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Log for #openttd on 28th February 2013:
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05:50:46  <tracerpt> morning
05:50:53  <tracerpt> anyone around?
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07:21:57  <Supercheese> Hmm, can you use switches/if/other ways to select between replace blocks in NML? E.g. to make base sprites year-dependent?
07:22:50  <Supercheese> Seems like NARoads does that
07:22:53  <Supercheese> in NFO of course
07:23:24  <Rubidium> yes-ish... but... it depends on the time-of-load, or for network games the time-of-start
07:23:54  <Supercheese> I recall problems about the replacements not dynamically updating as the year progresses, but requiring a save/reload
07:24:23  <Supercheese> that seems like a minor problem, though
07:26:23  <Rubidium> anyhow, it's not much more different than changing blocks of sprites for different climates, but instead of the climate check you do a year check
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07:29:30  <Supercheese> So just wrap in an if-statement like http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/temperate.pnml
07:29:50  <Supercheese> Checking current_year
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07:30:07  <Rubidium> yes
07:30:30  <Supercheese> All righty, easy enough
07:32:09  <Supercheese> How about bridges?
07:32:27  <Supercheese> Oh wait no NML bridges
07:32:35  <Supercheese> nevermind
07:33:28  <Supercheese> Hmm, maybe m4nfo does bridges
07:33:41  <tracerpt> :O
07:33:54  <Supercheese> Doesn't look like it
07:33:54  <tracerpt> there is life in here
07:33:58  <tracerpt> :)
07:34:09  <Supercheese> Oh, maybe it does
07:34:23  <Supercheese> Just no documentation? @_@
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07:41:51  <DorpsGek> Commit by rubidium :: r25054 trunk/config.lib (2013-02-28 06:51:45 UTC)
07:41:52  <DorpsGek> -Document: the *FLAGS_BUILD in configure
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07:45:32  <DorpsGek> TrueBrain: Commit by rubidium :: r25055 /branches/1.3 (5 files in 3 dirs) (2013-02-28 06:55:22 UTC)
07:45:33  <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
07:45:34  <DorpsGek> TrueBrain: - Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData [FS#5490] (r25052)
07:45:35  <DorpsGek> TrueBrain: - Fix: Do not let gcc include files from the "standard C" include directories; newer gcc/libc seem to otherwise automatically include some header files at the top of the preprocessed nfo files which causes NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050)
07:45:36  <DorpsGek> TrueBrain: - Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 [FS#5479] (r25038)
07:45:37  <DorpsGek> TrueBrain: (...)
07:52:12  <peter1138> herpaderpa
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08:09:39  <peter1138> Today is Prickle-Prickle, the 59th day of Chaos in the YOLD 3179
08:09:56  <peter1138> i'm so glad that we still have this very useful tool
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08:14:49  <Rubidium> ah... now I know why the pope stops on the 28th of february. Pope Hilarius stopped on the 28th of february as well
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08:22:37  <andythenorth> hola
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09:56:11  <Pokka> nola
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10:22:56  <Supercheese> zzz 1:30 AM
10:23:09  <andythenorth> Sleepycheese
10:23:16  <Supercheese> Indeed
10:24:11  <heffer> 10:30 am
10:24:14  <heffer> in the office
10:24:43  <andythenorth> it's midnight somewhere
10:25:04  <andythenorth> peter1138: is it done yet, your secret?
10:25:24  <andythenorth> none of my stuff is done, ever :P
10:25:33  <Supercheese> CHIPS?
10:25:41  <Supercheese> I distinctly recall that being 'done'
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10:26:10  <andythenorth> oh yes
10:26:12  <andythenorth> maybe it is
10:26:24  <andythenorth> oh
10:26:25  <andythenorth> http://dev.openttdcoop.org/projects/chips/issues
10:26:26  <andythenorth> not :(
10:27:05  <Supercheese> Well, perhaps before Jan 15 it was ;)
10:27:10  <andythenorth> also no grain cargo support
10:27:30  <andythenorth> maybe a silo of some kind
10:27:56  <Supercheese> TBH, I don't like open piles of cargo around, I mostly use buildings/tanks/bins/etc.
10:28:06  <Supercheese> Stacks of boxes are fine though, for goods
10:28:36  <Supercheese> but the CHIPS tiles blend so well
10:29:25  <andythenorth> I want an indicator of too much cargo waiting
10:29:35  <andythenorth> grain silo, with overflow on the ground
10:29:36  <Supercheese> Well, reviewing this game, actually the piles for stuff is used a lot
10:29:44  <Supercheese> coal, iron ore, wood
10:29:56  <V453000> Somebody was making a CHIPNUTS enhancement, but Somebody hasnt been seen in a while :d
10:30:12  <Supercheese> There was one cargo I didn't like sitting around in piles, hmm
10:30:35  <Supercheese> D'oh, invalid chunk size
10:30:39  <Supercheese> Patchpacks :S
10:30:41  <andythenorth> V453000: just fork it
10:30:45  <andythenorth> it's a simple set ;)
10:31:07  <Supercheese> Now I have to remember which version I used :V
10:31:18  <andythenorth> I like your graphics, but I don't know if they fit what I want for NUTS, and we could debate it, but then we're wasting time talking, not making :D
10:31:25  <andythenorth> NUTS / CHIPS /s :P
10:32:23  <andythenorth> basically CHIPS is the only thing I've made that I'm happy with and I don't want to unpick it ;)
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10:35:25  <Supercheese> Ah, CHIPS iron ore piles
10:35:37  <Supercheese> they unfortunately don't match ISR (and other set) iron ore piles
10:36:10  <Supercheese> Scratch other sets, I guess only ISR
10:36:38  <planetmaker> andythenorth, adding NUTS cargos surely could be done directly in CHIPS, no?
10:36:47  <planetmaker> i.e. having the graphics supplied?
10:36:58  <Supercheese> coal is fine
10:37:44  <Supercheese> lumber sprites are same as ISR
10:38:53  <andythenorth> planetmaker: they could, but then choices have to be made
10:38:59  <Supercheese> seems like it was just iron ore I didn't like
10:39:11  <Supercheese> of course just my opinion :P
10:39:21  <andythenorth> making choices is work ;)
10:39:31  <Supercheese> anyway, good night
10:39:51  <andythenorth> also bye
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10:39:55  * andythenorth -> work
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11:41:35  <dihedral> hello
11:55:26  <peter1138> `hi
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14:33:07  <peter1138> or not
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14:53:44  <wakou2>  :)
14:53:59  <wakou2> A brief vist!
14:54:04  <peter1138> surely no
14:54:42  <peter1138> hmm, i see, a fair amount of comings & goings
14:59:17  <wakou2> :)
15:00:00  <wakou2> Do you know Peter, why electric trains are not available in arctic climate?
15:09:32  <peter1138> that's how TTD was made
15:10:00  <planetmaker> wakou2, "just because". If you use NewGRFs which supply electrical trains in arctic, then they will be available
15:10:18  <planetmaker> by default electrical trains are *only* available in temperate
15:15:31  <wakou2> planetmaker: TY, I was just wondering..
15:25:54  <peter1138> brrr, cold
15:28:29  <dihedral> and we do not want the electricity to freeze, do we now
15:29:52  <goodger> one of the supply cables for the railway here snapped due to extreme cold a couple of months ago
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16:01:57  <wakou2> :0
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16:21:18  <gynter> NewGRF's are useful only for modifying graphical content?
16:24:39  <planetmaker> GRF = game ressource file
16:24:57  <planetmaker> ;-)
16:25:07  <planetmaker> townnames are NewGRFs
16:25:12  <planetmaker> costs are newgrfs
16:25:14  <gynter> Not according to the wiki, that's why I asked.
16:25:22  <planetmaker> production behaviour of industries are newgrfs
16:25:25  <gynter> "NewGRF stands for New Graphics Resource File"
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16:25:51  <planetmaker> :-) That's why I prefer to call it "Game Resource File"
16:26:00  <planetmaker> Graphics Resource File is too misleading
16:26:22  <planetmaker> please feel free to change that
16:26:43  <gynter> My main question would be, that if I would like to make a guid system, would it be possible to do it via NewGRF instead of modifying the client?
16:27:00  <planetmaker> a what system?
16:27:10  <gynter> Globally unique identifier
16:27:27  <planetmaker> what's that in this context?
16:27:41  <planetmaker> what do you want to identify?
16:27:50  <gynter> To identify the client for the current server
16:28:15  <planetmaker> that's not what newgrfs are for or should do. They must be identical for all clients as well as the server
16:29:12  <planetmaker> within current frameworks, you likely would want to go via the admin port and associate the client IP with the client's nickname and hash that to a unique ID
16:29:13  <gynter> The NewGRF would be identical, but the guid would be generated different for the first time the client connects to the server.
16:29:23  <gynter> And saved to some datafile afterwards for reading.
16:30:02  <planetmaker> newgrfs are for changing map components and gameplay. Not client/server behaviour. There's no communication path there
16:30:29  <gynter> Thanks, that's what I wanted to know :)
16:31:30  <gynter> So basically for this kind of guid hash support I would have to server and also the client. Well that sucks :P
16:31:57  <planetmaker> Well. Technically I think you could do without modifying anything, just writing an admin script
16:32:09  <planetmaker> which reads the IPs of clients and the associated nicknames
16:32:32  <gynter> But now if the client changes IP or nick, this would be useless :)
16:32:37  <planetmaker> yep
16:32:43  <gynter> I would like to have guid instead of somekind login system
16:32:54  <planetmaker> what would you like to bind a unique identifier to?
16:33:08  <planetmaker> a token in the config file? Also easily changed
16:33:58  <planetmaker> Though that would likely do and only is circumvented if explicitly wanted to. But then, that's easy with every system
16:34:09  <planetmaker> just change source, reply what is expected, done
16:34:37  <gynter> Ofc is easily changed.
16:35:32  <planetmaker> But a unique ID is, if you want to keep it easy, probably indeed best implemented as clientID, a user-side variable which can be transported upon authentication ot the server
16:36:06  <planetmaker> and that variable is config-only. And the configfile is written after first start of openttd, so... remains there
16:36:32  <Rubidium> GUIDs aren't going to work well in OpenTTD
16:36:50  <Rubidium> the configuration files are shared/copied around, so storing something GUID-ish in there will not work
16:37:20  <gynter> Not in the config ofc. A separate datasource.
16:37:22  <planetmaker> would be rather GID ;-) without "u". But it might be "good enough"
16:37:40  <planetmaker> gynter, you need to make sure it's independent of openttd version then
16:37:43  <Rubidium> gynter: so how would you save it?
16:38:01  <planetmaker> and then.... why not config file?
16:39:19  <planetmaker> it's the same like you don't want to share your cfg with your nickname's password(s) ;-)
16:39:26  <gynter> because it would increase the possibility to mistakenly share your guid
16:39:52  <planetmaker> making the guid more secure than your default company password sounds like a ... strange idea
16:40:29  <peter1138> why do you need to identify the client?
16:40:42  <gynter> For example, statistics.
16:40:56  <gynter> Or admin permissions.
16:41:39  <peter1138> hmm, you could extend the server password system to use per-user passwords
16:42:00  <peter1138> hmm, i guess client name isn't available there yet
16:42:16  <planetmaker> whereever you want to store it: that should not be your primary worry. Config file is good enough for a starter. The implementation of the actual protocol is the itneresting thing
16:43:05  <Rubidium> planetmaker: the client name is available
16:43:11  <Rubidium> s/planetmaker/peter1138/
16:43:18  <gynter> Yes, the key transport would have to be secure too.
16:43:18  <peter1138> ok
16:43:48  <planetmaker> gynter, also there, making that more secure than server or company PW - pointless
16:44:45  <gynter> You mean the guid would be pointless or paswords would be?
16:44:49  <planetmaker> or rcon password for that matter when sending rcon commands
16:45:11  <planetmaker> I mean adding extra security measures beyond what is done for current rcon access
16:45:27  <planetmaker> which likely is rather "none"
16:46:14  <planetmaker> also, encryption or so, that's also not the main problem. Can always be added :-)
16:46:51  <planetmaker> Unless you want to re-write the protocol
16:46:55  <Rubidium> I think some passwords are md5ed and salted
16:47:03  <planetmaker> good :-)
16:47:05  <peter1138> planetmaker, i disagree with your "that isn't secure, why bother making anything else secure" theory
16:47:28  <gynter> But You think that this kind of feature, which would make life easier for identifying clients for servers (eg Goal server login stuff etc, statistics) would be pointless or not :) ?
16:48:01  <gynter> So instead of logging-in the player would be identified uniquely on every server without logging in.
16:48:21  <planetmaker> peter1138, that's not what I said ;-)
16:48:57  <Rubidium> having said that, the game password isn't hashed/salted
16:49:01  <gynter> Also it would give the possibility to add access levels using the guid to the companies.
16:49:11  <gynter> or even to the servers
16:50:56  <Rubidium> gynter: the question remains, how do you want to save the GUID?
16:51:10  <planetmaker> I can only speak for myself: I don't mind such feature. But it needs questions answerd
16:51:17  <planetmaker> Rubidium, could be done via admin script
16:51:26  <peter1138> aes512 encrypted using a user supplied passphrase ;)
16:51:54  <planetmaker> so servers can setup their own solution to that, no need to put that in openttd core
16:52:25  <Rubidium> planetmaker: the GUID can't be saved by the game script
16:52:37  <planetmaker> admin. not game
16:53:00  <Rubidium> that runs server side, the GUID needs to be saved client side
16:53:11  <gynter> Yes, it needs to be client side
16:53:26  <planetmaker> ah, you mean client-side. I'd still save that in the config file
16:54:00  <planetmaker> That's really good enough for what goal servers need or what one needs for access to pr0 servers
16:54:33  <Rubidium> planetmaker: actually, there is a set of servers that release their own binaries to implement something like this
16:55:15  <planetmaker> yes...
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16:55:41  <gynter> I don't really like the own-binary solution, thats why I hoped it would be possible to do it using the NewGRF :)
16:55:56  <Rubidium> it isn't
16:56:10  <Rubidium> NewGRFs don't have disk access, and do not even know about network
16:56:48  <gynter> But are OpenTTD devs interested of such feature?
16:58:19  <planetmaker> each of us probably has a different view ;-)
16:58:41  <Rubidium> I wouldn't be against it, but the major problem is and remains: how to save the GUID; the config file isn't good, as then it is not a GUID anymore
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16:58:48  <Rubidium> i.e. not globally unique
16:59:07  <peter1138> what was network_id for?
17:00:01  <Rubidium> the same, but it was flawed and not useable. Which is exactly why I am so against saving it in the config file
17:00:02  <gynter> Rubidium: for example, the Tremulous has GUID saved in a file "qkey" which is located under the game base (eg ~/.tremulous/
17:00:32  <Rubidium> gynter: there are several torrents on the internet with whole folders, including the whole config directory.
17:00:44  <gynter> well, that sucks :D
17:00:45  <Rubidium> this is even worse with the "stand alone" torrents, which have everything in a single folder
17:01:09  <gynter> The idea of guid is not to protect people form their own stupidity :P
17:01:54  <Rubidium> this is not stupdity, it's not knowing what repercussions it might have
17:02:06  <planetmaker> shooting down the idea by "you can't get an absolutely unique ID" can always be done by scenarios of "people just share everything"
17:02:06  <Rubidium> just like I reckon you do not read all EULAs you agree to
17:02:07  <gynter> Github as also lots of ~/.ssh/id_rsa files :))
17:02:49  <planetmaker> if it's not absolutely unique it practically still doesn't matter
17:03:23  <planetmaker> but it might fall on our feet ;-)
17:03:43  <gynter> Solution would be to save it in completely different location?
17:03:47  <peter1138> store it in the gnome key manager
17:03:50  <gynter> Which would suck thou.
17:03:52  <peter1138> ;)
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17:04:04  <planetmaker> windows registy ;-)
17:04:08  <gynter> :D
17:04:32  <Rubidium> gynter: which such for portable 'installs'
17:05:03  <gynter> exactly
17:05:05  <Rubidium> s/such/sucks/
17:05:17  <planetmaker> hm... I think I ... never installed an OpenTTD, at least not on OSX or linux
17:05:31  <gynter> me neither :D
17:05:33  <planetmaker> I can't vouch for not installing it back in the 0.5.x time
17:05:43  <planetmaker> but definitely not since 0.6 time :D
17:05:51  <Rubidium> I've installed it plenty of times
17:06:00  <planetmaker> :-)
17:06:21  <gynter> I wonder how exactly does the Trem do the guid thingie
17:06:22  <planetmaker> (as in using an installer, ofc)
17:06:25  <gynter> must dig the code
17:06:50  *** Rhamphoryncus [~rhamph@d173-183-156-148.abhsia.telus.net] has quit [Ping timeout: 480 seconds]
17:07:03  <Rubidium> planetmaker: yes, well before anyone else installed it actually ;)
17:07:17  <planetmaker> hehe :-) thought so
17:07:29  <planetmaker> gotta go. See you later all
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17:19:46  <supermop> can track have custom foundations yet?
17:25:36  <michi_cc> Store GUID and MAC, if MAC changes, generate new GUID.
17:25:50  <Rubidium> michi_cc: fails for portable install ;)
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17:26:59  <Slower> Hello, I'm willing to participate in open ttd development and therefore I wanna ask if the feature/fix with the giving money function is still free to be done
17:28:44  <Eddi|zuHause> probably
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17:30:54  <Slower> what should I do to get the task assigned to me?
17:31:33  <Eddi|zuHause> just start doing it
17:32:09  <blathijs> Perhaps comment on the bugreport, if any, that you're giving it a go
17:34:42  <Slower> in fly spray?
17:40:52  <blathijs> yup
17:41:45  <Slower> there's not created the issue yet
17:44:44  <blathijs> The just start coding, I guess :-)
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17:47:06  <Slower> I'll ask later if there'll be someone who can provide me more details, but thanks for advices anyway!
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18:25:00  <Terkhen> hello
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18:46:44  <NGC3982> What is the best way to use a feeder system in ECS? With or without full load orders?
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19:27:55  <Eddi|zuHause> i've never really played with ECS, but maybe using timetables is better
19:30:08  <NGC3982> It seems so
19:30:13  * NGC3982 tries.
19:30:51  <NGC3982> Feeding also worked.
19:30:58  <NGC3982> http://i.imgur.com/AG0zF1k.jpg
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19:32:14  <Wolf01> hello o/
19:33:01  <gynter> Hello.
19:33:06  <Terkhen> hi
19:35:20  <DorpsGek> Commit by translators :: r25056 /trunk/src/lang (basque.txt indonesian.txt) (2013-02-28 18:45:12 UTC)
19:35:21  <DorpsGek> -Update from WebTranslator v3.0:
19:35:22  <DorpsGek> basque - 10 changes by Thadah
19:35:23  <DorpsGek> indonesian - 2 changes by adjayanto
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19:40:40  <George> frosch123: Are you here? I'd like to ask about FS#5086
19:41:09  <George> Is there a FS thet transforms a task to
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19:42:47  <George> same introduction/extroduction date
19:42:56  <George> for EMU parts?
19:43:17  <George> Including preview stage?
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21:17:03  <frosch123> [19:51] <George> Is there a FS thet transforms a task to <- transform what?
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22:10:27  <Terkhen> good night
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22:19:02  <frosch123> night
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22:43:56  <tracerpt> aloha
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23:04:36  <Wolf01> 'night
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23:15:58  <tracerpt> hey :)
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23:44:25  <planetmaker> Slower, the task wrt giving money to companies is still free. I'd recommend to just give it a go. Feel free to ask here or in our forums or also in a FS task, if you got further questions about that
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23:45:29  <michal104> siema
23:45:36  <michal104> :D
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23:50:36  <tracerpt> who's willing to take a look at a station and tell me what a mess it is?
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