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Log for #openttd on 6th April 2013:
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03:40:42  <Supercheese> Around-the-World Airship Race, not in 1920, but in 2014: http://www.worldskyrace.com/index.htm
03:41:55  <Supercheese> I'm not sure if it's even legit...
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06:09:02  <WOOHOO> "www.iBooter.us - Cheap, Affordable, Strong Output, Dedicated Servers. Probably Best Booter Online."
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06:19:16  <jerry66> http://www.reddit.com/r/amateurandpornstar/comments/1bqczi/hot_amateur_and_pornstar_gif_pictures_and_movie/
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06:41:33  <minsikcho> hi could anyone help me with crash? I'm using Windows 7, and just executing the file (openttd.exe) gives me immediate error
06:42:00  <minsikcho> I haven't experienced this error before a complete format of my device.
06:42:58  <minsikcho> anyone.....?
06:43:19  <Supercheese> Well
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06:43:23  <Supercheese> ...
06:43:27  <Supercheese> nevermind then
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06:48:39  <jerry66> http://www.reddit.com/r/amateurandpornstar/comments/1bqczi/hot_amateur_and_pornstar_gif_pictures_and_movie/
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06:55:18  <Terkhen> good morning
06:55:39  <Supercheese> this "jerry66" needs an ipban
06:57:08  <__ln__> more like a nickban
06:59:50  <Supercheese> that too
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07:18:15  <Rubidium_> Supercheese: what would an IP ban accomplish?
07:19:05  <Rubidium_> segment wise I'd need to IP ban 0.0.0.0/0 to cover the last two IP addresses, which kinda defeats the purpose of IRC
07:40:02  <NGC3982> One could trust the fact that he might not be bright enough to use a different host.
07:40:09  <NGC3982> I guess.
07:46:11  <__ln__> He already did.
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07:55:22  <Alberth> mornink
07:55:30  <guru3> Just stumbled on my autopause patch for 0.3.6. Man, how time flies.
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08:11:17  <Alberth> quak
08:11:23  <frosch123> moin :)
08:18:52  <Supercheese> good night
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08:32:30  <NGC3982> __ln__: Oh. :(
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08:45:42  <joris> hi everyone
08:45:48  <insulfrog> hi all
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08:46:25  <joris2> can anyone help me compiling openttd on the raspberry pi?
08:46:47  <joris2> I'm having an error saying i'm missing lzma
08:47:01  <joris2> thelzma command is available though
08:47:47  <Alberth> it's often called xz
08:47:55  <frosch123> then you likely need the development files of liblzma resp. libxz
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08:48:41  <joris2> yeah, I have xz
08:48:54  <joris2> haven't checkes for an xz-dev though
08:49:13  <frosch123> might also be called libxz-dev
08:49:40  <joris2> hold on, I'm checking
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08:51:31  <joris2> first need to wait for my sysupgrade to be done
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08:55:59  <joris2> not available for the ARM version
08:56:17  <joris2> ok, I need to go, need to figure this out later
08:56:23  <joris2> thanks for the help already
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09:15:59  <Wolf01> moin
09:20:13  <Alberth> moin Wolf01
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11:59:32  <DorpsGek> Commit by rubidium :: r25148 /trunk/src/script/api (script_base.cpp script_base.hpp) (2013-04-06 11:59:27 UTC)
11:59:33  <DorpsGek> -Fix [FS#5517]: [Script] XXBase::Chance function did not work for large values (>65535)
12:10:22  <DorpsGek> Commit by rubidium :: r25149 /trunk/src (5 files) (2013-04-06 12:10:16 UTC)
12:10:23  <DorpsGek> -Codechange: replace 'magic' 'has rating' bitcheck by descriptive function
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12:36:39  <DorpsGek> Commit by rubidium :: r25150 /trunk (7 files in 4 dirs) (2013-04-06 12:36:33 UTC)
12:36:40  <DorpsGek> -Fix [FS#5514]: [Script] The was no way to differentiate between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
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13:08:00  <BlueMagnet> Hello?
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13:08:23  <Rubidium_> slow?
13:12:37  <V453000> :D
13:15:11  <V453000> classic
13:15:28  <frosch123> he noticed that he entered a room with 124 people and says "hello?" into the silence
13:15:33  <frosch123> then he blushed and ran away
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13:42:13  <andythenorth_> Hi
13:43:43  <V453000> helo!
13:49:28  <andythenorth_> What  did I miss?
13:50:23  <V453000> some beer researching, unicorns falling from the sky, pretty much nothing important
13:51:47  <frosch123> i played a firs game
13:51:55  <frosch123> well, started
13:52:25  <frosch123> somehow ports are quite important
13:52:33  <andythenorth_> In basic yes
13:52:45  <frosch123> though once you use them, everything goes gung ho
13:52:54  <frosch123> basic tropic
13:52:56  <andythenorth_> They're a massive shotcut for game design :p
13:53:48  <frosch123> basically i took a bauxite mining with production > 100
13:53:54  <frosch123> moves stuff to port
13:53:59  <frosch123> which goes gung ho with metal
13:54:09  <frosch123> then metal to workshop
13:54:22  <frosch123> now i have masses of all three supplies with like 3 lines :o
13:55:05  <andythenorth_> They make it easy to provide complete chains with limted industry types :p
13:55:16  <andythenorth_> Also easy for players :)
13:55:24  <frosch123> well, 128x256 map, so full is no option :p
13:55:56  <frosch123> i am just wondering that it is quite hard to get double production :p
13:56:02  <frosch123> either it's normal or gung ho :p
13:59:09  <andythenorth_> Interesting :p
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15:50:15  * Zuu likes the new ./depgen.py musa command which can get content type, uniqueid and md5sum from a .tar file. Example: http://paste.openttdcoop.org/show/BRwgiShNouBH6XGADHak/
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15:58:03  <HellTiger> since i have set difficult to hard, i get ai error message, "no suitable ai found to load" can i ignore this or disable this
15:58:06  <HellTiger> or is my game fucked?
15:58:34  <Zuu> You can go to difficulty settings and set AIs to 0
15:58:43  <Zuu> Or you can go to content dowload and dowload some AIs.
16:00:39  <HellTiger> should i?
16:00:45  <HellTiger> i am still pretty new to the game
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16:01:06  <Zuu> AIs could learn you new things
16:01:40  <Zuu> You can set their construction speed to slow.
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16:14:56  <andythenorth> frosch123: using any trucks in your game? o_O
16:21:29  <frosch123> i will likely use trams for the farms and ranches
16:21:43  <frosch123> but i did not play so long
16:23:00  *** AcidWeb [~oftc-webi@159-205-117-51.adsl.inetia.pl] has joined #openttd
16:23:06  <AcidWeb> Hello
16:23:19  <AcidWeb> I have small question about source code. Maybe somebody can help me.
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16:24:00  <frosch123> i would say, just ask him
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16:24:10  <frosch123> or her
16:24:19  <frosch123> i guess "somebody" is both genders
16:25:33  <AcidWeb> Im looking for a place to push one NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, CLIENT_ID_SERVER to server after client is connected and already in-game. Where I can find a spot to safely add this?
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16:48:29  <Rubidium> why would you want to send a chat message to the server? (assuming you are the server)
16:49:17  <V453000> nothing beats a friendly chat with bots
16:51:05  <AcidWeb> Rubidium: Server commands.
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16:54:52  <monneke> How must i load the wagons please ???
16:55:38  <monneke> This is a new game for me. How must i load the wagons please ???
16:56:12  <monneke> Hello ???
16:58:05  <Rubidium> monneke: wagons will load automatically
16:58:33  <Rubidium> when they are at a station that provides the cargo the wagon takes
16:58:48  <V453000> ????
16:58:51  <Rubidium> which requires the station to be close enough to the source of the cargo (industry / houses)
16:58:51  <V453000> :D
16:59:32  <monneke> No it wont work ??? Don't load automaticly ???
17:00:05  <monneke> Station is right next to industry ?
17:00:24  <Rubidium> then show us the savegame so we can look at it
17:00:39  <NGC3982> http://i.imgur.com/TSRh0qL.jpg
17:00:42  <NGC3982> Totally related.
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17:01:09  <monneke> Message is allways to few orders in schedule ???
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17:02:36  <monneke> How must i show it ???
17:02:58  <V453000> hint: the more ? you type does not mean you get better answer
17:03:14  <Rubidium> look at the bottom of http://wiki.openttd.org/Tutorial/Buses for the section about orders
17:04:39  <monneke> I will look at it later i have a visitor sorry thanks anyway...
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17:07:33  <V453000> you have nerves of platinum Rubidium :D
17:07:55  <Wolf01> I remember the first time with TT Classic, I tried to run 2 trains on a single rail... then I learned from the AI how to build the waiting tracks
17:10:10  <Rubidium> V453000: good luck they aren't nerves of rubidium on a rainy day ;)
17:10:28  <V453000> :P
17:10:40  <NGC3982> Haha
17:10:48  <AcidWeb> So i guess nobody currently alive here know code well enought to answer my question?
17:10:48  <Rubidium> though you might want to look up that reaction if you're not familiar with it
17:11:47  <Rubidium> nobody knows enough of the thing you want to accomplish exactly
17:11:56  <Rubidium> because depending on that the location will change
17:12:11  <Rubidium> ... however... I now have an appointment with the doctor
17:13:26  <frosch123> V453000: is it possible to transport rubidium on wetrails?
17:13:53  <AcidWeb> I need send private chat message to server after successful connection to server.
17:14:20  <V453000> frosch123: you can try
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17:14:47  <Alberth> Wolf01: you as well?  I also learned signals from the AI :)
17:15:07  <AcidWeb> I can not describe it easier ;p
17:15:49  <Wolf01> I crashed some trains forcing them out of the depots before noticing those weird little shiny basterds
17:16:01  <Alberth> :)
17:16:31  <Alberth> I wondered for quite some time why the second train would not come out the depot :)
17:19:47  <andythenorth> so what next?
17:19:53  <andythenorth> another MP GS game? o_O
17:20:00  <andythenorth> or design a new GS?
17:22:30  <Alberth> yes
17:24:43  <V453000> best answer
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17:27:10  <AcidWeb> :-)
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17:45:26  <DorpsGek> Commit by translators :: r25151 /trunk/src/lang (3 files in 2 dirs) (2013-04-06 17:45:17 UTC)
17:45:27  <DorpsGek> -Update from WebTranslator v3.0:
17:45:28  <DorpsGek> faroese - 528 changes by FastNinja
17:45:29  <DorpsGek> italian - 1 changes by lorenzodv
17:45:30  <DorpsGek> spanish - 3 changes by Terkhen
17:46:33  <AcidWeb> OK. I think i found right place
17:46:58  <AcidWeb> I added that to NetworkRecvStatus ClientNetworkGameSocketHandler::SendMapOk()
17:55:02  *** Progman [~progman@p57A18FEF.dip.t-dialin.net] has quit [Remote host closed the connection]
17:56:29  <AcidWeb> Anyway - Thank you and good night.
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18:01:53  <Rubidium> pff... AcidWeb couln't wait until I returned from the doctor?
18:10:46  <Snail> I'm wondering... what is the "time since last maintenance" for a newly-bought vehicle?
18:10:49  <Snail> is it always = 0?
18:11:10  <Rubidium> it ought to be
18:11:19  <Rubidium> there's no second hand stuff
18:11:46  <Wolf01> mmmh, it might be an interesting feature
18:12:10  <Snail> I thought so too, but I did some tests, and it doesn't look like that...
18:12:48  <HellTiger> http://www.youtube.com/watch?v=PfrsvfcZ8ZE
18:13:51  <Snail> for instance, I set up 2 recoloring schemes, A to be used if the engine's last maintenance is <20, and B to be used otherwise
18:14:41  <Snail> wait I'll do some more tests on my side
18:17:52  <frosch123> hmm, do we already have a regex engine in ottd? :s
18:17:56  <Snail> ok looks like rubidium is correct, I just double-checked
18:19:29  <Snail> another thing :) when can I recolor a vehicle (i.e. change the recoloring callback)? is it just inside of a depot (like when I change a vehicle's length) or can I do it at any time?
18:19:59  <Rubidium> frosch123: only if the regex is ^$ ;)
18:20:32  <Alberth> and all string literals
18:20:55  <frosch123> yeah, if they start with ^ and end with $ :)
18:21:50  <frosch123> strchrnul is a gnu thingie, right?
18:22:04  <frosch123> "strchrnul() first appeared in glibc in version 2.1.1." <- ah, yeah
18:23:10  <frosch123> hmm, there is gnu in my unicorn lasagna
18:27:21  <Rubidium> http://rbijker.net/openttd/fs5520.diff
18:28:59  <frosch123> looks correct
18:29:51  <Rubidium> http://rbijker.net/openttd/blergh.diff <- to save the maintenance stress ;)
18:30:51  <DorpsGek> Commit by rubidium :: r25152 trunk/src/saveload/afterload.cpp (2013-04-06 18:30:45 UTC)
18:30:52  <DorpsGek> -Fix-ish [FS#5520]: remove stray reservation from savegames affected by FS#5510 et al. upon loading
18:31:52  <Alberth> use HasCargoRating  <--  use #HasCargoRating
18:36:53  <DorpsGek> Commit by michi_cc :: r25153 /trunk/src (3 files in 2 dirs) (2013-04-06 18:36:41 UTC)
18:36:54  <DorpsGek> -Fix [FS#5522] (r24487): [Win32] Don't statically link to SHGetFolderPath as it may not exist.
18:36:57  <DorpsGek> Commit by michi_cc :: r25154 trunk/src/os/windows/win32.cpp (2013-04-06 18:36:45 UTC)
18:36:58  <DorpsGek> -Fix: [Win32] Don't store invalid paths in the search path list.
18:37:01  <DorpsGek> Commit by michi_cc :: r25155 trunk/src/os/windows/win32.cpp (2013-04-06 18:36:49 UTC)
18:37:02  <DorpsGek> -Codechange: [Win32] Improve SHGetFolderPath emulation.
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18:40:14  <andythenorth> herp
18:40:15  <andythenorth> GS ideas
18:40:27  <andythenorth> all based on ~7 years play length
18:40:36  <andythenorth> - connect a certain amount of track?
18:40:48  <andythenorth> - have a certain average vehicle speed?
18:40:53  <andythenorth> - transport all available cargos?
18:41:15  <andythenorth> - ensure every town has food shop (depends on FIRS)
18:42:51  <frosch123> connect a certain amount of track?
18:43:05  <andythenorth> can GS check that?
18:43:07  <frosch123> drag across 2kx2k map and win? or what?
18:43:11  <andythenorth> dunno
18:43:34  <andythenorth> railroad tycoon did it by having high build costs
18:43:43  <frosch123> sorry, none of your ideas make sense :p
18:43:54  * andythenorth is offended mortally
18:43:55  <andythenorth> not
18:44:21  <frosch123> vehicle speeds are vastly different between sets
18:44:58  <frosch123> you can try for something like "ensure all industries of type X have 80% transported"
18:45:06  <frosch123> but firs would break that :p
18:45:29  <frosch123> wrt. 4, i don't like towns :p
18:45:43  <andythenorth> hmm
18:45:57  <andythenorth> build 3 secondary industries, and transport n tonnes from them? o_O
18:46:05  <V453000> have X good transported monthly
18:46:17  <frosch123> andythenorth: sounds like sv
18:46:26  <andythenorth> :)
18:46:35  <frosch123> V453000: short intervals do not work
18:46:44  <frosch123> long trains result in quite varying transportation
18:47:04  <frosch123> unless you set the goal so high that you need 200 trains :)
18:47:06  <frosch123> then it might work
18:47:30  <andythenorth> why don't we play SV more?
18:47:35  <andythenorth> we have been playing NCG mostly
18:47:42  <frosch123> because i prepare most games :p
18:47:56  <V453000> well then yearly
18:48:04  <frosch123> i felt sv was more for singleplayer
18:48:09  <frosch123> but we can try again :)
18:48:18  <andythenorth> I like it for MP
18:48:33  <V453000> what does sv exactly do?
18:49:12  <frosch123> required you to build n industries in town x, produce a amount with each and b amount in total in one quarter
18:49:34  <frosch123> basically it dooms a single town into a track mess
18:50:04  <frosch123> since the script tries to pick a town with not too many tiles associated
18:50:06  <frosch123> :p
18:50:32  <frosch123> http://dev.openttdcoop.org/projects/siliconvalley <- actually, the screenshots say everythnig
18:50:57  <andythenorth> frosch123: make it several towns?
18:51:14  <frosch123> the only thing you should not do though is setting "challenged cargo type" to something other than "secondary"
18:51:56  <frosch123> andythenorth: nope
18:52:37  <frosch123> multiple towns do not add anything
18:52:44  <V453000> hmf
18:52:51  <frosch123> you can just fund multiple companies if you want
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18:54:35  <V453000> I cant really think of any goal which could be interesting
18:54:54  <frosch123> build one of each engine type?
18:55:05  <frosch123> and make them have twice the profit as their running cost
18:55:13  <V453000> have 1000 trains turning profit?
18:55:19  <V453000> or 3000 whatever
18:55:35  <frosch123> you do not neet a script for such goal
18:55:43  <andythenorth> still NCG is not boring yet
18:55:59  <frosch123> andythenorth: how about the build one of everything goal?
18:55:59  <andythenorth> but it's a pretty linear challenge
18:56:12  <andythenorth> frosch123: pretty interesting
18:56:13  <frosch123> would totally spoil cloning and copy&paste and friends :p
18:56:17  <andythenorth> one of *every* vehicle?
18:56:24  <frosch123> every available model
18:56:35  <andythenorth> and *all* have to be profitable? :O
18:56:37  <V453000> hf with nuts :D
18:56:45  <andythenorth> have fun with HEQS :)
18:56:52  <frosch123> V453000: can the logic train make profit?
18:57:09  <andythenorth> frosch123: I think it's good
18:57:15  <andythenorth> not sure it can be done in 7 years
18:57:18  <V453000> nope, it cant haul cargo
18:57:24  <DorpsGek> Commit by rubidium :: r25156 trunk/src/economy.cpp (2013-04-06 18:57:18 UTC)
18:57:25  <DorpsGek> -Fix [FS#5495, FS#5497]: if a vehicle had some cargo, and it would try to unload without actually unloading, the vehicle would just not load any cargo at the station (fonsinchen)
18:57:41  <andythenorth> hmm, how would transfer credits apply?
18:57:42  <V453000> but I believe if you autoreplace it to some other train, it will keep the profit
18:57:52  <frosch123> andythenorth: yes, they would apply
18:57:54  <V453000> autoreplace logic train yearly and it will make money? :D
18:58:03  <frosch123> :p
18:58:18  <frosch123> but yes, i guess the 100% needs to be configurable
18:58:40  <frosch123> also you should not play it in 2500 with engines never expire enabled :p
18:59:24  <V453000> boring that wa
18:59:26  <V453000> y
18:59:37  <frosch123> oh, we could make it a bananas requirement
18:59:42  <V453000> not to mention that nuts doesnt expire regardless of your settings
18:59:59  <frosch123> every set author has to upload a savegame which proofs that every engine has a use
19:01:42  <V453000> I think I know exactly how many sets will remain
19:01:49  <frosch123> andythenorth: you can also do nocargoal for all cargos, and the least transported cargo decides the medal :p
19:02:06  <V453000> that is actually awesome idea frosch123
19:02:17  <andythenorth> could just do competitive NCG
19:02:23  <andythenorth> between n teams
19:02:25  <frosch123> we never did nocargoal for mail btw
19:02:29  <andythenorth> the GS just acts as referee
19:02:49  <frosch123> ottd is no competive game
19:02:56  <frosch123> you need silly area claiming and such
19:03:08  <frosch123> it could only work if you head for different cargos
19:03:17  <frosch123> but then it is most likely imbalanced :p
19:03:32  <frosch123> i got a bug report about sv, that it is imbalanced :s
19:03:36  <V453000> DEATHMATCH
19:03:38  <andythenorth> it's too easy to grief competitive :P
19:03:41  <V453000> ^
19:04:19  <V453000> what does your 100% station rating do when 2 people service a thing? the second one gets nothing?
19:04:26  <V453000> game implodes?
19:04:49  <frosch123> i think they both get half
19:04:56  <frosch123> third get nothing anyway iirc
19:05:13  <andythenorth> I like the 'use all vehicles' idea
19:05:35  <andythenorth> would be a curve ball if a new vehicle is introduced 1 month before game end :P
19:05:42  <frosch123> andythenorth: i don't think it has any replayablity value
19:05:53  <frosch123> one game per se
19:05:55  <andythenorth> play it until you've one
19:05:58  <V453000> XD
19:06:01  <andythenorth> one / won /s
19:06:08  <V453000> you would have to start in 2100 tbh
19:06:09  <V453000> best
19:06:29  <frosch123> andythenorth: start in 1492, instant win :p
19:06:38  <andythenorth> easy pickings
19:07:07  <V453000> LOL
19:07:07  <frosch123> we should try a ncg with mail
19:07:21  <V453000> mail should be fun
19:07:28  <andythenorth> can GS detect cargo origin - final delivery point?  I guess not?
19:07:30  <frosch123> if that works, the all-cargo thingie might work
19:07:32  <V453000> or even pax, doesnt matter, just multiply by 10
19:07:40  <frosch123> andythenorth: sv does something like that
19:07:40  <V453000> pax has a bigger number = more fun!
19:08:03  <andythenorth> I am thinking about coast-to-coast challenges (cross a continent with continuous service)
19:08:08  <V453000> hm yeah local traffic breaks that if you dont check final delivery
19:08:18  <frosch123> http://dev.openttdcoop.org/projects/siliconvalley/repository/entry/main.nut#L117 <- classify cargo into primary, secondary, and indeterminable
19:08:59  <frosch123> V453000: we had pax, pretty boring, it's as if you play with only 2 challenged cargos
19:09:01  <V453000> .nut sounds totally coincidental
19:09:01  <V453000> :D
19:09:09  <frosch123> but i have no experience with mail transport
19:09:17  <frosch123> no idea at all about the transport amounts
19:09:18  <V453000> mail is the same as pax ...
19:09:28  <V453000> point is, you have to be required to take it to another town
19:09:33  <andythenorth> the other idea I have is, instead of having time based, just keep playing until you lose.  The GS makes the (annual) cargo goals progressively harder.
19:09:38  <V453000> mail = 1/10 of pax more or less
19:09:39  <andythenorth> tetris :P
19:09:53  <V453000> haha andy :D
19:09:56  <V453000> not a bad idea
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19:10:22  <Alberth> isn't that somewhat like the city nutsing scripts?
19:10:22  <andythenorth> not so good when you want to go to bed at a fixed time :P
19:10:26  <Alberth> *nursing
19:10:36  <andythenorth> probably similar
19:10:39  <frosch123> i think the limited time is the only thing which makes our sunday evening games work :p
19:10:46  <andythenorth> I find city nursing a boring concept
19:11:04  <Alberth> andythenorth: openttd does have a save option, you know ;)
19:11:04  <V453000> time limitation isnt openttd compatible tbh
19:11:11  <andythenorth> hmm
19:11:14  <andythenorth> pax
19:11:15  <V453000> openttd isnt about having 200 apm
19:11:28  <andythenorth> 'provide commuter service to every city'
19:11:30  <frosch123> V453000: that's exactly what sv and ncg try to change
19:11:50  <frosch123> that's the only reason why they are fun: they turn ottd into a different game
19:11:55  <V453000> transport stuff in -time-limit- is always about speed
19:11:55  <Alberth> V453000:  apm?
19:12:01  <V453000> Alberth: actions per minute
19:12:07  <V453000> clicks and stuff
19:12:28  <Alberth> ah, indeed I agree fully with you :)
19:12:52  <andythenorth> V453000: I am testing a FIRS savegame bug report - lots of wetrails in use :P
19:12:57  <andythenorth> interesting ;)
19:13:17  <Alberth> all cargo gets wet? :)
19:13:26  <V453000> andythenorth: it is Sylf ... :)
19:13:40  <V453000> besides, everybody seems to be using wetrail right now
19:13:41  <V453000> :d
19:13:55  <V453000> (Sylf is one of openttdcoop members)
19:14:15  <frosch123> you mean everyone on coop and related channels?
19:14:25  <frosch123> or did you see it on a goal server? :p
19:14:40  <V453000> well all servers which use nuts, and coop ofc
19:14:51  <V453000> most czech servers use nuts
19:15:02  <V453000> and our stable server is quite casual too
19:20:45  <andythenorth> can't figure out if there's a FIRS bug :P
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19:27:43  <andythenorth> code says no
19:27:48  <andythenorth> but player says yes
19:29:08  <V453000> :D
19:31:20  * andythenorth ponders a truck set
19:31:34  <ToBeFree> what is "wetrail" even
19:32:08  <V453000> rails which are slightly wet see nuts train set
19:32:32  <ToBeFree> sounds strange
19:32:34  <ToBeFree> ^^
19:33:41  <V453000> maybe
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19:48:46  <V453000> http://www.rouming.cz/roumingShow.php?file=-_Traffic_-______06.04.2013.jpg
19:54:51  <andythenorth> :P
20:14:04  <Wolf01> gah, I think I'll spend this evening too on 9gag and related
20:18:39  * NGC3982 giggles.
20:24:16  <frosch123> http://paste.openttdcoop.org/show/2213/ <- makes sense?
20:26:21  <V453000> why not I guess
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20:54:34  <andythenorth> less grey http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html
20:55:10  <Wolf01> now replace that blue gradient with a nice screenshot
20:56:26  <andythenorth> tried it :(
20:56:29  <andythenorth> looks lame :P
20:56:37  <Wolf01> :(
20:56:46  <andythenorth> problem is, I have to use opengfx
20:57:02  <andythenorth> which I don't like
20:57:06  <andythenorth> silly old copyright :P
20:57:20  <andythenorth> "don't like" is a bit harsh
20:59:47  <V453000> what do you mean by that? where do you have to use it?
21:00:50  <V453000> you mean you cannot post screenshots of ttd graphics? you can afaik
21:01:00  <V453000> that would be seriously stupid if you couldnt even screenshot things
21:01:14  <V453000> not to mention that there are screenshots with that everywhere
21:01:31  <andythenorth> I can't ship GPL docs using TTD original graphics
21:02:07  <V453000> in screenshots?
21:03:15  <andythenorth> I reckon
21:03:54  <frosch123> i think a single industry on the right of the title is enough
21:04:03  <frosch123> it does not need to be a full featured screenshot
21:04:12  <V453000> why couldnt you ship GPL docs when you created the screenshots? you couldnt screenshot anything in that case
21:04:25  <frosch123> just put the cement plant there
21:04:25  <andythenorth> frosch123: I am about to commit something like that
21:07:52  <frosch123> readd the "Industry Replacement set"?
21:07:56  <frosch123> slightly smaller font
21:08:04  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html
21:08:08  <andythenorth> something like that ^ ?
21:08:10  <frosch123> "FIRS industry replacement set"
21:08:25  <frosch123> i like the old subtitle "New Industries and Cargos for OpenTTD" better
21:08:39  <frosch123> "FIRS" alone is too short
21:08:55  <frosch123> "Industry Replacement Set" just needs a slightly smaller font, so the image still fits
21:08:55  <V453000> thats nice
21:09:24  <frosch123> and i would use the cement plant instead of alu plant :)
21:14:21  <andythenorth> I was going to randomise them
21:14:26  <andythenorth> some javascript thing
21:14:32  <frosch123> that's also nice :)
21:14:44  *** Ristovski [~rafael@78.157.7.34] has quit [Ping timeout: 480 seconds]
21:14:44  <frosch123> just do not use the "no image" ones :p
21:15:35  <V453000> lol
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21:21:50  <V453000> andythenorth: can the beautiful pixels be licked?
21:21:57  <andythenorth> not any more
21:22:01  <andythenorth> due to EU regulations
21:22:03  <V453000> :(
21:22:24  <andythenorth> you can try
21:22:34  <andythenorth> I just don't provide any warranty
21:23:18  <V453000> YAY
21:24:15  <andythenorth> there http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html
21:24:26  <andythenorth> can't decide if the grid should be kept or not
21:25:42  <frosch123> i guess if you want to randomise it, it's easier to keep :p
21:29:04  <andythenorth> +1
21:29:51  <andythenorth> bed time
21:29:53  <andythenorth> bye
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22:06:50  <DorpsGek> Commit by michi_cc :: r25157 /trunk/src (fontcache.cpp table/misc_settings.ini) (2013-04-06 22:06:44 UTC)
22:06:51  <DorpsGek> -Feature: Determine the default font height for vector fonts according to the minimum readable height that the font provides.
22:10:58  *** Progman [~progman@p57A18FEF.dip.t-dialin.net] has joined #openttd
22:14:36  <frosch123> http://en.wikipedia.org/wiki/Chinese_telegraph_code <- this is actually hillarious
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22:15:34  <frosch123> i wonder whether unicode is based on those tables
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22:18:27  <frosch123> night
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22:49:25  <Wolf01> 'night
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23:10:45  <jerry66> http://www.reddit.com/r/XXXEROSXXX/comments/1bthxk/taylor_rain_anal_slut_of_the_world/
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