directly next to enter
11:45:32  <jonty-comp> oh yeah, there's a github for it
11:46:04  <jonty-comp> s/github/sourceforge/
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13:41:25  <andythenorth> hmm
13:41:31  <andythenorth> what are 'ports' in FIRS?
13:41:43  <V453000> unicorns
13:42:25  <andythenorth> I've seen them though
13:42:43  <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1066895#p1066895
13:42:56  <andythenorth> I'm happy to help, but that question puzzles me :)
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14:08:26  <copy> hello
14:09:09  <copy> has anybody an idea why I can`t buy more than 75% of other companies?
14:09:43  <planetmaker> yup. You can't buy out companies in multiplayer
14:10:15  <copy> ahh okay thanks. was a old saved game ...
14:10:47  <Eddi|zuHause> i think it remembers if a company was started by a human, and won't allow buing that out in singleplayer either
14:10:59  <Eddi|zuHause> unless it goes bankrupt
14:11:19  <copy> okay thanks
14:11:22  <copy> bye
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14:15:13  <planetmaker> @ports
14:15:13  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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14:30:11  <dihedral> oi
14:33:02  <peter1138> one for andythenorth http://www.bbc.co.uk/news/magazine-21432226
14:33:09  <peter1138> oh, he's not here
14:41:00  <oskari89> peter1138: I also thought about sharing that link here :)
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14:50:16  <Eddi|zuHause> there's currently a big controversy about deepening the line from the north sea to Hamburg for such beasts...
14:50:33  <Eddi|zuHause> Hamburg is actually pretty far inland
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15:16:47  <andythenorth> I disagree
15:17:07  <Eddi|zuHause> who else would...
15:18:33  <peter1138> he's back
15:19:03  <peter1138> we were talking about the article you posted on the bbc
15:23:26  <peter1138> so i got these diamonds
15:24:02  <Eddi|zuHause> you have Aces as well?
15:24:14  <andythenorth> I like that article
15:24:19  <andythenorth> also I have money in a bank account
15:24:25  <andythenorth> but I need someone to unlock it
15:25:28  <andythenorth> the best 419 scam I've seen
15:25:46  <andythenorth> was claiming to be from the nigerian government agency that refunds victims of 419 scams
15:25:51  <andythenorth> it was genius
15:27:35  <Pinkbeast> That article about container ships is very odd
15:28:08  <andythenorth> hmm
15:28:13  <andythenorth> I should stop reading BBC News
15:28:19  <andythenorth> I mostly just get angry or sad
15:28:24  <andythenorth> let's read Twitter instead
15:28:36  <Pinkbeast> "Bearing in mind that the carbon footprint of international shipping is roughly equivalent to that of aviation ... the prospect of these leviathans carving up the oceans in ever greater numbers is likely to be a source of concern for green consumers." er no because they're enormously more efficient that aviation
15:29:42  <andythenorth> sailing ships
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15:49:32  <Eddi|zuHause> sailing oceanliners... :)
15:52:47  <peter1138> Pinkbeast, everybody wants locally produced things, but nobody wants to pay the cost of that
15:52:56  <peter1138> therefore, shipping
15:52:59  <peter1138> therefore, ttd
15:53:17  <peter1138> (meanwhile, the beef i get locally is not horse)
15:53:22  <andythenorth> therefore, fun
15:55:03  <Pinkbeast> peter: errr I'm not sure what you're saying that I don't already know
15:55:28  <peter1138> just a random comment
15:56:58  <peter1138> i guess you only listen to sons or watch films or read books once? :p
15:57:11  <peter1138> *songs
15:57:36  <peter1138> fuck little tiny batteries that flip over :S
16:02:08  <Eddi|zuHause> how dare you get beef without horse! it's The Hype right now
16:04:02  <Eddi|zuHause> what do you think is environmentally cheaper? locally produced fruit that is stored in a refrigerated warehouse for half a year, or south african fruit that is shipped 10000km?
16:08:08  <peter1138> hence seasonal food
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18:05:10  <andythenorth> any preferred solution for git-svn?
18:05:21  <andythenorth> or svn-git?
18:06:08  <blathijs> andythenorth: Are you suggesting git-svn is a problem?
18:06:23  <blathijs> Or are you not referring to the piece of software called "git-svn" ?
18:06:24  <andythenorth> it's a thing that needs to be done
18:06:34  <andythenorth> there are a range of tools, git-svn is one
18:06:47  <andythenorth> there are others :P
18:06:55  <andythenorth> looking for recommendations
18:07:01  <blathijs> To do what exactly?
18:07:12  <Pinkbeast> Richard Kettlewell's "vcs" software; http://www.greenend.org.uk/rjk/vcs/
18:08:07  <andythenorth> in this case, move an svn repo into git whilst maintaining history
18:08:17  <Pinkbeast> Oh, it's no use for that.
18:08:50  <blathijs> andythenorth: I've used git-svn for that, though I don't know if it is the best tool (It is perfect for using git while the repo stays in svn, though)
18:09:42  <michi_cc> andythenorth: I haven't encountered any problems with the OTTD repo, but it of course doesn't use branching and merging much. Complicated repositories (especially if they don't follow the standard svn layout) will probably require more time to setup and some post conversion fixups.
18:10:13  <michi_cc> andythenorth: http://www.icosahedron.de/openttd/git/svn_mirror.git is a straight git-svn clone of the complete OTTD svn.
18:11:05  <planetmaker> andythenorth, hg-subversion :D
18:11:15  <planetmaker> </troll>
18:11:37  <planetmaker> hg convert works nicely. Just tested it last week
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18:15:03  <Terkhen> hello
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18:18:12  <planetmaker> hi terjesc
18:18:15  *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds]
18:18:17  <planetmaker> hm... hi Terkhen
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18:25:03  <Terkhen> :P
18:25:51  <Terkhen> I should have dropped an additional h at the beginning of my nick
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19:21:09  <tracerpt> hi all
19:23:53  <Alberth> hi
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19:36:40  <DorpsGek> Commit by translators :: r25025 /trunk/src/lang (15 files) (2013-02-19 18:46:18 UTC)
19:36:41  <DorpsGek> -Update from WebTranslator v3.0:
19:36:42  <DorpsGek> dutch - 4 changes by habell
19:36:44  <DorpsGek> english_AU - 9 changes by mrtux
19:36:45  <DorpsGek> english_US - 4 changes by Rubidium
19:36:46  <DorpsGek> esperanto - 13 changes by Asakha
19:36:47  <DorpsGek> finnish - 4 changes by jpx_
19:36:49  <DorpsGek> french - 4 changes by glx
19:36:50  <DorpsGek> german - 4 changes by planetmaker
19:36:51  <DorpsGek> greek - 1 changes by Evropi
19:36:52  <DorpsGek> hungarian - 4 changes by oklmernok
19:36:53  <DorpsGek> italian - 4 changes by lorenzodv
19:36:54  <DorpsGek> korean - 4 changes by telk5093
19:36:55  <DorpsGek> russian - 4 changes by Lone_Wolf
19:36:56  <DorpsGek> spanish - 9 changes by Terkhen
19:36:57  <DorpsGek> swedish - 6 changes by Joel_A
19:36:58  <DorpsGek> vietnamese - 4 changes by nglekhoi
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19:42:20  <DorpsGek> Commit by rubidium :: r25026 trunk/src/lang/italian.txt (2013-02-19 18:52:15 UTC)
19:42:21  <DorpsGek> -Fix: language compile issue
19:43:20  <Alberth> hi :)
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19:57:04  <Supercheese> http://www.telegraph.co.uk/news/worldnews/europe/belgium/9879331/Armed-robbers-snatch-50m-in-uncut-diamonds-from-Brussels-airport.html
19:57:16  <Supercheese> it's like the movies, but real
19:58:09  <tracerpt> lol
19:58:20  <Rubidium> Supercheese: losers...
19:58:38  <Rubidium> others before have stolen at least 50% more
19:58:49  <Rubidium> (in roughly the same manner)
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20:00:28  <tracerpt> i'm sure they will make it look good in the movie :P
20:00:33  <tracerpt> when it gets made
20:00:37  <peter1138> forums are boring now#
20:00:39  <Supercheese> 180 seconds of action
20:00:42  <Supercheese> boring movie
20:00:43  <peter1138> any drama scheduled?
20:01:06  <Supercheese> peter1138: try Youtube. Or tumblr. Or, well, anywhere really
20:01:20  <Supercheese> Welcome to the Internet, it's mostly cats and drama.
20:01:25  <peter1138> no, they're crap
20:02:12  <Rubidium> peter1138: maybe there's something behind some registration wall
20:02:28  <tracerpt> lol
20:02:43  <tracerpt> i'm browsing thru them before posting some dumb questions
20:03:22  <michi_cc> peter1138: Write about our new grfcrawler search feature, maybe you manage to stir something up ;)
20:03:35  <peter1138> i don't know much about it
20:04:14  <tracerpt> but i've seen loads of dumb questions so I may not need to post at all
20:04:46  <Rubidium> peter1138: "I entered !! in the search terms, then I clicked on search external sites and it does not return anything. Have the OpenTTD devs removed the iGRF files from there as well?"
20:05:32  *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has quit [Ping timeout: 480 seconds]
20:05:56  <tracerpt> O.o
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20:08:31  <frosch123> Rubidium: no, they are intercepted by openttd and filtered from the search results
20:13:55  <peter1138> la la la i can't hear you
20:14:27  <frosch123> isn't that what tb usually says?
20:15:22  <Rubidium> that's why I haven't seen peter1138 and TrueBrain in real life at the same time ;)
20:15:34  <Rubidium> it's possibly the same person
20:15:36  <jonty-comp> dun dun dun
20:16:48  <TrueBrain> I refuse to give any insight in the matter; that is personal.
20:17:35  <frosch123> Rubidium: you make the bold assumptions that they are "persons"
20:17:48  <Supercheese> WHOIS check
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20:18:02  <Supercheese> that should settle it eh
20:18:16  <TrueBrain> you never used a BNC before, hav eyou?
20:19:05  <andythenorth> oh look it's TrueBrain :)
20:19:33  <TrueBrain> are you sure?
20:20:29  <andythenorth> not in the least
20:20:47  <andythenorth> so
20:21:11  <Supercheese> a needle pulling thread
20:22:54  <frosch123> collecting postage stamps is far better than collecting needles
20:23:57  <Rubidium> Supercheese: where do I live, based on whois?
20:24:09  <Supercheese> it doesn't say where you live
20:24:25  <Supercheese> Just some generic IP and node stuff
20:24:43  <Rubidium> but... what does it tell?
20:25:01  <Supercheese> I was thinking more of comparing the WHOIS results to see if they were identical or close to it
20:25:05  <Supercheese> as opposed to wildly different
20:25:24  <Supercheese> not just checking a single result by itself
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20:26:12  <rubidium_> yes, this looks pretty much not like the whois of Rubidium
20:26:55  <Supercheese> Well there you go, you've spent more effort than I care to :)
20:27:23  <rubidium_> though I couldn't even care enough to make a new user account to prove you wouldn't have guessed until I told you
20:27:38  <Supercheese> of course
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20:31:19  <Wolf01> hello :D
20:35:31  <andythenorth> should nmlc report multiple lang files with same ID?
20:35:32  <DorpsGek> Commit by rubidium :: r25027 trunk/src/lang/unfinished/gaelic.txt (2013-02-19 19:45:26 UTC)
20:35:33  <DorpsGek> -Fix: missing svn properties on Gaelic
20:36:16  <Supercheese> andy: sounds nice
20:36:55  <DorpsGek> Commit by rubidium :: r25028 /branches/1.3 (7 files in 7 dirs) (2013-02-19 19:46:46 UTC)
20:36:56  <DorpsGek> [1.3] -Backport from trunk:
20:36:57  <DorpsGek> - Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
20:36:58  <DorpsGek> - Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex [FS#5466] (r25017)
20:36:59  <DorpsGek> - Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode (r25003, r25002, r24993)
20:38:13  <Rubidium> andythenorth: it shouldn't, or at least it should warn about it
20:42:34  <Supercheese> no warnings for duplicate langids yet
20:42:52  <Alberth> Hi Wold
20:42:56  <Alberth> *Wolf
20:44:12  <DorpsGek> Commit by rubidium :: r25029 /branches/1.3/src/lang (29 files in 2 dirs) (2013-02-19 19:54:06 UTC)
20:44:13  <DorpsGek> [1.3] -Backport from trunk: language updates
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20:48:52  <DorpsGek> Commit by rubidium :: r25030 branches/1.3/src/lang/tamil.txt (2013-02-19 19:58:46 UTC)
20:48:53  <DorpsGek> [1.3] -Backport from trunk: tamil was upgraded to finished
20:49:13  <DorpsGek> Commit by rubidium :: r25031 /branches/1.3 (5 files in 4 dirs) (2013-02-19 19:59:08 UTC)
20:49:14  <DorpsGek> [1.3] -Update: documentation
20:54:24  <Wolf01> <Alberth> Hi Wold <- ok, you unmasked me, I'm Woldemort!
20:54:40  <Alberth> :)
20:54:54  <Wolf01> or Wolfemort
20:55:06  <Supercheese> Werewoldemort
20:57:24  <Wolf01> or Wolfmoth
20:58:08  <DorpsGek> Commit by rubidium :: r25032 tags/1.3.0-RC1/ (2013-02-19 20:08:02 UTC)
20:58:09  <DorpsGek> -Release: 1.3.0-RC1
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21:10:19  <Alberth> andythenorth: your nml version checking is broken :)
21:10:27  <andythenorth> :P
21:11:15  <planetmaker> o/ RC!
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21:13:49  <andythenorth> hmm
21:13:55  <andythenorth> MP GS game to test the RC? :P
21:14:05  * andythenorth is bored :P
21:14:24  <Rubidium> andythenorth: binaries are not done yet
21:14:28  <andythenorth> :(
21:14:33  <andythenorth> neither are my newgrfs :P
21:14:47  <andythenorth> "patience grasshopper"
21:16:42  <frosch123> andythenorth: write an annoucemost post instead :)
21:17:50  <andythenorth> who me? :P
21:17:54  <andythenorth> hang on
21:18:02  <andythenorth> "We've shipped it.  Is it good?"
21:18:02  <andythenorth> done
21:18:42  <andythenorth> my announcement posts are...terse http://www.tt-forums.net/viewtopic.php?p=1066845#p1066845
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21:26:15  <andythenorth> controversial idea
21:26:27  <andythenorth> vehicle sets that suit the climate
21:29:23  <Alberth> snowy wagons and engines above the snow line?
21:31:20  <andythenorth> :)
21:31:23  <andythenorth> snowy ships :P
21:33:24  <Alberth> ice-skating ships :)
21:33:46  <Supercheese> Horse-drawn vehicles on ice
21:33:49  <Supercheese> slip slide
21:37:41  <andythenorth> hovercraft
21:39:40  <andythenorth> who speaks welsh?
21:40:28  <andythenorth> or swedish>
21:40:30  <andythenorth> or slovak?
21:41:00  <NGC3982> I speak Swedish.
21:41:06  * Supercheese speaks English, Spanish, and Latin
21:41:30  <andythenorth> NGC3982: can you fix a FIRS string?
21:42:03  <NGC3982> That depends on what it contains. I guess translation wont be any fuss, if that's your poison.
21:42:17  <NGC3982> Just tell me what to do :)
21:43:04  <andythenorth> http://paste.openttdcoop.org/show/2129/
21:43:08  <andythenorth> swedish string is outdated
21:43:14  <andythenorth> it should now be three strings, as per english
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21:51:38  <NGC3982> andythenorth: I notice that the old string uses "t" for man supplies, but crates in the new one. I think i need to know how you translate "crates" in other instances of FIRS, in Swedish.
21:52:19  <NGC3982> I could just translate it, but i guess you want consistency.
21:52:27  <andythenorth> it looks like we don't afaict
21:52:42  <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/lang/swedish.lng
21:52:48  <andythenorth> translation might be outdated somewhat
21:52:53  <NGC3982> Ill look for it.
21:52:54  <NGC3982> THanks
21:53:15  <andythenorth> should be same as what OpenTTD does with 'crates' for goods
21:53:34  <NGC3982> "STR_CARGO_UNIT_ENGINEERING_SUPPLIES" + ":{SIGNED_WORD} låd{P 0 a or} med ingenjörsmateriel"
21:53:37  <NGC3982> (Y)
21:54:38  <NGC3982> As with the old translation, the word "delivered" should really be added for cinsistency and ..logic.
21:54:55  <NGC3982> cinsistency \o/
21:55:48  <Rubidium> andythenorth: the binaries are done
21:56:04  <andythenorth> :)
21:56:08  <andythenorth> too late for GS?
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22:06:44  <NGC3982> andythenorth: http://paste.openttdcoop.org/show/2131/
22:06:57  <andythenorth> bah
22:07:00  <andythenorth> nginx crashed :P
22:07:06  <NGC3982> Please note the old string on row 1.
22:09:21  <andythenorth> I can't see the paste due to devzone pastebin dying :)
22:09:23  <andythenorth> sorry :P
22:09:35  <NGC3982> Oh, i can always paste somewhere else.
22:10:05  <NGC3982> http://justpaste.it/20ut
22:14:42  <andythenorth> NGC3982: thanks :) http://dev.openttdcoop.org/projects/firs/repository/revisions/942eba8bb504
22:16:59  <NGC3982> Though, please note that "Cargo production" is a word that should be permanently changed in the Swedish translation, if used somewhere else.
22:17:16  <NGC3982> "Lastproduktion" is a literal translation, and does not really exist as a used term.
22:17:40  <Wolf01> 'night
22:17:44  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
22:17:45  <NGC3982> I can take a look after it in the diff.
22:19:40  <NGC3982> ..It is everywhere in the diff.
22:20:17  * NGC3982 takes this with a higher power.
22:20:40  <jonty-comp> i don't think praying will help
22:21:02  <frosch123> night
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22:56:41  <andythenorth> optional end tags in html 5
22:56:43  <andythenorth> madness :)
22:57:40  <peter1138> stupid
22:59:28  <jonty-comp> what
22:59:33  <jonty-comp> that can't be a thing D:
22:59:41  <peter1138> yea
23:00:04  <peter1138> that's why it's not xhtml
23:00:18  <peter1138> too hard for the plebs
23:00:42  <andythenorth> that's 14 years of instinctive end-tag closing I have to overcome now :P
23:00:50  <andythenorth> it does look better for <li>
23:00:58  <jonty-comp> or you could just carry on closing tags like a good boy
23:01:02  <andythenorth> yes
23:01:10  <andythenorth> it's not even clear what we're supposed to do
23:01:18  <andythenorth> standard w3c crap
23:01:28  <peter1138> dont deliberately miss them
23:01:28  * jonty-comp needs to apply for a new SSL certificate but keeps forgetting
23:01:39  <andythenorth> the thing is
23:01:44  <andythenorth> if html 6 brings back end tags
23:01:48  <andythenorth> that's a crapload of code to fix
23:02:06  <andythenorth> not closing <p> is bonkers
23:02:08  <peter1138> end tags aren't wrong
23:02:17  <andythenorth> no
23:02:25  <peter1138> they just left it too lenient
23:02:29  <andythenorth> but why bother if you don't have to? o_O
23:02:37  <andythenorth> ^ and this is how we got PHP
23:03:28  <andythenorth> http://pastebin.com/raw.php?i=15x8GLV6
23:03:36  <peter1138> ^ and this is how we got reality tv
23:03:36  <andythenorth> ^ on the one hand it's kind of neat
23:03:42  <andythenorth> and otoh, <shudder>
23:03:51  <andythenorth> it's all unbalanced :P
23:04:33  <peter1138> dont do it
23:05:51  <andythenorth> is there any good reason, besides ugliness?
23:06:04  <andythenorth> and I have to write valid xhtml by day
23:06:12  <jonty-comp> i hope <shudder> isn't a tag
23:06:21  <andythenorth> it should be closed if it
23:06:22  <andythenorth> is
23:06:36  <andythenorth> otherwise I'm still rendering shudder
23:06:40  <andythenorth> which will be boring
23:06:41  <jonty-comp> otherwise you would end up with the html5 equivalent of parkinsons
23:06:46  <andythenorth> it should be a tag
23:06:52  <andythenorth> I should go to sleep
23:06:58  <andythenorth> where is pikka pops?
23:07:07  <andythenorth> he should get up around ow
23:07:08  <andythenorth> now
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23:42:06  <Bad_Brett> Helllooo
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23:57:44  <Bad_Brett> anybody?
23:57:52  <Bad_Brett> it's awfully quiet here...

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