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00:07:55 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 00:14:01 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 00:22:56 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 00:34:11 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 02:02:15 *** Eddi|zuHause2 [~johekr@p57BD5214.dip.t-dialin.net] has joined #openttd 02:03:16 *** Eddi|zuHause [~johekr@p57BD5214.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:17:22 *** ST2 [~ST2@2.81.226.178] has joined #openttd 02:21:48 *** xT2 [~ST2@bl20-226-178.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 02:54:24 *** Biolunar_ [~mahdi@blfd-4d08e5e6.pool.mediaWays.net] has joined #openttd 02:54:33 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:01:40 *** Biolunar__ [~mahdi@blfd-4d086e8f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:04:11 *** Nat_aS 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<__ln__> g o o d m o r n i n g 06:31:52 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 06:34:15 * TWerkhoven replaces __ln__'s batteries 06:35:21 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 06:35:36 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:36:16 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:37:39 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 06:41:16 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 06:45:53 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:59:20 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 07:00:23 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 07:09:08 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 07:18:42 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0.2/20130307023931]] 07:28:18 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 07:44:22 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 07:44:38 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 07:53:27 *** Eddi|zuHause2 is now known as Eddi|zuHause 07:55:31 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 08:08:11 <Eddi|zuHause> which crazyperson renamed the page to "Compiling on (GNU/)Linux"? the redirection on the wiki is totally confused... 08:11:48 <TinoDidriksen> History will reveal that, surely. 08:15:35 <__ln__> http://wiki.openttd.org/?title=GNU/Linux&action=history 08:16:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:17:58 <Eddi|zuHause> anyway, two consecutive redirects don't seem to work 08:18:13 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 08:18:22 <Eddi|zuHause> the FAQ links to this page: http://wiki.openttd.org/?title=Compiling_on_Linux&redirect=no 08:20:13 <Eddi|zuHause> which redirects you to the "GNU/Linux" page, and stops there 08:21:09 *** Bonez305 [~kvirc@c-76-26-9-235.hsd1.fl.comcast.net] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 08:23:55 <planetmaker> NG is oberhumer 08:24:00 <Eddi|zuHause> "Disney closes LucasArts" 08:24:15 <planetmaker> good morning 08:24:40 <Eddi|zuHause> i should have known that :) 08:24:51 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 08:24:58 <Eddi|zuHause> i just fixed the redirect for now, to remove the intermediate step 08:25:03 <planetmaker> thx 08:25:09 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:25:11 <Eddi|zuHause> but i find the page title totally awkward 08:25:58 <planetmaker> I'd switch redirect and page, tbh 08:26:20 <Eddi|zuHause> yes, but i won't do that now 08:31:08 *** Eddi|zuHause [~johekr@p57BD45B0.dip.t-dialin.net] has quit [] 09:05:12 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 09:05:26 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 09:38:20 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:39:16 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 09:46:01 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 09:51:37 *** neli [micha@30-224.ftth.onsbrabantnet.nl] has quit [Ping timeout: 480 seconds] 09:56:57 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 10:06:29 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 10:08:25 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 10:27:07 *** George [~George@212.113.107.39] has joined #openttd 10:27:58 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:36:34 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:41:33 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 10:49:52 *** Dewin [~Daniel@c-76-28-131-143.hsd1.wa.comcast.net] has quit [Read error: Connection reset by peer] 10:50:38 *** Dewin [~Daniel@c-76-28-131-143.hsd1.wa.comcast.net] has joined #openttd 11:03:15 *** neli [micha@30-224.ftth.onsbrabantnet.nl] has joined #openttd 11:04:58 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 11:12:38 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:17:01 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 11:32:37 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 11:33:44 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 11:50:42 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 11:52:15 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has joined #openttd 12:04:31 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 12:40:03 *** Celestar [~vici@mnch-5d856e86.pool.mediaWays.net] has joined #openttd 12:40:05 <Celestar> morning 12:40:19 *** Celestar [~vici@mnch-5d856e86.pool.mediaWays.net] has left #openttd [] 12:40:26 *** Celestar [~vici@mnch-5d856e86.pool.mediaWays.net] has joined #openttd 12:43:30 <Sacro> Morning Celestar 12:55:43 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 13:04:19 <Ristovski> hmm "view bounding box structure" shortcut doesnt work 13:04:46 <Ristovski> and yes, I do have "bounding_boxes = CTRL+B" 13:05:33 *** tokai|mdlx [~tokai@port-92-195-52-23.dynamic.qsc.de] has joined #openttd 13:06:13 *** Eddi|zuHause [~johekr@p57BD45B0.dip.t-dialin.net] has joined #openttd 13:06:55 <V453000> what do you need that for :d 13:08:10 <Ristovski> V453000: I never actually saw what it does 13:08:34 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 13:09:03 <Eddi|zuHause> Ristovski: it only works with developer tools active 13:09:12 <Ristovski> Eddi|zuHause: huh? 13:09:14 <Ristovski> whcih ones 13:09:28 <Eddi|zuHause> the newgrf ones, i suspect 13:09:53 <Ristovski> Eddi|zuHause: hmm, I think I have them 13:10:01 <V453000> I honestly dont even understand what to use that for regarding newgrf development 13:11:58 <Eddi|zuHause> i used that to find out how vehicle movement works 13:12:26 <V453000> but it shows diagonal vehicles as little boxes 13:12:26 <V453000> :s 13:12:48 <Eddi|zuHause> yes. bounding boxes cannot be rotated 13:13:01 <Ristovski> how do I even enable that? 13:13:23 <Eddi|zuHause> Ristovski: if you don't know that, you don't need it 13:13:31 <Ristovski> lol 13:14:42 <V453000> its true 13:18:06 <Sacro> I hate finding bugs in our software 13:18:08 <Sacro> :\ 13:18:25 <Sacro> sleep based throttling causes the tcp buffer to fill 13:21:31 <Eddi|zuHause> you'd rather search for them forever, instead of actually finding them? 13:23:36 <V453000> :) 13:23:55 <V453000> indeed 13:27:10 <Belugas> hello 13:28:56 <V453000> hai 13:29:19 <V453000> dark lord of unrealism? :) 13:29:48 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Quit: Leaving] 13:34:17 <oskari89> @seen DanMacK 13:34:17 <DorpsGek> oskari89: DanMacK was last seen in #openttd 5 weeks, 6 days, 23 hours, 15 minutes, and 21 seconds ago: <DanMacK> Hey all 13:36:18 <Sacro> @seen Bjarni 13:36:18 <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 year, 25 weeks, 5 days, 13 hours, 17 minutes, and 12 seconds ago: <Bjarni> heh 13:36:28 <Sacro> @seen Eddi|zuHause 13:36:28 <DorpsGek> Sacro: Eddi|zuHause was last seen in #openttd 14 minutes and 57 seconds ago: <Eddi|zuHause> you'd rather search for them forever, instead of actually finding them? 13:36:31 <Sacro> ooh 13:36:41 <V453000> lol 13:36:50 <oskari89> Seems DanMacK has a little break from here :P 13:39:45 <Eddi|zuHause> i don't remember DanMacK being here regularly 13:53:20 <V453000> well I guess this thread is now officially dead :D 13:53:22 <V453000> http://www.tt-forums.net/viewtopic.php?f=33&t=64856 14:28:20 <Belugas> V453000: that is just a legend... 14:28:23 <Belugas> i think 14:28:26 <Belugas> am i? 14:40:07 <Sacro> it disturbs me very sprites 14:47:52 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Read error: Connection reset by peer] 14:48:00 *** HerzogDeXtEr [~Flex@i59F6D79F.versanet.de] has joined #openttd 15:15:03 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has joined #openttd 15:33:46 *** Prof_Frink [~proffrink@5ac158d4.bb.sky.com] has joined #openttd 15:44:30 <Eddi|zuHause> something is very wrong with the forums. the overview tells me there's a reply here from 16:06, but when i click on "go to new posts", nothing is there, only my post from 16:01. and it won't mark the topic as read 15:44:35 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?f=29&t=64999&p=1072516#p1072516 15:45:50 <Eddi|zuHause> it's like a stale reference to a post that was deleted or something 15:46:55 *** XziDesk [~blood@24-212-246-68.cable.teksavvy.com] has quit [Read error: Connection reset by peer] 15:52:33 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 15:52:35 *** trandism [~trandism@serial.pressclipping.ondsl.gr] has joined #openttd 15:56:51 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:56:55 *** trandism [~trandism@serial.pressclipping.ondsl.gr] has quit [] 16:01:28 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:10:51 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:23:31 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 16:25:56 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has quit [Remote host closed the connection] 16:27:13 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has joined #openttd 16:32:11 *** pugi_ [~pugi@dyndsl-031-150-136-077.ewe-ip-backbone.de] has joined #openttd 16:32:57 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:37:11 *** pugi [~pugi@dyndsl-091-096-052-243.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:37:12 *** pugi_ is now known as pugi 16:39:51 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 16:41:37 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [] 16:43:18 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 17:23:31 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [Ping timeout: 480 seconds] 17:27:59 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:28:02 *** mode/#openttd [+v glx] by ChanServ 17:29:55 *** Progman [~progman@p57A19CAC.dip.t-dialin.net] has joined #openttd 17:34:22 *** Progman_ [~progman@p57A1B707.dip.t-dialin.net] has joined #openttd 17:35:09 *** frosch123 [~frosch@frnk-4d00bb2c.pool.mediaWays.net] has joined #openttd 17:40:16 *** Progman [~progman@p57A19CAC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:40:16 <frosch123> moin 17:40:24 *** Progman_ is now known as Progman 17:40:24 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 17:41:47 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has joined #openttd 17:45:29 <DorpsGek> Commit by translators :: r25142 /trunk/src/lang (4 files in 2 dirs) (2013-04-04 17:45:19 UTC) 17:45:30 <DorpsGek> -Update from WebTranslator v3.0: 17:45:31 <DorpsGek> esperanto - 3 changes by potwor 17:45:32 <DorpsGek> faroese - 300 changes by FastNinja 17:45:33 <DorpsGek> galician - 125 changes by Michi 17:45:34 <DorpsGek> indonesian - 22 changes by Yoursnotmine 17:47:06 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:00:40 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 18:01:24 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 18:03:44 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:06:04 <Terkhen> hello 18:08:47 <frosch123> they are all gone 18:08:56 <frosch123> it's just me, you and dorpsgek :) 18:09:35 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 18:15:35 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 18:16:47 *** mohawk [97188e13@ircip1.mibbit.com] has joined #openttd 18:17:46 *** mohawk [97188e13@ircip1.mibbit.com] has left #openttd [] 18:38:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:38:47 *** mode/#openttd [+o Alberth] by ChanServ 18:39:37 <Alberth> hello frosch123 and DorpsGek (and Terkhen) 18:39:54 <frosch123> hi albert :) 18:43:13 <V453000> MOO 18:43:30 *** Wolf01 [~wolf01@95.233.3.31] has joined #openttd 18:43:56 <Wolf01> hello :D 18:44:50 <Alberth> hi hi 19:00:43 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:01:44 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:01:45 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 19:01:53 <andythenorth> lo 19:06:36 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:10:38 <V453000> my 19:10:40 <V453000> mu 19:10:42 <V453000> moo 19:11:25 <frosch123> let's just declare that unicorns do moo 19:11:37 <frosch123> i like moos 19:12:24 <V453000> :D 19:12:38 <Eddi|zuHause> moo3 was totally overhyped, though 19:13:05 <frosch123> when was moo3? 19:14:14 <Eddi|zuHause> before i played OpenTTD, i think 19:14:27 <V453000> wtf is moo3 :d 19:14:44 <frosch123> a space colonisation game 19:14:59 <frosch123> which involves designing your own species 19:15:03 * andythenorth is resisting ksp 19:15:25 <Eddi|zuHause> the alleged successor to moo2 19:15:28 <frosch123> though it's only know that i realise that you cannot give them horns 19:15:29 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:15:56 <andythenorth> will I or won't I start playing KSP? https://kerbalspaceprogram.com 19:16:18 <frosch123> isn't arolard already playing that? 19:16:49 <Eddi|zuHause> i don't think i'll be playing that 19:19:33 * andythenorth downloads the demo 19:42:52 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 19:43:34 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 19:48:19 <andythenorth> meh 19:48:21 <andythenorth> can't figure out KSP 19:57:38 <Rubidium> evening 19:59:25 <andythenorth> hi 20:01:35 <Alberth> evenink 20:03:17 *** mode/#openttd [+o orudge] by ChanServ 20:06:41 <andythenorth> bye 20:06:46 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:08:57 <DorpsGek> Commit by rubidium :: r25143 trunk/src/lang/english.txt (2013-04-04 20:08:52 UTC) 20:08:58 <DorpsGek> -Fix [FS#5496]: several typos/inconsistencies in English strings (Evropi, kazzie) 20:15:52 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 20:15:57 <DorpsGek> Commit by rubidium :: r25144 trunk/bin/ai/regression/regression.txt (2013-04-04 20:15:51 UTC) 20:15:58 <DorpsGek> -Fix (r25143): one of the changes strings was used in the regression test, which subsequently failed 20:36:17 <Wolf01> 'night 20:36:18 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:36:24 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:37:48 <Eddi|zuHause> oh we long had no "forgot to update regression" commits :p 20:47:10 *** glx_ [glx@2a01:e35:2f59:c7c0:81df:7f05:d35d:f904] has joined #openttd 20:47:11 *** glx is now known as Guest1228 20:47:11 *** glx_ is now known as glx 20:54:31 *** Guest1228 [glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:55:38 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:01:05 <Terkhen> good night 21:02:06 <DorpsGek> Commit by zuu :: r25145 /extra/musa (5 files) (2013-04-04 21:02:00 UTC) 21:02:07 <DorpsGek> [musa] -Add: Support for uploading of AI, AI Library, GS, GS Library, Scenario and Heightmaps using musa 21:03:19 *** Steve^ [~Steve^@ceto.codegraffiti.com] has joined #openttd 21:05:08 *** Progman [~progman@p57A1B707.dip.t-dialin.net] has quit [Remote host closed the connection] 21:05:26 <Steve^> Hi, I would like some suggestions for `complete` train sets that would be good for a single player game 21:07:30 <Zuu> NUTS 21:07:46 <Zuu> It even have WETRails - ships on rails :-) 21:08:13 <Steve^> oh dear 21:08:33 <frosch123> yeah, if "complete" is your only criterion 21:08:40 <frosch123> nuts might be the best, it has everything :) 21:08:57 <Steve^> Well, I want something with a set of trains, that are released overtime 21:09:01 <Steve^> like the original set.. but new 21:09:06 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:09:09 <Zuu> NUTS do that 21:09:19 <Steve^> Yea.. but.. look at it.... :P 21:09:23 <Eddi|zuHause> probably no other train set is "complete" in the sense of "it contains everything the author intended to include" 21:09:25 <frosch123> about every trainset does that 21:09:52 <Zuu> I've played with NUTS and I kind of like it. 21:10:03 <frosch123> Steve^: you told us no criterion 21:10:09 <Zuu> Otherwise I used to play a lot with UKRS. 21:10:14 <frosch123> there are about 50 trainsets, which could be considered more or less complete 21:11:43 <Steve^> I have only tried one thus far, 2cc, but it gives you.. everything.. it's not very good for a typical playthrough 21:11:55 <Steve^> I wanted some personal perspective on what works well 21:11:59 <frosch123> 2cc has only pax trains :p 21:12:05 <V453000> NUTS and UKRS are best in my opinion as well 21:12:14 <FLHerne> Steve^: UKRS2 (and UKRS2+) is awesome 21:12:22 <Steve^> Otherwise I can browser forum topics and pick at random 21:12:35 <Steve^> but many forum topics don't have first posts that sell the products 21:12:40 <Steve^> no decent pictures 21:12:41 <FLHerne> I quite like NARS, but it hasn't been worked on for a while and has a few quirks 21:12:55 <FLHerne> Steve^: Have you seen the screenshot subforum? 21:12:58 <V453000> nobody needs to sell any product here Steve^ :) 21:13:12 <frosch123> V453000: esp. not you :p 21:13:19 <FLHerne> That tends to have good examples of most grfs in use ;-) 21:13:33 <V453000> why not me? :d 21:13:47 <Steve^> The Japan Railways set looks well constructed 21:14:48 <V453000> japan is fun but is really passenger only ... cargo trains are nice but slow which tends to be boring 21:15:11 <V453000> if you wanted to see what NUTS contains, see nuts.openttdcoop.org 21:15:12 <Steve^> hmm, I was thinking going cargo - this is exactly the info I'm looking for! :) 21:15:47 <FLHerne> V453000: Cargo is *meant* to be slow! :P 21:16:01 <Steve^> http://dev.openttdcoop.org/attachments/download/3593/EngineTable.png suggests it is very balanced 21:16:01 <V453000> that is realistic bullshit 21:16:02 <FLHerne> If you want fast cargo, send it by helicopter :P 21:16:12 <V453000> it is very balanced. :) 21:16:25 <Steve^> balanced is unrealistic, I suppose :) 21:16:36 <FLHerne> V453000: Realism =/= bullshit 21:16:41 <V453000> that is what the U stands for 21:16:45 <V453000> NUTS Unrealistic Train Set 21:16:52 <Steve^> yea I got that 21:16:56 <V453000> FLHerne: realism == bullshit ^ 2 21:17:03 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:17:12 <FLHerne> V453000: You're a little bit biased there :P 21:17:17 <V453000> nope 21:17:33 <V453000> if you say that cargo trains are meant to be slow because reason 0, it is b.s. 21:17:43 <Steve^> but but toyland 21:17:47 <Steve^> I just can't do it! 21:17:47 <V453000> because variety of speeds and faster trains are more entertaining in the game 21:18:00 <V453000> you dont have to do toyland? :d it is just an option 21:18:06 <frosch123> Steve^: toyland is very nice with a non-default landscape set 21:18:18 <FLHerne> V453000: Cargo should be slow because it's fun to watch trains overtake other trains :-) 21:18:27 <frosch123> toyland is way underrated 21:18:29 <V453000> frosch123: toyland without ttd baseset isnt toyland but temperate :s 21:18:44 <V453000> FLHerne: mixing train speeds is quite stupid 21:18:44 <Steve^> times have changed 21:18:59 <frosch123> V453000: toyland with ttd baseset is only playable if you are colorblind 21:19:05 <V453000> but if you hate toyland landscape and colours and stuff, use toyland to mars conversion :) 21:19:19 <V453000> frosch123: I play that rather often and I am not colourblind (yet) :)) 21:19:31 <frosch123> the terrain is way too checked to look at it without tearing eyes 21:19:54 *** sla_ro|master [sla_romas@89.137.75.224] has quit [Quit: connection reset by myself] 21:19:55 * FLHerne loves having Fast and Slow lines, and then agonising over how to arrange fast freight and stopping pax 21:20:09 <frosch123> V453000: i love the toy factory way too much 21:20:21 <frosch123> note that the ogfx toyshop is way better than the ttd one 21:20:29 <FLHerne> V453000: Stupid from ultimate-throughput-at-all-costs perspective, but not all ;-) 21:20:30 <frosch123> yellow ducks are way cuter than grey robots 21:20:39 <V453000> the robots are red 21:20:55 <frosch123> are they? maybe they are company coloured then 21:21:02 <V453000> who was talking about ultimate throughput, if your stuff jams it just jams 21:21:08 <V453000> no, red. :) 21:21:15 <V453000> you are colourblind 21:21:26 * frosch123 starts ottd to check 21:22:10 <FLHerne> V453000: Speed differentials don't cause jamming. If you timetable it properly, they don't even cause excessive stop/starting 21:22:12 <V453000> I even drew those as a cargo... :) 21:22:27 <FLHerne> Just poor throughput, which is rarely an issue 21:22:44 <V453000> if you timetable it properly it means you are timetabling a speed limit, meaning it is not mixing speeds. timetabling by a time fails sooner or later 21:23:58 * Zuu sees a red robot 21:24:23 <Zuu> or human looking plastic toy 21:24:55 <V453000> something red with yellow decoration and pink eye. :) 21:25:24 <Steve^> they look so ridiculous 21:25:28 <Steve^> you all went mad 21:25:56 <V453000> nuttah? 21:26:23 <FLHerne> V453000: Have you actually tried? :P 21:27:04 * FLHerne gets very few serious network issues caused by trains catching each other up 21:27:25 <V453000> about 4 years ago, perhaps once, yes. Logically there are so many randomizers in openttd that timetabling is just dumb 21:27:41 <V453000> sooner or later the line will be full anyway 21:27:46 <V453000> if not, you are doing something wrong 21:28:23 <frosch123> hmm, they look nothing like i remembered them 21:28:30 <FLHerne> Make sure there's a big gap timetabled between a slow train and the following fast one, such that the fast one doesn't overtake the slow before the next loop :P 21:28:54 <FLHerne> Breakdowns off, of course, else the timetable is meaningless :-/ 21:29:05 <V453000> you cant afford a big gap if you want to have more than just a few trains 21:29:12 <FLHerne> Also, define "Wrong" 21:29:14 <V453000> which is what just a handful of industries requires 21:29:19 <V453000> so idk if you are playing without traffic or how 21:29:47 <V453000> or even a single grown industry 21:30:06 <V453000> not even talking about whole towns 21:31:31 <FLHerne> Really? I don't shift OTTDcoop levels of cargo (or even close), but certainly not just a few dozen crates wobbling about... 21:31:44 <V453000> this isnt about openttdcoop at all 21:31:56 <V453000> industries behave everywhere the same 21:32:07 <V453000> everybody gets high producing industries 21:32:50 <frosch123> nope 21:32:57 <frosch123> not when you play on 256x128 maps 21:32:57 <V453000> if you have, say, 5 mines and each of them produces average of 500 (still relatively low but enough to illustrate), you definitely cannot get away with gaps on a single line 21:33:03 <FLHerne> V453000: Simile. They have a reputation for insane transport quantities :D 21:33:05 <frosch123> the game is over before they reach higher levels 21:33:06 <V453000> presumably you do not play with 5 but 50 mines 21:33:24 <Eddi|zuHause> i've never had high-producing industries unless they randomly started out that way 21:33:27 <V453000> you can say you instead of they :) 21:33:42 <V453000> how can the game be over ... :z 21:33:46 <FLHerne> V453000: Nah, my mines produce about 200 each, and I serve a couple of dozen :P 21:33:56 <frosch123> V453000: when you have everything connected 21:33:58 <Eddi|zuHause> "you can say you to me" (common joke in german) 21:34:00 <FLHerne> (FIRS btw) 21:34:09 <frosch123> which is possible on 256x128 21:34:24 <V453000> firs grows a lot faster than original actually if you supply correctly 21:34:39 <V453000> when you have everything connected it isnt game over at all :( 21:34:51 <V453000> jams should appear pretty soon at that point 21:34:54 <FLHerne> Mostly I end up serving a couple of secondaries of each type, and FIRS being FIRS normally end up with an inter-secondary network too 21:35:21 <FLHerne> V453000: I supply as many supplies as needed to get the highest production rate my line will support ;-) 21:35:51 <V453000> and after the one line isnt enough? 21:35:52 <FLHerne> If I feel like building a new line, I can always do that and then supply a few more supplies... 21:36:04 <frosch123> V453000: i think you underestimate how little there is on small maps 21:36:16 <V453000> frosch123: dont want me to show you some small maps 21:36:21 <V453000> :P 21:36:22 <FLHerne> V453000: If the one line isn't enough and I don't feel like building another right then, I supply less supplies 21:36:44 <V453000> well yeah but what do you do in the game then if you just reduce amount of supplies 21:36:50 <FLHerne> There isn't an obligation to ALWAYS SHUFFLE MOAR CARGO! :P 21:36:53 <V453000> if you dont want to build you might as well go outside 21:36:57 <Eddi|zuHause> on the last small map i played, i got exactly one of each FIRS industry 21:37:13 <FLHerne> V453000: I like to build realistic, aesthetically pleasing networks 21:37:26 <FLHerne> Not necessarily high-throughput ones 21:37:32 <Eddi|zuHause> but i always end up spending 90% of the time transporting passengers :/ 21:37:46 <V453000> what does realistic mean, how does it define the network 21:37:54 <V453000> building it poorly? 21:38:23 <Eddi|zuHause> V453000: not abusing infrastructure for logic, for example. 21:38:31 <FLHerne> If I say "that's a nice mountain pass, more track through there would look unrealistic", I'm not obliged to accept extra traffic and so need to build more... 21:39:09 <frosch123> V453000: the hall of fame only lists 256x256 games 21:39:41 <V453000> that isnt a requirement to do Eddi 21:39:51 <FLHerne> I *like* looking at squiggly lines up the side of mountains. I don't care that demolishing the whole thing to build a 20-line inter-hub ML with sideline prio-mergers would be more efficient, because the amount of cargo I move is irrelevant 21:40:06 <FLHerne> s/thing/mountain range/ 21:40:22 <V453000> well, we define limits for where to build and where not to build as well, just go around the mountain then? 21:40:47 <FLHerne> V453000: But then I wouldn't get to look at the squiggly line going up and over it :D 21:41:05 <V453000> you would, you can keep that line :) 21:41:10 <V453000> I mean go around with the rest 21:41:24 <V453000> (the extra tracks which do not fit there :P) 21:41:50 <FLHerne> V453000: But why bother building them at all? 21:42:22 <V453000> cause the game is about building stuff? :D 21:42:52 <FLHerne> V453000: But with the time I spent building that, I could build more squiggly, unproductive branchlines :D 21:43:09 <V453000> XD alright 21:44:08 <FLHerne> http://www.tt-forums.net/download/file.php?id=164857 http://www.tt-forums.net/download/file.php?id=161426 21:44:53 <FLHerne> And yes, those are 45mph Tube trains sharing a short bit of track with 125mph HSTs :P 21:44:54 <V453000> the second one is cute, but when I see the first screenshot I really think "how retarded can you be by screenshotting literally 1 track with 1 train" 21:45:09 <FLHerne> V453000: Fair enough. But I liked that train. 21:45:19 <Steve^> I remember when TT didn't have a D, or signals 21:45:21 <V453000> what do you like on that? :D 21:45:25 <frosch123> psg#229 is 64x256, but it is a rv game 21:45:39 <V453000> 256x256 is smallest train game you will find frosch 21:46:08 <FLHerne> Dunno really, watching two saddle tanks struggle up a hill at 5mph is just funny :-) 21:46:47 <V453000> I understand that it is funny for once or twice, but watching it for 5 years would make me mildly bored 21:47:03 <Eddi|zuHause> TT had signals, but only the most simple ones 21:47:32 <V453000> ^ 21:47:32 <FLHerne> V453000: I'd go off and build something a bit more useful, and then they'd be a nice contrast :-) 21:47:57 <Eddi|zuHause> i actually built very efficient one-way tracks with those signals 21:48:10 <Eddi|zuHause> but the system was pretty fragile 21:48:26 <V453000> what do you mean by that? :d 21:48:29 <V453000> haha Eddi :) 21:48:40 <V453000> been there did that :> 21:48:47 <FLHerne> V453000: Was that at me, or Eddi? 21:49:45 <V453000> first at you, what do you mean by contrast 21:51:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 21:51:17 *** mode/#openttd [+v tokai|noir] by ChanServ 21:51:57 <frosch123> night 21:52:01 *** frosch123 [~frosch@frnk-4d00bb2c.pool.mediaWays.net] has quit [Remote host closed the connection] 21:52:31 <FLHerne> V453000: I can look at (say) Garratts trundling on 9-tile coal trains, and those little things pootling about, and think "Ah, those trains look so small and inefficient next to that other one" :-) 21:52:50 <V453000> :d 21:53:37 <FLHerne> And then build some A4s to zip around the place at relatively stupid speeds, and compare 'heavy and slow' with 'lightweight and fast, but low capacity' 21:53:54 <V453000> well, whatever ... but I will give you one thing. Even though I do not understand how is it possible that you enjoy watching that for years, you are the first person who was able to describe it sensibly to me 21:54:11 <FLHerne> And then have a lot of fun figuring out how to avoid the expresses stopping behind coal trains constantly 21:54:57 <Eddi|zuHause> because of the ridiculous amounts of passengers generated by the game, that never works out for me 21:55:01 <FLHerne> ...and then semi-fast pax trains, which have to be kept out of the way of the expresses but still overtake the coal... 21:55:18 <V453000> indeed Eddi ... but yeah :) 21:55:23 <FLHerne> ...and stopping pax, which have to be timed to meet branch trains at junctions... 21:55:39 <FLHerne> ...and fast containerised freight, and fish trains etc 21:56:00 <Eddi|zuHause> and timetables miss some important macromanagement functions 21:56:26 <FLHerne> Just keeping them all runing in an interlinked way while preventing the whole mess from collapsing is one of the most enjoyable things 21:56:36 *** tokai|mdlx [~tokai@port-92-195-52-23.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:56:44 <FLHerne> Eddi|zuHause: True. Better macro-timetabling would be awesome 21:57:37 <Eddi|zuHause> the most obvious ones are "fill this timetable with sanely guessed default values" and "move this vehicle forward or backward X ticks/days/minutes" 22:00:08 <FLHerne> I really liked that patch that added "Send one train of this group out from x station every x days". Saved a bit of hassle with start dates 22:04:38 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 22:04:45 <V453000> any discoveries Steve^ ? :) 22:06:33 <Steve^> NUTS in temperate 22:06:46 <V453000> nuts works everywhere :) 22:07:00 <Steve^> but then since I don't feel much for the trains, I might use the same variety forever 22:08:37 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:08:49 <V453000> well, you cant do everything at first immediately :P 22:32:53 *** Biolunar_ [~mahdi@blfd-4d08e5e6.pool.mediaWays.net] has quit [Quit: My life for Aiur] 22:38:15 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:45:50 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 22:57:43 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 22:58:56 *** Celestar_ [~vici@mnch-5d8576fe.pool.mediaWays.net] has joined #openttd 23:05:56 *** Celestar [~vici@mnch-5d856e86.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:38:17 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:39:06 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:47:29 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds]